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Walk into Mordor

 Walk into Mordor
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Walk into Mordor
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The Evil Land or Supervillain Lair or Hidden Elf Village will be impossible for the heroes to get into except on foot (or some other similarly inconvenient method), due to impossibly high mountains that have no passes and no goat-trails, a completely militarized frontier, mist-like magical barriers, cyclopean battlements, stormy reefs, and gigantic Black Gates. Both the good guys and the bad guys will maintain this policy because of these natural and man made defenses. As a result, The Protagonist cannot simply hop a wagon train or fake a passport; they must climb impossibly sheer cliffs, traverse enormous deserts, and, because of the sheer visitor-unfriendliness of these places:
Take a questionably pragmatic underground short-cut;
Inevitably must sneak in right under the enemy's nose, usually involving the biggest garrison fortress that is surrounded by miles of wilderness on both sides of the border,
Sometimes accompanied by Dressing as the Enemy.
The rulers of these places are often well-provisioned. Asking 'how' could lead to Fridge Logic (although, for the case of the Trope Namer, see below). The incredulous hero, having crawled over thousands of miles of impassible terrain to get there, would have fairly expected to find an outpost on the verge of starvation. Instead, the isolated center of the stronghold turns out to be the most lavishly appointed place in the entire country, despite the land's hostility and the dangerous locals making few people want to go there.
Corollary: security is always more and more lax the further you go into the forbidden realm... to the point where one can sneak into the lavishly appointed ballroom and mooch food off the ruler's table.
Cue an improbable conversation with the Benevolent Ruler, who may even have a glass of wine and explain that the hero was always expected to get this far. Instead of shipping him back to a prison cell safely located on the outskirts, the hero will be deemed more useful alive, or he will be held in a poorly guarded jail cell to await sentencing.
The seasoned marksmen who swarm the hills are always much more likely to capture our heroes if they attempt to avoid bushwhack away from the enemy camp, whereas the ones back on base are too busy drinking to notice heroes walking past the main gate or possibly scaling the battlements. All ways in are guarded, so naturally the hero will try the one that seems most suicidal.
Pedestrian access may not be necessary, if more grueling methods of transportation are available: Access might be limited to slingshot, climbing with daggers, or motocross. Alternate routes may be blocked off by insurmountable obstacles.
Contrast with River of Insanity, a.k.a. Doomed Expedition, which is the opposite sort of journey: wherein the voyage may be dramatic and increasingly perilous, but is also the most pragmatic means of getting there (you don't make it). See also Border Crossing. Compare the more benevolent Yellow Brick Road, where you have just as few options but not as many things trying to kill you on the way.
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Even Google has gotten in on the act. Go to their directions page, enter "The Shire" as the start point and "Mordor" as the destination and choose "Walking" as your transportation method and Google will warn you "Use caution – One does not simply walk into Mordor."
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Bleach
Seireitei has a really high wall around it, so the heroes have to be shot into it by cannon. This wall isn't the only thing protecting the Seireitei. There's also a forcefield of sorts protecting it from above. The reason it has to be a cannonball as opposed to, say, a paradrop, is because they have to punch through the forcefield in addition to clearing the wall. The shield is created by Sekki Sekki (name given as Lethal presence rock, or something like that) which creates a barrier all around itself that diffuses and destroys spiritual energy coming into contact with it.
Later, the Mordor to not walk into becomes Hueco Mundo, a place where Shinigami wouldn't be caught dead in, without a really good reason. They even apparently refuse to accompany Ichigo & co there. Equipped with its own castle in the center (Las Noches) and "the all seeing eye" of Szayel's laboratory security cameras, it is a vast barren desert inhabited by The Heartless and an all-round dangerous place to be.
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The Silmarillion features the kingdom of Gondolin, located in a caldera. The secret tunnel into the valley is guarded by not one but "seven gates, all constantly guarded; the first of wood, then stone, bronze, iron, silver, gold, and steel." Morgoth's armies do eventually capture Gondolin — by coming in through the back.
