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BeamNG (Video Game)

 BeamNG (Video Game)
type
TVTItem
 BeamNG (Video Game)
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BeamNG (Video Game)
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BeamNG
 BeamNG (Video Game)
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BeamNG.drivenote NG standing for "Next Generation" as it is the Spiritual Successor to Rigs of Rods is a car game that makes use of "advanced softbody physics", which means a use of so-called beams and nodes to make up a vehicle (which can bend, deform and break from collisions). It is meant to be as realistic as possible when it comes to vehicle behaviour. BeamNG.drive is also very moddable and edit-friendly due to being built in the Torque 3D engine.The first public alpha was version 0.3, which debuted in August 2013. It was greenlit on Steam on February 20, 2014 and released to Early Access on May 29, 2015.The BeamNG company also develops a Spin-Off fork BeamNG.tech, intended for research, development and academic purposes. This fork allows their clients to develop their own models for such experiments.The BeamNG.drive's website can be found here, and the information for BeamNG.tech can be found here.
 BeamNG (Video Game)
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2024-04-22T05:47:00Z
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2024-04-22T05:47:00Z
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DBTropes
 BeamNG (Video Game) / int_1305f045
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Vanity License Plate
 BeamNG (Video Game) / int_1305f045
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Vanity License Plate: The license plate on any car defaults to as many characters of your username (on BeamNG.drive's website or Steam client) that the plate can fit. You can even set your own lettering via the car editor or garage and choose from a variety of plate designs from a few American states or European countries (depending on plate format), as well as a made-up "virtual reality" one. Many more plate designs for American, European, and Asian formats are available via the mod repository.
 BeamNG (Video Game) / int_1305f045
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 BeamNG (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: A lot of tropes and quirks you take for granted in other games do not apply here. Typically, you might scrape against the wall in some games and, in fact, help yourself take a corner. Not so here, as even a minor graze against the wall can irrepairably mess up your steering alignment, requiring your car to be reset. Taking a Ramp Jump as described above, front-engined cars will typically nosedive, wrecking the radiator if not outright popping the engine block out from the hood. Even if your car was balanced out to land parallel to the ground, you'd still bottom out (except for with really high-riding cars) and damage the suspension, the undercarriage, and even the driveshaft, crippling your car. There's a reason Real Life ramp jumps have opposing ramps—so they can land while angled downward to redirect downward momentum. Not every car is designed for racing, sporting, or even just spirited driving—most of the regular cars are hard to control at higher speeds or can overheat when pushed to their limits. Using a Nitro Boost generally puts strain on your engine from the increase in power, and too big of a shot for a given engine will simply cause it to blow in an instant. If you've gotten the muffler ripped off your car or have otherwise removed it, you can expect for the engine sound to become more rough and unrestrained. Who needs fartcan exhausts anyway? From 0.24, an AI traffic car may follow you after a fender bender with the expectation that you'll pull over and stop for a bit, the reason being that the driver would like to exchange insurance information. While the Civetta Scintilla's fancy doors may present a problem if the car is upside-down, one safety feature is included as it would be in real life: small pyrotechnic charges that break the doors off their hinges so the driver and passenger aren't trapped.
 BeamNG (Video Game) / int_15264ac9
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1.0
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 BeamNG (Video Game) / int_15d60257
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Amphibious Automobile
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Amphibious Automobile: In the earliest versions, all cars were able to work underwater. This has been fixed, however, as engines will flood and hydrolock when running, but you can save a car's engine by shutting it off if it starts to flood. The FPU Wydra (roughly pronounced "Vidra") is a truly amphibious eight-wheeled ATV, with a pontoon-like body and buoyant tires that let it float on water. The latter also act as paddles. Most of the vehicles with dedicated off-road variants, like the Gavril Roamer, Gavril D-Series and Ibishu Hopper, can have a snorkel attached to the intake, allowing them to cross through deeper rivers like in Utah or traverse muddy and boggy areas. In fact, doing so helps cool down your brakes and coolant by submerging the brake discs and radiator, respectively. Electric cars such as the Hirochi eSBR can drive underwater, as electric cars don't have intakes to flood.
 BeamNG (Video Game) / int_15d60257
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1.0
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BeamNG (Video Game) / int_15d60257
 BeamNG (Video Game) / int_1a47a6a7
type
Chronically Crashed Car
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comment
Chronically Crashed Car: Anything the player drives (usually), thanks to the on-the-spot respawn mechanic (see Death Is a Slap on the Wrist below).
 BeamNG (Video Game) / int_1a47a6a7
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1.0
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 BeamNG (Video Game) / int_1b3b48f3
type
David Versus Goliath
 BeamNG (Video Game) / int_1b3b48f3
comment
Stopping a rampaging semi truck with a police SUV.
 BeamNG (Video Game) / int_1b3b48f3
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1.0
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BeamNG (Video Game) / int_1b3b48f3
 BeamNG (Video Game) / int_1cfd58fc
type
Clown Car
 BeamNG (Video Game) / int_1cfd58fc
comment
Clown Car: In Walking Mode, if you exit a vehicle and switch back to the vehicle, you can exit it again to spawn another doppelganger. Rinse and repeat to have as many characters as possible. Because this can be done on any vehicle, one might wonder how so many people fit inside, say, an Autobello Piccolina. It was later revealed that this mechanic isn't a bug, but rather intended behavior.
 BeamNG (Video Game) / int_1cfd58fc
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BeamNG (Video Game) / int_1cfd58fc
 BeamNG (Video Game) / int_294ed981
type
Bilingual Bonus
 BeamNG (Video Game) / int_294ed981
comment
Bilingual Bonus: The game contains a few brand and car names that mean something in different languages: The Italian "Autobello Piccolina" can be translated as "beautiful little car". Likewise, "Civetta Bolide" literally translates to "owl fireball" in Italian. It also has a tuned variant named the Notte ("night"). In the same vein, there's the Autobello Stambecco, whose offroad ability reflects its namesake (the Alpine ibex). Gavril, the name of an automaker, is a variant of the name Gabriel (the lead vehicle designer's first name). "ETK" is an acronym for "Ersatzteilkatalog"—German for "spare parts catalog". "Miramar", the name of a Japanese 60s sedan, is Spanish for "sea view", and is a possible reference to the rust problems of early Japanese cars (like Datsuns). The piano prop's model name is the "MusicaFicta". "Musica ficta" means "fake music" in Latin, and is also a term for any pitches added during a live musical performance. "Pessima", a line of 80s and 90s Japanese midsize sedans, is Italian for "bad". "Vivace" is French for "perennial" or "lively", the latter of which is particularly fitting for a hot hatch.
 BeamNG (Video Game) / int_294ed981
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BeamNG (Video Game) / int_294ed981
 BeamNG (Video Game) / int_2a333642
type
V8 Engine Noises
 BeamNG (Video Game) / int_2a333642
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V8 Engine Noises: Zigzagged; all cars except for the Ibishu Covet used to have V6 engine noises, despite only two of them actually having a V6 (and only with the highest trim levels). This was fixed in the 0.10 update, which added unique sounds for most engine layouts. In the 0.16 update, the Civetta Bolide ditched its odd-firing V8 sound for a more exotic even-firing V8 sound. 0.19, the update that introduced the Cherrier Vivace and Tograc, also brought with it new inline-3 and inline-5 sounds (both of which are used by the aforementioned cars).
