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Mad Libs Dialogue
- 464 statements
- 90 feature instances
- 113 referencing feature instances
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Mad Libs Dialogue is the practice of recording lines with certain parts missing (often numbers and names of people, places, or teams) and later filling them in appropriately with separate recordings. For example, a Madden NFL announcer may comment (with the bracketed words represent spliced-in dialog): "The [Jets] are leading the [Bears] [fourteen] to [thirteen] here in the [third quarter]." This allows the voice actor to just record one line and have the game put the pieces together as needed. It saves space and time, and it's necessary in situations where there are so many possible dialogue permutations that it's impractical to record every single one individually. If it's done well, this effect is hardly noticeable. But if it's done poorly, you start to notice half-second delays, changes in voice tone and pitch, and possibly even instances where the program can't find the correct line and it spits out the wrong recording, a blank space, or an error message. The latter instance is often Played for Laughs in fiction. Named after the word game Mad Libs. Essentially the spoken version of Multiple Choice Form Letter or Hello, [Insert Name Here]. Unrelated to Mad Libs Catchphrase. Examples |
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DBTropes | |
Mad Libs Dialogue / int_10121e0b | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_10121e0b | comment |
Digital Combat Simulator has ATCs, and to a much lesser extent your WSO in the F-14, who have jarring changes in tone, inflection, and volume when talking. This is especially evident with the Russian and Chinese ATCs who sometimes sound like the quality of their microphones greatly degrades or improves with each new word. | |
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Digital Combat Simulator (Video Game) | hasFeature |
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Mad Libs Dialogue / int_10e838b2 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_10e838b2 | comment |
Technology Connections: In "The VHS cassette was more clever than Beta", Alec dubs in the exact measurements of how much more tape the Betamax tape transport mechanism uses than VHS. The captions even say the numbers are obviously dubbed in. | |
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Technology Connections (Web Video) | hasFeature |
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Mad Libs Dialogue / int_1a4b3ea2 | type |
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Mad Libs Dialogue / int_1a4b3ea2 | comment |
In the English dub of Digimon, the Digimon call their names and attacks using this technique. It becomes obvious in an episode of Adventure 02, where Flamedramon uses his signature move, Fire Rocket, but instead of calling his attack, he says his name. ("Flamedramon! The fire of courage!") | |
Mad Libs Dialogue / int_1a4b3ea2 | featureApplicability |
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Digimon (Franchise) | hasFeature |
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Mad Libs Dialogue / int_1f77abea | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_1f77abea | comment |
In Elite Dangerous, station traffic controllers use mad libs dialogue to fill in the blanks much like in a flight simulator. Ship make, the first three letters of the player's name in the NATO phonetic alphabet, landing pad designation, and distance to landing all use the system. Thanks to concise voice overs and some minor radio static, it blends together well, and the different controller voice actors use noticeable differences in how they cut off the words; the neutral "American" voice is sharp, while the Russian accented controller has more flowing speech. | |
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Elite: Dangerous / Videogame | hasFeature |
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Mad Libs Dialogue / int_21644ea6 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_21644ea6 | comment |
MLB Power Pros has a better version than most sports games. It has two different recordings for each player name and team name: a neutral sounding version when introducing the player or reacting to a negative play, and an excited sounding version when reacting to a positive play. | |
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Live Powerful Pro Baseball (Video Game) | hasFeature |
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Mad Libs Dialogue / int_261c8d3f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_261c8d3f | comment |
The Simpsons loves to parody this trope: From the stock corporate video shown at camp in "Kamp Krusty": From "The City of New York vs. Homer Simpson": In "Sunday, Cruddy Sunday", Homer and Moe discuss the upcoming Super Bowl, but they use Mad Libs Dialogue (while obscuring their mouths with beer mugs and clearly using different recordings), ostensibly so that they could record over the original dialogue and always keep the episode topical. But since it's a gag, they never did that, so the episode is stuck in 1999: |
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The Simpsons | hasFeature |
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Mad Libs Dialogue / int_27831967 | type |
Mad Libs Dialogue | |
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On Parks and Recreation, Leslie fakes this when trying to trick Andy into going to City Hall: | |
Mad Libs Dialogue / int_27831967 | featureApplicability |
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Parks and Recreation | hasFeature |
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Mad Libs Dialogue / int_28b2079a | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_28b2079a | comment |
In Ratchet & Clank: Going Commando, this is how the "Galactic Greeting" balloons work, with the sender's recording being spliced into a pre-recorded message. The amusing part is that the sender is clearly frustrated at this process in their clips: | |
Mad Libs Dialogue / int_28b2079a | featureApplicability |
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Ratchet & Clank: Going Commando (Video Game) | hasFeature |
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Mad Libs Dialogue / int_291e9857 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_291e9857 | comment |
In the Dark Souls series, this naturally emerges, given there are only so many phrases one can insert into in-game messages. Not that this has stopped creative players from leaving lewd phrases. | |
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Dark Souls (Video Game) | hasFeature |
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Mad Libs Dialogue / int_2acb12c5 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_2acb12c5 | comment |
