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Demon's Souls (Video Game)
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Demon's Souls is a PlayStation 3 Action RPG developed by FromSoftware with assistance by Sony's JAPAN Studio, directed by Hidetaka Miyazaki, and published in the US by Atlus, Europe by Bandai Namco Entertainment, and Japan and SE Asia by Sony. It is most notably the Trope Maker for the entire Souls-like RPG sub-genre.Set in the Kingdom of Boletaria, a land led to great prosperity by King Allant XII with the use of the power of souls, until it was beset by a strange colorless fog that isolated it from the rest of the world and brought soul-hungry demons with it.After the world was let known of Boletaria's plight, legend spread of the chaos within the kingdom wreaked upon it by a beast from beyond our world and of the demons that grow ever more powerful with each soul they devoured. Many brave warriors ventured to Boletaria, either to save it from its plight or lured by the prospect of the power of souls, but all were lost in its chaos.You are one such person, like many others now dead and trapped in the fog with your soul bound to the Nexus. From there, your journey begins...The game introduced a unique online multiplayer mode that limits direct interaction. Non-interactive "ghosts" of other players atmospherically fade in and out of the game. This includes interactive bloodstains, which shows a ghostly replay of how other players died. Players can also leave short messages for each other, with those rated positively granting the message writer a temporary power boost. This doesn't stop some players from giving deliberately bad advice For the Evulz, however. Under certain conditions, you can receive direct help by sending out a summons that will randomly pull another player into your world, while others are out to kill you for the Souls that you hold and can enter your world uninvited. Unfortunately, all good things must come to an end. On November 27, 2017, it was announced that the multiplayer servers for the game would be shut down on February 28, 2018, after around 9 years of being online: 9 years 23 days for Japan, 8 years 4 months 22 days for the US, and 7 years 8 months 3 days for Europe. Not that it's stopped hardcore fans from going as far as to set up their own private servers.A Creator-Driven Successor, Dark Souls, was released in 2011, and it was the first of a trilogy. A second for PlayStation 4, Bloodborne, followed in 2015. Meanwhile, an outright remake for the PlayStation 5 by Bluepoint Games and SIE Japan Studio was released as a PlayStation 5 launch title in 2020. | |
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Demon's Souls (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Demon's Souls (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: Ever killed a boss with a broken sword? | |
Demon's Souls (Video Game) / int_10b6b5f7 | featureApplicability |
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Flaming Sword | |
Demon's Souls (Video Game) / int_10dafb12 | comment |
Flaming Sword: Just add turpentine. Then there are the Dragon weapons, which have permanent fire effects. | |
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Cute Witch | |
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Cute Witch: Yuria; with her almost adorable face, Nice Girl personality, and sterotypical Witch outfit undercuts she's supposed to be a dangerous hedge-mage. | |
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Dirty Coward | |
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Dirty Coward: After you survive his trap Patches the Hyena is quick to placate you with a gift. | |
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Katanas Are Just Better | |
Demon's Souls (Video Game) / int_12a22bd8 | comment |
Katanas Are Just Better: Katanas are only better if you have the DEX to back them up. They also have some of the lowest durability in the game, making you a fine target for those that enjoyed the Scraping Spear. They are, however, very good on your stamina, have a very long range, and could exploit a tactic called pushlocking in PvP to make it all but impossible for the player it's used on to strike back... until they figured out that the easiest way to break pushlocking is to switch weapons. | |
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Dragon-in-Chief | |
Demon's Souls (Video Game) / int_13c1fec8 | comment |
The Real King Allant to the Old One, with the False King Allant serving as a Dragon-in-Chief and the Final Boss. | |
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Demon's Souls (Video Game) / int_13dcb20b | type |
Antepiece | |
Demon's Souls (Video Game) / int_13dcb20b | comment |
Antepiece: Several. Generally speaking, the level following each archstone will teach the player how to deal with elements that will appear in the boss for that area: 1-1: After opening the gate to the Phalanx, the staircase down to the gate has several individual Phalanx Soldiers, in order to teach the player how to deal with their shielded fronts. 1-2: About a dozen or so crossbow archers are fought in this level, allowing the player to get good at facing them. The boss, the Tower Knight, has several archers hanging out outside the main arena, which you can kill to make the boss easier. 2-2: Introduces enemies that are immune or highly resistant to fire attacks, but non-fire spells work well against them. The Flamelurker subsequently has the same resistances and weakness. 3-2: Has Gargoyles as a key enemy, forcing the player to adapt to enemies that switch between ground and air, and often attack in multiples. The Maneaters are a paired boss that are highly aggressive and use similar moves to the Gargoyles. In the same level, you can tear off the the Man Centipedes' tails to disable one of their attacks, hinting you can do the same to the Maneaters' snake tails. 4-1 and 4-2: Have several instances of only one or two Storm Beasts hanging out in the sky, tossing spears down onto the player. The player has to take them out with ranged weapons or magic. The Storm King boss has hordes of Storm Beasts protecting it. The weapon designed for killing the Storm King has very limited durability, so the player is encouraged to use ranged weapons or magic against the Storm Beasts. | |
Demon's Souls (Video Game) / int_13dcb20b | featureApplicability |
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Demon's Souls (Video Game) / int_1520ad7e | type |
Jumping Off the Slippery Slope | |
Demon's Souls (Video Game) / int_1520ad7e | comment |
Jumping Off the Slippery Slope: Sage Freke originally starts out as a wizard seeking to understand the power and nature of souls. The further into the adventure, the more... disturbingly fascinated he becomes with the power and knowledge they grant him, until at the end, he urges the Player Character to not lull the Old One to sleep, and let the world continue on in its broken, chaotic state, so he can continue to utilize the Soul Arts. By following this advice, the Player Character does as well. | |
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Demon's Souls (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
Demon's Souls (Video Game) / int_153299b4 | comment |
Boisterous Bruiser: Biorr of the Twin Fangs, one of Boletaria's mightiest warriors and an eager friend to you. | |
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Demon's Souls (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Demon's Souls (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: Gender doesn't affect base stats; though it does affect which armor the player can wear. Female characters have exclusive access to Silver Bracelets (a gauntlet which increases the number of souls you get every time you kill an enemy), the Binded armor set (light armor with high fire resistance, zero stamina regeneration penalty, and can be acquired as early as after the first boss) and others. On the other hand, males have exclusive access to the Old King armor Set (heavy armor with high fire resist and no stamina penalty), Dark Silver armor set (heavy armor with remarkably high magic resistance), and others. Overall, men get more suits of armour. | |
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Peninsula of Power Leveling | |
Demon's Souls (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: In the first stage of Boletarian Palace, there's a Red-eyed Knight. You are not supposed to casually take them on until about 30 character levels later. You can, however, position yourself so the character AI walks off a cliff and kills itself from falling damage. This enemy respawns every time you enter the stage, and you get a lot of souls from it. The beginning of the second stage in the Shrine of Storms (4-2) has a nearby flying manta and a soul-summoning reaper-esque enemy that are collectively worth a solid 7,000 souls when killed while wearing the Ring of Avarice, a ring that gives you more souls for your kills. Just start 4-2 with a bow and some decent arrows and take out the flying manta when it flies close. Right after that, run inside to the ledge between the two narrow bridges and snipe the reaper enemy waiting in front of the altar below. Collect your 7,000 souls, return to the Nexus, come back, repeat. The Storm King Archstone (4-3) after you defeat said Storm King is a prime spot for racking up souls by using the Storm Ruler to kill the large flock of flying mantas. Since there's an archstone right there, it's easy to teleport back to the Nexus and return for another round of manta killing. With the Soul Thirst spell you can get up to 35,000 souls per round, but even without Soul Thirst it's a simple and safe way (that is, by Dark Souls standards) to grind quickly. | |
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Demon's Souls (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
Demon's Souls (Video Game) / int_17975d1b | comment |
Unstable Equilibrium: The more you die (except for spirit form deaths, if you've patched), the blacker it gets, and when it's all dark, it becomes harder. It's not too bad as you don't lose your items, plus some good things only appear when the world is Pure Black. In the remake, defeating enemy phantoms pushes you towards White Character Tendency. Additionally, if you push an area's World Tendency towards one of the two extremes, special NPCs and enemies will appear in that area; killing them will push the World Tendency in the opposite direction. | |
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Demon's Souls (Video Game) / int_18dd6739 | type |
Dressing as the Enemy | |
Demon's Souls (Video Game) / int_18dd6739 | comment |
Dressing as the Enemy: The witch Yuria is kept at the top of a tower, guarded by a Fat Official, with a staircase up to her level retracted and inaccessible to the player. The only way to get the Official to lower the staircase is to wear the uniform of the Fat Official, head to toe. Amusingly, you need to change out of the uniform to get Yuria to talk to you, even after you brutally murder her guard. | |
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Demon's Souls (Video Game) / int_1a1ea492 | type |
Lord British Postulate | |
Demon's Souls (Video Game) / int_1a1ea492 | comment |
Lord British Postulate: The Hopeless Boss Fight at the start of the game has a health bar just like all the other, non-hopeless bosses. The dev team anticipated this trope and added a scripted kill-the-player-instantly sequence in the very next hallway, just in case. | |
Demon's Souls (Video Game) / int_1a1ea492 | featureApplicability |
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Demon's Souls (Video Game) / int_1a1ea492 | |
Demon's Souls (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Demon's Souls (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Of the Last-Second Ending Choice variety. Unlike Dark Souls or Bloodborne, all choices are open to you immediately. Good Ending: The Slayer of Demons leaves the Maiden in Black and allows her to lull the Old One back to slumber. The Soul Arts vanish not long afterwards, and the colorless deep fog dissipates. The Slayer of Demons remains and becomes the new Monumental watching over the Nexus. Bad Ending: The Slayer of Demons kills the Maiden in Black, continuing what Old King Allant started and embraces their new role as a soul-devouring demon under the Old One. | |
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Demon's Souls (Video Game) / int_1aa08f77 | |
Demon's Souls (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Demon's Souls (Video Game) / int_1e14ea2a | comment |
Boss Battle: Happens at the end of every section of every level. | |
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Demon's Souls (Video Game) / int_1e14ea2a | |
Demon's Souls (Video Game) / int_200c009a | type |
Mook Lieutenant | |
Demon's Souls (Video Game) / int_200c009a | comment |
Mook Lieutenant: The Fat Officials, who appear to be in command of the various mooks you encounter in Boletaria and Stonefang. | |
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Demon's Souls (Video Game) / int_20add53e | type |
Kevlard | |
Demon's Souls (Video Game) / int_20add53e | comment |
Kevlard: The Adjudicator qualifies, although the Meat Cleaver stuck in his chest was a pretty good indicator of where you had to hit him. | |
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Demon's Souls (Video Game) / int_21d70919 | type |
Crapsack World | |
Demon's Souls (Video Game) / int_21d70919 | comment |
Crapsack World: Oh...let's see. There's Boletaria, a kingdom that is considered a paradise on Earth in comparison to other lands but is supported by an army of slaves (the Dreglings). The land of the Burrowers is a dangerously difficult-to-navigate system of mines and caves that go all the way down to molten magma, wherein lie a powerful fire demon and the bones of a dragon god that the Burrowers actually expected to revive one day (given that they created a sword with the sole purpose of killing it, as well as two giant javelin launchers to pin the sucker down). The Tower of Latria was taken over by a madman an unknown amount of time ago but couldn't have been a land of sunshine and roses before the Old Monk showed up, seeing as the place had obviously been set up as a prison from its construction. The land of the Shadowmen is the home of a long-lost tribe of warriors who gave far more care to the dead than they ever did to the living, and whose "gods" include a gigantic man-eating monster and a monstrous flying manta ray. Finally, there's the Valley of Defilement, where all the garbage is sent, whether it's things, animals, or people. It's the garbage dump of the world, and it was a nightmarish place even before the demons came: when the Maiden Astraea came and became a demon, conditions actually improved. The water is toxic, poisoning anyone who isn't a local, and there are plague rats, gigantic man-eating insects, the nightmarish plague babies, a monster that is nothing more than a horrendous mass of leeches, and apparently, some of the garbage was there so long that it actually gained sentience and started moving around! And let's not forget: There is no God, only the Old One. This game brings "Crapsack" to a whole new level. | |
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Demon's Souls (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Demon's Souls (Video Game) / int_25b5600 | comment |
Captain Ersatz: The assassins that you see after the Tower Knight's arch stone look a lot like Altair. The Tower Knight himself bears a striking resemblance to Grunbeld. The Knight also bears similarities to Talos — both are colossal figures clad in metal, with powerful long-range attacks and defeated by wounding their ankles to release their vital force. | |
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Failure Is the Only Option | |
Demon's Souls (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: The tutorial ends with you coming face-to-face with the monstrous Vanguard in a very enclosed space. You're supposed to die so that your soul can be bound to the Nexus. If you're good enough, however, you can kill the Vanguard, which nets you a lot of soul items. And then you die anyway, so that your soul can be bound to the Nexus.note The reason you get soul items is because even a scripted death results in you losing all your acquired souls unless you can get back to where you died. Since you won't be getting back to the special location where you die in the cutscene, the game instead gives you a bare minimum of souls for killing Vanguard, plus Vanguard's soul and about a dozen soul items that you can use after you die to boost yourself up. Which is actually quite generous for a Souls game. | |
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Demon's Souls (Video Game) / int_26c4da00 | type |
Ladder Physics | |
Demon's Souls (Video Game) / int_26c4da00 | comment |
The game's Ladder Physics do not allow you slide down or jump off. Once you've committed to climbing a ladder, you have to take it a step at a time to one end to get off. | |
Demon's Souls (Video Game) / int_26c4da00 | featureApplicability |
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Demon's Souls (Video Game) / int_2737c505 | type |
Shoot the Dog | |
Demon's Souls (Video Game) / int_2737c505 | comment |
Shoot the Dog: While every other Archdemon was either a giant demon created by the fog, or genuinely evil human beings, Maiden Astraea only became an Archdemon to ease the suffering of the Valley of Defilement's inhabitants. However, as an Archdemon, she is directly feeding the Old One souls, so her mere existence endangers the world and has to die to stop the Old One. Her, and by extension her bodyguard Garl Vinland, cannot be spared despite the Player Punch it entails. Of course this can all be subverted if you choose to instead to embrace the Old One's power. | |
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Demon's Souls (Video Game) / int_2737c505 | |
Demon's Souls (Video Game) / int_276ad49e | type |
Karma Meter | |
Demon's Souls (Video Game) / int_276ad49e | comment |
Karma Meter: Soul Tendency. | |
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Demon's Souls (Video Game) / int_276ad49e | |
Demon's Souls (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Demon's Souls (Video Game) / int_27a42ebc | comment |
Spiritual Successor: To King's Field, another RPG made by From Software. Dark Souls is this to Demon's Souls itself. | |
Demon's Souls (Video Game) / int_27a42ebc | featureApplicability |
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Demon's Souls (Video Game) / int_27a42ebc | |
Demon's Souls (Video Game) / int_28114487 | type |
Bald of Evil | |
Demon's Souls (Video Game) / int_28114487 | comment |
Bald of Evil: Sported by Patches the Hyena, an untrustworthy fellow who has set a trap for the player. | |
Demon's Souls (Video Game) / int_28114487 | featureApplicability |
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Demon's Souls (Video Game) / int_28114487 | |
Demon's Souls (Video Game) / int_286efcf8 | type |
Gradual Regeneration | |
Demon's Souls (Video Game) / int_286efcf8 | comment |
Gradual Regeneration: The Regenerator's Ring, Adjudicator's Shield and any type of blessed weaponry have this power. They can be stacked. One of the best items in the game regenerates your magic points at the same rate as the Regenerator's Ring restores your health. It's normally found quite late in the game...unless you start with the Noble background, in which case you start with it equipped. | |
