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Communication (Roleplay)
- 1568 statements
- 309 feature instances
- 40 referencing feature instances
Communication (Roleplay) | type |
TVTItem | |
Communication (Roleplay) | label |
Communication (Roleplay) | |
Communication (Roleplay) | page |
Communication | |
Communication (Roleplay) | comment |
The idea of a Quest is always interesting. Multiple people directing the actions and designs of one entity or group as it strives to fulfill an objective, be it survival, power, love or a multitude of other possibilities.Having the players speak directly to the Quest's main character is quite unusual, though.This is the main plot behind Communication, a SpaceBattles.com roleplay where, as indicated, the players interact with the subject of the Quest directly: asking them questions, making suggestions, and sometimes engaging in a little Snark-to-Snark Combat with the poor bugger that got their mind full of an indeterminate number of independent minds, all trying to be as (un)helpful as possible with their ideas and their foreknowledge.It is mastered by TheCompiler, and so far there's been three incarnations: Communication: A Worm Quest: The players become Taylor Hebert's power instead of controlling bugs, and proceed to take advantage of their foreknowledge to make sure she won't be making the mistakes that befell her canon self. Finished as of 7/25/16. Communication: A Puella Magi Madoka Magica Quest: When Homura Akemi wakes up in in the 42nd time loop of her Wish, the players form the Consensus in her mind and try to help her as best as possible in order to prevent the events of Rebellion from occurring in this universe. Finished as of 4/17/19. Communication: A Familiar of Zero Quest: Summoned directly into a new world this time around, Consensus is officially placed in an advisory role to Louise Françoise Le Blanc De La Vallière, who herself is put in the position of Director to System Core of this Multiverse Command System, with a mission and end-goal both must figure out if they are to save everyone. | |
Communication (Roleplay) | fetched |
2023-11-13T20:00:17Z | |
Communication (Roleplay) | parsed |
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Communication (Roleplay) | processingComment |
Dropped link to CatGirl: Not a Feature - ITEM | |
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Dropped link to Foil: Not a Feature - IGNORE | |
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Dropped link to LikeMotherLikeDaughter: Not a Feature - UNKNOWN | |
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Dropped link to MagiaRecordPuellaMagiMadokaMagicaSideStory: Not a Feature - ITEM | |
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Dropped link to Naruto: Not a Feature - ITEM | |
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Dropped link to OneWomanArmy: Not a Feature - UNKNOWN | |
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Dropped link to PuellaMagiKazumiMagica: Not a Feature - ITEM | |
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Dropped link to PuellaMagiOrikoMagica: Not a Feature - ITEM | |
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Dropped link to SpaceBattlesDotCom: Not a Feature - ITEM | |
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Dropped link to TheDeterminator: Not a Feature - UNKNOWN | |
Communication (Roleplay) | processingComment |
Dropped link to Troll: Not a Feature - IGNORE | |
Communication (Roleplay) | processingUnknown |
LikeMotherLikeDaughter | |
Communication (Roleplay) | processingUnknown |
OneWomanArmy | |
Communication (Roleplay) | processingUnknown |
TheDeterminator | |
Communication (Roleplay) | isPartOf |
DBTropes | |
Communication (Roleplay) / int_10d4721 | type |
Scientifically Understandable Sorcery | |
Communication (Roleplay) / int_10d4721 | comment |
Scientifically Understandable Sorcery: After gaining "Student of Magecraft", this how Louise comes to view and observed the magic of her world, now being able to see the infinitesimal tiny specks that make up the world mages manipulate. | |
Communication (Roleplay) / int_10d4721 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_10d4721 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_10d4721 | |
Communication (Roleplay) / int_1206dd74 | type |
Victory Is Boring | |
Communication (Roleplay) / int_1206dd74 | comment |
Victory Is Boring: The reason why Loyalty doesn't just snap her fingers and make every better? She's already done it countless times and realized how unfulfilling it was after a while. | |
Communication (Roleplay) / int_1206dd74 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1206dd74 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1206dd74 | |
Communication (Roleplay) / int_133f1c12 | type |
The Spymaster | |
Communication (Roleplay) / int_133f1c12 | comment |
The Spymaster: Arthur, a Heroic Seneschal Spy himself, is the head of Louise's Whisper network. | |
Communication (Roleplay) / int_133f1c12 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_133f1c12 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_133f1c12 | |
Communication (Roleplay) / int_1439161f | type |
Heroic BSoD | |
Communication (Roleplay) / int_1439161f | comment |
Heroic BSoD: Louise has quite the big one during her first private conversation with Consensus, where she learns exactly WHY she's been having so much trouble with her magic. She gets an even worse one when she is informed of Wardes being apart of Reconquista. | |
Communication (Roleplay) / int_1439161f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1439161f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1439161f | |
Communication (Roleplay) / int_143c3e01 | type |
Heroic Host | |
Communication (Roleplay) / int_143c3e01 | comment |
Heroic Host: Through Taylor's magic, Homura and Madoka temporarily become this to their future counterparts in order to destroy the Incubator invasion. | |
Communication (Roleplay) / int_143c3e01 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_143c3e01 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_143c3e01 | |
Communication (Roleplay) / int_144ec68f | type |
Negated Moment of Awesome | |
Communication (Roleplay) / int_144ec68f | comment |
Negated Moment of Awesome: Any sense of triumph or satisfaction Louise might have gotten from personally killing her Wardes, her traitor of a fiancee, gets undermined by how emotionally distressing the whole experience is for her on a personal level. | |
Communication (Roleplay) / int_144ec68f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_144ec68f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_144ec68f | |
Communication (Roleplay) / int_14beeefd | type |
Darker and Edgier | |
Communication (Roleplay) / int_14beeefd | comment |
Darker and Edgier: Than the Worm Quest, as not only is the Host this time around far less idealistic than the the previous one when the story begins due to her prior experiences of repeating the same loop over and over without success, making the possibility of her succeeding in her mission look more out of reach as time went on, but the circumstances of the setting makes the overall situation come across as all the more horrifying and bleak. | |
Communication (Roleplay) / int_14beeefd | featureApplicability |
1.0 | |
Communication (Roleplay) / int_14beeefd | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_14beeefd | |
Communication (Roleplay) / int_15c42588 | type |
Fighting Spirit | |
Communication (Roleplay) / int_15c42588 | comment |
Fighting Spirit: Later in the Quest, Homura obtains her own personal Guardian Entity known as Form of Soul. It takes the appearance of an older Homura wearing a witch's hat, which has a spinning record as its brim and has its own set of unique forms. | |
Communication (Roleplay) / int_15c42588 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_15c42588 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_15c42588 | |
Communication (Roleplay) / int_176a6683 | type |
The Social Expert | |
Communication (Roleplay) / int_176a6683 | comment |
The Social Expert: What else do you call a "Social Genius"? | |
Communication (Roleplay) / int_176a6683 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_176a6683 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_176a6683 | |
Communication (Roleplay) / int_177a6464 | type |
Genre Shift | |
Communication (Roleplay) / int_177a6464 | comment |
Genre Shift: This time, the primary story of the Quest has transitioned from a Darker and Edgier Magical Girl Anime to the typical Standard Fantasy Setting Light Novel. | |
Communication (Roleplay) / int_177a6464 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_177a6464 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_177a6464 | |
Communication (Roleplay) / int_19a5d773 | type |
They Look Just Like Everyone Else! | |
Communication (Roleplay) / int_19a5d773 | comment |
They Look Just Like Everyone Else!: Invoked by Scáth, since he wouldn't be a good assassin if he actually looked the part to people. | |
Communication (Roleplay) / int_19a5d773 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_19a5d773 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_19a5d773 | |
Communication (Roleplay) / int_19b6f396 | type |
Alternate Timeline | |
Communication (Roleplay) / int_19b6f396 | comment |
Alternate Timeline: A frequent topic of discussion due to the nature of Homura's original wish. Through this knowledge, alot of decisions Homura make are used to deliberately change certain events to her advantage. | |
Communication (Roleplay) / int_19b6f396 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_19b6f396 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_19b6f396 | |
Communication (Roleplay) / int_1a235210 | type |
Love-Interest Traitor | |
Communication (Roleplay) / int_1a235210 | comment |
Louise is offered the option to summon an assassin to kill Wardes for her. While she knows how utterly easy it would be to do such, she prefers to confront him face-to-face so she can actually understand his actions. | |
Communication (Roleplay) / int_1a235210 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1a235210 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1a235210 | |
Communication (Roleplay) / int_1a8dc238 | type |
Underestimating Badassery | |
Communication (Roleplay) / int_1a8dc238 | comment |
Underestimating Badassery: Julia dismissing Madoka from the gecko is what eventually leads to her death. | |
Communication (Roleplay) / int_1a8dc238 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1a8dc238 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1a8dc238 | |
Communication (Roleplay) / int_1b70ccc6 | type |
The Cynic | |
Communication (Roleplay) / int_1b70ccc6 | comment |
The Cynic: Lynette how a low opinion of people who aren't Louise or her fellow summons. | |
Communication (Roleplay) / int_1b70ccc6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1b70ccc6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1b70ccc6 | |
Communication (Roleplay) / int_1badfbbb | type |
The Heavy | |
Communication (Roleplay) / int_1badfbbb | comment |
The Heavy: With the foreknowledge of all events of their respective series thanks to Consensus, the Hosts of each Quest completely derail and change many plot points to the canon story, with the typical reaction of everyone else around them being to scramble all around desperately in order to keep pace with these huge divergences from what was supposed to originally occur. | |
Communication (Roleplay) / int_1badfbbb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1badfbbb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1badfbbb | |
Communication (Roleplay) / int_1bf0adc6 | type |
Did You Think I Can't Feel? | |
Communication (Roleplay) / int_1bf0adc6 | comment |
Did You Think I Can't Feel?: Consensus accidentally offends Colette when they bring up some "implications" about summons that will be called forth. An irritated Colette assures them that Patterns won't be stolen or kidnapped from anywhere, before sarcastically asking if they would prefer if they send in ACTUAL people instead of the ones that will be created. Consensus apologizes for not asking her about it first. | |
Communication (Roleplay) / int_1bf0adc6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1bf0adc6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1bf0adc6 | |
Communication (Roleplay) / int_1c0d4155 | type |
Necessary Drawback | |
Communication (Roleplay) / int_1c0d4155 | comment |
Necessary Drawback: The main thing keeping Taylor from being the most badass being in the Worm universe (apart from her age and lack of experience) is that getting new powers or changing current powers with other powers requires the expense of Charges, which are only earned by fulfilling goals (or if the Quest Master thinks the players' comments/omakes are good enough). | |
Communication (Roleplay) / int_1c0d4155 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1c0d4155 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1c0d4155 | |
Communication (Roleplay) / int_1c3d047e | type |
The Rival | |
Communication (Roleplay) / int_1c3d047e | comment |
The Rival: Just like in canon, Kirche is Louise's most prominent opponent at school, with the feeling very mutual. | |
Communication (Roleplay) / int_1c3d047e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1c3d047e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1c3d047e | |
Communication (Roleplay) / int_1c445e86 | type |
Poor Communication Kills | |
Communication (Roleplay) / int_1c445e86 | comment |
Poor Communication Kills: The reason why the relationship between Louise and Kirche got so toxic. Due to their families being enemies, Kirche was content with simply ignoring Louise for their time together at school, but Louise being Louise after a poor encounter, is the one who indulged in the family feuding with Kirche. Seeing and enjoying the fire Louise displayed in that encounter, Kirche decided to indulge in it as well, thinking that's what Louise actually wanted. This resulted in Kirche becoming unintentionally The Face of all the mockery Louise faced at school, with her giving the nickname Louise the Zero. | |
Communication (Roleplay) / int_1c445e86 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1c445e86 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1c445e86 | |
Communication (Roleplay) / int_1dfd19f9 | type |
Papa Wolf | |
Communication (Roleplay) / int_1dfd19f9 | comment |
Papa Wolf: Danny Herbert may not be a parahuman, but he certainly has the guts to spare, calling out the PRT for how they allowed Sophia to bully Taylor without consequence. | |
Communication (Roleplay) / int_1dfd19f9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1dfd19f9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1dfd19f9 | |
Communication (Roleplay) / int_1e1aa82a | type |
Diabolus ex Machina | |
Communication (Roleplay) / int_1e1aa82a | comment |
Diabolus ex Machina: Together with Consensus, Homura has come up with a good plan to get a (not-yet magical girl) Nagisa Momoe to make a better Wish than canon and then get her to meet with Mami so they can make bond, meaning that the latter won't meet Madoka and Sayaka and get them to contract with Kyubey as a result. Unfortunately, the very moment they meet Nagisa at the hospital, she's already contracted and her mother dies in her bed. | |
Communication (Roleplay) / int_1e1aa82a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1e1aa82a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1e1aa82a | |
Communication (Roleplay) / int_1e95d603 | type |
Real-Time Strategy | |
Communication (Roleplay) / int_1e95d603 | comment |
Real-Time Strategy: What the central core mechanics are for this incarnation, with Louise's main focus being building and controlling an army and guiding it in battle. | |
Communication (Roleplay) / int_1e95d603 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1e95d603 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1e95d603 | |
Communication (Roleplay) / int_1f250372 | type |
I Need a Freaking Drink | |
Communication (Roleplay) / int_1f250372 | comment |
I Need a Freaking Drink: Louise chooses to cope with the date she is on with her traitor of a fiancee with wine. Lots of wine. | |
Communication (Roleplay) / int_1f250372 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1f250372 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1f250372 | |
Communication (Roleplay) / int_1fe9e22 | type |
Childhood Friends | |
Communication (Roleplay) / int_1fe9e22 | comment |
Childhood Friends: Louise and Henrietta are the first friends the other has made when they first met as children and still have a strong bond ever after years of not seeing each other. | |
Communication (Roleplay) / int_1fe9e22 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_1fe9e22 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_1fe9e22 | |
Communication (Roleplay) / int_20016429 | type |
Experienced Protagonist | |
Communication (Roleplay) / int_20016429 | comment |
Experienced Protagonist: By the start of this Quest, Homura has been dealing with magic, other Magical Girls, and Witches for years (for forty-two loops to be exact) and shows repeatedly that she's no amateur when it comes to the having to deal with these things, an aspect that is reflected in the game mechanics themselves as she also gets have more than one vote on what action to take when in combat much earlier than her predecessor did. This is one of many things that differentiates her from Taylor. | |
Communication (Roleplay) / int_20016429 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_20016429 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_20016429 | |
Communication (Roleplay) / int_20989d05 | type |
Parents as People | |
Communication (Roleplay) / int_20989d05 | comment |
Parents as People: Karin de la Vallière is described as such by Consensus when trying to aid Louise navigate and understand her mother and their complex relationship. | |
Communication (Roleplay) / int_20989d05 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_20989d05 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_20989d05 | |
Communication (Roleplay) / int_2164d2a1 | type |
Energy Beings | |
Communication (Roleplay) / int_2164d2a1 | comment |
Energy Beings: This is the form Consensus takes a Louise's familiar, with shards and a nucleus-like center of different, shifting colors. After officially being bonded to Louise, those shards are absorbed into Louise's body, leaving behind just a small orb. | |
Communication (Roleplay) / int_2164d2a1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2164d2a1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2164d2a1 | |
Communication (Roleplay) / int_21846c77 | type |
Pest Controller | |
Communication (Roleplay) / int_21846c77 | comment |
Pest Controller: Louise is able to summon and control a whole host of bugs that follow her commands. She summons spiders and wasps to help out with the sabotage of the Reconquista’s supplies and forces. And then one of each group gains self-awareness... | |
Communication (Roleplay) / int_21846c77 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_21846c77 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_21846c77 | |
Communication (Roleplay) / int_21f3aa44 | type |
Good Is Not Nice | |
Communication (Roleplay) / int_21f3aa44 | comment |
Good is Not Nice: Homura, naturally. What else do you expect from an Dark Is Not Evil Byronic Heroine with No Social Skills? | |
Communication (Roleplay) / int_21f3aa44 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_21f3aa44 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_21f3aa44 | |
Communication (Roleplay) / int_2310dacb | type |
Dead Man Writing | |
Communication (Roleplay) / int_2310dacb | comment |
Dead Man Writing: The first page of the Founder’s Prayer's Book has Brimir's last message, officially naming the first one to be able to read it his heir. Said person is Louise. | |
Communication (Roleplay) / int_2310dacb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2310dacb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2310dacb | |
Communication (Roleplay) / int_24321e44 | type |
Only Sane Man | |
Communication (Roleplay) / int_24321e44 | comment |
Only Sane Man: Louise comes to the realization that she's this among the Void Mages, which why she was likely the one chosen to be the one to obtain the Mu-Com-S since the other options are a bastard half elf, a maddened king, or a unholy crusader pope. | |
Communication (Roleplay) / int_24321e44 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_24321e44 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_24321e44 | |
Communication (Roleplay) / int_24c685bf | type |
Good Bad Girl | |
Communication (Roleplay) / int_24c685bf | comment |