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In Ori and the Will of the Wisps, the only physical path into the Silent Woods is through a flooded underground passage, after restarting the Wellspring to clear the Grimy Water. Once you find the Spirit Wells, though, you can teleport there.
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Every Dragon Quest ever has the Sinister Continent Completely Surrounded By Mountains And Reefs that the regular Boat can't get you to. Sometimes even the Global Airship can't get in, and it requires teleportation or traveling the deadly dungeon beneath the mountains.
Every one but the first, of course - no airships, no boats, no horse-drawn carts; one must simply walk into everywhere. Though the continent with the Dragonlord's Castle is still inaccessible by foot to begin with— you need to collect several Plot Coupons to create a bridge before you can take the trope literally.
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Guild Wars: Glint's home is located within a single grain of sand, somewhere within a massive desert.
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In Lunar: The Silver Star, the way to get into the Frontier is by walking through the Dark Cave, which itself can only be accessed from a Portal Pool. Averted in the remake, where you get there by airship instead.
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Quite literally in LEGO The Lord of the Rings, as walking (or galloping if you picked up a horse) is the only way you can enter the place unless you travel by map. Becomes an awesome moment because you get a Trophy/Achievement for it titled "One does not simply", with the description being "Walk into Mordor" (the icon is even a Lego version of the original meme!).
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Halgor in the Dark Secret Saga, is apparently a giant, mountain-like citadel surrounded by rocky wastelands and swamps infested by carnivorous snakes. This is one of the reasons why the heroes have to walk there, the other being the presence of the Black Order's soldiers and demons around, forcing them to keep a low profile. Subverted with the abandoned dark fortress of Har Kuun, which can be reached by horse.
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In Dawn of War, controlling a particular territory grants your forces a Global Airship that can drop them in any other, with the exception that each faction's home base can only be invaded from an adjacent territory. Once you have that and the territory that gives you two moves a turn the game is basically over.
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Not an evil land, but the protagonist of Double Homework has to walk across country through thick snow and mostly undisturbed forest. And once he gets to the ski lodge which is his destination, he has to sneak in.
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In Escape from New York, Snake must para-glide onto the roof of the World Trade Center in order to infiltrate Manhattan without detection. Apparently there are no tunnels for use by guards...
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In Shannara, the Skull Kingdom is surrounded by impassible barriers on four sides: to the east, a vast toxic swamp which drains into a river running, improbably, along the southern edge of impassible mountains, before evaporating in a desert wreathed in toxic vapors deadly enough to kill birds in mid air. By comparison, the northern boundary looks passable, a range of low mountains, but they are infested by poisonous spiders. The Big Bad's armies get out through a single five mile wide gap in the natural defenses, very well guarded.
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In The Elder Scrolls IV: Oblivion, the Oblivion Gates are closed by walking through bleak hellish landscape, ruins and dungeons, into the central tower to get the sigil stone. Levitation spells, prevalent in the previous games in the series, were removed from existence.
Also subverted in that breaching the castle of each major city is a painfully simple task— the castles aren't locked, and getting into the bedroom of the count or countess is as simple as picking a few door locks and avoiding some seemingly blind guards.
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In Haven (2020) the Very Definitely Final Dungeon, appropriately set in Mordor, can only be reached by flying the Nest there once it is fully repaired, and once there, Yu and Kay have to proceed on foot to reach and sever Source's Flow Bridge.
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Mortadelo y Filemón: In "El Antídoto" ("The Antidote"), the titular characters must enter the country of Bestiolandia ("Beastland") to take a sample of a plant that only grows there. Notably, said country is very hostile to foreigners, and has gained a reputation of "nobody ever comes back". The protagonist, during the whole story, constantly face both the wild fauna (which includes giant snakes, man-eating ants and piranhas) and the aggresive guards.
