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Dragon's Dogma (Video Game)
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Dragon's Dogma is an open world action roleplaying game that was developed by Capcom Europe for the PlayStation 3 and Xbox 360. Directed by Hideaki Itsuno, known for his role with the Devil May Cry series, it was released in May 2012.Set on the island duchy of Gransys, it begins with the sleepy fishing village of Cassardis coming under attack by a terrible dragon of legend. You take up arms to defend your hometown, only to be defeated and have your heart literally stolen from your body by the dragon. With your very life held in bondage, you are transformed into an Arisen: an ageless warrior who must seek out and slay the dragon if you wish to reclaim your humanity.The game's primary focus is its reactive, Hack and Slash gameplay. The player is able to pick from one of nine Vocations that define their playstyle — from the Guts-emulating Warrior, to the typhoon-summoning Sorcerer, to the agile and precise Ranger. The nine Vocations are divided into three trees — magic, skill, and power, and three of the nine Vocations mix and match the Vocations into powerful specialist classes, such as combining Warrior and Sorcerer into the Mystic Knight. You can also perform a Colossus Climb on larger monsters, and much of the combat is based around exploiting everything from enemy weak spots like a Drake's glowing heart to inherent weaknesses like a Goblin's distaste for fire.In addition, the game uses a Manual Leader, A.I. Party system where you can recruit up to three "Pawns" as your party members. You create one Pawn of your own near the start of the game as your primary traveling companion: you can customise the appearance, class and equipment of your personal Pawn just like the Player Character, and they level up alongside you. The other two Pawns are recruited from "The Rift" (read: the Internet) and belong to other players, though they do not level up and must be continually replaced. An interesting note is that Pawns retain the memories of which quests they have been on, so if you recruit a Pawn belonging to a player who has already completed your current quest, that Pawn can actually give you hints and directions based on their experiences.An Updated Re-release, titled Dragon's Dogma: Dark Arisen, was released in April 2013 and added a lot of new content and re-balancing, most notably a new optional challenge dungeon called "Bitterblack Isle" (which takes more than a few cues from Dark Souls). A free-to-play MMORPG, Dragon's Dogma Online, was released in 2015 in Japan and was available to play until its shutdown in December 2019.A PC version of Dark Arisen was released on Steam on January 15, 2016. It features technical improvements such as higher resolutions and an increased frame-rate (up to 144 FPS). A version with revamped graphics for PlayStation 4 and Xbox One was released in October 2017. A version for the Nintendo Switch was released on April 24th, 2019.On March of 2019, Netflix announced that an anime series based on the game would be released for the streaming service. The anime adaptation of Dragon's Dogma was released on September 17th, 2020.A sequel, titled Dragon's Dogma II, released on March 22nd, 2024. | |
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Dragon's Dogma (Video Game) / int_10add6ee | type |
Kill the God | |
Dragon's Dogma (Video Game) / int_10add6ee | comment |
Kill the God: The road to the proper ending requires you to kill The Seneschal, the ruler of the world, using the Godsbane Blade. You are then given the option to sit on his throne (thereby replacing him as the next Seneschal), or kill yourself using the Godsbane Blade (which is the real ending that also unlocks New Game Plus). | |
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"Get Back Here!" Boss | |
Dragon's Dogma (Video Game) / int_10f5b375 | comment |
"Get Back Here!" Boss: All flying enemies will tend to irritate the player by flying out of reach for most of their fights — cockatrices, dragons, and drakes will go even further by spamming their breath weapons from the air. Some, like griffins and wyverns, will outright desert the battle and fly away, necessitating the use of fire to torch their wings and commit them to the ground. The griffin that is fought as part of the main questline is an especially obnoxious example: it originally appears on a hill outside Gran Soren, but if the player can't finish it off in a short enough amount of time, it flies away to a ruin way off to the north and must be followed there by the player. Salomet stays far away, teleports if you get remotely near him, and attacks by summoning skeletons and casting spells. However, this eventually stops after a certain amount of time. The Seneschal teleports frequently and mainly fights by firing large waves of energy at you. | |
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Dragon's Dogma (Video Game) / int_115d318 | type |
And Then John Was a Zombie | |
Dragon's Dogma (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: If you are defeated by the Final Boss, then your Arisen, who originally set out to slay a dragon, becomes the next dragon. | |
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Dragon's Dogma (Video Game) / int_1178cf56 | type |
Overhead Interaction Indicator | |
Dragon's Dogma (Video Game) / int_1178cf56 | comment |
Overhead Interaction Indicator: NPCs who are crucial to quest objectives have color-coded speech bubbles with a question mark icon above their heads. Green indicators are reserved for the quest-givers or initiators. Red indicators are for NPCs who provide hints, help you progress through the quest that you are currently tracking, or when an objective has been completed and you'll have to report to the quest-giver NPC. By extension, the red indicator may also appear above your pawns after you complete quest objectives but haven't reported to the quest-giver yet. Yellow indicators work similarly to how the red indicators are used as mentioned above, but are instead for the other accepted quests that you are not currently tracking. | |
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Dragon's Dogma (Video Game) / int_1238c1b2 | type |
Spell Levels | |
Dragon's Dogma (Video Game) / int_1238c1b2 | comment |
Spell Levels: Though it's by game design to be able to permanently unlock improved versions of skills as your vocation increases, the most straightforward examples of this trope are the magicks. There's a prefix (such as "High") attached before a magick skill's name to denote that it's a stronger version of the previous one. | |
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Dragon's Dogma (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Dragon's Dogma (Video Game) / int_143e6c8d | comment |
Heroic Mime: The Arisen grunts, groans, and yells, but never talks. If you choose to live a peaceful life when facing the Seneschal, however, you face a doppelganger of yourself, and they will talk to you in the voice you selected during the character creation screen. | |
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Dragon's Dogma (Video Game) / int_15264ac9 | type |
Unexpectedly Realistic Gameplay | |
Dragon's Dogma (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: The character customization options allow you to specify a height and weight. These are not just for cosmetic purposes; they also affect gameplay in specific ways. If your character is too tall, there are underground holes (such as the one in Shadow Fort) that are hard to dive down to because your character can't easily fit there. Some areas also host strong winds that move your character around, which is affected by your weight; naturally, lighter characters are easily moved by the wind compared to the heavier ones. | |
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Dragon's Dogma (Video Game) / int_1527d90d | type |
Early Game Hell | |
Dragon's Dogma (Video Game) / int_1527d90d | comment |
Early Game Hell: Early game can be exceedingly tough since many Pawns are quite inexperienced and clumsy at this time (they learn as they travel with you), enemies do absurd amounts of damage and can swarm you, and everything is exceedingly expensive. No part of the world is fenced off, leaving nothing stopping you from wandering into an area full of high-level enemies who will curb-stomp you. Returns in full force in the Post game which many players comment feels like they've been reset to level 1. Even the new type of goblin is once again a dangerous threat. | |
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Dragon's Dogma (Video Game) / int_159850a5 | type |
Warp Whistle | |
Dragon's Dogma (Video Game) / int_159850a5 | comment |
Warp Whistle: Ferrystones, which will whisk you away to a Portcrystal of your choice (by default, you have one outside the Pawn Guild in Gran Soren, and one outside Cassardis). After defeating the griffin or venturing into plot-relevant dungeons, you can obtain moveable Portcrystals that you can set up anywhere on the open world to teleport there. Bitterblack Isle has the similar Liftstones, which take you back to the Isle's entrance. | |
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Dragon's Dogma (Video Game) / int_15aed120 | type |
Shows Damage | |
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Shows Damage: Some enemies' models may show damage the lower their HP is. This is more evident with the Direwolves whose white fur can be gradually covered in blood. Inflicting the burn status debuff on enemies may also cause parts of their models to partially disintegrate. This can be observed on feathered creatures like harpies and griffons. | |
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Dragon's Dogma (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
Dragon's Dogma (Video Game) / int_15b2cab3 | comment |
Tempting Fate: On your way to the Bluemoon Tower, your Pawn will occasionally comment on how the area hasn't been touched by man in a long time. The first thing you will encounter are male Bandits at daytime or Snow Harpies at nightfall. | |
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Dragon's Dogma (Video Game) / int_15fa54bf | type |
Final Dungeon Preview | |
Dragon's Dogma (Video Game) / int_15fa54bf | comment |
Final Dungeon Preview: You visit the Everfall in one of the first main quests after reaching the capital. It seems relatively innocuous at the time when it comes to plot relevance, though there is some foreshadowing involved. After you defeat the Big Bad, the Everfall expands from its location under the capital, revealing Alien Geometries, and it becomes The Very Definitely Final Dungeon. | |
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Dragon's Dogma (Video Game) / int_1606a707 | type |
Secret Test | |
Dragon's Dogma (Video Game) / int_1606a707 | comment |
Secret Test: The dragon wants you to kill him to prove yourself worthy of facing the Seneschal. The Seneschal wants you to beat him to prove yourself worthy of taking his place. | |
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Dragon's Dogma (Video Game) / int_1606a707 | |
Dragon's Dogma (Video Game) / int_16364a29 | type |
Evil Sounds Deep | |
Dragon's Dogma (Video Game) / int_16364a29 | comment |
Evil Sounds Deep: The Dragon. Amusingly inverted by Grimgoblins, which have the same dialogue as regular goblins, but at a higher pitch. | |
Dragon's Dogma (Video Game) / int_16364a29 | featureApplicability |
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Dragon's Dogma (Video Game) / int_16364a29 | |
Dragon's Dogma (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Dragon's Dogma (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: Averted. While gender has no effect on how (all but one) characters react to you, nor does it limit which characters you can romance (including the Duke's wife making a move on you in a sidequest), there are a few notable gender-based gameplay differences: The leader of the female-only bandit clan in the northwest attacks male characters on sight (though they can fool her by wearing women's clothing and shaving their beards). A handful of pieces of armor can only be worn by females. Ogres, as Pawns are wont to point out, grow excited at the sight of women. If your Arisen or any of your Pawns are female, they will draw its ire until it or they are dead. Elder Ogres, on the other hand, will have this same reaction to any males in the player's party instead. This only goes so far, though, and both beasts will happily grab and gnaw on the nearest player or Pawn that sits still long enough, male or female. | |
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Dragon's Dogma (Video Game) / int_166debde | type |
Third-Person Seductress | |
Dragon's Dogma (Video Game) / int_166debde | comment |
Third-Person Seductress: It's quite easy to do this with either the Arisen or your main pawn, given the detailed character creator. | |
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Dragon's Dogma (Video Game) / int_16720859 | type |
More Predators Than Prey | |
Dragon's Dogma (Video Game) / int_16720859 | comment |
More Predators Than Prey: While there are prey animals like deer and rabbits, there are barely as many of them as there are wolves in any single area. And, as a possible nod to this trope, the wolves are all very lean and ragged-looking with visible ribs, which also makes a handy justification for why they're all excessively human-aggressive instead of just quietly slinking off in the woods. Alternatively, they may not be ordinary "wolves" but instead monsters that came to Gransys with the Dragon, like the Harpies. | |
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Dragon's Dogma (Video Game) / int_16720859 | |
Dragon's Dogma (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
Dragon's Dogma (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: During nighttime, the northwest area near the Greatwall Encampment often spawns a Wight. This spawn location is notable for being so close to a tent checkpoint. As long as the Wight isn't defeated yet, it can repeatedly spawn undead knights, and each of those reward a decent amount of EXP when slain. There's an easy way to gain as many DP as you want without even having to touch the controller, but only after you’ve beaten the main quest. The first plot quest in the post-game involves fighting the now-aged and insane Duke, which naturally brands you a traitor and gets the entire royal guard on your ass. This causes an endless amount of soldiers to spawn whenever you enter the Noble Quarter, but since they can't climb walls, have no ranged attacks and only target the Arisen, you can park on one of the walls there and just sit still while your Pawns murder them endlessly: their EXP also easily scales so that it's slightly under 100, allowing you to get the maximum amount of DP per kill. | |
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Dragon's Dogma (Video Game) / int_16e4b425 | type |
20 Bear Asses | |
Dragon's Dogma (Video Game) / int_16e4b425 | comment |
20 Bear Asses: Most of the notice board quests are either this or Escort Missions for random NPCs. Even the final dungeon of the main game, the Everfall, has as its main objective collecting 20 wakestones to open a portal to the True Final Boss. | |
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Dragon's Dogma (Video Game) / int_16e4b425 | |
Dragon's Dogma (Video Game) / int_17501df2 | type |
Cool Old Guy | |
Dragon's Dogma (Video Game) / int_17501df2 | comment |
The Dragonforged is an Arisen who advises new Arisen with the hope that they will be the one to best the Dragon. Since no one has slain the Dragon since his own attempt, he is many ages old. Since Arisen don't age so long as their hearts reside within the Dragon, his aged appearance means he was a Cool Old Guy from the start. | |
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Dragon's Dogma (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Dragon's Dogma (Video Game) / int_17ce80aa | comment |
All There in the Manual: The backstory of the characters you encounter can be found on the official website. The game chooses to have little exposition cluttering up the monster stabbing. More stuff is found in the Official Design Works artbook, such as monster origins and character notes. | |
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Dragon's Dogma (Video Game) / int_187228e0 | type |
Bridal Carry | |
Dragon's Dogma (Video Game) / int_187228e0 | comment |
Bridal Carry: The Arisen will do this to Aelinore during the "Duchess in Distress" side-quest. Escorting Aelinore out of the Blighted Manse requires the Arisen to carry her over gapsnote or simply running ahead and having her teleport behind you when the distance becomes too large. Perhaps the developers felt this animation was more appropriate than the usual "hoist over the shoulder" carry animation, given the romantic undertones of the quest. | |
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Dragon's Dogma (Video Game) / int_187bddc1 | type |
Religion of Evil | |
Dragon's Dogma (Video Game) / int_187bddc1 | comment |
Religion of Evil: In the form of a cultist group named Salvation, who believe the path of destruction the Dragon leaves will save Gransys. Even the dragon thinks they're nuts. | |
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Dragon's Dogma (Video Game) / int_18d15922 | type |
Title Drop | |
Dragon's Dogma (Video Game) / int_18d15922 | comment |
Title Drop: You will obtain the sword called Dragon's Dogma after defeating the Dragon with a sword. It's the best sword in the game, not including the Dark Arisen expansion content. The game's title is part of the lyrics to the ending theme. | |
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Dragon's Dogma (Video Game) / int_18d15922 | |
Dragon's Dogma (Video Game) / int_19384952 | type |
Master Forger | |
Dragon's Dogma (Video Game) / int_19384952 | comment |
Master Forger: Mountebank sets up a shop named The Black Cat, which sells forgeries of most items. Normal items and scripts can be perfectly duplicated, but magical items such as Wakestones don't work as the originals do. | |
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Dragon's Dogma (Video Game) / int_19a781f | type |
Relationship Values | |
Dragon's Dogma (Video Game) / int_19a781f | comment |
Relationship Values: The Affinity system allows you to befriend every single NPC available, giving you discounts or advice. The one with the highest affinity gets captured by the dragon and becomes your Love Interest. | |
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Dragon's Dogma (Video Game) / int_19a781f | |
Dragon's Dogma (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Dragon's Dogma (Video Game) / int_1aa08f77 | comment |
Multiple Endings: About 5, with the fifth being the true ending. 3 of them are Downer Endings, which let you retry, and 2 are Bittersweet Endings, which end the game. Solitude: Accept the dragon's offer, killing your loved one and becoming the new duke of Gransys. Life is hollow. Downer Ending. Servitude: Die to the Seneschal during the first or third phases, and the Arisen is transformed into the next Dragon, and the cycle repeats. Downer Ending. Peace: Turn away from the Seneschal in the second phase, and he rewrites history so that you never became an Arisen - though, eventually, someone will take up the mantle. Downer Ending. Mercy: You slay Savan with the Godsbane, ending his existence. You then sit upon the throne and become the next Seneschal - but, unfortunately, you're an invisible ghost that cannot interact with anything aside from wanton murder, and can't go anywhere except Gransys and Cassardis. Bittersweet Ending, but you can load a previous save and get the better ending. Closure: Before sitting on the throne, you turn the Godsbane on yourself and end the cycle - your Pawn and you fall to the earth, washing up on the shore of Cassardis. You are gone forever - but your Pawn has gained humanity, and now resides in your body. Bittersweet Ending. The true ending, and unlocks New Game Plus. | |
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Dragon's Dogma (Video Game) / int_1b3b48f3 | type |
David Versus Goliath | |
Dragon's Dogma (Video Game) / int_1b3b48f3 | comment |
David Versus Goliath: Pretty much every boss fight is against a monster many times larger than you. | |
Dragon's Dogma (Video Game) / int_1b3b48f3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1b3b48f3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1b3b48f3 | |
Dragon's Dogma (Video Game) / int_1beef720 | type |
Living Forever Is Awesome | |
Dragon's Dogma (Video Game) / int_1beef720 | comment |
Barroch, who didn't even bother to fight against the Dragon, cause Living Forever Is Awesome. | |
Dragon's Dogma (Video Game) / int_1beef720 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1beef720 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1beef720 | |
Dragon's Dogma (Video Game) / int_1bf2c338 | type |
The Maker | |
Dragon's Dogma (Video Game) / int_1bf2c338 | comment |
The Maker: What the people of Gransys generally believe in, a la those from a certain other popular fantasy RPG. | |
Dragon's Dogma (Video Game) / int_1bf2c338 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1bf2c338 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1bf2c338 | |
Dragon's Dogma (Video Game) / int_1bf47ada | type |
The Medic | |
Dragon's Dogma (Video Game) / int_1bf47ada | comment |
The Medic: Mage Pawns are usually hired explicitly for this role, especially since there's no reliable way to heal Pawns without the Anodyne spell, save for constantly giving them valuable curatives. | |
Dragon's Dogma (Video Game) / int_1bf47ada | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1bf47ada | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1bf47ada | |
Dragon's Dogma (Video Game) / int_1c2b6ac8 | type |
Soft Water | |
Dragon's Dogma (Video Game) / int_1c2b6ac8 | comment |
Soft Water: Zig-zagged depending on the situation; it's averted with shallow water, but if you fall from a great height then land into deep water, The Brine takes you, which lands you back into solid ground instead of the fall killing you. | |
Dragon's Dogma (Video Game) / int_1c2b6ac8 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_1c2b6ac8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1c2b6ac8 | |
Dragon's Dogma (Video Game) / int_1c8e096e | type |
Childhood Friend Romance | |
Dragon's Dogma (Video Game) / int_1c8e096e | comment |
Childhood Friend Romance: Possible with the NPC Quina, one of the other survivors of the Arisen's hometown. Valmiro is also an option, though exactly how much of a "friend" he was growing up is debatable. You were both friends with Quina, though, so it's likely you were at least well-acquainted if not common playmates. | |
Dragon's Dogma (Video Game) / int_1c8e096e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1c8e096e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1c8e096e | |
Dragon's Dogma (Video Game) / int_1da01dce | type |
The Computer Is a Lying Bastard | |
Dragon's Dogma (Video Game) / int_1da01dce | comment |
The Computer Is a Lying Bastard: Nearly every message during loading screens and some of the advice from Pawns. | |
Dragon's Dogma (Video Game) / int_1da01dce | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1da01dce | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1da01dce | |
Dragon's Dogma (Video Game) / int_1e020735 | type |
Heroic Suicide | |
Dragon's Dogma (Video Game) / int_1e020735 | comment |
Heroic Suicide: The only way to get the Golden Ending is to become the Seneschal and then impale yourself upon the Godsbane, finally breaking the infinite cycle of Dragons and Arisen. | |
Dragon's Dogma (Video Game) / int_1e020735 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1e020735 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1e020735 | |
Dragon's Dogma (Video Game) / int_1e1aa82a | type |
Diabolus ex Machina | |
Dragon's Dogma (Video Game) / int_1e1aa82a | comment |
The "Land of Opportunity" quest mentioned several times on this page might sound like this if you know that saving the family from eviction leads to only the son surviving the collapse of the city, but it's more of a subversion. If you go along with the aristocrat's plan to evict the family, your character is not heartless about it. Not only do you make sure the family is able to discuss their options first, but you help pay for their ability to move into a new place (and on top of that, they realize that taking this option secures their peace of mind from the aristocrat bothering them in the future). In the end, you even get more money as a reward than you spent on the new housing, making the choice to evict beneficial for every party involved (even if you didn't know about the Diabolus ex Machina that eventually comes as a result of the other choice). | |
Dragon's Dogma (Video Game) / int_1e1aa82a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1e1aa82a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1e1aa82a | |
Dragon's Dogma (Video Game) / int_1f48abcd | type |
Skeleton Key | |
Dragon's Dogma (Video Game) / int_1f48abcd | comment |
Skeleton Key: Which are also somehow Interchangeable Antimatter Keys. They only work on doors in the dungeon or the Smuggler's Pass, however; ordinary house doors simply can't be opened. | |
Dragon's Dogma (Video Game) / int_1f48abcd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1f48abcd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1f48abcd | |
Dragon's Dogma (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
Dragon's Dogma (Video Game) / int_1fc8335e | comment |
When you finally confront the Dragon, if you accept his deal and allow him to sacrifice your Love Interest, then your game will end with your Arisen sitting on the throne of Gran Soren alone. | |
Dragon's Dogma (Video Game) / int_1fc8335e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_1fc8335e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_1fc8335e | |
Dragon's Dogma (Video Game) / int_208c4494 | type |
With Great Power Comes Great Insanity | |
Dragon's Dogma (Video Game) / int_208c4494 | comment |
Steffen implies that magick does this, claiming that it is as taxing to the body as swinging an axe and that the heart and mind suffer most. However, it doesn't appear in actual gameplay, except that both spellcasting and special attacks run off the same regenerating stamina bar. | |
Dragon's Dogma (Video Game) / int_208c4494 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_208c4494 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_208c4494 | |
Dragon's Dogma (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Dragon's Dogma (Video Game) / int_20e20e99 | comment |
Not the Intended Use: Healing magick is meant to be used for the Arisen and their Pawn party, and it works by having the mage deploy a healing field near the party member who's low on health. Usually, a mage Pawn's A.I. is programmed to use it only when the Arisen is not at full HP. For some beneficial reason, a mage's healing magick also works on the ox during the Escort Mission to Gran Soren, but it requires the player to stay near the ox so that it will be caught in the field. | |
Dragon's Dogma (Video Game) / int_20e20e99 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_20e20e99 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_20e20e99 | |
Dragon's Dogma (Video Game) / int_20e2a53b | type |
Notice This | |
Dragon's Dogma (Video Game) / int_20e2a53b | comment |
Notice This: Spots to be gathered from, chests to be opened, and items sitting on the ground to be picked up will all shine. Pawns may verbally point out the collectible items or treasure chests nearby, saying lines like "This looks interesting" or "What's this?" In doing so, they will often voluntarily pick up the item or open the chest. In Dark Arisen, the stone tablet pieces for the Monument of Remembrance glow very bright to help indicate that they're important points-of-interest. It also helps that Bitterblack Isle is mostly dimly-lit to begin with. | |
Dragon's Dogma (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_20e2a53b | |
Dragon's Dogma (Video Game) / int_21d70919 | type |
Crapsack World | |
Dragon's Dogma (Video Game) / int_21d70919 | comment |
Crapsack World: A Dragon capable of destroying the entire world is loose, and to make things worse, it brought all kinds of monsters into the world with it. However, when you finally defeat said Dragon, it gets worse. Crapsaccharine World: Of course, that doesn't stop some of the scenery from being absolutely gorgeous, and a couple of the peasants seem quite a bit more preoccupied with their own lives than impending doom. Your Pawns will even comment that it'd be a nice place to go sightseeing if it weren't for the monsters... then you look around and notice an animal carcass, ripped to shreds... and an impromptu grave formed from a knight's sword... and there are human remains pinned to a tree with more swords... | |
Dragon's Dogma (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_21d70919 | |
Dragon's Dogma (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Dragon's Dogma (Video Game) / int_22cf536c | comment |
Chekhov's Gun: When you first find Selene's house, your Pawns will likely comment on the strange-looking stone near it. It's a Golem, and you'll have to fight it for a later quest. The Everfall itself. At first, it just seems like something you have to deal with for an errand that has otherwise no bearing on the main plot, but it turns out to be The Very Definitely Final Dungeon. | |
Dragon's Dogma (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_22cf536c | |
Dragon's Dogma (Video Game) / int_23168b93 | type |
Last Lousy Point | |
Dragon's Dogma (Video Game) / int_23168b93 | comment |
Last Lousy Point: There's a sidequest that requires you to collect 20 Seeker's Tokens, small badges that are found through thorough exploration (usually from specific chests scattered all over the world). Unlike the Badges of Valor, this quest doesn't highlight their locations on the overworld map, so you're either on your own, or with a walkthrough/guide. Fortunately in New Game Plus, you can just re-acquire Seeker's Tokens from your previous playthrough if you've placed them in your Item Storage. | |
Dragon's Dogma (Video Game) / int_23168b93 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_23168b93 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_23168b93 | |
Dragon's Dogma (Video Game) / int_231e8193 | type |
Mistaken Identity | |
Dragon's Dogma (Video Game) / int_231e8193 | comment |
Mistaken Identity: Pawns sometimes do this when encountering unfamiliar monsters, usually calling them something they're familiar with. For instance, one's first encounter with a drake will often prompt a reaction something along the lines of "The dragon, here?". Similarly, expect succubi to be referred to as harpies, hellhounds to be referred to as wolves, etc. | |
Dragon's Dogma (Video Game) / int_231e8193 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_231e8193 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_231e8193 | |
Dragon's Dogma (Video Game) / int_2379224f | type |
Astral Finale | |
Dragon's Dogma (Video Game) / int_2379224f | comment |
Astral Finale: The final confrontation with the Seneschal occurs in the Rift between dimensions. | |
Dragon's Dogma (Video Game) / int_2379224f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2379224f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2379224f | |
Dragon's Dogma (Video Game) / int_23cb7c45 | type |
So Long, and Thanks for All the Gear | |
Dragon's Dogma (Video Game) / int_23cb7c45 | comment |
So Long, and Thanks for All the Gear: Averted. When a Pawn leaves your party, anything they didn't bring themselves is sent to storage at the inn. They will keep gear you tell them to equip on their person, but you get a prompt explaining it will be treated as a gift. You can't borrow their equipment for yourself, by the way. | |
Dragon's Dogma (Video Game) / int_23cb7c45 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_23cb7c45 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_23cb7c45 | |
Dragon's Dogma (Video Game) / int_2512a9d2 | type |
Ability Depletion Penalty | |
Dragon's Dogma (Video Game) / int_2512a9d2 | comment |
Pawns may occasionally notice if the Arisen is exhausted from having an empty Stamina meter, and thus would approach the Arisen to help them quickly get back to their feet. | |
Dragon's Dogma (Video Game) / int_2512a9d2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2512a9d2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2512a9d2 | |
Dragon's Dogma (Video Game) / int_251bce7c | type |
Cardboard Prison | |
Dragon's Dogma (Video Game) / int_251bce7c | comment |
Cardboard Prison: The dungeon in the Duke's Demesne, which has a massive hole in one of the cell walls that leads out into the slums, as well as a guard who is exceptionally easy to bribe. Taken up to the next level in the quest "Arousing Suspicion", where the guards don't even bother to take your weapons or armor away even though you've been accused of trying to rape the Duke's wife. | |
Dragon's Dogma (Video Game) / int_251bce7c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_251bce7c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_251bce7c | |
Dragon's Dogma (Video Game) / int_2536f695 | type |
Game-Breaker | |
Dragon's Dogma (Video Game) / int_2536f695 | comment |
Sorcerer elemental spells, to a lesser degree - awesome for being massive area-of-effect skills that can make short work of large groups of monsters and fell challenging boss enemies like the Chimera with ease; impractical for their hefty charging times and stamina costs. Cast from a distance, however - or from a high vantage point not easily reached by enemies (especially with items and augments that shorten cast times) - they become easy Game Breakers that can carry players through all but the most difficult areas in the game. | |
Dragon's Dogma (Video Game) / int_2536f695 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2536f695 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2536f695 | |
Dragon's Dogma (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Dragon's Dogma (Video Game) / int_2557e3a9 | comment |
Palette Swap: Some monsters are simple palette swaps on the same mesh, while others use a new mesh with the same animations. For example, a cockatrice has the same animations as a griffin, but uses a mesh with a turkey vulture head instead of an eagle. The three Lesser Dragons are all palette swaps of the same model, differing only in the placement of the "heart" and their behaviors (Drakes are primarily terrestrial melee fighters; Wyverns are evasive fliers; Wyrms are slow-moving magic-casters). | |
Dragon's Dogma (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2557e3a9 | |
Dragon's Dogma (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Dragon's Dogma (Video Game) / int_25b5600 | comment |
Captain Ersatz: The Evil Eye is a very blatant take on the Beholder, being a massive spherical Oculothorax covered with tentacles that hovers in the air and makes extensive use of powerful magic. That said, unlike the Beholder, its eye is not separated from its mouth; rather its eye is inside its mouth, and its tentacles don't serve as stalks for additional eyes, but for additional mouths. | |
Dragon's Dogma (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_25b5600 | |
Dragon's Dogma (Video Game) / int_25bc8511 | type |
Generation Xerox | |
Dragon's Dogma (Video Game) / int_25bc8511 | comment |