 BeamNG (Video Game) / int_2a333642
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1.0
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 BeamNG (Video Game) / int_2b5ea43c
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Bland-Name Product
 BeamNG (Video Game) / int_2b5ea43c
comment
Bruckell being a Bland-Name Product version of Buicknote The Moonhawk, while modelled after something from Chevrolet, is possibly named after the Skylark. The same goes for the LeGran (which is markedly different from its presumed namesakes, the Buick LeSabre and Chrysler LeBaron). (at least prior to the introduction of the Bastion). The Bastion is based upon the 2015 facelift of the seventh-gen Dodge Charger, and even includes analogues to the Charger Hellcat and Redeye models with the Battlehawk and Redtail, respectively.note However, while the majority of the configurations are automatic-only just like their real-life counterparts, included in the default configurations are a Sport 5.7, a Sport GT 6.5, and a Battlehawk (the former two being analogues to the R/T and SRT 392 models respectively) with a 6-speed manual transmission, whereas the seventh-gen Charger is available exclusively with an automatic (initially a 5-speed for the pre-facelift models, and then an 8-speed for the facelift models). This may allude to the fact that the related Dodge Challenger can be optioned with a manual on V8 performance models.
 BeamNG (Video Game) / int_2b5ea43c
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1.0
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BeamNG (Video Game) / int_2b5ea43c
 BeamNG (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 BeamNG (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The drag cars have more than 900 HP and do 0-60 in about 2 seconds, but cornering is kind of an issue. Even launching can be an issue with torque forces in play—the whole car can twist to one side from torque steer if you floor it from a standing start, which can result in a left tire leaving the ground and your car crashing if you can't control the launch. They also overheat alarmingly fast, even when you have the best possible radiator and you're starting with a cold engine rather than a pre-heated one.
 BeamNG (Video Game) / int_2bdae2ae
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1.0
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BeamNG (Video Game) / int_2bdae2ae
 BeamNG (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 BeamNG (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The eSBR. Like many other electric cars, it produces high amounts of consistent torque without the need to shift gears at all, but said torque can be difficult to control—especially in the 800 model, where so much as tapping the accelerator causes the car to lurch when starting off. The battery life is also quite limiting, especially on the track.
 BeamNG (Video Game) / int_2cb9b1a9
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BeamNG (Video Game) / int_2cb9b1a9
 BeamNG (Video Game) / int_33ca811a
type
Game-Breaking Bug
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comment
Game-Breaking Bug: The nature of soft-body physics may, on occasion, result in glitches that cause beams and/or nodes to be catapulted into the horizon and stretch cars to the ends of the universe, but the game usually detects those things happening and prevents itself from crashing by resetting the car and pausing the game if the nodes and beams become extremely unstable. The odd bug here or there is humorously acknowledged by the devs. The first hotfix to 0.11 was named "The Vacuuming" due to the turbo sounds being broken and sounding like a loud vacuum cleaner before they were fixed.
 BeamNG (Video Game) / int_33ca811a
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1.0
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BeamNG (Video Game) / int_33ca811a
 BeamNG (Video Game) / int_3618ebb9
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TheSixties
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comment
"Miramar", the name of a Japanese 60s sedan, is Spanish for "sea view", and is a possible reference to the rust problems of early Japanese cars (like Datsuns).
 BeamNG (Video Game) / int_3618ebb9
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1.0
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BeamNG (Video Game) / int_3618ebb9
 BeamNG (Video Game) / int_3e7cad99
type
Overheating
 BeamNG (Video Game) / int_3e7cad99
comment
Overheating: Each major part of your car is tracked individually, heat-wise. Having an insufficient, damaged or missing radiator leads to a lot of problems if you're pushing your car to the limit. First the coolant overheats, then the piston rings and head gaskets will break or melt, resulting in power loss due to a lack of a seal in the cylinders, and soon the oil will overheat. This is followed by the connecting rod bearings becoming damaged and producing a clattering noise. Keep driving after that? The engine will eventually die. As in, the block itself will start to melt. There's also brake temperature, which in particular can accumulate very fast if you brake hard a lot and/or haven't put racing-spec discs and pads on. You'll eventually learn to brake lightly for cornering to reduce wear and heat. 0.11 introduced clutch temperature; clutches will overheat under high load, particularly if you're holding the clutch halfway open or if you lock up the engine in a high gear and at high speed.
 BeamNG (Video Game) / int_3e7cad99
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1.0
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BeamNG (Video Game) / int_3e7cad99
 BeamNG (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 BeamNG (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: Downplayed; a hard enough impact to the engine or gas tank can set those respective parts on fire. Otherwise, the radial menu allows you to blow up any car on command, deflate the tires, and/or set the car on fire to eventually overheat and melt the engine. Averted before the 0.5 update; cars weren't able to catch fire no matter how they crashed.
 BeamNG (Video Game) / int_3ec7c277
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-1.0
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BeamNG (Video Game) / int_3ec7c277
 BeamNG (Video Game) / int_3eed59a8
type
Explosive Overclocking
 BeamNG (Video Game) / int_3eed59a8
comment
Explosive Overclocking: Adding a Stage 3 turbo or supercharger, or adding a variable-boost turbocharger and cranking the wastegate limit all the way up without upgrading the cooling system can sometimes melt the engine block. Usually, though, the boost of a higher-than-usual wastegate limit just blows the engine due to excessive torque. Using too big of a nitro shot for a given engine can also rupture the engine block, again from excessive torque. If you edit a car's engine files, you can have a car that has tons of power... and overheats constantly, if you don't modify the cooling system files as well.
 BeamNG (Video Game) / int_3eed59a8
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1.0
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1.0
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BeamNG (Video Game) / int_3eed59a8
 BeamNG (Video Game) / int_42d9daf9
type
No Fair Cheating
 BeamNG (Video Game) / int_42d9daf9
comment
Christmas 2017 upped the ante with another special mod, adding falling snow and setting the lighting so it's similarly overcast. Most cars have a unique Christmas variant with a special horn that plays Jingle Bells, and Christmas scenery is scattered throughout the maps. The achievement requires you to find all 90 snowmen in 9 of the official maps (10 snowmen in each map). It's easier when using the minimap, showing circular areas where one is found along with the sound of sleigh bells when nearby. It also has a bit of No Fair Cheating—using the free camera removes the map indicators, and the jingling sound is volume-scaled by vehicle distance, not camera distance, so it's better to drive to find them.
 BeamNG (Video Game) / int_42d9daf9
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1.0
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BeamNG (Video Game) / int_42d9daf9
 BeamNG (Video Game) / int_45bf382b
type
Game Mod
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comment
Game Mod: Tons. Any mods that don't blatantly infringe on copyrighted brands can be approved and made available to download on the official repository, while replicas can be found on the game's forums.
 BeamNG (Video Game) / int_45bf382b
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1.0
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BeamNG (Video Game) / int_45bf382b
 BeamNG (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 BeamNG (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Subverted in several maps, where roadworks are used to block roads at the map's edge. Whilst the jersey barriers are indestructible and can't be shunted with a heavy vehicle, they can still be jumped, and the game won't stop you from driving out of bounds if you place a ramp down and send a car over the top.
