...it's like TV Tropes, but LINKED DATA!
Baroque (Video Game)
- 455 statements
- 89 feature instances
- 40 referencing feature instances
Baroque (Video Game) | type |
TVTItem | |
Baroque (Video Game) | label |
Baroque (Video Game) | |
Baroque (Video Game) | page |
Baroque | |
Baroque (Video Game) | comment |
A post-apocalyptic horror Roguelike first made for the Sega Saturn, then ported to the Play Station. It was later remade for the Play Station 2 and the Wii, and then again for iOS. It was created by Sting, the developers of the Dept. Heaven series, and localized by Atlus.Baroque takes place in a post-apocalyptic future after a world-altering cataclysm called The Blaze caused The End of the World as We Know It. The only things left in this world are people who survived by clinging to their Baroques (a sort of crystallized ideal or self-image), and Meta-Beings whose mind, body, and souls have been warped by distortions.A young man suddenly finds himself in this wasteland, mute and without memories after an unspecified trauma. He is given a large shoulder-mounted cannon by a mysterious being known as Archangel, and told that if he wishes to find redemption for a grievous sin he committed in the past, he must travel down to the bottom floor of an Eldritch Location called the Neuro Tower and use the cannon to purify the insane Absolute God that resides there.The game operates similarly to Breath of Fire: Dragon Quarter, in that you are expected to die on your first few attempts to overcome the Neuro Tower, but each New Game Plus unlocks new scenes and reveals deeper mysteries to be solved. Even though you start each run at Lv.1 with none of your items, you can use the Consciousness Orbs scattered amidst the Neuro Tower to "store" items for future playthroughs: strategic use of this and the Item Crafting feature is the key to conquering the game's challenges. | |
Baroque (Video Game) | fetched |
2024-02-19T11:02:03Z | |
Baroque (Video Game) | parsed |
2024-02-19T11:02:03Z | |
Baroque (Video Game) | processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN | |
Baroque (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
Baroque (Video Game) | isPartOf |
DBTropes | |
Baroque (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Baroque (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: The Angelic Rifle fires grotesque angelic babies made out of pain. | |
Baroque (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Baroque (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_12c65d9b | |
Baroque (Video Game) / int_141a6acb | type |
Madness Mantra | |
Baroque (Video Game) / int_141a6acb | comment |
Madness Mantra: The Absolute God chants "Don't go crazy, Don't go crazy, Don't go crazy, Don't go crazy...", nearly every time you approach her - for added effect, the subtitle for each repetition is placed at a random point on the screen. Turns out she's actually telling the protagonist not to go crazy. | |
Baroque (Video Game) / int_141a6acb | featureApplicability |
1.0 | |
Baroque (Video Game) / int_141a6acb | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_141a6acb | |
Baroque (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Baroque (Video Game) / int_143e6c8d | comment |
The main character is the most human thing in the distorted world, everyone else (save the Absolute God) is distorted in various ways, and monsters roam freely. Then to make things more interesting, look at the ways you keep yourself alive/grow stronger - eat hearts/organs for your health, use parasites/injections/brandings on your equipment (including yourself), and make use of bones, torturers, disks... | |
Baroque (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Baroque (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_143e6c8d | |
Baroque (Video Game) / int_1713b00a | type |
Your Head A-Splode | |
Baroque (Video Game) / int_1713b00a | comment |
Your Head Asplode: There is a brand that causes you to randomly explode while taking damage. | |
Baroque (Video Game) / int_1713b00a | featureApplicability |
1.0 | |
Baroque (Video Game) / int_1713b00a | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_1713b00a | |
Baroque (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Baroque (Video Game) / int_17ce80aa | comment |
All There in the Manual: Unless you're using a guide, your chances of unearthing the entire plot in-game are pretty slim. In fact, much like the Dept Heaven series, Baroque has a whole series sourcebook ("Baroque World Guidance") that discusses the plot and world-building in detail. Since it first went into print in 1998, though, good luck finding a copy. | |
Baroque (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Baroque (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_17ce80aa | |
Baroque (Video Game) / int_19211122 | type |
Feel No Pain | |
Baroque (Video Game) / int_19211122 | comment |
Feel No Pain: Everyone in the manga, except the protagonist. In the game itself, only a select few characters. | |
Baroque (Video Game) / int_19211122 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_19211122 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_19211122 | |
Baroque (Video Game) / int_1c7555f1 | type |
The Virus | |
Baroque (Video Game) / int_1c7555f1 | comment |