The X-Universe games create voice dialogue on the fly for virtually all the spaceships. It's always noticeable, unfortunately, because whoever spoke the lines gave the wrong intonations for many of the words, so a sentence sounds like it's over when it's not, and words at the end of the sentence sometimes sound like they indicate the sentence isn't finished yet. X: Rebirth drops the system entirely. | |
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X (Video Game) | hasFeature |
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Mad Libs Dialogue / int_303695fd | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_303695fd | comment |
The intro of "Crack Hitler" of Faith No More is an example of the public transport stuttering effect (see "Real Life" below): "Flight-8-1-0-to-Miami-Now-boarding-gate-12..." | |
Mad Libs Dialogue / int_303695fd | featureApplicability |
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Faith No More (Music) | hasFeature |
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Mad Libs Dialogue / int_30940081 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_30940081 | comment |
In Grand Theft Auto V, the police dispatcher when you get a wanted level talks like this, with lines like "Citizens report a stabbing near the summit of Mount Chiliad" or "Suspect last seen driving eastbound in a gray van". | |
Mad Libs Dialogue / int_30940081 | featureApplicability |
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Grand Theft Auto V (Video Game) | hasFeature |
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Mad Libs Dialogue / int_310b3174 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_310b3174 | comment |
Operation Flashpoint, on the other hand, didn't do so well ("OH NO! [Six] IS DOWN!") Somehow, the radio communications become even more robotic in the sequels, Armed Assault and ArmA 2. Scuttlebutt is that the developer had a falling out with the publisher after the first game and just didn't have the budget for "generic" combat lines. | |
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Mad Libs Dialogue / int_331e009 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_331e009 | comment |
In Borderlands 2 there's a set of collectible ECHO recordings found in the Bloodshot base, including two from amoral weapons dealer Marcus: | |
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Borderlands 2 (Video Game) | hasFeature |
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Mad Libs Dialogue / int_33dd1d8f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_33dd1d8f | comment |
Half-Life features Mad Libs Dialogue in several situations, such as the HEV Suit ("[Seek] [medical] [attention]"), the HECU soldiers' dialogue, and the Black Mesa PA system — the latter has a ton of words that are never even used in the game. The fan remake Black Mesa also uses this for the opening tram ride. | |
Mad Libs Dialogue / int_33dd1d8f | featureApplicability |
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Half-Life (Video Game) | hasFeature |
Mad Libs Dialogue / int_33dd1d8f | |
Mad Libs Dialogue / int_3d695a4 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_3d695a4 | comment |
This also includes iRacing, where your spotter, in races where he's present, will communicate the locations of cars in close proximity to you if you can't see them in front. | |
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iRacing (Video Game) | hasFeature |
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Mad Libs Dialogue / int_4a2c8c06 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_4a2c8c06 | comment |
Deliberately invoked in Thief II: The Metal Age, where the steampunk guard robots' lines are stitched together from a set of pre-recorded phrases. | |
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Thief II: The Metal Age (Video Game) | hasFeature |
Mad Libs Dialogue / int_4a2c8c06 | |
Mad Libs Dialogue / int_4be3aedd | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_4be3aedd | comment |
One episode of Mighty Morphin' Power Rangers had Bulk and Skull doing a video project for class. However, Skull's inept editing skills resulted in Bulk "saying" Mad-Libs Dialogue like "I have no class" and "Mrs. Appleby can't teach", to the amusement of their classmates. | |
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Mighty Morphin' Power Rangers | hasFeature |
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Mad Libs Dialogue / int_4c6bb7c5 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_4c6bb7c5 | comment |
The PC game Stay Tooned! contains a Mortal Kombat parody in which an announcer yells the names of the characters fighting: | |
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Stay Tooned! (Video Game) | hasFeature |
Mad Libs Dialogue / int_4c6bb7c5 | |
Mad Libs Dialogue / int_4d8e5ec | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_4d8e5ec | comment |
The Daily Show had a correspondent do this to describe the Israel-Hezbollah conflict in 2006. Jon Stewart noticed that her report seemed like it was describing the much-earlier Yom Kippur War, and she replaces all the combatants, politicians, and dates with the current ones, showing that all the wars in the region are pretty much the same. | |
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The Daily Show | hasFeature |
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Mad Libs Dialogue / int_4fb21def | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_4fb21def | comment |
Flight sims such as Total Air War have aircrews using stock dialog spliced together, which has obvious gaps — but since the reports need to be stated clearly, it comes off as the airmen taking their time to ensure their message is clear and concise, and doesn't seem out of place. Ace Combat 04: Shattered Skies also does this with AWACS SkyEye's combat dialogue ("[Rigley Air Base], [at vector] [3][6][0], [4 miles]"). | |
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Mad Libs Dialogue / int_4fb21def | |
Mad Libs Dialogue / int_5044930d | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_5044930d | comment |
Parodied in Satisfactory, where loitering around a special collectible item will trigger several different phrases from your AI assistant ADA compelling you to gather the item, one of them being supposedly a botched attempt at doing so by manipulating your character's feelings: | |
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Satisfactory (Video Game) | hasFeature |
Mad Libs Dialogue / int_5044930d | |
Mad Libs Dialogue / int_50804515 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_50804515 | comment |
During the Annotation Station's jab at it, one annotator said "Who. Talks? With. One? Word. At. The! Time?" Our answer would be this trope used at its worst. One user also parodied it in the intro to his video of it, titled "Video Games that SHOULDN'T Exist: Mario's Early Years." You might want to check it out if you want to see how bad the splicing on it can really get. Speaking of videos, ProtonJon and his friends immediately picked up on it in their Let's Play of the game to humorous results as well. | |
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The Annotated Series (Web Video) | hasFeature |