 BeamNG (Video Game) / int_480ee6dc
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-0.3
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BeamNG (Video Game) / int_480ee6dc
 BeamNG (Video Game) / int_49f8c18f
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Ace Custom
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comment
Ace Custom: The FATT (Fink Appliances Ten Thousand), a heavily modified Soliad Wendover. One of the variants for the Civetta Scintilla is a movie car featured in "Dark Owl II: Striking Talons", where it's said to be used by the titular character.
 BeamNG (Video Game) / int_49f8c18f
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 BeamNG (Video Game) / int_4d1e5c25
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Reduced-Downtime Features
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comment
Reduced-Downtime Features: 0.24 added a Point-and-Click Map through which you can fast travel to a level's various spawn points or choose from various missions (ranging from timed rally stages to delivery routes). Said missions also return you to Freeroam mode when completed or abandoned.
 BeamNG (Video Game) / int_4d1e5c25
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BeamNG (Video Game) / int_4d1e5c25
 BeamNG (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 BeamNG (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In Freeroam, a single keystroke lets you respawn your car in the same spot it sits at after you've crashed it, and sets its new respawn point in the process. Holding down the key allows you to rewind to an earlier point along your journey, so you can, for example, respawn at the top instead of the bottom of a cliff.
 BeamNG (Video Game) / int_50727f8d
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BeamNG (Video Game) / int_50727f8d
 BeamNG (Video Game) / int_54c0edc
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Unconventional Vehicle Chase
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comment
Unconventional Vehicle Chase: Some of the chase scenarios, like one where you chase a modern supercar in a 90s police SUV, or one where you chase a van in the beater Covet.
 BeamNG (Video Game) / int_54c0edc
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1.0
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 BeamNG (Video Game) / int_56515a39
type
Artistic License – History
 BeamNG (Video Game) / int_56515a39
comment
Artistic License – History: A subtle and perhaps pedantic example, but the Group 5 Civetta Bolide with its 1984 facelift styling is two years too late to its respective racing series—at least discounting Beam's Alternate History world. However, since its Group 4 siblings use the original '81 styling, they're exempt from this.
 BeamNG (Video Game) / int_56515a39
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BeamNG (Video Game) / int_56515a39
 BeamNG (Video Game) / int_5785db6e
type
Driving Stick
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comment
Driving Stick: The game gives you the choice between an arcade gearing style (where gas just means forward and holding brake reverses the car after stopping) and realistic gearing. With automatics, this means you have to put it into the proper mode, and it cycles like a real automatic, with Park, Reverse, Neutral, Drive, and specialized modes (which can be 2 and 1 in older automatics to Sport and Semi-Automatic in modern manumatics and DCTs). While keyboards, gamepads and non-stick wheels allow you to move through gears sequentially, wheels with sticks like the Logitech G2(X) series not only let you use the stick for manual gears, but also for positions in an automatic (1st as Park, 2nd as Drive, etc). The game offers multiple gearbox-related assists that you can enable or disable. Clutch assistance allows you to change gears without having to use the clutch pedal; otherwise, you'll damage a gear when shifting into it with the clutch still engaged. Throttle assistance cuts the throttle when shifting—preventing the engine from revving too high—and will automatically rev-match for you, preventing lurches and clutch strain. Gear selection safety stops you from shifting into a lower gear that would put the engine beyond its redline, and also prevents you from shifting out of semi-automatic in manumatics and DCTs unless at a complete stop. 0.11 introduced sequential transmissions, which only require you to (without the clutch assist) clutch in when shifting into first or reverse to prevent a stall when starting off, but afterwards, you can freely shift up or down without using the clutch until you come to a stop again.
 BeamNG (Video Game) / int_5785db6e
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BeamNG (Video Game) / int_5785db6e
 BeamNG (Video Game) / int_5c2aea32
type
Hot Pursuit
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comment
Hot Pursuit: Several of the scenarios in the game are car chases, including: A police car pursuing an Internet service van due to their service provider not addressing the internet problems at the police station. Filming a scene in an action movie where the hero wrecks the villain's car after a chase. Stopping a rampaging semi truck with a police SUV.
 BeamNG (Video Game) / int_5c2aea32
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BeamNG (Video Game) / int_5c2aea32
 BeamNG (Video Game) / int_5e782d0c
type
Super Prototype
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comment
Super Prototype: Any of the silhouette versions of cars like the Autobello Piccolina and Civetta Bolide. As the term "silhouette" implies, the only major thing carried over from their production counterparts is the body shell.
 BeamNG (Video Game) / int_5e782d0c
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 BeamNG (Video Game) / int_6411dac8
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BadassNormal
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comment
Conversely, sleeper cars can also be built using this tool. Take the base model of a car such as the Pessima, replace the stock engine with a higher-powered option (preferably with forced induction), add race or rally suspension and any other performance enhancement that doesn't alter the bland exterior, and you've got an econobox ready to embarrass muscle cars at the stop light.
 BeamNG (Video Game) / int_6411dac8
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 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_6411dac8
 BeamNG (Video Game) / int_66f763c0
type
Interface Screw
 BeamNG (Video Game) / int_66f763c0
comment
Typically, you might scrape against the wall in some games and, in fact, help yourself take a corner. Not so here, as even a minor graze against the wall can irrepairably mess up your steering alignment, requiring your car to be reset.
 BeamNG (Video Game) / int_66f763c0
featureApplicability
1.0
 BeamNG (Video Game) / int_66f763c0
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_66f763c0
 BeamNG (Video Game) / int_681077c5
type
Wide-Open Sandbox
 BeamNG (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Freeroam in particular. The Career mode is implied to be this once it's released, with a free selection of missions and activities to earn money for buying, repairing and customizing vehicles.
 BeamNG (Video Game) / int_681077c5
featureApplicability
1.0
 BeamNG (Video Game) / int_681077c5
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_681077c5
 BeamNG (Video Game) / int_6bda9a30
type
Meaningful Name
 BeamNG (Video Game) / int_6bda9a30
comment
"Vivace" is French for "perennial" or "lively", the latter of which is particularly fitting for a hot hatch.
 BeamNG (Video Game) / int_6bda9a30
featureApplicability
1.0
 BeamNG (Video Game) / int_6bda9a30
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_6bda9a30
 BeamNG (Video Game) / int_6d6dfca1
type
Wearing a Flag on Your Head
 BeamNG (Video Game) / int_6d6dfca1
comment
Wearing a Flag on Your Head: An American-flag inspired skin is available for the Gavril T-Series, complete with bald eagle. The "Hero" bus, a stunt bus equipped with rockets and a cape, is a literal Flying Brick decked out in red, white and blue. One configuration for the Autobello Piccolina is the self-explanatory "Tricolore".
 BeamNG (Video Game) / int_6d6dfca1
featureApplicability
1.0
 BeamNG (Video Game) / int_6d6dfca1
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_6d6dfca1
 BeamNG (Video Game) / int_6fc40689
type
Ragdoll Physics
 BeamNG (Video Game) / int_6fc40689
comment
Ragdoll Physics: Not with people, but vehicles (and crash dummies).
