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Our Wormholes Are Different
- 616 statements
- 119 feature instances
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In reality, wormholes are purely a scientific conjecture, a consequence of the same equations that describe black holes. There's no way that we can conceive of to get to one or use it for anything. In fiction, however, wormholes are a Swirly Energy Thingy that can be used as a convenient means of travel from one place to another. The most common use is for Faster-Than-Light Travel. By extension, if they show up often enough and consistently enough, they can become nodes in an interstellar Portal Network. They can also enable Time Travel, provide a mechanism for Subspace Ansible, act as doorways to Alternate Universes, or any/all of the above. No matter what Technobabble is thrown around, rarely will any two authors treat them in precisely the same manner, which is why Our Wormholes Are Different. Related to Negative Space Wedgie. Compare: Our Time Travel Is Different, which this may sometimes overlap. See also Swirly Energy Thingy. Compare Unrealistic Black Hole. Often explained in Layman's Terms via Fold the Page, Fold the Space. See Powered by a Black Hole for a relatively more realistic way a black hole can be used. |
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In Superman: Birthright, Lex Luthor develops a kryptonite-powered wormhole that allows him to see into Krypton's past and eventually communicate with the natives. | |
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In Kamen Rider Fourze, the main hero's Super Mode, Cosmic States, can create wormholes with its weapon, the Barizun Sword. | |
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Wonder Woman (1942): At the tail end of The Golden Age of Comic Books, the Amazons are revealed to have a small space-worthy fleet which travels by opening temporary portals to points far outside the Earth's atmosphere and back again. This allows Wondy to have back-up when fighting oppressive aliens on their home turf. | |
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Master of Orion: In the second game, some planets are connected by a wormhole that allows a ship to travel between the systems in a single turn regardless of the race's propulsion tech. The wormholes can span distances anywhere from a few parsecs to going from one side of the galactic map to the other. A one-time special event can also create a temporary wormhole for a ship/fleet in transit, letting them finish their trip at the start of the next turn, regardless of how long they would normally have had remaining. According to the manual for Master of Orion III, this is how all the original races got to this part of space in the first place. They were all exiled from a system through a giant wormhole that scattered them throughout the cluster. |
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The Lord of Opium: Holoscreens are apparently these, which allow users on either side to transmit objects. Doing so is not recommended for whatever reason, and since the space between either end is freezing cold, living things will be killed if they try to go through. | |
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All the strange things in Black Hole High are handwaved by the black hole/wormhole thing. | |
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The dimensional portals in Angel. | |
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X-COM: Interceptor features black holes all over the sector that can wreak havoc on your ships and probes. Playing through the game and researching the aliens' intentions reveals that there is exactly one black hole that is actually a wormhole to a pocket solar system, where the aliens are constructing their doomsday weapon, and the game becomes a race against time to discover the method to use the wormhole to reach the pocket dimension and destroy the weapon before it's completed. | |
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In Metal Gear Solid V: The Phantom Pain, you can acquire a special Fulton extraction device late in the game that uses wormholes: instead of using balloons that can be shot down by attentive enemies, the wormhole Fulton device sends people, vehicles, and containers through a portal that leads directly to Mother Base. It also can be used anywhere, regardless of the presence of a ceiling. | |
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In Command & Conquer 3: Tiberium Wars, the Scrin are all about this. Production structures are just anchors for wormholes reaching back to their fleet beyond Neptune (with the wormholes themselves being spherical, iridescent orbs of spatial disturbance and exotic matter) which get sucked back into the hole upon destruction. They employ the same technology to create two-way wormholes that allow them to teleport their units around the battlefield (but, being two-way, the enemy can send their own units back through them), and in their Rift Generator superweapon which opens one between your target and outer space, which will start to suck stuff (like infantry, vehicles, and structure armor) away. Finally, there's the 19 Threshold Assemblies, enormous towers that were meant to act as indestructible planet-scale Tiberium extractors and portals to ship the stuff back to their "Ichor Hub". | |
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The Honor Harrington series has several wormholes but rather than a tunnel in space they are described as points where extremely powerful standing grav-waves that normally exist in hyperspace overlap with real space and allow effectively instantaneous travel between their two ends. They all come in clusters of at least two and a large portion of Manticore's wealth comes from shipping fees of their own six, later seven, terminus wormhole junction, the largest in the known galaxy. | |
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Bruce Coville's Book of... Spine Tinglers: When summoned, the door in One Chance is a portal in the air to another world. | |
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The X series has the Lost Technology Jump Gates, which are needed to get between solar systems. None of the races know how to make them except the Terrans (who developed the tech on their own) and the Paranid (because they were told how by one of the Precursors). According to the X-Superbox Encyclopedia, the wormholes are different due to using exotic matter to power the wormhole, and by using magnetic forces to flatten the aperture. If those factors didn't occur, it would be the exact same as Real Life's theoretical wormholes. | |
