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Every Bullet is a Tracer
- 358 statements
- 68 feature instances
- 96 referencing feature instances
Every Bullet is a Tracer | type |
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Every Bullet is a Tracer | label |
Every Bullet is a Tracer | |
Every Bullet is a Tracer | page |
EveryBulletIsATracer | |
Every Bullet is a Tracer | comment |
Every Bullet Is a Tracer is the visual effect wherein every bullet fired from a weapon is a visible tracer round. Real Life tracers work by leaving a streak of burning chemicals behind the bullet to allow shooters to "track" where their shots go. This effect is really cool in reality, but is only deployed every Nth bulletnote where N is a different number depending on several factors, but is usually every 5 or 10 shots; in fact, tracer rounds generate extra wear on the barrelnote A gun barrel deteriorates due to friction and heat — it's designed to channel an explosion, after all — and tracer rounds, due to the ignited chemicals, cause more heat than a normal bullet, which wears the barrel out much faster as a result. They also tend to be somewhat less accurate, especially over long range. In a squad, the squad leader's weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out. In some media, however, bullets will display tracer effects on every bullet. This is often due to Rule of Perception: It allows the audience to see where everybody's bullets are going, rather than having the alternative where the audience can only tell where the bullets are hitting, and not the entire path of the projectile. See also: Rule of Perception, Bullet Sparks and Slow Laser. Sword Lines is a Sister Trope. Don't confuse with Calvin's imaginary alter ego "Tracer Bullet" in Calvin and Hobbes, though that character is named after this type of ammo. |
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Every Bullet is a Tracer | processingComment |
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Every Bullet is a Tracer | processingComment |
Dropped link to VisualGag: Not an Item - UNKNOWN | |
Every Bullet is a Tracer | processingUnknown |
VisualGag | |
Every Bullet is a Tracer | processingUnknown |
DieHardTrilogy | |
Every Bullet is a Tracer | isPartOf |
DBTropes | |
Every Bullet is a Tracer / int_15433c06 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_15433c06 | comment |
Fur Fighters does this, but it all fits in rather nicely with the the Cel Shading and general comic book style . A lot of fun when the meerkat hit-squad turn up. | |
Every Bullet is a Tracer / int_15433c06 | featureApplicability |
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Every Bullet is a Tracer / int_15433c06 | featureConfidence |
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Fur Fighters (Video Game) | hasFeature |
Every Bullet is a Tracer / int_15433c06 | |
Every Bullet is a Tracer / int_1670bd19 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_1670bd19 | comment |
In S.T.A.L.K.E.R., all of the guns fire tracers, even the shotguns. | |
Every Bullet is a Tracer / int_1670bd19 | featureApplicability |
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Every Bullet is a Tracer / int_1670bd19 | featureConfidence |
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S.T.A.L.K.E.R. (Video Game) | hasFeature |
Every Bullet is a Tracer / int_1670bd19 | |
Every Bullet is a Tracer / int_1a1a594f | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_1a1a594f | comment |
Used rather realistically in Battlefield 2. The only small arms that use tracers are light machine guns, and they are only visible on every 3rd shot. Also present on heavy machine guns, miniguns and large caliber autocannons. | |
Every Bullet is a Tracer / int_1a1a594f | featureApplicability |
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Every Bullet is a Tracer / int_1a1a594f | featureConfidence |
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Battlefield (Video Game) | hasFeature |
Every Bullet is a Tracer / int_1a1a594f | |
Every Bullet is a Tracer / int_1c0c4307 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_1c0c4307 | comment |
Played straight in Conduit 2, however. | |
Every Bullet is a Tracer / int_1c0c4307 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_1c0c4307 | featureConfidence |
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Conduit 2 (Video Game) | hasFeature |
Every Bullet is a Tracer / int_1c0c4307 | |
Every Bullet is a Tracer / int_1cdeea1d | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_1cdeea1d | comment |
Battlestar Galactica Online is guilty of this, just like the source material. | |
Every Bullet is a Tracer / int_1cdeea1d | featureApplicability |
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Every Bullet is a Tracer / int_1cdeea1d | featureConfidence |
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Battlestar Galactica Online (Video Game) | hasFeature |
Every Bullet is a Tracer / int_1cdeea1d | |
Every Bullet is a Tracer / int_2475da28 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_2475da28 | comment |
Inverted and played straight in Child of Eden. The rapid-fire weapon you use to clear away enemy bullets is called the Tracer, and the enemy bullets often leave trails. | |
Every Bullet is a Tracer / int_2475da28 | featureApplicability |