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Mad Libs Dialogue / int_51757b31 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_51757b31 | comment |
The People's Court has this in spades: | |
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The People's Court | hasFeature |
Mad Libs Dialogue / int_51757b31 | |
Mad Libs Dialogue / int_5286ec36 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_5286ec36 | comment |
Some read-alongs used variations on the first two intros; especially the second intro (e.g., Roger Rabbitnote Some of them were narrated in first person by a character from whatever story was being adapted calling it "the story, the yarn, the tale of Who Framed Roger Rabbit"), but these are the most common. | |
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Who Framed Roger Rabbit | hasFeature |
Mad Libs Dialogue / int_5286ec36 | |
Mad Libs Dialogue / int_58990424 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_58990424 | comment |
In Ratchet & Clank (2002), Qwark congratulating the winner of the Blackwater Hoverboard race is this. Despite personally being in the city, Qwark's dialogue has the winner read out in an automated voice.note Interestingly, in the demo Qwark reads this out himself, meaning this joke was added in later. If you turn on Big Head Mode in the final game, you can see Qwark's antennae sticking out of the TV and animating just like in the demo! | |
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Mad Libs Dialogue / int_58990424 | |
Mad Libs Dialogue / int_5ae0bec6 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_5ae0bec6 | comment |
Many WWE wrestling games use this. The most egregious example is the infamously bad commentary of Smackdown! Just Bring It, which featured Michael Cole saying things like ''This [Singles] match will be an important match!" and "[The Undertaker] executes a perfect [The Last Ride]!". | |
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Mad Libs Dialogue / int_5ae0bec6 | |
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Mad Libs Dialogue | |
Mad Libs Dialogue / int_5d96b889 | comment |
Mario Kart Arcade GP 2 does this in spades. Example. | |
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Mad Libs Dialogue / int_61de95d6 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_61de95d6 | comment |
Freelancer uses this one to generate the dialog of every non-storyline NPC. It causes a rather jarring effect if your computer is slow, as the cuts in the dialog are immediately evident. Sporadic bugs in the procedurally generated dialogue also led to somewhat comical hiccups when NPC ships would call themselves to beg for assistance or provide backup. | |
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Mad Libs Dialogue / int_61de95d6 | |
Mad Libs Dialogue / int_625cdb0c | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_625cdb0c | comment |
Mario Tennis for the Nintendo 64 does this when Mario is announcing the player names. For the characters imported from the GBC version, he says "Guest" in place of the actual names you give them. | |
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Mad Libs Dialogue | |
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Wave Race 64 does this under two circumstances: The track introductions... ...and the occasional notification how much of a time gap is between the player and an opponent after each lap. |
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Mad Libs Dialogue | |
Mad Libs Dialogue / int_6c9193a1 | comment |
On The Venture Brothers, the Guild of Calamitous Intent's video invite to Dr. Orpheus does this in hilariously inept fashion: Watch and Ward are reading a scripted skit "personalized" by periodically inserting the recipient's name — by means of awkward pauses where an obviously different speaker announces "Dr. Orpheus and team" in a polite monotone while Watch and Ward cover their mouths with their hands to hide lip movements (or the lack thereof). | |
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Mad Libs Dialogue | |
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The MechWarrior series has this to varying degrees in the voiceovers for the on-board computer. In MechWarrior 2, she speaks with noticeable gaps in her speech (Planet Twycross, ambient temperature 3 5 1 degrees). 3 and 4 have a much more human voice and drop most of the Mad Libs dialogue. Returns in Living Legends, where Betty has pauses when notifying the player on status "Base ECHO FIVE Under ATTACK" or "Right External DAMAGED" | |
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Mad Libs Dialogue | |
Mad Libs Dialogue / int_6ff9f104 | comment |
Sports video games like Madden NFL and the FIFA Soccer series do this to deal with the many possible permutations of any given match; interestingly, they do this doing their respective sports' real-life commentators. The FIFA series in particular shows how the progression goes; early games weren't counting on a Curb-Stomp Battle and wouldn't be able to handle a 10-0 score (John Motson might waffle on about an "exciting game" or say "I think we'll need a calculator," but that's it), but later games have a huge array of commentary options and can handle not only blowout scores, but also provide club- and player-specific storylines for most major teams around the world, and even condemn overly violent tackles and string together enough clichés that it's now a remarkable simulation of the real thing. It turns out to have all come down to disk space. This also includes iRacing, where your spotter, in races where he's present, will communicate the locations of cars in close proximity to you if you can't see them in front. |
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Madden NFL (Video Game) | hasFeature |
Mad Libs Dialogue / int_6ff9f104 | |
Mad Libs Dialogue / int_70ca21df | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_70ca21df | comment |
In the PaRappa the Rapper games, you are encouraged to "freestyle" lines in the songs to get more points. Because of the way the lines are cut apart so that each word corresponds to a button press, attempting to "freestyle" often leads to this trope. In fact, simply playing the game as intended can sound like this trope. The sequel does a better job at masking the spliced lines when playing the game normally. | |
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Mad Libs Dialogue / int_70ca21df | |
Mad Libs Dialogue / int_73b74949 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_73b74949 | comment |
Borderlands: The first game's "Zombie Island" DLC uses this in-universe for a computerized P.A. system, played heavily for laughs: In Borderlands 2 there's a set of collectible ECHO recordings found in the Bloodshot base, including two from amoral weapons dealer Marcus: |
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Borderlands (Video Game) | hasFeature |
Mad Libs Dialogue / int_73b74949 | |
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Mad Libs Dialogue | |
Mad Libs Dialogue / int_7668653a | comment |