 BeamNG (Video Game) / int_6fc40689
featureApplicability
1.0
 BeamNG (Video Game) / int_6fc40689
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_6fc40689
 BeamNG (Video Game) / int_762d730c
type
Level Editor
 BeamNG (Video Game) / int_762d730c
comment
Level Editor: 0.12 introduces a 3D track builder that allows you to assemble tracks in a way not too dissimilar from TrackMania and tweak the variables of each track segment, such as width and banking.
 BeamNG (Video Game) / int_762d730c
featureApplicability
1.0
 BeamNG (Video Game) / int_762d730c
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_762d730c
 BeamNG (Video Game) / int_7dd9580a
type
Free Wheel
 BeamNG (Video Game) / int_7dd9580a
comment
Free Wheel: The physics makes this a frequent occurrence in severe crashes. If your car has hubcaps, expect to see the minor version of this trope come into play.
 BeamNG (Video Game) / int_7dd9580a
featureApplicability
1.0
 BeamNG (Video Game) / int_7dd9580a
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_7dd9580a
 BeamNG (Video Game) / int_83445b04
type
Pun
 BeamNG (Video Game) / int_83445b04
comment
Pun: The Pessimistic derby Pessima, as well as the description for the Gavril H-Series Vantastic configuration.
 BeamNG (Video Game) / int_83445b04
featureApplicability
1.0
 BeamNG (Video Game) / int_83445b04
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_83445b04
 BeamNG (Video Game) / int_8361df5
type
Fauxrrari
 BeamNG (Video Game) / int_8361df5
comment
Fauxrrari: Most official vehicles look very much like certain real cars, and many mods also get in on this by adding their own counterpart companies or adding vehicles to the existing brands. The manufacturers, too, with: Autobello being an Expy of Fiat and Steyr-Puch. Gavril being one of Ford, with elements of GM, Chrysler, and Kenworth thrown in. The Grand Marshal resembles a rear-wheel drive full-size sedan, borrowing design elements from the Ford Crown Victoria and Chevrolet Caprice. The Barstow looks like a cross between an early 70s Ford Mustang and a mid-60s Dodge Charger, leaning more towards the latter with its wood grain dashboard and optional rotating hidden headlights. In fact, the Barstow is also an Expy of the Gavril Bandit from the Rigs of Rods days, particularly with its resemblance early in the Barstow's development. The Gavril Roamer is a midsize SUV similar to the first-generation Ford Explorer, name and all. Ibishu being a catch-all for Nissan, Toyota, Honda, and Suzuki. The 200BX and 240BX are a nod to Nissan's 180SX and 240SX. Their platform-mate, the Ibishu Diana, is essentially a Silvia with a few Skyline styling cues. The late-80s Ibishu Pessima is basically a Nissan Maxima, and the 90s Pessima a Mazda 626. The Ibishu Hopper has elements of a Jeep Wrangler, Toyota Land Cruiser, Suzuki Jimny Sierra, or really any company's adaptation of World War II's general-purpose vehicle (hence why one variant is a military tribute, with no cover, no roll cage, and army green paint.) The Pigeon combines elements from the Reliant Rialto, Reliant Robin, and both generations of Daihatsu Midget. The Ibishu Wigeon is straight up modelled after the Bond Bug, complete with lift-up canopy, side screens, and partially sunken-in headlights.note And never mind that canonically, the Wigeon's biggest market was the UK. Civetta is a stand-in for Italian supercar makers in general, with the Bolide in particular drawing inspiration from both Ferraris and Lamborghinis of the time. The gravel rally Bolide with its Volitalia paint scheme is a less-than-subtle nod to the Group 4 Lancia Stratos and its Alitalia livery. The Scintilla has sculpting reminiscent of both modern Ferraris and the Lotus Evija and Emira. Under the skin is a naturally aspirated V10 engine, metal space frame chassis, and a choice of RWD or AWD à la the Lamborghini Huracan. Bruckell being a Bland-Name Product version of Buicknote The Moonhawk, while modelled after something from Chevrolet, is possibly named after the Skylark. The same goes for the LeGran (which is markedly different from its presumed namesakes, the Buick LeSabre and Chrysler LeBaron). (at least prior to the introduction of the Bastion). The Bastion is based upon the 2015 facelift of the seventh-gen Dodge Charger, and even includes analogues to the Charger Hellcat and Redeye models with the Battlehawk and Redtail, respectively.note However, while the majority of the configurations are automatic-only just like their real-life counterparts, included in the default configurations are a Sport 5.7, a Sport GT 6.5, and a Battlehawk (the former two being analogues to the R/T and SRT 392 models respectively) with a 6-speed manual transmission, whereas the seventh-gen Charger is available exclusively with an automatic (initially a 5-speed for the pre-facelift models, and then an 8-speed for the facelift models). This may allude to the fact that the related Dodge Challenger can be optioned with a manual on V8 performance models. Burnside being one for DeSoto, with their Special basically being a Firedome. ETK replacing BMW, Mercedes-Benz and Audi. The 800 Series is evocative of the sixth-generation BMW 5-series. The K-Series has a body shape close to that of a Mercedes-Benz SLK, but has BMW-like styling like the 800 Series. The I-Series seems modeled after the E28 iteration of the BMW 5-series. Some models use "TT" in their name to abbreviate "twin-turbo" (like Audi), and the branding on the tachometer is similar to Audi's style, even though the visuals are still based on BMWs of the era. The Brigsby body kit on certain models of the I-Series makes it resemble the Evolution versions of the AMG-tuned Mercedes-Benz 190E 2.5-16, while its track configuration gives it more than a passing resemblance to the Sonax-sponsored 190E DTM racer from 1992. Hirochi is one for Subaru and Mitsubishi. The SBR4 is an unusual rear-engined fastback with design cues from the Toyota 86/Subaru BRZ, Nissan GT-R, and Lexus LFA, powered by a range of flat-four engines with optional all-wheel drive. An electric variant similar to the Porsche Taycan is also available. The Aurata side-by-side ATV vaguely resembles a Polaris RZR. Soliad seems to be the game's version of Pontiac. The Wendover has a digital dashboard with a rudimentary touch screen in the centre console and a transverse 3.8-litre V6 as an engine option, not unlike the Buick Reatta. The pace car configuration and facelift model's hidden headlights are likely a nod to the 1987-1993 Chrysler LeBaron, whereas its name is a reference to the Pontiac Bonneville (Wendover, Utah being the closest town to the Bonneville Salt Flats). The brand even has its very own minivan named after a place in the US. Cherrier is a stand-in for Citroën, Renault, and Peugeot, with some engineering cues from Audi (namely the turbo inline-5 engine paired with all-wheel drive). Zig-zagged with player designs from Automation; Some of them use the players' own brands or existing Beam brands, but other ones use real-life car names and brands, like these replica packs.
 BeamNG (Video Game) / int_8361df5
featureApplicability
1.0
 BeamNG (Video Game) / int_8361df5
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8361df5
 BeamNG (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 BeamNG (Video Game) / int_8409a385
comment
The second campaign is called "Senseless Destruction". It's all about trying to make it as far as possible and/or causing as much destruction to each scenario's vehicles as possible.
