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Command & Conquer: Generals (Video Game)
- 980 statements
- 193 feature instances
- 232 referencing feature instances
Command & Conquer: Generals (Video Game) | type |
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Command & Conquer: Generals (Video Game) | label |
Command & Conquer: Generals (Video Game) | |
Command & Conquer: Generals (Video Game) | page |
CommandAndconquerGenerals | |
Command & Conquer: Generals (Video Game) | comment |
C&C: Generals is a Real-Time Strategy game set 20 Minutes into the Future, using more-or-less existent, in-development, or theorized technology. The Global Liberation Army, an Arab-ish terrorist organization Ripped from the Headlines after 9/11, has declared war on the People's Republic of China and the United States of America, forcing the two superpowers to cooperate against the militants. An expansion pack followed, Zero Hour, which introduced more missions, more units, and three specialized generals to choose from within each main faction. The game is canonically unconnected to the other C&C series, and in fact bears more resemblance to Ensemble's Age of Empires and Blizzard's Starcraft and Warcraft series.Generals was met with instant controversy from both Media Watchdogs, who objected to the national stereotyping and the fact that you could play as totally-not-Al-Qaeda, as well as longtime C&C fans, who objected to their franchise's name being associated with an RTS that more strongly resembled a Blizzard game than traditional Command & Conquer gameplay. The game earned good reviews for delivering a solid, action-packed RTS, and was particularly praised for the General system, which allowed players to rise in rank during battle and unlock unique and possibly game-winning units and special abilities.The sequel was being developed by Electronic Arts and a new division of BioWare, "BioWare Victory" (headed by Jon Van Canegham), in a world where all of the politicians and diplomats got Board to Death at a Peace Conference by a newly reawakened GLA. However, alpha testing of the game didn't turn up the positive feedback the team was hoping for; on October 29, 2013, the game was officially canceled and EA Los Angeles, as well as all subsidiaries, was shut down for good, thus putting the entire series' future into question. | |
Command & Conquer: Generals (Video Game) | fetched |
2018-08-23T04:39:21Z | |
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2020-06-25T10:02:54Z | |
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Command & Conquer: Generals (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Command & Conquer: Generals (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: It's possible to fend off infantry as USA and China using their unarmed Worker Unit thanks to this. | |
Command & Conquer: Generals (Video Game) / int_10b6b5f7 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_10b6b5f7 | |
Command & Conquer: Generals (Video Game) / int_11311505 | type |
Secret A.I. Moves | |
Command & Conquer: Generals (Video Game) / int_11311505 | comment |
Secret A.I. Moves: The Stealth General AI can build Terrorist Bikes in addition to the normal ones. Human players however cannot see the button for this and thus not do it. The campaigns in Zero Hour have two Generals which were prototypes to the actual Dr. Thrax and Prince Kassad, with their own special goodies. Dr. Thrax from the USA campaign has units which are fully impervious to toxins, radiation and microwaves and he also gets cooler Toxin RPG Troopers. Meanwhile Prince Kassad from the GLA campaign has nearly all his units stealth by default and his Quad Cannons have an AI-only "sniper cannon" upgrade which makes them even more lethal against infantry; since the upgrade is in his Palace building and this particular Palace cannot be build by players, it is impossible to research for anyone but Kassad himself. | |
Command & Conquer: Generals (Video Game) / int_11311505 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_11311505 | |
Command & Conquer: Generals (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Command & Conquer: Generals (Video Game) / int_128e4ba8 | comment |
The PRC's Gatling guns have a "Chain Gun" upgrade, which is a misnomer; Gatling gun and chain gun refer to two completely unidentical weapons. A "Chain gun" has a chain-and-sprocket assembly (like a bicycle) to feed a belt of shells into the action, which discharge from a single barrel. Gatling guns use a notched wheel to do so, and fire from multiple barrels. | |
Command & Conquer: Generals (Video Game) / int_128e4ba8 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_128e4ba8 | |
Command & Conquer: Generals (Video Game) / int_1653843c | type |
Dummied Out | |
Command & Conquer: Generals (Video Game) / int_1653843c | comment |
Dummied Out: General Fai and General Juhziz lack their own Challenges in the official release of Zero Hour. There were also plans for a USA and GLA Boss General as well (General Ironside and General Mohmar, respectively). They can still be found within the game files, and many mods have re-enabled these levels. | |
Command & Conquer: Generals (Video Game) / int_1653843c | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_1695e61d | type |
Destructible Projectiles | |
Command & Conquer: Generals (Video Game) / int_1695e61d | comment |
Destructible Missiles: Missiles that are smaller than the PRC Nuclear Missile superweapon can be destroyed mid-air using an American point-defense laser, or shot at by base defenses. | |
Command & Conquer: Generals (Video Game) / int_1695e61d | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1695e61d | |
Command & Conquer: Generals (Video Game) / int_16e6c4db | type |
Support Power | |
Command & Conquer: Generals (Video Game) / int_16e6c4db | comment |
Support Power: The first C&C to field all three types. Of note is the General Powers system, which works not by making stuff or by completing a mission objective, but by earning points and using said points to gain new powers. | |
Command & Conquer: Generals (Video Game) / int_16e6c4db | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_16e6c4db | |
Command & Conquer: Generals (Video Game) / int_18dd6739 | type |
Dressing as the Enemy | |
Command & Conquer: Generals (Video Game) / int_18dd6739 | comment |
Dressing as the Enemy: The GLA Bomb Truck can disguise itself as an enemy vehicle in order to get close to its target. | |
Command & Conquer: Generals (Video Game) / int_18dd6739 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
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Command & Conquer: Generals (Video Game) / int_19ebbe77 | type |
Photoprotoneutron Torpedo | |
Command & Conquer: Generals (Video Game) / int_19ebbe77 | comment |
Photoprotoneutron Torpedo: The Particle Cannon. | |
Command & Conquer: Generals (Video Game) / int_19ebbe77 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_19ebbe77 | |
Command & Conquer: Generals (Video Game) / int_19ec6e63 | type |
Tube Travel | |
Command & Conquer: Generals (Video Game) / int_19ec6e63 | comment |
Tube Travel: The aptly-named GLA Tunnel Network, which involves building separate entrances that are somehow connected the instant the entrance is completed no matter the distance or location on the map. | |
Command & Conquer: Generals (Video Game) / int_19ec6e63 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_19ec6e63 | |
Command & Conquer: Generals (Video Game) / int_1a8b9a47 | type |
Rule of Fun | |
Command & Conquer: Generals (Video Game) / int_1a8b9a47 | comment |
Rule of Fun: The American units tend to be a lot weaker than they are in real life, whereas Chinese and GLA units tend to be several times strongernote for example, Rocket Propelled Grenades can't hit airplanes or even decent helicopters, the Cold War era tanks the GLA and Chinese use can't fire while moving, American tanks are pretty much immune to said tanks' attacks and the GLA's RPGs, Raptors are incredibly fast stealth aircraft that can't be shot down anywhere near as easily as they are in game, real life Tomahawk missiles can be launched at enemies from hundreds of yards away, and aircraft have cannons in addition to their missiles.. This is done to prevent the USA factions from curb stomping their enemy in every match, which would be neither fun nor balanced for players playing the other two factionsnote it should be noted that the in-game portrayal of China's armed forces is largely based on the fairly outdated western perception of its military during the Cold War era; the modern Chinese army has long since abandoned most of its Cold War relics, replacing them with more advanced hardware such as the Type 99A2, which sports features including advanced fire control systems and composite armor on par with its western counterparts. The US, on the other hand, has actually fallen relatively behind in terms of tank design, as the most advanced tanks currently in its service are Advanced Third Generation tanks, whereas many other countries have already began to use the more advanced Fourth Generation tanks. | |
Command & Conquer: Generals (Video Game) / int_1a8b9a47 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_1a8b9a47 | |
Command & Conquer: Generals (Video Game) / int_1bb7211b | type |
The Hyena | |
Command & Conquer: Generals (Video Game) / int_1bb7211b | comment |
The Hyena: Dr. Thrax punctuates his mustache-twirling evil one liners with frantic giggling. | |
Command & Conquer: Generals (Video Game) / int_1bb7211b | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1bb7211b | |
Command & Conquer: Generals (Video Game) / int_1c398324 | type |
Death from Above | |
Command & Conquer: Generals (Video Game) / int_1c398324 | comment |
Death from Above: Besides the Kill Sat below, the artillery bombardment/airdropped explosives/faction-specific superweapons. | |
Command & Conquer: Generals (Video Game) / int_1c398324 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1c398324 | |
Command & Conquer: Generals (Video Game) / int_1c84852f | type |
Land Mine Goes "Click!" | |
Command & Conquer: Generals (Video Game) / int_1c84852f | comment |
Landmine Goes Click: Careful, now. Make sure that you have your surroundings checked before capturing that building, because it's probably going to be set up with traps, and it'll be too late to fall back when one of these things beep. | |
Command & Conquer: Generals (Video Game) / int_1c84852f | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1c84852f | |
Command & Conquer: Generals (Video Game) / int_1d9a2764 | type |
Reality Ensues | |
Command & Conquer: Generals (Video Game) / int_1d9a2764 | comment |
Reality Ensues: Telling a Nuke Cannon to fire while it's parked in front of a building is not a good idea. | |
Command & Conquer: Generals (Video Game) / int_1d9a2764 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1d9a2764 | |
Command & Conquer: Generals (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
Command & Conquer: Generals (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: Getting shot up by bullets is probably the least nasty way to go out for the average infantryman. Getting poison by anthrax, burned in a firestorm, popped by microwaves... not so much. | |
Command & Conquer: Generals (Video Game) / int_1e584efa | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_1e584efa | |
Command & Conquer: Generals (Video Game) / int_1eed8e76 | type |
The Juggernaut | |
Command & Conquer: Generals (Video Game) / int_1eed8e76 | comment |
The Juggernaut: Some maps have a train running around that can One-Hit Kill absolutely anything in front of it- infantry, vehicles, Overlords, buildings. It can, however, be destroyed if shot at long enough. | |
Command & Conquer: Generals (Video Game) / int_1eed8e76 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1eed8e76 | |
Command & Conquer: Generals (Video Game) / int_1f6ec528 | type |
Would Not Shoot a Civilian | |
Command & Conquer: Generals (Video Game) / int_1f6ec528 | comment |
Would Not Shoot a Civilian: The USA and PRC wouldn't. The GLA would. See Knight Templar above. That said, you can run over civilians while playing as any faction without getting called out for it. | |
Command & Conquer: Generals (Video Game) / int_1f6ec528 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_1f6ec528 | |
Command & Conquer: Generals (Video Game) / int_1f7b2d59 | type |
Law of Chromatic Superiority | |
Command & Conquer: Generals (Video Game) / int_1f7b2d59 | comment |
Law of Chromatic Superiority: Maximum veterancy units get red muzzle flashes, tracers, explosions and/or jet trails for their weapons. | |
Command & Conquer: Generals (Video Game) / int_1f7b2d59 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_1f7b2d59 | |
Command & Conquer: Generals (Video Game) / int_1fba5f9e | type |
Enemy Exchange Program | |
Command & Conquer: Generals (Video Game) / int_1fba5f9e | comment |
Enemy Exchange Program: Notably the only game in the entire C&C franchise that doesn't use an Engineer to seize a building. Instead, you train your basic infantry to place flags on a building for a set amount of time until it becomes yours. The Black Lotus special agents can also do what the grunts can, only better, faster, and from a distance. The developers also seem to encourage a lot of hijacking, seeing how the GLA have specialist Hijackers for the job and Jarmen Kell's ability to kill a vehicle's crew. Zero Hour ups the ante on hijacking sprees with China's crew-killing Neutron Bombs. | |
Command & Conquer: Generals (Video Game) / int_1fba5f9e | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_1fba5f9e | |
Command & Conquer: Generals (Video Game) / int_222dc873 | type |
Black Comedy | |
Command & Conquer: Generals (Video Game) / int_222dc873 | comment |
Black Comedy: The GLA provides plenty of this. The Bomb Truck refers to itself as the GLA Postal Service and comes across as a demented deliveryman. When Technicals explode, the gunner in the back has a strong chance of being sent flying, his corpse bouncing along merrily. The lunatic in the Toxin Tractor (and his like-minded counterpart in the Dragon Tank) is just a bit too happy about piloting horrible-death-to-infantry on wheels. | |
Command & Conquer: Generals (Video Game) / int_222dc873 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_222dc873 | |
Command & Conquer: Generals (Video Game) / int_2473b050 | type |
Fast-Roping | |
Command & Conquer: Generals (Video Game) / int_2473b050 | comment |
Fast-Roping: Using this method, the USA's Chinooks can lower a number of Rangers into an occupied building to clear out anyone garrisoned inside. It can also be used on the ground, but is actually slower than just landing. | |
Command & Conquer: Generals (Video Game) / int_2473b050 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_2473b050 | |
Command & Conquer: Generals (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Command & Conquer: Generals (Video Game) / int_263bb4ec | comment |