The Virus: Some of the Idea Sephirahs work like this, passing on particularly powerful emotions or desires to those who hold them. This is how you get rid of the Sentry Angel: by passing on Longneck's suicidal urges to him, and he's not the only character you can get rid of this way. Each Parasite box in your inventory will change another item into a Parasite Box every few seconds. | |
Baroque (Video Game) / int_1c7555f1 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_1c7555f1 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_1c7555f1 | |
Baroque (Video Game) / int_1dc5730a | type |
CharacterTic | |
Baroque (Video Game) / int_1dc5730a | comment |
Character Tic: The Coffin Man ends most sentences with "Goddamn it", Goddamn it! | |
Baroque (Video Game) / int_1dc5730a | featureApplicability |
1.0 | |
Baroque (Video Game) / int_1dc5730a | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_1dc5730a | |
Baroque (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Baroque (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: It's never shown what becomes of the world or the Archangel after the endings. | |
Baroque (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_1f6983f7 | |
Baroque (Video Game) / int_2139c878 | type |
Church Militant | |
Baroque (Video Game) / int_2139c878 | comment |
Church Militant: The Archangel's followers. | |
Baroque (Video Game) / int_2139c878 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_2139c878 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_2139c878 | |
Baroque (Video Game) / int_21d70919 | type |
Crapsack World | |
Baroque (Video Game) / int_21d70919 | comment |
Crapsack World: Almost everything outside the Neuro Tower is in a shade of red, disrepair, and general warped-ness. | |
Baroque (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_21d70919 | |
Baroque (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Baroque (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: The manga. | |
Baroque (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_23473ae7 | |
Baroque (Video Game) / int_24321e44 | type |
Only Sane Man | |
Baroque (Video Game) / int_24321e44 | comment |
Only Sane Man: The Archangel views himself as one. He's far more misguided. | |
Baroque (Video Game) / int_24321e44 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_24321e44 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_24321e44 | |
Baroque (Video Game) / int_2482df9c | type |
Companion Cube | |
Baroque (Video Game) / int_2482df9c | comment |
Companion Cube: The Box Man is always clutching a box; you can throw him a box of your own and he'll give you a different one, but he believes the box he's always clutching is his daughter. In truth, he knows it doesn't really contain any part of her, but he needs that delusion more than anything; it's his only reason to continue living. | |
Baroque (Video Game) / int_2482df9c | featureApplicability |
1.0 | |
Baroque (Video Game) / int_2482df9c | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_2482df9c | |
Baroque (Video Game) / int_2588feac | type |
Winged Humanoid | |
Baroque (Video Game) / int_2588feac | comment |
Winged Humanoid: Averted with the Archangel, who's wings are the wearable 'Imitation' type, but he uses them to fly. Played straight with The Littles, though they're not exactly humanoid... | |
Baroque (Video Game) / int_2588feac | featureApplicability |
-1.0 | |
Baroque (Video Game) / int_2588feac | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_2588feac | |
Baroque (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Baroque (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: When you finally fix the world, nothing is different. There's only the possibility that things might improve in time. | |
Baroque (Video Game) / int_260926c3 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_260926c3 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_260926c3 | |
Baroque (Video Game) / int_26d1f65f | type |
Verbal Tic | |
Baroque (Video Game) / int_26d1f65f | comment |
Verbal Tic: The Coffin Man goddammit! | |
Baroque (Video Game) / int_26d1f65f | featureApplicability |
1.0 | |
Baroque (Video Game) / int_26d1f65f | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_26d1f65f | |
Baroque (Video Game) / int_2d4a6d8c | type |
Sophisticated as Hell | |
Baroque (Video Game) / int_2d4a6d8c | comment |
Sophisticated as Hell: The Coffin Man. | |
Baroque (Video Game) / int_2d4a6d8c | featureApplicability |
1.0 | |
Baroque (Video Game) / int_2d4a6d8c | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_2d4a6d8c | |
Baroque (Video Game) / int_334e48a1 | type |
After the End | |
Baroque (Video Game) / int_334e48a1 | comment |
After the End: And HOW? The only thing we know for sure is that something named "The Blaze" caused this, and somehow warped the world into what it is now. It turns out that the Archangel caused the Blaze by interrupting the Dabar Fusion between the Protagonist and the Absolute God, resulting in the world massively warping from the distortions caused by the Absolute God's presence. | |
Baroque (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_334e48a1 | |
Baroque (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Baroque (Video Game) / int_34ffa400 | comment |
Bonus Dungeon / Justified Tutorial: The Bonus Dungeon and tutorial level of Baroque, which can be entered in the town, serves as both. The coffin man will ask if you need some training and guide you through the mine as you learn how to play, but after beating it, it can be completed multiple times as a bonus dungeon. | |
