...it's like TV Tropes, but LINKED DATA!
Super Move Portrait Attack
- 593 statements
- 115 feature instances
- 134 referencing feature instances
Super Move Portrait Attack | type |
FeatureClass | |
Super Move Portrait Attack | label |
Super Move Portrait Attack | |
Super Move Portrait Attack | page |
SuperMovePortraitAttack | |
Super Move Portrait Attack | comment |
In video games with Limit Breaks or Special Moves, sometimes a character using said special will have a portrait or close-up of his face flashed on the screen just before he proceeds to use his technique. This allows us to see the determination on the attacker's face that may otherwise be difficult to convey on the character's in-game sprite or model and serves as a good Oh, Crap! moment for his opponents (who may be other players if it's a multiplayer game). If the model is detailed enough to convey emotion, then an alternate option is to have the camera temporarily zoom in on the attacker. When used with an image, this trope is frequently referred to as a "cut-in." See also Eyedscreen, Versus Character Splash. |
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Super Move Portrait Attack | fetched |
2023-09-22T18:21:57Z | |
Super Move Portrait Attack | parsed |
2023-09-22T18:21:57Z | |
Super Move Portrait Attack | processingComment |
Dropped link to CombinationAttack: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to FinishingMove: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to LimitBreak: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to PersonOfMassDestruction: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to PreAssKickingOneLiner: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to ShoutOut: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to SpeedStripes: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to TheLegendOfHeroesTrailsThroughDaybreak: Not an Item - UNKNOWN | |
Super Move Portrait Attack | processingComment |
Dropped link to mundanemadeawesome: Not an Item - FEATURE | |
Super Move Portrait Attack | processingComment |
Dropped link to spiritualsuccessor: Not an Item - FEATURE | |
Super Move Portrait Attack | processingUnknown |
The Legend of Heroes: Trails through Daybreak (Video Game) | |
Super Move Portrait Attack | isPartOf |
DBTropes | |
Super Move Portrait Attack / int_10321784 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_10321784 | comment |
Disgaea 4 has the Prism Rangers ultimate attack. It shoves 13 portraits on screen at once! | |
Super Move Portrait Attack / int_10321784 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_10321784 | featureConfidence |
1.0 | |
Disgaea 4: A Promise Unforgotten / Videogame | hasFeature |
Super Move Portrait Attack / int_10321784 | |
Super Move Portrait Attack / int_1215a23d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_1215a23d | comment |
Genshin Impact: When 5-star characters—and Barbaranote who was originally intended to be a 5-star character, but was lowered to a 4-star so new players could more easily get a dedicated healer—initiate an Elemental Burst, you get a small cutscene zooming in on the character’s face as they unleash their attack while their elemental color flashes in the background. | |
Super Move Portrait Attack / int_1215a23d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_1215a23d | featureConfidence |
1.0 | |
Genshin Impact (Video Game) | hasFeature |
Super Move Portrait Attack / int_1215a23d | |
Super Move Portrait Attack / int_17ae2a7 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_17ae2a7 | comment |
Tatsunoko vs. Capcom, Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite show close-up animations of the characters which change for each Hyper Combo. | |
Super Move Portrait Attack / int_17ae2a7 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_17ae2a7 | featureConfidence |
1.0 | |
Tatsunoko vs. Capcom (Video Game) | hasFeature |
Super Move Portrait Attack / int_17ae2a7 | |
Super Move Portrait Attack / int_18b424d6 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_18b424d6 | comment |
Tales of Legendia lacks traditional Mystic Artes, but features Climax Combo - a Combination Attack performed by all four party members. When activated, it shows four Eyedscreen-style portraits of the current party, stacked on top of each other. | |
Super Move Portrait Attack / int_18b424d6 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_18b424d6 | featureConfidence |
1.0 | |
Tales of Legendia (Video Game) | hasFeature |
Super Move Portrait Attack / int_18b424d6 | |
Super Move Portrait Attack / int_18ce5aab | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_18ce5aab | comment |
Samurai Shodown V had a variation. Portraits appeared not when a character used a super attack, but when they activated "Mu no Kyouchi" mode (which dramatically slows down the opponent). | |
Super Move Portrait Attack / int_18ce5aab | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_18ce5aab | featureConfidence |
1.0 | |
Samurai Shodown (Video Game) | hasFeature |
Super Move Portrait Attack / int_18ce5aab | |
Super Move Portrait Attack / int_1acd3797 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_1acd3797 | comment |
In Wolf of the Battlefield: Commando 3, the M-Crash special attack is accompanied by a cut-in portrait. | |
Super Move Portrait Attack / int_1acd3797 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_1acd3797 | featureConfidence |
1.0 | |
Commando (Video Game) | hasFeature |
Super Move Portrait Attack / int_1acd3797 | |
Super Move Portrait Attack / int_1adee40d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_1adee40d | comment |
Fusion attacks in The World Ends with You: Level 1 Fusions have Neku's portrait on the bottom screen, and his partner's portrait on the top screen, each in a colored horizontal bar. Level 2 Fusions have the two portraits side-by-side, in colored vertical bars that stretch across both screens; this one of both characters with their eyes closed, opening them simultaneously. Level 3 fusions have full-body, non-bar portraits of the two characters in fighting poses circle each other once or twice before the attack starts. | |
Super Move Portrait Attack / int_1adee40d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_1adee40d | featureConfidence |
1.0 | |
The World Ends with You (Video Game) | hasFeature |
Super Move Portrait Attack / int_1adee40d | |
Super Move Portrait Attack / int_1cc09117 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_1cc09117 | comment |
Done in the Bleach Fighting Games. Taken further, unleashing Bankai causes a short cutscene of their personal activation method to play. | |
Super Move Portrait Attack / int_1cc09117 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_1cc09117 | featureConfidence |
1.0 | |
Bleach (Manga) | hasFeature |
Super Move Portrait Attack / int_1cc09117 | |
Super Move Portrait Attack / int_1d6f193a | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_1d6f193a | comment |
Tales of Berseria: The game has only one cut-in per character, but frames them differently depending on Mystic Arte used. First-ties artes show only a stripe, second-tier show most of the character, and third-tier show full-body artwork, accompanied by a cool effect, that depend on character, like Velvet's claw tearing through the screen, or Magilou's portrait spinning before setting in place. Additionally, Break Souls display a small stripe-type portrait, seemingly modified from characters' status screen portraits. |
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Super Move Portrait Attack / int_1d6f193a | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_1d6f193a | featureConfidence |
1.0 | |
Tales of Berseria (Video Game) | hasFeature |
Super Move Portrait Attack / int_1d6f193a | |
Super Move Portrait Attack / int_1fe8c3be | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_1fe8c3be | comment |
In Etrian Odyssey V: Beyond the Myth, when a Union Skill — Combination Attack meets Limit Break — is used, all participants' portraits flash on the screen momentarily before the skill animation takes place. | |
Super Move Portrait Attack / int_1fe8c3be | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_1fe8c3be | featureConfidence |
1.0 | |
Etrian Odyssey V: Beyond the Myth (Video Game) | hasFeature |
Super Move Portrait Attack / int_1fe8c3be | |
Super Move Portrait Attack / int_21574300 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_21574300 | comment |
Rumble Roses uses this whenever any wrestler performs one of her two finishing moves. | |
Super Move Portrait Attack / int_21574300 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_21574300 | featureConfidence |
1.0 | |
Rumble Roses (Video Game) | hasFeature |
Super Move Portrait Attack / int_21574300 | |
Super Move Portrait Attack / int_2192aeb3 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_2192aeb3 | comment |
The 3DS Fire Emblem games (Awakening, Fates, and Echoes) along with Heroes and Three Houses all pull this when characters execute special skills or critical hits, complete with a Pre Ass Kicking One Liner. Fire Emblem Warriors imitates it with an Eyedscreen effect. | |