Wave Motion Gun: The American Particle Cannon, which shoots... particles (though it's not clear what exactly is meant with that). | |
Command & Conquer: Generals (Video Game) / int_263bb4ec | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_269c2c35 | type |
TechMarchesOn | |
Command & Conquer: Generals (Video Game) / int_269c2c35 | comment |
Tech Marches On: In C&C Generals and Zero Hour, the main attack helicopter for the USA is the Comanche. The games take place sometime in the 2020s. When the games were released in 2003, the Comanche was still undergoing test flights with the intention of eventually being deployed as a support vehicle to the AH-64 Apache. In 2004, the Comanche program was canceled by the U.S. Army, and its budget was reallocated to UAV development. | |
Command & Conquer: Generals (Video Game) / int_269c2c35 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_26f41623 | type |
Kill Sat | |
Command & Conquer: Generals (Video Game) / int_26f41623 | comment |
Kill Sat: The Particle Cannon, subverted. The Particle Beam actually fires up from a ground installation and reflects off an orbiting satellite. Then, it hits the battlefield. | |
Command & Conquer: Generals (Video Game) / int_26f41623 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_26f41623 | |
Command & Conquer: Generals (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Command & Conquer: Generals (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: Many of the units are extremely effective against a particular type or two, but get absolutely demolished by everything else. Entire generals get this. Tank-obsessed Kwai falls flat against the EMP of Alexander's turtling without any artillery to back him up, Infantry-rusher Fai is up a creek against toxin-abusing Thrax, who himself can't do much to Kwai's Tanks or Granger's airpower. Granger himself can't do much against Fai's horde of miniguns. Early maps in the General's challenge face you against generals you naturally stomp over, while the last few are the ones you have the most trouble against. | |
Command & Conquer: Generals (Video Game) / int_28c502f6 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_29b9e5aa | type |
What Do You Mean, It's Not an Index? | |
Command & Conquer: Generals (Video Game) / int_29b9e5aa | comment |
What Do You Mean, It's Not Political?: Take just about any faction unit at all: lots of its quotes are subtle messages of, well... overblown fanaticism. | |
Command & Conquer: Generals (Video Game) / int_29b9e5aa | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_29b9e5aa | |
Command & Conquer: Generals (Video Game) / int_2a542c7d | type |
Beam Spam | |
Command & Conquer: Generals (Video Game) / int_2a542c7d | comment |
Beam Spam: The American AN/TWQ-1 Avenger Humvee is nothing but lasers. Let's have a look, shall we? Two anti-aircraft lasers, four point-defense lasers for shooting down missiles, and one ground-only targeting laser, which are colored red, yellow and blue, respectively, for your viewing convenience, of course. Now, take note: the Avenger can use all of them at once at multiple targets. | |
Command & Conquer: Generals (Video Game) / int_2a542c7d | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_2a542c7d | |
Command & Conquer: Generals (Video Game) / int_2b706ca | type |
More Dakka | |
Command & Conquer: Generals (Video Game) / int_2b706ca | comment |
More Dakka: More or less what Chinese Gatling operators want the longer they're putting their weapon in action. The Gatling Tank crewmen invoke More Dakka. Hell, it's even in their selection quote: "Need a bullet barrage?" Also done when arming the (pistol-wielding) Angry Mobs with AK-47s. | |
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Command & Conquer: Generals (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Command & Conquer: Generals (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: A lot of units can go under this, due to Crippling Overspecialization. Case in point: the PRC Overlord tank and its elite counterpart, the Emperor tank. Armed to the teeth, they are literally landcruisers, but hey, these babies don't come easy: they cost a lot, are hard to maintain and are typically the first on any opponent's target list, are often slow and prone to Zerg Rushes, which doesn't make suffering the fact that they're easy to counter any lighter for the one in possession of these crazy machines. The Emperor version, though, is a bit better since it comes with a built-in Propaganda Tower (that automatically heals itself and all units surrounding it), and can be upgraded with a gatling cannon, effectively turning it into an all-purpo The Nuke Cannon. Pretty much the ultimate artillery unit. Slow, high-tier, rather expensive, no real defense, needs a bit of time to deploy, poor against fast units... but when it hits oh BOY does it hit. Textbook example of Difficult, but Awesome as well : if you master the micromanagement aspect of it and anticipate the movement of your enemies, you will kill lots of stuff with it and generally ruin your opponent's day. The micromanagement is somewhat aided by the "Force Fire On Ground" option, where the Nuke Cannon will lob shells at the preset even with no enemy units to target, creating a localized hell on earth, effectively blocking passage to smaller units. With the "Neutron Shells" upgrade, it will kill infantry and vehicle drivers without destroying the materiel itself, letting vehicles accumulate so they can be hijacked, or left as a roadblock. And by extension, some of the Support Powers. Here's one: the USA Propaganda Leaflet Drop. It makes enemies stop fighting for a mere minute, and it's not a total surrender. More often, pragmatic players would rather spend the Generals point on a MOAB. The B-52 dropping the leaflets, on the other hand, is quite the bullet sponge, which comes in handy if you need a distraction. The Chinese Nuke general can equip his MiG fighters with Area of Effect nuclear missiles. The problem: These MiGs don't cope very well with the damage they make, meaning that every now and then, your MiGs might shoot down each other... or other friendly aircraft caught nearby. Also applies to some degree to the USA's ultimate weapon, the Particle Cannon. Sure, it's fun to be able to break it out, but at the same time it is a very narrow-focused beam of light that doesn't do a lot of area damage compared to China's Nuclear Missiles or the widespread infantry-killing of the GLA's SCUD Storm. However, it does have the shortest cooldown timer, and the fact that it can be redirected after firing makes it ideal for punching burning holes in defensive lines or to be unleashed on a tank blob at the most opportune moments. And to compensate, the Americans have the best level 5 general ability, the Fuel Air Bomb. And it gets better, as it can be upgraded into a MOAB (the most powerful non-nuclear bomb ever detonated) in Zero Hour. | |
Command & Conquer: Generals (Video Game) / int_2bdae2ae | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_2bdae2ae | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_2bdae2ae | |
Command & Conquer: Generals (Video Game) / int_2d4fa515 | type |
Ax-Crazy | |
Command & Conquer: Generals (Video Game) / int_2d4fa515 | comment |
Ax-Crazy: A lot of the generals in Zero Hour are this, especially Tao, Thrax and Jhuziz. | |
Command & Conquer: Generals (Video Game) / int_2d4fa515 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_2d4fa515 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_2d4fa515 | |
Command & Conquer: Generals (Video Game) / int_2da1421 | type |
Booby Trap | |
Command & Conquer: Generals (Video Game) / int_2da1421 | comment |
Booby Trap: Plenty to go around with. Booby Traps, Demo Traps, Land Mines, Neutron Land Mines... you name it, Generals has it! With varying types of effects to boot! | |
Command & Conquer: Generals (Video Game) / int_2da1421 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_2da1421 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_2da1421 | |
Command & Conquer: Generals (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Command & Conquer: Generals (Video Game) / int_2f253c94 | comment |
Glass Cannon: Angry Mobs deal horrifying damage against anything but air units, but die from a single hit of anything (including anti vehicle weapons infantry are resistant to) and even die slowly when told to move long distances. | |
Command & Conquer: Generals (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_2f253c94 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_2f253c94 | |
Command & Conquer: Generals (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Command & Conquer: Generals (Video Game) / int_314c56b9 | comment |
Time Stands Still: In at least one cinematic of the Generals campaign, especially when Stuff Blowing Up is involved. Complete with Orbital Shot. | |
Command & Conquer: Generals (Video Game) / int_314c56b9 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_314c56b9 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_314c56b9 | |
Command & Conquer: Generals (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Command & Conquer: Generals (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Most of the GLA considers Dr. Thrax's war doctrine to be beyond the pale. | |
Command & Conquer: Generals (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_319e4a2f | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_319e4a2f | |
Command & Conquer: Generals (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Command & Conquer: Generals (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: Construction dozers have lines where they apologize for running over people, but there's structures that need building. | |
Command & Conquer: Generals (Video Game) / int_31cd5fe7 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_31cd5fe7 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_31cd5fe7 | |
Command & Conquer: Generals (Video Game) / int_347fd07d | type |
Converging-Stream Weapon | |
Command & Conquer: Generals (Video Game) / int_347fd07d | comment |
Converging-Stream Weapon: If you look closely at the American Particle Cannon when it's charged, you'll see that there's several beams pointing towards one large dish. | |
Command & Conquer: Generals (Video Game) / int_347fd07d | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_347fd07d | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_347fd07d | |
Command & Conquer: Generals (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Command & Conquer: Generals (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: In Mission 2 of the China Campaign, the Chinese Army sends a large taskforce to counterattack the GLA which gets devastated when a bomb destroys the bridge it was crossing. Only the vanguard survives which is 10% of the original force. | |
Command & Conquer: Generals (Video Game) / int_34bd7be2 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_34bd7be2 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_34bd7be2 | |
Command & Conquer: Generals (Video Game) / int_3678fbfa | type |
Mad Bomber | |
Command & Conquer: Generals (Video Game) / int_3678fbfa | comment |
Mad Bomber: The Terrorist and the Bomb Truck. GLA Gen. Juhziz is this take to the extreme: everything he owns has bombs strapped to itself. | |
Command & Conquer: Generals (Video Game) / int_3678fbfa | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_3678fbfa | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3678fbfa | |
Command & Conquer: Generals (Video Game) / int_36e63b81 | type |
Rule of Cool | |
Command & Conquer: Generals (Video Game) / int_36e63b81 | comment |
Rule of Cool: Many, many, many units (like the Dragon Tank, the Marauder Tank and the Laser Crusader) can only be fully explained by this. The Nuke cannon goes into full-blown Crazy Awesome. | |
Command & Conquer: Generals (Video Game) / int_36e63b81 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_36e63b81 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_36e63b81 | |
Command & Conquer: Generals (Video Game) / int_37499c8 | type |
OnceAnEpisode | |
Command & Conquer: Generals (Video Game) / int_37499c8 | comment |
Once an Episode: Each of the three campaigns in Generals features a dam getting destroyed and the water flooding some poor schmucks downriver. Seems the developers liked showing off the effect. | |
Command & Conquer: Generals (Video Game) / int_37499c8 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_37499c8 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_37499c8 | |
Command & Conquer: Generals (Video Game) / int_39de664a | type |
Mad Doctor | |
Command & Conquer: Generals (Video Game) / int_39de664a | comment |
Mad Doctor: Dr. Thrax. If you defeat him, he'll admit that he got his degree from a mail-order college. | |
Command & Conquer: Generals (Video Game) / int_39de664a | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_39de664a | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_39de664a | |
Command & Conquer: Generals (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Command & Conquer: Generals (Video Game) / int_3c0a4666 | comment |
Noodle Incident: The Zero Hour manual is chock full of these. General Tsin Shi Tao (the nuke general) was the head officer in Mudanjiang when an unspecified disaster occurred that almost cost him his career. General Shin Fai (the infantry general) participated in the "Taiwan Conflict" and General Alexis Alexander (the superweapon general) was a logistical staffer in the "Second Korean War". The conditions that led to the creation of Aldastan (from the union of Kyrgyzstan and Tajikistan) are also unknown. | |
Command & Conquer: Generals (Video Game) / int_3c0a4666 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_3c0a4666 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3c0a4666 | |
Command & Conquer: Generals (Video Game) / int_3c88d6c2 | type |
Flat "What" | |
Command & Conquer: Generals (Video Game) / int_3c88d6c2 | comment |
Flat "What.": One of the US Dozer's reactions to being told to sweep for mines, repeating the instruction as if to confirm it. | |
Command & Conquer: Generals (Video Game) / int_3c88d6c2 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_3c88d6c2 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3c88d6c2 | |
Command & Conquer: Generals (Video Game) / int_3d29fed | type |
NoKillLikeOverKill | |
Command & Conquer: Generals (Video Game) / int_3d29fed | comment |
No Kill Like Overkill: While it's understood that anyone can pull this off, there's one in-universe case where Tsing Shi Tao starts off his scenario by routing most of your advance guard with his artillery. When the two surviving tanks try to flee, he drops a nuke on them. Tao has nothing on The Tigress. When you knock on her door, she warns you to leave. When you don't listen she unleashes a Particle Cannon, Scud Storm and a nuke to vaporise your vanguard. Those who still haven't been scared into quitting this General's Challenge at this point have fifteen to thirty minutes (depends on the difficulty) before she does it again. | |