Baroque (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_34ffa400 | |
Baroque (Video Game) / int_370aad9 | type |
Split Personality | |
Baroque (Video Game) / int_370aad9 | comment |
Split Personality: The main character has both himself and the remnants of his dead twin brother, due to them being formerly conjoined and sharing the same heart. Ties into the next trope. | |
Baroque (Video Game) / int_370aad9 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_370aad9 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_370aad9 | |
Baroque (Video Game) / int_38f1a7ed | type |
Defector from Decadence | |
Baroque (Video Game) / int_38f1a7ed | comment |
Defector from Decadence: The protagonist and his fellow Koriel sect members, as well as Doctor Angelicus. | |
Baroque (Video Game) / int_38f1a7ed | featureApplicability |
1.0 | |
Baroque (Video Game) / int_38f1a7ed | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_38f1a7ed | |
Baroque (Video Game) / int_39a41690 | type |
Adaptational Sympathy | |
Baroque (Video Game) / int_39a41690 | comment |
Adaptational Sympathy: The Archangel is a much more sympathetic character in the Manga. | |
Baroque (Video Game) / int_39a41690 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_39a41690 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_39a41690 | |
Baroque (Video Game) / int_39c10f1d | type |
Yet Another Stupid Death | |
Baroque (Video Game) / int_39c10f1d | comment |
Yet Another Stupid Death: To be expected, it is a Roguelike. | |
Baroque (Video Game) / int_39c10f1d | featureApplicability |
1.0 | |
Baroque (Video Game) / int_39c10f1d | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_39c10f1d | |
Baroque (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Baroque (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Even after you save the Absolute God from the Archangel's machinations, the world's still the same blasted wasteland it's been since The Blaze. However, by forming a consensus reality with the remaining Meta Beings and helping the Absolute God a frame of reference to avoid making reality more distorted, you essentially make lemonade out of lemons and give humanity a chance. | |
Baroque (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Baroque (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_40cc0c7e | |
Baroque (Video Game) / int_4348c929 | type |
Early Installment Character-Design Difference | |
Baroque (Video Game) / int_4348c929 | comment |
Early Installment Character-Design Difference: The remake altered the designs of all of the main characters to varying degrees. Alice still looks like herself, and the Archangel retains his short blonde hair and red eyes, albeit in a different style, with slightly different clothing and new wings. The Absolute God likely saw the most changes, as she looks almost nothing of her original design. | |
Baroque (Video Game) / int_4348c929 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_4348c929 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_4348c929 | |
Baroque (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Baroque (Video Game) / int_4389e368 | comment |
Actionized Sequel: Well, Remake: The PS2/Wii remake is considerably more action-packed and fast-paced than the original version, which is a full-blown Survival Horror-ish Roguelike. The original did have some survival horror elements, but other than that, it's not. | |
Baroque (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_4389e368 | |
Baroque (Video Game) / int_4b220918 | type |
Godhood Seeker | |
Baroque (Video Game) / int_4b220918 | comment |
Godhood Seeker: The Archangel's goal. | |
Baroque (Video Game) / int_4b220918 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_4b220918 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_4b220918 | |
Baroque (Video Game) / int_504a1991 | type |
Body Horror | |
Baroque (Video Game) / int_504a1991 | comment |
Body Horror: Pretty much all of the Meta-Beings, who were once human. Some of the still-human characters as well, those who actually have visible indications of it. The worse though could be the Mind Reader, who's fused to a Consciousness Orb. | |
Baroque (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_504a1991 | |
Baroque (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Baroque (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist / Continuing is Painful: You're encouraged to die. Doesn't stop the game from subjecting you to some rather hefty, Roguelike-esque penalties whenever you die - you lose everything, except whatever items you had in storage and the Angelic Rifle, the latter of which is always given to you in front of the Neuro Tower (via the Archangel's image). | |
Baroque (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Baroque (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_50727f8d | |
Baroque (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Baroque (Video Game) / int_50d71a78 | comment |
Dual Wielding: Three swords enable this for the Protaganist - the Twin Swords, the High Priestess Sword, and the Lovers Sword. note The latter two are made from specific fusions of Idea Sephirah to a Crystal Sword | |
Baroque (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_50d71a78 | |
Baroque (Video Game) / int_5d6db368 | type |
Four Eyes, Zero Soul | |
Baroque (Video Game) / int_5d6db368 | comment |
Four Eyes, Zero Soul: Before The Blaze, the Archangel wore glasses of a sort. | |
