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DonPachi (Video Game)
- 966 statements
- 191 feature instances
- 95 referencing feature instances
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DonPachi | |
DonPachi (Video Game) | comment |
The DonPachi series (also known as the DoDonPachi series, after the second game) is a series of Bullet Hell Shoot Em Ups by CAVE. It is by far one of Cave's most iconic game franchises, with DoDonPachi being one of the earliest Bullet Hell titles.At first glance, it appears to be yet another game about flying a ship and blasting alien/robotic invaders, but many dark secrets lie beneath the surface. Art design for the first three games is done by "Joker" Junya Inoue.Gameplay-wise, the games are known for giving the player access to regular gunfire as well as a powerful laser beam that deals concentrated damage but which slows down the player's craft, making them less mobile but also giving them better dodging precision. The games' scoring systems usually revolve around maintaining an unbroken string of enemy kills, with point bonuses getting higher the longer the player's chain is. Finally, the games are infamous for not only their thick bullet patterns, but also having brutally hard True Final Bosses, with Hibachi in DoDonPachi being the Trope Codifier for the trope in the shoot-em-up genre.The series spans seven games: DonPachi (ArcadeHardwareCAVE 68000 / Sega Saturn / PlayStation, 1995) DoDonPachi (ArcadeHardwareCAVE 68000 / Saturn / PlayStation, 1997) DoDonPachi Campaign Version (Arcade, 1997) — An Arrange Mode of DoDonPachi, see below DoDonPachi II: Bee Storm (ArcadeHardwareInternational Game Systems's PolyGame Master, 2001) — Developed by Taiwanese company IGS with no involvement from Cave; published by Capcom. A proof of concept game for the Polygame Master PCB; essentially a rehash of DDP - despite this, it is still considered canon by Cave despite fans saying Cave did the opposite. DoDonPachi Blissful Death / DoDonPachi DaiOuJou / DoDonPachi III [DEATH Label] (ArcadeHardwareIGS PGM, but a variation tailored for CAVE / PlayStation 2 / Xbox 360, 2002) note Is also named DonPachi Episode 4 in a level transition.◊ DoDonPachi DaiOuJou Black Label EXTRA (Xbox 360, 2009) DoDonPachi DaiOuJou Tamashii (Arcade, 2010, China only) — A China-region release of DOJ with an "easy mode" running on different hardware. DoDonPachi Blissful Death (iOS, 2012) DoDonPachi DaiOuJou Re:incarnation (Nintendo Switch and PlayStation 4, upcoming for December 7, 2023) — As part of the M2 ShotTriggers lineup. It includes the original version, Black Label and the previously unreleased DoDonPachi III international version. DoDonPachi Resurrection / DoDonPachi: DaiFukkatsu (ArcadeHardwareCave SH3, 2008; JP Xbox 360, 2010; iOS and Android, 2010; EU Xbox 360, 2011; Windows (via Steam), 2016; Nintendo Switch, 2021) DoDonPachi: DaiFukkatsu BLACK Label (Arcade, 2010; Xbox 360 port released on February 3, 2011 [Two versions: As add-on in form of DLC, or as stand-alone game with an exclusive Arrange Mode, which basically is a crossover of DaiFukkatsu and Ketsui.]) DoDonPachi Maximum (Windows Phone 7 / iOS, 2012) DoDonPachi True Death / DoDonPachi SaiDaiOuJou (ArcadeHardwareCave SH3, Spring 2012) DoDonPachi SaiDaiOuJou Kan (Xbox 360, Spring 2013) DoDonPachi Ichimen Banchou (iOS, December 2015, 3-stages-only remake of SaiDaiOuJou.) note Recieved an English port by the name of DoDonPachi Unlimited in 2016; both versions were removed from their respective app stores around 1 year after their release dates, for unknown reasons. DoDonPachi True Death: Exa Label (ArcadeHardwareexA-Arcadia, 2020)DoDonPachi SaiDaiOuJou is currently the last game in the series.The series is not to be confused with that spiky orange guy from Bobobo-bo Bo-bobo. | |
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DonPachi (Video Game) | isPartOf |
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DonPachi (Video Game) / int_12ac916e | type |
Score Multiplier | |
DonPachi (Video Game) / int_12ac916e | comment |
Score Multiplier: In DaiFukkatsu, there is one applied based on your current hit counter, up to x7 at 10,000 hits or more. In DaiFukkatsu Ver. 1.5, you need to have a full Hyper gauge but not be in Hyper mode to use it, furthermore if your combo gauge empties while your Hyper gauge is full your combo will reset to 0 instead of just rapidly decreasing. In DaiFukkatsu BLACK LABEL, you need to build the Red gauge high enough to activate Red Mode in order to get the multiplier. | |
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DonPachi (Video Game) / int_13fc7795 | type |
Reprise Medley | |
DonPachi (Video Game) / int_13fc7795 | comment |
Reprise Medley: Inbachi's theme (Tenshi) is a remix of all other True Final Bosses in the series. | |
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DonPachi (Video Game) / int_14beeefd | type |
Darker and Edgier | |
DonPachi (Video Game) / int_14beeefd | comment |
Level 5 of DaiOuJou looks like a Darker and Edgier version of level 1 from DoDonPachi and the bosses of levels 3, 4, and 5 (Kakou, Raikou and Rankou) appear. | |
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DonPachi (Video Game) / int_18d15922 | type |
Title Drop | |
DonPachi (Video Game) / int_18d15922 | comment |
Completing the first loop of DonPachi has the pilot revealing that their training consists of fighting their fellow forces until either side completely destroys the other. Completing the second loop has the pilot revealing the purpose of the training: to get into the elite DonPachi Squadron. | |
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DonPachi (Video Game) / int_198bef8 | type |
ManBehindTheMan | |
DonPachi (Video Game) / int_198bef8 | comment |
Man Behind the Man: In DaiFukkatsu, the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Godwin Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first DonPachi Squadron). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.) It's implied in SaiDaiOujou that someone similar to Longhena caused Hina/Hibachi to try to convert everything to machines and is responsible for the Inbachi personality. | |
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DonPachi (Video Game) / int_19b89d63 | type |
Hard Mode Filler | |
DonPachi (Video Game) / int_19b89d63 | comment |
Hard Mode Filler: Many games in the series require you to unlock and clear the second loop just to face the True Final Boss (and the Golden Ending). DaiFukkatsu BLACK LABEL and SaiDaiOuJou are exceptions, being one-loop affairs where you face the TFB at the end of the only loop if certain conditions are met. | |
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DonPachi (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
DonPachi (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Each game typically has at least three: one for completing the first loop without fulfilling the requirements for the second, one for completing both loops but not unlocking the True Final Boss, and one for completing said boss. | |
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DonPachi (Video Game) / int_1af31988 | type |
Logical Extreme | |
DonPachi (Video Game) / int_1af31988 | comment |
Logical Extreme: Of the Bullet Hell genre itself, which it created. For comparison, let's have Touhou Project: in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode (and you can't continue on Extra Mode). DonPachi takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, and then beating the True Final Boss (which would be best described as Extra++ Mode). There are fans who are dedicated enough to do exactly that. | |
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DonPachi (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
DonPachi (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: In dai ou jou BLACK LABEL, if you're going for a 1-loop clear with the ending and aren't quite skilled at the game, you're actually advised to do a 2-round game instead of a 1-round game. Doing a 1-round game dumps Hibachi on you after stage 1-5, but if you do a 2-round game, you are asked at the end of the first round if you want to move onto the next round — simply choose "no". | |
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DonPachi (Video Game) / int_1ba537fa | type |
Anime Chinese Girl | |
DonPachi (Video Game) / int_1ba537fa | comment |
Anime Chinese Girl: Leinyan from DaiOuJou and her evil countepart in DaiFukkatsu, Ray'n. | |
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DonPachi (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
DonPachi (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: In Ichimen Bancho, when you pick easy mode, the Bancho saids "Hmph, just a Mook!". However, playing easy mode is mandatory for unlocking further stages by achieving 80% Clear & No Miss. | |
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DonPachi (Video Game) / int_1e1afc1b | type |
Framing Device | |
DonPachi (Video Game) / int_1e1afc1b | comment |
Framing Device: In Maximum, the premise is that you're a visitor at EVAC's headquarters and get to try out a "Maximum Bullet Simulator" that simulates past battles, i.e. levels from previous games in the series. | |
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DonPachi (Video Game) / int_1eb49c19 | type |
Stripperiffic | |
DonPachi (Video Game) / int_1eb49c19 | comment |
Stripperiffic: EXY and Next EXY, apparently to make humans feel more comfortable. | |
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DonPachi (Video Game) / int_20b5cce7 | type |
"Do It Yourself" Theme Tune | |
DonPachi (Video Game) / int_20b5cce7 | comment |
"Do It Yourself" Theme Tune: SaiDaiOuJou has Hoshikuzu Garandou, the opening theme sung by Aya Hirano, who plays the Xbox 360 exclusive character Saya. | |
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DonPachi (Video Game) / int_2593d18f | type |
Anime Theme Song | |
DonPachi (Video Game) / int_2593d18f | comment |
Anime Theme Song: SaiDaiOuJou has "Hoshikuzu Garandou" sung by Aya Hirano as the opening theme and the Zwei song "Heading For Tomorrow" as the ending theme. | |
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DonPachi (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
DonPachi (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: The Bomb-Laser, and in later games, the Hyper-Laser joins the fun. Raikou, the Stage 4 boss of DoDonPachi, has two Wave Motion Guns on its engines. It later reappeared in the final stage of DaiOuJou, albeit as a much weaker mini-boss: the first of three. Speaking of DaiOuJou, Stage 4 has its second mid-boss, right before the main boss, Seiryu: Shingaku, a giant, stationary Wave Motion BFG. | |
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DonPachi (Video Game) / int_272abb98 | type |
Shoot the Shaggy Dog | |
DonPachi (Video Game) / int_272abb98 | comment |
Shoot the Shaggy Dog: In DaiFukkatsu, Next EXY, following the events of Dai Ou Jou, goes back in time to destroy DonPachi Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up causing them. You cleaning up after her mess merely leads to the events of Dai Ou Jou. | |
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DonPachi (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
DonPachi (Video Game) / int_27a42ebc | comment |
Spiritual Successor: The Xbox 360 version of DaiFukkatsu BLACK Label is a massive tribute to Ketsui. This includes and is not limited to: the cover art, the ships being replaced with those of Ketsui (such as the Tiger Schwert), and the replacement of Hibachi with DOOM (complete with DOOM's theme song). | |
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DonPachi (Video Game) / int_29428ef | type |
Difficulty Levels | |
DonPachi (Video Game) / int_29428ef | comment |
Difficulty Levels: DaiFukkatsu BLACK Label features a variant of this: Bomb Style is the "normal" mode of the game, granting you a standard bomb stock and standard firepower. Power Style is the "hard" mode, granting you a very limited bomb stock in exchange for two different firepower modes, and forcing you onto the hidden paths and bosses of Stages 2 through 5. Finally, Strong Style is the Harder Than Hard mode; it's Bomb Style with more firepower, but it features devilish base difficulty, is the only way to unlock the True Final Boss, and gives you a Content Warning informing you that the mode is for advanced players only. (It's not kidding.) The pattern continues in Saidaioujou, where Shot mode is designed for survivability, Laser mode is designed for a more challenging experience, and Expert mode combines the advantages of Shot and Laser mode but also brings up the difficulty to "play at your own risk" levels. | |
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DonPachi (Video Game) / int_295087bf | type |
Non-Indicative Name | |
DonPachi (Video Game) / int_295087bf | comment |
Non-Indicative Name: Stage 5 of Maximum, a replica of Stage 5 of DaiFukkatsu, is called The Dividing Road of Fate... however, "Dividing Road of Fate" is the title of the theme to the second stages of DaiFukkatsu and Maximum. The actual track played in Maximum Stage 5 is "The Battle Was Just 'To Continue That Future'", also the Stage 5 theme in DaiFukkatsu. | |
