| Dottori-Kun (Video Game) |
type |
TVTItem |
| Dottori-Kun (Video Game) |
label |
Dottori-Kun (Video Game) |
| Dottori-Kun (Video Game) |
page |
DottoriKun |
| Dottori-Kun (Video Game) |
comment |
Dottori-Kun is a 1990 arcade game by Sega.The gameplay is identical to the Sega arcade game Head On released in 1979. You're a car racing through eleven mazes, trying to grab all the dots in each one while dodging Xs. Your car can't brake, but it can change directions when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy will cause the screen to reset. In later levels, more opponents are added, and they begin to speed up.Dottori-Kun wasn't intended to be a particularly original game, nor was it intended to be played in arcades. It is a tiny, budget PCB that was made to comply with new a regulation in Japan that said that arcade cabinets could not be sold bare. Several companies, including Sega, created tiny, low-budget "games" that would be sold with their arcade cabinets. Dottori-Kun was intended to be removed from the cabinet by the arcade owner and replaced with another, better game. It was also used to test the hardware of the cabinet. |
| Dottori-Kun (Video Game) |
fetched |
2023-11-18T07:30:39Z |
| Dottori-Kun (Video Game) |
parsed |
2023-11-18T07:30:39Z |
| Dottori-Kun (Video Game) |
isPartOf |
DBTropes |
| Dottori-Kun (Video Game) / int_1fffccf7 |
type |
No Plot? No Problem! |
| Dottori-Kun (Video Game) / int_1fffccf7 |
comment |
No Plot? No Problem!: The game doesn't have a plot; just collect dots and avoid all of the moving Xs. |
| Dottori-Kun (Video Game) / int_1fffccf7 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_1fffccf7 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_1fffccf7 |
| Dottori-Kun (Video Game) / int_20e20e99 |
type |
Not the Intended Use |
| Dottori-Kun (Video Game) / int_20e20e99 |
comment |
Not the Intended Use: The game was never meant to be "played" in the first place. Despite this, some people have studied the game and have even made speedruns of it. |
| Dottori-Kun (Video Game) / int_20e20e99 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_20e20e99 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_20e20e99 |
| Dottori-Kun (Video Game) / int_2168bdf7 |
type |
Difficulty by Acceleration |
| Dottori-Kun (Video Game) / int_2168bdf7 |
comment |
Difficulty by Acceleration: As the game progresses, the X's move at a faster and faster rate. |
| Dottori-Kun (Video Game) / int_2168bdf7 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_2168bdf7 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_2168bdf7 |
| Dottori-Kun (Video Game) / int_3273ebb9 |
type |
Cut-and-Paste Environments |
| Dottori-Kun (Video Game) / int_3273ebb9 |
comment |
Cut and Paste Environments: There is no difference between the eleven mazes. |
| Dottori-Kun (Video Game) / int_3273ebb9 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_3273ebb9 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_3273ebb9 |
| Dottori-Kun (Video Game) / int_391aa30b |
type |
You ALL Look Familiar |
| Dottori-Kun (Video Game) / int_391aa30b |
comment |
You ALL Look Familiar: All of the Xs look the exact same. |
| Dottori-Kun (Video Game) / int_391aa30b |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_391aa30b |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_391aa30b |
| Dottori-Kun (Video Game) / int_415b3315 |
type |
Stylistic Suck |
| Dottori-Kun (Video Game) / int_415b3315 |
comment |
Stylistic Suck: The game was intended to be bland and uninteresting because it was a low-budget PCB that was supposed to be replaced with a better game. |
| Dottori-Kun (Video Game) / int_415b3315 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_415b3315 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_415b3315 |
| Dottori-Kun (Video Game) / int_41d0e801 |
type |
Endless Game |
| Dottori-Kun (Video Game) / int_41d0e801 |
comment |
Endless Game: There aren't any changes after the eleventh level, but the game keeps going anyway. |
| Dottori-Kun (Video Game) / int_41d0e801 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_41d0e801 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_41d0e801 |
| Dottori-Kun (Video Game) / int_549a92e7 |
type |
Minimalism |
| Dottori-Kun (Video Game) / int_549a92e7 |
comment |
Minimalism: All of the gameplay elements and graphics are as minimalistic and generic as possible. |
| Dottori-Kun (Video Game) / int_549a92e7 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_549a92e7 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_549a92e7 |
| Dottori-Kun (Video Game) / int_6f3498bc |
type |
Collision Damage |
| Dottori-Kun (Video Game) / int_6f3498bc |
comment |
Collision Damage: The Xs kill you by colliding with you. |
| Dottori-Kun (Video Game) / int_6f3498bc |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_6f3498bc |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_6f3498bc |
| Dottori-Kun (Video Game) / int_81a1960f |
type |
Silence Is Golden |
| Dottori-Kun (Video Game) / int_81a1960f |
comment |
Silence Is Golden: Sound is intentionally left out in order to save on costs. |
| Dottori-Kun (Video Game) / int_81a1960f |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_81a1960f |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_81a1960f |
| Dottori-Kun (Video Game) / int_8d917edd |