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Every Bullet is a Tracer / int_2475da28 | featureConfidence |
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Child of Eden (Video Game) | hasFeature |
Every Bullet is a Tracer / int_2475da28 | |
Every Bullet is a Tracer / int_2a43dd91 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_2a43dd91 | comment |
Uncharted enacts this starting with the second game in the series. The actual damage is still calculated using hitscan however; the tracers are for figuring out where enemies are firing from. | |
Every Bullet is a Tracer / int_2a43dd91 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_2a43dd91 | featureConfidence |
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Uncharted (Video Game) | hasFeature |
Every Bullet is a Tracer / int_2a43dd91 | |
Every Bullet is a Tracer / int_2f3eb71f | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_2f3eb71f | comment |
Elite units in Command & Conquer: Generals fire red-tinged bullets/rockets with every shot. | |
Every Bullet is a Tracer / int_2f3eb71f | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_2f3eb71f | featureConfidence |
1.0 | |
Command & Conquer: Generals (Video Game) | hasFeature |
Every Bullet is a Tracer / int_2f3eb71f | |
Every Bullet is a Tracer / int_310b3174 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_310b3174 | comment |
Averted in Operation Flashpoint. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options. | |
Every Bullet is a Tracer / int_310b3174 | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_310b3174 | featureConfidence |
1.0 | |
Operation Flashpoint (Video Game) | hasFeature |
Every Bullet is a Tracer / int_310b3174 | |
Every Bullet is a Tracer / int_367f632a | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_367f632a | comment |
In Dawn of War, bolters do this. Granted, each "bolt" is actually a tiny RPG (Rocket Propelled Grenade). | |
Every Bullet is a Tracer / int_367f632a | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_367f632a | featureConfidence |
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Dawn of War (Video Game) | hasFeature |
Every Bullet is a Tracer / int_367f632a | |
Every Bullet is a Tracer / int_3bce4381 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_3bce4381 | comment |
Trigun mixed this freely with Bullet Time and relatively realistic depictions, using it as a blatantly non-diegetic effect to clarify possibly confusing scenes or make a hail of fire seem comically excessive. | |
Every Bullet is a Tracer / int_3bce4381 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_3bce4381 | featureConfidence |
1.0 | |
Trigun (Manga) | hasFeature |
Every Bullet is a Tracer / int_3bce4381 | |
Every Bullet is a Tracer / int_3cf15492 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_3cf15492 | comment |
All ballistic weapons in MechWarrior Living Legends fire tracers only. .50 caliber machine guns, high explosive autocannons, and even artillery shells. | |
Every Bullet is a Tracer / int_3cf15492 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_3cf15492 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Every Bullet is a Tracer / int_3cf15492 | |
Every Bullet is a Tracer / int_3f9cf122 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_3f9cf122 | comment |
Global Agenda is often referred to as a "neon light porn show", in no small part due to this trope. | |
Every Bullet is a Tracer / int_3f9cf122 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_3f9cf122 | featureConfidence |
1.0 | |
Global Agenda (Video Game) | hasFeature |
Every Bullet is a Tracer / int_3f9cf122 | |
Every Bullet is a Tracer / int_45602249 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_45602249 | comment |
Monday Night Combat, though it kinda makes sense since the game is a official Blood Sport for large crowds. They would probably like to see bullets rip through the air. | |
Every Bullet is a Tracer / int_45602249 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_45602249 | featureConfidence |
1.0 | |
Monday Night Combat (Video Game) | hasFeature |
Every Bullet is a Tracer / int_45602249 | |
Every Bullet is a Tracer / int_49ad83ee | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_49ad83ee | comment |
In World of Warcraft, every projectile is a tracer. Justified due to almost all of them being either magic balls of fire/lightning/ice/darkness/arcane or at least shots charged with them. | |
Every Bullet is a Tracer / int_49ad83ee | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Every Bullet is a Tracer / int_49ad83ee | |
Every Bullet is a Tracer / int_4a8a8f85 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_4a8a8f85 | comment |
World of Warships is all tracers you can even see friendly torpedoes. This makes it much easier to correct your aim. In real life figuring out which guns caused which splash was really confusing, even if you could see the splashs. | |
Every Bullet is a Tracer / int_4a8a8f85 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_4a8a8f85 | featureConfidence |
1.0 | |
World of Warships (Video Game) | hasFeature |
Every Bullet is a Tracer / int_4a8a8f85 | |
Every Bullet is a Tracer / int_4bc11202 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_4bc11202 | comment |