Generation Xerox: Your New Game Plus begins with "Countless generations passed..." and yet there's an entire country full of identical great-great-great-grandkids. It's possibly justified, considering The Seneschal explains that everyone who has lived or died returns to life eventually, as a part of a never-ending cycle without beginning or end. As such, it's entirely possible these are just reincarnations of their past selves. | |
Dragon's Dogma (Video Game) / int_25bc8511 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_25bc8511 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_25bc8511 | |
Dragon's Dogma (Video Game) / int_2639f6eb | type |
Status Effects | |
Dragon's Dogma (Video Game) / int_2639f6eb | comment |
Status Effects: Poison - Saps your HP. Can be cured with any one of several herbs or potions. On Fire - Saps your HP. Can be cured by rolling on the ground or jumping in water. Sleep - You can be roused by a Pawn, using the same animation that you use to help them up after they've fainted. Silence - Magick is unusable, but physical skills still work. Stifling - Same as Silence, but affects physical skills as well. Blindness - Causes your screen to be covered in dark clouds, making it difficult to see your enemies (except for that bright purple HP gauge over their heads). Petrification - You slowly turn to stone, and as the petrification progresses, you slow down to a crawl before stopping entirely. Counts as a death for you, but Pawns and enemies simply turn into breakable statues. Torpor - Slow. Your character reacts sluggishly to button commands. Critical - Turns the edges of your screen red and muffles all sounds except your own ragged breathing. Curse - Substantially lowers your attributes to 60% of their normal total and increases damage taken by 40%. Possession - The ghost slowly overtakes your body (or your Pawn's, which really freaks them out). Can be cured by smacking the afflicted's sense back into them. | |
Dragon's Dogma (Video Game) / int_2639f6eb | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2639f6eb | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2639f6eb | |
Dragon's Dogma (Video Game) / int_26852e3d | type |
Persona Non Grata | |
Dragon's Dogma (Video Game) / int_26852e3d | comment |
Persona Non Grata: Your ending after confronting the old Duke Edmun. | |
Dragon's Dogma (Video Game) / int_26852e3d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_26852e3d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_26852e3d | |
Dragon's Dogma (Video Game) / int_26a98394 | type |
Forced Level-Grinding | |
Dragon's Dogma (Video Game) / int_26a98394 | comment |
Forced Level-Grinding: While the levels themselves aren't quite that essential, Discipline Points are much harder to come by and are needed for a vast majority of essential skills and special attacks. The main difficulty in getting enough of them comes from the unique way you get them: depending on how much EXP each enemy gives, you get a varying portion of it as DP, with enemies that give 100 or less EXP giving around 35% of the amount in DP, 101-1000 EXP for 15% in DP and anything over 1000 EXP as 7% in DP. This generally means that the optimal way to get as many DP as possible is to find a location with many easily killable weak enemies that give less than 100 EXP per kill. Furthermore, even if you don't want to master each class, you still need to level up each Vocation to high enough rank if you want their high-end skills and attacks, which is, again, based on the amount of DP you gain in that class. | |
Dragon's Dogma (Video Game) / int_26a98394 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_26a98394 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_26a98394 | |
Dragon's Dogma (Video Game) / int_26b2747 | type |
Alliterative Title | |
Dragon's Dogma (Video Game) / int_26b2747 | comment |
Alliterative Title: Dragon's Dogma. | |
Dragon's Dogma (Video Game) / int_26b2747 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_26b2747 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_26b2747 | |
Dragon's Dogma (Video Game) / int_272418ea | type |
Arbitrary Augmentation Limit | |
Dragon's Dogma (Video Game) / int_272418ea | comment |
Arbitrary Augmentation Limit: You can only equip up to six Augments at once. | |
Dragon's Dogma (Video Game) / int_272418ea | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_272418ea | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_272418ea | |
Dragon's Dogma (Video Game) / int_286efcf8 | type |
Gradual Regeneration | |
Dragon's Dogma (Video Game) / int_286efcf8 | comment |
Gradual Regeneration: Healing magick and Healing Springs slowly heal you over time for as long as you're within their range. This contrasts the instantaneous healing whenever you consume curatives in the inventory menu. | |
Dragon's Dogma (Video Game) / int_286efcf8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_286efcf8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_286efcf8 | |
Dragon's Dogma (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
Dragon's Dogma (Video Game) / int_28cd01ca | comment |
Disappeared Dad: Reynard's father left his family while his mother was pregnant with him. Buying enough items from him will eventually open up a quest chain in which he asks you to figure out what would drive a man to leave his unborn child. | |
Dragon's Dogma (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_28cd01ca | |
Dragon's Dogma (Video Game) / int_28f852ea | type |
Wholesome Crossdresser | |
Dragon's Dogma (Video Game) / int_28f852ea | comment |
Wholesome Crossdresser: You get an achievement for sticking a male party member in female clothing. | |
Dragon's Dogma (Video Game) / int_28f852ea | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_28f852ea | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_28f852ea | |
Dragon's Dogma (Video Game) / int_293e404e | type |
Island of Mystery | |
Dragon's Dogma (Video Game) / int_293e404e | comment |
Island of Mystery: The Dark Arisen expansion focuses on the Bitterblack Isle. Its main series of quests basically involve you uncovering what's exactly the deal with the place. Getting there also plays along with a vibe of mystery, as you can only travel to it during nighttime. In terms of gameplay, it's meant to be a post-game content, featuring many types of creatures that are deadlier than their counterparts in the vanilla game. | |
Dragon's Dogma (Video Game) / int_293e404e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_293e404e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_293e404e | |
Dragon's Dogma (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Dragon's Dogma (Video Game) / int_2a090d00 | comment |
Generally speaking, it has harpies at almost everywhere and they behave like sirens, known for being both beautiful and hideous, their depictions are actually accurate to the source materials due to their bird-like proportions. Harpies and their variants sing to hypnotise the prey to sleep and snatch their prey. However, what makes them truly annoying is how the Pawns overreact and literally harp on almost every single harpy. | |
Dragon's Dogma (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2a090d00 | |
Dragon's Dogma (Video Game) / int_2a542c7d | type |
Beam Spam | |
Dragon's Dogma (Video Game) / int_2a542c7d | comment |
Beam Spam: The Magic Knight move Great Cannon, which places a glowing orb of energy about waist height that shoots off more glowing orbs when struck. | |
Dragon's Dogma (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2a542c7d | |
Dragon's Dogma (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Dragon's Dogma (Video Game) / int_2bdae2ae | comment |
Despite being otherwise known for its Awesome, but Impractical spells, the Sorcerer's best attacks are rather mundane: Miasma. It manifests as a boring poison fog, but what the game doesn't mention is that it's an Area of Effect Damage Over Time spell that deals Non-Elemental damage to everything in the cloud and poisons targets that linger too long. It's effective against everything from bandits to dragons to ghosts and is one of the fastest casting spells available. The only things it doesn't work on are creatures outright immune to all magical attacks like golems. Holy Focused Bolt. It's just your upgraded regular attack with a Holy enchantment, but it deals high damage, is fast to cast and, most importantly, has homing capabilities which removes the need for manual aiming. It may not look as flashy as summoning meteors down on your enemies, but this attack will easily carry a Sorcerer through the entire game, and completely wrecks the resident Superboss. | |
Dragon's Dogma (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2bdae2ae | |
Dragon's Dogma (Video Game) / int_2c77fae3 | type |
Darkness Equals Death | |
Dragon's Dogma (Video Game) / int_2c77fae3 | comment |
Darkness Equals Death: Enemies usually hide out in dark areas like caves or woods. To help counter the darkness, the game issues you a lantern, and you're well advised to use it. Nighttime, full stop. Dragon's Dogma takes on a whole different atmosphere when the sun sets, partly due to the fact that it has no moon. The environment goes pitch-black, and the most effective way to get a glimpse of what enemies you're facing is by casting fire magic and hoping you see their silhouette. If you think nighttime before you kill the Dragon is bad, especially at lower levels, wait until you experience nighttime after you kill the Dragon because, boy, are you in for a surprise. The Assassin vocation gets some perks that grant you greater abilities at night, actively encouraging you to venture out and hunt enemies in the dark rather than during the day. | |
Dragon's Dogma (Video Game) / int_2c77fae3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2c77fae3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2c77fae3 | |
Dragon's Dogma (Video Game) / int_2dae4381 | type |
My Master, Right or Wrong | |
Dragon's Dogma (Video Game) / int_2dae4381 | comment |
My Master, Right or Wrong: After the Duke frames you for causing his Rapid Aging, if your affinity with the unique guards was high before then, it's made clear that they're reluctant to attack you, but they can't disobey their Duke. Pawns do not judge you for your actions, even when you're evicting a family from their property to help a rich guy or murdering innocent passerby. | |
Dragon's Dogma (Video Game) / int_2dae4381 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2dae4381 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2dae4381 | |
Dragon's Dogma (Video Game) / int_2e84972a | type |
Piñata Enemy | |
Dragon's Dogma (Video Game) / int_2e84972a | comment |
Piñata Enemy: Daimon. | |
Dragon's Dogma (Video Game) / int_2e84972a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2e84972a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2e84972a | |
Dragon's Dogma (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Dragon's Dogma (Video Game) / int_2f253c94 | comment |
Glass Cannon: Assassins are one of the best vocations at single-target damage as well as one of the most versatile. They're the only ones can use arrows, shields, sword and daggers and they have the best strength growth in the game, making them DPS monsters. However, their below-average defense growth is only partially mitigated by their ability to use shields. | |
Dragon's Dogma (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2f253c94 | |
Dragon's Dogma (Video Game) / int_2f36d97 | type |
Older Than They Look | |
Dragon's Dogma (Video Game) / int_2f36d97 | comment |
Older Than They Look: Duke Edmun looks to be in his mid 50s or so, but seeing as he's a former Arisen, he's The Ageless as long as the Dragon lives. Once the Dragon is slain, he rapidly ages into a withered, decrepit old man. | |
Dragon's Dogma (Video Game) / int_2f36d97 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2f36d97 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2f36d97 | |
Dragon's Dogma (Video Game) / int_2f6b63aa | type |
Land of One City | |
Dragon's Dogma (Video Game) / int_2f6b63aa | comment |
Land of One City: Gran Soren is the only major city in Gransys, with Cassardis being a small fishing village near the coast, and all other settlements being castles and forts. | |
Dragon's Dogma (Video Game) / int_2f6b63aa | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2f6b63aa | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2f6b63aa | |
Dragon's Dogma (Video Game) / int_2fc21a19 | type |
Distaff Counterpart | |
Dragon's Dogma (Video Game) / int_2fc21a19 | comment |
Distaff Counterpart: In terms of major love interests (those who have special dialogue in the endgame cutscenes), the game has three female love interests and three male love interests that fulfill very similar roles/archetypes. There's your kindhearted childhood friend (Quina/Valmiro), a traveling merchant with an unusual personality (Madeleine/Reynard), and a fighter/knight of noble lineage (Mercedes/Julien). Besides these six, there are also two additional female love interests (Selene and Aelinore). The clan of female bandits in the north is a rival of the all-male one that lounges in the south. The leaders of both clans will send you off to take out members of the rival clan. | |
Dragon's Dogma (Video Game) / int_2fc21a19 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_2fc21a19 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_2fc21a19 | |
Dragon's Dogma (Video Game) / int_309b8806 | type |
Cursed with Awesome | |
Dragon's Dogma (Video Game) / int_309b8806 | comment |
Cursed with Awesome: Becoming the Arisen gives you a massive power boost, an army of loyal homunculi, and functional immortality. But that immortality means that you no longer have any control over when and how you die; if you give up on slaying the dragon, you have to live the rest of your existence with the knowledge that at any time, you might instantly grow feeble and old or crumble to dust because someone else killed it. If you lose the final fight with the Seneschal, you'll wind up turned into a dragon. Yeah, yeah, you lost and now it's kinda your job to destroy the world until someone finally kills you, but come on, you're a giant, fire-breathing, flying beast of scaly awesomeness! | |
Dragon's Dogma (Video Game) / int_309b8806 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_309b8806 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_309b8806 | |
Dragon's Dogma (Video Game) / int_30bf3ff4 | type |
Beef Gate | |
Dragon's Dogma (Video Game) / int_30bf3ff4 | comment |
Notably, the player is given the freedom to go anywhere they desire after the beginning of the game, which will likely lead them to inadvertently stumble into a region full of Beef Gates that they weren't supposed to reach until later. | |
Dragon's Dogma (Video Game) / int_30bf3ff4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_30bf3ff4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_30bf3ff4 | |
Dragon's Dogma (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Dragon's Dogma (Video Game) / int_3121f1e6 | comment |
Noob Cave: The caverns beneath the well in Cassardis, though traversing them is purely optional. | |
Dragon's Dogma (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3121f1e6 | |
Dragon's Dogma (Video Game) / int_315dfcb0 | type |
Bow and Sword in Accord | |
Dragon's Dogma (Video Game) / int_315dfcb0 | comment |
Bow and Sword in Accord: The Strider, Ranger, Assassin, and Magick Archer classes do this. Ranger focuses mostly on the bow, while the Assassin favors sword, and Strider is the middle ground. Technically, the Assassin is the only one of the three which actually wields a sword. The rest of the aforementioned classes use daggers. Magick Archers can also choose to subvert this trope, rejecting the use of daggers in favour of staves. | |
Dragon's Dogma (Video Game) / int_315dfcb0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_315dfcb0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_315dfcb0 | |
Dragon's Dogma (Video Game) / int_316d4c91 | type |
Auto-Save | |
Dragon's Dogma (Video Game) / int_316d4c91 | comment |
Autosave: Of sorts. The game will save automatically when entering a new area, after completing a quest, or after defeating a boss monster. However, this doesn't guarantee your file is securely saved (when you die, it's possible for the game to revive you on an older save state or checkpoint), so you should still manually save as often as you can, or especially rest at an inn. When you rest at an inn or enter the rift, you automatically create a "checkpoint save" that you can jump back to from the pause menu should you wish. | |
Dragon's Dogma (Video Game) / int_316d4c91 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_316d4c91 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_316d4c91 | |
Dragon's Dogma (Video Game) / int_32047939 | type |
Pretty Freeloaders | |
Dragon's Dogma (Video Game) / int_32047939 | comment |
Pretty Freeloaders: If you rescue Selene from the Witch Hunt, she'll move into your house in Cassardis, despite having her own hut and being quite shy around people. Whoever you get as your love interest will also move in with you, meaning there can be up to three people attempting to sleep in your tiny bed at once. If your LI is one of the merchants, though, they will continue to sell you stuff. No, you don't get a discount for giving them a free bed. | |
Dragon's Dogma (Video Game) / int_32047939 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_32047939 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_32047939 | |
Dragon's Dogma (Video Game) / int_323f135b | type |
Sorting Algorithm of Evil | |
Dragon's Dogma (Video Game) / int_323f135b | comment |
Sorting Algorithm of Evil: If you follow the main plot closely, at least. Gran Soren and its immediate surroundings are fairly safe, and your first quests are fairly close. As the story goes on, you'll be sent further and further away, where the stronger monsters live. Of course, since the world is quite open, if you don't follow the main plot closely you can end up with Schizophrenic Difficulty instead as you explore a forest to kill cyclops and chimeras but then get asked to go kill a dozen goblins. | |
Dragon's Dogma (Video Game) / int_323f135b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_323f135b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_323f135b | |
Dragon's Dogma (Video Game) / int_326440ec | type |
Player Data Sharing | |
Dragon's Dogma (Video Game) / int_326440ec | comment |
Player Data Sharing: Your Pawn (a fully customizable follower of your character) can be used by anyone in the Pawn community. While with another player, your Pawn will gain gifts from the other player, Rift crystals, and quest experience from the quests they went on while away. You can also hire other players' Pawns and have them travel with you on your quests. | |
Dragon's Dogma (Video Game) / int_326440ec | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_326440ec | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_326440ec | |
Dragon's Dogma (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Dragon's Dogma (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: The Everfall may have several differently-named Chambers, but the rooms within them are composed of identical, recycled types; a black arena, a small well-lit hallway, or dimly-lit hallways with a second floor. They differ in terms of the order you access these rooms, the enemies within them, and the placement of their treasure chests. | |
Dragon's Dogma (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3273ebb9 | |
Dragon's Dogma (Video Game) / int_32ec32c | type |
Heavy Equipment Class | |
Dragon's Dogma (Video Game) / int_32ec32c | comment |
Heavy Equipment Class: The Fighter basic vocation fights with Sword and Shield, and of the three basic vocations, are best suited for Heavy armor. The Warrior advanced vocation trades the shield of the Fighter for Greatswords and Warhammers, which no other class can. This makes them more reliant on their heavy armor to protect them. | |
Dragon's Dogma (Video Game) / int_32ec32c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_32ec32c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_32ec32c | |
Dragon's Dogma (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Dragon's Dogma (Video Game) / int_33ca811a | comment |
A potential Game-Breaking Bug may appear during the final battle versus the Seneschal. Dropping him to zero health doesn't kill him; rather, your Pawn has to grab him and you have to deliver the final blow. Since you have no direct "Grab the enemy!" command, you have to rely on the game's A.I. to make the grab and sometimes your Pawn is all too happy to just wail away at him endlessly even while reminding you repeatedly that they must grab him and you must deliver the killing blow. Alternatively, you can grab the Seneschal and hope the Pawn will attack before you get blown up, but too bad that doesn't always work either. | |
Dragon's Dogma (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_33ca811a | |
Dragon's Dogma (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Dragon's Dogma (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: In a way similar to Jak and Daxter, it is possible to go into the water, but stray too far out and a creature known as the Brine (taking the form a deep red fog) will surround you and deposit you back on shore. (It'll spirit off any Pawns that you dump in it, though.) | |
Dragon's Dogma (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_34bd7be2 | |
Dragon's Dogma (Video Game) / int_34dcfc96 | type |
Kick the Dog | |
Dragon's Dogma (Video Game) / int_34dcfc96 | comment |
In "Land of Opportunity", you are required to evict a family of refugees from a plot of land so Fornivaul can sell the land to a higher paying customer... or you can buy the land yourself, pleasing Fornivaul and allowing the family to remain. This, however, results in the entire family, except for the son, being killed when the residential section collapses into the Everfall. | |
Dragon's Dogma (Video Game) / int_34dcfc96 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_34dcfc96 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_34dcfc96 | |
Dragon's Dogma (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
Dragon's Dogma (Video Game) / int_34e095ed | comment |
Beat Still, My Heart: The game begins with a dragon stealing the Player Character's heart. | |
Dragon's Dogma (Video Game) / int_34e095ed | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_34e095ed | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_34e095ed | |
Dragon's Dogma (Video Game) / int_355215ef | type |
RandomlyDrops | |
Dragon's Dogma (Video Game) / int_355215ef | comment |
Randomly Drops: Lots and lots of random drops from almost all of the monsters, with varying levels of rarity and almost all of it is appropriate to the creature in question (wolves only drop fangs and pelts, hard cash only comes from human enemies, etc). This does occasionally produce oddities (like a slain Cyclops leaving behind two misshapen eyes). | |
Dragon's Dogma (Video Game) / int_355215ef | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_355215ef | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_355215ef | |
Dragon's Dogma (Video Game) / int_357ae9b4 | type |
Suspiciously Cracked Wall | |
Dragon's Dogma (Video Game) / int_357ae9b4 | comment |
Suspiciously Cracked Wall: In a few dungeons, you may come across walls with a bunch of rubble sticking out of them, forming a noticeable crack that shines. Attempting to strike them with your weapon also produces a distinct sound. These cracked walls can be torn down by throwing explosive items at them. | |
Dragon's Dogma (Video Game) / int_357ae9b4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_357ae9b4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_357ae9b4 | |
Dragon's Dogma (Video Game) / int_358388f6 | type |
White Mage | |
Dragon's Dogma (Video Game) / int_358388f6 | comment |
White Mage: While Mages can deal some damage, they are more focused on supporting allies with buffs, debuffing the enemy or healing their allies. | |
Dragon's Dogma (Video Game) / int_358388f6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_358388f6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_358388f6 | |
Dragon's Dogma (Video Game) / int_3687d605 | type |
Rapid Aging | |
Dragon's Dogma (Video Game) / int_3687d605 | comment |
Rapid Aging: Happens to Arisen who live for too long before a Dragon is slain. The absence of their hearts grants them immortality, but only as long as the Dragon lives. When the player finally defeats the Dragon, Duke Edmund ages into well past his seventies, having become an Arisen nearly half a century ago, and the thousand-year-old Dragonforged collapses into dust. | |
Dragon's Dogma (Video Game) / int_3687d605 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3687d605 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3687d605 | |
Dragon's Dogma (Video Game) / int_3700d6d8 | type |
Pinball Projectile | |
Dragon's Dogma (Video Game) / int_3700d6d8 | comment |
Pinball Projectile: The Ricochet Bolt for Magick Archers bounces off surfaces and gets more powerful each time, last for a good while and does a god job of seeking out enemies. Its upgraded counter part fires three at a time. In tight quarters such as caves or ruins, it is truly devastating as a single firing can clear out entire rooms. | |
Dragon's Dogma (Video Game) / int_3700d6d8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3700d6d8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3700d6d8 | |
Dragon's Dogma (Video Game) / int_38047858 | type |
Squishy Wizard | |
Dragon's Dogma (Video Game) / int_38047858 | comment |
Squishy Wizard: Can be averted by players and Pawns depending on your build, but played straight for many bands of rogues you run into. Mages and Sorcerers play this straight with their almost nonexistent physical defense growth, although their magic defense is very good. Bizarrely, mages get this worse than the other classes, as their stat growth between levels 10 and 100 is lower than that of all the other classes (although it is equal before and after that interval). Nonetheless, having at least one mage Pawn is considered a must for non-mage players due to their healing spells. | |
Dragon's Dogma (Video Game) / int_38047858 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_38047858 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_38047858 | |
Dragon's Dogma (Video Game) / int_384d0eaf | type |
Lightning Lash | |
Dragon's Dogma (Video Game) / int_384d0eaf | comment |
Lightning Lash: The Brontide spell summons a magical whip of pure electricity. | |
Dragon's Dogma (Video Game) / int_384d0eaf | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_384d0eaf | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_384d0eaf | |
Dragon's Dogma (Video Game) / int_392ccbc9 | type |
Close-Range Combatant | |
Dragon's Dogma (Video Game) / int_392ccbc9 | comment |
Close-Range Combatant: The Fighter comes packed with a shield and some excellent single-target and mobility skills, but has no ranged potential whatsoever. | |
Dragon's Dogma (Video Game) / int_392ccbc9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_392ccbc9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_392ccbc9 | |
Dragon's Dogma (Video Game) / int_3946634e | type |
The Smart Guy | |
Dragon's Dogma (Video Game) / int_3946634e | comment |
The Smart Guy: Wyrms are described by NPCs as being the most intelligent of dragonkin, save for perhaps the actual Dragon itself. This is reflected by their dialogue, which is more lucid and "human" than that of the Drakes and Wyverns. | |
Dragon's Dogma (Video Game) / int_3946634e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3946634e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3946634e | |
Dragon's Dogma (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Dragon's Dogma (Video Game) / int_39b8d3d6 | comment |
The staff's basic attack under the Holy enchantment will home in on its target. Charging the attack is surprisingly devastating - see Boring, but Practical. | |
Dragon's Dogma (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_39b8d3d6 | |
Dragon's Dogma (Video Game) / int_3a88a563 | type |
Vocal Dissonance | |
Dragon's Dogma (Video Game) / int_3a88a563 | comment |
Vocal Dissonance: You can select any voice you want in character creation, allowing you to create super-gruff children or giant, hulking warrior-men who sound like choir boys. Amusingly, the voice previews only play grunts and yells instead of speech, potentially prompting a future trip to the barber when your main Pawn starts rumbling in a baritone or squeaking like a chipmunk after exiting the creation screen. Also, Pawns only speak in 2-3 different voice sets prior to recruitment, not revealing their actual voice until traveling with the player. | |
Dragon's Dogma (Video Game) / int_3a88a563 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3a88a563 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3a88a563 | |
Dragon's Dogma (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Dragon's Dogma (Video Game) / int_3ac5110b | comment |
NPCs respawn 7 days after being killed (as long as they don't die a plot-related death), which prevents you from making the game Unintentionally Unwinnable by going on a massacre. It also means the knights and merchants which patrol the roads won't run out, despite often being killed by random wandering monsters. | |
Dragon's Dogma (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3ac5110b | |
Dragon's Dogma (Video Game) / int_3af6f8ba | type |
Karl Marx Hates Your Guts | |
Dragon's Dogma (Video Game) / int_3af6f8ba | comment |
Karl Marx Hates Your Guts/Adam Smith Hates Your Guts: Somehow, both are in here. The inn at your hometown costs a measly 50g, while the one in Gran Soren, a short walk through a mountain pass, is a whopping 500g. Aside from the inns, though, there are ways to get massive discounts on items, from gaining favor with the merchants, or collecting certain special items. Also a Game-Breaker in that one could purchase a perishable item, wait until it grows mold (which improves its effects), then sell it back to the very same merchant for well over triple what they paid for the fresh item and easily earn millions of gold long before they even set foot outside of their hometown the first time. At least the inns do have an excuse: Gran Soren is the capital, so it's likely that its inn sees a lot of traffic, while Cassardis is a tiny fishing village on the other side of a mountain that no one wants to visit. What doesn't have an excuse are the various rest camps scattered around the map: they're just tents with sleeping bags, not even a proper building and bed, and were specifically set up to help the Arisen, yet they cost 100g. The tent in the first fort costs a whopping 300g; apparently that wooden fence with a gate is worth a premium. Hilariously invoked; although you start the game proper in your own house and your own bed, there's no option to spend the night there. You can't interact with your bed at all, and you have to pay to stay at the inn next door if you want to rest. You do get some revenge in post-game Gran Soren, when one of the faraway encampments moves into the Craftsman's Quarter and you're able to rest in a tent roughly 10 feet from the inn for 5 times less than the inn charges. | |
Dragon's Dogma (Video Game) / int_3af6f8ba | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3af6f8ba | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3af6f8ba | |
Dragon's Dogma (Video Game) / int_3b5fcbb7 | type |
Artifact of Doom | |
Dragon's Dogma (Video Game) / int_3b5fcbb7 | comment |
Artifact of Doom: All of the Lv3 Bitterblack Weapons are cursed so badly, they aren't even usable at first; then, after being purified, their descriptions reveal that their incredible power comes from the negative emotions of their wielder, which they often amplify to extremes. | |
Dragon's Dogma (Video Game) / int_3b5fcbb7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3b5fcbb7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3b5fcbb7 | |
Dragon's Dogma (Video Game) / int_3b6a5d9b | type |
Skill Scores and Perks | |
Dragon's Dogma (Video Game) / int_3b6a5d9b | comment |
Skill Scores and Perks: Augments are this game's equivalent to "Perks". Only up to six Augments can be equipped at most, but they provide significant gameplay benefits or stat boosts. After you bought an Augment with Discipline Points, it can be freely equipped to any vocation, allowing room for some further class customization. | |
Dragon's Dogma (Video Game) / int_3b6a5d9b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3b6a5d9b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3b6a5d9b | |
Dragon's Dogma (Video Game) / int_3b79029a | type |
Crapsaccharine World | |
Dragon's Dogma (Video Game) / int_3b79029a | comment |
Crapsaccharine World: Of course, that doesn't stop some of the scenery from being absolutely gorgeous, and a couple of the peasants seem quite a bit more preoccupied with their own lives than impending doom. Your Pawns will even comment that it'd be a nice place to go sightseeing if it weren't for the monsters... then you look around and notice an animal carcass, ripped to shreds... and an impromptu grave formed from a knight's sword... and there are human remains pinned to a tree with more swords... | |
Dragon's Dogma (Video Game) / int_3b79029a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3b79029a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3b79029a | |
Dragon's Dogma (Video Game) / int_3bbe4b | type |
Mage Marksman | |
Dragon's Dogma (Video Game) / int_3bbe4b | comment |
Mage Marksman: The Magick Archer vocation combines Mage and Strider abilities and uses a "magick bow", which auto-targets enemies rather than requiring manual targeting like the other bows. | |
Dragon's Dogma (Video Game) / int_3bbe4b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3bbe4b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3bbe4b | |
Dragon's Dogma (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Dragon's Dogma (Video Game) / int_3bbf3fef | comment |
Recurring Riff: There is a small sequence of notes that the player will get used to hearing on several tracks before realizing that it's part of the game's main theme, which plays fully during the credits. Dark Arisen also features its own theme, and it also plays a specific snippet of it on some of its tracks. | |
Dragon's Dogma (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3bbf3fef | |
Dragon's Dogma (Video Game) / int_3c7ccb69 | type |
No Body Left Behind | |
Dragon's Dogma (Video Game) / int_3c7ccb69 | comment |
No Body Left Behind: When you kill a golem, their hard stone body crumbles into dust and blows away. Other large monsters, like cyclops and chimeras, have their flesh essentially melt into a puddle, leaving behind a spine and pelvis. After you beat the dragon, he too crumbles into dust, as does the Dragonforged due to his millennium of age catching up to him all at once. | |
Dragon's Dogma (Video Game) / int_3c7ccb69 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3c7ccb69 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3c7ccb69 | |
Dragon's Dogma (Video Game) / int_3d29fed | type |
NoKillLikeOverKill | |
Dragon's Dogma (Video Game) / int_3d29fed | comment |
No Kill like Overkill: Even when equipped with weaker spells of the same element, Pawns always seem to prefer to do things like rain down meteors on goblins and wolves when fireballs or even staff bolts will work. They'll always go for the maximum charge on a spell, too — frequently to their own detriment, as aggressive enemies won't wait for them to finish a long incantation, especially in close quarters. | |