Mass Effect 2 has an advertisement on the Citadel that includes the name of one of your current party members. If you bring Jack, the name will be "Citizen ID file not found". | |
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1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Mad Libs Dialogue / int_7668653a | |
Mad Libs Dialogue / int_767bf050 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_767bf050 | comment |
Poker Night at the Inventory has to do this to describe the hands at every showdown. Poker Night 2 resolved this by making GLaDOS the dealer, so they don't even have to bother making that dialogue sound seamless because it's a robot whose dialogue always sounds stilted and stitched-together: | |
Mad Libs Dialogue / int_767bf050 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_767bf050 | featureConfidence |
1.0 | |
Poker Night at the Inventory (Video Game) | hasFeature |
Mad Libs Dialogue / int_767bf050 | |
Mad Libs Dialogue / int_7832b74c | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_7832b74c | comment |
One episode of Steven Universe starts with the title character being given a magic mirror that is allegedly broken. It's intended function is to answer any question that gets asked, and it does this by repeating clips of things that were already said and mashing them into sentences. It turns out that it's really Lapis Lazuli talking to Steven through the mirror... | |
Mad Libs Dialogue / int_7832b74c | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_7832b74c | featureConfidence |
1.0 | |
Steven Universe | hasFeature |
Mad Libs Dialogue / int_7832b74c | |
Mad Libs Dialogue / int_7884ec15 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_7884ec15 | comment |
The denouement of the Seinfeld episode where Kramer pretends to be Moviefone has the real Moviefone guy angrily banging on his door and shouting, "I know you're in there, [Cosmo!] [Kramer!] You're stealing [my job!]" | |
Mad Libs Dialogue / int_7884ec15 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_7884ec15 | featureConfidence |
1.0 | |
Seinfeld | hasFeature |
Mad Libs Dialogue / int_7884ec15 | |
Mad Libs Dialogue / int_78ae0d07 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_78ae0d07 | comment |
You Don't Know Jack uses Mad Libs Dialogue for most of its hosts' speech, especially for things like rules spiels or references to the players' standings. | |
Mad Libs Dialogue / int_78ae0d07 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_78ae0d07 | featureConfidence |
1.0 | |
You Don't Know Jack (Video Game) | hasFeature |
Mad Libs Dialogue / int_78ae0d07 | |
Mad Libs Dialogue / int_792239e5 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_792239e5 | comment |
Tales of Symphonia has another non-voice use. At the colosseum, the announcer will refer to you as "[contestant] the '[title]'!". This works flawlessly in almost all cases, with the notable exception of "Lloyd the 'Aargh Me Hearties'!" | |
Mad Libs Dialogue / int_792239e5 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_792239e5 | featureConfidence |
1.0 | |
Tales of Symphonia (Video Game) | hasFeature |
Mad Libs Dialogue / int_792239e5 | |
Mad Libs Dialogue / int_79579e28 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_79579e28 | comment |
Resident Evil: Outbreak has a button dedicated to "ad-libs", a quick comment which either characterizes the person briefly, or (supposedly) aligns with the context of the situation at hand. There's also the option to use the right analog stick to spout more consistent phrases, such as character names or instructions. | |
Mad Libs Dialogue / int_79579e28 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_79579e28 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Mad Libs Dialogue / int_79579e28 | |
Mad Libs Dialogue / int_7c063ba4 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_7c063ba4 | comment |
In The Oregon Trail II, there's a glitch where the diary will sometimes say "[name] [have/has] an infection." | |
Mad Libs Dialogue / int_7c063ba4 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_7c063ba4 | featureConfidence |
1.0 | |
The Oregon Trail (Video Game) | hasFeature |
Mad Libs Dialogue / int_7c063ba4 | |
Mad Libs Dialogue / int_8124a34e | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_8124a34e | comment |
Some of the Barbie PC games suffer from constant use of this trope, seeing as Barbie says out your player's name with a voice clip of it in them. With the immense list of names that were recorded (around 50,000 of them in one game as the box claims), it likely made sense for the developers to only use one voice recording of it per name, which can lead to some... odd examples as she completely changes her tone of voice whenever she says your name. Here's an example from Lazy Game Reviews and Pushing Up Roses' playthrough of Detective Barbie in The Mystery of the Carnival Caper. | |
Mad Libs Dialogue / int_8124a34e | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_8124a34e | featureConfidence |
1.0 | |
Barbie (Franchise) | hasFeature |
Mad Libs Dialogue / int_8124a34e | |
Mad Libs Dialogue / int_8258e260 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_8258e260 | comment |
As mentioned in the page quote above, the Mario's Early Years series suffers from quite heavy use of this trope, and it's not even done well. It's used for literally every single line of dialogue in the game, as for some inexplicable reason, the developers decided to record the lines from the main voice actor (who sounds like a child) into separate words, leading to a lot of issues. Not only are the tones of each word different, each one sounds like it's going to end the sentence, and you can blatantly tell where the words stop and are then spliced together. This means that the game spews out sentences like "Let's- Go! To? Alphabet! World.", "What. Animal! Makes. This! Sound?" and "You? Picked. The! One. That! Is? X. It. Is? The! Opposite! Of? Y." During the Annotation Station's jab at it, one annotator said "Who. Talks? With. One? Word. At. The! Time?" Our answer would be this trope used at its worst. One user also parodied it in the intro to his video of it, titled "Video Games that SHOULDN'T Exist: Mario's Early Years." You might want to check it out if you want to see how bad the splicing on it can really get. Speaking of videos, ProtonJon and his friends immediately picked up on it in their Let's Play of the game to humorous results as well. |
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Mad Libs Dialogue / int_8258e260 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Mad Libs Dialogue / int_8258e260 | |
Mad Libs Dialogue / int_853d51b9 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_853d51b9 | comment |
Microsoft Flight Simulator uses Mad Libs Dialogue for air traffic control and pilot communications, but in Real Life these are so standardized and suited for this sort of thing that there's even an add-on called VoxATC that will recognize your spoken chatter if you deliver it in this manner. | |
Mad Libs Dialogue / int_853d51b9 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_853d51b9 | featureConfidence |