type |
"X" Makes Anything Cool |
| Dottori-Kun (Video Game) / int_8d917edd |
comment |
"X" Makes Anything Cool: What else to make the enemies cooler than a few simple Xs? |
| Dottori-Kun (Video Game) / int_8d917edd |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_8d917edd |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_8d917edd |
| Dottori-Kun (Video Game) / int_8df14c99 |
type |
One-Hit-Point Wonder |
| Dottori-Kun (Video Game) / int_8df14c99 |
comment |
One-Hit-Point Wonder: Dottori-Kun dies as soon as he touches an X. |
| Dottori-Kun (Video Game) / int_8df14c99 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_8df14c99 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_8df14c99 |
| Dottori-Kun (Video Game) / int_8e3b5b4d |
type |
Minimalist Cast |
| Dottori-Kun (Video Game) / int_8e3b5b4d |
comment |
Minimalist Cast: The only characters are Dottori-Kun himself and at most three Xs. |
| Dottori-Kun (Video Game) / int_8e3b5b4d |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_8e3b5b4d |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_8e3b5b4d |
| Dottori-Kun (Video Game) / int_92dfffae |
type |
Retraux |
| Dottori-Kun (Video Game) / int_92dfffae |
comment |
Retraux: This game was made in 1990, but it looks like it was made in the days of Pong or Breakout. |
| Dottori-Kun (Video Game) / int_92dfffae |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_92dfffae |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_92dfffae |
| Dottori-Kun (Video Game) / int_c3d60914 |
type |
Continuing is Painful |
| Dottori-Kun (Video Game) / int_c3d60914 |
comment |
Continuing is Painful: Dying resets the entire maze, forcing you to collect all of the dots that you already collected. |
| Dottori-Kun (Video Game) / int_c3d60914 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_c3d60914 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_c3d60914 |
| Dottori-Kun (Video Game) / int_ca87e3ec |
type |
No Name Given |
| Dottori-Kun (Video Game) / int_ca87e3ec |
comment |
No Name Given: The X's are never given names in the game. |
| Dottori-Kun (Video Game) / int_ca87e3ec |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_ca87e3ec |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_ca87e3ec |
| Dottori-Kun (Video Game) / int_ce27dc3f |
type |
Protagonist Title |
| Dottori-Kun (Video Game) / int_ce27dc3f |
comment |
Protagonist Title: The game is named after Dottori-Kun, the protagonist and the character controlled by the player. |
| Dottori-Kun (Video Game) / int_ce27dc3f |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_ce27dc3f |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_ce27dc3f |
| Dottori-Kun (Video Game) / int_d028ca10 |
type |
Deliberately Monochrome |
| Dottori-Kun (Video Game) / int_d028ca10 |
comment |
Deliberately Monochrome: The game is entirely black and white in order to save on costs. |
| Dottori-Kun (Video Game) / int_d028ca10 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_d028ca10 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_d028ca10 |
| Dottori-Kun (Video Game) / int_d6f284a3 |
type |
Anti-Frustration Features |
| Dottori-Kun (Video Game) / int_d6f284a3 |
comment |
Anti-Frustration Features: The Xs do not have their own turbo abilities in order to make sure that the game is at least fair for you. However, they begin to speed up as the game progresses. You can hold down in a certain direction to change lanes before you reach a gap, which makes movement faster and easier. |
| Dottori-Kun (Video Game) / int_d6f284a3 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_d6f284a3 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_d6f284a3 |
| Dottori-Kun (Video Game) / int_dc26326 |
type |
Two Decades Behind |
| Dottori-Kun (Video Game) / int_dc26326 |
comment |
Two Decades Behind: Though released in 1990, it's a simplified version of a 1979 game with simple black and white graphics more reminiscent of games from the early to mid 1970s. |
| Dottori-Kun (Video Game) / int_dc26326 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_dc26326 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_dc26326 |
| Dottori-Kun (Video Game) / int_ea2e9f2d |
type |
No Ending |
| Dottori-Kun (Video Game) / int_ea2e9f2d |
comment |
No Ending: After the eleventh level, the game keeps going without reaching an end. |
| Dottori-Kun (Video Game) / int_ea2e9f2d |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_ea2e9f2d |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_ea2e9f2d |
| Dottori-Kun (Video Game) / int_f79aed36 |
type |
Maze Game |
| Dottori-Kun (Video Game) / int_f79aed36 |
comment |
Maze Game: The game is similar to Pac-Man, but you play as a car with no method of fighting back against your opponents. |
| Dottori-Kun (Video Game) / int_f79aed36 |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_f79aed36 |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_f79aed36 |
| Dottori-Kun (Video Game) / int_name |
type |
ItemName |
| Dottori-Kun (Video Game) / int_name |
comment |
|
| Dottori-Kun (Video Game) / int_name |
featureApplicability |
1.0 |
| Dottori-Kun (Video Game) / int_name |
featureConfidence |
1.0 |
| Dottori-Kun (Video Game) |
hasFeature |
Dottori-Kun (Video Game) / int_name |
| Dottori-Kun (Video Game) / int_name |
itemName |
Dottori-Kun (Video Game) |