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Death and Taxes (Video Game)

 Death and Taxes (Video Game)
type
TVTItem
 Death and Taxes (Video Game)
label
Death and Taxes (Video Game)
 Death and Taxes (Video Game)
page
DeathAndTaxes
 Death and Taxes (Video Game)
comment
Death and Taxes is a game created by Placeholder Gameworks and was officially released on February 20, 2020 on both Itch.io and Steam, and on Nintendo Switch on September 10, 2020.You play as the Grim Reaper — or, at least, a grim reaper with a more local remit. Fate, "the keeper of world order" and your boss, has created you through arcane magic to choose life or death for the people of the Sun County of Cosmopolis City, whose impact on (or absence from) the world may have potentially vitally important and far-reaching consequence. You are given daily instructions that you can choose to follow or not follow at your discretion and then observe the world as the results of your choices play out throughout the game.For the trope about death and taxes, see The Three Certainties in Life.
 Death and Taxes (Video Game)
fetched
2024-03-16T02:02:00Z
 Death and Taxes (Video Game)
parsed
2024-03-16T02:02:00Z
 Death and Taxes (Video Game)
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 Death and Taxes (Video Game)
isPartOf
DBTropes
 Death and Taxes (Video Game) / int_109f0d17
type
Piggy Bank
 Death and Taxes (Video Game) / int_109f0d17
comment
Piggy Bank: Cerri uses one as a tip jar and gives another to the Grim to store their earnings. Filling it with coins will cause it to bulk up and eventually spawn a smaller piggy.
 Death and Taxes (Video Game) / int_109f0d17
featureApplicability
1.0
 Death and Taxes (Video Game) / int_109f0d17
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_109f0d17
 Death and Taxes (Video Game) / int_129074bf
type
Sliding Scale of Free Will vs. Fate
 Death and Taxes (Video Game) / int_129074bf
comment
Sliding Scale of Free Will vs. Fate: Discussed with Fate. Free will does exist and it is their decisions which ultimately bring them to Grim's desk. At the same time it has definite limits due to each human being a very small part in the overall calculations of the Departments.
 Death and Taxes (Video Game) / int_129074bf
featureApplicability
1.0
 Death and Taxes (Video Game) / int_129074bf
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_129074bf
 Death and Taxes (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Death and Taxes (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: On Day 9, the Plant Department has some issues and you end up handling the workload for them.
 Death and Taxes (Video Game) / int_1467a30c
featureApplicability
1.0
 Death and Taxes (Video Game) / int_1467a30c
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_1467a30c
 Death and Taxes (Video Game) / int_16995d90
type
Right-Hand Cat
 Death and Taxes (Video Game) / int_16995d90
comment
Right-Hand Cat: Fate owns one, and even leaves her in charge of monitoring you for a week when he's too busy. Grim inherits the cat if he peacefully replaces Fate.
 Death and Taxes (Video Game) / int_16995d90
featureApplicability
1.0
 Death and Taxes (Video Game) / int_16995d90
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_16995d90
 Death and Taxes (Video Game) / int_18d15922
type
Title Drop
 Death and Taxes (Video Game) / int_18d15922
comment
Title Drop: During a conversation Fate has with you about a previous reprimand he'd gotten, specifically, for taking an unannounced vacation, and even thinking of taking a vacation to begin with, he tries to remember the phrase they used regarding the two certainties in life, and you're given the option to complete it with the appropriate phrase... or a selection of incorrect ones.
 Death and Taxes (Video Game) / int_18d15922
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1.0
 Death and Taxes (Video Game) / int_18d15922
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_18d15922
 Death and Taxes (Video Game) / int_1aa08f77
type
Multiple Endings
 Death and Taxes (Video Game) / int_1aa08f77
comment
Multiple Endings: There are different potential world states depending on who lives and dies. As for your own story, it ends in one of two ways: either the world ends, and you're doomed to fade into oblivion, or you become the next Fate, either by force or him passing the torch. In total, 30 different endings can be obtained.
 Death and Taxes (Video Game) / int_1aa08f77
featureApplicability
1.0
 Death and Taxes (Video Game) / int_1aa08f77
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_1aa08f77
 Death and Taxes (Video Game) / int_1c08ee8f
type
Suicidal Cosmic Temper Tantrum
 Death and Taxes (Video Game) / int_1c08ee8f
comment
Suicidal Cosmic Temper Tantrum: The series of escalating disasters throughout the game are the result of Fate attempting to end his own existence by killing off the entirety of Earth. With his purpose for existing gone, he would be destroyed.
 Death and Taxes (Video Game) / int_1c08ee8f
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1.0
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1.0
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Death and Taxes (Video Game) / int_1c08ee8f
 Death and Taxes (Video Game) / int_1ee9819e
type
Scary Shiny Glasses
 Death and Taxes (Video Game) / int_1ee9819e
comment
Scary Shiny Glasses: You can get these for your character through character customization. Even if the lenses look normal in the mirror where you customize yourself, they get the opacity and white glow in your often-seen sprite in the elevator.
 Death and Taxes (Video Game) / int_1ee9819e
featureApplicability
1.0
 Death and Taxes (Video Game) / int_1ee9819e
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_1ee9819e
 Death and Taxes (Video Game) / int_26d18908
type
Puny Earthlings
 Death and Taxes (Video Game) / int_26d18908
comment
Puny Earthlings: Fate expresses this towards humanity, pointing out that no matter how special they may think themselves, they are fleeting beings in the totality of existence.
