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GURPS (Tabletop Game)
- 1023 statements
- 201 feature instances
- 1286 referencing feature instances
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GURPS (Tabletop Game) | comment |
In 1986, Steve Jackson Games released the first edition of the GURPS Basic Set. Although the system has roots in Jackson's Melee, Wizard, and The Fantasy Trip, GURPS was developed in direct response to Hero Games' Champions: The Super Roleplaying Game (the original Point Buy game). The name comes from both Steve Jackson's description of what he wanted and the in-house code for the project, "The Great Unnamed Role Playing System". However, when the time came to release the product, they had not been able to come up with a better name for it.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })As a generic system, GURPS has no inherent story or background, although a number of settings have been developed and published specifically for the system, and others have been adapted; see GURPS Settings.For those curious about where GURPS fits in the taxonomies of game mechanics, GURPS is point-based and skill-based rather than level- and class-based. All tasks are resolved by rolling three six-sided dice, creating a bell-curve of probability instead of a flat line of equal chance.note This serves to partially counteract Min-Maxing by adding a sort of "diminishing returns" logic to one's probability of success, since past a certain point each increase in skill level gives a smaller boost to the success rate than the one before. Success is awarded if the total of the die roll is equal to or less than a target number, usually a character's skill level. The difficulty of a task is represented by a modifier to the character's skill level, and not by the target number itself. All modifiers can only apply to that target number, and never to the number rolled on the dice.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })In combat, each round represents one second, which is a point of contention among people who argue the merits of roleplaying systems. If you want to do anything in combat that's more complex than moving and attacking, GURPS will require you to describe your tactics in terms of several successive one-second-long maneuvers, and then go through several rounds of combat before you discover what the results are. It can kind of interrupt the flow if you want to play an Exalted-style game full of elaborate stunts. The Fourth Edition supplement GURPS Action was created to remedy this.GURPS has been described as a "simulationist" system, because it includes lots of rules that tell you what's happening in the game-world without much affecting the outcome of the relevant event. For example, when an attacker succeeds at his roll to hit, the defender always gets to choose how to defend and makes the appropriate defense roll (unless it was a critical hit or a surprise). The defense could be handled as penalties applied to the attack roll, and the odds of dealing damage would be the same—but in that case, should your opponent avoid taking damage, you wouldn't know if it was because you missed entirely, or nearly hit but the defender dodged, or hit too soft to do any damage, or hit hard enough to do damage but your opponent is too much of a badass to notice. This is helpful to game masters narrating the combat because it tells them exactly what to narrate, but it does take longer.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })Perhaps the best feature of GURPS is the huge number of Sourcebooks that have been written for it. Pick any genre or topic, and you will probably find at least one GURPS book covering it (often available in PDF rather than print form these days). Broad categories are covered in genre books; specific settings may receive their own books. In addition to suggestions and notes regarding the topic of the Sourcebook, each volume invariably includes additions to and errata for the basic rules set.note With the release of 4th ed., sourcebooks shifted to showing applications and examples of existing Basic Set rule rather than inventing new rules whole cloth. However, rules like Styles, Social Engineering mechanics, and Power Modifiers push the envelope, and several popular books like Spaceships, Ritual Path Magic, and Technical Grappling still do introduce new/optional rules. This has led people to ask why they should buy a so-called "universal system" that requires the purchase of a new rulebook every time the players wish to use that system to play in a new genre. Because of this, GURPS is often compared unfavorably with the Hero System, a universal gaming system whose sourcebooks and supplements have never had to add new rules to the Core Set — though the 4th edition evolution has made such additions less extensive.On the other hand, new rules aside, many of the supplements are useful enough as setting sourcebooks that people using other Game Systems will occasionally buy them as references; this was, in fact, part of the original mission statement for the game and the reason the "U" stands for "Universal". The opposite is also true; with a little work, most game worlds can be converted to GURPS, usually with an increase in utility and flexibility. The intention was that by building the game around "real world" units of measurement instead of "rounds" and "hexes", it would be easier for people using other systems to make use of the information in the supplements. Of course "real world" in this context means the USA; pounds, feet, yards as originally developed in the UK (international editions, however, are metricated). GURPS Traveller subjects the previously-metric Third Imperium to this Cultural Translation (though the original was also American) on the grounds of "fitting in with existing products". Some 3rd edition products would randomly throw in some metric units anyway, because trying to use two unit systems at the same time always works. As of the fourth edition, official conversions from and to metric units are printed at the beginning of the basic set.Several supplements have their own pages: GURPS Alternate Earths, Banestorm, Reign of Steel, Supers, Infinite Worlds, Tales of the Solar Patrol, the Discworld Role-Playing Game, Transhuman Space and GURPS Technomancer. | |
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GURPS (Tabletop Game) / int_1044a759 | type |
Dying Race | |
GURPS (Tabletop Game) / int_1044a759 | comment |
Dying Race: In 3e there was actually a disadvantage called "Dying Race". It didn't really affect gameplay and was mostly for flavor, so it was turned into a subset of Social Stigma in the next edition. | |
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GURPS (Tabletop Game) / int_11cdfcf7 | type |
Chunky Salsa Rule | |
GURPS (Tabletop Game) / int_11cdfcf7 | comment |
Chunky Salsa Rule: If a character is damaged to -10x HP, they are not only dead (which occurs automatically at -5x HP if they don't die sooner) but destroyed. Exactly what this means depends on the source of the damage, from total incineration or dissolution for fire or acid, to merely being very very much pincushioned by arrows. This will often preclude means of resurrection that require a recoverable body. | |
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GURPS (Tabletop Game) / int_12b1f5f3 | type |
No Such Thing as Bad Publicity | |
GURPS (Tabletop Game) / int_12b1f5f3 | comment |
No Such Thing as Bad Publicity: Invoked. On the front of GURPS Cyberpunk, the writers advertised that the game had been seized by the Secret Service, and an interior section mentioned the circumstances (the Secret Service had called it "a handbook for computer crime"). Of course something like this is going to be free advertising. | |
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GURPS (Tabletop Game) / int_12c65d9b | type |
Abnormal Ammo | |
GURPS (Tabletop Game) / int_12c65d9b | comment |
Abnormal Ammo GURPS: High-Tech has a two-page table of ordinary ammunition. You modify the bullets on that table to make bizarro ammunition. Incendiary shotgun slugs with silver cores? No problem! Ultra-Tech has smart missiles that are stated as characters. Any ability a character can have, and any item a character can carry, can be the payload of a smart missile. | |
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GURPS (Tabletop Game) / int_134ca130 | type |
Super-Reflexes | |
GURPS (Tabletop Game) / int_134ca130 | comment |
Super Reflexes: the Advantage called Enhanced Time Sense. | |
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GURPS (Tabletop Game) / int_1501b4a2 | type |
Flamethrower Backfire | |
GURPS (Tabletop Game) / int_1501b4a2 | comment |
Flamethrower Backfire: Technomancer. If a flamethrower's backpack fuel tank is penetrated, it has a 1/6 chance (1/3 if it was a fire attack) to explode. The damage done depends on how many shots are left in the tank. | |
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GURPS (Tabletop Game) / int_18e7aa01 | type |
Practical Currency | |
GURPS (Tabletop Game) / int_18e7aa01 | comment |
Practical Currency: "Bullets" (that is, rifle caliber cartridges) in After the End are both currency and ammunition. | |
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GURPS (Tabletop Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
GURPS (Tabletop Game) / int_1b2b1d2c | comment |
Violation of Common Sense: While this trope is common to tabletop RPGs in general, GURPS takes the extra step of providing an advantage called Common Sense. If the GM makes you take it (and if you're the sort of player who needs it, he really should), he'll roll your IQ when you're about to do something stupid; success means he stops you. This makes it possible to fail a Common Sense roll. | |
GURPS (Tabletop Game) / int_1b2b1d2c | featureApplicability |
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GURPS (Tabletop Game) / int_1b2b1d2c | |
GURPS (Tabletop Game) / int_1dc5730a | type |
CharacterTic | |
GURPS (Tabletop Game) / int_1dc5730a | comment |
For one point, you can buy a "Schtick," which allows you to define a Character Tic, and then guarantees that you'll always be able to do that, even when you'd expect it to be impossible: run in high heels across rough terrain at no penalty, for instance, or keep your clothes clean and cool while swimming in the wilderness. | |
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GURPS (Tabletop Game) / int_1dc5730a | |
GURPS (Tabletop Game) / int_1e12b5b7 | type |
Lawful Stupid | |
GURPS (Tabletop Game) / int_1e12b5b7 | comment |
Lawful Stupid The Honesty disadvantage can encourage this. Though the character can break the law if he makes his control roll for the disadvantage, permitting characters with less severe "Honesty" Codes of Honor/Conduct can also lead to this type of behavior. | |
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GURPS (Tabletop Game) / int_1e1f2e51 | type |
Raygun Gothic | |
GURPS (Tabletop Game) / int_1e1f2e51 | comment |
Raygun Gothic: Tales of the Solar Patrol covers Flash Gordon and Buck Rogers-type space exploration, while Atomic Horror covers the aesthetic of the 1950's B movie, such as radioactive giant insects, flying saucers, man-eating plants and the like. | |
GURPS (Tabletop Game) / int_1e1f2e51 | featureApplicability |
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GURPS (Tabletop Game) / int_1ec5a73c | type |
Space Fighter | |
GURPS (Tabletop Game) / int_1ec5a73c | comment |
Space Fighter: GURPS: Spaceships has a supplement that covers fighters. The samples culminate in the Mirage Star Fighter which is so loaded with super science it might as well be Made of Phlebotinum. | |
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GURPS (Tabletop Game) / int_1ff3b1d6 | type |
Harmful Healing | |
GURPS (Tabletop Game) / int_1ff3b1d6 | comment |
Harmful Healing: The Lazarus Health Center in the GURPS Illuminati University setting approaches their job not unlike Ork Doks from Warhammer 40,000. It's usually easier to just die and get resurrected. | |
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GURPS (Tabletop Game) / int_1ff3b1d6 | |
GURPS (Tabletop Game) / int_25248a68 | type |
Ammunition Backpack | |
GURPS (Tabletop Game) / int_25248a68 | comment |
Ammunition Backpack: GURPS Technomancer - the Portable Mana Disruptor, the Manpack Necrolaser and flamethrowers. | |
GURPS (Tabletop Game) / int_25248a68 | featureApplicability |
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GURPS (Tabletop Game) / int_25248a68 | |
GURPS (Tabletop Game) / int_258a59e9 | type |
Our Centaurs Are Different | |
GURPS (Tabletop Game) / int_258a59e9 | comment |
Our Centaurs Are Different: Onocentaurs in 3E Fantasy Folk and two chimeras in 3E Technomancer (spider centaurs and serpent centaurs). | |
GURPS (Tabletop Game) / int_258a59e9 | featureApplicability |