Command & Conquer: Generals (Video Game) / int_3d29fed | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_3d29fed | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3d29fed | |
Command & Conquer: Generals (Video Game) / int_3d4f0586 | type |
Units Not to Scale | |
Command & Conquer: Generals (Video Game) / int_3d4f0586 | comment |
Units Not to Scale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight (transport vehicles look they they could fit one, maybe two infantry units inside). | |
Command & Conquer: Generals (Video Game) / int_3d4f0586 | featureApplicability |
-1.0 | |
Command & Conquer: Generals (Video Game) / int_3d4f0586 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3d4f0586 | |
Command & Conquer: Generals (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Command & Conquer: Generals (Video Game) / int_3d699462 | comment |
Curb-Stomp Battle: The first mission of any campaign. First, the Chinese, after suffering a nuking by the GLA, launch an armored assault that wipes out the GLA forces around Beijing and takes their nuclear weapons stockpiles with very few losses. Then, in the GLA campaign, they launch their own armored assault, first destroying a small Chinese base mostly staffed by infantry with two bunkers with suicide bombers and technicals, then destroying a large Chinese base (complete with infantry, bunkers, tanks, and minigun turrets) in an armored assault, then finally blowing up the nearby dam, which drowns an entire Chinese armored battalion. In the USA's first mission, a large group of American tanks engages a large group of GLA ones and destroys all of them with zero losses on the American side. When another, equally large group of tanks starts moving towards the Americans, they're all instantly destroyed by an airstrike. note The last one is pretty close to real life. During the Gulf War, not a single American tank was destroyed by an Iraqi tank, whereas the Iraqis suffered huge losses. The parallel was likely intentional since the mission takes place in Baghdad. | |
Command & Conquer: Generals (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_3d699462 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3d699462 | |
Command & Conquer: Generals (Video Game) / int_3f6d2c98 | type |
Cold Sniper | |
Command & Conquer: Generals (Video Game) / int_3f6d2c98 | comment |
Cold Sniper: GLA's Jarmen Kell and USA's Pathfinders. | |
Command & Conquer: Generals (Video Game) / int_3f6d2c98 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_3f6d2c98 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3f6d2c98 | |
Command & Conquer: Generals (Video Game) / int_3f71b00e | type |
Point Defenseless | |
Command & Conquer: Generals (Video Game) / int_3f71b00e | comment |
Point Defenseless: Averted. Given a proper antiaircraft or antimissile defense, ground vehicles that normally succumb to aircraft and missiles can become a battlefield powerhouse. | |
Command & Conquer: Generals (Video Game) / int_3f71b00e | featureApplicability |
-1.0 | |
Command & Conquer: Generals (Video Game) / int_3f71b00e | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_3f71b00e | |
Command & Conquer: Generals (Video Game) / int_40cbee83 | type |
Wretched Hive | |
Command & Conquer: Generals (Video Game) / int_40cbee83 | comment |
Wretched Hive: The GLA's main stronghold is Kazakhstan. The majority of the USA campaign and a large portion of the PRC one takes place there, and there capital is Astana. Aside from that, they also maintain de facto control of Aldastan, a fictional Central Asian nation made from the union of Tajikistan and Kyrgyzstan. | |
Command & Conquer: Generals (Video Game) / int_40cbee83 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_40cbee83 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_40cbee83 | |
Command & Conquer: Generals (Video Game) / int_41dd77d | type |
Zerg Rush | |
Command & Conquer: Generals (Video Game) / int_41dd77d | comment |
Zerg Rush: The Generals challenge battle against Gen. Kwai has you enduring a near-constant stream of his improved tanks. The PRC, in general, favor this tactic, too, where their grunt infantry and tanks gain a Horde Bonus if gathered in groups of five or more. The Angry Mob functions like this too, you can mass them together and start a literal riot against your enemy. | |
Command & Conquer: Generals (Video Game) / int_41dd77d | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_41dd77d | |
Command & Conquer: Generals (Video Game) / int_45007296 | type |
Metaphorgotten | |
Command & Conquer: Generals (Video Game) / int_45007296 | comment |
Metaphorgotten: One of the Tigress' taunts. | |
Command & Conquer: Generals (Video Game) / int_45007296 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_45007296 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_45007296 | |
Command & Conquer: Generals (Video Game) / int_450c5a85 | type |
Alternate Continuity | |
Command & Conquer: Generals (Video Game) / int_450c5a85 | comment |
Alternate Continuity: Totally unconnected to the previous games, whereas Red Alert leads to both the Tiberium and Red Alert timelines. | |
Command & Conquer: Generals (Video Game) / int_450c5a85 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_450c5a85 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_450c5a85 | |
Command & Conquer: Generals (Video Game) / int_45bf382b | type |
Game Mod | |
Command & Conquer: Generals (Video Game) / int_45bf382b | comment |
Game Mod: Quite a number of have been made for it. Shockwave is one of the most popular out there, restoring almost all of the content cut from Zero Hour. And it's GLORIOUS. There's also Rise of the Reds by the same people that made Shockwave, which has its own page. In a nutshell, Rise of the Reds is an unofficial sequel to Zero Hour, adding two new factions (the European Continental Alliance and Russia), as well as a plethora of new and redesigned units for the pre-existing factions. | |
Command & Conquer: Generals (Video Game) / int_45bf382b | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_45bf382b | |
Command & Conquer: Generals (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Command & Conquer: Generals (Video Game) / int_47fea76b | comment |
Butt-Monkey: The GLA workers get no respect.note They're lucky if they get shoes. Also, the vehicle that is blown up the most often in cutscenes is technicals, since they have such little health. The guy on the back in particular gets to be used as a projectile. | |
Command & Conquer: Generals (Video Game) / int_47fea76b | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_47fea76b | |
Command & Conquer: Generals (Video Game) / int_48dfb7e4 | type |
Stock Sound Effects | |
Command & Conquer: Generals (Video Game) / int_48dfb7e4 | comment |
Stock Sound Effects: Generals reuses a lot of sound effects from Red Alert 2. | |
Command & Conquer: Generals (Video Game) / int_48dfb7e4 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_48dfb7e4 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_48dfb7e4 | |
Command & Conquer: Generals (Video Game) / int_4987746e | type |
Ridiculously Fast Construction | |
Command & Conquer: Generals (Video Game) / int_4987746e | comment |
Ridiculously Fast Construction: Not to the instantaneous extent of prior C&C games, but still on par with other RTS games. | |
Command & Conquer: Generals (Video Game) / int_4987746e | featureApplicability |
1.0 | |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_4987746e | |
Command & Conquer: Generals (Video Game) / int_49fb5ccb | type |
Combat Pragmatist | |
Command & Conquer: Generals (Video Game) / int_49fb5ccb | comment |
The GLA is Guerilla and Ranger. By far the fastest faction on land, and with pretty good offense, their units' armor also tends to be made of tinfoil. They have also quite a bit of movement, stealth, Combat Pragmatist, Hit-and-Run Tactics and "survivalist" capacities. However, their lack of airforce tends to hurt. Their army is also generally better against infantry and air than tanks. | |
Command & Conquer: Generals (Video Game) / int_49fb5ccb | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_49fb5ccb | |
Command & Conquer: Generals (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Command & Conquer: Generals (Video Game) / int_4a10e526 | comment |
You Have Given surplus AK-47s For Angry Mobs! | |
Command & Conquer: Generals (Video Game) / int_4a10e526 | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_4a10e526 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_4a10e526 | |
Command & Conquer: Generals (Video Game) / int_4c70bdae | type |
Terrorists Without a Cause | |
Command & Conquer: Generals (Video Game) / int_4c70bdae | comment |
Terrorists Without a Cause: The GLA's agenda. You're actually told in the GLA campaign that their motive is to drive out who they feel are imperialist aggressors, though beyond this their precise goals are unclear. Many real life terrorist organizations had an ostensible goal of liberating their homeland from foreign occupation, so the GLA is not without real life precedent. | |
Command & Conquer: Generals (Video Game) / int_4c70bdae | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_4c70bdae | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_4c70bdae | |
Command & Conquer: Generals (Video Game) / int_4f23179 | type |
Hit-and-Run Tactics | |
Command & Conquer: Generals (Video Game) / int_4f23179 | comment |
Hit-and-Run Tactics: The GLA's Rocket Buggy is made for this, unloadin a Macross Missile Massacre from artillery range before running off (and can fire, in any direction, while moving). Humvees, while not as fast, can still outrun tanks and infantry while allowing troops inside to shoot at enemies. | |
Command & Conquer: Generals (Video Game) / int_4f23179 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_4f23179 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_4f23179 | |
Command & Conquer: Generals (Video Game) / int_52c0c7cf | type |
Motive Decay | |
Command & Conquer: Generals (Video Game) / int_52c0c7cf | comment |
Motive Decay: The GLA's self described purpose was to drive the Americans and Chinese out of Central Asia and the Middle East. They then proceed to invade Europe for no real reason. Yes, Europe. Not even the formerly Muslim held lands that religious extremists would want, like southern Spain or Greece, but frickin Germany. Possibly vindicated and eerily prophetic (though it's France and Russia instead of Germany). | |
Command & Conquer: Generals (Video Game) / int_52c0c7cf | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_52c0c7cf | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_52c0c7cf | |
Command & Conquer: Generals (Video Game) / int_5313c266 | type |
Bookends | |
Command & Conquer: Generals (Video Game) / int_5313c266 | comment |
Book-Ends: The original game begins and in Zero Hour ends with a Chinese Military Parade. | |
Command & Conquer: Generals (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_5313c266 | |
Command & Conquer: Generals (Video Game) / int_555ff395 | type |
ILoveNuclearPower | |
Command & Conquer: Generals (Video Game) / int_555ff395 | comment |
I Love Nuclear Power: China love it. There's a Chinese General in Zero Hour who specializes in nuclear warfare. | |
Command & Conquer: Generals (Video Game) / int_555ff395 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_555ff395 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_555ff395 | |
Command & Conquer: Generals (Video Game) / int_55a329c7 | type |
Worker Unit | |
Command & Conquer: Generals (Video Game) / int_55a329c7 | comment |
Worker Unit: No Construction Yards here, but bulldozers, transport helicopters, trucks and certain men who need shoes from the Black Market. | |
Command & Conquer: Generals (Video Game) / int_55a329c7 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_55a329c7 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_55a329c7 | |
Command & Conquer: Generals (Video Game) / int_5617a782 | type |
All Asians Wear Conical Straw Hats | |
Command & Conquer: Generals (Video Game) / int_5617a782 | comment |
All Asians Wear Conical Straw Hats: Even in Kazahkstan. | |
Command & Conquer: Generals (Video Game) / int_5617a782 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_5617a782 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_5617a782 | |
Command & Conquer: Generals (Video Game) / int_588d766f | type |
BlackAndGreyMorality | |
Command & Conquer: Generals (Video Game) / int_588d766f | comment |
Black and Grey Morality: The GLA, for all their talk, are horrible people and arguably the most evil faction in the series. But on the other hand, the "good guys" aren't entirely altruistic on their part. The Chinese don't seem to have second thoughts about torching or nuking their way to victory if they have to, nor do they have second thoughts about blowing up large portions of their own cities or handing tactical nuclear weapons to terrorist turncoats. It's even mentioned in the Zero Hour campaign that the Europeans eventually forced the Chinese to back down from nuking towns and cities infested with GLA terror cells. Also, one has to wonder how they're running their occupied portion of Kazakhstan if a general there defects and the GLA was able to convince mobs to burn down Astana and recruited several anti-China militiamen from an occupied fishing village in the first mission. Though the Americans are fighting for freedom, peace and democracy around the world, they tend to come across as a tad myopic and arrogant. By Zero Hour, it's strongly hinted that they're really doing this more out of self-interest than anything else. Especially since they revert to isolationism after their humiliating defeat in Europe. | |
Command & Conquer: Generals (Video Game) / int_588d766f | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_588d766f | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_588d766f | |
Command & Conquer: Generals (Video Game) / int_5d753b19 | type |
The Smurfette Principle | |
Command & Conquer: Generals (Video Game) / int_5d753b19 | comment |
The Smurfette Principle: The US has the Ambulance driver, China has Black Lotus. | |
Command & Conquer: Generals (Video Game) / int_5d753b19 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_5d753b19 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_5d753b19 | |
Command & Conquer: Generals (Video Game) / int_5fff364d | type |
Combat Medic | |
Command & Conquer: Generals (Video Game) / int_5fff364d | comment |
Combat Medic: The USA's ambulance can heal troops inside and decontaminate radiation/anthrax. With a speaker tower installed, Overlord tanks heal themselves and others (and make them attack faster). | |
Command & Conquer: Generals (Video Game) / int_5fff364d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_5fff364d | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_5fff364d | |