 BeamNG (Video Game) / int_8409a385
featureApplicability
1.0
 BeamNG (Video Game) / int_8409a385
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8409a385
 BeamNG (Video Game) / int_85557b38
type
Reality Is Unrealistic
 BeamNG (Video Game) / int_85557b38
comment
Reality Is Unrealistic: A common complaint from people unfamiliar with how real cars, especially everyday economy models, handle at high speeds. The developers released a video showing how realistic their handling model is with demonstrations of understeer, oversteer and drifting in order to dull these complaints, however there was still a valid point that the physics model was a lot more slippery than in real life. Tweaks to tire-ground physics as part of version 0.21 seem to have made said complaints a non-issue, though.
 BeamNG (Video Game) / int_85557b38
featureApplicability
1.0
 BeamNG (Video Game) / int_85557b38
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_85557b38
 BeamNG (Video Game) / int_87802c9a
type
Rice Burner
 BeamNG (Video Game) / int_87802c9a
comment
If you've gotten the muffler ripped off your car or have otherwise removed it, you can expect for the engine sound to become more rough and unrestrained. Who needs fartcan exhausts anyway?
 BeamNG (Video Game) / int_87802c9a
featureApplicability
1.0
 BeamNG (Video Game) / int_87802c9a
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_87802c9a
 BeamNG (Video Game) / int_880cb529
type
Optional Traffic Laws
 BeamNG (Video Game) / int_880cb529
comment
Optional Traffic Laws: Well, there really isn't a way to enforce them outside of scenarios or traffic.
 BeamNG (Video Game) / int_880cb529
featureApplicability
1.0
 BeamNG (Video Game) / int_880cb529
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_880cb529
 BeamNG (Video Game) / int_8a295a46
type
Cool Car
 BeamNG (Video Game) / int_8a295a46
comment
Cool Car: The mid-engined Civetta Bolide and Scintilla supercars, the rear-engined Hirochi SBR4 sports car, the Gavril Barstow and Bruckell Bastion muscle cars, and any of the competition or performance versions of cars.
 BeamNG (Video Game) / int_8a295a46
featureApplicability
1.0
 BeamNG (Video Game) / int_8a295a46
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8a295a46
 BeamNG (Video Game) / int_8aaa6f4f
type
Character Customization
 BeamNG (Video Game) / int_8aaa6f4f
comment
Character Customization: The parts editor allows you to freely modify a car, swapping out or adding parts from other variants, tuning the parts, giving the car a paint job, and changing the lettering and design of the Vanity License Plate, before saving it as a selectable custom variant or even the default vehicle that the game starts you in when loading a level.
 BeamNG (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 BeamNG (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8aaa6f4f
 BeamNG (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 BeamNG (Video Game) / int_8c49c29e
comment
Zig-zagged with player designs from Automation; Some of them use the players' own brands or existing Beam brands, but other ones use real-life car names and brands, like these replica packs.
 BeamNG (Video Game) / int_8c49c29e
featureApplicability
1.0
 BeamNG (Video Game) / int_8c49c29e
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8c49c29e
 BeamNG (Video Game) / int_8c96ae78
type
No One Could Survive That!
 BeamNG (Video Game) / int_8c96ae78
comment
No One Could Survive That!: The very severe crashes. As in, the ones where you toss your vehicle off a cliff and watch it tumble downwards, reducing it to a pile of scrap that barely resembles the car in question. Crash head-on into a wall or streetlight fast enough and the passenger compartment will fold. Some vehicles (the Gavril Roamer and D15 especially) are still capable of driving after sustaining multiple serious accidents that make them look ready for the scrapheap. Additionally, as long as the moving parts still work on some level, the player is capable of driving the car, even if the passenger compartment is too damaged to realistically ride in.
 BeamNG (Video Game) / int_8c96ae78
featureApplicability
1.0
 BeamNG (Video Game) / int_8c96ae78
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8c96ae78
 BeamNG (Video Game) / int_8ce68789
type
Rambunctious Italian
 BeamNG (Video Game) / int_8ce68789
comment
Rambunctious Italian: An automotive example—the Civetta Bolide and Scintilla are loud and very tail-happy. To a lesser extent, the performance variants of the Autobello Piccolina (albeit for the same reasons).
 BeamNG (Video Game) / int_8ce68789
featureApplicability
1.0
 BeamNG (Video Game) / int_8ce68789
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8ce68789
 BeamNG (Video Game) / int_8f1ec2c5
type
Joke Character
 BeamNG (Video Game) / int_8f1ec2c5
comment
Joke Character: The second-gen Pessima's stanced version is meant to ridicule the stanced car scene. As such, it has very bad handling. Its reputation as a joke car is established by the in-game description, which has this to say about it: Some of the derby cars include The Disgracefulnote a lifted ETK I-Series past its "country club yuppie days", The Pessimistic, The Disastrousnote an H-Series van described as a "suitable replacement for track-side haybales", and, formerly, The Malodorousnote a 200BX named for its musty interior.
 BeamNG (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 BeamNG (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_8f1ec2c5
 BeamNG (Video Game) / int_91d77894
type
Ring Menu
 BeamNG (Video Game) / int_91d77894
comment
Ring Menu: The radial menu, which provides mouse access to a variety of what would otherwise be keybind-only functions.
 BeamNG (Video Game) / int_91d77894
featureApplicability
1.0
 BeamNG (Video Game) / int_91d77894
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_91d77894
 BeamNG (Video Game) / int_95f972d2
type
Nitro Boost
 BeamNG (Video Game) / int_95f972d2
comment
Using a Nitro Boost generally puts strain on your engine from the increase in power, and too big of a shot for a given engine will simply cause it to blow in an instant.
 BeamNG (Video Game) / int_95f972d2
featureApplicability
1.0
 BeamNG (Video Game) / int_95f972d2
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_95f972d2
 BeamNG (Video Game) / int_999be790
type
Tech-Demo Game
 BeamNG (Video Game) / int_999be790
comment
Tech-Demo Game: This is intentional, as the game was made to showcase the realistic physics explained below. It also takes advantage of system resources to render multiple vehicles and detailed environments as smoothly as possible.
 BeamNG (Video Game) / int_999be790
featureApplicability
1.0
 BeamNG (Video Game) / int_999be790
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_999be790
 BeamNG (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 BeamNG (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The FPU Wydra is a Polish amphibious offroad vehicle that can take rocky trails and ponds like a champ, but its short gearing and lack of actual steering geometry (instead relying on skid steering) make it dreadful to drive on any relatively smooth dirt roads, let alone pavement.
 BeamNG (Video Game) / int_9aaf8eca
featureApplicability
1.0
 BeamNG (Video Game) / int_9aaf8eca
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_9aaf8eca
 BeamNG (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 BeamNG (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: As in real life, drifting. The Civetta Bolide, an Italian 80s supercar without any modern bells and whistles like ABS or TCS. It's significantly easier to drive with a gamepad (or especially a steering wheel) than with a keyboard, and if you master it, it's a very fast, nimble, and rewarding car. The Bolide's Group 5 race car variant takes things a step further with an abundance of turbo lag. Its description even states the following: Any car without ESC or TCS can be this to keyboard drivers (due to the lack of proportional controls, which gamepads and wheels have), but it's all the more satisfying when you tame a Barstow with little more than the WASD keys.
