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Root (Tabletop Game)

 Root (Tabletop Game)
type
TVTItem
 Root (Tabletop Game)
label
Root (Tabletop Game)
 Root (Tabletop Game)
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Root
 Root (Tabletop Game)
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Root is a board game designed by Cole Wehrle and first released by Leder Games in 2018. It is a fully Asymmetric Multiplayer strategy game simulating burgeoning tension and war that's about to take place in the forest.Each player takes the role of one of the anthropomorphic animal factions and battle each other for the control of its resources or to spread their ideology.Games and expansions include: Root: The base game, which includes four factions (the exploitative Marquise de Cat, the stuck-up Eyrie Dynasties, the insidious Woodland Alliance and the independent Vagabond) and two maps. Root: The Riverfolk Expansion: The first expansion, which adds two new factions (the radical Lizard Cult and the mercantile Riverfolk Company), a second Vagabond and an automated version of the Marquise de Cat. Root: The Underworld Expansion: The second expansion, which adds two new factions (the invasive Underground Duchy and the secretive Corvid Conspiracy) and two new maps. Root: The Marauder Expansion: The third expansion set which adds two new factions (the Keepers of Iron and the Lord of the Hundreds) and introduces hirelings. Root: The Clockwork Expansion: Four bots based on the base game's factions with a second one based on the first four expansion factions. These are official retoolings of the fan-made Better Bot Project. Root: The Exiles and Partisans Deck: An alternative shared deck of cards. Root: Vagabond Pack: Personalized pawns for each possible Vagabond, including three new Vagabond characters. Root: Hireling Pack: Adds more hirelings to the mix. Root: Landmark Pack: Adds new pieces called Landmarks to the game with special abilities.In August 2020, a digital version of the game was released on Steam.Root: The Tabletop Roleplaying Game, where players take on the role of Vagabonds navigating the forest, was produced by Magpie Games. See also Oath: Chronicles of Empire and Exile, the next game by the same developers, with similar themes.
 Root (Tabletop Game)
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2024-02-12T23:36:54Z
 Root (Tabletop Game)
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2024-02-12T23:36:55Z
 Root (Tabletop Game)
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Dropped link to Foil: Not a Feature - IGNORE
 Root (Tabletop Game)
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Dropped link to GrayAndGrayMorality: Not a Feature - UNKNOWN
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Dropped link to ShellGame: Not a Feature - ITEM
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GrayAndGrayMorality
 Root (Tabletop Game)
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DBTropes
 Root (Tabletop Game) / int_10d9bc20
type
Fan Game
 Root (Tabletop Game) / int_10d9bc20
comment
Fan Game: BGG is full of fan-made factions.
 Root (Tabletop Game) / int_10d9bc20
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1.0
 Root (Tabletop Game) / int_10d9bc20
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_10d9bc20
 Root (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Root (Tabletop Game) / int_11719c53
comment
Everyone Has a Special Move: Each of the Duchy Ministers give you a different ability, with the power of each ability increasing with rank.
 Root (Tabletop Game) / int_11719c53
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1.0
 Root (Tabletop Game) / int_11719c53
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1.0
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Root (Tabletop Game) / int_11719c53
 Root (Tabletop Game) / int_15da4941
type
Badass Adorable
 Root (Tabletop Game) / int_15da4941
comment
Badass Adorable: You wouldn't think that such adorable visuals and cute colorful meeples are actually waging a violent war.
 Root (Tabletop Game) / int_15da4941
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1.0
 Root (Tabletop Game) / int_15da4941
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Root (Tabletop Game) / int_15da4941
 Root (Tabletop Game) / int_15f76026
type
Inexplicably Identical Individuals
 Root (Tabletop Game) / int_15f76026
comment
Inexplicably Identical Individuals: The Woodland Alliance is supposed to be an alliance between the foxes, the mice and the rabbits, and they were supposed to have a mix of fox, mouse and rabbit meeples as their warriors, but ultimately they are all represented as mouse meeples.
 Root (Tabletop Game) / int_15f76026
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1.0
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1.0
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Root (Tabletop Game) / int_15f76026
 Root (Tabletop Game) / int_18729bf8
type
Swarm of Rats
 Root (Tabletop Game) / int_18729bf8
comment
Swarm of Rats: Since the faction's playstyle kind of boils down to amassing lots and lots of warriors and destroying everything nearby, sooner or later, they will turn into a gigantic swarm of red warriors, rolling over everything unfortunate enough to be in their path.
 Root (Tabletop Game) / int_18729bf8
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1.0
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Root (Tabletop Game) / int_18729bf8
 Root (Tabletop Game) / int_19a293e6
type
Programming Game
 Root (Tabletop Game) / int_19a293e6
comment
Programming Game: The Eyrie Dynasties' Decree. Each turn the Eyrie player must add one or two cards to the Decree under certain actions, and they must execute the entire set in order. If it isn't possible, their government temporarily falls apart.
 Root (Tabletop Game) / int_19a293e6
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1.0
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Root (Tabletop Game) / int_19a293e6
 Root (Tabletop Game) / int_1beef720
type
Living Forever Is Awesome
 Root (Tabletop Game) / int_1beef720
comment
Living Forever Is Awesome: The Vagabond can never be removed from play, unlike nearly all other buildings and units. Of course this is because the Vagabond player only has the one unit.
 Root (Tabletop Game) / int_1beef720
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1.0
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Root (Tabletop Game) / int_1beef720
 Root (Tabletop Game) / int_1c1d21c6
type
Cute Is Evil
 Root (Tabletop Game) / int_1c1d21c6
comment
Cute Is Evil: All the factions basically. They look like cute woodland creatures with even the Tinkerer of the Eyrie Dynasty being a woodpecker, but each one is a devious and dangerous foe who will turn on the weak at a good chance. Word of God (i.e. of Cole Wehrle) is that the designers have intentionally chosen the cute aesthetic to offset the negative emotions that cutthroat competitive gameplay evokes in most players. To paraphrase, a backstab does not feel as bad, when it is a cute cat, bird, or mouse doing the backstabbing.
 Root (Tabletop Game) / int_1c1d21c6
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1.0
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Root (Tabletop Game) / int_1c1d21c6
 Root (Tabletop Game) / int_1c398324
type
Death from Above
 Root (Tabletop Game) / int_1c398324
comment
Death from Above: The Bird Ambush card depicts this.
 Root (Tabletop Game) / int_1c398324
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1.0
 Root (Tabletop Game) / int_1c398324
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1.0
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Root (Tabletop Game) / int_1c398324
 Root (Tabletop Game) / int_210c27c4
type
Quickly-Demoted Leader
 Root (Tabletop Game) / int_210c27c4
comment
Quickly-Demoted Leader: Whenever the Eyrie Dynasties go into turmoil, the current Leader is immediately deposed.
 Root (Tabletop Game) / int_210c27c4
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1.0
 Root (Tabletop Game) / int_210c27c4
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Root (Tabletop Game) / int_210c27c4
 Root (Tabletop Game) / int_2139c878
type
Church Militant
 Root (Tabletop Game) / int_2139c878
comment
Church Militant: The Keepers in Iron.
 Root (Tabletop Game) / int_2139c878
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1.0
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Root (Tabletop Game) / int_2139c878
 Root (Tabletop Game) / int_22569655
type
We ARE Struggling Together
 Root (Tabletop Game) / int_22569655
comment
Even the Woodland Alliance are divided at best as to ideology, and while they all have the same end goal to liberate the Forest, some accept civilian losses as an acceptable price.