Quake III: Arena zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. In fact, the lack of tracers is so prevalent that the game gives you the option of ringing a chime every time one of your shots lands on an opponent, just so you can tell whether you missed. The most notable exception is the Railgun, which paints a distinctive glowing line surrounded by a double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, lets you customize the color of your railgun trails, just so everybody knows who fired that last shot. Given that the Railgun is a One-Hit Kill on an unarmored target, though, this may be more of a subtle taunt than a liability. |
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Every Bullet is a Tracer / int_4bc11202 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_4bc11202 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Every Bullet is a Tracer / int_4bc11202 | |
Every Bullet is a Tracer / int_4c2da4b8 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_4c2da4b8 | comment |
MADNESS: Project Nexus 2, much like the Madness Combat series, has white tracers for every gun. Gameplay wise, this makes it easy to identify incoming gunfire. | |
Every Bullet is a Tracer / int_4c2da4b8 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_4c2da4b8 | featureConfidence |
1.0 | |
MADNESS: Project Nexus 2 (Video Game) | hasFeature |
Every Bullet is a Tracer / int_4c2da4b8 | |
Every Bullet is a Tracer / int_4e153baf | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_4e153baf | comment |
Red Orchestra averts this. Only the machine guns use tracers and they fire them only every 3 rounds or so, the same amount as the Germans and Russians used in World War II. They're also Colour-Coded for Your Convenience, explained by the Russians and Germans using different chemicals in the tracer rounds. | |
Every Bullet is a Tracer / int_4e153baf | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_4e153baf | featureConfidence |
1.0 | |
Red Orchestra (Video Game) | hasFeature |
Every Bullet is a Tracer / int_4e153baf | |
Every Bullet is a Tracer / int_562e8a6e | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_562e8a6e | comment |
Downplayed but still played fairly straight in Max Payne. It's not tracer as such, but bullets are coloured white and have their gamma boosted slightly so they're easy to pick out -and dodge- during Bullet Time. It's not really noticeable the rest of the time though. | |
Every Bullet is a Tracer / int_562e8a6e | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_562e8a6e | featureConfidence |
1.0 | |
Max Payne (Video Game) | hasFeature |
Every Bullet is a Tracer / int_562e8a6e | |
Every Bullet is a Tracer / int_5b1971e2 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_5b1971e2 | comment |
GoldenEye (Wii) continues the tradition, with everything from handguns to fully-automatic weapons firing tracers. | |
Every Bullet is a Tracer / int_5b1971e2 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_5b1971e2 | featureConfidence |
1.0 | |
GoldenEye Wii (Video Game) | hasFeature |
Every Bullet is a Tracer / int_5b1971e2 | |
Every Bullet is a Tracer / int_5b95bc94 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_5b95bc94 | comment |
Grand Theft Auto III and Grand Theft Auto: Vice City do this with nearly every bullet, be it fired from a shotgun or a Gatling gun, to make it easier to tell where your shots are going in spite of the inaccurate aiming system. Though in their case they appear as grey smoke lines rather than a typical tracer streak. | |
Every Bullet is a Tracer / int_5b95bc94 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_5b95bc94 | featureConfidence |
1.0 | |
Grand Theft Auto III (Video Game) | hasFeature |
Every Bullet is a Tracer / int_5b95bc94 | |
Every Bullet is a Tracer / int_5d4da197 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_5d4da197 | comment |
The movie-based Spider-Man 2 game has this; every bullet is a tracer round, whether fired by a police officer or a thug. | |
Every Bullet is a Tracer / int_5d4da197 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_5d4da197 | featureConfidence |
1.0 | |
Spider-Man 2 | hasFeature |
Every Bullet is a Tracer / int_5d4da197 | |
Every Bullet is a Tracer / int_6b6d989e | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_6b6d989e | comment |
Red Faction: Guerrilla has a wide variety of tracer effects, and has examples of what to do and what not to do, in terms of gameplay design. The least unobtrusive effects are like a contrail. The effect is subtle enough it might not be apparent a tracer is being used: locating the source of incoming fire is quite intuitive. Fixed machine guns have a mid-level effect: they fire periodic glowing tracers. The Enforcer has a high-level effect; it has over-the-top pyrotechnic tracers. The neon bands of fire it produces usually obscure critical chunks of the screen, reducing the weapons effectiveness and making it hard to see what's happening and where to go. | |
Every Bullet is a Tracer / int_6b6d989e | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_6b6d989e | featureConfidence |
1.0 | |
Red Faction (Video Game) | hasFeature |
Every Bullet is a Tracer / int_6b6d989e | |
Every Bullet is a Tracer / int_6f96cb3d | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_6f96cb3d | comment |