Baroque (Video Game) / int_5d6db368 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_5d6db368 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_5d6db368 | |
Baroque (Video Game) / int_5fdf73bc | type |
Photographic Memory | |
Baroque (Video Game) / int_5fdf73bc | comment |
Photographic Memory: The Bagged One. She desperately wished to forget a tragedy in her past, but could not because of her Photographic Memory. Thus, her Baroque twisted her so that she has no memories of her own; only the memories of other people. | |
Baroque (Video Game) / int_5fdf73bc | featureApplicability |
1.0 | |
Baroque (Video Game) / int_5fdf73bc | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_5fdf73bc | |
Baroque (Video Game) / int_61375e57 | type |
BigDamnKiss | |
Baroque (Video Game) / int_61375e57 | comment |
Big Damn Kiss: The Protagonist and the Absolute God in the original when they're reunited. In the remake, they just hug. | |
Baroque (Video Game) / int_61375e57 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_61375e57 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_61375e57 | |
Baroque (Video Game) / int_62259825 | type |
Nintendo Hard | |
Baroque (Video Game) / int_62259825 | comment |
Nintendo Hard: Its a roguelike and it's published (but not made) by Atlus, so this is pretty much a given. | |
Baroque (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_62259825 | |
Baroque (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Baroque (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus / Bilingual Bonus: The opening video has a lot of text that moves too fast to read, and some is in Latin (maybe). | |
Baroque (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
Baroque (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_62f9d08e | |
Baroque (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Baroque (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: The Neuro Tower, which is one of your only dungeons in-game. | |
Baroque (Video Game) / int_65163c3a | featureApplicability |
1.0 | |
Baroque (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_65163c3a | |
Baroque (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Baroque (Video Game) / int_6602cad | comment |
Permanently Missable Content: The only way to get the 4th cutscene is to harass the Sentry Angel on the very beginning of the game, which also causes you to die. If you miss it, you need to do so on the next play-through. | |
Baroque (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Baroque (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_6602cad | |
Baroque (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Baroque (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: You can name the Protagonist whatever you like. In-story, no one calls him by any name, including those who apparently knew his original name. It's hinted that it may have been Dextera. | |
Baroque (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_68913e61 | |
Baroque (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Baroque (Video Game) / int_6ec989d8 | comment |
And yes, there are quite a few entries in all categories, that have rather elusive criteria and/or time windows. | |
Baroque (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_6ec989d8 | |
Baroque (Video Game) / int_710bd545 | type |
Mind Screwdriver | |
Baroque (Video Game) / int_710bd545 | comment |
Mind Screwdriver: The plot makes a lot more sense if you've played Syndrome and understand Japanese. | |
Baroque (Video Game) / int_710bd545 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_710bd545 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_710bd545 | |
Baroque (Video Game) / int_7243f3cb | type |
Dark Fantasy | |
Baroque (Video Game) / int_7243f3cb | comment |
Dark Science Fantasy | |
Baroque (Video Game) / int_7243f3cb | featureApplicability |
1.0 | |
Baroque (Video Game) / int_7243f3cb | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_7243f3cb | |
Baroque (Video Game) / int_72d31973 | type |
Surreal Horror | |
Baroque (Video Game) / int_72d31973 | comment |
Surreal Horror: To put it mildly... The main character is the most human thing in the distorted world, everyone else (save the Absolute God) is distorted in various ways, and monsters roam freely. Then to make things more interesting, look at the ways you keep yourself alive/grow stronger - eat hearts/organs for your health, use parasites/injections/brandings on your equipment (including yourself), and make use of bones, torturers, disks... | |
Baroque (Video Game) / int_72d31973 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_72d31973 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_72d31973 | |
Baroque (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Baroque (Video Game) / int_7315fd38 | comment |
Covers Always Lie: The PS2 one, specifically, as well as the International Wii one - averted with the others. Many people assumed that the protagonist was shown on the cover, but it's actually the Archangel. | |
Baroque (Video Game) / int_7315fd38 | featureApplicability |
-1.0 | |
Baroque (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_7315fd38 | |
Baroque (Video Game) / int_77473d35 | type |
God Is Evil | |
Baroque (Video Game) / int_77473d35 | comment |