Super Move Portrait Attack / int_2192aeb3 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_2192aeb3 | featureConfidence |
1.0 | |
Fire Emblem (Franchise) | hasFeature |
Super Move Portrait Attack / int_2192aeb3 | |
Super Move Portrait Attack / int_23e1c5d9 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_23e1c5d9 | comment |
Cut-ins first appear in Tales of Eternia, uniquely drawn in one color. | |
Super Move Portrait Attack / int_23e1c5d9 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_23e1c5d9 | featureConfidence |
1.0 | |
Tales of Eternia (Video Game) | hasFeature |
Super Move Portrait Attack / int_23e1c5d9 | |
Super Move Portrait Attack / int_24939d80 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_24939d80 | comment |
Sacred Earth - Promise: In older versions of Promise, EX Arts were accompanied by a cut-in image of the user. In the current version, only Exceed Limits have cut-in images due to these skills surpassing EX Arts. | |
Super Move Portrait Attack / int_24939d80 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_24939d80 | featureConfidence |
1.0 | |
Sacred Earth - Promise (Video Game) | hasFeature |
Super Move Portrait Attack / int_24939d80 | |
Super Move Portrait Attack / int_25f6f1a0 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_25f6f1a0 | comment |
In Ougon Musou Kyouku, characters' portraits swoop in when they make meta-declarations or counter-declarations, and they get one or more for their meta super attacks. Even support characters' portraits appear for their assists. | |
Super Move Portrait Attack / int_25f6f1a0 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_25f6f1a0 | featureConfidence |
1.0 | |
Umineko: When They Cry (Visual Novel) | hasFeature |
Super Move Portrait Attack / int_25f6f1a0 | |
Super Move Portrait Attack / int_2654a385 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_2654a385 | comment |
As a parody of various video game tropes, Problem Sleuth made liberal use of these shots. | |
Super Move Portrait Attack / int_2654a385 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_2654a385 | featureConfidence |
1.0 | |
Problem Sleuth (Webcomic) | hasFeature |
Super Move Portrait Attack / int_2654a385 | |
Super Move Portrait Attack / int_265fb4f1 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_265fb4f1 | comment |
Hyrule Warriors Legends uses cut ins for its special attacks, replacing the zoom ins from the Wii U version due to the 3DS' lower resolution. | |
Super Move Portrait Attack / int_265fb4f1 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_265fb4f1 | featureConfidence |
1.0 | |
Hyrule Warriors (Video Game) | hasFeature |
Super Move Portrait Attack / int_265fb4f1 | |
Super Move Portrait Attack / int_275c56fe | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_275c56fe | comment |
The Hyper Combos from the Marvel vs. Capcom series. Its predecessor Marvel Super Heroes has a Super Move Sound Effect: a deep "X!" for X-Men (a holdover from X-Men: Children of the Atom) or "Infinity!" for other characters (which also carries over into the first MvC game for the returning cast from MSH). Tatsunoko vs. Capcom, Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite show close-up animations of the characters which change for each Hyper Combo. |
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Super Move Portrait Attack / int_275c56fe | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_275c56fe | featureConfidence |
1.0 | |
Marvel vs. Capcom (Video Game) | hasFeature |
Super Move Portrait Attack / int_275c56fe | |
Super Move Portrait Attack / int_2d644371 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_2d644371 | comment |
The Tales Series uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game. Portraits generally come in two flavors - a horizontal or (rarely) vertical "stripe" with character's portrait, or much larger, upper-body artworks. Cut-ins first appear in Tales of Eternia, uniquely drawn in one color. In Tales of Destiny 2 Judas has a secret arte, that can only be activated on a New Game Plus. By extending one of his Mystic Artes, he will go through a Dramatic Unmask and his cut-in shows him as such. Tales of Legendia lacks traditional Mystic Artes, but features Climax Combo - a Combination Attack performed by all four party members. When activated, it shows four Eyedscreen-style portraits of the current party, stacked on top of each other. Tales of Innocence heavily features Reincarnation, and in its Video Game Remake all second-tier Mystic Artes has unique cut-ins that show both the character and their past self. Naturally, it doesn't apply to non-reincarnated characters. Tales of the Abyss and Updated Re Release of Tales of Vesperia use both styles of cut-ins, reserving stripe-type ones for weaker Mystic Artes, and upper-body portraits for stronger MAs, that can be accessed only during New Game Plus. In Vesperia they are animated, too! Because nothing quite says "power" like boobie bounce. Tales of Hearts has a second cut-in for Kunzite, different portrait from normal - specifically, with his helmet off. In can only be seen on New Game Plus. The Link artes in Tales of Xillia and Tales of Xillia 2 briefly display a face portrait of the two participating characters whenever they're used. Tales of Berseria: The game has only one cut-in per character, but frames them differently depending on Mystic Arte used. First-ties artes show only a stripe, second-tier show most of the character, and third-tier show full-body artwork, accompanied by a cool effect, that depend on character, like Velvet's claw tearing through the screen, or Magilou's portrait spinning before setting in place. Additionally, Break Souls display a small stripe-type portrait, seemingly modified from characters' status screen portraits. Tales of Arise ditches cut-ins along with all of in-game 2D art, but still has characters strike a distinct pose before unleashing an attack. Indeed, when Arise characters were added in Tales Of The Rays, their default cut-ins were modified from these poses. |
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Super Move Portrait Attack / int_2d644371 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_2d644371 | featureConfidence |
1.0 | |
Tales Series (Video Game) | hasFeature |
Super Move Portrait Attack / int_2d644371 | |
Super Move Portrait Attack / int_2e97466d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_2e97466d | comment |
Ys series uses these for EXTRA skills, i.e. in all games with the Player Party. Ys SEVEN has a small eyes-only portrait flashing on the upper part of the screen. Ys: Memories of Celceta and Ys VIII: Lacrimosa of Dana has full-body artworks on the right side. Ys IX: Monstrum Nox has no cut-ins, but characters will strike a pose before unleashing the attack. |
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Super Move Portrait Attack / int_2e97466d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_2e97466d | featureConfidence |
1.0 | |
Ys (Video Game) | hasFeature |
Super Move Portrait Attack / int_2e97466d | |
Super Move Portrait Attack / int_2f865ae7 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_2f865ae7 | comment |
Valkyria Chronicles III: When certain characters use their super special powers, such as Kurt, Imca, and Riela. Also, Alicia and Aliasse. The use of Order in the game may also be counted as this. | |
Super Move Portrait Attack / int_2f865ae7 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_2f865ae7 | featureConfidence |
1.0 | |
Valkyria Chronicles III (Video Game) | hasFeature |
Super Move Portrait Attack / int_2f865ae7 | |
Super Move Portrait Attack / int_33acebd8 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_33acebd8 | comment |
Guilty Gear Xrd goes the SFIV route and has cinematic startups to certain supers. | |
Super Move Portrait Attack / int_33acebd8 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_33acebd8 | featureConfidence |
1.0 | |
Guilty Gear (Video Game) | hasFeature |
Super Move Portrait Attack / int_33acebd8 | |
Super Move Portrait Attack / int_375b44f3 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_375b44f3 | comment |
Arc Rise Fantasia mostly uses these for Combination Attacks. Whenever a magic or Excel Act is synced with another magic/Excel Art, portraits of all participants of the sync will be briefly displayed on the screen, before the powered-up move is executed. Some bosses have attacks that display only their portrait, that they can use by syncing their Excel Arts with themselves. The player can't use this technique for themselves. | |
Super Move Portrait Attack / int_375b44f3 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_375b44f3 | featureConfidence |
1.0 | |
Arc Rise Fantasia (Video Game) | hasFeature |
Super Move Portrait Attack / int_375b44f3 | |
Super Move Portrait Attack / int_38989647 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_38989647 | comment |
Persona 4: The Animation carries this over from the original game, particularly when characters are about to get serious. | |