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In the X-Wing Rogue Squadron arc The Phantom Affair, a superweapon known as the gravitic polarizing device made the enemy ships and a portion of the asteroid belt ringing a planet simply disappear, with one of the startled pilots saying that it looked like a wormhole had opened up. | |
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The Night's Dawn Trilogy has humans using wormhole-generating ZTT drives to cross interstellar distances. The mechanical type requires the ship to be spherical◊ and is bound by orbital mechanics, while the ones used by the organic Voidhawks have no such limitations, but die after a few decades. The Kiint have refined the technology to the point where they use personal teleporters to jump between distant galaxies. | |
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The Humanx Commonwealth novel The End of the Matter features a white hole used not for transportation but to destroy (slowly) a black hole of equal but opposite mass. This is of course nearly as unrealistic as the trope being discussed. | |
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In The Flamin' Thongs, Holden creates a wormhole by placing a worm and a doughnut in a cement mixer and spinning it at the speed of light. Needless to say, It Runs on Nonsensoleum. | |
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Flash Gordon (1980): The "Imperial Vortex" that Dr Zarkov's ship flies through to reach the planet Mongo. | |
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The only mode of system-to-system travel in the Space Empires series, as there is no Faster-Than-Light Travel. Some of them can be one-way only, though most are two-way. Random wormhole events can also fling your ships (or even bases!) hundreds of light years across the map, as a sort of... Blind Jump meets Negative Space Wedgie. | |
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In Starfire, every accessible star system is home to one or more naturally occurring "warp points." A warp point provides an FTL link to another specific warp point in another star system (or, occasionally, to a warp point floating deep in interstellar space). Sometimes, one of the two warp points that forms a warp-link may be "closed" (totally undetectable unless you happen to see something coming out of it), which means there may be undiscovered warp points lurking about in any star system. (This created a dire threat to the Terran Federation during Interstellar War IV.) | |
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In The Glove of Darth Vader, a wormhole created by the exploding reactor is responsible for transporting Darth Vader's indestructible glove from the exploding wreckage of the Death Star II to the oceans of Mon Calamari. | |
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Wormholes haven't actually appeared in Supernatural (unless you count a few magic portals), but they have been mentioned. When The Trickster is interrogated on where a missing skeptic is, he says smugly "He didn't believe in wormholes, so I dropped him in one." | |
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In Contact, Dr. Arroway theorizes that the alien machine transports its subject via an Einstein-Rosen bridge. | |
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The electromagnetic storm in Planet of the Apes (2001) not only goes through space, but also time. | |
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Stormgates from Pirate101 are whirlpool-like wormholes act like portals that allow pirates to sail to through the stars to different parts of the Spiral. | |
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The Time Scout portals combine this with Portal to the Past. | |
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Donnie Darko involves one that loops through time, maybe, possibly. | |
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Injustice 2 has Darkseid and his Boom Tubes, sans any (visible) Mother Box. His Limit Break has him conjuring Boom Tubes to keep the opponent flying as his Omega Beams blast them. In the end he summons a Boom Tube so his full sized hand grabs the minuscule super and tosses them back onto the stage. | |
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Star Trek (2009) features an Unrealistic Black Hole that functions exactly like a wormhole leading to the past... when it isn't instead acting like a black hole by destroying things with no explanation of what makes it act one way or another. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping near a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form. | |
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In Necroscope, a "white hole" crash-landed on a Vampire World, creating a small one-way wormhole that links it with ours (specifically Romania). A few millennia later a Phlebotinum Overload in Russia's ambitious continent-wide Deflector Shield creates a much bigger wormhole in the heart of the then U.S.S.R. The twist is that each wormhole is a one-way trip, but by using both you can turn them into a superhighway. | |
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Space: 1999: Moonbase falls into a "black sun" and, as per the black hole/white hole theory, comes out a white hole. Intact. Without everyone and everything being compressed into tiny tiny tiny pieces. | |
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Green Lantern: Experienced Green Lanterns can navigate black holes and emerge from white holes. | |
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In Space☆Dandy, wormholes are strange distortions in space that lead out of the existing universe. It's also mentioned that the primary difference between a wormhole and a black hole is that a wormhole has an exit. | |
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In Pandora's Star, two hipster Californian scientists invent a wormhole generator in mid-21st century, and reveal it to the world by transporting themselves to Mars to greet the NASA astronauts who were just landing there for the first time. From that day on, the very notion of space travel becomes laughable, and an interstellar empire is created with wormholes linked by train lines. | |
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In Schlock Mercenary, the "teraport" drive works by essentially sending every subatomic particle through its own wormhole. There are also "wormgates", which theoretically produce a single wormhole big enough to pass entire starships. The wormgates can also output to multiple gates, allowing both travel to different destinations and acting as a duplicator; an entire arc centers around what the gates' owners were doing with this capability. | |
