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Signature Sound Effect
- 619 statements
- 118 feature instances
- 67 referencing feature instances
Signature Sound Effect | type |
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Signature Sound Effect | label |
Signature Sound Effect | |
Signature Sound Effect | page |
SignatureSoundEffect | |
Signature Sound Effect | comment |
Unlike Stock Sound Effect, some sounds are so iconic to a specific character, they might almost be considered a non-verbal catchphrase (and can be used almost as a Shout-Out on their own). They can be connected to a series, or a particular character, leading to that character being Recognizable by Sound. Compare Signature Roar. If it's a melody that follows to a character rather than a sound effect, that's a Leitmotif. No fanfares. |
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Signature Sound Effect | fetched |
2024-03-21T05:01:53Z | |
Signature Sound Effect | parsed |
2024-03-21T05:01:53Z | |
Signature Sound Effect | processingComment |
Dropped link to AlertnessBlink: Not an Item - FEATURE | |
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Dropped link to AsLongAsItSoundsForeign: Not an Item - FEATURE | |
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Dropped link to CListFodder: Not an Item - FEATURE | |
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Dropped link to CuteWitch: Not an Item - FEATURE | |
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Dropped link to DependingOnTheWriter: Not an Item - FEATURE | |
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Dropped link to EvilLaugh: Not an Item - FEATURE | |
Signature Sound Effect | processingComment |
Dropped link to IrisOut: Not an Item - FEATURE | |
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Dropped link to JimiHendrix: Not an Item - IGNORE | |
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Dropped link to MightyRoar: Not an Item - FEATURE | |
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Dropped link to MonsterClown: Not an Item - FEATURE | |
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Dropped link to MoreDakka: Not an Item - FEATURE | |
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Dropped link to OhCrap: Not an Item - FEATURE | |
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Dropped link to RumpRoast: Not an Item - FEATURE | |
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Dropped link to RunningOnTheSpot: Not an Item - FEATURE | |
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Dropped link to SoundOfDarkness: Not an Item - FEATURE | |
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Dropped link to StarWars: Not an Item - CAT | |
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Dropped link to StardustCrusaders: Not an Item - UNKNOWN | |
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Dropped link to VaderBreath: Not an Item - FEATURE | |
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Dropped link to VanityPlate: Not an Item - FEATURE | |
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Dropped link to WesternAnimation: Not an Item - CAT | |
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Dropped link to evilcounterpart: Not an Item - FEATURE | |
Signature Sound Effect | processingUnknown |
StardustCrusaders | |
Signature Sound Effect | isPartOf |
DBTropes | |
Signature Sound Effect / int_17d4d1a5 | type |
Signature Sound Effect | |
Signature Sound Effect / int_17d4d1a5 | comment |
The sounds made by Tamagotchis moving. | |
Signature Sound Effect / int_17d4d1a5 | featureApplicability |
1.0 | |
Signature Sound Effect / int_17d4d1a5 | featureConfidence |
1.0 | |
Tamagotchi | hasFeature |
Signature Sound Effect / int_17d4d1a5 | |
Signature Sound Effect / int_1aa793b6 | type |
Signature Sound Effect | |
Signature Sound Effect / int_1aa793b6 | comment |
Hiimdaisy: PFFT whenever a boss dies in the Metal Gear Solid comics. | |
Signature Sound Effect / int_1aa793b6 | featureApplicability |
1.0 | |
Signature Sound Effect / int_1aa793b6 | featureConfidence |
1.0 | |
Hiimdaisy (Webcomic) | hasFeature |
Signature Sound Effect / int_1aa793b6 | |
Signature Sound Effect / int_1bdeba5a | type |
Signature Sound Effect | |
Signature Sound Effect / int_1bdeba5a | comment |
In comics, the "snikt" and "bamf!" sound effects are connected to Wolverine and Nightcrawler respectively. Using "snikt" in comic books is actually trademarked. | |
Signature Sound Effect / int_1bdeba5a | featureApplicability |
1.0 | |
Signature Sound Effect / int_1bdeba5a | featureConfidence |
1.0 | |
X-Men (Comic Book) | hasFeature |
Signature Sound Effect / int_1bdeba5a | |
Signature Sound Effect / int_1beda93b | type |
Signature Sound Effect | |
Signature Sound Effect / int_1beda93b | comment |
Sluggy Freelance: The KA-CLICK! of Bun-Bun's switchblade. | |
Signature Sound Effect / int_1beda93b | featureApplicability |
1.0 | |
Signature Sound Effect / int_1beda93b | featureConfidence |
1.0 | |
Sluggy Freelance (Webcomic) | hasFeature |
Signature Sound Effect / int_1beda93b | |
Signature Sound Effect / int_1c1ceec7 | type |
Signature Sound Effect | |
Signature Sound Effect / int_1c1ceec7 | comment |
Monster Hunter The sudden, Jaws-esque beat, inspired by Metal Gear, that plays whenever a monster sees you qualifies. "So tasty!" every time you correctly cook a steak. Coincidentally, much like Beedle's "Thank you," these are the only two words ever actually spoken for most of the series until Monster Hunter: World. |
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Signature Sound Effect / int_1c1ceec7 | featureApplicability |
1.0 | |
Signature Sound Effect / int_1c1ceec7 | featureConfidence |
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Monster Hunter (Video Game) | hasFeature |
Signature Sound Effect / int_1c1ceec7 | |
Signature Sound Effect / int_1f72b18d | type |
Signature Sound Effect | |
Signature Sound Effect / int_1f72b18d | comment |
Tom and Jerry: Tom's incredibly painful scream, which had two variations ("AAAAAAAAAA" and "Aw-a-ho-hoo-aaw!"). Notably, the screams are so iconic to the series that many of the later adaptations and follow-ups directly reuse them (as well as certain other effects, like gulping or Tom's laughs) despite their lower sound quality sticking out compared to the modern sound effects. | |
Signature Sound Effect / int_1f72b18d | featureApplicability |
1.0 | |
Signature Sound Effect / int_1f72b18d | featureConfidence |
1.0 | |
TomAndJerry | hasFeature |
Signature Sound Effect / int_1f72b18d | |
Signature Sound Effect / int_1f9f4419 | type |
Signature Sound Effect | |
Signature Sound Effect / int_1f9f4419 | comment |
The Thing (1982): The Thing's roar or howl, especially when it was possessing Bennings. | |
Signature Sound Effect / int_1f9f4419 | featureApplicability |
1.0 | |
Signature Sound Effect / int_1f9f4419 | featureConfidence |
1.0 | |
The Thing (1982) | hasFeature |
Signature Sound Effect / int_1f9f4419 | |
Signature Sound Effect / int_2192aeb3 | type |
Signature Sound Effect | |
Signature Sound Effect / int_2192aeb3 | comment |
Fire Emblem: The stinging crack of a Critical Hit. | |
Signature Sound Effect / int_2192aeb3 | featureApplicability |
1.0 | |
Signature Sound Effect / int_2192aeb3 | featureConfidence |
1.0 | |
Fire Emblem (Franchise) | hasFeature |
Signature Sound Effect / int_2192aeb3 | |
Signature Sound Effect / int_261c8d3f | type |
Signature Sound Effect | |
Signature Sound Effect / int_261c8d3f | comment |
The Simpsons: Barney Gumble's belch, which soon turned into the standard belching sound effect in the Simpsons universe. The "Chup-chup" of Maggie sucking on her pacifier. |
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Signature Sound Effect / int_261c8d3f | featureApplicability |
1.0 | |
Signature Sound Effect / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Signature Sound Effect / int_261c8d3f | |
Signature Sound Effect / int_2819aebd | type |
Signature Sound Effect | |
Signature Sound Effect / int_2819aebd | comment |
Speaking of Mega Man: That extremely grating "reeeeeeee" sound every time MM's energy is recharged. The "pow pow pow pow pow..." sound that plays whenever Mega Man or a Robot Master is destroyed, which is even integrated into Mega Man's appearance in Super Smash Bros. whenever he's KO'd. |
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Signature Sound Effect / int_2819aebd | featureApplicability |
1.0 | |
Signature Sound Effect / int_2819aebd | featureConfidence |