Dragon's Dogma (Video Game) / int_3d29fed | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3d29fed | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3d29fed | |
Dragon's Dogma (Video Game) / int_3d455888 | type |
Then Let Me Be Evil | |
Dragon's Dogma (Video Game) / int_3d455888 | comment |
In the end, once Duke Edmun brands you as a traitor, the prison no longer applies to you. What does it mean? You can murder everyone guilt free. If a traitor is what they wanted, then why not become one? | |
Dragon's Dogma (Video Game) / int_3d455888 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3d455888 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3d455888 | |
Dragon's Dogma (Video Game) / int_3d585167 | type |
Damage-Increasing Debuff | |
Dragon's Dogma (Video Game) / int_3d585167 | comment |
Damage-Increasing Debuff: The Curse debilitation increases the victim's damage taken by 40%. | |
Dragon's Dogma (Video Game) / int_3d585167 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3d585167 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3d585167 | |
Dragon's Dogma (Video Game) / int_3e848d5c | type |
Cast of Snowflakes | |
Dragon's Dogma (Video Game) / int_3e848d5c | comment |
Cast of Snowflakes: Since there's already a large repository of eyes, noses, etc. for use in creating your own Arisen, the townies who populate Gran Soren simply make use of randomized faces pulled from those parts. This can result in the facial equivalent of Rainbow Pimp Gear, as many of the less-important characters are rather unattractive (those who have a bit of personality fleshed out on them via quests are usually a bit prettier). | |
Dragon's Dogma (Video Game) / int_3e848d5c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3e848d5c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3e848d5c | |
Dragon's Dogma (Video Game) / int_3ea7916d | type |
Immortality Immorality | |
Dragon's Dogma (Video Game) / int_3ea7916d | comment |
Immortality Immorality: The Duke of Gransys is in fact an Arisen who agreed to the Dragon's offer, sacrificing his beloved Lenore in exchange for eternal life and power and falsely claiming to have slain it to secure the throne. His survival depends on the Dragon remaining alive, even as it returns to visit death and destruction upon Gransys age after age. | |
Dragon's Dogma (Video Game) / int_3ea7916d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3ea7916d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3ea7916d | |
Dragon's Dogma (Video Game) / int_3ed195b4 | type |
Human Pincushion | |
Dragon's Dogma (Video Game) / int_3ed195b4 | comment |
Human Pincushion: Sometimes arrows shot will remain stuck to you (or an enemy). This has absolutely no effect on fighting skill or speed. | |
Dragon's Dogma (Video Game) / int_3ed195b4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3ed195b4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3ed195b4 | |
Dragon's Dogma (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Dragon's Dogma (Video Game) / int_3eee0728 | comment |
Captain Obvious: Pawns often dispense such invaluable advice as "Don't let that enemy grab you!" and "Watch out for their attacks!" They even tell you about things you can do the instant you finish doing them, like when you wake up and are immediately told you can sleep in the inn... where you've just been sleeping. Or when you hire Pawns from a Riftstone, and the same Pawns that you just hired from a Riftstone tell you that you can hire Pawns from Riftstones. | |
Dragon's Dogma (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3eee0728 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3eee0728 | |
Dragon's Dogma (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Dragon's Dogma (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Magick Archers double-subverted this due to the game's unique leveling system. Firstly this is subverted as leveling up as Magick Archer will result in the absolutely worst stat for the class and a mediocre character. It's suggested that you level up as a sorcerer for the boost in Magick which is not this trope since Sorcerer is strong throughout. However once you reach max (or sufficiently high) levels and started playing Magick Archer, this is played straight as most of your best skills are locked behind high ranks that you'll have to really grind for discipline points to reach due to level scaling and the class's high requirement. Once passed that hurdle though, they become boss-shredding machines who can safely put out obscene amounts of damage, wipe out flying enemies and Phantoms and their derivatives (who are consistently Demonic Spiders) with zero effort, and serve as effective melee fighters with their Dagger skills if they are surrounded. | |
Dragon's Dogma (Video Game) / int_3f0310d6 | featureApplicability |
-0.3 | |
Dragon's Dogma (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3f0310d6 | |
Dragon's Dogma (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
Dragon's Dogma (Video Game) / int_3fdac1c6 | comment |
Petrification - You slowly turn to stone, and as the petrification progresses, you slow down to a crawl before stopping entirely. Counts as a death for you, but Pawns and enemies simply turn into breakable statues. | |
Dragon's Dogma (Video Game) / int_3fdac1c6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_3fdac1c6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_3fdac1c6 | |
Dragon's Dogma (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Dragon's Dogma (Video Game) / int_409d3c07 | comment |
There's an Advancing Boss of Doom segment with the Dragon in the Tainted Mountain and you are required to sprint fast to the other end. The game temporarily gives you infinite stamina so that you really have to run. | |
Dragon's Dogma (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_409d3c07 | |
Dragon's Dogma (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Dragon's Dogma (Video Game) / int_40cc0c7e | comment |
Closure: Before sitting on the throne, you turn the Godsbane on yourself and end the cycle - your Pawn and you fall to the earth, washing up on the shore of Cassardis. You are gone forever - but your Pawn has gained humanity, and now resides in your body. Bittersweet Ending. The true ending, and unlocks New Game Plus. | |
Dragon's Dogma (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_40cc0c7e | |
Dragon's Dogma (Video Game) / int_4108bb3e | type |
Doomed Hometown | |
Dragon's Dogma (Video Game) / int_4108bb3e | comment |
Doomed Hometown: How many Arisen begin their quest after the Dragon arrives. Subverted in the player's case, whose actions save Cassardis from being destroyed by Grigori. | |
Dragon's Dogma (Video Game) / int_4108bb3e | featureApplicability |
-0.3 | |
Dragon's Dogma (Video Game) / int_4108bb3e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4108bb3e | |
Dragon's Dogma (Video Game) / int_4154d5c9 | type |
Smashing Survival | |
Dragon's Dogma (Video Game) / int_4154d5c9 | comment |
Smashing Survival: When the player is captured or pinned down by a monster, the player is prompted to frantically flick the left analog stick back and forth. There's a passive skill that doubles the speed at which the bar that fills up when you waggle the stick, although it's mistakenly labled as making it easier to escape battles. | |
Dragon's Dogma (Video Game) / int_4154d5c9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4154d5c9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4154d5c9 | |
Dragon's Dogma (Video Game) / int_4160410d | type |
Damsel in Distress | |
Dragon's Dogma (Video Game) / int_4160410d | comment |
Damsel in Distress: Aelinore, potentially up to three times. The first time, she's nearly strangled to death by a crazed Duke (and will die if the Arisen does not intervene). The second time, she's imprisoned by the Duke due to his suspicions that she's committing adultery (due to the events that happened during her first instance of being a damsel in distress). The third time only happens if she's your beloved, since the Dragon captures her to motivate you to seek him out. Depending on your love interest, any female character captured by the Dragon. | |
Dragon's Dogma (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4160410d | |
Dragon's Dogma (Video Game) / int_41d74667 | type |
Lag Cancel | |
Dragon's Dogma (Video Game) / int_41d74667 | comment |
Lag Cancel: The "Reset/Instant Reset" skill is essentially this, it works in a wide variety of situations. | |
Dragon's Dogma (Video Game) / int_41d74667 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_41d74667 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_41d74667 | |
Dragon's Dogma (Video Game) / int_42846e90 | type |
Elemental Powers | |
Dragon's Dogma (Video Game) / int_42846e90 | comment |
Elemental Powers: Magic-users have control over fire, ice, lightning, holy, and dark magic. Skills with fire, ice, and lightning damage are available to these classes, whilst Sorcerers also get Maelstrom (dealing dark damage) and Seism (holy). Depending on their currently-active weapon element, their normal and charged magic shots change properties (fire and darkness target single enemies for large amounts of damage and knockback, ice pauses momentarily before flying off to a target, thunder bounces off walls and holy first flies forward slowly and then quickly homes in on an enemy). | |
Dragon's Dogma (Video Game) / int_42846e90 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_42846e90 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_42846e90 | |
Dragon's Dogma (Video Game) / int_43bda213 | type |
A Taste of Power | |
Dragon's Dogma (Video Game) / int_43bda213 | comment |
A Taste of Power: The Prologue features Savan, a Level 20, well-equipped Arisen and a company of experienced Pawns who kill a chimera on their way to face the dragon. Once you make your own Arisen, do not expect your first encounter with a chimera to go so well. In-universe example: The Arisen, being the Chosen One with the potential to become the Seneschal, has the ability to create a Pawn as a traveling companion and replacement when they become the next Seneschal and gain the ability to create actual life. | |
Dragon's Dogma (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_43bda213 | |
Dragon's Dogma (Video Game) / int_43f2f606 | type |
Annoying Arrows | |
Dragon's Dogma (Video Game) / int_43f2f606 | comment |
Annoying Arrows: While they do have a fairly good damage and knockback, you can easily get up and brush yourself off and continue the fight with no problems. | |
Dragon's Dogma (Video Game) / int_43f2f606 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_43f2f606 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_43f2f606 | |
Dragon's Dogma (Video Game) / int_450a63b5 | type |
Player Nudge | |
Dragon's Dogma (Video Game) / int_450a63b5 | comment |
Player Nudge: Even if there's already a feature in the map which highlights your quest objective, the Pawns who become familiar with the environment, NPC locations, and quest requirements may often volunteer to lead the way to the objective and call the attention of the player. When you're exploring the overworld and arrive at crossroads, they may also figure out the correct direction and nudge the player to go there. | |
Dragon's Dogma (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_450a63b5 | |
Dragon's Dogma (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
Dragon's Dogma (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: A unique strum plays whenever you pick up important or quest-related items. There's also a distinguishable chime whenever you loot cursed items in Bitterblack Isle. | |
Dragon's Dogma (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_457d9e88 | |
Dragon's Dogma (Video Game) / int_4631e81f | type |
Badass in Distress | |
Dragon's Dogma (Video Game) / int_4631e81f | comment |
Badass in Distress: Nearly any knight who becomes the Arisen's beloved, due to the Dragon kidnapping them. | |
Dragon's Dogma (Video Game) / int_4631e81f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4631e81f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4631e81f | |
Dragon's Dogma (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Dragon's Dogma (Video Game) / int_47fea76b | comment |
Butt-Monkey: Valmiro. He goes out exploring and nearly gets himself killed offscreen three times before he learns to play it safe. He later leaves with various supplies to sail the ocean and explore the world but, if he's the Arisen's beloved, Grigori presumably kidnaps him from his boat in the middle of the ocean and has him beaten up by goblins before rendering him unconscious by breathing too much fire next to him. | |
Dragon's Dogma (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_47fea76b | |
Dragon's Dogma (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Dragon's Dogma (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: Dragon's weapons in Dark Arisen. While statwise inferior to Bitterblack weapons, they gave you the boost necessary to even farm Bitterblack Isle in the first place. DLC or "Black Cat" weapons and armors in Dark Arisen. While surpassed in power by the above, they are Disc-One Nuke with powerful gimmicks that keep them useful throughout the game. Special mentions go to the Caged Fury archistaff and Ancient armor set. With full charges, the former is the strongest archistaff in the game while the later can give complete immunity to status effects in exchange for lower elemental resistance. | |
Dragon's Dogma (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_480c69ba | |
Dragon's Dogma (Video Game) / int_482c31d4 | type |
No Hugging, No Kissing | |
Dragon's Dogma (Video Game) / int_482c31d4 | comment |
No Hugging, No Kissing: Inverted by the Affinity system: there is no such thing as a platonic friendship; it's all love, all the time. You can't explain to a character that you want to be Just Friends, or that you're just being nice because you're The Hero and heroes tend to be pretty nice people, or even that you're Only in It for the Money and their quest reward is a nice little item. Nope. Even asking the innkeeper for a bed one too many times can get him thinking that you want to share a bed, as some players have discovered when they didn't actively pursue another romance and the game just picked whoever had the most Affinity - or, in this case, whoever had been talked to the most, even strictly for business. This also gets players with Chronic Hero Syndrome in trouble. Because It's Up to You and noticeboard quests tend to appear for only a set time and then disappear days later, players tend to take on a lot of Escort Missions, which the game treats as dates and results in Affinity spikes for all characters involved, meaning all of Gran Soren is in love with the Arisen and any one of them is a viable candidate for being the love interest. This also results in players having to attack innocent civilians to make them less in love with them or else try to "trick" the system into picking the one they want. Current thinking is that the last max-Affinity person you speak to before accepting the quest "Deny Salvation" is the one chosen as your love interest. However, there's also a suspicion that the system may have a hierarchy of sorts within it, and when presented with several characters with high enough Affinity, it simply picks the one who's highest on the list without checking the status of others. In that case, it may be that Cruelty Is the Only Option. | |
Dragon's Dogma (Video Game) / int_482c31d4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_482c31d4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_482c31d4 | |
Dragon's Dogma (Video Game) / int_48dfb7e4 | type |
Stock Sound Effects | |
Dragon's Dogma (Video Game) / int_48dfb7e4 | comment |
Stock Sound Effects: The ghosts use a stock laugh and a stock scream as their main sounds. Subtle. | |
Dragon's Dogma (Video Game) / int_48dfb7e4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_48dfb7e4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_48dfb7e4 | |
Dragon's Dogma (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Dragon's Dogma (Video Game) / int_49d59be9 | comment |
Scenery Porn: Some of the views are absolutely breathtaking. Not that you'll have a lot of time to stop and admire the view with all the monsters. | |
Dragon's Dogma (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_49d59be9 | |
Dragon's Dogma (Video Game) / int_49fb5ccb | type |
Combat Pragmatist | |
Dragon's Dogma (Video Game) / int_49fb5ccb | comment |
You can pick up and throw pretty much anything or anyone. This can range from pragmatic tactics like tossing an enemy off a cliff, to random dickery like a back-and-forth game of "catch the pig" between you and your Pawn, throwing your own Pawns to gauge fall damage, or throwing random people into the Everfall. | |
Dragon's Dogma (Video Game) / int_49fb5ccb | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_49fb5ccb | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_49fb5ccb | |
Dragon's Dogma (Video Game) / int_4c095112 | type |
Call to Adventure | |
Dragon's Dogma (Video Game) / int_4c095112 | comment |
Call to Adventure: The game begins with the Dragon stealing your heart. Later, said Dragon communicates with you, telling you to take up arms and face him. | |
Dragon's Dogma (Video Game) / int_4c095112 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4c095112 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4c095112 | |
Dragon's Dogma (Video Game) / int_4cc57ad5 | type |
Stop Poking Me! | |
Dragon's Dogma (Video Game) / int_4cc57ad5 | comment |
Stop Poking Me!: A good way to lower an NPC's affinity without outright attacking them is to repeatedly bump into them while dashing. | |
Dragon's Dogma (Video Game) / int_4cc57ad5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4cc57ad5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4cc57ad5 | |
Dragon's Dogma (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
Dragon's Dogma (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: The theme that plays when you fight The Nameless Men is decently long, but the fights are usually over in seconds. | |
Dragon's Dogma (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4cefd8a6 | |
Dragon's Dogma (Video Game) / int_4d070ee3 | type |
Power Perversion Potential | |
Dragon's Dogma (Video Game) / int_4d070ee3 | comment |
Power Perversion Potential: Pawns have basically no free will of their own and can be created to look and act however their master likes. | |
Dragon's Dogma (Video Game) / int_4d070ee3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4d070ee3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4d070ee3 | |
Dragon's Dogma (Video Game) / int_4d28eee2 | type |
Roofhopping | |
Dragon's Dogma (Video Game) / int_4d28eee2 | comment |
Roofhopping: While you're in a city or town, the game's traversal and Le Parkour mechanics allow you to climb up ladders or the edges of walls, then jump from roof to roof. Oftentimes, this is encouraged to reach treasure chests that are somehow placed above houses. It's also the primary way of reaching Pip in the "Land of Opportunity" sidequest when he tries to isolate himself in the roof of a barn. | |
Dragon's Dogma (Video Game) / int_4d28eee2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4d28eee2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4d28eee2 | |
Dragon's Dogma (Video Game) / int_4e3d253b | type |
Downer Ending | |
Dragon's Dogma (Video Game) / int_4e3d253b | comment |
Peace: Turn away from the Seneschal in the second phase, and he rewrites history so that you never became an Arisen - though, eventually, someone will take up the mantle. Downer Ending. | |
Dragon's Dogma (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4e3d253b | |
Dragon's Dogma (Video Game) / int_4e6e9b64 | type |
A Child Shall Lead Them | |
Dragon's Dogma (Video Game) / int_4e6e9b64 | comment |
A Child Shall Lead Them : One of the body presets is the size of a child, and, with the right adjustments, you can make your Arisen look like a young teen. | |
Dragon's Dogma (Video Game) / int_4e6e9b64 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4e6e9b64 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4e6e9b64 | |
Dragon's Dogma (Video Game) / int_4e7f703c | type |
Wham Shot | |
Dragon's Dogma (Video Game) / int_4e7f703c | comment |
Wham Shot: And surely is it effectively shown during your first playthrough. When the Seneschal starts fighting you for real in the latter phases of the Final Boss fight, he ditches his cloaked appearance to reveal that he's Savan, the Arisen whom you've previously controlled during the tutorial segment before you could create your very own Arisen. If the lore and dialogue haven't clued you in that there's some cycle involved, and that an Arisen can become a Seneschal, Savan's re-appearance will. | |
Dragon's Dogma (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4e7f703c | |
Dragon's Dogma (Video Game) / int_4fd28a9d | type |
Loads and Loads of Sidequests | |
Dragon's Dogma (Video Game) / int_4fd28a9d | comment |
Loads and Loads of Sidequests: You can accept sidequests either from key NPCs who are found in safe zones, or by interacting with notice boards. More sidequests will become available as you progress through the main story quest, so this requires either some backtracking or regularly checking notice boards. It's also possible to accept as many as you want to the point where you can have a lot of quests ongoing at the same time. Unfortunately, many sidequests are also prone to being Permanently Missable Content if you haven't completed them yet after progressing enough in the main story. | |
Dragon's Dogma (Video Game) / int_4fd28a9d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4fd28a9d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4fd28a9d | |
Dragon's Dogma (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Dragon's Dogma (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: The game has two different types of shields: regular shields wielded by Fighters and Assassins, and the bigger Magick Shields wielded by Magick Knights. Regular shields work as can be expected, offering a good mix of offensive and defensive options, and even some utility. Magick Shields add elemental powers to the mix, either as damaging counters when the Magick Knight blocks an attack or as weapon enchantments for themselves and their Pawns. | |
Dragon's Dogma (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_4ffde1e0 | |
Dragon's Dogma (Video Game) / int_5042eb6e | type |
Multishot | |
Dragon's Dogma (Video Game) / int_5042eb6e | comment |
The Strider, Ranger and Magick Archer classes all have multiple shot types, least of which being the Multishot and Rain of Arrows. Magick Archer is notable for being able to make their arrows home in on targets. | |
Dragon's Dogma (Video Game) / int_5042eb6e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5042eb6e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5042eb6e | |
Dragon's Dogma (Video Game) / int_504e271f | type |
But Thou Must! | |
Dragon's Dogma (Video Game) / int_504e271f | comment |
But Thou Must!: At the beginning after you become an Arisen, the Dragon will speak to you telepathically, telling you to take up arms and face him. You cannot leave the room without selecting a weapon, as he'll always say this: Despite the Dragon giving you options before you face him, you will need to face him to advance in the story. Otherwise, you are just going to see a Non-Standard Game Over screen over and over again. | |
Dragon's Dogma (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_504e271f | |
Dragon's Dogma (Video Game) / int_5067fd81 | type |
Everyone Is Bi | |
Dragon's Dogma (Video Game) / int_5067fd81 | comment |
Everyone Is Bi: The Affinity system makes it possible to romance any NPC, regardless of your gender or theirs. | |
Dragon's Dogma (Video Game) / int_5067fd81 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5067fd81 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5067fd81 | |
Dragon's Dogma (Video Game) / int_50c23153 | type |
Cave Behind the Falls | |
Dragon's Dogma (Video Game) / int_50c23153 | comment |
Cave Behind the Falls: The entrance to the Watergod's Altar is located in a small cave behind a waterfall. The Wyrm Hunt quest involving it also places an NPC waiting just outside the waterfall, urging your party to go inside and investigate. | |
Dragon's Dogma (Video Game) / int_50c23153 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_50c23153 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_50c23153 | |
Dragon's Dogma (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Dragon's Dogma (Video Game) / int_51567188 | comment |
Cast from Hit Points: Steffen implies that magick does this, claiming that it is as taxing to the body as swinging an axe and that the heart and mind suffer most. However, it doesn't appear in actual gameplay, except that both spellcasting and special attacks run off the same regenerating stamina bar. Played with in the form of the Magick Archer's Immolation skill. It has a low stamina cost, fast casting time, and will absolutely destroy any enemy who isn't highly resistant to fire. The only drawback is that it involves setting yourself on fire, which logically costs some HP as Damage Over Time. | |
Dragon's Dogma (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_51567188 | |
Dragon's Dogma (Video Game) / int_51e0e476 | type |
Micro Monarchy | |
Dragon's Dogma (Video Game) / int_51e0e476 | comment |
Micro Monarchy: Gransys appears to consist of one city, a couple of villages, and a bunch of forts, with everything else being monster infested wilderness. | |
Dragon's Dogma (Video Game) / int_51e0e476 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_51e0e476 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_51e0e476 | |
Dragon's Dogma (Video Game) / int_52600ad6 | type |
Broke Your Arm Punching Out Cthulhu | |
Dragon's Dogma (Video Game) / int_52600ad6 | comment |
Broke Your Arm Punching Out Cthulhu: Basically how you become the Arisen. You manage to stab the dragon, it decides to take your heart. | |
Dragon's Dogma (Video Game) / int_52600ad6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_52600ad6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_52600ad6 | |
Dragon's Dogma (Video Game) / int_52873db | type |
Classical Cyclops | |
Dragon's Dogma (Video Game) / int_52873db | comment |
Classical Cyclops: A rather big one-eyed monster that likes to smash things with a club and may wear armor. You are advised to climb up and stab it in the eye. They have many elephant-like characteristics (the original Greek cyclopes are believed to have been based from elephant skulls), with large tusks that can be broken off and are valuable for crafting. They can apparently be tamed, as a female bandit living in the mountains shares her camp with one, and it just rolls around and rocks back and forth on its legs like a large child. Gorecyclopses (a subspecies) are mostly just tougher, but they can grow to be absolutely gigantic and are some of the nastiest enemies in the game when they do. | |
Dragon's Dogma (Video Game) / int_52873db | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_52873db | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_52873db | |
Dragon's Dogma (Video Game) / int_52e23ce | type |
Inn Between the Worlds | |
Dragon's Dogma (Video Game) / int_52e23ce | comment |
Inn Between the Worlds: Inns are one of two places (the other being Sigil Stones) where Pawns from every different plane of reality gather. | |
Dragon's Dogma (Video Game) / int_52e23ce | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_52e23ce | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_52e23ce | |
Dragon's Dogma (Video Game) / int_5313c266 | type |
Bookends | |
Dragon's Dogma (Video Game) / int_5313c266 | comment |
Book Ends: If you lose the battle with the Seneschal in the rift, your Arisen falls into the open sky, transforming into the Dragon, and exits the rift among a flock of harpies. The very same cutscene, minus the transformation scene, plays at the very beginning of the game. | |
Dragon's Dogma (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5313c266 | |
Dragon's Dogma (Video Game) / int_53c37297 | type |
Flash Step | |
Dragon's Dogma (Video Game) / int_53c37297 | comment |
Flash Step: The Strider and Assassin skill Cutting Wind (later upgraded to Biting Wind). While not quite teleportation, the user is capable of crossing a large distance in a very short amount of time, normally dashing in, striking an enemy, and then continuing to dash past them and out of harm's way before the enemy even has time to begin its stagger/death animation. This move can also be chained as long as the user's stamina holds out, resulting in a very fast, very difficult target that will not sit down long enough to be hit. If you are carrying a lot of mushrooms or fish, that means this move can go on nearly indefinitely until even large swarms of enemies are dealt with. | |
Dragon's Dogma (Video Game) / int_53c37297 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_53c37297 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_53c37297 | |
Dragon's Dogma (Video Game) / int_53e1ce4e | type |
Please Wake Up | |
Dragon's Dogma (Video Game) / int_53e1ce4e | comment |
Please Wake Up: Heartbreakingly, if you die, your Pawns will start tearfully begging you to get back up. | |
Dragon's Dogma (Video Game) / int_53e1ce4e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_53e1ce4e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_53e1ce4e | |
Dragon's Dogma (Video Game) / int_5432a8a1 | type |
Non-Combat EXP | |
Dragon's Dogma (Video Game) / int_5432a8a1 | comment |
Non-Combat EXP: Completing quests gives you bonus EXP on top of other materials, even if the quest does not involve fighting monsters, but instead require you to pick up items or speak to certain NPCs. In Dark Arisen, finding stone tablets for the Monument of Remembrance then reading them in the starting area rewards you with 10,000 EXP for each newly-discovered "page". | |
Dragon's Dogma (Video Game) / int_5432a8a1 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5432a8a1 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5432a8a1 | |
Dragon's Dogma (Video Game) / int_549cd62d | type |
Level Grinding | |
Dragon's Dogma (Video Game) / int_549cd62d | comment |
Level Grinding: The experience points required for the next level grow high enough to the point where you'll be needing approximately 90,000 EXP to gain one level each around Level 60. Level grinding is either done subtly or forced, depending on the quest type, but basically, you'll often be killing respawning thieves, goblins, wolves, etc. For a lot of quests where you'll be required to backtrack, you can kill as much enemies as you want on the way. Mass Monster Slaughter Sidequests require you to kill a lot of enemies, letting you slowly level grind on top of the EXP rewards given upon quest completion. You also gain more EXP per enemy kill the fewer Pawns are in your party. | |
Dragon's Dogma (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_549cd62d | |
Dragon's Dogma (Video Game) / int_54cc6b24 | type |
Le Parkour | |
Dragon's Dogma (Video Game) / int_54cc6b24 | comment |
Le Parkour: Jumping across rooftops in Gran Soren and Cassardis involves this. The Pawns note that you can all but traverse an entire town by rooftop. | |
Dragon's Dogma (Video Game) / int_54cc6b24 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_54cc6b24 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_54cc6b24 | |
Dragon's Dogma (Video Game) / int_5560dbb5 | type |
Airborne Mook | |
Dragon's Dogma (Video Game) / int_5560dbb5 | comment |
If the Arisen falls from a great height in the midst of a battle (usually after being carried up high by a harpy), a Pawn on the ground may catch the Arisen to prevent them from taking fall damage. | |
Dragon's Dogma (Video Game) / int_5560dbb5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5560dbb5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5560dbb5 | |
Dragon's Dogma (Video Game) / int_5586a766 | type |
Luminescent Blush | |
Dragon's Dogma (Video Game) / int_5586a766 | comment |
Luminescent Blush: Characters with a high Affinity become so luminescent that they get a pink aura when you talk to them. | |
Dragon's Dogma (Video Game) / int_5586a766 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5586a766 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5586a766 | |
Dragon's Dogma (Video Game) / int_55976867 | type |
Just Add Water | |
Dragon's Dogma (Video Game) / int_55976867 | comment |
Just Add Water: Item crafting is always Item 1 + Item 2 = Item 3 and the result is instantaneous. Most of the recipes make sense (vial of Spider Venom + Empty Bottle = Poison Flask), but some stretch it quite thin (chunk of Iron Ore + flimsy piece of Kindling = Pickaxe that never breaks, no forge necessary) or are just outright ridiculous (Hammer + Shackle = nothing, but Shackle + Hammer = Skeleton Key). | |
Dragon's Dogma (Video Game) / int_55976867 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_55976867 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_55976867 | |
Dragon's Dogma (Video Game) / int_55ec42d7 | type |
Ye Olde Butcherede Englishe | |
Dragon's Dogma (Video Game) / int_55ec42d7 | comment |
Ye Olde Butcherede Englishe: Generally averted. Characters use quite a few archaic terms from the middle ages, but use sensible, modern day cadence and sentence structure. | |
Dragon's Dogma (Video Game) / int_55ec42d7 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_55ec42d7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_55ec42d7 | |
Dragon's Dogma (Video Game) / int_56ba9b5e | type |
AirborneMooks | |
Dragon's Dogma (Video Game) / int_56ba9b5e | comment |
Airborne Mooks: Harpies, succubi, and gargoyles love to fly around you. They are best taken down using ranged attacks, though your Pawns may also devise tactics to either taunt them or force them to fall and become vulnerable to melee strikes. | |
Dragon's Dogma (Video Game) / int_56ba9b5e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_56ba9b5e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_56ba9b5e | |
Dragon's Dogma (Video Game) / int_57a8305d | type |
Our Hydras Are Different | |
Dragon's Dogma (Video Game) / int_57a8305d | comment |
Our Hydras Are Different: Hydras are big, four-headed snakes that eat people. Thankfully, they don't grow more heads when one is chopped off, but they do regrow very quickly if you don't use fire to burn the neck stump. | |
Dragon's Dogma (Video Game) / int_57a8305d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_57a8305d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_57a8305d | |
Dragon's Dogma (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Dragon's Dogma (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Pawns are considered subhuman and barred from entering the Duke's Castle. It's actually because any pawns would recognize the Duke as an Arisen and potentially risk it being revealed that he struck a deal with the Dragon since he still doesn't have his heart. | |
Dragon's Dogma (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_57b80b45 | |
Dragon's Dogma (Video Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