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GURPS (Tabletop Game) / int_27690f66 | type |
Literary Allusion Title | |
GURPS (Tabletop Game) / int_27690f66 | comment |
Literary Allusion Subtitle: In 4e's Infinite Earths, the sections dealing with some example alternate timelines and time travel are respectively "Worlds Enough..." "And Time". | |
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GURPS (Tabletop Game) / int_2a519529 | type |
Sourcebook | |
GURPS (Tabletop Game) / int_2a519529 | comment |
Sourcebook: Two hundred sourcebooks! | |
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GURPS (Tabletop Game) / int_2aea880 | type |
Dueling Hackers | |
GURPS (Tabletop Game) / int_2aea880 | comment |
Dueling Hackers: GURPS rules for deckers showed up in a Pyramid article on cyberpunk. | |
GURPS (Tabletop Game) / int_2aea880 | featureApplicability |
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GURPS (Tabletop Game) / int_2be271c7 | type |
Hollywood Hacking | |
GURPS (Tabletop Game) / int_2be271c7 | comment |
Hollywood Hacking: The Computer Hacking skill. The description notes a bunch of other skills that you'd want to use to hack a realistic computer. | |
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GURPS (Tabletop Game) / int_320cbf82 | type |
Combinatorial Explosion | |
GURPS (Tabletop Game) / int_320cbf82 | comment |
Combinatorial Explosion: The treasure tables in the splatbooks aren't unusually long, but there are a lot of modifiers that can be applied to said treasure, and those modifiers can usually be stacked. So a generic "armor table" extends to cover helms, animal armor, and everything else that might protect your skin. The stand-out example of a combinatorial multiplier is GURPS' massively excessive number of hit locations, which go down to individual fingers and consider the head, the eyes, and the brain to be different 'targets', for instance. This adds up quickly to potentially over fifty hit locations per person, which multiplies the entire armor table directly (with rules causing armor for various locations to be altered with different values), weapons (with various types having different modifiers for different hit locations), and pretty much the entire power list and combat-applicable skill table, and to some extent even the health table. There is a reason most house rules run along the lines of "all armored jackets have sleeves of the same armor value" and "there are no such things as fingerless gloves". The Dungeon Fantasy supplement on treasure claims to have eighty trillion possible treasures. Accomplished by having each table tell the GM to select another table to roll on. Powers adds several pages of generic modifiers that cause the same effect with advantages. | |
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GURPS (Tabletop Game) / int_320cbf82 | |
GURPS (Tabletop Game) / int_334e48a1 | type |
After the End | |
GURPS (Tabletop Game) / int_334e48a1 | comment |
After the End: GURPS Reign Of Steel, which takes place in the aftermath of a Robot War, and GURPS Y2K, which is a good resource for post-apocalyptic and apocalyptic scenarios in general. The new (as of 2016) "quick play" series devoted to post-apocalyptic games is actually named GURPS After The End. | |
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GURPS (Tabletop Game) / int_334e48a1 | |
GURPS (Tabletop Game) / int_33d76f78 | type |
Heroic Ambidexterity | |
GURPS (Tabletop Game) / int_33d76f78 | comment |
Heroic Ambidexterity: Ambidexterity is a perk which allows you to Dual Wield weapons much more efficiently than otherwise, even if you're already trained for it. | |
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GURPS (Tabletop Game) / int_33d76f78 | |
GURPS (Tabletop Game) / int_3429147e | type |
When the Clock Strikes Twelve | |
GURPS (Tabletop Game) / int_3429147e | comment |
When the Clock Strikes Twelve: GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". When the PCs' ship approaches the island time will suddenly start passing at an accelerated rate. After the PCs land on the island time will stop moving forward at exactly midnight, and stay there until the summoning is completed. | |
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GURPS (Tabletop Game) / int_3429147e | |
GURPS (Tabletop Game) / int_34f8ef33 | type |
Mass Super-Empowering Event | |
GURPS (Tabletop Game) / int_34f8ef33 | comment |
Mass Super-Empowering Event: The Hellstorm in Technomancer and Wild Card Day in Wildcards | |
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GURPS (Tabletop Game) / int_34f8ef33 | |
GURPS (Tabletop Game) / int_3687d605 | type |
Rapid Aging | |
GURPS (Tabletop Game) / int_3687d605 | comment |
Rapid Aging: Challenge magazine #47 article "The Ultra-Tech File". If it works, the 2 day long Rejuvenation process lowers the character's age. If the process suffers a critical failure, the recipient's age increases by 6-36 years. | |
GURPS (Tabletop Game) / int_3687d605 | featureApplicability |
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GURPS (Tabletop Game) / int_3687d605 | |
GURPS (Tabletop Game) / int_36e63b81 | type |
Rule of Cool | |
GURPS (Tabletop Game) / int_36e63b81 | comment |
Rule of Cool "When in doubt, roll and shout!" Book 2 of the Basic Set includes some guidelines for how to fudge modifiers when the action is too awesome for looking things up in tables. The Daredevil advantage gives a bonus to all rolls made in situations where you're taking unnecessary risks - and preserves you from suffering a critical failure - because that makes you cool For one point, you can buy a "Schtick," which allows you to define a Character Tic, and then guarantees that you'll always be able to do that, even when you'd expect it to be impossible: run in high heels across rough terrain at no penalty, for instance, or keep your clothes clean and cool while swimming in the wilderness. | |
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GURPS (Tabletop Game) / int_3700d6d8 | type |
Pinball Projectile | |
GURPS (Tabletop Game) / int_3700d6d8 | comment |
Pinball Projectile: It's a bouncing grenade shaped like a Frisbee! | |
GURPS (Tabletop Game) / int_3700d6d8 | featureApplicability |
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GURPS (Tabletop Game) / int_38047858 | type |
Squishy Wizard | |
GURPS (Tabletop Game) / int_38047858 | comment |
Squishy Wizard: generally averted, but can be played straight, as characters with lots of exotic supernatural powers rarely have a use for Strength (which is tied to HP), and may prefer to put their points much more into magic — but it is not a core aspect of the system. | |
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GURPS (Tabletop Game) / int_38e64c1a | type |
Only Flesh Is Safe | |
GURPS (Tabletop Game) / int_38e64c1a | comment |
Only Flesh Is Safe: Spells from the College of Making and Breaking will only affect inanimate objects. | |
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GURPS (Tabletop Game) / int_38e64c1a | |
GURPS (Tabletop Game) / int_39ed1c8a | type |
Conspiracy Theorist | |
GURPS (Tabletop Game) / int_39ed1c8a | comment |
Conspiracy Theorist: There's a skill for this. | |
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GURPS (Tabletop Game) / int_39ed1c8a | |
GURPS (Tabletop Game) / int_3bf7904f | type |
Vengeful Vending Machine | |
GURPS (Tabletop Game) / int_3bf7904f | comment |
Vengeful Vending Machine: The campus vending machines in GURPS: I.O.U. will dispense almost anything a character might need: from a cold soda to a flamethrower. However, they don't always give you what you ask for. | |
GURPS (Tabletop Game) / int_3bf7904f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_3bf7904f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_3bf7904f | |
GURPS (Tabletop Game) / int_3cb07b51 | type |
Fiction as Cover-Up | |
GURPS (Tabletop Game) / int_3cb07b51 | comment |
Fiction as Cover-Up: In GURPS Illuminati, the Conspiracy encourages the Weekly World News and similar publications to write up stories about conspiracy so that the Serious Press won't believe them. | |
GURPS (Tabletop Game) / int_3cb07b51 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_3cb07b51 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_3cb07b51 | |
GURPS (Tabletop Game) / int_4316c604 | type |
School of Seduction | |
GURPS (Tabletop Game) / int_4316c604 | comment |
School of Seduction: The School of Performing and Creative Arts in GURPS: Illuminati University. | |
GURPS (Tabletop Game) / int_4316c604 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_4316c604 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_4316c604 | |
GURPS (Tabletop Game) / int_43e36f2f | type |
Acrofatic | |
GURPS (Tabletop Game) / int_43e36f2f | comment |
Acrofatic Fat characters have no penalty to dexterity, speed, or Acrobatics. They also float well. However, their maximum Health is limited if sufficiently fat, which affects speed slightly, making it more expensive for them to be fast. In 3rd Edition and before your extra weight is counted as part of your character's carrying encumbrance, which does provide penalties to movement and a number of skills. These rules were reworked in the Fourth Edition. | |
GURPS (Tabletop Game) / int_43e36f2f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_43e36f2f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_43e36f2f | |
GURPS (Tabletop Game) / int_43f2f606 | type |
Annoying Arrows | |
GURPS (Tabletop Game) / int_43f2f606 | comment |
Annoying Arrows: Averted, arrows do a lot of damage, and a good archer stands a good chance to bring down even really tough fighters with 1 or 2 shots. | |
GURPS (Tabletop Game) / int_43f2f606 | featureApplicability |
-1.0 | |
GURPS (Tabletop Game) / int_43f2f606 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_43f2f606 | |
GURPS (Tabletop Game) / int_470bff94 | type |
Eats Babies | |
GURPS (Tabletop Game) / int_470bff94 | comment |
Eats Babies: Restricted Diet (Occasional) might restrict your diet to any of "Virgin's blood, rocket fuel, babies, radioactives." | |
GURPS (Tabletop Game) / int_470bff94 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_470bff94 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_470bff94 | |
GURPS (Tabletop Game) / int_489e2e7f | type |
Quicksand Box | |
GURPS (Tabletop Game) / int_489e2e7f | comment |
Quicksand Box: The excess of options for character creation can cause this effect. Templates mitigate the problem, but if you stick too strictly to them, you'll miss out on the main benefit of the system. | |
GURPS (Tabletop Game) / int_489e2e7f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_489e2e7f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_489e2e7f | |
GURPS (Tabletop Game) / int_49d5dd74 | type |
"Cavemen vs. Astronauts" Debate | |
GURPS (Tabletop Game) / int_49d5dd74 | comment |
Cavemen vs. Astronauts Debate: The system is great for resolving these, although it will also create zillions of disagreements about what kinds of knives the cavemen have access to. | |
GURPS (Tabletop Game) / int_49d5dd74 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_49d5dd74 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_49d5dd74 | |
GURPS (Tabletop Game) / int_4b4ac0ca | type |
Homing Projectile | |
GURPS (Tabletop Game) / int_4b4ac0ca | comment |
Homing Projectiles: Can be bought as equipment, stat’ed as characters, or imbued in otherwise normal equipment. | |
GURPS (Tabletop Game) / int_4b4ac0ca | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_4b4ac0ca | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_4b4ac0ca | |
GURPS (Tabletop Game) / int_4c116945 | type |
Spell Crafting | |
GURPS (Tabletop Game) / int_4c116945 | comment |
Spell Crafting: The game offers several varieties of magic that work this way, with differing rules about creating spells. Notable forms include Ritual Path Magic, which assigns various types of effects to Paths of magic each of which is bought as a skill, and Syntactic Magic, where Nouns and Verbs are magical skills, and spells are built out of combinations of them. | |
GURPS (Tabletop Game) / int_4c116945 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_4c116945 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_4c116945 | |
GURPS (Tabletop Game) / int_4cdc8d5a | type |
Variable-Length Chain | |
GURPS (Tabletop Game) / int_4cdc8d5a | comment |
Variable-Length Chain: The Monowire Whip from GURPS Ultra-Tech is so thin, you can fit miles of it in a spool the size of your hand. (It's also invisible, unless you deliberately build markers into it.) | |
GURPS (Tabletop Game) / int_4cdc8d5a | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_4cdc8d5a | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_4cdc8d5a | |
GURPS (Tabletop Game) / int_4dbd3706 | type |
Clap Your Hands If You Believe | |
GURPS (Tabletop Game) / int_4dbd3706 | comment |