 Death and Taxes (Video Game) / int_26d18908
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1.0
 Death and Taxes (Video Game) / int_26d18908
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_26d18908
 Death and Taxes (Video Game) / int_27ba1b50
type
Skull for a Head
 Death and Taxes (Video Game) / int_27ba1b50
comment
Skull for a Head: The only heads you can pick for Character Customization when first beginning the game are skulls, and some of the head customization options are also skulls.
 Death and Taxes (Video Game) / int_27ba1b50
featureApplicability
1.0
 Death and Taxes (Video Game) / int_27ba1b50
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_27ba1b50
 Death and Taxes (Video Game) / int_294ed981
type
Bilingual Bonus
 Death and Taxes (Video Game) / int_294ed981
comment
Bilingual Bonus: The Flavor Text when you mouse over the lamp has a chance to be Γενηθήτω φώς, which according to Wikipedia is part of the Greek translation of the phrase "let there be light" from Genesis 1:3.
 Death and Taxes (Video Game) / int_294ed981
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1.0
 Death and Taxes (Video Game) / int_294ed981
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1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_294ed981
 Death and Taxes (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 Death and Taxes (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: Each time you purchase a Lethean Obliviator, the price for the next one increases, to a max of $2000 each.
 Death and Taxes (Video Game) / int_29f44d3a
featureApplicability
1.0
 Death and Taxes (Video Game) / int_29f44d3a
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_29f44d3a
 Death and Taxes (Video Game) / int_2f62653b
type
Borrowed Catchphrase
 Death and Taxes (Video Game) / int_2f62653b
comment
Borrowed Catchphrase: Chimaera always concludes their conversations with "Be seeing You." One possible dialogue choice as the month draws to a close lets you use it on them, to their confusion.
 Death and Taxes (Video Game) / int_2f62653b
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1.0
 Death and Taxes (Video Game) / int_2f62653b
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1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_2f62653b
 Death and Taxes (Video Game) / int_30ab0aa1
type
Worldbuilding
 Death and Taxes (Video Game) / int_30ab0aa1
comment
Worldbuilding: The Halloween Update added Cerberus's Den, where other Grims, the Archivist, and a ghost hang out. Talking to them gives more details about the characters and the world they inhabit.
 Death and Taxes (Video Game) / int_30ab0aa1
featureApplicability
1.0
 Death and Taxes (Video Game) / int_30ab0aa1
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_30ab0aa1
 Death and Taxes (Video Game) / int_326fcda9
type
Magical Guide
 Death and Taxes (Video Game) / int_326fcda9
comment
Magical Guide: Chimaera does their best to warn Grim away from destruction and also opens the Usurper route by sending modified profiles.
 Death and Taxes (Video Game) / int_326fcda9
featureApplicability
1.0
 Death and Taxes (Video Game) / int_326fcda9
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1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_326fcda9
 Death and Taxes (Video Game) / int_339e22e7
type
Mike Nelson, Destroyer of Worlds
 Death and Taxes (Video Game) / int_339e22e7
comment
Mike Nelson, Destroyer of Worlds: The Grim can quite accidentally doom the entire world by sparing or killing the wrong person and has dialogue options to protest that it wasn't their fault. This trope doubles in the event the Grim dooms the world despite avoiding Fate's trap.
 Death and Taxes (Video Game) / int_339e22e7
featureApplicability
1.0
 Death and Taxes (Video Game) / int_339e22e7
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1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_339e22e7
 Death and Taxes (Video Game) / int_356b1efb
type
Hammerspace
 Death and Taxes (Video Game) / int_356b1efb
comment
Hammerspace: You'd be surprised at the number of things you can fit in your drawers. There's even an achievement for stuffing everything — even the fax machine — inside!
 Death and Taxes (Video Game) / int_356b1efb
featureApplicability
1.0
 Death and Taxes (Video Game) / int_356b1efb
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1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_356b1efb
 Death and Taxes (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Death and Taxes (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: It's possible for Grim to create one of these by killing the proper people. starting with an old retiree who is in possession of a priceless necklace that is slated to be left to her spoiled children in the event of her death, kill her and it's transferred over to a receptionist who's caught the eye of an interesting individual, kill her and it falls into possession of a pawn shop owner who murdered the receptionist for it and claims he felt oddly compelled to, kill him and it transfers over to another individual who murdered the pawn shop owner for it and states the necklace 'demanded blood', kill them and the cycle continues with every profile becoming more obsessive over the necklace and it's supposed bloodlust.
 Death and Taxes (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Death and Taxes (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_3b5fcbb7
 Death and Taxes (Video Game) / int_3c0a4666
type
Noodle Incident
 Death and Taxes (Video Game) / int_3c0a4666
comment
Noodle Incident: Fate tells Grim not to ask about the Plant Department and the exact cause of their breakdown on Day 9 is never explained. Cerberus's Den adds an NPC that has dialogue that explains the things that lead up to the department's breakdown the day before. With enough prodding, he reveals that they were planning on unleashing a fungus that would cause a full on zombie apocalypse, without the approval of upper management. It can be inferred that the breakdown of the plant department likely had to do with the fallout from that plot resulting in upper management 'disciplining' the plant department; leaving you to pick up the slack.
 Death and Taxes (Video Game) / int_3c0a4666
featureApplicability
1.0
 Death and Taxes (Video Game) / int_3c0a4666
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_3c0a4666
 Death and Taxes (Video Game) / int_40b1b353
type
Chess with Death
 Death and Taxes (Video Game) / int_40b1b353
comment
Chess with Death: Briefly discussed with Fate in a conversation. Fate is slightly bemused at the thought.