Demon's Souls (Video Game) / int_286efcf8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_286efcf8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_286efcf8 | |
Demon's Souls (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Demon's Souls (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Fitting the game's "hard but fair" image, you're encouraged to repeatedly try against bosses and enemies to try what they're weakest against, and also be aware of what happens if you have to play through a section repeatedly. Messages from prior players can help with this, but there are indeed a few trolls among them. | |
Demon's Souls (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_29c50e28 | |
Demon's Souls (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Demon's Souls (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Some of the gear you get later in the game, like the Brushwood Armor set have high stats, but they're incredibly heavy and have high stamina penalties. Also, DUAL-WIELDING SHIELDS. | |
Demon's Souls (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_2bdae2ae | |
Demon's Souls (Video Game) / int_2dc7faff | type |
Living Currency | |
Demon's Souls (Video Game) / int_2dc7faff | comment |
Living Currency: Souls are the standard currency in the game. | |
Demon's Souls (Video Game) / int_2dc7faff | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_2dc7faff | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_2dc7faff | |
Demon's Souls (Video Game) / int_2e7e7710 | type |
Gender-Restricted Gear | |
Demon's Souls (Video Game) / int_2e7e7710 | comment |
Gender-Restricted Gear: Male and female avatars have 4 complete armor sets to their genders. In addition to this, female avatars have an exclusive pair of gloves that boosts their soul gains. | |
Demon's Souls (Video Game) / int_2e7e7710 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_2e7e7710 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_2e7e7710 | |
Demon's Souls (Video Game) / int_2e84972a | type |
Piñata Enemy | |
Demon's Souls (Video Game) / int_2e84972a | comment |
Piñata Enemy: The miners with sacks and the Crystal Geckos. Both appear only a set number of times per playthrough, making them very, very valuable. | |
Demon's Souls (Video Game) / int_2e84972a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_2e84972a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_2e84972a | |
Demon's Souls (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Demon's Souls (Video Game) / int_2f253c94 | comment |
Glass Cannon: The Barbarian. Armed with a pair of clubs and heavy strength, but quite possibly the worst starting gear otherwise. In the original, they started out with no armor at all. While the remake starts them with a unique "barbarian armor set" that resembles the original naked/underwear appearance, it has no defensive properties at all. | |
Demon's Souls (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_2f253c94 | |
Demon's Souls (Video Game) / int_30bf3ff4 | type |
Beef Gate | |
Demon's Souls (Video Game) / int_30bf3ff4 | comment |
Beef Gate: Happens a lot in this game, Shrine of Storms being a notable example. Even the basic enemies of the level, the silver skeletons, are absolutely ruthless, and can easily kill an unprepared player. | |
Demon's Souls (Video Game) / int_30bf3ff4 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_30bf3ff4 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_30bf3ff4 | |
Demon's Souls (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Demon's Souls (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Patches, the backstabbing thief, will warn you to stay away from Yurt the Silent Chief. | |
Demon's Souls (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_319e4a2f | |
Demon's Souls (Video Game) / int_355215ef | type |
RandomlyDrops | |
Demon's Souls (Video Game) / int_355215ef | comment |
While not necessarily superior to either the Meat Cleaver or Blueblood Sword in performance, some of the fully upgraded weapon paths can fall under this due to how many of them require farming for ore to forge. The fully upgraded "Sharp" path is particularly infamous as it requires getting a rare ore which can only be dropped by 2 types of enemies (of which there can only be one of each in the area they drop them) and the possibility of them dropping is incredibly low. Comparatively speaking, forging either the Meat Cleaver or Blueblood Sword is relatively simple (or at least less of a test in patience). | |
Demon's Souls (Video Game) / int_355215ef | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_355215ef | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_355215ef | |
Demon's Souls (Video Game) / int_356b1efb | type |
Hammerspace | |
Demon's Souls (Video Game) / int_356b1efb | comment |
Since the game was patterned after "older" RPGs (like From's own King's Field), your inventory didn't exist in a complete Hammerspace. In addition to equip weight, you had to worry about the overall weight of your inventory and would be unable to roll or run over 100% capacity. Healing herbs and bow ammunition also counted towards this weight. Every following Souls game would make inventory capacity nearly or completely unlimited. | |
Demon's Souls (Video Game) / int_356b1efb | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_356b1efb | |
Demon's Souls (Video Game) / int_35743edc | type |
Boss Corridor | |
Demon's Souls (Video Game) / int_35743edc | comment |
Boss Corridor: A tunnel leads up to the room where you battle Maiden Astraea and Garl Vinland. The corridor leading to where you fight the Dragon God gets extra points for giving you a view of the boss and its primary attack in all its glory. Finally, an example before the False King, after the Blue Dragon. Partial examples before the Storm King and the Old Monk — they are only empty after you fight and beat the Old Hero and Maneater in each corridor, respectively. There's also the Armor Spider, whose boss arena is a giant corridor. | |
Demon's Souls (Video Game) / int_35743edc | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_35743edc | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_35743edc | |
Demon's Souls (Video Game) / int_38047858 | type |
Squishy Wizard | |
Demon's Souls (Video Game) / int_38047858 | comment |
Squishy Wizard: The Magician, The Royalty. The Magician is more offensively focused class of the two, having higher Intelligence and Magic stats than the Royalty, while also being slightly hardier and having a different spell selection (Flame Toss and Water Veil). The Royalty is a slightly less intelligence focused spellcaster with a dual dexterity role; they begin with the Soul Arrow spell, as well as a rapier, encouraging a lot of dodging mixed with magic usage. Most notably for the fact they start the game with the Fragrant Ring, which allows you to regen mana indefinitely, making it infamous for being a Game-Breaker and the class most new players should start with. | |
Demon's Souls (Video Game) / int_38047858 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_38047858 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_38047858 | |
Demon's Souls (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Demon's Souls (Video Game) / int_38d02d44 | comment |
Batman Gambit: The Maiden in Black waits for someone or a collective to clear the way so she can lull The Old One back to sleep. Of course, the player can decide to double-cross her at the end, making him/herself the Spanner in the Works. | |
Demon's Souls (Video Game) / int_38d02d44 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_38d02d44 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_38d02d44 | |
Demon's Souls (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
Demon's Souls (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: The Dragon God has parked itself right in front of two ballista, which were placed there by the Burrowers to be used in the event it ever resurrected. They perform their duty admirably. | |
Demon's Souls (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_38d17b6c | |
Demon's Souls (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Demon's Souls (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: You can get through certain stages by sniping the demons to death. It takes a long time, so you better have a lot of extra arrows in case you miss. And even then, you might need to go back and get some more. The official strategy guide even flat-out states that the easiest way to kill the red dragon is to do this. Sure, you can kill it with melee weapons, but why the hell would you when it can kill you with one swipe of its tail? Spears. Sure, you can use all kinds of exotic and/or gigantic weapons, but the simple combo of excellent range and accuracy is hard to pass up. Not to mention the ability to poke your opponent from behind a shield, especially if you have the Endurance to block boss-swipes and still attack without lowering it. The Soul Arrow magic spell. It's a simple ranged damage spell that costs a mere 5 MP and deals decent damage, particularly to foes whose armor will be resistant to melee weapons. The Royalty class starts with it, and is usually recommended for beginners solely because of this spell. | |
Demon's Souls (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_39b8d3d6 | |
Demon's Souls (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Demon's Souls (Video Game) / int_3bb81225 | comment |
Recurring Boss: In a manner of speaking. The three Black Phantoms encountered in the room right after the Penetrator boss fight are actually the three bosses you had fought in the Boletarian Palace so far - Phalanx, Tower Knight, and Penetrator - only as their former human selves. | |
Demon's Souls (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_3bb81225 | |
Demon's Souls (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Demon's Souls (Video Game) / int_3f0310d6 | comment |
The Blueblood sword is probably closer; it requires you to finish arguably the hardest world before it can be forged, it requires a large spread of stats, and its true power requires an unorthodox stat-spread (it scales best off Luck, which is otherwise considered useless). It's quite fast, has massive power, and can be enchanted (most of the other candidates can't be), making it an almost instant gamebreaker. As a bonus, it requires forging from a broken sword. | |
Demon's Souls (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_3f0310d6 | |
Demon's Souls (Video Game) / int_402d8523 | type |
Cognizant Limbs | |
Demon's Souls (Video Game) / int_402d8523 | comment |
Cognizant Limbs: Two for the Maneater (body and tail), and an impressive five for the Storm King (both wings, tail, body, and head). | |
Demon's Souls (Video Game) / int_402d8523 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_402d8523 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_402d8523 | |
Demon's Souls (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Demon's Souls (Video Game) / int_406315e | comment |
Shield-Bearing Mook: Hoplites, most Blue-Eye and Red-Eye Knights, certain Black Phantoms. Also includes a Shield Bearing Boss: the appropriately named Tower Knight, who bears an appropriately sized tower shield for his stature and spans several stories in height. | |
Demon's Souls (Video Game) / int_406315e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_406315e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_406315e | |
Demon's Souls (Video Game) / int_40680cf6 | type |
Stupidity Is the Only Option | |
Demon's Souls (Video Game) / int_40680cf6 | comment |
Stupidity Is the Only Option: In order to save Saint Urbain, you are required to fall for the exact same painfully obvious trap that he fell for – one which his disciples warn you about multiple times, in fact – though you can play it as a more straightforward break-in and -out if you kill Patches along the way. | |
Demon's Souls (Video Game) / int_40680cf6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_40680cf6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_40680cf6 | |
Demon's Souls (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Demon's Souls (Video Game) / int_40cc0c7e | comment |
Story-wise, the game has a pretty cut-and-dry, distinct good and bad ending that is decided by a last-minute decision of the player. Later games in the series and by Miyazaki would have the player instead choose between several flavours of Bittersweet or (less often) Downer Ending, with multiple endings unlocked by Guide Dang It! levels of specific item hunting and side quests. | |
Demon's Souls (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_40cc0c7e | |
Demon's Souls (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Demon's Souls (Video Game) / int_40e2ac3f | comment |
Flunky Boss: The Phalanx Demon and The Tower Knight. For Phalanx, the boss itself is completely helpless, relying on the swarm of shield-bearing Hoplite soldiers that surrounds it for protection. The Tower Knight is quite formidable on his own but is assisted by a squad of crossbowmen who constantly fire at you from the ramparts that you need to deal with before you can duel the Knight himself. | |
Demon's Souls (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_40e2ac3f | |
Demon's Souls (Video Game) / int_421e0f6a | type |
Mysterious Waif | |
Demon's Souls (Video Game) / int_421e0f6a | comment |
Mysterious Waif: The Maiden in Black. | |
Demon's Souls (Video Game) / int_421e0f6a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_421e0f6a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_421e0f6a | |
Demon's Souls (Video Game) / int_4230e681 | type |
Vader Breath | |
Demon's Souls (Video Game) / int_4230e681 | comment |
Vader Breath: The Blue Eye and Red Eye Knights. | |
Demon's Souls (Video Game) / int_4230e681 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_4230e681 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_4230e681 | |
Demon's Souls (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
Demon's Souls (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: The giant bearbugs explode once you kill them. | |
Demon's Souls (Video Game) / int_471fdb9e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_471fdb9e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_471fdb9e | |
Demon's Souls (Video Game) / int_480ee6dc | type |
InsurmountableWaistHighFence | |
Demon's Souls (Video Game) / int_480ee6dc | comment |
Insurmountable Waist-High Fence: You can't jump even by running off ledges, and just about any ledge higher than your knees is off-limits, but with short ledges that aren't meant to block off out-of-bounds areas, you can move against them and hoist yourself up. The area below the Nexus has insurmountable knee-high stone blocks that keep you from just wandering off into the wastes. | |
Demon's Souls (Video Game) / int_480ee6dc | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_480ee6dc | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_480ee6dc | |
Demon's Souls (Video Game) / int_486466ee | type |
Dual Boss | |
Demon's Souls (Video Game) / int_486466ee | comment |
Dual Boss: Maneater, to the dismay of many a player who did not expect last-minute reinforcements | |
Demon's Souls (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_486466ee | |
Demon's Souls (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Demon's Souls (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Donning just the hat looted from the Fat Officials is enough to fool both the Fat Official holding Yuria the witch prisoner—who will lower a ramp for you and avoid attacking unless you take it off again—and Yuria herself. Bluepoint amended this in the 2020 remake by creating the rest of the set and requiring it for accessing Yuria, instead of just the hat. This amendment may have also been why the design of the Fat Official was changed for the remake. | |
Demon's Souls (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_48b9731f | |
Demon's Souls (Video Game) / int_4c24a9ed | type |
Power Copying | |
Demon's Souls (Video Game) / int_4c24a9ed | comment |
Power Copying: You can learn powerful magic or abilities from boss demons by taking their souls to Sage Freke, Yuria or Saint Urbain. By taking them to Ed the Blacksmith you can make powerful unique weapons with different effects and uses. | |
Demon's Souls (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_4c24a9ed | |
Demon's Souls (Video Game) / int_4c7e2c2d | type |
Heroic Fantasy | |
Demon's Souls (Video Game) / int_4c7e2c2d | comment |
Heroic Fantasy | |
Demon's Souls (Video Game) / int_4c7e2c2d | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_4c7e2c2d | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_4c7e2c2d | |
Demon's Souls (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
Demon's Souls (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: In the original version, Vanguard is a direct model reuse of the "Drabrad" Golem in Enchanted Arms. | |
Demon's Souls (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_4d20a148 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_4d20a148 | |
Demon's Souls (Video Game) / int_4f37c96a | type |
Duel Boss | |
Demon's Souls (Video Game) / int_4f37c96a | comment |
Duel Boss: The Old Monk is a multiplayer duel against another player. However, when playing offline, you just have to fight a fairly weak and unintelligent generic Black Phantom. The Penetrator, a sword duel against a knight wielding a massive BFS. You can tip the odds in your favor by freeing Biorr from prison, however, in which case the battle can be trivialized, as Biorr is an absolute tank. The Final Boss, False King Allant, who wields the cursed BFS Soulbrandt. | |
Demon's Souls (Video Game) / int_4f37c96a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_4f37c96a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_4f37c96a | |