 BeamNG (Video Game) / int_9b9397bb
featureApplicability
1.0
 BeamNG (Video Game) / int_9b9397bb
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_9b9397bb
 BeamNG (Video Game) / int_9c63834f
type
BoringYetPractical
 BeamNG (Video Game) / int_9c63834f
comment
Boring Yet Practical: A few cars: The Gavril D10 pickup is the default vehicle that a player will spawn in. It's slow, ugly, and has poor handling compared to most other cars. Despite its mediocre performance, the D10's suspension travel, four-wheel drive and torquey V8 give it an edge on rough terrain, making it great for exploring. The Ibishu Covet is an 80s/90s front-wheel drive subcompact, but even the base models have decent handling. The base versions of most cars count, with less power but also gentler driving characteristics. For example, the inline-6 Gavril Barstow is slower than the big-block V8 Barstow Kingsnake, but is much easier to control.
 BeamNG (Video Game) / int_9c63834f
featureApplicability
1.0
 BeamNG (Video Game) / int_9c63834f
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_9c63834f
 BeamNG (Video Game) / int_9d17b859
type
Made of Iron
 BeamNG (Video Game) / int_9d17b859
comment
Made of Iron: Many of the derby cars. The Gavril Roamer can survive a few rollovers, a 40 MPH frontal impact and a few jumps and still drive. The Ibishu Miramar is a unibody car from the infancy of the technology, but is just as durable as the '90s Gavrils or the Moonhawk, and beats the more modern cars in durability. The Ibishu Pigeon's very light weight and simple construction allows it to bounce back from impacts that would crumple other cars. In addition, the engine is placed towards the middle of the vehicle, preventing all but the fastest frontal impacts from damaging the engine block or driveshaft.
 BeamNG (Video Game) / int_9d17b859
featureApplicability
1.0
 BeamNG (Video Game) / int_9d17b859
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_9d17b859
 BeamNG (Video Game) / int_a2761f46
type
Wreaking Havok
 BeamNG (Video Game) / int_a2761f46
comment
Wreaking Havok: Despite running on Torque 3D, this game is this trope, as it has great vehicle damage simulation and a lot of freedom for players. The addition of torque forces in 0.11 opened up some additional fun with the physics. Particularly the fact that, without any additional scripting, the torque forces ripple throughout the exhaust system, causing the tailpipe to wobble when revving the engine and the car to accelerate in a realistic manner as a consequence of the soft-body physics. The second campaign is called "Senseless Destruction". It's all about trying to make it as far as possible and/or causing as much destruction to each scenario's vehicles as possible.
 BeamNG (Video Game) / int_a2761f46
featureApplicability
1.0
 BeamNG (Video Game) / int_a2761f46
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_a2761f46
 BeamNG (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 BeamNG (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: Basically every vanilla level that isn't on an island, with the exception of Gridmap, the Small Pure Grid, and the Showroom. Of note are the Automation Test Track, the ETK Driver Experience Center, and West Coast USA with blocked-off roads, as well as Utah with two seemingly separate highway tunnels—which are actually two ends of the same tunnel.
 BeamNG (Video Game) / int_a2c7bef4
featureApplicability
1.0
 BeamNG (Video Game) / int_a2c7bef4
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_a2c7bef4
 BeamNG (Video Game) / int_a3ca3b12
type
Mid-Life Crisis Car
 BeamNG (Video Game) / int_a3ca3b12
comment
Mid-Life Crisis Car: The official SBR4 showcase video
 BeamNG (Video Game) / int_a3ca3b12
featureApplicability
1.0
 BeamNG (Video Game) / int_a3ca3b12
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_a3ca3b12
 BeamNG (Video Game) / int_a51b63ed
type
Flying Brick
 BeamNG (Video Game) / int_a51b63ed
comment
The "Hero" bus, a stunt bus equipped with rockets and a cape, is a literal Flying Brick decked out in red, white and blue.
 BeamNG (Video Game) / int_a51b63ed
featureApplicability
1.0
 BeamNG (Video Game) / int_a51b63ed
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_a51b63ed
 BeamNG (Video Game) / int_a6653039
type
Subsystem Damage
 BeamNG (Video Game) / int_a6653039
comment
Subsystem Damage: To the point that there is almost no such thing as Critical Existence Failure. Each part of the car and even each part of the engine can be damaged to some degree depending on the nature of the impact or how you're handling the engine and car. Exceed the redline for too long (either because the engine lacks a limiter or you downshift too early) and the valvetrain suffers due to valve float, reducing performance. Bottom out the suspension and you might find yourself completely immobile from a broken driveshaft, despite a fully functional engine and intact wheels. Run the engine hot for too long? The piston rings and head gaskets in the cylinders can become damaged, causing a loss of power due to an improper seal, and will allow oil to seep in and burn, leading to further damage.
 BeamNG (Video Game) / int_a6653039
featureApplicability
1.0
 BeamNG (Video Game) / int_a6653039
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_a6653039
 BeamNG (Video Game) / int_a7b10289
type
Instant Convertible
 BeamNG (Video Game) / int_a7b10289
comment
Instant Convertible: As shown in videos like this, many cars' physics structures don't distinguish between roof and body stiffness—even if everything below the so-called "glasshouse" is intact, the fact that the roof stays attached to the car results in this trope being subverted.
 BeamNG (Video Game) / int_a7b10289
featureApplicability
-0.3
 BeamNG (Video Game) / int_a7b10289
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_a7b10289
 BeamNG (Video Game) / int_aa8dcc21
type
MegaCorp
 BeamNG (Video Game) / int_aa8dcc21
comment
MegaCorp: BeamNG, an in-game company that refines and sells fuel, performs national and international shipping, operates driving schools, and sells roofbags and satellite navigation systems. It might also be selling beer ("BeamBeer") and offering Internet services ("Beamcom"). Funnily enough, the real-life BeamNG GmbH, located in the German city of Bremen, is a rather small software company.
 BeamNG (Video Game) / int_aa8dcc21
featureApplicability
1.0
 BeamNG (Video Game) / int_aa8dcc21
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_aa8dcc21
 BeamNG (Video Game) / int_ad1c3459
type
Big Badass Rig
 BeamNG (Video Game) / int_ad1c3459
comment
Big Badass Rig: The Gavril T-Series generally looks rather pedestrian, but it has a massive 15-litre (900 cubic inch) engine and an optional ram plow. Some configurations even come with more bells, whistles, warning lights, and square feet of chrome trim than you can toot a horn at.
 BeamNG (Video Game) / int_ad1c3459
featureApplicability
1.0
 BeamNG (Video Game) / int_ad1c3459
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_ad1c3459
 BeamNG (Video Game) / int_b4e95b4f
type
First-Person Ghost
 BeamNG (Video Game) / int_b4e95b4f
comment
First-Person Ghost: No driver is ever seen in the cars, presumably to reduce visual clutter in the cockpit, keep the player character ambiguous, and to prevent depiction of bodies being torn apart in grisly car crashes, even with human-like crash test dummies or robots. This even extends to the "Driver's School", "A Rocky Start" and "Hustle and Bustle" campaigns, where cutscenes and art show characters inside and outside of the cars, but they're completely absent during gameplay. Somewhat averted with Walking Mode introduced in 0.22. When exiting a vehicle and enabling free camera, you can see that the character is made up of an octagonal prism and a spherical mesh (although it can be changed to a snowman). This character disappears as soon as you reenter a vehicle though.