1.0 | |
Mega Man (Classic) (Video Game) | hasFeature |
Signature Sound Effect / int_2819aebd | |
Signature Sound Effect / int_2bbcacd9 | type |
Signature Sound Effect | |
Signature Sound Effect / int_2bbcacd9 | comment |
Looney Tunes: The Meep! Meep! sound of the Road Runner. The "Beeeeyoooup!" sound that usually accompanied the Iris Out. The slide guitar sound that always played over the WB Vanity Plate before shorts. The "Wheee-whi-whi-whi-whi-whi-whi" whistle heard when a character is Running on the Spot. Bugs Bunny munching on a carrot.note Fun fact: Mel Blanc hated the taste of carrots, and tried to find a suitable replacement, but in the end, nothing munches like a carrot, so Mel had to spit them out once he got done with the line. |
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Signature Sound Effect / int_2bbcacd9 | featureApplicability |
1.0 | |
Signature Sound Effect / int_2bbcacd9 | featureConfidence |
1.0 | |
Looney Tunes | hasFeature |
Signature Sound Effect / int_2bbcacd9 | |
Signature Sound Effect / int_2c082d05 | type |
Signature Sound Effect | |
Signature Sound Effect / int_2c082d05 | comment |
Friday the 13th: The sound of Jason Voorhees' rattling breath. | |
Signature Sound Effect / int_2c082d05 | featureApplicability |
1.0 | |
Signature Sound Effect / int_2c082d05 | featureConfidence |
1.0 | |
Friday the 13th (Franchise) | hasFeature |
Signature Sound Effect / int_2c082d05 | |
Signature Sound Effect / int_2c15b0dc | type |
Signature Sound Effect | |
Signature Sound Effect / int_2c15b0dc | comment |
POOT! for Stephanie Brown's grappling gun in the third Batgirl series. | |
Signature Sound Effect / int_2c15b0dc | featureApplicability |
1.0 | |
Signature Sound Effect / int_2c15b0dc | featureConfidence |
1.0 | |
Batgirl (2009) (Comic Book) | hasFeature |
Signature Sound Effect / int_2c15b0dc | |
Signature Sound Effect / int_2c8f31bd | type |
Signature Sound Effect | |
Signature Sound Effect / int_2c8f31bd | comment |
Dave the Barbarian: The Dark Lord Chuckles the Silly Piggy, when suffering blunt injury (Usually falling or being tossed and slammed into a wall), makes a squeaky squeeze toy sound. | |
Signature Sound Effect / int_2c8f31bd | featureApplicability |
1.0 | |
Signature Sound Effect / int_2c8f31bd | featureConfidence |
1.0 | |
Dave the Barbarian | hasFeature |
Signature Sound Effect / int_2c8f31bd | |
Signature Sound Effect / int_344f4c2a | type |
Signature Sound Effect | |
Signature Sound Effect / int_344f4c2a | comment |
From the New Super Mario Bros. series: "BAH-BAH!" | |
Signature Sound Effect / int_344f4c2a | featureApplicability |
1.0 | |
Signature Sound Effect / int_344f4c2a | featureConfidence |
1.0 | |
New Super Mario Bros. (Video Game) | hasFeature |
Signature Sound Effect / int_344f4c2a | |
Signature Sound Effect / int_34c7f3ba | type |
Signature Sound Effect | |
Signature Sound Effect / int_34c7f3ba | comment |
Monkey's cloud-summoning call ("whisshhhh whi-whi-whi-whi-whi-whi whoof") and the piercing whine accompanying Tripitaka's headache sutra. | |
Signature Sound Effect / int_34c7f3ba | featureApplicability |
1.0 | |
Signature Sound Effect / int_34c7f3ba | featureConfidence |
1.0 | |
Monkey | hasFeature |
Signature Sound Effect / int_34c7f3ba | |
Signature Sound Effect / int_36395288 | type |
Signature Sound Effect | |
Signature Sound Effect / int_36395288 | comment |
Kirby has the sound the titular character makes when he's inhaling an enemy, the Copy Ability sound effect, the sound that plays when Kirby enters a door, and, to a lesser extent, the jumping sound effect. | |
Signature Sound Effect / int_36395288 | featureApplicability |
1.0 | |
Signature Sound Effect / int_36395288 | featureConfidence |
1.0 | |
Kirby (Franchise) | hasFeature |
Signature Sound Effect / int_36395288 | |
Signature Sound Effect / int_382ee557 | type |
Signature Sound Effect | |
Signature Sound Effect / int_382ee557 | comment |
For a long time SHRAK! was standard for Cyclops' eye beams. There's also Zakt! and Zapt! | |
Signature Sound Effect / int_382ee557 | featureApplicability |
1.0 | |
Signature Sound Effect / int_382ee557 | featureConfidence |
1.0 | |
Cyclops (Comic Book) | hasFeature |
Signature Sound Effect / int_382ee557 | |
Signature Sound Effect / int_38ce5997 | type |
Signature Sound Effect | |
Signature Sound Effect / int_38ce5997 | comment |
The Boys: When A-Train uses his Super-Speed, a sound not dissimilar to a train's horn accompanies the "WHOOSH!" of his speeding by. | |
Signature Sound Effect / int_38ce5997 | featureApplicability |
1.0 | |
Signature Sound Effect / int_38ce5997 | featureConfidence |
1.0 | |
The Boys (2019) | hasFeature |
Signature Sound Effect / int_38ce5997 | |
Signature Sound Effect / int_402c37f7 | type |
Signature Sound Effect | |
Signature Sound Effect / int_402c37f7 | comment |
Capelito: Capelito's nose makes a distinct honking sound whenever he squeezes it to change his hat. For that matter, when his hat changes appearance, it makes its own distinct sound similar to bubbling water. | |
Signature Sound Effect / int_402c37f7 | featureApplicability |
1.0 | |
Signature Sound Effect / int_402c37f7 | featureConfidence |
1.0 | |
Capelito | hasFeature |
Signature Sound Effect / int_402c37f7 | |
Signature Sound Effect / int_4170309c | type |
Signature Sound Effect | |
Signature Sound Effect / int_4170309c | comment |
Slender: The intense sound of piano slamming combined with tall men in business suits is sure to bring back haunting memories of ruined chairs. | |
Signature Sound Effect / int_4170309c | featureApplicability |
1.0 | |
Signature Sound Effect / int_4170309c | featureConfidence |
1.0 | |
Slender (Video Game) | hasFeature |
Signature Sound Effect / int_4170309c | |
Signature Sound Effect / int_444e73d4 | type |
Signature Sound Effect | |
Signature Sound Effect / int_444e73d4 | comment |
In Dylan Dog, the iconic sound effect for impalement is SZOCK. Sometimes, it's followed by a KCOZS sound effect when whatever was used to impale is removed from the body. | |
Signature Sound Effect / int_444e73d4 | featureApplicability |
1.0 | |
Signature Sound Effect / int_444e73d4 | featureConfidence |
1.0 | |
Dylan Dog (Comic Book) | hasFeature |
Signature Sound Effect / int_444e73d4 | |
Signature Sound Effect / int_453a04b0 | type |
Signature Sound Effect | |
Signature Sound Effect / int_453a04b0 | comment |
The "poof" sound effect from The Fairly Oddparents (with occasionally accompanying orchestra hits). | |
Signature Sound Effect / int_453a04b0 | featureApplicability |
1.0 | |
Signature Sound Effect / int_453a04b0 | featureConfidence |
1.0 | |
The Fairly OddParents! | hasFeature |
Signature Sound Effect / int_453a04b0 | |
Signature Sound Effect / int_45501b8c | type |
Signature Sound Effect | |
Signature Sound Effect / int_45501b8c | comment |
The baby metroid's chattering in Super Metroid, which was so iconic it was brought back for the baby's reappearance in Metroid: Samus Returns. | |
Signature Sound Effect / int_45501b8c | featureApplicability |
1.0 | |
Signature Sound Effect / int_45501b8c | featureConfidence |
1.0 | |
Super Metroid (Video Game) | hasFeature |
Signature Sound Effect / int_45501b8c | |
Signature Sound Effect / int_46518682 | type |
Signature Sound Effect | |
Signature Sound Effect / int_46518682 | comment |
Sesame Street: The "dooong" heard when Harvey Kneeslapper would stick a letter or numeral onto an unsuspecting patsy. Later replaced with a more generic, higher-pitched "boi-oi-oi-oi-oing". | |
Signature Sound Effect / int_46518682 | featureApplicability |
1.0 | |
Signature Sound Effect / int_46518682 | featureConfidence |
1.0 | |
Sesame Street | hasFeature |
Signature Sound Effect / int_46518682 | |
Signature Sound Effect / int_49f7005 | type |
Signature Sound Effect | |
Signature Sound Effect / int_49f7005 | comment |
Ultimate Teacher: Ganpachi's bug-like rustling sound when he moves fast or close to a wall. | |
Signature Sound Effect / int_49f7005 | featureApplicability |
1.0 | |
Signature Sound Effect / int_49f7005 | featureConfidence |
1.0 | |
Ultimate Teacher (Manga) | hasFeature |
Signature Sound Effect / int_49f7005 | |
Signature Sound Effect / int_4bc11202 | type |
Signature Sound Effect | |
Signature Sound Effect / int_4bc11202 | comment |
Quake III: Arena's railgun shots. | |
Signature Sound Effect / int_4bc11202 | featureApplicability |
1.0 | |
Signature Sound Effect / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Signature Sound Effect / int_4bc11202 | |