1.0 | |
Microsoft Flight Simulator (Video Game) | hasFeature |
Mad Libs Dialogue / int_853d51b9 | |
Mad Libs Dialogue / int_86814e94 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_86814e94 | comment |
Final Fantasy XI and XIV, being MMORPGs, give the players an optional version of this with their "auto-translate" features, a selection of a few hundred common words and phrases that, if viewed by a player in a different-language client, will be properly rendered in their language. Actually being in a cross-language situation is uncommon, and players end up mostly using it for lewd jokes. | |
Mad Libs Dialogue / int_86814e94 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_86814e94 | featureConfidence |
1.0 | |
Final Fantasy XI (Video Game) | hasFeature |
Mad Libs Dialogue / int_86814e94 | |
Mad Libs Dialogue / int_8c02bb92 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_8c02bb92 | comment |
In the X-Men (1992) arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his catchphrases can be summed up in this video. | |
Mad Libs Dialogue / int_8c02bb92 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_8c02bb92 | featureConfidence |
1.0 | |
X-Men (1992) (Video Game) | hasFeature |
Mad Libs Dialogue / int_8c02bb92 | |
Mad Libs Dialogue / int_8df07aaf | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_8df07aaf | comment |
For adaptations of the various Peanuts specials,note which have no narrator, and are instead done in the style of the Peanuts comic strips, a special intro is used: | |
Mad Libs Dialogue / int_8df07aaf | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_8df07aaf | featureConfidence |
1.0 | |
Peanuts (Franchise) | hasFeature |
Mad Libs Dialogue / int_8df07aaf | |
Mad Libs Dialogue / int_90a0f1af | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_90a0f1af | comment |
Leap Frog's My Pal Scout and Violet plushes, Story Time Pad and LeapTop toy laptops have this function in addition to Hello, [Insert Name Here] in that the owner can also program their favorite food/fruit, color and animal into the toy via USB cable which will get integrated into some of the toy's speech and songs. Surprisingly, it worked pretty well. V-Tech's clones of Leapfrog's toys, Smart Cubs Cody and Cora, also has the same capabilities, except that instead of into songs, V-Tech's toys tries to create mad-libs stories. However, the toys sound more mechanical and less well implemented than Leapfrog's attempt. |
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Mad Libs Dialogue / int_90a0f1af | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_90a0f1af | featureConfidence |
1.0 | |
LeapFrog (Franchise) | hasFeature |
Mad Libs Dialogue / int_90a0f1af | |
Mad Libs Dialogue / int_921a667d | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_921a667d | comment |
Done by the announcers in the Pokémon Stadium series, especially in Battle Revolution.note While every Pokémon has a separate recording for being sent out (like in the rest of the series), it's the English announcer (and only the English one) that puts a pause in the sentence "[Pokémon] is sent out". | |
Mad Libs Dialogue / int_921a667d | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_921a667d | featureConfidence |
1.0 | |
Pokémon Stadium (Video Game) | hasFeature |
Mad Libs Dialogue / int_921a667d | |
Mad Libs Dialogue / int_976efc02 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_976efc02 | comment |
In the Mystery Science Theater 3000 episode Overdrawn at the Memory Bank, Mike and the bots are so dissatisfied with the film that they call its customer service hotline. They get a pre-recorded message, where every mention of the film's name is obviously spliced in. | |
Mad Libs Dialogue / int_976efc02 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_976efc02 | featureConfidence |
1.0 | |
Mystery Science Theater 3000 | hasFeature |
Mad Libs Dialogue / int_976efc02 | |
Mad Libs Dialogue / int_995d6634 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_995d6634 | comment |
Used as a game mechanic in Oh...Sir!! The Insult Simulator, where the point of the game is to string together insults from a pool of random phrases. | |
Mad Libs Dialogue / int_995d6634 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_995d6634 | featureConfidence |
1.0 | |
Oh...Sir!! The Insult Simulator (Video Game) | hasFeature |
Mad Libs Dialogue / int_995d6634 | |
Mad Libs Dialogue / int_9969e386 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_9969e386 | comment |
Used in Sewer Shark for Catfish the nav-bot's directions. | |
Mad Libs Dialogue / int_9969e386 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_9969e386 | featureConfidence |
1.0 | |
Sewer Shark (Video Game) | hasFeature |
Mad Libs Dialogue / int_9969e386 | |
Mad Libs Dialogue / int_9994a14f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_9994a14f | comment |
In WALL•E, when the recording of Shelby Forthright gives instructions on how to return the Axiom to Earth, the ship's name appears to have been dubbed in, suggesting the message was made for other ships in the BnL fleet as well. | |
Mad Libs Dialogue / int_9994a14f | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
Mad Libs Dialogue / int_9994a14f | |
Mad Libs Dialogue / int_9b602c3f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_9b602c3f | comment |
While Deltarune doesn't have spoken dialogue (for the most part), there are two characters in Chapter 2 who are commonly depicted with this trope in fan works: Spamton G. Spamton has an Electronic Speech Impediment where he'll occasionally utter [Stock Advertising Phrases!] in square brackets. In voiced fan depictions, these phrases sound like they were pulled from ads and randomly inserted into his dialogue. Queen Speaks With Every Word Capitalized And With Barely Any Punctuation So Because She Is A Computer (Smart): Some Voiced Depictions Will Have Her Pronounce Every Word As Its Own Sentence Thus Adhering To This Trope And Making Her Sound More Computer-Ish |
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Mad Libs Dialogue / int_9b602c3f | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_9b602c3f | featureConfidence |
1.0 | |
Deltarune (Video Game) | hasFeature |
Mad Libs Dialogue / int_9b602c3f | |
Mad Libs Dialogue / int_9ef055f4 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_9ef055f4 | comment |
Used a couple of times in Ratchet & Clank: In Ratchet & Clank (2002), Qwark congratulating the winner of the Blackwater Hoverboard race is this. Despite personally being in the city, Qwark's dialogue has the winner read out in an automated voice.note Interestingly, in the demo Qwark reads this out himself, meaning this joke was added in later. If you turn on Big Head Mode in the final game, you can see Qwark's antennae sticking out of the TV and animating just like in the demo! In Ratchet & Clank: Going Commando, this is how the "Galactic Greeting" balloons work, with the sender's recording being spliced into a pre-recorded message. The amusing part is that the sender is clearly frustrated at this process in their clips: |