Command & Conquer: Generals (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Command & Conquer: Generals (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: The AI relentlessly takes advantage of the aforementioned Artificial Stupidity with its ground-based AA vehicles by positioning them just outside of your air units' response ranges where their AA guns will fire with impunity as your helicopters just hover, doing nothing. When playing against the U.S. in skirmish mode, the AI's Missile Defenders will use laser-lock on your buildings (opposed to the player, who can only use them against units), and from long-range (beyond range for the player's weapons), being next to impossible to counter. In General's challenge, the AI can blatantly target airstrikes through the fog-of-war on certain buildings you decide to start building, and in the worst case with General Alexander, automatically know where your valued tech buildings are and target them with surgical strikes. Fortunately, you can get revenge by using this behavior against themc setting up a decoy outpost with stonewall defenses and they will be happy to die on your suicide-wall. | |
Command & Conquer: Generals (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6041e4f4 | |
Command & Conquer: Generals (Video Game) / int_60cc14ba | type |
Ruritania | |
Command & Conquer: Generals (Video Game) / int_60cc14ba | comment |
Ruritania/Qurac: There is a Central Asian country called Aldastan where numerous PRC and GLA missions take place. Judging from the names of the cities, it incorporates bits of Kyrgyzstan and Tajikistan and must have been formed sometime before 2020s when the game takes place. Considering the instability of some Central Asian Republics (Tajikistan being near the top), we may see this trope become Harsher in Hindsight. | |
Command & Conquer: Generals (Video Game) / int_60cc14ba | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_60cc14ba | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_60cc14ba | |
Command & Conquer: Generals (Video Game) / int_60fa92ac | type |
NamesToRunAwayFromReallyFast | |
Command & Conquer: Generals (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Dr. Thrax, Gen. Tsing Shi "The Nuke" Tao and Gen. Leiang "Tigress" Leang. The first one threatens you verbally, the next does it by demonstration of force and the third goes with a combination of both and a little hinting from Gen. Kwai. | |
Command & Conquer: Generals (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_60fa92ac | |
Command & Conquer: Generals (Video Game) / int_61b8f9e2 | type |
Bunny-Ears Lawyer | |
Command & Conquer: Generals (Video Game) / int_61b8f9e2 | comment |
Bunny-Ears Lawyer: Most of the generals in Zero Hour are at best just Ax-Crazy, and worst, well... Alexander, Townes, Kassad, and Leang are the closest that come off to normal people, though they're still egoistical, and Kassad is something of a narcissist. Granger is absurdly arrogant (but then again, he is a fighter pilot), but is otherwise fairly sane. General Fai and Kwai are very taken in with infantry and tanks, respectively, but not in an obsessive way for the most part. Tao's sanity is questionable given his fondness of all things nuclear. Juhziz and Dr. Thrax are Laughably Evil, Juhziz is obsessed with explosives. Dr. Thrax is obsessed with toxic chemicals, and also believes that radiation gives people superpowers. | |
Command & Conquer: Generals (Video Game) / int_61b8f9e2 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_61b8f9e2 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_61b8f9e2 | |
Command & Conquer: Generals (Video Game) / int_6319dea1 | type |
Ejection Seat | |
Command & Conquer: Generals (Video Game) / int_6319dea1 | comment |
Ejection Seat: When a USA combat vehicle expires, a Pilot will be ejected from the vehicle, assuming the vehicle's Pilot has seen enough combat to gain ranks. | |
Command & Conquer: Generals (Video Game) / int_6319dea1 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6319dea1 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6319dea1 | |
Command & Conquer: Generals (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Command & Conquer: Generals (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: One Chinese mission has you take out Stinger sites so a chemical warfare factory can be firebombed, preventing the chemicals from flowing into the river (and are even prevented from destroying the factory with conventional weapons). Except that during the cutscene, you clearly see the resulting anthrax clouds in the river. | |
Command & Conquer: Generals (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6320eced | |
Command & Conquer: Generals (Video Game) / int_64c64cfb | type |
Pink Girl, Blue Boy | |
Command & Conquer: Generals (Video Game) / int_64c64cfb | comment |
Pink Girl, Blue Boy: Play as the only female general of the American faction and your Particle Cannon turns a lovely shade of pink as opposed to the blue color that the rest of the United States employs. | |
Command & Conquer: Generals (Video Game) / int_64c64cfb | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_64c64cfb | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_64c64cfb | |
Command & Conquer: Generals (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Command & Conquer: Generals (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Averted. Vehicles and buildings will start looking worse for wear and catch fire when their health gets low, and any foot unit will limp instead of running. Pretty much all units except the Technical, Rocket Buggy and aircraft will also move at about half the usual speed when badly hurt. | |
Command & Conquer: Generals (Video Game) / int_64f0c18c | featureApplicability |
-1.0 | |
Command & Conquer: Generals (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_64f0c18c | |
Command & Conquer: Generals (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
Command & Conquer: Generals (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: Among some of the things: Stealth Fighters (invisible while moving), Pathfinders (invisible when holding still), Radar Vans, Demolition Traps, and a whole Stealth General army. Every army's hero is invisible while moving, but Jarman Kell is able to hide in buildings and attack from there without being spotted. | |
Command & Conquer: Generals (Video Game) / int_66f69cd4 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_66f69cd4 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_66f69cd4 | |
Command & Conquer: Generals (Video Game) / int_68068108 | type |
Evil Laugh | |
Command & Conquer: Generals (Video Game) / int_68068108 | comment |
Evil Laugh: Dr. Thrax has a wheezing, phlegmy chuckle, while Shi Tao "the Nuke" has a dangerous giggle once his missile silos are ready to fire. | |
Command & Conquer: Generals (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_68068108 | |
Command & Conquer: Generals (Video Game) / int_6acf5c50 | type |
Trick Bomb | |
Command & Conquer: Generals (Video Game) / int_6acf5c50 | comment |
Trick Bomb: Besides Frickin' Laser Beams which destroy missiles, USA aircraft can be refitted with chaffs in order to confuse enemy missiles. Pain befalls those who encounter aircraft which have both. The PRC ECM Tank is, put simply, a walking Trick Bomb: about half of all the enemy missiles caught within its effect radius will be grounded, which saves its general the trouble of paying dearly for his vehicle losses. The GLA use anthrax biochemical gas bombs which put Universal Poison to full effect. The USA Superweapon General faction with its EMP missiles. Because of its paralyzing effects, it usually spells "crash time" for fliers. Phlebotinum Bomb: There are two types, both fielded by the PRC. The first is the air-dropped EMP bomb, which incapacitates anything but infantry. The second is the neutron warhead in flavors of artillery shell or land mine, which only kills infantry, including those hiding inside vehicles and buildings. | |
Command & Conquer: Generals (Video Game) / int_6acf5c50 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6acf5c50 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6acf5c50 | |
Command & Conquer: Generals (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Command & Conquer: Generals (Video Game) / int_6bda9a30 | comment |
Meaningful Nickname: Dr. Thrax, Gen. Tsing Shi "Nuke" Tao and Gen. "Pinpoint" Townes. | |
Command & Conquer: Generals (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6bda9a30 | |
Command & Conquer: Generals (Video Game) / int_6d7026fa | type |
Punny Name | |
Command & Conquer: Generals (Video Game) / int_6d7026fa | comment |
Punny Name: PRC Tank Gen. Ta Hun Kwai. Broken Mandarin for "He (is) very fast." | |
Command & Conquer: Generals (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6d7026fa | |
Command & Conquer: Generals (Video Game) / int_6dcda37a | type |
Organization with Unlimited Funding | |
Command & Conquer: Generals (Video Game) / int_6dcda37a | comment |
Organization with Unlimited Funding: Any side can be this, even long after the supply docks run out: USA has UN Drop Zones, which give a burst of cash every 2 minutes, although the plane that brings them can be shot down if the enemy knows where to look. GLA has Black Markets, which give a slow stream of cash, provide some tech upgrades, and can be camouflaged. Also, they have the Cash Bounty General power, that passively fills their coffers with every enemy they kill, as wells as the scrap drops from enemy vehicles that can just be a straight-up cash reward. China can train Hackers, which trickle in cash slowly but can level up to produce more cash and can be trained en masse and garrisoned in an Internet Center. Averted in campaign missions where the AI doesn't have those: after a while they just... run out and stop attacking. | |
Command & Conquer: Generals (Video Game) / int_6dcda37a | featureApplicability |
-1.0 | |
Command & Conquer: Generals (Video Game) / int_6dcda37a | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6dcda37a | |
Command & Conquer: Generals (Video Game) / int_6f27f4ba | type |
Surveillance Drone | |
Command & Conquer: Generals (Video Game) / int_6f27f4ba | comment |
Surveillance Drone: The Scout Drones. | |
Command & Conquer: Generals (Video Game) / int_6f27f4ba | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_6f27f4ba | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_6f27f4ba | |
Command & Conquer: Generals (Video Game) / int_70d8269d | type |
Excuse Plot | |
Command & Conquer: Generals (Video Game) / int_70d8269d | comment |
Excuse Plot: This game has the least development to its story of any game in the C&C series, with only some cutscenes explaining what happens and no characters. Zero Hour however has video clips in the form of Alphabet News Network live feeds with announcers and reporters describing the situations before missions. | |
Command & Conquer: Generals (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_70d8269d | |
Command & Conquer: Generals (Video Game) / int_72b8af59 | type |
Stealthy Mook | |
Command & Conquer: Generals (Video Game) / int_72b8af59 | comment |
Stealthy Mook: The Pathfinder snipers for the USA, who remain hidden even while firing. Jarman Kell can shoot from buildings without revealing himself, while Rebels can be upgraded to be invisible when not attacking. | |
Command & Conquer: Generals (Video Game) / int_72b8af59 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_72b8af59 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_72b8af59 | |
Command & Conquer: Generals (Video Game) / int_74150406 | type |
Depleted Phlebotinum Shells | |
Command & Conquer: Generals (Video Game) / int_74150406 | comment |
Depleted Phlebotinum Shells: Depleted uranium shells are an upgrade to PRC tank gun ammunition. The GLA counterpart gets a biological equivalent, which more than doubles a tank shell's previously near-zero lethality against infantry. | |
Command & Conquer: Generals (Video Game) / int_74150406 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_74150406 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_74150406 | |
Command & Conquer: Generals (Video Game) / int_745a226c | type |
Easy Logistics | |
Command & Conquer: Generals (Video Game) / int_745a226c | comment |
Easy Logistics: The PRC somehow gets thousands of troops shipped to Germany in hours. | |
Command & Conquer: Generals (Video Game) / int_745a226c | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_745a226c | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_745a226c | |
Command & Conquer: Generals (Video Game) / int_765a84eb | type |
Slap-on-the-Wrist Nuke | |
Command & Conquer: Generals (Video Game) / int_765a84eb | comment |
Slap-on-the-Wrist Nuke: A jam-packed battalion of units will succumb to a nuclear explosion, but many buildings can withstand it, even at ground zero (making the Scud Storm the deadliest of all superweapons, as the damage from multiple missiles gets around the GLA's Multiple Life Bars schtick). However, with the exception of the Nuclear Missile silo (unless the optional "one of each superweapon" build-limit is disabled before beginning a skirmish/multiplayer game), there's no limit to the number of other tactical nuclear weapons you can build at once, particularly in the case of the Nuclear Cannon. | |
Command & Conquer: Generals (Video Game) / int_765a84eb | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_765a84eb | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_765a84eb | |
Command & Conquer: Generals (Video Game) / int_79974fb8 | type |
Rock Beats Laser | |
Command & Conquer: Generals (Video Game) / int_79974fb8 | comment |
Rock Beats Laser: See Rule of Fun, put simply, against most of the American units, the Real Life versions of what the GLA uses would be about as effective as throwing rocks. | |
Command & Conquer: Generals (Video Game) / int_79974fb8 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_79974fb8 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_79974fb8 | |
Command & Conquer: Generals (Video Game) / int_79fa704c | type |
Training the Peaceful Villagers | |
Command & Conquer: Generals (Video Game) / int_79fa704c | comment |
Also done when arming the (pistol-wielding) Angry Mobs with AK-47s. | |
Command & Conquer: Generals (Video Game) / int_79fa704c | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_79fa704c | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_79fa704c | |
Command & Conquer: Generals (Video Game) / int_7c9933de | type |
Laughably Evil | |
Command & Conquer: Generals (Video Game) / int_7c9933de | comment |
Laughably Evil: Dr. Thrax, despite being a murderous sociopath that only seems interested in inflicting pain and misery on others, manages to make everything he says a Funny Moment. | |
Command & Conquer: Generals (Video Game) / int_7c9933de | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_7c9933de | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_7c9933de | |