Clap Your Hands If You Believe: True Faith prevents anything "evil" from coming within a yard of you. | |
GURPS (Tabletop Game) / int_4dbd3706 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_4dbd3706 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_4dbd3706 | |
GURPS (Tabletop Game) / int_4de155b8 | type |
Simplified Spellcasting | |
GURPS (Tabletop Game) / int_4de155b8 | comment |
Simplified Spellcasting: 3E Technomancer. Mages start out needing to use words and actions, but experienced casters just need to concentrate. | |
GURPS (Tabletop Game) / int_4de155b8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_4de155b8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_4de155b8 | |
GURPS (Tabletop Game) / int_5042eb6e | type |
Multishot | |
GURPS (Tabletop Game) / int_5042eb6e | comment |
Multishot: Appears in Imbuements. | |
GURPS (Tabletop Game) / int_5042eb6e | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_5042eb6e | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_5042eb6e | |
GURPS (Tabletop Game) / int_50f66629 | type |
Crazy-Prepared | |
GURPS (Tabletop Game) / int_50f66629 | comment |
Gizmos can be used to retroactively become Crazy-Prepared. | |
GURPS (Tabletop Game) / int_50f66629 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_50f66629 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_50f66629 | |
GURPS (Tabletop Game) / int_50f848cc | type |
Technology Porn | |
GURPS (Tabletop Game) / int_50f848cc | comment |
Technology Porn: The various * -Tech books include quite a lot. | |
GURPS (Tabletop Game) / int_50f848cc | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_50f848cc | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_50f848cc | |
GURPS (Tabletop Game) / int_517ae522 | type |
Loads and Loads of Rules | |
GURPS (Tabletop Game) / int_517ae522 | comment |
Loads and Loads of Rules: Most of them are described as "optional" in the books. Hardly anyone really plays the game with only the mandatory rules, so to get a game started, the game master needs to make a list of the optional rules he wants to use. | |
GURPS (Tabletop Game) / int_517ae522 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_517ae522 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_517ae522 | |
GURPS (Tabletop Game) / int_51add02b | type |
Damage Typing | |
GURPS (Tabletop Game) / int_51add02b | comment |
Damage Typing Nearly every possible way it could be handled. There's burning, corrosion, crushing, cutting, impaling, small piercing, piercing, large piercing, huge piercing and toxic. All damage types will end up reducing the victim's hit points—you don't have to track damage separately for the different types—but some damage types give a multiplier to the amount of damage that gets through the victim's armor. Further, some kinds of armor give varying amounts of protection depending on what sort of damage they are protecting from. On top of that there are also attacks that damage fatigue points, making characters more exhausted rather than damaged. Then after all of that it also handles radiation damage as a sort of hybrid between the other types of damage. In short, rules for every possible way one could cause damage and different ways characters are expected to react to them. The Supernatural Durability Advantage is basically custom made for this trope. | |
GURPS (Tabletop Game) / int_51add02b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_51add02b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_51add02b | |
GURPS (Tabletop Game) / int_557a31ce | type |
Actual Pacifist | |
GURPS (Tabletop Game) / int_557a31ce | comment |
Actual Pacifist: The Pacifism (Total Nonviolence) disadvantage. | |
GURPS (Tabletop Game) / int_557a31ce | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_557a31ce | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_557a31ce | |
GURPS (Tabletop Game) / int_55c57825 | type |
Dragon Tropes | |
GURPS (Tabletop Game) / int_55c57825 | comment |
Dragon Tropes: GURPS Dragons, perhaps not surprisingly, discusses most of these in one way or another. | |
GURPS (Tabletop Game) / int_55c57825 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_55c57825 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_55c57825 | |
GURPS (Tabletop Game) / int_58204b95 | type |
Magic Knight | |
GURPS (Tabletop Game) / int_58204b95 | comment |
Magic Knight: Being a classless system it is very easy to make character that fits this description | |
GURPS (Tabletop Game) / int_58204b95 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_58204b95 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_58204b95 | |
GURPS (Tabletop Game) / int_59aa1d0b | type |
RecycledINSPACE | |
GURPS (Tabletop Game) / int_59aa1d0b | comment |
Recycled IN SPACE Any setting + GURPS Space = Any Setting IN SPACE! A pastime of some GURPS aficionados is grabbing three random GURPS sourcebooks and making a gameworld out of them. | |
GURPS (Tabletop Game) / int_59aa1d0b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_59aa1d0b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_59aa1d0b | |
GURPS (Tabletop Game) / int_5b8c285b | type |
The Conspiracy | |
GURPS (Tabletop Game) / int_5b8c285b | comment |
The Conspiracy: Steve Jackson Games is quite big on conspiracy gaming in general, and GURPS Illuminati is an invaluable resource when it comes to such games. | |
GURPS (Tabletop Game) / int_5b8c285b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_5b8c285b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_5b8c285b | |
GURPS (Tabletop Game) / int_5e01640d | type |
X-Ray Sparks | |
GURPS (Tabletop Game) / int_5e01640d | comment |
X-Ray Sparks: 3rd Edition supplement Myth. One of the illustrations (on page 98) is an archmage named Rabican using a magical sword to fire a lightning bolt at a Fallen Lord named Shiver. Shiver's skeleton can be seen inside her body when the bolt hits her. | |
GURPS (Tabletop Game) / int_5e01640d | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_5e01640d | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_5e01640d | |
GURPS (Tabletop Game) / int_5fcedca | type |
Big Eater | |
GURPS (Tabletop Game) / int_5fcedca | comment |
Big Eater: Any character with the Increased Consumption and/or Gluttony disadvantages. | |
GURPS (Tabletop Game) / int_5fcedca | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_5fcedca | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_5fcedca | |
GURPS (Tabletop Game) / int_5ff56a1f | type |
Long List | |
GURPS (Tabletop Game) / int_5ff56a1f | comment |
Long List: Most of the character creation "rules" are really menus of traits that characters can have. Enormous menus. There are over four hundred skills! Of course, only a few of those will be useful for a particular game, so GMs regularly make their own less-intimidating lists, perhaps in the trait sorter. | |
GURPS (Tabletop Game) / int_5ff56a1f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_5ff56a1f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_5ff56a1f | |
GURPS (Tabletop Game) / int_60f37373 | type |
Attack Reflector | |
GURPS (Tabletop Game) / int_60f37373 | comment |
Attack Reflector The default Reflective Damage Resistance will actually reflect punches back at the enemy just as well as lasers. But because it's GURPS someone can simply overpower it if you're too far out of your league. The Reverse Missiles spell, which (as the name suggests) only works on projectile attacks. The Challenge magazine #47 article "The Ultra Tech File" had a number of items that couldn't fit in the Ultra Tech supplement. One of them was the Laser Reflector, a computer-controlled mirror used in laser surveying that could be used to reflect an incoming laser beam back at its source. | |
GURPS (Tabletop Game) / int_60f37373 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_60f37373 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_60f37373 | |
GURPS (Tabletop Game) / int_610afe0a | type |
Flechette Storm | |
GURPS (Tabletop Game) / int_610afe0a | comment |
Flechette Storm: The "Storm Shuriken" becomes this when thrown. | |
GURPS (Tabletop Game) / int_610afe0a | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_610afe0a | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_610afe0a | |
GURPS (Tabletop Game) / int_616f0ff2 | type |
TropeOverdosed | |
GURPS (Tabletop Game) / int_616f0ff2 | comment |
Trope Overdosed: Not exactly unexpected, given its myriad settings. | |
GURPS (Tabletop Game) / int_616f0ff2 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_616f0ff2 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_616f0ff2 | |
GURPS (Tabletop Game) / int_617a1d43 | type |
Conspiracy Kitchen Sink | |
GURPS (Tabletop Game) / int_617a1d43 | comment |
GURPS Cabal, a setting for third-edition GURPS Horror, was a Conspiracy Kitchen Sink | |
GURPS (Tabletop Game) / int_617a1d43 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_617a1d43 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_617a1d43 | |
GURPS (Tabletop Game) / int_6331ba26 | type |
Plot Hole | |
GURPS (Tabletop Game) / int_6331ba26 | comment |
Plot Hole: Yes, there's a trait for this: Gizmo allows you to retroactively have always been carrying a small useful item, regardless of how little sense it makes. You can still be carrying the item even if you were strip-searched recently. Serendipity allows you to get even more arbitrary. | |
GURPS (Tabletop Game) / int_6331ba26 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_6331ba26 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_6331ba26 | |
GURPS (Tabletop Game) / int_638b65bc | type |
Armor Is Useless | |
GURPS (Tabletop Game) / int_638b65bc | comment |
Armor Is Useless: Spaceships, at least in 4e, carry weapons that massively overpower armor of their size or smaller. At TL10 a 1000 ton ship can carry enough particle beams in one system to destroy all but the most heavily armored 1000 ton ships in a single turn. | |
GURPS (Tabletop Game) / int_638b65bc | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_638b65bc | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_638b65bc | |
GURPS (Tabletop Game) / int_6411dac8 | type |
BadassNormal | |
GURPS (Tabletop Game) / int_6411dac8 | comment |
Badass Normal High point characters with no supernatural and/or exotic advantages will inevitably be this, though up to a point increasing the grittiness of the rules can limit it. | |
GURPS (Tabletop Game) / int_6411dac8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_6411dac8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_6411dac8 | |
GURPS (Tabletop Game) / int_64cf3b3f | type |
Damage Reduction | |
GURPS (Tabletop Game) / int_64cf3b3f | comment |
Damage Reduction The primary benefit of wearing/installing armor is reducing damage received when your other defences fail you. DR is also an advantage that can be purchased by characters, races, etc. One to three points of damage reduction seems to be the "realistic" limit for natural DR, possessed by real animals with thick hides/scales or purchasable by players without needing specific GM approval. Previous versions featured the Toughness advantage, a more expensive DR with a two point Cap specifically for human use, with the base advantage restricted to supers or races. Armor piercing attacks generally take the form of a divisor, reducing DR by half or more. The Damage reduction advantage also has a host of options to modify its function, in particular conjunction with Damage Typing. The advantage could be used to simulate anything from thick skin to magical resistance against a given element to an ablative force field that needs recharging. | |
GURPS (Tabletop Game) / int_64cf3b3f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_64cf3b3f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_64cf3b3f | |
GURPS (Tabletop Game) / int_64f0c18c | type |
Critical Existence Failure | |
GURPS (Tabletop Game) / int_64f0c18c | comment |
Critical Existence Failure Averted. When you're below 1/3 HP, you can only move half as fast as usual, which makes you easier to hit. When you're below 0 HP, you have to roll your health every turn to do anything at all without collapsing. But game masters who want cinematic hack'n'slash games often just ignore this when it's inconvenient. Affliction: Heart Attack will make your character roll against HT. If your character fails, he or she dies in a few minutes. Within those minutes, he or she can be resuscitated... unless the affliction was Irresistible. | |
GURPS (Tabletop Game) / int_64f0c18c | featureApplicability |
-1.0 | |
GURPS (Tabletop Game) / int_64f0c18c | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_64f0c18c | |
GURPS (Tabletop Game) / int_6651bba7 | type |
Bio-Augmentation | |
GURPS (Tabletop Game) / int_6651bba7 | comment |
Bio-Augmentation: GURPS Bio-Tech. | |
GURPS (Tabletop Game) / int_6651bba7 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_6651bba7 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_6651bba7 | |