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Mad Libs Dialogue / int_9ef055f4 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Mad Libs Dialogue / int_9ef055f4 | |
Mad Libs Dialogue / int_9fcc8c53 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_9fcc8c53 | comment |
Punch-Out!! has an accidental example in Super Macho Man. He calls his attacks with Surfer Dude lingo, but only finishes the phrase if they connect. If he misses, the phrase is interrupted with his disappointed interjection. Popular phrases resulting from this include "Release the... Bogus." and "Crunch... Dude?" | |
Mad Libs Dialogue / int_9fcc8c53 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_9fcc8c53 | featureConfidence |
1.0 | |
Punch-Out!! (Video Game) | hasFeature |
Mad Libs Dialogue / int_9fcc8c53 | |
Mad Libs Dialogue / int_a183d57f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a183d57f | comment |
Parodied on Futurama in the episode "I Dated a Robot", when Fry downloads a copy of Lucy Liu into a robot body. The robot's dialog is smooth, except when customization is necessary. This gets played with near the end of the episode, when the Liu-bot performs a heroic sacrifice, and starts speaking a little more naturally... for a moment. | |
Mad Libs Dialogue / int_a183d57f | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Mad Libs Dialogue / int_a183d57f | |
Mad Libs Dialogue / int_a4516d25 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a4516d25 | comment |
The first two SSX games use this technique for Rahzel reading out the tricks. It's especially impressive in SSX Tricky where he reads out the trick in full, including Frontside/Backside, the rotation amount, the TYPE of rotation (Misty/Rodeo), if you pulled two Grabs/Ubers in the trick or not, and more. | |
Mad Libs Dialogue / int_a4516d25 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a4516d25 | featureConfidence |
1.0 | |
SSX (Video Game) | hasFeature |
Mad Libs Dialogue / int_a4516d25 | |
Mad Libs Dialogue / int_a606596a | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a606596a | comment |
Chrono Cross has a very interesting non-voice version. Because there are tons of characters, and many characters have their own VerbalTics, the side character dialogue was dynamically "tinkered" with for each character, allowing some to call the Silent Protagonist "Sergey", "Mister S", "Sir Serge", etc., and others to drop their g's, add a lisp, or speak all in capitals. Although this generally was pretty good, there were a few goofs where you might have two apostrophes in a row, for example, or a name that ended in two Y's, or a name that just didn't work with a Y at the end (Franco turning into "Francoy", for example). | |
Mad Libs Dialogue / int_a606596a | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a606596a | featureConfidence |
1.0 | |
Chrono Cross (Video Game) | hasFeature |
Mad Libs Dialogue / int_a606596a | |
Mad Libs Dialogue / int_a69d669f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a69d669f | comment |
In LEGOLAND, when Mr Bimble gives you an appraisal for your park, he says, "You now have [insert number here] chances to pass an appraisal before the park is closed," as well as "You still need [insert things you still need]". This, coupled with the voice, can actually be quite funny. | |
Mad Libs Dialogue / int_a69d669f | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a69d669f | featureConfidence |
1.0 | |
LEGOLAND (Video Game) | hasFeature |
Mad Libs Dialogue / int_a69d669f | |
Mad Libs Dialogue / int_a895e9d2 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a895e9d2 | comment |
Portal and Portal 2 both parody the phenomenon. Most often, it's malevolent AI GLaDOS, who usually finds new and eloquent ways to insult you but occasionally forgets critical information and pronounces a placeholder such as "subject name here." Per Rule of Funny, even the generic placeholder lines are recorded in a jarring overly-robotic monotone, making them extremely obvious: | |
Mad Libs Dialogue / int_a895e9d2 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a895e9d2 | featureConfidence |
1.0 | |
Portal (Video Game) | hasFeature |
Mad Libs Dialogue / int_a895e9d2 | |
Mad Libs Dialogue / int_a8a40154 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a8a40154 | comment |
Postal 2 has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." NPCs have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural, particularly in a complete inability to say both digits of a two-digit number correctly (e.g. "that will be [twenty] [uh] dollars" for something that costs 25). | |
Mad Libs Dialogue / int_a8a40154 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a8a40154 | featureConfidence |
1.0 | |
Postal 2 (Video Game) | hasFeature |
Mad Libs Dialogue / int_a8a40154 | |
Mad Libs Dialogue / int_a90d239a | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_a90d239a | comment |
Psychonauts: When you are not talking to Boyd, he rambles on about connections to his conspiracy theory. It's done very well and most people have to listen for a while before they figure out it's a bunch of quotes randomly strung together, especially since the splices are almost completely unnoticeable due to his insane mannerisms. It's also displayed in the tutorial with Vernon Tripe, who will go on a long, boring tangent about his dog forever if you stand by and wait. | |
Mad Libs Dialogue / int_a90d239a | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Mad Libs Dialogue / int_a90d239a | |
Mad Libs Dialogue / int_b18dcec0 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_b18dcec0 | comment |
The Adventure Game version of Where in Time is Carmen Sandiego? (1997)? features a level in the ancient Incan empire, where a man reads off numbers from a type of counting board. The numbers are constructed out of Mad Libs, but the correct answers to the puzzles have separate voice recordings, so it always sounds right. | |
Mad Libs Dialogue / int_b18dcec0 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_b18dcec0 | featureConfidence |
1.0 | |
Where in Time is Carmen Sandiego? (1997) (Video Game) | hasFeature |
Mad Libs Dialogue / int_b18dcec0 | |
Mad Libs Dialogue / int_b404329f | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_b404329f | comment |
Tokimeki Memorial Girl's Side slips into this with your name, particularly in the DS remakes. Each possible name pronunciation (selected from several common Japanese names) is pre-recorded by the guys' voice actors, then spliced into conversation. Unfortunately, each name was only recorded once, and it's in a fairly normal, flat voice, meaning that everything from a melancholic mumble to a motormouth rant to a Love Confession is appended with an emotionless tag at the end. | |
Mad Libs Dialogue / int_b404329f | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_b404329f | featureConfidence |
1.0 | |
Tokimeki Memorial Girl's Side (Visual Novel) | hasFeature |
Mad Libs Dialogue / int_b404329f | |