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DonPachi (Video Game) / int_295087bf | |
DonPachi (Video Game) / int_2a51fd2d | type |
Beam-O-War | |
DonPachi (Video Game) / int_2a51fd2d | comment |
Beam-O-War: The counter-laser mechanic that was introduced in DaiFukkatsu and has been present in every DoDonPachi release since. You can block enemy lasers with your own laser. | |
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DonPachi (Video Game) / int_2a51fd2d | |
DonPachi (Video Game) / int_2b50986a | type |
Arrange Mode | |
DonPachi (Video Game) / int_2b50986a | comment |
The ending of DaiFukkatsu BLACK LABEL's Arrange Mode reveals that the events of the game are a simulation for the Ketsui pilots. | |
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DonPachi (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
DonPachi (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: In DoDonPachi and DoDonPachi Dai Ou Jou, firing a laser bomb at the boss when its health is in the critical red part of the gauge will raise the hit combo by a large amount (moreso than laser bombing when its health is in the yellow). The increased combo can increase your end-of-stage bonus and it looks cool to bomb the boss as a Finishing Move, however this also means you start the next stage (if any) with one less bomb, and the games feature a Maximum bonus that awards points per frame, with the bonus increasing the more excess bombs you've collected, so bombing will end that Maximum bonus, negatively impacting your score in the long run. As such, this technique is only to be used as a last resort (e.g. to avoid being killed by a difficult pattern) | |
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DonPachi (Video Game) / int_2d395ee9 | type |
Autobots, Rock Out! | |
DonPachi (Video Game) / int_2d395ee9 | comment |
DonPachi Squadron, Rock Out!: The DaiFukkatsu BLACK Label soundtrack as well as its Arranged Mode variant, which takes that album up to eleven. Here's the normal Boss theme from Arranged Mode. | |
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DonPachi (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
DonPachi (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: In DonPachi, despite the announcer's fluent English, much English text in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of Zero Wing.... The announcers of DoDonPachi and DaiOuJou also speak in English, in DaiFukkatsu, the announcer speaks in Japanese. In the trailer for DaiFukkatsu BLACK Label's Arrange mode: "JUST A COUPLE MORE SHOTS desu" In SaiDaiOuJou: "Hyper System: Standby!" and "Hyper System: Ready!" | |
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DonPachi (Video Game) / int_2e6a41e0 | |
DonPachi (Video Game) / int_2ee9bcb7 | type |
Megamix Game | |
DonPachi (Video Game) / int_2ee9bcb7 | comment |
Megamix Game: Maximum simulates levels from previous DoDonPachi games, as well as one from Ketsui. | |
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DonPachi (Video Game) / int_30c40e9a | type |
Deconstructor Fleet | |
DonPachi (Video Game) / int_30c40e9a | comment |
Deconstructor Fleet: The storyline of the series, at the very least, is a deconstruction of many typical scrolling shoot-em-up plots. DonPachi: How do we create a One-Man Army capable of destroying enemy fleets? Make our recruits destroy our own fleets. DaiFukkatsu could also be this for the whole concept of a Fanservice Robot Girl. SaiDaiOuJou: Robot Girls? Let's try to make them out of the population of an entire city and see what happens! Meanwhile, the Pilot himself is a deconstruction of the Excuse Plot and a Take That, Audience!—not caring about the damage he causes so long as he carries out his orders. Sound familiar? | |
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DonPachi (Video Game) / int_311500f5 | type |
Breaking Old Trends | |
DonPachi (Video Game) / int_311500f5 | comment |
Breaking Old Trends: For the Re:incarnation version in particular: It is the first M2 ShotTriggers port not to feature a "custom" mode that can alter the game beyond the original ROMs' specifications (such as boosted shot power, auto-bomb, starting on the 2nd loop, and hitbox size reduction). It is the first M2STG port to lack score and Arcade Challenge gadgets in vertical orientation. Its Arcade Challenge mode is the first one to have an optional fail condition other than getting hit. In this case, there is a setting that forces a retry if you miss a bee, and another that forces a retry if you break your hit combo or again miss a beenote Requiring bees to be collected ensures that the player eventually starts a hit chain, since uncovering a bee adds to combo. Otherwise, one could just simply invokedavoid shooting so that they never technically break combo in the first place.. | |
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DonPachi (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
DonPachi (Video Game) / int_33ca811a | comment |
Game-Breaking Bug Arrange A in the 360 and Windows versions of DaiFukkatsu can crash if the player holds down the shot and full-auto buttons, then while doing that tries to change normal/boost mode and trigger Hyper Counter at the same time. Also in Arrange A on the 360 port, the game uses lots of intentional slowdown to assist the player, much like in other CAVE games. In the Windows port, however, there is no slowdown whatsoever. It turns out that the supposed intentional slowdown likely didn't even exist on the Xbox 360 version either - when Degica looked into it, they found out that the amount of slowdown varied between 360 consoles, with some having significantly less slowdown than others. In other words, all of the slowdown in Arrange A appears to be hardware-based. So when you run the same code (more or less) that had hardware slowdown on an Xbox 360 using a significantly better system... SaiDaiOuJou on 360 has the problem of not only input lag, but inconsistent input lag. | |
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DonPachi (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
DonPachi (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The infamous 'full extent of the jam' text from DoDonPachi's original legal warning was later placed in Mushihime-sama's legal warning for its Steam re-release. | |
DonPachi (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_36ed3e1e | |
DonPachi (Video Game) / int_37690091 | type |
Stable Time Loop | |
DonPachi (Video Game) / int_37690091 | comment |
Stable Time Loop: DaiOuJou and DaiFukkatsu form one: Humanity is invaded by the Elemental Daughters. The Elemental Daughters are defeated, and humanity reverse engineers their technology to invent Elemental Dolls. After the conflict, Colonel Godwin Longhena is made the head of the DonPachi Corps to defend humanity from further threats. The mechanical army of Colonel Longhena's ancestor reawakens and attacks humanity. The DonPachi Corps, using Elemental Dolls, defeats the army, but one of their Dolls interfaces with the enemy's main computer and goes insane. The insane Doll remodels herself and many other Elemental Dolls into Elemental Daughters. The Elemental Daughters travel back in time to attack humanity in the past. The sad thing is that Next EXY attacked the past specifically in an attempt to stop the appointment of Col. Longhena because she found out he was evil. In the Arrange A ending, the loop is broken when Leinyan convinces Exy not to wage war in order to change the past, thus averting the war with the Elemental Daughters. | |
DonPachi (Video Game) / int_37690091 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_37690091 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_37690091 | |
DonPachi (Video Game) / int_391d6577 | type |
Sequel Escalation | |
DonPachi (Video Game) / int_391d6577 | comment |
Sequel Escalation: Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos, and the difficulty of the bosses, especially the True Final Bosses. This has gotten to the point where pro players sometimes actually enable autobomb on SaiDaiOuJou, and did not try to do scoring runs on the hardest difficulty right away. | |
DonPachi (Video Game) / int_391d6577 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_391d6577 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_391d6577 | |
DonPachi (Video Game) / int_392372f9 | type |
Actor Allusion | |
DonPachi (Video Game) / int_392372f9 | comment |
Actor Allusion: If you happen to play as Hikari in SaiDaiOuJou and was able to get to Hibachi's True Final Boss form, then you may have been able to spoil the entire second half of Puella Magi Madoka Magica inversely and straight. Go figure. | |
DonPachi (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_392372f9 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_392372f9 | |
DonPachi (Video Game) / int_3a4522df | type |
Pietà Plagiarism | |
DonPachi (Video Game) / int_3a4522df | comment |
Pietà Plagiarism: The cover◊ art◊ for DaiOuJou and SaiDaiOuJou. | |
DonPachi (Video Game) / int_3a4522df | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_3a4522df | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_3a4522df | |
DonPachi (Video Game) / int_3a4898fb | type |
Power-Up | |
DonPachi (Video Game) / int_3a4898fb | comment |
Power-Up: DaiFukkatsu does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed. | |
DonPachi (Video Game) / int_3a4898fb | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_3a4898fb | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_3a4898fb | |
DonPachi (Video Game) / int_3babae20 | type |
Degraded Boss | |
DonPachi (Video Game) / int_3babae20 | comment |
Raikou, the Stage 4 boss of DoDonPachi, has two Wave Motion Guns on its engines. It later reappeared in the final stage of DaiOuJou, albeit as a much weaker mini-boss: the first of three. | |
DonPachi (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_3babae20 | |
DonPachi (Video Game) / int_3bb81225 | type |
Recurring Boss | |
DonPachi (Video Game) / int_3bb81225 | comment |
Recurring Boss: Many of the bosses and sub-bosses from DoDonPachi continue to return in later games of the series, especially in SaiDaiOuJou. And, of course, Hibachi keeps on coming back. The most notable non-final boss example is the boss of Stage 1: Suzaku. A large gunship with rocket-propelled twin cannons, it has constantly showed up in every DDP game in the first stage. Its original incarnation in Dodonpachi, its darker, grittier rebuild in Daioujou, the return of its original design in Dai-Fukkatsu as a mid-boss, and its Sai-Daioujou incarnation with a fitting paint job of vermilion red, as fits with the meaning of its name, "Vermilion Bird." | |
DonPachi (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_3bb81225 | |
DonPachi (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
DonPachi (Video Game) / int_3bbf3fef | comment |
Recurring Riff: In DaiFukkatsu, the first stage's theme gets a reprisal in the final stage, and again in the ending after the second loop. The intro is also a remix of DaiOuJou's first stage intro. | |
DonPachi (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_3bbf3fef | |
DonPachi (Video Game) / int_3d4d3dc9 | type |
Humans Are Bastards | |
DonPachi (Video Game) / int_3d4d3dc9 | comment |
Humans Are Ungrateful Bastards: Put this in perspective: all of the pilots are not human, forced to work for a shady organization, and ordered to initiate a genocide as a training exercise that makes up an entire arc in DonPachi. Later games make it much more unclear due to just how messed up the timeline gets. | |
DonPachi (Video Game) / int_3d4d3dc9 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_3d4d3dc9 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_3d4d3dc9 | |
DonPachi (Video Game) / int_40c57041 | type |
Manipulative Bastard | |
DonPachi (Video Game) / int_40c57041 | comment |
Manipulative Bastard: Schwarlitz Longhena from DoDonPachi. Also his descendant Godwin Longhena from Dai-Fukkatsu. | |
DonPachi (Video Game) / int_40c57041 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_40c57041 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_40c57041 | |
DonPachi (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
DonPachi (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Emphasis on "Bitter" in DonPachi, where the pilot has finally joined the DonPachi Squadron, but only after destroying countless numbers of his comrades, who all willingly gave their lives up via aerial assaults as part of his training. In the 2nd-loop ending of DoDonPachi, it's revealed that in killing his own allies, Colonel Longhena, and his special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and the arms race. As to whether this was what Longhena wanted or something that just so happened to be as a result of his orders, not even the protagonist knows. | |
DonPachi (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_40cc0c7e | |
DonPachi (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