Demon's Souls (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Demon's Souls (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Being the first "Souls game", Demon's Souls has a lot of oddities in its design, which would be refined by later FromSoftware games, as well as features exclusive to it. All HP restoration is handled by a selection of dedicated healing herbs, which come in five different tiers of effectiveness. Enemies can drop the herbs, but this is mostly limited to Boletarian Palace, making them a commodity in other worlds where they need to be bought from local vendors. Dark Souls introduced the Estus Flask to allow for limited but infinitely restocking healing, and the only game to solely use consumables since then is Bloodborne and its Blood Vials, which come in one variety that scales to maximum health and is dropped more commonly. The player character and the game's stages are altered by the Tendency system, which was tied to both multiplayer and single player. Negative actions (invading players, dying while in human form) would shift a player/world towards Black tendency, while positive actions (helping players, killing boss demons and enemy phantoms) pushed towards White tendency. This would have various effects on the world, like making monsters stronger or weaker, opening routes to various pieces of treasure, and revealing NPCs. Moreover, your personal tendency would affect the "Global World Tendency" toward White or Black. To date, no other FromSoftware games have included a world-altering mechanic like this, and item/sidequest availability is mostly dependent on player choice. Unlike the later Souls games where you can opt to limit your matchmaking to your region, but ultimately everyone worldwide plays together, Demon's Souls has stridently segregated regional servers due to how it was published in each region. There were only two kinds of equip-weight dodge rolls: normal rolling at under 50% and "fat rolling" at over 50%. Later games would get more granular with the dodge mechanics and how it tied to weight. Since the game was patterned after "older" RPGs (like From's own King's Field), your inventory didn't exist in a complete Hammerspace. In addition to equip weight, you had to worry about the overall weight of your inventory and would be unable to roll or run over 100% capacity. Healing herbs and bow ammunition also counted towards this weight. Every following Souls game would make inventory capacity nearly or completely unlimited. Spellcasting was radically different from later Souls games. The biggest was a dedicated magic bar instead of the Vancian charges-per-rest system of later games or Bloodborne's more granular ammo system (though Dark Souls III would bring this back), and MP is easier to restore due to the presence of restorative items and an MP regeneration ring. Moreover, casting catalysts weren't honed—spell power was determined purely by your magic stat and by the base power of the spell itself. Even weirder, there were no stat requirements for the spells—the strongest Catalyst had a mild stat requirement, and you'd need enough Intelligence to have the MP to cast certain spells, but that was it. Lastly, casting didn't freeze your movement until the spell was fired. Later Souls games would make serious changes to how spellcasting worked and make it more balanced, with Bloodborne almost throwing the concept overboard entirely until the Old Hunters expansion. Character death was a bit odd—you have a "dead form" like other Souls games, but here not only does it make you simply a semi-translucent "soul" instead of a walking Hollow, the dead-form penalty is losing half your max HP. However, most enemies and bosses are balanced around you being in Soul form and thus will do quite a bit less damage than veterans of later games might expect, and the Cling Ring found very early on reduces the penalty to 20% reduction while equipped. This penalty isn't present in Dark Souls. Dark Souls II played around with the idea of decreasing health on death, but it happened gradually as you died, and it also made sure that "re-humanizing" was much easier than in Demon's Souls (where revive items are rare, and co-op was a bit harder to pull off). Dark Souls III would later reintroduce the mechanic but frame it differently: rather than halving your health after death, your health is increased when "embered", the equivalent of being in body form. Tying into the "you're a soul spirit" idea, fall damage was vastly more lenient here than it would be in later titles, barring Sekiro, whose "You are a master shinobi" logic allows you take falls from up to a hundred feet without damage. The idea seems to be that, as a semi-incorporeal ghost, falling down isn't as big a deal for you, though you can still take equally big plunges as a human. Taking levels in dexterity allows you to take even less fall damage. There are a few places where the game even expects you to make use of your generous fall damage allotment. Fall damage also works differently in that falling to a certain distance will cause you to always die, no matter how high your health is. Later games would only tie this mechanic to specific, scripted locations, for example to prevent a player skipping the majority of Blighttown. This game lacks plunging attacks, a technique present in all other Souls games. You can't attack at all while falling; the most you can do is land on an enemy, which will do a little damage and probably stun them. A number of armor sets were gender-specific, or changed appearance based on gender. Every game after Demon's featured fully unisex outfits, with a tiny number of exceptions. The game is structured into five worlds that are teleported to from a Hub Level, instead of being a connected open world, which is unlike anything in the Souls series since (games like Bloodborne and Dark Souls III included central hubs, but their worlds are still interconnected). You have nearly complete freedom over where to go after defeating Phalanx, with the only restriction being that the second half of Boletarian Palace is locked behind fully clearing any other Archstone. While there is an intended final challenge in the form of Old/False King Allant, the game otherwise can be ended any time after finishing all of the Archstones, with no dedicated endgame. The later Souls games and Bloodborne still allow for freedom in exploration, but tie things into a more solid progression structure with a beginning, middle, and end. "Ignores Shields" is a property that weapons can have, which is either very rare or nonexistent in later games, with exceptions such as the Shotel's heavy attack in Dark Souls. The game only has sixteen bosses and none of them are optional, except for the Vanguard in the tutorial, which the player is meant to die to and not defeat. The game also largely falls into Hard Levels, Easy Bosses compared to the games that came after it; while reaching bosses is difficult due to a lack of checkpoints except after defeating a boss (which broke the game up into fairly clear-cut "levels") and a lower number of shortcuts, most of the fights are fairly simple and slow-paced with a few exceptions. Later games in the same style would make bosses more challenging and more prominent. Story-wise, the game has a pretty cut-and-dry, distinct good and bad ending that is decided by a last-minute decision of the player. Later games in the series and by Miyazaki would have the player instead choose between several flavours of Bittersweet or (less often) Downer Ending, with multiple endings unlocked by Guide Dang It! levels of specific item hunting and side quests. The density of background lore in item descriptions is lower in comparison to later games. For example, this game's Silver Demon's Soul has no lore in its item description, reading: "The Soul of the Demon 'Penetrator'. It radiates a strong power… Grants the holder a large number of Souls when used. Alternatively, it can be made into spells, miracles, or weapons." Dark Souls's Soul of Priscilla provides a bit more than a list of things that can be done with the soul, reading: "Soul of Priscilla the Crossbreed, trapped inside the painted world of Ariamis. Special beings have special souls. Use the soul of this crossbreed bastard child and antithesis to all life to acquire a huge number of souls, or to create a unique weapon." The game allows you to climb up certain shallow ledges by walking into them for a moment. Later games played Insurmountable Waist-Height Fence completely straight until Sekiro and Elden Ring outright added a jump button. The game's Ladder Physics do not allow you slide down or jump off. Once you've committed to climbing a ladder, you have to take it a step at a time to one end to get off. | |
Demon's Souls (Video Game) / int_4f4372e9 | featureApplicability |
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Demon's Souls (Video Game) / int_4f4372e9 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_4f4372e9 | |
Demon's Souls (Video Game) / int_504a1991 | type |
Body Horror | |
Demon's Souls (Video Game) / int_504a1991 | comment |
Body Horror: Many enemies in the game, but especially the multi-human-faced scorpion/centipede things in the Tower of Latria, who are implied to be the result of ghoulish experiments on the prisoners there. | |
Demon's Souls (Video Game) / int_504a1991 | featureApplicability |
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Demon's Souls (Video Game) / int_504a1991 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_504a1991 | |
Demon's Souls (Video Game) / int_504e271f | type |
But Thou Must! | |
Demon's Souls (Video Game) / int_504e271f | comment |
But Thou Must!: When the Monumental tells you its plan to defeat the Old One, you get to decline to help it. It then points out that your only other option is staying in the Nexus for all eternity, slowly withering away. | |
Demon's Souls (Video Game) / int_504e271f | featureApplicability |
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Demon's Souls (Video Game) / int_504e271f | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_504e271f | |
Demon's Souls (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Demon's Souls (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: You can die as many times as you want; the only penalty is loss of your currency and a shift in your World Tendency. In-story, this is explained as a phenomenon that only happens when one dies in Boletaria, and continues after the soul is bound to the Nexus. It becomes a lot less cheap if you take the World and Character Tendencies into account. The more you die (except for spirit form deaths, if you've patched), the blacker it gets, and when it's all dark, it becomes harder. | |
Demon's Souls (Video Game) / int_50727f8d | featureApplicability |
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Demon's Souls (Video Game) / int_50727f8d | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_50727f8d | |
Demon's Souls (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Demon's Souls (Video Game) / int_50d71a78 | comment |
Dual Wielding in-game is about like Dual Wielding in Real Life: Awesome, but Impractical. While you can do all sorts of nifty attacks with the weapon in your right hand, the weapon in your left can parry and do a single, half-inept slash. When the online servers were still up, Dual Wielding Katanas was a very viable strategy in PvP, as the offhand Light Attack has decent range and is very quick. It's used to set up combos. | |
Demon's Souls (Video Game) / int_50d71a78 | featureApplicability |
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Demon's Souls (Video Game) / int_50d71a78 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_50d71a78 | |
Demon's Souls (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Demon's Souls (Video Game) / int_50ed1af4 | comment |
Our Demons Are Different: All demons spawn from the Old One, a giant plant monster with a mindless hunger for souls. They take on a variety of forms, ranging from conventional monsters to Humanoid Abominations. They can manifest from nothing, take possession of corpses (like the Dragon God and the Old Hero), can be humans turned into demons (like Boletaria's Knights and Maiden Astraea) and can even manifest in the forms of human belief (the Adjudicator and the Storm King originally gods from the Shadowmen's faith). | |
Demon's Souls (Video Game) / int_50ed1af4 | featureApplicability |
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Demon's Souls (Video Game) / int_50ed1af4 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_50ed1af4 | |
Demon's Souls (Video Game) / int_51300dbf | type |
Fat Bastard | |
Demon's Souls (Video Game) / int_51300dbf | comment |
Fat Bastard: The Fat Officials, the Adjudicator, and the Vanguard demons. | |
Demon's Souls (Video Game) / int_51300dbf | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_51300dbf | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_51300dbf | |
Demon's Souls (Video Game) / int_53f5119f | type |
The Dragon | |
Demon's Souls (Video Game) / int_53f5119f | comment |
The Dragon: Garl Vinland is this to Maiden Astraea, the Big Bad of the Valley of Defilement. When he's gone, she doesn't even bother defending herself. In Boletaria Palace, you'll have to slay (or at least evade) two literal dragons serving the False King Allant. The Real King Allant to the Old One, with the False King Allant serving as a Dragon-in-Chief and the Final Boss. Essentially, the game revolves around you slaughtering your way through the ranks of the Old One's flunkies so you can become its Dragon. Of course, you end up betraying it. Maybe. | |
Demon's Souls (Video Game) / int_53f5119f | featureApplicability |
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Demon's Souls (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_53f5119f | |
Demon's Souls (Video Game) / int_5407b177 | type |
First-Episode Resurrection | |
Demon's Souls (Video Game) / int_5407b177 | comment |
First-Episode Resurrection: The tutorial ends with your death, and The Maiden in Black brings you back to life in your soul form. | |
Demon's Souls (Video Game) / int_5407b177 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_5407b177 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5407b177 | |
Demon's Souls (Video Game) / int_54eceae6 | type |
Magic Is Evil | |
Demon's Souls (Video Game) / int_54eceae6 | comment |
Magic Is Evil: Played surprisingly straight. Magic, or "The Soul Arts" being rediscovered is what leads to the second Scourge, and most magic is born of demons. Sage Freke, the most powerful mage you meet who has a reputation as wizarding wunderkind, goes insane at the end of the game and asks you to kill the Maiden in Black and let the colorless fog engulf the world just to keep the Soul Arts around. You can also purify demon's souls to make miracles as countersigns against them, but according to the Talisman of Beasts, God is just the Old One, making miracles the same thing as magic. | |
Demon's Souls (Video Game) / int_54eceae6 | featureApplicability |
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Demon's Souls (Video Game) / int_54eceae6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_54eceae6 | |
Demon's Souls (Video Game) / int_54fdbff5 | type |
The Eeyore | |
Demon's Souls (Video Game) / int_54fdbff5 | comment |
The Eeyore: The Crestfallen Warrior. | |
Demon's Souls (Video Game) / int_54fdbff5 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_54fdbff5 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_54fdbff5 | |
Demon's Souls (Video Game) / int_55ec42d7 | type |
Ye Olde Butcherede Englishe | |
Demon's Souls (Video Game) / int_55ec42d7 | comment |
Ye Olde Butcherede Englishe: The Maiden in Black speaks like this. So does Old King Doran. | |
Demon's Souls (Video Game) / int_55ec42d7 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_55ec42d7 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_55ec42d7 | |
Demon's Souls (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
Demon's Souls (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: The Maiden in Black. She has a pretty sinister moniker and an overall creepy vibe (what with her wax-covered eyes) and happens to be one of the most powerful demons around. However, she is the only one who can lull the Old One back to sleep and wants nothing more than to do so. Astraea, the maiden saint; you find her on a pile of human corpses in an enormous pool of plague-infected blood, surrounded and worshiped by the vile things dwelling in the swamp. On the other hand, she seems to genuinely care for the poor once-people in the valley, she doesn't attack you at all, and it's very likely she killed only in self-defense. | |
Demon's Souls (Video Game) / int_575fd5e2 | featureApplicability |
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Demon's Souls (Video Game) / int_575fd5e2 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_575fd5e2 | |
Demon's Souls (Video Game) / int_58204b95 | type |
Magic Knight | |
Demon's Souls (Video Game) / int_58204b95 | comment |
Magic Knight: The game has a Point Build System where you're free to increase magic stats alongside physical ones. An even distribution will make you a Master of None without excessive Level Grinding, but even the minimum investment Intelligence (for Spell slots and Mana) or Faith (for Miracle slots) unlocks a number of useful abilities, as spells have no direct stat requirements, while Moon and Crescent weapons can give any mage power in a melee fight. | |
Demon's Souls (Video Game) / int_58204b95 | featureApplicability |
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Demon's Souls (Video Game) / int_58204b95 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_58204b95 | |
Demon's Souls (Video Game) / int_5979acea | type |
Fragile Speedster | |
Demon's Souls (Video Game) / int_5979acea | comment |
Fragile Speedster: The Thief, The Wanderer. The Thief is focused more on the dodging and running aspect, while the Wanderer gets enhanced damage with their Falcion and Dagger. | |
Demon's Souls (Video Game) / int_5979acea | featureApplicability |
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Demon's Souls (Video Game) / int_5979acea | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5979acea | |
Demon's Souls (Video Game) / int_5ac34441 | type |
Call a Rabbit a "Smeerp" | |
Demon's Souls (Video Game) / int_5ac34441 | comment |
Call a Rabbit a "Smeerp": No, they're not manta rays, they're Storm Beasts. Granted, in Real Life, manta rays don't fly, but they're visually indistinguishable from the former. The Mirdan Hammer, which is called a Lucerne hammer in the real world. Then again, the world of Demon's Souls is not our world, and thus has no Lucerne, Switzerland. | |
Demon's Souls (Video Game) / int_5ac34441 | featureApplicability |
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Demon's Souls (Video Game) / int_5ac34441 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5ac34441 | |
Demon's Souls (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Demon's Souls (Video Game) / int_5b81ca8d | comment |
One of the best items in the game regenerates your magic points at the same rate as the Regenerator's Ring restores your health. It's normally found quite late in the game...unless you start with the Noble background, in which case you start with it equipped. | |
Demon's Souls (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_5b81ca8d | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5b81ca8d | |
Demon's Souls (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Demon's Souls (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: Mostly absent; status effects can help a lot (or even be gamebreakers with exploits) when fighting most bosses and strong normal enemies. They were also helpful in PvP. | |
Demon's Souls (Video Game) / int_5bb56482 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_5bb56482 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5bb56482 | |
Demon's Souls (Video Game) / int_5d1eb74d | type |
Dump Stat | |
Demon's Souls (Video Game) / int_5d1eb74d | comment |
Dump Stat: Depending on build, most characters will find themselves not valuing Strength, Faith, Magic, and possibly even Intelligence. But none of them have much use for Luck. | |
Demon's Souls (Video Game) / int_5d1eb74d | featureApplicability |
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Demon's Souls (Video Game) / int_5d1eb74d | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5d1eb74d | |
Demon's Souls (Video Game) / int_5fc3ab7f | type |
Implied Love Interest | |
Demon's Souls (Video Game) / int_5fc3ab7f | comment |
Implied Love Interest: Maiden Astraea and Garl Vinland seem to have more than just a bodyguard relationship, and care about each other to the point that if the player kills one of them, the other won't attack and will kill themselves out of grief. | |