Signature Sound Effect / int_4c095a1f | type |
Signature Sound Effect | |
Signature Sound Effect / int_4c095a1f | comment |
In The Transformers, the shot sound effects used for the two enemy factions, but also Megatron's fusion cannon, which gets its own deeper, boomier noise. In Transformers: Animated, it returns, and is definitely the only thing in the series that makes the sound. | |
Signature Sound Effect / int_4c095a1f | featureApplicability |
1.0 | |
Signature Sound Effect / int_4c095a1f | featureConfidence |
1.0 | |
The Transformers | hasFeature |
Signature Sound Effect / int_4c095a1f | |
Signature Sound Effect / int_4c213722 | type |
Signature Sound Effect | |
Signature Sound Effect / int_4c213722 | comment |
Splinter Cell: The "bweeeeeeeee" sound of Fisher's goggles activating. It even carried over to his unique gadget in Rainbow Six Siege. | |
Signature Sound Effect / int_4c213722 | featureApplicability |
1.0 | |
Signature Sound Effect / int_4c213722 | featureConfidence |
1.0 | |
Splinter Cell (Video Game) | hasFeature |
Signature Sound Effect / int_4c213722 | |
Signature Sound Effect / int_4c99197e | type |
Signature Sound Effect | |
Signature Sound Effect / int_4c99197e | comment |
The Muppet Show: The "whisshw" of Gonzo rushing into shot, or a Vaudeville Hook yanking someone offstage. | |
Signature Sound Effect / int_4c99197e | featureApplicability |
1.0 | |
Signature Sound Effect / int_4c99197e | featureConfidence |
1.0 | |
The Muppet Show | hasFeature |
Signature Sound Effect / int_4c99197e | |
Signature Sound Effect / int_5022a2c4 | type |
Signature Sound Effect | |
Signature Sound Effect / int_5022a2c4 | comment |
Xena's "Aiyiyiyiyiyiyi" battle cry. | |
Signature Sound Effect / int_5022a2c4 | featureApplicability |
1.0 | |
Signature Sound Effect / int_5022a2c4 | featureConfidence |
1.0 | |
Xena: Warrior Princess | hasFeature |
Signature Sound Effect / int_5022a2c4 | |
Signature Sound Effect / int_5044930d | type |
Signature Sound Effect | |
Signature Sound Effect / int_5044930d | comment |
Satisfactory: The klak-klak-klak-klak-klak-klak-klak-klak-klak of the Mark I pump's pistons. | |
Signature Sound Effect / int_5044930d | featureApplicability |
1.0 | |
Signature Sound Effect / int_5044930d | featureConfidence |
1.0 | |
Satisfactory (Video Game) | hasFeature |
Signature Sound Effect / int_5044930d | |
Signature Sound Effect / int_50bcf7a6 | type |
Signature Sound Effect | |
Signature Sound Effect / int_50bcf7a6 | comment |
Homestuck: Some trolls have distinctive noises that they make when talking, and which they consistently transcribe when writing in messaging programs. Gamzee honks, while Feferi makes glubbing noises. Three of the four types of Consort have a sound that they make repeatedly when excited, when speaking, or simply when they've go nothing better to do — "glub" for the salamanders, done while blowing large bubbles form their mouths; "nak" for the crocodiles; and "thhp" for the iguanas, done while flicking their tongues in and out. The turtles are the only ones not to do this, and instead just sweat nervously. |
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Signature Sound Effect / int_50bcf7a6 | featureApplicability |
1.0 | |
Signature Sound Effect / int_50bcf7a6 | featureConfidence |
1.0 | |
Homestuck (Webcomic) | hasFeature |
Signature Sound Effect / int_50bcf7a6 | |
Signature Sound Effect / int_546769dd | type |
Signature Sound Effect | |
Signature Sound Effect / int_546769dd | comment |
Expect the sound of static, screeching audio, or other such distorted noises any time a certain tall, faceless, business suit-wearing Humanoid Abomination is caught on camera... | |
Signature Sound Effect / int_546769dd | featureApplicability |
1.0 | |
Signature Sound Effect / int_546769dd | featureConfidence |
1.0 | |
TheSlenderManMythos | hasFeature |
Signature Sound Effect / int_546769dd | |
Signature Sound Effect / int_59151283 | type |
Signature Sound Effect | |
Signature Sound Effect / int_59151283 | comment |
Metal Gear's CODEC calls. And the ! sound effect when you're spotted by an enemy. | |
Signature Sound Effect / int_59151283 | featureApplicability |
1.0 | |
Signature Sound Effect / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
Signature Sound Effect / int_59151283 | |
Signature Sound Effect / int_5afbc0cb | type |
Signature Sound Effect | |
Signature Sound Effect / int_5afbc0cb | comment |
Undertale: Flowey's Evil Laugh. The sound effects that play as you scroll through the menus are fairly recognizable. The "!" sound effect is something that you'll hear commonly. The "slashing" sound effect will especially be this when you focus on fighting. Those who pursue the most violent path possible will find the "chak...bwingbwingbwing!" sound of their SOUL shattering ingrained into their head thanks to the two enemies on this route that pose a significant challenge, one of which is the hardest boss in the entire game. |
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Signature Sound Effect / int_5afbc0cb | featureApplicability |
1.0 | |
Signature Sound Effect / int_5afbc0cb | featureConfidence |
1.0 | |
Undertale (Video Game) | hasFeature |
Signature Sound Effect / int_5afbc0cb | |
Signature Sound Effect / int_5c897f4a | type |
Signature Sound Effect | |
Signature Sound Effect / int_5c897f4a | comment |
Schlock Mercenary: Schlock's plasma cannon makes an, and we quote, OMINOUS HUMMMMM when Schlock powers it up to announce his presence. | |
Signature Sound Effect / int_5c897f4a | featureApplicability |
1.0 | |
Signature Sound Effect / int_5c897f4a | featureConfidence |
1.0 | |
Schlock Mercenary (Webcomic) | hasFeature |
Signature Sound Effect / int_5c897f4a | |
Signature Sound Effect / int_5d4da367 | type |
Signature Sound Effect | |
Signature Sound Effect / int_5d4da367 | comment |
The low-pitched continuous scream-like noise that plays whenever the player triggers Uboa's appearance in Yume Nikki. | |
Signature Sound Effect / int_5d4da367 | featureApplicability |
1.0 | |
Signature Sound Effect / int_5d4da367 | featureConfidence |
1.0 | |
Yume Nikki (Video Game) | hasFeature |
Signature Sound Effect / int_5d4da367 | |
Signature Sound Effect / int_5d96b889 | type |
Signature Sound Effect | |
Signature Sound Effect / int_5d96b889 | comment |
From Mario Kart The "buzz, buzz, buzz, DING!" of the starting line countdown, and the whirring sound of the Spiny Shell that nobody in first place wants to hear. Also, notably in Wii, the warning sound that plays when you're being chased by a homing item like a Red Shell or Spiny Shell. | |
Signature Sound Effect / int_5d96b889 | featureApplicability |
1.0 | |
Signature Sound Effect / int_5d96b889 | featureConfidence |
1.0 | |
Mario Kart (Video Game) | hasFeature |
Signature Sound Effect / int_5d96b889 | |
Signature Sound Effect / int_6053d9f9 | type |
Signature Sound Effect | |
Signature Sound Effect / int_6053d9f9 | comment |
Silent Hill: Clank, clank, thunk, scrape. Pyramid Head has come to rape! | |
Signature Sound Effect / int_6053d9f9 | featureApplicability |
1.0 | |
Signature Sound Effect / int_6053d9f9 | featureConfidence |
1.0 | |
Silent Hill (Franchise) | hasFeature |
Signature Sound Effect / int_6053d9f9 | |
Signature Sound Effect / int_615d90c6 | type |
Signature Sound Effect | |
Signature Sound Effect / int_615d90c6 | comment |
Speed Racer has very distinct sounds for the gadgets in the Mach 5, but specially noticeable were the "chuck-chuck-chuck" of the automatic jacks ("A" button) and the noise made by the robot bird ("G" button). | |
Signature Sound Effect / int_615d90c6 | featureApplicability |
1.0 | |
Signature Sound Effect / int_615d90c6 | featureConfidence |
1.0 | |
Speed Racer | hasFeature |
Signature Sound Effect / int_615d90c6 | |
Signature Sound Effect / int_6501d0bb | type |
Signature Sound Effect | |
Signature Sound Effect / int_6501d0bb | comment |
Captain Caveman's yell. | |
Signature Sound Effect / int_6501d0bb | featureApplicability |
1.0 | |
Signature Sound Effect / int_6501d0bb | featureConfidence |
1.0 | |
Captain Caveman and the Teen Angels | hasFeature |
Signature Sound Effect / int_6501d0bb | |
Signature Sound Effect / int_6633a097 | type |
Signature Sound Effect | |
Signature Sound Effect / int_6633a097 | comment |
Woody Woodpecker: Woody's annoying laugh. | |
Signature Sound Effect / int_6633a097 | featureApplicability |
1.0 | |
Signature Sound Effect / int_6633a097 | featureConfidence |
1.0 | |
Woody Woodpecker | hasFeature |
Signature Sound Effect / int_6633a097 | |