Super Move Portrait Attack / int_38989647 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_38989647 | featureConfidence |
1.0 | |
Persona 4: The Animation | hasFeature |
Super Move Portrait Attack / int_38989647 | |
Super Move Portrait Attack / int_39d92b2f | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_39d92b2f | comment |
Nanoha does this sometimes. Especially in the movie, when she calls out her Wave-Motion Gun attack. | |
Super Move Portrait Attack / int_39d92b2f | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_39d92b2f | featureConfidence |
1.0 | |
Magical Girl Lyrical Nanoha | hasFeature |
Super Move Portrait Attack / int_39d92b2f | |
Super Move Portrait Attack / int_3bbd2f1c | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_3bbd2f1c | comment |
In JoJo's Bizarre Adventure: All Star Battle, Heart Heat Attacks (HHAs) zoom in on the character launching the move. Great Heat Attacks (GHAs) show a momentary cutaway in the style of manga panels as the character winds up. | |
Super Move Portrait Attack / int_3bbd2f1c | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_3bbd2f1c | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: All Star Battle (Video Game) | hasFeature |
Super Move Portrait Attack / int_3bbd2f1c | |
Super Move Portrait Attack / int_3d91c7ce | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_3d91c7ce | comment |
Riviera: The Promised Land does this for characters' Level 3 Over Skills and enemies' Max Rage attacks. | |
Super Move Portrait Attack / int_3d91c7ce | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_3d91c7ce | featureConfidence |
1.0 | |
Riviera: The Promised Land (Video Game) | hasFeature |
Super Move Portrait Attack / int_3d91c7ce | |
Super Move Portrait Attack / int_418bde20 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_418bde20 | comment |
In Pokémon Conquest, a brief portrait of both the Pokemon and the Warrior commanding it will appear when attacking with a super-effective move or activating a Warrior Skill. | |
Super Move Portrait Attack / int_418bde20 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_418bde20 | featureConfidence |
1.0 | |
Pokémon Conquest (Video Game) | hasFeature |
Super Move Portrait Attack / int_418bde20 | |
Super Move Portrait Attack / int_48e28b6 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_48e28b6 | comment |
Bunnykill 4 has the battle in the Dragon Shrine, where both main characters and the Big Bad get one such attack each. | |
Super Move Portrait Attack / int_48e28b6 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_48e28b6 | featureConfidence |
1.0 | |
Bunnykill (Web Animation) | hasFeature |
Super Move Portrait Attack / int_48e28b6 | |
Super Move Portrait Attack / int_49a87cb3 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_49a87cb3 | comment |
The final boss of Final Fantasy VII made the most of its newfangled 3-D graphics to give the final boss a dramatic face close-up when he performed his infamous Supernova attack. | |
Super Move Portrait Attack / int_49a87cb3 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_49a87cb3 | featureConfidence |
1.0 | |
Final Fantasy VII (Video Game) | hasFeature |
Super Move Portrait Attack / int_49a87cb3 | |
Super Move Portrait Attack / int_4b73d244 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_4b73d244 | comment |
Uncommon Time does this for the Limit Breaks. Each one uses a unique portrait, in fact, with everyone having different portraits for each of their two attacks. | |
Super Move Portrait Attack / int_4b73d244 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_4b73d244 | featureConfidence |
1.0 | |
Uncommon Time (Video Game) | hasFeature |
Super Move Portrait Attack / int_4b73d244 | |
Super Move Portrait Attack / int_4c90d0ea | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_4c90d0ea | comment |
Naruto: Clash of Ninja and in the Ultimate Ninja series has a portrait of your character appear briefly in the background when activating your special attack. Naruto Shippuden: Ultimate Ninja Storm 3, you get a scene from the anime and a Pre-Asskicking One-Liner when finishing an opponent with an ultimate. |
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Super Move Portrait Attack / int_4c90d0ea | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_4c90d0ea | featureConfidence |
1.0 | |
Naruto: Clash of Ninja (Video Game) | hasFeature |
Super Move Portrait Attack / int_4c90d0ea | |
Super Move Portrait Attack / int_5293b208 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5293b208 | comment |
Kamen Rider Ex-Aid, which has video games as its overall theme, uses these◊ whenever one of the Riders performs a Finishing Move. | |
Super Move Portrait Attack / int_5293b208 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5293b208 | featureConfidence |
1.0 | |
Kamen Rider Ex-Aid | hasFeature |
Super Move Portrait Attack / int_5293b208 | |
Super Move Portrait Attack / int_55445192 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_55445192 | comment |
Sacred Earth - Alternative: This game only gives cut-ins to Elemental Arts, which are EX Arts that are enhanced by the Field Element mechanic. However, the only characters who get cut-ins are Konoe and the Final Boss, her original non-clone self. | |
Super Move Portrait Attack / int_55445192 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_55445192 | featureConfidence |
1.0 | |
Sacred Earth - Alternative (Video Game) | hasFeature |
Super Move Portrait Attack / int_55445192 | |
Super Move Portrait Attack / int_59215319 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_59215319 | comment |
The PSP remake of Persona 2: Innocent Sin added these to Fusion Spells. Everyone participating in the spell appears on the screen, usually with some loose bit of clothing or their hair flapping about as a side-effect of summoning their Personas. | |
Super Move Portrait Attack / int_59215319 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_59215319 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Super Move Portrait Attack / int_59215319 | |
Super Move Portrait Attack / int_5921531a | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5921531a | comment |
Persona 3 shows a close-up of the hero every time a Fusion Spell is used. Portraits of the Personas involved will appear to his sides. It also randomly shows a cut-in of a character's eyes when their Persona either hits a weakness or gets a Critical Hit (and the very first time they summon in battle as part of the story). This applies both to party members and enemy Persona-users (plus the optional superboss). Finally, when all enemies are knocked down, a character will suggest (via portrait pop-up and a voice-over) initiating an All-Out Attack. Agree, and the screen will throw up the portraits of all characters participating in the attack. | |
Super Move Portrait Attack / int_5921531a | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Super Move Portrait Attack / int_5921531a | |
Super Move Portrait Attack / int_5921531b | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5921531b | comment |
Persona 4 features the party's portraits when they perform one of their follow-up attacks. In addition, the eye cut-ins and All-Out Attack group portraits are still present. Used for dramatic effect near the end of the game, where the Killer's portrait when he first attacks during his boss battle reveals he himself has a Persona. | |
Super Move Portrait Attack / int_5921531b | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5921531b | featureConfidence |
1.0 | |
Persona 4 (Video Game) | hasFeature |
Super Move Portrait Attack / int_5921531b | |
Super Move Portrait Attack / int_5921531c | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5921531c | comment |
They return in Persona 5, the artwork used looking somewhat more dynamic. Fitting the game's comic book-like aesthetic, the critical hit cut-ins look as if parts of the screen are "torn away" to reveal the portrait. The Hero even has a separate cut-in for minigames, like scoring a homerun in batting cage. | |
Super Move Portrait Attack / int_5921531c | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5921531c | featureConfidence |
1.0 | |
Persona 5 (Video Game) | hasFeature |
Super Move Portrait Attack / int_5921531c | |
Super Move Portrait Attack / int_5ae0bec6 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5ae0bec6 | comment |
Starting around 2002, the WWE series of games (formerly WWE Smackdown or WWE Smackdown Vs Raw) began adding more cinematic touches to the fights, typically dramatic zoom-ins, slow-mo, camera pans and/or repeating replays of successful finishing moves. In previous games you could invoke this trope in singles matches. | |
Super Move Portrait Attack / int_5ae0bec6 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5ae0bec6 | featureConfidence |
1.0 | |
WWE (Wrestling) | hasFeature |
Super Move Portrait Attack / int_5ae0bec6 | |
Super Move Portrait Attack / int_5b53043e | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5b53043e | comment |