Good Bad Girl: Kirche, full stop. Her arranged marriage got called off by her to-be-husband due to her refusing to stop her Really Gets Around hobby. This led to her family having a daughter known for her "promiscuity" and was sent to Tristain’s Academy of Magic so people would forget her reputation... this doesn't work. Still, Kirche proves herself to be an understanding, loyal, and supportive friend to have, to the point that Louise inducts her into her army despite the previous bad blood between the two girls and the bitter history between their families. | |
Communication (Roleplay) / int_24c685bf | featureApplicability |
1.0 | |
Communication (Roleplay) / int_24c685bf | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_24c685bf | |
Communication (Roleplay) / int_25101d1a | type |
Post-Victory Collapse | |
Communication (Roleplay) / int_25101d1a | comment |
Post-Victory Collapse: Homura after defeating Kaylee as a result of using really powerful yet draining magic to win the mock battle. | |
Communication (Roleplay) / int_25101d1a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_25101d1a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_25101d1a | |
Communication (Roleplay) / int_26764512 | type |
I Just Want to Have Friends | |
Communication (Roleplay) / int_26764512 | comment |
I Just Want to Have Friends: The Simurgh. The only reason she wants the other Endbringers to wake up is because she painfully desires companionship of some sort. Thankfully for her (and everyone else) she gets her wish through Taylor...and much more out of it. | |
Communication (Roleplay) / int_26764512 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_26764512 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_26764512 | |
Communication (Roleplay) / int_273af360 | type |
The Stations of the Canon | |
Communication (Roleplay) / int_273af360 | comment |
The Stations of the Canon: Just like many other Familiar of Zero stories, the Quest begins during Springtime Familiar Summoning ritual. | |
Communication (Roleplay) / int_273af360 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_273af360 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_273af360 | |
Communication (Roleplay) / int_2a4222ff | type |
Benevolent A.I. | |
Communication (Roleplay) / int_2a4222ff | comment |
Benevolent A.I.: The Mu-Com-S, named Colette. Her main goal first and foremost is to make sure Louise leads a happy and fruitful life. | |
Communication (Roleplay) / int_2a4222ff | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2a4222ff | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2a4222ff | |
Communication (Roleplay) / int_2a6bf668 | type |
Inadequate Inheritor | |
Communication (Roleplay) / int_2a6bf668 | comment |
Inadequate Inheritor: After reading his own words that states that she's the heir to his deeds, thoughts objectives, and power, Louise is genuinely terrified that she's this to Brimir, feeling her only worth is that she's "useful" for creating armies. | |
Communication (Roleplay) / int_2a6bf668 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2a6bf668 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2a6bf668 | |
Communication (Roleplay) / int_2a94a479 | type |
Outside-Genre Foe | |
Communication (Roleplay) / int_2a94a479 | comment |
Outside-Genre Foe: Consensus and Colette more or less come across as an Sufficiently Advanced Alien, something that really sticks out in the Medieval European Fantasy setting of The Familiar of Zero. | |
Communication (Roleplay) / int_2a94a479 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2a94a479 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2a94a479 | |
Communication (Roleplay) / int_2ae29c0d | type |
The Dreaded | |
Communication (Roleplay) / int_2ae29c0d | comment |
Louise gets another one when she realizes that she has to inform her mother aka Karin the Heavy Wind about her situation...and immediately gets another when she realizes that she might actually need her training. | |
Communication (Roleplay) / int_2ae29c0d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2ae29c0d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2ae29c0d | |
Communication (Roleplay) / int_2af6bbeb | type |
Break the Haughty | |
Communication (Roleplay) / int_2af6bbeb | comment |
Break the Haughty: Arrogant, swaggering, and two-timing Guiche is reduced to tears after being defeated by Steve in their duel. | |
Communication (Roleplay) / int_2af6bbeb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2af6bbeb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2af6bbeb | |
Communication (Roleplay) / int_2b706ca | type |
More Dakka | |
Communication (Roleplay) / int_2b706ca | comment |
More Dakka: After figuring out how to add her Purification Fire to her weapons, Homura does NOT pull any punches when trying to kill of the core Walpurgisnacht, using every single gun she has destroy it. | |
Communication (Roleplay) / int_2b706ca | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2b706ca | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2b706ca | |
Communication (Roleplay) / int_2b726e19 | type |
Ring of Power | |
Communication (Roleplay) / int_2b726e19 | comment |
Ring of Power: Louise's requests for Colette to summon artifacts for particular tasks tends to take the form of these: The Truthseeker's Ring: a ring capable of detecting lies, dishonest body language and more. Anneatné: a navy blue ring lined with gold with a spherical waterstone as the focal point. It gives the wearer perfect health. Black Step: a gold, silver and black ring with a braided design. It allows the user to teleport short distances. The Piscines: a set of sixteen white rings veined with blue. They fortify the body, providing resistance to damage, poisons and a minor healing factor. They also have an empathetic link between each other. | |
Communication (Roleplay) / int_2b726e19 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2b726e19 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2b726e19 | |
Communication (Roleplay) / int_2c385759 | type |
Massive Multiplayer Crossover | |
Communication (Roleplay) / int_2c385759 | comment |
Massive Multiplayer Crossover: What the final battle ends up devolving into thanks to Consensus calling upon a whole host of different characters from multiple series and medias. | |
Communication (Roleplay) / int_2c385759 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2c385759 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2c385759 | |
Communication (Roleplay) / int_2dae4381 | type |
My Master, Right or Wrong | |
Communication (Roleplay) / int_2dae4381 | comment |
My Master, Right or Wrong: As summed up by Steve: if Louise ever asked him to kill Sieta, he would do so without any outward complaint. | |
Communication (Roleplay) / int_2dae4381 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2dae4381 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2dae4381 | |
Communication (Roleplay) / int_2f36d97 | type |
Older Than They Look | |
Communication (Roleplay) / int_2f36d97 | comment |
Older Than They Look: Much attention is focused on how much old and weary Homura is getting from looping so much for the sake of her mission. The Form of Soul even reflects her true age at time of place this Quest takes place in. | |
Communication (Roleplay) / int_2f36d97 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2f36d97 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2f36d97 | |
Communication (Roleplay) / int_2fd1d68a | type |
Cooldown Hug | |
Communication (Roleplay) / int_2fd1d68a | comment |
Cooldown Hug: Kirche holds Louise in her arms as the latter cries after executing Wardes. | |
Communication (Roleplay) / int_2fd1d68a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_2fd1d68a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_2fd1d68a | |
Communication (Roleplay) / int_31a2a33c | type |
Stuff Blowing Up | |
Communication (Roleplay) / int_31a2a33c | comment |
Stuff Blowing Up: Exaggerated IN SPACE! Courtesy of future!Homura and future! Madoka. | |
Communication (Roleplay) / int_31a2a33c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_31a2a33c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_31a2a33c | |
Communication (Roleplay) / int_33c99c49 | type |
Might Makes Right | |
Communication (Roleplay) / int_33c99c49 | comment |
Might Makes Right: If you ask Colette, the true glory of being recognized as a hero comes from the defeat and death of your enemies no matter the method used. | |
Communication (Roleplay) / int_33c99c49 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_33c99c49 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_33c99c49 | |
Communication (Roleplay) / int_342ce4e6 | type |
GrowBeyondTheirProgramming | |
Communication (Roleplay) / int_342ce4e6 | comment |
Grow Beyond Their Programming: Word of God states that this unintentionally happened to Colette. She was supposed to be just Ms Exposition and answer questions the players had for her, but interactions with the former caused the GM to accidentally give her a personality of her own. | |
Communication (Roleplay) / int_342ce4e6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_342ce4e6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_342ce4e6 | |
Communication (Roleplay) / int_34dcfc96 | type |
Kick the Dog | |
Communication (Roleplay) / int_34dcfc96 | comment |
Kick the Dog: Louise, when going to the forest to blow off steam after learning of Wardes's betrayal, does this in the following exchange when Kirche bumps into her during this state | |
Communication (Roleplay) / int_34dcfc96 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_34dcfc96 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_34dcfc96 | |
Communication (Roleplay) / int_352e40ee | type |
Fire/Ice Duo | |
Communication (Roleplay) / int_352e40ee | comment |
Fire/Ice Duo: Kirche (Fire) and Tabitha (Ice) have had this dynamic long before joining Louise. In fact, the first advancements - The Ardent and The Hailstorm respectively - they got when inducted into her army made this relationship go up to eleven. | |
Communication (Roleplay) / int_352e40ee | featureApplicability |
1.0 | |
Communication (Roleplay) / int_352e40ee | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_352e40ee | |
Communication (Roleplay) / int_355c52da | type |
Privilege Makes You Evil | |
Communication (Roleplay) / int_355c52da | comment |
Privilege Makes You Evil: Matilda aka Fouquet certainly thinks so, telling Louise that all nobles are petty and cruel people who just use others. | |
Communication (Roleplay) / int_355c52da | featureApplicability |
1.0 | |
Communication (Roleplay) / int_355c52da | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_355c52da | |
Communication (Roleplay) / int_36135fb0 | type |
Official Couple | |
Communication (Roleplay) / int_36135fb0 | comment |
Official Couple: Homura and Madoka have become this by the start of the epilogue. | |
Communication (Roleplay) / int_36135fb0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_36135fb0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_36135fb0 | |
Communication (Roleplay) / int_363f94c9 | type |
Awful Truth | |
Communication (Roleplay) / int_363f94c9 | comment |
Mami herself doesn't take the truth of Wishes all too well. Thankfully, she doesn't go completely over the edge thanks to Homura being there for her. | |
Communication (Roleplay) / int_363f94c9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_363f94c9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_363f94c9 | |
Communication (Roleplay) / int_370aad9 | type |
Split Personality | |
Communication (Roleplay) / int_370aad9 | comment |
Split Personality: Apparently, Benevolence has about four different personalities that make up her existence. | |
Communication (Roleplay) / int_370aad9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_370aad9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_370aad9 | |
Communication (Roleplay) / int_373283c9 | type |
This Cannot Be! | |
Communication (Roleplay) / int_373283c9 | comment |
This Cannot Be!: Louise's reaction when she learns that her actual Elemental Affinity is Void. | |
Communication (Roleplay) / int_373283c9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_373283c9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_373283c9 | |
Communication (Roleplay) / int_3747e7f1 | type |
Royalty Super Power | |
Communication (Roleplay) / int_3747e7f1 | comment |
Royalty Super Power: Thanks to her Of Royal Blood trait, which is due to her direct blood connection to the Founder himself, Henrietta is capable of stacking together five elements at the same time. | |
Communication (Roleplay) / int_3747e7f1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3747e7f1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3747e7f1 | |
Communication (Roleplay) / int_374c339d | type |
I'll Kill You! | |
Communication (Roleplay) / int_374c339d | comment |
I'll Kill You!: Louise flat outs to Kirche that if she tell anybody what occurred in the forest, she'll have Elaine burn her to ash... if, she doesn't get to her first. | |
Communication (Roleplay) / int_374c339d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_374c339d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_374c339d | |
Communication (Roleplay) / int_38291355 | type |
Does Not Know His Own Strength | |
Communication (Roleplay) / int_38291355 | comment |
Does Not Know His Own Strength: The first time Louise actually uses her Void spells proper in a forest, she stumbles back from the sheer power behind them. | |
Communication (Roleplay) / int_38291355 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_38291355 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_38291355 | |
Communication (Roleplay) / int_38b2491d | type |
The Fog of Ages | |
Communication (Roleplay) / int_38b2491d | comment |
The Fog of Ages: Since Derflinger is a relic of Brimir himself, meaning he's about six thousand years old. Naturally, this means his memories of certain things are more than a bit sketchy. | |
Communication (Roleplay) / int_38b2491d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_38b2491d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_38b2491d | |
Communication (Roleplay) / int_3aec9e5e | type |
Properly Paranoid | |
Communication (Roleplay) / int_3aec9e5e | comment |
Properly Paranoid: Before telling her about the true history of Brimir, Consensus advises Louise not to share any of this with anyone, unless she can completely trust that person and that there is no chance of someone overhearing them, and to not write anything down. Considering how much of is revealed about how much current, worldwide information and common knowledge is Based on a Great Big Lie and is a Dark Secret, this level of caution is understandable. | |
Communication (Roleplay) / int_3aec9e5e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3aec9e5e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3aec9e5e | |
Communication (Roleplay) / int_3b4f620a | type |
No Fourth Wall | |
Communication (Roleplay) / int_3b4f620a | comment |
No Fourth Wall: The players are talking directly to the main character. | |
Communication (Roleplay) / int_3b4f620a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3b4f620a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3b4f620a | |
Communication (Roleplay) / int_3b78896e | type |
Power of the Void | |
Communication (Roleplay) / int_3b78896e | comment |
Louise, after finding out the truth of her magic. | |
Communication (Roleplay) / int_3b78896e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3b78896e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3b78896e | |
Communication (Roleplay) / int_3b99a9e0 | type |
Reality Warper | |
Communication (Roleplay) / int_3b99a9e0 | comment |
Louise, being a Void Mage, is this by default. It has been specially stated that her element allows her to manipulate the very building blocks that make up the world itself. | |
Communication (Roleplay) / int_3b99a9e0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3b99a9e0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3b99a9e0 | |
Communication (Roleplay) / int_3bebfcc0 | type |
Living Lie Detector | |
Communication (Roleplay) / int_3bebfcc0 | comment |
Living Lie Detector: The Truthseeker's Ring turns Louise into one - giving her the ability to tell whether or not someone is being truthful or even genuine just by their facial expressions. | |
Communication (Roleplay) / int_3bebfcc0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3bebfcc0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3bebfcc0 | |
Communication (Roleplay) / int_3d699462 | type |
Curb-Stomp Battle | |
Communication (Roleplay) / int_3d699462 | comment |
Curb-Stomp Battle: The canon duel with Guiche ends goes completely in Steve's favor the whole way through. Steve himself is on the receiving end of this during his duel with Karin, although is able to hold his own better than most. | |
Communication (Roleplay) / int_3d699462 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3d699462 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3d699462 | |
Communication (Roleplay) / int_3d85c6bc | type |
Black Speech | |
Communication (Roleplay) / int_3d85c6bc | comment |
Black Speech: A benevolent example of this actually shown here as Consensus discovered how to invoke this during to an terrifying degree in the Asunaro arc against Umika and Kaoru. | |
Communication (Roleplay) / int_3d85c6bc | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3d85c6bc | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3d85c6bc | |
Communication (Roleplay) / int_3e9bb88c | type |
Adorable Abomination | |
Communication (Roleplay) / int_3e9bb88c | comment |
Adorable Abomination: How Consensus views the Simurgh, due to how much she wants to just be with other people with no strings attached. | |
Communication (Roleplay) / int_3e9bb88c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3e9bb88c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3e9bb88c | |
Communication (Roleplay) / int_3f7a958b | type |
Secret Test of Character | |
Communication (Roleplay) / int_3f7a958b | comment |
Secret Test of Character: During the negotiation in the vault that holds the Staff of Destruction, Matilda deliberately pushes Louise's buttons to get a genuine reaction out of her and see what she's really after. Louise's outburst is what convinces her to pull a Heel–Face Turn. | |
Communication (Roleplay) / int_3f7a958b | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3f7a958b | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3f7a958b | |
Communication (Roleplay) / int_3fe2b13f | type |
Ungrateful Bastard | |
Communication (Roleplay) / int_3fe2b13f | comment |
Ungrateful Bastard: How Loyalty views Taylor, due to the latter wanting nothing to do with the Concepts anymore even though THEY were the ones to empower her in the first place. | |
Communication (Roleplay) / int_3fe2b13f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_3fe2b13f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_3fe2b13f | |
Communication (Roleplay) / int_4127eb1 | type |
Shut Up, Hannibal! | |
Communication (Roleplay) / int_4127eb1 | comment |
Shut Up, Hannibal!: Kirche does this on Louise's behalf, after Louise gives an excuse for Consensus's knowledge. | |
Communication (Roleplay) / int_4127eb1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4127eb1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4127eb1 | |
Communication (Roleplay) / int_41d5f145 | type |
Fluffy the Terrible | |
Communication (Roleplay) / int_41d5f145 | comment |
Fluffy the Terrible: The System Core of the Multiverse Command System, a weapon of war on a multiverse level designed to facilitate the creation and command of armies at that scale, has been named Colette. | |
Communication (Roleplay) / int_41d5f145 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_41d5f145 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_41d5f145 | |
Communication (Roleplay) / int_41d8a845 | type |
Sufficiently Analyzed Magic | |
Communication (Roleplay) / int_41d8a845 | comment |
Sufficiently Analyzed Magic: Ever since Louise obtained "Student of Magecraft", the laws of magic in the world of Familiar of Zero has gone through significant Worldbuilding, with characters in-universe giving deep explanations through how each element and spell work in context to Halkeginia. | |
Communication (Roleplay) / int_41d8a845 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_41d8a845 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_41d8a845 | |
Communication (Roleplay) / int_440d1d0b | type |
Screw the Rules, I'm Doing What's Right! | |
Communication (Roleplay) / int_440d1d0b | comment |