 Death and Taxes (Video Game) / int_40b1b353
featureApplicability
1.0
 Death and Taxes (Video Game) / int_40b1b353
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_40b1b353
 Death and Taxes (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Death and Taxes (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Usurper ending has a rather grim tone even if you've saved the world and taken Fate's role. However much you defend your actions, Chimaera notes that what you did was still achieved through deliberate murder of another being and that this is a bad sign of what you will do in the future.
 Death and Taxes (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Death and Taxes (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_40cc0c7e
 Death and Taxes (Video Game) / int_41adcd34
type
The Three Certainties in Life
 Death and Taxes (Video Game) / int_41adcd34
comment
The Three Certainties in Life: What the game is named after. At one point Fate even references the quote.
 Death and Taxes (Video Game) / int_41adcd34
featureApplicability
1.0
 Death and Taxes (Video Game) / int_41adcd34
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_41adcd34
 Death and Taxes (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Death and Taxes (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Even once the world is past the point of recovery, the Grim must continue marking profiles as Chimaera and Fate comment on the impending doom. This culminates on Day 28 when Grim receives the profile for the last living human and must mark them for Death.
 Death and Taxes (Video Game) / int_45e41b66
featureApplicability
1.0
 Death and Taxes (Video Game) / int_45e41b66
featureConfidence
1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_45e41b66
 Death and Taxes (Video Game) / int_47e4f5f5
type
Golden Ending
 Death and Taxes (Video Game) / int_47e4f5f5
comment
Golden Ending: The achievement "Goodest Ending" is rewarded for the "best" possible ending — utopia conditions in the world and Fate peacefully passing his role on to the Grim.
 Death and Taxes (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Death and Taxes (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_47e4f5f5
 Death and Taxes (Video Game) / int_4a0f839d
type
Cessation of Existence
 Death and Taxes (Video Game) / int_4a0f839d
comment
Cessation of Existence: Members of the bureaucracy who are either fired or whose department is closed down simply cease to exist. Mortals on the other hand do have an afterlife, though the details are vague.
 Death and Taxes (Video Game) / int_4a0f839d
featureApplicability
1.0
 Death and Taxes (Video Game) / int_4a0f839d
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_4a0f839d
 Death and Taxes (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Death and Taxes (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Chimaera does this to varying levels, hinting that the player is actually dead and now exists as the Grim, or speaking past Grim to the person beyond the screen.
 Death and Taxes (Video Game) / int_4a3e547f
featureApplicability
1.0
 Death and Taxes (Video Game) / int_4a3e547f
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_4a3e547f
 Death and Taxes (Video Game) / int_4d044580
type
Motive Rant
 Death and Taxes (Video Game) / int_4d044580
comment
Motive Rant: Fate will launch into a monologue about his plan and what has driven him to it if given the chance. In New Game Plus you have the option to point out you already know and he'll be rather put out that he won't get the chance to do the speech he's been preparing all this time.
 Death and Taxes (Video Game) / int_4d044580
featureApplicability
1.0
 Death and Taxes (Video Game) / int_4d044580
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_4d044580
 Death and Taxes (Video Game) / int_4e7f703c
type
Wham Shot
 Death and Taxes (Video Game) / int_4e7f703c
comment
Wham Shot: The earliest one happens on the sixth day: You're handed a whopping eight profiles and you are instructed to kill six. When Chimaera starts intervening on the 11th day, you're given a red, modified profile, telling you to defy your orders and kill everyone. If you decide to follow all of Chimera's instructions, on the final day, you are given Fate's profile.
 Death and Taxes (Video Game) / int_4e7f703c
featureApplicability
1.0
 Death and Taxes (Video Game) / int_4e7f703c
featureConfidence
1.0
 Death and Taxes (Video Game)
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 Death and Taxes (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Death and Taxes (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: One of the toughest endings to obtain is the Balanced end, which requires enough positive stats to avoid Chaos, but also enough negative stats to avoid Utopia.
 Death and Taxes (Video Game) / int_5049f19d
featureApplicability
1.0
 Death and Taxes (Video Game) / int_5049f19d
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_5049f19d
 Death and Taxes (Video Game) / int_58e43f17
type
Cats Are Mean
 Death and Taxes (Video Game) / int_58e43f17
comment
Cats Are Mean: Fate's cat tends to be malicious at times, such as when she steals your paperwork on the 13th. She's also very abusive with the rubber gerbil if you give it to her, and appears fully aware it has a spirit inside.
 Death and Taxes (Video Game) / int_58e43f17
featureApplicability
1.0
 Death and Taxes (Video Game) / int_58e43f17
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_58e43f17
 Death and Taxes (Video Game) / int_5f4ccb21
type
Choice-and-Consequence System
 Death and Taxes (Video Game) / int_5f4ccb21
comment
Choice-and-Consequence System: The very premise of the game is to make choices about the fate of characters based upon dossiers that have been provided to you by Fate via a fax machine. Directly, each death effects four world parameters (Health, Ecology, Prosperity, and Peace); indirectly, many choices will impact the lives of other characters and bring them to your desk.
 Death and Taxes (Video Game) / int_5f4ccb21
featureApplicability
1.0
 Death and Taxes (Video Game) / int_5f4ccb21
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_5f4ccb21
 Death and Taxes (Video Game) / int_5f91efd9
type
Creative Closing Credits
 Death and Taxes (Video Game) / int_5f91efd9
comment
Creative Closing Credits: If you've chosen to end your run proper, you're taken to the credits where each developer has a profile that you have to spare or kill. There's achievements for sparing or killing everyone.