 Root (Tabletop Game) / int_22569655
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1.0
 Root (Tabletop Game) / int_22569655
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Root (Tabletop Game) / int_22569655
 Root (Tabletop Game) / int_24b88e85
type
Unwanted Assistance
 Root (Tabletop Game) / int_24b88e85
comment
Unwanted Assistance: Vagabond is not a benevolent third-party to help your faction. The "alliance" with him means he takes control of the faction's units and does whatever he pleases with them, without any input or consent of the player who's actually running said faction.
 Root (Tabletop Game) / int_24b88e85
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1.0
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Root (Tabletop Game) / int_24b88e85
 Root (Tabletop Game) / int_260926c3
type
Failure Is the Only Option
 Root (Tabletop Game) / int_260926c3
comment
Failure Is the Only Option: The Eyrie Dynasties are destined to enter Turmoil at some point simply because of the way the Decree snowballs with each turn. Eventually, your resources are simply going to be spread too thin to be able to fulfill the myriad requirements of a late-stage Decree. It then becomes a matter of how well you're able to tank the inevitable point penalty. Better hope you haven't been abusing bird cards, or that you can win before you reach your next Turmoil.
 Root (Tabletop Game) / int_260926c3
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Root (Tabletop Game) / int_260926c3
 Root (Tabletop Game) / int_2bdae2ae
type
Awesome, but Impractical
 Root (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: A new Eyrie player may look at their leaders and choose the most powerful looking ability to start with. However, without careful planning, this is a fast track to turmoil. The Commander Leader of the Eyrie. They deal an extra hit in battle, potentially giving the Eyrie the strongest offensive capability in the game, but this is contingent on having a strong army in the first place, as well as a good hand of cards to create well-rounded and flexible decrees. Starting the game with a Commander is very likely way more firepower than you can conceivably need at that point in the game, and you are immediately mandated to begin battling possibly before you can even start recruiting warriors and building roosts, risking either slow momentum or turmoil. To a lesser extent, the Charismatic Leader. They allow the Eyrie to amass a large army incredibly fast, and is a tempting choice to allow the player to very quickly build momentum and snowball out of control. However, the Charismatic Leader begins with Recruit and Battle viziers, which is risky for two reasons. One, the player must now insert a Move decree to even leave their starting roost. Two, depending on their starting hand, they may not be able to begin building roosts right away. This means that while the Charismatic Leader is a very strong choice in turn 1, it is highly dependent on the player's starting hand, as they require both immediate aggression and lack the ability to move or build roosts straight out the gate.
 Root (Tabletop Game) / int_2bdae2ae
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1.0
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Root (Tabletop Game) / int_2bdae2ae
 Root (Tabletop Game) / int_2d9e89f7
type
We Help the Helpless
 Root (Tabletop Game) / int_2d9e89f7
comment
We Help the Helpless: The Vagabond's quests are these.
 Root (Tabletop Game) / int_2d9e89f7
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1.0
 Root (Tabletop Game) / int_2d9e89f7
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Root (Tabletop Game) / int_2d9e89f7
 Root (Tabletop Game) / int_2e492b94
type
Trap Master
 Root (Tabletop Game) / int_2e492b94
comment
Trap Master: The Corvid Conspiracy and their Plot tokens.
 Root (Tabletop Game) / int_2e492b94
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1.0
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Root (Tabletop Game) / int_2e492b94
 Root (Tabletop Game) / int_2fd985e3
type
Pit Trap
 Root (Tabletop Game) / int_2fd985e3
comment
Pit Trap: The Sappers card, although you have to craft it in advance for all to see in order to use it, so it also qualifies as a Schmuck Bait.
 Root (Tabletop Game) / int_2fd985e3
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1.0
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Root (Tabletop Game) / int_2fd985e3
 Root (Tabletop Game) / int_334e48a1
type
After the End
 Root (Tabletop Game) / int_334e48a1
comment
After the End: For the Eyrie Dynasties at least. They were once the ruler of the forest before the Marquise de Cat came in and chased them out.
 Root (Tabletop Game) / int_334e48a1
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1.0
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Root (Tabletop Game) / int_334e48a1
 Root (Tabletop Game) / int_33a5b3fb
type
Shamed by a Mob
 Root (Tabletop Game) / int_33a5b3fb
comment
Shamed by a Mob: The Price of Failure, which forces you to deactivate your highest-ranking Minister and remove their crown from the game permanently, effectively reducing the number of ministers you can activate for the rest of the game.
 Root (Tabletop Game) / int_33a5b3fb
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 Root (Tabletop Game) / int_33a5b3fb
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Root (Tabletop Game) / int_33a5b3fb
 Root (Tabletop Game) / int_34dd5f3
type
La Résistance
 Root (Tabletop Game) / int_34dd5f3
comment
La Résistance: The Woodland Alliance is a group of rebels who wants to liberate the inhabitants of the Forest from any tyrannical rule - whether it's the old tyranny of Eyrie Dynasties or the new one by Marquise de Cat.
 Root (Tabletop Game) / int_34dd5f3
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 Root (Tabletop Game) / int_34dd5f3
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Root (Tabletop Game) / int_34dd5f3
 Root (Tabletop Game) / int_36c94bed
type
Person of Mass Destruction
 Root (Tabletop Game) / int_36c94bed
comment
Person of Mass Destruction: The Scoundrel Vagabond.
 Root (Tabletop Game) / int_36c94bed
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1.0
 Root (Tabletop Game) / int_36c94bed
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Root (Tabletop Game) / int_36c94bed
 Root (Tabletop Game) / int_39b8d3d6
type
Boring, but Practical
 Root (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical: Begining an Eyrie game with the Despot. Their only unique ability is earning an extra point from destroying tokens, which is harder to take advantage of. They begin with the Move and Build Viziers, which means they likely won't be seeing battle right away and might not even be able to begin recruiting warriors right out the gate. However, those same viziers make the Despot arguably the most practical starting leader. Instead of fighting or even being able to take advantage of their unique ability, the Despot guarantees the player the ability to build roosts as soon as possible, which is necessary to quickly draw more cards and earn more points every turn. Plus, having no Battle decree right out the gate can even be a boon, as it means the Despot has very little risk of entering turmoil early and has the luxury of choosing to play defensively until they have a larger, more spread out army with a good hand of cards to add decrees with.
 Root (Tabletop Game) / int_39b8d3d6
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1.0
 Root (Tabletop Game) / int_39b8d3d6
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_39b8d3d6
 Root (Tabletop Game) / int_3aec9e5e
type
Properly Paranoid
 Root (Tabletop Game) / int_3aec9e5e
comment
Properly Paranoid: Because you don't know what the Conspiracy's Plots are until you've either guessed it correctly or it's been removed from play, and they can be activated at the start of the Conspiracy's turn as long as the clearing has a Corvid warrior in it, players should be wary of moving into clearings with face-down Plots.
 Root (Tabletop Game) / int_3aec9e5e
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 Root (Tabletop Game) / int_3aec9e5e
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Root (Tabletop Game) / int_3aec9e5e
 Root (Tabletop Game) / int_3b358c4d
type
Bird People
 Root (Tabletop Game) / int_3b358c4d
comment
Bird People: The Eyrie Dynasties.
 Root (Tabletop Game) / int_3b358c4d
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1.0
 Root (Tabletop Game) / int_3b358c4d
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_3b358c4d
 Root (Tabletop Game) / int_3f0310d6
type
Magikarp Power
 Root (Tabletop Game) / int_3f0310d6
comment
Magikarp Power: The Woodland Alliance starts with no presence at all on the board. And then, revolts explode...
 Root (Tabletop Game) / int_3f0310d6
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1.0
 Root (Tabletop Game) / int_3f0310d6
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Root (Tabletop Game) / int_3f0310d6
 Root (Tabletop Game) / int_40b1b989
type
Resources Management Gameplay
 Root (Tabletop Game) / int_40b1b989
comment
Resources Management Gameplay: The Lizard Cult has to a draft a hand. The Riverfolk Company has to cleverly manage their funds.