GURPS (Tabletop Game) / int_66c3d950 | type |
Horn Attack | |
GURPS (Tabletop Game) / int_66c3d950 | comment |
Horn Attack: The Fetch in GURPS Myth can butt with their horns and the Jackalope in GURPS Technomancer can impale with its antlers. | |
GURPS (Tabletop Game) / int_66c3d950 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_66c3d950 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_66c3d950 | |
GURPS (Tabletop Game) / int_66ff4a54 | type |
We Will Wear Armor in the Future | |
GURPS (Tabletop Game) / int_66ff4a54 | comment |
We Will Wear Armor in the Future: Armor starts to make a comeback in TL 7 with the discovery of lightweight, bullet-resistant synthetics such as kevlar. In some TL 10+ campaigns armor is vital, while in others weapons are so devastating that dodging or shooting first is far more important. | |
GURPS (Tabletop Game) / int_66ff4a54 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_66ff4a54 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_66ff4a54 | |
GURPS (Tabletop Game) / int_67e53056 | type |
Gun Porn | |
GURPS (Tabletop Game) / int_67e53056 | comment |
Gun Porn GURPS: High-Tech has a huge number of guns. Tactical Shooting, the two volumes of Pulp Guns, and SEALs in Vietnam add even more. | |
GURPS (Tabletop Game) / int_67e53056 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_67e53056 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_67e53056 | |
GURPS (Tabletop Game) / int_69e4f7b7 | type |
Historical Fantasy | |
GURPS (Tabletop Game) / int_69e4f7b7 | comment |
Historical Fantasy: Many of the historical sourcebooks include period folklore to allow a Historical Fantasy setting. | |
GURPS (Tabletop Game) / int_69e4f7b7 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_69e4f7b7 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_69e4f7b7 | |
GURPS (Tabletop Game) / int_6c3d1777 | type |
Magic A Is Magic A | |
GURPS (Tabletop Game) / int_6c3d1777 | comment |
Magic A Is Magic A: The sourcebook GURPS Thaumatology exists entirely to handle strange and unusual magic systems. | |
GURPS (Tabletop Game) / int_6c3d1777 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_6c3d1777 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_6c3d1777 | |
GURPS (Tabletop Game) / int_6dc84b96 | type |
The Tetris Effect | |
GURPS (Tabletop Game) / int_6dc84b96 | comment |
The Tetris Effect Because of the eclectic nature of the system, enthusiasts are always trying to incorporate characters, powers, weapons... etc. into it. You know you're a true fan when you find yourself unconsciously figuring out how you would stat up your friends and co-workers. | |
GURPS (Tabletop Game) / int_6dc84b96 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_6dc84b96 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_6dc84b96 | |
GURPS (Tabletop Game) / int_6e2997fe | type |
Intrinsic Vow | |
GURPS (Tabletop Game) / int_6e2997fe | comment |
Intrinsic Vow: GURPS Castle Falkenstein. If a Faerie uses Enchantment or a Pixie uses Love Charm and asks the victim to do something against their basic beliefs, the victim can resist the effect. | |
GURPS (Tabletop Game) / int_6e2997fe | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_6e2997fe | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_6e2997fe | |
GURPS (Tabletop Game) / int_714741cc | type |
Like Reality, Unless Noted | |
GURPS (Tabletop Game) / int_714741cc | comment |
Like Reality Unless Noted GURPS tries to be realistic, and games using the default rules will be fairly gritty. But if you enable the relevant optional rules, and buy "cinematic" traits, you'll bring the game away from reality and toward the genre of your choice. The common term among fans is that GURPS presents a "gameable abstraction", the more realism you insist on the harder it is to actually play the game. Forums posts are nonetheless full of people trying to make things more realistic. | |
GURPS (Tabletop Game) / int_714741cc | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_714741cc | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_714741cc | |
GURPS (Tabletop Game) / int_7175cb16 | type |
Clark Kenting | |
GURPS (Tabletop Game) / int_7175cb16 | comment |
Clark Kenting: The "Masked" perk. | |
GURPS (Tabletop Game) / int_7175cb16 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_7175cb16 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_7175cb16 | |
GURPS (Tabletop Game) / int_750b606b | type |
Multi-Armed Multitasking | |
GURPS (Tabletop Game) / int_750b606b | comment |
Multi-Armed Multitasking: You can take the "Multiple Arms" advantage, though you then need to buy special coordination to use them for anything other than holding stuff. | |
GURPS (Tabletop Game) / int_750b606b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_750b606b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_750b606b | |
GURPS (Tabletop Game) / int_76a83c72 | type |
Arbitrary Gun Power | |
GURPS (Tabletop Game) / int_76a83c72 | comment |
Arbitrary Gun Power: One of the most systematic aversions possible. The closest anyone been able to come to divining the formula used by the authors goes on for pages. | |
GURPS (Tabletop Game) / int_76a83c72 | featureApplicability |
-1.0 | |
GURPS (Tabletop Game) / int_76a83c72 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_76a83c72 | |
GURPS (Tabletop Game) / int_76dc4f31 | type |
"Arabian Nights" Days | |
GURPS (Tabletop Game) / int_76dc4f31 | comment |
"Arabian Nights" Days: GURPS Arabian Nights is about roleplaying within this trope, while some lands within the world of GURPS Banestorm reflect it. GURPS Castle Falkenstein: The Ottoman Empire is about a version of the Ottoman Empire, in a Gaslamp Fantasy world, that's very heavy on the Arabian Nights elements. | |
GURPS (Tabletop Game) / int_76dc4f31 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_76dc4f31 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_76dc4f31 | |
GURPS (Tabletop Game) / int_771b9373 | type |
We Will Have Perfect Health in the Future | |
GURPS (Tabletop Game) / int_771b9373 | comment |
We Will Have Perfect Health in the Future: Some of the supplements, such as GURPS: Bio-Tech, provide this as an advantage. | |
GURPS (Tabletop Game) / int_771b9373 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_771b9373 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_771b9373 | |
GURPS (Tabletop Game) / int_777c0033 | type |
Technical Pacifist | |
GURPS (Tabletop Game) / int_777c0033 | comment |
Technical Pacifist: The Pacifism (Cannot Kill) disadvantage. | |
GURPS (Tabletop Game) / int_777c0033 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_777c0033 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_777c0033 | |
GURPS (Tabletop Game) / int_792e11ec | type |
Dance Battler | |
GURPS (Tabletop Game) / int_792e11ec | comment |
Dance Battler: The Dancing skill can be used to feint or even kick enemies in melee combat. | |
GURPS (Tabletop Game) / int_792e11ec | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_792e11ec | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_792e11ec | |
GURPS (Tabletop Game) / int_796fa10c | type |
The Ageless | |
GURPS (Tabletop Game) / int_796fa10c | comment |
The Ageless: Unaging. This means only that the character will never grow older or die of old age it confers no resistance to disease or harm. Other forms of immortality require additional powers. | |
GURPS (Tabletop Game) / int_796fa10c | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_796fa10c | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_796fa10c | |
GURPS (Tabletop Game) / int_7a1c9abb | type |
Supernatural Martial Arts | |
GURPS (Tabletop Game) / int_7a1c9abb | comment |
Super Natural Martial Arts: The "Trained by a Master" advantage allows characters to buy several exotic skills and chi-based powers. | |
GURPS (Tabletop Game) / int_7a1c9abb | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_7a1c9abb | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_7a1c9abb | |
GURPS (Tabletop Game) / int_7aa989ea | type |
Token Evil Teammate | |
GURPS (Tabletop Game) / int_7aa989ea | comment |
Token Evil Teammate: Among the sample characters given in GURPS 4th Edition, Baron Janos Telkozep seems to be one. He's a vampire who's backstory is that he's working for the good guys for purely selfish reasons, and close inspection of his character sheet suggests he's not a Friendly Neighborhood Vampire but rather a murderous, greedy bastard. Oh, and he's named after a god with two faces. | |
GURPS (Tabletop Game) / int_7aa989ea | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_7aa989ea | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_7aa989ea | |
GURPS (Tabletop Game) / int_7adc9fc6 | type |
Colonized Solar System | |
GURPS (Tabletop Game) / int_7adc9fc6 | comment |
Colonized Solar System: In the Terradyne setting, the Moon has a pressurized city (Luna City) which is the capital of the titular Mega-Corp turned empire. | |
GURPS (Tabletop Game) / int_7adc9fc6 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_7adc9fc6 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_7adc9fc6 | |
GURPS (Tabletop Game) / int_7bc90010 | type |
Hearing Voices | |
GURPS (Tabletop Game) / int_7bc90010 | comment |
Hearing Voices: Phantom Voices allows for various types of this. | |
GURPS (Tabletop Game) / int_7bc90010 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_7bc90010 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_7bc90010 | |
GURPS (Tabletop Game) / int_7fc4e9ce | type |
Freeze Ray | |
GURPS (Tabletop Game) / int_7fc4e9ce | comment |
Freeze Ray: A device of the alien Greys, found in the 3rd edition supplement Warehouse 23. | |
GURPS (Tabletop Game) / int_7fc4e9ce | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_7fc4e9ce | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_7fc4e9ce | |
GURPS (Tabletop Game) / int_82d2715f | type |
Magitek | |
GURPS (Tabletop Game) / int_82d2715f | comment |
Magitek: More or less the point of the Technomancer setting. Turns out that atomic bombs are really useful for summoning Eldritch Abominations! | |
GURPS (Tabletop Game) / int_82d2715f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_82d2715f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_82d2715f | |
GURPS (Tabletop Game) / int_834427cd | type |
Cap | |
GURPS (Tabletop Game) / int_834427cd | comment |
The primary benefit of wearing/installing armor is reducing damage received when your other defences fail you. DR is also an advantage that can be purchased by characters, races, etc. One to three points of damage reduction seems to be the "realistic" limit for natural DR, possessed by real animals with thick hides/scales or purchasable by players without needing specific GM approval. Previous versions featured the Toughness advantage, a more expensive DR with a two point Cap specifically for human use, with the base advantage restricted to supers or races. | |
GURPS (Tabletop Game) / int_834427cd | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_834427cd | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_834427cd | |
GURPS (Tabletop Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
GURPS (Tabletop Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: This roleplaying system is generic. Its core rules are universally applicable. | |
GURPS (Tabletop Game) / int_8409a385 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8409a385 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8409a385 | |
GURPS (Tabletop Game) / int_844e261e | type |
Super Spit | |
GURPS (Tabletop Game) / int_844e261e | comment |
Super Spit: GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". The Eldritch Abomination T'Soquat can spit an acidic secretion doing 1-11 Hit Points of damage. | |
GURPS (Tabletop Game) / int_844e261e | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_844e261e | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_844e261e | |
GURPS (Tabletop Game) / int_852b3adf | type |
PowerArmor | |
GURPS (Tabletop Game) / int_852b3adf | comment |
Power Armor: Battle suits in the basic set, and Ultra-Tech has a few new flavors. | |
GURPS (Tabletop Game) / int_852b3adf | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_852b3adf | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_852b3adf | |
GURPS (Tabletop Game) / int_859ec5d8 | type |
The Fair Folk | |
GURPS (Tabletop Game) / int_859ec5d8 | comment |
In GURPS: Technomancer, stories of Seelie abductions serve in place of The Greys, and the mythology surrounding them includes mysterious "Mages in Black". | |
GURPS (Tabletop Game) / int_859ec5d8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_859ec5d8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_859ec5d8 | |
GURPS (Tabletop Game) / int_85e47320 | type |
Mirror Chemistry | |
GURPS (Tabletop Game) / int_85e47320 | comment |