Command & Conquer: Generals (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Command & Conquer: Generals (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: Oh, there's several; The 3rd Chinese mission is supposed to involve the player blowing up a dam to cut off a GLA base and give themselves time to rebuild, but the attacking GLA forces and their base have no stealth detection, making it easy to sneak the super-hacker Black Lotus into the GLA base to capture it causing the GLA troops to destroy their own base. The 6th Chinese mission requires moving Black Lotus onto a train bridge; a bridge guarded (on lower difficulties) by a single anti-armor defense that can't kill her quickly enough. Not viable on higher difficulties owing to the nearby Quad Cannons. The Aral Sea mission for the GLA can be made much easier via the Rebel Ambush perk after the Particle Cannon's location is revealed (right next to the airfield). By having the rebels capture the airfield, a powerplant, and the Particle Cannon, you can produce at least one Comanche before enemy troops arrive. Even when the choppers arrive and kill the buildings and rebels, you now have a deadly attack unit immune to everything but missile troops (who die quickly and are far away) and missile sites (which are on the outside of the base, while the power plants needed to operate them are on the inside). | |
Command & Conquer: Generals (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_8125d8f6 | |
Command & Conquer: Generals (Video Game) / int_823c6e3e | type |
LargeHam | |
Command & Conquer: Generals (Video Game) / int_823c6e3e | comment |
Large Ham: In the Zero Hour Generals' Challenge, you face against (nearly) all the specialized generals in succession, and in each mission they constantly taunt you with radio messages. | |
Command & Conquer: Generals (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_823c6e3e | |
Command & Conquer: Generals (Video Game) / int_82e89bcf | type |
TheWarOnTerror | |
Command & Conquer: Generals (Video Game) / int_82e89bcf | comment |
The War on Terror: A Post 9/11 Terrorism Video Game. | |
Command & Conquer: Generals (Video Game) / int_82e89bcf | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_82e89bcf | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_82e89bcf | |
Command & Conquer: Generals (Video Game) / int_83442cc3 | type |
EMP | |
Command & Conquer: Generals (Video Game) / int_83442cc3 | comment |
The USA Superweapon General faction with its EMP missiles. Because of its paralyzing effects, it usually spells "crash time" for fliers. | |
Command & Conquer: Generals (Video Game) / int_83442cc3 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_83442cc3 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_83442cc3 | |
Command & Conquer: Generals (Video Game) / int_8491d51e | type |
FrickinLaserBeams | |
Command & Conquer: Generals (Video Game) / int_8491d51e | comment |
Frickin' Laser Beams: American laser technology. It's used for a lot of things. Took off on a humble start with the Paladin Tank's dual-purpose point-defense laser and the Missile Defender's Laser Sight in Generals. In Generals: Zero Hour, laser technology matured to give all American factions the anti-aircraft Avenger Humvee. Specialist Laser Army faction commanded by Gen. Townes uses Laser Turrets, Laser Crusaders and procured Avengers, while USAF Gen. Granger dumped Paladins for aircraft with multiple point-defense lasers. | |
Command & Conquer: Generals (Video Game) / int_8491d51e | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_8491d51e | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_8491d51e | |
Command & Conquer: Generals (Video Game) / int_857d1626 | type |
Power Glows | |
Command & Conquer: Generals (Video Game) / int_857d1626 | comment |
Power Glows: Max veterancy units get red tracers for their weapons. | |
Command & Conquer: Generals (Video Game) / int_857d1626 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_857d1626 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_857d1626 | |
Command & Conquer: Generals (Video Game) / int_86b21114 | type |
Badass Boast | |
Command & Conquer: Generals (Video Game) / int_86b21114 | comment |
Badass Boast: Guys like Col. Burton and Pathfinders have the knack of constantly telling you how well-experienced they are in their fields. Sometimes even in campaign set piece triggers. Some of the generals in Zero Hour tend to do this as well. | |
Command & Conquer: Generals (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_86b21114 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_86b21114 | |
Command & Conquer: Generals (Video Game) / int_8878f3be | type |
Badass Army | |
Command & Conquer: Generals (Video Game) / int_8878f3be | comment |
Badass Army: Everyone. Except the Europeans. Apparently they don't even have armies. While all the armies count, the USA's forces are by far the best on a unit to unit ratio, and have a ton of technology and money. The downside is that their units are very expensive. The GLA deserves a special mention for battling two superpowers at the same time and damn near winning, despite completely lacking an air force or navy, and using mostly outdated Cold War and WWII-era weaponry. The reboot/sequel meanwhile suggests that the Europeans will finally get their due. China meanwhile also deserves some credit. Compared to their American allies, the Chinese make extensive use of Cold War-era technologies and their offshoots, as well as human wave tactics. Still, it takes a lot of gravitas to make use of them in modern combat...and succeeding. | |
Command & Conquer: Generals (Video Game) / int_8878f3be | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_8878f3be | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_8878f3be | |
Command & Conquer: Generals (Video Game) / int_898ff050 | type |
Villain Protagonist | |
Command & Conquer: Generals (Video Game) / int_898ff050 | comment |
Villain Protagonist: The GLA campaigns. | |
Command & Conquer: Generals (Video Game) / int_898ff050 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_898ff050 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_898ff050 | |
Command & Conquer: Generals (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Command & Conquer: Generals (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Even if you discount troop transports filled to the brim with missile troopers, you still have the Missile Defender's laser pointer that increases his firing speed, the Comanche copter's Rocket Pods, and for taking this Up to Eleven, the SCUD Storm. | |
Command & Conquer: Generals (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_8b93a168 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_8b93a168 | |
Command & Conquer: Generals (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Command & Conquer: Generals (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Angry Mobs contain up to ten mobbers, any of which die from any attack and even from moving too far. | |
Command & Conquer: Generals (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_8df14c99 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_8df14c99 | |
Command & Conquer: Generals (Video Game) / int_90c018ac | type |
JustifiedTrope | |
Command & Conquer: Generals (Video Game) / int_90c018ac | comment |
Alexander, Townes, Kassad, and Leang are the closest that come off to normal people, though they're still egoistical, and Kassad is something of a narcissist. Granger is absurdly arrogant (but then again, he is a fighter pilot), but is otherwise fairly sane. | |
Command & Conquer: Generals (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_90c018ac | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_90c018ac | |
Command & Conquer: Generals (Video Game) / int_92eb3e7c | type |
From a Single Cell | |
Command & Conquer: Generals (Video Game) / int_92eb3e7c | comment |
From A Single Standing Foundation: ... a reduced GLA building can be rebuilt. See Multiple Life Bars below for a detailed explanation on that. | |
Command & Conquer: Generals (Video Game) / int_92eb3e7c | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_92eb3e7c | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_92eb3e7c | |
Command & Conquer: Generals (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Command & Conquer: Generals (Video Game) / int_933576c8 | comment |
Mighty Glacier: Most Chinese units, especially the humongous Overlord tank. Battlemasters and Overlords can be upgraded to be nuclear powered, which makes them a lot faster (able to keep up with their own light tanks), but leave radiation when they die. | |
Command & Conquer: Generals (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_933576c8 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_933576c8 | |
Command & Conquer: Generals (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Command & Conquer: Generals (Video Game) / int_940a5958 | comment |
In General's challenge, the AI can blatantly target airstrikes through the fog-of-war on certain buildings you decide to start building, and in the worst case with General Alexander, automatically know where your valued tech buildings are and target them with surgical strikes. Fortunately, you can get revenge by using this behavior against themc setting up a decoy outpost with stonewall defenses and they will be happy to die on your suicide-wall. | |
Command & Conquer: Generals (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_940a5958 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_940a5958 | |
Command & Conquer: Generals (Video Game) / int_954b3c7b | type |
Strong Flesh, Weak Steel | |
Command & Conquer: Generals (Video Game) / int_954b3c7b | comment |
The GLA counterpart gets a biological equivalent, which more than doubles a tank shell's previously near-zero lethality against infantry. | |
Command & Conquer: Generals (Video Game) / int_954b3c7b | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_954b3c7b | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_954b3c7b | |
Command & Conquer: Generals (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Command & Conquer: Generals (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: While the original Generals still uses C&C style left-clicking, the expansion added in the option to swap control to Warcraft/Starcraft style right-clicking. As expected, this can prove a bit confusing. | |
Command & Conquer: Generals (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_963086ce | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_963086ce | |
Command & Conquer: Generals (Video Game) / int_96475bb6 | type |
Awesome Personnel Carrier | |
Command & Conquer: Generals (Video Game) / int_96475bb6 | comment |
The GLA Battle Bus is the sole vehicle variant. See Awesome Personnel Carrier above. | |
Command & Conquer: Generals (Video Game) / int_96475bb6 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_96475bb6 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_96475bb6 | |
Command & Conquer: Generals (Video Game) / int_9751f6eb | type |
Tanks, but No Tanks | |
Command & Conquer: Generals (Video Game) / int_9751f6eb | comment |
For more, see Tanks, But No Tanks example. | |
Command & Conquer: Generals (Video Game) / int_9751f6eb | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9751f6eb | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9751f6eb | |
Command & Conquer: Generals (Video Game) / int_98a79aed | type |
Occupiers Out of Our Country | |
Command & Conquer: Generals (Video Game) / int_98a79aed | comment |
Occupiers out of Our Country: What GLA claims to be their motive. | |
Command & Conquer: Generals (Video Game) / int_98a79aed | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_98a79aed | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_98a79aed | |
Command & Conquer: Generals (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
Command & Conquer: Generals (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: In Zero Hour, most of the generals suffer from this: Gen. Granger's air power is second to none, but he can't build even the basic American tank. Gen. Fai's infantry hordes can chew apart armor or aircraft, but will fall quickly to napalm, anthrax and flash-bangs. Thanks to patches after release, Dr. Thrax is only effective against infantry, leaving him up a polluted creek if he has to stop a tank rush. Speaking of which, General Kwai loves to use Tanks so much that he can't even use any artillery. So he's pretty much screwed if the enemy has built a very formidable defense line. General Townes will laugh off any attacks with missiles and vehicles. On the other hand, base defenses and infantry rushes are what gives him big headaches. Unplug his power grid and all of those fancy lasers become sitting ducks. In both offense and defense, General Alexis is not much in a straight up fight. But if she is given the chance to amass a lot of Aurora Alphas and Particle Cannons, then her victory will become a foregone conclusion. Prince Kassad is excellent at hiding and sneaking into enemy positions but totally sucks at fighting big battles out in the open and besieging enemy bases that are sealed up very tight against infiltration. He also has to steal tanks if he wants them. | |
Command & Conquer: Generals (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9aaf8eca | |
Command & Conquer: Generals (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Command & Conquer: Generals (Video Game) / int_9b9397bb | comment |
The Nuke Cannon. Pretty much the ultimate artillery unit. Slow, high-tier, rather expensive, no real defense, needs a bit of time to deploy, poor against fast units... but when it hits oh BOY does it hit. Textbook example of Difficult, but Awesome as well : if you master the micromanagement aspect of it and anticipate the movement of your enemies, you will kill lots of stuff with it and generally ruin your opponent's day. The micromanagement is somewhat aided by the "Force Fire On Ground" option, where the Nuke Cannon will lob shells at the preset even with no enemy units to target, creating a localized hell on earth, effectively blocking passage to smaller units. With the "Neutron Shells" upgrade, it will kill infantry and vehicle drivers without destroying the materiel itself, letting vehicles accumulate so they can be hijacked, or left as a roadblock. | |
Command & Conquer: Generals (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9b9397bb | |
Command & Conquer: Generals (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Command & Conquer: Generals (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The PRC have flamethrowers, incendiary shells and napalm missiles. They're capable of walling off approaches with constant firestorms. | |
Command & Conquer: Generals (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9c1f758a | |
Command & Conquer: Generals (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Command & Conquer: Generals (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Defeat Gen. Kwai in Zero Hour and he'll mention the Tigress squashing you like a bug. | |
Command & Conquer: Generals (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9d12bbc1 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9d12bbc1 | |