 BeamNG (Video Game) / int_b4e95b4f
featureApplicability
-1.0
 BeamNG (Video Game) / int_b4e95b4f
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_b4e95b4f
 BeamNG (Video Game) / int_b6f5a403
type
Retro Upgrade
 BeamNG (Video Game) / int_b6f5a403
comment
Retro Upgrade: Some older vehicles have received some sort of modernization or present-day custom treatment, from the Piccolina dragster and Baja buggies to the facelifted, exocage-clad diesel Stambecco lineup (canonically in production until 2007).
 BeamNG (Video Game) / int_b6f5a403
featureApplicability
1.0
 BeamNG (Video Game) / int_b6f5a403
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_b6f5a403
 BeamNG (Video Game) / int_c026716
type
Holiday Mode
 BeamNG (Video Game) / int_c026716
comment
Holiday Mode: Official Halloween mods were released on October 31, 2017 and October 2018, which unlocked a respective achievement when the game was run with either installed. Most of the maps have their default time set to late evening to give everything a very creepy, shadowed ambience and many jack-o'-lanterns and candles adorn the maps, particularly in areas where scenarios and campaigns take place. Christmas 2017 upped the ante with another special mod, adding falling snow and setting the lighting so it's similarly overcast. Most cars have a unique Christmas variant with a special horn that plays Jingle Bells, and Christmas scenery is scattered throughout the maps. The achievement requires you to find all 90 snowmen in 9 of the official maps (10 snowmen in each map). It's easier when using the minimap, showing circular areas where one is found along with the sound of sleigh bells when nearby. It also has a bit of No Fair Cheating—using the free camera removes the map indicators, and the jingling sound is volume-scaled by vehicle distance, not camera distance, so it's better to drive to find them.
 BeamNG (Video Game) / int_c026716
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1.0
 BeamNG (Video Game) / int_c026716
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_c026716
 BeamNG (Video Game) / int_c59cfa2e
type
Felony Misdemeanor
 BeamNG (Video Game) / int_c59cfa2e
comment
A police car pursuing an Internet service van due to their service provider not addressing the internet problems at the police station.
 BeamNG (Video Game) / int_c59cfa2e
featureApplicability
1.0
 BeamNG (Video Game) / int_c59cfa2e
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_c59cfa2e
 BeamNG (Video Game) / int_c75df49a
type
Shout-Out
 BeamNG (Video Game) / int_c75df49a
comment
Shout-Out: Opening the key cover of the piano plays a short loop of Claire De Lune, the theme used for Car Boys. Some of the wackier part additions to the vehicles seem to be inspired by MythBusters, the first being the ram plow—one-for-one to that used in "Traffic Ram"—and square wheels straight out of the myth of the same name added in v0.20.2. Thanks to the physics, the ride indeed smooths out as you drive faster. The FATT configuration for the Soliad Wendovernote added in v0.22 is a more-or-less-obvious reference to KITT. 0.31 added a completely redone Gavril T-Series, and with it, a cab-over stunt configuration "for jumping into aqueducts". The slo-mo cinematic crash camera added in 0.32 may bring to mind a certain arcade racer.
 BeamNG (Video Game) / int_c75df49a
featureApplicability
1.0
 BeamNG (Video Game) / int_c75df49a
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_c75df49a
 BeamNG (Video Game) / int_c8e3e074
type
Removable Steering Wheel
 BeamNG (Video Game) / int_c8e3e074
comment
Removable Steering Wheel: Similar to in Project CARS, a gameplay option allows you to visually remove the steering wheel if you're using a steering wheel controller to avoid duplicate wheels (and/or to view the dashboard more easily).
 BeamNG (Video Game) / int_c8e3e074
featureApplicability
1.0
 BeamNG (Video Game) / int_c8e3e074
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_c8e3e074
 BeamNG (Video Game) / int_ce104b8e
type
Serial Escalation
 BeamNG (Video Game) / int_ce104b8e
comment
The Bolide's Group 5 race car variant takes things a step further with an abundance of turbo lag. Its description even states the following:
 BeamNG (Video Game) / int_ce104b8e
featureApplicability
1.0
 BeamNG (Video Game) / int_ce104b8e
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_ce104b8e
 BeamNG (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 BeamNG (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Version 0.21 added a "smart spawn" system that prevents cars from (re)spawning inside of objects or other cars. A later update added a keybind to respawn your car on the nearest road (useful for when you've driven straight off a cliff).
 BeamNG (Video Game) / int_d6f284a3
featureApplicability
1.0
 BeamNG (Video Game) / int_d6f284a3
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_d6f284a3
 BeamNG (Video Game) / int_dd797c1c
type
Universal Driver's License
 BeamNG (Video Game) / int_dd797c1c
comment
Universal Driver's License: It's easy to drive any car or truck despite the pedal positions or transmission type differing (since bindings on your keyboard, wheel, or gamepad are consistent between vehicles). Averted in case of non-land vehicles like planes; those usually have custom controls.
 BeamNG (Video Game) / int_dd797c1c
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-1.0
 BeamNG (Video Game) / int_dd797c1c
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_dd797c1c
 BeamNG (Video Game) / int_df11acbe
type
Artificial Brilliance
 BeamNG (Video Game) / int_df11acbe
comment
Artificial Brilliance: Zig-Zagged with this and Artificial Stupidity. If AI-driven cars don't crash, they're actually very adept with turning speeds and the cornering ability of their vehicles (provided the map's routes are laid out correctly). Part of their tendency to crash is not knowing about the presence of obstacles, so while it might be okay to slide off the road a little bit, it's not as okay when there are big trees lining the side of the road. It also averts Lemming Cops to some degree; cars chasing you at higher speeds tend to brake and back off to try and nudge you off the road rather than ramming you in full force. 0.17's traffic cars are relatively competent at following between the lines, signaling, and stopping at stoplights, but they're not perfect, which winds up adding a bit of realism in itself.
 BeamNG (Video Game) / int_df11acbe
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1.0
 BeamNG (Video Game) / int_df11acbe
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1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_df11acbe
 BeamNG (Video Game) / int_e20106a0
type
Spaghetti and Gondolas
 BeamNG (Video Game) / int_e20106a0
comment
Spaghetti and Gondolas: The Italy map has many archetypal locations like picturesque villages with maze-like streets, large vine yards and olive gardens, and so on.
 BeamNG (Video Game) / int_e20106a0
featureApplicability
1.0
 BeamNG (Video Game) / int_e20106a0
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_e20106a0
 BeamNG (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 BeamNG (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The Player Character of the "A Rocky Start" campaign; the only identifying trait is that he's male, but his face is never shown or he's silhouetted to let the player insert themselves as the character.
 BeamNG (Video Game) / int_e3f34fb4
featureApplicability
1.0
 BeamNG (Video Game) / int_e3f34fb4
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_e3f34fb4
 BeamNG (Video Game) / int_e5421161
type
Expy
 BeamNG (Video Game) / int_e5421161
comment
The Barstow looks like a cross between an early 70s Ford Mustang and a mid-60s Dodge Charger, leaning more towards the latter with its wood grain dashboard and optional rotating hidden headlights. In fact, the Barstow is also an Expy of the Gavril Bandit from the Rigs of Rods days, particularly with its resemblance early in the Barstow's development.