 Root (Tabletop Game) / int_40b1b989
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Root (Tabletop Game) / int_40b1b989
 Root (Tabletop Game) / int_40d8b355
type
War Has Never Been So Much Fun
 Root (Tabletop Game) / int_40d8b355
comment
War Has Never Been So Much Fun: Root sure makes war look adorable.
 Root (Tabletop Game) / int_40d8b355
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1.0
 Root (Tabletop Game) / int_40d8b355
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_40d8b355
 Root (Tabletop Game) / int_41d9aaef
type
Brainwashed
 Root (Tabletop Game) / int_41d9aaef
comment
Brainwashed: The Propaganda Bureau card emulates the Lizard Cult's Convert conspiracy.
 Root (Tabletop Game) / int_41d9aaef
featureApplicability
1.0
 Root (Tabletop Game) / int_41d9aaef
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Root (Tabletop Game) / int_41d9aaef
 Root (Tabletop Game) / int_41dd77d
type
Zerg Rush
 Root (Tabletop Game) / int_41dd77d
comment
Zerg Rush: Lord of the Hundreds. It's in the name.
 Root (Tabletop Game) / int_41dd77d
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1.0
 Root (Tabletop Game) / int_41dd77d
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_41dd77d
 Root (Tabletop Game) / int_44109de3
type
Cat Stereotype
 Root (Tabletop Game) / int_44109de3
comment
Cat Stereotype: The Marquise is a Siamese, and while not mean to her own troops, is an Evil Colonialist and extremely ambitious to boot.
 Root (Tabletop Game) / int_44109de3
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1.0
 Root (Tabletop Game) / int_44109de3
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_44109de3
 Root (Tabletop Game) / int_517ae522
type
Loads and Loads of Rules
 Root (Tabletop Game) / int_517ae522
comment
Loads and Loads of Rules: Each faction has their own ruleset. Some of them are more complex than the other. On top of that, each faction from the expansions comes with even more complex rules, yet again faction-specific. Oh, and on top of that, Eyrie Dynasties play a Programming Game, which means even more rules that are incredibly specific to their current situation and programmed actions. When there are six or more players (as a result of expansion), just keeping track on what others are doing, why and how they gain points starts to become a burden.
 Root (Tabletop Game) / int_517ae522
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 Root (Tabletop Game) / int_517ae522
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Root (Tabletop Game) / int_517ae522
 Root (Tabletop Game) / int_527fc5fe
type
Gotta Catch Them All
 Root (Tabletop Game) / int_527fc5fe
comment
Gotta Catch Them All: The Vagabond needs to collect as many items as possible. The more he has, the more things he can do.
 Root (Tabletop Game) / int_527fc5fe
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1.0
 Root (Tabletop Game) / int_527fc5fe
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Root (Tabletop Game) / int_527fc5fe
 Root (Tabletop Game) / int_533d53a0
type
Fantasy Americana
 Root (Tabletop Game) / int_533d53a0
comment
Fantasy Americana: Despite the apparently Medieval European Fantasy trappings, the game really runs on this. For one, the setting: the Woodland folk include species native to North America such as raccoons and opossums - in fact, every member of the Eyrie Dynasties is a bird species found only in the Americas - and the power from an overcrowded French-themed faraway land is alien to the land. Small communities who can be taken as representing the American settlers and/or Native Americans rise up both to overthrow a corrupt monarchy and repel colonizing outsiders.
 Root (Tabletop Game) / int_533d53a0
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1.0
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_533d53a0
 Root (Tabletop Game) / int_556a4e20
type
The Empire
 Root (Tabletop Game) / int_556a4e20
comment
The Underground Duchy is The Empire, but offers a stable rule.
 Root (Tabletop Game) / int_556a4e20
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Root (Tabletop Game) / int_556a4e20
 Root (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 Root (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: The Lizard Cult have a deep hatred for birds, so Birds cannot act as jokers for their rituals and can never be chosen as outcasts.
 Root (Tabletop Game) / int_57b80b45
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1.0
 Root (Tabletop Game) / int_57b80b45
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Root (Tabletop Game) / int_57b80b45
 Root (Tabletop Game) / int_590e1c70
type
Frontline General
 Root (Tabletop Game) / int_590e1c70
comment
Frontline General: The Lord of the Hundreds is a Warlord who gets his own warrior piece and is encouraged to be in the thick of things.
 Root (Tabletop Game) / int_590e1c70
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 Root (Tabletop Game) / int_590e1c70
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Root (Tabletop Game) / int_590e1c70
 Root (Tabletop Game) / int_5a4c636e
type
Aggressive Play Incentive
 Root (Tabletop Game) / int_5a4c636e
comment
Aggressive Play Incentive: The combat mechanics encourages attacking other players over playing defensively by how combat is resolved: players roll two d12 dice with values from 0 to 3, and the attacker deals the damage equal to the higher roll, while the defender takes the lower (the only exception are the Woodland Alliance faction, who take the higher roll even if defending, because they are Famed In-Story as guerilla fighters).
 Root (Tabletop Game) / int_5a4c636e
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Root (Tabletop Game) / int_5a4c636e
 Root (Tabletop Game) / int_5b81ca8d
type
Disc-One Nuke
 Root (Tabletop Game) / int_5b81ca8d
comment
Disc-One Nuke: If the Marquise player gets the a specific card in their first hand which nets the Marquise one Victory Point for every domain they control, and in the first version that is all but one, it nets the Marquise eleven victory points. If this is played in concert with most any Dominance card, it means the Marquise can win in their next round.
 Root (Tabletop Game) / int_5b81ca8d
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 Root (Tabletop Game) / int_5ca80293
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Pragmatic Villainy
 Root (Tabletop Game) / int_5ca80293
comment
While not cartoonishly evil, the Marquise de Cat is still an ambitious aristocrat who invaded the Forest to serve her own interests. She genuinely tries to modernize the conquered lands, improving the lives of her subjects, but it's out of pragmatism: She wants a prosperous domain with a loyal population.
 Root (Tabletop Game) / int_5ca80293
featureApplicability
1.0
 Root (Tabletop Game) / int_5ca80293
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_5ca80293
 Root (Tabletop Game) / int_5fc516bf
type
Mechanical Lifeforms
 Root (Tabletop Game) / int_5fc516bf
comment
Mechanical Lifeforms: The whole bots.
 Root (Tabletop Game) / int_5fc516bf
featureApplicability
1.0
 Root (Tabletop Game) / int_5fc516bf
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_5fc516bf
 Root (Tabletop Game) / int_619b771c
type
Army Scout
 Root (Tabletop Game) / int_619b771c
comment
Army Scout: The Mice have a Scouting Party card which allow any faction to prevent Ambushes.
 Root (Tabletop Game) / int_619b771c
featureApplicability
1.0
 Root (Tabletop Game) / int_619b771c
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_619b771c
 Root (Tabletop Game) / int_61c683d2
type
We Have Reserves
 Root (Tabletop Game) / int_61c683d2
comment
We Have Reserves: Subtly encouraged by the Eyrie's playstyle, who has a finite number of warriors in their supply and can potentially turmoil at the start of their turn if their Recruit decrees exceed their reserves. Depending on the situation, it's actually a good thing to lose warriors in fights so that they can be Recruited again and stave off turmoil longer.
 Root (Tabletop Game) / int_61c683d2
featureApplicability
1.0
 Root (Tabletop Game) / int_61c683d2
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_61c683d2
 Root (Tabletop Game) / int_6552b710
type
The Syndicate
 Root (Tabletop Game) / int_6552b710
comment
The Corvid Conspiracy are The Syndicate, but use their criminal activities to protect their people from Fantastic Racism.