Demon's Souls (Video Game) / int_5fc3ab7f | featureApplicability |
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Demon's Souls (Video Game) / int_5fc3ab7f | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_5fc3ab7f | |
Demon's Souls (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Demon's Souls (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: In the Valley of Defilement, AI human black phantoms (who normally operate under the same limitations as you) are not encumbered (or poisoned) by the swamp at all. Neither is any enemy, for that matter. That includes the Giant Depraved Ones, who can't be stunned, have loads of HP, and will relentlessly pursue and attack you with their heavy-hitting giant clubs. Their Black Phantom versions are probably the most hated enemy in the game. | |
Demon's Souls (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6041e4f4 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6041e4f4 | |
Demon's Souls (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Demon's Souls (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Mephistopheles (she will task you with killing the other inhabitants of the Nexus, and will attack you with the Soulsucker when you've accomplished it), Miralda the Executioner (will attack you whether she's alive or a Black Phantom), and Yurt the Silent Chief (one boss fight after you free him in the Tower of Latria, he starts assassinating people in the Nexus). The Penetrator. The Dragon God. The Maneaters, especially being widely considered one of the most difficult boss fights in the game. | |
Demon's Souls (Video Game) / int_60fa92ac | featureApplicability |
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Demon's Souls (Video Game) / int_60fa92ac | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_60fa92ac | |
Demon's Souls (Video Game) / int_610ea5a7 | type |
Mephistopheles | |
Demon's Souls (Video Game) / int_610ea5a7 | comment |
Mephistopheles: A woman named Mephistopheles will appear in the Nexus if the player saves, then kills Yurt, the Silent Chief. It seems she's from a mysterious group of assassins tasked with hiding the secrets of the Soul Arts and thus, she tasks you with offing several NPC's (many of whom are important merchants.) Yurt would have done the same thing, but with him gone, she needs someone to fill in his position. Naturally, at the end of her quest line she attempts to assassinate you. | |
Demon's Souls (Video Game) / int_610ea5a7 | featureApplicability |
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Demon's Souls (Video Game) / int_610ea5a7 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_610ea5a7 | |
Demon's Souls (Video Game) / int_6116ca8d | type |
Hellhole Prison | |
Demon's Souls (Video Game) / int_6116ca8d | comment |
Hellhole Prison: The Prison of Hope, which is filled with torture chambers, manned by sadistic Mind Flayers, and contains cells so small that prisoners can't sit down. | |
Demon's Souls (Video Game) / int_6116ca8d | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6116ca8d | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6116ca8d | |
Demon's Souls (Video Game) / int_637ef67 | type |
New Game Plus | |
Demon's Souls (Video Game) / int_637ef67 | comment |
The game itself pulls one on you: having New Game Plus means that you can now go slaughter all those hapless Demons with your overpowered stats a la traditional JRPG, right? Wrong, with each successive New Game Plus you take, the game gets harder! | |
Demon's Souls (Video Game) / int_637ef67 | featureApplicability |
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Demon's Souls (Video Game) / int_637ef67 | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_637ef67 | |
Demon's Souls (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Demon's Souls (Video Game) / int_638b65bc | comment |
Armor Is Useless: The difference in defense provided by clothing and metal armor is surprisingly small—it matters a little in the early game but is utterly dwarfed later on by how much defense you get from leveling up. By contrast, the equipment burden difference is enormous (the Fluted Set weights over three times as much as the Leather Set), going above 50% gives you a worse roll and slower stamina recovery, and heavy armor has its own stamina regeneration penalty even apart from equip burden percentage. | |
Demon's Souls (Video Game) / int_638b65bc | featureApplicability |
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Demon's Souls (Video Game) / int_638b65bc | featureConfidence |
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Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_638b65bc | |
Demon's Souls (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Demon's Souls (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: The Tower of Latria. | |
Demon's Souls (Video Game) / int_65163c3a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_65163c3a | |
Demon's Souls (Video Game) / int_652bf890 | type |
Drone of Dread | |
Demon's Souls (Video Game) / int_652bf890 | comment |
Drone of Dread: A faint, pulsing drone can be heard in the background for the second level of the Tower of Latria, which is implied to be the beating of the Old Monk's enormous heart. It really helps sell the evil atmosphere of the level. | |
Demon's Souls (Video Game) / int_652bf890 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_652bf890 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_652bf890 | |
Demon's Souls (Video Game) / int_659702b0 | type |
Photo Mode | |
Demon's Souls (Video Game) / int_659702b0 | comment |
Photo Mode: The Video Game Remake adds one to the Toolbelt and allows to hide the player or gear, pose and apply a variety of filters. | |
Demon's Souls (Video Game) / int_659702b0 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_659702b0 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_659702b0 | |
Demon's Souls (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Demon's Souls (Video Game) / int_6602cad | comment |
Permanently Missable Content: Many, many items and demon souls. The main reason for this is because reloading a previously saved file does not mend your mistake; once it's done, it's done for the entirety of this playthrough. For example, if a crucial NPC dies, anything related to them are lost until you start New Game+. In some cases, you have to make a choice on which item to obtain, losing the other in the process. World Tendencies also seem to affect this greatly. One of the biggest replay values of the game is trying out different options and collecting previously unobtained items. However, the Monk's Head Collar became the only completely unobtainable item in the game after the online servers shut down at the end of February 2018; while the only other item that requires being online to get is an Ephemeral Eye Stone found in the pantheon at the very top of the Nexus, it's not a completely unique item. | |
Demon's Souls (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6602cad | |
Demon's Souls (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
Demon's Souls (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: When you die, you return in "Soul Form" (this will probably happen a lot). There are also friendly blue phantoms as well as hostile black phantoms, unusual in that players as well as NPCs can become them. While NPCs and their black phantom incarnations are gone for good when you kill them, there are a number of ways for players to come Back from the Dead. | |
Demon's Souls (Video Game) / int_66479d0 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_66479d0 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_66479d0 | |
Demon's Souls (Video Game) / int_67677940 | type |
Giant Flyer | |
Demon's Souls (Video Game) / int_67677940 | comment |
Giant Flyer: The Storm Ruler. Because giant flying doom mantas just aren't giant flying doom mantas unless they're big enough to sweep most of the arena in massive spines in a single strafing run. | |
Demon's Souls (Video Game) / int_67677940 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_67677940 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_67677940 | |
Demon's Souls (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Demon's Souls (Video Game) / int_67e9f779 | comment |
Teleport Spam: Fool's Idol, combining with Doppelgänger Spin for Shell Game shenanigans. | |
Demon's Souls (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_67e9f779 | |
Demon's Souls (Video Game) / int_6838a3ec | type |
EliteMook | |
Demon's Souls (Video Game) / int_6838a3ec | comment |
Elite Mook: There is usually one of these per world: In Boletarian Palace, the Red-Eyed Knights which deal and take a lot of damage. In Stonefang Tunnels, the Giant Bearbugs are huge and heavily armored, but extremely slow, and they deal fairly low and easily dodge-able damage. However, some of them block the way so you can't just go around them. In Shrine of Storms, both the Dual-Wielding Black Skeletons and the Golden Skeletons. The Tower of Latria's prison guards. They have powerful long-range attacks that will tear you to bits if your character doesn't have good magic defense, and if you try to close the distance, they can hit you with a paralyzing attack before running over and eating your brain. In Valley of Defilement, the Giant Depraved Ones, who are extremely powerful and fast. Their attacks power through your attempts to block them and they are completely unimpeded by the swamp water, which slows you to a walk and takes away your ability to dodge. The Black Phantom version of any enemy will deal and take much more damage than most regular enemies. | |
Demon's Souls (Video Game) / int_6838a3ec | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6838a3ec | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6838a3ec | |
Demon's Souls (Video Game) / int_68bbaaf | type |
Stationary Enemy | |
Demon's Souls (Video Game) / int_68bbaaf | comment |
Stationary Enemy: "Primeval Demons" (often incorrectly labeled as a boss, even though they don't get any of the usual boss cues) — a bloated creature that is immobile and can only attack straight ahead without turning. They spawn only in Pure Black World Tendency and serve primarily to revert their respective world (there is only one in each major game area) back towards White Tendency. | |
Demon's Souls (Video Game) / int_68bbaaf | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_68bbaaf | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_68bbaaf | |
Demon's Souls (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
Demon's Souls (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: It's your entrance into Boletaria. It can be skipped, though, but it's recommended to go through it for the souls and extra items. | |
Demon's Souls (Video Game) / int_69ab6c58 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_69ab6c58 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_69ab6c58 | |
Demon's Souls (Video Game) / int_6d0b942 | type |
Unexplained Accent | |
Demon's Souls (Video Game) / int_6d0b942 | comment |
Unexplained Accent: Just what kind of accent does the Maiden in Black have anyway? | |
Demon's Souls (Video Game) / int_6d0b942 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6d0b942 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6d0b942 | |
Demon's Souls (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Demon's Souls (Video Game) / int_6d332aea | comment |
Driven to Suicide: Ostrava kills himself, after seeing his father as a demon. Saint Astraea kills herself too, if you eliminate her knight Garl Vinland first and then talk to her. Likewise, Garl Vinland will kill himself if you kill Astraea first. | |
Demon's Souls (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6d332aea | |
Demon's Souls (Video Game) / int_6dc10d3a | type |
Ultimate Blacksmith | |
Demon's Souls (Video Game) / int_6dc10d3a | comment |
Ultimate Blacksmith: Ed, who can upgrade weapons using every kind of ore. And he's one of the few remaining lucid people in Stonefang. | |
Demon's Souls (Video Game) / int_6dc10d3a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6dc10d3a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6dc10d3a | |
Demon's Souls (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Demon's Souls (Video Game) / int_6ec989d8 | comment |
There are items that cannot be found without the right World Tendency. Plus, there are several visible side areas that can't be accessed and NPCs with side quests that can't be completed without the right Tendency. It's easy for players to get stuck trying to figure out a side quest or how to get into an area without realizing that they need to change the Tendency (which is itself a Guide Dang It!). Probably the most notorious example is Lord Rydell in the Tower of Latria. You find him in his cell easily and you're given a definite clue as to where the key to his cell is, so you just need to find it, right? Wrong. You need to get Pure White World tendency for World 3 and then locate the key in World 3-2. It doesn't help that keys to cells and floors are already all over the first stage of the Tower of Latria and the clue you get can easily be interpreted as hinting that one of the Fat Officials in Worlds 1 or 2 is holding the key (and Fat Officials in 1-3 already have keys to prison cells holding other NPCs). The Internet is still rife with gamers demanding to know how they can save Lord Rydell after they've wasted hours trying in vain to find the right key. | |
Demon's Souls (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6ec989d8 | |
Demon's Souls (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Demon's Souls (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: Maiden Astraea, if you kill Garl Vinland. | |
Demon's Souls (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_6edb0066 | |
Demon's Souls (Video Game) / int_7301ae04 | type |
Serial Killer | |
Demon's Souls (Video Game) / int_7301ae04 | comment |
Serial Killer: Yurt, who begins killing people in the Nexus if you free him and do not immediately kill him. | |
Demon's Souls (Video Game) / int_7301ae04 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_7301ae04 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_7301ae04 | |
Demon's Souls (Video Game) / int_738d1a0f | type |
Because You Were Nice to Me | |
Demon's Souls (Video Game) / int_738d1a0f | comment |
Because You Were Nice to Me: The Depraved Ones in the Valley of Defilement viciously attack the player to protect the Demon Maiden Astraea, because she was the only person so show them kindness. | |
Demon's Souls (Video Game) / int_738d1a0f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_738d1a0f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_738d1a0f | |
Demon's Souls (Video Game) / int_742a6e78 | type |
Gameplay Ally Immortality | |
Demon's Souls (Video Game) / int_742a6e78 | comment |
Gameplay Ally Immortality: The Monumental is the only NPC that reacts to being attacked without taking damage and it chides you for wasting your energy. | |
Demon's Souls (Video Game) / int_742a6e78 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_742a6e78 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_742a6e78 | |
Demon's Souls (Video Game) / int_77473d35 | type |
God Is Evil | |
Demon's Souls (Video Game) / int_77473d35 | comment |
God Is Evil: There are hints implying that God, the deity venerated by Urbain and his followers, and the Old One responsible for this whole mess, are one and the same. | |
Demon's Souls (Video Game) / int_77473d35 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_77473d35 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_77473d35 | |
Demon's Souls (Video Game) / int_79468fde | type |
Player Killing | |
Demon's Souls (Video Game) / int_79468fde | comment |
Player Killing: Invasion is a mechanic allowing Soul Form players to enter the games of Body Form players in order to revive into Body Form themselves. Invaders are called "Black Phantoms" and use the Black Eye Stone to engage in this mechanic. | |
Demon's Souls (Video Game) / int_79468fde | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_79468fde | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_79468fde | |
Demon's Souls (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Demon's Souls (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: The Black Phantoms, who are created similarly to your own character and generally have better stats than you. The Giant Maneaters in the Valley of Defilement are another infamous example. | |
Demon's Souls (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_7b7965dd | |
Demon's Souls (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
Demon's Souls (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: Yurt the Silent Chief. The menacing voice... the Sauron-like armor... the sinister sickle-like weapon... the statement that "Life is not so precious." Really, though, he's in a cage when you meet him. If he is anything, it is not good. | |
Demon's Souls (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_7c0bfb83 | |
Demon's Souls (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Demon's Souls (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: The death penalty promotes using souls up whenever you get the chance, but it's also easy to start hoarding other items, even in situations where they would be very useful. The Stone of Ephemeral Eyes can instantly revive you in soul form. But there is only a small, set number of them per playthrough, and the only enemies who have a chance to drop them are the Giant Depraved Ones and the Plague Babies, both located in the much-hated Valley of Defilement. Then there is the fact that defeating a boss has the exact same effect, so often you might as well save the stone and defeat the boss in soul form (unless you want to shift the world tendency). The only merchant who carries and restocks them is the Old Woman in the Valley of Defilement, but only if you're out of them. | |
Demon's Souls (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_7d561d58 | |
Demon's Souls (Video Game) / int_7dbd52b8 | type |
Light Is Good | |
Demon's Souls (Video Game) / int_7dbd52b8 | comment |
Light Is Good: Astrea's soul is impure because she is absorbing as much of the filth as she can, to make the Valley a slightly better place for the denizens. She is not so much ruling over them as comforting them. | |
Demon's Souls (Video Game) / int_7dbd52b8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_7dbd52b8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_7dbd52b8 | |
Demon's Souls (Video Game) / int_808edee1 | type |
A Thicket of Spears | |
Demon's Souls (Video Game) / int_808edee1 | comment |
A Thicket of Spears: The Phalanx is one of the early bosses, comprising of a mass of blob-like Hoplite enemies who are armed with spears and reasonably good at holding their formation to keep you away. | |
Demon's Souls (Video Game) / int_808edee1 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_808edee1 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_808edee1 | |
Demon's Souls (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Demon's Souls (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The Adjudicator boasts not one, but two weak points — a giant gash in its side, and the bird on its head. | |
Demon's Souls (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_82108e3d | |
Demon's Souls (Video Game) / int_823c6e3e | type |