Signature Sound Effect / int_69838404 | type |
Signature Sound Effect | |
Signature Sound Effect / int_69838404 | comment |
Slender: The Arrival: And now we have the growling and screaming of a girl in a hoodie. | |
Signature Sound Effect / int_69838404 | featureApplicability |
1.0 | |
Signature Sound Effect / int_69838404 | featureConfidence |
1.0 | |
Slender: The Arrival (Video Game) | hasFeature |
Signature Sound Effect / int_69838404 | |
Signature Sound Effect / int_6d1e3c97 | type |
Signature Sound Effect | |
Signature Sound Effect / int_6d1e3c97 | comment |
An American Werewolf in London has the titular beast's howl, a demonic and agonized sound that definitely does not sound like a normal wolf. | |
Signature Sound Effect / int_6d1e3c97 | featureApplicability |
1.0 | |
Signature Sound Effect / int_6d1e3c97 | featureConfidence |
1.0 | |
An American Werewolf in London | hasFeature |
Signature Sound Effect / int_6d1e3c97 | |
Signature Sound Effect / int_74f7210c | type |
Signature Sound Effect | |
Signature Sound Effect / int_74f7210c | comment |
The Legend of Zelda Beedle's exclamation of "Thank you!": the first fully voiced sentence in a Zelda game. The "boodle-loodle" sound of Link's spin attack charging. The puzzle-solved jingle. |
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Signature Sound Effect / int_74f7210c | featureApplicability |
1.0 | |
Signature Sound Effect / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Signature Sound Effect / int_74f7210c | |
Signature Sound Effect / int_755b343f | type |
Signature Sound Effect | |
Signature Sound Effect / int_755b343f | comment |
Halo: Wort wort wort!, because Elites Are More Glamorous. In the same videogame, the "Thwunk-Whoosh" of the rocket launcher is instantly recognisable before you get blown to bits by a rocket. While not used in the first Halo, Phantoms are very well-known by now for their unmistakable sound effect whenever approaching one's hearing vicinity, usually foretelling that one is about to have a group of dropped-off Covenant troops to deal with. |
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Signature Sound Effect / int_755b343f | featureApplicability |
1.0 | |
Signature Sound Effect / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Signature Sound Effect / int_755b343f | |
Signature Sound Effect / int_76b8cb10 | type |
Signature Sound Effect | |
Signature Sound Effect / int_76b8cb10 | comment |
The "psssh-tik" sound of entering and exiting VATS and the in Fallout series. | |
Signature Sound Effect / int_76b8cb10 | featureApplicability |
1.0 | |
Signature Sound Effect / int_76b8cb10 | featureConfidence |
1.0 | |
Fallout (Franchise) | hasFeature |
Signature Sound Effect / int_76b8cb10 | |
Signature Sound Effect / int_7832b74c | type |
Signature Sound Effect | |
Signature Sound Effect / int_7832b74c | comment |
Each Gem in Steven Universe has a distinctive sound effect that plays when they summon their weapon or shapeshift. Additionally, there's the sound that plays when a Warp Pad is activated. |
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Signature Sound Effect / int_7832b74c | featureApplicability |
1.0 | |
Signature Sound Effect / int_7832b74c | featureConfidence |
1.0 | |
Steven Universe | hasFeature |
Signature Sound Effect / int_7832b74c | |
Signature Sound Effect / int_7988cb68 | type |
Signature Sound Effect | |
Signature Sound Effect / int_7988cb68 | comment |
Mass Effect: Both the banshee's scream and the Reapers' horn. | |
Signature Sound Effect / int_7988cb68 | featureApplicability |
1.0 | |
Signature Sound Effect / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Signature Sound Effect / int_7988cb68 | |
Signature Sound Effect / int_7e562c16 | type |
Signature Sound Effect | |
Signature Sound Effect / int_7e562c16 | comment |
Guinea pigs in Tomoki Misato's animations make a distinct squeak. It's written out as "Pui" in Pui Pui Molcar, where the titular characters squeak so much it's right in the title. | |
Signature Sound Effect / int_7e562c16 | featureApplicability |
1.0 | |
Signature Sound Effect / int_7e562c16 | featureConfidence |
1.0 | |
Pui Pui Molcar | hasFeature |
Signature Sound Effect / int_7e562c16 | |
Signature Sound Effect / int_7f34e3b4 | type |
Signature Sound Effect | |
Signature Sound Effect / int_7f34e3b4 | comment |
Pizza Tower: The funk beat that plays when you taunt. The 'WOW!' that plays when you parry. Peppino's scream that plays when you fall into lava, and before most boss fights. Peppino's Italian gibberish that plays during his Idle Animations Pizzafaces Evil Laugh that plays when he starts chasing you. There's just too many to count. |
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Signature Sound Effect / int_7f34e3b4 | featureApplicability |
1.0 | |
Signature Sound Effect / int_7f34e3b4 | featureConfidence |
1.0 | |
Pizza Tower (Video Game) | hasFeature |
Signature Sound Effect / int_7f34e3b4 | |
Signature Sound Effect / int_8258e260 | type |
Signature Sound Effect | |
Signature Sound Effect / int_8258e260 | comment |
Super Mario Bros.: Not a surprise the most iconic video game series in existence would make way for the most iconic video game noises in existence: Mario's jumping noise, the "ping!" of coins, and Yoshi's tongue and mounting noises. The Super Mushroom and 1UP Mushroom jingles. The familiar "glug glug glug" sound doubles as both the "power down" sound as well as traveling through pipes. From the New Super Mario Bros. series: "BAH-BAH!" Yoshi's Island has, unfortunately, Baby Mario's crying. From Mario Kart The "buzz, buzz, buzz, DING!" of the starting line countdown, and the whirring sound of the Spiny Shell that nobody in first place wants to hear. Also, notably in Wii, the warning sound that plays when you're being chased by a homing item like a Red Shell or Spiny Shell. |
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Signature Sound Effect / int_8258e260 | featureApplicability |
1.0 | |
Signature Sound Effect / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Signature Sound Effect / int_8258e260 | |
Signature Sound Effect / int_86814e56 | type |
Signature Sound Effect | |
Signature Sound Effect / int_86814e56 | comment |
Final Fantasy VI: Kefka's laugh. You just know something bad is about to happen any time you hear it. | |
Signature Sound Effect / int_86814e56 | featureApplicability |
1.0 | |
Signature Sound Effect / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Signature Sound Effect / int_86814e56 | |
Signature Sound Effect / int_86904ab8 | type |
Signature Sound Effect | |
Signature Sound Effect / int_86904ab8 | comment |
Iron Man: The high-pitched winding-up sound of Iron Man's blasters. | |
Signature Sound Effect / int_86904ab8 | featureApplicability |
1.0 | |
Signature Sound Effect / int_86904ab8 | featureConfidence |
1.0 | |
IronMan | hasFeature |
Signature Sound Effect / int_86904ab8 | |
Signature Sound Effect / int_86c3beca | type |
Signature Sound Effect | |
Signature Sound Effect / int_86c3beca | comment |
Girl Genius and Buck Godot Zapgun For Hire: Death rays and rayguns make a distinctive "ZOWNT!" sound. | |
Signature Sound Effect / int_86c3beca | featureApplicability |
1.0 | |
Signature Sound Effect / int_86c3beca | featureConfidence |
1.0 | |
Girl Genius (Webcomic) | hasFeature |
Signature Sound Effect / int_86c3beca | |
Signature Sound Effect / int_882f1fdb | type |
Signature Sound Effect | |
Signature Sound Effect / int_882f1fdb | comment |
Bugs Bunny munching on a carrot.note Fun fact: Mel Blanc hated the taste of carrots, and tried to find a suitable replacement, but in the end, nothing munches like a carrot, so Mel had to spit them out once he got done with the line. | |
Signature Sound Effect / int_882f1fdb | featureApplicability |
1.0 | |
Signature Sound Effect / int_882f1fdb | featureConfidence |
1.0 | |
Bugs Bunny | hasFeature |
Signature Sound Effect / int_882f1fdb | |
Signature Sound Effect / int_8e41b9d5 | type |
Signature Sound Effect | |
Signature Sound Effect / int_8e41b9d5 | comment |
Marvin's clanking trudge ("wh-ksh, wh-ksh") in The Hitchhiker's Guide to the Galaxy (1981). | |
Signature Sound Effect / int_8e41b9d5 | featureApplicability |
1.0 | |
Signature Sound Effect / int_8e41b9d5 | featureConfidence |
1.0 | |
The Hitchhiker's Guide to the Galaxy (1981) | hasFeature |
Signature Sound Effect / int_8e41b9d5 | |
Signature Sound Effect / int_8e82c366 | type |
Signature Sound Effect | |
Signature Sound Effect / int_8e82c366 | comment |