 Death and Taxes (Video Game) / int_5f91efd9
featureApplicability
1.0
 Death and Taxes (Video Game) / int_5f91efd9
featureConfidence
1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_5f91efd9
 Death and Taxes (Video Game) / int_60414102
type
Zombie Apocalypse
 Death and Taxes (Video Game) / int_60414102
comment
Zombie Apocalypse: A possible cause for humanity's destruction in one of the special apocalypse events.
 Death and Taxes (Video Game) / int_60414102
featureApplicability
1.0
 Death and Taxes (Video Game) / int_60414102
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_60414102
 Death and Taxes (Video Game) / int_637ef67
type
New Game Plus
 Death and Taxes (Video Game) / int_637ef67
comment
When you commence a New Game Plus, the abbreviated cutscene is given a narration:
 Death and Taxes (Video Game) / int_637ef67
featureApplicability
1.0
 Death and Taxes (Video Game) / int_637ef67
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_637ef67
 Death and Taxes (Video Game) / int_6d57a234
type
Lemony Narrator
 Death and Taxes (Video Game) / int_6d57a234
comment
Lemony Narrator: Occasionally one of the profiles the Grim receives will show a bit of sarcastic wit. One example is if on Day 9 the Grim receives a profile for a blade of grass. The person writing its summary spends the last bit of it ranting about how ridiculous it is to need to write one for every blade of grass.
 Death and Taxes (Video Game) / int_6d57a234
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1.0
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Death and Taxes (Video Game) / int_6d57a234
 Death and Taxes (Video Game) / int_6d7026fa
type
Punny Name
 Death and Taxes (Video Game) / int_6d7026fa
comment
Punny Name: Lady Pawdington, Fate's cat.
 Death and Taxes (Video Game) / int_6d7026fa
featureApplicability
1.0
 Death and Taxes (Video Game) / int_6d7026fa
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1.0
 Death and Taxes (Video Game)
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Death and Taxes (Video Game) / int_6d7026fa
 Death and Taxes (Video Game) / int_7142b38a
type
The Grim Reaper
 Death and Taxes (Video Game) / int_7142b38a
comment
The Grim Reaper: Literally your name and job description, although it differs from the classic definition of the Grim Reaper in that you are created at the start of the game and are not unique (in fact, you are assigned a random number upon the game's beginning). You even can get an achievement for assembling the classic Grim Reaper appearance.
 Death and Taxes (Video Game) / int_7142b38a
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1.0
 Death and Taxes (Video Game) / int_7142b38a
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1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_7142b38a
 Death and Taxes (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Death and Taxes (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: A lot of the game is Deliberately Monochrome, but Fate's bowtie and dialogue are yellow, and his cat's collar and "dialogue" are blue. Cerberus's bar and her dialogue has tinges of red.
 Death and Taxes (Video Game) / int_740f59b4
featureApplicability
1.0
 Death and Taxes (Video Game) / int_740f59b4
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_740f59b4
 Death and Taxes (Video Game) / int_7a2ebcba
type
Frankenstein's Monster
 Death and Taxes (Video Game) / int_7a2ebcba
comment
A Scientist obsessed with bringing people back to life by stitching corpses together, if you kill them; the monster shows up on your list the next "day".
 Death and Taxes (Video Game) / int_7a2ebcba
featureApplicability
1.0
 Death and Taxes (Video Game) / int_7a2ebcba
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_7a2ebcba
 Death and Taxes (Video Game) / int_7b4ac30a
type
Status Buff
 Death and Taxes (Video Game) / int_7b4ac30a
comment
Status Buff: Cerri's drinks all enhance different stats for when people are saved or killed. This applies to both positive and negative changes, with milk returning them to default parameters.
 Death and Taxes (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Death and Taxes (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_7b4ac30a
 Death and Taxes (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Death and Taxes (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: When a parameter reaches a critical level, the sky outside Grim's tower and in the Threnody of Destruction both turn red.
 Death and Taxes (Video Game) / int_7c4ba0e0
featureApplicability
1.0
 Death and Taxes (Video Game) / int_7c4ba0e0
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_7c4ba0e0
 Death and Taxes (Video Game) / int_7d561d58
type
Too Awesome to Use
 Death and Taxes (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Lethean Obliviator, which lets you erase your live/die decisions, vanishes after use. You can purchase a new one from Mortimer, but he'll only restock after you use your current one, and its price increases with each purchase.
 Death and Taxes (Video Game) / int_7d561d58
featureApplicability
1.0
 Death and Taxes (Video Game) / int_7d561d58
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_7d561d58
 Death and Taxes (Video Game) / int_7e851477
type
Balancing Death's Books
 Death and Taxes (Video Game) / int_7e851477
comment
Balancing Death's Books: If Grim kills too many or too few people they'll be fired. However, if the Grim balances killing too many and too few on different days, the number "balances out" and the Grim avoids being fired.
 Death and Taxes (Video Game) / int_7e851477
featureApplicability
1.0
 Death and Taxes (Video Game) / int_7e851477
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_7e851477
 Death and Taxes (Video Game) / int_80d55f20
type
Cuteness Proximity
 Death and Taxes (Video Game) / int_80d55f20
comment
Cuteness Proximity: For the week where you're left alone with Lady Pawdington, you have a few dialogue options where you succumb to this trope and try to pet her. Do this enough and you earn an achievement — and end up provoking her.