Screw the Rules, I'm Doing What's Right!: Despite the dozen of personal and political reasons their inclusion in the Albion Civil War could potentially cause, Kirche and Tabitha follow Louise to the capital Tristania in order to make sure she stays safe and sound, despite her initial wishes. They are both eventually inducted into the army despite the consequences that could potentially arise. | |
Communication (Roleplay) / int_440d1d0b | featureApplicability |
1.0 | |
Communication (Roleplay) / int_440d1d0b | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_440d1d0b | |
Communication (Roleplay) / int_443b78cd | type |
Tranquil Fury | |
Communication (Roleplay) / int_443b78cd | comment |
Tranquil Fury: One can feel the coldness in Karin's voice when the clearly angry yet still serene matriarch misinterprets Henrietta's explaining Louise going Albion by herself. | |
Communication (Roleplay) / int_443b78cd | featureApplicability |
1.0 | |
Communication (Roleplay) / int_443b78cd | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_443b78cd | |
Communication (Roleplay) / int_446adf5f | type |
Summoning Ritual | |
Communication (Roleplay) / int_446adf5f | comment |
Summoning Ritual: For the first time in these Quests, Consensus is directly summoned to the Host instead of coming to her themselves. The central mechanics of this particular version of Communication actually involves Louise summoning, upgrading, and directing entire units of different races known as "Patterns" that will make up an entire army. | |
Communication (Roleplay) / int_446adf5f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_446adf5f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_446adf5f | |
Communication (Roleplay) / int_44fc28e8 | type |
Honor Before Reason | |
Communication (Roleplay) / int_44fc28e8 | comment |
Honor Before Reason: This is Prince Wales' mindset, who makes it clear he won't abandon his country even if it means the death of him. The narrative presents this as a very bad thing considering Wales' position and the circumstances surrounding Albion's line of succession: if he dies along side of his father, then the one closest to the throne is Tiffania aka an half-elf born by the human Archduke de Albion and her elf mother. If this gets out in the hypothetical death of Wales, then Albion will be dealing with a severe Succession Crisis caused by the Half-Breed Discrimination that will no doubt result from Tiffania's claim to the throne, which will more likely than not led to another Civil War. On a more personal level, Wales' death-before-dishonor approach causes no end of distress for his lover, Henrietta, never-mind how badly his avoidable death will cause her. Louise is offered the option to summon an assassin to kill Wardes for her. While she knows how utterly easy it would be to do such, she prefers to confront him face-to-face so she can actually understand his actions. | |
Communication (Roleplay) / int_44fc28e8 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_44fc28e8 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_44fc28e8 | |
Communication (Roleplay) / int_4604fd4d | type |
Worthy Opponent | |
Communication (Roleplay) / int_4604fd4d | comment |
Worthy Opponent: Kirche makes it clear that she views Louise as this. | |
Communication (Roleplay) / int_4604fd4d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4604fd4d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4604fd4d | |
Communication (Roleplay) / int_4781adbb | type |
Jerk with a Heart of Gold | |
Communication (Roleplay) / int_4781adbb | comment |
Jerk with a Heart of Gold: Kirche von Zerbst is one of Louise's chief tormentors at Tristain Academy of Magic, but after Louise's spiteful insult at her when encountered in the hallway, Kirche followed her into the forest to see if she is alright. She later on becomes on of her closest friends and a part of her inner circle. | |
Communication (Roleplay) / int_4781adbb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4781adbb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4781adbb | |
Communication (Roleplay) / int_47b21ca6 | type |
Stress Vomit | |
Communication (Roleplay) / int_47b21ca6 | comment |
Stress Vomit: Louise proceeds to empty the contents of her stomach after personally killing Wardes. | |
Communication (Roleplay) / int_47b21ca6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_47b21ca6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_47b21ca6 | |
Communication (Roleplay) / int_4852f325 | type |
I Just Want to Be Normal | |
Communication (Roleplay) / int_4852f325 | comment |
I Just Want to Be Normal: Louise's deepest wish? To simply properly cast magic like her classmates. Too bad The Multiverse has much bigger plans for her. | |
Communication (Roleplay) / int_4852f325 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4852f325 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4852f325 | |
Communication (Roleplay) / int_48c99e19 | type |
Death by Adaptation | |
Communication (Roleplay) / int_48c99e19 | comment |
Death by Adaptation: Coil bites the dust way before he did in canon, when he goes after Taylor and she answers by killing him with no chance of escape. | |
Communication (Roleplay) / int_48c99e19 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_48c99e19 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_48c99e19 | |
Communication (Roleplay) / int_48ca7c29 | type |
Broken Ace | |
Communication (Roleplay) / int_48ca7c29 | comment |
Broken Ace: Each Host of Consensus absolutely hits jackpot in the Super Power Lottery, quickly and easily becoming the most powerful person around. Each Host also has serious issues that hold them back and need to work out as the Quest goes on. | |
Communication (Roleplay) / int_48ca7c29 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_48ca7c29 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_48ca7c29 | |
Communication (Roleplay) / int_4920f624 | type |
Hidden Villain | |
Communication (Roleplay) / int_4920f624 | comment |
Hidden Villain: Apparently, there's a "Foe" that is also backed by a Concept and a goal that is unknown to Louise and Consensus. | |
Communication (Roleplay) / int_4920f624 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4920f624 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4920f624 | |
Communication (Roleplay) / int_49fb5ccb | type |
Combat Pragmatist | |
Communication (Roleplay) / int_49fb5ccb | comment |
Combat Pragmatist: Consensus and Colette are very encouraging of this mindset for Louise, making it clear there is a difference between fighting your enemy and destroying them. | |
Communication (Roleplay) / int_49fb5ccb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_49fb5ccb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_49fb5ccb | |
Communication (Roleplay) / int_4b316d47 | type |
Break the Cutie | |
Communication (Roleplay) / int_4b316d47 | comment |
Break the Cutie: Kanna, who goes through quite the Trauma Conga Line. In just one day she discovers that she is the latest clone of a Witch stuff into the body of a dead magical girl, her two best friends that she's only known have been hunting down and experimenting on other magical girls before they themselves get killed after she runs away. Soon after, she finds herself chased down for five days straight by an absolutely sadistic magical girl who'll subject her to an Fate Worse than Death if caught. By the time she is able to get to Homura again, she's clearly incapable of keeping it together...in more ways than one. Thankfully, things DO get better for her after all of that. Mami herself doesn't take the truth of Wishes all too well. Thankfully, she doesn't go completely over the edge thanks to Homura being there for her. | |
Communication (Roleplay) / int_4b316d47 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4b316d47 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4b316d47 | |
Communication (Roleplay) / int_4b32995a | type |
Friend-or-Idol Decision | |
Communication (Roleplay) / int_4b32995a | comment |
Friend-or-Idol Decision: The reason why Steve is so insecure about pursuing a relationship with Siesta: if there is ever a choice between her or Louise, he knows for a fact he will always choose the latter and is absolutely full of anguish because of this knowledge. Thankfully, Louise being Louise, has chosen to Take a Third Option. | |
Communication (Roleplay) / int_4b32995a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4b32995a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4b32995a | |
Communication (Roleplay) / int_4c24a9ed | type |
Power Copying | |
Communication (Roleplay) / int_4c24a9ed | comment |
Layer Four is Cleopatra, who also has an army of familiars, but the worst thing about her is her Power Copying ability. She can copy any magic used against her. | |
Communication (Roleplay) / int_4c24a9ed | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4c24a9ed | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4c24a9ed | |
Communication (Roleplay) / int_4c798fd5 | type |
Shock and Awe | |
Communication (Roleplay) / int_4c798fd5 | comment |
Very early in the Quest, Homura meets Magical Girl named Ayaka: a grown woman whose managed to live up to an age completely unheard in this world. She's dead under unknown circumstances. | |
Communication (Roleplay) / int_4c798fd5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4c798fd5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4c798fd5 | |
Communication (Roleplay) / int_4d044580 | type |
Motive Rant | |
Communication (Roleplay) / int_4d044580 | comment |
Motive Rant: Wardes gives one to Louise went she finally confronts him on his betrayal. | |
Communication (Roleplay) / int_4d044580 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4d044580 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4d044580 | |
Communication (Roleplay) / int_4e7c4536 | type |
Wham Line | |
Communication (Roleplay) / int_4e7c4536 | comment |
Wham Line: In response to a casual memory from the first quest, Colette tries to reassure Louise and lets something slip accidentally out: | |
Communication (Roleplay) / int_4e7c4536 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_4e7c4536 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_4e7c4536 | |
Communication (Roleplay) / int_5009999d | type |
Painting the Medium | |
Communication (Roleplay) / int_5009999d | comment |
Painting the Medium: Whenever Coil is using his powers, the updates are separated in two parallel universes until Coil collapses the one he doesn't like. Also, when the players gain the ability to speak with other people like Tattletale, said conversation is kept separate from the one with Taylor. | |
Communication (Roleplay) / int_5009999d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5009999d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5009999d | |
Communication (Roleplay) / int_504333fe | type |
A God I Am Not | |
Communication (Roleplay) / int_504333fe | comment |
A God I Am Not: When Louise questions if she and Consensus are gods, Colette swiftly and obtusely denies having any divinity. | |
Communication (Roleplay) / int_504333fe | featureApplicability |
1.0 | |
Communication (Roleplay) / int_504333fe | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_504333fe | |
Communication (Roleplay) / int_50488b6e | type |
Freaky Is Cool | |
Communication (Roleplay) / int_50488b6e | comment |
Freaky Is Cool: Headmaster Osmand likes his unusualities. As one of the most experienced mages you can hope to find, there are few things that he hasn't seen or experienced. So, something new like Consensus and Colette or a Rhyme Dragon will certainly lighten his day. | |
Communication (Roleplay) / int_50488b6e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_50488b6e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_50488b6e | |
Communication (Roleplay) / int_504a5ec7 | type |
Greater-Scope Paragon | |
Communication (Roleplay) / int_504a5ec7 | comment |
Greater-Scope Paragon: This time, Benevolence is the greatest power behind our heroine Consensus, with adding Colette to the mix as well. | |
Communication (Roleplay) / int_504a5ec7 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_504a5ec7 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_504a5ec7 | |
Communication (Roleplay) / int_506ffa51 | type |
Tears of Joy | |
Communication (Roleplay) / int_506ffa51 | comment |
Tears of Joy: Tabitha runs away crying happily when Louise informs her that she can summon a mage strong enough to heal her insanity-poisoned mother. | |
Communication (Roleplay) / int_506ffa51 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_506ffa51 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_506ffa51 | |
Communication (Roleplay) / int_508d91a2 | type |
Pre-Mortem One-Liner | |
Communication (Roleplay) / int_508d91a2 | comment |
Pre-Mortem One-Liner: Averted by Homura just as she kills Walpurgisnacht because the latter is just apart of an simulation, and thus, it'd be pointless to say anything in the end. | |
Communication (Roleplay) / int_508d91a2 | featureApplicability |
-1.0 | |
Communication (Roleplay) / int_508d91a2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_508d91a2 | |
Communication (Roleplay) / int_517d2eb8 | type |
Contrasting Sequel Main Character | |
Communication (Roleplay) / int_517d2eb8 | comment |
Contrasting Sequel Main Character: Even more so than previously, due to our current protagonist having radically different circumstances than her both of her predecessors, since, unlike Taylor and Homura, Louise isn't an Ordinary High-School Student on Earth, but is a Blue Blood that comes a very prestigious family that goes to a Wizarding School in a Standard Fantasy Setting. Specifically for the more recent quests, the Hot-Blooded, pink haired noble Louise is replacing The Stoic, Eerie Pale-Skinned Brunette middle-schooler Homura. Both are in different ways estranged from their respective families, but while Homura's were more or less irrelevant to the over-arching plot, the Vallières are major players in the ongoing storyline of this Quest. Both were already magic users before meeting Consensus, but while Homura was a Time Master who later on gained the ability to switch between different Wishes and Aspects, thus gaining new abilities and magics to use, Louise is an Inept Mage at the start due to not knowing that she had The Power of the Void and now is building up and empowering her very own army. | |
Communication (Roleplay) / int_517d2eb8 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_517d2eb8 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_517d2eb8 | |
Communication (Roleplay) / int_54451d1 | type |
Fantastic Rank System | |
Communication (Roleplay) / int_54451d1 | comment |
Fantastic Rank System: Unlike previous Hosts, Louise's successes in combat and mission completion will cause in increase in rank, receiving a single advancement per rank increase. She starts off at Tenth Rank Leader. | |
Communication (Roleplay) / int_54451d1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_54451d1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_54451d1 | |
Communication (Roleplay) / int_54cbd0cb | type |
This Is Unforgivable! | |
Communication (Roleplay) / int_54cbd0cb | comment |
This Is Unforgivable!: Taylor was understandably on the fence about the idea of killing Coil. Then the Consensus revealed what he did to Dinah Alcott in canon. | |
Communication (Roleplay) / int_54cbd0cb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_54cbd0cb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_54cbd0cb | |
Communication (Roleplay) / int_556a3059 | type |
The Empath | |
Communication (Roleplay) / int_556a3059 | comment |
The Empath: Taylor gets the "Social Genius" power quite early, allowing her to determine the mental state of people and, incertain circumstances, learn how to best respond to them. | |
Communication (Roleplay) / int_556a3059 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_556a3059 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_556a3059 | |
Communication (Roleplay) / int_575fd5e2 | type |
Dark Is Not Evil | |
Communication (Roleplay) / int_575fd5e2 | comment |
Dark Is Not Evil: Corvid is very clearly as creature of the shadows and just as devoted to Louise and her cause as any other summon. | |
Communication (Roleplay) / int_575fd5e2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_575fd5e2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_575fd5e2 | |
Communication (Roleplay) / int_581f6468 | type |
Hero of Another Story | |
Communication (Roleplay) / int_581f6468 | comment |
Hero of Another Story: As noted by on this page, Taylor's adventures never stopped after her Quest ended. Before being contacted again by Consensus, she and her harem has been to countless, different universes and acting as an cross between a really invasive charity and a mega corporation. The West Coast Arcane Alliance and The Ladies In Exile both qualify as well, seeing as they both are established groups of Magical Girls who very likely had adventures and been in similar situations to Homura's own group before the three ever met to deal with Walpurgisnacht. Very early in the Quest, Homura meets Magical Girl named Ayaka: a grown woman whose managed to live up to an age completely unheard in this world. She's dead under unknown circumstances. As shown in the epilogue there are countless of magical girls, both in the past and in current day, all over the world, who are just now letting themselves be known. | |
Communication (Roleplay) / int_581f6468 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_581f6468 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_581f6468 | |
Communication (Roleplay) / int_58204b95 | type |
Magic Knight | |
Communication (Roleplay) / int_58204b95 | comment |
In her Quest, Taylor was given one weak power in each of the PRT power categories, each being formulated to be abusable, especially with careful thought, before she was given the ability to upgrade those powers. With Homura, the nature of her world is much more magically inclined, which resulted in the application of Wishes and Aspects; different Aspects of an particular Wish having different magic and weapons. Both girls have the ability to swap between powers that are far removed and different from their respective original; Taylor's canon powers being control over bugs that was rarely used, if ever shown in her adventure, while Homrua still frequently uses her original powers, which revolves around time itself. | |
Communication (Roleplay) / int_58204b95 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_58204b95 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_58204b95 | |
Communication (Roleplay) / int_599aa670 | type |
What the Hell Are You? | |
Communication (Roleplay) / int_599aa670 | comment |
What the Hell Are You?: So far, EVERYONE from Halkeginia's reaction to Consensus... unless your name is Osmond Longueville. | |
Communication (Roleplay) / int_599aa670 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_599aa670 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_599aa670 | |
Communication (Roleplay) / int_5b9b4a19 | type |
Almighty Mom | |
Communication (Roleplay) / int_5b9b4a19 | comment |
Almighty Mom: Even after leading her army to victory over the Reconquista twice over, Louise still has a amount healthy fear of her mother and how she would react to certain things Louise has involved herself in. | |
Communication (Roleplay) / int_5b9b4a19 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5b9b4a19 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5b9b4a19 | |
Communication (Roleplay) / int_5beef860 | type |
Why Did It Have to Be Snakes? | |
Communication (Roleplay) / int_5beef860 | comment |
Why Did It Have to Be Snakes?: Kirche is shown to be deadly afraid of bugs of all kinds. She even suggests snakes to be used instead of them for the sabotage! | |
Communication (Roleplay) / int_5beef860 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5beef860 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5beef860 | |
Communication (Roleplay) / int_5ce2c9c6 | type |
Suddenly Shouting | |
Communication (Roleplay) / int_5ce2c9c6 | comment |
Suddenly Shouting: The normally quiet Tabitha, with eyes full of tears, practically screams when at Louise when she deduces her planned participation in Albion and its civil war. | |
Communication (Roleplay) / int_5ce2c9c6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5ce2c9c6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5ce2c9c6 | |
Communication (Roleplay) / int_5d9bdbb1 | type |
World's Strongest Man | |
Communication (Roleplay) / int_5d9bdbb1 | comment |
World's Strongest Man: Thanks to Consensus, each of the Hosts become the most powerful and influential being of their respective universes. How they get there is part of the fun of these Quests. | |
Communication (Roleplay) / int_5d9bdbb1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5d9bdbb1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5d9bdbb1 | |