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In Final Fantasy XII, you have to walk/dungeon-crawl into Archadia starting the slums (Not as bad as Mordor, not quite as nice as it sounds). The game does a fair-ish job of justifying this, but only if it is reasonable that you cannot just fly anywhere by passenger-airship or your airship because of your wanted status and the imperial patrols until you slog there on foot first. Which it isn't.
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World of Warcraft:
In general, it's difficult and inadvisable to use the ground route to the enemy faction's territory; their heavily guarded. Using flying mounts is the de facto way but stations friendly to your faction are far less common in such areas. (Or nonexistent in the heavily populated areas.)
Inverted in Wrath of the Lich King, where all the high mountains, black gates and evil armies make it so that, quite logically, Icecrown is one of the very few places where you can't just walk — you have to fly, which is the most convenient method of transport (short of teleportation), though obtaining the ability may be a chore.
Also inverted with Mulgore after the Cataclysm; there was only one way to get in or out on land, and with the renewed tension between the factions, the Horde erected a gate to keep the Alliance out.note There's a gap around the gate Alliance players can sneak through. With the new ability to use flying mounts in Kalimdor, apparently one does not simply walk into Mulgore.
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Also parodied in Nodwick, where the titular character refuses to use the hidden tunnel suggested by Smeagor on the grounds that he knows that this is a trap so that Smeagor can steal This One Ring. Instead he knocks on the front door, and passes through customs by bribing a guard with a bag of almonds.
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Fallout: New Vegas The gate to the Divide of Lonesome Road is a short walk from Primm, but the Sierra Madre Villa of Dead Money is unreachable on foot, at least in gameplay, and the only way into the Big Empty (Old World Blues) is by teleportation. Zion Canyon from Honest Hearts is reached through two weeks of hiking through slot canyons. In the main game, Legate Lanius's camp is completely surrounded by mountains and is only reachable by crossing the Hoover Dam, which you can only do during the final battle after the Point of No Return.
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James Bond... or one must resort to climbing, free climbing, skiing, or scuba-diving at some point.
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Exalted: Inverted with Malfeas, the Demon City. The most reliablenote Safety is another matter. way to get there is by walking through Cecelyne the Endless Desert. It takes exactly five days to cross her. The other way is to learn Sorcery and open a portal there, something the Yozis don't like.
A third way was later introduced, but since this consisted of having a very angry Solar Exalt punch you there, and this power explicitly works off hostility, it's usually safer to go with A or B.
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Walking is pretty much the only way one can travel in the Deep Roads in Dragon Age: Origins and Dragon Age II. Come to think of it, it seems like people walk everywhere in these games.
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Codex Alera: In the fourth book, the rebel Lord Kalare has rigged a kind of magical Dead Man's Switch, which he plans to use to blow up his capital when the loyalist legions invade it and ensure that as many people as possible follow him into death. Gaius Sextus can disarm this trap, but to do so he has to get within a few miles of the capital without Kalare knowing he's there. Unfortunately, Kalare has established an extensive network of watch furies for hundreds of miles around the capital, which will detect if Gaius flies or uses furycraft of his own within that range. So the heroes have to hike for hundreds of miles cross-country (to avoid Kalare's soldiers), all without Gaius using any of his own furycrafting.
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In Fallout 3, the various districts of Washington DC are isolated by insurmountable piles of rubble (and in fact are separate cells from the main Capital Wasteland), so the only way to reach them is through the labyrinth of underground subway and utility tunnels. Reaching the game's true Mordor, The Pitt from the DLC of the same name, takes a 200+ mile railroad journeynote instantaneous in real time; after you start the rail cart, there's a fade to black and the game resumes at the other end.
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Fallout 4's Mordor region, the Glowing Sea, which you must walk to and through to find Virgil in the main storyline, is in the far southwest corner of the map, has many craggy slopes to hike over, and is large enough that parts of it are outside the normal map boundaries.