DonPachi (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Notable for being usable in two different ways: turning all bullets into score items, or powering a very big laser. However, it will reset your combo meter, except in rare circumstances: DaiFukkatsu Arrange A: Does nothing to combo. DaiFukkatsu Arrange B: There's no combo meter. If anything, the game encourages bombing for score, with the bombs you can get as often as every 5-10 seconds. DaiFukkatsu ver. 1.51: Not only does nothing to combo, it can also hit lasers for large sums of points depending on your current combo. SaiDaiOuJou: If you have autocbomb enabled, autobombing will erase your entire bomb stock, on top of nuking your combo. However, if you bomb manually, you'll only lose 30% of your combo. In DoDonPachi II, you are given a choice between a conventional bomb with typical bomb stock, or a laser bomb that's charged up with grazing bullets. In DaiFukkatsu BLACK LABEL, if you disable autobomb, your bombs will double as extra Hyper stocks. Using a Hyper from your stock will cancel bullets, but won't reset combo. In Maximum, the bomb is the laser bomb from the mobile arrange modes for DaiFukkatsu, and is charged up by shooting enemies. It won't reset combo; if anything, it will inflate your combo, especially if red enemies are present. However, there is a bomus for clearing a stage without bombing, and two out of the three bonuses are needed to unlock harder-tier stages. | |
DonPachi (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_420ab7c6 | |
DonPachi (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
DonPachi (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this. | |
DonPachi (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_420c50b7 | |
DonPachi (Video Game) / int_42a62962 | type |
Title Scream | |
DonPachi (Video Game) / int_42a62962 | comment |
Title Scream: In almost every game, most notably in DoDonPachi and SaiDaiOuJou, the latter being done by the main characters. Even Saya gets in on this in the Xbox 360 version. | |
DonPachi (Video Game) / int_42a62962 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_42a62962 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_42a62962 | |
DonPachi (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
DonPachi (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: In DaiFukkatsu's mobile ports, you can unlock Hibachi by either defeating it in a one-credit run, or by inputting a cheat code. However, using the cheat code causes Hibachi to lock back up upon exiting the game, while defeating it makes the unlock permanent. | |
DonPachi (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_42d9daf9 | |
DonPachi (Video Game) / int_450c5a85 | type |
Alternate Continuity | |
DonPachi (Video Game) / int_450c5a85 | comment |
Alternate Continuity: SaiDaiOuJou is not set in the same continuity as the rest of the series. | |
DonPachi (Video Game) / int_450c5a85 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_450c5a85 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_450c5a85 | |
DonPachi (Video Game) / int_4536fd29 | type |
Energy Weapon | |
DonPachi (Video Game) / int_4536fd29 | comment |
Energy Weapon: An enemy attack in DaiFukkatsu. | |
DonPachi (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_4536fd29 | |
DonPachi (Video Game) / int_45bf382b | type |
Game Mod | |
DonPachi (Video Game) / int_45bf382b | comment |
Game Mod: DoDonPachi Arrange, an unofficial arrange mode in which bombs retain combo rather than break it and cause the player's score to continously increase at a rate proportional to their current combo.note For those who keep up with video game scoring mechanics, it's heavily inspired by Battle Bakraid. Also, the boss music is replaced with an unused spy-esque track. | |
DonPachi (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_45bf382b | |
DonPachi (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
DonPachi (Video Game) / int_47e4f5f5 | comment |
Golden Ending: DaiFukkatsu Arrange A's ending has Leinyan stop Next Exy from causing the events of DaiOuJou, preemptively stopping Longhena's "glorious world" from being achieved. Appropriately, the achievement in the Xbox 360 port for beating the second loop is called "Humanity's Triumph". | |
DonPachi (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_47e4f5f5 | |
DonPachi (Video Game) / int_486466ee | type |
Dual Boss | |
DonPachi (Video Game) / int_486466ee | comment |
Dual Boss: DaiOuJou Death Label finishes the boss rush with two Hibachis. | |
DonPachi (Video Game) / int_486466ee | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_486466ee | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_486466ee | |
DonPachi (Video Game) / int_486c65ed | type |
Urban Legend of Zelda | |
DonPachi (Video Game) / int_486c65ed | comment |
It turns out that the supposed intentional slowdown likely didn't even exist on the Xbox 360 version either - when Degica looked into it, they found out that the amount of slowdown varied between 360 consoles, with some having significantly less slowdown than others. In other words, all of the slowdown in Arrange A appears to be hardware-based. So when you run the same code (more or less) that had hardware slowdown on an Xbox 360 using a significantly better system... | |
DonPachi (Video Game) / int_486c65ed | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_486c65ed | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_486c65ed | |
DonPachi (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
DonPachi (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: In DaiFukkatsu BLACK LABEL's Ketsui arrange mode, when you start the game you hear Virt's arrangement of "DOOMSDAY", the ship select theme from Ketsui...for all of five seconds, as there are no other ships to select (only the Tiger Schwert) unlike in the other modes so the game immediately goes to the intro cutscene. | |
DonPachi (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_4cefd8a6 | |
DonPachi (Video Game) / int_4e3d253b | type |
Downer Ending | |
DonPachi (Video Game) / int_4e3d253b | comment |
Downer Ending: The DonPachi series is known for it dark endings, I'm afraid... At the end of the first loop in DonPachi, the horrible truth is revealed to the player that the pilot has been fighting comrades the whole time (and apparently knew it). At the end of the game, take a moment of silence for the thousands of your fellow soldiers you've killed. While not precisely the end of the game, the ending of the first loop of DoDonPachi is perhaps even more chilling because you are tricked by your commander, Colonel Schwarlitz Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. It's even worse if you don't fulfill the requirements to get to the second loop, as that means the pilot will forever be left in the dark as to who he was fighting and why. In two of the three endings for DaiOuJou, expect the ending to leave you either sad or scared. Shotia's ending is the sad one; her memory is deleted bit by bit by a virus until the last memories in her are of her human days; she smiles fondly of them as they go too, and she dies. Exy's ending, on the other hand, is horrifying: she goes crazy and chokes her operator to death while crying blood, then goes and does things leading to DaiFukkatsu. DaiFukkatsu 's ending is perhaps the worst of all. Not only is your mothership destroyed by Colonel Godwin Longhena and the Golden Disaster (though you do kill Longhena and destroy Golden Disaster and Hibachi), but it's revealed that in an attempt to stop the events of DaiOuJou, Next Exy already caused the events of DaiOuJou in a Stable Time Loop, rendering the events of DaiFukkatsu completely pointless. This is subverted with Leinyan's ending in DaiOuJou; she is cruelly pulled away from her human pilot who she has fallen in love with and deactivated, being sent off for research. But later she escapes with the help of cyberspace and reunites with her pilot. Leinyan is also involved in the Golden Ending of Dai-Fukkatsu, where she stops Exy from causing the events of DaiOuJou and prevents Longhena's plan from ever reaching fruition in the process. | |
DonPachi (Video Game) / int_4e3d253b | featureApplicability |
-0.3 | |
DonPachi (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_4e3d253b | |
DonPachi (Video Game) / int_4e7c4536 | type |
Wham Line | |
DonPachi (Video Game) / int_4e7c4536 | comment |
Wham Line: DonPachi, end of 1st loop: Colonel Schwarlitz Longhena drops this on you in DoDonPachi, after the end of 1st loop if 2nd loop conditions are met: | |
DonPachi (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_4e7c4536 | |
DonPachi (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
DonPachi (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: DonPachi features a noticably enthusastic announcer that commentates excitedly as the game progresses. A lower-pitched version of his voice clips are used in Dai Ou Jou. | |
DonPachi (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_4f0b6445 | |
DonPachi (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
DonPachi (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: In DonPachi, there are no special requirements to access the second loop. It's also comparatively light on the bullets compared to later games and, along with DoDonPachi, doesn't have the Elemental Dolls that over half of the series is known for. dai ou jou is the first CAVE game to get a Black Label revision, and compared to later games' Black Label versions, it doesn't change a whole lot, mainly just doing some rebalancing tweaks. By 2010 CAVE standards, it's more like a "Version 1.5" release. | |
DonPachi (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_4f4372e9 | |
DonPachi (Video Game) / int_536a1599 | type |
Macrogame | |
DonPachi (Video Game) / int_536a1599 | comment |
Macro Game: Arrange B in DaiFukkatsu has you powering up enemies over successive playthroughs so that they become bigger sources of points. Ichimenbanchou is effectively the opposite of Arrange B, starting you off with a piss-weak ship that you level up over successive playthroughs with coins that you pick up in-game. | |
DonPachi (Video Game) / int_536a1599 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_536a1599 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_536a1599 | |
DonPachi (Video Game) / int_54cbd0cb | type |
This Is Unforgivable! | |
DonPachi (Video Game) / int_54cbd0cb | comment |
This Is Unforgivable!: Colonel Schwarlitz Longhena invokes this after you destroy his elite fleet to get to him. Enter Kouryuu... | |
DonPachi (Video Game) / int_54cbd0cb | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_54cbd0cb | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_54cbd0cb | |
DonPachi (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
DonPachi (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: From a scoring standpoint, bombs are this in DaiFukkatsu BLACK LABEL. Normally, in DaiFukkatsu, bombs reset your combo, and since a skilled player can reach four- or five-digit combos by the end of the stage, firing a bomb wastes so much of that effort. However, in BLACK LABEL, firing a bomb briefly brings your Red Gauge to maximum. Since the combo reset doesn't trigger until after the bomb animation ends, firing a bomb right as you kill a boss can be useful for reaping the big boss defeat stars (which are dropped only if the Red Gauge is maxed out) if your gauge isn't at maximum when you're about to kill it. | |
DonPachi (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_54ec2f0c | |
DonPachi (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
DonPachi (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Beating Hibachi (or any variant) in any game. Admittedly, it's well-earned bragging rights. In the mobile ports of DaiFukkatsu, you even get it as a playable character once you beat the entire game on one credit and defeat it. | |
DonPachi (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_55e5b37c | |
DonPachi (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
DonPachi (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level Level 5 of DaiOuJou looks like a Darker and Edgier version of level 1 from DoDonPachi and the bosses of levels 3, 4, and 5 (Kakou, Raikou and Rankou) appear. In DaiFukkatsu, bosses from both DoDonPachi and DaiOuJou can appear as midbosses, depending on how well the player is doing. If they do, a slightly different version of the BGM that includes a lietmotif from a song from DaiOuJou is played instead of the regular version. Maximum is a Nostalgia Game, consisting of stages from past DoDonPachi games as well as Ketsui: Stage 1 (2008 Tokyo): DaiFukkatsu Stage 1 Stage 2 (Battle City): DaiOuJou Stage 2 Stage 3 (Defensive Line): Ketsui Stage 4 Stage 4 (Fortress): DaiOuJou Stage 4 Stage 5 (Dividing Road of Fate): DaiFukkatsu Stage 5 except with Shooty replaced with Golden Disaster, the first of DaiFukkatsu's True Final Bosses, followed by Hibachi if certain conditions are met. | |
DonPachi (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_56b5a6b7 | |
DonPachi (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
DonPachi (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: The PS2 version of DaiOuJou has a secret No Bullets option. It is exactly as it sounds. | |