Mad Libs Dialogue / int_b6b24d18 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_b6b24d18 | comment |
Parodied in The IT Crowd, when Jen calls up a different IT support call centre and mistakes the person who answers the phone for a recording. | |
Mad Libs Dialogue / int_b6b24d18 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_b6b24d18 | featureConfidence |
1.0 | |
The IT Crowd | hasFeature |
Mad Libs Dialogue / int_b6b24d18 | |
Mad Libs Dialogue / int_bc848d30 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_bc848d30 | comment |
In the SpongeBob SquarePants episode "Karate Island", when SpongeBob receives the tape inviting him to said island, SpongeBob's name is very clearly spliced in, and read out in a completely different voice to the rest of the narration. It's one of many clues that the whole thing is a scam, but SpongeBob doesn't notice. | |
Mad Libs Dialogue / int_bc848d30 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Mad Libs Dialogue / int_bc848d30 | |
Mad Libs Dialogue / int_bd4b114b | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_bd4b114b | comment |
Lampshaded in South Park: The Fractured but Whole, where after the side quest "Touch The Sky" you'll be accosted by the Rednecks, and one of them will list out all of the options you have chosen for your character sheet in a comically stiff manner. | |
Mad Libs Dialogue / int_bd4b114b | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_bd4b114b | featureConfidence |
1.0 | |
South Park: The Fractured but Whole (Video Game) | hasFeature |
Mad Libs Dialogue / int_bd4b114b | |
Mad Libs Dialogue / int_c05bc221 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_c05bc221 | comment |
Used to a particularly jarring degree in the earliest Jump Start games from the mid '90s. The developers appear to have been banking on kids not noticing. However, this is actually averted in 5th Grade - one of the games is literally Mad Libs. However, you have to pick words that make sense. Because Jo Hammet is literally reading their thoughts, the player must pick specific answers for Jo to determine what she is supposed to do to disarm the bomb. Further averted in that the words aren't read. |
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Mad Libs Dialogue / int_c05bc221 | featureApplicability |
-1.0 | |
Mad Libs Dialogue / int_c05bc221 | featureConfidence |
1.0 | |
Jump Start (Video Game) | hasFeature |
Mad Libs Dialogue / int_c05bc221 | |
Mad Libs Dialogue / int_c581cf44 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_c581cf44 | comment |
An old edutainment game called Li'l Howie's Fun House (both the Great Math Adventure and the Great Word Adventure) had Mad Libs Dialogue that varies from being handled well to being painfully obvious. The game asks the player to give Howie their name and age; however, as the entire game is voiced, it's very easy to see how this can go wrong. Characters tend not to refer to you by name, but rather a pre-selected list of "really cool nicknames". | |
Mad Libs Dialogue / int_c581cf44 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_c581cf44 | featureConfidence |
1.0 | |
Li'l Howie's Fun House (Video Game) | hasFeature |
Mad Libs Dialogue / int_c581cf44 | |
Mad Libs Dialogue / int_ca93185a | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_ca93185a | comment |
Played for laughs in the VR game Job Simulator, which uses a mad-libs method similar to the Futurama entry below: the robot's dialog is smooth except when customization is necessary. | |
Mad Libs Dialogue / int_ca93185a | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_ca93185a | featureConfidence |
1.0 | |
Job Simulator (Video Game) | hasFeature |
Mad Libs Dialogue / int_ca93185a | |
Mad Libs Dialogue / int_cb0412ce | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_cb0412ce | comment |
Where In The World Is Carmen Sandiego Deluxe features Warren the Warrant Robot. He helps you with issuing warrants and always talks in Mad Libs Dialogue. | |
Mad Libs Dialogue / int_cb0412ce | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_cb0412ce | featureConfidence |
1.0 | |
Where in the World Is Carmen Sandiego? (Video Game) | hasFeature |
Mad Libs Dialogue / int_cb0412ce | |
Mad Libs Dialogue / int_d2bb929d | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_d2bb929d | comment |
The Soul Series has historically done a good job with this, although there have been some hiccups. Marathon modes would have trouble when you started reaching numbers higher than twenty and the game wouldn't give itself enough time to say the number ("[Round] [Twenty-F][FIGHT!]"), Soul Calibur III randomly sped up the announcer ("[ASTAROT-][VERSU-][TALIM][FIGHT!]"), and Soul Calibur IV didn't have the budget for this, so it just recorded a handful of Captain Obvious lines to use in any situation. | |
Mad Libs Dialogue / int_d2bb929d | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_d2bb929d | featureConfidence |
1.0 | |
Soul Series (Video Game) | hasFeature |
Mad Libs Dialogue / int_d2bb929d | |
Mad Libs Dialogue / int_d7062bae | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_d7062bae | comment |
However, this is actually averted in 5th Grade - one of the games is literally Mad Libs. However, you have to pick words that make sense. Because Jo Hammet is literally reading their thoughts, the player must pick specific answers for Jo to determine what she is supposed to do to disarm the bomb. Further averted in that the words aren't read. | |
Mad Libs Dialogue / int_d7062bae | featureApplicability |
-1.0 | |
Mad Libs Dialogue / int_d7062bae | featureConfidence |
1.0 | |
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective (Video Game) | hasFeature |
Mad Libs Dialogue / int_d7062bae | |
Mad Libs Dialogue / int_d9c602eb | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_d9c602eb | comment |
The South Park episode "The Return of Chef" featured Chef in spite of his voice actor Isaac Hayes having left the show. All of Chef's dialogue was spliced together from older episodes, and it all sounded really weird. Interestingly, this was deliberate; it was spliced poorly (and hilariously) to show that he was brainwashed, and it was spliced together well when he was snapped out of it. | |
Mad Libs Dialogue / int_d9c602eb | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_d9c602eb | featureConfidence |
1.0 | |
South Park | hasFeature |
Mad Libs Dialogue / int_d9c602eb | |
Mad Libs Dialogue / int_dbf18509 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_dbf18509 | comment |
The Super Jeopardy! game on the NES contains this: | |
Mad Libs Dialogue / int_dbf18509 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_dbf18509 | featureConfidence |
1.0 | |
Jeopardy! | hasFeature |
Mad Libs Dialogue / int_dbf18509 | |
Mad Libs Dialogue / int_e37825ad | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_e37825ad | comment |
Arcade game Gauntlet used this heavily, with brief but noticeable pauses between audio snippets. It's the Trope Namer for Wizard Needs Food Badly, which would come out as "Wizard (beat) needs food (beat) badly!" | |