Communication (Roleplay) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
Communication (Roleplay) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: Matilda was a very infamous thief before the start of this quest and is now under the employ of our heroine. | |
Communication (Roleplay) / int_5e7c0ab7 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5e7c0ab7 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5e7c0ab7 | |
Communication (Roleplay) / int_5f146203 | type |
Dissonant Serenity | |
Communication (Roleplay) / int_5f146203 | comment |
Dissonant Serenity: As noted by the narrative, Kaylee is voice stays calm and polite even when she's practically splitting her face in half. | |
Communication (Roleplay) / int_5f146203 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5f146203 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5f146203 | |
Communication (Roleplay) / int_5fcb9ad1 | type |
Time Skip | |
Communication (Roleplay) / int_5fcb9ad1 | comment |
Time Skip: Consensus is occasionally given the option to do this when they want to fast forward to important events. By the second Quest, they've learnt/figured out how to do this in a way that messes with their Host. | |
Communication (Roleplay) / int_5fcb9ad1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_5fcb9ad1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_5fcb9ad1 | |
Communication (Roleplay) / int_60ea2a89 | type |
Starter Villain | |
Communication (Roleplay) / int_60ea2a89 | comment |
Starter Villain: Oliver Cromwell, leader of the Reconquista, provides Louise first real challenge as an head of an army. | |
Communication (Roleplay) / int_60ea2a89 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_60ea2a89 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_60ea2a89 | |
Communication (Roleplay) / int_617f0563 | type |
Heel–Face Turn | |
Communication (Roleplay) / int_617f0563 | comment |
Heel–Face Turn: Thanks to their interactions with Taylor, people like Tattletale or Simurgh end up changing sides. | |
Communication (Roleplay) / int_617f0563 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_617f0563 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_617f0563 | |
Communication (Roleplay) / int_627264e0 | type |
Death Glare | |
Communication (Roleplay) / int_627264e0 | comment |
Death Glare: This is Karin Désirée de Maillart's default expression, though is capable of emphasizing it to devastating effect. This is first shown when Henrietta, the resident tough royal of this questline, finds herself stopped in her tracks and visibly shocked when facing down Karin's glare. | |
Communication (Roleplay) / int_627264e0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_627264e0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_627264e0 | |
Communication (Roleplay) / int_62cbb836 | type |
Mid-Season Upgrade | |
Communication (Roleplay) / int_62cbb836 | comment |
Mid-Season Upgrade: Fireteam One gain their own, personal magic staffs and Rhyme Dragons during the Albion campaign. | |
Communication (Roleplay) / int_62cbb836 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_62cbb836 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_62cbb836 | |
Communication (Roleplay) / int_6315dd44 | type |
I Think You Broke Him | |
Communication (Roleplay) / int_6315dd44 | comment |
I Think You Broke Him: Homura's opinion of Mami after telling her the Awful Truth. | |
Communication (Roleplay) / int_6315dd44 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6315dd44 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6315dd44 | |
Communication (Roleplay) / int_6411dac8 | type |
BadassNormal | |
Communication (Roleplay) / int_6411dac8 | comment |
Badass Normal: Exploited through the Ladies In Exile. Due to having the least remarkable and average magics out of all of the groups, they are the most suited to fight against the fourth stage of Walpurgisnacht, whose main ability is Power Copying. | |
Communication (Roleplay) / int_6411dac8 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6411dac8 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6411dac8 | |
Communication (Roleplay) / int_659ef759 | type |
Implacable Man | |
Communication (Roleplay) / int_659ef759 | comment |
Implacable Woman: What Kaylee's magic turns her into. | |
Communication (Roleplay) / int_659ef759 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_659ef759 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_659ef759 | |
Communication (Roleplay) / int_670db7d7 | type |
Formula-Breaking Episode | |
Communication (Roleplay) / int_670db7d7 | comment |
Formula-Breaking Episode: Very much so. Not only is this the first Communication Quest to take place in a setting that isn't Planet Earth, but also, the players are empowering an entire army instead of just a single Host. And, in addition to having an actual 'body' as opposed to being regulated to being simply just a voice in the head, Consensus isn't alone in aiding the chosen Host, this time having a companion known as the System Core. Unlike the previous two Quests, where the players are the ones responsible for switching and organizing powers, this time around Consensus literally has no power to speak of. With Louise, the players are literally just a voice in a tiny ball hovering around her head that can randomly play music. Louise and Colette are the ones with all the power over everything and can easily just ignore the players if they upset them enough without losing a thing. Colette's existence in the latest Host is much more important than ours. | |
Communication (Roleplay) / int_670db7d7 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_670db7d7 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_670db7d7 | |
Communication (Roleplay) / int_675ff0f1 | type |
Apologises a Lot | |
Communication (Roleplay) / int_675ff0f1 | comment |
Apologises a Lot: Colette, whenever she messes up. | |
Communication (Roleplay) / int_675ff0f1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_675ff0f1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_675ff0f1 | |
Communication (Roleplay) / int_67a7cd88 | type |
Battle in the Center of the Mind | |
Communication (Roleplay) / int_67a7cd88 | comment |
Battle in the Center of the Mind: This where the last battle of the quest between Taylor and Minato takes place, which occurs in the former's mindscape, where one with the greater sense of 'self' wins. | |
Communication (Roleplay) / int_67a7cd88 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_67a7cd88 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_67a7cd88 | |
Communication (Roleplay) / int_680bb6b1 | type |
Hot-Blooded | |
Communication (Roleplay) / int_680bb6b1 | comment |
Specifically for the more recent quests, the Hot-Blooded, pink haired noble Louise is replacing The Stoic, Eerie Pale-Skinned Brunette middle-schooler Homura. Both are in different ways estranged from their respective families, but while Homura's were more or less irrelevant to the over-arching plot, the Vallières are major players in the ongoing storyline of this Quest. Both were already magic users before meeting Consensus, but while Homura was a Time Master who later on gained the ability to switch between different Wishes and Aspects, thus gaining new abilities and magics to use, Louise is an Inept Mage at the start due to not knowing that she had The Power of the Void and now is building up and empowering her very own army. | |
Communication (Roleplay) / int_680bb6b1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_680bb6b1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_680bb6b1 | |
Communication (Roleplay) / int_68a91d1c | type |
Honest Advisor | |
Communication (Roleplay) / int_68a91d1c | comment |
Honest Advisor: Let it be said from the off that Consensus is most definitely on the side of their Hosts, always having each one's best interests first and foremost. This also means that they will ALWAYS say what their supported need to hear, not what they always want, no matter how adverse to the truth they would rather be. They are officially known as "The Advisor" in the third incarnation. | |
Communication (Roleplay) / int_68a91d1c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_68a91d1c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_68a91d1c | |
Communication (Roleplay) / int_6977c45e | type |
Purple Prose | |
Communication (Roleplay) / int_6977c45e | comment |
Purple Prose: Auster, the Heroic Wind Spirit, gleefully and frequently engages in this, much to the annoyance of Louise. | |
Communication (Roleplay) / int_6977c45e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6977c45e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6977c45e | |
Communication (Roleplay) / int_69ed963a | type |
Not So Omniscient After All | |
Communication (Roleplay) / int_69ed963a | comment |
Not So Omniscient After All: This is something Consensus themselves refer to as "Limited Omniscience": while the players themselves know every that occurs in the canon of the universe they find themselves in, because of the stories take place in a different universe than the work, certain things tend to differ from Consensus knows, resulting in things not going exactly as expected. | |
Communication (Roleplay) / int_69ed963a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_69ed963a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_69ed963a | |
Communication (Roleplay) / int_6b1caa93 | type |
Adipose Rex | |
Communication (Roleplay) / int_6b1caa93 | comment |
Adipose Rex: King James Tudor of Albion is describe as an girthy, mountain of a man. When Steve first meets him, he(and most likely everyone else in the room) could feel the ground shake with every step the ruler takes. | |
Communication (Roleplay) / int_6b1caa93 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6b1caa93 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6b1caa93 | |
Communication (Roleplay) / int_6ba906f | type |
Berserker Tears | |
Communication (Roleplay) / int_6ba906f | comment |
Berserker Tears: Louise, after learning that that Wardes is apart of Reconquista, is crying while destroying trees in the forest. | |
Communication (Roleplay) / int_6ba906f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6ba906f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6ba906f | |
Communication (Roleplay) / int_6bda9a30 | type |
Meaningful Name | |
Communication (Roleplay) / int_6bda9a30 | comment |
Meaningful Name: Corvid, which is the name of the first animal hero summon and is a crow, can be interpreted as "a bird of the crow family". | |
Communication (Roleplay) / int_6bda9a30 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6bda9a30 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6bda9a30 | |
Communication (Roleplay) / int_6ca72c26 | type |
All Take and No Give | |
Communication (Roleplay) / int_6ca72c26 | comment |
All Take and No Give: Strangely justified in Homura's relationships with the world governments, considering just what they were doing to Magical Girls before her interference. This forces Homura to draw the line in order to prevent the dangerous exploitation of her group. Madoka feels like she's this in her relationship with Homura, who is constantly making all of the most difficult decisions and actions in their relationship, which is why she is the one who kills Julia. | |
Communication (Roleplay) / int_6ca72c26 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6ca72c26 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6ca72c26 | |
Communication (Roleplay) / int_6cd0cdcc | type |
Endangered Species | |
Communication (Roleplay) / int_6cd0cdcc | comment |
As recompense for revealing to Louise about her familiar being a Rhyme Dragon, Consensus reveals to Tabitha about the existence of Josette, her secret twin sister. | |
Communication (Roleplay) / int_6cd0cdcc | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6cd0cdcc | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6cd0cdcc | |
Communication (Roleplay) / int_6ee0d388 | type |
Marathon Boss | |
Communication (Roleplay) / int_6ee0d388 | comment |
Marathon Boss: Walpurgisnacht, who, on top of being just as absurd as in canon, the simulation reveals that Wally has FIVE layers one has to get through in order to take it down. Layer One is essentially one huge damage sponge with a time limit. This is actually the easiest of the forms to fight. Layer Two is Catarina The Great, who sweeps the entire battlefield with horrifying blizzards to literally freeze her opponents to death. Layer Three is Boudica, riding a huge chariot covered in spikes. She's fast as all get out, has a small army of incredibly dangerous familiars, and is somehow even more of a damage sponge than the prior forms. Layer Four is Cleopatra, who also has an army of familiars, but the worst thing about her is her Power Copying ability. She can copy any magic used against her. Layer Five is basically a mountain, to the point where the only option is to jump inside of it and kill its core. The core is also a formidable combatant, and more like a magical girl than a witch. | |
Communication (Roleplay) / int_6ee0d388 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_6ee0d388 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_6ee0d388 | |
Communication (Roleplay) / int_716c0b1b | type |
And the Adventure Continues | |
Communication (Roleplay) / int_716c0b1b | comment |
As noted by on this page, Taylor's adventures never stopped after her Quest ended. Before being contacted again by Consensus, she and her harem has been to countless, different universes and acting as an cross between a really invasive charity and a mega corporation. | |
Communication (Roleplay) / int_716c0b1b | featureApplicability |
1.0 | |
Communication (Roleplay) / int_716c0b1b | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_716c0b1b | |
Communication (Roleplay) / int_71e8a5c5 | type |
Trauma Conga Line | |
Communication (Roleplay) / int_71e8a5c5 | comment |
Kanna, who goes through quite the Trauma Conga Line. In just one day she discovers that she is the latest clone of a Witch stuff into the body of a dead magical girl, her two best friends that she's only known have been hunting down and experimenting on other magical girls before they themselves get killed after she runs away. Soon after, she finds herself chased down for five days straight by an absolutely sadistic magical girl who'll subject her to an Fate Worse than Death if caught. By the time she is able to get to Homura again, she's clearly incapable of keeping it together...in more ways than one. Thankfully, things DO get better for her after all of that. | |
Communication (Roleplay) / int_71e8a5c5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_71e8a5c5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_71e8a5c5 | |
Communication (Roleplay) / int_72b0dfd2 | type |
Being Good Sucks | |
Communication (Roleplay) / int_72b0dfd2 | comment |
Being Good Sucks: It is really hard being someone who just wants to help as Benevolence will attest to. | |
Communication (Roleplay) / int_72b0dfd2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_72b0dfd2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_72b0dfd2 | |
Communication (Roleplay) / int_73641290 | type |
The Strategist | |
Communication (Roleplay) / int_73641290 | comment |
The Strategist: Colette is VERY ecstatic that Louise has managed to maneuver the duel with Guiche and Steve into her favor and is encouraging of her to do this more often into the future. | |
Communication (Roleplay) / int_73641290 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_73641290 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_73641290 | |
Communication (Roleplay) / int_73733868 | type |
Awesomeness by Analysis | |
Communication (Roleplay) / int_73733868 | comment |
Awesomeness by Analysis: Thorough the ability known as "Research", Louise has the ability to scan and forge objects, something that will increase in range and quality as time goes on. | |
Communication (Roleplay) / int_73733868 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_73733868 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_73733868 | |
Communication (Roleplay) / int_74ba7be | type |
Mirthless Laughter | |
Communication (Roleplay) / int_74ba7be | comment |
Mirthless Laughter: Louise, when being informed that she's a Void Mage. | |
Communication (Roleplay) / int_74ba7be | featureApplicability |
1.0 | |
Communication (Roleplay) / int_74ba7be | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_74ba7be | |
Communication (Roleplay) / int_7553a0d4 | type |
Nature Tinkling | |
Communication (Roleplay) / int_7553a0d4 | comment |
Nature Tinkling: During their first official quest, Steve and the first fire team witness an orc relieving itself in a river that the locals drink from. | |
Communication (Roleplay) / int_7553a0d4 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7553a0d4 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7553a0d4 | |
Communication (Roleplay) / int_76ebae85 | type |
Kidnapped by the Call | |
Communication (Roleplay) / int_76ebae85 | comment |
Kidnapped by the Call: Averted. Colette assures that no summon will be stolen or kidnapped from their place of origin. | |
Communication (Roleplay) / int_76ebae85 | featureApplicability |
-1.0 | |
Communication (Roleplay) / int_76ebae85 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_76ebae85 | |
Communication (Roleplay) / int_77c9a628 | type |
Your Soul Is Mine! | |
Communication (Roleplay) / int_77c9a628 | comment |
Your Soul Is Mine!: Homura is an heroic example. Thanks to having the ability to 'shatter' the Soul Gems of other Magical Girls, she can obtain the Wishes of those very ones she sacrifices, which includes the Aspects that branch off of them. Since this also results in Homura obtaining the powers and abilities of those same Soul Gems, this crosses over into Soul Power. | |
Communication (Roleplay) / int_77c9a628 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_77c9a628 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_77c9a628 | |
Communication (Roleplay) / int_7836c43 | type |
Casting a Shadow | |
Communication (Roleplay) / int_7836c43 | comment |
Casting a Shadow: Corvid is able to go between locations in minutes at most due to having the ability dive and come out of the shadows of different places and areas. | |
Communication (Roleplay) / int_7836c43 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7836c43 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7836c43 | |
Communication (Roleplay) / int_78418ebb | type |
Super-Empowering | |
Communication (Roleplay) / int_78418ebb | comment |
Super-Empowering: After defeating the Walpurgisnacht simulation, Homura is rewarded with an new ability known as Aspect Lending. When Homura provides some her soul's power, the power will 'ping' off of the intended recipient's Karmic Destiny and act as a multiplier. Additionally, the aspect they receive will not be identical to the one Homura gives, instead also having this multiplier applied to them alongside the hypothetical circumstance through which they might gain the aspect on their own. Homura uses this to turn Madoka and Sayaka into magical girls. | |
Communication (Roleplay) / int_78418ebb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_78418ebb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_78418ebb | |
Communication (Roleplay) / int_78540917 | type |
Like Brother and Sister | |
Communication (Roleplay) / int_78540917 | comment |
Like Brother and Sister: As the other ex-Host of Consensus, Taylor very vocally considers Homura her sister and supports her as best as possible. | |
Communication (Roleplay) / int_78540917 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_78540917 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_78540917 | |
Communication (Roleplay) / int_7913eb6f | type |
Healing Hands | |
Communication (Roleplay) / int_7913eb6f | comment |
Healing Hands: Amy "Panacea" Dallon has the ability to heal people with a touch. Taylor eventually gains a similar power, only better. | |
Communication (Roleplay) / int_7913eb6f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7913eb6f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7913eb6f | |
Communication (Roleplay) / int_792bb47a | type |
Heroic Bastard | |
Communication (Roleplay) / int_792bb47a | comment |
A Heroic Bastard half-elf currently trying to run a Orphanage of Love in a nation being torn apart by a Civil War. | |
Communication (Roleplay) / int_792bb47a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_792bb47a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_792bb47a | |
Communication (Roleplay) / int_7aa858c1 | type |
Consummate Liar | |
Communication (Roleplay) / int_7aa858c1 | comment |
