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Aladdin (Capcom) (Video Game)

 Aladdin (Capcom) (Video Game)
type
TVTItem
 Aladdin (Capcom) (Video Game)
label
Aladdin (Capcom) (Video Game)
 Aladdin (Capcom) (Video Game)
page
AladdinCapcom
 Aladdin (Capcom) (Video Game)
comment
A Platform Game based on Disney's Aladdin, released by Capcom in 1993.This Aladdin game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the Super Nintendo Entertainment System, though there were bootleg versions for the Nintendo Entertainment System and Sega Genesis (for which Virgin Games' Aladdin was legitimately released), and it was ported to the Game Boy Advance eleven years later.On September 23, 2021, Nighthawk Interactive announced that this game would be included in a compilation called Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book, along with the Genesis version made by Virgin Games, as well as both the SNES and Genesis versions of the The Jungle Book and The Lion King video games. It was also added as DLC to the initial Disney Classic Games: Aladdin and The Lion King release from 2019 that featured only The Lion King and Virgin's Aladdin. This compilation was released on the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows (via Steam) on November 23, 2021.
 Aladdin (Capcom) (Video Game)
fetched
2023-11-07T08:29:58Z
 Aladdin (Capcom) (Video Game)
parsed
2023-11-07T08:29:58Z
 Aladdin (Capcom) (Video Game)
isPartOf
DBTropes
 Aladdin (Capcom) (Video Game) / int_12c23c2d
type
Wackyland
 Aladdin (Capcom) (Video Game) / int_12c23c2d
comment
Wackyland: Inside the Genie's lamp.
 Aladdin (Capcom) (Video Game) / int_12c23c2d
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_12c23c2d
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_12c23c2d
 Aladdin (Capcom) (Video Game) / int_1aa08f77
type
Multiple Endings
 Aladdin (Capcom) (Video Game) / int_1aa08f77
comment
Multiple Endings: The credits will look different depending on how many red gems Aladdin collects throughout the game. 49 gems or less: Aladdin and Jasmine will ride Carpet through the night sky, ending with them flying away, leaving a shot above the clouds. 50-69 gems: A montage of Aladdin playing through different locations throughout the game, ending on a shot of the Sultan's Palace. When the game shows how many gems you have collected, a message reads "You are great player!" All 70 gems: Same as the second ending, except the message reads "You are super player!"
 Aladdin (Capcom) (Video Game) / int_1aa08f77
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_1aa08f77
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_1aa08f77
 Aladdin (Capcom) (Video Game) / int_23473ae7
type
Adaptation Expansion
 Aladdin (Capcom) (Video Game) / int_23473ae7
comment
Adaptation Expansion: Stage 5 has Aladdin venture into a pyramid to search for Abu after he falls off the Magic Carpet, and is not based on any scene from the original movie.
 Aladdin (Capcom) (Video Game) / int_23473ae7
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_23473ae7
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_23473ae7
 Aladdin (Capcom) (Video Game) / int_26eb6287
type
Funny Background Event
 Aladdin (Capcom) (Video Game) / int_26eb6287
comment
Funny Background Event: We see Abu clinging at Carpet in the background at Genie's stage.
 Aladdin (Capcom) (Video Game) / int_26eb6287
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_26eb6287
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_26eb6287
 Aladdin (Capcom) (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Aladdin (Capcom) (Video Game) / int_2af6a2cb
comment
Level in the Clouds: The Genie stages have some areas with cloud platforms, including one where the Genie determines which platforms you get based on how well you did on the stage so far (with the clouds being the easiest platforms to use)
 Aladdin (Capcom) (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_2af6a2cb
 Aladdin (Capcom) (Video Game) / int_33864ee8
type
Collection Sidequest
 Aladdin (Capcom) (Video Game) / int_33864ee8
comment
Collection Sidequest: Each of the game's stages, including the Bonus Stage, has 10 red gems Aladdin can collect, which are tallied at the end of the stage. If Aladdin collects enough throughout the game, the credits sequence will be slightly different.
 Aladdin (Capcom) (Video Game) / int_33864ee8
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_33864ee8
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_33864ee8
 Aladdin (Capcom) (Video Game) / int_3dfd0c64
type
Solid Clouds
 Aladdin (Capcom) (Video Game) / int_3dfd0c64
comment
Solid Clouds: Genie summons a few solid clouds for Aladdin to jump on.