Mirror Chemistry: One of the entries on the "something went wrong with our dimension-traveling device" chart in GURPS Time Travel. | |
GURPS (Tabletop Game) / int_85e47320 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_85e47320 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_85e47320 | |
GURPS (Tabletop Game) / int_85f23fcf | type |
Untouchable Until Tagged | |
GURPS (Tabletop Game) / int_85f23fcf | comment |
Untouchable Until Tagged: Suffering a Major Wound (damage equal to or greater than half of one's maximum HP) and botching the Health roll to stay on one's feet/keep from being stunned can quickly lead to this scenario. | |
GURPS (Tabletop Game) / int_85f23fcf | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_85f23fcf | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_85f23fcf | |
GURPS (Tabletop Game) / int_867c3744 | type |
New Rules as the Plot Demands | |
GURPS (Tabletop Game) / int_867c3744 | comment |
New Rules as the Genre demands Keeping with the generic nature of the system the rules are designed to be turned on and off depending on genera, each genre sourcebook has a list of core rules to not include and/or new rules to act as substitutions to make the game closer the target genre. This has led many critics of the game to say that GURPS isn't as "universal" as Steve Jackson likes to advertise. The new rules were collected into the Compendia in Third Edition, and the Fourth Edition corebooks include most of these additions. They do not include the detailed rules for interconnected superpowers, or martial arts styles, or spaceship construction; but those additions are comparable in scope to the addition of a new equipment list. Some of those are just combinations of traits from the basic rules. A Martial Arts style, for example, is just a slate of skills, advantages and techniques, most or all of which have already been laid out in the original rules; the supplement just gives the "blueprint" to put the "parts" together. | |
GURPS (Tabletop Game) / int_867c3744 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_867c3744 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_867c3744 | |
GURPS (Tabletop Game) / int_874176be | type |
Psychic Powers | |
GURPS (Tabletop Game) / int_874176be | comment |
Psychic Powers: A whole chapter is dedicated to explaining how to modify advantages and disadvantages to become these, and how to build characters that use them effectively | |
GURPS (Tabletop Game) / int_874176be | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_874176be | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_874176be | |
GURPS (Tabletop Game) / int_8774fb47 | type |
Eldritch Abomination | |
GURPS (Tabletop Game) / int_8774fb47 | comment |
GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". The Eldritch Abomination T'Soquat has a strength of 300, which is fantastically high by the game's standards. When it hits it does approximately 30-180 Hit Points of damage. | |
GURPS (Tabletop Game) / int_8774fb47 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8774fb47 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8774fb47 | |
GURPS (Tabletop Game) / int_880ae804 | type |
MultiplePersuasionModes | |
GURPS (Tabletop Game) / int_880ae804 | comment |
Multiple Persuasion Modes: The skills Carousing, Diplomacy, the Enthrallment group (Captivate, Persuade, Suggest, and Sway Emotions) done by fantasy bards, Erotic Art, Fast-Talk, Hypnotism, Leadership, Merchant, Musical Influence (cinematic), and Public Speaking. | |
GURPS (Tabletop Game) / int_880ae804 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_880ae804 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_880ae804 | |
GURPS (Tabletop Game) / int_885a5be7 | type |
Suffer the Slings | |
GURPS (Tabletop Game) / int_885a5be7 | comment |
Suffer the Slings: They're actually very powerful low-tech weapons. | |
GURPS (Tabletop Game) / int_885a5be7 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_885a5be7 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_885a5be7 | |
GURPS (Tabletop Game) / int_8898ce54 | type |
Initialism Title | |
GURPS (Tabletop Game) / int_8898ce54 | comment |
Initialism Title | |
GURPS (Tabletop Game) / int_8898ce54 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8898ce54 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8898ce54 | |
GURPS (Tabletop Game) / int_8aaa6f4f | type |
Character Customization | |
GURPS (Tabletop Game) / int_8aaa6f4f | comment |
Character Customization: The game is constructed in such a fashion that you can make ANY CHARACTER as long as you can quantify what they can do. One famous example is the "intelligent blueberry muffin". | |
GURPS (Tabletop Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8aaa6f4f | |
GURPS (Tabletop Game) / int_8c92054d | type |
Chaotic Stupid | |
GURPS (Tabletop Game) / int_8c92054d | comment |
Chaotic Stupid: The Trickster disadvantage can cause this. | |
GURPS (Tabletop Game) / int_8c92054d | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8c92054d | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8c92054d | |
GURPS (Tabletop Game) / int_8c96e3bc | type |
Chandelier Swing | |
GURPS (Tabletop Game) / int_8c96e3bc | comment |
Chandelier Swing: The 3rd edition supplement Swashbucklers had extensive rules on swinging from chandeliers. | |
GURPS (Tabletop Game) / int_8c96e3bc | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8c96e3bc | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8c96e3bc | |
GURPS (Tabletop Game) / int_8e5c862 | type |
Ancient Conspiracy | |
GURPS (Tabletop Game) / int_8e5c862 | comment |
GURPS Illuminati was more like a genre book than a worldbook, detailing the various ways the GM could use an Ancient Conspiracy to drive a plot and organize a campaign. | |
GURPS (Tabletop Game) / int_8e5c862 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_8e5c862 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_8e5c862 | |
GURPS (Tabletop Game) / int_909b93cb | type |
Fearless Undead | |
GURPS (Tabletop Game) / int_909b93cb | comment |
Fearless Undead: The default undead templates always include Unfazeable. | |
GURPS (Tabletop Game) / int_909b93cb | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_909b93cb | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_909b93cb | |
GURPS (Tabletop Game) / int_93b39134 | type |
Training the Gift of Magic | |
GURPS (Tabletop Game) / int_93b39134 | comment |
Training the Gift of Magic: This trope is represented in the default magic system by the fact that Magery (basic Magical Aptitude) is an advantage, and each spell is then learned as a skill. (Variant systems may feature skills that each allow casting of an assortment of spells.) In settings with low or normal "mana levels", Magery is required to work magic; in high mana areas, anyone can do so, although Magery may give a bonus. | |
GURPS (Tabletop Game) / int_93b39134 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_93b39134 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_93b39134 | |
GURPS (Tabletop Game) / int_93c35299 | type |
Made of Bologna | |
GURPS (Tabletop Game) / int_93c35299 | comment |
Made of Bologna: Invoked by a powerful Advantage called "No Internal Organs." This means a character never suffers from complicated medical problems, because their interior becomes uniform undifferentiated tissue. | |
GURPS (Tabletop Game) / int_93c35299 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_93c35299 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_93c35299 | |
GURPS (Tabletop Game) / int_9502bbf5 | type |
All Swords Are the Same | |
GURPS (Tabletop Game) / int_9502bbf5 | comment |
All Swords Are the Same: The basic set plays this straight, grouping various similar kinds of weapons together. In the Martial Arts and Low-Tech books, however, weapons are only grouped together if they are completely identical, like a Japanese yari and a generic spear. | |
GURPS (Tabletop Game) / int_9502bbf5 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_9502bbf5 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_9502bbf5 | |
GURPS (Tabletop Game) / int_96a33f11 | type |
Riddle for the Ages | |
GURPS (Tabletop Game) / int_96a33f11 | comment |
Riddle for the Ages: GURPS IOU - IOU is short for Illuminati University. What does the "O" stand for? You're not cleared for that. The further you delve into the mysteries of the setting, the more you discover that you're not cleared for. As you may expect, at its default, it's a rather silly setting. | |
GURPS (Tabletop Game) / int_96a33f11 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_96a33f11 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_96a33f11 | |
GURPS (Tabletop Game) / int_97a82530 | type |
Sewer Gator | |
GURPS (Tabletop Game) / int_97a82530 | comment |
Sewer Gator: A Discworld Role Playing Game scenario about mapping Ankh-Morpork's forgotten sewers includes "the Albino Aligators, who have arrived from a different set of narrative assumptions". | |
GURPS (Tabletop Game) / int_97a82530 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_97a82530 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_97a82530 | |
GURPS (Tabletop Game) / int_9943823 | type |
Reactionless Drive | |
GURPS (Tabletop Game) / int_9943823 | comment |
Reactionless Drive: Five different types in the Spaceships supplement. | |
GURPS (Tabletop Game) / int_9943823 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_9943823 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_9943823 | |
GURPS (Tabletop Game) / int_9beffa1c | type |
Hard-Coded Hostility | |
GURPS (Tabletop Game) / int_9beffa1c | comment |
Hard-Coded Hostility: In GURPS War Against The Chtorr, as in the novels it's based on, there is no way to communicate or negotiate with the alien ecosystem and giant man-eating worms invading and un-terraforming Earth. It's either kill, or be eaten. | |
GURPS (Tabletop Game) / int_9beffa1c | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_9beffa1c | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_9beffa1c | |
GURPS (Tabletop Game) / int_9ce6492a | type |
Taking the Bullet | |
GURPS (Tabletop Game) / int_9ce6492a | comment |
Taking the Bullet: Dodges can be applied to protect others. | |
GURPS (Tabletop Game) / int_9ce6492a | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_9ce6492a | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_9ce6492a | |
GURPS (Tabletop Game) / int_9d6427ec | type |
Time Travel | |
GURPS (Tabletop Game) / int_9d6427ec | comment |
Time Travel The basic set includes it as the Jumper (Time) advantage. The GURPS Time Travel supplement explored this topic in depth. | |
GURPS (Tabletop Game) / int_9d6427ec | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_9d6427ec | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_9d6427ec | |
GURPS (Tabletop Game) / int_9dd2cbc2 | type |
CloudCuckooLander | |
GURPS (Tabletop Game) / int_9dd2cbc2 | comment |
Cloud Cuckoo Lander: The highest level of Delusion makes you into this. | |
GURPS (Tabletop Game) / int_9dd2cbc2 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_9dd2cbc2 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_9dd2cbc2 | |
GURPS (Tabletop Game) / int_a246aed6 | type |
Sapient Cetaceans | |
GURPS (Tabletop Game) / int_a246aed6 | comment |
Sapient Cetaceans: Seen in some settings. The Transhuman Space setting plays with this, especially in the deep-sea sourcebook Under Pressure. On the one hand there are "Cetanists"; "Ghosts" and AIs who believe in the intelligence and spirituality of whales and dolphins, and express this by wearing dolphin bioshells (biological bodies that can run an AI or Ghost) and joining a pod. On the other hand, there are actual dolphins; who are certainly bright enough that translator software works, but are also bullies, mildly sociopathic and, in short, wild animals. And on the third hand there are Doolittles and Delphi; dolphins who've been uplifted, but who often have the same "personality disorders" (by human standards) as their wild kin. They also find Cetanists a bit disturbing. And then there's Coak, a Delphi who wishes he was a normal dolphin to the extent that he now runs an anti-uplift terrorist organisation. There is also the GURPS adaptation of the Uplift setting, wherein "Fins" (Uplifted Dolphins) are a playable species, complete with the tech from the books that lets them operate out of water. | |
GURPS (Tabletop Game) / int_a246aed6 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a246aed6 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a246aed6 | |
GURPS (Tabletop Game) / int_a29a7058 | type |
Not Quite Flight | |
GURPS (Tabletop Game) / int_a29a7058 | comment |
Not Quite Flight: The Flight advantage has a lot of different ways to make it likes this, also telekinesis can be used for locomotion, and there is the Walk On Air advantage. | |
GURPS (Tabletop Game) / int_a29a7058 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a29a7058 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a29a7058 | |