God Is Evil: Or at least is so insane that it's killing reality. Subverted; turns out that while the Absolute God is a Mad God, she's entirely well-intentioned and trying to somehow fix the world, but cannot do much about it - her Madness Mantra below is even trying to warn the protagonist that You Cannot Comprehend The True Form. The problems were caused by the Archangel removing her ability to recognize pain, and so completely took away her frame of reference for what is "normal" reality. | |
Baroque (Video Game) / int_77473d35 | featureApplicability |
-0.3 | |
Baroque (Video Game) / int_77473d35 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_77473d35 | |
Baroque (Video Game) / int_7873cef | type |
Stationary Wings | |
Baroque (Video Game) / int_7873cef | comment |
Stationary Wings: The various fake wings, which give you abilities. | |
Baroque (Video Game) / int_7873cef | featureApplicability |
1.0 | |
Baroque (Video Game) / int_7873cef | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_7873cef | |
Baroque (Video Game) / int_7abba202 | type |
The Faceless | |
Baroque (Video Game) / int_7abba202 | comment |
The Faceless: Several characters such as The Collector, the Baroquemonger, and the Bagged One. | |
Baroque (Video Game) / int_7abba202 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_7abba202 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_7abba202 | |
Baroque (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Baroque (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: The Angelic Rifle kills anything in one shot. There are only five bullets. And you may give up on using it period, after finding that its bullets are Littles. | |
Baroque (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_7d561d58 | |
Baroque (Video Game) / int_8344209e | type |
BFG | |
Baroque (Video Game) / int_8344209e | comment |
BFG: The Angelic Rifle is huge; nearly as big as a human and just as wide. | |
Baroque (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Baroque (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_8344209e | |
Baroque (Video Game) / int_834420aa | type |
BFS | |
Baroque (Video Game) / int_834420aa | comment |
BFS: Some of the weapons you pick up, with quite a few even being two-handed and/or slow in attack speed. | |
Baroque (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Baroque (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_834420aa | |
Baroque (Video Game) / int_85f8dc9d | type |
It's All Upstairs From Here | |
Baroque (Video Game) / int_85f8dc9d | comment |
It's All Upstairs From Here: Subverted; while you are in a tower, you're going down with every single level. | |
Baroque (Video Game) / int_85f8dc9d | featureApplicability |
-0.3 | |
Baroque (Video Game) / int_85f8dc9d | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_85f8dc9d | |
Baroque (Video Game) / int_8e9cf84e | type |
||
Baroque (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The homepage for Baroque Shooting. | |
Baroque (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Baroque (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_8e9cf84e | |
Baroque (Video Game) / int_8f9f71a8 | type |
Crazy Enough to Work | |
Baroque (Video Game) / int_8f9f71a8 | comment |
Crazy Enough to Work: The plot could be considered this, if you manage to get through it all. | |
Baroque (Video Game) / int_8f9f71a8 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_8f9f71a8 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_8f9f71a8 | |
Baroque (Video Game) / int_a0db7803 | type |
It's Personal | |
Baroque (Video Game) / int_a0db7803 | comment |
It's Personal: Part of the Archangel's animosity toward the Absolute God is because she unknowingly took on the image of his dead sister. | |
Baroque (Video Game) / int_a0db7803 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a0db7803 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a0db7803 | |
Baroque (Video Game) / int_a1047b22 | type |
The Power of Love | |
Baroque (Video Game) / int_a1047b22 | comment |
The Power of Lust: There's a brand that increases your strength when inflicted with the "Lust" status. Kinda creepy if you think about it. A few equippable items may be affected with Lust, which makes you unable to un-equip the item again. There's also certain items that make you resistant to Lust, but are similarly unable to be un-equipped by normal means. | |
Baroque (Video Game) / int_a1047b22 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a1047b22 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a1047b22 | |
Baroque (Video Game) / int_a1b141f4 | type |
My God, What Have I Done? | |
Baroque (Video Game) / int_a1b141f4 | comment |
My God, What Have I Done?: Doctor Angelicus and Longneck, for the same reason. They deeply regret having created/cultivated pain, the Littles, and the former for having created the Angelic Gun that uses them. | |
Baroque (Video Game) / int_a1b141f4 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a1b141f4 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a1b141f4 | |
Baroque (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Baroque (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: The Angelic Rifle. You only get five shots per Tower run though; make them count. Or don't, as sometimes not firing it period gives you different voice entries from NPC's, along with being required to progress the game at a certain point. | |
Baroque (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a414c3f0 | |
Baroque (Video Game) / int_a60f7120 | type |
Physical God | |
Baroque (Video Game) / int_a60f7120 | comment |