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The Halo novel First Strike mentions that anything larger than a piece of dirt is catalogued and vaporized within a certain proximity to the Covenant capital High Charity. Ships are also required to transmit the proper security codes constantly, with failure to do so resulting in their instant annihilation by hundreds of their fellow ships. This may have been exaggerated, however. Either way, the Prophets didn't count on someone teleporting directly inside in Halo 2 (Master Chief via Delta Halo's teleportation grid, and In Amber Clad via slipspace, with possible assistance from the same grid).
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The Collector Base from Mass Effect 2, located in the galatic core, is only accessable through the Omega 4 Mass Relay, which is considered impossible to travel safely through by anyone but the collectors.
There are many missions where your shuttle or the Normandy can't drop you close enough to the objective to claim it immediately, so you need to walk, and probably fight your way through a ton of enemies, in order to seize the objective. Especially notable in Priority: Tuchanka in 3, since the tanks you were planning to take can't reach the target zone due to the road being utterly annihilated, so you need to first walk through an ancient krogan ruin, then fight your way through another part of an ancient krogan ruin, and finally activate the maw hammers at the end of that ancient krogan ruin while arse deep in Brutes.
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Fallout
In Fallout 3, the various districts of Washington DC are isolated by insurmountable piles of rubble (and in fact are separate cells from the main Capital Wasteland), so the only way to reach them is through the labyrinth of underground subway and utility tunnels. Reaching the game's true Mordor, The Pitt from the DLC of the same name, takes a 200+ mile railroad journeynote instantaneous in real time; after you start the rail cart, there's a fade to black and the game resumes at the other end.
Fallout: New Vegas The gate to the Divide of Lonesome Road is a short walk from Primm, but the Sierra Madre Villa of Dead Money is unreachable on foot, at least in gameplay, and the only way into the Big Empty (Old World Blues) is by teleportation. Zion Canyon from Honest Hearts is reached through two weeks of hiking through slot canyons. In the main game, Legate Lanius's camp is completely surrounded by mountains and is only reachable by crossing the Hoover Dam, which you can only do during the final battle after the Point of No Return.
Fallout 4's Mordor region, the Glowing Sea, which you must walk to and through to find Virgil in the main storyline, is in the far southwest corner of the map, has many craggy slopes to hike over, and is large enough that parts of it are outside the normal map boundaries.
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Parodied in DM of the Rings when the party is informed of the Black Gate of Mordor.
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The Wonderful Wizard of Oz, has a segment which the movie is based on where the travelers try to get to the Witches castle to destroy her.
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Usually the last world in a Super Mario Bros. game, whether it involves strolling through volcanoes or running straight through blockades of tanks and airships.
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Walk into Mordor
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The meme is also referenced in Middle-earth: Shadow of Mordor, where the PS4 Platinum Trophy boasts that "one has walked in Mordor".
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Walk into Mordor
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Another inversion: In Final Fantasy IX, neither Terra nor Memoria is accessible by foot.
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In general, as long as Percy is a member of a quest group, they can't fly anywhere (unless they're riding pegasi). This dates back to the beginning of the first series.
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Walk into Mordor
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In The Wizard of Oz you get a twofer! Not only do the heroes have to sneak into the Wicked Witches domain, but then, after Dorothy is captured, the Tin Man, The Scarecrow, and The Cowardly Lion employ Dressing as the Enemy to get into the castle. Especially fun is the Lion trying to hide his tail under his uniform.
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In Ghost Recon Wildlands, flying into higher-tier provinces will quickly result in your aircraft being shot down by SAM sites, and the roads are crawling with Unidad patrols, so the preferred method of entry is sneaking in on foot.
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Thermopylae Pass.
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Last shot of The Lord of the Rings: The Rings of Power, Season 1, is Sauron heading for Mount Doom in Mordor.