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New Gods has Mother Boxes that can apparently open portals called Boom Tubes between any two points. Said Boom Tubes allow for instant transportation as well as shrinking/growing the occupants, as the New Gods are huge. | |
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A white hole appears in the Red Dwarf episode "White Hole", appropriately enough. It spits out the matter and time that a black hole swallows up, leading to short time loops and similar disturbances. | |
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The Vorkosigan Saga has an interstellar community, "the Nexus", linked together by "wormholes". Rather than being stellar-scale objects of massive gravity, these are subtle flaws in spacetime that you need special equipment to detect and use. They are natural features of some star systems. Earth only has one, way out in the Oort Cloud. Lucky systems have a handful. Barrayar, the heroes' home planet, was cut off from the Nexus for centuries when their one wormhole unexpectedly closed. | |
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A Wrinkle in Time has Tesseracts, which basically function as wormholes. Real Tesseracts have nothing to do with this, being a geometric concept related to cubes (basically, a Tesseract is to a cube what a cube is to a square). Wormholes were not topical at the time. | |
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Freelancer has Jump Gates that are implied to work as controlled wormholes, as well natural "Jump Holes"; standard recommendation is to avoid them, but it's implied that this is to prevent Ageira Technolgies (the company that developed Jump Gate technology) from losing its monopoly on FTL travel, and they're prefectly safe for the player to use. | |
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In Lobo/Mask, Lobo is hired to track a criminal who destroyed several planets. He gets sucked through a wormhole and destroys various planets after finding an insulting drawing of himself. He finds out in the end that the wormhole sent him a month back in time and he had been hired to arrest himself. | |
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King's Quest: Mask of Eternity has portals that only go between two specified points, and operate on switches. | |
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The Giant Spider Invasion has a miniature black hole (that can be contained in a meteor and impact the Earth without compressing the whole thing) that apparently leads to the spider dimension. Also, it can be closed off by filling it with SCIENCE. | |
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Marvel Cinematic Universe: The Bifröst bridge in Thor is actually a traversable Einstein-Rosen Bridge (read: wormhole) appearing as a beam of light shooting to and from the sky. The myth of it being a rainbow bridge is due to the fact that it causes atmospheric disturbances as it opens up on Earth. It also comes with a light show. Apparently, if you keep it open longer than a few seconds, it can act as a Wave-Motion Gun and destroy an entire planet... Which makes a lot more sense when one considers the ludicrous energies required to make one of these things work in Real Life. The portal created by the Tesseract/Cosmic Cube in The Avengers (2012) is a bit more conventional than the above, but no less spectacular: a circular doorway in the sky to wherever it is that the Chitauri come from, spewing out aliens and monsters to attack New York. |
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Flying into a wormhole in Escape Velocity Nova will deposit you out of another random wormhole in the galaxy. | |
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In Farscape, a wormhole sends the protagonist from our solar system into very unfamiliar space. Aliens (and thus hilarity) ensue. He later learns how wormholes can be used for travelling to different points in time as well as "unrealised" realities, and eventually how to make a "wormhole weapon" (essentially a black hole that doubles in size every few minutes). When he reveals that last one, every villain who's been hounding him for the knowledge suddenly realizes that wormhole weapons are exactly as bad as he's been telling them. | |
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Typing in "wormhole" in the Scribblenauts games will spawn a green portal that can't be directly interacted with. After a couple of seconds, the wormhole will automatically vanish and spawn a random monster, ranging from a simple mutant or alien to Cthulhu. | |
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Stargate SG-1 builds on the Stargate film and, like the film, has controlled wormholes created between the titular Stargates. Atlantis (the city) used a wormhole drive (rather than a hyperspace drive) to get from the Pegasus Galaxy to Earth (in the Milky Way) in a split second, where Hyperspace was taking weeks. Our Wormholes Are Different indeed. This franchise also has the peculiar and arbitrary "time limit" rule. It's apparently a "law of wormhole physics" that it's impossible to maintain a wormhole for more than 38 minutes (unless it's plugged into a black hole or similar massive power source, which would suggest that it's more a limitation of the stargate's power systems than anything to do with physics). In effect, though, there seem to be more exceptions than cases of this rule being played straight. During solar flares, wormholes have a tendency to travel back in time, with the strength of the flare determining how far back/forward in time the wormhole can go. Strangely, the first time this happened, SG-1 were rematerialized without a stargate, something thought to be impossible. This forms the plotline of several episodes as well as the film Stargate: Continuum. |
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So far, the only device capable of creating a wormhole in Rocket Age has the design flaw of allowing the gravity on one side of the portal effect the other, meaning that trying to use it would lead to worlds being destroyed. | |
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Star Trek: The Motion Picture: Voyager 6 fell into "what they used to call a 'black hole'" and ended up on the far end of the galaxy. Ironically, the Enterprise gets trapped in a wormhole due to a warp malfunction earlier in the movie, so they are apparently meant to be different phenomena. | |