 Root (Tabletop Game) / int_6552b710
featureApplicability
1.0
 Root (Tabletop Game) / int_6552b710
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_6552b710
 Root (Tabletop Game) / int_66380266
type
Tabletop Game A.I.
 Root (Tabletop Game) / int_66380266
comment
Tabletop Game A.I.: Root received two expansions adding automated players to it, with the first being the Mechanical Marquise from The Riverfolk Expansion, which automated one of the asymmetrical factions of the game (Marquise de Cat). The original Mechanical Marquise was, however, widely considered unplayable, so a fan-driven Better Bot Project produced a complete overhaul of it, as well as automating the other three OG factions. All four of these were then made official by Leder Games in The Clockwork Expansion, containing Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, and the Vagabot (while the BBP has since also automated all expansion factions).
 Root (Tabletop Game) / int_66380266
featureApplicability
1.0
 Root (Tabletop Game) / int_66380266
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_66380266
 Root (Tabletop Game) / int_674e8192
type
Blind Obedience
 Root (Tabletop Game) / int_674e8192
comment
Blind Obedience: Once your faction is allied with the Vagabond, he can move your troops, battle with them and assign damage however he wants without your consent at all.
 Root (Tabletop Game) / int_674e8192
featureApplicability
1.0
 Root (Tabletop Game) / int_674e8192
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_674e8192
 Root (Tabletop Game) / int_67f26dcc
type
Planet of Hats
 Root (Tabletop Game) / int_67f26dcc
comment
Planet of Hats: Each faction represents a different kind of political movement or group.
 Root (Tabletop Game) / int_67f26dcc
featureApplicability
1.0
 Root (Tabletop Game) / int_67f26dcc
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_67f26dcc
 Root (Tabletop Game) / int_690f4c53
type
Everything's Better with Samurai
 Root (Tabletop Game) / int_690f4c53
comment
Everything's Better with Samurai: The Ronin Vagabond.
 Root (Tabletop Game) / int_690f4c53
featureApplicability
1.0
 Root (Tabletop Game) / int_690f4c53
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_690f4c53
 Root (Tabletop Game) / int_6a6760fa
type
The Power of Hate
 Root (Tabletop Game) / int_6a6760fa
comment
The Power of Hate: The Lizard Cult's Acolytes allow them to do conspiracies based on who are the outcast creatures. Those conspiracies get even better if the outcast is hated.
 Root (Tabletop Game) / int_6a6760fa
featureApplicability
1.0
 Root (Tabletop Game) / int_6a6760fa
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_6a6760fa
 Root (Tabletop Game) / int_6e1e24a
type
Balance Buff
 Root (Tabletop Game) / int_6e1e24a
comment
Balance Buff: The third printing provided buffs to the Cats and Lizards. Originally, the Cat could save one warrior from death by discarding a card matching the battle clearing's suit. After the update, the Cat player can now save all of their warriors from being killed by spending a single matching card. The Lizard's Hated Outcast mechanic made them much more powerful if the Outcast (the most numerous suit in the discard pile) were the same twice in a row, meaning it seldom actually activated. In the update, the original Outcast can become Hated if it isn't outnumbered by a new suit.
 Root (Tabletop Game) / int_6e1e24a
featureApplicability
1.0
 Root (Tabletop Game) / int_6e1e24a
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_6e1e24a
 Root (Tabletop Game) / int_6e6b8ca7
type
Tertiary Sexual Characteristics
 Root (Tabletop Game) / int_6e6b8ca7
comment
Tertiary Sexual Characteristics: Female characters have one to three eyelashes, but it's subtle enough that it might not be noticeable if they weren't on the Marquise, who is unambiguously female.
 Root (Tabletop Game) / int_6e6b8ca7
featureApplicability
1.0
 Root (Tabletop Game) / int_6e6b8ca7
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_6e6b8ca7
 Root (Tabletop Game) / int_703ab38d
type
Base on Wheels
 Root (Tabletop Game) / int_703ab38d
comment
Base on Wheels: Instead of creating buildings as bases, the Keepers in Iron put down Waystations instead, which can be moved again afterward.
 Root (Tabletop Game) / int_703ab38d
featureApplicability
1.0
 Root (Tabletop Game) / int_703ab38d
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_703ab38d
 Root (Tabletop Game) / int_703b3699
type
Came Back Strong
 Root (Tabletop Game) / int_703b3699
comment
Came Back Strong: After having been chased out of the forest, the Eyrie Dynasties are back in numbers.
 Root (Tabletop Game) / int_703b3699
featureApplicability
1.0
 Root (Tabletop Game) / int_703b3699
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_703b3699
 Root (Tabletop Game) / int_727b5779
type
Cat Folk
 Root (Tabletop Game) / int_727b5779
comment
Cat Folk: The Marquise de Cat.
 Root (Tabletop Game) / int_727b5779
featureApplicability
1.0
 Root (Tabletop Game) / int_727b5779
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_727b5779
 Root (Tabletop Game) / int_72bf48
type
Co-Op Multiplayer
 Root (Tabletop Game) / int_72bf48
comment
Coop Multiplayer: There's a coop mode against the different bots.
 Root (Tabletop Game) / int_72bf48
featureApplicability
1.0
 Root (Tabletop Game) / int_72bf48
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_72bf48
 Root (Tabletop Game) / int_7351b2bf
type
Asymmetric Multiplayer
 Root (Tabletop Game) / int_7351b2bf
comment
Asymmetric Multiplayer: The game is essentially a War Game, but the Marquise plays a Construction and Management wargame, the Eyrie plays a Programming wargame, the Alliance plays a Political Strategy wargame, and the Vagabond plays an Adventure Board Game with Equipment-Based Progression. Each additional faction plays some other method.
 Root (Tabletop Game) / int_7351b2bf
featureApplicability
1.0
 Root (Tabletop Game) / int_7351b2bf
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_7351b2bf
 Root (Tabletop Game) / int_79da90f4
type
MindManipulation
 Root (Tabletop Game) / int_79da90f4
comment
Mind Manipulation: Lizard Cult's Convert action is essentially this, converting a warrior to their faith.
 Root (Tabletop Game) / int_79da90f4
featureApplicability
1.0
 Root (Tabletop Game) / int_79da90f4
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_79da90f4
 Root (Tabletop Game) / int_7a0374eb
type
Impoverished Patrician
 Root (Tabletop Game) / int_7a0374eb
comment
Impoverished Patrician: The Eyrie Dynasties lost everything and start in a single clearing.
 Root (Tabletop Game) / int_7a0374eb
featureApplicability
1.0
 Root (Tabletop Game) / int_7a0374eb
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_7a0374eb
 Root (Tabletop Game) / int_7aeb0635
type
Arms Dealer
 Root (Tabletop Game) / int_7aeb0635
comment
Arms Dealer: The Riverfolk Company are mercenaries and set prices for various goods and services that the other factions can buy.
 Root (Tabletop Game) / int_7aeb0635
featureApplicability
1.0
 Root (Tabletop Game) / int_7aeb0635
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_7aeb0635
 Root (Tabletop Game) / int_7c4fdf65
type
Red Is Violent
 Root (Tabletop Game) / int_7c4fdf65
comment
Red Is Violent: The colour of the rats, and their playstyle is the most aggressive by far. The game does not even mince word about how the titular lord is a violent and despotic menace.
 Root (Tabletop Game) / int_7c4fdf65
featureApplicability
1.0
 Root (Tabletop Game) / int_7c4fdf65
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_7c4fdf65
 Root (Tabletop Game) / int_7d561d58
type
Too Awesome to Use
 Root (Tabletop Game) / int_7d561d58
comment
Too Awesome to Use: Relics for the Keepers in Iron. Their Devout Knights ability makes the badgers incredibly powerful. While they are fighting with a relic, they freely ignore a single damage every battle, which means if used offensively, they can very well walk away from many fights they start with little to no loss to their own numbers. However, doing so means they hold off on turning in their relics for score, necessary to actually win the game, and the relics paint a giant target for every other player to try to snatch, because destroying it not only deny points from the Keepers, it nets the other player twice the number of points they normally get from destroying tokens.