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In The Heroes of Olympus book The Son of Neptune, the heroes can't just fly to Alaska because Zeus would kill Percy if he tried it. Then they got chased by cannibal giants when they stopped in Vancouver and had to escape on a private jet (arranged by Frank's grandmother in advance) that took them to Anchorage.
In general, as long as Percy is a member of a quest group, they can't fly anywhere (unless they're riding pegasi). This dates back to the beginning of the first series.
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In The Incredibles, owing to the fact that Syndrome's base is on an island volcano, the heroes end up having to swim to get there after their plane gets shot down. Vehicular access seems to be a big no-no, there is no ferry, and only monorails are allowed on the island (accessibility on foot is not necessary for this trope to apply, if more grueling methods of transportation are available). Justified because Syndrome did plan his base with the intention to kill superhumans, so he made sure it would be impossible to easily reach or leave.
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Where Eagles Dare (based on a novel) involves an impenetrable Nazi fortress at the Alps which can only be reached by a cable car. Which is heavily guarded, forcing the protagonists to dress as the enemy.
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In My World, My Way, Chaos World is one of the continents bordering the princess' castle. She can't access it until close to the end of the game, but she has no problem waltzing in and out of Chaos World at her leisure.
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Shipwreck Cove in Pirates of the Caribbean: At World's End. Though it is just a fortress, it is apparently both "impenetrable" and "supplied indefinitely", apparently immune to blockades. Not for nothing it's called Shipwreck Island, wherein lies the town of Shipwreck!
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In My Little Pony: Friendship Is Magic, as shown in the episode "Party Pooped", one does not simply trot into Yakyakistan, located in the Arctic North beyond the Crystal Empire, and the path to which leads up a steep mountain pass that nopony has ever negotiated. Pinkie Pie successfully completes the climb to the gates, only for her sled to slide back downhill and transport her all the way back to Ponyville.
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Striking at the monsters' home base in Evolve would require this, and did in the canonical ending to the war. Specifically, it requires dropping into Cherenkov Space and then punching a hole into another adjacent dimension.
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The Forbidden Zone in Cherry 2000. The ridiculous checkpoints in the Forbidden Zone that Trackers routinely manage to sneak through. There's only one way to enter the Zone, really: get picked up by the crazed desert militia's magnetic wrecking crane, get carried over the remains of the Hoover Dam and get deposited over the spillway; then shoot your captors while suspended in midair, deactivate the wrecking crane and safely land in the spillway, cut your car loose from the flimsy rope... works every time. This is apparently the "usual way" to get in. May cause engine trouble to your Mustang after repeated journeys through the spillway.
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Lone Wolf's sole modus operandi is to take a ship to the vague borders of Evil Land and walk the rest of the way. Across Arctic tundra, across Hell, across anything.
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In the anime adaptation of Sword Art Online, Kirito tries twice to reach the top of the World Tree in the game "Alfheim Online" to save Asuna, trapped above. The lore says that the first race to reach the top of the World Tree and go to the city in the sky will become Alfs (Alves?), and be granted the power of infinite flight. The insanely powerful boss monsters that the players would have to pass/defeat have a rapid spawn rate, and easily kill his avatar on the first attempt. On a second effort (with LOTS of backup) he reaches the door, but encounters a surprise; the door does not open without an administrator passkey. This is due to Nobuyuki Sugou and his team using the tree to hold and experiment on the 300 minds they captured from SAO. Luckily, Asuna stole a passkey and threw it off the tree when she sensed Kirito was near.
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Indiana Jones and the Last Crusade: If simply driving in to the Enemy Stronghold through a back road is absolutely necessary, at least do it with a motorcycle or something similarly stylish. (Tanks◊ will draw unwanted attention...◊)
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The ability of player characters to teleport in the Mega Man series seems to short out right before the Death Course. Of course, other story-important characters seem more than capable of coming in and out. Enjoy Skull Castle (that means you too, X and Zero, assuming any part of Mega Man X5 makes sense)!