Several sound effects from The Real Ghostbusters ended up in other shows. For example, one episode of Neon Genesis Evangelion depicted the Evas' targeting-computer as making the sound of Egon's PKE Meter (a steady "chk-chk-chk-chk-chk" sound). | |
Signature Sound Effect / int_8e82c366 | featureApplicability |
1.0 | |
Signature Sound Effect / int_8e82c366 | featureConfidence |
1.0 | |
The Real Ghostbusters | hasFeature |
Signature Sound Effect / int_8e82c366 | |
Signature Sound Effect / int_8e8ed866 | type |
Signature Sound Effect | |
Signature Sound Effect / int_8e8ed866 | comment |
The original Knight Rider has KITT emiting a characteristic sound whenever it lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though). | |
Signature Sound Effect / int_8e8ed866 | featureApplicability |
1.0 | |
Signature Sound Effect / int_8e8ed866 | featureConfidence |
1.0 | |
Knight Rider | hasFeature |
Signature Sound Effect / int_8e8ed866 | |
Signature Sound Effect / int_8f5a610b | type |
Signature Sound Effect | |
Signature Sound Effect / int_8f5a610b | comment |
"So tasty!" every time you correctly cook a steak. Coincidentally, much like Beedle's "Thank you," these are the only two words ever actually spoken for most of the series until Monster Hunter: World. | |
Signature Sound Effect / int_8f5a610b | featureApplicability |
1.0 | |
Signature Sound Effect / int_8f5a610b | featureConfidence |
1.0 | |
Monster Hunter: World (Video Game) | hasFeature |
Signature Sound Effect / int_8f5a610b | |
Signature Sound Effect / int_9068877a | type |
Signature Sound Effect | |
Signature Sound Effect / int_9068877a | comment |
In Red vs. Blue, there's "Hrrngh...BLAAAH." whenever someone dies and "HEEGAGURGURK" when they get possessed. | |
Signature Sound Effect / int_9068877a | featureApplicability |
1.0 | |
Signature Sound Effect / int_9068877a | featureConfidence |
1.0 | |
Red vs. Blue (Web Animation) | hasFeature |
Signature Sound Effect / int_9068877a | |
Signature Sound Effect / int_90a3a7f4 | type |
Signature Sound Effect | |
Signature Sound Effect / int_90a3a7f4 | comment |
That four-note ringtone that instantly tells you it's Kim Possible. | |
Signature Sound Effect / int_90a3a7f4 | featureApplicability |
1.0 | |
Signature Sound Effect / int_90a3a7f4 | featureConfidence |
1.0 | |
Kim Possible | hasFeature |
Signature Sound Effect / int_90a3a7f4 | |
Signature Sound Effect / int_9330ec5d | type |
Signature Sound Effect | |
Signature Sound Effect / int_9330ec5d | comment |
Yoshi's Island has, unfortunately, Baby Mario's crying. | |
Signature Sound Effect / int_9330ec5d | featureApplicability |
1.0 | |
Signature Sound Effect / int_9330ec5d | featureConfidence |
1.0 | |
Yoshi's Island (Video Game) | hasFeature |
Signature Sound Effect / int_9330ec5d | |
Signature Sound Effect / int_95521c97 | type |
Signature Sound Effect | |
Signature Sound Effect / int_95521c97 | comment |
The Spectacular Spider-Man has a few of these throughout the Green Goblin's Halloween-themed arsenal, special mention going to his trademark pumpkin bombs; the noise they make on detonation sounds like a shriek of terror. | |
Signature Sound Effect / int_95521c97 | featureApplicability |
1.0 | |
Signature Sound Effect / int_95521c97 | featureConfidence |
1.0 | |
The Spectacular Spider-Man | hasFeature |
Signature Sound Effect / int_95521c97 | |
Signature Sound Effect / int_98b9912e | type |
Signature Sound Effect | |
Signature Sound Effect / int_98b9912e | comment |
Goofy: His trademarked Goofy holler, whenever he falls of a cliff or building offscreen. | |
Signature Sound Effect / int_98b9912e | featureApplicability |
1.0 | |
Signature Sound Effect / int_98b9912e | featureConfidence |
1.0 | |
Goofy | hasFeature |
Signature Sound Effect / int_98b9912e | |
Signature Sound Effect / int_996edf24 | type |
Signature Sound Effect | |
Signature Sound Effect / int_996edf24 | comment |
Wonder Woman Vol 1: Glitch's hops are accompanied by an *ihip*. | |
Signature Sound Effect / int_996edf24 | featureApplicability |
1.0 | |
Signature Sound Effect / int_996edf24 | featureConfidence |
1.0 | |
Wonder Woman (Franchise) | hasFeature |
Signature Sound Effect / int_996edf24 | |
Signature Sound Effect / int_9994a14f | type |
Signature Sound Effect | |
Signature Sound Effect / int_9994a14f | comment |
Much technology in WALL•E (including the eponymous robot) uses Apple sound effects. | |
Signature Sound Effect / int_9994a14f | featureApplicability |
1.0 | |
Signature Sound Effect / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
Signature Sound Effect / int_9994a14f | |
Signature Sound Effect / int_9b602c3f | type |
Signature Sound Effect | |
Signature Sound Effect / int_9b602c3f | comment |
Deltarune: The explosion.gif sound. That is all. OHHHH-ho-ho-ho-ho-ho! Oh ho ho-hoo, ho, ho, ho, HOOOOOO~ The slashing and heartbreak sounds are back from Undertale. |
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Signature Sound Effect / int_9b602c3f | featureApplicability |
1.0 | |
Signature Sound Effect / int_9b602c3f | featureConfidence |
1.0 | |
Deltarune (Video Game) | hasFeature |
Signature Sound Effect / int_9b602c3f | |
Signature Sound Effect / int_9c608bbc | type |
Signature Sound Effect | |
Signature Sound Effect / int_9c608bbc | comment |
Samantha's "tinka tinka tee" when she wiggles her nose in Bewitched, along with Endora dis/appearing, the latter of which has also been used for other magic related events. | |
Signature Sound Effect / int_9c608bbc | featureApplicability |
1.0 | |
Signature Sound Effect / int_9c608bbc | featureConfidence |
1.0 | |
Bewitched | hasFeature |
Signature Sound Effect / int_9c608bbc | |
Signature Sound Effect / int_9e2f90f4 | type |
Signature Sound Effect | |
Signature Sound Effect / int_9e2f90f4 | comment |
One Piece has plenty of signature audio effects in the anime, such as the distinctive "thud" sounds made by larger characters' steps (such as Moria, Kaido and others), but two particular examples in the manga: first, the Lapahns (literal, bear-sized Killer Rabbit beasts) let out a loud sound rendered as "PYOON" written with an extra "maru" (the symbol turning "hi" into "pi"), which, according to Oda, sounds like this: "Without letting your lips touch, you must explosively let out a deep breath and stick your chin out at the same time." Much later, Emporio Ivankov's Hell Blink's manga sound effect is rendered as "BA-CHINKK" with an extra ten to the tenten symbol (which makes the "ha" into "ba"). Again according to the author, it means that you have to enounce with enough strength to send some spittle flying. Finally, Weaponized by Scratchman Apoo, whose Devil Fruit powers turn his body into an orchestra and use onomatopeic sounds to cause a distinctive effect on the people he targets: so far he has shown "Shan" (cuts the target), "Don" (explodes the target) and "Bon" (smash the target). | |
Signature Sound Effect / int_9e2f90f4 | featureApplicability |
1.0 | |
Signature Sound Effect / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Signature Sound Effect / int_9e2f90f4 | |
Signature Sound Effect / int_9f89a5f0 | type |
Signature Sound Effect | |
Signature Sound Effect / int_9f89a5f0 | comment |
Each Pokémon has its own distinct entry soundbite, although the level to which they are distinct varies. The slight whoosh of a Poke Ball being thrown and the 'ch' of the Ball opening (note that the practiced ear can tell the difference between the 'opening sound' used in the anime and in the games). De-doop. De-doop. De-doop. Pshh. You caught a Pokemon! The healing sound effect of be-do-be-do-be-do-beep is sufficiently iconic of the action that even if it plays out of context, the player knows that their team has just been healed regardless. The battle sound effects, such as the in-battle healing, item use, or the psychic damage effect, proved to be so iconic that they either have never left or were brought back after fans took their replacements poorly. |
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Signature Sound Effect / int_9f89a5f0 | featureApplicability |
1.0 | |
Signature Sound Effect / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Signature Sound Effect / int_9f89a5f0 | |
Signature Sound Effect / int_9ff4a8d9 | type |
Signature Sound Effect | |
Signature Sound Effect / int_9ff4a8d9 | comment |
Godzilla's trademarked Signature Roar, and to a lesser extent, the roars of most of the other monsters in the franchise. Being able to identify monsters by sound alone is a skill that most G-Fans quickly develop. | |