Large Ham | |
Demon's Souls (Video Game) / int_823c6e3e | comment |
Large Ham: Biorr of the Twin Fangs. | |
Demon's Souls (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_823c6e3e | |
Demon's Souls (Video Game) / int_82f5ced1 | type |
Conservation of Ninjutsu | |
Demon's Souls (Video Game) / int_82f5ced1 | comment |
Conservation of Ninjutsu: One lone human soul against a veritable army of demons...AHA! Those demons won't stand a chance! | |
Demon's Souls (Video Game) / int_82f5ced1 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_82f5ced1 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_82f5ced1 | |
Demon's Souls (Video Game) / int_834420aa | type |
BFS | |
Demon's Souls (Video Game) / int_834420aa | comment |
The Dragon Bone Smasher. While it has "only" a B scaling in strength, it also has the highest Base Damage in the game and can be enchanted. It's a bit held back by being very slow, but also has humongous swing arcs. | |
Demon's Souls (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_834420aa | |
Demon's Souls (Video Game) / int_83445b04 | type |
Pun | |
Demon's Souls (Video Game) / int_83445b04 | comment |
Pun: "Prison of Hope" ironically puns on Zechariah 9:12's "prisoners of hope", both emphasizing how religion structures the prison and how the prisoners will find no deliverance. | |
Demon's Souls (Video Game) / int_83445b04 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_83445b04 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_83445b04 | |
Demon's Souls (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Demon's Souls (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: Most boss names say it how it is: Tower Knight, Armored Spider, Phalanx, Penetrator, to name a few. | |
Demon's Souls (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8409a385 | |
Demon's Souls (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Demon's Souls (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: The two dragons in World 1-1. The red dragon is standing at its nest in an attack position, searching for prey, and will immediately come after you if you dare set foot on the bridge several hundred feet away. The blue dragon, meanwhile, is taking a nap. Yet, when you get close to the blue dragon, it's swinging tail will suddenly aim at you and try to crush you. Maybe he's just pretending to take a nap. | |
Demon's Souls (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8411ab92 | |
Demon's Souls (Video Game) / int_874c712f | type |
Dug Too Deep | |
Demon's Souls (Video Game) / int_874c712f | comment |
Dug Too Deep: Implied in the backstory of Stonefang, when the precursors uncovered the Dragon God... and ever since, took measures to ensure it does not get out. | |
Demon's Souls (Video Game) / int_874c712f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_874c712f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_874c712f | |
Demon's Souls (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Demon's Souls (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: The final boss of Shrine of Storms, the Storm King, a gargantuan sting ray. In the second part of the Tower of Latria, there's the giant heart made of the bodies and fueled by the souls of the prisoners, which seems to be the only thing keeping the Old Monk alive. And of course, the Old One, a gigantic, foliage-covered, formless god who is also the source of the Eternal Recurrence. | |
Demon's Souls (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8774fb47 | |
Demon's Souls (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Demon's Souls (Video Game) / int_8a888e34 | comment |
Exploding Barrels: Found around the place, although they explode only when set on fire. Hitting them with regular weaponry just breaks them. Of course, God help you if your weapon is on fire when you hit it. | |
Demon's Souls (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8a888e34 | |
Demon's Souls (Video Game) / int_8aebbc74 | type |
Evil Pays Better | |
Demon's Souls (Video Game) / int_8aebbc74 | comment |
Evil Pays Better: The reward for gaining Pure White Character Tendency is the Friend's Ring, which increases damage dealt as a Blue Phantom by 20%. Neat if you tend to do that sort of thingnote Though it's only applicable on private servers and the remake, but you ultimately only need the one since you can't equip two of the same ring. For keeping Pure Black Character tendency, you get the Foe's Ring, which is the same thing but as a Black Phantom, but on top of that you get two extra Colorless Demon's Souls, which are difficult to acquire upgrade components of which there are only ten per game cycle, including these two. Not only that but considering that Evil Is Easy and your Character Tendency has nothing to do with the ending you get, it's certainly the more attractive option between the two. At the end of the game, you are given one of two Demon's Souls. For doing as you're told, you get the Maiden in Black Demon's Soul, which gives 60,000 Souls when used or can be given to Yuria for the Soulsucker spell. Instead killing her will get you the Beast Demon's Soul, which has no use for weapons, spells, or miracles, but confers a hefty 200,000 souls when used. Seeing as how once you get any spell you have it for keeps, it's most profitable to be good once, then turn to the dark side for the end of every other cycle. Then again, it's not that hard to make 200,000 souls anyway thanks to the Reaper, so the difference isn't as big as it sounds once you have Soulsucker. note It's worth doing both at least once, though, since you also get the Red Eye Stone along with the first time you get the Beast Demon's Soul. | |
Demon's Souls (Video Game) / int_8aebbc74 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8aebbc74 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8aebbc74 | |
Demon's Souls (Video Game) / int_8b682bd5 | type |
The Magic Comes Back | |
Demon's Souls (Video Game) / int_8b682bd5 | comment |
The Magic Comes Back: The awakening of the Old One marked the return of the long-forgotten Soul Arts. Magic could be cast, and miracles of God could be invoked again. | |
Demon's Souls (Video Game) / int_8b682bd5 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8b682bd5 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8b682bd5 | |
Demon's Souls (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Demon's Souls (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Armor Spider, Dragon God, and Leechmonger are all stationary, and the Adjudicator is so slow-moving and has so little room to move around in that it might as well be. Borderline cases include the Phalanx, the Dirty Colossus, and the real King Allant. Whether or not Maiden Astraea counts depend on whether you consider her the actual boss of her level at all. | |
Demon's Souls (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8c97cf66 | |
Demon's Souls (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Demon's Souls (Video Game) / int_8d6c8737 | comment |
The game allows you to climb up certain shallow ledges by walking into them for a moment. Later games played Insurmountable Waist-Height Fence completely straight until Sekiro and Elden Ring outright added a jump button. | |
Demon's Souls (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8d6c8737 | |
Demon's Souls (Video Game) / int_8e13875c | type |
Death Mountain | |
Demon's Souls (Video Game) / int_8e13875c | comment |
Death Mountain: World 2, the Stonefang Tunnels, complete with falling rocks, hot lava and multiple opportunities to fall to your death. | |
Demon's Souls (Video Game) / int_8e13875c | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8e13875c | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8e13875c | |
Demon's Souls (Video Game) / int_8e20979 | type |
Wham Episode | |
Demon's Souls (Video Game) / int_8e20979 | comment |
Wham Episode: The final stage of the Valley of Defilement. All the previous zones have had massive, near-godlike Archdemons as their bosses, demonstrating that the Fog is capable of corrupting damn near anything into a serious threat. The Valley's Archdemon is Maiden Astraea, the helpful White Mage you've been hearing about. In a twist, not only is she still in control of herself, but she's actually helping the Defiled Ones of the valley and easing their suffering. Unfortunately, you still need to put her down since the mere presence of the Archdemons is corrupting the world. As the player approaches Astraea's abode, her protector Garl Vinland fights them delivers a "The Reason You Suck" Speech to the player and Boletaria in general for abandoning the people of the Valley, and Astrea's entourage, to die in the terrible conditions of the swamp. | |
Demon's Souls (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8e20979 | |
Demon's Souls (Video Game) / int_8e59e4a6 | type |
Cthulhumanoid | |
Demon's Souls (Video Game) / int_8e59e4a6 | comment |
Cthulhumanoid: The Tower of Latria, now converted into a prison, is guarded by Mind Flayers, who have tentacles growing from their faces and appear squidlike in general, even having the tiny beak associated with octopi. They wear long robes, wield bells and cast magic spells to paralyze the player, then grab them with their tentacles. | |
Demon's Souls (Video Game) / int_8e59e4a6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8e59e4a6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8e59e4a6 | |
Demon's Souls (Video Game) / int_8e9cf84e | type |
||
Demon's Souls (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Fixed in the USA and European localisation. But in the Chinese/English version, while the NPCs and most important information use English, some of the flavor text is borderline gibberish. | |
Demon's Souls (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8e9cf84e | |
Demon's Souls (Video Game) / int_8f041b17 | type |
Socketed Equipment | |
Demon's Souls (Video Game) / int_8f041b17 | comment |
Socketed Equipment: Almost every weapon and shield in the game can be imbued with "Transmogrified sprites," or shards of special stone, that can affect how weapons deal damage, what sorts of damage weapons deal, what player abilities can affect a weapon's damage output and by how much, etc.; and can even confer small bonuses to health or mana regeneration. By imbuing mundane weapons with certain demon souls, you can change weapons into special unique versions with vastly different properties. These and other special weapons you find throughout the game can be further enhanced by applying the souls of infant demons. | |
Demon's Souls (Video Game) / int_8f041b17 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_8f041b17 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_8f041b17 | |
Demon's Souls (Video Game) / int_90d2c6d6 | type |
Blood-Stained Glass Windows | |
Demon's Souls (Video Game) / int_90d2c6d6 | comment |
Bloodstained Glass Windows: Possibly the creepiest fight with a demon happens in the church in the Prison of Hope. | |
Demon's Souls (Video Game) / int_90d2c6d6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_90d2c6d6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_90d2c6d6 | |
Demon's Souls (Video Game) / int_90dfa0d0 | type |
Noble Top Enforcer | |
Demon's Souls (Video Game) / int_90dfa0d0 | comment |
Noble Top Enforcer: Garl Vinland. Despite his mistress becoming an Archdemon to help the inhabitants of a putrid swamp, he never leaves her side and fights with his life to defend her. The only reason him and Maiden Astraea are even antagonists is that Maiden Astraea's mere existence as an Archdemon puts the world in danger. | |
Demon's Souls (Video Game) / int_90dfa0d0 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_90dfa0d0 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_90dfa0d0 | |
Demon's Souls (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Demon's Souls (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: The highest level for any single stat is 99, making the highest possible Soul Level 712, with all individual stats at 99. The maximum is far beyond what's needed to complete the game. | |
Demon's Souls (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_91526ff7 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_91526ff7 | |
Demon's Souls (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Demon's Souls (Video Game) / int_91e894b4 | comment |
Apocalypse How: Class 0. The last time the Old One was released, Boletaria went from a united utopia to a collection of small regions, each given an Archstone to be ready in case it ever woke up again. The rest of the kingdom was destroyed, though the separate regions still seemed to do well enough in rebuilding. The regions players travel to throughout the game are all that's left from the last time the Old One woke up, and even among the six Archstones, something happened to the northern giants that prevents their land from being visited, as their Archstone is destroyed in the Nexus. When King Allant awakens the Old One again, he hopes to achieve a Class 2 by having the deep fog spread across the whole world, and it’s the players goal to stop that from happening… or to simply take his place. | |
Demon's Souls (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_91e894b4 | |
Demon's Souls (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Demon's Souls (Video Game) / int_933576c8 | comment |
Mighty Glacier: A few. The Tower Knight shuffles more than it actually walks, being a giant suit of armor that creaks as it moves. Garl Vinland is very heavily armored, moves slowly, never rolls and carries an extremely heavy hammer that can kill in one hit. And the Phalanx, Dirty Collossus, and the real King Allant are so slow-moving they border on being Stationary Bosses. | |
Demon's Souls (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_933576c8 | |
Demon's Souls (Video Game) / int_93deab19 | type |
Ominous Fog | |
Demon's Souls (Video Game) / int_93deab19 | comment |
Ominous Fog: One that carries soul-devouring demons in it as well. When Allant woke the Old One up, the "colorless deep fog" spread all across Boletaria, with few able to escape its clutches and even fewer able to break into the fog. | |
Demon's Souls (Video Game) / int_93deab19 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_93deab19 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_93deab19 | |
Demon's Souls (Video Game) / int_9492d6a5 | type |
Evil Is Easy | |
Demon's Souls (Video Game) / int_9492d6a5 | comment |
Evil Is Easy: The only way to obtain Pure White Character Tendency is to kill certain Black Phantoms, those being either the Black Phantom versions of NPCs that appear in Pure White World Tendency, or invading players. This means you either have five chances per cycle to raise it, or you'll have to fight actual players. To obtain Pure Black Character Tendency instead, all you have to do is pick some NPCs to slaughter (though invading as a Black Phantom and killing the host works too), with there already being three or four in the Nexus that you won't particularly missnote The Crestfallen Warrior if you don't run out what he has to say and the Acolyte of God, for supplying nothing but dialogue, Freke's Apprentice for becoming obsolete when Sage Freke is rescued, and the Worshipper of God for only giving you some stuff if you talk to her while your Faith is 20 or higher before rescuing Saint Urbain). Considering that Evil Pays Better as stated below, it's hard to see from a purely mechanical standpoint how sticking to Pure White Character Tendency is really worth it. | |
Demon's Souls (Video Game) / int_9492d6a5 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9492d6a5 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9492d6a5 | |
Demon's Souls (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Demon's Souls (Video Game) / int_955aba87 | comment |
Mook Chivalry: The dreglings in the intro cinematic are polite enough to attack the Slayer of Demons one at a time despite surrounding him. The enemies in the actual game won't extend you the same courtesy. | |
Demon's Souls (Video Game) / int_955aba87 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_955aba87 | |
Demon's Souls (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Demon's Souls (Video Game) / int_96181ea7 | comment |
Loading screens have been more or less removed due to how fast everything loads in now, making the game flow much more seamlessly, killing the previous maligned Loads and Loads of Loading when farming and dying. | |
Demon's Souls (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_96181ea7 | |
Demon's Souls (Video Game) / int_970c790a | type |
Big Bad | |
Demon's Souls (Video Game) / int_970c790a | comment |
The Old One is a being that has a literally infinite appetite for souls. It's never said that it actually grows stronger or is fueled off of these, though; rather, a place devoid of souls is open to invasion by the deep fog. | |
Demon's Souls (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_970c790a | |
Demon's Souls (Video Game) / int_98591d23 | type |
Speech Impediment | |
Demon's Souls (Video Game) / int_98591d23 | comment |
Speech Impediment: Scirvir the Wanderer has a stutter. | |
Demon's Souls (Video Game) / int_98591d23 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_98591d23 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_98591d23 | |
Demon's Souls (Video Game) / int_9a5ae2a2 | type |
More Teeth than the Osmond Family | |
Demon's Souls (Video Game) / int_9a5ae2a2 | comment |
More Teeth than the Osmond Family: The Dragon God. | |
Demon's Souls (Video Game) / int_9a5ae2a2 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9a5ae2a2 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9a5ae2a2 | |
Demon's Souls (Video Game) / int_9ab3da1a | type |
Evil Mentor | |
Demon's Souls (Video Game) / int_9ab3da1a | comment |
Evil Mentor: Sage Freke can become one to you, if you follow his advice of killing the Maiden in Black at the end to seize the Old One's power for yourself. | |
Demon's Souls (Video Game) / int_9ab3da1a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9ab3da1a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9ab3da1a | |
Demon's Souls (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Demon's Souls (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Some of the higher level spells and miracles, like Firestorm, Soulsucker, and God's Wrath, fall under this in PVE. They do huge amounts of damage to enemies, up to one-shotting the final boss. But their charging times are some of the longest in the game (Sometimes reaching up to 4 seconds) and can only be done at very close range. So using these spells correctly requires careful planning and a lot of knowledge of enemy attacks, so that you can time these attacks well. | |
Demon's Souls (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9b9397bb | |
Demon's Souls (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Demon's Souls (Video Game) / int_9c1f758a | comment |
Kill It with Fire: An effective tactic against the Phalanx demon. And every enemy in the Valley of Defilement. All that filth must be very flammable. The three primary damage types are physical, magic, and fire, 'nuff said. | |
Demon's Souls (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9c1f758a | |