 Aladdin (Capcom) (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_3dfd0c64
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_3dfd0c64
 Aladdin (Capcom) (Video Game) / int_40bdc268
type
Build Like an Egyptian
 Aladdin (Capcom) (Video Game) / int_40bdc268
comment
Build Like an Egyptian: Stage 5 sees Aladdin go into an Egyptian-type pyramid to rescue Abu.
 Aladdin (Capcom) (Video Game) / int_40bdc268
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_40bdc268
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_40bdc268
 Aladdin (Capcom) (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Aladdin (Capcom) (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Both halves of the escape from the Cave of Wonders in Stage 3. The first half is a traditional platforming stage where the screen automatically moves forward and Aladdin must keep up, while the second half has Aladdin riding the Magic Carpet at high speed while avoiding crashing into anything. The Bonus Stage is another Carpet ride, though this time there are no obstacles, and the objective is simply to collect as many gems as you can as they automatically scroll by.
 Aladdin (Capcom) (Video Game) / int_418208c3
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_418208c3
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_418208c3
 Aladdin (Capcom) (Video Game) / int_438d70f1
type
Catastrophic Countdown
 Aladdin (Capcom) (Video Game) / int_438d70f1
comment
Catastrophic Countdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
 Aladdin (Capcom) (Video Game) / int_438d70f1
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_438d70f1
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1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_438d70f1
 Aladdin (Capcom) (Video Game) / int_43d612b7
type
Disney Acid Sequence
 Aladdin (Capcom) (Video Game) / int_43d612b7
comment
Disney Acid Sequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence, which is a cloud cuckoo land full of disembodied Genie heads and arms, balloons, springs, and bright pastel colors.
 Aladdin (Capcom) (Video Game) / int_43d612b7
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_43d612b7
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_43d612b7
 Aladdin (Capcom) (Video Game) / int_43f2f606
type
Annoying Arrows
 Aladdin (Capcom) (Video Game) / int_43f2f606
comment
Annoying Arrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
 Aladdin (Capcom) (Video Game) / int_43f2f606
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_43f2f606
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_43f2f606
 Aladdin (Capcom) (Video Game) / int_4d28eee2
type
Roofhopping
 Aladdin (Capcom) (Video Game) / int_4d28eee2
comment
Roofhopping: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
 Aladdin (Capcom) (Video Game) / int_4d28eee2
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_4d28eee2
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_4d28eee2
 Aladdin (Capcom) (Video Game) / int_501ccf86
type
Angry Fist-Shake
 Aladdin (Capcom) (Video Game) / int_501ccf86
comment
Angry Fist-Shake: The man leaning out of a window in the Agrabah stages does this, to show that he really doesn't appreciate Aladdin using his head as a springboard.
 Aladdin (Capcom) (Video Game) / int_501ccf86
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_501ccf86
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_501ccf86
 Aladdin (Capcom) (Video Game) / int_58efc711
type
The Goomba
 Aladdin (Capcom) (Video Game) / int_58efc711
comment
The Goomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
 Aladdin (Capcom) (Video Game) / int_58efc711
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_58efc711
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_58efc711
 Aladdin (Capcom) (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Aladdin (Capcom) (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Some treasure chests are lying inside levels. Opening them will usually contain something good.
 Aladdin (Capcom) (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_5e2ae7ee
 Aladdin (Capcom) (Video Game) / int_679d7cc7
type
Goomba Stomp
 Aladdin (Capcom) (Video Game) / int_679d7cc7
comment
Goomba Stomp: Aladdin's primary attack is jumping on top of enemies and vaulting over them.
 Aladdin (Capcom) (Video Game) / int_679d7cc7
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_679d7cc7
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_679d7cc7
 Aladdin (Capcom) (Video Game) / int_690ec658
type
Flash of Pain
 Aladdin (Capcom) (Video Game) / int_690ec658
comment
Flash of Pain: Final boss flashes white when hit.
 Aladdin (Capcom) (Video Game) / int_690ec658
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_690ec658
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_690ec658
 Aladdin (Capcom) (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Aladdin (Capcom) (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The boss of the pyramid level. It's Abu in a pharaoh mask. He can't attack and takes one hit.
 Aladdin (Capcom) (Video Game) / int_6edb0066
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_6edb0066
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_6edb0066
 Aladdin (Capcom) (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Aladdin (Capcom) (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: 3rd level of Genie's lamp has a few springboards, modeled after Genie's likeness.