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In FreeSpace, Subspace travel utilizes "Subspace Nodes", which are essentially wormholes that link together certain regions of space. | |
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The wormhole-like phenomenon connecting the Klaatu Nebula to the Solar System in Galaxy Quest is explicitly identified as a black hole. This one has an added bonus of super-accelerating spaceships that travel through it. | |
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Star Trek: Star Trek: The Motion Picture: Voyager 6 fell into "what they used to call a 'black hole'" and ended up on the far end of the galaxy. Ironically, the Enterprise gets trapped in a wormhole due to a warp malfunction earlier in the movie, so they are apparently meant to be different phenomena. Star Trek (2009) features an Unrealistic Black Hole that functions exactly like a wormhole leading to the past... when it isn't instead acting like a black hole by destroying things with no explanation of what makes it act one way or another. Or maybe two different phenomena that look exactly the same? Confusing as it is, note that the franchise has used both wormholes and black holes on many occasions, but never mixed them up before. On a couple of occasions, black holes were used for time travel not by flying through them but by a by-product of the black hole's gravity, or warping near a black hole, or some other technobabble. This is not a case of getting the terms mixed up; the black hole is explicitly created by a collapsing star, which is (roughly) how real black holes form. |
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Right at the start of Ultraman Tiga Gaiden: Revival of the Ancient Giant, a golden wormhole sends Tsubasa Madoka, who is pursuing a kaiju, a few centuries into the past. | |
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The Great Portal from Planet Hulk opens and closes randomly. One end always appears within orbit of the planet Sakaar while the other end opens at random points in the universe and sucks things in. Any technology that passes through gets irreparably damaged while living creatures get weakened for the next few days. | |
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Conquest: Frontier Wars has naturally occurring wormholes to travel between systems, but then they somebody starts making artificial wormholes and things get a bit complicated, then someone else steals that technology... | |
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Werewolf: The Apocalypse: Zmei (Wyrm dragons) can tear a hole in the fabric of reality and escape to Malfeas. Any creature who follows the Zmei into this portal acquires a permanent derangment and runs a high risk of insanity. To enter or exit the Umbra, Gurahl (werebears) tear a temporary wormhole into the fabric of reality. |
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Blackstar is about an astronaut who gets stranded in another universe after being sucked through a black hole. | |
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The Kadingir series is named after the technologynote Kadingir is Sumerian for "The Gate of the Gods" used by people from a parallel dimension to come and go to Earth. To open the portals, they use handheld devices called alterers, which the protagonist confuses with a Game Boy of sorts and accidentally uses to open a rift in the time-space continuum that sucks her into another world. | |
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Lexx's fractal cores, glowing swirly points in space where the Two Universes intersect. | |
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Superman: The pre-Crisis comics say that the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to Hand Wave why so many Kryptonian survivors, objects and meteors end up on Earth. Bronze Age foe Terra-Man rides a Pegasus (actually an Arguvian space steed) named Nova who has the ability to open wormholes, allowing near-instantaneous interstellar travel. In Superman: Birthright, Lex Luthor develops a kryptonite-powered wormhole that allows him to see into Krypton's past and eventually communicate with the natives. |
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Our Wormholes Are Different / int_9029ed4d | comment |
Interstella 5555: One connects The Crescendolls' galaxy to our moon. It's rhombus shaped, looking like a white version of the Phantom-Zone Picture in the Superman movies. The interior is an Acid-Trip Dimension full of large objects that can damage spaceships. Both ends disappear after the Cresendolls use it to get home at the end of the movie. | |
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Our Wormholes Are Different / int_909ca4b1 | comment |
In ReBoot, perfectly spherical "portals" connect different systems together. The "other side" is visible from all angles of viewing, distorted by the curvature of space around the opening — this is arguably the most realistic depiction of wormholes in any TV series, bar none. (Rather ironic, as ReBoot doesn't take place in the physical world and so could have easily justified a wholly unrealistic depiction.) | |
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In The Wheel of Time, the theory behind Traveling (aportation) for male channelers is to bend space until two points are next to each other, then to drill a tiny hole. A woman warns that a female channeler (whose method is the same in effect but is quite different on the backend) attempting the same feat would fall into the gap between the two sides, which, if it's anything like other methods of hyperspace travel, is just an infinite black nothingness from which there is no escape. | |
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In The Forever War, "collapsars" are used to cover vast interstellar distances in the blink of an eye. These collapsars (short for collapsed stars) are probably meant to be black holes. Although transit through collapsars is instantaneous, getting to a collapsar, and then getting from the destination collapsar to where you want to finally end up, can take decades due to the fact that they're so spread out in space. | |
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In First Wave, Joshua claims that the Gua use "white holes" to transport objects from their planet. | |