Signature Sound Effect / int_9ff4a8d9 | featureApplicability |
1.0 | |
Signature Sound Effect / int_9ff4a8d9 | featureConfidence |
1.0 | |
Godzilla (Franchise) | hasFeature |
Signature Sound Effect / int_9ff4a8d9 | |
Signature Sound Effect / int_a6543322 | type |
Signature Sound Effect | |
Signature Sound Effect / int_a6543322 | comment |
In Touhou Project, Utsuho's warning klaxon she declares her spellcards with. Also the sounds of spell card declaration, the player dyingnote rendered in fanworks as "pichuun", or Marisa's Master Spark. |
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Signature Sound Effect / int_a6543322 | featureApplicability |
1.0 | |
Signature Sound Effect / int_a6543322 | featureConfidence |
1.0 | |
Touhou Project (Franchise) | hasFeature |
Signature Sound Effect / int_a6543322 | |
Signature Sound Effect / int_aca0ecd9 | type |
Signature Sound Effect | |
Signature Sound Effect / int_aca0ecd9 | comment |
Girls' Frontline: M1 Garand, despite having absolutely no need to reload her weapon, nonetheless produces her namesake weapon's signature "Ping" sound for every 8th shot she fires. | |
Signature Sound Effect / int_aca0ecd9 | featureApplicability |
1.0 | |
Signature Sound Effect / int_aca0ecd9 | featureConfidence |
1.0 | |
Girls' Frontline (Video Game) | hasFeature |
Signature Sound Effect / int_aca0ecd9 | |
Signature Sound Effect / int_aedbe0ff | type |
Signature Sound Effect | |
Signature Sound Effect / int_aedbe0ff | comment |
Duck Hunt: The dog's infamous laugh. | |
Signature Sound Effect / int_aedbe0ff | featureApplicability |
1.0 | |
Signature Sound Effect / int_aedbe0ff | featureConfidence |
1.0 | |
Duck Hunt (Video Game) | hasFeature |
Signature Sound Effect / int_aedbe0ff | |
Signature Sound Effect / int_b0028436 | type |
Signature Sound Effect | |
Signature Sound Effect / int_b0028436 | comment |
JoJo's Bizarre Adventure is famous for its liberal use of written sound effects. The "DODODODO" and "GOGOGOGO" Japanese sound effects are highly associated with the series even though they aren't exclusive to it. Sometimes the manga also uses nonsensical sound effects such as "MEMETAH" for the sound of a frog being punched, which became iconic within the Japanese fanbase. The 2014 anime version of Stardust Crusaders has the distinct sound of Star Platinum landing its mighty punches, which sounds not dissimilar to a gunshot. Combined with Rapid-Fire Fisticuffs, it sounds like a machine gun firing. When DIO comes into play, there is also the distorted sound effect that plays when The World stops time. |
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Signature Sound Effect / int_b0028436 | featureApplicability |
1.0 | |
Signature Sound Effect / int_b0028436 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Manga) | hasFeature |
Signature Sound Effect / int_b0028436 | |
Signature Sound Effect / int_b4967d43 | type |
Signature Sound Effect | |
Signature Sound Effect / int_b4967d43 | comment |
Sonic the Hedgehog: Sonic's jumping and spindashing noises. The Rings' SFX, both the collecting and the sound you hear when you lose them are easily recognized. The sound that plays whenever you strike a boss can be satisfying to hear. The gasping sound made when picking up an air bubble, indicating that you've managed to stave off drowning...for now. |
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Signature Sound Effect / int_b4967d43 | featureApplicability |
1.0 | |
Signature Sound Effect / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Signature Sound Effect / int_b4967d43 | |
Signature Sound Effect / int_b4996199 | type |
Signature Sound Effect | |
Signature Sound Effect / int_b4996199 | comment |
Thwip, the sound of Spider-Man's web shooters. | |
Signature Sound Effect / int_b4996199 | featureApplicability |
1.0 | |
Signature Sound Effect / int_b4996199 | featureConfidence |
1.0 | |
Spider-Man (Comic Book) | hasFeature |
Signature Sound Effect / int_b4996199 | |
Signature Sound Effect / int_b9821fa9 | type |
Signature Sound Effect | |
Signature Sound Effect / int_b9821fa9 | comment |
The Dark Crystal: the Chamberlain's whimper. | |
Signature Sound Effect / int_b9821fa9 | featureApplicability |
1.0 | |
Signature Sound Effect / int_b9821fa9 | featureConfidence |
1.0 | |
The Dark Crystal | hasFeature |
Signature Sound Effect / int_b9821fa9 | |
Signature Sound Effect / int_bcadd7cb | type |
Signature Sound Effect | |
Signature Sound Effect / int_bcadd7cb | comment |
Warhammer 40,000: Boltguns are said to make a distinct hiss-crack sound (bolt rounds use solid propellants and then their own fuel), but they don't really sound alike through various adaptations (or even like particularly hissy-cracky) except that they're loud. The onomatopeia for a gunpowder weapon firing on full-auto is "dakka" (or rather "dakkadakkadakkadakkadakkadakka...", and has spread beyond the 40K fandom. |
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Signature Sound Effect / int_bcadd7cb | featureApplicability |
1.0 | |
Signature Sound Effect / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Signature Sound Effect / int_bcadd7cb | |
Signature Sound Effect / int_c4282b71 | type |
Signature Sound Effect | |
Signature Sound Effect / int_c4282b71 | comment |
My Little Pony: Friendship Is Magic has a small collection of whickering sounds that are used when ponies are startled or confused. There's also a handful of variations on a squeaky chew-toy sound the ponies make when giving sheepish grins. | |
Signature Sound Effect / int_c4282b71 | featureApplicability |
1.0 | |
Signature Sound Effect / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Signature Sound Effect / int_c4282b71 | |
Signature Sound Effect / int_c43df4d8 | type |
Signature Sound Effect | |
Signature Sound Effect / int_c43df4d8 | comment |
Doctor Who The sound the TARDIS makes materialising and dematerialising. Which is rendered in comics as "Vworp Vworp" and often described as a "wheezing, groaning" noise. Lampshaded in The Time of Angels. The vreee sound of the Doctor's sonic screwdriver. The Master's drumming, inspired by the iconic theme tune. Revealed to be that exact rhythm because it's the sound of a Time Lord's double heartbeat. The quiet hum of a stationary TARDIS, and its Evil Counterpart, the pulsing electronic "heartbeat" sound of Dalek technology. The distant clanging of the Cloister Bell which serves as the TARDIS's Oh, Crap! signal indicating that something is very wrong with time or space. |
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Signature Sound Effect / int_c43df4d8 | featureApplicability |
1.0 | |
Signature Sound Effect / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Signature Sound Effect / int_c43df4d8 | |
Signature Sound Effect / int_c511c682 | type |
Signature Sound Effect | |
Signature Sound Effect / int_c511c682 | comment |
PAF! and TCHAC! are the most common sound effects in Asterix for punching. | |
Signature Sound Effect / int_c511c682 | featureApplicability |
1.0 | |
Signature Sound Effect / int_c511c682 | featureConfidence |
1.0 | |
Asterix (Comic Book) | hasFeature |
Signature Sound Effect / int_c511c682 | |
Signature Sound Effect / int_cb6abea3 | type |
Signature Sound Effect | |
Signature Sound Effect / int_cb6abea3 | comment |
The sound of losing or gaining Life Points in Yu-Gi-Oh hasn't changed much in the course of its 10 year run. | |
Signature Sound Effect / int_cb6abea3 | featureApplicability |
1.0 | |
Signature Sound Effect / int_cb6abea3 | featureConfidence |
1.0 | |
Yu-Gi-Oh! | hasFeature |
Signature Sound Effect / int_cb6abea3 | |
Signature Sound Effect / int_ccc80720 | type |
Signature Sound Effect | |
Signature Sound Effect / int_ccc80720 | comment |
My Life as a Teenage Robot: The airplane jet sound effect whenever Jenny is flying and the sound effect whenever she shapeshifts and unfolds to utilize weaponry or other abilities. | |
Signature Sound Effect / int_ccc80720 | featureApplicability |
1.0 | |
Signature Sound Effect / int_ccc80720 | featureConfidence |
1.0 | |
My Life as a Teenage Robot | hasFeature |
Signature Sound Effect / int_ccc80720 | |
Signature Sound Effect / int_cd8e6855 | type |
Signature Sound Effect | |
Signature Sound Effect / int_cd8e6855 | comment |
Ultraman's Henshin and Color Timer. | |
Signature Sound Effect / int_cd8e6855 | featureApplicability |
1.0 | |
Signature Sound Effect / int_cd8e6855 | featureConfidence |
1.0 | |
Ultraman | hasFeature |
Signature Sound Effect / int_cd8e6855 | |