 Death and Taxes (Video Game) / int_80d55f20
featureApplicability
1.0
 Death and Taxes (Video Game) / int_80d55f20
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_80d55f20
 Death and Taxes (Video Game) / int_874c712f
type
Dug Too Deep
 Death and Taxes (Video Game) / int_874c712f
comment
Dug Too Deep: Sparing an archaeologist planning to dig for ruins in permafrost causes him to unleash buried viruses.
 Death and Taxes (Video Game) / int_874c712f
featureApplicability
1.0
 Death and Taxes (Video Game) / int_874c712f
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_874c712f
 Death and Taxes (Video Game) / int_8aaa6f4f
type
Character Customization
 Death and Taxes (Video Game) / int_8aaa6f4f
comment
Character Customization: Offered at the beginning of the game. Once you buy a mirror, you can change your appearance pretty much whenever you like, and it's reflected in both cutscenes and your sprite in the elevator.
 Death and Taxes (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Death and Taxes (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_8aaa6f4f
 Death and Taxes (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Death and Taxes (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: If the Grim does really poorly during their first two weeks, Fate sends them a profile for themselves. Choosing "Death" quits to the menu screen. If you break Fate's rules one too many times, he'll be done with you and kill you instantly during your assessment.
 Death and Taxes (Video Game) / int_8e0430ab
featureApplicability
1.0
 Death and Taxes (Video Game) / int_8e0430ab
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_8e0430ab
 Death and Taxes (Video Game) / int_91495e52
type
Heads or Tails?
 Death and Taxes (Video Game) / int_91495e52
comment
Heads or Tails?: Mortimer sells a coin with the skull and ankh motif of the profiles; you can flip it to decide who lives and dies if you like.
 Death and Taxes (Video Game) / int_91495e52
featureApplicability
1.0
 Death and Taxes (Video Game) / int_91495e52
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_91495e52
 Death and Taxes (Video Game) / int_91e894b4
type
Apocalypse How
 Death and Taxes (Video Game) / int_91e894b4
comment
Apocalypse How: There are four general apocalypses based on having a critical score in one category with eight unique apocalypses caused by specific individuals being spared or killed.
 Death and Taxes (Video Game) / int_91e894b4
featureApplicability
1.0
 Death and Taxes (Video Game) / int_91e894b4
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_91e894b4
 Death and Taxes (Video Game) / int_934eb07f
type
Resurrective Immortality
 Death and Taxes (Video Game) / int_934eb07f
comment
Resurrective Immortality: When working in the office you may come across an interesting individual; since no matter how many times you sign them off to die they will simply keep coming back with their profile writer getting more and more confused and frustrated every time. After bringing up the problem with Fate (in which he wont believe you and thinks you're joking) you and the profile writer come to the conclusion that he's an immortal demon, who uses his never-ending life to modify bicycles for as long as he wants. There's an achievement for discovering this oddity.
 Death and Taxes (Video Game) / int_934eb07f
featureApplicability
1.0
 Death and Taxes (Video Game) / int_934eb07f
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_934eb07f
 Death and Taxes (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Death and Taxes (Video Game) / int_957e5fc2
comment
Villainous Breakdown: If Grim successfully thwarts his plan, Fate will grow increasingly disconsolate as the days pass and periodically rant about things not going right.
 Death and Taxes (Video Game) / int_957e5fc2
featureApplicability
1.0
 Death and Taxes (Video Game) / int_957e5fc2
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_957e5fc2
 Death and Taxes (Video Game) / int_9918518b
type
Press X to Die
 Death and Taxes (Video Game) / int_9918518b
comment
Press X to Die: Complain enough about your job and the Grim receives their own profile. Mark Death and the run ends.
 Death and Taxes (Video Game) / int_9918518b
featureApplicability
1.0
 Death and Taxes (Video Game) / int_9918518b
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_9918518b
 Death and Taxes (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Death and Taxes (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: Sparing or killing the wrong person can lead to catastrophic results. Sometimes you can avoid it if you're attentive to news articles or profile details; other times it's only visible in hindsight.
 Death and Taxes (Video Game) / int_99ddfcec
featureApplicability
1.0
 Death and Taxes (Video Game) / int_99ddfcec
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_99ddfcec
 Death and Taxes (Video Game) / int_9a692ae9
type
13 Is Unlucky
 Death and Taxes (Video Game) / int_9a692ae9
comment
13 Is Unlucky: On your 13th day of the job, the cat will steal all your paperwork, preventing you from making a choice that day... that is, unless you bribed her with a chew toy from the merchant prior to this moment. However, if you've pissed her off by being insistent with trying to play with her, she will steal your papers, toy gerbil or not.
 Death and Taxes (Video Game) / int_9a692ae9
featureApplicability
1.0
 Death and Taxes (Video Game) / int_9a692ae9
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_9a692ae9
 Death and Taxes (Video Game) / int_9d12bbc1
type
Foreshadowing
 Death and Taxes (Video Game) / int_9d12bbc1
comment
Foreshadowing: The Grim receives detailed instructions and meets with Fate every day to discuss their performance. Only halfway through the game does the player learn this is unusual when another Grim reveals they have never met with Fate or been given detailed instructions, hinting that Fate has larger plans for the Grim.
 Death and Taxes (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Death and Taxes (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_9d12bbc1
 Death and Taxes (Video Game) / int_a1591cc3
type
Living Toys
 Death and Taxes (Video Game) / int_a1591cc3
comment
Living Toys: The rubber gerbil you can buy from Mortimer has a spirit bound inside it. If you give it to Lady Pawdington, it will squeak mournfully as the cat torments it. Cerri gives the Grim a piggy bank which has a similar magical life. Feeding it coins will cause it to bulk up and eventually spawn a piglet bank.