GURPS (Tabletop Game) / int_a2cd1e60 | type |
Bold Inflation | |
GURPS (Tabletop Game) / int_a2cd1e60 | comment |
Bold Inflation: Their official style guide notes that the game's title is bold, italicized and all caps (GURPS) and long citations to their own products can get this look. | |
GURPS (Tabletop Game) / int_a2cd1e60 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a2cd1e60 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a2cd1e60 | |
GURPS (Tabletop Game) / int_a414c3f0 | type |
One-Hit Kill | |
GURPS (Tabletop Game) / int_a414c3f0 | comment |
One-Hit Kill: An attack that hits someone for 4000 rads gives them one HT roll to survive but if they manage a Critical Success... they die slightly differently. | |
GURPS (Tabletop Game) / int_a414c3f0 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a414c3f0 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a414c3f0 | |
GURPS (Tabletop Game) / int_a5d92fce | type |
Celibate Hero | |
GURPS (Tabletop Game) / int_a5d92fce | comment |
Celibate Hero The Vow of Chastity can be this or a Chaste Hero, depending on what other disadvantages are taken. A common aspect of some Codes of Honor. | |
GURPS (Tabletop Game) / int_a5d92fce | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a5d92fce | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a5d92fce | |
GURPS (Tabletop Game) / int_a6653039 | type |
Subsystem Damage | |
GURPS (Tabletop Game) / int_a6653039 | comment |
Subsystem Damage: Not by default, but if you want to use hit locations, they can either have their own allotment of Hit Points, or only risk being crippled by Critical Hits. | |
GURPS (Tabletop Game) / int_a6653039 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a6653039 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a6653039 | |
GURPS (Tabletop Game) / int_a71e382c | type |
Crystal Skull | |
GURPS (Tabletop Game) / int_a71e382c | comment |
Crystal Skull: In the Warehouse 23 supplement. | |
GURPS (Tabletop Game) / int_a71e382c | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a71e382c | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a71e382c | |
GURPS (Tabletop Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
GURPS (Tabletop Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: An optional rule is the Trope Namer. | |
GURPS (Tabletop Game) / int_a796d2a6 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a796d2a6 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a796d2a6 | |
GURPS (Tabletop Game) / int_a7b8ba72 | type |
Point Build System | |
GURPS (Tabletop Game) / int_a7b8ba72 | comment |
Point Build System: Leader of the pack in this regard. | |
GURPS (Tabletop Game) / int_a7b8ba72 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a7b8ba72 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a7b8ba72 | |
GURPS (Tabletop Game) / int_a8c6a317 | type |
Super-Strength | |
GURPS (Tabletop Game) / int_a8c6a317 | comment |
Super Strength The game lets you buy Lifting or Striking strength separate from normal strength. To simulate people like Superman or the Hulk the Super Effort enhancement increases normal strength exponentially when you really need it. GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". The Eldritch Abomination T'Soquat has a strength of 300, which is fantastically high by the game's standards. When it hits it does approximately 30-180 Hit Points of damage. | |
GURPS (Tabletop Game) / int_a8c6a317 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a8c6a317 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a8c6a317 | |
GURPS (Tabletop Game) / int_a8eb0309 | type |
Genericist Government | |
GURPS (Tabletop Game) / int_a8eb0309 | comment |
Genericist Government: Government regulations are represented by Control Ratings. If the CR is greater than the Legality Class of an item or action, you roll a die against the difference between the CR and the LC to decide if it's legal. | |
GURPS (Tabletop Game) / int_a8eb0309 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a8eb0309 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a8eb0309 | |
GURPS (Tabletop Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
GURPS (Tabletop Game) / int_a939a527 | comment |
Red Eyes, Take Warning Fantasy Folk. Minotaurs have the disadvantages Berserk, Bloodlust, Intolerance, and Savage. They're aggressively antisocial and eat other sentient creatures. They also have red eyes. Conan: Moon of Blood. The swamp devils have eyes as red as coals of living fire, and the chaken (ape men) have flaming red eyes. GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". The extremely evil Eldritch Abomination T'Soquat and its minions have glowing red eyes. | |
GURPS (Tabletop Game) / int_a939a527 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_a939a527 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_a939a527 | |
GURPS (Tabletop Game) / int_afc52a86 | type |
Ninja Pirate Zombie Robot | |
GURPS (Tabletop Game) / int_afc52a86 | comment |
Ninja Pirate Zombie Robot: Making these characters is what the system specializes in. | |
GURPS (Tabletop Game) / int_afc52a86 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_afc52a86 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_afc52a86 | |
GURPS (Tabletop Game) / int_b0a529cb | type |
Extreme Doormat | |
GURPS (Tabletop Game) / int_b0a529cb | comment |
Extreme Doormat The "Slave Mentality" disadvantage turns your character into this. For this reason, it tends to be only used on NPC slaves, some AI, zombies, golems and the like. There is also the Minion enhancement to the Allies advantage, which ensures the complete loyalty of the character's allies no matter what. | |
GURPS (Tabletop Game) / int_b0a529cb | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b0a529cb | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b0a529cb | |
GURPS (Tabletop Game) / int_b1b562c9 | type |
Sapient Tank | |
GURPS (Tabletop Game) / int_b1b562c9 | comment |
Sapient Tank: Shows up in Reign Of Steel and OGRE, and can be a player character in the right games. | |
GURPS (Tabletop Game) / int_b1b562c9 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b1b562c9 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b1b562c9 | |
GURPS (Tabletop Game) / int_b2280b66 | type |
Retcon | |
GURPS (Tabletop Game) / int_b2280b66 | comment |
Retcon The introduction of sheath rules in 4e to explain why swords were so heavy. Reality Quakes and Ontoclysms are mentioned as having this effect in Infinite Worlds and are "especially common in words with superhumans". | |
GURPS (Tabletop Game) / int_b2280b66 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b2280b66 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b2280b66 | |
GURPS (Tabletop Game) / int_b39b94da | type |
Born Lucky | |
GURPS (Tabletop Game) / int_b39b94da | comment |
Born Lucky: Serendipity for happy coincidences. Luck allows rerolls and is noted in a few places as being pseudo-realistic for highly skilled people. Super Luck gives the power to completely dictate the outcome of a single action. | |
GURPS (Tabletop Game) / int_b39b94da | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b39b94da | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b39b94da | |
GURPS (Tabletop Game) / int_b3f4bf22 | type |
Pants-Positive Safety | |
GURPS (Tabletop Game) / int_b3f4bf22 | comment |
Pants-Positive Safety: A perk is the Trope Namer. | |
GURPS (Tabletop Game) / int_b3f4bf22 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b3f4bf22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b3f4bf22 | |
GURPS (Tabletop Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
GURPS (Tabletop Game) / int_b6e1d40b | comment |
The Growth advantage uses what could be called the square/square law: strength measured in weight you can lift only needs to scale with the square of height. Probably falls under Acceptable Breaks from Reality, since Growth already blatantly violates conservation of mass/energy. | |
GURPS (Tabletop Game) / int_b6e1d40b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b6e1d40b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b6e1d40b | |
GURPS (Tabletop Game) / int_b7c53a22 | type |
Blood Knight | |
GURPS (Tabletop Game) / int_b7c53a22 | comment |
Blood Knight: The Bloodlust disadvantage often makes this a defining character trait. | |
GURPS (Tabletop Game) / int_b7c53a22 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b7c53a22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b7c53a22 | |
GURPS (Tabletop Game) / int_b7e1dcc8 | type |
Empathic Weapon | |
GURPS (Tabletop Game) / int_b7e1dcc8 | comment |
Empathic Weapon: You can even play them if you want to. | |
GURPS (Tabletop Game) / int_b7e1dcc8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b7e1dcc8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b7e1dcc8 | |
GURPS (Tabletop Game) / int_b905e88c | type |
People Jars | |
GURPS (Tabletop Game) / int_b905e88c | comment |
People Jars: GURPS Bio-Tech has stats for this item. | |
GURPS (Tabletop Game) / int_b905e88c | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b905e88c | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b905e88c | |
GURPS (Tabletop Game) / int_b9e8ad28 | type |
The Multiverse | |
GURPS (Tabletop Game) / int_b9e8ad28 | comment |
The Multiverse: Most obviously, Infinite Worlds. But if that doesn't suit you, a variety of other planar cosmologies are available. | |
GURPS (Tabletop Game) / int_b9e8ad28 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_b9e8ad28 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_b9e8ad28 | |
GURPS (Tabletop Game) / int_bc74ef27 | type |
Berserk Button | |
GURPS (Tabletop Game) / int_bc74ef27 | comment |
Berserk Button Multiple ways of giving your character one, most built around the disadvantage Berserk. On the forums, bringing up the Rapid Fire rules will cause mobbing by people trying to fix them. | |
GURPS (Tabletop Game) / int_bc74ef27 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_bc74ef27 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_bc74ef27 | |
GURPS (Tabletop Game) / int_bc8271df | type |
In a Single Bound | |
GURPS (Tabletop Game) / int_bc8271df | comment |
In a Single Bound: Here called Super Jump. | |
GURPS (Tabletop Game) / int_bc8271df | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_bc8271df | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_bc8271df | |
GURPS (Tabletop Game) / int_bcb452a9 | type |
Weirdness Magnet | |
GURPS (Tabletop Game) / int_bcb452a9 | comment |
Weirdness Magnet: The trait's description provides the page quote. Technically a disadvantage, but your mileage is gonna vary there. It's counted as a disadvantage because it's inconvenient for the character. Cool, but inconvenient. (With the potential to be downright dangerous sometimes.) | |
GURPS (Tabletop Game) / int_bcb452a9 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_bcb452a9 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_bcb452a9 | |
GURPS (Tabletop Game) / int_bf1255fa | type |
Really Gets Around | |
GURPS (Tabletop Game) / int_bf1255fa | comment |
Really Gets Around: The Lecherousness disadvantage. | |
GURPS (Tabletop Game) / int_bf1255fa | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_bf1255fa | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_bf1255fa | |
GURPS (Tabletop Game) / int_bf698238 | type |
When All You Have Is a Hammer… | |
GURPS (Tabletop Game) / int_bf698238 | comment |
When All You Have Is a Hammer...: The Hidebound disadvantage gives a character this as their guiding philosophy. | |
GURPS (Tabletop Game) / int_bf698238 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_bf698238 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_bf698238 | |
GURPS (Tabletop Game) / int_c209fc7 | type |
Chaste Hero | |
GURPS (Tabletop Game) / int_c209fc7 | comment |
The Vow of Chastity can be this or a Chaste Hero, depending on what other disadvantages are taken. | |
GURPS (Tabletop Game) / int_c209fc7 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c209fc7 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c209fc7 | |
GURPS (Tabletop Game) / int_c25c7890 | type |
Fun with Acronyms | |
GURPS (Tabletop Game) / int_c25c7890 | comment |
Fun with Acronyms The High Explosive Multi Purpose warhead from Ultra-Tech. The Basic Abstract Difficulty from Action. GURPS itself originally stood for "The Great Unnamed Role Playing System" | |
GURPS (Tabletop Game) / int_c25c7890 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c25c7890 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c25c7890 | |
GURPS (Tabletop Game) / int_c26e2b1 | type |
New Powers as the Plot Demands | |
GURPS (Tabletop Game) / int_c26e2b1 | comment |
New Powers as the Plot Demands: Modular Abilities is made for this trope. | |
GURPS (Tabletop Game) / int_c26e2b1 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c26e2b1 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c26e2b1 | |