Dragon's Dogma (Video Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: Gransys and its capital Gran Soren seems to be largely a standard pseudo-medieval European setting, though the people in your hometown seem to be analogous to Spanish/Mediterranean in appearance and culture, while the foreign nations represented by Mercedes, Julien, and Aelinore all seem to be French-influenced. | |
Dragon's Dogma (Video Game) / int_57d43e40 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_57d43e40 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_57d43e40 | |
Dragon's Dogma (Video Game) / int_58204b95 | type |
Magic Knight | |
Dragon's Dogma (Video Game) / int_58204b95 | comment |
Magic Knight: The Mystic Knight class, which functions as a defender with some support spells. | |
Dragon's Dogma (Video Game) / int_58204b95 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_58204b95 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_58204b95 | |
Dragon's Dogma (Video Game) / int_5869bd44 | type |
Arrows on Fire | |
Dragon's Dogma (Video Game) / int_5869bd44 | comment |
Arrows on Fire: If you're playing a class with arrows and a Pawn grants you Fire Boon or Fire Affinity, your arrows will catch fire (along with all your other weapons, of course). When you find a ballista and commandeer it, you have a choice between a normal bolt and an explosive bolt that does what you think it does and then sets the enemy on fire. | |
Dragon's Dogma (Video Game) / int_5869bd44 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5869bd44 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5869bd44 | |
Dragon's Dogma (Video Game) / int_589e54d3 | type |
Charged Attack | |
Dragon's Dogma (Video Game) / int_589e54d3 | comment |
Charged Attack: Three major forms: The staff's core skill upgrade enables this, allowing you to hold down the button to charge up a stronger magic blast. Many skills and spells utilize this as well, allowing you to choose between a more basic version of the move or the more powerful upgraded version, depending on how long you want to charge. The weapons Force Hatchet and Caged Fury increase power everytime you hit something with it. At max charges, they double your magick or strength, turning every attacks into charged attacks. | |
Dragon's Dogma (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_589e54d3 | |
Dragon's Dogma (Video Game) / int_59e20134 | type |
Immortal Breaker | |
Dragon's Dogma (Video Game) / int_59e20134 | comment |
Immortal Breaker: The Godsbane is supposed to guide the chosen to freedom, but is also the only thing that can kill the Seneschal. | |
Dragon's Dogma (Video Game) / int_59e20134 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_59e20134 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_59e20134 | |
Dragon's Dogma (Video Game) / int_59f47557 | type |
Vicious Cycle | |
Dragon's Dogma (Video Game) / int_59f47557 | comment |
Vicious Cycle: The game's story heavily implies that Gransys is caught in a vicious cycle between the fates of the Arisen, the Dragon, the Pawns and the Seneschal. | |
Dragon's Dogma (Video Game) / int_59f47557 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_59f47557 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_59f47557 | |
Dragon's Dogma (Video Game) / int_5a3b8032 | type |
The Un-Reveal | |
Dragon's Dogma (Video Game) / int_5a3b8032 | comment |
The Unreveal: During a quest, you never actually find out who the Nameless Ones are or why they want you dead. | |
Dragon's Dogma (Video Game) / int_5a3b8032 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5a3b8032 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5a3b8032 | |
Dragon's Dogma (Video Game) / int_5a90e8ad | type |
Socialization Bonus | |
Dragon's Dogma (Video Game) / int_5a90e8ad | comment |
Socialization Bonus: While you can hire Pawns from anyone who has the game, hiring Pawns who're at a higher level than your Arisen costs an increasing amount of Rift Crystals. However, if the Pawn in question belongs to someone on your friend list, there's no RC cost regardless of level difference, potentially allowing a lv 200 Pawn to carry you through most of the game. | |
Dragon's Dogma (Video Game) / int_5a90e8ad | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5a90e8ad | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5a90e8ad | |
Dragon's Dogma (Video Game) / int_5b0eaf89 | type |
Upgrade Artifact | |
Dragon's Dogma (Video Game) / int_5b0eaf89 | comment |
Upgrade Artifact: The Wyrmking's Ring passively reduces the amount of time needed to charge up spells. It's not even treated as an equippable accessory; you simply need to have it in your inventory. | |
Dragon's Dogma (Video Game) / int_5b0eaf89 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5b0eaf89 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5b0eaf89 | |
Dragon's Dogma (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Dragon's Dogma (Video Game) / int_5b81ca8d | comment |
DLC or "Black Cat" weapons and armors in Dark Arisen. While surpassed in power by the above, they are Disc-One Nuke with powerful gimmicks that keep them useful throughout the game. Special mentions go to the Caged Fury archistaff and Ancient armor set. With full charges, the former is the strongest archistaff in the game while the later can give complete immunity to status effects in exchange for lower elemental resistance. | |
Dragon's Dogma (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5b81ca8d | |
Dragon's Dogma (Video Game) / int_5bc5089e | type |
Fiery Salamander | |
Dragon's Dogma (Video Game) / int_5bc5089e | comment |
Fiery Salamander: The Pyre Saurians, introduced in Dark Arisen, resemble bipedal salamanders wreathed in flames, being a clear invocation of the trope. In the Japanese version, they are even literally called "Salamanders". | |
Dragon's Dogma (Video Game) / int_5bc5089e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5bc5089e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5bc5089e | |
Dragon's Dogma (Video Game) / int_5c47585e | type |
HPToOne | |
Dragon's Dogma (Video Game) / int_5c47585e | comment |
HP to One: The Evil Eye's Chew attack can't kill you and will actually leave your HP at one. It can kill Pawns though. | |
Dragon's Dogma (Video Game) / int_5c47585e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5c47585e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5c47585e | |
Dragon's Dogma (Video Game) / int_5d246bd8 | type |
Level-Up Fill-Up | |
Dragon's Dogma (Video Game) / int_5d246bd8 | comment |
Level-Up Fill-Up: If you or your main pawn levels up during a fight, your respective HP meter(s) will be automatically refilled. | |
Dragon's Dogma (Video Game) / int_5d246bd8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5d246bd8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5d246bd8 | |
Dragon's Dogma (Video Game) / int_5d414804 | type |
Just Friends | |
Dragon's Dogma (Video Game) / int_5d414804 | comment |
You can't explain to a character that you want to be Just Friends, or that you're just being nice because you're The Hero and heroes tend to be pretty nice people, or even that you're Only in It for the Money and their quest reward is a nice little item. Nope. Even asking the innkeeper for a bed one too many times can get him thinking that you want to share a bed, as some players have discovered when they didn't actively pursue another romance and the game just picked whoever had the most Affinity - or, in this case, whoever had been talked to the most, even strictly for business. | |
Dragon's Dogma (Video Game) / int_5d414804 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5d414804 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5d414804 | |
Dragon's Dogma (Video Game) / int_5e260ea6 | type |
Conveniently an Orphan | |
Dragon's Dogma (Video Game) / int_5e260ea6 | comment |
Conveniently an Orphan: This seems to be the case. The Arisen's parents are never seen or mentioned and his/her house only has one small bed and two small rooms despite the implications that the Arisen is barely an adult. | |
Dragon's Dogma (Video Game) / int_5e260ea6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5e260ea6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5e260ea6 | |
Dragon's Dogma (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Dragon's Dogma (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: They're scattered throughout the land, and are inexplicably refilled a few days after you open them! | |
Dragon's Dogma (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5e2ae7ee | |
Dragon's Dogma (Video Game) / int_5e2f5ad2 | type |
You Kill It, You Bought It | |
Dragon's Dogma (Video Game) / int_5e2f5ad2 | comment |
You Kill It, You Bought It: Kill the Seneschal and take his job. | |
Dragon's Dogma (Video Game) / int_5e2f5ad2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5e2f5ad2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5e2f5ad2 | |
Dragon's Dogma (Video Game) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
Dragon's Dogma (Video Game) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: The weight limit does a good job of making you a little less likely to pick up every last thing you see, but with so many Inexplicable Treasure Chests just begging to be opened, you may just resort to hiring the biggest Pawn you can - not for his battle skills, mind you, but because he's strong like an ox and makes a great beast of burden for carrying all the stuff that's too heavy for your inventory (and if he dies, all that stuff gets autoshipped back to your safety deposit box at the inn, which has no limit). Pawns also have a habit of breaking open any and every box or jar they see, just to check if something interesting is inside. Pawns with the "Acquisitor" trait will even do this in the heat of battle, spouting lines like, "You fight, I'll take this!" | |
Dragon's Dogma (Video Game) / int_5e7c0ab7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5e7c0ab7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5e7c0ab7 | |
Dragon's Dogma (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Dragon's Dogma (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: Your Arisen and Pawns can each only equip gear on provided slots; one primary weapon, one secondary weapon (depending on the vocation), one headgear, one clothing, one armor, one leg gear, one feet gear, one cape or shoulder gear, and two accessories. All of these, and the other items in your carried inventory are also being capped by a weight limit. | |
Dragon's Dogma (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5ed1b6d3 | |
Dragon's Dogma (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Dragon's Dogma (Video Game) / int_5f55ee96 | comment |
Spam Attack: Most classes get a spam of some sort, save for magic-users who need to charge everything before casting. Beware, because enemies playing those classes also get the spam. Beam Spam: The Magic Knight move Great Cannon, which places a glowing orb of energy about waist height that shoots off more glowing orbs when struck. Blade Spam: The Strider moves Scarlet Kisses and Hundred Kisses do many small slashes with daggers. Fighters also get a sword-based move that does fewer but more powerful strikes. Rain of Arrows: The Strider and its derivatives get several Multishot moves, some of which fire multiple arrows at once and others which fire several arrows in rapid succession. | |
Dragon's Dogma (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5f55ee96 | |
Dragon's Dogma (Video Game) / int_5fff364d | type |
Combat Medic | |
Dragon's Dogma (Video Game) / int_5fff364d | comment |
Combat Medic: Mages can heal other party members as well as damage enemies. | |
Dragon's Dogma (Video Game) / int_5fff364d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_5fff364d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_5fff364d | |
Dragon's Dogma (Video Game) / int_603b77ec | type |
Savage Wolves | |
Dragon's Dogma (Video Game) / int_603b77ec | comment |
Savage Wolves: As your Pawn will helpfully point out to you (repeatedly), wolves hunt in packs! The real problem with them isn't their numbers, however; it's that they don't sit still and so you'll have a hard time actually landing a hit unless you catch one mid-howl or just after an attack. | |
Dragon's Dogma (Video Game) / int_603b77ec | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_603b77ec | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_603b77ec | |
Dragon's Dogma (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Dragon's Dogma (Video Game) / int_6041e4f4 | comment |
All dragons in the wild have some kind of roar ability that instantly kills your Pawns, regardless of health, requiring you to go near each one of them and revive them to half health. It's not frequent enough to constitute The Computer Is a Cheating Bastard, but it's still annoying. | |
Dragon's Dogma (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6041e4f4 | |
Dragon's Dogma (Video Game) / int_606776dd | type |
Healing Checkpoint | |
Dragon's Dogma (Video Game) / int_606776dd | comment |
Healing Checkpoint: Resting at an inn or camp fully restores your HP, Stamina, and cleanses your party of debuffs. It also creates a "checkpoint save" which you can reload at anytime from the pause menu. | |
Dragon's Dogma (Video Game) / int_606776dd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_606776dd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_606776dd | |
Dragon's Dogma (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Dragon's Dogma (Video Game) / int_60fa92ac | comment |
Very early in the game, you can easily wander to the west side of the map while exploring and end up in a place called Devilfire Grove. There's a drake there. It will kill you. You probably don't want to engage that thing at any point before the final few quests before Grigori. | |
Dragon's Dogma (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_60fa92ac | |
Dragon's Dogma (Video Game) / int_6201e8b0 | type |
I Have Your Wife | |
Dragon's Dogma (Video Game) / int_6201e8b0 | comment |
I Have Your Wife: PAY ATTENTION TO THE AFFINITY SYSTEM. The dragon captures the one with the highest affinity (or the one to whom you gave the Arisen's Bond) and uses them for a Sadistic Choice. | |
Dragon's Dogma (Video Game) / int_6201e8b0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6201e8b0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6201e8b0 | |
Dragon's Dogma (Video Game) / int_62259825 | type |
Nintendo Hard | |
Dragon's Dogma (Video Game) / int_62259825 | comment |
One of the few times that the game is merciful: you are warned before Coming to Court that you must finish all your Wyrm Hunt quests before visiting the Duke, and again before heading to fight the dragon that you will not be able to turn back afterward. | |
Dragon's Dogma (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_62259825 | |
Dragon's Dogma (Video Game) / int_637ef67 | type |
New Game Plus | |
Dragon's Dogma (Video Game) / int_637ef67 | comment |
The Ur-Dragon, a much more powerful version of the dragon apparently made up of the hearts of several Arisen. It can be fought at any point in a New Game Plus. | |
Dragon's Dogma (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_637ef67 | |
Dragon's Dogma (Video Game) / int_64720809 | type |
Tentacle Rope | |
Dragon's Dogma (Video Game) / int_64720809 | comment |
Tentacle Rope: While the Brine normally appears as a red-and-black fog as you're walking out into the water, when it finally takes you (or if you fall stra ight into the depths), you may see several clear tentacles waving about in the air as it grabs you and drags you off. | |
Dragon's Dogma (Video Game) / int_64720809 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_64720809 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_64720809 | |
Dragon's Dogma (Video Game) / int_659ef759 | type |
Implacable Man | |
Dragon's Dogma (Video Game) / int_659ef759 | comment |
Implacable Man: In the Dark Arisen expansion, The Grim Reaper. He randomly appears while you're traveling through the Bitterblack Isle, seeking you out with his magical lantern, then putting you to sleep and One Hit Killing you with his Sinister Scythe. Although it is eventually possible to take Death down, most players will find it a much better idea to just run. | |
Dragon's Dogma (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_659ef759 | |
Dragon's Dogma (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Dragon's Dogma (Video Game) / int_6602cad | comment |
Permanently Missable Content: You can permanently miss a bunch of content in your current playthrough after you've reached some specific points. Fortunately, there's still a New Game Plus. Some uncompleted optional sidequests will be automatically cancelled and permanently lost if you've progressed far enough in the main story quests, mostly due to the quest NPC being involved in a crucial turning point in the plot. Generally, the Escort Missions from the notice boards will no longer be available in the post-game after you defeated the dragon. Also in the post-game, you won't be able to access the deeper floors of the Everfall anymore (and the loot that can be obtained there) after you've turned in the quest of collecting 20 wakestones to open the portal to the Seneschal. | |
Dragon's Dogma (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6602cad | |
Dragon's Dogma (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Dragon's Dogma (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: Two sidequests ("Arousing Suspicion" and "The Conspirators") require you to sneak into the Duke's palace at night (which is considered an illegal act), avoid detection with the guards, meeting with your quest contact, then sneaking back out. Thankfully, this is easier than it sounds due to the guards having preset patrol routes and rudimentary AI that gives them severe nearsightedness and tunnel vision. Dark Arisen further alleviates the difficulty in that, if you get spotted, you can use the Eternal Ferrystone to escape back to the Pawn Guild if you're quick enough before the guard gets close enough to trigger your arrest. There's a quest that requires you to follow Julien without drawing his attention. | |
Dragon's Dogma (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6638c7f7 | |
Dragon's Dogma (Video Game) / int_66a52e25 | type |
Bullfight Boss | |
Dragon's Dogma (Video Game) / int_66a52e25 | comment |
Bullfight Boss: A variant with Eliminators: You can dodge their charge, but it's best to take them by the horns and hit them mid-charge, so you stun them. | |
Dragon's Dogma (Video Game) / int_66a52e25 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_66a52e25 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_66a52e25 | |
Dragon's Dogma (Video Game) / int_66a7aff7 | type |
Talk to Everyone | |
Dragon's Dogma (Video Game) / int_66a7aff7 | comment |
Talk to Everyone: One of the random comments that your Pawn can make is "A good start to any task is talking to people." Thankfully you rarely have to resort to it, as the game marks any NPCs essential to your prioritized quest on your map and a lot of them have repeated lines. | |
Dragon's Dogma (Video Game) / int_66a7aff7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_66a7aff7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_66a7aff7 | |
Dragon's Dogma (Video Game) / int_66f763c0 | type |
Interface Screw | |
Dragon's Dogma (Video Game) / int_66f763c0 | comment |
Blindness - Causes your screen to be covered in dark clouds, making it difficult to see your enemies (except for that bright purple HP gauge over their heads). | |
Dragon's Dogma (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_66f763c0 | |
Dragon's Dogma (Video Game) / int_68069489 | type |
Nipple and Dimed | |
Dragon's Dogma (Video Game) / int_68069489 | comment |
Nipple and Dimed: Harpies and Succubi have bare breasts, but no visible areola. | |
Dragon's Dogma (Video Game) / int_68069489 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_68069489 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_68069489 | |
Dragon's Dogma (Video Game) / int_681077c5 | type |
Wide-Open Sandbox | |
Dragon's Dogma (Video Game) / int_681077c5 | comment |
Wide-Open Sandbox: The world is very big and the player is able to freely roam wherever they want to, as long as they aren't killed by enemies in areas that are designed for later. Once the player has reached Gran Soren, instead of working on the main quests, they can freely explore the lands surrounding the city which are far more vast than the land near the starting village. | |
Dragon's Dogma (Video Game) / int_681077c5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_681077c5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_681077c5 | |
Dragon's Dogma (Video Game) / int_6b7a6c55 | type |
Face–Monster Turn | |
Dragon's Dogma (Video Game) / int_6b7a6c55 | comment |
Face–Monster Turn: Eventually, we learn that the Dragon Was Once a Man, and that all Dragons are Arisen who have been defeated by the Seneschal in combat. Some of the lesser dragons' dialogue all but suggests that dragonkin are transformed humans, possibly slain Arisen, with the Design Works . | |
Dragon's Dogma (Video Game) / int_6b7a6c55 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6b7a6c55 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6b7a6c55 | |
Dragon's Dogma (Video Game) / int_6c37fc23 | type |
Draconic Abomination | |
Dragon's Dogma (Video Game) / int_6c37fc23 | comment |
Draconic Abomination: The Evil Eye is a very interesting (and disturbing) take on this trope. While it's by no means shaped like a dragon, it's formed when a defeated dragon injects the last of its magical energies into its eye. Everything about the Evil Eye is based on its original components when it was just a part of a greater beast; the mouth was the eyelid, the teeth were eyelashes, and the tentacles were the optical nerves. | |
Dragon's Dogma (Video Game) / int_6c37fc23 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6c37fc23 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6c37fc23 | |
Dragon's Dogma (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Dragon's Dogma (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Extremely common from both your Pawns and from random NPCs. Get used to hearing your main Pawn say "Gran Soren, the beating heart of all Gransys" every time you're in the general area of the city, for example. | |
Dragon's Dogma (Video Game) / int_6d07bf85 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6d07bf85 | |
Dragon's Dogma (Video Game) / int_6d7026fa | type |
Punny Name | |
Dragon's Dogma (Video Game) / int_6d7026fa | comment |
Punny Name: Eliminators. Eliminotaurs. | |
Dragon's Dogma (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6d7026fa | |
Dragon's Dogma (Video Game) / int_6de71c57 | type |
Disc-One Final Boss | |
Dragon's Dogma (Video Game) / int_6de71c57 | comment |
Hell, the affinity system in general. See, what the game tells you is that by doing tasks for certain NPCs and/or giving them gifts, they begin to warm up to you, granting you some small bonuses (shopkeepers lower their prices and buy your loot for more, among other things). What the game doesn't tell you is that when you reach the Disc-One Final Boss, the NPC who has the highest affinity for you automatically becomes your permanent lover. You pretty much have to micromanage whom you do quests for and whom you give gifts to in order to get the lover you want. | |
Dragon's Dogma (Video Game) / int_6de71c57 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6de71c57 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6de71c57 | |
Dragon's Dogma (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Dragon's Dogma (Video Game) / int_6e7a3cd | comment |
Underground Monkey: Both small enemies and large monsters have those, who become more and more abundant as one ventures further away from Cassandis and Gran Soren, and practically take over the whole world map in the post-Dragon quests. Sometimes they are simply stronger versions of the original enemy with minimal mechanical difference (i.e. Wolves and Direwolves), but sometimes the stronger variants have new elemental attacks and resistances (i.e. the Snow Harpy has an ice breath which the normal Harpy lacks, while the even stronger Succubus's song inflicts Curse rather than Sleep and is weak to Holy rather than Fire). Dark Arisen would add even more Underground Monkeys for almost every enemy type, even stronger than the strongest versions found in the vanilla game. | |
Dragon's Dogma (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6e7a3cd | |
Dragon's Dogma (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Dragon's Dogma (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: The increasingly expensive (up to 300,000 RC) jewelry sold by the Rift shop in the Encampment does nothing except show how many rift crystals you have since you can afford to spend them on things like that. At least the game is forthright about it: | |
Dragon's Dogma (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6e7e9709 | |
Dragon's Dogma (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Dragon's Dogma (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Hand in hand with the less-than-friendly difficulty curve, some quests will be really hard to complete, mostly because you'll have no idea where to go next or what to do. The game helpfully points out you can engage in another quest while you're blundering around clueless. While you can mark a quest as a priority, which adds some markers to your map that point out NPCs and locations essential to it, it doesn't help much with some of the more obscure requirements. Other quests have alternate outcomes or options which are very difficult to find besides through accident, blind trial-and-error, or checking a guide. There are a lot of quests you can undertake, and some have a strict time limit which will cause them to be automatically canceled if you finish too many plot-related quests. This extends to unaccepted notice board quests that are pre-emptively removed from the boards' lists if you've progressed enough into the main story. The game will never inform you of this, making it easy to miss out on a ton of sidequests without you realizing it. Though the map pinpoints the location of a quest objective or NPC, some points either require you to explore the not-so-obvious route, or look further above or below. For example, finding Pip in a sidequest may lead you inside a barn, but he's actually in the rooftop of said barn. And in the Salvation quest where you have to find Mason, the marker may lead you to a spot with no NPC in sight, so unless you've thoroughly explored or wandered Gran Soren out of curiosity beforehand, it can be hard to realize that the marker actually points to the underground aqueduct Slums where Mason is. Jasper is one of the NPCs who go in and out of Gran Soren as they please. This means that he may be unavailable for periods of time when you would've needed to talk to him again in the "Land of Opportunity" sidequest. This led to players trying to figure out how and when he spawns back in the city. The introductions for Madeleine and the Elysion are incredibly easy to miss because they're only available between two specific missions, and the end of the first dumps you right on top of the starting point for the second. Both of the missions that feature Selene have blink-and-you-miss-it starting points. The Arisen's Bond, a unique item that you can gift to NPCs for a massive affection boost, is found in the deep Witchwood, sitting on the grave of Selene's mistress. The problem is that it's not there during Selene's missions, so you'll only discover it if you happen to trek through the entire area strictly on a whim. The duel between Mercedes and Julien. The game tells you simply to observe, but you can intervene and kill Julien. You can even intervene, kill Julien, and bring him back to life with a Wakestone so he can stand trial, which is also the only way to have a relationship with him and get the Wizard's Vizard item. The Golden Idol is an extremely valuable item, as having it in your inventory grants you a 30% discount on all shops, but it can only be obtained once per playthrough; you must escort Fournival's daughter Symone, never bumping into her (so go slow), finding her quickly during hide-and-seek (look at either the Inn, or the Alehouse), and allowing her to win the race by a slight lead... anything less may not be enough. On top of that, both Caxton and Madeleine have quests asking for idols, and their inventories will only receive the best updates by giving them a Gold Idol. Unlike most items of which you can make forgeries, giving the fake item to either of them will deny any new weapon updates (since the person who made the original can obviously tell it's a fake), although thankfully keeping the fake version for yourself still gives you the real deal's shop discount. It will take at least two playthroughs to reap the best rewards by getting a Gold Idol for each shopkeeper while keeping a forgery for yourself. You can use the Chamberlain's Affidavit to help clear Fournival's name...unless you want to complete an alehouse notice board quest later in the game, which requires it. This can be circumvented by making a forgery of the Affidavit ahead of time, which is functionally identical to the original. Certain quests in the "From a Different Sky" line only become available during very specific story quests and can only be completed while completing those quests. Aelinore's second quest is extremely easy to miss. For one, it only triggers once you accept the Duke's offer to investigate Salvation at the Greatwall, which the game makes it sound like there will be no other sidequests left. Secondly, completing the quest will make it so that the quest can't be completed if she is marked as your beloved, because Grigori kidnaps her. Shopkeepers sell better items if you raise their affinity high enough. Speaking of shopkeepers, Reynard's questline involves trading with him 20 separate times for it to trigger. Players might even get some of the journal notes for the quest long before they actually know of its existence. Hell, the affinity system in general. See, what the game tells you is that by doing tasks for certain NPCs and/or giving them gifts, they begin to warm up to you, granting you some small bonuses (shopkeepers lower their prices and buy your loot for more, among other things). What the game doesn't tell you is that when you reach the Disc-One Final Boss, the NPC who has the highest affinity for you automatically becomes your permanent lover. You pretty much have to micromanage whom you do quests for and whom you give gifts to in order to get the lover you want. Getting the Duke's secret escort quest in New Game Plus requires that you attain a high affinity with him in your first playthrough. Fair enough, but the fact that you have no way of knowing about the quest means you have no initiative to gain his favor at all. Oh, and if you complete "A Warm Welcome" - a major post-game story quest - all affinity drops to zero and you're permanently locked out from getting the quest. The only way to get the quest is to gain his affinity then drop into the Everfall immediately upon reaching Gran Soren after defeating the Dragon. Monsters can have very hard resistances to certain builds. A golem, for example, is highly magic resistant but very vulnerable to climbing and physical attacks. If you stumble upon a story golem fight and you happen to be a mage, you will have almost no impact on the fight, needing to rely on your uncontrollable Pawns to figure it out (assuming they're physical attackers), which can take quite a while. This means you need to either run away to the nearest rest stop to change classes or endure through a very long and tedious battle. Since there's little way to know about many boss fights beforehand, your first run through becomes a trial-and-error ordeal depending on how much time it will cost you to cope. | |
Dragon's Dogma (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6ec989d8 | |
Dragon's Dogma (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Dragon's Dogma (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: In the Playable Epilogue of the game, you end up in a duel with Duke Edmun (complete with health bar), who's now a feeble old man weakly swinging his sword at you. Defeating him triggers a cutscene where he sics the guards on you. | |
Dragon's Dogma (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6edb0066 | |
Dragon's Dogma (Video Game) / int_6f8b835d | type |
One Size Fits All | |
Dragon's Dogma (Video Game) / int_6f8b835d | comment |
One Size Fits All: Any armor can be equipped by any size of character, which is kind of a necessity given the amount of Character Customization you can do. Some pieces are limited by class and gender, however. | |
Dragon's Dogma (Video Game) / int_6f8b835d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6f8b835d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6f8b835d | |
Dragon's Dogma (Video Game) / int_6f9d7da3 | type |
GrimReaper | |
Dragon's Dogma (Video Game) / int_6f9d7da3 | comment |
Bitterblack Isle's Grim Reaper has only one attack — swinging its scythe — that's a guaranteed 1HKO. It also sends any Pawn it hits back into the Rift, making it impossible to just revive them on the spot. | |
Dragon's Dogma (Video Game) / int_6f9d7da3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_6f9d7da3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_6f9d7da3 | |
Dragon's Dogma (Video Game) / int_713d994b | type |
Token Romance | |
Dragon's Dogma (Video Game) / int_713d994b | comment |
Token Romance: The game will force one on you with whatever NPC you have the highest affinity with. Whether you want it or not. | |
Dragon's Dogma (Video Game) / int_713d994b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_713d994b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_713d994b | |
Dragon's Dogma (Video Game) / int_7142b38a | type |
The Grim Reaper | |
Dragon's Dogma (Video Game) / int_7142b38a | comment |
Even Death himself is a transformed Arisen. | |
Dragon's Dogma (Video Game) / int_7142b38a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7142b38a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7142b38a | |
Dragon's Dogma (Video Game) / int_71d17dff | type |
Everything Fades | |
Dragon's Dogma (Video Game) / int_71d17dff | comment |
Everything Fades: The corpses of smaller enemies will gradually disappear if left alone. Boss-sized enemies will blacken and melt away in a bubbling mass, leaving behind a partial skeleton. On Bitterblack Isle, all enemies will swiftly decay into a pile of viscera — which will attract dangerous necrophagous beasts if you linger too long after racking up a lot of kills. | |
Dragon's Dogma (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_71d17dff | |
Dragon's Dogma (Video Game) / int_726df893 | type |
Equipment Upgrade | |
Dragon's Dogma (Video Game) / int_726df893 | comment |
Equipment Upgrade: Equipment stats can be enhanced at an armorer by giving them the necessary gold and materials. Each gear has up to three levels of basic enhancements, denoted by a star. Fortunately, the game allows you to skip to a higher level enhancement should you already have the specified gold and materials (which tend to be rarer items). The next layer of enhancement is Dragonforging, which is denoted by a red dragon's crest icon and further increases an equipment's stats. Killing a dragon has a chance of dragonforging your currently-equipped gear, though the chances are higher if your gear is already enhanced by an armorer beforehand. In Dark Arisen, Barroch can further upgrade any Dragonforged equipment, though his "Rarefy" services also allow you to perform the three basic-level "star" enhancements on any gear. | |