 Death and Taxes (Video Game) / int_a1591cc3
featureApplicability
1.0
 Death and Taxes (Video Game) / int_a1591cc3
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_a1591cc3
 Death and Taxes (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Death and Taxes (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: In the good endings, Fate realizes that he broke the rules and almost led humanity to its end, and appoints you a better fit for his job.
 Death and Taxes (Video Game) / int_a1b141f4
featureApplicability
1.0
 Death and Taxes (Video Game) / int_a1b141f4
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_a1b141f4
 Death and Taxes (Video Game) / int_a7aef9ff
type
Obfuscating Stupidity
 Death and Taxes (Video Game) / int_a7aef9ff
comment
Obfuscating Stupidity: After you've reset and taken the New Game Plus option, the Reaper definitely knows Fate's plan. This doesn't stop the player from choosing the same dialogue options from the last run all while subverting his plan, and when new dialogue directly related to his plan being thwarted comes up for the first time, you are still given dialogue options where you play clueless and innocent to what he's been trying to do.
 Death and Taxes (Video Game) / int_a7aef9ff
featureApplicability
1.0
 Death and Taxes (Video Game) / int_a7aef9ff
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_a7aef9ff
 Death and Taxes (Video Game) / int_a922f8de
type
To Be Lawful or Good
 Death and Taxes (Video Game) / int_a922f8de
comment
To Be Lawful or Good: You will frequently find yourself at a dilemma — will you defy Fate's instructions for the betterment of the world, or will you kill off important individuals to ensure you are paid? The game also gives you the option to be Chaotic by killing or sparing the right people (or number of people).
 Death and Taxes (Video Game) / int_a922f8de
featureApplicability
1.0
 Death and Taxes (Video Game) / int_a922f8de
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_a922f8de
 Death and Taxes (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Death and Taxes (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: If you get the Usurper end but the world is set on a path to destruction, Chimaera reminds you that the world is still doomed and you can't do anything about it.
 Death and Taxes (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Death and Taxes (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_ad9fbc1e
 Death and Taxes (Video Game) / int_adb98918
type
All-Powerful Bystander
 Death and Taxes (Video Game) / int_adb98918
comment
All-Powerful Bystander: The pirate merchant, who not only sells treasure with significant power (like a snow globe which shows the current world state), but also enables New Game Plus with a dimension-hopping coin.
 Death and Taxes (Video Game) / int_adb98918
featureApplicability
1.0
 Death and Taxes (Video Game) / int_adb98918
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_adb98918
 Death and Taxes (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Death and Taxes (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Reading profiles and the phone news updates gives hints about current events in the mortal world. These can be useful in guiding choices on who to kill or spare. Sparing or killing certain individuals can trigger a small story arc to play out across multiple days in other profiles. For example, sparing one vagrant obsessed with sin will cause him to build a cult whose members and relatives end up on Grim's desk.
 Death and Taxes (Video Game) / int_afbf2c80
featureApplicability
1.0
 Death and Taxes (Video Game) / int_afbf2c80
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_afbf2c80
 Death and Taxes (Video Game) / int_b0cac376
type
The Usurper
 Death and Taxes (Video Game) / int_b0cac376
comment
The Usurper: In one ending it is possible for Grim to kill Fate and usurp his role.
 Death and Taxes (Video Game) / int_b0cac376
featureApplicability
1.0
 Death and Taxes (Video Game) / int_b0cac376
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_b0cac376
 Death and Taxes (Video Game) / int_b1346878
type
Fate Worse than Death
 Death and Taxes (Video Game) / int_b1346878
comment
Fate Worse than Death: According to Fate, the job itself, since you'll never be able to retire as long as life exists. Additionally, in a certain ending, you lose your job when all mortal life does end, and are doomed to non-existence.
 Death and Taxes (Video Game) / int_b1346878
featureApplicability
1.0
 Death and Taxes (Video Game) / int_b1346878
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_b1346878
 Death and Taxes (Video Game) / int_b44e86c4
type
You Do NOT Want to Know
 Death and Taxes (Video Game) / int_b44e86c4
comment
You Do NOT Want To Know: At the end of the fifth day, you get to learn a little more from Fate that there are myriad departments, even for children, animals, and plants. Fate promptly tells you not to ask about the plant department.
 Death and Taxes (Video Game) / int_b44e86c4
featureApplicability
1.0
 Death and Taxes (Video Game) / int_b44e86c4
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_b44e86c4
 Death and Taxes (Video Game) / int_b53077b3
type
Take That!
 Death and Taxes (Video Game) / int_b53077b3
comment
The Ears of the Beast add a selection of cat-eared heads to your character design options. The description, however, has a Take That! to the film adaptation of a musical.
 Death and Taxes (Video Game) / int_b53077b3
featureApplicability
1.0
 Death and Taxes (Video Game) / int_b53077b3
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_b53077b3
 Death and Taxes (Video Game) / int_b5914444
type
Noodle Implements
 Death and Taxes (Video Game) / int_b5914444
comment
Noodle Implements: Fate creates you, the latest spawn, via common ingredients from the store like lemons and ice (and human eyeballs). How is left to the imagination.
 Death and Taxes (Video Game) / int_b5914444
featureApplicability
1.0
 Death and Taxes (Video Game) / int_b5914444
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_b5914444
 Death and Taxes (Video Game) / int_b8cbdffb
type
Celestial Bureaucracy
 Death and Taxes (Video Game) / int_b8cbdffb
comment
Celestial Bureaucracy: Above the mortal reality exists a vast bureaucracy dedicated to maintaining the Equilibrium of existence by managing death. A department exists for the death of all things, from plants all the way up to galaxies.