 BeamNG (Video Game) / int_e5421161
featureApplicability
1.0
 BeamNG (Video Game) / int_e5421161
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_e5421161
 BeamNG (Video Game) / int_e7ab58d3
type
City of Everywhere
 BeamNG (Video Game) / int_e7ab58d3
comment
City of Everywhere: Being what is essentially a condensed version of California, the West Coast USA map has a multi-lane highway system, a suspension bridge, San Francisco-esque hilly streets, a Chinatown, a concrete canal, a scenic coastal road, a winding mountain road through a redwood forest, and an urban financial district all within two kilometres of each other.
 BeamNG (Video Game) / int_e7ab58d3
featureApplicability
1.0
 BeamNG (Video Game) / int_e7ab58d3
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_e7ab58d3
 BeamNG (Video Game) / int_e96e7845
type
Ramp Jump
 BeamNG (Video Game) / int_e96e7845
comment
Taking a Ramp Jump as described above, front-engined cars will typically nosedive, wrecking the radiator if not outright popping the engine block out from the hood. Even if your car was balanced out to land parallel to the ground, you'd still bottom out (except for with really high-riding cars) and damage the suspension, the undercarriage, and even the driveshaft, crippling your car. There's a reason Real Life ramp jumps have opposing ramps—so they can land while angled downward to redirect downward momentum.
 BeamNG (Video Game) / int_e96e7845
featureApplicability
1.0
 BeamNG (Video Game) / int_e96e7845
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_e96e7845
 BeamNG (Video Game) / int_ea2c8da6
type
Watch the Paint Job
 BeamNG (Video Game) / int_ea2c8da6
comment
Watch the Paint Job: All but guaranteed (well, depending on the whims of the player).
 BeamNG (Video Game) / int_ea2c8da6
featureApplicability
1.0
 BeamNG (Video Game) / int_ea2c8da6
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_ea2c8da6
 BeamNG (Video Game) / int_eb7c34cf
type
Crossover
 BeamNG (Video Game) / int_eb7c34cf
comment
Crossover: With Automation since 2018, in which you can export car designs from that game to drive, along with this game getting the Automation test track, allowing players of both games to test their car designs personally. Players who already owned one of the two games even got a 20% off coupon for the other on Steam when the respective updates launched. A 2023 update added a handful of car configurations and missions made in collaboration with the real-life Gambler 500 rally event (think the 24 Hours of LeMons meets the Dakar Rally with some environmental stewardship on the side).
 BeamNG (Video Game) / int_eb7c34cf
featureApplicability
1.0
 BeamNG (Video Game) / int_eb7c34cf
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_eb7c34cf
 BeamNG (Video Game) / int_ee75b5ab
type
Relocating the Explosion
 BeamNG (Video Game) / int_ee75b5ab
comment
Relocating the Explosion: The first mission of the Hustle and Bustle campaign has the player drive a bus with a bomb that will go off if the bus goes below a certain speed. After evacuating the passengers onto a truck along a highway, the bus has to be driven off to one of three locations where the explosion won't hurt anyone.
 BeamNG (Video Game) / int_ee75b5ab
featureApplicability
1.0
 BeamNG (Video Game) / int_ee75b5ab
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_ee75b5ab
 BeamNG (Video Game) / int_eea06f9a
type
Artistic License – Cars
 BeamNG (Video Game) / int_eea06f9a
comment
Artistic License – Cars: Averted for the most part. Being an out-and-out simulator, the developers do nearly everything to prevent this trope from going into play. However, there are a few straight examples: Every vanilla vehicle with a fuel tank (bar the T-Series) lacks a fuel filler cap. The damage model means every body panel bends instead of breaks, so plastic bumpers designed to crack in real life will instead bend, and a crash that would split a car in two in real life will instead crumple it up as if it were made of tinfoil.
 BeamNG (Video Game) / int_eea06f9a
featureApplicability
-1.0
 BeamNG (Video Game) / int_eea06f9a
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_eea06f9a
 BeamNG (Video Game) / int_efbb5f9c
type
Down L.A. Drain
 BeamNG (Video Game) / int_efbb5f9c
comment
Down L.A. Drain: A large storm drain system is present in the West Coast USA map (accessible by car, of course). As of v0.30, an underground section has been added that leads to a steel mill.
 BeamNG (Video Game) / int_efbb5f9c
featureApplicability
1.0
 BeamNG (Video Game) / int_efbb5f9c
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_efbb5f9c
 BeamNG (Video Game) / int_f09021fe
type
Check-Point Starvation
 BeamNG (Video Game) / int_f09021fe
comment
Checkpoint Starvation: Used to be the case, as even though checkpoints were present in all scenarios and time trials from the beginning, they merely served as waypoints, not areas you could restart from if something went awry—especially frustrating on longer rally courses.
 BeamNG (Video Game) / int_f09021fe
featureApplicability
1.0
 BeamNG (Video Game) / int_f09021fe
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_f09021fe
 BeamNG (Video Game) / int_f237981e
type
The Alleged Car
 BeamNG (Video Game) / int_f237981e
comment
The Alleged Car: The base Ibishu Pigeon is a 3-wheeler with a tiny 27-horsepower engine and crippling instability in sharp turns (even with stabilizers attached). The stanced Ibishu Pessima has virtually no ride height and crappy handling. Many cars are available in demolition derby variants, which have missing body panels, stripped-out interiors, and plenty of disgusting-looking rust. One scenario has you driving a cement mixer that not only likes to tip over in corners, but also loses parts as you drive it. The parts actually fall off so quickly that it is hard to complete the challenge (which takes about 4 minutes) without everything falling off before the truck reaches the finish.
 BeamNG (Video Game) / int_f237981e
featureApplicability
1.0
 BeamNG (Video Game) / int_f237981e
featureConfidence
1.0
 BeamNG (Video Game)
hasFeature
BeamNG (Video Game) / int_f237981e
 BeamNG (Video Game) / int_ffad4e9f
type
Shown Their Work
 BeamNG (Video Game) / int_ffad4e9f
comment
Shown Their Work: Extensive on-location research at Johnson Valley was involved in the making of its in-game counterpart. The offroad bypass shock absorber simulation, introduced in the same update, was also worked on with help from industry professionals.
 BeamNG (Video Game) / int_ffad4e9f
featureApplicability
1.0
 BeamNG (Video Game) / int_ffad4e9f
featureConfidence
1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_ffad4e9f
 BeamNG (Video Game) / int_name
type
ItemName
 BeamNG (Video Game) / int_name
comment
 BeamNG (Video Game) / int_name
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 BeamNG (Video Game) / int_name
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1.0
 BeamNG (Video Game)
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BeamNG (Video Game) / int_name
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BeamNG (Video Game)

The following is a list of statements referring to the current page from other pages.

 BeamNG (Video Game)
hasFeature
Bilingual Bonus / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Every Car Is a Pinto / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Fauxrrari / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Go Fast or Go Boom / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Instant Convertible / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Nitro Boost / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Relocating the Explosion / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Rice Burner / int_c3ad437b
 BeamNG (Video Game)
hasFeature
The Alleged Car / int_c3ad437b
 BeamNG (Video Game)
hasFeature
Video Games of 2010–2014 / int_c3ad437b