Sucker Punch: When Baby Doll is fighting the minigun-wielding robot in the first action scene in the movie, the robot's minigun is seemingly loaded with pure tracers, most likely so the viewer can see what a terrible shot he is throughout the entire scene, as well as how clever Baby Doll is by dodging his shots. In the next action scene, every round fired by the giant rabbit exoskeleton thing is a tracer, and so is every round fired by any of the dozen or so biplanes flying around. Also, some German soldiers fire tracers from their handguns at Rocket. |
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Every Bullet is a Tracer / int_6f96cb3d | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_6f96cb3d | featureConfidence |
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Sucker Punch | hasFeature |
Every Bullet is a Tracer / int_6f96cb3d | |
Every Bullet is a Tracer / int_70814599 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_70814599 | comment |
Stargate SG-1 and Stargate Atlantis have the Gauss cannons and Railguns — every shot is a tracer.note This isn't because they're tracer rounds, though - it's because these guns fire the bullets fast enough that they literally rip apart the air molecules in their path and create a trail of glowing plasma, giving the tracer effect. Even in some cases small arms are full-on tracers: a human soldier firing a squad automatic weapon at an enemy fighter for example. | |
Every Bullet is a Tracer / int_70814599 | featureApplicability |
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Every Bullet is a Tracer / int_70814599 | featureConfidence |
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Stargate SG-1 | hasFeature |
Every Bullet is a Tracer / int_70814599 | |
Every Bullet is a Tracer / int_747d9a6f | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_747d9a6f | comment |
Every round of ammunition fired in [PROTOTYPE] is visible, and moves about as fast as a paintball. Even the grenade launcher fires a tracer-looking projectile. Not to mention the flat trajectory... Tank shells are visible dumb-fire rockets with little smoke trails. |
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Every Bullet is a Tracer / int_747d9a6f | featureApplicability |
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Every Bullet is a Tracer / int_747d9a6f | featureConfidence |
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[PROTOTYPE] / Videogame | hasFeature |
Every Bullet is a Tracer / int_747d9a6f | |
Every Bullet is a Tracer / int_755b343f | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_755b343f | comment |
Halo is a guilty party too. In Halo: Combat Evolved, the Assault Rifle spits nothing but tracers. You can see every bullet. In fact many weapons in the series follow this trope, some mounted and some not. | |
Every Bullet is a Tracer / int_755b343f | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_755b343f | featureConfidence |
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Halo (Franchise) | hasFeature |
Every Bullet is a Tracer / int_755b343f | |
Every Bullet is a Tracer / int_7668653a | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_7668653a | comment |
In Mass Effect 2, instead of vapor trails, you get normal tracers. Not only does it not make sense considering the propulsion method, but the tracers appear to not have have much more velocity than a paintball. The effect is a bit jarring, since the weapons are hitscan. With the sniper rifles, for instance, your target's body can hit the ground before the tracer reaches them. | |
Every Bullet is a Tracer / int_7668653a | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
Every Bullet is a Tracer / int_7668653a | |
Every Bullet is a Tracer / int_7988cb68 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_7988cb68 | comment |
Absolutely every weapon in Mass Effect. The ammunition consists of tiny particles of steel shot with such a high velocity that they turn the air they pass through into glowing plasma, making them look like energy weapons. Yet for the sake of visual effects, they appear to travel at slow enough speed to be clearly visible. In Mass Effect 2, instead of vapor trails, you get normal tracers. Not only does it not make sense considering the propulsion method, but the tracers appear to not have have much more velocity than a paintball. The effect is a bit jarring, since the weapons are hitscan. With the sniper rifles, for instance, your target's body can hit the ground before the tracer reaches them. |
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Every Bullet is a Tracer / int_7988cb68 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Every Bullet is a Tracer / int_7988cb68 | |
Every Bullet is a Tracer / int_7ca202cc | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_7ca202cc | comment |
Averted in the multiplayer of Medal of Honor (2010). You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash. | |
Every Bullet is a Tracer / int_7ca202cc | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_7ca202cc | featureConfidence |
1.0 | |
Medal of Honor (2010) (Video Game) | hasFeature |
Every Bullet is a Tracer / int_7ca202cc | |
Every Bullet is a Tracer / int_7e01381a | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_7e01381a | comment |
Averted in Outcast, only one weapon: the USA-SH1, will generate a tracer effect. And that's because all the ammo for that gun specifically, are tracers. | |
Every Bullet is a Tracer / int_7e01381a | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_7e01381a | featureConfidence |
1.0 | |
Outcast (Video Game) | hasFeature |