Physical God: The Absolute God. | |
Baroque (Video Game) / int_a60f7120 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a60f7120 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a60f7120 | |
Baroque (Video Game) / int_a70223 | type |
Karma Houdini | |
Baroque (Video Game) / int_a70223 | comment |
Karma Houdini: Sure, The Archangel doesn't get what he wants in the end, but he isn't exactly punished for his crimes, either. In the original game and manga, at least, he's still impaled on the Consciousness Orb but it's not shown to be the case in the remake, where he seemingly somehow freed himself to meet the protagonist during the confrontation with the Absolute God. | |
Baroque (Video Game) / int_a70223 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a70223 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a70223 | |
Baroque (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Baroque (Video Game) / int_a8a04f6f | comment |
And I Must Scream: In the real world, The Archangel is impaled on a Consciousness Orb in the Neuro Tower. He can’t pull himself off of it and remains suspended in the air in an awkward position that, according to the manga, hurts his neck. He also complains about the impaling hurting him in the game, but it's unclear whether this is a ploy to gain sympathy or if he's actually in pain. In any case, he's stuck there by himself and complains about being bored. | |
Baroque (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a8a04f6f | |
Baroque (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Baroque (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: The Archangel. | |
Baroque (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_a939a527 | |
Baroque (Video Game) / int_ad1ab367 | type |
The Masochism Tango | |
Baroque (Video Game) / int_ad1ab367 | comment |
The Masochism Tango: A particularly squicky example is if you punch Alice, she'll say she doesn't mind if its you doing it. Given that her creation was to fill the void of the Protaganist, and the Absolute God (who's lost the ability to feel pain, ie Littles), it has a deeper meaning than it first sounds. | |
Baroque (Video Game) / int_ad1ab367 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_ad1ab367 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_ad1ab367 | |
Baroque (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Baroque (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: The Archangel, especially when he's fed up with the protagonist. | |
Baroque (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_ae3d6438 | |
Baroque (Video Game) / int_aed65980 | type |
All for Nothing | |
Baroque (Video Game) / int_aed65980 | comment |
All for Nothing: The entire game becomes meaningless with every ending, as the protagonist always chooses not to save the world, no matter what you do. Also double for the Archangel, as he spent all that effort guiding and helping the protagonist only for him to betray him at the last second no matter what. It's probably a good thing, considering he only wanted to save the world for selfish reasons. | |
Baroque (Video Game) / int_aed65980 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_aed65980 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_aed65980 | |
Baroque (Video Game) / int_b0cd3349 | type |
Fridge Brilliance | |
Baroque (Video Game) / int_b0cd3349 | comment |
In a Fridge Brilliance manner. The Crystal Sword can fuse with Idea Sephirah crystals to became unique swords, except for the Littles', and the Protagonist's - this includes Longneck, Horned Girl, The Bagged One, The Boxbearer, the Koriel members, and all Meta-Beings. No matter the level of distortion, those who's Idea Sephirah can fuse with the Crystal Sword are/were once human. The Littles however are the embodiment of pure pain, stolen from the Absolute God... and the Protagonist was part of the interrupted Dabar Fusion with said deity. | |
Baroque (Video Game) / int_b0cd3349 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_b0cd3349 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_b0cd3349 | |
Baroque (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Baroque (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Averted with the Angelic Rifle; it only has 5 shots. | |
Baroque (Video Game) / int_b2cdd776 | featureApplicability |
-1.0 | |
Baroque (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_b2cdd776 | |
Baroque (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Baroque (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: The Archangel probably should have told the protagonist to pull him off of the Consciousness Orb before sending him down to deal with the Absolute God. | |
Baroque (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Baroque (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_b58b4e3c | |
Baroque (Video Game) / int_bef696dd | type |
Mind Screw | |
Baroque (Video Game) / int_bef696dd | comment |
Mind Screw: In spades. Mind Screwdriver: The plot makes a lot more sense if you've played Syndrome and understand Japanese. | |
Baroque (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Baroque (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_bef696dd | |
Baroque (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Baroque (Video Game) / int_bf5fc089 | comment |
Tarot Motifs: The Meta-Beings are based on each arcana, with The Chariot change to The Tank and The Strength changed to The Power. | |