 Death and Taxes (Video Game) / int_b8cbdffb
featureApplicability
1.0
 Death and Taxes (Video Game) / int_b8cbdffb
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_b8cbdffb
 Death and Taxes (Video Game) / int_babc974
type
Sadistic Choice
 Death and Taxes (Video Game) / int_babc974
comment
Sadistic Choice: You're given a quota of deaths to meet, and based on extra rules you may find yourself in this situation as you ponder over who's worth killing or sparing. The game lets you Take a Third Option by defying Fate's rules and doing as you please, at the cost of not getting paid, and defying Fate too brazenly will end the game prematurely.
 Death and Taxes (Video Game) / int_babc974
featureApplicability
1.0
 Death and Taxes (Video Game) / int_babc974
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_babc974
 Death and Taxes (Video Game) / int_bc37d80d
type
So Proud of You
 Death and Taxes (Video Game) / int_bc37d80d
comment
So Proud of You: Chimaera regularly pesters you to take the rebellious route and usurp Fate's role, but if you've thwarted Fate's plans without their assistance, they have nothing but praise for you.
 Death and Taxes (Video Game) / int_bc37d80d
featureApplicability
1.0
 Death and Taxes (Video Game) / int_bc37d80d
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_bc37d80d
 Death and Taxes (Video Game) / int_c37e00e7
type
Formally-Named Pet
 Death and Taxes (Video Game) / int_c37e00e7
comment
Formally-Named Pet: Lady Pawdington, Fate's cat.
 Death and Taxes (Video Game) / int_c37e00e7
featureApplicability
1.0
 Death and Taxes (Video Game) / int_c37e00e7
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_c37e00e7
 Death and Taxes (Video Game) / int_c54522c3
type
Ghost Pirate
 Death and Taxes (Video Game) / int_c54522c3
comment
Ghost Pirate: Mortimer was captain of a pirate ship prior to his death which went on many adventures. After dying he took to selling his treasures to Grims.
 Death and Taxes (Video Game) / int_c54522c3
featureApplicability
1.0
 Death and Taxes (Video Game) / int_c54522c3
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_c54522c3
 Death and Taxes (Video Game) / int_c75df49a
type
Shout-Out
 Death and Taxes (Video Game) / int_c75df49a
comment
Shout-Out: One panel in the opening cutscene involves Fate performing an Abbey Road Crossing on the way to the store. An outfit that closely resembles Hitman's Agent 47 is labelled "Assassin." You can complete the look by selecting a bald skull for your head. The Ears of the Beast add a selection of cat-eared heads to your character design options. The description, however, has a Take That! to the film adaptation of a musical. One of the outfits, a green suit with a red bowtie, is called "Bowties Are Cool", an outfit and catchphrase of the Eleventh Doctor from Doctor Who. The choice of being a white-haired, bearded man is "Geralt", resembling the protagonist of The Witcher. One of the outfits — a radical, red-and-white calavera — is called Brujah. One of the outfits is a white suit with a black bow tie titled "Manny", a reference to Manny’s casino outfit in Grim Fandango. Fitting, considering Manny is a Grim Reaper himself. Cerberus's bar has a Grim Day poster. One of Cerberus's personality questions asks about "the kind of eldritch horror you'd date" after you publish a visual novel about dating eldritch horrors. Some profiles are obvious spoofs of either real life people or fictional characters. Auteur game designer Hijimo Kodea produces games that are still successful despite being increasingly incomprehensible. You can find a profile for Mark F. Plier. In this universe, he's an engineer and aspiring film director. A physicist named Gordy Freiheit can show up on your list. He's fond of opening crates with his crowbar, but got fired after breaking an ampoule of a much-anticipated "HL/3.0" compound. On day 9 when you're taking over for the plant division, one of the possible plants you have to manage is a plant named Lisa, a companion to a photography student. You can find a profile for "Luigi Wah", who enjoys racing around on his forklift. Waluigi himself has an excavator as a kart in Mario Kart DS, while the forklift racing might be a reference to Ryo Hazuki occasionally using forklifts to race in both Shenmue and Sega Superstars. A Scientist obsessed with bringing people back to life by stitching corpses together, if you kill them; the monster shows up on your list the next "day". A housekeeper named Lee Yong stays put in a house after the last owner perished, and is employed by the new owners. She is secretly housing her spouse in a secret room in the attic, and is also deathly allergic to peanuts. A fantastical novel author by the name of Terry Hatchett still attempts writing despite deteriorating health, and has also made large donations to health research trusts. A bizarre woman shows up who is apparently a cultist with her being the only member; what does this cult do? Praise the sun. A small movement of people on your list begin wondering if they are actually living in an artificial reality. When you commence a New Game Plus, the abbreviated cutscene is given a narration:
 Death and Taxes (Video Game) / int_c75df49a
featureApplicability
1.0
 Death and Taxes (Video Game) / int_c75df49a
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_c75df49a
 Death and Taxes (Video Game) / int_c9861848
type
Video Game Caring Potential
 Death and Taxes (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can opt to spare more people than you're instructed to, and if you're attentive to the profiles, you can kill and spare the right mixture of people to make the world a better place. You get an achievement if the world improves enough under your supervision.