Consummate Liar: Wardes is only truthful around 95% of time, much to Louise's irritation and frustration. | |
Communication (Roleplay) / int_7aa858c1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7aa858c1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7aa858c1 | |
Communication (Roleplay) / int_7bc90010 | type |
Hearing Voices | |
Communication (Roleplay) / int_7bc90010 | comment |
Hearing Voices: What makes these Quests so unique. The players (i.e. Consensus) are directly in the heads of the particular Host for a Quest, meaning that they are directly giving directions to the character In-Universe. | |
Communication (Roleplay) / int_7bc90010 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7bc90010 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7bc90010 | |
Communication (Roleplay) / int_7c48b272 | type |
Summon Bigger Fish | |
Communication (Roleplay) / int_7c48b272 | comment |
Summon Bigger Fish: Through the use of her second True Wish, Homura is able summon Taylor and her harem to deal with the Incubator invasion... who precedes to summon Homura and Madoka from the future. | |
Communication (Roleplay) / int_7c48b272 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7c48b272 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7c48b272 | |
Communication (Roleplay) / int_7d89315b | type |
"The Reason You Suck" Speech | |
Communication (Roleplay) / int_7d89315b | comment |
"The Reason You Suck" Speech: Steve lays the fuck into Guiche for his cheating ways before and during their duel. | |
Communication (Roleplay) / int_7d89315b | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7d89315b | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7d89315b | |
Communication (Roleplay) / int_7e6c0522 | type |
Off with His Head! | |
Communication (Roleplay) / int_7e6c0522 | comment |
Off with His Head!: How Pandora meets her end at Taylor's hands. | |
Communication (Roleplay) / int_7e6c0522 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_7e6c0522 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_7e6c0522 | |
Communication (Roleplay) / int_801d8721 | type |
Oxymoronic Being | |
Communication (Roleplay) / int_801d8721 | comment |
Oxymoronic Being: How Louise is starting to view herself these days. Having been the greatest failure of the Vallière family in the eyes of many for so long, she now essentially has unlimited power as a magus of the Void element and mistress of an ever-evolving and undying army. Naturally, these two facts create quite the juxtaposition for her self-image. During the first face to face conversation with her, Benevolence herself summaries Louise as "a series of dichotomies". | |
Communication (Roleplay) / int_801d8721 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_801d8721 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_801d8721 | |
Communication (Roleplay) / int_80621707 | type |
Arranged Marriage | |
Communication (Roleplay) / int_80621707 | comment |
Arranged Marriage: Apparently, Kirche was previously engaged to an elder noble who was four times her age. It got called off when her to-be-husband didn’t like how Kirche refused to keep herself "pure". | |
Communication (Roleplay) / int_80621707 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_80621707 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_80621707 | |
Communication (Roleplay) / int_820ac351 | type |
It Amused Me | |
Communication (Roleplay) / int_820ac351 | comment |
It Amused Me: The reason why Kirche indulges to the bimbo image that she presents? | |
Communication (Roleplay) / int_820ac351 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_820ac351 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_820ac351 | |
Communication (Roleplay) / int_820ac3c5 | type |
Dysfunction Junction | |
Communication (Roleplay) / int_820ac3c5 | comment |
Dysfunction Junction: Lampshaded by Louise herself, who comes to realize all four Void mages who inherited Brimir's magic are messed in one way or another, which she speculates that each of their lives may have broken in some aspect by the Void element they each hold as it had been shattered by Brimir himself. This includes: A formerly Inept Mage who has a severe case of the Inferiority Superiority Complex after spending so much of her life failing in wielding magic. A Heroic Bastard half-elf currently trying to run a Orphanage of Love in a nation being torn apart by a Civil War. An Evil Overlord backing said civil war mentioned above who also happens to be a Straw Nihilist. A Sinister Minister who's willing to manipulate and commit genocide to avoid him and his Cult of Personality getting caught up in the upcoming Apocalypse How. | |
Communication (Roleplay) / int_820ac3c5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_820ac3c5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_820ac3c5 | |
Communication (Roleplay) / int_823c6e3e | type |
Large Ham | |
Communication (Roleplay) / int_823c6e3e | comment |
Large Ham: Whenever he's on deck and steering his ship, be prepared for Raphael Valentine to shouts from within the heavens he's taken flight in. You'd be press to find a moment when Gustav isn't shouting at the top of his lungs. | |
Communication (Roleplay) / int_823c6e3e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_823c6e3e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_823c6e3e | |
Communication (Roleplay) / int_844b6779 | type |
Super Mode | |
Communication (Roleplay) / int_844b6779 | comment |
Super Mode: After Homura makes the TrueWish, everyone magical girl now is capable of making use of their respective Dopple after having enough Grief to transform. | |
Communication (Roleplay) / int_844b6779 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_844b6779 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_844b6779 | |
Communication (Roleplay) / int_868409c | type |
Broken Pedestal | |
Communication (Roleplay) / int_868409c | comment |
Broken Pedestal: By the time she is contacted again, Taylor has grown completely disillusioned with the Mortal Concepts, seeing them as nothing but trouble. | |
Communication (Roleplay) / int_868409c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_868409c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_868409c | |
Communication (Roleplay) / int_86b21114 | type |
Badass Boast | |
Communication (Roleplay) / int_86b21114 | comment |
Badass Boast: Louise, needing to get her mother to listen to a much needed Infodump, delivers one to Karin after summoning a Dot Mage. | |
Communication (Roleplay) / int_86b21114 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_86b21114 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_86b21114 | |
Communication (Roleplay) / int_87ab7f69 | type |
Sharp-Dressed Man | |
Communication (Roleplay) / int_87ab7f69 | comment |
Sharp-Dressed Man: While being discreet about it, Arthur is described as a man in high-class clothing. | |
Communication (Roleplay) / int_87ab7f69 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_87ab7f69 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_87ab7f69 | |
Communication (Roleplay) / int_8878f3be | type |
Badass Army | |
Communication (Roleplay) / int_8878f3be | comment |
Badass Army: This is the main premise of this particular version. Instead of solely powering up Louise herself, she must make, maintain, and upgrade an army through the Conceptual Foundry. | |
Communication (Roleplay) / int_8878f3be | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8878f3be | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8878f3be | |
Communication (Roleplay) / int_890d4ef2 | type |
Humiliation Conga | |
Communication (Roleplay) / int_890d4ef2 | comment |
Humiliation Conga: As a result of his cheating, Guiche gets bitch-slapped by the girl he was cheating with, gets humiliated by the girl he was cheating on, then gets into a one-sided duel in the favor of the "commoner" he challenged. | |
Communication (Roleplay) / int_890d4ef2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_890d4ef2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_890d4ef2 | |
Communication (Roleplay) / int_89631688 | type |
The Chosen One | |
Communication (Roleplay) / int_89631688 | comment |
The Chosen One: Through the work of a particular ROB or Concept, each Host is chosen to hold and be assisted by Consensus. | |
Communication (Roleplay) / int_89631688 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_89631688 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_89631688 | |
Communication (Roleplay) / int_8967e17f | type |
Back from the Dead | |
Communication (Roleplay) / int_8967e17f | comment |
Back from the Dead: One of Taylor's healing powers can bring the recently deceased back to life. A later story features Taylor bringing her mother back. | |
Communication (Roleplay) / int_8967e17f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8967e17f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8967e17f | |
Communication (Roleplay) / int_8976acda | type |
Civil War | |
Communication (Roleplay) / int_8976acda | comment |
Civil War: The Great Meguca Civil War. | |
Communication (Roleplay) / int_8976acda | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8976acda | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8976acda | |
Communication (Roleplay) / int_8b6394c | type |
These Are Things Man Was Not Meant to Know | |
Communication (Roleplay) / int_8b6394c | comment |
These Are Things Man Was Not Meant to Know: Louise more and more is feeling this way, especially after learning about the existence of the Concepts. | |
Communication (Roleplay) / int_8b6394c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8b6394c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8b6394c | |
Communication (Roleplay) / int_8e27e5ac | type |
Our Homunculi Are Different | |
Communication (Roleplay) / int_8e27e5ac | comment |
Our Homunculi Are Different: The beings that will make up army that Louise heads aren't summoned from different places, but are outright created through the magic of the MuComS. | |
Communication (Roleplay) / int_8e27e5ac | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8e27e5ac | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8e27e5ac | |
Communication (Roleplay) / int_8f900ccd | type |
Overly Long Name | |
Communication (Roleplay) / int_8f900ccd | comment |
Overly Long Name: Louise Françoise Leblanc de La Vallière is but the first of many. | |
Communication (Roleplay) / int_8f900ccd | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8f900ccd | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8f900ccd | |
Communication (Roleplay) / int_8f9f71a8 | type |
Crazy Enough to Work | |
Communication (Roleplay) / int_8f9f71a8 | comment |
Crazy Enough to Work: During his duel with Karin, Steve, using Derflinger, jumps inside her spell to absorb it from the within. | |
Communication (Roleplay) / int_8f9f71a8 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_8f9f71a8 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_8f9f71a8 | |
Communication (Roleplay) / int_908ad334 | type |
Time Master | |
Communication (Roleplay) / int_908ad334 | comment |
Time Master: Thanks to the upgrades provided by Consensus, Homura has much more control over her time magic than her canon self, now being able to slow down or speed up in addition to already having the ability to stop time altogether and hit the Reset Button, and can even see through time itself whenever she deems it necessary. Her status as this was most prominently shown through the ever-escalating situation that occurs in Asunaro. Using the Form of Soul takes Homura's status as this trope up to eleven. | |
Communication (Roleplay) / int_908ad334 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_908ad334 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_908ad334 | |
Communication (Roleplay) / int_9245d989 | type |
Sinister Minister | |
Communication (Roleplay) / int_9245d989 | comment |
A Sinister Minister who's willing to manipulate and commit genocide to avoid him and his Cult of Personality getting caught up in the upcoming Apocalypse How. | |
Communication (Roleplay) / int_9245d989 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9245d989 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9245d989 | |
Communication (Roleplay) / int_9438e550 | type |
The Big Damn Kiss | |
Communication (Roleplay) / int_9438e550 | comment |
The Big Damn Kiss: Siesta delivers Steve his First Kiss right before he and the fire team go on their first adventure. | |
Communication (Roleplay) / int_9438e550 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9438e550 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9438e550 | |
Communication (Roleplay) / int_95afab6 | type |
Black Cloak | |
Communication (Roleplay) / int_95afab6 | comment |
Black Cloak: Scáth wears a black cloak that makes him sound unnatural to better fit the image Louise has of an master assassin. | |
Communication (Roleplay) / int_95afab6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_95afab6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_95afab6 | |
Communication (Roleplay) / int_9736fbe0 | type |
Bat Family Crossover | |
Communication (Roleplay) / int_9736fbe0 | comment |
Bat Family Crossover: Thanks to the suggestions and knowledge of Consensus, Homura finds herself dealing with elements and other Magical Girls from different series: Puella Magi Oriko Magica: Homura kills off Oriko Mikuni and Kirika Kure before they could become a threat to her plans, taking the latter's Soul Gem and powers. Puella Magi Kazumi Magica: Homura and Mami go to Asunaro to confront and put a stop to the Pleiades Saints about what they have been doing. The Soujos later come hunting down Kanna, but is easily taken down by Homura before they could really do any lasting damage. After that, Kanna, The Protagonist of this series, permanently joins Homura, becoming apart of the core group for the rest of the Quest. Magia Record: Puella Magi Madoka Magica Side Story: Through the power of a "True Wish", Homura is able to apply the Doppel System of that universe to the Magical Girl system of this one, completely eliminating the problem of Magical Girls witching altogether. | |
Communication (Roleplay) / int_9736fbe0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9736fbe0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9736fbe0 | |
Communication (Roleplay) / int_97fa0a10 | type |
Mass "Oh, Crap!" | |
Communication (Roleplay) / int_97fa0a10 | comment |
Mass "Oh, Crap!": The general reaction when it was discovered that an Endbringer is coming to Brockton Bay explicitly to attack Taylor. | |
Communication (Roleplay) / int_97fa0a10 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_97fa0a10 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_97fa0a10 | |
Communication (Roleplay) / int_984ef9ef | type |
"Not So Different" Remark | |
Communication (Roleplay) / int_984ef9ef | comment |
"Not So Different" Remark: Loyalty admits that her father, Arrogance, tends to play favorites due to only following the stories of people that are actually important in the grand scheme of things...something Homura can honestly relate to. | |
Communication (Roleplay) / int_984ef9ef | featureApplicability |
1.0 | |
Communication (Roleplay) / int_984ef9ef | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_984ef9ef | |
Communication (Roleplay) / int_9858c391 | type |
Chick Magnet | |
Communication (Roleplay) / int_9858c391 | comment |
Chick Magnet: Apparently, Taylor's harem has gotten a lot bigger since it was last seen. Hell, she's managed to court Artemis. Yes that one. | |
Communication (Roleplay) / int_9858c391 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9858c391 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9858c391 | |
Communication (Roleplay) / int_99779e5a | type |
Superpower Lottery | |
Communication (Roleplay) / int_99779e5a | comment |
Super Power Lottery: Each Host gets the motherload. Their powers, apart from the ability to communicate with the "Limited Omniscience" in their head (the players) gives them the ability to potentially hold powers of every kind there is in their respective universe and exchange them when needed. | |
Communication (Roleplay) / int_99779e5a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_99779e5a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_99779e5a | |
Communication (Roleplay) / int_998360a | type |
Take Up My Sword | |
Communication (Roleplay) / int_998360a | comment |
Take Up My Sword: By his own hand in the first page of his Prayer's Book, Brimir has named the first one who read it, i.e. Louise, to be the one to inherit his legacy. This leaves Louise in QUITE the funk due to how much weight the meaning has. | |
Communication (Roleplay) / int_998360a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_998360a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_998360a | |
Communication (Roleplay) / int_99b22790 | type |
The Knights Who Say "Squee!" | |
Communication (Roleplay) / int_99b22790 | comment |
The Knights Who Say "Squee!": Even when she reaches the point of becoming an Physical Goddess, Taylor can't help be be starstruck when she meets her childhood heroes. | |
Communication (Roleplay) / int_99b22790 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_99b22790 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_99b22790 | |
Communication (Roleplay) / int_9c45b5a2 | type |
What Measure Is a Non-Human? | |
Communication (Roleplay) / int_9c45b5a2 | comment |
What Measure Is a Non-Human?: Brought up by Consensus before Louise did her very first summon. Again brought up by again in a heated discussion between Lynette and Kirche, with the former proudly considering her and her fellow summoned soldiers simply swords under the command of Louise who'll march on to their deaths without care save for the will of their mistress. Kirche sees this as a cruel way to think of yourself and others, soldiers or otherwise. | |
Communication (Roleplay) / int_9c45b5a2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9c45b5a2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9c45b5a2 | |
Communication (Roleplay) / int_9f62723d | type |
Get Out! | |
Communication (Roleplay) / int_9f62723d | comment |
Get Out!: Amy of all people tells this to Loyalty after the latter reminds Taylor that she's the ex-Host of Consensus. | |
Communication (Roleplay) / int_9f62723d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9f62723d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9f62723d | |
Communication (Roleplay) / int_9f80e1da | type |
Sarcasm Mode | |
Communication (Roleplay) / int_9f80e1da | comment |
Sarcasm Mode: Basically Louise's default response to whenever Consensus goes into Servile Snarker mode. | |
Communication (Roleplay) / int_9f80e1da | featureApplicability |
1.0 | |
Communication (Roleplay) / int_9f80e1da | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9f80e1da | |
Communication (Roleplay) / int_9fbf8969 | type |
Cut Lex Luthor a Check | |
Communication (Roleplay) / int_9fbf8969 | comment |
Cut Lex Luthor a Check: Subverted. One of the first things Taylor does with her newfound powers and knowledge? Plan to start a company to sell her technology. | |
Communication (Roleplay) / int_9fbf8969 | featureApplicability |
-0.3 | |
Communication (Roleplay) / int_9fbf8969 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_9fbf8969 | |
Communication (Roleplay) / int_a0434be6 | type |
Eerie Pale-Skinned Brunette | |
Communication (Roleplay) / int_a0434be6 | comment |
Despite both qualifying for being Eerie Pale Skinned Brunettes who were Shrinking Violets before Character Development, Taylor and Homura differ quite alot in terms of personality; the former being an American teenager who was a victim of bullying which resulted in her becoming like that, while Homura is an Japanese girl who already started out as such without any outside interference until outside circumstances changed her into becoming far colder and unemotional than Taylor ever was, all of which resulted in her becoming the older out of the two despite looking younger. Also, both girls are Socially Awkward Heroines, but while Taylor's interactions with others make her adorable, Homura's attempts at socializing makes her come across far more stern and unforgiving despite her best intentions. | |
Communication (Roleplay) / int_a0434be6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a0434be6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a0434be6 | |
Communication (Roleplay) / int_a1b141f4 | type |
My God, What Have I Done? | |
Communication (Roleplay) / int_a1b141f4 | comment |
My God, What Have I Done?: Kirche gets this when Louise is shouting at her face for her role in making her school life miserable. To her credit, she sincerely apologizes for completely reading their relationship wrong and is determined to reconcile with Louise. | |