Demon's Souls (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Demon's Souls (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: One of the spears you can find is called a Revelation from God. It's made completely from wood. Since there is no god, only the Old One, that means the spear was made from a piece of the Old One himself. | |
Demon's Souls (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9d12bbc1 | |
Demon's Souls (Video Game) / int_9d17b859 | type |
Made of Iron | |
Demon's Souls (Video Game) / int_9d17b859 | comment |
Made of Iron: All of the NPCs are incredibly sturdy and have a lot of health, but special mention has to go to Biorr. He helps you in your fight against the Penetrator and the Blue Dragon, and both times, he takes the brunt of the punishment, the kind which you'd die from easily, yet he can keep taking all the damage and keep standing up to charge. To put that into perspective, when you see him the second time, Biorr takes repeated blasts from an enemy that would kill you in one hit (at around 600 HP). Biorr takes 20 HP from the attack. This becomes less fun when dealing with enemy unique NPCs (Rydell has more HP than you can max out at in the game). This is because has the full Brushwood set, a Purple Flame Shield, and possibly a Flame Resistance Ring, meaning that he laughs at flame attacks. This set up can, in turn, make Flame Lurker reasonably easy as barring his claws, he loses much of his firepower. | |
Demon's Souls (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9d17b859 | |
Demon's Souls (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Demon's Souls (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: An arrow launched at you by an enemy will just pass through other enemies, though the Blue Dragon will toast anything, allied or not. | |
Demon's Souls (Video Game) / int_9e8aa11e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9e8aa11e | |
Demon's Souls (Video Game) / int_9f4a47f2 | type |
Competitive Balance | |
Demon's Souls (Video Game) / int_9f4a47f2 | comment |
Competitive Balance: Each character class has (or at least, starts with) its own specialty so as not to make any single one stand out (at the start). It should be noted classes really only affect your starting gear and stats, and the player is open to any other playstyle as long as their willing to invest souls into them. Fragile Speedster: The Thief, The Wanderer. The Thief is focused more on the dodging and running aspect, while the Wanderer gets enhanced damage with their Falcion and Dagger. Glass Cannon: The Barbarian. Armed with a pair of clubs and heavy strength, but quite possibly the worst starting gear otherwise. In the original, they started out with no armor at all. While the remake starts them with a unique "barbarian armor set" that resembles the original naked/underwear appearance, it has no defensive properties at all. Magic Knight: The Priest. Clad in a full suit of mail armor, wielding a mace and shield, while also starting with the Heal miracle for better survivability. Jack of All Stats: The Soldier, The Hunter. The Soldier is more or less completely balanced, with a focus on melee combat with their decent armor, weapons, and shield. Can be spec'd later in most class archetypes. The Hunter is similar, but with a focus on ranged combat due to starting with a bow. Mighty Glacier: The Temple Knight, The Knight. The Temple Knight is this crossed with Magic Knight; they have a very good set of heavy armor, alongside a powerful halberd and shield, but also begin with a healing spell, with enough faith to wield it. The Knight is a pure tank; with ludicrous health, stamina, and one of the best armor sets in the game. Do not expect to move fast or be able to do anything but fat roll with either of these classes, however. Squishy Wizard: The Magician, The Royalty. The Magician is more offensively focused class of the two, having higher Intelligence and Magic stats than the Royalty, while also being slightly hardier and having a different spell selection (Flame Toss and Water Veil). The Royalty is a slightly less intelligence focused spellcaster with a dual dexterity role; they begin with the Soul Arrow spell, as well as a rapier, encouraging a lot of dodging mixed with magic usage. Most notably for the fact they start the game with the Fragrant Ring, which allows you to regen mana indefinitely, making it infamous for being a Game-Breaker and the class most new players should start with. | |
Demon's Souls (Video Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_9f4a47f2 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_9f4a47f2 | |
Demon's Souls (Video Game) / int_a1154544 | type |
Grumpy Old Man | |
Demon's Souls (Video Game) / int_a1154544 | comment |
Grumpy Old Man: Blacksmith Ed. Boldwin counts, too, but isn't nearly as grumpy as his brother. | |
Demon's Souls (Video Game) / int_a1154544 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a1154544 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a1154544 | |
Demon's Souls (Video Game) / int_a1a1491e | type |
Homage | |
Demon's Souls (Video Game) / int_a1a1491e | comment |
Homage: Tower of Latria's swamp looks a lot like ActRaiser's Bloodpool, down to the red bloodied waters. | |
Demon's Souls (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a1a1491e | |
Demon's Souls (Video Game) / int_a2761f46 | type |
Wreaking Havok | |
Demon's Souls (Video Game) / int_a2761f46 | comment |
Wreaking Havok: There's plenty of destructible set pieces in all the worlds, but the real fun comes from killing basic enemies and running into their corpses and enjoying the subsequent flailing of disturbing creature's ligaments. | |
Demon's Souls (Video Game) / int_a2761f46 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a2761f46 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a2761f46 | |
Demon's Souls (Video Game) / int_a52d709a | type |
Fire of Comfort | |
Demon's Souls (Video Game) / int_a52d709a | comment |
The Archstones were redesigned to include a fiery, inferno motif to their stonework. It makes them resemble Dark Souls iconic Fire of Comfort. | |
Demon's Souls (Video Game) / int_a52d709a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a52d709a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a52d709a | |
Demon's Souls (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Demon's Souls (Video Game) / int_a5e02e9e | comment |
Depending on how you play the game, you may end up facing the final boss with the following equipment setup: The armor of an ancient demigod king, a shield dedicated to the judge of fallen warriors, a spear that is considered a Revelation From God (and boosted five times from the souls of demons), a bow forged from the soul of a Demonic Spider, and a divine talisman crafted in the image of the Big Bad. Need I go on? | |
Demon's Souls (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a5e02e9e | |
Demon's Souls (Video Game) / int_a61be186 | type |
Sinister Stingrays | |
Demon's Souls (Video Game) / int_a61be186 | comment |
Sinister Stingrays: In the Shrine of Storms stage, the sky is populated by manta ray-esque Storm Beasts, which glide through the air and fire crystal barbs at players. The final boss of the area is the Storm King, the massive progenitor of these monsters that is large enough to have easily a dozen Storm Beasts clinging to its back and underside. | |
Demon's Souls (Video Game) / int_a61be186 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a61be186 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a61be186 | |
Demon's Souls (Video Game) / int_a78753d5 | type |
Lady and Knight | |
Demon's Souls (Video Game) / int_a78753d5 | comment |
Lady and Knight: The Slayer of Demons and Maiden in Black have this going on, with their titles being very self-explanatory. The Slayer must venture forth to kill the demons, which would be an impossible task if not for the Maiden's assistance. Maiden Astraea and Garl Vinland are a more traditional example. Astraea commits to her sacred duties as a saint of the church, and Vinland protects her. Both are utterly devoted to one another, to the point where if one dies, the other can't go on living. | |
Demon's Souls (Video Game) / int_a78753d5 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a78753d5 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a78753d5 | |
Demon's Souls (Video Game) / int_a8559a9f | type |
RealLife | |
Demon's Souls (Video Game) / int_a8559a9f | comment |
No, they're not manta rays, they're Storm Beasts. Granted, in Real Life, manta rays don't fly, but they're visually indistinguishable from the former. | |
Demon's Souls (Video Game) / int_a8559a9f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a8559a9f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a8559a9f | |
Demon's Souls (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Demon's Souls (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: The Red-Eyed Knights, The Black Phantoms and The Dragon God. One sure way to tell a strong enemy from the rest is whether or not its eyes glow. | |
Demon's Souls (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a939a527 | |
Demon's Souls (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
Demon's Souls (Video Game) / int_a9cec1f1 | comment |
Missing Secret: The notorious sixth Archstone in the Nexus. According to the lore, six lands survived the calamity which occurred the last time the Old One awoke, with each having a corresponding Archstone in the Nexus. Five of these Archstones act as transport to the corresponding levels... but the sixth, which supposedly lead to the realm of the Giants, is broken in half and inaccessible, with the land having supposedly already been consumed by the fog. With the Archstone being so conspiciously different than the others and the idea raised of potentially glimpsing a land already in the grip of the Old Ones, many players expected the game to eventually provide an alternate way of reaching this sixth land; after all. As it turns out, this was originally the plan, as a whole host of levels, enemies, items and bosses exist Dummied Out for the Archstone, but was cut from the game for an unknown reason and exists now only in its broken form. | |
Demon's Souls (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_a9cec1f1 | |
Demon's Souls (Video Game) / int_ac693192 | type |
Money Is Experience Points | |
Demon's Souls (Video Game) / int_ac693192 | comment |
Money Is Experience Points: Not only can you use souls to buy items, but you can also use it to level up your stats. | |
Demon's Souls (Video Game) / int_ac693192 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_ac693192 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_ac693192 | |
Demon's Souls (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Demon's Souls (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: The Soldier, The Hunter. The Soldier is more or less completely balanced, with a focus on melee combat with their decent armor, weapons, and shield. Can be spec'd later in most class archetypes. The Hunter is similar, but with a focus on ranged combat due to starting with a bow. | |
Demon's Souls (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_ac9f78d9 | |
Demon's Souls (Video Game) / int_ad4a45be | type |
Final Boss | |
Demon's Souls (Video Game) / int_ad4a45be | comment |
The Final Boss, False King Allant, who wields the cursed BFS Soulbrandt. | |
Demon's Souls (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_ad4a45be | |
Demon's Souls (Video Game) / int_af2547c9 | type |
Informed Flaw | |
Demon's Souls (Video Game) / int_af2547c9 | comment |
Granted, her alleged impurity becomes more of an Informed Flaw when you realize that switching her loyalty from God to demons wasn't really much of a change at all — see below. | |
Demon's Souls (Video Game) / int_af2547c9 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_af2547c9 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_af2547c9 | |
Demon's Souls (Video Game) / int_b0155044 | type |
Always Night | |
Demon's Souls (Video Game) / int_b0155044 | comment |
Always Night: Tower of Latria and the Valley of Defilement. | |
Demon's Souls (Video Game) / int_b0155044 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b0155044 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b0155044 | |
Demon's Souls (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Demon's Souls (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: The player can walk right up to the edge of lava without injury. Dragons' fire breath has a pretty messy hitbox and may cause damage without actually coming in contact, though a fire that size should still have a much larger area of effect. | |
Demon's Souls (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b0a91b69 | |
Demon's Souls (Video Game) / int_b1b865f7 | type |
Royal Rapier | |
Demon's Souls (Video Game) / int_b1b865f7 | comment |
Royal Rapier: The rapier is treated this way, as the Royalty class uses one as their starting weapon. | |
Demon's Souls (Video Game) / int_b1b865f7 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b1b865f7 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b1b865f7 | |
Demon's Souls (Video Game) / int_b21ed2d2 | type |
Experience Points | |
Demon's Souls (Video Game) / int_b21ed2d2 | comment |
Experience Points: Souls are both these and currency. | |
Demon's Souls (Video Game) / int_b21ed2d2 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b21ed2d2 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b21ed2d2 | |
Demon's Souls (Video Game) / int_b37f7b5 | type |
Bladder of Steel | |
Demon's Souls (Video Game) / int_b37f7b5 | comment |
Bladder of Steel: You cannot pause the game. At all. The game continues to run whether you're checking your inventory, writing messages, or even changing game options. The only way to stop the game is to quit from the menu. However, enemies don't respawn or chase you without attracting attention, so it's generally safe to park yourself somewhere...well, unless you were playing online and a black phantom invaded your game. | |
Demon's Souls (Video Game) / int_b37f7b5 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b37f7b5 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b37f7b5 | |
Demon's Souls (Video Game) / int_b3a625ee | type |
Tin Tyrant | |
Demon's Souls (Video Game) / int_b3a625ee | comment |
Tin Tyrant: Many enemies and bosses are covered in armor, including the Tower Knight and the Penetrator. You can also get full armor sets for the player character. | |
Demon's Souls (Video Game) / int_b3a625ee | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b3a625ee | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b3a625ee | |
Demon's Souls (Video Game) / int_b3d1b7e3 | type |
Genius Bonus | |
Demon's Souls (Video Game) / int_b3d1b7e3 | comment |
Genius Bonus: The name Boletaria sounds like a standard fictitious name. It's a play on a category of mushrooms. | |
Demon's Souls (Video Game) / int_b3d1b7e3 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b3d1b7e3 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b3d1b7e3 | |
Demon's Souls (Video Game) / int_b4696bc | type |
Hard Levels, Easy Bosses | |
Demon's Souls (Video Game) / int_b4696bc | comment |
Hard Levels, Easy Bosses: In general, the bosses in the game are the easiest in the series, with simplistic attack patterns and not much in the way of clever trickery. The levels, on the other hand, tend to be a major ordeal, with the difficulty of some bordering on the hellish, a matter not helped by checkpoints only coming whenever you defeat a boss. | |
Demon's Souls (Video Game) / int_b4696bc | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b4696bc | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b4696bc | |
Demon's Souls (Video Game) / int_b4754f84 | type |
The Worm That Walks | |
Demon's Souls (Video Game) / int_b4754f84 | comment |
The Worm That Walks: The Leechmonger. | |
Demon's Souls (Video Game) / int_b4754f84 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b4754f84 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b4754f84 | |
Demon's Souls (Video Game) / int_b4c406a6 | type |
Death by Despair | |
Demon's Souls (Video Game) / int_b4c406a6 | comment |
Death by Despair: The Crestfallen Warrior, the blue phantom in the Nexus, slowly becomes more and more depressed as the game goes on, and if the player keeps talking to him, he eventually loses his mind and fades away, leaving only a storied hero's soul behind. It is implied that this happened because he lost the will to live or he was separated from his physical body for too long, which begs the question if this will be the same fate as your own character. | |
Demon's Souls (Video Game) / int_b4c406a6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b4c406a6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b4c406a6 | |
Demon's Souls (Video Game) / int_b5171e10 | type |
Tragic Villain | |
Demon's Souls (Video Game) / int_b5171e10 | comment |
Tragic Villain: Maiden Astraea, who is only considered a demon because she willingly absorbed the impurities of the Valley of Defilement to try and relieve the pain of its inhabitants. | |
Demon's Souls (Video Game) / int_b5171e10 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b5171e10 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b5171e10 | |
Demon's Souls (Video Game) / int_b6a13a56 | type |
Ten Little Murder Victims | |
Demon's Souls (Video Game) / int_b6a13a56 | comment |
Ten Little Murder Victims: This starts happening in the Nexus after you free Yurt the Silent Chief. From that point forward, every time you kill a boss Yurt will kill someone, starting with two anonymous corpses and then progressing to important vendors. The only way to stop it is to find the killer's hiding spot and kill him, but he'll stop on his own after killing 5 people, leaving really important NPCs like Stockpile Thomas and Boldwin alone. | |
Demon's Souls (Video Game) / int_b6a13a56 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b6a13a56 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b6a13a56 | |
Demon's Souls (Video Game) / int_b71c764e | type |
Demonic Spiders | |
Demon's Souls (Video Game) / int_b71c764e | comment |
The Stone of Ephemeral Eyes can instantly revive you in soul form. But there is only a small, set number of them per playthrough, and the only enemies who have a chance to drop them are the Giant Depraved Ones and the Plague Babies, both located in the much-hated Valley of Defilement. Then there is the fact that defeating a boss has the exact same effect, so often you might as well save the stone and defeat the boss in soul form (unless you want to shift the world tendency). The only merchant who carries and restocks them is the Old Woman in the Valley of Defilement, but only if you're out of them. | |
Demon's Souls (Video Game) / int_b71c764e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b71c764e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b71c764e | |
Demon's Souls (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Demon's Souls (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: In the original version of the game, you could carry hundreds of each type of moon grass because they had 0.1 weight and no max carry limit other than said weight. This was changed in the 2020 remake so that each type not only has a carry limit (50 for crescent/half, 25 for late/full, 10 for new/dark), but each type progressively weighs more (crescent stays at 0.1 weight, half is 0.2, late is 0.5, full is 0.7, new is 1.5, and dark is 2.0). | |
Demon's Souls (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b89ed08a | |