 Root (Tabletop Game) / int_7d561d58
featureApplicability
1.0
 Root (Tabletop Game) / int_7d561d58
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_7d561d58
 Root (Tabletop Game) / int_81c72ad5
type
Vestigial Empire
 Root (Tabletop Game) / int_81c72ad5
comment
Vestigial Empire: The Eyrie Dynasties used to rule the entire Forest. A bloody civil war, and then the invasion of the Marquise de Cat, made them lose most of their domains. They can become a Resurgent Empire under some circumstances.
 Root (Tabletop Game) / int_81c72ad5
featureApplicability
1.0
 Root (Tabletop Game) / int_81c72ad5
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_81c72ad5
 Root (Tabletop Game) / int_830f2f0e
type
Police State
 Root (Tabletop Game) / int_830f2f0e
comment
Police State: The Marquise de Cat. Ruling clearings is very important to her if she wants to build, which is her main way of gaining points.
 Root (Tabletop Game) / int_830f2f0e
featureApplicability
1.0
 Root (Tabletop Game) / int_830f2f0e
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_830f2f0e
 Root (Tabletop Game) / int_834420aa
type
BFS
 Root (Tabletop Game) / int_834420aa
comment
BFS: The Mouse in the Mouse Ambush card.
 Root (Tabletop Game) / int_834420aa
featureApplicability
1.0
 Root (Tabletop Game) / int_834420aa
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_834420aa
 Root (Tabletop Game) / int_8878f3be
type
Badass Army
 Root (Tabletop Game) / int_8878f3be
comment
Badass Army: The Woodland Alliance. After a Revolt, you'll find them extremely difficult to dislodge since they are experts in guerilla tactics.
 Root (Tabletop Game) / int_8878f3be
featureApplicability
1.0
 Root (Tabletop Game) / int_8878f3be
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_8878f3be
 Root (Tabletop Game) / int_8976acda
type
Civil War
 Root (Tabletop Game) / int_8976acda
comment
Civil War: The principle of the whole game is this.
 Root (Tabletop Game) / int_8976acda
featureApplicability
1.0
 Root (Tabletop Game) / int_8976acda
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_8976acda
 Root (Tabletop Game) / int_8d718b9e
type
Bears Are Bad News
 Root (Tabletop Game) / int_8d718b9e
comment
Bears Are Bad News: The strongest "baseline" NPC in the RPG; with 5 boxes of injury and exhaustion, 4 morale, and an attack that inflicts 3 injury, is described simply as "A bear. Run."
 Root (Tabletop Game) / int_8d718b9e
featureApplicability
1.0
 Root (Tabletop Game) / int_8d718b9e
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_8d718b9e
 Root (Tabletop Game) / int_8df14c99
type
One-Hit-Point Wonder
 Root (Tabletop Game) / int_8df14c99
comment
One-Hit-Point Wonder: Nearly everything but the Vagabond is destroyed after taking just one damage.
 Root (Tabletop Game) / int_8df14c99
featureApplicability
1.0
 Root (Tabletop Game) / int_8df14c99
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_8df14c99
 Root (Tabletop Game) / int_9381f239
type
Clockwork Creature
 Root (Tabletop Game) / int_9381f239
comment
Clockwork Creature: The Mechanical Marquise.
 Root (Tabletop Game) / int_9381f239
featureApplicability
1.0
 Root (Tabletop Game) / int_9381f239
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_9381f239
 Root (Tabletop Game) / int_954ad71c
type
Evil Colonialist
 Root (Tabletop Game) / int_954ad71c
comment
The Marquise is an Evil Colonialist, but also genuinely wants to modernize the lands she conquered and improve the lives of her subjects (if only to have a prosperous secure domain). It's even stated that the more time passes, the more the Cats become attached to the lands.
 Root (Tabletop Game) / int_954ad71c
featureApplicability
1.0
 Root (Tabletop Game) / int_954ad71c
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_954ad71c
 Root (Tabletop Game) / int_95a4c6df
type
Wild Card
 Root (Tabletop Game) / int_95a4c6df
comment
Wild Card: The Vagabond's starts off with no allegiances and can switch sides at any moment.
 Root (Tabletop Game) / int_95a4c6df
featureApplicability
1.0
 Root (Tabletop Game) / int_95a4c6df
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_95a4c6df
 Root (Tabletop Game) / int_95f4a369
type
Attack on One Is an Attack on All
 Root (Tabletop Game) / int_95f4a369
comment
Attack on One Is an Attack on All: The Lizard Cult gains Acolytes if they are attacked by the other factions. This in turn allows them to foment conspiracies, their strongest abilities.
 Root (Tabletop Game) / int_95f4a369
featureApplicability
1.0
 Root (Tabletop Game) / int_95f4a369
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_95f4a369
 Root (Tabletop Game) / int_96144372
type
Aristocrats Are Evil
 Root (Tabletop Game) / int_96144372
comment
Aristocrats Are Evil: The Despot leader of the Eyrie Dynasties. Under his reign, you are incentivized to destroy other players' buildings and tokens. And he's a freaking vulture! While not cartoonishly evil, the Marquise de Cat is still an ambitious aristocrat who invaded the Forest to serve her own interests. She genuinely tries to modernize the conquered lands, improving the lives of her subjects, but it's out of pragmatism: She wants a prosperous domain with a loyal population.
 Root (Tabletop Game) / int_96144372
featureApplicability
1.0
 Root (Tabletop Game) / int_96144372
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_96144372
 Root (Tabletop Game) / int_98b1dc8f
type
Luck-Based Mission
 Root (Tabletop Game) / int_98b1dc8f
comment
Luck-Based Mission: The combat system is a simple roll of two dice numbered 0-3, with the aggressor taking the higher roll...unless you're fighting the Alliance, who always gets the higher number.
 Root (Tabletop Game) / int_98b1dc8f
featureApplicability
1.0
 Root (Tabletop Game) / int_98b1dc8f
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_98b1dc8f
 Root (Tabletop Game) / int_9c1f758a
type
Kill It with Fire
 Root (Tabletop Game) / int_9c1f758a
comment
Kill It with Fire: The Scoundrel Vagabond's Scorched Earth ability, in which it permanently expends a torch in order to burn its current clearing to the ground, not only instantly removing all enemy pieces located there, but removing that clearing from play for the rest of the game.
 Root (Tabletop Game) / int_9c1f758a
featureApplicability
1.0
 Root (Tabletop Game) / int_9c1f758a
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_9c1f758a
 Root (Tabletop Game) / int_9c7e3137
type
Hyperspace Arsenal
 Root (Tabletop Game) / int_9c7e3137
comment
Hyperspace Arsenal: Mostly averted since the Vagabond has a carry limit. As to why he can still move "nimbly" with 12 objects stored in 3 bags while separately carrying 3 teapots and 3 stacks of coins, well...
 Root (Tabletop Game) / int_9c7e3137
featureApplicability
-1.0
 Root (Tabletop Game) / int_9c7e3137
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_9c7e3137
 Root (Tabletop Game) / int_9e943076
type
One-Man Army
 Root (Tabletop Game) / int_9e943076
comment
One-Man Army: The Arbiter Vagabond is the only Vagabond who can get five swords, enabling him to fight up to five times with maximum damage.