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Mystery Science Theater 3000 gets in the mix with "Prince of Space" centering its skits around Professor Bobo getting sucked into a wormhole ("A wormwhat?" "A wormhole!" "A whathole?"), with both Pearl and the Satellite of Love following after to make sure spacetime doesn't unravel. Mike and the Bots go through most of the weirdness, which includes time flowing out of joint, Mike being turned into a puppet, and the interior of the Satellite of Love being replaced by a lovely forest grove. | |
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The Black Hole treats its title menace, a collapsed star, as a wormhole, and not just in theory; when we finally travel into it, it is a wormhole. However, some interpretations of the ending see it as the characters travelling into the afterlife, making it a subversion. | |
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In Interstellar, Cooper finds out that NASA detected an artificial wormhole near Saturn decades prior and has sent a dozen manned missions through it to map out the space on the other side and determine the habitability of the planets there. This version appears as a sphere (when Cooper points out that he expected something different, the onboard physicist explains that the wormhole is a projection of multi-dimensional space on our limited three-dimensional perception. He even provides the classic example of folding a piece of paper and puncturing it with a pencil, explaining that a hole in three dimensions is a sphere). Visually, the wormhole appears to distort space around it, and the other galaxy can be seen through it. Apparently, the wormhole has multiple destinations, as it's mentioned that twelve planets have been discovered on the other side, while only three are present in the chosen system. Presumably, other destinations are reached by entering the wormhole at a different vector. | |
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Sliders has wormholes that can only be opened at certain times and transport people between Alternate Universes. A specific device is required to create said wormholes. In fact, each timer is unique in that each has its own cycle. Should the traveler miss his/her window, he/she will have to wait for the next one with the current timer for over 29 years — a number defined by Applied Phlebotinum. | |
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Space Rangers has "black holes" (though their name is just pilots' slang) that randomly appear on the edges of star systems, and hurl you into a random system (be it one hyper-jump away or 50 parsecs into enemy territory). They also contain hyperspace pockets inhabited by unidentified ships. | |
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The Light of Other Days revolves around the discovery of a way to open up microscopic wormholes to any point in space past or present, which only allow light to pass through them. The plot revolves around two main points; the total removal of all privacy since anyone can be watched by anyone else at any time, and the ability for everyone to see what actually happened in historical events, including the origins of religion. Unlike most stories in which wormholes are used for travel, the book is mainly about the societal changes caused by everyone having access to the truth of any events of any time. | |
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In Haegemonia: Legions of Iron, wormholes are naturally occurring space phenomena that allow rapid travel to other systems. The only other way to travel to other system is via an experimental technology that creates temporary one-way wormholes to "wormhole probes" which only becomes available in the latter stages. Wormholes can be blocked by Darzok-developed probes or natural events. | |
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At the end of the Futurama episode "A Flight to Remember", the spaceship Titanic gets sucked into a black hole along with Countess Dela Rocha, the rich robot Bender fell in love with. Fry reassures Bender that no one really knows what happens in a black hole and that the Countess could still be alive somewhere. Prof. Farnsworth agrees with him, but then turns to Hermes to say "not a chance". | |
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Ultraman Cosmos 2: The Blue Planet has a wormhole on the surface of the ocean, which leads to the underwater home of the benevolent Gyashi Aliens. | |
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Integral to the existence of society in Orion's Arm due to the lack of any other sort of FTL travel. Actually traveling through them is time consuming and difficult, their main use is to transfer massive amount of information between star systems. It takes so long because traversible wormholes need a "transition zone" clear of all massive objects that is at least 654 AU in diameter (over eight times that of the entire solar system). Nanoscale wormholes used for data transmission don't need that much space, but are extremely inefficient. Your typical 1-kilometer asteroid has a mass of about ten to the power of 12, the most powerful archailects in the setting need 1.369 times ten to the power of 16 of mass to create a one meter in radius traversable wormhole. A nanoscale wormhole of one meter in radius needs a ludicrous sixty to the power of 28 in mass. Jupiter's mass is 10 to the power of 27. | |
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In Universal War One, scientists build a space station that can create a wormhole. | |
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The Protoss of StarCraft employ some sort of wormhole-like "warp gate" to summon units to the battlefield instead of producing them. Also, plot-relevant Warp Gates, Warp Conduits and other variations on the technology are encountered throughout the campaigns and books; mention is made of a Warp Network connecting many Protoss worlds together, though their empire makes use of faster-than-light starships as well. | |
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Aeon 14: Kapteyn's Streamer is a dark matter phenomenon that trails for light-years behind the orbit of Kapteyn's Star. Its gravity is so strong that one, it's the reason Kapteyn's Star has a planetary system (the star spends most of its time in the galactic halo and seems to have stolen planets and debris during its passages through the disc), and two, it distorts space around it into a wormhole effect. Ships that pass through it are typically dumped out near Bollam's World (58 Eridani), usually hundreds or thousands of years in the future from when they left. Bollam's World was settled by a colony ship from Sirius that flew through it; afterwards, they became rich, powerful, and widely hated by capturing pre-FTL Wars ships that dump out of the Streamer, stealing their generally more advanced tech, and enslaving their crews. | |