Dragon's Dogma (Video Game) / int_726df893 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_726df893 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_726df893 | |
Dragon's Dogma (Video Game) / int_72791e55 | type |
Weak to Magic | |
Dragon's Dogma (Video Game) / int_72791e55 | comment |
Weak to Magic: Ghost-type enemies such as the Phantom, Phantasm, Specter, and Wraith are highly resilient to physical attacks due to being incorporeal spirits, and the only way you can damage them with physical attacks is to let them possess one of your Pawns and then strike them. However, they are susceptible to magic and enchanted weapons, especially Holy magic. The Living Armor residing at the Bitterblack Isle also shares this characteristic after you have destroyed the armor and exposed the ghost inside. | |
Dragon's Dogma (Video Game) / int_72791e55 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_72791e55 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_72791e55 | |
Dragon's Dogma (Video Game) / int_72c04e0d | type |
Door to Before | |
Dragon's Dogma (Video Game) / int_72c04e0d | comment |
Door to Before: When exploring dungeons, you may come across doors that lead you back to earlier areas you've already visited. Oftentimes, you can find the door very early on, but it's locked and has to be opened from the other side, typically after visiting the deeper areas of the dungeon. | |
Dragon's Dogma (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_72c04e0d | |
Dragon's Dogma (Video Game) / int_72dd7026 | type |
What the Hell, Player? | |
Dragon's Dogma (Video Game) / int_72dd7026 | comment |
Likewise, if you give Steffen a forgery of Salomet's Tome, his attempts to help you fight the Griffin with it fall flat when it turns out to be nonfunctional. If you then talk to him in the city afterwards, he says he's learned something from all of this: if you want your goodwill paid back in kind, don't waste your time with the Arisen. | |
Dragon's Dogma (Video Game) / int_72dd7026 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_72dd7026 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_72dd7026 | |
Dragon's Dogma (Video Game) / int_73f7b5a5 | type |
Total Party Kill | |
Dragon's Dogma (Video Game) / int_73f7b5a5 | comment |
Total Party Kill: It'll happen a lot if you're extremely unprepared for a difficult fight, but some encounters (like Maneaters, the Dark Bishop and its accompanying undead dragon) can cast magick that would One-Hit Kill anyone within its radius. So if everyone in your party is somehow stuck within that radius when the spell activates, it would be a complete game over. | |
Dragon's Dogma (Video Game) / int_73f7b5a5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_73f7b5a5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_73f7b5a5 | |
Dragon's Dogma (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Dragon's Dogma (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: Status buffs and status debilitations are each indicated using white and brown icons respectively. Whenever you summon Pawns from the Rift using the Riftstone's manual search and filter tools, they will be enveloped with a brown aura until you interact with them. This doubles as a neat feature that lets you spot your desired Pawn from the crowd. | |
Dragon's Dogma (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_740f59b4 | |
Dragon's Dogma (Video Game) / int_74d4ad25 | type |
Baritone of Strength | |
Dragon's Dogma (Video Game) / int_74d4ad25 | comment |
Baritone of Strength: The Dragon has a smooth, sonorous voice. Some of the voice options for Pawns and the Arisen are pitched-down versions of the other ones, meaning you can even play as Laura Bailey! | |
Dragon's Dogma (Video Game) / int_74d4ad25 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_74d4ad25 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_74d4ad25 | |
Dragon's Dogma (Video Game) / int_74db4c6e | type |
Wallet of Holding | |
Dragon's Dogma (Video Game) / int_74db4c6e | comment |
Wallet of Holding: While everything else counts toward your weight limit, your money does not. This even though when enemies drop money or you find it in the field, it's displayed as a sack of gold coins - 10,000 worth is at least a foot or two around, so if you've got over 1,000,000 in your pocket, you logically shouldn't be able to move. | |
Dragon's Dogma (Video Game) / int_74db4c6e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_74db4c6e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_74db4c6e | |
Dragon's Dogma (Video Game) / int_767f84ea | type |
Does Not Like Men | |
Dragon's Dogma (Video Game) / int_767f84ea | comment |
Does Not Like Men: A certain female bandit to the northwest of Gransys absolutely hates men and will attack your party if you have even a single male in it (but you can avoid this by sticking him in women's clothing). | |
Dragon's Dogma (Video Game) / int_767f84ea | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_767f84ea | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_767f84ea | |
Dragon's Dogma (Video Game) / int_76c72a08 | type |
Schrödinger's Gun | |
Dragon's Dogma (Video Game) / int_76c72a08 | comment |
Schrödinger's Gun: The NPC whom you have the highest affinity with becomes the Arisen's Beloved, and will be kidnapped by Grigori for his Sadistic Choice offer in the Tainted Mountain. There are plenty of ways you can manipulate an NPC's affinity towards you, but there is an item, the Arisen's Bond, that can be gifted to an NPC to drastically boost their affinity and increase their chance of becoming your chosen Beloved. You are rewarded with powerful Dragon weapons after defeating Grigori, but which one depends on the type of weapon(s) you've equipped (and by extension, the vocation you had) when you defeated said boss. | |
Dragon's Dogma (Video Game) / int_76c72a08 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_76c72a08 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_76c72a08 | |
Dragon's Dogma (Video Game) / int_7870735b | type |
From Bad to Worse | |
Dragon's Dogma (Video Game) / int_7870735b | comment |
From Bad to Worse: It seems that killing the dragon has worsened the situation in Gransys. To elaborate: Stronger monsters have appeared on the roads, while a massive hole has opened where the residential quarter of Gran Soren used to stand. Said hole releases even more monsters into the world. The mission when you stop a group of people who blame Selene for the return of the dragon. First there's an angry mob pounding on her door, but then the Golem shows up! Death and the corpse-eating beasts have a habit of showing up during or right after some of the tougher fights on Bitterblack Isle. | |
Dragon's Dogma (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7870735b | |
Dragon's Dogma (Video Game) / int_7a19a69b | type |
Not Quite the Right Thing | |
Dragon's Dogma (Video Game) / int_7a19a69b | comment |
Not Quite the Right Thing: There is one quest in which you are asked by Fournival to evict a family so he can turn around and sell their house for profit. You have the option to do what he asks and convince the family to move out, which will leave them homeless or you can pay Fournival for the deed to the house, which is rather expensive for the point in the game you receive the quest, allowing the family to remain in their home. Seems obvious which is the happier option right? Only once you've slain the Dragon, Gransys in general falls into ruin, and a MASSIVE sinkhole opens up in the middle of Gran Soren. If you bought the deed to the house for the family, the parents will have been killed and the child will be left homeless and an orphan, hating your guts. If you evicted them however, they will all be alive after the fact, and the child will ultimately be grateful that they were evicted since their house was definitely destroyed. | |
Dragon's Dogma (Video Game) / int_7a19a69b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7a19a69b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7a19a69b | |
Dragon's Dogma (Video Game) / int_7ab81664 | type |
Kick Them While They Are Down | |
Dragon's Dogma (Video Game) / int_7ab81664 | comment |
Kick Them While They Are Down: Some enemy types, such as Grimgoblins and Wolves, will perform a unique attack if the Arisen or a Pawn is knocked down. Wolf-types are nastier in a sense that the victim has to be helped by an ally in order to break free (or in the playable Arisen's case, Smashing Survival can be an option). | |
Dragon's Dogma (Video Game) / int_7ab81664 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7ab81664 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7ab81664 | |
Dragon's Dogma (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Dragon's Dogma (Video Game) / int_7ae4d273 | comment |
Point of No Return: One of the few times that the game is merciful: you are warned before Coming to Court that you must finish all your Wyrm Hunt quests before visiting the Duke, and again before heading to fight the dragon that you will not be able to turn back afterward. For a more minor example, the Arisen's Beloved is confirmed upon entering the rooftop of the Greatwall during the "Deny Salvation" quest and initiating the boss fight there. At that point, the Dragon kidnaps the Beloved and takes them to the Tainted Mountain. | |
Dragon's Dogma (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7ae4d273 | |
Dragon's Dogma (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Dragon's Dogma (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: Before postgame, Drakes are about the hardest thing you can encounter in the wild, with them having one of the highest health bars. | |
Dragon's Dogma (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7b7965dd | |
Dragon's Dogma (Video Game) / int_7c61a2d4 | type |
ShmuckBait | |
Dragon's Dogma (Video Game) / int_7c61a2d4 | comment |
Shmuck Bait: Effectively how the Maneater hunts, being random chests that spring out and snatch up whoever opened the chest. Can be a death sentence if that person is the Arisen. A very nasty one occurs during the "Land of Opportunity" sidequest if the Arisen falls for it, not helped by the fact that even the pawns can suggest the course of action. When Fournival asks the Arisen to help him evict Jasper, Sara, and Pip from his land, the Arisen can choose to pay for them to stay instead, allowing Fournival to still profit nonetheless. Come post-game, once the Everfall expands and collapses a large part of Gran Soren, Jasper and Sara will die as a result, leaving Pip orphaned and bitter towards the Arisen. | |
Dragon's Dogma (Video Game) / int_7c61a2d4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7c61a2d4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7c61a2d4 | |
Dragon's Dogma (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Dragon's Dogma (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: The game features some truly enormous boss enemies. Hydras are enormous, easily 150 feet long or more. Dark Arisen adds the condemned gorecyclops, an even more gigantic form of the regular cyclops. Condemned gorecyclopes are at least 50 feet tall, possibly even bigger. | |
Dragon's Dogma (Video Game) / int_7ccd3698 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7ccd3698 | |
Dragon's Dogma (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Dragon's Dogma (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: Some consumable items are so beneficial that they are hard to come by. For example: Panacea heals you of all debilitations, so it's usually saved as a last resort if you don't have any other options left for cleansing debuffs. The Maker's Finger is a unique arrow that can One-Hit Kill a lot of enemies, including the Dragon Grigori. However, the moment you equip it, the game will immediately create a save so that it will be gone the next time you attempt to reload (and regardless if the arrow hit or missed). | |
Dragon's Dogma (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7d561d58 | |
Dragon's Dogma (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
Dragon's Dogma (Video Game) / int_7deb3fb1 | comment |
Crutch Character: Rook, the Pawn who appears to guide you before you get to make a Pawn of your own. You can keep him as long as you like, but he doesn't level up no matter what you do; while level 6 is great when the rest of your party is level 1, he soon becomes Overshadowed by Awesome as you and your Pawn level past him and other Pawns become available. | |
Dragon's Dogma (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7deb3fb1 | |
Dragon's Dogma (Video Game) / int_7e2b418c | type |
Story Branch Favoritism | |
Dragon's Dogma (Video Game) / int_7e2b418c | comment |
Story Branch Favoritism: While any character can be your beloved, certain key NPCs have unique story dialogue if selected. These are Selene, Aelinore, Quina, Mercedes, Julien, Valmiro, and Madeleine. Aelinore's romance is heavily pushed on the player. You can greatly raise your affinity with her during your first meeting and her two personal quests both involve romantically-coded trysts with the player. The final one outright culminates with the two of you having sex. | |
Dragon's Dogma (Video Game) / int_7e2b418c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7e2b418c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7e2b418c | |
Dragon's Dogma (Video Game) / int_7e4dfa2d | type |
Oculothorax | |
Dragon's Dogma (Video Game) / int_7e4dfa2d | comment |
Oculothorax: The Beholder from D&D makes an appearance under its name from Final Fantasy as a boss, with a lesser version called Vile Eyes appearing as mooks. However, the Design Books artbook reveals that Vile/Evil Eyes are the result of a Dragon slain by an Arisen pushing their remaining magical energy into one of their eyeballs, resulting in the eye taking on a life of its own. As the Eye grows in power, their eyelids become a mouth with their eyelashes becoming teeth, and the eventual mouthed tentacles are formed from the optic nerves. Gazers are a far more rare (and utterly fucking gigantic) offshoot that are only found on Bitterblack Isle. | |
Dragon's Dogma (Video Game) / int_7e4dfa2d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7e4dfa2d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7e4dfa2d | |
Dragon's Dogma (Video Game) / int_7ea8f5ce | type |
Knight in Shining Armor | |
Dragon's Dogma (Video Game) / int_7ea8f5ce | comment |
Knight in Shining Armor: The Arisen, at least to Aelinore. | |
Dragon's Dogma (Video Game) / int_7ea8f5ce | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7ea8f5ce | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7ea8f5ce | |
Dragon's Dogma (Video Game) / int_7f15b05c | type |
Rainbow Pimp Gear | |
Dragon's Dogma (Video Game) / int_7f15b05c | comment |
Rainbow Pimp Gear: Given that you can often find pieces of gear before the full set is available, or that certain classes are only allowed to wear certain items, or just that sometimes the best combination available at the moment looks pretty silly, you can expect to see yourself and some Pawns wearing some pretty outlandish things at one point or another. If you hire a Pawn from another player, and when you dismiss them, you're given the option of rating the Pawn's appearance as well as helpfulness. | |
Dragon's Dogma (Video Game) / int_7f15b05c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7f15b05c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7f15b05c | |
Dragon's Dogma (Video Game) / int_7f287346 | type |
Most Gamers Are Male | |
Dragon's Dogma (Video Game) / int_7f287346 | comment |
Most Gamers Are Male: There are eight NPCs who have special dialogue if chosen/determined as the player's Beloved; of these, five are female and just three are male. Pawns created by other players tend to mostly be attractive women. | |
Dragon's Dogma (Video Game) / int_7f287346 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7f287346 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7f287346 | |
Dragon's Dogma (Video Game) / int_7f6c8e4f | type |
Reverse Grip | |
Dragon's Dogma (Video Game) / int_7f6c8e4f | comment |
Reverse Grip: How daggers are wielded. | |
Dragon's Dogma (Video Game) / int_7f6c8e4f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7f6c8e4f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7f6c8e4f | |
Dragon's Dogma (Video Game) / int_7fa1f01c | type |
Dracolich | |
Dragon's Dogma (Video Game) / int_7fa1f01c | comment |
Dracolich: Cursed Dragons. Their scales are rotting away revealing much of their skeleton, including their entire skull. Instead of breathing fire, they breathe poison so hazardous it instantly rots every perishable item in your inventory. They can't speak, so possessing your Pawns requires them to charge up a wide-ranged roar, but it can easily possess all of your Pawns at once. There's even a dark bishop (a variant of liches) who possesses a cursed dragon. The Ur-Example is the Ur-Dragon. This is essentially a Palette Swap of the original dragon, but with a few key differences. It has different elemental weaknesses and strengths, a few new moves, and has multiple weak points. As it receives damage in battle, its true form is revealed to completely rotten, with bones and flesh all barely held together. Don't let that fool you though, as this monster never slows down, hits much harder than his story mode counterpart, and has more hit points than any other enemy in the original version or the expansion. | |
Dragon's Dogma (Video Game) / int_7fa1f01c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7fa1f01c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7fa1f01c | |
Dragon's Dogma (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Dragon's Dogma (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: When you kill the dragon, the monsters unleashed on the world are ten times worse than what were there before. Oh, and the residential district of Gran Soren collapses into a giant sink hole. Some knights find the body of a dead cockatrice and decide it would make a nice trophy for the duke. Of course the thing gets brought back to life and starts wreaking havoc the moment it's inside. | |
Dragon's Dogma (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_7fbb2a3 | |
Dragon's Dogma (Video Game) / int_803e3201 | type |
Satanic Archetype | |
Dragon's Dogma (Video Game) / int_803e3201 | comment |
Daimon, the Dark Arisen, was an Arisen who refused to participate in his Dragon's Sadistic Choice, and rebelled against the Great Cycle. | |
Dragon's Dogma (Video Game) / int_803e3201 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_803e3201 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_803e3201 | |
Dragon's Dogma (Video Game) / int_812ee32b | type |
Linear Warriors, Quadratic Wizards | |
Dragon's Dogma (Video Game) / int_812ee32b | comment |
Linear Warriors, Quadratic Wizards: Averted completely, surprisingly enough. The different classes all have different play styles, but the game puts emphasis on teamwork, unless you choose to become an Assassin. In that case, you actually get a huge attack and defense bonus for not having any Pawns with you, including your own. | |
Dragon's Dogma (Video Game) / int_812ee32b | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_812ee32b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_812ee32b | |
Dragon's Dogma (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Dragon's Dogma (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Many of the strongest monsters will require you to attack a vulnerable spot on them. Your Pawns can learn tactics to use against those monsters or to help other Player Characters. | |
Dragon's Dogma (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_82108e3d | |
Dragon's Dogma (Video Game) / int_82a4fadc | type |
Our Liches Are Different | |
Dragon's Dogma (Video Game) / int_82a4fadc | comment |
Our Liches Are Different: Liches are more powerful versions of Wights, resembling tall, zombified wizards who can cast a multitude of different spells. Unlike many other liches, they have no equivalent to phylacteries, though Salomet's use of the Wyrmking's Ring is reminiscent of an attempt to create one. | |
Dragon's Dogma (Video Game) / int_82a4fadc | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_82a4fadc | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_82a4fadc | |
Dragon's Dogma (Video Game) / int_82af0940 | type |
Jacob Marley Warning | |
Dragon's Dogma (Video Game) / int_82af0940 | comment |
Jacob Marley Warning: The Duke represents what will happen if the player decides to sacrifice their beloved to the Dragon. Said person actually made said choice and now lives a maddened lonely existence based on a lie. | |
Dragon's Dogma (Video Game) / int_82af0940 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_82af0940 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_82af0940 | |
Dragon's Dogma (Video Game) / int_834420aa | type |
BFS | |
Dragon's Dogma (Video Game) / int_834420aa | comment |
BFS: One of the weapons of choice for the Warrior advanced class. | |
Dragon's Dogma (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_834420aa | |
Dragon's Dogma (Video Game) / int_83d37e5d | type |
Attack Its Weak Point | |
Dragon's Dogma (Video Game) / int_83d37e5d | comment |
Pawns occasionaly grab onto enemies if necessary, giving you combat advantage. Against lesser enemies, this secures free hits. They may also climb larger enemies either to distract them or to find and strike their weak spots. | |
Dragon's Dogma (Video Game) / int_83d37e5d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_83d37e5d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_83d37e5d | |
Dragon's Dogma (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Dragon's Dogma (Video Game) / int_8409a385 | comment |
When you find a ballista and commandeer it, you have a choice between a normal bolt and an explosive bolt that does what you think it does and then sets the enemy on fire. | |
Dragon's Dogma (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8409a385 | |
Dragon's Dogma (Video Game) / int_844b6779 | type |
Super Mode | |
Dragon's Dogma (Video Game) / int_844b6779 | comment |
Super Mode: Magick Archers have a variation in the form of Backfire (and its advanced forms, Immolation and Flameshroud), which coats the Arisen in flames, giving their attacks a fiery boost and setting any nearby enemies on fire (albeit at the cost of gradually reducing your HP). | |
Dragon's Dogma (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_844b6779 | |
Dragon's Dogma (Video Game) / int_8454f523 | type |
Superboss | |
Dragon's Dogma (Video Game) / int_8454f523 | comment |
Superboss: The Ur-Dragon, a much more powerful version of the dragon apparently made up of the hearts of several Arisen. It can be fought at any point in a New Game Plus. Daimon's awakened form as well. You only get to face it if you fight your way through the entire dungeon a second time with much harder encounters along the way. | |
Dragon's Dogma (Video Game) / int_8454f523 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8454f523 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8454f523 | |
Dragon's Dogma (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Dragon's Dogma (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Some characters will depart Gransys with the promise of returning to help you at a later date including Quina and Mercedes. They won't appear in the game again unless you managed to get their Affinity high enough, in which case the Dragon kidnaps them, or in Quina and Madeleine's case, after you defeat the Dragon. | |
Dragon's Dogma (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_863fa679 | |
Dragon's Dogma (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Dragon's Dogma (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: The Brine is seen only as a mass of see-through tentacles surrounded by blood-red fog, and any being can fall prey to it when they touch deep water. Even the freaking Seneschal isn't immune to its grasp. The Brine supposedly only appeared when the Dragon did, but even he doesn't know what it is. Evil Eyes and their ilk are a mesh of giant eyeball monsters with tentacles all over their body, especially the nearly kaiju-sized Gazer from Bitterblack Isle. | |
Dragon's Dogma (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8774fb47 | |
Dragon's Dogma (Video Game) / int_87854c3d | type |
The Usual Adversaries | |
Dragon's Dogma (Video Game) / int_87854c3d | comment |
The Usual Adversaries: Bandits and Goblins are your most recurring enemies in the earlier portions of the game. | |
Dragon's Dogma (Video Game) / int_87854c3d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_87854c3d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_87854c3d | |
Dragon's Dogma (Video Game) / int_884e513b | type |
Medium Awareness | |
Dragon's Dogma (Video Game) / int_884e513b | comment |
Medium Awareness: Pawns display a degree of awareness that they're in a video game, often referencing the fact that the player is doing "quests" and occasionally advising them that setting a quest as active shows its marker on the minimap. | |
Dragon's Dogma (Video Game) / int_884e513b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_884e513b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_884e513b | |
Dragon's Dogma (Video Game) / int_88c9e3d5 | type |
Percent-Based Values | |
Dragon's Dogma (Video Game) / int_88c9e3d5 | comment |
The Arisen and the Pawns may gain stackable passive Debilitation Resistances by equipping certain pieces of gear and accessories (the latter kind often has rings that specialize in giving a significant resistance to one or more debilitations). Resistances are presented as Percent-Based Values. | |
Dragon's Dogma (Video Game) / int_88c9e3d5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_88c9e3d5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_88c9e3d5 | |
Dragon's Dogma (Video Game) / int_89631688 | type |
The Chosen One | |
Dragon's Dogma (Video Game) / int_89631688 | comment |
The Chosen One: The Arisen, and apparently there have been many before you. The prologue and comic focus on a previous Arisen by the name of Savan. There are apparently millions of Arisen, as suggested by the numerous Pawns wandering the Rift, and it's almost outright said that there are multiple universes with their own respective Arisen. | |
Dragon's Dogma (Video Game) / int_89631688 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_89631688 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_89631688 | |
Dragon's Dogma (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Dragon's Dogma (Video Game) / int_8aaa6f4f | comment |
Character Customization: A ton of it. In addition to being able to change your Arisen and main Pawn's faces and hair (which has no effect), you're allowed to customize their height and build. Larger characters have a larger stamina pool and can carry more weight, but small characters recover their stamina faster and can be picked up and tossed at flying enemies or into small holes that typically hold loot. | |
Dragon's Dogma (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8aaa6f4f | |
Dragon's Dogma (Video Game) / int_8af721f7 | type |
Joke Item | |
Dragon's Dogma (Video Game) / int_8af721f7 | comment |
Using the Godsbane causes the Arisen to pull it out and hold it about his or her chest, and pressing the light attack button will cause them to kill themselves. While this seems like a really strange Joke Item, possibly for resetting runs of areas that went poorly, it's actually used to end the game proper. | |
Dragon's Dogma (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8af721f7 | |
Dragon's Dogma (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Dragon's Dogma (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: The Magick Archer's Threefold Bolt, Seeker Bolt, and their upgraded versions fire off multiple magic arrows that home on their targets following erratic trails. Unfortunately, your opponents will also have this buff. Laying down multiple of the Mystic Knight's Great Cannon following with hitting them with the Full Moon Slash results in a frame-rate breaking amount of magical seeking orbs flying for the nearest monster. The staff's basic attack under the Holy enchantment will home in on its target. Charging the attack is surprisingly devastating - see Boring, but Practical. | |
Dragon's Dogma (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8b93a168 | |
Dragon's Dogma (Video Game) / int_8b9c512e | type |
Down the Drain | |
Dragon's Dogma (Video Game) / int_8b9c512e | comment |
Down the Drain: In Bitterblack Isle, the Gutter of Misery is a worn-down sewer area infested by Saurians. You access it through a small cave-like passage from the previous room's ground floor. | |
Dragon's Dogma (Video Game) / int_8b9c512e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8b9c512e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8b9c512e | |
Dragon's Dogma (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Dragon's Dogma (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: Zombies are basic undead with the standard weaknesses to fire and holy magic, but apparently remember some of their lives and might even be aware of their surroundings. They can often be heard commenting on the state of their clothes, mumbling about having to be home, or wondering aloud where their loved ones are. | |
Dragon's Dogma (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8ba9512b | |
Dragon's Dogma (Video Game) / int_8c681acc | type |
Third-Person Person | |
Dragon's Dogma (Video Game) / int_8c681acc | comment |
Third-Person Person: Pawns sometimes lapse into this, referring to themselves as "this Pawn". | |
Dragon's Dogma (Video Game) / int_8c681acc | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8c681acc | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8c681acc | |
Dragon's Dogma (Video Game) / int_8d2f6f03 | type |
Backtracking | |
Dragon's Dogma (Video Game) / int_8d2f6f03 | comment |
Backtracking: Returning to previously-visited areas is encouraged if you want to get the most out of discovering and completing new sidequests, as they may only be available after you've completed a previous related quest or reached a story-related point. For example, you have two sidequests that involve diving into the well of Cassardis, but the second one can only be initiated after you've completed the first, and after a significant time or main story progress have passed. | |
Dragon's Dogma (Video Game) / int_8d2f6f03 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8d2f6f03 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8d2f6f03 | |
Dragon's Dogma (Video Game) / int_8dc2b0f2 | type |
Hard Mode Perks | |
Dragon's Dogma (Video Game) / int_8dc2b0f2 | comment |
Hard Mode Perks: Dark Arisen's Hard Mode may double the damage taken from enemies and increases your Stamina consumption rate, but it also doubles the amount of Experience Points & Discipline Points you earn and increases the amount of gold enemies drop to make up for it. Finishing the game on Hard Mode also awards you with the "Set of Duke's Clothing", a very powerful armor piece. | |
Dragon's Dogma (Video Game) / int_8dc2b0f2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8dc2b0f2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8dc2b0f2 | |
Dragon's Dogma (Video Game) / int_8e20979 | type |
Wham Episode | |
Dragon's Dogma (Video Game) / int_8e20979 | comment |
Wham Episode: The Post-Game. The dragon is dead, and your heart has been returned to you. Unfortunately, the world is now in even worse shape than it was before the dragon was slain; stronger monsters now roam the lands, the sky has been blacked out by ominous clouds, and half of Gran Soren has been swallowed up by a massive sinkhole leading into the Everfall. To make matters worse, the Duke, whose age caught up to him after getting his own heart back following the dragon's demise, accuses you of trying to usurp him and tries to have you killed, with you being deemed Persona Non Grata in half of what remains of the city. | |
Dragon's Dogma (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8e20979 | |
Dragon's Dogma (Video Game) / int_8e27e5ac | type |
Our Homunculi Are Different | |
Dragon's Dogma (Video Game) / int_8e27e5ac | comment |
Our Homunculi Are Different: Pawns are immortal non-human beings from the Rift that aid the Arisen and are spawned specifically to fight dragons. They are indistinguishable from humans in appearance, but possess no drive of their own unless led by an Arisen, who they will follow unconditionally. Spending enough time with a human master causes Pawns to graduate gain humanlike features. | |
Dragon's Dogma (Video Game) / int_8e27e5ac | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8e27e5ac | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8e27e5ac | |
Dragon's Dogma (Video Game) / int_8edd1883 | type |
Colossus Climb | |
Dragon's Dogma (Video Game) / int_8edd1883 | comment |
Colossus Climb: This is one way to fight gigantic monsters — the Strider and its derivatives actually specialize in this, having much faster movement when executing it than other classes and being able to reach them easier thanks to their Double Jump. They're also the only ones with special attacks that can be used while clinging onto an enemy, one of them even being only usable when clinging onto an enemy too heavy to lift. The Golem minibosses are basically a recreation of the trope namer, what with climbing all over a giant flailing stone creature to stab its magical symbol weak points. Defeating the Hydra will generally require at least one party member to climb its necks and sever its heads. | |
Dragon's Dogma (Video Game) / int_8edd1883 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8edd1883 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8edd1883 | |
Dragon's Dogma (Video Game) / int_8f788a30 | type |
Color-Coded Elements | |
Dragon's Dogma (Video Game) / int_8f788a30 | comment |
Color-Coded Elements: Fire, Ice, Lightning magicks are each respectively color-coded as orange, light blue and yellow in the skill icons. | |
Dragon's Dogma (Video Game) / int_8f788a30 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8f788a30 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8f788a30 | |
Dragon's Dogma (Video Game) / int_8f842f45 | type |
Multiple Head Case | |
Dragon's Dogma (Video Game) / int_8f842f45 | comment |
Multiple Head Case: The three heads of the Chimera can team up rather efficiently, but when attacked, it sometimes goes into a panic, causing the heads to wrest over control of the body. | |
Dragon's Dogma (Video Game) / int_8f842f45 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_8f842f45 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_8f842f45 | |
Dragon's Dogma (Video Game) / int_9136471a | type |
Our Goblins Are Different | |
Dragon's Dogma (Video Game) / int_9136471a | comment |
Our Goblins Are Different: Goblins are about as smart as children, capable of understanding how to use weapons and armor, and tame other creatures like cyclopes. According to the Official Design Works, they are a One-Gender Race of evil tree root spirits, and the things on their heads are not horns, but roots (though the game calls them horns anyway). They procreate by having elder goblins gather in a dungeon to form a tree, which they nourish with human blood. | |
Dragon's Dogma (Video Game) / int_9136471a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9136471a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9136471a | |