Every Bullet is a Tracer / int_7e01381a | |
Every Bullet is a Tracer / int_7f9f892f | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_7f9f892f | comment |
Played realistically in War Thunder; on most standard ammunition belts every sixth bullet or so is a tracer, but you can swap it out for a belt of entirely incendiary tracers or for a stealth belt with no tracer rounds at all. | |
Every Bullet is a Tracer / int_7f9f892f | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_7f9f892f | featureConfidence |
1.0 | |
War Thunder (Video Game) | hasFeature |
Every Bullet is a Tracer / int_7f9f892f | |
Every Bullet is a Tracer / int_802ca7b | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_802ca7b | comment |
GoldenEye (1997) was among the first games to employ this, despite using hitscan weapons. GoldenEye (Wii) continues the tradition, with everything from handguns to fully-automatic weapons firing tracers. |
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Every Bullet is a Tracer / int_802ca7b | featureApplicability |
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Every Bullet is a Tracer / int_802ca7b | featureConfidence |
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GoldenEye (1997) (Video Game) | hasFeature |
Every Bullet is a Tracer / int_802ca7b | |
Every Bullet is a Tracer / int_803921f7 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_803921f7 | comment |
Although they're using airsoft guns, this trope is in play during the battles in Stella Women’s Academy, High School Division Class C³. Each team uses a different colored pellet as well, to help differentiate which team is doing the shooting at the time. | |
Every Bullet is a Tracer / int_803921f7 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_803921f7 | featureConfidence |
1.0 | |
Stella Women’s Academy, High School Division Class C³ (Manga) | hasFeature |
Every Bullet is a Tracer / int_803921f7 | |
Every Bullet is a Tracer / int_819e9a86 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_819e9a86 | comment |
Eraser has railguns copying the swirly blue effect from the Quake games, making every shot a particularly bright tracer. | |
Every Bullet is a Tracer / int_819e9a86 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_819e9a86 | featureConfidence |
1.0 | |
Eraser | hasFeature |
Every Bullet is a Tracer / int_819e9a86 | |
Every Bullet is a Tracer / int_905cf99c | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_905cf99c | comment |
The Fifth Element: When Zorg demos the ZF-1's "replay button" feature for the Mangalores, not only is every bullet a tracer, but they self-guide to the target even when he is pointing completely the other way. | |
Every Bullet is a Tracer / int_905cf99c | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_905cf99c | featureConfidence |
1.0 | |
The Fifth Element | hasFeature |
Every Bullet is a Tracer / int_905cf99c | |
Every Bullet is a Tracer / int_90e2f673 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_90e2f673 | comment |
Explicitly averted in BattleTech, where "tracer" ammunition for autocannons is its entire separate (optional) ammo type rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted — sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimpressive standard damage clean in half. | |
Every Bullet is a Tracer / int_90e2f673 | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_90e2f673 | featureConfidence |
1.0 | |
BattleTech (Tabletop Game) | hasFeature |
Every Bullet is a Tracer / int_90e2f673 | |
Every Bullet is a Tracer / int_920b8b5 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_920b8b5 | comment |
In Project Blackout, tracers can be toggled on and off in the options menu. | |
Every Bullet is a Tracer / int_920b8b5 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_920b8b5 | featureConfidence |
1.0 | |
Project Blackout (Video Game) | hasFeature |
Every Bullet is a Tracer / int_920b8b5 | |
Every Bullet is a Tracer / int_92826fc | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_92826fc | comment |
Enemy projectiles in 8Bit Killer can be easily dodged thanks to appearing as big orbs that flash red and yellow. Inverted with the player's bullets, which take time to hit anything but are completely invisible except for sparks or splattered blood wherever they hit. | |
Every Bullet is a Tracer / int_92826fc | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_92826fc | featureConfidence |
1.0 | |
8Bit Killer (Video Game) | hasFeature |
Every Bullet is a Tracer / int_92826fc | |
Every Bullet is a Tracer / int_946c725e | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_946c725e | comment |
Every round fired from ballistic tier weapons in XCOM: Enemy Unknown is a tracer. | |
Every Bullet is a Tracer / int_946c725e | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_946c725e | featureConfidence |
1.0 | |
XCOM: Enemy Unknown (Video Game) | hasFeature |
Every Bullet is a Tracer / int_946c725e | |
Every Bullet is a Tracer / int_9525e74d | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_9525e74d | comment |
A staple of Madness Combat. The one exception to the entire series is the minigun used in MC8. Since there were so many bullets being fired out of the minigun, there was no feasible way for Krinkels to animate it aside from making every 100th bullet a tracer. Swain apparently came up with the idea as explained in this video. | |