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Aeon 14 | hasFeature |
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Ultra Series: Right at the start of Ultraman Tiga Gaiden: Revival of the Ancient Giant, a golden wormhole sends Tsubasa Madoka, who is pursuing a kaiju, a few centuries into the past. Ultraman Cosmos 2: The Blue Planet has a wormhole on the surface of the ocean, which leads to the underwater home of the benevolent Gyashi Aliens. |
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The Bifröst bridge in Thor is actually a traversable Einstein-Rosen Bridge (read: wormhole) appearing as a beam of light shooting to and from the sky. The myth of it being a rainbow bridge is due to the fact that it causes atmospheric disturbances as it opens up on Earth. It also comes with a light show. Apparently, if you keep it open longer than a few seconds, it can act as a Wave-Motion Gun and destroy an entire planet... Which makes a lot more sense when one considers the ludicrous energies required to make one of these things work in Real Life. | |
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Thor | hasFeature |
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NatOne Productions: The Denazra storyline uses this trope for its sole in-universe means of Faster-Than-Light Travel. Artificial wormholes link every settled system together and allow near instantaneous transportation, but opening a new world for settlement or inviting a new species to join the Coalition's long-running war requires a long journey at sub-light speeds. | |
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Our Wormholes Are Different / int_b3a8ec57 | comment |
In Ikemen Sengoku, a wormhole sends the main character and Sasuke back in time to Japan's Sengoku era and it's an important plot point in all routes that the wormhole will manifest again at only a specific time and location and missing it could mean that the MC and Sasuke might never be able to go back to their time. The wormhole also serves as Applied Phlebotinum with its behavior and properties being different in every route to prevent them from feeling too similar: in one route, the characters might need to travel back to the location the wormhole appeared in before to find it, but in another route the wormhole might be moving toward their location of its own accord, and in still another route it might suddenly display the ability to show a character visions of a Bad Future! | |
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Our Wormholes Are Different / int_b4792a6e | comment |
In Monsters vs. Aliens (2013), Dr. Cockroach tries to invent a teleportation device in short notice to use to get around long distances during missions, but mostly to show up his rival, alien Child Prodigy Sqweep. He manages to create a working wormhole, but unfortunately, it can only go a distance of twenty feet. Also, it turns out to be lactose intolerant, somehow. He tries to pass it off anyway. | |
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In Gateway II: Homeworld, the player uses a Heechee ship to go through a black hole that leads to a pocket universe, which is the sanctuary of the entire Heechee race, who hid there after discovering the Assassins. Apparently, only certain ships are able to safely pass through the black hole, and it requires certain devices, which the Heechee promptly remove from the ship, preventing the player from leaving. | |
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Our Wormholes Are Different / int_b4fe32c9 | comment |
The Invader Zim episode "A Room with a Moose" has Zim attempt to send the rest of his class (but especially Dib) through a wormhole to the eponymous room with a moose. It's not stated whether this is in their dimension or another. | |
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Our Wormholes Are Different / int_bcadd7cb | comment |
In Warhammer 40,000, the Startide Nexus is a mysterious wormhole created by the events of the disastrous Fourth Sphere of Expansion that links the T'au Empire with the area of space known as the Nem'yar Atoll. How the Startide Nexus was created is unknown, but the Fourth Sphere survivors claim that it was torn through the fabric of reality by a powerful entity with a nightmarish sentience. | |
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Our Wormholes Are Different / int_c06a9c1c | comment |
Final Space: In episode 3, to escape the Lord Commander's ships, HUE steers the Galaxy 1 into a temporal worm; a wormhole that actually looks and acts like a gigantic, wormlike creature. The Galaxy 1 is able to enter before it closes its mouth, and the other ships crash into it, exploding on impact. | |
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Our Wormholes Are Different / int_c400d008 | comment |
The humans in Subverse are all descended from to spaceships from our galaxy that got sucked into a black hole. | |
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Our Wormholes Are Different / int_c758b6fd | comment |
Wormholes in Voidskipper are expensive and heavy but very important. They are made from artificial black holes that have been subjected to quantum entanglement and then inflated to produce a traversable path. They come in two common varieties, both spherical: Communications wormholes are microscopic and (relatively) cheap, and are used to transmit vast amounts of data between their ends. Non-Orientable Wormholes tend to be made with diameters of up to a meter, and have the notable property of turning any matter that goes through them into Antimatter. They are primarily used as the cores of extremely energetic power plants, such as what a Voidskipper needs to achieve Faster-Than-Light Travel. |
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Our Wormholes Are Different | |
Our Wormholes Are Different / int_cb6abef3 | comment |
The portal created by the Tesseract/Cosmic Cube in The Avengers (2012) is a bit more conventional than the above, but no less spectacular: a circular doorway in the sky to wherever it is that the Chitauri come from, spewing out aliens and monsters to attack New York. | |
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The Avengers (2012) | hasFeature |
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Our Wormholes Are Different / int_cbf0ee94 | type |
Our Wormholes Are Different | |
Our Wormholes Are Different / int_cbf0ee94 | comment |