DonPachi (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_56df9ba7 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_56df9ba7 | |
DonPachi (Video Game) / int_5744f019 | type |
Lucky Charms Title | |
DonPachi (Video Game) / int_5744f019 | comment |
Lucky Charms Title: Perfect☆ from DaiFukkatsu. | |
DonPachi (Video Game) / int_5744f019 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_5744f019 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_5744f019 | |
DonPachi (Video Game) / int_59275ef7 | type |
Chromatic Arrangement | |
DonPachi (Video Game) / int_59275ef7 | comment |
Chromatic Arrangement: The three main types of ships are Red (straight-forward shot), Green (turning shot), and Blue (wide shot). This extends to the playable characters of SaiDaiOuJou as well. | |
DonPachi (Video Game) / int_59275ef7 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_59275ef7 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_59275ef7 | |
DonPachi (Video Game) / int_5a5899e4 | type |
Boss Game | |
DonPachi (Video Game) / int_5a5899e4 | comment |
Boss Game: DaiOuJou DEATH Label, which comes with the PS2 port of DaiOuJou. | |
DonPachi (Video Game) / int_5a5899e4 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_5a5899e4 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_5a5899e4 | |
DonPachi (Video Game) / int_5a5de5ca | type |
Boss Rush | |
DonPachi (Video Game) / int_5a5de5ca | comment |
In case you didn't get the hint that the special PS2 Boss Rush mode of dai ou jou is for experts ONLY, it is called "DEATH LABEL". | |
DonPachi (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_5a5de5ca | |
DonPachi (Video Game) / int_5f611b7e | type |
Good All Along | |
DonPachi (Video Game) / int_5f611b7e | comment |
Good All Along: In DoDonPachi, the enemy fleet you fight against turns out to be the good guys, as they were trying to stop Colonel Longhena's genocide of humanity. By following Longhena's orders, you removed the major obstacle to his goal. | |
DonPachi (Video Game) / int_5f611b7e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_5f611b7e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_5f611b7e | |
DonPachi (Video Game) / int_5fcb3c79 | type |
Golden Snitch | |
DonPachi (Video Game) / int_5fcb3c79 | comment |
Golden Snitch: SaiDaiOuJou features an extreme example, with virtually all of the scoring coming at the ends of stages 3 and 5 due to an infamous overflow bug. | |
DonPachi (Video Game) / int_5fcb3c79 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_5fcb3c79 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_5fcb3c79 | |
DonPachi (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
DonPachi (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Taisabachi (Colonel Bee), the boss you fight before Hibachi in DaiFukkatsu, had its name changed in DaiFukkatsu BLACK Label to "Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster." However, people prefer to separate DonPachi's Taisabachi from Golden Disaster in DaiFukkatsu by using the different names. Hibachi's full name is "Kyokusatsu Heiki - Hibachi," (極殺兵器) "Supreme Killing Weapon - Hibachi." In case you didn't get the hint that the special PS2 Boss Rush mode of dai ou jou is for experts ONLY, it is called "DEATH LABEL". | |
DonPachi (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_60fa92ac | |
DonPachi (Video Game) / int_62259825 | type |
Nintendo Hard | |
DonPachi (Video Game) / int_62259825 | comment |
Nintendo Hard: Seen as the face of challenging Bullet Hell games. The unforgiving enemy chaining system doesn't help matters; a single wrong move can break your chain (that you are expected to maintain throughout the entirety of each stage) and continuing after running out of lives will cost you millions of points. Oh, and you will be reduced to only one life upon starting the second loop in DaiOuJou... but whenever you complete a stage and/or pick up the hidden 1-Up in Stage 4, you will be granted extra lives! | |
DonPachi (Video Game) / int_62259825 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_62259825 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_62259825 | |
DonPachi (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
DonPachi (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: The BLACK Label version of DaiFukkatsu. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above BLACK Label Hibachi to really see exactly how completely insane this can get. And not raising the gauge will nerf your combos and points, making the difference between survival and scoring very clear. SaiDaiOuJou has a visible numeric rank meter at the top-center of the screen. | |
DonPachi (Video Game) / int_63c6c615 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_63c6c615 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_63c6c615 | |
DonPachi (Video Game) / int_63cd6ccb | type |
Image Song | |
DonPachi (Video Game) / int_63cd6ccb | comment |
Image Song: For DaiFukkatsu, DoDonPachi Dai Ondo, as well as its official remix. | |
DonPachi (Video Game) / int_63cd6ccb | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_63cd6ccb | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_63cd6ccb | |
DonPachi (Video Game) / int_65cbb040 | type |
Pinball Scoring | |
DonPachi (Video Game) / int_65cbb040 | comment |
Pinball Scoring: And comboing. Each successive game raises the bar for combos, from triple-digits in DoDonPachi to the ten thousands in DaiFukkatsu. The current world record for DaiFukkatsu Arrange A is currently set at 21 Trillion. | |
DonPachi (Video Game) / int_65cbb040 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_65cbb040 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_65cbb040 | |
DonPachi (Video Game) / int_674fcb07 | type |
Signature Line | |
DonPachi (Video Game) / int_674fcb07 | comment |
Signature Line: "Just a couple more shots!" Used in almost every series game to indicate that a boss's Life Meter is almost empty. | |
DonPachi (Video Game) / int_674fcb07 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_674fcb07 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_674fcb07 | |
DonPachi (Video Game) / int_68a77024 | type |
Untranslated Title | |
DonPachi (Video Game) / int_68a77024 | comment |
Untranslated Title: DonPachi and DoDonPachi are left as-is when localized for export markets. However, their sequels downplay this, as DaiOuJou, DaiFukkatsu, and SaiDaiOuJou are translated for overseas releases (Blissful Death, Resurrection, and True Death, respectively), while leaving the "DoDonPachi" part untranslated. | |
DonPachi (Video Game) / int_68a77024 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_68a77024 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_68a77024 | |
DonPachi (Video Game) / int_68da6712 | type |
Canon Welding | |
DonPachi (Video Game) / int_68da6712 | comment |
Canon Welding: With Ketsui: In DaiFukkatsu BLACK LABEL's Arrange Mode, what seems to be a plotless crossover with Ketsui at first turns out to be a simulation for the pilots of Ketsui, making it a Stealth Prequel. Maximum explains that the enemies fought throughout the former series were developed by EVAC Industry. | |
DonPachi (Video Game) / int_68da6712 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_68da6712 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_68da6712 | |
DonPachi (Video Game) / int_690ec658 | type |
Flash of Pain | |
DonPachi (Video Game) / int_690ec658 | comment |
Flash of Pain: For the bosses, as well as slightly tougher fodder enemies when shot. | |
DonPachi (Video Game) / int_690ec658 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_690ec658 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_690ec658 | |
DonPachi (Video Game) / int_69782889 | type |
Point of No Continues | |
DonPachi (Video Game) / int_69782889 | comment |
Point of No Continues: Unlike the original DoDonPachi (where you had to reach the second loop before continuing), DoDonPachi: DaiOuJou does not allow you to continue even after reaching the second loop!note To make things even worse, no second players can join the game by that point! You can't continue anymore once you reach the second loop's final stage in DoDonPachi: DaiOuJou BLACK LABEL; should you lose all your lives at this point, your game will be over instantly and for real even if there are credits available!note Oh, and no second players can join should you need help (which in turn makes the "no more continuing" rule unbreakable). Rely exclusively on your skills instead! | |
DonPachi (Video Game) / int_69782889 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_69782889 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_69782889 | |
DonPachi (Video Game) / int_6a61050e | type |
The Only One | |
DonPachi (Video Game) / int_6a61050e | comment |
The Only One: In DaiOuJou, the two available ships are the only ships that could be constructed in order to fight against the threat. | |
DonPachi (Video Game) / int_6a61050e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6a61050e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6a61050e | |
DonPachi (Video Game) / int_6b2b3b59 | type |
The Reveal | |
DonPachi (Video Game) / int_6b2b3b59 | comment |
At the end of the first loop in DonPachi, the horrible truth is revealed to the player that the pilot has been fighting comrades the whole time (and apparently knew it). At the end of the game, take a moment of silence for the thousands of your fellow soldiers you've killed. | |
DonPachi (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6b2b3b59 | |
DonPachi (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
DonPachi (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Shotia from DaiOuJou is the shot type. Leinyan, whose name can also be pronounced Ray-nyan, is the beam (or "ray") type, and her DaiFukkatsu form is named Ray 'n. Exy is good at both shots and lasers but has fewer bombs compared to the others, making her suited for expert players. | |
DonPachi (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6bda9a30 | |
DonPachi (Video Game) / int_6bf93fc7 | type |
FanService | |
DonPachi (Video Game) / int_6bf93fc7 | comment |
DaiFukkatsu could also be this for the whole concept of a Fanservice Robot Girl. | |
DonPachi (Video Game) / int_6bf93fc7 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6bf93fc7 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6bf93fc7 | |
DonPachi (Video Game) / int_6bff99d4 | type |
Secret Character | |
DonPachi (Video Game) / int_6bff99d4 | comment |
Secret Character: A first for the series. Clearing the hidden 2nd loop of DoDonPachi Resurrection (the Daifukkatsu port to iOS) unlocks... Hibachi! While only playable in iPhone Mode, Hibachi is easily the most powerful of the 4 ships. On top of having the strongest lasers, it can even shoot 360 degrees of pixel death like its boss incarnation. You also get the ability to play as Saya after buying her in the story in SaiDaiOuJou. | |
DonPachi (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6bff99d4 | |
DonPachi (Video Game) / int_6c313cd | type |
One-Hit Wonder | |
DonPachi (Video Game) / int_6c313cd | comment |
You know DaiOuJou DEATH Label down below? If you beat it once, you get the chance to do it again, but with only one life, no continues, all the bosses immune to bombs... and your laser bomb actually healing the boss! At the end of the video, you see what is called the "True Hibachi -Custom-." In the first run, you fight two Hibachis; however, they're toned down individually compared to the original. In the second loop, they are both at full power. In case you're wondering, beating the second loop of DEATH Label only nets you a game over screen. | |
DonPachi (Video Game) / int_6c313cd | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6c313cd | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6c313cd | |
DonPachi (Video Game) / int_6e1e24a | type |
Balance Buff | |
DonPachi (Video Game) / int_6e1e24a | comment |
Balance Buff: Traditionally, dropping a Smart Bomb destroys your combo, whether it's at 10 hit or 10,000 hit. In SaiDaiOuJou, manually firing a bomb now only reduces your combo by 30%, although an auto-bomb (if you choose to enable auto-bomb) will still remove the entire combo. | |
DonPachi (Video Game) / int_6e1e24a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_6e1e24a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_6e1e24a | |
DonPachi (Video Game) / int_7228d0cb | type |
Game Over | |
DonPachi (Video Game) / int_7228d0cb | comment |
"Raijin" (é ¼å°½ - Game Over theme) stands for Raizing. | |
DonPachi (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_7228d0cb | |
DonPachi (Video Game) / int_723b7fe5 | type |
Cantata | |
DonPachi (Video Game) / int_723b7fe5 | comment |
Cantata: "Longhena Cantata". Colonel Longhener/Longhena's theme, played during the boss battle between him and Golden Disaster. It's also one of the video game's leitmotifs and an One-Woman Wail. | |
DonPachi (Video Game) / int_723b7fe5 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_723b7fe5 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_723b7fe5 | |
DonPachi (Video Game) / int_72c8ec66 | type |
Nested Story Reveal | |
DonPachi (Video Game) / int_72c8ec66 | comment |