Dragon's Dogma (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Dragon's Dogma (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: The maximum level is 200, but the game can be comfortably finished at around Level 50 if you attempt to prioritize and plow through the main quests, or Level 70 if you've been diligently finishing optional sidequests and thoroughly exploring the overworld on your first playthrough. Stat growth changes between Levels 1-10, 10-100, and 100+. | |
Dragon's Dogma (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_91526ff7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_91526ff7 | |
Dragon's Dogma (Video Game) / int_92760069 | type |
Child Mage | |
Dragon's Dogma (Video Game) / int_92760069 | comment |
Child Mage: If an Arisen/Pawn is made to look young enough and is a mage. | |
Dragon's Dogma (Video Game) / int_92760069 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_92760069 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_92760069 | |
Dragon's Dogma (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Dragon's Dogma (Video Game) / int_933576c8 | comment |
Mighty Glacier: The Warrior hits very, very hard and has a number of useful AOE and stun skills, but is very, very slow. | |
Dragon's Dogma (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_933576c8 | |
Dragon's Dogma (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Dragon's Dogma (Video Game) / int_940a5958 | comment |
Artificial Stupidity: However, the A.I. is still not without its blind spots: Pawns will occasionally try to rush into melee when equipped with ranged weapons, or enchant your weapons with elements to which your enemy is immune. While they will promptly come to your aid when a smaller enemy grabs you, they have more trouble freeing you from larger ones. This is a problem when fighting boss enemies who one-shot you if you're not freed in time, like hydras. Pawns with inclinations that poorly suit their vocation and/or skills will struggle to do what they're supposed to. The most common inclinations tend to be the Scather and Guardian inclinations - which direct a Pawn to attack strong enemies head-on and prioritize protecting the Arisen, respectively. Very effective for Strider or Warrior Pawns, but on a Sorcerer, it will cause the Pawn to annoyingly run and jump around in the middle of casting their powerful elemental spells because their A.I. is telling them to engage in melee with the enemy or move closer to the Arisen. Since most players don't know much about the mechanics of the inclination system and generally don't spend a lot of time tweaking their Pawns' A.I. at the Knowledge chair, it can be difficult find other Pawns with A.I. best tailored to their intended fighting style. Sometimes, the Pawns' pathfinding can be hilarious. They may simply decide to drop down from high ledges or cliffs as a "shortcut" and consequently take fall damage, even if the player could find alternative ways to go down safely. Escort Mission characters are particularly bad, especially those who have no attacks of their own (which is most of them). They'll consistently run straight at enemies for no reason and take hits, and you can't even order them to regroup to get them to stop doing that like you can with your Pawns. Escort quests in general are essentially impossible without a healing mage in the party to keep the braindead escorts alive. A potential Game-Breaking Bug may appear during the final battle versus the Seneschal. Dropping him to zero health doesn't kill him; rather, your Pawn has to grab him and you have to deliver the final blow. Since you have no direct "Grab the enemy!" command, you have to rely on the game's A.I. to make the grab and sometimes your Pawn is all too happy to just wail away at him endlessly even while reminding you repeatedly that they must grab him and you must deliver the killing blow. Alternatively, you can grab the Seneschal and hope the Pawn will attack before you get blown up, but too bad that doesn't always work either. If you're a mage, killing a dark bishop can take forever. However, a cursed dragon revived by a dark bishop can be killed with one holy focus bolt. Despite seeing you do this, the dark bishop will possess the cursed dragon and try to use spells with long cast times. | |
Dragon's Dogma (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_940a5958 | |
Dragon's Dogma (Video Game) / int_94680696 | type |
Shaped Like Itself | |
Dragon's Dogma (Video Game) / int_94680696 | comment |
Shaped Like Itself: The Fool is prone to enigmatic, circular statements. | |
Dragon's Dogma (Video Game) / int_94680696 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_94680696 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_94680696 | |
Dragon's Dogma (Video Game) / int_950bbfa7 | type |
Take a Third Option | |
Dragon's Dogma (Video Game) / int_950bbfa7 | comment |
Take a Third Option: In "Land of Opportunity", you are required to evict a family of refugees from a plot of land so Fornivaul can sell the land to a higher paying customer... or you can buy the land yourself, pleasing Fornivaul and allowing the family to remain. This, however, results in the entire family, except for the son, being killed when the residential section collapses into the Everfall. Played with in Dark Arisen. The final boss was an Arisen who tried this when he was presented by the Dragon's Sadistic Choice - face the dragon who turned out to be his former mentor, who he was trying to avenge by killing the dragon, or give up his beloved who also happens to be his mentor's former pawn that he fell in love with. He refused to give an answer, instead vowing to destroy the gods for forcing this on him. The Dragon, however, chose to go the Literal Genie route and gave him the second option. It took the life of his beloved and transformed the man into a form which could kill a god, the Daimon, and then it banished him to the Bitterblack Isle. | |
Dragon's Dogma (Video Game) / int_950bbfa7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_950bbfa7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_950bbfa7 | |
Dragon's Dogma (Video Game) / int_96144372 | type |
Aristocrats Are Evil | |
Dragon's Dogma (Video Game) / int_96144372 | comment |
Aristocrats Are Evil: Or at least unpleasant both on-screen and off. Between Mercedes' father sending her alone as a token gesture of support, Duke Edmun strangling his new wife and sacrificing his previous to the Dragon, Fournival evicting his tenants for a bit of quick coin, and the Duke's wife dropping her panties over a gift of a stupid hat, it's hard to find a reason to put down Julien's little rebellion at the Northern Stronghold. | |
Dragon's Dogma (Video Game) / int_96144372 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_96144372 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_96144372 | |
Dragon's Dogma (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Dragon's Dogma (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: Just to get into the game, you go through (none of these is skippable)note Thankfully averted in the PS4/Xbox One versions: | |
Dragon's Dogma (Video Game) / int_96181ea7 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_96181ea7 | |
Dragon's Dogma (Video Game) / int_968bd0f8 | type |
Meteor-Summoning Attack | |
Dragon's Dogma (Video Game) / int_968bd0f8 | comment |
Meteor-Summoning Attack: Bolide summons meteors to rain down on a targets. It also comes in High and Grand variants that unleash more stronger meteors as well. | |
Dragon's Dogma (Video Game) / int_968bd0f8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_968bd0f8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_968bd0f8 | |
Dragon's Dogma (Video Game) / int_970c790a | type |
Big Bad | |
Dragon's Dogma (Video Game) / int_970c790a | comment |
Depending on your love interest, any female character captured by the Dragon. | |
Dragon's Dogma (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_970c790a | |
Dragon's Dogma (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Dragon's Dogma (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: The Godsbane is a divine blade said to be able to guide the chosen to true freedom. However the only thing you can do with the blade is to stab yourself to death. Indeed, it is a blade made for committing suicide. Once you have become the Seneschal, you're permanently stuck beyond the Rift, and the only way out is, needless to say, cast away your life when you see fit. Of course, you can also exploit it to re-roll chest loots and boss drop. That said, the Black Cats somehow managed to replicate the Godsbane, which can be bought as many as possible. | |
Dragon's Dogma (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9712e10 | |
Dragon's Dogma (Video Game) / int_9885d4ab | type |
Min-Maxing | |
Dragon's Dogma (Video Game) / int_9885d4ab | comment |
Min-Maxing: Your stats will increase each time you level up, but which stats and what amount are determined by your current vocation. Min-maxing usually involves sticking into specific vocations for a long time during some level ranges, as stat growth changes between Levels 1-10, 10-100, and 100+. The player can also further increase one of their stats by equipping specific Augments. For min-maxing purposes, Augments that buff the same stat can stack with each other. | |
Dragon's Dogma (Video Game) / int_9885d4ab | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9885d4ab | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9885d4ab | |
Dragon's Dogma (Video Game) / int_9918518b | type |
Press X to Die | |
Dragon's Dogma (Video Game) / int_9918518b | comment |
Press X to Die: After defeating the Dragon, you receive a dagger named "Godsbane". Selecting it will have the Arisen draw it and point it at themself, and pressing the "Pierce" prompt will make them drive the dagger into the chest, resulting in an instant Game Over. That is, unless the Godsbane is used after defeating the Seneschal. Then the cycle is broken and the game ends in earnest. | |
Dragon's Dogma (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9918518b | |
Dragon's Dogma (Video Game) / int_9a4ff3b1 | type |
Post-End Game Content | |
Dragon's Dogma (Video Game) / int_9a4ff3b1 | comment |
There's an easy way to gain as many DP as you want without even having to touch the controller, but only after you’ve beaten the main quest. The first plot quest in the post-game involves fighting the now-aged and insane Duke, which naturally brands you a traitor and gets the entire royal guard on your ass. This causes an endless amount of soldiers to spawn whenever you enter the Noble Quarter, but since they can't climb walls, have no ranged attacks and only target the Arisen, you can park on one of the walls there and just sit still while your Pawns murder them endlessly: their EXP also easily scales so that it's slightly under 100, allowing you to get the maximum amount of DP per kill. | |
Dragon's Dogma (Video Game) / int_9a4ff3b1 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9a4ff3b1 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9a4ff3b1 | |
Dragon's Dogma (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
Dragon's Dogma (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: The Fighter and Warrior classes can suffer from this. Their main strengths are that they can take and dish out a lot of physical damage. Unfortunately, they lack any form of ranged attacks, which is a severe handicap against the multitude of flying enemies in this game. The Mage, Sorcerer and Magick Archer classes have this, but only in a rare few situations. Some enemies, such as the Golem, Metal Golem, and Dark Bishop, are resistant to any form of elemental magic to the point of almost total immunity, which is the main form of offense for the first two classes. The Sorcerer mitigates this a bit, as some of their spells can deal physical damage as well as elemental. For Mages, your only option is the Frigor spell or whacking a golem's weak points with your staff. That, or punching it. Magick Archers also suffer from this specifically against the floating medals of a Metal Golem, or the Dark Bishop himself; since their bows fire magick arrows, they'd be doing extremely little to no damage, and they could only deal physical melee damage if they've equipped daggers, but even that would prove difficult if the target is airborne and can't be normally reached within melee range. Players and Pawns who stick with one vocation throughout the game will see very limited stat growth in areas beyond those the vocation prioritizes. Remaining a Mage or Sorcerer throughout the game will yield incredible Magick and Magick Defense stats but very low Defense and unremarkable Stamina. Thus it's advisable to change vocations frequently to foster balanced stat growth. | |
Dragon's Dogma (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9aaf8eca | |
Dragon's Dogma (Video Game) / int_9af10b44 | type |
Double Jump | |
Dragon's Dogma (Video Game) / int_9af10b44 | comment |
Near the beginning is a minor break in the Watergod's Temple, where you can dash/hover/double jump over a pit to get behind a plot-locked door and strip the place of loot well before you get the quest that sends you down there. | |
Dragon's Dogma (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9af10b44 | |
Dragon's Dogma (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Dragon's Dogma (Video Game) / int_9b54d536 | comment |
Evil Counterpart: According to the official artbook, the lesser dragons serve as antagonistic counterparts to the three starting classes for the Arisen and Pawns. The Drake is a Fighter, getting up close and personal to do harm; the Wyrm is a Mage, using magic to devastate opponents; finally, the Wyvern is a Strider, attacking at a distance where others can't easily reach it. This aligns well with the dominant fan theory that lesser dragons are transformed Arisen, with their species reflecting their vocation and tactics from when they were human. A recurring enemy on Bitterblack Isle are corrupted Pawns. These can appear in all the vocations the Arisen and Pawns can take on and have access to the same dangerous skills. This makes them Evil Counterparts to, obviously, the Pawns and by extension, the Arisen. Daimon, the titular Dark Arisen himself, serves as another Evil Counterpart to the Arisen. He's what would happen if the Arisen (and humanity overall) outright rejected their destiny set up by the Dragon. | |
Dragon's Dogma (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9b54d536 | |
Dragon's Dogma (Video Game) / int_9b61220c | type |
Pressure Plate | |
Dragon's Dogma (Video Game) / int_9b61220c | comment |
Pressure Plate: They are depicted as huge stone slabs on the floor. Surprisingly, you need to stand on them for a significant time before they fully sink and activate. The map interface also helpfully marks and labels a pressure plate as a "Switch". | |
Dragon's Dogma (Video Game) / int_9b61220c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9b61220c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9b61220c | |
Dragon's Dogma (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Dragon's Dogma (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The very act of exploring Bitterblack Isle is this. There are heinously powerful enemies and bosses around every potential corner, but the promise of great loot and quick experience makes the trip worth it. Sorcerers have low defense and their spells have exorbitant charging times. But cast successfully, they can wipe out an entire battlefield and fell boss monsters in no time at all. Sorcerers get another level of this with the Caged Fury archistaff. The staff is charged by hitting stuff with magick attacks which is easy enough with a multi-hit spell like Miasma. At max charges, if you get hit at all, you lose all your charges and stamina and is left open for further attacks. If you can keep the charges, then you get the best staff in the game that surpasses even the Sanguine Stalk in sheer magick destruction as soon as you reach Gran Soren. Being a Warrior is basically this. Yes, you can't equip that many skills, you're forced into close-range combat, you're far slower and you can't block; but now your swings have an insane amount of knockback, you turn into a Mighty Glacier, and you gain access to some incredibly cool looking skills that are both awesome and useful. Post-nerf, the Assassin class is this. Their best attacks are all close quarters and require precise timing, but they're one of the squishiest classes. A single screw up in some of the tougher areas will result in death. Yet the damage Assassins can put out is absolutely staggering and unless the player actually messes up they are essentially untouchable. | |
Dragon's Dogma (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9b9397bb | |
Dragon's Dogma (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Dragon's Dogma (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Everything, every single monster you fought before killing the Dragon, will now destroy you utterly after killing the Dragon. The puny, weak Goblins are now Pint-Sized Powerhouse Grimgoblins. The slow, shambling zombies are now fast, hard hitting giant zombies, etc. | |
Dragon's Dogma (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9bcd82c0 | |
Dragon's Dogma (Video Game) / int_9bfbf9f3 | type |
Chainmail Bikini | |
Dragon's Dogma (Video Game) / int_9bfbf9f3 | comment |
Chainmail Bikini: The "[Material Type] Breastplate" armor pieces. On a male character, it covers him shoulders to waist, front and back, and looks like it could do its job of keeping sharp pointy things out of your soft squishy things. On a female character, it transforms into a little bra and yet still manages to provide the same amount of protection. | |
Dragon's Dogma (Video Game) / int_9bfbf9f3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9bfbf9f3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9bfbf9f3 | |
Dragon's Dogma (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Dragon's Dogma (Video Game) / int_9c1f758a | comment |
Kill It with Fire: This is a pretty good tactic against almost any enemy. A good portion are actually weak to fire — wolves, harpies, zombies, Saurians, and goblins — and those that are not specifically weak to it still have a tendency to catch on fire and be too busy to attack you anyway. But the most common enemies are weak to it, so expect to be hearing your Pawns shout "'Tis weak to fire!" and "Fire works well!" a lot. Torching the wings of boss enemies like Griffins and Cockatrices to keep them from taking lift is an effective strategy against them. | |
Dragon's Dogma (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9c1f758a | |
Dragon's Dogma (Video Game) / int_9c495599 | type |
Hide Your Children | |
Dragon's Dogma (Video Game) / int_9c495599 | comment |
Hide Your Children: The game has children down to about the age of twelve, then stops; it's as if a decade ago, everyone decided to stop reproducing. This is due to characters being constructed using the same system that the player is allowed in Character Customization, and the youngest Arisen possible is about that age. This also means that every young girl is post-pubescent, if however so slightly, as there is no body for a completely breastless female; there is only a range from A to DD. | |
Dragon's Dogma (Video Game) / int_9c495599 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9c495599 | |
Dragon's Dogma (Video Game) / int_9cc7b0fe | type |
FriendlyFireProof | |
Dragon's Dogma (Video Game) / int_9cc7b0fe | comment |
Friendly Fire Proof: Zigzagged. You can't accidentally hit your Pawns and escorts with a stray attack, but any NPC that is not flagged as an escort will take damage if you accidentally hit them while fighting other enemies, and their Affinity will tank accordingly. Friendly fire from your Pawns, oddly enough, doesn't seem to affect Affinity. Enemies aren't subject to this the same as the player. It's not uncommon for a Cyclops to accidentally crush some of his Goblin flunkies underfoot while attacking you, for example. The cockatrice is particularly prone to doing this, as its petrification breath covers a wide area and is an instant kill if it fully takes effect, which affects both you and enemies alike. On Bitterblack Isle, it's not unheard of for boss monsters to accidentally kill each other if they spawn in the same room. | |
Dragon's Dogma (Video Game) / int_9cc7b0fe | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9cc7b0fe | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9cc7b0fe | |
Dragon's Dogma (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Dragon's Dogma (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: On the way to your first meeting with Selene in the woods, you can hear loud footsteps in the distance. When you get to Selene's house, you may notice weird boulders which your Pawns may mention. It'll be a long time before you find out that the boulders are sleeping golems. Lots in regards to the Arisen-Seneschal cycle and how to achieve the True Ending. The loading screen bar is a circle with dragon like imprints spinning around in an endless loop. Everything that the wyrms and drakes say when being attacked and/or killed. Using the Godsbane causes the Arisen to pull it out and hold it about his or her chest, and pressing the light attack button will cause them to kill themselves. While this seems like a really strange Joke Item, possibly for resetting runs of areas that went poorly, it's actually used to end the game proper. The original out-of-place J-Pop song for Dragon's Dogma, "Into Free ~Dangan~" by B'z, is actually singing about what happens in the Post-Game, from waking up to finding the world different to explicitly stating: We kill ourselves in the end. The Menu Theme for Dark Arisen, "Eternal Return," sings about finishing the cycle which the Arisen would later do by ending their life. | |
Dragon's Dogma (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9d12bbc1 | |
Dragon's Dogma (Video Game) / int_9d17b859 | type |
Made of Iron | |
Dragon's Dogma (Video Game) / int_9d17b859 | comment |
Made of Iron: Valmiro. One quest requires you to track him down three times and each time, you have to save him from the brink of death by giving him herbs. If you don't do the quest, he comes back fine eventually. If he becomes the Arisen's beloved, he gets kidnapped from a boat in the middle of the ocean by Grigori who has him beaten by goblins with spiky clubs before breathing fire next to him to render him unconscious. He soon gets up and runs away with no apparent injuries. | |
Dragon's Dogma (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9d17b859 | |
Dragon's Dogma (Video Game) / int_9d723582 | type |
Shield Bash | |
Dragon's Dogma (Video Game) / int_9d723582 | comment |
Shield Bash: The Fighter has a number of attacks based around using the shield. | |
Dragon's Dogma (Video Game) / int_9d723582 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9d723582 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9d723582 | |
Dragon's Dogma (Video Game) / int_9e83f027 | type |
Amazing Technicolor Population | |
Dragon's Dogma (Video Game) / int_9e83f027 | comment |
Amazing Technicolor Population: Not normally, but the colorations for Arisen and Pawns can be decidedly "not human". | |
Dragon's Dogma (Video Game) / int_9e83f027 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9e83f027 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9e83f027 | |
Dragon's Dogma (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Dragon's Dogma (Video Game) / int_9f63d4f1 | comment |
And there's Strigoi, the large red Gargoyle. | |
Dragon's Dogma (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9f63d4f1 | |
Dragon's Dogma (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Dragon's Dogma (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: The game has a non-static night and day cycle (entering towns, dungeons and menus does not pause it) that affects monster spawns and some quests. | |
Dragon's Dogma (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_9f93adcd | |
Dragon's Dogma (Video Game) / int_a013591d | type |
First Town | |
Dragon's Dogma (Video Game) / int_a013591d | comment |
First Town: Cassardis, the village home of the Arisen, which is located by the sea. It's also one of the few locations that contains a fixed Portcrystal for you to easily warp to using a Ferrystone. | |
Dragon's Dogma (Video Game) / int_a013591d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a013591d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a013591d | |
Dragon's Dogma (Video Game) / int_a04eb363 | type |
Lizard Folk | |
Dragon's Dogma (Video Game) / int_a04eb363 | comment |
Lizard Folk: Saurians resemble a cross between crocodiles and bearded dragons and can spit a substance that inflicts poison or torpor. They also carry spears. | |
Dragon's Dogma (Video Game) / int_a04eb363 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a04eb363 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a04eb363 | |
Dragon's Dogma (Video Game) / int_a0f3c6a0 | type |
Succubi and Incubi | |
Dragon's Dogma (Video Game) / int_a0f3c6a0 | comment |
The Succubus, surprisingly, does not have horns. Instead, it's a harpy with bat wings, and they can curse their prey with their seductive song and bite them. | |
Dragon's Dogma (Video Game) / int_a0f3c6a0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a0f3c6a0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a0f3c6a0 | |
Dragon's Dogma (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
Dragon's Dogma (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: Human enemies have dialogue, and Goblins have their own squeaky chatter. The creepiness factor is taken up to eleven when the player can overhear what the undead have to say; they usually mutter something about their past lives or are confused by their condition. The lesser dragons will talk to you, some with species-exclusive dialogue. There's a rarer, more powerful variety that has special dialogue (spoken in Latin, Japanese or even English) and respawns every three weeks in-game time. Corrupted Pawns on Bitterblack Isle, long driven insane after the deaths of their masters, will mumble to themselves about their oath of servitude. | |
Dragon's Dogma (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a1f82f86 | |
Dragon's Dogma (Video Game) / int_a24989ce | type |
Save Point | |
Dragon's Dogma (Video Game) / int_a24989ce | comment |
During nighttime, the northwest area near the Greatwall Encampment often spawns a Wight. This spawn location is notable for being so close to a tent checkpoint. As long as the Wight isn't defeated yet, it can repeatedly spawn undead knights, and each of those reward a decent amount of EXP when slain. | |
Dragon's Dogma (Video Game) / int_a24989ce | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a24989ce | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a24989ce | |
Dragon's Dogma (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Dragon's Dogma (Video Game) / int_a2b38d3b | comment |
Eye Scream: Whenever you encounter a cyclops, your Pawns (if they are knowledgeable enough) will encourage you to stab/shoot it in the eye and attempt to do so themselves. | |
Dragon's Dogma (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a2b38d3b | |
Dragon's Dogma (Video Game) / int_a2fea27d | type |
The Chosen Many | |
Dragon's Dogma (Video Game) / int_a2fea27d | comment |
The Chosen Many: The game's lore implies that there are countless dimensions with their own Arisen. In fact, every player's Arisen canonically exists in their own dimension, while their Pawns can crossover dimensions through the Rift and help out other players' Arisen. While the Dragon only empowers one Arisen per generation, Arisen, as long as they don't defeat the Dragon and recover their heart, are immortal and do not age, so you do meet previous Arisen during the course of the game: The Dragonforged, a previous Arisen who was unable to beat the Dragon, and now dedicates himself to guiding new Arisen. Barroch, who didn't even bother to fight against the Dragon, cause Living Forever Is Awesome. Daimon, the Dark Arisen, was an Arisen who refused to participate in his Dragon's Sadistic Choice, and rebelled against the Great Cycle. Duke Edmun, who was the Arisen prior to the protagonist, and earned his duchy by defeating the Dragon. Turns out the latter was a fabrication by him; the fact that he hasn't aged since then is a pretty big hint that he DIDN'T defeat the dragon. | |
Dragon's Dogma (Video Game) / int_a2fea27d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a2fea27d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a2fea27d | |
Dragon's Dogma (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Dragon's Dogma (Video Game) / int_a414c3f0 | comment |
The Maker's Finger is a unique arrow that can One-Hit Kill a lot of enemies, including the Dragon Grigori. However, the moment you equip it, the game will immediately create a save so that it will be gone the next time you attempt to reload (and regardless if the arrow hit or missed). | |
Dragon's Dogma (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a414c3f0 | |
Dragon's Dogma (Video Game) / int_a448674 | type |
Gratuitous Latin | |
Dragon's Dogma (Video Game) / int_a448674 | comment |
Gratuitous Latin: Real-world Latin is apparently the language of dragonkin, as certain dragons will speak it as you fight them. | |
Dragon's Dogma (Video Game) / int_a448674 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a448674 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a448674 | |
Dragon's Dogma (Video Game) / int_a51467fe | type |
Chest Monster | |
Dragon's Dogma (Video Game) / int_a51467fe | comment |
Chest Monster: Dark Arisen introduces mimic-type creatures called Maneaters. The second you open a chest, the monster springs out and attempts to swallow your Arisen or Pawn whole. If your Arisen gets caught, you have to wiggle the analog stick hoping to get out or hope one of your Pawns breaks you out of it while taking massive damage before it swallows you whole. | |
Dragon's Dogma (Video Game) / int_a51467fe | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a51467fe | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a51467fe | |
Dragon's Dogma (Video Game) / int_a58802b7 | type |
Happiness in Slavery | |
Dragon's Dogma (Video Game) / int_a58802b7 | comment |
Happiness in Slavery: The Pawns fit this trope. They can't really be "happy" due to apparently having no emotions, but they are only fulfilled when they're serving under an Arisen. Pawns who have lost their Arisen will either hang around where their Arisen was last seen, like lost puppies, or worse turn homicidal out of grief. Notably, hanging around their Arisen will eventually lead the Pawn to gain emotions and free will, but even these "liberated" Pawns still retain traces of their master/servant relationship with their Arisen. | |
Dragon's Dogma (Video Game) / int_a58802b7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a58802b7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a58802b7 | |
Dragon's Dogma (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Dragon's Dogma (Video Game) / int_a5e02e9e | comment |
You are rewarded with powerful Dragon weapons after defeating Grigori, but which one depends on the type of weapon(s) you've equipped (and by extension, the vocation you had) when you defeated said boss. | |
Dragon's Dogma (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a5e02e9e | |
Dragon's Dogma (Video Game) / int_a70223 | type |
Karma Houdini | |
Dragon's Dogma (Video Game) / int_a70223 | comment |
Karma Houdini: Julien, if you don't help Mercedes defeat him, will escape punishment for his crimes and will not be seen again for the rest of the game. | |
Dragon's Dogma (Video Game) / int_a70223 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a70223 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a70223 | |
Dragon's Dogma (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Dragon's Dogma (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: Breakable objects may contain consumables, materials, and items of note inside them. | |
Dragon's Dogma (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a7372109 | |
Dragon's Dogma (Video Game) / int_a8dcb1d7 | type |
Love at First Sight | |
Dragon's Dogma (Video Game) / int_a8dcb1d7 | comment |
Love at First Sight: Aelinore, for you. Maxing out her Affinity requires talking to her exactly once. | |
Dragon's Dogma (Video Game) / int_a8dcb1d7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a8dcb1d7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a8dcb1d7 | |
Dragon's Dogma (Video Game) / int_a9619e83 | type |
Magick | |
Dragon's Dogma (Video Game) / int_a9619e83 | comment |
Magick: The game refers to magic exclusively as "magick", with a K at the end, though the fact doesn't really change how it works. | |
Dragon's Dogma (Video Game) / int_a9619e83 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_a9619e83 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_a9619e83 | |
Dragon's Dogma (Video Game) / int_aa07733b | type |
Hint System | |
Dragon's Dogma (Video Game) / int_aa07733b | comment |
Hint System: The loading screen may provide either gameplay tips or helpful-but-cryptic messages. They often range from reminding you to stock up on curatives, or being wary of the dark. | |
Dragon's Dogma (Video Game) / int_aa07733b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_aa07733b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_aa07733b | |
Dragon's Dogma (Video Game) / int_aa88f109 | type |
Humanity Is Infectious | |
Dragon's Dogma (Video Game) / int_aa88f109 | comment |
Humanity Is Infectious: Spending enough time with an Arisen will eventually cause a Pawn to be gifted with a piece of its master's soul, granting it full emotions and a human existence. | |
Dragon's Dogma (Video Game) / int_aa88f109 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_aa88f109 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_aa88f109 | |
Dragon's Dogma (Video Game) / int_ab68c5cc | type |
Chronic Hero Syndrome | |
Dragon's Dogma (Video Game) / int_ab68c5cc | comment |
This also gets players with Chronic Hero Syndrome in trouble. Because It's Up to You and noticeboard quests tend to appear for only a set time and then disappear days later, players tend to take on a lot of Escort Missions, which the game treats as dates and results in Affinity spikes for all characters involved, meaning all of Gran Soren is in love with the Arisen and any one of them is a viable candidate for being the love interest. This also results in players having to attack innocent civilians to make them less in love with them or else try to "trick" the system into picking the one they want. Current thinking is that the last max-Affinity person you speak to before accepting the quest "Deny Salvation" is the one chosen as your love interest. However, there's also a suspicion that the system may have a hierarchy of sorts within it, and when presented with several characters with high enough Affinity, it simply picks the one who's highest on the list without checking the status of others. In that case, it may be that Cruelty Is the Only Option. | |
Dragon's Dogma (Video Game) / int_ab68c5cc | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ab68c5cc | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ab68c5cc | |