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In Mordor's case, the problem is that its borders are mostly a series of large mountain ranges, leaving few routes through them that are heavily guarded. One could wander in around the backside of Mordor (relative to Gondor), but that leaves one quite far away from Mount Doom, which is where Frodo and company are headed. In the end, Frodo, Sam, and Gollum end up circling Mordor, climbing a huge mountain, going through a cave or falling off a ledge, in Gollum's case, and then walking into Mordor. A parody summary of the film series summed this up by saying that the Ring could only be destroyed by walking very slowly across all of New Zealand in real time.
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Skynet Central in Terminator Salvation. In the novelized version, a bird is blown to pieces for invading the place's airspace.
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In Dark Souls, one doesn't simply walk into The Abyss. One must first drain the flooded New Londo and equip a certain ring before jumping into it. One must also be considerate of the inhabitants one might find on the way.
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The following is a list of statements referring to the current page from other pages.

 Walk into Mordor
processingCategory2
Action/Adventure Tropes
 Walk into Mordor
processingCategory2
Evil Tropes
 The Transformers: Unicron (Comic Book) / int_6fbe7285
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Walk into Mordor
 Nodwick (Comic Strip) / int_6fbe7285
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Walk into Mordor
 DigimonAdvent
seeAlso
Walk into Mordor
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Walk into Mordor
 PokemonMastersOfAzeroth
seeAlso
Walk into Mordor
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Walk into Mordor
 Escape from New York / int_6fbe7285
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Walk into Mordor
 Indiana Jones and the Last Crusade / int_6fbe7285
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Walk into Mordor
 Star Trek V: The Final Frontier / int_6fbe7285
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Walk into Mordor
 The Lord of the Rings / int_6fbe7285
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Walk into Mordor
 The Matrix Revolutions / int_6fbe7285
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Walk into Mordor
 Where Eagles Dare / int_6fbe7285
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Walk into Mordor
 The Death Mage Who Doesn't Want a Fourth Time / int_6fbe7285
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Walk into Mordor
 The Devil Is a Part-Timer! / int_6fbe7285
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Walk into Mordor
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Walk into Mordor
 Dungeon Robotics / int_6fbe7285
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Walk into Mordor
 Lone Wolf / int_6fbe7285
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Walk into Mordor
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Walk into Mordor
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Walk into Mordor
 The Devil is a Part-Timer! / int_6fbe7285
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Walk into Mordor
 The Heroes of Olympus / int_6fbe7285
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Walk into Mordor
 The Riftwar Cycle / int_6fbe7285
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Walk into Mordor
 The Stand / int_6fbe7285
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Walk into Mordor
 Mario4812LikedTropes3
seeAlso
Walk into Mordor
 Watching a Video Game
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Walk into Mordor
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Walk into Mordor
 Made in Abyss (Manga) / int_6fbe7285
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Walk into Mordor
 The Lord of the Rings: The Rings of Power / int_6fbe7285
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Walk into Mordor
 Fire Emblem: Thracia 776 (Video Game) / int_6fbe7285
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Walk into Mordor
 Haven (2020) (Video Game) / int_6fbe7285
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Walk into Mordor
 Indiana Jones and the Fate of Atlantis (Video Game) / int_6fbe7285
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Walk into Mordor
 Skies of Arcadia (Video Game) / int_6fbe7285
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Walk into Mordor
 Strike Series (Video Game) / int_6fbe7285
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Walk into Mordor
 The Fourth Age: Total War (Video Game) / int_6fbe7285
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Walk into Mordor
 The Lord of the Rings Mod: Bringing Middle-earth to Minecraft (Video Game) / int_6fbe7285
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Walk into Mordor
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Walk into Mordor
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Walk into Mordor
 Foxy Flavored Cookie (Webcomic) / int_6fbe7285
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Walk into Mordor
 Chuck Norris Facts (Website) / int_6fbe7285
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Walk into Mordor
 TaleSpin / int_6fbe7285
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Walk into Mordor