Every Bullet is a Tracer / int_9525e74d | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_9525e74d | featureConfidence |
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Madness Combat (Web Animation) | hasFeature |
Every Bullet is a Tracer / int_9525e74d | |
Every Bullet is a Tracer / int_9769ccf2 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_9769ccf2 | comment |
Averted in G-Police: Weapons of Justice. One of the earliest weapons you carry in the Havoc gunship is a machinegun. It fires tracer rounds every 10th round "for visual identification". Jolly good too, since, unlike the laser rounds, you can't actually see the damn bullets. It does however fire fast enough for you to see the tracers consistently. | |
Every Bullet is a Tracer / int_9769ccf2 | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_9769ccf2 | featureConfidence |
1.0 | |
G-Police (Video Game) | hasFeature |
Every Bullet is a Tracer / int_9769ccf2 | |
Every Bullet is a Tracer / int_a4d1f742 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_a4d1f742 | comment |
Almost all weapons in Planetside have tracers colored based on their faction's primary color. Vanu Sovereignty tracers are blue (purple for their lasers), New Conglomerate tracers are yellow, and Terran Republic tracers are red. Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have a extremely fast moving bullet, so it's almost impossible to see. | |
Every Bullet is a Tracer / int_a4d1f742 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_a4d1f742 | featureConfidence |
1.0 | |
PlanetSide (Video Game) | hasFeature |
Every Bullet is a Tracer / int_a4d1f742 | |
Every Bullet is a Tracer / int_a4ea869e | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_a4ea869e | comment |
Return of the Obra Dinn does this in its freeze-frame dioramas to let you identify whose bullet struck a target. But it's not just bullets—every spear and spike is a tracer too, and one scene has a tossed axe leaving an impressive helix-shaped trail as it tumbles through the air. | |
Every Bullet is a Tracer / int_a4ea869e | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_a4ea869e | featureConfidence |
1.0 | |
Return of the Obra Dinn (Video Game) | hasFeature |
Every Bullet is a Tracer / int_a4ea869e | |
Every Bullet is a Tracer / int_a5a1e53d | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_a5a1e53d | comment |
Used deliberately for gameplay balance in Enemy Territory: Quake Wars. The two factions have similar classes and weapons, but differ in the exact mechanics and abilities. One of the more noticeable differences is that Strogg weapons all fire orange energy beams, while Human weapons use bullets and are much more difficult to see. This is especially important for snipers; although the human sniper still has a much more visible trace than in reality, it's far more difficult to spot than the poor Strogg sniper linked to his target by a bright orange line that lingers for several seconds. | |
Every Bullet is a Tracer / int_a5a1e53d | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_a5a1e53d | featureConfidence |
1.0 | |
Enemy Territory: Quake Wars (Video Game) | hasFeature |
Every Bullet is a Tracer / int_a5a1e53d | |
Every Bullet is a Tracer / int_a5e6a399 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_a5e6a399 | comment |
Command & Conquer: Renegade has color-coded tracers for the basic auto rifle and chaingun, so you can tell whether the bullets flying around you can hurt you or not. Other ballistic weapons are either Slow Lasers or weaponised Green Rocks, and so are slightly justified. | |
Every Bullet is a Tracer / int_a5e6a399 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_a5e6a399 | featureConfidence |
1.0 | |
Command & Conquer: Renegade (Video Game) | hasFeature |
Every Bullet is a Tracer / int_a5e6a399 | |
Every Bullet is a Tracer / int_a796bde8 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_a796bde8 | comment |
Metal Gear Solid: the last three rounds of the assault rifle's magazine are tracers every time. If you had the infinite ammo bandana, it was sorta fun to slap it on for those three rounds, turning the gun into a frickin' laser. Generally averted in Metal Gear Solid 3: Snake Eater and Metal Gear Solid 4: Guns of the Patriots, where only the belt-fed machine guns fire one tracer every ten rounds. | |
Every Bullet is a Tracer / int_a796bde8 | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Every Bullet is a Tracer / int_a796bde8 | |
Every Bullet is a Tracer / int_accb04fd | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_accb04fd | comment |
Averted in The Matrix: Path of Neo where every bullet is a regular bullet, the only thing close to it is when you're in focus and white streaks show up for everybodies bullets. | |
Every Bullet is a Tracer / int_accb04fd | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_accb04fd | featureConfidence |
1.0 | |
The Matrix: Path of Neo (Video Game) | hasFeature |
Every Bullet is a Tracer / int_accb04fd | |
Every Bullet is a Tracer / int_b2ac85fc | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_b2ac85fc | comment |
IL-2 Sturmovik is a combat flight sim that gained critical acclaim for its realistic feel. Tracers are present, but sparse, as they were on WWII aircraft. | |
Every Bullet is a Tracer / int_b2ac85fc | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_b2ac85fc | featureConfidence |
1.0 | |