Command & Conquer: Generals (Video Game) / int_9d17b859 | type |
Made of Iron | |
Command & Conquer: Generals (Video Game) / int_9d17b859 | comment |
Made of Iron: Chinese Infantry can actually survive an anthrax attack if they're next to lots of Speaker Towers and speaker-equipped Overlords. | |
Command & Conquer: Generals (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9d17b859 | |
Command & Conquer: Generals (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
Command & Conquer: Generals (Video Game) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: Gen. Kwai, the Large Ham he is. | |
Command & Conquer: Generals (Video Game) / int_9e0c3153 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9e0c3153 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9e0c3153 | |
Command & Conquer: Generals (Video Game) / int_9f4a47f2 | type |
Competitive Balance | |
Command & Conquer: Generals (Video Game) / int_9f4a47f2 | comment |
Competitive Balance: China is the Mighty Glacier, GLA is the Fragile Speedster and USA are The Mario. | |
Command & Conquer: Generals (Video Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_9f4a47f2 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_9f4a47f2 | |
Command & Conquer: Generals (Video Game) / int_a0b0d740 | type |
Robot Roll Call | |
Command & Conquer: Generals (Video Game) / int_a0b0d740 | comment |
Robot Roll Call: Drone technology is America's specialty. Typically, they're installed into American ground vehicles for a small fee, in exchange for added versatility and drawing attention away from the parent vehicle. Surveillance Drone: The Scout Drones. Attack Drone: Both the Battle Drone if you like machine guns, and the Hellfire Drone if you like missiles. The Battle Drone also pulls double duty as a repair bot for your tank. Spy Drone: The Spy Drones and the Sentry Drones. The former kind is the stealthy, Support Power equivalent of the Scout Drone. The latter kind takes a little bit of all three drone classes and puts them together in a nifty, buildable, controllable ground vehicle package. | |
Command & Conquer: Generals (Video Game) / int_a0b0d740 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_a0b0d740 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_a0b0d740 | |
Command & Conquer: Generals (Video Game) / int_a37e27db | type |
Back from the Brink | |
Command & Conquer: Generals (Video Game) / int_a37e27db | comment |
Back from the Brink: The GLA pull this off twice. The first, after getting their asses handed to them by the Chinese, and then again, after the United States does the same thing. They return the favor to both superpowers. | |
Command & Conquer: Generals (Video Game) / int_a37e27db | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_a37e27db | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_a37e27db | |
Command & Conquer: Generals (Video Game) / int_a3e24415 | type |
Video-Game Flamethrowers Suck | |
Command & Conquer: Generals (Video Game) / int_a3e24415 | comment |
Videogame Flamethrowers Suck: Far from it. While incredibly short in range, Dragon Tanks have staggering potential against infantry. In numbers, they can stop tanks, too, assuming they're using the Wall of Flame ability. Flamethrowers, toxins streams and flashbangs are a One-Hit Kill against any infantry inside buildings. | |
Command & Conquer: Generals (Video Game) / int_a3e24415 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_a3e24415 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_a3e24415 | |
Command & Conquer: Generals (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Command & Conquer: Generals (Video Game) / int_a414c3f0 | comment |
Flamethrowers, toxins streams and flashbangs are a One-Hit Kill against any infantry inside buildings. | |
Command & Conquer: Generals (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_a414c3f0 | |
Command & Conquer: Generals (Video Game) / int_ab47997e | type |
Demonization | |
Command & Conquer: Generals (Video Game) / int_ab47997e | comment |
The GLA news anchor from Zero Hour, Omar bin-Gazali, ramps this up by praising the GLA and demonizing the USA and the PRC. | |
Command & Conquer: Generals (Video Game) / int_ab47997e | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_ab47997e | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_ab47997e | |
Command & Conquer: Generals (Video Game) / int_ac320c0e | type |
Nuke 'em | |
Command & Conquer: Generals (Video Game) / int_ac320c0e | comment |
Nuke 'Em!: The PRC, as a whole, and Gen. Tsing Shi Tao in particular. He specializes in nuclear warfare, and when he isn't spamming nuke silos, he's steamrolling you with nuclear-powered tanks firing depleted uranium, or MiGs and Helixes dropping tactical nukes. | |
Command & Conquer: Generals (Video Game) / int_ac320c0e | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_ac320c0e | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_ac320c0e | |
Command & Conquer: Generals (Video Game) / int_ac69035c | type |
Master Poisoner | |
Command & Conquer: Generals (Video Game) / int_ac69035c | comment |
Master Poisoner: The notorious Dr. Thrax, one of the GLA's generals. Under his command, almost all of the units that normally use high explosives instead use a biochemical cocktail called Anthrax Beta/Gamma. He got his degree in bacteriology from a mail-order college, by the way. | |
Command & Conquer: Generals (Video Game) / int_ac69035c | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_ac69035c | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_ac69035c | |
Command & Conquer: Generals (Video Game) / int_ad42c163 | type |
Alphabet News Network | |
Command & Conquer: Generals (Video Game) / int_ad42c163 | comment |
Alphabet News Network: The Americans have BNN, the Chinese have BCTV and the GLA have ARC News. | |
Command & Conquer: Generals (Video Game) / int_ad42c163 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_ad42c163 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_ad42c163 | |
Command & Conquer: Generals (Video Game) / int_ad4a45be | type |
Final Boss | |
Command & Conquer: Generals (Video Game) / int_ad4a45be | comment |
Final Boss: In the Generals challenge, PRC ubergeneral Leiang "Tigress" Leang, who has a base combining all three factions' units and structures. You start the mission racing the clock before she hits you with a simultaneous Nuclear Missile, Particle Beam, and Scud Storm. | |
Command & Conquer: Generals (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_ad4a45be | |
Command & Conquer: Generals (Video Game) / int_b06ff73b | type |
Variable Mix | |
Command & Conquer: Generals (Video Game) / int_b06ff73b | comment |
Variable Mix: The background music changes based on how well you're doing or if you're fighting or not. | |
Command & Conquer: Generals (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b06ff73b | |
Command & Conquer: Generals (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Command & Conquer: Generals (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Lampshaded by one of the Gatling Tank crewman's quotes. | |
Command & Conquer: Generals (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b2cdd776 | |
Command & Conquer: Generals (Video Game) / int_b37adf1 | type |
Multiple Life Bars | |
Command & Conquer: Generals (Video Game) / int_b37adf1 | comment |
Multiple Life Bars: All GLA structures, except the Demo Trap, has two layers of Life Meter: the first is its original functional form (like most buildings) and the second is the remaining foundation (called a GLA Hole) that's still standing. If a GLA building's left unharmed long enough at its second Life Meter, it'll slowly restore itself into its functional form for free. Needless to say, this feature gives the GLA a lot of tactical leverage to survive attacks that only last long enough to level buildings without Multiple Life Bars. The GLA Battle Bus is the sole vehicle variant. See Awesome Personnel Carrier above. | |
Command & Conquer: Generals (Video Game) / int_b37adf1 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b37adf1 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b37adf1 | |
Command & Conquer: Generals (Video Game) / int_b479b090 | type |
Spy Bot | |
Command & Conquer: Generals (Video Game) / int_b479b090 | comment |
Spy Drone: The Spy Drones and the Sentry Drones. The former kind is the stealthy, Support Power equivalent of the Scout Drone. The latter kind takes a little bit of all three drone classes and puts them together in a nifty, buildable, controllable ground vehicle package. | |
Command & Conquer: Generals (Video Game) / int_b479b090 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b479b090 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b479b090 | |
Command & Conquer: Generals (Video Game) / int_b4ac1655 | type |
Molotov Cocktail | |
Command & Conquer: Generals (Video Game) / int_b4ac1655 | comment |
Molotov Cocktail: GLA's Angry Mobs throw them. | |
Command & Conquer: Generals (Video Game) / int_b4ac1655 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b4ac1655 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b4ac1655 | |
Command & Conquer: Generals (Video Game) / int_b6baad83 | type |
Hero Unit | |
Command & Conquer: Generals (Video Game) / int_b6baad83 | comment |
Hero Unit: The USA has Colonel Burton, the GLA has Jarmen Kell, and China has Black Lotus. | |
Command & Conquer: Generals (Video Game) / int_b6baad83 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b6baad83 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b6baad83 | |
Command & Conquer: Generals (Video Game) / int_b79a7274 | type |
Color-Coded Armies | |
Command & Conquer: Generals (Video Game) / int_b79a7274 | comment |
Color-Coded Armies: Even though more house colors are available in skirmish/multiplayer games, every faction looks best with a distinct color: blue for the USA, red for China and green for the GLA | |
Command & Conquer: Generals (Video Game) / int_b79a7274 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b79a7274 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b79a7274 | |
Command & Conquer: Generals (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Command & Conquer: Generals (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Terrorists on bikes are slower than other bike variants for no reason other than balance. | |
Command & Conquer: Generals (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_b89ed08a | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_b89ed08a | |
Command & Conquer: Generals (Video Game) / int_bb0197af | type |
Cool Bike | |
Command & Conquer: Generals (Video Game) / int_bb0197af | comment |
Cool Bike: The GLA gets scout motorcycles in Zero Hour which can be loaded with any infantry to make them more mobile, and let them climb up and down cliffs with ease. Oddly, they self-destruct if the rider leaves the motorcycle without a replacement. | |
Command & Conquer: Generals (Video Game) / int_bb0197af | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_bb0197af | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_bb0197af | |
Command & Conquer: Generals (Video Game) / int_bb590335 | type |
TermConfusion | |
Command & Conquer: Generals (Video Game) / int_bb590335 | comment |
Term Confusion: Mistakes aplenty; but here's some glaring ones. The PRC Hacker infantry class is actually a Cracker for all intents and purposes,. The PRC's Gatling guns have a "Chain Gun" upgrade, which is a misnomer; Gatling gun and chain gun refer to two completely unidentical weapons. A "Chain gun" has a chain-and-sprocket assembly (like a bicycle) to feed a belt of shells into the action, which discharge from a single barrel. Gatling guns use a notched wheel to do so, and fire from multiple barrels. For more, see Tanks, But No Tanks example. | |
Command & Conquer: Generals (Video Game) / int_bb590335 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_bb590335 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_bb590335 | |
Command & Conquer: Generals (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Command & Conquer: Generals (Video Game) / int_bbfaa837 | comment |
Knight Templar: The GLA troops call themselves "liberators of the poor oppressed peoples of the world" while stealing humanitarian aid from those very people and slaughtering entire villages and cities. The GLA tries to excuse the former by claiming they'll find a "better use" for those supplies. The GLA news anchor from Zero Hour, Omar bin-Gazali, ramps this up by praising the GLA and demonizing the USA and the PRC. | |
Command & Conquer: Generals (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_bbfaa837 | |
Command & Conquer: Generals (Video Game) / int_bd0415e2 | type |
Healing Spring | |
Command & Conquer: Generals (Video Game) / int_bd0415e2 | comment |
Healing Spring: China's Speaker Towers can heal infantry and repair vehicles. Capturing hospitals and repair bays allow, respectively, the former and the latter to regain their hit points no matter where they are on the map. | |
Command & Conquer: Generals (Video Game) / int_bd0415e2 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_bd0415e2 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_bd0415e2 | |
Command & Conquer: Generals (Video Game) / int_be5ada51 | type |
Sniping the Cockpit | |
Command & Conquer: Generals (Video Game) / int_be5ada51 | comment |
Sniping the Cockpit: Jarmen Kell, the GLA Hero Unit, can snipe pilots out of vehicles, leaving behind the unoccupied vehicle that can then be captured by a friendly infantry grunt. The Chinese Nuke Cannon (nuclear artillery), with neutron shells selected does the same thing but on a larger scale, killing infantry, drivers, and pilots, and leaving vehicles as sitting ducks, ready for the taking (or making a convenient roadblock). | |
Command & Conquer: Generals (Video Game) / int_be5ada51 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_be5ada51 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_be5ada51 | |
Command & Conquer: Generals (Video Game) / int_beda4b12 | type |
Warm-Up Boss | |
Command & Conquer: Generals (Video Game) / int_beda4b12 | comment |
Warmup Boss: General Granger is usually the first opponent you fight in Generals Challenge mode. Unlike all other opponents in this mode, he doesn't use any support powers and never builds any superweapons. Additionally, he gives you noticeably more prep time than any of the other opponents. | |
Command & Conquer: Generals (Video Game) / int_beda4b12 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_beda4b12 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_beda4b12 | |
Command & Conquer: Generals (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Command & Conquer: Generals (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: Troops garrisoned in buildings are impervious to attack, and can bring substantial firepower to bear against enemies, racking up experience while safe from retaliation and getting run over. But just one shot from a flamethower, toxin sprayer or flashbang and they all die instantly. The GLA's Stinger Site bears the dubious honor of being weak to rocket attacks (like all buildings) and to the aforementioned anti-infantry weapons (killing all three soldiers leaves it entirely helpless, and they respawn slower than the cooldown on the weapons). | |