 Aladdin (Capcom) (Video Game) / int_72294ed1
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_72294ed1
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_72294ed1
 Aladdin (Capcom) (Video Game) / int_7315fd38
type
Covers Always Lie
 Aladdin (Capcom) (Video Game) / int_7315fd38
comment
Covers Always Lie: Aladdin has a sword in the cover art, which he lacks in this version in favor of a Goomba Stomp. Surprisingly, the cover art of the GBA release repeated this (in the American version anyway, as this is averted in the European and Japanese releases, which depicts him◊ merely crossing his arms instead◊).
 Aladdin (Capcom) (Video Game) / int_7315fd38
featureApplicability
-1.0
 Aladdin (Capcom) (Video Game) / int_7315fd38
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_7315fd38
 Aladdin (Capcom) (Video Game) / int_786e5cac
type
Circling Birdies
 Aladdin (Capcom) (Video Game) / int_786e5cac
comment
Circling Birdies: Stunned enemies have stars above their heads.
 Aladdin (Capcom) (Video Game) / int_786e5cac
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_786e5cac
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_786e5cac
 Aladdin (Capcom) (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Aladdin (Capcom) (Video Game) / int_82108e3d
comment
Attack Its Weak Point: In the final battle with Jafar's snake form, he can only be damaged by jumping on his head.
 Aladdin (Capcom) (Video Game) / int_82108e3d
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_82108e3d
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_82108e3d
 Aladdin (Capcom) (Video Game) / int_83308c12
type
Spikes of Doom
 Aladdin (Capcom) (Video Game) / int_83308c12
comment
Spikes of Doom: A common obstacle in the game, especially in the Pyramid and Jafar's palace.
 Aladdin (Capcom) (Video Game) / int_83308c12
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_83308c12
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_83308c12
 Aladdin (Capcom) (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Aladdin (Capcom) (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Aladdin cannot afford to hit anything while riding the Magic Carpet in Stage 3, as doing so will immediately cost him a life.
 Aladdin (Capcom) (Video Game) / int_8df14c99
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_8df14c99
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_8df14c99
 Aladdin (Capcom) (Video Game) / int_a675997a
type
Scaled Up
 Aladdin (Capcom) (Video Game) / int_a675997a
comment
Scaled Up: The final boss fight has Jafar transform into a giant cobra, just like in the movie.
 Aladdin (Capcom) (Video Game) / int_a675997a
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_a675997a
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_a675997a
 Aladdin (Capcom) (Video Game) / int_af7d78e4
type
Stalactite Spite
 Aladdin (Capcom) (Video Game) / int_af7d78e4
comment
Stalactite Spite: Tons of falling stalactites on later levels.
 Aladdin (Capcom) (Video Game) / int_af7d78e4
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_af7d78e4
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_af7d78e4
 Aladdin (Capcom) (Video Game) / int_b0e18b32
type
Unique Enemy
 Aladdin (Capcom) (Video Game) / int_b0e18b32
comment
Unique Enemy: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
 Aladdin (Capcom) (Video Game) / int_b0e18b32
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_b0e18b32
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_b0e18b32
 Aladdin (Capcom) (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Aladdin (Capcom) (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: On the continue screen, Abu and the Genie will be visibly distraught if the player moves Aladdin over to the "No" rope, and Genie's face will fall if Aladdin actually pulls it. By comparison, they will be happy if Aladdin pulls the "Yes" rope.
 Aladdin (Capcom) (Video Game) / int_bfae65a4
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_bfae65a4
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_bfae65a4
 Aladdin (Capcom) (Video Game) / int_c3884cdc
type
1-Up
 Aladdin (Capcom) (Video Game) / int_c3884cdc
comment
1-Up: Picking a genie lamp pickup will grant an extra life. The lamp even has "1-up" written above it.
 Aladdin (Capcom) (Video Game) / int_c3884cdc
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_c3884cdc
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_c3884cdc
 Aladdin (Capcom) (Video Game) / int_c3f6e68
type
Dem Bones
 Aladdin (Capcom) (Video Game) / int_c3f6e68
comment
Dem Bones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.
 Aladdin (Capcom) (Video Game) / int_c3f6e68
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_c3f6e68
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_c3f6e68
 Aladdin (Capcom) (Video Game) / int_c75df49a
type
Shout-Out
 Aladdin (Capcom) (Video Game) / int_c75df49a
comment
Shout-Out: A part of the first level has the player dodging barrels while climbing up a zigzagging building structure.
 Aladdin (Capcom) (Video Game) / int_c75df49a
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_c75df49a
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_c75df49a
 Aladdin (Capcom) (Video Game) / int_cea7fc1
type
Bottomless Pits
 Aladdin (Capcom) (Video Game) / int_cea7fc1
comment
Bottomless Pits: In a lot of levels, there are locations where falling off the screen kills you.