IL-2 Sturmovik (Video Game) | hasFeature |
Every Bullet is a Tracer / int_b2ac85fc | |
Every Bullet is a Tracer / int_b5f08143 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_b5f08143 | comment |
Also averted in Saving Private Ryan while loading a machinegun: | |
Every Bullet is a Tracer / int_b5f08143 | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_b5f08143 | featureConfidence |
1.0 | |
Saving Private Ryan | hasFeature |
Every Bullet is a Tracer / int_b5f08143 | |
Every Bullet is a Tracer / int_b6d1e59b | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_b6d1e59b | comment |
Sekiro: Shadows Die Twice plays this straight, despite taking place in an era where the most advanced firearms are muskets. Justified due to the fact that it would be asking too much for the player to dodge invisible bullets in a game that's as already Nintendo Hard as it is. | |
Every Bullet is a Tracer / int_b6d1e59b | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_b6d1e59b | featureConfidence |
1.0 | |
Sekiro: Shadows Die Twice (Video Game) | hasFeature |
Every Bullet is a Tracer / int_b6d1e59b | |
Every Bullet is a Tracer / int_bb99f857 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_bb99f857 | comment |
The Naval Ops series uses this, but it's really cool when firing 16-inch guns (and larger) or when your anti-aircraft batteries open up and fill the sky with flak. | |
Every Bullet is a Tracer / int_bb99f857 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_bb99f857 | featureConfidence |
1.0 | |
Naval Ops (Video Game) | hasFeature |
Every Bullet is a Tracer / int_bb99f857 | |
Every Bullet is a Tracer / int_c0d295c4 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_c0d295c4 | comment |
Tracers are near-omnipresent in Team Fortress 2: even shotguns fire tracers! The effect can be spammy, especially when you have a lot of Scouts or Heavies. Even nades and arrows are tracer-nades and tracer-arrows, but that effect is obviously non-diegetic.note In the case of grenades and arrows, these two weapons can be deadly if you don't see them coming. Basically, it removes the unfairness of a demoman spamming grenades from an unknown location and almost-invisible arrows (they would be without the trail due to their speed). Also, the bullet tracers are a great way to let you know that running in front of an enemy Heavy can be painful. Critical shots are even more flagrant tracers, as they glow brightly with the players' team color. Projectile based weapons, such as rockets and grenades, have a glowing sparkle effect to them. And they should be, as a critical anything is usually a One-Hit Kill, or at least seriously painful. Most sniper rifles avert the trope, so you can't tell where an enemy Sniper is until you find them yourself or through the killcam. The Machina sniper rifle, however, enforces this trope as one of its downsides. Its shots leave longer-lasting colored trails, essentially alerting any nearby enemy (especially enemy snipers) to your position. |
|
Every Bullet is a Tracer / int_c0d295c4 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Every Bullet is a Tracer / int_c0d295c4 | |
Every Bullet is a Tracer / int_c4a1d59e | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_c4a1d59e | comment |
Call of Duty and its Modern Warfare spinoffs are quite guilty of this trope. Not only are there frequent tracers, but some weapons like AA guns are seemingly loaded with nothing but them. Done differently in Modern Warfare 2, where the usual yellow-ish tracers remain, but it also adds more obvious, red-colored tracers when a gun with the FMJ attachment is fired. Gets a bit funny in Modern Warfare 2 when a character announces he's getting low on rounds because he's firing tracers. | |
Every Bullet is a Tracer / int_c4a1d59e | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Every Bullet is a Tracer / int_c4a1d59e | |
Every Bullet is a Tracer / int_c94bade0 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_c94bade0 | comment |
EndWar is very guilty of this. Every unit fires Colour-Coded for Your Convenience tracer rounds, and the brightly coloured designs could easily be mistaken for lasers if it weren't for the background information. Reality Is Unrealistic: In real life, Russian-made tracers are in fact green due to the barium salts used to make them. | |
Every Bullet is a Tracer / int_c94bade0 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_c94bade0 | featureConfidence |
1.0 | |
EndWar (Video Game) | hasFeature |
Every Bullet is a Tracer / int_c94bade0 | |
Every Bullet is a Tracer / int_c9633211 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_c9633211 | comment |
The bullets in No More Heroes are tracers. | |
Every Bullet is a Tracer / int_c9633211 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Every Bullet is a Tracer / int_c9633211 | |
Every Bullet is a Tracer / int_cf6f9a97 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_cf6f9a97 | comment |
A lot of action anime, particularly from the 90s and before. City Hunter did it constantly; the Gundam franchise, at least Universal Century (UC) and Mobile Suit Gundam Wing took it so far that a casual viewer could think personal Energy Weapons were standard issue. Even stranger, this trope was used almost whenever guns appeared in Rurouni Kenshin, set before tracer rounds were invented. | |