Mario Party 3: The game does this on the duel boards when one player's partner attacks the opposition. | |
Super Move Portrait Attack / int_5b53043e | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5b53043e | featureConfidence |
1.0 | |
Mario Party 3 (Video Game) | hasFeature |
Super Move Portrait Attack / int_5b53043e | |
Super Move Portrait Attack / int_5da27e43 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_5da27e43 | comment |
Special Actives in Elsword also work like this. | |
Super Move Portrait Attack / int_5da27e43 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_5da27e43 | featureConfidence |
1.0 | |
Elsword (Video Game) | hasFeature |
Super Move Portrait Attack / int_5da27e43 | |
Super Move Portrait Attack / int_6418fc5 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_6418fc5 | comment |
Similar to the above example, the Awakenings in .hack//G.U. feature the portraits of all three (or two) of your party members. | |
Super Move Portrait Attack / int_6418fc5 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_6418fc5 | featureConfidence |
1.0 | |
.hack//G.U. (Video Game) | hasFeature |
Super Move Portrait Attack / int_6418fc5 | |
Super Move Portrait Attack / int_67e64f4b | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_67e64f4b | comment |
SD Gundam G Generation post SEED uses this in anything stronger than vulcan and punch attacks. This is because you're basically create your own robot army, so cut-ins are used to show who is in your mech. Story-based G Generation games uses cut-in to show the character's pulling out ID Commands. | |
Super Move Portrait Attack / int_67e64f4b | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_67e64f4b | featureConfidence |
1.0 | |
SD Gundam G Generation (Video Game) | hasFeature |
Super Move Portrait Attack / int_67e64f4b | |
Super Move Portrait Attack / int_68af7972 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_68af7972 | comment |
Sacred Earth Series: In older versions of Promise, EX Arts were accompanied by a cut-in image of the user. In the current version, only Exceed Limits have cut-in images due to these skills surpassing EX Arts. | |
Super Move Portrait Attack / int_68af7972 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_68af7972 | featureConfidence |
1.0 | |
Sacred Earth Series (Video Game) | hasFeature |
Super Move Portrait Attack / int_68af7972 | |
Super Move Portrait Attack / int_68c8e9ad | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_68c8e9ad | comment |
Super Robot Wars games in general absolutely abuse this, sometimes using cut-ins of the pilot, the mecha itself preparing the attack (or the next part of it), or both. In some of the games, everything from the most basic attack is precipitated by at least a pilot cut-in. Considering the length of the more powerful attacks, they almost affect the Story to Gameplay Ratio. | |
Super Move Portrait Attack / int_68c8e9ad | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_68c8e9ad | featureConfidence |
1.0 | |
Super Robot Wars (Video Game) | hasFeature |
Super Move Portrait Attack / int_68c8e9ad | |
Super Move Portrait Attack / int_6aaf56f7 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_6aaf56f7 | comment |
Tales of Innocence heavily features Reincarnation, and in its Video Game Remake all second-tier Mystic Artes has unique cut-ins that show both the character and their past self. Naturally, it doesn't apply to non-reincarnated characters. | |
Super Move Portrait Attack / int_6aaf56f7 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_6aaf56f7 | featureConfidence |
1.0 | |
Tales of Innocence (Video Game) | hasFeature |
Super Move Portrait Attack / int_6aaf56f7 | |
Super Move Portrait Attack / int_6da9ff3e | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_6da9ff3e | comment |
Most characters in Dynasty Warriors: Gundam use the standard artwork of the character in an action pose for their True Musou attack, but certain characters like Domon Kasshu, Kira Yamato, and Setsuna F. Seiei feature them in their respective Super Mode. | |
Super Move Portrait Attack / int_6da9ff3e | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_6da9ff3e | featureConfidence |
1.0 | |
Dynasty Warriors: Gundam (Video Game) | hasFeature |
Super Move Portrait Attack / int_6da9ff3e | |
Super Move Portrait Attack / int_6e0dcc59 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_6e0dcc59 | comment |
JoJo's Bizarre Adventure: Heritage For The Future shows this for supers and "custom combo" inputs; in the latter case the portrait lingers for a second or two and the character's facial features twitch to give some semblance of not being just a still image. There are also "defeated" portraits when a super move KOs a combatant. | |
Super Move Portrait Attack / int_6e0dcc59 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_6e0dcc59 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Heritage for the Future (Video Game) | hasFeature |
Super Move Portrait Attack / int_6e0dcc59 | |
Super Move Portrait Attack / int_6ef57be4 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_6ef57be4 | comment |
Elite Beat Agents and Osu! Tatakae! Ouendan have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos. | |
Super Move Portrait Attack / int_6ef57be4 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_6ef57be4 | featureConfidence |
1.0 | |
Elite Beat Agents (Video Game) | hasFeature |
Super Move Portrait Attack / int_6ef57be4 | |
Super Move Portrait Attack / int_70a0d5e7 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_70a0d5e7 | comment |
Hardcore Mecha, similarly to Super Robot Wars, there are close-up animated portraits of the protagonist, Tarethur, in his Thunderbolt mecha when he uses any of his ultimate moves. However, the animated portraits and ultimate moves are only exclusive to story mode. | |
Super Move Portrait Attack / int_70a0d5e7 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_70a0d5e7 | featureConfidence |
1.0 | |
Hardcore Mecha (Video Game) | hasFeature |
Super Move Portrait Attack / int_70a0d5e7 | |
Super Move Portrait Attack / int_73456d8a | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_73456d8a | comment |
Carnival Phantasm contains a callback to the Melty Blood games in which Akiha's portrait appears during a very violent volleyball game. | |
Super Move Portrait Attack / int_73456d8a | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_73456d8a | featureConfidence |
1.0 | |
Carnival Phantasm | hasFeature |
Super Move Portrait Attack / int_73456d8a | |
Super Move Portrait Attack / int_74c5b2f3 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_74c5b2f3 | comment |
The Advance Wars series shows a portrait of the CO whenever they use their CO-Power. | |
Super Move Portrait Attack / int_74c5b2f3 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_74c5b2f3 | featureConfidence |
1.0 | |
Nintendo Wars (Video Game) | hasFeature |
Super Move Portrait Attack / int_74c5b2f3 | |
Super Move Portrait Attack / int_764768c | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_764768c | comment |
Trails in the Sky trilogy has eyes-only cut-ins, while Trails From Zero uses characters' normal speaking portraits with determined expressions. Trails to Azure, however, replaces these with full-body artworks. The Evolution ports of the Sky trilogy would also give new full-body artwork for all S-Crafts. | |
Super Move Portrait Attack / int_764768c | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_764768c | featureConfidence |
1.0 | |
The Legend of Heroes: Trails in the Sky (Video Game) | hasFeature |
Super Move Portrait Attack / int_764768c | |
Super Move Portrait Attack / int_76c6804a | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_76c6804a | comment |
In Castlevania: Portrait of Ruin, when initiating a Dual Crush attack, the portraits of the two protagonists will flash on screen in a brief time-stop moment, accompanied by the characters shouting the incantation. | |
Super Move Portrait Attack / int_76c6804a | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_76c6804a | featureConfidence |
1.0 | |
Castlevania: Portrait of Ruin (Video Game) | hasFeature |
Super Move Portrait Attack / int_76c6804a | |
Super Move Portrait Attack / int_76dd7ef1 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_76dd7ef1 | comment |
Banana-nana-Ninja! uses these extensively, usually to add emphasis to Baninja's fits of overly dramatic dialogue, but also in action and fight scenes. | |
Super Move Portrait Attack / int_76dd7ef1 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_76dd7ef1 | featureConfidence |
1.0 | |
Banana-nana-Ninja! (Web Animation) | hasFeature |
Super Move Portrait Attack / int_76dd7ef1 | |
Super Move Portrait Attack / int_777f9c25 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_777f9c25 | comment |
Touken Ranbu uses this for its many special moves. Shinken Hissatsu, a special "full-throttle" state that can be triggered when a sword is hit when in heavy damage stages. This state is heralded by an epic shot of the sword's going full rampage and a Pre Ass Kicking One Liner. Double attack, which starts with close-ups of the swords doing the attack. Ikkiuchi, a randomly triggered Finishing Move involving both sides' captains going one-on-one against each other. This move begins with close-ups of the attackers' faces. |