Command & Conquer: Generals (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c09dbbbb | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c09dbbbb | |
Command & Conquer: Generals (Video Game) / int_c2299d6e | type |
Cutting the Knot | |
Command & Conquer: Generals (Video Game) / int_c2299d6e | comment |
Cutting the Knot: One China mission has a GLA-controlled railroad constantly dropping off troops to attack your base. Destroying the locomotive means there'll be no more drops for the rest of the level. | |
Command & Conquer: Generals (Video Game) / int_c2299d6e | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c2299d6e | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c2299d6e | |
Command & Conquer: Generals (Video Game) / int_c2c32a79 | type |
A Commander Is You | |
Command & Conquer: Generals (Video Game) / int_c2c32a79 | comment |
A Commander Is You: The GLA is Guerilla and Ranger. By far the fastest faction on land, and with pretty good offense, their units' armor also tends to be made of tinfoil. They have also quite a bit of movement, stealth, Combat Pragmatist, Hit-and-Run Tactics and "survivalist" capacities. However, their lack of airforce tends to hurt. Their army is also generally better against infantry and air than tanks. China is weird blend of Generalist and Brute Force. They do have the most damaging and powerful units in the game, as well as the best artillery (Overlord Tank, Nuke Cannon). They also are the slowest faction overall, although you don't want to have a Chinese tank blob next to your base. China is also in deep love for the Rule of Cool, due to Stuff Blowing Up, Kill It with Fire, Nuke 'em, and Gatling Good. They strike a very nice balance between anti-infantry, anti-air and anti-tank (hence Generalist). The USA, however, is generally Elitist and Technical. The USA has by far the best economy (which may or may not be game-breaking) and air force in the game, with plenty of combined arm tactics. Their ground forces are pretty adequate, and their support powers are mostly China-like (eg. "bomb the hell out of everything"). They tend to fare well against tanks and air force, but poorly against infantry. With the exception of the Pathfinder, which is just as good as the Chinese Dragon Tank and Gatling Tank. | |
Command & Conquer: Generals (Video Game) / int_c2c32a79 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c2c32a79 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c2c32a79 | |
Command & Conquer: Generals (Video Game) / int_c2d978fe | type |
Car Fu | |
Command & Conquer: Generals (Video Game) / int_c2d978fe | comment |
Car Fu: Crushing infantry with vehicles is featured as always. Conversely, hero unit are otherwise are immune to this. Then there are Overlord tanks which can crush smaller vehicles. | |
Command & Conquer: Generals (Video Game) / int_c2d978fe | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c2d978fe | |
Command & Conquer: Generals (Video Game) / int_c446f93c | type |
Artistic License – Nuclear Physics | |
Command & Conquer: Generals (Video Game) / int_c446f93c | comment |
Artistic License – Nuclear Physics: Several examples: Nuclear Fission Reactors and nuclear-upgraded tanks of the Chinese explode (and, of course, leave radiation behind). The Nuclear General has the "Isotope Stability" upgrade to prevent tanks from going prompt-critical when destroyed. Weak nuke example with the Nuclear Missile which is the worst superweapon in terms of timer and power (and since it's only one big explosion a single one is effectively useless against the GLA Holes left behind by structures). The Nuclear Cannon on the other hand is fairly powerful for an artillery piece, but realistically would be much stronger still. Cold Fusion reactors (itself not possible under current physics understanding) can be set up to raise their Control Rods. This costs money. Fusion Reactors do not HAVE Control Rods (the reaction is controlled through manipulating magnetic fields and lasers, instead of absorbing radiation photons). | |
Command & Conquer: Generals (Video Game) / int_c446f93c | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c446f93c | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c446f93c | |
Command & Conquer: Generals (Video Game) / int_c515d358 | type |
America Saves the Day | |
Command & Conquer: Generals (Video Game) / int_c515d358 | comment |
America Saves the Day: Played straight in the main game and subverted in the expansion. After triumphing in the USA campaign, the GLA campaign sees the Americans humbled and kicked out of Europe, leaving the Chinese to save the day and rise to prominence as leader of the Eurasian Unity League. And apparently completely averted in the sequel, as the US is not represented. The three factions are the European Union, Global Liberation Army, and Asian Pacific Alliance. | |
Command & Conquer: Generals (Video Game) / int_c515d358 | featureApplicability |
-0.3 | |
Command & Conquer: Generals (Video Game) / int_c515d358 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c515d358 | |
Command & Conquer: Generals (Video Game) / int_c5cbf7dd | type |
TheEnemyOfMyEnemyIsMyFriend | |
Command & Conquer: Generals (Video Game) / int_c5cbf7dd | comment |
The Enemy Of My Enemy Is My Friend: The USA fighting a rogue PRC general who allied with the GLA. GLA defectors working with the USA. GLA making use of USA hardware. The list goes on. | |
Command & Conquer: Generals (Video Game) / int_c5cbf7dd | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c5cbf7dd | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c5cbf7dd | |
Command & Conquer: Generals (Video Game) / int_c5e42cbd | type |
Cutscene Incompetence | |
Command & Conquer: Generals (Video Game) / int_c5e42cbd | comment |
Cutscene Incompetence: The tutorial has you blow up a GLA chemical factory. The ending cinematic shows Rangers parachuting into the bright blue clouds of death. | |
Command & Conquer: Generals (Video Game) / int_c5e42cbd | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c5e42cbd | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c5e42cbd | |
Command & Conquer: Generals (Video Game) / int_c90bcc4d | type |
Piecemeal Funds Transfer | |
Command & Conquer: Generals (Video Game) / int_c90bcc4d | comment |
Piecemeal Funds Transfer: How the hackers of the Chinese faction hack in money to fuel your war machine. As they gain experience, they find ways to increase the size of the pieces! | |
Command & Conquer: Generals (Video Game) / int_c90bcc4d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_c90bcc4d | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_c90bcc4d | |
Command & Conquer: Generals (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Command & Conquer: Generals (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: Granted that you will lose several infantry, you can destroy any ground unit and building with swarms of rifle infantry. Even the GLA's Angry Mob is a very good example of this. | |
Command & Conquer: Generals (Video Game) / int_cadf2d2a | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_cadf2d2a | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_cadf2d2a | |
Command & Conquer: Generals (Video Game) / int_cbc54501 | type |
Faction Calculus | |
Command & Conquer: Generals (Video Game) / int_cbc54501 | comment |
Faction Calculus: The USA is somewhere between Balanced and Powerhouse, featuring a large number of above-average units with various special abilities. The GLA is Subversive, favoring stealth and poison. China fits the Balanced and Horde, with a variety of anti-infantry, anti-tank and anti-air units and their basic infantry and tanks receiving bonuses when in large numbers. | |
Command & Conquer: Generals (Video Game) / int_cbc54501 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_cbc54501 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_cbc54501 | |
Command & Conquer: Generals (Video Game) / int_cd23ee7d | type |
Colonel Badass | |
Command & Conquer: Generals (Video Game) / int_cd23ee7d | comment |
Colonel Badass: Col. Burton. He sets explosive charges, easily kills many targets (yes, including tanks) with an advanced automatic rifle and to maintain stealthiness, stabs infantry with a knife (and before patches fixed it, could even stab grounded aircraft too). And as is the custom for all Generals hero units, he knows how to stay out of plain sight. | |
Command & Conquer: Generals (Video Game) / int_cd23ee7d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_cd23ee7d | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_cd23ee7d | |
Command & Conquer: Generals (Video Game) / int_cd809603 | type |
Tank Goodness | |
Command & Conquer: Generals (Video Game) / int_cd809603 | comment |
Tank Goodness: Anything with the word tank on its name, while Zero Hour's Gen. Kwai is built around this trope. Tanks, But No Tanks: But technically, armored vehicles like the PRC Gatling Tank, the GLA Marauder Tank and the USA Microwave Tank are simply an up-armored self-propelled anti-aircraft Gatling gun, a turretless assault gun and a lethal, mobile version of the active denial system, respectively. | |
Command & Conquer: Generals (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_cd809603 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_cd809603 | |
Command & Conquer: Generals (Video Game) / int_cdaa029f | type |
Nuclear Weapons Taboo | |
Command & Conquer: Generals (Video Game) / int_cdaa029f | comment |
Nuclear Weapons Taboo: In-universe, all factions except the GLA are nuclear powers, yet only China actually uses their nukes on a regular basis | |
Command & Conquer: Generals (Video Game) / int_cdaa029f | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_cdaa029f | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_cdaa029f | |
Command & Conquer: Generals (Video Game) / int_d0753edb | type |
Evolving Weapon | |
Command & Conquer: Generals (Video Game) / int_d0753edb | comment |
Evolving Weapon: Several GLA vehicles can upgrade their armaments by collecting scrap dropped by enemy vehicles. For example, Technicals go from pickup bed-mounted machine guns to tank cannons to missile launchers, Marauder Tanks go from one main tank barrel to two, and Quad Cannons and Toxin Tractors just get bigger guns. | |
Command & Conquer: Generals (Video Game) / int_d0753edb | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d0753edb | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d0753edb | |
Command & Conquer: Generals (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
Command & Conquer: Generals (Video Game) / int_d0ea147f | comment |
A.I. Breaker: The skirmish AI always, always sends a wave consisting only of vehicles first, so building only anti-armor troops is always enough to keep them at bay until artillery is available. | |
Command & Conquer: Generals (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d0ea147f | |
Command & Conquer: Generals (Video Game) / int_d1c12c05 | type |
Secondary Fire | |
Command & Conquer: Generals (Video Game) / int_d1c12c05 | comment |
Secondary Fire: Rangers start with assault rifles and can be upgraded to use flashbang grenades instead, which fire slower but do more area damage to infantry (and clears out buildings). The Scud Launcher has high explosive warheads to use on buildings and clusters of units, and anthrax warheads for anti-infantry area denial. The player can switch them up at will. | |
Command & Conquer: Generals (Video Game) / int_d1c12c05 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d1c12c05 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d1c12c05 | |
Command & Conquer: Generals (Video Game) / int_d40e1a9f | type |
Break Out the Museum Piece | |
Command & Conquer: Generals (Video Game) / int_d40e1a9f | comment |
Break Out the Museum Piece: The GLA uses tech that has been outdated for decades, and yet still manage to put the Chinese and American armies on the ropes multiple times. | |
Command & Conquer: Generals (Video Game) / int_d40e1a9f | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d40e1a9f | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d40e1a9f | |
Command & Conquer: Generals (Video Game) / int_d45c0b86 | type |
Refuge in Audacity | |
Command & Conquer: Generals (Video Game) / int_d45c0b86 | comment |
Refuge in Audacity: The whole plot involve an Al-Queda inspired organization managing to wage open war on America and China AT THE SAME TIME, using out of date weapons and converted civilian vehicles that wouldn't even scratch their intended targets in real life. | |
Command & Conquer: Generals (Video Game) / int_d45c0b86 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d45c0b86 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d45c0b86 | |
Command & Conquer: Generals (Video Game) / int_d52d28b6 | type |
Hypocrite | |
Command & Conquer: Generals (Video Game) / int_d52d28b6 | comment |
Hypocrite: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history. This is prevalent in the 2nd mission where they steal relief aid from some peasants. Another mission cut from the game (but available for download) has them flat-out committing genocide. | |
Command & Conquer: Generals (Video Game) / int_d52d28b6 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d52d28b6 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d52d28b6 | |
Command & Conquer: Generals (Video Game) / int_d5a674ff | type |
Defiant Stone Throw | |
Command & Conquer: Generals (Video Game) / int_d5a674ff | comment |
Defiant Stone Throw: The angry mob unit, except with MolotovCocktails. | |
Command & Conquer: Generals (Video Game) / int_d5a674ff | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d5a674ff | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d5a674ff | |
Command & Conquer: Generals (Video Game) / int_d5c7b415 | type |
Elites Are More Glamorous | |
Command & Conquer: Generals (Video Game) / int_d5c7b415 | comment |
Elites Are More Glamorous: The Americans you're allowed to use are made up of nothing but elites or hi-tech regulars. | |
Command & Conquer: Generals (Video Game) / int_d5c7b415 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d5c7b415 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d5c7b415 | |
Command & Conquer: Generals (Video Game) / int_d62dd556 | type |
The Chessmaster | |
Command & Conquer: Generals (Video Game) / int_d62dd556 | comment |
The Chessmaster: "Pinpoint" General Townes likes to pride himself on this nearly as frequently as he boasts the superiority of his laser technology. Of course, given that he only has this personality when facing you as a computer ... | |
Command & Conquer: Generals (Video Game) / int_d62dd556 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d62dd556 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d62dd556 | |