Dragon's Dogma (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Dragon's Dogma (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: The original theme song for Dragon's Dogma was "Into Free -Dangan-" by B'z, a very up-tempo, modern rock song that sounded like something straight out of a campy anime. It lyrically fit very well with the storyline of the game, but the style of music was out-of-place for a medieval fantasy. The Dark Arisen stand-alone expansion did away with the song due to the expired copyright, replacing it with a far more conventional melody. | |
Dragon's Dogma (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_abad35b4 | |
Dragon's Dogma (Video Game) / int_abda7226 | type |
There Are No Tents | |
Dragon's Dogma (Video Game) / int_abda7226 | comment |
There Are No Tents: Partially subverted, as you can't carry a tent around with you to rest, and you can't sleep in the many tents around Gransys that are part of bandit camps or abandoned campsites, but you CAN rest in tents that are part of "official" encampments set up by soldiers of Gran Soren. If you pay, of course. | |
Dragon's Dogma (Video Game) / int_abda7226 | featureApplicability |
-0.3 | |
Dragon's Dogma (Video Game) / int_abda7226 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_abda7226 | |
Dragon's Dogma (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Dragon's Dogma (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: Apart from holy and dark, most magicks are primarily categorized within these three elements. The vocations that utilize magicks can even have access to these three elements at once. | |
Dragon's Dogma (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_abfb19ba | |
Dragon's Dogma (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Dragon's Dogma (Video Game) / int_ac9f78d9 | comment |
Stats are type two: the amount you gain per stat is determined by your current class when leveling up. Switching between classes is a valid way to become a Jack of All Stats. | |
Dragon's Dogma (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ac9f78d9 | |
Dragon's Dogma (Video Game) / int_acdc4c5d | type |
Anti-Hoarding | |
Dragon's Dogma (Video Game) / int_acdc4c5d | comment |
Anti-Hoarding: You and your pawns' inventories individually have their own weight limit, and you won't be able to pick up new items if you are already overencumbered. | |
Dragon's Dogma (Video Game) / int_acdc4c5d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_acdc4c5d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_acdc4c5d | |
Dragon's Dogma (Video Game) / int_ad7b1b81 | type |
Experience Booster | |
Dragon's Dogma (Video Game) / int_ad7b1b81 | comment |
Experience Booster: Martyr's Talisman is a consumable tool that doubles the experience points you gain from killing enemies within a limited time. | |
Dragon's Dogma (Video Game) / int_ad7b1b81 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ad7b1b81 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ad7b1b81 | |
Dragon's Dogma (Video Game) / int_add14bc2 | type |
Orcus on His Throne | |
Dragon's Dogma (Video Game) / int_add14bc2 | comment |
Orcus on His Throne: After he finds a worthy mortal, the Dragon is content to simply wait for the Arisen to come fight him at Tainted Mountain. The Seneschal does this quite literally, waiting in his throne room for someone worthy to come along and resume his duties. | |
Dragon's Dogma (Video Game) / int_add14bc2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_add14bc2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_add14bc2 | |
Dragon's Dogma (Video Game) / int_aed65980 | type |
All for Nothing | |
Dragon's Dogma (Video Game) / int_aed65980 | comment |
All for Nothing: One of the main Wyrm Hunt quests requires you to reclaim the Shadow Fort by eliminating the goblins that infested it. For most of the time afterwards, the fort becomes a safe area inhabited by the allied guards. But when you defeat the Dragon and more dangerous monsters roam in the post-game, revisiting the Shadow Fort reveals that it has been taken over by the goblins again. | |
Dragon's Dogma (Video Game) / int_aed65980 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_aed65980 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_aed65980 | |
Dragon's Dogma (Video Game) / int_b16543d2 | type |
Grimy Water | |
Dragon's Dogma (Video Game) / int_b16543d2 | comment |
Grimy Water: Black swamps in the west of Gransys, and bloody pools in Bitterblack Isle can inflict some of the nasty status ailments upon contact. They can affect both you, your Pawns, and even the enemies. | |
Dragon's Dogma (Video Game) / int_b16543d2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b16543d2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b16543d2 | |
Dragon's Dogma (Video Game) / int_b20fdfc8 | type |
Ur-Example | |
Dragon's Dogma (Video Game) / int_b20fdfc8 | comment |
Ur-Example: In-Universe example with the Ur-Dragon, an incredibly powerful dragon that literally requires hundreds of people to defeat. | |
Dragon's Dogma (Video Game) / int_b20fdfc8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b20fdfc8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b20fdfc8 | |
Dragon's Dogma (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Dragon's Dogma (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Archers need never worry about running out of normal arrows, which is basically required considering how many of their special attacks shoot multiple ones simultaneously. The special arrows, on the other hand, are limited in quantity and can weigh a lot if you carry around a lot of them, but depending on the situation, their special effects can be extremely useful. | |
Dragon's Dogma (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b2cdd776 | |
Dragon's Dogma (Video Game) / int_b3168a4d | type |
Previous Player-Character Cameo | |
Dragon's Dogma (Video Game) / int_b3168a4d | comment |
Previous Player-Character Cameo: In a New Game Plus, you'll eventually run into your old Arisen if you're playing in offline mode, or a random Arisen from the 'net in online mode. | |
Dragon's Dogma (Video Game) / int_b3168a4d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b3168a4d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b3168a4d | |
Dragon's Dogma (Video Game) / int_b3a625ee | type |
Tin Tyrant | |
Dragon's Dogma (Video Game) / int_b3a625ee | comment |
Tin Tyrant: The highest tier of warrior armor gives the look of one. The Mystic Knight's in particular end up looking like a blood red Sauron Expy, terrifying spiky mace included. | |
Dragon's Dogma (Video Game) / int_b3a625ee | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b3a625ee | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b3a625ee | |
Dragon's Dogma (Video Game) / int_b4ac1655 | type |
Molotov Cocktail | |
Dragon's Dogma (Video Game) / int_b4ac1655 | comment |
Molotov Cocktail: Dragon's Spit, an item which can be tossed at enemies to light them on fire. | |
Dragon's Dogma (Video Game) / int_b4ac1655 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b4ac1655 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b4ac1655 | |
Dragon's Dogma (Video Game) / int_b53c57d5 | type |
Epigraph | |
Dragon's Dogma (Video Game) / int_b53c57d5 | comment |
Epigraph: The game begins with a quote from French symbolist poet Henri de Regnier; "The delightful and ever-novel pleasure of a useless occupation." | |
Dragon's Dogma (Video Game) / int_b53c57d5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b53c57d5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b53c57d5 | |
Dragon's Dogma (Video Game) / int_b5c70c26 | type |
Tin Man | |
Dragon's Dogma (Video Game) / int_b5c70c26 | comment |
Tin Man: How most players come to perceive their Pawn. Despite several characters and the manual stating that Pawns have no emotions, they certainly seem to act as though they have them, expressing concern for their Arisen and wonder at the beauty of the landscape. There's a bit of debate going around whether the Pawns are just mimicking human behavior they've seen, or if they really do have emotions and are just experiencing some sort of Internalized Categorism from everyone else looking down on them. However, it's also known that Pawns become more human as they travel with an Arisen. | |
Dragon's Dogma (Video Game) / int_b5c70c26 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b5c70c26 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b5c70c26 | |
Dragon's Dogma (Video Game) / int_b6d0d282 | type |
Always Check Behind the Chair | |
Dragon's Dogma (Video Game) / int_b6d0d282 | comment |
Always Check Behind the Chair: The "From a Different Sky" series of notice board quests require you to obtain Badges of Valor that are so small and found in seemingly hard-to-reach areas (such as rooftops or ledges). The map highlights where you can find them, but expect a lot of climbing and thorough searching before you could actually grab them. | |
Dragon's Dogma (Video Game) / int_b6d0d282 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b6d0d282 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b6d0d282 | |
Dragon's Dogma (Video Game) / int_b71c764e | type |
Demonic Spiders | |
Dragon's Dogma (Video Game) / int_b71c764e | comment |
While the areas you visit in the dungeon are FILLED with tough enemies and even tougher bosses, Wakestones can be found just about everywhere. | |
Dragon's Dogma (Video Game) / int_b71c764e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b71c764e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b71c764e | |
Dragon's Dogma (Video Game) / int_b72ff9fe | type |
Our Wights Are Different | |
Dragon's Dogma (Video Game) / int_b72ff9fe | comment |
Our Wights Are Different: Wights are rare bosses taking the form of levitating skeleton wizards who can use several spells and summon minions to fight you. | |
Dragon's Dogma (Video Game) / int_b72ff9fe | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b72ff9fe | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b72ff9fe | |
Dragon's Dogma (Video Game) / int_b749f89d | type |
Our Ogres Are Hungrier | |
Dragon's Dogma (Video Game) / int_b749f89d | comment |
Our Ogres Are Hungrier: Ogres are moderately large monsters, formed from giants cursed by the gods, which Pawns claim are more vicious than a Cyclops but are basically Dumb Muscle. They also have a taste for human flesh, younger ogres preferring women while elder ogres prefer men, and hoot like large apes when excited. Oh, and it Turns Red. | |
Dragon's Dogma (Video Game) / int_b749f89d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b749f89d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b749f89d | |
Dragon's Dogma (Video Game) / int_b7b7b8d9 | type |
Mass Monster-Slaughter Sidequest | |
Dragon's Dogma (Video Game) / int_b7b7b8d9 | comment |
Mass Monster-Slaughter Sidequest: Many notice board sidequests require you to kill a certain amount of a given enemy type or creature. These are often strictly specific when it comes to what you should kill, as the "basic" units may be treated separately from their sub-variants. For example, killing a snow harpy won't count towards the quest that states just "harpies". Against the basic and smaller enemy types, the kill counts typically range around the dozens or approximately fifty. Larger and elite monsters however, may hover around fifteen or less. | |
Dragon's Dogma (Video Game) / int_b7b7b8d9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b7b7b8d9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b7b7b8d9 | |
Dragon's Dogma (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
Dragon's Dogma (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: If you give Stefen the real Salomet's Grimoire during a sidequest, he will show up in the "Griffin's Bane" main quest to help you fight the Griffin (by using fire magick, which is the monster's weakness). Should you give him a forgery of the grimoire instead, he will still appear in that quest, but his attempts to help you fight the Griffin with it fall flat when it turns out to be nonfunctional. If the latter consequence happens, he will have a unique dialogue and will become bitter towards the player Arisen. | |
Dragon's Dogma (Video Game) / int_b915b765 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_b915b765 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_b915b765 | |
Dragon's Dogma (Video Game) / int_ba5bd7 | type |
Ignored Expert | |
Dragon's Dogma (Video Game) / int_ba5bd7 | comment |
Ignored Expert: Your Pawns will almost certainly fill this role a great many times. This is because they actually give extremely valuable advice, in contrast to what companions tend to do in other games. Often their remarks are the only way of knowing what exactly you're supposed to do next, and missing it can lead to all kinds of nasty situations. Even better is the knowledge system - when they travel with a player, they gain knowledge about the geography of new locations, strategies for beating enemies, and hints for completing quests. | |
Dragon's Dogma (Video Game) / int_ba5bd7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ba5bd7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ba5bd7 | |
Dragon's Dogma (Video Game) / int_babc974 | type |
Sadistic Choice | |
Dragon's Dogma (Video Game) / int_babc974 | comment |
Daimon of Bitterblack Isle was an Arisen who refused to comply with his Dragon's Sadistic Choice, instead bitterly wishing to destroy the gods. The Dragon abided his wish, giving him a form that could do just that. | |
Dragon's Dogma (Video Game) / int_babc974 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_babc974 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_babc974 | |
Dragon's Dogma (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Dragon's Dogma (Video Game) / int_bb48f8ba | comment |
Timed Mission: In the "Trials and Tribulations" quest, you are given just a few days to collect evidence or testimonies to prove Fournival's guilt or innocence in his trial. The game will constantly update you on how much you have left with each passing day, and if you don't deliver enough items in time (or choose not to give anything), he will be declared guilty by default. | |
Dragon's Dogma (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bb48f8ba | |
Dragon's Dogma (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Dragon's Dogma (Video Game) / int_bcd27e37 | comment |
Improbable Aiming Skills: Bandit Archers' accuracy with their arrows never seem to decrease even in the beat black of night. Yours, on the other hand... Archer Pawns are uniformly terrific marksmen, employing accuracy-dependent skills like Great Gamble and Fracture Dart better than most players ever could. | |
Dragon's Dogma (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bcd27e37 | |
Dragon's Dogma (Video Game) / int_bd0415e2 | type |
Healing Spring | |
Dragon's Dogma (Video Game) / int_bd0415e2 | comment |
Healing Spring: There are a couple spread out across the map, and are one of the few ways to heal everyone in the party. If you have an Empty Flask, you can take some of the healing liquid to be used as a curative item. | |
Dragon's Dogma (Video Game) / int_bd0415e2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bd0415e2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bd0415e2 | |
Dragon's Dogma (Video Game) / int_bd275efa | type |
Developers' Desired Date | |
Dragon's Dogma (Video Game) / int_bd275efa | comment |
Developers' Desired Date: There are a few that get more focus, but the clearest example would be Aelinore. She is given the most focus of all the female NPCs in the game, particularly romantically, especially given that she is the only character the Arisen can sleep with before the endgame. In general, male NPCs get the shorter end of the stick than the female ones; during the true ending, all of the major female NPCs will have something to say when the Arisen's Pawn wakes up as the Arisen, even the major male NPCs will just silently embrace the Arisen's Pawn. | |
Dragon's Dogma (Video Game) / int_bd275efa | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bd275efa | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bd275efa | |
Dragon's Dogma (Video Game) / int_bd2812b5 | type |
Ascend to a Higher Plane of Existence | |
Dragon's Dogma (Video Game) / int_bd2812b5 | comment |
Ascend to a Higher Plane of Existence: This is what happens after you become the new Seneschal. | |
Dragon's Dogma (Video Game) / int_bd2812b5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bd2812b5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bd2812b5 | |
Dragon's Dogma (Video Game) / int_bd288171 | type |
Romance Sidequest | |
Dragon's Dogma (Video Game) / int_bd288171 | comment |
Romance Sidequest: A very strange and unintuitive example. Simply put, every NPC in the game is a potential romance option, provided you raise their affinity high enough. You raise an NPC's affinity for you by simply talking to them, and can speed the process up by buying things from them, giving them gifts from your inventory, or finishing quests for them. This can lead to aberrations like your character falling madly in love with a random shopkeeper because you bought a lot of healing items from them, for example. There are certain characters the game actively pushes you towards, such as Aelinore, whose affinity can be maxed out by talking to her literally once. | |
Dragon's Dogma (Video Game) / int_bd288171 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bd288171 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bd288171 | |
Dragon's Dogma (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Dragon's Dogma (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: Bitterblack Isle contains many powerful enemies as well as three bonus bosses... the last of which reawakens and makes the dungeon more difficult if you beat him. Another thing that makes this area nasty is that very strong enemies can suddenly spawn during battles, making everything much more difficult and unpredictable. The in-universe reason is that these strong monsters are attracted to the smell of corpses of other enemies you have slain. | |
Dragon's Dogma (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_be3e7584 | |
Dragon's Dogma (Video Game) / int_beac3bec | type |
Last Chance Hit Point | |
Dragon's Dogma (Video Game) / int_beac3bec | comment |
Last Chance Hit Point: If equipped, the secret augment Tenacity gives a chance that a normally fatal attack would leave the user with 1 HP instead of 0. | |
Dragon's Dogma (Video Game) / int_beac3bec | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_beac3bec | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_beac3bec | |
Dragon's Dogma (Video Game) / int_bef696dd | type |
Mind Screw | |
Dragon's Dogma (Video Game) / int_bef696dd | comment |
Mind Screw: Plenty of it. For one thing, if the player uses the Godsbane sword too early at the end of the game, before sitting on the Seneschal's throne, the intro sequence plays again... with the Arisen having become the Dragon. | |
Dragon's Dogma (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bef696dd | |
Dragon's Dogma (Video Game) / int_bfc2ec8a | type |
That Makes Me Feel Angry | |
Dragon's Dogma (Video Game) / int_bfc2ec8a | comment |
That Makes Me Feel Angry: Pawns have a tendency to voice how exactly they're feeling. | |
Dragon's Dogma (Video Game) / int_bfc2ec8a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_bfc2ec8a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_bfc2ec8a | |
Dragon's Dogma (Video Game) / int_c02ce551 | type |
Straight for the Commander | |
Dragon's Dogma (Video Game) / int_c02ce551 | comment |
Straight for the Commander: Battles can easily turn into your favor if you defeat the leader of an enemy mob. Depending on the enemy type, your pawns may repeatedly mention this tactic. For example, they may tell you to go for the goblin commander, "the one with the helm". Defeating the "alpha" of a wolf pack also causes the lesser wolves to scatter and become less aggresive. | |
Dragon's Dogma (Video Game) / int_c02ce551 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c02ce551 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c02ce551 | |
Dragon's Dogma (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Dragon's Dogma (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: When you finally confront the Dragon, if you accept his deal and allow him to sacrifice your Love Interest, then your game will end with your Arisen sitting on the throne of Gran Soren alone. If you die in the final battle, you'll be treated to a cutscene where your Arisen transforms into the next dragon. | |
Dragon's Dogma (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c03fec8b | |
Dragon's Dogma (Video Game) / int_c0cf3112 | type |
Sarashi | |
Dragon's Dogma (Video Game) / int_c0cf3112 | comment |
Sarashi: All characters with revealing clothing wear this under their outfits (except for one Pawn who isn't wearing any kind of underwear at all, but that's probably a glitch). Even a clone who was made before your eyes is somehow already wearing a sarashi. | |
Dragon's Dogma (Video Game) / int_c0cf3112 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c0cf3112 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c0cf3112 | |
Dragon's Dogma (Video Game) / int_c0d3d3fd | type |
Border Patrol | |
Dragon's Dogma (Video Game) / int_c0d3d3fd | comment |
The Brine is seen only as a mass of see-through tentacles surrounded by blood-red fog, and any being can fall prey to it when they touch deep water. Even the freaking Seneschal isn't immune to its grasp. The Brine supposedly only appeared when the Dragon did, but even he doesn't know what it is. | |
Dragon's Dogma (Video Game) / int_c0d3d3fd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c0d3d3fd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c0d3d3fd | |
Dragon's Dogma (Video Game) / int_c307bd40 | type |
Our Spirits Are Different | |
Dragon's Dogma (Video Game) / int_c307bd40 | comment |
Our Spirits Are Different: Spirits and Phantasms will possess you or your Pawn and generally make a pest of themselves. An attack from an ally will dislodge the possessing spirit, but this is the only time they're vulnerable to physical damage; outside of a body, magic is required to hit them. | |
Dragon's Dogma (Video Game) / int_c307bd40 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c307bd40 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c307bd40 | |
Dragon's Dogma (Video Game) / int_c3182167 | type |
Golem | |
Dragon's Dogma (Video Game) / int_c3182167 | comment |
Golem: Sautés animated by magickal seals encrusted on them. | |
Dragon's Dogma (Video Game) / int_c3182167 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c3182167 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c3182167 | |
Dragon's Dogma (Video Game) / int_c3448a6f | type |
Informed Attribute | |
Dragon's Dogma (Video Game) / int_c3448a6f | comment |
Informed Attribute: A big deal is made early on about how Pawns are impassive, emotionless automatons who lack any true free will. However, Pawn dialogue seems to suggest otherwise; they will display subjective reactions to their environment and stimuli (showing awe at the sight of a landscape or vista, reacting with disgust towards the foulness of a monster's stench). Of course, they might just be imitating humans. Pawns also show great concern for the Arisen and get very upset if anything happens to them. The game frequently discusses the deep and unique bond between an Arisen and their main Pawn, sometimes outright describing it as love - in fact, at least one Arisen in the game's lore was in love with their main Pawn. It's also revealed later on that Pawns become more human the more time they spend with an Arisen; this process is known as the Bestowal of Spirit. This is what happens to Selene. | |
Dragon's Dogma (Video Game) / int_c3448a6f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c3448a6f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c3448a6f | |
Dragon's Dogma (Video Game) / int_c3c18143 | type |
Hope Spot | |
Dragon's Dogma (Video Game) / int_c3c18143 | comment |
Hope Spot: Defeating the Dragon seems to result in the Arisen living Happily Ever After with their beloved in Cassardis. Then half of Gran Soren falls into a sinkhole, the sun goes black, and a legion of even deadlier monsters invades the world. | |
Dragon's Dogma (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c3c18143 | |
Dragon's Dogma (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Dragon's Dogma (Video Game) / int_c3f6e68 | comment |
Dem Bones: Skeleton warriors and Skeleton Magi are fairly common in the dungeons, with lich-like Mook Maker minibosses popping up to harass you at night in a region called the Cursewoods. | |
Dragon's Dogma (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c3f6e68 | |
Dragon's Dogma (Video Game) / int_c462436 | type |
Henchmen Race | |
Dragon's Dogma (Video Game) / int_c462436 | comment |
Henchmen Race: Rare non-evil example in the form of Pawns, homunculi created by Arisen to fight the dragons. | |
Dragon's Dogma (Video Game) / int_c462436 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c462436 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c462436 | |
Dragon's Dogma (Video Game) / int_c4a1d337 | type |
Muscles Are Meaningful | |
Dragon's Dogma (Video Game) / int_c4a1d337 | comment |
Muscles Are Meaningful: Your character's weight matters a lot as heftier characters (either with more muscles, more fat, or just more height) have a much higher encumbrance rating. Lightweights, on the other hand are very fast, but can't carry nearly as much stuff. | |
Dragon's Dogma (Video Game) / int_c4a1d337 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c4a1d337 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c4a1d337 | |
Dragon's Dogma (Video Game) / int_c5eee42a | type |
Final Boss Preview | |
Dragon's Dogma (Video Game) / int_c5eee42a | comment |
Final Boss Preview: Sort of. You fight the Dragon in the very beginning at Level 1, but obviously, he's very powerful and your attacks barely leave a dent on him. Once you become a true Arisen, you will become stronger over the course of your journey to take him down. Of course, he has the same exact stats as when you first fought him. The game even continues after you beat him too. | |
Dragon's Dogma (Video Game) / int_c5eee42a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c5eee42a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c5eee42a | |
Dragon's Dogma (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Dragon's Dogma (Video Game) / int_c5f23623 | comment |
It's possible to get past the Broken Bridge and up to Gran Soren before said bridge is "repaired". However, the guards will turn you away at the gates, and the entrance via the aqueduct is closed tight. | |
Dragon's Dogma (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c5f23623 | |
Dragon's Dogma (Video Game) / int_c64db44b | type |
Idle Animation | |
Dragon's Dogma (Video Game) / int_c64db44b | comment |
Idle Animation: Stand around for a bit and your Pawn will come wave in your face to see if you're still awake. | |
Dragon's Dogma (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c64db44b | |
Dragon's Dogma (Video Game) / int_c6655b23 | type |
Fallen Hero | |
Dragon's Dogma (Video Game) / int_c6655b23 | comment |
Fallen Hero: Grigori and other Dragonkin are all former Arisen who failed to defeat their dragon, or in Grigori's case, the Seneschal. | |
Dragon's Dogma (Video Game) / int_c6655b23 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c6655b23 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c6655b23 | |
Dragon's Dogma (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
Dragon's Dogma (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: During "A Fortress Besieged", the soldiers that were supposed to guide you to the Stone of the South run afoul of a pack of goblin raiders... only for a griffin to swoop down and kill both the soldiers and the goblins, leaving you to make the trek to the fort on your own. | |
Dragon's Dogma (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c6695a49 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c6695a49 | |
Dragon's Dogma (Video Game) / int_c77ad743 | type |
Mentor Archetype | |
Dragon's Dogma (Video Game) / int_c77ad743 | comment |
The Dragonforged, a previous Arisen who was unable to beat the Dragon, and now dedicates himself to guiding new Arisen. | |
Dragon's Dogma (Video Game) / int_c77ad743 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c77ad743 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c77ad743 | |
Dragon's Dogma (Video Game) / int_c87660d5 | type |
Get a Hold of Yourself, Man! | |
Dragon's Dogma (Video Game) / int_c87660d5 | comment |
Possession - The ghost slowly overtakes your body (or your Pawn's, which really freaks them out). Can be cured by smacking the afflicted's sense back into them. | |
Dragon's Dogma (Video Game) / int_c87660d5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c87660d5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c87660d5 | |
Dragon's Dogma (Video Game) / int_c8f5c41d | type |
Supermodel Strut | |
Dragon's Dogma (Video Game) / int_c8f5c41d | comment |
Supermodel Strut: Both male and female player characters sway their butts while walking and running, to a degree that's rather unusual for a third-person RPG. This occurs regardless of the pose you choose in character creation. | |
Dragon's Dogma (Video Game) / int_c8f5c41d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c8f5c41d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c8f5c41d | |
Dragon's Dogma (Video Game) / int_c92cf19a | type |
Undead Child | |
Dragon's Dogma (Video Game) / int_c92cf19a | comment |
Specters and Phantasms emit a sound not unlike a laughing child. It's possible they're actually ghosts of angry brats who find it funny to scare Pawns. | |
Dragon's Dogma (Video Game) / int_c92cf19a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c92cf19a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c92cf19a | |
Dragon's Dogma (Video Game) / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
Dragon's Dogma (Video Game) / int_c93a6560 | comment |
Impaled with Extreme Prejudice: You may find the occasional skeleton pinned to a tree with its own sword. In Bitterblack Isle, there's also a similar skeleton pinned to a wall with a sword. | |
Dragon's Dogma (Video Game) / int_c93a6560 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c93a6560 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c93a6560 | |
Dragon's Dogma (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Dragon's Dogma (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: A possible side effect of having to lead a team of naive, dependent Pawns through various dangers. Particularly when they become distressed and call for help; time to go Mama Bear on whatever's threatening them! | |
Dragon's Dogma (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_c9861848 | |
Dragon's Dogma (Video Game) / int_ca81eae7 | type |
Hollywood Darkness | |
Dragon's Dogma (Video Game) / int_ca81eae7 | comment |
Hollywood Darkness: Completely averted, the game is pitch black at night. There isn't even natural moonlight to guide you at night, so if you run out of lantern oil in the middle of the wilderness at night, you're basically screwed. | |
Dragon's Dogma (Video Game) / int_ca81eae7 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_ca81eae7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ca81eae7 | |
Dragon's Dogma (Video Game) / int_cab5085a | type |
Rain of Arrows | |
Dragon's Dogma (Video Game) / int_cab5085a | comment |
Rain of Arrows: The Strider and its derivatives get several Multishot moves, some of which fire multiple arrows at once and others which fire several arrows in rapid succession. | |
Dragon's Dogma (Video Game) / int_cab5085a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cab5085a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cab5085a | |
Dragon's Dogma (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Dragon's Dogma (Video Game) / int_cabaf736 | comment |
Critical Annoyance: When you are in a critical state (indicated by your HP bar turning red), there would also be a muffled effect and heartbeat sounds in the background. | |
Dragon's Dogma (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cabaf736 | |
Dragon's Dogma (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Dragon's Dogma (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: The general idea when facing large monsters, much like another Capcom series, but especially the Strider and its Scarlet Kisses attack. Its upgrade, Hundred Kisses, takes this even further: for as long as you continue to hit an enemy with the attack (and press its corresponding button in addition), it will continue until the max hit limit of a hundred is reached. On large, slow enemies, it can really rack up the damage, at the cost of leaving you held in place (barring a different button press, thus executing the ending kick). The idea behind the online Ur-Dragon, on a player-wide scale. Every player who fights it takes a tiny chip off its titanic health bar until it is eventually slain. It then regenerates and the cycle restarts. | |
Dragon's Dogma (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cadf2d2a | |
Dragon's Dogma (Video Game) / int_cb3adcb7 | type |
Kill It with Ice | |
Dragon's Dogma (Video Game) / int_cb3adcb7 | comment |
The Mage, Sorcerer and Magick Archer classes have this, but only in a rare few situations. Some enemies, such as the Golem, Metal Golem, and Dark Bishop, are resistant to any form of elemental magic to the point of almost total immunity, which is the main form of offense for the first two classes. The Sorcerer mitigates this a bit, as some of their spells can deal physical damage as well as elemental. For Mages, your only option is the Frigor spell or whacking a golem's weak points with your staff. That, or punching it. Magick Archers also suffer from this specifically against the floating medals of a Metal Golem, or the Dark Bishop himself; since their bows fire magick arrows, they'd be doing extremely little to no damage, and they could only deal physical melee damage if they've equipped daggers, but even that would prove difficult if the target is airborne and can't be normally reached within melee range. | |
Dragon's Dogma (Video Game) / int_cb3adcb7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cb3adcb7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cb3adcb7 | |
Dragon's Dogma (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Dragon's Dogma (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: A driving force of the game; it's really hard not to feel a sense of accomplishment when you drop a massive enemy. Quests will even task and reward you for slaying ogres, golems, and other monsters. This happens right at the beginning of the game when the player, garbed in nothing but a fisherman's tunic, takes on the Dragon itself and manages to actually wound it. | |
Dragon's Dogma (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cc4d190a | |
Dragon's Dogma (Video Game) / int_ceec4df5 | type |
Roaring Rampage of Revenge | |
Dragon's Dogma (Video Game) / int_ceec4df5 | comment |
Roaring Rampage of Revenge: Daimon wishes to destroy the cycle of Arisen, Dragons and the Seneschal for forcing him to choose between his love and killing the dragon that was his previous master. | |
Dragon's Dogma (Video Game) / int_ceec4df5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ceec4df5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ceec4df5 | |
Dragon's Dogma (Video Game) / int_cf92fea8 | type |
Cassandra Truth | |
Dragon's Dogma (Video Game) / int_cf92fea8 | comment |