Baroque (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_bf5fc089 | |
Baroque (Video Game) / int_bfec296b | type |
Ghost Memory | |
Baroque (Video Game) / int_bfec296b | comment |
Ghost Memory: In a way. The Protagonist has a large number of clones, each of whom either succeed or die at their task, and earns Baroques along the way who's power is then transferred to the next version. | |
Baroque (Video Game) / int_bfec296b | featureApplicability |
1.0 | |
Baroque (Video Game) / int_bfec296b | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_bfec296b | |
Baroque (Video Game) / int_c1c29f00 | type |
Character Level | |
Baroque (Video Game) / int_c1c29f00 | comment |
Character Level: In a nutshell, you have two kinds: 'Normal' and 'Baroques', which stack together. Normal is pretty much as the trope describes, gaining new levels and Health stat increases by defeating monsters, though it resets with every Tower run. Baroques are a more permanent type, giving small boosts to hidden stats (up to a certain hard cap for each one), the effects of which are mostly notable overtime note Said stats are: Speed, how fast you move/attack; Luck, which affects crit rate for yourself and enemies; Attack, which affects combo/damage calculations for regular attacks (including fists); Throw, which affects throwing distance/damage; and Defense, which affects damage taken, HP/VT recovery amounts from items, along with their passive recovery/drain rates, respectively. Some of the Baroques are one-time-only, but at least half can be earned multiple times, and even if you achieve nothing special on any given run, you'll still get the consolation "Distant Spirit" Baroque (+1 to all hidden stats). | |
Baroque (Video Game) / int_c1c29f00 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_c1c29f00 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_c1c29f00 | |
Baroque (Video Game) / int_c2f7db18 | type |
Alien Blood | |
Baroque (Video Game) / int_c2f7db18 | comment |
Alien Blood: Well, alien "sweat". If you eat a Sweat Bone, the liquid that drops from you/Meta-Beings is purple. | |
Baroque (Video Game) / int_c2f7db18 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_c2f7db18 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_c2f7db18 | |
Baroque (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Baroque (Video Game) / int_c3d60914 | comment |
Normal is pretty much as the trope describes, gaining new levels and Health stat increases by defeating monsters, though it resets with every Tower run. | |
Baroque (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_c3d60914 | |
Baroque (Video Game) / int_c420a553 | type |
We Can Rule Together | |
Baroque (Video Game) / int_c420a553 | comment |
We Can Rule Together: The Archangel offers to rebuild the world with the protagonist using the Absolute God’s Idea Sephirah during each ending. It never works out for him, however, as the protagonist chooses to merge with the Absolute God or to be Reincarnated depending on the players actions throughout the game. | |
Baroque (Video Game) / int_c420a553 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_c420a553 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_c420a553 | |
Baroque (Video Game) / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
Baroque (Video Game) / int_c93a6560 | comment |
Impaled with Extreme Prejudice: What happened to the Archangel, in particular a spike from a Consciousness Orb. And he's still alive. | |
Baroque (Video Game) / int_c93a6560 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_c93a6560 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_c93a6560 | |
Baroque (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Baroque (Video Game) / int_cabaf736 | comment |
Critical Annoyance: The lower your health and vitality points get, the louder and faster the heartbeat in the background gets. | |
Baroque (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_cabaf736 | |
Baroque (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Baroque (Video Game) / int_d01cffbc | comment |
Badass Longcoat: Both the Protagonist AND the Archangel. | |
Baroque (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Baroque (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_d01cffbc | |
Baroque (Video Game) / int_d0f0a80d | type |
One-Word Title | |
Baroque (Video Game) / int_d0f0a80d | comment |
One-Word Title. | |
Baroque (Video Game) / int_d0f0a80d | featureApplicability |
1.0 | |
Baroque (Video Game) / int_d0f0a80d | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_d0f0a80d | |
Baroque (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
Baroque (Video Game) / int_dbd8e795 | comment |
Gaiden Game: Baroque Typing and Baroque Shooting for Microsoft Windows, and Baroque Syndrome for the PlayStation. The first two is a typing game and a Shoot 'Em Up game, while Syndrome is a Visual Novel Prequel to the original game. | |
Baroque (Video Game) / int_dbd8e795 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_dbd8e795 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_dbd8e795 | |
Baroque (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Baroque (Video Game) / int_e543a655 | comment |
Light Is Not Good: The Archangel looks like an angel and mostly wears white, but he's revealed to the antagonist in the end and a big part of why the world is so messed up. | |
Baroque (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_e543a655 | |