 Root (Tabletop Game) / int_9e943076
featureApplicability
1.0
 Root (Tabletop Game) / int_9e943076
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_9e943076
 Root (Tabletop Game) / int_a04eb363
type
Lizard Folk
 Root (Tabletop Game) / int_a04eb363
comment
Lizard Folk: The Lizard Cult.
 Root (Tabletop Game) / int_a04eb363
featureApplicability
1.0
 Root (Tabletop Game) / int_a04eb363
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_a04eb363
 Root (Tabletop Game) / int_a2dd3c5
type
My Death Is Just the Beginning
 Root (Tabletop Game) / int_a2dd3c5
comment
My Death Is Just the Beginning: The Lizard Cult gains new Acolytes after one of their kinds dies while defending in combat.
 Root (Tabletop Game) / int_a2dd3c5
featureApplicability
1.0
 Root (Tabletop Game) / int_a2dd3c5
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_a2dd3c5
 Root (Tabletop Game) / int_a456a8a9
type
Randomly Generated Levels
 Root (Tabletop Game) / int_a456a8a9
comment
Randomly Generated Levels: The Winter map.
 Root (Tabletop Game) / int_a456a8a9
featureApplicability
1.0
 Root (Tabletop Game) / int_a456a8a9
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_a456a8a9
 Root (Tabletop Game) / int_a6c69bd
type
MacGuffin
 Root (Tabletop Game) / int_a6c69bd
comment
MacGuffin: The Keepers' goal. They collect lost relics to bring back to their Waystations to earn points and win.
 Root (Tabletop Game) / int_a6c69bd
featureApplicability
1.0
 Root (Tabletop Game) / int_a6c69bd
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_a6c69bd
 Root (Tabletop Game) / int_a97dc2ea
type
Time to Unlock More True Potential
 Root (Tabletop Game) / int_a97dc2ea
comment
Time to Unlock More True Potential: The Woodland Alliance's revolt activates their Evening actions where they now become a militaristic faction.
 Root (Tabletop Game) / int_a97dc2ea
featureApplicability
1.0
 Root (Tabletop Game) / int_a97dc2ea
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_a97dc2ea
 Root (Tabletop Game) / int_a9ea3c3c
type
Warrior Monk
 Root (Tabletop Game) / int_a9ea3c3c
comment
Warrior Monk: The Lizard Cult, especially after gaining some Acolytes.
 Root (Tabletop Game) / int_a9ea3c3c
featureApplicability
1.0
 Root (Tabletop Game) / int_a9ea3c3c
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_a9ea3c3c
 Root (Tabletop Game) / int_aa8dcc21
type
MegaCorp
 Root (Tabletop Game) / int_aa8dcc21
comment
MegaCorp: Essentially what the Marquise de Cat wants to build.
 Root (Tabletop Game) / int_aa8dcc21
featureApplicability
1.0
 Root (Tabletop Game) / int_aa8dcc21
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_aa8dcc21
 Root (Tabletop Game) / int_aaaca277
type
Luck Manipulation Mechanic
 Root (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: Attacking means you will always get the better dice roll, meaning the worst result you can get is a tie. The Woodland Alliance's Guerrilla War ability always gives them the higher die roll in battle.
 Root (Tabletop Game) / int_aaaca277
featureApplicability
1.0
 Root (Tabletop Game) / int_aaaca277
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_aaaca277
 Root (Tabletop Game) / int_abd29ad8
type
No-Sell
 Root (Tabletop Game) / int_abd29ad8
comment
No-Sell: Several of the craftable cards allow the players to bend the rules, e.g. Boat Builders, Corvid Planners
 Root (Tabletop Game) / int_abd29ad8
featureApplicability
1.0
 Root (Tabletop Game) / int_abd29ad8
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Root (Tabletop Game) / int_abd29ad8
 Root (Tabletop Game) / int_ac320c0e
type
Nuke 'em
 Root (Tabletop Game) / int_ac320c0e
comment
Nuke 'em: The Scoundrel's Scorched Earth ability, which not only completely empties the Vagabond's current clearing of all enemies, but completely removes that clearing from play for the rest of the game.
 Root (Tabletop Game) / int_ac320c0e
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1.0
 Root (Tabletop Game) / int_ac320c0e
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_ac320c0e
 Root (Tabletop Game) / int_afd112fe
type
Hired Guns
 Root (Tabletop Game) / int_afd112fe
comment
Hired Guns: The Riverfolk Company's Mercenaries and the Arbiter Vagabond can all be hired for combat.
 Root (Tabletop Game) / int_afd112fe
featureApplicability
1.0
 Root (Tabletop Game) / int_afd112fe
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_afd112fe
 Root (Tabletop Game) / int_b2a1b0dd
type
Political Strategy Game
 Root (Tabletop Game) / int_b2a1b0dd
comment
Political Strategy Game: Downplayed. Unlike Leder Games' next release, Oath, Root is still firmly a War Game focusing on conflict over territory and resource, rather than over ideology and influence. However, like in political strategies, its players have different scoring criteria that reflect the underlying political ideology of their respective factions: the Marquise represents colonialism and capitalism, so she earns points by exploiting the environment and expanding her enterprises; Eyrie Dynasties, meanwhile, are a traditional militarist aristocracy, so they gain points by backing up their historical legitimacy claims with conquest; the Woodland Alliance is a populist reaction of the exploited working class, so they earn points by nurturing sympathy among the general populace for a popular uprising (the Alliance gameplay actually comes closest to that of typical political strategies, thanks to its influence and popular sympathy mechanics); finally, the Vagabond stands for opportunistic individualism and gains points by doing favors for the highest bidder, whether it's other players or the general populace (via quests). On that note, while the Vagabond also appears to stand for a dismissal of any sociopolitical agenda, the Coalition mechanic makes him the only faction who can join another's ideology and win together with them.
 Root (Tabletop Game) / int_b2a1b0dd
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Root (Tabletop Game) / int_b2a1b0dd
 Root (Tabletop Game) / int_bec25788
type
Rugged Scar
 Root (Tabletop Game) / int_bec25788
comment
Rugged Scar: The Ranger Vagabond has one over his left blind eye.
 Root (Tabletop Game) / int_bec25788
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1.0
 Root (Tabletop Game) / int_bec25788
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1.0
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Root (Tabletop Game) / int_bec25788
 Root (Tabletop Game) / int_c2afffe
type
Take Me Instead
 Root (Tabletop Game) / int_c2afffe
comment
Take Me Instead: Armourers absorb damage by being discarded. This is thematic since all the cards you spend represent the forest folk working for you.
 Root (Tabletop Game) / int_c2afffe
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1.0
 Root (Tabletop Game) / int_c2afffe
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Root (Tabletop Game) / int_c2afffe
 Root (Tabletop Game) / int_c2d5b652
type
Playing Both Sides
 Root (Tabletop Game) / int_c2d5b652
comment
Playing Both Sides: The Instigator Vagabond.
 Root (Tabletop Game) / int_c2d5b652
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1.0
 Root (Tabletop Game) / int_c2d5b652
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1.0
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Root (Tabletop Game) / int_c2d5b652
 Root (Tabletop Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Root (Tabletop Game) / int_c3bdfbb9
comment
Let's You and Him Fight: The Vagrant Vagabond can start a battle between two other factions.
 Root (Tabletop Game) / int_c3bdfbb9
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1.0
 Root (Tabletop Game) / int_c3bdfbb9
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_c3bdfbb9
 Root (Tabletop Game) / int_c41668cd
type
Needle in a Stack of Needles
 Root (Tabletop Game) / int_c41668cd
comment
Needle in a Stack of Needles: Trying to Expose the Plots.