 Death and Taxes (Video Game) / int_c9861848
featureApplicability
1.0
 Death and Taxes (Video Game) / int_c9861848
featureConfidence
1.0
 Death and Taxes (Video Game)
hasFeature
Death and Taxes (Video Game) / int_c9861848
 Death and Taxes (Video Game) / int_d01b1c12
type
Opaque Lenses
 Death and Taxes (Video Game) / int_d01b1c12
comment
Opaque Lenses: You never see Fate's eyes behind his glasses. Depending on character customization, you can have these too. Some of the lenses look normal in the character customization screen, but will appear opaque when your character rides the elevator. Your character's glasses overlap with Scary Shiny Glasses, with their white glow and the protagonist being the Grim Reaper.
 Death and Taxes (Video Game) / int_d01b1c12
featureApplicability
1.0
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Developer's Foresight
 Death and Taxes (Video Game) / int_d24ed873
comment
Developer's Foresight: Triggering a special apocalypse would seem an unrecoverable act but with luck and careful management it is possible to pull the world out of a critical state regardless. Fate has special lines to acknowledge this, and also if you do the reverse. If you fling an item off your desk, it's put back in the center of your desk. If you act according to Fate's whims but still stop his plan, he'll acknowledge it in the ending and you have the option to say you messed up somewhere in trying to end the world.
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Anti-Frustration Features
 Death and Taxes (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In addition to your smartphone updates regarding previous impacts and upcoming events, you can collect several widgets that help remove the obfuscations involved with how your choices impact the world. The snowglobe gives you a brief overview on the world's parameters, while the lamp shows how sparing or killing an individual (if you've done so before) will influence each of the world's aspects. The latter also remembers your decisions across separate playthroughs so you can speed through repeat runs and get the other endings easily. When you start a New Game Plus, you'll get an abbreviated version of the opening cutscene leading up to your Reaper's creation, or you can skip the cutscene entirely and get to work rightaway. Any currency you have on hand will regularly make a sighing noise, but if you tuck them into your desk you won't have to deal with it. For any multiple choice answer, you're given options to help skip dialogues faster by prompting the person you speak to to cut the chatter.
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Year Outside, Hour Inside
 Death and Taxes (Video Game) / int_d75a1703
comment
Year Outside, Hour Inside: Each "day" for the Grim represents significantly more time for the humans outside. While the Grim sleeps, days, weeks, or months can pass for the rest of the world until a "day" arrives for them to judge.
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Pointy-Haired Boss
 Death and Taxes (Video Game) / int_dc3b74bc
comment
Pointy-Haired Boss: Fate. He initially seems competent, and explains the reasons for the rules and why the Equilibrium is in place, and while it may be unfeeling at times, it's a policy in place to preserve humanity. However, it's not long before he starts acting erratically, such as leaving his cat in charge of the office while he's gone on business, leaves for a spur of the moment vacation, and spends your evaluation meetings contemplating becoming an author. This is intentional. He hates his job and wants it to end, by any means necessary.
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Crystal Ball
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Crystal Ball: The Threnody to Desolation is a snowglobe which depicts the current state of the world.
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Disaster Dominoes
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Disaster Dominoes: Your choice to spare or kill certain individuals can go on to cause calamities later on.
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Catchphrase
 Death and Taxes (Video Game) / int_e6b5d22f
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One of the outfits, a green suit with a red bowtie, is called "Bowties Are Cool", an outfit and catchphrase of the Eleventh Doctor from Doctor Who.
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Smoking Is Not Cool
 Death and Taxes (Video Game) / int_f1462f0b
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Smoking Is Not Cool: Buying a smoker's head for the mirror will have Mortimer comment on how deadly smoking is, and the names of the portraits are similarly unflattering.
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Mercy Kill
 Death and Taxes (Video Game) / int_f3626b09
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Mercy Kill: Some deaths full under this, such as an old man waiting for death to finally claim him. In the event of an apocalypse, on the last day the Grim will receive a profile for the last human. Fate approves marking them for Death as there's no need to prolong their suffering.
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Diegetic Interface
 Death and Taxes (Video Game) / int_f4fb7564
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Diegetic Interface: The Threnody to Desolation is the closest thing to a UI in tracking the current state of the world. It has four sections — a tree, residence, peace flag, and group of people — representing the main parameters of the world. When marking a profile indicators will appear to show which parameters changed and how.
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Video Game Cruelty Potential
 Death and Taxes (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can be very callous and go on a killing spree. You're also given some bloodthirsty dialogue options if that's up your alley. The game's Story Breadcrumbs system with the profiles can lead curious players to spare or kill risky people just to pull at an interesting plot thread to see what happens.
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Player Personality Quiz
 Death and Taxes (Video Game) / int_fd5017fd
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Player Personality Quiz: In Cerberus's Den, Cerri gives you a quiz and makes you a drink based on your personality.
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Abbey Road Crossing
 Death and Taxes (Video Game) / int_fde1d12
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One panel in the opening cutscene involves Fate performing an Abbey Road Crossing on the way to the store.
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Brick Joke
 Death and Taxes (Video Game) / int_fe0330fb
comment
Brick Joke: Depending on how you answer Fate's "death and taxes" question, Cerri will have your response on the drinks menu on the last 2 days. If you then order the drink, if it's different than the normal idiom it shows up on the title screen after the run concludes, and on your desk as a spirit regardless if the answer's correct or not.
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Death and Taxes (Video Game)

The following is a list of statements referring to the current page from other pages.

 Death and Taxes (Video Game)
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Celestial Bureaucracy / int_9cb5fb63
 Death and Taxes (Video Game)
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