Baroque (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Baroque (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: In a Fridge Brilliance manner. The Crystal Sword can fuse with Idea Sephirah crystals to became unique swords, except for the Littles', and the Protagonist's - this includes Longneck, Horned Girl, The Bagged One, The Boxbearer, the Koriel members, and all Meta-Beings. No matter the level of distortion, those who's Idea Sephirah can fuse with the Crystal Sword are/were once human. The Littles however are the embodiment of pure pain, stolen from the Absolute God... and the Protagonist was part of the interrupted Dabar Fusion with said deity. Some of the dialogue changes to reflect the things you do throughout the game: If you don’t talk to the Twisted Ones before approaching the Archangel, he’ll ask if you didn’t before dismissing it. His dialogue after this is slightly different too, and he’s more to the point. While you’re encouraged to die during your gameplay, the Archangel has different dialogue whenever you do, getting angrier and angrier at you everytime you talk to him again. After your 42nd death, he resorts to giving you the silent treatment. | |
Baroque (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
Baroque (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_e6630c8b | |
Baroque (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
Baroque (Video Game) / int_eb8ec7c8 | comment |
Jerkass: The Archangel. He tries to hide it at first, but as the game goes on, it becomes clear that he doesn't actually care for the protagonist and is just using them to his own end. His dislike of the protagonist is more evident as the player begins to die, as he'll get angrier and angrier at them, even declaring that he'd kill them himself if he could. He's also extremely manipulative and convinces the protagonist that they're responsible for the state of the world, completely dismissing his own part in it. | |
Baroque (Video Game) / int_eb8ec7c8 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_eb8ec7c8 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_eb8ec7c8 | |
Baroque (Video Game) / int_f55a4778 | type |
Organ Drops | |
Baroque (Video Game) / int_f55a4778 | comment |
Organ Drops : Your only way to survive is to eat the meat and hearts of monsters, which is already squicky in itself...and then you learn that they are actually humans deformed by their delusions... Becomes a greater Fridge Brilliance one you see that hearts gives you vitality. | |
Baroque (Video Game) / int_f55a4778 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_f55a4778 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_f55a4778 | |
Baroque (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Baroque (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: The Twisted One's are harmless, but the player has the option to attack them anyway, which usually results in them begging you to stop. | |
Baroque (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_f87c42d4 | |
Baroque (Video Game) / int_f8ec3418 | type |
Someone Has to Die | |
Baroque (Video Game) / int_f8ec3418 | comment |
Someone Has to Die: The twins sacrifice themselves repeatedly, so that the other can live. | |
Baroque (Video Game) / int_f8ec3418 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_f8ec3418 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_f8ec3418 | |
Baroque (Video Game) / int_fdad625e | type |
Was Once a Man | |
Baroque (Video Game) / int_fdad625e | comment |
Was Once a Man: All of the Meta-beings were once people, no matter what forms they now take. | |
Baroque (Video Game) / int_fdad625e | featureApplicability |
1.0 | |
Baroque (Video Game) / int_fdad625e | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_fdad625e | |
Baroque (Video Game) / int_fdb355db | type |
Fun with Subtitles | |
Baroque (Video Game) / int_fdb355db | comment |
Fun with Subtitles: Sometimes the subtitles do more than just appear at the bottom of the screen. A mechanical item-fusing robot thing likes to do subtitle crosswords, and the Absolute God's "don't go crazy!" mantra appears all over the screen. There's even a character in the Tower that has a head sticking out of them at a certain angle. Whenever the head speaks, the subtitles appear vertically on the side of screen. | |
Baroque (Video Game) / int_fdb355db | featureApplicability |
1.0 | |
Baroque (Video Game) / int_fdb355db | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_fdb355db | |
Baroque (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Baroque (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Any and all Meta-Beings will attack you if they see you. The Protagonist isn't even safe outside of the Neuro Tower, as while there are a few low-level ones nearby to the Neuro Tower, but their Health/Vitality drains constantly no matter where you are. | |
Baroque (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Baroque (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_ffd816e7 | |
Baroque (Video Game) / int_name | type |
ItemName | |
Baroque (Video Game) / int_name | comment |
||
Baroque (Video Game) / int_name | featureApplicability |
1.0 | |
Baroque (Video Game) / int_name | featureConfidence |
1.0 | |
Baroque (Video Game) | hasFeature |
Baroque (Video Game) / int_name | |
Baroque (Video Game) / int_name | itemName |
Baroque (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.