GURPS (Tabletop Game) / int_c2fc1ae | type |
Neck Snap | |
GURPS (Tabletop Game) / int_c2fc1ae | comment |
Neck Snap: an option for grappling, requires high strength or some training to pull off. | |
GURPS (Tabletop Game) / int_c2fc1ae | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c2fc1ae | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c2fc1ae | |
GURPS (Tabletop Game) / int_c3cdd2b8 | type |
Water Source Tampering | |
GURPS (Tabletop Game) / int_c3cdd2b8 | comment |
Water Source Tampering: The Illuminati module the "Fiendish Fluoridators" as one of its many conspiracies. | |
GURPS (Tabletop Game) / int_c3cdd2b8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c3cdd2b8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c3cdd2b8 | |
GURPS (Tabletop Game) / int_c66cb5a9 | type |
Human Sacrifice | |
GURPS (Tabletop Game) / int_c66cb5a9 | comment |
Human Sacrifice: GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". Colonel Fitzhugh has been possessed by the spirit of the Wizard-Chief of the island natives. He tries to summon the Eldritch Abomination T'Soquat into our world and sacrifice his daughter Alicia to it. | |
GURPS (Tabletop Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c66cb5a9 | |
GURPS (Tabletop Game) / int_c72eea14 | type |
Religious Robot | |
GURPS (Tabletop Game) / int_c72eea14 | comment |
Religious Robot: C-31 became a Buddhist monk. | |
GURPS (Tabletop Game) / int_c72eea14 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c72eea14 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c72eea14 | |
GURPS (Tabletop Game) / int_c859726c | type |
Elemental Punch | |
GURPS (Tabletop Game) / int_c859726c | comment |
Elemental Punch: Innate Attacks, when limited to touch range, give a character this power. | |
GURPS (Tabletop Game) / int_c859726c | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c859726c | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c859726c | |
GURPS (Tabletop Game) / int_c98c5622 | type |
Non-Human Undead | |
GURPS (Tabletop Game) / int_c98c5622 | comment |
Non-Human Undead: The Zombie Vehicle spell, which is designed with spaceships in mind. | |
GURPS (Tabletop Game) / int_c98c5622 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_c98c5622 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_c98c5622 | |
GURPS (Tabletop Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
GURPS (Tabletop Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: To an extent. Beam weapons do less basic damage than projectile weapons because the developers scale the damage differently. On the other hand beam weapons are usually better at bypassing a target's armor. | |
GURPS (Tabletop Game) / int_ccab244d | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ccab244d | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ccab244d | |
GURPS (Tabletop Game) / int_cd682fe1 | type |
Dodge the Bullet | |
GURPS (Tabletop Game) / int_cd682fe1 | comment |
Dodge the Bullet: Sort of. You can use the Dodge defense against bullets but it doesn't strictly represent dodging. Most moving things get a Dodge stats to represent that fact that they're not perfectly predictable. | |
GURPS (Tabletop Game) / int_cd682fe1 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_cd682fe1 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_cd682fe1 | |
GURPS (Tabletop Game) / int_ce03051f | type |
The Spark of Genius | |
GURPS (Tabletop Game) / int_ce03051f | comment |
The Spark of Genius: Appears in I.O.U. and GURPS Supers. | |
GURPS (Tabletop Game) / int_ce03051f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ce03051f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ce03051f | |
GURPS (Tabletop Game) / int_ce104b8e | type |
Serial Escalation | |
GURPS (Tabletop Game) / int_ce104b8e | comment |
Serial Escalation: Almost any character from any setting can be made into a player character in GURPS (with enough points). | |
GURPS (Tabletop Game) / int_ce104b8e | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ce104b8e | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ce104b8e | |
GURPS (Tabletop Game) / int_cf9b131f | type |
Muscles Are Meaningless | |
GURPS (Tabletop Game) / int_cf9b131f | comment |
Muscles Are Meaningless: Can be played straight or subverted. | |
GURPS (Tabletop Game) / int_cf9b131f | featureApplicability |
-0.3 | |
GURPS (Tabletop Game) / int_cf9b131f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_cf9b131f | |
GURPS (Tabletop Game) / int_d3427bf9 | type |
PerpetualTourist | |
GURPS (Tabletop Game) / int_d3427bf9 | comment |
Perpetual Tourist: The "Quest for Fruit" adventure in GURPS Discworld Also states that, in accordance with the Theory of Narrative Causality, the Hwondaland trading post must contain at least one white-suited Ankh-Morporkian expat, who can never return for some unspecified reason. | |
GURPS (Tabletop Game) / int_d3427bf9 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_d3427bf9 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_d3427bf9 | |
GURPS (Tabletop Game) / int_d4055b8b | type |
Square-Cube Law | |
GURPS (Tabletop Game) / int_d4055b8b | comment |
Square-Cube Law Actually taken into account when making characters, larger characters can purchase Strength more cheaply, but have a higher minimum, and with the higher Strength a character gets a higher mass, the weight and size tables also support this data. The Growth advantage uses what could be called the square/square law: strength measured in weight you can lift only needs to scale with the square of height. Probably falls under Acceptable Breaks from Reality, since Growth already blatantly violates conservation of mass/energy. | |
GURPS (Tabletop Game) / int_d4055b8b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_d4055b8b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_d4055b8b | |
GURPS (Tabletop Game) / int_d42367cf | type |
Ranked by I.Q. | |
GURPS (Tabletop Game) / int_d42367cf | comment |
Ranked by I.Q.: The game uses "IQ" as the short-form name of the Intelligence stat — a measure of all forms of intelligence, independent of culture or species — although it has barely any relation to actual measures of IQ. Apparently it wasn't meant to. | |
GURPS (Tabletop Game) / int_d42367cf | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_d42367cf | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_d42367cf | |
GURPS (Tabletop Game) / int_d53d0080 | type |
Vampiric Draining | |
GURPS (Tabletop Game) / int_d53d0080 | comment |
Vampiric Draining: The Vampiric Bite and more generic Leech powers. | |
GURPS (Tabletop Game) / int_d53d0080 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_d53d0080 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_d53d0080 | |
GURPS (Tabletop Game) / int_d8f8da2b | type |
Island Base | |
GURPS (Tabletop Game) / int_d8f8da2b | comment |
Island Base: GURPS Illuminati. One potential location for the Illuminati main base is on a private secret island that has been erased from the world's maps, possibly in the Bermuda Triangle. | |
GURPS (Tabletop Game) / int_d8f8da2b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_d8f8da2b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_d8f8da2b | |
GURPS (Tabletop Game) / int_da1c8191 | type |
Writers Cannot Do Math | |
GURPS (Tabletop Game) / int_da1c8191 | comment |
Writers Cannot Do Math: Averted. The editor's original career track was particle physics. 3e's infamous Vehicles books was notoriously complex. In 4e all the difficult math is done beforehand and put in tables. When supplements (and issues of Pyramid) let people peek behind the curtain phrases like "nasty transcendental equations" have been known to show up. | |
GURPS (Tabletop Game) / int_da1c8191 | featureApplicability |
-1.0 | |
GURPS (Tabletop Game) / int_da1c8191 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_da1c8191 | |
GURPS (Tabletop Game) / int_db4170fc | type |
Impossible Item Drop | |
GURPS (Tabletop Game) / int_db4170fc | comment |
Impossible Item Drop: Parodied in GURPS: Creatures of the Night which includes a completely immobile plant monster that comes complete with a treasure trove full of things that are useful when trying to kill plant monsters. Why? Because it enjoys murdering adventurers and taking their stuff (which it then buries somehow). | |
GURPS (Tabletop Game) / int_db4170fc | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_db4170fc | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_db4170fc | |
GURPS (Tabletop Game) / int_dc579c91 | type |
Contrived Coincidence | |
GURPS (Tabletop Game) / int_dc579c91 | comment |
Contrived Coincidence: Serendipity lets you, the player, specify a random event that would be helpful to you, the character, and have it happen. | |
GURPS (Tabletop Game) / int_dc579c91 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_dc579c91 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_dc579c91 | |
GURPS (Tabletop Game) / int_e03533c8 | type |
Blood Bath | |
GURPS (Tabletop Game) / int_e03533c8 | comment |
Blood Bath: Vampires in GURPS Fantasy can only heal their injuries by bathing in blood. | |
GURPS (Tabletop Game) / int_e03533c8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e03533c8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e03533c8 | |
GURPS (Tabletop Game) / int_e12307f0 | type |
Sliding Scale of Turn Realism | |
GURPS (Tabletop Game) / int_e12307f0 | comment |
Sliding Scale of Turn Realism: Second by Second. But using Action it's Turn by Turn and using Spaceships or Mass Combat it's Round by Round. | |
GURPS (Tabletop Game) / int_e12307f0 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e12307f0 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e12307f0 | |
GURPS (Tabletop Game) / int_e13156e1 | type |
Mama Bear | |
GURPS (Tabletop Game) / int_e13156e1 | comment |
Mama Bear: A sidebar in GURPS Bestiary makes it very clear why you shouldn't get between a mother animal and her young. | |
GURPS (Tabletop Game) / int_e13156e1 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e13156e1 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e13156e1 | |
GURPS (Tabletop Game) / int_e21faf11 | type |
Friend to All Living Things | |
GURPS (Tabletop Game) / int_e21faf11 | comment |
Friend to All Living Things: Having the Animal Empathy advantage gives this quality. | |
GURPS (Tabletop Game) / int_e21faf11 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e21faf11 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e21faf11 | |
GURPS (Tabletop Game) / int_e3315e75 | type |
Scoundrel Code | |
GURPS (Tabletop Game) / int_e3315e75 | comment |
Scoundrel Code: The game offers a Pirate's Code of Honor in addition to the more standard types. It is, needless to say, less restrictive. | |
GURPS (Tabletop Game) / int_e3315e75 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e3315e75 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e3315e75 | |
GURPS (Tabletop Game) / int_e3613529 | type |
Protective Charm | |
GURPS (Tabletop Game) / int_e3613529 | comment |
Protective Charm | |
GURPS (Tabletop Game) / int_e3613529 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e3613529 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e3613529 | |
GURPS (Tabletop Game) / int_e3ae83cf | type |
One Password Attempt Ever | |
GURPS (Tabletop Game) / int_e3ae83cf | comment |
One Password Attempt Ever: In the Warehouse 23 supplement, anyone trying to log on to the Warehouse's computer remotely must input two separate passwords. If the second password is incorrect the computer assumes that an intrusion is taking place and doesn't give the intruder another chance. | |
GURPS (Tabletop Game) / int_e3ae83cf | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e3ae83cf | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e3ae83cf | |
GURPS (Tabletop Game) / int_e430b3a3 | type |
Psychic Block Defense | |
GURPS (Tabletop Game) / int_e430b3a3 | comment |
Psychic Block Defense: The Mind Shield advantage and the Mind Block skill. | |
GURPS (Tabletop Game) / int_e430b3a3 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e430b3a3 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e430b3a3 | |
GURPS (Tabletop Game) / int_e567510d | type |
Determinator | |
GURPS (Tabletop Game) / int_e567510d | comment |
Determinator: Stronger characters in good physical condition can take enough damage that would kill lesser characters outright. | |
GURPS (Tabletop Game) / int_e567510d | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e567510d | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e567510d | |
GURPS (Tabletop Game) / int_e5f8ceac | type |
Army of The Ages | |
GURPS (Tabletop Game) / int_e5f8ceac | comment |
Army of the Ages: Eternity's Rangers in GURPS: Time Travel. | |
GURPS (Tabletop Game) / int_e5f8ceac | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e5f8ceac | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e5f8ceac | |