Every Bullet is a Tracer / int_cf6f9a97 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_cf6f9a97 | featureConfidence |
1.0 | |
City Hunter (Manga) | hasFeature |
Every Bullet is a Tracer / int_cf6f9a97 | |
Every Bullet is a Tracer / int_d461a59f | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_d461a59f | comment |
Battlestar Galactica (1978) had lasers, but the new one had kinetic kill weapons with red and blue tracers. | |
Every Bullet is a Tracer / int_d461a59f | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_d461a59f | featureConfidence |
1.0 | |
Battlestar Galactica (1978) | hasFeature |
Every Bullet is a Tracer / int_d461a59f | |
Every Bullet is a Tracer / int_d758ed0c | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_d758ed0c | comment |
The TimeSplitters series plays this very straight; it's particularly notable in TimeSplitters 2 because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. TimeSplitters Future Perfect is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at... | |
Every Bullet is a Tracer / int_d758ed0c | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_d758ed0c | featureConfidence |
1.0 | |
TimeSplitters (Video Game) | hasFeature |
Every Bullet is a Tracer / int_d758ed0c | |
Every Bullet is a Tracer / int_d9be958a | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_d9be958a | comment |
Averted in Superman Returns. During the famous rooftop-gun scene, the dramatic slow-mo correctly shows every fourth bullet with a trace. | |
Every Bullet is a Tracer / int_d9be958a | featureApplicability |
-1.0 | |
Every Bullet is a Tracer / int_d9be958a | featureConfidence |
1.0 | |
Superman Returns | hasFeature |
Every Bullet is a Tracer / int_d9be958a | |
Every Bullet is a Tracer / int_e71c679 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_e71c679 | comment |
Justified in Tokusou Sentai Dekaranger; most weapons fire "charged up" bullets that literally glow in Bullet Time, and the one time a recognisable Real Life gun appears, this effect is not used, and its use of "old-fashioned bullets" is specifically mentioned. | |
Every Bullet is a Tracer / int_e71c679 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_e71c679 | featureConfidence |
1.0 | |
Tokusou Sentai Dekaranger | hasFeature |
Every Bullet is a Tracer / int_e71c679 | |
Every Bullet is a Tracer / int_e9cb2780 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_e9cb2780 | comment |
Gears of War, made particularly awesome by the fact of the Gears primary rifle also having a chainsaw on it. | |
Every Bullet is a Tracer / int_e9cb2780 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Every Bullet is a Tracer / int_e9cb2780 | |
Every Bullet is a Tracer / int_ed2a7866 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_ed2a7866 | comment |
A variation on this appears as a gameplay mechanic in Sword Art Online's sci-fi shooter-RPG Gun Gale Online. Bullet paths are highlighted before firing, allowing players with fast reflexes to dodge incoming fire (and those armed with photon swords and the skills to wield them to block bullets with the blade). | |
Every Bullet is a Tracer / int_ed2a7866 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_ed2a7866 | featureConfidence |
1.0 | |
Sword Art Online | hasFeature |
Every Bullet is a Tracer / int_ed2a7866 | |
Every Bullet is a Tracer / int_f27404a0 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_f27404a0 | comment |
The Conduit is more realistic: while the alien and ultra-tech weapons are suitably glowy, the A.K.A.-47 firearms avoid the convenience of tracer fire all together. Played straight in Conduit 2, however. |
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Every Bullet is a Tracer / int_f27404a0 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_f27404a0 | featureConfidence |
1.0 | |
The Conduit (Video Game) | hasFeature |
Every Bullet is a Tracer / int_f27404a0 | |
Every Bullet is a Tracer / int_f4eb07ee | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_f4eb07ee | comment |
Insurgency has tracers every few rounds on the RPD and M249 machine guns. | |
Every Bullet is a Tracer / int_f4eb07ee | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_f4eb07ee | featureConfidence |
1.0 | |
Insurgency (Video Game) | hasFeature |
Every Bullet is a Tracer / int_f4eb07ee | |
Every Bullet is a Tracer / int_f7570366 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_f7570366 | comment |
Guns of Icarus's gatling guns play it straight. And the cannons and rockets leave trails of smoke behind them, serving a similar purpose. | |
Every Bullet is a Tracer / int_f7570366 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_f7570366 | featureConfidence |
1.0 | |
Guns of Icarus (Video Game) | hasFeature |
Every Bullet is a Tracer / int_f7570366 | |
Every Bullet is a Tracer / int_f8705c18 | type |
Every Bullet is a Tracer | |
Every Bullet is a Tracer / int_f8705c18 | comment |
The Hellsing OVA (original video animation) has Rip Van Winkle whose bullets are always visible. Then again, they are magic. They are also musket balls, which are essentially slow-moving .70-caliber slugs. |
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Every Bullet is a Tracer / int_f8705c18 | featureApplicability |
1.0 | |
Every Bullet is a Tracer / int_f8705c18 | featureConfidence |
1.0 | |
Hellsing (Manga) | hasFeature |
Every Bullet is a Tracer / int_f8705c18 |
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