Nested Story Reveal: In Resurrection BLACK LABEL's Ketsui arrange mode, the ending reveals that the events of the game were a simulation "based on an ancient battle" (likely the events of DFK) for the pilots in Ketsui. | |
DonPachi (Video Game) / int_72c8ec66 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_72c8ec66 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_72c8ec66 | |
DonPachi (Video Game) / int_733e007a | type |
Unwitting Pawn | |
DonPachi (Video Game) / int_733e007a | comment |
Unwitting Pawn: You, in DoDonPachi. The enemies you destroy are your allies, which Longhena reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "See You in Hell!" | |
DonPachi (Video Game) / int_733e007a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_733e007a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_733e007a | |
DonPachi (Video Game) / int_7464705c | type |
Arc Words | |
DonPachi (Video Game) / int_7464705c | comment |
Arc Words: "Shinu ga yoi"note "Dying is good." Or in Woolseyism, "Go on and die." in DaiOuJou. This gets echoed in SaiDaiOuJou by Inbachi during her final pattern. | |
DonPachi (Video Game) / int_7464705c | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_7464705c | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_7464705c | |
DonPachi (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
DonPachi (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: AI from DaiFukkatsu is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the DonPachi ships, and crushing one in her hand. | |
DonPachi (Video Game) / int_7ccd3698 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_7ccd3698 | |
DonPachi (Video Game) / int_7eb09e49 | type |
The Four Gods | |
DonPachi (Video Game) / int_7eb09e49 | comment |
The Four Gods/Four Is Death: The boss names in DaiOuJou. In order: Suzaku, Byakko, Genbu, Seiryū, and K�ryū. Hibachi comes immediately after K�ryū, as it is Hibachi's containment unit. | |
DonPachi (Video Game) / int_7eb09e49 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_7eb09e49 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_7eb09e49 | |
DonPachi (Video Game) / int_7f27c076 | type |
Moe Anthropomorphism | |
DonPachi (Video Game) / int_7f27c076 | comment |
Moe Anthropomorphism: Taken to an illogical extreme with Hibachi as a little girl in SaiDaiOuJou. | |
DonPachi (Video Game) / int_7f27c076 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_7f27c076 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_7f27c076 | |
DonPachi (Video Game) / int_8029fa50 | type |
True Final Boss | |
DonPachi (Video Game) / int_8029fa50 | comment |
True Final Boss: Hibachi, first introduced in DoDonPachi. Zatsuza, the ultimate true final boss of DaiFukkatsu BLACK Label, replaces Hibachi if the player uses Strong Style, meets the requirements for Hibachi and beats Golden Disaster (Hibachi's container) without dying. Inbachi replaces Hibachi in Saidaioujou if certain conditions are met. And then proceeds to put every other True Final Boss from each of Cave's previous games to utter shame. | |
DonPachi (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_8029fa50 | |
DonPachi (Video Game) / int_80b57bec | type |
Super-Soldier | |
DonPachi (Video Game) / int_80b57bec | comment |
Super-Soldier: Deconstructed in DonPachi. The training for it involves killing thousands of fellow soldiers posing as the enemy. | |
DonPachi (Video Game) / int_80b57bec | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_80b57bec | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_80b57bec | |
DonPachi (Video Game) / int_8344209e | type |
BFG | |
DonPachi (Video Game) / int_8344209e | comment |
Speaking of DaiOuJou, Stage 4 has its second mid-boss, right before the main boss, Seiryu: Shingaku, a giant, stationary Wave Motion BFG. | |
DonPachi (Video Game) / int_8344209e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_8344209e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_8344209e | |
DonPachi (Video Game) / int_834427cd | type |
Cap | |
DonPachi (Video Game) / int_834427cd | comment |
Cap: DaiFukkatsu has a score cap that could be easily reached by more skilled players. Version 1.5 of DaiFukkatsu corrects this by adding more digits. | |
DonPachi (Video Game) / int_834427cd | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_834427cd | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_834427cd | |
DonPachi (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
DonPachi (Video Game) / int_83edb5ab | comment |
Difficulty by Region: For DonPachi The Hong Kong version of DonPachi is insanely difficult (much more difficult than the Japanese version), in part due to a larger player hitbox, and doesn't have cutscenes. The HK version wasn't completed for 26 years...until December 2021, when a European superplayer, "Plasmo" finally completed it. The Korean version is mostly the same as the Japanese version, except the first boss was made slightly easier and the text is in Korean. The American version is much easier than any other version of the game, since in this version the difficulty is lowered significantly and the bombs get restored after every stage, which doesn't happen in any other version of the game. In this version, the text is also in English. DoDonPachi dai ou jou: The cancelled international release of dai ou jou, titled DoDonPachi III, features some adjustments to make the game easier. Some of these adjustments would be adapted for dai ou jou Black Label. The Chinese version of the game, DoDonPachi dai ou jou Tamashii, features an Easy difficulty not found in previous arcade versions of the game. | |
DonPachi (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_83edb5ab | |
DonPachi (Video Game) / int_844b6779 | type |
Super Mode | |
DonPachi (Video Game) / int_844b6779 | comment |
Super Mode: Hyper Mode, introduced in dai ou jou, which gives your ship a temporary power boost. How exactly it works varies by game: In dai ou jou, Hypers cause your hit counter to increase substantially when hitting enemies. Additionally you can stack multiple Hypers then deploy them all at once to increase the effect to your hit counter. In DaiFukkatsu: In ver. 1.5, Hyper Counter gives your shots the ability to cancel bullets, raising your hit counter in the process. However, the more you deploy Hyper Counter, the less effective it will be at erasing enemy bullets, and small orb enemies marked with "DANGER" will appear to harass you with lasers. In the second loop, cancelling bullets may cause them to fire revenge bullets at you. In Arrange A / ver. L, Hyper Counter behaves differently depending on whether your ship is in Normal or Boost mode. In Normal, your Hyper shots won't cancel bullets, but bullets that they pass through will contribute to your hit counter. In Boost, your Hyper shots cancel bullets but will not increase your hit counter, and your Hyper gauge will deplete faster. | |
DonPachi (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_844b6779 | |
DonPachi (Video Game) / int_8485d41a | type |
Interspecies Romance | |
DonPachi (Video Game) / int_8485d41a | comment |
Interspecies Romance: In Leinyan's ending in DaiOuJou, said Element Doll realizes she has feelings for her pilot. Even when she is cruelly dragged away from him and deactivated, it STILL doesn't stop her from coming back to him. | |
DonPachi (Video Game) / int_8485d41a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_8485d41a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_8485d41a | |
DonPachi (Video Game) / int_88f16cee | type |
Go Out with a Smile | |
DonPachi (Video Game) / int_88f16cee | comment |
Go Out with a Smile: Shotia's ending in DaiOuJou: her memories are deleted one by one until her first memories - where she lived as a human - remain. | |
DonPachi (Video Game) / int_88f16cee | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_88f16cee | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_88f16cee | |
DonPachi (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
DonPachi (Video Game) / int_89a17726 | comment |
Spell My Name With An S: Even official materials have been inconsistent across installments with respect to hyphenations in the romaji titles: "DonPachi", "DoDonPachi", "DoDonPachi Dai-Ou-Jou", "Do-Don-Pachi Dai-Fukkatsu", and "DoDonPachi Saidaioujou". As a result, fans writing about the games tend to be even more inconsistent. | |
DonPachi (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_89a17726 | |
DonPachi (Video Game) / int_89b8822f | type |
Go Mad from the Revelation | |
DonPachi (Video Game) / int_89b8822f | comment |
Go Mad from the Revelation: At the end of DaiOuJou, Exy dives into the enemy information system and is able to shut it down, but goes insane; choking her ship's pilot to death and then slaughtering the incoming search party. | |
DonPachi (Video Game) / int_89b8822f | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_89b8822f | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_89b8822f | |
DonPachi (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
DonPachi (Video Game) / int_8aeccf04 | comment |
"Do" is the onomatopoeia for guns firing in Japanese. That intro narration is Bullet Hell. | |
DonPachi (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_8aeccf04 | |
DonPachi (Video Game) / int_8b1a664 | type |
Kill All Humans | |
DonPachi (Video Game) / int_8b1a664 | comment |
Kill All Humans: Apparently the motive of the enemies throughout the series. | |
DonPachi (Video Game) / int_8b1a664 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_8b1a664 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_8b1a664 | |
DonPachi (Video Game) / int_8bff32a8 | type |
Creepy Doll | |
DonPachi (Video Game) / int_8bff32a8 | comment |
Creepy Doll: The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them. | |
DonPachi (Video Game) / int_8bff32a8 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_8bff32a8 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_8bff32a8 | |
DonPachi (Video Game) / int_907fc128 | type |
EveryTenThousandPoints | |
DonPachi (Video Game) / int_907fc128 | comment |
Every 10,000 Points: DonPachi has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted. | |
DonPachi (Video Game) / int_907fc128 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_907fc128 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_907fc128 | |
DonPachi (Video Game) / int_912b24c4 | type |
Art Shift | |
DonPachi (Video Game) / int_912b24c4 | comment |
Art Shift: The art direction for the first three games was done by "Joker" Junya Inoue, the art for DaiFukkatsu was done by Kouji Ogata, and the art for SaiDaiOuJou was done by Nagi Ryou. | |
DonPachi (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_912b24c4 | |
DonPachi (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
DonPachi (Video Game) / int_92bd6627 | comment |
In Maximum, the bomb is the laser bomb from the mobile arrange modes for DaiFukkatsu, and is charged up by shooting enemies. It won't reset combo; if anything, it will inflate your combo, especially if red enemies are present. However, there is a bomus for clearing a stage without bombing, and two out of the three bonuses are needed to unlock harder-tier stages. | |
DonPachi (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_92bd6627 | |
DonPachi (Video Game) / int_970c790a | type |
Big Bad | |
DonPachi (Video Game) / int_970c790a | comment |
There is no particular Big Bad in DonPachi, unless you count Taisabachi, the true final boss. | |
DonPachi (Video Game) / int_970c790a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_970c790a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_970c790a | |
DonPachi (Video Game) / int_978a82e6 | type |
Big Bad Duumvirate | |
DonPachi (Video Game) / int_978a82e6 | comment |
Colonel Godwin Longhena (Schwarlitz's descendant) and Next EXY form a Big Bad Duumvirate in Dai-Fukkatsu. | |
DonPachi (Video Game) / int_978a82e6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_978a82e6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_978a82e6 | |
DonPachi (Video Game) / int_97c6b148 | type |
Allegedly Free Game | |
DonPachi (Video Game) / int_97c6b148 | comment |
Allegedly Free Game: Ichimen Banchou is a free-to-play mobile game with microtransactions. | |
DonPachi (Video Game) / int_97c6b148 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_97c6b148 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_97c6b148 | |
DonPachi (Video Game) / int_97ebe48b | type |
Pacifist Run | |
DonPachi (Video Game) / int_97ebe48b | comment |
Its Arcade Challenge mode is the first one to have an optional fail condition other than getting hit. In this case, there is a setting that forces a retry if you miss a bee, and another that forces a retry if you break your hit combo or again miss a beenote Requiring bees to be collected ensures that the player eventually starts a hit chain, since uncovering a bee adds to combo. Otherwise, one could just simply invokedavoid shooting so that they never technically break combo in the first place.. | |
DonPachi (Video Game) / int_97ebe48b | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_97ebe48b | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_97ebe48b | |
DonPachi (Video Game) / int_986dad9a | type |