Command & Conquer: Generals (Video Game) / int_d76f6f31 | type |
Obligatory War Crime Scene | |
Command & Conquer: Generals (Video Game) / int_d76f6f31 | comment |
Obligatory War-Crime Scene: All factions can resort to tactics and weapons that'd be regarded as highly controversial or even downright illegal in real life: The US use the microwave tank, which cause infantry (and civilians) to burn up and pop. China makes liberal use of napalm, land mines and atomic bombs. The GLA employs terrorist tactics, suicide attacks and bio-chemical weapons. | |
Command & Conquer: Generals (Video Game) / int_d76f6f31 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_d76f6f31 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d76f6f31 | |
Command & Conquer: Generals (Video Game) / int_d89e305a | type |
Area of Effect | |
Command & Conquer: Generals (Video Game) / int_d89e305a | comment |
The Chinese Nuke general can equip his MiG fighters with Area of Effect nuclear missiles. The problem: These MiGs don't cope very well with the damage they make, meaning that every now and then, your MiGs might shoot down each other... or other friendly aircraft caught nearby. | |
Command & Conquer: Generals (Video Game) / int_d89e305a | featureApplicability |
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Command & Conquer: Generals (Video Game) / int_d89e305a | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_d89e305a | |
Command & Conquer: Generals (Video Game) / int_da9b2162 | type |
Garrisonable Structures | |
Command & Conquer: Generals (Video Game) / int_da9b2162 | comment |
Garrisonable Structures: A very important mechanic that helped infantry be a lot more useful in this game than in prior installments. | |
Command & Conquer: Generals (Video Game) / int_da9b2162 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_da9b2162 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_da9b2162 | |
Command & Conquer: Generals (Video Game) / int_dac40093 | type |
Spy Ship | |
Command & Conquer: Generals (Video Game) / int_dac40093 | comment |
Spy Ship: The GLA Bomb truck can serve this purpose, as it can be disguised as any vehicle (allied, hostile, or one of the neutrals that are there to be turned into Action Bombs by the Terrorist unit) and is only revealed when detonating, which doesn't have to be done manually. Even better against AI opponents, who don't react at all to the random passenger car that's running over their infantry one by one. | |
Command & Conquer: Generals (Video Game) / int_dac40093 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_dac40093 | |
Command & Conquer: Generals (Video Game) / int_dae3999d | type |
Action Bomb | |
Command & Conquer: Generals (Video Game) / int_dae3999d | comment |
Action Bomb/Suicide Attack: GLA's Terrorists, Bomb Trucks and all of the Demolition General's toys. | |
Command & Conquer: Generals (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_dae3999d | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_dae3999d | |
Command & Conquer: Generals (Video Game) / int_db4b76d1 | type |
Pre-Asskicking One-Liner | |
Command & Conquer: Generals (Video Game) / int_db4b76d1 | comment |
Pre-Ass-Kicking One-Liner: Most units have at least one of these, especially the heroes. | |
Command & Conquer: Generals (Video Game) / int_db4b76d1 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_db4b76d1 | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_db4b76d1 | |
Command & Conquer: Generals (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Command & Conquer: Generals (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: Humvees allow infantry (of any faction) to fire out of the windows. Cue mobs of humvees filled with Missile Defenders and Pathfinders ravaging everything in their path, then running away ravaging everything that tries to chase them. Killing one takes the passengers with it though. Technicals don't allow firing out the windows, but passengers survive the vehicle being destroyed. A favorite trick of the AI is to send technicals filled with terrorists inside your base. | |
Command & Conquer: Generals (Video Game) / int_db6230b7 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_db6230b7 | |
Command & Conquer: Generals (Video Game) / int_dbeee130 | type |
Pillar of Light | |
Command & Conquer: Generals (Video Game) / int_dbeee130 | comment |
Pillar of Light: One of the coolest features of the American Particle Cannon is how you can direct the laser to "draw" on the map. Nothing like writing your opponent a message in the smoldering ruins of his base. | |
Command & Conquer: Generals (Video Game) / int_dbeee130 | featureApplicability |
1.0 | |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_dbeee130 | |
Command & Conquer: Generals (Video Game) / int_dd797c1c | type |
Universal Driver's License | |
Command & Conquer: Generals (Video Game) / int_dd797c1c | comment |
Universal Driver's License: The pilots that drop from a veteran US vehicle can transfer their level to the next vehicle they're sent in, no matter if the original or target use jets or wheels. Neutralized vehicles can be captured and piloted by any infantry unit, including GLA workers. | |
Command & Conquer: Generals (Video Game) / int_dd797c1c | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_dd797c1c | |
Command & Conquer: Generals (Video Game) / int_dec8bfbf | type |
Trash Talk | |
Command & Conquer: Generals (Video Game) / int_dec8bfbf | comment |
Trash Talk: Every opponent general The Generals Challenge taunts you with insults. But hey, this is a Command & Conquer game. Expect the obvious. | |
Command & Conquer: Generals (Video Game) / int_dec8bfbf | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_dec8bfbf | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_dec8bfbf | |
Command & Conquer: Generals (Video Game) / int_e01cbcae | type |
Universal Poison | |
Command & Conquer: Generals (Video Game) / int_e01cbcae | comment |
Universal Poison: Anthrax. But from the way it's handled, it might be mixed with other liquid toxins. However, this takes silly proportions when vehicles and buildings can be poisoned to death from Scratch Damage — unless there's a corrosive aspect to the formula as well. There actually WAS a corrosive component to the GLA's brand of anthrax. But the patch fix removed that, making it useless against vehicles. | |
Command & Conquer: Generals (Video Game) / int_e01cbcae | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_e01cbcae | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_e01cbcae | |
Command & Conquer: Generals (Video Game) / int_e43b42ea | type |
We Need a Distraction | |
Command & Conquer: Generals (Video Game) / int_e43b42ea | comment |
We Need a Distraction: Lampshaded by Jarmen Kell when cornered, as he may indeed say "Quick, a distraction!" | |
Command & Conquer: Generals (Video Game) / int_e43b42ea | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_e43b42ea | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_e43b42ea | |
Command & Conquer: Generals (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Command & Conquer: Generals (Video Game) / int_e543a655 | comment |
Light Is Not Good: "Behold, the bringer of light" is the Nuke Cannon's first line. | |
Command & Conquer: Generals (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_e543a655 | |
Command & Conquer: Generals (Video Game) / int_e567510d | type |
Determinator | |
Command & Conquer: Generals (Video Game) / int_e567510d | comment |
Determinator: Even after going through several civil wars and having their asses handed to them by the two superpowers four times, the GLA just. Don't. Freaking. Die. | |
Command & Conquer: Generals (Video Game) / int_e567510d | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_e567510d | |
Command & Conquer: Generals (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
Command & Conquer: Generals (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: One mission with Black Lotus drops another one if you lose her with no other explanation. | |
Command & Conquer: Generals (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_e5d8460d | |
Command & Conquer: Generals (Video Game) / int_e9f517e1 | type |
Artistic License – Geography | |
Command & Conquer: Generals (Video Game) / int_e9f517e1 | comment |
Artistic License — Geography: In mission 3 of the base USA campaign, Lieutenant Eva's briefing tells you that the location is the Hindu Kush mountains (which are spread across the Afghanistan/Pakistan border) and also mentions that your base is located near Salang. However, the onscreen map display says "Northern Kazakhstan" and has an image of that country, and the opening cutscene text also says "Northern Kazakhstan." | |
Command & Conquer: Generals (Video Game) / int_e9f517e1 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_e9f517e1 | |
Command & Conquer: Generals (Video Game) / int_eb7dad86 | type |
Civil Warcraft | |
Command & Conquer: Generals (Video Game) / int_eb7dad86 | comment |
Civil Warcraft: GLA turncoats cooperate with PRC troops in an attempt to backstab their former comrades. The GLA mission in Zero Hour, where the player must hunt down Prince Kassad and take his stealth technology. Also, technically, the last USA mission in Zero Hour as well, where you get GLA supporters against Dr. Thrax. | |
Command & Conquer: Generals (Video Game) / int_eb7dad86 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_eb7dad86 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_eb7dad86 | |
Command & Conquer: Generals (Video Game) / int_ee8fb6c2 | type |
What Do You Mean, It's Not Political? | |
Command & Conquer: Generals (Video Game) / int_ee8fb6c2 | comment |
It's Not Political?: Take just about any faction unit at all: lots of its quotes are subtle messages of, well... overblown fanaticism. | |
Command & Conquer: Generals (Video Game) / int_ee8fb6c2 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_ee8fb6c2 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_ee8fb6c2 | |
Command & Conquer: Generals (Video Game) / int_eedee4d | type |
The Starscream | |
Command & Conquer: Generals (Video Game) / int_eedee4d | comment |
The Starscream: Dr. Thrax, if you go campaigning. He intends to usurp control as GLA leader. | |
Command & Conquer: Generals (Video Game) / int_eedee4d | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_eedee4d | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_eedee4d | |
Command & Conquer: Generals (Video Game) / int_f06cb15 | type |
Technicolor Toxin | |
Command & Conquer: Generals (Video Game) / int_f06cb15 | comment |
Technicolor Toxin: GLA's toxins are, in ascending order of lethality, Green, Blue, and Purple. | |
Command & Conquer: Generals (Video Game) / int_f06cb15 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_f06cb15 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_f06cb15 | |
Command & Conquer: Generals (Video Game) / int_f5c505db | type |
The Cracker | |
Command & Conquer: Generals (Video Game) / int_f5c505db | comment |
The PRC Hacker infantry class is actually a Cracker for all intents and purposes,. | |
Command & Conquer: Generals (Video Game) / int_f5c505db | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_f5c505db | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_f5c505db | |
Command & Conquer: Generals (Video Game) / int_f95027af | type |
Spy Satellites | |
Command & Conquer: Generals (Video Game) / int_f95027af | comment |
Spy Satellites: The first Support Power available to a player with a USA Command Center. In the cinematics, the snapshots it makes of everything on the ground is Deliberately Monochrome. | |
Command & Conquer: Generals (Video Game) / int_f95027af | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_f95027af | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_f95027af | |
Command & Conquer: Generals (Video Game) / int_f9bc2937 | type |
Laser Sight | |
Command & Conquer: Generals (Video Game) / int_f9bc2937 | comment |
Laser Sight: The Missile Defender's special ability to give him More Dakka. The Avenger Humvee's blue laser pointer does the same for helping other units rather than itself. | |
Command & Conquer: Generals (Video Game) / int_f9bc2937 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_f9bc2937 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_f9bc2937 | |
Command & Conquer: Generals (Video Game) / int_fb9afaab | type |
Attack Drone | |
Command & Conquer: Generals (Video Game) / int_fb9afaab | comment |
Attack Drone: Both the Battle Drone if you like machine guns, and the Hellfire Drone if you like missiles. The Battle Drone also pulls double duty as a repair bot for your tank. | |
Command & Conquer: Generals (Video Game) / int_fb9afaab | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_fb9afaab | featureConfidence |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_fb9afaab | |
Command & Conquer: Generals (Video Game) / int_fce33ef0 | type |
Phlebotinum Bomb | |
Command & Conquer: Generals (Video Game) / int_fce33ef0 | comment |
Phlebotinum Bomb: There are two types, both fielded by the PRC. The first is the air-dropped EMP bomb, which incapacitates anything but infantry. The second is the neutron warhead in flavors of artillery shell or land mine, which only kills infantry, including those hiding inside vehicles and buildings. | |
Command & Conquer: Generals (Video Game) / int_fce33ef0 | featureApplicability |
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Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_fce33ef0 | |
Command & Conquer: Generals (Video Game) / int_fd2086a9 | type |
You Require More Vespene Gas | |
Command & Conquer: Generals (Video Game) / int_fd2086a9 | comment |
You Require More Vespene Gas: Good ol' US Dollars (and power). | |
Command & Conquer: Generals (Video Game) / int_fd2086a9 | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_fd2086a9 | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_fd2086a9 | |
Command & Conquer: Generals (Video Game) / int_fd41610f | type |
China Takes Over the World | |
Command & Conquer: Generals (Video Game) / int_fd41610f | comment |
China Takes Over the World: By the end of Zero Hour, the Chinese are pretty much running the show as the world's superpower, bringing war-torn Europe into its Eurasian alliance, while the US reverts to isolationism. | |
Command & Conquer: Generals (Video Game) / int_fd41610f | featureApplicability |
1.0 | |
Command & Conquer: Generals (Video Game) / int_fd41610f | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Command & Conquer: Generals (Video Game) / int_fd41610f | |
Command & Conquer: Generals (Video Game) / int_ffaa675b | type |
Asian Speekee Engrish | |
Command & Conquer: Generals (Video Game) / int_ffaa675b | comment |
Asian Speekee Engrish: Some Chinese troops have shades of this, with the occasional Japanese Ranguage as well. | |
Command & Conquer: Generals (Video Game) / int_ffaa675b | featureApplicability |
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Command & Conquer: Generals (Video Game) |
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