Mad Libs Dialogue / int_e37825ad | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_e37825ad | featureConfidence |
1.0 | |
Gauntlet (Video Game) | hasFeature |
Mad Libs Dialogue / int_e37825ad | |
Mad Libs Dialogue / int_e8cd02cd | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_e8cd02cd | comment |
Hypnospace Outlaw: Counselor Ronnie's Totally Radical rap about not "shonking" (which is doing a fictional suppository drug), "Snub the Nub", has an alternate version named "Snub the Drug" with all mentions of shonking haphazardly replaced with general drugs, creating this effect. | |
Mad Libs Dialogue / int_e8cd02cd | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_e8cd02cd | featureConfidence |
1.0 | |
Hypnospace Outlaw (Video Game) | hasFeature |
Mad Libs Dialogue / int_e8cd02cd | |
Mad Libs Dialogue / int_e995f4b2 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_e995f4b2 | comment |
Night Trap has mad libs dialogue every time the villains discuss changing the traps' control code from {old code} to {new code}. These scenes are very important for the player to catch, lest they lose control of the traps. | |
Mad Libs Dialogue / int_e995f4b2 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_e995f4b2 | featureConfidence |
1.0 | |
Night Trap (Video Game) | hasFeature |
Mad Libs Dialogue / int_e995f4b2 | |
Mad Libs Dialogue / int_f0688fff | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_f0688fff | comment |
In the third and fourth generation Pokémon games, there was an "Easy Chat System" that let players communicate by selecting a string of phrases and words from a list, probably to allow for multiplayer chatting without the potential for profanity. Even if the player never engages with it for that purpose, they'll still encounter it by way of NPC Trainer dialogue at the Battle Frontier. And naturally, sentences put together in this manner end up looking really awkward. It's best seen in Emerald's Battle Frontier, where every opponent speaks like this, resulting in bizarre lines like "POUND THE THICK FAT ON MY BELLY DRUM!" or "I AM GOING TO ENJOY AN EGG." Later generations still have a few trainers shout out similar inanity as a nod to the old system. | |
Mad Libs Dialogue / int_f0688fff | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_f0688fff | featureConfidence |
1.0 | |
Pokémon Ruby and Sapphire (Video Game) | hasFeature |
Mad Libs Dialogue / int_f0688fff | |
Mad Libs Dialogue / int_f6a7cdd0 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_f6a7cdd0 | comment |
Averted by Theme Hospital, where the Announcer gets a separate line of speech for every single announcement in the game with no Mad Libs, even when you might reasonably expect them (for example, the emergencies have a separate "staff announcement" for each disease). This makes the speech seem a lot more natural. | |
Mad Libs Dialogue / int_f6a7cdd0 | featureApplicability |
-1.0 | |
Mad Libs Dialogue / int_f6a7cdd0 | featureConfidence |
1.0 | |
Theme Hospital (Video Game) | hasFeature |
Mad Libs Dialogue / int_f6a7cdd0 | |
Mad Libs Dialogue / int_f6cd247e | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_f6cd247e | comment |
Abomi Nation is a non-voiced example: As a Roguelike, dialogue is procedurally generated to drop your teammates names' in where appropriate. The specific teammate referenced is also randomly generated, which can lead to oddities such as Abomis mourning teammates they never met. | |
Mad Libs Dialogue / int_f6cd247e | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_f6cd247e | featureConfidence |
1.0 | |
Abomi Nation (Video Game) | hasFeature |
Mad Libs Dialogue / int_f6cd247e | |
Mad Libs Dialogue / int_f9657dcd | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_f9657dcd | comment |
The two video game adaptations of Space Hulk have this in virtually every line of dialogue. Because there were a small pool of voice actors and the lines were semi-randomly generated to reflect various events in game, you had obviously spliced lines with objects and marine names, some parts in a quiet and grim manner, some in a bombastic delivery and even some in a different voice. This lead to gems like this: | |
Mad Libs Dialogue / int_f9657dcd | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_f9657dcd | featureConfidence |
1.0 | |
Space Hulk (Tabletop Game) | hasFeature |
Mad Libs Dialogue / int_f9657dcd | |
Mad Libs Dialogue / int_fa1efd14 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_fa1efd14 | comment |
In Leisure Suit Larry 1: In the Land of the Lounge Lizards, purchasing a condom will lead to a series of questions regarding condom preferences, repeated back to Larry by the store clerk for all to hear. Using the payphone leads to a phone survey with a series of questions. When the payphone calls back, a message is given with the answers the player typed in. Game Grumps provides an example. | |
Mad Libs Dialogue / int_fa1efd14 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_fa1efd14 | featureConfidence |
1.0 | |
Leisure Suit Larry 1: In the Land of the Lounge Lizards (Video Game) | hasFeature |
Mad Libs Dialogue / int_fa1efd14 | |
Mad Libs Dialogue / int_fa5e90fd | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_fa5e90fd | comment |
City of Heroes has an occasional bug where a villain will say something to the effect of "You can't stop me, [HERO NAME]!" (where the character's name should be, but apparently someone messed up the namespace code). Invoked by players who literally name their characters "Hero Name". It's also done on purpose in some Nemesis missions to show how imperfect the Automatons are: | |
Mad Libs Dialogue / int_fa5e90fd | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_fa5e90fd | featureConfidence |
1.0 | |
City of Heroes (Video Game) | hasFeature |
Mad Libs Dialogue / int_fa5e90fd | |
Mad Libs Dialogue / int_fe85bfc8 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_fe85bfc8 | comment |
Used in Super Smash Bros., particularly in Classic Mode where the announcer tells the player who they'll be fighting next. However, the splicing is quite obvious in some places, as the Large-Ham Announcer has a single inflection for every character, and they don't always match up well ("[Luigi?] [versus] [Metaaall] [ZERO SUIT SAMUS]"). Melee has 2-on-2 Classic Mode matches where the announcer throws in a very emphatic "AAAND" that seems out of place everywhere ("[versus] [Jigglypuff!] [AAAND] [Mewtwo!]") | |
Mad Libs Dialogue / int_fe85bfc8 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Mad Libs Dialogue / int_fe85bfc8 | |
Mad Libs Dialogue / int_ffd0b173 | type |
Mad Libs Dialogue | |
Mad Libs Dialogue / int_ffd0b173 | comment |
Fonejacker has the flatline/ticketline calls, where the prankster imitates the stilted cadance (and unreliability) of voice-activated automatic telephone systems. | |
Mad Libs Dialogue / int_ffd0b173 | featureApplicability |
1.0 | |
Mad Libs Dialogue / int_ffd0b173 | featureConfidence |
1.0 | |
Fonejacker | hasFeature |
Mad Libs Dialogue / int_ffd0b173 |
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