|
Super Move Portrait Attack / int_777f9c25 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_777f9c25 | featureConfidence |
1.0 | |
Touken Ranbu (Video Game) | hasFeature |
Super Move Portrait Attack / int_777f9c25 | |
Super Move Portrait Attack / int_78fbf83e | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_78fbf83e | comment |
In both the first Agarest and its prequel, Zero, whenever characters use their EX skills, their portraits appear in the middle of the screen. | |
Super Move Portrait Attack / int_78fbf83e | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_78fbf83e | featureConfidence |
1.0 | |
Agarest Senki (Video Game) | hasFeature |
Super Move Portrait Attack / int_78fbf83e | |
Super Move Portrait Attack / int_796b8ac | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_796b8ac | comment |
Persona 4: Arena has multiple cut-ins appear during the animations for certain SP Skills. The facial cut-ins focusing on a character's eyes are also brought over from the original game when a character enters "Awakened Mode". | |
Super Move Portrait Attack / int_796b8ac | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_796b8ac | featureConfidence |
1.0 | |
Persona 4: Arena (Video Game) | hasFeature |
Super Move Portrait Attack / int_796b8ac | |
Super Move Portrait Attack / int_7998b5a1 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_7998b5a1 | comment |
Aquapazza has this for each of the characters' Splash Arts. | |
Super Move Portrait Attack / int_7998b5a1 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_7998b5a1 | featureConfidence |
1.0 | |
Aquapazza (Video Game) | hasFeature |
Super Move Portrait Attack / int_7998b5a1 | |
Super Move Portrait Attack / int_7f093963 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_7f093963 | comment |
The Grim Adventures of Billy & Mandy has an image of the character in a fighting pose appear over the screen whenever the player uses a Mojo Meltdown, which is possible after the player has collected enough Mojo Balls to fill up their Mojo Meter twice. | |
Super Move Portrait Attack / int_7f093963 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_7f093963 | featureConfidence |
1.0 | |
The Grim Adventures of Billy & Mandy (Video Game) | hasFeature |
Super Move Portrait Attack / int_7f093963 | |
Super Move Portrait Attack / int_836b2295 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_836b2295 | comment |
Grand Chase does this during special attacks. | |
Super Move Portrait Attack / int_836b2295 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_836b2295 | featureConfidence |
1.0 | |
Grand Chase (Video Game) | hasFeature |
Super Move Portrait Attack / int_836b2295 | |
Super Move Portrait Attack / int_84755a36 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_84755a36 | comment |
Ys: Memories of Celceta and Ys VIII: Lacrimosa of Dana has full-body artworks on the right side. | |
Super Move Portrait Attack / int_84755a36 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_84755a36 | featureConfidence |
1.0 | |
Ys: Memories of Celceta / Videogame | hasFeature |
Super Move Portrait Attack / int_84755a36 | |
Super Move Portrait Attack / int_86814e56 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_86814e56 | comment |
The final battle of Final Fantasy VI manages a sprite-based variant. When Kefka begins charging his Forsaken attack, a small sprite representing his laughing face will appear on the battlefield. When he appeared in Dissidia Final Fantasy the same attack reappears as his Limit Break and a more traditional close-up of his face is used before pulling back to show the attack. | |
Super Move Portrait Attack / int_86814e56 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_86814e56 | featureConfidence |
1.0 | |
Final Fantasy VI (Video Game) | hasFeature |
Super Move Portrait Attack / int_86814e56 | |
Super Move Portrait Attack / int_875106d1 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_875106d1 | comment |
Its predecessor Marvel Super Heroes has a Super Move Sound Effect: a deep "X!" for X-Men (a holdover from X-Men: Children of the Atom) or "Infinity!" for other characters (which also carries over into the first MvC game for the returning cast from MSH). | |
Super Move Portrait Attack / int_875106d1 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_875106d1 | featureConfidence |
1.0 | |
Marvel Super Heroes (Video Game) | hasFeature |
Super Move Portrait Attack / int_875106d1 | |
Super Move Portrait Attack / int_8756259d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_8756259d | comment |
In Azure Striker Gunvolt and its spinoff series Luminous Avenger iX, when you or a boss use an offensive skill or Anthem is triggered, the game will briefly cut to a full-screen image of the character in question. In Luminous Avenger iX 2 and Azure Striker Gunvolt 3, these images are partially animated. | |
Super Move Portrait Attack / int_8756259d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_8756259d | featureConfidence |
1.0 | |
Azure Striker Gunvolt (Video Game) | hasFeature |
Super Move Portrait Attack / int_8756259d | |
Super Move Portrait Attack / int_88ce9bf2 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_88ce9bf2 | comment |
Used in Rune Soldier Louie for the last episode Combination Attack. | |
Super Move Portrait Attack / int_88ce9bf2 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_88ce9bf2 | featureConfidence |
1.0 | |
Rune Soldier Louie | hasFeature |
Super Move Portrait Attack / int_88ce9bf2 | |
Super Move Portrait Attack / int_88fce462 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_88fce462 | comment |
The King of Fighters 2002: Unlimited Match did this with the character's MAX2 supers. | |
Super Move Portrait Attack / int_88fce462 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_88fce462 | featureConfidence |
1.0 | |
The King of Fighters (Video Game) | hasFeature |
Super Move Portrait Attack / int_88fce462 | |
Super Move Portrait Attack / int_89b6fda0 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_89b6fda0 | comment |
Ys SEVEN has a small eyes-only portrait flashing on the upper part of the screen. | |
Super Move Portrait Attack / int_89b6fda0 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_89b6fda0 | featureConfidence |
1.0 | |
YsSEVEN | hasFeature |
Super Move Portrait Attack / int_89b6fda0 | |
Super Move Portrait Attack / int_8c6bc3c2 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_8c6bc3c2 | comment |
Starting from Street Fighter III, the zoom-in, screen freeze, flashy lights variant when a Super/Critical Art is activated. SFIV goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that Oh, Crap! feeling. SFV adds a little more with a screen freeze after the finishing off the opponent with an autocombo. | |
Super Move Portrait Attack / int_8c6bc3c2 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_8c6bc3c2 | featureConfidence |
1.0 | |
Street Fighter III (Video Game) | hasFeature |
Super Move Portrait Attack / int_8c6bc3c2 | |
Super Move Portrait Attack / int_8d862a74 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_8d862a74 | comment |
Melty Blood, as of Actress Again Current Code. Also happens in earlier games for EX and Arc moves. This was also adopted into it's Spiritual Successor Under Night In-Birth |
|
Super Move Portrait Attack / int_8d862a74 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_8d862a74 | featureConfidence |
1.0 | |
Melty Blood (Video Game) | hasFeature |
Super Move Portrait Attack / int_8d862a74 | |
Super Move Portrait Attack / int_8ec33a88 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_8ec33a88 | comment |
Xenoblade Chronicles 3 combines this with Eyed Screen when starting Chain Attacks, selecting Chain Orders, and Interlinking. Xenoblade Chronicles 3: Future Redeemed extends this to using Specials. |
|
Super Move Portrait Attack / int_8ec33a88 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_8ec33a88 | featureConfidence |
1.0 | |
Xenoblade Chronicles 3 (Video Game) | hasFeature |
Super Move Portrait Attack / int_8ec33a88 | |
Super Move Portrait Attack / int_8ee238c9 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_8ee238c9 | comment |