Killer Robot | |
DonPachi (Video Game) / int_986dad9a | comment |
Killer Robot: Most of the enemies in the series are this. Hibachi is the most killer of them all. | |
DonPachi (Video Game) / int_986dad9a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_986dad9a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_986dad9a | |
DonPachi (Video Game) / int_9902398a | type |
Beehive Barrier | |
DonPachi (Video Game) / int_9902398a | comment |
Beehive Barrier: The incarnation of Kouryuu in SaiDaiOuJou uses these in its boss fight. | |
DonPachi (Video Game) / int_9902398a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9902398a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9902398a | |
DonPachi (Video Game) / int_991912ca | type |
Combos | |
DonPachi (Video Game) / int_991912ca | comment |
Combos: The essence of the series' scoring systems. | |
DonPachi (Video Game) / int_991912ca | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_991912ca | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_991912ca | |
DonPachi (Video Game) / int_999be790 | type |
Tech-Demo Game | |
DonPachi (Video Game) / int_999be790 | comment |
Tech-Demo Game: Bee Storm was mostly just developed to test-drive the PolyGame Master software. CAVE would then develop DaiOuJou, a proper sequel to the first DoDonPachi, on it. | |
DonPachi (Video Game) / int_999be790 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_999be790 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_999be790 | |
DonPachi (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
DonPachi (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: Some shot types in the series suffer from this. In DaiOuJou, Type A with Leinyan (A-L) and Type B with Shotia (B-S). The former has amazing boss performance but its extremely narrow shot raises the difficulty of many stage portions significantly, while with the latter, even though it has the biggest spread shot of the game and the highest number of bombs, it suffers from a severe reduction of speed and damage when holding fire, turning high HP enemies into a nightmare, and god help you if ever Die on a stage portion with A-L/boss fight with B-S. | |
DonPachi (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9aaf8eca | |
DonPachi (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
DonPachi (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: While the whole game can be counted as one by Bullet Hell standards, Exy in DaiOuJou has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other. In Dai-Fukkatsu, Power Style also qualifies. You can't bomb (except you do get one auto-bomb upon picking up a bomb item) and the shot is still slightly weaker than Strong Style even in Boost Mode, but Power Style also builds up Hypers the fastest and any bullets cancelled by your Hyper while in Boost Mode also charge up your next Hyper. Play your cards right and you can have a Hyper ready basically anytime you want. | |
DonPachi (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9b9397bb | |
DonPachi (Video Game) / int_9d6427ec | type |
Time Travel | |
DonPachi (Video Game) / int_9d6427ec | comment |
Time Travel: DaiFukkatsu takes the player characters from just after the events of DaiOuJou (which are in the distant future) back to 2008. | |
DonPachi (Video Game) / int_9d6427ec | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9d6427ec | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9d6427ec | |
DonPachi (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
DonPachi (Video Game) / int_9dab0a6e | comment |
Continuity Nod: DaiFukkatsu is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of DaiOuJou) performing a Face–Heel Turn and going back in time to 2008. Colonel Godwin Longhena, the descendant of Schwarlitz Longhena from the original DoDonPachi, turns out to be responsible for the events of the whole series. Kind of. | |
DonPachi (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9dab0a6e | |
DonPachi (Video Game) / int_9e08a5c2 | type |
What Measure Is a Non-Human? | |
DonPachi (Video Game) / int_9e08a5c2 | comment |
What Measure Is A Nonhuman: A theme of the series. | |
DonPachi (Video Game) / int_9e08a5c2 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9e08a5c2 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9e08a5c2 | |
DonPachi (Video Game) / int_9e943076 | type |
One-Man Army | |
DonPachi (Video Game) / int_9e943076 | comment |
DonPachi: How do we create a One-Man Army capable of destroying enemy fleets? Make our recruits destroy our own fleets. | |
DonPachi (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9e943076 | |
DonPachi (Video Game) / int_9f6fb586 | type |
Leitmotif | |
DonPachi (Video Game) / int_9f6fb586 | comment |
Leitmotif: Since DaiOuJou, Hibachi's had an extremely fast-paced drum 'n bass boss theme. "Longhena Cantata" is Colonel Longhener/Longhena's theme, played during the boss battle with him and Golden Disaster. | |
DonPachi (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9f6fb586 | |
DonPachi (Video Game) / int_9f9540ae | type |
We Can Rebuild Him | |
DonPachi (Video Game) / int_9f9540ae | comment |
We Can Rebuild Him: Hibachi comes back twice. After it is destroyed in Dodonpachi, it is mysteriously rebuilt a thousand years later. This only results in the Flaming Bee being destroyed again in Daioujou. But still it comes back one last time: it is rebuilt one last time by Godwin Longhena in Dai-Fukkatsu, only to be destroyed for a final time, this time for good. | |
DonPachi (Video Game) / int_9f9540ae | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_9f9540ae | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_9f9540ae | |
DonPachi (Video Game) / int_a20b2263 | type |
Purple Is Powerful | |
DonPachi (Video Game) / int_a20b2263 | comment |
Purple Is Powerful: Bullets are often colored hot pink and light blue. Hibachi incarnations, however, have their bullets and Beam Spam all colored dark purple. In SaiDaiOuJou: Hina/Hibachi has a turquoise/blue motif. The alternate true final boss, Inbachi, has dark red & purple. | |
DonPachi (Video Game) / int_a20b2263 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a20b2263 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a20b2263 | |
DonPachi (Video Game) / int_a21b9511 | type |
Route Boss | |
DonPachi (Video Game) / int_a21b9511 | comment |
Route Boss: In Resurrection, each stage has two different midbosses depending on whether you fulfilled certain conditions in the previous stage or in the case of Stage 1, before the route split. The A-route midboss is an a boss original to this game, while the B-route midboss is one of the bosses from the original DoDonPachi. Subverted if playing the Version 1.51 or Arrange B variants of the game, or DoDonPachi Resurrection BLACK LABEL using Power Style, in which case you will always play the B-routes. | |
DonPachi (Video Game) / int_a21b9511 | featureApplicability |
-0.3 | |
DonPachi (Video Game) / int_a21b9511 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a21b9511 | |
DonPachi (Video Game) / int_a3eae597 | type |
Award-Bait Song | |
DonPachi (Video Game) / int_a3eae597 | comment |
Award-Bait Song: Heading For Tomorrow, the ending theme from SaiDaiOuJou. | |
DonPachi (Video Game) / int_a3eae597 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a3eae597 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a3eae597 | |
DonPachi (Video Game) / int_a4905771 | type |
Double-Meaning Title | |
DonPachi (Video Game) / int_a4905771 | comment |
Double-Meaning Title: A subtle example in SaiDaiOuJou's logo; the kanji in the red circle (kan/完) can both mean 'complete' (referring to the game being a more improved version of DaiOuJou) and 'end' (referring to the game being the Grand Finale for the series as a whole). Doubles as a Justified Title for the same reason. | |
DonPachi (Video Game) / int_a4905771 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a4905771 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a4905771 | |
DonPachi (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
DonPachi (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Originally, DoDonPachi's style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. DaiOuJou suddenly takes a Darker and Edgier turn with endings that include and are not limited to: the Element Dolls either dying (alas, poor Shotia) or rebelling against their masters. Special mention goes to Exy, who chokes her pilot to death while bawling tears of blood. Then DaiFukkatsu comes around, and it is extremely humorous / fanservice-y due to the transforming robot girls, complete with white pantsu. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of DaiOuJou up in a Stable Time Loop. | |
DonPachi (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a4c37cbe | |
DonPachi (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
DonPachi (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B Helicopter (or Biaxe, as it's called in Dai-Fukkatsu); in Donpachi the hitboxes are on the large side and Type-B's extends pretty from the main rotor to a ways down the tail). In Dodonpachi, the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later Ketsui's hitboxes are not centered on the main rotor but placed behind them). | |
DonPachi (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a5e998f0 | |
DonPachi (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
DonPachi (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: Does the enemy really need that many Mooks and bullets just to take down one pilot? Considering what the pilot is a part of, yes! | |
DonPachi (Video Game) / int_a796d2a6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a796d2a6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a796d2a6 | |
DonPachi (Video Game) / int_a868d6e | type |
Version-Exclusive Content | |
DonPachi (Video Game) / int_a868d6e | comment |
Version-Exclusive Content: True Death EXA Label has the aforementioned EXA Label, which is only available for that particular version of True Death, alongside a revised version of the Xbox 360 mode known as "X Arrange". It also has an exclusive mode that allows the player to immediately fight Inbachi - all versions. The X Arrange & Exa Label versions are tough, but fair...but the original is still its own caliber. | |
DonPachi (Video Game) / int_a868d6e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a868d6e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a868d6e | |
DonPachi (Video Game) / int_a9c1bc0c | type |
Bee Afraid | |
DonPachi (Video Game) / int_a9c1bc0c | comment |
Bee Afraid: Embodied in the form of Hibachi. Reinstated by Zatsuza. Reinforced by Hibachi's theme song from DaiOuJou, in which the background guitar sounds like a swarm of bees buzzing. | |
DonPachi (Video Game) / int_a9c1bc0c | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_a9c1bc0c | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_a9c1bc0c | |
DonPachi (Video Game) / int_aa5d87af | type |
Secret Level | |
DonPachi (Video Game) / int_aa5d87af | comment |
Secret Level: Maximum has a hidden level that can be accessed by unlocking Stage 5-E, then setting the difficulty to Easy and tapping on where Stage 5-E would be. It's a Brutal Bonus Level that pits you against stages and bosses from Ketsui and Espgaluda II, culminating in a showdown against Evaccaneer DOOM. | |
DonPachi (Video Game) / int_aa5d87af | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_aa5d87af | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_aa5d87af | |
DonPachi (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
DonPachi (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Apparently attempted in the iPhone version of Daifukkatsu. The biggest example is the True Final Boss theme, "Battle for the Last", which is way more cheerful than a track for a barrage-spewing flaming bee of death should be. | |
DonPachi (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_abad35b4 | |
DonPachi (Video Game) / int_ac09dc0f | type |
Alas, Poor Villain | |
DonPachi (Video Game) / int_ac09dc0f | comment |
Alas, Poor Villain: Hina (Hibachi/Inbachi) in SaiDaiOuJou. | |
DonPachi (Video Game) / int_ac09dc0f | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_ac09dc0f | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_ac09dc0f | |
DonPachi (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
DonPachi (Video Game) / int_ad1db87c | comment |
Also in Arrange A on the 360 port, the game uses lots of intentional slowdown to assist the player, much like in other CAVE games. In the Windows port, however, there is no slowdown whatsoever. It turns out that the supposed intentional slowdown likely didn't even exist on the Xbox 360 version either - when Degica looked into it, they found out that the amount of slowdown varied between 360 consoles, with some having significantly less slowdown than others. In other words, all of the slowdown in Arrange A appears to be hardware-based. So when you run the same code (more or less) that had hardware slowdown on an Xbox 360 using a significantly better system... | |
DonPachi (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_ad1db87c | |
DonPachi (Video Game) / int_ad4a45be | type |
Final Boss | |