Signature Sound Effect / int_d5ddd6c1 | type |
Signature Sound Effect | |
Signature Sound Effect / int_d5ddd6c1 | comment |
Pokémon: The Series: The sound of a Poké Ball opening. Or making the capture. | |
Signature Sound Effect / int_d5ddd6c1 | featureApplicability |
1.0 | |
Signature Sound Effect / int_d5ddd6c1 | featureConfidence |
1.0 | |
Pokémon: The Series | hasFeature |
Signature Sound Effect / int_d5ddd6c1 | |
Signature Sound Effect / int_d81d0106 | type |
Signature Sound Effect | |
Signature Sound Effect / int_d81d0106 | comment |
Nobuyuki Fukumoto's works, especially Kaiji and Akagi, are associated with the sound effect "Zawa" (used to describe tension). | |
Signature Sound Effect / int_d81d0106 | featureApplicability |
1.0 | |
Signature Sound Effect / int_d81d0106 | featureConfidence |
1.0 | |
Kaiji (Manga) | hasFeature |
Signature Sound Effect / int_d81d0106 | |
Signature Sound Effect / int_db59313b | type |
Signature Sound Effect | |
Signature Sound Effect / int_db59313b | comment |
The sound of Pac-Man eating pellets, that familiar "waka waka...". Also, "Eeeeeeeeeeeee—bwop-bwop." |
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Signature Sound Effect / int_db59313b | featureApplicability |
1.0 | |
Signature Sound Effect / int_db59313b | featureConfidence |
1.0 | |
Pac-Man (Video Game) | hasFeature |
Signature Sound Effect / int_db59313b | |
Signature Sound Effect / int_e081af79 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e081af79 | comment |
The Inexplicable Adventures of Bob!: When a spaceship or other large object crashes into Bob's roof, the result is almost always the word "BOOM" in a particular block lettering, usually with the letters arranged vertically. Voluptua's transformations get a "FLASH!" in a swoopy serif lettering, and borfomite beams get a "KWA-BOOM!" in the same serif style. When a borfomite beam strikes Bob's roof, the letters KWA are in the serif lettering, and the BOOM is in the block lettering. More recently, the strip introduced an official Unsound Effect, the word "Ninj!" - as in, the absence of sound produced by a ninja. Hence, a spaceship exploding in vacuum goes "NINJ!" | |
Signature Sound Effect / int_e081af79 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e081af79 | featureConfidence |
1.0 | |
The Inexplicable Adventures of Bob! (Webcomic) | hasFeature |
Signature Sound Effect / int_e081af79 | |
Signature Sound Effect / int_e0fcfdea | type |
Signature Sound Effect | |
Signature Sound Effect / int_e0fcfdea | comment |
The Avengers and The New Avengers: the killer robots called Cybernauts emit a distinctive "swish" sound when karate-chop people or things with their arms. | |
Signature Sound Effect / int_e0fcfdea | featureApplicability |
1.0 | |
Signature Sound Effect / int_e0fcfdea | featureConfidence |
1.0 | |
The Avengers (1960s) | hasFeature |
Signature Sound Effect / int_e0fcfdea | |
Signature Sound Effect / int_e25322af | type |
Signature Sound Effect | |
Signature Sound Effect / int_e25322af | comment |
Homestar Runner has Strong Bad's geddup noise/chairscoot, when he leaves his seat. So iconic is this sound effect that an entire Strong Bad Email installment was devoted to it. | |
Signature Sound Effect / int_e25322af | featureApplicability |
1.0 | |
Signature Sound Effect / int_e25322af | featureConfidence |
1.0 | |
Homestar Runner (Web Animation) | hasFeature |
Signature Sound Effect / int_e25322af | |
Signature Sound Effect / int_e293455a | type |
Signature Sound Effect | |
Signature Sound Effect / int_e293455a | comment |
The "screeching poof" of a dying vampire in Buffy the Vampire Slayer and Angel. | |
Signature Sound Effect / int_e293455a | featureApplicability |
1.0 | |
Signature Sound Effect / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Signature Sound Effect / int_e293455a | |
Signature Sound Effect / int_e310ab1a | type |
Signature Sound Effect | |
Signature Sound Effect / int_e310ab1a | comment |
Skull Kickers: Baldy's gun always goes KRAKOW! | |
Signature Sound Effect / int_e310ab1a | featureApplicability |
1.0 | |
Signature Sound Effect / int_e310ab1a | featureConfidence |
1.0 | |
Skullkickers (Webcomic) | hasFeature |
Signature Sound Effect / int_e310ab1a | |
Signature Sound Effect / int_e32a3f50 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e32a3f50 | comment |
GROIK is the only vocalization outside of growls available to "Angry Charlie", a creature that lives in the walls at Project Cadmus and frequents the pages of Superboy (1994) and Guardians Of Metropolis. | |
Signature Sound Effect / int_e32a3f50 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e32a3f50 | featureConfidence |
1.0 | |
Superboy (1994) (Comic Book) | hasFeature |
Signature Sound Effect / int_e32a3f50 | |
Signature Sound Effect / int_e5d5d23c | type |
Signature Sound Effect | |
Signature Sound Effect / int_e5d5d23c | comment |
The classic Doom games have several examples, including the Cacodemon death and Arch-Vile alert sound effects. Perhaps the most notable is the "alien speech" that is spoken by the end boss of Doom 2, which was actually a recording of John Romero's voice reading the line "To win the game, you must defeat me, John Romero" played backwards and with extra effects added. | |
Signature Sound Effect / int_e5d5d23c | featureApplicability |
1.0 | |
Signature Sound Effect / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Signature Sound Effect / int_e5d5d23c | |
Signature Sound Effect / int_e5da0fa0 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e5da0fa0 | comment |
Myst has the voooooooi-ch-ch-ch-ch of linking books. | |
Signature Sound Effect / int_e5da0fa0 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e5da0fa0 | featureConfidence |
1.0 | |
Myst (Video Game) | hasFeature |
Signature Sound Effect / int_e5da0fa0 | |
Signature Sound Effect / int_e60d3d7a | type |
Signature Sound Effect | |
Signature Sound Effect / int_e60d3d7a | comment |
The distinctive vorrrp/ka-chunk sounds used in the Predator films, during POV shots when the hunter-aliens target their ranged weaponry or shift the range/mode of their vision-enhancing masks. | |
Signature Sound Effect / int_e60d3d7a | featureApplicability |
1.0 | |
Signature Sound Effect / int_e60d3d7a | featureConfidence |
1.0 | |
Predator (Franchise) | hasFeature |
Signature Sound Effect / int_e60d3d7a | |
Signature Sound Effect / int_e7410020 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e7410020 | comment |
Empowered has "VORPP" for her energy blasts. | |
Signature Sound Effect / int_e7410020 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e7410020 | featureConfidence |
1.0 | |
Empowered (Comic Book) | hasFeature |
Signature Sound Effect / int_e7410020 | |
Signature Sound Effect / int_e75c6d45 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e75c6d45 | comment |
Goblins: Kore's crossbows always make a sinister KATHUNK. | |
Signature Sound Effect / int_e75c6d45 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e75c6d45 | featureConfidence |
1.0 | |
Goblins (Webcomic) | hasFeature |
Signature Sound Effect / int_e75c6d45 | |
Signature Sound Effect / int_e831702 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e831702 | comment |
Receiver: [BEEP]. This audio cue is used by killdrones whenever they spot you. The whuzzing sound of a hovering shock drone. If you can hear it, one is close-by. |
|
Signature Sound Effect / int_e831702 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e831702 | featureConfidence |
1.0 | |
Receiver (Video Game) | hasFeature |
Signature Sound Effect / int_e831702 | |
Signature Sound Effect / int_e9c57346 | type |
Signature Sound Effect | |
Signature Sound Effect / int_e9c57346 | comment |
An instantly-recognisable "sting" is cited as a key component of the greatest wrestling entrance themes, to let the fans know who's coming out the instant they hear it even before the theme starts so they all pop as one. This is sometimes a spoken line rather than a sound effect (The Rock's "If ya smell...!" or the female voice murmuring "You think you know me..." at the start of Edge's theme), but some of the greatest of all time have been simple distinct sound effects, perhaps most famously "Stone Cold" Steve Austin's shattering glass and Kazuchika Okada's dropped coin bouncing off the ground. | |
Signature Sound Effect / int_e9c57346 | featureApplicability |
1.0 | |
Signature Sound Effect / int_e9c57346 | featureConfidence |
1.0 | |
Dwayne Johnson (Wrestling) | hasFeature |
Signature Sound Effect / int_e9c57346 | |