Persona: The PSP remake of Persona 2: Innocent Sin added these to Fusion Spells. Everyone participating in the spell appears on the screen, usually with some loose bit of clothing or their hair flapping about as a side-effect of summoning their Personas. Persona 3 shows a close-up of the hero every time a Fusion Spell is used. Portraits of the Personas involved will appear to his sides. It also randomly shows a cut-in of a character's eyes when their Persona either hits a weakness or gets a Critical Hit (and the very first time they summon in battle as part of the story). This applies both to party members and enemy Persona-users (plus the optional superboss). Finally, when all enemies are knocked down, a character will suggest (via portrait pop-up and a voice-over) initiating an All-Out Attack. Agree, and the screen will throw up the portraits of all characters participating in the attack. Persona 4 features the party's portraits when they perform one of their follow-up attacks. In addition, the eye cut-ins and All-Out Attack group portraits are still present. Used for dramatic effect near the end of the game, where the Killer's portrait when he first attacks during his boss battle reveals he himself has a Persona. Persona Q: Shadow of the Labyrinth features them for critical hits/weaknesses and All-Out Attacks like in 3 and 4, but no longer for follow-up attacks. They return in Persona 5, the artwork used looking somewhat more dynamic. Fitting the game's comic book-like aesthetic, the critical hit cut-ins look as if parts of the screen are "torn away" to reveal the portrait. The Hero even has a separate cut-in for minigames, like scoring a homerun in batting cage. |
|
Super Move Portrait Attack / int_8ee238c9 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_8ee238c9 | featureConfidence |
1.0 | |
Persona (Franchise) | hasFeature |
Super Move Portrait Attack / int_8ee238c9 | |
Super Move Portrait Attack / int_8f25225c | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_8f25225c | comment |
The Danganronpa games do this whenever the protagonist points out a contradiction. In Danganronpa 2: Goodbye Despair, the other classmates can sometimes cut Hajime off when he's in the middle of laying out his analysis in the same effect. The game lampshaded the surprise of seeing Mahiru's interruption after spending the entire first game without any of such thing. |
|
Super Move Portrait Attack / int_8f25225c | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_8f25225c | featureConfidence |
1.0 | |
Danganronpa (Franchise) | hasFeature |
Super Move Portrait Attack / int_8f25225c | |
Super Move Portrait Attack / int_9005d128 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_9005d128 | comment |
Done in College Saga with Jesús's "Hallelujah" special. | |
Super Move Portrait Attack / int_9005d128 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_9005d128 | featureConfidence |
1.0 | |
College Saga (Web Video) | hasFeature |
Super Move Portrait Attack / int_9005d128 | |
Super Move Portrait Attack / int_91684031 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_91684031 | comment |
Pokémon Black and White and its sequels: Not in the games themselves, but one of the online Dream World minigames, named "Open the Treasure Box", featured this when beating the minigame. | |
Super Move Portrait Attack / int_91684031 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_91684031 | featureConfidence |
1.0 | |
Pokémon Black and White (Video Game) | hasFeature |
Super Move Portrait Attack / int_91684031 | |
Super Move Portrait Attack / int_93b6f384 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_93b6f384 | comment |
Ape Escape 3 has the bosses do this. Usually before doing a hard to dodge or powerful move. | |
Super Move Portrait Attack / int_93b6f384 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_93b6f384 | featureConfidence |
1.0 | |
Ape Escape (Video Game) | hasFeature |
Super Move Portrait Attack / int_93b6f384 | |
Super Move Portrait Attack / int_949c757 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_949c757 | comment |
Yu-Gi-Oh! Duel Links, does this whenever a character uses their special skills. | |
Super Move Portrait Attack / int_949c757 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_949c757 | featureConfidence |
1.0 | |
Yu-Gi-Oh! Duel Links (Video Game) | hasFeature |
Super Move Portrait Attack / int_949c757 | |
Super Move Portrait Attack / int_9c75b648 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_9c75b648 | comment |
Gotcha Force | |
Super Move Portrait Attack / int_9c75b648 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_9c75b648 | featureConfidence |
1.0 | |
Gotcha Force (Video Game) | hasFeature |
Super Move Portrait Attack / int_9c75b648 | |
Super Move Portrait Attack / int_9ee1b2b3 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_9ee1b2b3 | comment |
Rakenzarn Frontier Story uses it for its Soul Breaks as well, sticking with a facial close-up akin to an Eyed Screen style. | |
Super Move Portrait Attack / int_9ee1b2b3 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_9ee1b2b3 | featureConfidence |
1.0 | |
Rakenzarn Frontier Story (Video Game) | hasFeature |
Super Move Portrait Attack / int_9ee1b2b3 | |
Super Move Portrait Attack / int_9f624250 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_9f624250 | comment |
This happened in the Negima!? second series during the Omake involving Chao's super glove and her 2-D fighting game-esque battle with Ku Fei. | |
Super Move Portrait Attack / int_9f624250 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_9f624250 | featureConfidence |
1.0 | |
Negima!? | hasFeature |
Super Move Portrait Attack / int_9f624250 | |
Super Move Portrait Attack / int_a3752c72 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_a3752c72 | comment |
Characters in Otomedius flash their portraits when using a P-Burst or D-Burst attack. The portrait is different depending on which Burst is used. | |
Super Move Portrait Attack / int_a3752c72 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_a3752c72 | featureConfidence |
1.0 | |
Otomedius (Video Game) | hasFeature |
Super Move Portrait Attack / int_a3752c72 | |
Super Move Portrait Attack / int_a4c8f35d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_a4c8f35d | comment |
Persona Q: Shadow of the Labyrinth features them for critical hits/weaknesses and All-Out Attacks like in 3 and 4, but no longer for follow-up attacks. | |
Super Move Portrait Attack / int_a4c8f35d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_a4c8f35d | featureConfidence |
1.0 | |
Persona Q: Shadow of the Labyrinth (Video Game) | hasFeature |
Super Move Portrait Attack / int_a4c8f35d | |
Super Move Portrait Attack / int_a66b3bbc | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_a66b3bbc | comment |
Even DanceDanceRevolution started doing this in SuperNOVA 2, flashing a portrait of the dancer in the background whenever the player gets high Combos. (20 or higher, with another portrait flash for every 50 combo) Hottest Party 3 took this up another notch and made it more awesome. Starting from 50 combos the character will make a move on screen, and from 100 to 200 combos, so on, they'll continue to make a fancy celebrating move for it. And better yet, if you end off with a full combo, they'll have a finishing move while "Full Combo Finish!!" flashes on screen. Distracting for easily distracted players, but it's still very awesome. |
|
Super Move Portrait Attack / int_a66b3bbc | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_a66b3bbc | featureConfidence |
1.0 | |
DanceDanceRevolution (Video Game) | hasFeature |
Super Move Portrait Attack / int_a66b3bbc | |
Super Move Portrait Attack / int_aa91bd59 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_aa91bd59 | comment |
Tales of Arise ditches cut-ins along with all of in-game 2D art, but still has characters strike a distinct pose before unleashing an attack. Indeed, when Arise characters were added in Tales Of The Rays, their default cut-ins were modified from these poses. | |
Super Move Portrait Attack / int_aa91bd59 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_aa91bd59 | featureConfidence |
1.0 | |
Tales of Arise (Video Game) | hasFeature |
Super Move Portrait Attack / int_aa91bd59 | |
Super Move Portrait Attack / int_aba7ffb9 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_aba7ffb9 | comment |
Starting with Trails of Cold Steel, series undergoes Video Game 3D Leap and starts using dramatic close-ups even for most normal Crafts. Cut-ins, however, are still being used for S-Crafts. It also uses cut-ins for Link Attacks and Humongous Mecha battles. The latter uses mostly the same mechanic as the former, which means that the second cut-in displayed is cut-in for the mecha. It makes some sense for sentient Divine Knights, but less so for Panzer Soldats, which are just inanimate war machines. | |
Super Move Portrait Attack / int_aba7ffb9 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_aba7ffb9 | featureConfidence |
1.0 | |
The Legend of Heroes: Trails of Cold Steel (Video Game) | hasFeature |
Super Move Portrait Attack / int_aba7ffb9 | |
Super Move Portrait Attack / int_ac6b386d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_ac6b386d | comment |
Skullgirls uses black-and-white portraits of characters behind fast-moving film reels, in keeping with the game's film noir aesthetic. | |
Super Move Portrait Attack / int_ac6b386d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_ac6b386d | featureConfidence |
1.0 | |
Skullgirls (Video Game) | hasFeature |
Super Move Portrait Attack / int_ac6b386d | |
Super Move Portrait Attack / int_b075a451 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_b075a451 | comment |