 Aladdin (Capcom) (Video Game) / int_cea7fc1
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_cea7fc1
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_cea7fc1
 Aladdin (Capcom) (Video Game) / int_d15c1086
type
Boss-Only Level
 Aladdin (Capcom) (Video Game) / int_d15c1086
comment
Boss-Only Level: The last level only has the battle with Jafar in his snake form and begins with text reading "Final battle" on the screen.
 Aladdin (Capcom) (Video Game) / int_d15c1086
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_d15c1086
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_d15c1086
 Aladdin (Capcom) (Video Game) / int_d35365c4
type
Bonus Stage
 Aladdin (Capcom) (Video Game) / int_d35365c4
comment
Bonus Stage: The Bonus Stage based on the "A Whole New World" sequence has no enemies, and simply challenges Aladdin to collect as many gems as he can.
 Aladdin (Capcom) (Video Game) / int_d35365c4
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_d35365c4
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_d35365c4
 Aladdin (Capcom) (Video Game) / int_d41d2359
type
Edible Ammunition
 Aladdin (Capcom) (Video Game) / int_d41d2359
comment
Edible Ammunition: Apples can be thrown at enemies. It will defeat small ones, but guards will only be stunned.
 Aladdin (Capcom) (Video Game) / int_d41d2359
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_d41d2359
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_d41d2359
 Aladdin (Capcom) (Video Game) / int_d5f8485c
type
Law of 100
 Aladdin (Capcom) (Video Game) / int_d5f8485c
comment
Law of 100: Aladdin collects gems. 100 emeralds will get you a permanent extra hit point. Once you have the maximum number of hit points, 100 emeralds will refill your life bar AND give you an extra life. Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
 Aladdin (Capcom) (Video Game) / int_d5f8485c
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_d5f8485c
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_d5f8485c
 Aladdin (Capcom) (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Aladdin (Capcom) (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Jafar has an attack where he throws his scepter into the ground, and another where he summons a group of pot birds, both of which let you Goomba Springboard high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be unbeatable.
 Aladdin (Capcom) (Video Game) / int_d6dee153
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_d6dee153
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_d6dee153
 Aladdin (Capcom) (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Aladdin (Capcom) (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Much like in the movie, the Cave of Wonders becomes flooded with lava during the escape sequence in Stage 3, which Aladdin must avoid falling into. Fireballs jump out of the lava at certain points, and during the Carpet ride, there's a massive wave of lava that Aladdin must outrun.
 Aladdin (Capcom) (Video Game) / int_d7d588c8
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_d7d588c8
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_d7d588c8
 Aladdin (Capcom) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Aladdin (Capcom) (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: During the Carpet ride in the Cave of Wonders, a massive wave of lava threatens to kill Aladdin from behind, forcing him to stay close to the right side of the screen.
 Aladdin (Capcom) (Video Game) / int_e57198a4
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_e57198a4
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_e57198a4
 Aladdin (Capcom) (Video Game) / int_f363694e
type
Mercy Mode
 Aladdin (Capcom) (Video Game) / int_f363694e
comment
Mercy Mode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
 Aladdin (Capcom) (Video Game) / int_f363694e
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_f363694e
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_f363694e
 Aladdin (Capcom) (Video Game) / int_name
type
ItemName
 Aladdin (Capcom) (Video Game) / int_name
comment
 Aladdin (Capcom) (Video Game) / int_name
featureApplicability
1.0
 Aladdin (Capcom) (Video Game) / int_name
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Aladdin (Capcom) (Video Game) / int_name
 Aladdin (Capcom) (Video Game) / int_name
itemName
Aladdin (Capcom) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Aladdin (Capcom) (Video Game)
hasFeature
Advancing Wall of Doom / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Auto-Scrolling Level / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Bonus Stage / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Build Like an Egyptian / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Disney Acid Sequence / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Genie Works / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Goomba Stomp / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Guilt-Based Gaming / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Improvised Parachute / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Japanese Video Games / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Knockback / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Law of 100 / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Level in the Clouds / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Magic Carpet / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Mercy Mode / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Password Save / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Puny Parachute / int_74fc6b57
 ReviewingAReviewer
seeAlso
Aladdin (Capcom) (Video Game)
 Aladdin (Capcom) (Video Game)
hasFeature
Secondary Adaptation / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Segmented Serpent / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Spikes of Doom / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Stalactite Spite / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Unlicensed Game / int_74fc6b57
 Aladdin (Capcom) (Video Game)
hasFeature
Zero-Effort Boss / int_74fc6b57