Communication (Roleplay) / int_a1b141f4 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a1b141f4 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a1b141f4 | |
Communication (Roleplay) / int_a54534a0 | type |
Parental Neglect | |
Communication (Roleplay) / int_a54534a0 | comment |
Parental Neglect: Kirche is just one of many daughters of her family, and with her father already having his heir, she is more or less as an bargaining chip by him without much concern on who she is as a person. | |
Communication (Roleplay) / int_a54534a0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a54534a0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a54534a0 | |
Communication (Roleplay) / int_a734c20 | type |
Black Widow | |
Communication (Roleplay) / int_a734c20 | comment |
Black Widow: During the sabotage of the Reconquista's siege forces in Albion, one the female assassins in Scáth's band is accosted by a man who wouldn’t take no for an answer. She decides to acquiesced to his demands before sticking him with a poison that kills him in his sleep. | |
Communication (Roleplay) / int_a734c20 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a734c20 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a734c20 | |
Communication (Roleplay) / int_a7aef9ff | type |
Obfuscating Stupidity | |
Communication (Roleplay) / int_a7aef9ff | comment |
Obfuscating Stupidity: At the behest of Consensus, Homura pretends to be a Magical Girl who just got her powers when she first meets Mami in order to get on the latter's good side earlier than she otherwise would have, as previous timelines have shown. this facade gets completely dropped when the two go to Asunaro. | |
Communication (Roleplay) / int_a7aef9ff | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a7aef9ff | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a7aef9ff | |
Communication (Roleplay) / int_a7ba94de | type |
Inferiority Superiority Complex | |
Communication (Roleplay) / int_a7ba94de | comment |
Inferiority Superiority Complex: Louise does an excellent job hiding her severe, crippling Heroic Self-Deprecation behind a haughty mask of Blue Blood Pride. | |
Communication (Roleplay) / int_a7ba94de | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a7ba94de | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a7ba94de | |
Communication (Roleplay) / int_a814671b | type |
N.G.O. Superpower | |
Communication (Roleplay) / int_a814671b | comment |
N.G.O. Superpower: The International Meguca Sisterhood, formed after the existence of Magical Girls is revealed to the world at large. | |
Communication (Roleplay) / int_a814671b | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a814671b | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a814671b | |
Communication (Roleplay) / int_a8217606 | type |
Sweet Polly Oliver | |
Communication (Roleplay) / int_a8217606 | comment |
Sweet Polly Oliver: Before officially starting Louise's week of training, Karin gives her daughter the clothing she wore when she disguised her gender in her Backstory, Heavy Wind, the Female Knight Captain. | |
Communication (Roleplay) / int_a8217606 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a8217606 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a8217606 | |
Communication (Roleplay) / int_a8a4b41e | type |
Not So Stoic | |
Communication (Roleplay) / int_a8a4b41e | comment |
Not So Stoic: As observed by Louise and Corvid, Tabitha is much more expressive and intense than her usual expressionless face indicates. Lynette, who has been presented as an ferociously aloof borderline cold figure, bursts out in laughter when Louise asks if she would be able to defeat twelve enemy airships with another five first-rate ships added to her forces. | |
Communication (Roleplay) / int_a8a4b41e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_a8a4b41e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_a8a4b41e | |
Communication (Roleplay) / int_aaece264 | type |
Rousing Speech | |
Communication (Roleplay) / int_aaece264 | comment |
Rousing Speech: Louise gives on to the first army she summons in Albion, the day before the fight against the Albion rebels. | |
Communication (Roleplay) / int_aaece264 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_aaece264 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_aaece264 | |
Communication (Roleplay) / int_ab2df806 | type |
Red Baron | |
Communication (Roleplay) / int_ab2df806 | comment |
Red Baron: Louise's designated title for this Quest is "The Director". Matilda de Sachsen-Gotha is more commonly known as Fouquet of the Crumbling Earth. | |
Communication (Roleplay) / int_ab2df806 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ab2df806 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ab2df806 | |
Communication (Roleplay) / int_ab8e26e2 | type |
Slipping a Mickey | |
Communication (Roleplay) / int_ab8e26e2 | comment |
Slipping a Mickey: Louise has her ship's crew slip sleeping poison into the food of Wardes' griffon, so it is too sedated to allow him to escape. | |
Communication (Roleplay) / int_ab8e26e2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ab8e26e2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ab8e26e2 | |
Communication (Roleplay) / int_aba972fb | type |
Aggressive Negotiations | |
Communication (Roleplay) / int_aba972fb | comment |
Aggressive Negotiations: The conversation between Louise and Matilda about the latter giving the former her services has them pointing their wands at each other during the entire discussion. | |
Communication (Roleplay) / int_aba972fb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_aba972fb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_aba972fb | |
Communication (Roleplay) / int_abdf1659 | type |
Bodyguarding a Badass | |
Communication (Roleplay) / int_abdf1659 | comment |
Bodyguarding a Badass: All summons, from regular humans to dragons, first and foremost hold Louise's wants, needs, and safety first and foremost. Their summoner just so happens to be one of the extremely rare and powerful Void mages of Halkeginia. Kirche and Tabitha go with Louise to Albion to make sure she doesn't get hurt or killed while she deals with the threat there. | |
Communication (Roleplay) / int_abdf1659 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_abdf1659 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_abdf1659 | |
Communication (Roleplay) / int_abe166cc | type |
Bond Creatures | |
Communication (Roleplay) / int_abe166cc | comment |
Bond Creatures: Besides all of the other familiars shown in this world, Consensus's shards go into Louise's body after completing the familiar summoning ritual, allowing their relationship to become fully symbiotic at that point. | |
Communication (Roleplay) / int_abe166cc | featureApplicability |
1.0 | |
Communication (Roleplay) / int_abe166cc | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_abe166cc | |
Communication (Roleplay) / int_ad1db87c | type |
Oh, Crap! | |
Communication (Roleplay) / int_ad1db87c | comment |
Oh, Crap!: Louise, after finding out the truth of her magic. Louise gets another one when she realizes that she has to inform her mother aka Karin the Heavy Wind about her situation...and immediately gets another when she realizes that she might actually need her training. Rowan gets this when she reads from stolen letters that there will be reinforcements coming to Newcastle just hours after Louise and her army just finished defeating the forces there. Kirche gets this when she realizes what Karin's reaction to Louise's personal and professional relationship with a daughter of the Zerbst family. | |
Communication (Roleplay) / int_ad1db87c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ad1db87c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ad1db87c | |
Communication (Roleplay) / int_ad4a45be | type |
Final Boss | |
Communication (Roleplay) / int_ad4a45be | comment |
Final Boss: While the quest was expected to last a long time, it was going to be cut short, so the author brought three of these: Cloak, an archer that can steal Taylor's powers. It's a reference to Robin Hood. His end comes when Taylor unmasks him and reveals his name. Pithos, a woman that can throw conceptual curses in the form of spells or place them as area effects. It's Pandora, and ends up being defeated with the combined effort of Taylor, Lisa and Amy to overwhelm her until she cannot escape or avoid being injured. Ink, a man who can place seals blocking Taylor's abilities if he touches her. Turns out to be an evil copy of Minato Namikaze, Naruto's father, and gets killed when Taylor enters a Battle in the Center of the Mind with him and summons Consensus to beat the crap out of him. | |
Communication (Roleplay) / int_ad4a45be | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ad4a45be | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ad4a45be | |
Communication (Roleplay) / int_af739531 | type |
Inept Mage | |
Communication (Roleplay) / int_af739531 | comment |
A formerly Inept Mage who has a severe case of the Inferiority Superiority Complex after spending so much of her life failing in wielding magic. | |
Communication (Roleplay) / int_af739531 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_af739531 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_af739531 | |
Communication (Roleplay) / int_af7bed7f | type |
Pretty Princess Powerhouse | |
Communication (Roleplay) / int_af7bed7f | comment |
Pretty Princess Powerhouse: Henrietta fits this to a T, being a princess who is next in line for Tristain's throne who just so happens to be a star-mage. | |
Communication (Roleplay) / int_af7bed7f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_af7bed7f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_af7bed7f | |
Communication (Roleplay) / int_b26ca4f5 | type |
The Champion | |
Communication (Roleplay) / int_b26ca4f5 | comment |
The Champion: As her very first summon, the first ascended human, and the commander of the first company, Steve is this to Louise. | |
Communication (Roleplay) / int_b26ca4f5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b26ca4f5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b26ca4f5 | |
Communication (Roleplay) / int_b2e7f372 | type |
The Anticipator | |
Communication (Roleplay) / int_b2e7f372 | comment |
The Anticipator: Thanks to her "Master of the Skies" advancement, Lynnette is an master of aerial warfare who is able to predict and counter any move her enemy makes, easily adjusting to any unexpected developments on the fly. | |
Communication (Roleplay) / int_b2e7f372 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b2e7f372 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b2e7f372 | |
Communication (Roleplay) / int_b2e9c33f | type |
Magical Accessory | |
Communication (Roleplay) / int_b2e9c33f | comment |
Magical Accessory: Whenever Louise requests an Void Artifact to be summoned, they usual take the form of really fashionable wears and jewelry. A standout example is The Homely Heart - a silver necklace with a golden heart locket on its chain, which, by putting some dirt inside the locket, allows teleportation to that dirt's location from anywhere. | |
Communication (Roleplay) / int_b2e9c33f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b2e9c33f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b2e9c33f | |
Communication (Roleplay) / int_b3168a4d | type |
Previous Player-Character Cameo | |
Communication (Roleplay) / int_b3168a4d | comment |
Previous Player-Character Cameo: Through Loyalty, Consensus is able to contact Taylor again near the end of this Quest. | |
Communication (Roleplay) / int_b3168a4d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b3168a4d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b3168a4d | |
Communication (Roleplay) / int_b4fb830c | type |
Smarter Than You Look | |
Communication (Roleplay) / int_b4fb830c | comment |
Smarter Than You Look: As lampshaded by Colette, Kirche is much more eloquent and refined about her passionate nature than one would expect from her. | |
Communication (Roleplay) / int_b4fb830c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b4fb830c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b4fb830c | |
Communication (Roleplay) / int_b55e8979 | type |
Science Hero | |
Communication (Roleplay) / int_b55e8979 | comment |
Science Hero: Freya is a scientific researcher who is the head of Louise's Research Division. Her first Advancement is even "Scientific Muse". | |
Communication (Roleplay) / int_b55e8979 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b55e8979 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b55e8979 | |
Communication (Roleplay) / int_b7c53a22 | type |
Blood Knight | |
Communication (Roleplay) / int_b7c53a22 | comment |
Blood Knight: Derflinger's reaction to the completely mad shitstorm he's being pulled into? Whether or not there will be stabbing involved. When Steve confirms so, the talking sword is gleeful. | |
Communication (Roleplay) / int_b7c53a22 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b7c53a22 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b7c53a22 | |
Communication (Roleplay) / int_b7cd068f | type |
Skilled, but Naive | |
Communication (Roleplay) / int_b7cd068f | comment |
Skilled, but Naive: Colette. Despite being the system itself of this quest-line, she's very inexperienced, with this adventure being her first time dealing with active combat. | |
Communication (Roleplay) / int_b7cd068f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b7cd068f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b7cd068f | |
Communication (Roleplay) / int_b8dde2 | type |
Evil Overlord | |
Communication (Roleplay) / int_b8dde2 | comment |
An Evil Overlord backing said civil war mentioned above who also happens to be a Straw Nihilist. | |
Communication (Roleplay) / int_b8dde2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b8dde2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b8dde2 | |
Communication (Roleplay) / int_b9d334b2 | type |
Aerith and Bob | |
Communication (Roleplay) / int_b9d334b2 | comment |
Aerith and Bob: In an Medieval European Fantasy world filled with Overly Long Names, the first Pattern she summons for her future army is named...Steve. | |
Communication (Roleplay) / int_b9d334b2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_b9d334b2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_b9d334b2 | |
Communication (Roleplay) / int_ba6baee1 | type |
High-Altitude Battle | |
Communication (Roleplay) / int_ba6baee1 | comment |
High-Altitude Battle: The Void Whisperer gets into one with Brimir’s Thunder during the Second Battle of Newcastle. | |
Communication (Roleplay) / int_ba6baee1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ba6baee1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ba6baee1 | |
Communication (Roleplay) / int_bb094e0a | type |
Cool Ship | |
Communication (Roleplay) / int_bb094e0a | comment |
Cool Ship: The Puella Magi, an intergalactic class spaceship that will be used to travel the multiverse. | |
Communication (Roleplay) / int_bb094e0a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bb094e0a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bb094e0a | |
Communication (Roleplay) / int_bbd8d3f4 | type |
Adventurer Archaeologist | |
Communication (Roleplay) / int_bbd8d3f4 | comment |
Adventurer Archaeologist: Gustav's stock and trade. | |
Communication (Roleplay) / int_bbd8d3f4 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bbd8d3f4 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bbd8d3f4 | |
Communication (Roleplay) / int_bbf11c0 | type |
Genius Bruiser | |
Communication (Roleplay) / int_bbf11c0 | comment |
Genius Bruiser: The Hosts of Consensus. Wither in terms of magic, technology, or/and planning, they all showcase brilliance that is among the most and even beyond the greatest of minds in their worlds, consistently demonstrating creative breakthroughs of problems they encounter and are able to find unique uses their abilities. This is ALL in addition to the fact that they are more than capable of dishing out and taking on anything in their way. | |
Communication (Roleplay) / int_bbf11c0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bbf11c0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bbf11c0 | |
Communication (Roleplay) / int_bc00493f | type |
Precision F-Strike | |
Communication (Roleplay) / int_bc00493f | comment |
Precision F-Strike: Louise drops the F-bomb three times over at Consensus when they start rambling about the wonders of rain... while Louise is running through a rain storm in the morning. | |
Communication (Roleplay) / int_bc00493f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bc00493f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bc00493f | |
Communication (Roleplay) / int_bcf135d7 | type |
Curb-Stomp Cushion | |
Communication (Roleplay) / int_bcf135d7 | comment |
Curb-Stomp Cushion: While they suffer some losses, Louise's army completely overwhelm the rebels at the Second Battle of Newcastle. Her forces manage to pull this off once again in the Third Battle of Newcastle, even though the Reconquista's reinforcements were much bigger than the previous army. | |
Communication (Roleplay) / int_bcf135d7 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bcf135d7 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bcf135d7 | |
Communication (Roleplay) / int_bd0d6395 | type |
No Social Skills | |
Communication (Roleplay) / int_bd0d6395 | comment |
No Social Skills: To the point that the girl herself lampshades this unfortunate part of her personality thanks to going through so many loops. Already being a Shrinking Violet way before she contracted and became a Magical Girl, Homura clearly has great trouble socializing with her peers both in and out of dealing with MG business, more often than not hitting a wall when it comes to dealing with others in emotional distress of various kinds. The fact that she resorts to Brutal Honesty at these times do not help get on people's good side. She does try and get better at this as time goes on. | |
Communication (Roleplay) / int_bd0d6395 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bd0d6395 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bd0d6395 | |
Communication (Roleplay) / int_bd4264a3 | type |
Slasher Smile | |
Communication (Roleplay) / int_bd4264a3 | comment |
Slasher Smile: Kaylee has the habit of giving these out whenever she activates her magic, with her face practically splitting in two during a fight. | |
Communication (Roleplay) / int_bd4264a3 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bd4264a3 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bd4264a3 | |
Communication (Roleplay) / int_bd798dd5 | type |
Thrill Seeker | |
Communication (Roleplay) / int_bd798dd5 | comment |
Thrill Seeker: Lynette implies that she's this in response to Rapheal wishing her to be careful. | |
Communication (Roleplay) / int_bd798dd5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bd798dd5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bd798dd5 | |
Communication (Roleplay) / int_bd922dda | type |
Gentleman Adventurer | |
Communication (Roleplay) / int_bd922dda | comment |
You'd be press to find a moment when Gustav isn't shouting at the top of his lungs. | |
Communication (Roleplay) / int_bd922dda | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bd922dda | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bd922dda | |
Communication (Roleplay) / int_bfc2ec8a | type |
That Makes Me Feel Angry | |
Communication (Roleplay) / int_bfc2ec8a | comment |
That Makes Me Feel Angry: Steve needs Colette to explain just why he was so pissed at Guiche's two timing. | |
Communication (Roleplay) / int_bfc2ec8a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_bfc2ec8a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_bfc2ec8a | |
Communication (Roleplay) / int_c0594195 | type |
Through His Stomach | |
Communication (Roleplay) / int_c0594195 | comment |
Through His Stomach: Homura's method of choice when she first meets Kyoko in this timeline in order to recruit her, bringing a picnic basket as a sign of friendliness towards the agressive girl. | |
Communication (Roleplay) / int_c0594195 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c0594195 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c0594195 | |
Communication (Roleplay) / int_c2a64338 | type |
Classical Elements Ensemble | |
Communication (Roleplay) / int_c2a64338 | comment |
Classical Elements Ensemble: The first fire team fits this to a T, with Elaine being a fire mage, Anton being a earth mage, Noe being a water mage, and Lea being a air mage. | |
Communication (Roleplay) / int_c2a64338 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c2a64338 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c2a64338 | |
Communication (Roleplay) / int_c2cedc1c | type |