 Root (Tabletop Game) / int_c41668cd
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1.0
 Root (Tabletop Game) / int_c41668cd
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1.0
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Root (Tabletop Game) / int_c41668cd
 Root (Tabletop Game) / int_c41a5bac
type
Neutral No Longer
 Root (Tabletop Game) / int_c41a5bac
comment
Neutral No Longer: In four-player games, the Vagabond is allowed to form a binding coalition with the lowest-scoring faction and, if it does achieve victory, wins alongside it.
 Root (Tabletop Game) / int_c41a5bac
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1.0
 Root (Tabletop Game) / int_c41a5bac
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_c41a5bac
 Root (Tabletop Game) / int_c6695a49
type
Mêlée à Trois
 Root (Tabletop Game) / int_c6695a49
comment
Mêlée à Trois: Between the Marquise de Cat, the Eyrie Dynasties, and the Woodland Alliance, with the Vagabond acting more as a potential Spanner in the Works.
 Root (Tabletop Game) / int_c6695a49
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1.0
 Root (Tabletop Game) / int_c6695a49
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_c6695a49
 Root (Tabletop Game) / int_c8c968c3
type
The Alliance
 Root (Tabletop Game) / int_c8c968c3
comment
The Alliance: The Woodland Alliance is trying to form a coalition among the normally-neutral foxes, mice and rabbits who inhabit the forest.
 Root (Tabletop Game) / int_c8c968c3
featureApplicability
1.0
 Root (Tabletop Game) / int_c8c968c3
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_c8c968c3
 Root (Tabletop Game) / int_c9aea8c8
type
Armies Are Evil
 Root (Tabletop Game) / int_c9aea8c8
comment
Armies Are Evil: Once the inhabitants of a clearing are sympathetic to the cause of the Woodland Alliance, it will spark great outrage if any enemy army marches into their homes or if an enemy removes the sympathizers to prevent a potential revolt.
 Root (Tabletop Game) / int_c9aea8c8
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1.0
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Root (Tabletop Game) / int_c9aea8c8
 Root (Tabletop Game) / int_c9b7f3e
type
Variable Player Goals
 Root (Tabletop Game) / int_c9b7f3e
comment
Variable Player Goals: The first player to get to 30 victory points wins, but the way in which each player gains those points varies vastly from one player to another and can be further achieved differently during the play.
 Root (Tabletop Game) / int_c9b7f3e
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1.0
 Root (Tabletop Game) / int_c9b7f3e
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Root (Tabletop Game) / int_c9b7f3e
 Root (Tabletop Game) / int_cb243ede
type
Teleporters and Transporters
 Root (Tabletop Game) / int_cb243ede
comment
Teleporters and Transporters: The Harrier Vagabond can instantly teleport into any clearing on the map.
 Root (Tabletop Game) / int_cb243ede
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1.0
 Root (Tabletop Game) / int_cb243ede
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_cb243ede
 Root (Tabletop Game) / int_cfda0ecb
type
Escort Mission
 Root (Tabletop Game) / int_cfda0ecb
comment
Escort Mission: Sort of. The Vagabond has an Escort quest where he has to exhaust two boots to escort a mouse.
 Root (Tabletop Game) / int_cfda0ecb
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1.0
 Root (Tabletop Game) / int_cfda0ecb
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Root (Tabletop Game) / int_cfda0ecb
 Root (Tabletop Game) / int_d0f5cc90
type
Flavor Text
 Root (Tabletop Game) / int_d0f5cc90
comment
Flavor Text: Most factions have one on their boards and in the rules.
 Root (Tabletop Game) / int_d0f5cc90
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1.0
 Root (Tabletop Game) / int_d0f5cc90
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_d0f5cc90
 Root (Tabletop Game) / int_d2c0e2ed
type
Schmuck Bait
 Root (Tabletop Game) / int_d2c0e2ed
comment
Schmuck Bait: In regards to the Not the Intended Use strategy above, wily Conspiracy players can trick opponents into needlessly giving up cards by placing other Plots into empty clearings, then goading other players into making an incorrect exposure guess.
 Root (Tabletop Game) / int_d2c0e2ed
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1.0
 Root (Tabletop Game) / int_d2c0e2ed
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_d2c0e2ed
 Root (Tabletop Game) / int_dd09e7f2
type
Quantity vs. Quality
 Root (Tabletop Game) / int_dd09e7f2
comment
Quantity vs. Quality: The expansion in a nutshell. The Lord of the Hundreds is able to amass the largest army of any faction alarmingly fast. The Keepers in Iron on the other hand is heavily discouraged from having too great a number in one place, living off the land self-sufficiently (losing one warrior per turn for every stack with more than three warriors), with the upside being that with the help of relics and their own playstyle, their warriors are much more durable and can rack up more actions per turn.
 Root (Tabletop Game) / int_dd09e7f2
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 Root (Tabletop Game) / int_dd09e7f2
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Root (Tabletop Game) / int_dd09e7f2
 Root (Tabletop Game) / int_e0309d03
type
Slave Race
 Root (Tabletop Game) / int_e0309d03
comment
Slave Race: The forest folks again. The most used color of a round will determine the Outcast.
 Root (Tabletop Game) / int_e0309d03
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1.0
 Root (Tabletop Game) / int_e0309d03
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Root (Tabletop Game) / int_e0309d03
 Root (Tabletop Game) / int_e0f8cebc
type
Draw Extra Cards
 Root (Tabletop Game) / int_e0f8cebc
comment
Draw Extra Cards: Each faction has different criteria that allow them to draw extra cards at the end of their turn: Marquise de Cat draws one extra card if there are 3+ recruiters on the board, or two if there are 5+ The Eyrie Dynasties draw an extra card for every three nests on the board The Woodland Alliance draws an extra card for each base on the board. The Vagabond draws an extra card for each coin stack in their inventory.
 Root (Tabletop Game) / int_e0f8cebc
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1.0
 Root (Tabletop Game) / int_e0f8cebc
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_e0f8cebc
 Root (Tabletop Game) / int_e2d7b14c
type
Made of Explodium
 Root (Tabletop Game) / int_e2d7b14c
comment
Made of Explodium: Some of the Plot tokens may be bombs.
 Root (Tabletop Game) / int_e2d7b14c
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1.0
 Root (Tabletop Game) / int_e2d7b14c
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_e2d7b14c
 Root (Tabletop Game) / int_e5411cdf
type
Cult
 Root (Tabletop Game) / int_e5411cdf
comment
Cult: The Lizard Cult.
 Root (Tabletop Game) / int_e5411cdf
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1.0
 Root (Tabletop Game) / int_e5411cdf
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Root (Tabletop Game) / int_e5411cdf
 Root (Tabletop Game) / int_e545e190
type
Nerf
 Root (Tabletop Game) / int_e545e190
comment
Nerf: The third printing nerfed the Woodland Alliance and Vagabond. The Alliance's point track for spreading sympathy was slightly weakened, limiting their lategame power somewhat. Under the original rules, the Vagabond becomes basically invincible in the lategame. They gain points from killing enemy warriors in battle, even including when the Vagabond was attacked. Since the they had pretty good odds of at least killing a few of their attackers anyone attacking the Vagabond to try and slow them down was likely to just be feeding them points instead. The new rule is that the Vagabond only gains points from attacking during their own turn.