In Fate/EXTRA, some of the Noble Phantasms such as the ones used by the playable Saber or one of the Berserkers involve this. | |
Super Move Portrait Attack / int_b075a451 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_b075a451 | featureConfidence |
1.0 | |
Fate/EXTRA (Video Game) | hasFeature |
Super Move Portrait Attack / int_b075a451 | |
Super Move Portrait Attack / int_b2dd041e | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_b2dd041e | comment |
Tales of Hearts has a second cut-in for Kunzite, different portrait from normal - specifically, with his helmet off. In can only be seen on New Game Plus. | |
Super Move Portrait Attack / int_b2dd041e | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_b2dd041e | featureConfidence |
1.0 | |
Tales of Hearts (Video Game) | hasFeature |
Super Move Portrait Attack / int_b2dd041e | |
Super Move Portrait Attack / int_b4622158 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_b4622158 | comment |
Rakenzarn Tales began using these for its Soul Break moves with Version 4, going with a full body shot of the character. | |
Super Move Portrait Attack / int_b4622158 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_b4622158 | featureConfidence |
1.0 | |
Rakenzarn Tales (Video Game) | hasFeature |
Super Move Portrait Attack / int_b4622158 | |
Super Move Portrait Attack / int_ba6cc3a1 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_ba6cc3a1 | comment |
Granblue Fantasy: Just before executing their Charge Attack animations, characters will have their own static portraits flash horizontally on the screen, along with a sound effect. Some characters introduced in 2017 onwards, such as Attack on Titan characters Mikasa and Levi, have animated portraits zooming in and with a different background color. | |
Super Move Portrait Attack / int_ba6cc3a1 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_ba6cc3a1 | featureConfidence |
1.0 | |
Granblue Fantasy (Video Game) | hasFeature |
Super Move Portrait Attack / int_ba6cc3a1 | |
Super Move Portrait Attack / int_c34f83b2 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_c34f83b2 | comment |
In Danganronpa 2: Goodbye Despair, the other classmates can sometimes cut Hajime off when he's in the middle of laying out his analysis in the same effect. The game lampshaded the surprise of seeing Mahiru's interruption after spending the entire first game without any of such thing. | |
Super Move Portrait Attack / int_c34f83b2 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_c34f83b2 | featureConfidence |
1.0 | |
Danganronpa 2: Goodbye Despair (Visual Novel) | hasFeature |
Super Move Portrait Attack / int_c34f83b2 | |
Super Move Portrait Attack / int_c63088d7 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_c63088d7 | comment |
Used in the Gundam Vs Series series of Fighting Games. The installments centered around Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam SEED and Mobile Suit Gundam SEED Destiny flash the character's portrait when the player activates their Super Mode, while Gundam Vs. Gundam NEXT shows a cut-in of your character if you land the final attack. Gundam Extreme Versus brings back Super Modes, but this time portraits only appear if it's especially critical (ie, if you're low on HP and/or it's the last 30 seconds of a match). | |
Super Move Portrait Attack / int_c63088d7 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_c63088d7 | featureConfidence |
1.0 | |
Gundam Vs Series (Video Game) | hasFeature |
Super Move Portrait Attack / int_c63088d7 | |
Super Move Portrait Attack / int_cd63e81d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_cd63e81d | comment |
Even the Ace Attorney series does it, a close up of the Attorney/Prosecutor appears in the screen, generally when doing an Objection! The beginning of the cross-examination, when the samurai eye shots of the prosecutor and the defense attorney are shown glaring at each other with gusto! |
|
Super Move Portrait Attack / int_cd63e81d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_cd63e81d | featureConfidence |
1.0 | |
AceAttorney | hasFeature |
Super Move Portrait Attack / int_cd63e81d | |
Super Move Portrait Attack / int_cd767e9e | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_cd767e9e | comment |
Ys IX: Monstrum Nox has no cut-ins, but characters will strike a pose before unleashing the attack. | |
Super Move Portrait Attack / int_cd767e9e | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_cd767e9e | featureConfidence |
1.0 | |
Ys IX: Monstrum Nox (Video Game) | hasFeature |
Super Move Portrait Attack / int_cd767e9e | |
Super Move Portrait Attack / int_d2a46ce2 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_d2a46ce2 | comment |
Dead or Alive 5 does this with power blows. | |
Super Move Portrait Attack / int_d2a46ce2 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_d2a46ce2 | featureConfidence |
1.0 | |
Dead or Alive 5 (Video Game) | hasFeature |
Super Move Portrait Attack / int_d2a46ce2 | |
Super Move Portrait Attack / int_d328cd69 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_d328cd69 | comment |
In Dungeon Fighter Online, when a Dungeon Fighter uses their classes "Awakening" skill (or certain high level normal skills), a portrait of their subclass appears on screen. | |
Super Move Portrait Attack / int_d328cd69 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_d328cd69 | featureConfidence |
1.0 | |
Dungeon Fighter Online (Video Game) | hasFeature |
Super Move Portrait Attack / int_d328cd69 | |
Super Move Portrait Attack / int_d556dc75 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_d556dc75 | comment |
Quite a few M.U.G.E.N characters, though it's mostly in an attempt to stay true to the games they come from. Shadow Kouma, an edit of Kishima Kouma, has a LITERAL ONE. |
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Super Move Portrait Attack / int_d556dc75 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_d556dc75 | featureConfidence |
1.0 | |
M.U.G.E.N (Video Game) | hasFeature |
Super Move Portrait Attack / int_d556dc75 | |
Super Move Portrait Attack / int_d557e6c3 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_d557e6c3 | comment |
Two games in in the Lunar series use this trope, both of them remakes of Lunar: The Silver Star but released nearly a decade apart. Lunar Legend was the first game in the series to use a Limit Break mechanic, and years later, Silver Star Harmony added a similar system to the framework of Silver Star Story. The additional moves make the first half of the game rather easy, since Luna's move restores all health and magic. | |
Super Move Portrait Attack / int_d557e6c3 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_d557e6c3 | featureConfidence |
1.0 | |
Lunar (Video Game) | hasFeature |
Super Move Portrait Attack / int_d557e6c3 | |
Super Move Portrait Attack / int_d69b7276 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_d69b7276 | comment |
La Pucelle | |
Super Move Portrait Attack / int_d69b7276 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_d69b7276 | featureConfidence |
1.0 | |
La Pucelle (Video Game) | hasFeature |
Super Move Portrait Attack / int_d69b7276 | |
Super Move Portrait Attack / int_da72cf97 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_da72cf97 | comment |
The Trails Series does this with the S-Crafts: Trails in the Sky trilogy has eyes-only cut-ins, while Trails From Zero uses characters' normal speaking portraits with determined expressions. Trails to Azure, however, replaces these with full-body artworks. The Evolution ports of the Sky trilogy would also give new full-body artwork for all S-Crafts. Starting with Trails of Cold Steel, series undergoes Video Game 3D Leap and starts using dramatic close-ups even for most normal Crafts. Cut-ins, however, are still being used for S-Crafts. It also uses cut-ins for Link Attacks and Humongous Mecha battles. The latter uses mostly the same mechanic as the former, which means that the second cut-in displayed is cut-in for the mecha. It makes some sense for sentient Divine Knights, but less so for Panzer Soldats, which are just inanimate war machines. Zigzagged in the first Trails through Daybreak game; it discards cut-ins for faster combat flow, but its turn-based mode still has a lot of dramatic close-ups shown during Crafts and S-Crafts. However, it's hard to pinpoint close-ups with the same impact as cut-ins in previous games. Regardless, Kuro II brings cut-ins back, though these ones still use the 3D models instead of 2D artwork. |
|
Super Move Portrait Attack / int_da72cf97 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_da72cf97 | featureConfidence |
1.0 | |
Trails Series (Video Game) | hasFeature |
Super Move Portrait Attack / int_da72cf97 | |
Super Move Portrait Attack / int_dabf46c6 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_dabf46c6 | comment |
Xenoblade Chronicles 3: Future Redeemed extends this to using Specials. | |
Super Move Portrait Attack / int_dabf46c6 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_dabf46c6 | featureConfidence |
1.0 | |
Xenoblade Chronicles 3: Future Redeemed (Video Game) | hasFeature |