EVE Online: In the expansion pack Apocrypha, numerous wormholes open all over New Eden. They transport ships absurd distances instantly, either to elsewhere in New Eden (distances that would take an hour to travel via stargates) or to uncharted Sleeper space (which could conceivably be in an entire other galaxy). They are only open for a limited time, and will only allow a certain amount of mass through before collapsing. This was also how the original EVE Gate worked in the backstory. It lasted several hundred years before collapsing and was considerably larger, but the principle was the same. |
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Our Wormholes Are Different / int_d1e4c01a | comment |
In Sphere, the future ship uses a black hole that creates a wormhole using a Kerr metric; the black hole spins so rapidly that it warps nearby spacetime so that two distant locations and times touch. | |
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Our Wormholes Are Different / int_d20a9f64 | comment |
In The Pentagon War, "hyper holes" are created by detonating very expensive hyper bombs. If two hyper bombs are set off simultaneously, and pointed directly at one another, the two hyper holes will be permanently linked and thus create a tunnel between them through parallel space. The five inhabited star systems are linked together via these hyper hole tunnels, which also form natural choke points for invasion when they go to war with each other. | |
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Our Wormholes Are Different / int_d3050af8 | comment |
In Astra Lost in Space, wormholes are maybe twice a person's height and can chase people. They were created to help with a mass exodus from the Earth. | |
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Our Wormholes Are Different / int_d5208281 | comment |
In Outer Wilds, the black hole at the core of Brittle Hollow is connected to a White Hole at the edge of the solar system, with everything falling into the black hole being spat out there. There's a space station nearby that unlucky players can use to teleport back to Brittle Hollow using an artificial black hole/white hole pair. Attentive players that read the teleport logs may notice that they came out of the white hole slightly before they jumped into the black hole, so this is Time Travel as well as teleportation. | |
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Our Wormholes Are Different / int_d55ffc53 | comment |
Porte sorcerers in 7th Sea have access to a rather bizarre version of portals. They can mark an object with their own blood, and then pull the object to them across a hand-sized portal, regardless of where it is. Later, they gain the ability to pull themselves to the object, regardless of where it is (rather handy if, for example, the object is in the pocket of a friend who's been imprisoned), and still later they can bring others with them. There are even rules for creating permanent Porte holes, though they cost an extreme version of Cast from Hit Points (as 7th Sea doesn't have Hit Points per se, creating a permanent Porte hole will permanently cost a number of Sorcerers a point of the primary stat that determines when damage kills them). Porte has other restrictions, though; the dimension that the Sorcerer (and any passengers) must cross is implied to one of a few cans holding Sealed Evil in a Can, either hell itself or the abode of the now-vanished Abusive Precursors (or possibly both). It is explicitly stated that anyone, sorcerer or passenger, who opens his eyes during the trip will go mad — and that the denizens of this place will whisper sweet promises to any human making the trip, if only they'd open their eyes. All the sorceries but one are also weakening the boundary between the real world and hell. Porte, as it tears holes in reality itself, is implied to be one of the worst about these. Lastly, Porte sorcerers are easy to spot — they have red hands as a consequence of frequently blooding objects for their art. As a result, gloves have become fashionable in Montaigne. The consequences of Porte are dire enough that at least one canon NPC has been executed by L'Empereur (an Expy of Louis XIV) by having his eyelids torn off and being cast into a Porte hole. | |
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In Power Rangers S.P.D., a wormhole brings Gruumm and the Rangers back in time 20 years. | |
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Our Wormholes Are Different / int_d5b84b32 | comment |
Spore treats its black holes as wormholes, and in fact often names one as the other and vice versa. | |
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Our Wormholes Are Different | |
Our Wormholes Are Different / int_d6c54e00 | comment |
Quantum Gravity: There are portals between realms used to get from one to the other, or into I-space. | |
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The Mote in God's Eye has this as a central plot point. | |
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Our Wormholes Are Different | |
Our Wormholes Are Different / int_dc25de3f | comment |
The portals in Portal, though a bit shorter-ranged than most other examples (and with possible applications as shower curtains). As of Portal 2, they're not so short-ranged anymore; the portal gun is capable of generating wormholes at a distance of at least 356400 km (from Earth to the Moon), but the portals can only be placed on certain materials such as Moon rocks. They don't do good things for your health. So long as they have a line to the target with no other solids in the way, the portal works. | |
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Portal / Videogame | hasFeature |
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Our Wormholes Are Different / int_de2e7880 | type |
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Our Wormholes Are Different / int_de2e7880 | comment |
While the word "wormhole" is never used in Angel Station, all ships use captured black holes in order to perform FTL jumps. This requires precise calculations which are done perfectly by one of the protagonists because she's a "witch", a genetically engineered girl with the ability to see and alter electron motion. Opening a "tunnel" creates a massive radiation wave that can damage anything for thousands of miles, meaning jumps have to be made far away from planets or other ships. It is also revealed that aliens use the same method. Apparently, any ship can be equipped with devices for capturing black holes. Why they don't get torn to shreds by gravity is never brought up. | |
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Angel Station | hasFeature |