Demon's Souls (Video Game) / int_b8dde2 | type |
Evil Overlord | |
Demon's Souls (Video Game) / int_b8dde2 | comment |
Evil Overlord: The Old Monk, master of the Tower of Latria, who overthrew the rightful Queen of Latria and began to conduct foul magical experiments on their people, turning them into the army of demons you face in the level. He's eventually revealed to be a mere pawn for the possessed magical robes he wears, which are the real demon you need to face. King Allant, who effectively caused the entire mess by awakening the Old One. | |
Demon's Souls (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b8dde2 | |
Demon's Souls (Video Game) / int_b9f472b | type |
Storming the Castle | |
Demon's Souls (Video Game) / int_b9f472b | comment |
Storming the Castle: The entirety of the Boletarian Palace is essentially this spread over the whole game. Along the way, you'll end up killing most of Boletaria's remaining knights and soldiers. | |
Demon's Souls (Video Game) / int_b9f472b | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_b9f472b | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_b9f472b | |
Demon's Souls (Video Game) / int_bcc2f921 | type |
An Adventurer Is You | |
Demon's Souls (Video Game) / int_bcc2f921 | comment |
An Adventurer Is You: Zigzagged. The game's classes are starting packages, not discrete class groupings. There's nothing stopping a Barbarian from speccing into a wizard. That said, the starting kits of each class support a play style that will takes hours and hours of gameplay to acquire the pieces for organically. And for what it's worth, your characters class is always displayed on the status screen. | |
Demon's Souls (Video Game) / int_bcc2f921 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_bcc2f921 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_bcc2f921 | |
Demon's Souls (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
Demon's Souls (Video Game) / int_bd4264a3 | comment |
Slasher Smile: The Fat Officials sport permanent rictus grins. | |
Demon's Souls (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_bd4264a3 | |
Demon's Souls (Video Game) / int_c026716 | type |
Holiday Mode | |
Demon's Souls (Video Game) / int_c026716 | comment |
Holiday Mode: Halloween 2009 temporarily made it harder by upping the damage of the monsters. | |
Demon's Souls (Video Game) / int_c026716 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c026716 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c026716 | |
Demon's Souls (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Demon's Souls (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: The Adjudicator has one major weakness: people moving clockwise. Every one of its powerful attacks can be dodged if you run clockwise around it. | |
Demon's Souls (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c09dbbbb | |
Demon's Souls (Video Game) / int_c32ff031 | type |
Xanatos Gambit | |
Demon's Souls (Video Game) / int_c32ff031 | comment |
Xanatos Gambit: The majority of the game involves the protagonist doing the legwork for one, since the Old One will not allow the player near it until there are no longer any demons left to feed it souls. The protagonist has to go out and do the killing before anything can be done about the Old One. So, either you feed it souls like it wants, or refuse and wander the fog until you wither away, or something kills you, which would also please the Old One. | |
Demon's Souls (Video Game) / int_c32ff031 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c32ff031 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c32ff031 | |
Demon's Souls (Video Game) / int_c7270d1c | type |
With This Herring | |
Demon's Souls (Video Game) / int_c7270d1c | comment |
With This Herring: You go into Boletaria alone, at no one's behest, so you only have the equipment you came in with, which you get to keep after the Vanguard kills you. You also wouldn't know that the currency of the Nexus is souls, so what currency a standard adventurer has would be worthless. | |
Demon's Souls (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c7270d1c | |
Demon's Souls (Video Game) / int_c75df49a | type |
Shout-Out | |
Demon's Souls (Video Game) / int_c75df49a | comment |
Shout-Out: The kingdom's name is Boletaria, a play on "bolete": it's literally a Mushroom Kingdom. Many fans are convinced that the game is full of references◊ to Berserk, although most of these things are widespread enough that they could have come from other sources and Miyazaki's mention of Berserk in a certain interview has been blown out of proportion by the fans. You can get some Old Spice in the original game (it was renamed "Aged Spice" in the remake). The Large Sword of Moonlight is this game's entry in the lineage of powerful melee weapons named Moonlight in FromSoftware games. Some of the character names are references to Armored Core: For Answer. Examples include Ostrava/Otsdarva, Old King Doran, Patches the Hyena/Patch the Good Luck (bonus point for both being dirty cowards) and Risaia of Istaril. The Old Monk was once married to the Queen of Latria, and his most prominent feature is the yellow robe he wears. This would make him a King in Yellow. The Prison of Hope's name is a reference to the Book of Zechariah's phrase "prisoners of hope". The Hands of God weapon is an obvious one to God Hand. The Trophy related to it doubles up as a reference to the final battle there, where you finish off a massive and powerful demon god that you can only hit on the chin. | |
Demon's Souls (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c75df49a | |
Demon's Souls (Video Game) / int_c92cf19a | type |
Undead Child | |
Demon's Souls (Video Game) / int_c92cf19a | comment |
Undead Child: The Plague Babies are this trope ramped up to eleven. Why? They're undead aborted foetuses. | |
Demon's Souls (Video Game) / int_c92cf19a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c92cf19a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c92cf19a | |
Demon's Souls (Video Game) / int_c98b7916 | type |
Messianic Archetype | |
Demon's Souls (Video Game) / int_c98b7916 | comment |
Messianic Archetype: Astraea has elements of this, as she willingly suffers for the inhabitants of the Valley of Defilement by absorbing their impurities into herself, healing them but making herself increasingly corrupted. | |
Demon's Souls (Video Game) / int_c98b7916 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_c98b7916 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_c98b7916 | |
Demon's Souls (Video Game) / int_ca967579 | type |
Torture Cellar | |
Demon's Souls (Video Game) / int_ca967579 | comment |
Torture Cellar: All around the Tower of Latria. While the Prison of Hope (3-1) is this period, there's stuff like breaking wheels down in the mini-swamp at the bottom of 3-2. | |
Demon's Souls (Video Game) / int_ca967579 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_ca967579 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_ca967579 | |
Demon's Souls (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
Demon's Souls (Video Game) / int_cb42ed9f | comment |
Counter-Attack: It may be pretty hard to pull off (as in if your timing is off by a millisecond, you're eating whatever attack you were trying to stop) but you can parry the attacks of most humanoid enemies, at least those with weapons, if you're using a small shield, some weapons, or even with your empty offhand by hitting L2 at the right time. If timed right, it staggers them back and leaves them open, and hitting the light attack button immediately after a parry executes a downright brutal counterattack. Swords, spears, and other stabby weapons impale your enemy before you slam them to the ground for more damage than you could hope to do with any other physical attack, usually instantly killing the poor sap you just parried. Blunt weapons smash your target in the pelvis before slamming them in the chest and crushing them to the floor, doing, wait for it, just as much damage as their stabby counterparts. Oh, and the one boss of 1-3 that's human? And the sub-boss Garl in 5-3? Yeah, these work on them. You are, however, advised not to attempt to parry Garl's Bramd when he starts two-handing it. He'll just plow through your parry and kill you. Similarly, the Penetrator's most dangerous attack, the lunging stab of death that auto tracks to an extent, is unblockable and can't be parried, and will almost certainly kill you on the spot if you try. | |
Demon's Souls (Video Game) / int_cb42ed9f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_cb42ed9f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_cb42ed9f | |
Demon's Souls (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Demon's Souls (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: If some of the bosses have names like Dragon God, then defeating them counts as this. | |
Demon's Souls (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_cc4d190a | |
Demon's Souls (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Demon's Souls (Video Game) / int_ce104b8e | comment |
Serial Escalation: Depending on how you play the game, you may end up facing the final boss with the following equipment setup: The armor of an ancient demigod king, a shield dedicated to the judge of fallen warriors, a spear that is considered a Revelation From God (and boosted five times from the souls of demons), a bow forged from the soul of a Demonic Spider, and a divine talisman crafted in the image of the Big Bad. Need I go on? The game itself pulls one on you: having New Game Plus means that you can now go slaughter all those hapless Demons with your overpowered stats a la traditional JRPG, right? Wrong, with each successive New Game Plus you take, the game gets harder! Another example is simply having 99 on all stats, due to the insanely curving number of Souls needed to upgrade the more you go on. Full Brushwood Armor set (heaviest in the game) and dual wielding the Dragon Bone/Keel Smasher (also the heaviest in the game), and still able to keep it under half maximum equip burden for normal rolling? Experienced players' responses would be somewhere along the lines of: "Been there, done that." | |
Demon's Souls (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_ce104b8e | |
Demon's Souls (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Demon's Souls (Video Game) / int_cfda0ecb | comment |
Escort Mission: Luckily of the non-mandatory variety. There are spots in World 1 where you have to save Ostrava from some sticky situations and where he'd likely be killed without your help. Failing to save him doesn't penalize you or stop you from progressing; in fact, letting him die effortlessly nets you a valuable key much sooner than you'd normally get it. But if you do want to keep him alive you have to be careful if you die and return to a level he's on before you've completed it, since in 1-1 and 1-3 he'll still be around and blunder right into the respawned enemies. | |
Demon's Souls (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_cfda0ecb | |
Demon's Souls (Video Game) / int_d001c42c | type |
Anti-Villain | |
Demon's Souls (Video Game) / int_d001c42c | comment |
Anti-Villain: Maiden Astraea and her protector Garl Vinland. Astraea took residence in the Valley of Defilement and became a demon to help its inhabitants, and Garl is there to protect her. | |
Demon's Souls (Video Game) / int_d001c42c | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d001c42c | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d001c42c | |
Demon's Souls (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Demon's Souls (Video Game) / int_d0f5cc90 | comment |
Crests depicting a stylized sun have been added to the Royal Knights armor with their newly added Flavor Text mentioning the royalty bears the sun as their crest. The Sun was a very prominent Arc Symbol in Dark Souls, and was the primary thing associated with the Royal Family of Anor Londo. | |
Demon's Souls (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d0f5cc90 | |
Demon's Souls (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Demon's Souls (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The only enemy in the Flamelurker/Dragon Temple archstone level is the Dragon God. The Shrine of Storms comes close with the Flunky Boss Storm King, but the aforementioned flunkies respawn. | |
Demon's Souls (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d15c1086 | |
Demon's Souls (Video Game) / int_d22a7df2 | type |
Troubled, but Cute | |
Demon's Souls (Video Game) / int_d22a7df2 | comment |
Troubled, but Cute: The Maiden in Black. She's gloomy, she's blind, but her voice and demeanor are just precious. | |
Demon's Souls (Video Game) / int_d22a7df2 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d22a7df2 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d22a7df2 | |
Demon's Souls (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Demon's Souls (Video Game) / int_d24ed873 | comment |
Developer's Foresight: In the Bluepoint remake, there's an unmarked sidequest to collect 13 Ceramic Coins to open up a hidden door. If you try to trade with another player to get 13 coins without collecting them, the coins shatter from being dropped on the ground. Furthermore, if you try to glitch into the area via the open balcony the quest ends at, you won't be able to enter due to an invisible box around the place. The only way in is through the door, the only way through the door is with the key, and the only way to get the key is to get the coins. | |
Demon's Souls (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d24ed873 | |
Demon's Souls (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
Demon's Souls (Video Game) / int_d47d9b71 | comment |
Mirror Boss: Old Monk, of the "equivalency" rather than "identical" type. You actually fight another player in Black Phantom form if you played online. | |
Demon's Souls (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d47d9b71 | |
Demon's Souls (Video Game) / int_d5b3df2d | type |
Dark Action Girl | |
Demon's Souls (Video Game) / int_d5b3df2d | comment |
Dark Action Girl: Mephistopheles, Oolan, Miralda, several unnamed Black Phantom invaders. Most of the women capable of fighting in the game appear to be baddies. | |
Demon's Souls (Video Game) / int_d5b3df2d | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d5b3df2d | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d5b3df2d | |
Demon's Souls (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Demon's Souls (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Bluepoint's remake added quite a few, polishing the game's somewhat archaic systems without changing the core gameplay structure. Many of these were taken from later entries in the Souls series, such as Dark Souls II and Bloodborne. The remake allows for omnidirectional rolling, in contrast to the original title only allowing for four-directional. This makes it a lot easier to dodge and counter enemy attacks. The player is able to use multiple soul items at a time, rather than being forced to go into the menu again and again after each use. While inventory weight is still present, the remake now gives the player an option to directly store items in the Nexus, rather than being forced to drop them to make room in the inventory. The player inventory groups and sorts your weapons/armor by how powerful their stats are. Weapons all now have a small durability bar underneath their icons displayed on the item selection portion of the screen and is especially useful for low durability equipment like the various katanas. You no longer have to return to the Nexus to reset monster spawns; you simply have to go to an archstone and select the stone you are at, which will cause the world to reset. This makes farming much less tedious. You can also now select an area to warp to when resting at an archstone. You can even warp between worlds after completing your first x-3 level. Loading screens have been more or less removed due to how fast everything loads in now, making the game flow much more seamlessly, killing the previous maligned Loads and Loads of Loading when farming and dying. As with Dark Souls 3, the status screen tells you how many souls your next level up will cost. The crystal lizards had their limited spawns made a bit more forgiving. In the original, if one was able to escape period, it counted as one of its limited spawns. The remake changed it so that if they escaped without you harming them at all, then it wouldn't count, and it'd respawn if the area was reloaded. Certain enemies had items on their drop tables have more of a guaranteed chance at dropping, examples being a couple of the dreglings before the Phalanx boss room have higher chances of dropping either firebombs or pine resin and certain crystal lizards have had their rare drop rates increased. | |
Demon's Souls (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d6f284a3 | |
Demon's Souls (Video Game) / int_d782bd52 | type |
Equivalent Exchange | |
Demon's Souls (Video Game) / int_d782bd52 | comment |
Equivalent Exchange: A demon's soul for your life. | |
Demon's Souls (Video Game) / int_d782bd52 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d782bd52 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d782bd52 | |
Demon's Souls (Video Game) / int_d884fa1f | type |
Magic Is Feminine | |
Demon's Souls (Video Game) / int_d884fa1f | comment |
Magic Is Feminine: Women in the setting have an intuitive understanding of the demons' (or rather the Demon's) soul-based magic, as explained by Yuria the Witch, and evident in the majority of powerful human magic users being female, from the Maiden in Black, through Maiden Astrea, to the Monumental. Men, by contrast, obtain their magical power from a long-term study of the souls (like Sage Freke) or from intense ritualistic practices of the Church (like Saint Urbain). | |
Demon's Souls (Video Game) / int_d884fa1f | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d884fa1f | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d884fa1f | |
Demon's Souls (Video Game) / int_d8f3dc8 | type |
Eternal Recurrence | |
Demon's Souls (Video Game) / int_d8f3dc8 | comment |
And of course, the Old One, a gigantic, foliage-covered, formless god who is also the source of the Eternal Recurrence. | |
Demon's Souls (Video Game) / int_d8f3dc8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d8f3dc8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d8f3dc8 | |
Demon's Souls (Video Game) / int_d91d0365 | type |
The Magic Goes Away | |
Demon's Souls (Video Game) / int_d91d0365 | comment |
The Magic Goes Away: When the Old One is lulled back to sleep, the Soul Arts disappear once more. | |
Demon's Souls (Video Game) / int_d91d0365 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_d91d0365 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_d91d0365 | |
Demon's Souls (Video Game) / int_da03a529 | type |
Bait-and-Switch Boss | |
Demon's Souls (Video Game) / int_da03a529 | comment |
Bait-and-Switch Boss: At the end of 1-3, you find a typical Fat Official, the likes of which you've been fighting as regular enemies before. At first it looks like he would be the boss (on account of him having been the subject of more cutscenes than the Maiden in Black)...but suddenly he gets stabbed from behind and thrown out by the real boss, The Penetrator. | |