Super Move Portrait Attack / int_dabf46c6 | |
Super Move Portrait Attack / int_de69142d | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_de69142d | comment |
The Mahjong Fight Club series has in-game AI-controlled avatars of real life Mahjong professional league players. Whenever one of them wins a hand, a cut-in of the pro's face flashes on their opponents' screens right before declaring the win. The pros themselves also have special user accounts that allow them to play as their in-game avatars (with a "real-life person" tag in place of the usual "CPU"), which will have the same effect, though the pro will see his/her own facial cut-in on his/her own screen as well. | |
Super Move Portrait Attack / int_de69142d | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_de69142d | featureConfidence |
1.0 | |
Mahjong (Tabletop Game) | hasFeature |
Super Move Portrait Attack / int_de69142d | |
Super Move Portrait Attack / int_e26905cd | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_e26905cd | comment |
Tekken 7 introduces rage arts with starts with this trope. | |
Super Move Portrait Attack / int_e26905cd | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_e26905cd | featureConfidence |
1.0 | |
Tekken | hasFeature |
Super Move Portrait Attack / int_e26905cd | |
Super Move Portrait Attack / int_e2fa7287 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_e2fa7287 | comment |
Spell card declarations in Touhou. Taken up a few notches with Utsuho's, wherein the portrait is accompanied by large, yellow, radiation-symbol-spammed "CAUTION!" text scrolling across the screen as well as a blaring klaxon. Reason for this being that she is a living thermonuclear weapon. |
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Super Move Portrait Attack / int_e2fa7287 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_e2fa7287 | featureConfidence |
1.0 | |
Touhou | hasFeature |
Super Move Portrait Attack / int_e2fa7287 | |
Super Move Portrait Attack / int_e542cfdb | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_e542cfdb | comment |
Naruto Shippuden: Ultimate Ninja Storm 3, you get a scene from the anime and a Pre-Asskicking One-Liner when finishing an opponent with an ultimate. | |
Super Move Portrait Attack / int_e542cfdb | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_e542cfdb | featureConfidence |
1.0 | |
Naruto Shippuden: Ultimate Ninja Storm 3 (Video Game) | hasFeature |
Super Move Portrait Attack / int_e542cfdb | |
Super Move Portrait Attack / int_e5c93c13 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_e5c93c13 | comment |
In Miitopia, whenever a Mii executes a new skill (be it a class skill, a personality skill or a relationship skill), we see a close up of their eyes in letterboxed portrait with the name of the attack next to it. In the Switch port, this was edited to now show the Mii's whole face. | |
Super Move Portrait Attack / int_e5c93c13 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_e5c93c13 | featureConfidence |
1.0 | |
Miitopia (Video Game) | hasFeature |
Super Move Portrait Attack / int_e5c93c13 | |
Super Move Portrait Attack / int_e8d19c42 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_e8d19c42 | comment |
Phantasy Star Online 2 features cut-ins of your actual character model's face talking as an option for text chat communication (with a choice of various backgrounds and facial expressions). As such, this trope can be used manually by players at their own will, or the Autowords feature can even be set up to do it automatically during special moments, such as an Emergency Code starting or clearing a Quest. Excessive use of them during gameplay though, especially when broadcast to all players in the field rather than just the player's own party, is seen as disruptive and annoying by some. As the cut-ins match your character exactly, it can also result in some less than graceful situations where your character is knocked to the ground by an enemy mid-sentence and this is reflected in the cut-in window at the time. | |
Super Move Portrait Attack / int_e8d19c42 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_e8d19c42 | featureConfidence |
1.0 | |
Phantasy Star Online 2 (Video Game) | hasFeature |
Super Move Portrait Attack / int_e8d19c42 | |
Super Move Portrait Attack / int_e99bd5d4 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_e99bd5d4 | comment |
Fire Emblem Warriors uses a close-up of the attacker along with an Eyed Screen effect in homage to the Critical Hit animations of Fire Emblem: Awakening and Fire Emblem Fates. | |
Super Move Portrait Attack / int_e99bd5d4 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_e99bd5d4 | featureConfidence |
1.0 | |
Fire Emblem Warriors (Video Game) | hasFeature |
Super Move Portrait Attack / int_e99bd5d4 | |
Super Move Portrait Attack / int_eef62751 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_eef62751 | comment |
In Tales of Destiny 2 Judas has a secret arte, that can only be activated on a New Game Plus. By extending one of his Mystic Artes, he will go through a Dramatic Unmask and his cut-in shows him as such. | |
Super Move Portrait Attack / int_eef62751 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_eef62751 | featureConfidence |
1.0 | |
Tales of Destiny 2 (Video Game) | hasFeature |
Super Move Portrait Attack / int_eef62751 | |
Super Move Portrait Attack / int_f0688fff | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_f0688fff | comment |
From the third generation of Pokémon games onward, Pokémon using a move outside of battle (Cut, Fly, etc.) flash across the screen and cry before performing the action. It also happens when you're challenged by a Gym Leader. |
|
Super Move Portrait Attack / int_f0688fff | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_f0688fff | featureConfidence |
1.0 | |
Pokémon Ruby and Sapphire (Video Game) | hasFeature |
Super Move Portrait Attack / int_f0688fff | |
Super Move Portrait Attack / int_f10619d8 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_f10619d8 | comment |
Tales of the Abyss and Updated Re Release of Tales of Vesperia use both styles of cut-ins, reserving stripe-type ones for weaker Mystic Artes, and upper-body portraits for stronger MAs, that can be accessed only during New Game Plus. In Vesperia they are animated, too! Because nothing quite says "power" like boobie bounce. | |
Super Move Portrait Attack / int_f10619d8 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_f10619d8 | featureConfidence |
1.0 | |
Tales of the Abyss (Video Game) | hasFeature |
Super Move Portrait Attack / int_f10619d8 | |
Super Move Portrait Attack / int_f1439378 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_f1439378 | comment |
Team/Group Attacks in Chaos Wars show face cut-ins of all the characters participating in the combo. When a unit performs a Realize Special, a larger portrait of the unit is shown, and during the attack, just before landing the final blow, a face-cut in appears. | |
Super Move Portrait Attack / int_f1439378 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_f1439378 | featureConfidence |
1.0 | |
Chaos Wars (Video Game) | hasFeature |
Super Move Portrait Attack / int_f1439378 | |
Super Move Portrait Attack / int_f41d2302 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_f41d2302 | comment |
In the Dragon Ball Xenoverse series, this trope serves a practical purpose, warning the player if an enemy character is targeting them with an Ultimate Attack so they can try to defend against it. If the player uses an Ultimate, they get the traditional 3D fighter-style closeup instead. These images occupy one corner or one side of the screen to appear roughly where the opponent is and to leave enough space when you're being targeted by more than one ultimate at once. | |
Super Move Portrait Attack / int_f41d2302 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_f41d2302 | featureConfidence |
1.0 | |
Dragon Ball Xenoverse (Video Game) | hasFeature |
Super Move Portrait Attack / int_f41d2302 | |
Super Move Portrait Attack / int_f4abd380 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_f4abd380 | comment |
Guilty Gear's sister series BlazBlue takes a more different approach to this by having a character's special crest (which represents them) pop up when activating a Distortion Drive, an Overdrive or an Astral Heat. | |
Super Move Portrait Attack / int_f4abd380 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_f4abd380 | featureConfidence |
1.0 | |
BlazBlue (Franchise) | hasFeature |
Super Move Portrait Attack / int_f4abd380 | |
Super Move Portrait Attack / int_fe85bfc8 | type |
Super Move Portrait Attack | |
Super Move Portrait Attack / int_fe85bfc8 | comment |
Robin's Final Smash in Super Smash Bros. uses the cut-in effect of Fire Emblem: Awakening to show Chrom joining Robin in the smashing. | |
Super Move Portrait Attack / int_fe85bfc8 | featureApplicability |
1.0 | |
Super Move Portrait Attack / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Super Move Portrait Attack / int_fe85bfc8 |
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