 Root (Tabletop Game) / int_e545e190
featureApplicability
1.0
 Root (Tabletop Game) / int_e545e190
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_e545e190
 Root (Tabletop Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Root (Tabletop Game) / int_e6630c8b
comment
Gameplay and Story Integration: Each faction's mechanics deliberately tie into its theme and backstory. The game begins just after a successful incursion by the Marquise de Cat, which is why she starts the game with a warrior in every clearing. Her main path to victory, industrialization, depends on her securing supply lines and exerting military control over the board. The Eyrie Dynasties were the original rulers of the forest, and after suffering a handy defeat by the Cats, only have one base left at the furthest point from the Cat's fortress. However, they have a better claim to legitimacy among the forest-dwellers, which is why they are able to control a clearing by matching other factions' numbers instead of outnumbering them. This is also reflected in the fact that the 30 victory point win condition is meant to represent a tipping point of legitimacy—and the Eyrie passively gains points each turn. Bird cards can also be played in any clearing, because the birds live in the treetops instead of alongside the commoner animals matching the clearing's suit. The Decree also represents the strain of leading a large government with multiple factions to please. The Woodland Alliance represents a popular revolution, and any action against them by other factions only makes them more popular; opposing players must pay cards to the Alliance player that they can use as "supporters" to fuel their own actions. As guerilla fighters, the Alliance also always takes the higher die roll in battles. Finally, their actions mostly occur at night, as opposed to during the day like the other factions. Crafting a card is meant to represent exploiting the animals of that card's suit. The Lizard Cult recruits these alienated commoners to their cause, which manifests as the Lizard player gaining advantages in clearings matching the most numerous suit in the discard pile.
 Root (Tabletop Game) / int_e6630c8b
featureApplicability
1.0
 Root (Tabletop Game) / int_e6630c8b
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_e6630c8b
 Root (Tabletop Game) / int_e7117c09
type
Backstory
 Root (Tabletop Game) / int_e7117c09
comment
Back Story: The rules give an insight into each faction's reason for why they are where they are and why they must do what they do.
 Root (Tabletop Game) / int_e7117c09
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1.0
 Root (Tabletop Game) / int_e7117c09
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Root (Tabletop Game) / int_e7117c09
 Root (Tabletop Game) / int_e9e35e8f
type
Exact Words
 Root (Tabletop Game) / int_e9e35e8f
comment
Exact Words: Like many complex board games, the rules deliberately use similar but different terms that have different game play implications. As such, the rules must be read closely, as they rely on these differing terms and spend little time on pointing out the differences. For instance, most factions have "warriors" which can be killed and removed from the board, while the Vagabond's piece is a "pawn" which can fight like a warrior, but isn't removed from the board in the same way. "Buildings" take up an available spot in a clearing, but despite also representing a building, the Cats' Keep "token" doesn't take up space the same way.
 Root (Tabletop Game) / int_e9e35e8f
featureApplicability
1.0
 Root (Tabletop Game) / int_e9e35e8f
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_e9e35e8f
 Root (Tabletop Game) / int_ec0bf4a1
type
Take Over the World
 Root (Tabletop Game) / int_ec0bf4a1
comment
Take Over the World: The Eyrie Dynasties' goal.
 Root (Tabletop Game) / int_ec0bf4a1
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1.0
 Root (Tabletop Game) / int_ec0bf4a1
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_ec0bf4a1
 Root (Tabletop Game) / int_ec90f86f
type
Bomb-Throwing Anarchists
 Root (Tabletop Game) / int_ec90f86f
comment
Bomb-Throwing Anarchists: The Scoundrel Vagabond can drop their Torch and start a forest fire, rendering that clearing useless.
 Root (Tabletop Game) / int_ec90f86f
featureApplicability
1.0
 Root (Tabletop Game) / int_ec90f86f
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_ec90f86f
 Root (Tabletop Game) / int_ed7b2907
type
Folk Hero
 Root (Tabletop Game) / int_ed7b2907
comment
Folk Hero: What the Vagabond wants to become by accomplishing the various quests.
 Root (Tabletop Game) / int_ed7b2907
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1.0
 Root (Tabletop Game) / int_ed7b2907
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_ed7b2907
 Root (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Root (Tabletop Game) / int_f62cc38a
comment
Stone Wall: The Woodland Alliance's Guerrilla War makes their armies incredibly hard to fight against.
 Root (Tabletop Game) / int_f62cc38a
featureApplicability
1.0
 Root (Tabletop Game) / int_f62cc38a
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_f62cc38a
 Root (Tabletop Game) / int_f722f635
type
Great Offscreen War
 Root (Tabletop Game) / int_f722f635
comment
Great Offscreen War: The events of the game take place in the aftermath of the invasion of the Forest by the army of the Marquise de Cat, an ambitious aristocrat from a foreign empire. Said invasion happens shortly after a bloody civil war put an end to the rule of the Eyrie dunasty, and left most clearings without a protector.
 Root (Tabletop Game) / int_f722f635
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 Root (Tabletop Game) / int_f722f635
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_f722f635
 Root (Tabletop Game) / int_fa59871
type
Equipment-Based Progression
 Root (Tabletop Game) / int_fa59871
comment
Equipment-Based Progression: The Vagabond grows in power by collecting items.
 Root (Tabletop Game) / int_fa59871
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1.0
 Root (Tabletop Game) / int_fa59871
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_fa59871
 Root (Tabletop Game) / int_faece9aa
type
The Power of Friendship
 Root (Tabletop Game) / int_faece9aa
comment
The Power of Friendship: If the Vagabond makes a coalition with another faction, they'll have to help them win the game.
 Root (Tabletop Game) / int_faece9aa
featureApplicability
1.0
 Root (Tabletop Game) / int_faece9aa
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1.0
 Root (Tabletop Game)
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Root (Tabletop Game) / int_faece9aa
 Root (Tabletop Game) / int_fbba5e98
type
Gadgeteer Genius
 Root (Tabletop Game) / int_fbba5e98
comment
Gadgeteer Genius: The Adventurer Vagabond is one of only two Vagabonds who can get three hammers and craft most of the cards.
 Root (Tabletop Game) / int_fbba5e98
featureApplicability
1.0
 Root (Tabletop Game) / int_fbba5e98
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_fbba5e98
 Root (Tabletop Game) / int_fd5603b
type
MacGyvering
 Root (Tabletop Game) / int_fd5603b
comment
MacGyvering: The Adventurer Vagabond can use any item in place of the requested one by breaking it.
 Root (Tabletop Game) / int_fd5603b
featureApplicability
1.0
 Root (Tabletop Game) / int_fd5603b
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_fd5603b
 Root (Tabletop Game) / int_ff070bbd
type
Attack! Attack! Attack!
 Root (Tabletop Game) / int_ff070bbd
comment
Attack! Attack! Attack!: The basic combat rules are stacked in the favor of the attacker (Woodland Alliance being a special case), so being on the defensive is usually a worse strategy than attacking.
 Root (Tabletop Game) / int_ff070bbd
featureApplicability
1.0
 Root (Tabletop Game) / int_ff070bbd
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 Root (Tabletop Game)
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Root (Tabletop Game) / int_ff070bbd
 Root (Tabletop Game) / int_ffad4e9f
type
Shown Their Work
 Root (Tabletop Game) / int_ffad4e9f
comment
Shown Their Work: The designer posted a lot of Designer Diaries on BGG, giving insights into his thought process and motivations.
 Root (Tabletop Game) / int_ffad4e9f
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1.0
 Root (Tabletop Game) / int_ffad4e9f
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Root (Tabletop Game) / int_ffad4e9f
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Root (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Root (Tabletop Game)
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Aggressive Play Incentive / int_51c173a7
 Root (Tabletop Game)
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Asymmetric Multiplayer / int_51c173a7
 Root (Tabletop Game)
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Clever Crows / int_51c173a7
 Root (Tabletop Game)
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Digital Tabletop Game Adaptation / int_51c173a7
 Root (Tabletop Game)
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 Root (Tabletop Game)
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Fantasy Americana / int_51c173a7
 Root (Tabletop Game)
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Impoverished Patrician / int_51c173a7
 Root (Tabletop Game)
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Political Strategy Game / int_51c173a7
 Root (Tabletop Game)
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Snowballing Threat / int_51c173a7
 Root (Tabletop Game)
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Tabletop Game A.I. / int_51c173a7