Demon's Souls (Video Game) / int_da03a529 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_da03a529 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_da03a529 | |
Demon's Souls (Video Game) / int_da32aec9 | type |
Fake Ultimate Mook | |
Demon's Souls (Video Game) / int_da32aec9 | comment |
Fake Ultimate Mook: The Blue-Eyed Knights. They can do a lot of damage to you early in the game, but their attacks are predictable and they're quite easy to outmaneuver. The fireball-using Fat Officials in Stonefang Tunnel can count as this to players who first meet them, as they are the first enemies that use spells if the player hasn't been to the Tower of Latria yet. | |
Demon's Souls (Video Game) / int_da32aec9 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_da32aec9 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_da32aec9 | |
Demon's Souls (Video Game) / int_da4f8f0 | type |
The Blacksmith | |
Demon's Souls (Video Game) / int_da4f8f0 | comment |
The Blacksmith: The brothers Ed and Boldwin. The former resides in the Nexus, and the other is hidden in the Stonefang Tunnel, and is able to enchant your weapons. | |
Demon's Souls (Video Game) / int_da4f8f0 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_da4f8f0 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_da4f8f0 | |
Demon's Souls (Video Game) / int_dabda72b | type |
Only the Worthy May Pass | |
Demon's Souls (Video Game) / int_dabda72b | comment |
Only the Worthy May Pass: Only when you impress King Doran with your fighting prowess will he let you have the Demonbrand. | |
Demon's Souls (Video Game) / int_dabda72b | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_dabda72b | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_dabda72b | |
Demon's Souls (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Demon's Souls (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: Any boss that's sufficiently fast is this due to the high damage output in the game. Notably, the Flamelurker can access anywhere in the arena in seconds and uses its speed to overwhelm the player by closing any safe distance. The Maneaters meanwhile are highly aggressive and frequently charge the player. If they take enough damage, they fly off near-instantly to escape the hits and come back just as hard. And there's two of them. | |
Demon's Souls (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_db6230b7 | |
Demon's Souls (Video Game) / int_dd92bf66 | type |
Warrior Prince | |
Demon's Souls (Video Game) / int_dd92bf66 | comment |
Warrior Prince: Ostrava of Boletaria, but he tends to be in need of rescue when you encounter him so it stretches this trope a bit. | |
Demon's Souls (Video Game) / int_dd92bf66 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_dd92bf66 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_dd92bf66 | |
Demon's Souls (Video Game) / int_dfc3e10a | type |
The Dung Ages | |
Demon's Souls (Video Game) / int_dfc3e10a | comment |
The Dung Ages: The entire game world (spearheaded by the Valley of Defilement) seems to contain nothing but pain and despair. Made obvious through the vendors, who in several cases are covered in crap and seemingly unable to stand upright. Most of the Mooks have the appearance of terminally ill humanoids. | |
Demon's Souls (Video Game) / int_dfc3e10a | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_dfc3e10a | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_dfc3e10a | |
Demon's Souls (Video Game) / int_e26f04b4 | type |
Last of His Kind | |
Demon's Souls (Video Game) / int_e26f04b4 | comment |
Last of His Kind: The Monumental. It sits on the higher of two floors, each with long walls lined with dozens of its similarly dressed companions, all dead, each with a snuffed candle in front of them. The one living Monumental is the only one with a lit candle. | |
Demon's Souls (Video Game) / int_e26f04b4 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e26f04b4 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e26f04b4 | |
Demon's Souls (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Demon's Souls (Video Game) / int_e3ab9e00 | comment |
Turns Red: When his health is getting low, the Flamelurker burns brighter, and he attacks a lot more aggressively. | |
Demon's Souls (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e3ab9e00 | |
Demon's Souls (Video Game) / int_e3c36782 | type |
Call-Forward | |
Demon's Souls (Video Game) / int_e3c36782 | comment |
Call-Forward: Bluepoint added several to the Remake as Continuity Nod towards the game's famous Spiritual Successor, Dark Souls. The Archstones were redesigned to include a fiery, inferno motif to their stonework. It makes them resemble Dark Souls iconic Fire of Comfort. Crests depicting a stylized sun have been added to the Royal Knights armor with their newly added Flavor Text mentioning the royalty bears the sun as their crest. The Sun was a very prominent Arc Symbol in Dark Souls, and was the primary thing associated with the Royal Family of Anor Londo. The bad ending changes how you disrespect the body of the Maiden in Black: the Slayer of Demons now steps on her head and pushes it into the water, much like how the Unkindled grinds the Fire Keeper's head into the dirt with their foot in the bad ending of Dark Souls III. | |
Demon's Souls (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e3c36782 | |
Demon's Souls (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Demon's Souls (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Normally, the game avoids this. Deaths are due to mistakes, and generally your own fault. However, it's in full swing in the Valley of Defilement. The problem is that your enemies are fast, painful, and hardy. You can be painful and hardy, but 95% of the second stage severely inhibits your movement, disallowing you from running normally, sprinting at all, and rolling, which is the only thing that keeps you alive in this game. The result is being forced to get smashed by giants with clubs when you're barely able to evade them, and even less able to retaliate, the only exception being if you can engage the enemy on the very scarce land, which isn't possible in some cases. Your best option is to avoid combat by staying away from enemies while wading through the muck with a Ring of Poison Resistance until you get to solid ground. | |
Demon's Souls (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e4e86215 | |
Demon's Souls (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Demon's Souls (Video Game) / int_e543a655 | comment |
Light Is Not Good: Maiden Astraea. A once pious person, she did not take it well when her faith shattered, taking on the soul of a demon and ruling over the corrupted denizens of the Valley of Defilement. She is described as having "the most impure soul." Granted, her alleged impurity becomes more of an Informed Flaw when you realize that switching her loyalty from God to demons wasn't really much of a change at all — see below. Miracles may seem all dandy and righteous, but when you realize they require demon's souls to learn (not at all unlike spells) and that God might not exist or even be the Old One, well... | |
Demon's Souls (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e543a655 | |
Demon's Souls (Video Game) / int_e624f0e8 | type |
Suspiciously Specific Denial | |
Demon's Souls (Video Game) / int_e624f0e8 | comment |
Suspiciously Specific Denial: | |
Demon's Souls (Video Game) / int_e624f0e8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e624f0e8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e624f0e8 | |
Demon's Souls (Video Game) / int_e7eb0474 | type |
Hub Level | |
Demon's Souls (Video Game) / int_e7eb0474 | comment |
The game is structured into five worlds that are teleported to from a Hub Level, instead of being a connected open world, which is unlike anything in the Souls series since (games like Bloodborne and Dark Souls III included central hubs, but their worlds are still interconnected). You have nearly complete freedom over where to go after defeating Phalanx, with the only restriction being that the second half of Boletarian Palace is locked behind fully clearing any other Archstone. While there is an intended final challenge in the form of Old/False King Allant, the game otherwise can be ended any time after finishing all of the Archstones, with no dedicated endgame. The later Souls games and Bloodborne still allow for freedom in exploration, but tie things into a more solid progression structure with a beginning, middle, and end. | |
Demon's Souls (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e7eb0474 | |
Demon's Souls (Video Game) / int_e817c54e | type |
Soul-Powered Engine | |
Demon's Souls (Video Game) / int_e817c54e | comment |
Soul-Powered Engine: Magic is fueled by the energy of souls. The NPCs are pretty verbal about this and is part of the reason why magic in any form is considered a dark art by the church. To a degree, the player character and demons. The level-up system works by absorbing the souls of the fallen into one's own soul, thus bolstering it. The Old One is a being that has a literally infinite appetite for souls. It's never said that it actually grows stronger or is fueled off of these, though; rather, a place devoid of souls is open to invasion by the deep fog. | |
Demon's Souls (Video Game) / int_e817c54e | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e817c54e | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e817c54e | |
Demon's Souls (Video Game) / int_e9d0e7ce | type |
Useless Item | |
Demon's Souls (Video Game) / int_e9d0e7ce | comment |
Useless Item: The Blue, White, Red, and Black Eye Stones, the Friend's Ring, and the Foe's Ring became this once the online servers for the PS3 version went down. The Eye Stones are useless during offline play anyway, while the Friend's/Foe's Rings are useless for the boosts they give to Blue/Black Phantom forms respectively: all six items are only useful for 100% item completion purposes. | |
Demon's Souls (Video Game) / int_e9d0e7ce | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_e9d0e7ce | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_e9d0e7ce | |
Demon's Souls (Video Game) / int_eabb8130 | type |
Swamps Are Evil | |
Demon's Souls (Video Game) / int_eabb8130 | comment |
Swamps Are Evil: The Valley of Defilement is a sprawling toxic swamp, populated by all manners of fetid creatures, from giant blood-sucking mosquitoes, depraved mutants, plagued rats, and is home to the most "impure soul of all", Maiden Astraea. The fetid swamp at the base of the Tower of Latria is another one, filled with the mutant castoffs from the Tower itself and dead torture victims affixed to hobbling wheels. | |
Demon's Souls (Video Game) / int_eabb8130 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_eabb8130 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_eabb8130 | |
Demon's Souls (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
Demon's Souls (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Patches the Hyena, Satsuki, Sage Freke's disciple, and the Filthy Woman. | |
Demon's Souls (Video Game) / int_eb8ec7c8 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_eb8ec7c8 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_eb8ec7c8 | |
Demon's Souls (Video Game) / int_eb8f64a6 | type |
No Good Deed Goes Unpunished | |
Demon's Souls (Video Game) / int_eb8f64a6 | comment |
No Good Deed Goes Unpunished: Maiden Astraea only became an Archdemon to help the Valley of Defilement's residents. However her mere existence as an Archdemon endangers the world and prevents it from being saved from the Old One. Even if you decide to become the Old One's new emissary, her becoming an Archdemon is what causes you to track her down and kill her. Release Yurt from his prison, and he will happily begin butchering all the various helpful NPCs in the Nexus. And when he's done with them, he'll come for you! | |
Demon's Souls (Video Game) / int_eb8f64a6 | featureApplicability |
1.0 | |
Demon's Souls (Video Game) / int_eb8f64a6 | featureConfidence |
1.0 | |
Demon's Souls (Video Game) | hasFeature |
Demon's Souls (Video Game) / int_eb8f64a6 | |
Demon's Souls (Video Game) / int_ee19d278 | type |
Blob Monster | |
Demon's Souls (Video Game) / int_ee19d278 | comment |
Blob Monster: Phalanx. Played with, however, since it's actually some kind of magical glowing mass of gunk, covered in slug-like, shield- and spear-wielding Hoplite monsters. Once all the Hoplites are dead, Phalanx itself is completely helpless. | |
Demon's Souls (Video Game) / int_ee19d278 | featureApplicability |
1.0 | |
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Demon's Souls (Video Game) / int_ee19d278 | |
Demon's Souls (Video Game) / int_f0f4b265 | type |
Role-Playing Game | |
Demon's Souls (Video Game) / int_f0f4b265 | comment |
Role-Playing Game: An Action RPG, which is made by the East, but also has elements of the West (sort of). | |
Demon's Souls (Video Game) / int_f0f4b265 | featureApplicability |
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Demon's Souls (Video Game) / int_f0f4b265 | |
Demon's Souls (Video Game) / int_f2407aff | type |
Infinite Flashlight | |
Demon's Souls (Video Game) / int_f2407aff | comment |
Infinite Flashlight: The light stone on your belt. | |
Demon's Souls (Video Game) / int_f2407aff | featureApplicability |
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Demon's Souls (Video Game) / int_f2407aff | |
Demon's Souls (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Demon's Souls (Video Game) / int_f2d8e3c2 | comment |
Evil Plan: The Old One has a simple one: collect souls for eating. Allant found this out the hard way. | |
Demon's Souls (Video Game) / int_f2d8e3c2 | featureApplicability |
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Demon's Souls (Video Game) / int_f2d8e3c2 | |
Demon's Souls (Video Game) / int_f3da74ff | type |
Creepy Crows | |
Demon's Souls (Video Game) / int_f3da74ff | comment |
Creepy Crows: They're present in various locations, usually feasting on the abundant corpses. The Shrine of Storms implicitly even has a talking crow (popularly called Sparkly) who you can trade "sparkly" items with (see also Thieving Magpie). | |
Demon's Souls (Video Game) / int_f3da74ff | featureApplicability |
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Demon's Souls (Video Game) / int_f642b1f9 | type |
You Bastard! | |
Demon's Souls (Video Game) / int_f642b1f9 | comment |
You Bastard!: When you attack Maiden Astraea, she calls you out on such offensive dickery. | |
Demon's Souls (Video Game) / int_f642b1f9 | featureApplicability |
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Demon's Souls (Video Game) / int_f6b7820b | type |
Cosmic Keystone | |
Demon's Souls (Video Game) / int_f6b7820b | comment |
Cosmic Keystone: The Monumental and the player, depending on his or her choice. | |
Demon's Souls (Video Game) / int_f6b7820b | featureApplicability |
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Demon's Souls (Video Game) / int_f6b7820b | |
Demon's Souls (Video Game) / int_f6d73bdf | type |
Obsolete Mentor | |
Demon's Souls (Video Game) / int_f6d73bdf | comment |
Obsolete Mentor: In a weird gameplay sort of way, rather than a narrative one. Freke's Apprentice will teach the player basic spells that only require regular souls to learn and can set or change the player's loaded spells. When Freke is rescued, he does the same things on top of having a selection of spells that use boss souls instead, so Freke's Apprentice becomes the obvious obsolete mentor (The Disciple of God doesn't count, as he disappears outright once Urbain becomes available). The weird part is that this also applies to Freke himself, as Yuria also allows the player to manage their spells, including those taught by Freke, meaning that if you bought all of Freke's spells then there's nothing he can do that Yuria can't do just as well. Why this pushes Freke toward this position instead of Yuria is because of Mephistopheles. In order to get the Colorless Demon's Souls rewarded to you for killing Patches and Biorr, you also need to take out Freke and Urbain first. Yuria, on the other hand, is the final target given to you by Mephistopheles and killing her gets you the Foe's Ring, which on top of being useless offline is something that you would only ever need one of since you can't wear two of them at once (whereas Colorless Demon's Souls are used to upgrade special weapons and shields, and the ten per playthrough you can get is only good enough for two items). Thus, spellcasters who already have all of Freke's spells have nothing to lose by killing him for Mephistopheles since Yuria has them covered on everything, making him the second obsolete mentor. | |
Demon's Souls (Video Game) / int_f6d73bdf | featureApplicability |
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Demon's Souls (Video Game) / int_f6d73bdf | |
Demon's Souls (Video Game) / int_f8f30ffe | type |
Level in Reverse | |
Demon's Souls (Video Game) / int_f8f30ffe | comment |
Level in Reverse: In the remake, interacting with a statue in the Nexus switches the game to Fractured Mode, which mirrors the entirety of the game, similar to The Legend of Zelda: Ocarina of Time Master Quest. | |
Demon's Souls (Video Game) / int_f8f30ffe | featureApplicability |
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Demon's Souls (Video Game) / int_f8f30ffe | |
Demon's Souls (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Demon's Souls (Video Game) / int_fb111d49 | comment |
Sequence Breaking: Normally, while advancing in a world, the player has to go through fog gates, usually 3. In world 4-1 it is possible to bypass all 3 fog gates and finish the level in 5 minutes. | |
Demon's Souls (Video Game) / int_fb111d49 | featureApplicability |
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Demon's Souls (Video Game) / int_fb111d49 | |
Demon's Souls (Video Game) / int_fbc074c3 | type |
Player Character | |
Demon's Souls (Video Game) / int_fbc074c3 | comment |
The Slayer of Demons and Maiden in Black have this going on, with their titles being very self-explanatory. The Slayer must venture forth to kill the demons, which would be an impossible task if not for the Maiden's assistance. | |
Demon's Souls (Video Game) / int_fbc074c3 | featureApplicability |
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Demon's Souls (Video Game) / int_fbc074c3 | |
Demon's Souls (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Demon's Souls (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: The Vanguard at the end of the tutorial, to serve the plot. Beating him is acknowledged by the game, earning the player a decent reward for his or her trouble...and also nets the player the privilege of being killed in a cutscene encounter with the Dragon God, end-boss of Stonefang Tunnel. | |
Demon's Souls (Video Game) / int_fc07d409 | featureApplicability |
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Demon's Souls (Video Game) / int_fdad625e | type |
Was Once a Man | |
Demon's Souls (Video Game) / int_fdad625e | comment |
Was Once a Man: A number of bosses and enemies were once normal humans before the fog consumed their souls and turned them into demons, for example the trio of black phantoms you meet after the dead dragon in 1-4. They were the humans that turned into the bosses from 1-1 to 1-3. | |
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ItemName | |
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Demon's Souls (Video Game) |
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