Big "NO!" | |
Communication (Roleplay) / int_c2cedc1c | comment |
Big "NO!": Louise lets one out while still being in denial about being a Void Mage. | |
Communication (Roleplay) / int_c2cedc1c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c2cedc1c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c2cedc1c | |
Communication (Roleplay) / int_c3223008 | type |
Unwitting Test Subject | |
Communication (Roleplay) / int_c3223008 | comment |
Strangely justified in Homura's relationships with the world governments, considering just what they were doing to Magical Girls before her interference. This forces Homura to draw the line in order to prevent the dangerous exploitation of her group. | |
Communication (Roleplay) / int_c3223008 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c3223008 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c3223008 | |
Communication (Roleplay) / int_c335b9ec | type |
Irony | |
Communication (Roleplay) / int_c335b9ec | comment |
Irony: After revealing the existence of Magical Girls, Homura, the resident Time Master, doesn't have enough time in her life. | |
Communication (Roleplay) / int_c335b9ec | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c335b9ec | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c335b9ec | |
Communication (Roleplay) / int_c3478f1d | type |
Badass Bookworm | |
Communication (Roleplay) / int_c3478f1d | comment |
Badass Bookworm: Louise. Already acing all of her studies at school, one of the two advancements she gained after binding Consensus is "Student of Magecraft" due to having studied magical theory so extensively before the summoning ever occurred. Freya, the Heroic Triangle Mage Seneschal Natural Philosopher, also fits the bill. | |
Communication (Roleplay) / int_c3478f1d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c3478f1d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c3478f1d | |
Communication (Roleplay) / int_c3585f4a | type |
Boom, Headshot! | |
Communication (Roleplay) / int_c3585f4a | comment |
Boom, Headshot!: How Homura finishes off Walpurgisnacht in the final phase of the simulation. | |
Communication (Roleplay) / int_c3585f4a | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c3585f4a | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c3585f4a | |
Communication (Roleplay) / int_c37a7fd9 | type |
No, You | |
Communication (Roleplay) / int_c37a7fd9 | comment |
No, You: Taylor does this to a demon she's fighting, when it calls her an abomination and threatens to destroy her. Also counts as an Pre-Mortem One-Liner since she straight up erases said demon after saying this. | |
Communication (Roleplay) / int_c37a7fd9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c37a7fd9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c37a7fd9 | |
Communication (Roleplay) / int_c387cc18 | type |
Omake | |
Communication (Roleplay) / int_c387cc18 | comment |
Omake: Particularly good (or funny) stories written by the players grant hosts extra abilities or currency to buy new powers. | |
Communication (Roleplay) / int_c387cc18 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c387cc18 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c387cc18 | |
Communication (Roleplay) / int_c3b51bb3 | type |
You Are Better Than You Think You Are | |
Communication (Roleplay) / int_c3b51bb3 | comment |
You Are Better Than You Think You Are: One of Taylor's early tasks is convincing Amy that she's much better than what she has been led to believe for years. | |
Communication (Roleplay) / int_c3b51bb3 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c3b51bb3 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c3b51bb3 | |
Communication (Roleplay) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Communication (Roleplay) / int_c3bdfbb9 | comment |
Let's You and Him Fight: In order to convince the American magical girls of their claims about Walpurgisnacht and all that entails of her coming, our protagonists have a sparring match with the foreigners...all twenty five of them. | |
Communication (Roleplay) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c3bdfbb9 | |
Communication (Roleplay) / int_c3c18143 | type |
Hope Spot | |
Communication (Roleplay) / int_c3c18143 | comment |
Hope Spot: Louise gets one when she selects her first advancement, thinking she can now cast magic as well as her classmates. That hope get literally blown up in her face. | |
Communication (Roleplay) / int_c3c18143 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c3c18143 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c3c18143 | |
Communication (Roleplay) / int_c4db6423 | type |
Yank the Dog's Chain | |
Communication (Roleplay) / int_c4db6423 | comment |
Yank the Dog's Chain: Louise and her army manages to defeat the enemy forces at Newcastle with minimal casualties only to find out that there are reinforcements numbering in the ten thousands set to arrive hours later. | |
Communication (Roleplay) / int_c4db6423 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c4db6423 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c4db6423 | |
Communication (Roleplay) / int_c5b47b36 | type |
Offscreen Moment of Awesome | |
Communication (Roleplay) / int_c5b47b36 | comment |
Offscreen Moment of Awesome: The Ladies In Exile defeating the fourth stage of Walpurgisnacht, Cleopatra VII Philopator herself, but Homura isn't there to witness it. | |
Communication (Roleplay) / int_c5b47b36 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c5b47b36 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c5b47b36 | |
Communication (Roleplay) / int_c5ccf60f | type |
Internal Reveal | |
Communication (Roleplay) / int_c5ccf60f | comment |
Internal Reveal: Louise is the one to inform Henrietta about Wardes's betrayal. As recompense for revealing to Louise about her familiar being a Rhyme Dragon, Consensus reveals to Tabitha about the existence of Josette, her secret twin sister. | |
Communication (Roleplay) / int_c5ccf60f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c5ccf60f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c5ccf60f | |
Communication (Roleplay) / int_c6655b23 | type |
Fallen Hero | |
Communication (Roleplay) / int_c6655b23 | comment |
Fallen Hero: The three final bosses of this quest line are specifically referred to as "Corrupted Legends" that serve have the final opponents for this Quest, which includes Robin Hood, Pandora, and Minato Namikaze. | |
Communication (Roleplay) / int_c6655b23 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c6655b23 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c6655b23 | |
Communication (Roleplay) / int_c8aefffd | type |
Magic Eater | |
Communication (Roleplay) / int_c8aefffd | comment |
Magic Eater: Derflinger is capable of absorbing any magical spell he comes in contact with. The Heiress' Gloves are a pair of void gloves capable breaking down spells into their base void state, which can then be used to empower the wearer's own spells. | |
Communication (Roleplay) / int_c8aefffd | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c8aefffd | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c8aefffd | |
Communication (Roleplay) / int_c8c968c3 | type |
The Alliance | |
Communication (Roleplay) / int_c8c968c3 | comment |
When asking Loyalty where they can ask for help against the Queen of Witches, the Concept overseeing this particular Quest gives out emails that point to two different Magical Girl groups from America, one of which is called The West Coast Arcane Alliance and the other known as The Ladies In Exile. | |
Communication (Roleplay) / int_c8c968c3 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_c8c968c3 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_c8c968c3 | |
Communication (Roleplay) / int_caf8c66c | type |
The Chains of Commanding | |
Communication (Roleplay) / int_caf8c66c | comment |
The Chains of Commanding: Consensus speculates that this could be the reason for King James's attitude while meeting Steve. He's been facing down a rebellion that has killed most if not all of his closest confidants and friends, and at this point, wants nothing but to spill the blood of the rebels to avenge what he has lost. | |
Communication (Roleplay) / int_caf8c66c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_caf8c66c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_caf8c66c | |
Communication (Roleplay) / int_cb92ce71 | type |
DefeatEqualsFriendship | |
Communication (Roleplay) / int_cb92ce71 | comment |
Defeat Equals Friendship: The American Magical Girls join our protagonists in the fight against Walpurgisnacht after they are defeated in the mock fight between the two groups. | |
Communication (Roleplay) / int_cb92ce71 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_cb92ce71 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_cb92ce71 | |
Communication (Roleplay) / int_cc7fae30 | type |
Outside-Context Problem | |
Communication (Roleplay) / int_cc7fae30 | comment |
Outside-Context Problem: Consensus. Being The Omniscient in someone's head tends to be this trope for everyone else within the particular world they live in. | |
Communication (Roleplay) / int_cc7fae30 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_cc7fae30 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_cc7fae30 | |
Communication (Roleplay) / int_ce104b8e | type |
Serial Escalation | |
Communication (Roleplay) / int_ce104b8e | comment |
Tabitha is also a Star Mage, and due to her element of ice being so strong even before being inducted, her ice magic is now considered SIX stacked elements. | |
Communication (Roleplay) / int_ce104b8e | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ce104b8e | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ce104b8e | |
Communication (Roleplay) / int_ceabe589 | type |
Incoming Ham | |
Communication (Roleplay) / int_ceabe589 | comment |
Incoming Ham: Captain Raphael Valentine introduces himself to his mistress and her underlings in the most fabulous way possible. Gustav makes his overwhelming presence known the second he was summoned. | |
Communication (Roleplay) / int_ceabe589 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ceabe589 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ceabe589 | |
Communication (Roleplay) / int_d028e0da | type |
An Arm and a Leg | |
Communication (Roleplay) / int_d028e0da | comment |
An Arm and a Leg: Scath loses an hand while retrieving the Ring of Andvari from Cromwell. Thankfully, he gets better. | |
Communication (Roleplay) / int_d028e0da | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d028e0da | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d028e0da | |
Communication (Roleplay) / int_d075a135 | type |
Now What? | |
Communication (Roleplay) / int_d075a135 | comment |
Now What?: Homura, naturally, has one after FINALLY defeating Walpurgisnacht after so long. She even compares herself to a dog when it finally catches the car it been chasing over and over again. | |
Communication (Roleplay) / int_d075a135 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d075a135 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d075a135 | |
Communication (Roleplay) / int_d34cbda2 | type |
Implausible Deniability | |
Communication (Roleplay) / int_d34cbda2 | comment |
Implausible Deniability: Louise, after being explained just how and why she's being having so many problems with her magic casting. Justified, since, as she points out in her panicking state, there has not been a Void Mage for six thousand years, almost every piece of knowledge has been lost since those all of those millennia, to the point that there isn't a single spell recorded that Brimir used. | |
Communication (Roleplay) / int_d34cbda2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d34cbda2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d34cbda2 | |
Communication (Roleplay) / int_d39e327f | type |
What the Hell, Hero? | |
Communication (Roleplay) / int_d39e327f | comment |
What the Hell, Hero?: Louise lays it quite thick onto Kirche for her part in the mockery she's been subjected to from their peers at school, outright and furiously calling her out for role in exacerbating her failures to the point Louise knows for a fact that she will never be respected by the time they graduate. | |
Communication (Roleplay) / int_d39e327f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d39e327f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d39e327f | |
Communication (Roleplay) / int_d44ea142 | type |
You Are Not Alone | |
Communication (Roleplay) / int_d44ea142 | comment |
You Are Not Alone: Consensus tells Taylor this several times. Even when they have to leave at the end of the quest, they tell Taylor that they will always be with her. | |
Communication (Roleplay) / int_d44ea142 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d44ea142 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d44ea142 | |
Communication (Roleplay) / int_d4d8d831 | type |
Feuding Families | |
Communication (Roleplay) / int_d4d8d831 | comment |
Kirche gets this when she realizes what Karin's reaction to Louise's personal and professional relationship with a daughter of the Zerbst family. | |
Communication (Roleplay) / int_d4d8d831 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d4d8d831 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d4d8d831 | |
Communication (Roleplay) / int_d57dfae4 | type |
Eyes Do Not Belong There | |
Communication (Roleplay) / int_d57dfae4 | comment |
Eyes Do Not Belong There: Keiko's opinion on her Dopple form, since these set of eyes are EVERYWHERE on her person. | |
Communication (Roleplay) / int_d57dfae4 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d57dfae4 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d57dfae4 | |
Communication (Roleplay) / int_d581ba71 | type |
Comes Great Responsibility | |
Communication (Roleplay) / int_d581ba71 | comment |
Comes Great Responsibility: Louise is fully aware and committed to her duty as a noble to the crown, her family, and her people. Steve also believes in this wholeheartedly. | |
Communication (Roleplay) / int_d581ba71 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d581ba71 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d581ba71 | |
Communication (Roleplay) / int_d62dd556 | type |
The Chessmaster | |
Communication (Roleplay) / int_d62dd556 | comment |
The Chessmaster: Through the instructions and foreknowledge that Consensus has of canonical situations and events, every Host becomes this. Being aware of certain events, big or small, that will occur or have already occurred in the world, each Host is able to maneuver things in way that will increase the powerbase and position of them and their allies dramatically while also striking at foes and enemies in a way that'll greatly cripple them or take them off of the board completely. However, since being too careful will result in big consequences, some improvisation is needed to stay ahead of everything. | |
Communication (Roleplay) / int_d62dd556 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d62dd556 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d62dd556 | |
Communication (Roleplay) / int_d66cd0e6 | type |
Training from Hell | |
Communication (Roleplay) / int_d66cd0e6 | comment |
Training from Hell: In order to help Louise explore her magics and have her learn some battle tactics, Karin personally spends a week training her daughter at the Vallière estate. | |
Communication (Roleplay) / int_d66cd0e6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d66cd0e6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d66cd0e6 | |
Communication (Roleplay) / int_d99a228f | type |
Unusually Uninteresting Sight | |
Communication (Roleplay) / int_d99a228f | comment |
Unusually Uninteresting Sight: Prince Wales' first reaction to a sleeping crow that shows up in his room with a letter that itself wrote? What an odd bird. | |
Communication (Roleplay) / int_d99a228f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d99a228f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d99a228f | |
Communication (Roleplay) / int_d99d9918 | type |
The Captain | |
Communication (Roleplay) / int_d99d9918 | comment |
The Captain: Raphael Valentine, of The Void Whisper. | |
Communication (Roleplay) / int_d99d9918 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_d99d9918 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_d99d9918 | |
Communication (Roleplay) / int_da163a71 | type |
Alternate Universe Reed Richards Is Awesome | |
Communication (Roleplay) / int_da163a71 | comment |
Alternate Universe Reed Richards Is Awesome: Taylor's Tinker ability allows her to design any piece of technology that would normally appear within a century - and, unlike other Tinkertech, Taylor can mass produce hers. | |
Communication (Roleplay) / int_da163a71 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_da163a71 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_da163a71 | |
Communication (Roleplay) / int_da3043c5 | type |
Fake Ultimate Hero | |
Communication (Roleplay) / int_da3043c5 | comment |
Fake Ultimate Hero: Downplayed; Brimir isn't the one to have created all of magic known in Halkeginia and actually comes from a tribe of people full of mages. However, he was very likely the first Void mage in the world and had to learn how to use Void magic from scratch. | |
Communication (Roleplay) / int_da3043c5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_da3043c5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_da3043c5 | |
Communication (Roleplay) / int_dab2f3ee | type |
Good Smoking, Evil Smoking | |
Communication (Roleplay) / int_dab2f3ee | comment |
Good Smoking, Evil Smoking: During his first meeting with Consensus and Colette, Headmaster Osmond takes out an Distinguished Gentleman's Pipe and takes a puff before beginning the conversation proper. | |
Communication (Roleplay) / int_dab2f3ee | featureApplicability |
1.0 | |
Communication (Roleplay) / int_dab2f3ee | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_dab2f3ee | |
Communication (Roleplay) / int_db39ccfd | type |
Battle Couple | |
Communication (Roleplay) / int_db39ccfd | comment |
Battle Couple: Homura and Madoka by the time of the epilogue. Far more demonstrated by their future counterparts from 500 years, who go on to completely wipe out the invading Incubators, spaceships and all. | |
Communication (Roleplay) / int_db39ccfd | featureApplicability |
1.0 | |
Communication (Roleplay) / int_db39ccfd | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_db39ccfd | |
Communication (Roleplay) / int_dc1c7647 | type |
Voice of the Legion | |
Communication (Roleplay) / int_dc1c7647 | comment |
Voice of the Legion: Consensus is this by default, being specifically described as sounding like a chorus of voices. | |
Communication (Roleplay) / int_dc1c7647 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_dc1c7647 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_dc1c7647 | |
Communication (Roleplay) / int_dca70c44 | type |
Reasonable Authority Figure | |
Communication (Roleplay) / int_dca70c44 | comment |
Reasonable Authority Figure: Duke de La Vallière, while very hesitant, is willing support Louise in the case she is shown to prove herself capable of handling her growing power. | |
Communication (Roleplay) / int_dca70c44 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_dca70c44 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_dca70c44 | |
Communication (Roleplay) / int_dd09e7f2 | type |
Quantity vs. Quality | |
Communication (Roleplay) / int_dd09e7f2 | comment |
Quantity vs. Quality: The Third Battle of Newcastle showcases an aerial example of this, with Louise summoning five first-rate airships to counter the Reconquista's incoming twelve (one first-rate ship, four second-rate ships, and seven third-rate ships). While not coming out unscathed, none of the five first-rate ships are lost while all twelve Reconquista airships were completely destroyed. | |
Communication (Roleplay) / int_dd09e7f2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_dd09e7f2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_dd09e7f2 | |
Communication (Roleplay) / int_de04e30c | type |
Tears of Remorse | |
Communication (Roleplay) / int_de04e30c | comment |
Tears of Remorse: Louise proceeds to cry her heart out after killing Wardes. | |
Communication (Roleplay) / int_de04e30c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_de04e30c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_de04e30c | |
Communication (Roleplay) / int_de328285 | type |
Expressive Accessory | |
Communication (Roleplay) / int_de328285 | comment |
Expressive Accessory: The cat ears and tail are actually accessories that react to Connie's emotions. | |
Communication (Roleplay) / int_de328285 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_de328285 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_de328285 | |