DonPachi (Video Game) / int_ad4a45be | comment |
Enter Kouryuu... | |
DonPachi (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_ad4a45be | |
DonPachi (Video Game) / int_ad5283e1 | type |
Robot Girl | |
DonPachi (Video Game) / int_ad5283e1 | comment |
Robot Girl: The Element Dolls from DaiOuJou, the precursors to the transforming mecha girls of DaiFukkatsu mentioned below. | |
DonPachi (Video Game) / int_ad5283e1 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_ad5283e1 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_ad5283e1 | |
DonPachi (Video Game) / int_b2c737e8 | type |
Klingon Promotion | |
DonPachi (Video Game) / int_b2c737e8 | comment |
Klingon Promotion: Becoming a One-Man Army in DonPachi and DoDonPachi involves mowing down your own comrades. In DoDonPachi, it's implied that the Pilot is promoted after taking down Longhena. | |
DonPachi (Video Game) / int_b2c737e8 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_b2c737e8 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_b2c737e8 | |
DonPachi (Video Game) / int_b3deb1c6 | type |
Sexbot | |
DonPachi (Video Game) / int_b3deb1c6 | comment |
Sexbot: Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need. | |
DonPachi (Video Game) / int_b3deb1c6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_b3deb1c6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_b3deb1c6 | |
DonPachi (Video Game) / int_b6ae5569 | type |
Transforming Mecha | |
DonPachi (Video Game) / int_b6ae5569 | comment |
Transforming Mecha Musume: The Elemental Daughters and Hibachi from DaiFukkatsu. | |
DonPachi (Video Game) / int_b6ae5569 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_b6ae5569 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_b6ae5569 | |
DonPachi (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
DonPachi (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: In DaiFukkatsu version 1.0, there was a safe spot in one of Hibachi's patterns, and the score could be easily capped by an experienced player. Version 1.5 fixed both. | |
DonPachi (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_b89ed08a | |
DonPachi (Video Game) / int_b8ab7dc4 | type |
Treacherous Advisor | |
DonPachi (Video Game) / int_b8ab7dc4 | comment |
Treacherous Advisor: Colonel Schwarlitz Longhena | |
DonPachi (Video Game) / int_b8ab7dc4 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_b8ab7dc4 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_b8ab7dc4 | |
DonPachi (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
DonPachi (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The overseas version of DoDonPachi dai ou jou was released as DoDonPachi III. | |
DonPachi (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_b9c673a6 | |
DonPachi (Video Game) / int_bb44f503 | type |
Robot War | |
DonPachi (Video Game) / int_bb44f503 | comment |
Robot War: The overall plot of the series. | |
DonPachi (Video Game) / int_bb44f503 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_bb44f503 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_bb44f503 | |
DonPachi (Video Game) / int_bbfaa837 | type |
Knight Templar | |
DonPachi (Video Game) / int_bbfaa837 | comment |
Knight Templar: Colonel Schwarlitz Longhena, and his descendant, Godwin. | |
DonPachi (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_bbfaa837 | |
DonPachi (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
DonPachi (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: Don't you dare choose not to play the second loop in DaiOuJou when prompted, or you'll be given the same ending you get when completing the first loop without meeting the requirements for the second loop! | |
DonPachi (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_bfae65a4 | |
DonPachi (Video Game) / int_c13c9e38 | type |
Tomato Surprise | |
DonPachi (Video Game) / int_c13c9e38 | comment |
Tomato Surprise: Completing the first loop of DonPachi has the pilot revealing that their training consists of fighting their fellow forces until either side completely destroys the other. Completing the second loop has the pilot revealing the purpose of the training: to get into the elite DonPachi Squadron. The ending of DaiFukkatsu BLACK LABEL's Arrange Mode reveals that the events of the game are a simulation for the Ketsui pilots. | |
DonPachi (Video Game) / int_c13c9e38 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c13c9e38 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c13c9e38 | |
DonPachi (Video Game) / int_c3681757 | type |
Meido | |
DonPachi (Video Game) / int_c3681757 | comment |
Meido: Again, Perfect☆ from DaiFukkatsu, complete with a serving tray. | |
DonPachi (Video Game) / int_c3681757 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c3681757 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c3681757 | |
DonPachi (Video Game) / int_c3884cdc | type |
1-Up | |
DonPachi (Video Game) / int_c3884cdc | comment |
1-Up: In addition to the point-based extends, they appear in item form in stage 3 of DoDonPachi, stage 4 of DaiOuJou, and stage 3 in DaiFukkatsu by destroying a relatively large enemy in the center of the screen without using bombs. | |
DonPachi (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c3884cdc | |
DonPachi (Video Game) / int_c4286511 | type |
For Doom the Bell Tolls | |
DonPachi (Video Game) / int_c4286511 | comment |
For Doom the Bell Tolls: K�ryū's boss music in Daioujou. See here | |
DonPachi (Video Game) / int_c4286511 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c4286511 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c4286511 | |
DonPachi (Video Game) / int_c4b8e2ae | type |
One-Woman Wail | |
DonPachi (Video Game) / int_c4b8e2ae | comment |
One-Woman Wail: Longhena Cantata. | |
DonPachi (Video Game) / int_c4b8e2ae | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c4b8e2ae | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c4b8e2ae | |
DonPachi (Video Game) / int_c513249 | type |
Harder Than Hard | |
DonPachi (Video Game) / int_c513249 | comment |
Harder Than Hard: Strong Style in DaiFukkatsu BLACK Label. It grants your ship immense firepower...at the cost of making the enemies ALSO powerful. | |
DonPachi (Video Game) / int_c513249 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c513249 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c513249 | |
DonPachi (Video Game) / int_c660bc15 | type |
Fan Disservice | |
DonPachi (Video Game) / int_c660bc15 | comment |
Fan Disservice: The cover of DaiOuJou Black Label EXTRA, as seen on this page. Shotia, Leinyan, EXY and Piper, all heavily damaged, and Shotia is bleeding from one damaged eye. | |
DonPachi (Video Game) / int_c660bc15 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c660bc15 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c660bc15 | |
DonPachi (Video Game) / int_c6ab426d | type |
The Present Day | |
DonPachi (Video Game) / int_c6ab426d | comment |
The Present Day: DaiFukkatsu, released in 2008, is explicitly set in 2008, albeit in an alternate timeline. | |
DonPachi (Video Game) / int_c6ab426d | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c6ab426d | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c6ab426d | |
DonPachi (Video Game) / int_c75df49a | type |
Shout-Out | |
DonPachi (Video Game) / int_c75df49a | comment |
Shout-Out: The scoreboard of DonPachi spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. Toaplan was a big developer of shmups and Cave is formed in majority by formers employee of Toaplan. From the same game, after beating the 2nd loop, a small cutscene show Pipiru (Toaplan's mascot, mostly know for it's appearance in the ending of the arcade Zero Wing.) holding on one of the ships before dropping into the water. The Japanese names of DaiOuJou's music tracks are puns on various shmup developers (although some of these employ Alternate Character Reading): "Mukei" (éœ§è¦ - select theme) stands for NMK. "TÅ�a" (æ�±äºž - Stage 1 theme) stands for Toaplan. "Takimi" (焚身 - boss theme) stands for Takumi. "Toreja" (ç�²è€… - stage clear theme) stands for Treasure. "SaikyÅ�" (彩虹 - Stage 2 theme) stands for Psikyo. "Seibu" (凄舞 - Stage 3 theme) stands for Seibu Kaihatsu. "Sakusetsu" (錯節 - Stage 4 theme) stands for Success. "TaidÅ�" (胎慟 - Stage 5 theme) stands for Taito. "Raijin" (é ¼å°½ - Game Over theme) stands for Raizing. "Awaremu" (哀夢 - name entry theme) stands for Irem. | |
DonPachi (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c75df49a | |
DonPachi (Video Game) / int_c8995eb8 | type |
Dubstep | |
DonPachi (Video Game) / int_c8995eb8 | comment |
Dubstep: SaiDaiOuJous boss theme, "Taiji", is infamous for a twelve-second dubstep segment. | |
DonPachi (Video Game) / int_c8995eb8 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_c8995eb8 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_c8995eb8 | |
DonPachi (Video Game) / int_cd809603 | type |
Tank Goodness | |
DonPachi (Video Game) / int_cd809603 | comment |
Tank Goodness: "Lookie what we got here: a multi-assault tank! Watch yourself, kid." And the tanks only get stronger and more numerous from there. | |
DonPachi (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_cd809603 | |
DonPachi (Video Game) / int_ce104b8e | type |
Serial Escalation | |
DonPachi (Video Game) / int_ce104b8e | comment |
Serial Escalation: To anyone who thought Hibachi's DaiFukkatsu incarnation couldn't be any harder, meet the BLACK Label one. Cave also added a more powerful variation called Zatsuza, a golden variant which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style. You know DaiOuJou DEATH Label down below? If you beat it once, you get the chance to do it again, but with only one life, no continues, all the bosses immune to bombs... and your laser bomb actually healing the boss! At the end of the video, you see what is called the "True Hibachi -Custom-." In the first run, you fight two Hibachis; however, they're toned down individually compared to the original. In the second loop, they are both at full power. In case you're wondering, beating the second loop of DEATH Label only nets you a game over screen. | |
DonPachi (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_ce104b8e | |
DonPachi (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
DonPachi (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Maximum. No deconstructive plots, no traumatizing endings, the plot consists entirely of you visiting EVAC Industry and being invited to try out a Bullet Hell simulator. The ending is just a thinly-veiled Author Avatar of Tsuneki Ikeda boasting about how badass CAVE is as a game developer. | |
DonPachi (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_ce6555f0 | |
DonPachi (Video Game) / int_cf4d770 | type |
Nightmare Fuel | |
DonPachi (Video Game) / int_cf4d770 | comment |
While not precisely the end of the game, the ending of the first loop of DoDonPachi is perhaps even more chilling because you are tricked by your commander, Colonel Schwarlitz Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. It's even worse if you don't fulfill the requirements to get to the second loop, as that means the pilot will forever be left in the dark as to who he was fighting and why. | |
DonPachi (Video Game) / int_cf4d770 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_cf4d770 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_cf4d770 | |
DonPachi (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
DonPachi (Video Game) / int_d15c1086 | comment |
Boss-Only Level: In Ichimanbanchou, several levels you can unlock and Hibachi for EX 1-3 are this. | |
DonPachi (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d15c1086 | |
DonPachi (Video Game) / int_d323d090 | type |
Incendiary Exponent | |
DonPachi (Video Game) / int_d323d090 | comment |
Incendiary Exponent: "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights. | |
DonPachi (Video Game) / int_d323d090 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d323d090 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d323d090 | |
DonPachi (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
DonPachi (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: The Element Dolls from DaiOuJou. The achievement for the iOS version of DaiFukkatsu for defeating Ray'n is "She Once Protected Us..." | |
DonPachi (Video Game) / int_d355ba37 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d355ba37 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d355ba37 | |
DonPachi (Video Game) / int_d687ba2a | type |
Guest Fighter | |
DonPachi (Video Game) / int_d687ba2a | comment |
Guest Fighter: Maximum, in addition to the RSF-4D from DaiOuJou and Delta Sword from DoDonPachi and DaiFukkatsu as the "Type-A" and "Laser" type fighters respectively, it also has Ketsui's Tiger Schwert as the "Lock-On" type, Akai Katana 's Orchid as the "Bomb" type, and Uotaro from Puzzle Uo Poko as the "Variable" type | |
DonPachi (Video Game) / int_d687ba2a | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d687ba2a | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d687ba2a | |
DonPachi (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
DonPachi (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: In dai ou jou's 2nd loop, the chain meter decreases more slowly to compensate for the increased difficulty. | |