GURPS (Tabletop Game) / int_e6afba8d | type |
Rule Playing | |
GURPS (Tabletop Game) / int_e6afba8d | comment |
Rule Playing: If you buy too many Obsessions, Phobias, or Duties. | |
GURPS (Tabletop Game) / int_e6afba8d | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e6afba8d | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e6afba8d | |
GURPS (Tabletop Game) / int_e6f18344 | type |
Humongous Mecha | |
GURPS (Tabletop Game) / int_e6f18344 | comment |
Humongous Mecha: GURPS: Mecha, Ultra-Tech, etc. | |
GURPS (Tabletop Game) / int_e6f18344 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e6f18344 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e6f18344 | |
GURPS (Tabletop Game) / int_e71d66e | type |
Don't Sneak Up on Me Like That! | |
GURPS (Tabletop Game) / int_e71d66e | comment |
Don't Sneak Up On Me Like That: The "Berserk" disadvantage, in addition to everything else the disadvantage entails (rabidly attacking every enemy on hand with whatever weapon is on hand), also conveys this, treating anyone trying to restrain the character, friend or enemy, as an enemy. Earlier editions nicknamed the berserker rage "the Doom of the North" for this very reason. | |
GURPS (Tabletop Game) / int_e71d66e | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e71d66e | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e71d66e | |
GURPS (Tabletop Game) / int_e8b0f099 | type |
Dark Is Evil | |
GURPS (Tabletop Game) / int_e8b0f099 | comment |
The game has a few more from different settings and splatbooks: GURPS: Cabal, with its cosmology based on the qabbalah's Sephirot, has the creatures of Qlipoth and its Ur-Lords; Creatures of the Night has the godlike Betweeners, the force called "the darksome", which is responsible for the creation of the literal organ-farmer Darklings, and many of the non-undead creatures described; a few licenced settings (like Cthulhupunk and The War Against the Chtorr) have their own native abominations; and Infinite Worlds, the meta-setting that ties The Multiverse together, not only makes all the previous settings inter-accessible, but also has at least one world (Taft-7) where humanity never evolved in the first place because of Great Old One (or similar) influence 50 million years back - and although they're long gone, they left enough "Fun Stuff" behind (and the risk of attracting their attention is great enough) for the agencies overseeing interdimensional travel to quarantine the world from any travel there whatever the reason. | |
GURPS (Tabletop Game) / int_e8b0f099 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_e8b0f099 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_e8b0f099 | |
GURPS (Tabletop Game) / int_ea8168f | type |
Crossover Cosmology | |
GURPS (Tabletop Game) / int_ea8168f | comment |
Crossover Cosmology: Infinite Worlds suggests that echoes exist for many, if not all fictional works (at the GM's discretion). A throwaway line mentions the existence of the Land of Oz on one alternate world and there's mention of a world where Sherlock Holmes actually existed, but he was Killed Off for Real at Reichenbach. | |
GURPS (Tabletop Game) / int_ea8168f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ea8168f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ea8168f | |
GURPS (Tabletop Game) / int_ead7e42e | type |
Walking Armory | |
GURPS (Tabletop Game) / int_ead7e42e | comment |
Walking Armory: The Trope Namer. | |
GURPS (Tabletop Game) / int_ead7e42e | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ead7e42e | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ead7e42e | |
GURPS (Tabletop Game) / int_ecaab580 | type |
Technology Levels | |
GURPS (Tabletop Game) / int_ecaab580 | comment |
Technology Levels: Used by name. Every skill that relies on tools has an associated Tech Level. If you try to use that skill with tools of a different Tech Level, you'll get a penalty in proportion to the difference. The rules acknowledge that the TL ratings are arbitrary, and technological progress isn't really linear, so the GM can assign different TLs to different parts of a society, and for some skills, he's advised to let characters quickly learn how to use individual items of an unfamiliar TL without putting points into it. | |
GURPS (Tabletop Game) / int_ecaab580 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ecaab580 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ecaab580 | |
GURPS (Tabletop Game) / int_eef90616 | type |
Bread, Eggs, Milk, Squick | |
GURPS (Tabletop Game) / int_eef90616 | comment |
Bread, Eggs, Milk, Squick: High-Tech recommends several things that can be laid over barbed wire to provide a safe way to get past it: a log, a sheet of metal or thick plastic, or a body. | |
GURPS (Tabletop Game) / int_eef90616 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_eef90616 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_eef90616 | |
GURPS (Tabletop Game) / int_f020c621 | type |
Cast From Stamina | |
GURPS (Tabletop Game) / int_f020c621 | comment |
Cast From Stamina: Fatigue Points (FP) are based on the Health stat, and the default magic system has spells drain a certain amount of FP when cast or maintained. Cast from Hit Points is also an option, though it penalizes the skill roll while doing so, and there was a new Advantage called Energy Reserve introduced in GURPS: Powers that allows a spellcaster to use a separate energy source which is not impacted by health or strength and cannot be externally depleted by enemy attack. Energy Reserve refills simultaneously with Fatigue Points, and so a wizard who has it is likely to mix both for the sake of efficiency. | |
GURPS (Tabletop Game) / int_f020c621 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f020c621 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f020c621 | |
GURPS (Tabletop Game) / int_f0ae133b | type |
Bullet-Proof Fashion Plate | |
GURPS (Tabletop Game) / int_f0ae133b | comment |
Bullet-Proof Fashion Plate: One possible use of the Shtick perk. | |
GURPS (Tabletop Game) / int_f0ae133b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f0ae133b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f0ae133b | |
GURPS (Tabletop Game) / int_f1725ad8 | type |
Power Pincers | |
GURPS (Tabletop Game) / int_f1725ad8 | comment |
Power Pincers: GURPS newsletter Roleplayer #10 (May 1988), adventure "The Isle of Night". The Eldritch Abomination T'Soquat has large claws that can do 4-14 Hit Points of damage. If the spell to summon it succeeds, the native villagers under its control will transform and their hands will become claws that do 1-6 Hit Points of damage. | |
GURPS (Tabletop Game) / int_f1725ad8 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f1725ad8 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f1725ad8 | |
GURPS (Tabletop Game) / int_f2a5f7f2 | type |
Expospeak Gag | |
GURPS (Tabletop Game) / int_f2a5f7f2 | comment |
Expospeak Gag: Extreme Sexual Dimorphism. | |
GURPS (Tabletop Game) / int_f2a5f7f2 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f2a5f7f2 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f2a5f7f2 | |
GURPS (Tabletop Game) / int_f4101e11 | type |
Jungle Opera | |
GURPS (Tabletop Game) / int_f4101e11 | comment |
Jungle Opera: Cliffhangers | |
GURPS (Tabletop Game) / int_f4101e11 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f4101e11 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f4101e11 | |
GURPS (Tabletop Game) / int_f541fb16 | type |
Super Gullible | |
GURPS (Tabletop Game) / int_f541fb16 | comment |
Super Gullible: The Gullibility disadvantage gives this trait to a character. They'll believe anything they're told, no matter how ridiculous it is. | |
GURPS (Tabletop Game) / int_f541fb16 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f541fb16 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f541fb16 | |
GURPS (Tabletop Game) / int_f5e6ed44 | type |
No Sense of Humor | |
GURPS (Tabletop Game) / int_f5e6ed44 | comment |
No Sense of Humor: Available as a disadvantage. | |
GURPS (Tabletop Game) / int_f5e6ed44 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f5e6ed44 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f5e6ed44 | |
GURPS (Tabletop Game) / int_f6722211 | type |
Hit Points | |
GURPS (Tabletop Game) / int_f6722211 | comment |
GURPS: Fantasy treats Tiamut as this, giving stats for a minor avatar of hers that, while not particularly odd looking (it's an enormous dragon with four eyes), can still cause terror from just looking at it. Said avatar automatically regenerates every year, making the effort of trying to kill it futile. To get rid of it permanently, you'd have to track down and kill the real Tiamut... who is half the size of the universe (about 2.24* 10^18 Hit Points), so good luck with that. There's even a Lovecraft quote after the stat block. | |
GURPS (Tabletop Game) / int_f6722211 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f6722211 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f6722211 | |
GURPS (Tabletop Game) / int_f771f23b | type |
Battle Strip | |
GURPS (Tabletop Game) / int_f771f23b | comment |
Battle Strip: covered by an optional rule called "Bulletproof Nudity". | |
GURPS (Tabletop Game) / int_f771f23b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f771f23b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f771f23b | |
GURPS (Tabletop Game) / int_f87886d2 | type |
Sharpened to a Single Atom | |
GURPS (Tabletop Game) / int_f87886d2 | comment |
Sharpened to a Single Atom: Superfine blades divide damage resistance by two. Monowire blades divide damage resistance by ten. Nanothorn blades divide damage resistance by ten and shred the bonds that hold the atoms in molecules together. | |
GURPS (Tabletop Game) / int_f87886d2 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f87886d2 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f87886d2 | |
GURPS (Tabletop Game) / int_f9f2c33 | type |
RunningGag | |
GURPS (Tabletop Game) / int_f9f2c33 | comment |
Running Gag: After many years of waiting, the 4e Low-Tech supplement gained an extensive mythology due to the number of questions for which the offical answer was "It will be in Low-Tech". Not only would it answer all of your questions about GURPS, it would contain the cure for cancer and be hand delivered by Jesus. Then it appeared and the joke went away. | |
GURPS (Tabletop Game) / int_f9f2c33 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_f9f2c33 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_f9f2c33 | |
GURPS (Tabletop Game) / int_fa0eb48b | type |
Rules Conversions | |
GURPS (Tabletop Game) / int_fa0eb48b | comment |
Rules Conversions: Even if GURPS doesn't have the sourcebook you want, someone has probably made a conversion guide for it. | |
GURPS (Tabletop Game) / int_fa0eb48b | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_fa0eb48b | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_fa0eb48b | |
GURPS (Tabletop Game) / int_fbba5e98 | type |
Gadgeteer Genius | |
GURPS (Tabletop Game) / int_fbba5e98 | comment |
Gadgeteer Genius: The "Gadgeteer" makes your character into one, also the "Quick Gadgeteer" advantage lets you do the same, but with less time and resources. | |
GURPS (Tabletop Game) / int_fbba5e98 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_fbba5e98 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_fbba5e98 | |
GURPS (Tabletop Game) / int_fc451ba4 | type |
Follow the Leader | |
GURPS (Tabletop Game) / int_fc451ba4 | comment |
Follow the Leader: GURPS was this to Champions. | |
GURPS (Tabletop Game) / int_fc451ba4 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_fc451ba4 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_fc451ba4 | |
GURPS (Tabletop Game) / int_ff0cea73 | type |
Diving Save | |
GURPS (Tabletop Game) / int_ff0cea73 | comment |
Diving Save: Possible by combining dodge and drop with sacrificial dodge. If the dodge is good enough the rescuer can escape harm too. | |
GURPS (Tabletop Game) / int_ff0cea73 | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ff0cea73 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ff0cea73 | |
GURPS (Tabletop Game) / int_ffad4e9f | type |
Shown Their Work | |
GURPS (Tabletop Game) / int_ffad4e9f | comment |
Shown Their Work: The sourcebooks have bibliographies that regularly span three or four pages. | |
GURPS (Tabletop Game) / int_ffad4e9f | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_ffad4e9f | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_ffad4e9f | |
GURPS (Tabletop Game) / int_name | type |
ItemName | |
GURPS (Tabletop Game) / int_name | comment |
||
GURPS (Tabletop Game) / int_name | featureApplicability |
1.0 | |
GURPS (Tabletop Game) / int_name | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
GURPS (Tabletop Game) / int_name | |
GURPS (Tabletop Game) / int_name | itemName |
GURPS (Tabletop Game) |
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