Communication (Roleplay) / int_de4d6d54 | type |
DarkComedy | |
Communication (Roleplay) / int_de4d6d54 | comment |
Dark Comedy: In-Universe, Louise finds the idea of stabbing Wardes in the groin multiple times with a rusty knife morbidly amusing. | |
Communication (Roleplay) / int_de4d6d54 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_de4d6d54 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_de4d6d54 | |
Communication (Roleplay) / int_e003c829 | type |
History Repeats | |
Communication (Roleplay) / int_e003c829 | comment |
History Repeats: Once again, Consensus' parting gift is a necklace of memories with an inscription, the Hitchhikers Book by Zelretch Schweinorg, and a hug from them. | |
Communication (Roleplay) / int_e003c829 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e003c829 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e003c829 | |
Communication (Roleplay) / int_e11e88b6 | type |
Thousand-Yard Stare | |
Communication (Roleplay) / int_e11e88b6 | comment |
Thousand-Yard Stare: Mami has a disturbing case of this after the discovering the disturbing revelations of being a Magical Girl that were hidden from her. The intense Dull Eyes of Unhappiness she gets from this completely unnerves Homura since this is all directed at her the whole way through as they go back home. She is able to recover from this...more or less. | |
Communication (Roleplay) / int_e11e88b6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e11e88b6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e11e88b6 | |
Communication (Roleplay) / int_e13156e1 | type |
Mama Bear | |
Communication (Roleplay) / int_e13156e1 | comment |
Mama Bear: Karin is (calmly) furious when she misunderstands Henrietta's suggestion of Louise going to Albion during its Civil War by herself. | |
Communication (Roleplay) / int_e13156e1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e13156e1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e13156e1 | |
Communication (Roleplay) / int_e24a1629 | type |
Sugar-and-Ice Personality | |
Communication (Roleplay) / int_e24a1629 | comment |
Sugar-and-Ice Personality: Louise in spades. It has been stated that as aloof, demanding, and cold she can be, she understands and fully believes in to the crown, her family, and her people. She gets this kind personality from her mother, Karin de la Vallière. Despite having a very cold and fearsome presence, Karin very much has a softer side that loves her family deeply. | |
Communication (Roleplay) / int_e24a1629 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e24a1629 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e24a1629 | |
Communication (Roleplay) / int_e2f7ab99 | type |
Assassin Outclassin' | |
Communication (Roleplay) / int_e2f7ab99 | comment |
Assassin Outclassin': Connie manages to thwart an assassination attempt on King James by Sheffield before chasing her down. | |
Communication (Roleplay) / int_e2f7ab99 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e2f7ab99 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e2f7ab99 | |
Communication (Roleplay) / int_e3109dae | type |
Switching P.O.V. | |
Communication (Roleplay) / int_e3109dae | comment |
Switching P.O.V.: This occurs when Consensus has gained the ability to access the mind of Lisa, and later Amy. At that point, the players get to see scenes and situations play out from their perspective as well. | |
Communication (Roleplay) / int_e3109dae | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e3109dae | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e3109dae | |
Communication (Roleplay) / int_e34ada78 | type |
Authority Equals Asskicking | |
Communication (Roleplay) / int_e34ada78 | comment |
Authority Equals Asskicking: Steve. His status of "First Among Equals" is even an Invoked Trope as the more subordinates he has, the stronger he gets. | |
Communication (Roleplay) / int_e34ada78 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e34ada78 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e34ada78 | |
Communication (Roleplay) / int_e407c172 | type |
Silk Hiding Steel | |
Communication (Roleplay) / int_e407c172 | comment |
Silk Hiding Steel: Thy name is Henrietta de Tristain. Her genuine politeness and courtesy to all those around her belies the cunning Iron Lady ready for war if it ever comes to her kingdom's footsteps. | |
Communication (Roleplay) / int_e407c172 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e407c172 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e407c172 | |
Communication (Roleplay) / int_e409de66 | type |
Manipulative Editing | |
Communication (Roleplay) / int_e409de66 | comment |
Manipulative Editing: Colette does a self-inflicted example: at the suggestion of Consensus, Colette is able to pick and choose the words from various messages Consensus has sent and use the editing to talk outloud. | |
Communication (Roleplay) / int_e409de66 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e409de66 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e409de66 | |
Communication (Roleplay) / int_e43b42ea | type |
We Need a Distraction | |
Communication (Roleplay) / int_e43b42ea | comment |
We Need a Distraction: In order for Louise to end her "date" with Wardes, Kirche and Tabitha have Corvid act as an wild, random bird that literally flies into Wardes' face so Tabitha has an excuse to use her water magic to soak him and to make the knight captain leave without drawing too much suspension. | |
Communication (Roleplay) / int_e43b42ea | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e43b42ea | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e43b42ea | |
Communication (Roleplay) / int_e621b159 | type |
A-Cup Angst | |
Communication (Roleplay) / int_e621b159 | comment |
A-Cup Angst: Louise, naturally. The minute Consensus mentions upgrades to her, Louise's eyes began moving down to her own petite chest before snapping back up. It also comes up when she's embraced by the well endowed Kirche. | |
Communication (Roleplay) / int_e621b159 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e621b159 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e621b159 | |
Communication (Roleplay) / int_e83f211c | type |
O.O.C. Is Serious Business | |
Communication (Roleplay) / int_e83f211c | comment |
O.O.C. Is Serious Business: When asked by Louise what she meant about training exercise, the normally informative and accommodating Colette immediately tries to deflect answering by using Consensus' messages. This pisses off Louise so much that she refuses to talk to Colette for the rest of the day. | |
Communication (Roleplay) / int_e83f211c | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e83f211c | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e83f211c | |
Communication (Roleplay) / int_e8e56799 | type |
Blue-and-Orange Morality | |
Communication (Roleplay) / int_e8e56799 | comment |
Blue-and-Orange Morality: The Mortal Concepts views of the multi-universe really can't be simplified into good or evil as all of their power comes from when they are invoked. The more powerful the being invoking them, the more power they receive. And since the universes are infinite, they themselves are infinitely powerful. But there are infinities of different sizes... | |
Communication (Roleplay) / int_e8e56799 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e8e56799 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e8e56799 | |
Communication (Roleplay) / int_e9d6eff8 | type |
Cool Airship | |
Communication (Roleplay) / int_e9d6eff8 | comment |
Cool Airship: The Void Whisper, a Heroic Third-rate - later First-rate - Airship that can move faster than any other ship of its kind. | |
Communication (Roleplay) / int_e9d6eff8 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e9d6eff8 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e9d6eff8 | |
Communication (Roleplay) / int_e9db9908 | type |
Younger Than They Look | |
Communication (Roleplay) / int_e9db9908 | comment |
Younger Than They Look: They may look like grown ups, but every summon Louise creates are younger than every student at Tristan Academy. | |
Communication (Roleplay) / int_e9db9908 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_e9db9908 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_e9db9908 | |
Communication (Roleplay) / int_ebcf99b5 | type |
The Unmasqued World | |
Communication (Roleplay) / int_ebcf99b5 | comment |
The Unmasqued World: The epilogue explores a world post-Magical Girl reveal and the impact such information has on the world at large. | |
Communication (Roleplay) / int_ebcf99b5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ebcf99b5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ebcf99b5 | |
Communication (Roleplay) / int_eeb4a5eb | type |
Anti-Climax | |
Communication (Roleplay) / int_eeb4a5eb | comment |
Anti-Climax: In the end, Orion the Endbringer gets killed within an hour after he arrives to Brockton Bay. | |
Communication (Roleplay) / int_eeb4a5eb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_eeb4a5eb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_eeb4a5eb | |
Communication (Roleplay) / int_f10d3363 | type |
Distracted by the Sexy | |
Communication (Roleplay) / int_f10d3363 | comment |
Distracted by the Sexy: Exploited by Kirche in order to keep Osmond's attention away from Louise's negotiations with Matilda. In fact, one of her first advancements, "Lady In Red", grants Kirche immense skill in seduction and supernatural beauty. | |
Communication (Roleplay) / int_f10d3363 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f10d3363 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f10d3363 | |
Communication (Roleplay) / int_f16da697 | type |
Undying Loyalty | |
Communication (Roleplay) / int_f16da697 | comment |
Undying Loyalty: It has been stated by Colette that each being created and summoned will be entirely loyal to Louise. Louise's loyalties will always result in her laying down her entire being if it means protecting Princess Henrietta and the crown she will inherit. | |
Communication (Roleplay) / int_f16da697 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f16da697 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f16da697 | |
Communication (Roleplay) / int_f1d3f0c9 | type |
Sesquipedalian Loquaciousness | |
Communication (Roleplay) / int_f1d3f0c9 | comment |
Sesquipedalian Loquaciousness: Surprisingly enough, Tabitha of all people is this, as demonstrated through her first use of the shared telepathy when inducted. Apparently, this due to the fact that she just dislikes talking in general, which telepathy bypasses since it requires only her thought to communicate. | |
Communication (Roleplay) / int_f1d3f0c9 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f1d3f0c9 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f1d3f0c9 | |
Communication (Roleplay) / int_f1f8ca6 | type |
Suppressed Rage | |
Communication (Roleplay) / int_f1f8ca6 | comment |
Suppressed Rage: Sophia goes through this experience during her conversation with Director Piggot, very visibly trying to stop herself from exploding in anger at the latter. | |
Communication (Roleplay) / int_f1f8ca6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f1f8ca6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f1f8ca6 | |
Communication (Roleplay) / int_f2758e74 | type |
Wreathed in Flames | |
Communication (Roleplay) / int_f2758e74 | comment |
Wreathed in Flames: Kyoko achieves this status, becoming a living inferno whenever she activates her Doppel form, which includes an giant Cool Horse. | |
Communication (Roleplay) / int_f2758e74 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f2758e74 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f2758e74 | |
Communication (Roleplay) / int_f4b1129f | type |
Anger Born of Worry | |
Communication (Roleplay) / int_f4b1129f | comment |
Anger Born of Worry: Kirche and Tabitha practically wear this trope on their skins when they discover Louise is going to the Albion, fearing greatly for her safety. | |
Communication (Roleplay) / int_f4b1129f | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f4b1129f | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f4b1129f | |
Communication (Roleplay) / int_f528b28d | type |
Did You Just Romance Cthulhu? | |
Communication (Roleplay) / int_f528b28d | comment |
Did You Just Romance Cthulhu?: The Epilogue reveals that Taylor has managed to get The Sigmurgh, now being more of a Humanoid Abomination, to be apart of her harem. | |
Communication (Roleplay) / int_f528b28d | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f528b28d | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f528b28d | |
Communication (Roleplay) / int_f6ca5b54 | type |
The Archmage | |
Communication (Roleplay) / int_f6ca5b54 | comment |
The Archmage: Those who are in the Mu-Com-S and are capable of using magic tend to become this upon being inducted. Louise, being a Void Mage, is this by default. It has been specially stated that her element allows her to manipulate the very building blocks that make up the world itself. Henrietta, due to her bloodline connecting directly to Brimir himself, is capable of wielding five elements, making the princess the world's first Star Mage. Tabitha is also a Star Mage, and due to her element of ice being so strong even before being inducted, her ice magic is now considered SIX stacked elements. Since being inducted, Kirche is capable of using use fire magic far beyond all but the most powerful of mages in all of Halkeginia. | |
Communication (Roleplay) / int_f6ca5b54 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f6ca5b54 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f6ca5b54 | |
Communication (Roleplay) / int_f6ce4c24 | type |
Battle Harem | |
Communication (Roleplay) / int_f6ce4c24 | comment |
In regards to romance Taylor ended up with a harem of super-powered individuals that come from various backgrounds and worlds/universes. Homura has only ever been interested in Madoka, who herself is very much the resident Badass Pacifist of the setting. | |
Communication (Roleplay) / int_f6ce4c24 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f6ce4c24 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f6ce4c24 | |
Communication (Roleplay) / int_f6f2ff1 | type |
Insult Backfire | |
Communication (Roleplay) / int_f6f2ff1 | comment |
Insult Backfire: How Louise is starting to view her Embarrassing Nickname since it ties perfectly with her element. | |
Communication (Roleplay) / int_f6f2ff1 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f6f2ff1 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f6f2ff1 | |
Communication (Roleplay) / int_f76b8969 | type |
Anthropomorphic Personification | |
Communication (Roleplay) / int_f76b8969 | comment |
Anthropomorphic Personification: The Mortal Concepts are the bosses of Consensus, who are the ones responsible for sending the them to a certain universe, which varies from concept to concept. The ones we know of so far are: Benevolence, Loyalty, Love, Hope, Entropy, Fate, Order, Freedom, Destruction, Structure, Arrogance, Death, Anarchy, and Space. | |
Communication (Roleplay) / int_f76b8969 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f76b8969 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f76b8969 | |
Communication (Roleplay) / int_f7dd67de | type |
All Lesbians Want Kids | |
Communication (Roleplay) / int_f7dd67de | comment |
All Lesbians Want Kids: Played With. While Selene/Simurgh MOST certainly does and voices this thought after seeing how adorable Homura and Madoka are together. Unfortunately, Taylor does her damnest to avoid this topic... and according to Future!Madoka, continues to do so for the next 500 years. | |
Communication (Roleplay) / int_f7dd67de | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f7dd67de | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f7dd67de | |
Communication (Roleplay) / int_f818b637 | type |
Dude, Where's My Respect? | |
Communication (Roleplay) / int_f818b637 | comment |
Dude, Where's My Respect?: As Steve has observed, despite being the youngest child of the well-known and powerful Vallières, she isn't respected too much. This is due to the fact that every spell she casted up until summoning Consensus and Colette ended in an explosion. | |
Communication (Roleplay) / int_f818b637 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f818b637 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f818b637 | |
Communication (Roleplay) / int_f8600b | type |
Cool Big Sis | |
Communication (Roleplay) / int_f8600b | comment |
Cool Big Sis: Cattleya proves the very kind, supportive, and helpful elder sibling to Louise at every turn. She is also extremely distressed at how hurt Louise is getting from their mother's training, sadly relenting at Louise's refusal to give up. | |
Communication (Roleplay) / int_f8600b | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f8600b | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f8600b | |
Communication (Roleplay) / int_f9cc3ee0 | type |
Group Hug | |
Communication (Roleplay) / int_f9cc3ee0 | comment |
Group Hug: Consensus secretly arranges for themselves, Rowan, Kirche, and Tabitha to give Louise one to help her deal with killing her traitorous fiancee. It works. | |
Communication (Roleplay) / int_f9cc3ee0 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f9cc3ee0 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f9cc3ee0 | |
Communication (Roleplay) / int_f9f2c33 | type |
Running Gag | |
Communication (Roleplay) / int_f9f2c33 | comment |
Running Gag: Taylor getting goals to hook up with other girls. | |
Communication (Roleplay) / int_f9f2c33 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_f9f2c33 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_f9f2c33 | |
Communication (Roleplay) / int_fb56b948 | type |
My Sister Is Off-Limits | |
Communication (Roleplay) / int_fb56b948 | comment |
My Sister Is Off-Limits: When Consensus suggests the possibly of introducing Steve to Cattleya for an Arranged Marriage, Louise is immediately and extremely offended at the very thought of doing such. | |
Communication (Roleplay) / int_fb56b948 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_fb56b948 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_fb56b948 | |
Communication (Roleplay) / int_fbd1aeb | type |
Living Emotional Crutch | |
Communication (Roleplay) / int_fbd1aeb | comment |
Living Emotional Crutch: After an series of unfortunate events, Homura of all people becomes this to Mami after the latter learns the truth about Magical Girls. While totally off-put by this intentionally, Homura does her best to be there as Mami's friend. | |
Communication (Roleplay) / int_fbd1aeb | featureApplicability |
1.0 | |
Communication (Roleplay) / int_fbd1aeb | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_fbd1aeb | |
Communication (Roleplay) / int_fccd06b6 | type |
Beware the Nice Ones | |
Communication (Roleplay) / int_fccd06b6 | comment |
Beware the Nice Ones: Madoka. Kaname. She is the one responsible for the death of the Final Boss after all. | |
Communication (Roleplay) / int_fccd06b6 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_fccd06b6 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_fccd06b6 | |
Communication (Roleplay) / int_fe5e40e2 | type |
Gondor Calls for Aid | |
Communication (Roleplay) / int_fe5e40e2 | comment |
Gondor Calls for Aid: When asking Loyalty where they can ask for help against the Queen of Witches, the Concept overseeing this particular Quest gives out emails that point to two different Magical Girl groups from America, one of which is called The West Coast Arcane Alliance and the other known as The Ladies In Exile. In the epilogue, Homura is able to summon Taylor and her group to deal with the Incubator invasion on the world. | |
Communication (Roleplay) / int_fe5e40e2 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_fe5e40e2 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_fe5e40e2 | |
Communication (Roleplay) / int_ff7f34c5 | type |
Pet the Dog | |
Communication (Roleplay) / int_ff7f34c5 | comment |
Pet the Dog: When one of Louise's usual bullies try to put her down as usual, Kirche is quick to defend her. | |
Communication (Roleplay) / int_ff7f34c5 | featureApplicability |
1.0 | |
Communication (Roleplay) / int_ff7f34c5 | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_ff7f34c5 | |
Communication (Roleplay) / int_name | type |
ItemName | |
Communication (Roleplay) / int_name | comment |
||
Communication (Roleplay) / int_name | featureApplicability |
1.0 | |
Communication (Roleplay) / int_name | featureConfidence |
1.0 | |
Communication (Roleplay) | hasFeature |
Communication (Roleplay) / int_name | |
Communication (Roleplay) / int_name | itemName |
Communication (Roleplay) |
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