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Our Wormholes Are Different | |
Our Wormholes Are Different / int_de8ae019 | comment |
Star Carrier: The "TRGA cylinder"note TRGA being an abbreviation for "Texaghu Resch gravitational anomaly", Texaghu Resch being the Agletsch name for the star system where the first one was found. uses a spinning device to force the black holes at either end of a wormhole to remain open and passable. | |
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Our Wormholes Are Different / int_e030b382 | comment |
In the backstory to the original PlanetSide, wormholes are naturally occurring phenomena but fizzle out after picoseconds. The One World Order Terran Republic possesses the mean to force these random wormholes open and stabilize them, though they have no control over the destination. Auraxis and all its advanced alien technology, including rebirthing, was found in one such wormhole. Mysteriously, the wormhole back to Earth collapsed right as the Republic fleet was preparing to travel the wormhole stomp down the civil war on Auraxis, permanently cutting off the colonists; the war still rages to this day, and you are one of the combatants. | |
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Our Wormholes Are Different / int_e0d9e070 | comment |
The fugitives in Tracker (2001) came to Earth via a wormhole, and Cole used one in the final episode. The math apparently isn't easy to get, and he misjudged the timing, allowing him to come back to Earth in the very end. Zin apparently originated a lot of the wormhole stuff, then got laughed at by his fellow scientists for it. | |
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Tracker (2001) | hasFeature |
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Stellaris: Before the 2.0 patch, wormhole creation was one of the default forms of FTL travel available to empires. Ships with this method couldn't go FTL by themselves, but if a wormhole station was in range, it could generate a temporary wormhole between itself and another system to move ships. 2.0 and later removed wormholes as a default FTL option but players can discover unstable wormholes that connect star systems at different ends of the galaxy. A mid-game technology allows one to stabilize them and send ships through them. Gateways are a late-game megastructure which generate wormholes allowing instant travel between two systems, similar to the pre-2.0 wormhole network except that there needs to be a gate at both ends. The backstory of the Commonwealth of Man involves an unstable wormhole discovered in the Oort Cloud in the late 21st century. After a fleet of six colony arks entered it, the wormhole collapsed and scattered the ships across several systems, one of them surviving to establish a colony near Deneb that would form a xenophobic military dictatorship. The Shroudwalkers sell a beacon which allows empires to permanently create a wormhole between a single system and the Shroudwalker station. As this wormhole burrows through the Shroud rather than normal space, some mutations or eldritch abominations may occur. |
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The Masters of the Universe Classics bio for Queen Marlena says she reached the planet Eternia after piloting an experiment warp ship through a black hole. | |
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In the Carrera's Legions series, Earth and Terra Nova are connected by what's referred to as a rift that allows nearly instantaneous transition between the two star systems, the only Faster-Than-Light Travel option for humanity. | |
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The planet Nu Earth that Rogue Trooper is set on is located beside a traversable anomaly that's called a black hole or a wormhole Depending on the Writer. | |
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A prequel comic to Transformers (2007) has the Alkaris Anomaly near Cybertron. Optimus Prime launches the AllSpark into it with Megatron following. It's specified to have one entrance and an infinite number of exits. It dumps the AllSpark on Earth and Megatron in a distant galaxy. | |
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Blue Planet: There is exactly one known wormhole, with one terminus out past Pluto and the other in the Lambda Serpentis system, almost 40 light-years away. Transit through it is nearly instantaneous. It is generally believed that it was created by a Precursor species of some sort, as it seems highly unlikely that it was formed by chance. | |
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In Event Horizon, a "quantum singularity" — a semi-controlled artificial black hole — is used to power the engine which creates a wormhole that is connected to Hell. | |
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Terra Nova has a wormhole that exists in one universe in the year 2149 and in another universe during the Cretaceous period. It's a rare case of a wormhole being specifically used for traveling through time (and between universes) instead of through space. | |
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Supergirl (1984): Argo City is in Another Dimension. To access Earth, Kara has to fly through the "Binary Chute" that connects to Lake Michigan. | |
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The portals in Prey (2006), much like those in Portal, show a clear view of the destination, and have zero internal length. They also have only two dimensions and one side, and can be used to shrink things and create spatial anomalies. | |
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The pre-Crisis comics say that the warp-drive on the rocket that Superman used to get to Earth created a "space warp" between Krypton and Earth to Hand Wave why so many Kryptonian survivors, objects and meteors end up on Earth. | |
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Jumpgates and jump points in Babylon 5 are very much wormhole-like on their ends, though the big expanse of hyperspace in between bears little resemblance to the theory. Additionally, nothing prevents a ship from going off-course, although this usually results in the ship getting lost in the constant gravitational eddies of hyperspace, and getting lost in hyperspace is usually a death sentence. | |
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Wormholes in Nexus: The Jupiter Incident act as rapid transit between remote star systems. However, the latter stages of the game reveal that they were created by the Big Bad Mechanoids as a byproduct of them altering the universe. | |
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