Signature Sound Effect / int_ebaa5450 | type |
Signature Sound Effect | |
Signature Sound Effect / int_ebaa5450 | comment |
Crimzon Clover's BREAK MODE activation sound. | |
Signature Sound Effect / int_ebaa5450 | featureApplicability |
1.0 | |
Signature Sound Effect / int_ebaa5450 | featureConfidence |
1.0 | |
Crimzon Clover (Video Game) | hasFeature |
Signature Sound Effect / int_ebaa5450 | |
Signature Sound Effect / int_ec28245c | type |
Signature Sound Effect | |
Signature Sound Effect / int_ec28245c | comment |
The various energy sound effects used in Dragon Ball Z are all strongly associated with it. Of particular note: The charge-up sound of the Kamehameha The pulsing aura of a Super Saiyan. The whooshing sound of a character flying at high speeds. The beeping sounds made by scouters. |
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Signature Sound Effect / int_ec28245c | featureApplicability |
1.0 | |
Signature Sound Effect / int_ec28245c | featureConfidence |
1.0 | |
Dragon Ball Z | hasFeature |
Signature Sound Effect / int_ec28245c | |
Signature Sound Effect / int_f04b4111 | type |
Signature Sound Effect | |
Signature Sound Effect / int_f04b4111 | comment |
Metroid Ridley's screech from the GBA games, the sound heard when Samus absorbs X-Parasites, and the SA-X's footsteps. The baby metroid's chattering in Super Metroid, which was so iconic it was brought back for the baby's reappearance in Metroid: Samus Returns. |
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Signature Sound Effect / int_f04b4111 | featureApplicability |
1.0 | |
Signature Sound Effect / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
Signature Sound Effect / int_f04b4111 | |
Signature Sound Effect / int_f42ccd4f | type |
Signature Sound Effect | |
Signature Sound Effect / int_f42ccd4f | comment |
Rimworld: "Woooooop-BZZZZZZZZT!" means someone just got in trouble, "woooooop-DING!" means something good just happened, "boop-boop-boop!" means someone is feeling bad, and a blaring battle horn means it's time to grab your weapons. | |
Signature Sound Effect / int_f42ccd4f | featureApplicability |
1.0 | |
Signature Sound Effect / int_f42ccd4f | featureConfidence |
1.0 | |
RimWorld (Video Game) | hasFeature |
Signature Sound Effect / int_f42ccd4f | |
Signature Sound Effect / int_f5d65775 | type |
Signature Sound Effect | |
Signature Sound Effect / int_f5d65775 | comment |
BUDDA BUDDA is oft associated with Marvel and machine guns, but especially when Nick Fury is concerned. | |
Signature Sound Effect / int_f5d65775 | featureApplicability |
1.0 | |
Signature Sound Effect / int_f5d65775 | featureConfidence |
1.0 | |
Nick Fury (Comic Book) | hasFeature |
Signature Sound Effect / int_f5d65775 | |
Signature Sound Effect / int_f74b5f80 | type |
Signature Sound Effect | |
Signature Sound Effect / int_f74b5f80 | comment |
For Babylon 5, the inclining and declining electronic whine of the Earther's plasma pistols powering up or down. | |
Signature Sound Effect / int_f74b5f80 | featureApplicability |
1.0 | |
Signature Sound Effect / int_f74b5f80 | featureConfidence |
1.0 | |
Babylon 5 | hasFeature |
Signature Sound Effect / int_f74b5f80 | |
Signature Sound Effect / int_fa00b130 | type |
Signature Sound Effect | |
Signature Sound Effect / int_fa00b130 | comment |
Spongebob Squarepants' shoes make a distinctive squeak with each step. Squidward's footsteps also have a distinctive squishing sound, while Mr. Krabs' shuffling step makes a wooden rapid-fire "ticka-ticka-ticka" sound. |
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Signature Sound Effect / int_fa00b130 | featureApplicability |
1.0 | |
Signature Sound Effect / int_fa00b130 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Signature Sound Effect / int_fa00b130 | |
Signature Sound Effect / int_fa575b33 | type |
Signature Sound Effect | |
Signature Sound Effect / int_fa575b33 | comment |
Wangan Midnight Maximum Tune: The "DING DING DING DING DING..." chimes that play on sharp turn alerts and structure collision hazard alerts. | |
Signature Sound Effect / int_fa575b33 | featureApplicability |
1.0 | |
Signature Sound Effect / int_fa575b33 | featureConfidence |
1.0 | |
Wangan Midnight (Video Game) | hasFeature |
Signature Sound Effect / int_fa575b33 | |
Signature Sound Effect / int_fa85cc4f | type |
Signature Sound Effect | |
Signature Sound Effect / int_fa85cc4f | comment |
OK K.O.! Let's Be Heroes: Dendy is frequently associated with a sound effect of children shouting "Yay!" Here's a compilation. | |
Signature Sound Effect / int_fa85cc4f | featureApplicability |
1.0 | |
Signature Sound Effect / int_fa85cc4f | featureConfidence |
1.0 | |
OK K.O.! Let's Be Heroes | hasFeature |
Signature Sound Effect / int_fa85cc4f | |
Signature Sound Effect / int_fb9c177d | type |
Signature Sound Effect | |
Signature Sound Effect / int_fb9c177d | comment |
Transformers: The sound when the Transformers transform, albeit not in every series. (Basically: G1, RID, and Animated use it for every transformation. Energon and Prime homage it by having their own versions, though the Prime version sounds very much like moving machinery and happens amidst other noises.) In The Transformers, the shot sound effects used for the two enemy factions, but also Megatron's fusion cannon, which gets its own deeper, boomier noise. In Transformers: Animated, it returns, and is definitely the only thing in the series that makes the sound. |
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Signature Sound Effect / int_fb9c177d | featureApplicability |
1.0 | |
Signature Sound Effect / int_fb9c177d | featureConfidence |
1.0 | |
Transformers (Franchise) | hasFeature |
Signature Sound Effect / int_fb9c177d | |
Signature Sound Effect / int_fc0e7530 | type |
Signature Sound Effect | |
Signature Sound Effect / int_fc0e7530 | comment |
Dexter's Laboratory: Dexter's shoes make a distinctive shuffling sound when he walks. Livewise, Dee-Dee's make a sort of squishing sound when she walks. | |
Signature Sound Effect / int_fc0e7530 | featureApplicability |
1.0 | |
Signature Sound Effect / int_fc0e7530 | featureConfidence |
1.0 | |
Dexter's Laboratory | hasFeature |
Signature Sound Effect / int_fc0e7530 | |
Signature Sound Effect / int_fc658ed1 | type |
Signature Sound Effect | |
Signature Sound Effect / int_fc658ed1 | comment |
Mountain Time: Liruses make a distinct SPLURP! noise when popping out of the host bodies that incubate them. | |
Signature Sound Effect / int_fc658ed1 | featureApplicability |
1.0 | |
Signature Sound Effect / int_fc658ed1 | featureConfidence |
1.0 | |
Mountain Time (Webcomic) | hasFeature |
Signature Sound Effect / int_fc658ed1 | |
Signature Sound Effect / int_fd4c848a | type |
Signature Sound Effect | |
Signature Sound Effect / int_fd4c848a | comment |
Jeannie's "wish granting,etc" sound effect in I Dream of Jeannie. | |
Signature Sound Effect / int_fd4c848a | featureApplicability |
1.0 | |
Signature Sound Effect / int_fd4c848a | featureConfidence |
1.0 | |
I Dream of Jeannie | hasFeature |
Signature Sound Effect / int_fd4c848a | |
Signature Sound Effect / int_fe16b92c | type |
Signature Sound Effect | |
Signature Sound Effect / int_fe16b92c | comment |
In earlier episodes of Happy Heroes, Smart S.'s magnetism abilities are typically accompanied by a vaguely beeping sound. In Season 2, it changes to a different, wavier sound. | |
Signature Sound Effect / int_fe16b92c | featureApplicability |
1.0 | |
Signature Sound Effect / int_fe16b92c | featureConfidence |
1.0 | |
Happy Heroes (Animation) | hasFeature |
Signature Sound Effect / int_fe16b92c | |
Signature Sound Effect / int_fe85bfc8 | type |
Signature Sound Effect | |
Signature Sound Effect / int_fe85bfc8 | comment |
Super Smash Bros.: The "Ping", a loud crack that plays whenever someone lands certain types of super-powerful attacks. The sound effects for flipping through menus has not changed since melee. They're instantly recognizable to any Smash fan. There is a distinct crashing sound effect for any attack that sends an opponent straight down, signifying a Meteor Smash. Ultimate has the sound that plays in a "Final Zoom" which signifies that you've most likely dealt the finishing blow on your opponent in a stock battle. |
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Signature Sound Effect / int_fe85bfc8 | featureApplicability |
1.0 | |
Signature Sound Effect / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Signature Sound Effect / int_fe85bfc8 |
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