DonPachi (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d6f284a3 | |
DonPachi (Video Game) / int_d8827578 | type |
Alternate Character Reading | |
DonPachi (Video Game) / int_d8827578 | comment |
The Japanese names of DaiOuJou's music tracks are puns on various shmup developers (although some of these employ Alternate Character Reading): "Mukei" (éœ§è¦ - select theme) stands for NMK. "TÅ�a" (æ�±äºž - Stage 1 theme) stands for Toaplan. "Takimi" (焚身 - boss theme) stands for Takumi. "Toreja" (ç�²è€… - stage clear theme) stands for Treasure. "SaikyÅ�" (彩虹 - Stage 2 theme) stands for Psikyo. "Seibu" (凄舞 - Stage 3 theme) stands for Seibu Kaihatsu. "Sakusetsu" (錯節 - Stage 4 theme) stands for Success. "TaidÅ�" (胎慟 - Stage 5 theme) stands for Taito. "Raijin" (é ¼å°½ - Game Over theme) stands for Raizing. "Awaremu" (哀夢 - name entry theme) stands for Irem. | |
DonPachi (Video Game) / int_d8827578 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d8827578 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d8827578 | |
DonPachi (Video Game) / int_d9384864 | type |
Post-Defeat Explosion Chain | |
DonPachi (Video Game) / int_d9384864 | comment |
Post-Defeat Explosion Chain: Defeated bosses get covered by a series of small explosions before exploding violently. | |
DonPachi (Video Game) / int_d9384864 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d9384864 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d9384864 | |
DonPachi (Video Game) / int_d9c47a6e | type |
Ojou Ringlets | |
DonPachi (Video Game) / int_d9c47a6e | comment |
Ojou Ringlets: Shotia from DaiOuJou and her counterpart Shooty from DaiFukkatsu. | |
DonPachi (Video Game) / int_d9c47a6e | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_d9c47a6e | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_d9c47a6e | |
DonPachi (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
DonPachi (Video Game) / int_dbd8e795 | comment |
DoDonPachi: DaiFukkatsu BLACK Label, on the other hand, is more of a Gaiden Game (It was programmed by S. Yagawa of Recca and Battle Garegga fame). | |
DonPachi (Video Game) / int_dbd8e795 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_dbd8e795 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_dbd8e795 | |
DonPachi (Video Game) / int_debc6687 | type |
Solemn Ending Theme | |
DonPachi (Video Game) / int_debc6687 | comment |
Solemn Ending Theme: Heading For Tomorrow, the ending theme of SaiDaiOuJou. | |
DonPachi (Video Game) / int_debc6687 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_debc6687 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_debc6687 | |
DonPachi (Video Game) / int_df1793de | type |
Updated Re-release | |
DonPachi (Video Game) / int_df1793de | comment |
Updated Re-release: DoDonPachi has the above-mentioned Campaign Version. DoDonPachi: DaiOuJou: There is the Black Label, which tweaks a few second loop mechanics, allows a 1-loop game, and fixes some chaining paths. The Re:incarnation release for PS4 and Switch features a variety of quality-of-life touches, the original, Black Label, and DoDonPachi III arcade releases, a new soundtrack, and a toggle to use new artwork for the characters in-game. DoDonPachi: DaiFukkatsu BLACK Label, on the other hand, is more of a Gaiden Game (It was programmed by S. Yagawa of Recca and Battle Garegga fame). The EXA Label edition of True Death features all of the play modes of the original arcade and 360 versions, the HD graphics of the latter, allows Hina and her Type-D ship to be playable in all modes, conversely allows the other three characters and their ships to be played in X Arrange (previously the 360-exclusive mode), adds a new EXA Mode, features M2-style gameplay info gadgets in the unused screen space, and like the 360 version has horizontal screen support via pillarboxing (allowing the game to be installed in more cabinets, not just ones with vertically-oriented monitors). Notably, despite being released in 2020, the game (along with other games on the exA-Arcadia hardware) is compatible with CRT arcade cabinets, so even an old Astro City or Egret II can house the game. | |
DonPachi (Video Game) / int_df1793de | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_df1793de | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_df1793de | |
DonPachi (Video Game) / int_e3ab9e00 | type |
Turns Red | |
DonPachi (Video Game) / int_e3ab9e00 | comment |
Turns Red: "Just a couple more shots!" | |
DonPachi (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e3ab9e00 | |
DonPachi (Video Game) / int_e4900915 | type |
Ridiculously Human Robots | |
DonPachi (Video Game) / int_e4900915 | comment |
Ridiculously Human Robots: Especially in DaiFukkatsu, the Element Daughters behave like Genki Girl magical girls and A.I. is confirmed to have white pantsu. Seriously, what does a transforming Robot Girl need pantsu for?!? | |
DonPachi (Video Game) / int_e4900915 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e4900915 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e4900915 | |
DonPachi (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
DonPachi (Video Game) / int_e4e86215 | comment |
Fake Difficulty: In the original "White Label" version of dai ou jou, when you start the second loop all of your spare lives are taken away in an effort to get you off the arcade machine. | |
DonPachi (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e4e86215 | |
DonPachi (Video Game) / int_e5421161 | type |
Expy | |
DonPachi (Video Game) / int_e5421161 | comment |
Expy: AI from DaiFukkatsu is about one dye job and outfit change from being Hatsune Miku. She also resembles Yuriko Omega. Saya from SaiDaiOuJou has a lot to do in common with Yuriko Omega. Right down to her backstory and confrontation with Hina. | |
DonPachi (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e5421161 | |
DonPachi (Video Game) / int_e545e190 | type |
Nerf | |
DonPachi (Video Game) / int_e545e190 | comment |
Nerf: In DaiFukkatsu Stage 5 on the Nintendo Switch port, the laser cannons at the start of the stage don't give as much combo as in earlier versions of the game. | |
DonPachi (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e545e190 | |
DonPachi (Video Game) / int_e75d1aee | type |
Friendly Local Chinatown | |
DonPachi (Video Game) / int_e75d1aee | comment |
Friendly Local Chinatown: Stage 1 of DaiOuJou is a large Chinatown in Space. | |
DonPachi (Video Game) / int_e75d1aee | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e75d1aee | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e75d1aee | |
DonPachi (Video Game) / int_e76151c3 | type |
Battleship Raid | |
DonPachi (Video Game) / int_e76151c3 | comment |
Battleship Raid: "Wow! Look at the size of that battleship! Keep your finger on the trigger, rookie!" And they only get more powerful from there. | |
DonPachi (Video Game) / int_e76151c3 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_e76151c3 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_e76151c3 | |
DonPachi (Video Game) / int_eb7c34cf | type |
Crossover | |
DonPachi (Video Game) / int_eb7c34cf | comment |
Maximum is a Nostalgia Game, consisting of stages from past DoDonPachi games as well as Ketsui: Stage 1 (2008 Tokyo): DaiFukkatsu Stage 1 Stage 2 (Battle City): DaiOuJou Stage 2 Stage 3 (Defensive Line): Ketsui Stage 4 Stage 4 (Fortress): DaiOuJou Stage 4 Stage 5 (Dividing Road of Fate): DaiFukkatsu Stage 5 except with Shooty replaced with Golden Disaster, the first of DaiFukkatsu's True Final Bosses, followed by Hibachi if certain conditions are met. | |
DonPachi (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_eb7c34cf | |
DonPachi (Video Game) / int_f10d3363 | type |
Distracted by the Sexy | |
DonPachi (Video Game) / int_f10d3363 | comment |
Distracted by the Sexy: Apparently Inverted in SaiDaiOuJou. The swimsuit costume makes enemy attacks more intense. | |
DonPachi (Video Game) / int_f10d3363 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_f10d3363 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_f10d3363 | |
DonPachi (Video Game) / int_f3e87937 | type |
Tears of Blood | |
DonPachi (Video Game) / int_f3e87937 | comment |
Tears of Blood: In her ending in DaiOuJou, Exy is seen crying blood after choking her pilot to death and slaughtering his comrades. She is still crying by the time she is finally destroyed. | |
DonPachi (Video Game) / int_f3e87937 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_f3e87937 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_f3e87937 | |
DonPachi (Video Game) / int_f4de9a30 | type |
Joshikousei | |
DonPachi (Video Game) / int_f4de9a30 | comment |
Joshikousei: AI from DaiFukkatasu. | |
DonPachi (Video Game) / int_f4de9a30 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_f4de9a30 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_f4de9a30 | |
DonPachi (Video Game) / int_f763003b | type |
Boss Warning Siren | |
DonPachi (Video Game) / int_f763003b | comment |
Boss Warning Siren: "WARNING: THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE." in DonPachi. "You are approaching the target of attack. The mission starts now! Are you ready?" in DoDonPachi. "Watch out! Watch out!" ("WARNING: Huge battle machine is approaching. Control system is changed into proximity battle mode.") in DoDonPachi: DaiOuJou. "An unidentified battleship/unprecedented tremendous force is approaching!" ("Impact.") in DoDonPachi: DaiFukkatsu. | |
DonPachi (Video Game) / int_f763003b | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_f763003b | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_f763003b | |
DonPachi (Video Game) / int_fac8c4d6 | type |
No-Damage Run | |
DonPachi (Video Game) / int_fac8c4d6 | comment |
No-Damage Run: In order to unlock stages in Ichimen Bancho, one has to achieve No Miss & 80% Clear, each can be done separately, and even though the game records "No Bomb, No Hit" attempts, it isn't mandatory to avoid using bombs. Although in Black difficulty, it disallows you from using bombs, making "No Bomb, No Hit" requirement mandatory. | |
DonPachi (Video Game) / int_fac8c4d6 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_fac8c4d6 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_fac8c4d6 | |
DonPachi (Video Game) / int_fb09db1f | type |
Video-Game Lives | |
DonPachi (Video Game) / int_fb09db1f | comment |
DoDonPachi SaiDaiOuJou's 360 mode has you control Saya, who has an energy meter instead of typical Video-Game Lives. Her special Shot-Laser consumes energy, getting hit activates her autobomb, which also costs energy, and she has no extra lives, so it's game over if you don't have energy to spare, but you can regenerate it by collecting aerial stars while in Hyper mode. The EXA Label version of this mode imposes a persistent Damage Over Time effect to bring it in line with arcade-level difficulty. EXA Label has EXA Mode, which massively overhauls the game to something resembling a score attack mode, emphasizing risk and reward in its scoring system. Among these changes, grazing bullets now charges your Hyper meter, and Hyper Shot now cancels bullets akin to DaiFukkatsu. In addition, the Rank cap is now 100 as opposed to 50, Rank also varies wildly with player action, and bombs are now a more strategic resource with the MAXIMUM bonus removed and cancelled bullets creating aerial stars. Overall, EXA-Label is a love child of DOJ X-Mode and DFK Arrange A's Hyper Systems combined with DFK Black Label's Dynamic Difficulty. | |
DonPachi (Video Game) / int_fb09db1f | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_fb09db1f | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_fb09db1f | |
DonPachi (Video Game) / int_fc151e9d | type |
Department of Redundancy Department | |
DonPachi (Video Game) / int_fc151e9d | comment |
Taisabachi (Colonel Bee), the boss you fight before Hibachi in DaiFukkatsu, had its name changed in DaiFukkatsu BLACK Label to "Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster." However, people prefer to separate DonPachi's Taisabachi from Golden Disaster in DaiFukkatsu by using the different names. | |
DonPachi (Video Game) / int_fc151e9d | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_fc151e9d | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_fc151e9d | |
DonPachi (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
DonPachi (Video Game) / int_fd4f8299 | comment |
In the 2nd-loop ending of DoDonPachi, it's revealed that in killing his own allies, Colonel Longhena, and his special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and the arms race. As to whether this was what Longhena wanted or something that just so happened to be as a result of his orders, not even the protagonist knows. | |
DonPachi (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_fd4f8299 | |
DonPachi (Video Game) / int_name | type |
ItemName | |
DonPachi (Video Game) / int_name | comment |
||
DonPachi (Video Game) / int_name | featureApplicability |
1.0 | |
DonPachi (Video Game) / int_name | featureConfidence |
1.0 | |
DonPachi (Video Game) | hasFeature |
DonPachi (Video Game) / int_name | |
DonPachi (Video Game) / int_name | itemName |
DonPachi (Video Game) |
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