Cassandra Truth: Duke Edmun absolutely refuses to believe that you could have slain the Dragon, having witnessed its power firsthand. Alternatively, he may not care about the truth but will do anything to keep you from potentially taking the throne. | |
Dragon's Dogma (Video Game) / int_cf92fea8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cf92fea8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cf92fea8 | |
Dragon's Dogma (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Dragon's Dogma (Video Game) / int_cfda0ecb | comment |
Some uncompleted optional sidequests will be automatically cancelled and permanently lost if you've progressed far enough in the main story quests, mostly due to the quest NPC being involved in a crucial turning point in the plot. Generally, the Escort Missions from the notice boards will no longer be available in the post-game after you defeated the dragon. | |
Dragon's Dogma (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_cfda0ecb | |
Dragon's Dogma (Video Game) / int_d03c7b28 | type |
Kill Enemies to Open | |
Dragon's Dogma (Video Game) / int_d03c7b28 | comment |
Kill Enemies to Open: In a few scripted moments, you'll have to kill all enemies currently in a given area before a passage opens. An example happens when you have to rout the goblin infestation in the Shadow Fort; you have to kill all monsters in the open battlefield before the rest of the goblins retreat and open the gate to the inner stronghold. | |
Dragon's Dogma (Video Game) / int_d03c7b28 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d03c7b28 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d03c7b28 | |
Dragon's Dogma (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Dragon's Dogma (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Giving back a forgery of the Wyrmking's Ring makes Duke Edmun unable to open a chest containing the Paladin's Cape. The Duke plays it off as the ring's magick wearing out. Likewise, if you give Steffen a forgery of Salomet's Tome, his attempts to help you fight the Griffin with it fall flat when it turns out to be nonfunctional. If you then talk to him in the city afterwards, he says he's learned something from all of this: if you want your goodwill paid back in kind, don't waste your time with the Arisen. If you kill Selene before you finish the quest where she realizes her humanity thanks to the spirit of her former Arisen, she dies like a Pawn, via a small rift that pulls her back into the Rift; but killing her afterwards just causes her to keel over like any other human NPC. You can use a Wakestone to bring Julien back to life if you killed him during his duel with Mercedes. If you do so, he admits defeat, acknowledges that you've brought him back to life, and turns himself in for his crimes and you get an otherwise-unobtainable shield. It's also the only way to romance the character. During the quest "The Conspirators", Fedel asks you to retrieve a Confidential Letter from Soulflayer Canyon. Once the player gets back to Gran Soren with it and enters the castle, they are intercepted by a soldier named Ser Gabrian, who asks you to give the Letter to him instead. Giving the Letter to either Fedel or Ser Gabrian will complete the quest, but one thing you can do before entering the castle is create a forgery of the Letter, give it to Ser Gabrian, then give the real item to Fedel, which leads you to clear the quest and earn its rewards twice. At no point is this option ever suggested to the player, though you are unlikely to figure this out in a blind playthrough as you won't know Ser Gabrian even exists until you meet him at the end of the quest. | |
Dragon's Dogma (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d24ed873 | |
Dragon's Dogma (Video Game) / int_d323d090 | type |
Incendiary Exponent | |
Dragon's Dogma (Video Game) / int_d323d090 | comment |
On Fire - Saps your HP. Can be cured by rolling on the ground or jumping in water. | |
Dragon's Dogma (Video Game) / int_d323d090 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d323d090 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d323d090 | |
Dragon's Dogma (Video Game) / int_d40a8a0f | type |
Suddenly Voiced | |
Dragon's Dogma (Video Game) / int_d40a8a0f | comment |
Suddenly Voiced: While you don't say a word throughout the entire game, your doppleganger can talk to you when you choose between fighting the Seneschal or living a peaceful life. | |
Dragon's Dogma (Video Game) / int_d40a8a0f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d40a8a0f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d40a8a0f | |
Dragon's Dogma (Video Game) / int_d4d98674 | type |
We Cannot Go On Without You | |
Dragon's Dogma (Video Game) / int_d4d98674 | comment |
We Cannot Go On Without You: If one of your Pawns is killed in battle, simply waltz over to it and press the interact button to help the poor thing back on its feet (with about half-full HP, even, meaning sometimes it's more efficient to let a Pawn die and then resurrect it than to actively heal it with a spell or pass the herbs). If you die, however, your Pawns will simply begin screaming and refuse to continue the fight, forcing a reload from your last save. This is justified, as the Arisen, while ageless, is still human and technically mortal. Death is permanent for them. For the Pawns, however, unless they're granted a piece of their Arisen's soul, death simply returns them to the rift. | |
Dragon's Dogma (Video Game) / int_d4d98674 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d4d98674 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d4d98674 | |
Dragon's Dogma (Video Game) / int_d565da4 | type |
Starter Equipment | |
Dragon's Dogma (Video Game) / int_d565da4 | comment |
Starter Equipment: When you wake up in Quina's house at the start of the game, you'll find some rusty equipment laying on a table nearby. | |
Dragon's Dogma (Video Game) / int_d565da4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d565da4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d565da4 | |
Dragon's Dogma (Video Game) / int_d5a84e45 | type |
Call a Smeerp a "Rabbit" | |
Dragon's Dogma (Video Game) / int_d5a84e45 | comment |
Call a Smeerp a "Rabbit": The "oxen" actually look like buffalos with shorter horns and a less thick fur. | |
Dragon's Dogma (Video Game) / int_d5a84e45 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d5a84e45 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d5a84e45 | |
Dragon's Dogma (Video Game) / int_d5ac9158 | type |
Harping on About Harpies | |
Dragon's Dogma (Video Game) / int_d5ac9158 | comment |
Harping on About Harpies: This game is notorious for the Harpies. Generally speaking, it has harpies at almost everywhere and they behave like sirens, known for being both beautiful and hideous, their depictions are actually accurate to the source materials due to their bird-like proportions. Harpies and their variants sing to hypnotise the prey to sleep and snatch their prey. However, what makes them truly annoying is how the Pawns overreact and literally harp on almost every single harpy. The Snow Harpy is a variant which can freeze their prey with a chilling breath. The Succubus, surprisingly, does not have horns. Instead, it's a harpy with bat wings, and they can curse their prey with their seductive song and bite them. The Gargoyle also falls under this category since they also behave like harpies, except they have tails which can petrify their prey. As for the literal Siren, their singing can heal nearby creatures instead of hypnotizing the prey. And there's Strigoi, the large red Gargoyle. | |
Dragon's Dogma (Video Game) / int_d5ac9158 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d5ac9158 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d5ac9158 | |
Dragon's Dogma (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Dragon's Dogma (Video Game) / int_d6f284a3 | comment |
Equipment stats can be enhanced at an armorer by giving them the necessary gold and materials. Each gear has up to three levels of basic enhancements, denoted by a star. Fortunately, the game allows you to skip to a higher level enhancement should you already have the specified gold and materials (which tend to be rarer items). | |
Dragon's Dogma (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d6f284a3 | |
Dragon's Dogma (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Dragon's Dogma (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": You get to name your character, but everyone will just address you as Arisen (or Master, in the case of your Pawns). Lampshaded in at least one instance. Upon your first meeting with the Duke's wife, she asks your name. Her next line implies that you told her your name is "Arisen". | |
Dragon's Dogma (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d7b34c31 | |
Dragon's Dogma (Video Game) / int_d7b93edf | type |
Random Loot Exchanger | |
Dragon's Dogma (Video Game) / int_d7b93edf | comment |
Random Loot Exchanger: The "cursed" items from Bitterblack Isle give you random things; you'll never know what you'll get until after they are purified, though they are sub-categorized into novelties or gear. It's also worth mentioning that you cannot save scum; your purification results will remain static even if you try reloading a previous save. On the other hand, you can farm new cursed items from defeating stronger monsters or opening the refilled chests, so the randomness is still in play to encourage more playtime in Bitterblack Isle. | |
Dragon's Dogma (Video Game) / int_d7b93edf | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d7b93edf | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d7b93edf | |
Dragon's Dogma (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Dragon's Dogma (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: They only come around to mark the end of an age, bringing with them a huge surge of monsters around the world then await their respective Arisen on a mountain or other high, easily noticeable place. They come in six different flavors: Wyverns, Wyrms, Drakes, Bitterblack Isle's Cursed Dragons, The Dragon, and the Superboss, the Ur-Dragon. All dragons are also fallen Arisen, with the larger main Dragon being one who failed to defeat the Seneschal, while the Drakes, Wyverns and Wyrms are strongly suggested to be fallen Fighters, Striders and Mages respectively. | |
Dragon's Dogma (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d88e125e | |
Dragon's Dogma (Video Game) / int_d89e305a | type |
Area of Effect | |
Dragon's Dogma (Video Game) / int_d89e305a | comment |
Miasma. It manifests as a boring poison fog, but what the game doesn't mention is that it's an Area of Effect Damage Over Time spell that deals Non-Elemental damage to everything in the cloud and poisons targets that linger too long. It's effective against everything from bandits to dragons to ghosts and is one of the fastest casting spells available. The only things it doesn't work on are creatures outright immune to all magical attacks like golems. | |
Dragon's Dogma (Video Game) / int_d89e305a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d89e305a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d89e305a | |
Dragon's Dogma (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
Dragon's Dogma (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: This is one of the Mystic Knight's tricks, via Elemental Wall enchantments. Some enemies can also pull this off, notably the skeleton lord and the silver knight from Dark Arisen. | |
Dragon's Dogma (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d8b146b0 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d8b146b0 | |
Dragon's Dogma (Video Game) / int_d8f3dc8 | type |
Eternal Recurrence | |
Dragon's Dogma (Video Game) / int_d8f3dc8 | comment |
Eternal Recurrence: A Seneschal creates a Dragon. The Dragon creates Arisen until it is defeated by one of them. The victorious Arisen goes on to defeat the Seneschal, thus becoming the new Seneschal, who will eventually become bored and yearn for death. Any Arisen who is unable to defeat the Seneschal becomes the Dragon. It's implied that the player character killing themselves with the Godsbane at the end of the game might have broken the cycle. When playing offline, it's shown that they haven't broken anything in NG+, as you find them as the new Seneschal at the end of the game. By contrast, playing online randomly determines who the new Seneschal / Main Pawn is, but obviously the cycle is still intact somewhere. | |
Dragon's Dogma (Video Game) / int_d8f3dc8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d8f3dc8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d8f3dc8 | |
Dragon's Dogma (Video Game) / int_d9ffec82 | type |
Curb-Stomp Battle | |
Dragon's Dogma (Video Game) / int_d9ffec82 | comment |
Curbstomp Battle: Your first fight with the Dragon is barehanded with no armor, and ends with the Dragon effortlessly pinning you down and taking your heart. Battles with bosses and enemies far above your level are this, especially on Bitterblack Isle. Anytime a lesser enemy like a Goblin takes on a high-level Arisen. | |
Dragon's Dogma (Video Game) / int_d9ffec82 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_d9ffec82 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_d9ffec82 | |
Dragon's Dogma (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Dragon's Dogma (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The Rusted weapons. They are the weakest weapons in their class and are sold cheaply, as well as being uncommon loot; a Warrior actually starts the game with a Rusted sword and shield. However, once you start upgrading them, they gain the ability to inflict Poison on their targets. At three stars, they gain the ability to inflict Torpor, which is an extremely useful debilitation that slows its sufferers' movement and attack speed to a crawl, and only a few monster types are immune to it. At Dragonforged levels and above, their attack power increases dramatically, and their chances of inflicting Poison and Torpor are increased as well. For example, Rusted Daggers have an attack power of only 7 with no special properties. At the highest enhancement level, Gold Rarefied, they have a massive 405 attack power, and can inflict Poison and Torpor. When fully upgraded, Rusted weapons are unquestionably the most valuable support weapons in the game. | |
Dragon's Dogma (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_da1c64ef | |
Dragon's Dogma (Video Game) / int_dae5c997 | type |
Action Girl | |
Dragon's Dogma (Video Game) / int_dae5c997 | comment |
Action Girl: Mercedes, a female player character, and just about every female Pawn are suitable for combat. | |
Dragon's Dogma (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dae5c997 | |
Dragon's Dogma (Video Game) / int_dbc1f807 | type |
Job System | |
Dragon's Dogma (Video Game) / int_dbc1f807 | comment |
Job System: The player starts with Fighter, Mage, and Strider. Earn Discipline by defeating monsters, and you can either spend it on new skills or to change your class. You can either upgrade to Warrior, Sorcerer, and Ranger, or opt for a hybrid class of Mystic Knight, Magick Archer, or Assassin (though Pawns sadly can't take hybrid classes). You can even switch to an upgraded class that you didn't use the previous form of, so a Mage could suddenly become a Warrior or Assassin without ever switching to the Fighter class first. Switching must be done at the inn, however. Job skills are handled as a mix of type one and type two. There are actual class-unique skills that are used directly in combat which are handled as type one, but there are also basic skills that require a certain class level to learn, but once learned can be kept across any class. Stats are type two: the amount you gain per stat is determined by your current class when leveling up. Switching between classes is a valid way to become a Jack of All Stats. | |
Dragon's Dogma (Video Game) / int_dbc1f807 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dbc1f807 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dbc1f807 | |
Dragon's Dogma (Video Game) / int_dbea254f | type |
ChosenOne | |
Dragon's Dogma (Video Game) / int_dbea254f | comment |
In-universe example: The Arisen, being the Chosen One with the potential to become the Seneschal, has the ability to create a Pawn as a traveling companion and replacement when they become the next Seneschal and gain the ability to create actual life. | |
Dragon's Dogma (Video Game) / int_dbea254f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dbea254f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dbea254f | |
Dragon's Dogma (Video Game) / int_dbfd6b8 | type |
Lyrical Dissonance | |
Dragon's Dogma (Video Game) / int_dbfd6b8 | comment |
Lyrical Dissonance: The original menu song for Dragon's Dogma, "Into Free ~Dangan~," by B'z. On bare surface, the song is upbeat and energetic, which many fans grew to love over time. Not only is the song out of place, it doesn't seem like a very depressing song either... until you finish the game. A closer look at the lyrics reveals that the whole song is actually singing about the Post-Game disaster and even the Arisen's death. One verse explicitly states: We kill ourselves in the end; even describing the Arisen's death and corpse falling into the ocean at the end of the game Flying into free. | |
Dragon's Dogma (Video Game) / int_dbfd6b8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dbfd6b8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dbfd6b8 | |
Dragon's Dogma (Video Game) / int_dc1c7647 | type |
Voice of the Legion | |
Dragon's Dogma (Video Game) / int_dc1c7647 | comment |
Voice of the Legion: Quite literally. Your first encounter with a riftstone will have voices of the Pawn Legion speaking to you. | |
Dragon's Dogma (Video Game) / int_dc1c7647 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dc1c7647 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dc1c7647 | |
Dragon's Dogma (Video Game) / int_dc205a79 | type |
Catapult to Glory | |
Dragon's Dogma (Video Game) / int_dc205a79 | comment |
Catapult to Glory: Fighters and Warriors get two different flavors of this. The former use their shield to provide a stepping stone, while the latter use their BFS to launch you towards a flying enemy. Warriors also have an offensive version which hooks an enemy with their weapon in order to launch them several dozen feet into the air. | |
Dragon's Dogma (Video Game) / int_dc205a79 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dc205a79 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dc205a79 | |
Dragon's Dogma (Video Game) / int_dd43121c | type |
Money Multiplier | |
Dragon's Dogma (Video Game) / int_dd43121c | comment |
Money Multiplier: Golden Talisman is a consumable tool that increases the gold dropped by killed enemies within a limited time. Banker's Periapt is a different tool that also serves a similar purpose. | |
Dragon's Dogma (Video Game) / int_dd43121c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_dd43121c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_dd43121c | |
Dragon's Dogma (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Dragon's Dogma (Video Game) / int_df11acbe | comment |
Artificial Brilliance: The Pawns' A.I. is surprisingly nuanced: They learn quest information and the geography of the world from traveling with players, and will lead you through areas they learned from other players. Your Pawns are able to learn enemy weaknesses when fighting them. Once a Pawn learns a weakness, they will try to use it against the enemy if they have the means for it. For example: When you have a mage Pawn in your party with a holy spell, they will cast it whenever they fight undead enemies, who are weak to holy based attacks. They will also mimic you, using items and tactics that they observe you using, which molds their inclination (which can still be manually tweaked at the inns in the game). This is the result of well-made and fully-trained Pawns who can dismantle enemies of all kinds with startling ease. The problem is this takes three rather tedious things: Figuring out which moves for their classes Pawns use to the greatest effect, the dedication to fully teach the Pawn all the right information by demonstrating it first hand, and a solid understanding of the Inclination system. Needless to say players willing to do all three are few and far between, making such Pawns a rarity. Pawns are very good at hitting their targets and rarely miss, especially archer Pawns. Pawns occasionaly grab onto enemies if necessary, giving you combat advantage. Against lesser enemies, this secures free hits. They may also climb larger enemies either to distract them or to find and strike their weak spots. Pawns may occasionally notice if the Arisen is exhausted from having an empty Stamina meter, and thus would approach the Arisen to help them quickly get back to their feet. If the Arisen falls from a great height in the midst of a battle (usually after being carried up high by a harpy), a Pawn on the ground may catch the Arisen to prevent them from taking fall damage. Pawns will use curatives in their inventory should the need for them arise, thereby allowing them to independently heal themselves if there's no healer mage in the party. If you give them the necessary curatives, they will also immediately use those to cleanse themselves of debilitations. This becomes especially handy when one of them is about to be petrified (as if it's not cured in time, the pawn will be eliminated), you could give that pawn some items to cleanse the petrification, and they will immediately make good use of it. | |
Dragon's Dogma (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_df11acbe | |
Dragon's Dogma (Video Game) / int_df1793de | type |
Updated Re-release | |
Dragon's Dogma (Video Game) / int_df1793de | comment |
Updated Re-release: Dark Arisen. In addition to the improved fast travel opportunities and included DLC quests from the main game, its main attraction is the Bitterblack Isle, a huge new dungeon with lots of exclusive endgame equipment, including a set of class-specific accessories that allow you to use upgraded third-level versions of a select number of special attacks and spells. You can also "rarify" Dragonforged equipment to increase their stats even further. | |
Dragon's Dogma (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_df1793de | |
Dragon's Dogma (Video Game) / int_e01cbcae | type |
Universal Poison | |
Dragon's Dogma (Video Game) / int_e01cbcae | comment |
Poison - Saps your HP. Can be cured with any one of several herbs or potions. | |
Dragon's Dogma (Video Game) / int_e01cbcae | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e01cbcae | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e01cbcae | |
Dragon's Dogma (Video Game) / int_e0207930 | type |
Humans Are Special | |
Dragon's Dogma (Video Game) / int_e0207930 | comment |
Humans Are Special: The Dragon mentions this in his speech when you meet him, noting that goblins and other creatures are perfectly content just eating and sleeping, while humans crave change. He seems to imply that humans are diverse, as "some welcome the end with arms outstretched, while others approach with arms in hand." | |
Dragon's Dogma (Video Game) / int_e0207930 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e0207930 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e0207930 | |
Dragon's Dogma (Video Game) / int_e04ed269 | type |
Urban Segregation | |
Dragon's Dogma (Video Game) / int_e04ed269 | comment |
Urban Segregation: Gran Soren is broken up into the Noble Quarter, Craftsman's Quarter, Urban Quarter, and the slums. | |
Dragon's Dogma (Video Game) / int_e04ed269 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e04ed269 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e04ed269 | |
Dragon's Dogma (Video Game) / int_e0aced16 | type |
Giggling Villain | |
Dragon's Dogma (Video Game) / int_e0aced16 | comment |
Giggling Villain: Specters and Phantasms emit a sound not unlike a laughing child. It's possible they're actually ghosts of angry brats who find it funny to scare Pawns. Ogres giggle excitedly when they spot any women in the the Arisen's party and get enraged as well. | |
Dragon's Dogma (Video Game) / int_e0aced16 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e0aced16 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e0aced16 | |
Dragon's Dogma (Video Game) / int_e13156e1 | type |
Mama Bear | |
Dragon's Dogma (Video Game) / int_e13156e1 | comment |
Mama Bear: Due to the extreme Video Game Caring Potential, seeing a Pawn in distress can incite this response from the player. | |
Dragon's Dogma (Video Game) / int_e13156e1 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e13156e1 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e13156e1 | |
Dragon's Dogma (Video Game) / int_e27e757e | type |
Trauma Inn | |
Dragon's Dogma (Video Game) / int_e27e757e | comment |
Trauma Inn: Resting at an inn is one of the few ways to recover lost or unconscious Pawns. | |
Dragon's Dogma (Video Game) / int_e27e757e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e27e757e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e27e757e | |
Dragon's Dogma (Video Game) / int_e2d7ce08 | type |
Basilisk and Cockatrice | |
Dragon's Dogma (Video Game) / int_e2d7ce08 | comment |
Basilisk and Cockatrice: Cockatrices are four-legged winged beasts that move like Griffins, only with the heads of roosters and which can turn you to stone with their breath. | |
Dragon's Dogma (Video Game) / int_e2d7ce08 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e2d7ce08 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e2d7ce08 | |
Dragon's Dogma (Video Game) / int_e3226029 | type |
Bag of Holding | |
Dragon's Dogma (Video Game) / int_e3226029 | comment |
Bag of Holding: Your inventory does have a weight limit, but whether that limit is taken up by a few heavy weapons or a thousand light flowers makes no difference. It's just weight, not volume, that matters. | |
Dragon's Dogma (Video Game) / int_e3226029 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e3226029 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e3226029 | |
Dragon's Dogma (Video Game) / int_e50fa775 | type |
Damage Over Time | |
Dragon's Dogma (Video Game) / int_e50fa775 | comment |
Damage Over Time: Status ailments like burning or poison gradually decrease your health. | |
Dragon's Dogma (Video Game) / int_e50fa775 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e50fa775 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e50fa775 | |
Dragon's Dogma (Video Game) / int_e567510d | type |
Determinator | |
Dragon's Dogma (Video Game) / int_e567510d | comment |
Determinator: Seems to be a prerequisite of the Seneschal, as one of the tests he puts the Arisen through consists of just slogging toward him as images of your friends and loved ones swarm you and tell you to abandon your quest. | |
Dragon's Dogma (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e567510d | |
Dragon's Dogma (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Dragon's Dogma (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: The game's Super Drowning Skills is justified by The Brine; an Eldritch Abomination that consumes those within deep water. | |
Dragon's Dogma (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e6630c8b | |
Dragon's Dogma (Video Game) / int_e758e4d6 | type |
Ghibli Hills | |
Dragon's Dogma (Video Game) / int_e758e4d6 | comment |
Ghibli Hills: The majority of the lands of Gransys are plains, mountains and forests filled with all sorts of beasts. | |
Dragon's Dogma (Video Game) / int_e758e4d6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e758e4d6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e758e4d6 | |
Dragon's Dogma (Video Game) / int_e83fc5 | type |
No "Arc" in "Archery" | |
Dragon's Dogma (Video Game) / int_e83fc5 | comment |
No "Arc" in "Archery": Averted. Arrows travel in an arc and may even wobble just a bit. Magic arrows, on the other hand, home in on their targets. | |
Dragon's Dogma (Video Game) / int_e83fc5 | featureApplicability |
-1.0 | |
Dragon's Dogma (Video Game) / int_e83fc5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e83fc5 | |
Dragon's Dogma (Video Game) / int_e87aed53 | type |
Classical Chimera | |
Dragon's Dogma (Video Game) / int_e87aed53 | comment |
Classical Chimera: The classical Chimera with a lion's head and front legs, a goat's head in the middle of its back and hind legs, and a snake's head for a tail. The snake spews poison and can be chopped from the body (you are advised to do this first), the goat casts magic, and the lion is a physical attacker that your Pawn claims is afraid of magic. Gorechimeras are mostly just tougher, but the goat head can cast healing spells on the other parts of the monster, making it a priority target, and the snake can regrow itself like a Hydra head unless the stump is hit with fire damage. | |
Dragon's Dogma (Video Game) / int_e87aed53 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e87aed53 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e87aed53 | |
Dragon's Dogma (Video Game) / int_e8eeaf3c | type |
Blade Spam | |
Dragon's Dogma (Video Game) / int_e8eeaf3c | comment |
Blade Spam: The Strider moves Scarlet Kisses and Hundred Kisses do many small slashes with daggers. Fighters also get a sword-based move that does fewer but more powerful strikes. | |
Dragon's Dogma (Video Game) / int_e8eeaf3c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e8eeaf3c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e8eeaf3c | |
Dragon's Dogma (Video Game) / int_e9365a0a | type |
Monsters Everywhere | |
Dragon's Dogma (Video Game) / int_e9365a0a | comment |
Monsters Everywhere: It's pretty much a guarantee that if you are not in a town or settlement, you will be in a battle with or running away from monsters. | |
Dragon's Dogma (Video Game) / int_e9365a0a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_e9365a0a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_e9365a0a | |
Dragon's Dogma (Video Game) / int_ea39d156 | type |
Who Wants to Live Forever? | |
Dragon's Dogma (Video Game) / int_ea39d156 | comment |
Who Wants to Live Forever?: While Pawns never seem to express suicidal Death Seeker tendencies (illogical due to their immortality), they do seem a little sullen about continually living without having a real reason to live, while the humans around them lead short but interesting lives. Part of the reason why the cycle of Arisen, Dragon, and Seneschal continues; Seneschals will eventually become extremely bored and will be driven to die at the hands of an Arisen. Bitterblack Isle is filled with the ghosts of Arisen whose wills are too strong to fade. Most of them want to. | |
Dragon's Dogma (Video Game) / int_ea39d156 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ea39d156 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ea39d156 | |
Dragon's Dogma (Video Game) / int_ea46254a | type |
Jiggle Physics | |
Dragon's Dogma (Video Game) / int_ea46254a | comment |
Jiggle Physics: Mostly the female-only armor, though some of the unisex pieces have it. It's actually done relatively realistically, as some armors have more jiggle than others; i.e., a simple leather bra bounces a lot, while full plate holds those puppies tight. | |
Dragon's Dogma (Video Game) / int_ea46254a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ea46254a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ea46254a | |
Dragon's Dogma (Video Game) / int_ea6abe17 | type |
Every Scar Has a Story | |
Dragon's Dogma (Video Game) / int_ea6abe17 | comment |
Every Scar Has a Story: Specifically, a scar on the chest (where the heart was removed) marks one as an Arisen, and a scar on the palm of the right hand is the mark of a Pawn. | |
Dragon's Dogma (Video Game) / int_ea6abe17 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ea6abe17 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ea6abe17 | |
Dragon's Dogma (Video Game) / int_eabb8130 | type |
Swamps Are Evil | |
Dragon's Dogma (Video Game) / int_eabb8130 | comment |
Swamps Are Evil: If you walk into the Grimy Water, they'll inflict one of the Status Effects on you. They also tend to be full of Saurians and attract Phantasms at night. Your Pawns will point out that because they're so unpleasant, there's a good chance that you'll find rare materials that others haven't plundered yet. Amusingly, the goblins and saurians you can find around the swamps aren't immune to them. This can lead to a No-Holds-Barred Beatdown as you and your Pawns annihilate blind, poisoned enemies. | |
Dragon's Dogma (Video Game) / int_eabb8130 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_eabb8130 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_eabb8130 | |
Dragon's Dogma (Video Game) / int_eb8f64a6 | type |
No Good Deed Goes Unpunished | |
Dragon's Dogma (Video Game) / int_eb8f64a6 | comment |
No Good Deed Goes Unpunished: In one side quest, you are asked to evict a family from their home. You can Take a Third Option and just buy the home from the current owner allowing the family to stay. While this seems like a good and generous idea at the time, it comes back to bite you later as everyone but the young boy dies in the city collapse after the dragon is defeated. If you evict them, they survive. | |
Dragon's Dogma (Video Game) / int_eb8f64a6 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_eb8f64a6 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_eb8f64a6 | |
Dragon's Dogma (Video Game) / int_ec3768a | type |
Sprint Meter | |
Dragon's Dogma (Video Game) / int_ec3768a | comment |
Sprint Meter: Stamina is consumed when sprinting, climbing up large monsters, casting a spell, or performing a special attack move. | |
Dragon's Dogma (Video Game) / int_ec3768a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ec3768a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ec3768a | |
Dragon's Dogma (Video Game) / int_edae412c | type |
Fighter, Mage, Thief | |
Dragon's Dogma (Video Game) / int_edae412c | comment |
Fighter, Mage, Thief: In this case, there are two variations of each class - a "basic" vocation with a generalized stat spread and a skillset oriented toward a balance of damage and support, and an "advanced" one found later in the game that's more specialized and damage-oriented. You have Fighter/Warrior (sword-and-shield combat with defensive and taunting abilities vs high-damage two-handed play), Mage/Sorcerer (basic elemental skills with an emphasis on healing and support vs very overpowered wide-area spells with no healing options at all), and Strider/Ranger (short-range, melee-heavy play with a focus on confounding and stealing from enemies vs primarily long-range and damage-heavy attacks). Then there are the three "hybrid" vocations which share characteristics of two classes - Magick Archer, Mystic Knight, and Assassin. | |
Dragon's Dogma (Video Game) / int_edae412c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_edae412c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_edae412c | |
Dragon's Dogma (Video Game) / int_edb7569a | type |
Our Gryphons Are Different | |
Dragon's Dogma (Video Game) / int_edb7569a | comment |
Our Gryphons Are Different: Griffins resemble classical representations but with the coloration of bald eagles, and their wings generate electricity in flight. | |
Dragon's Dogma (Video Game) / int_edb7569a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_edb7569a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_edb7569a | |
Dragon's Dogma (Video Game) / int_ef0f881b | type |
Trick Arrow | |
Dragon's Dogma (Video Game) / int_ef0f881b | comment |
Trick Arrow: The Strider, Ranger and Magick Archer classes all have multiple shot types, least of which being the Multishot and Rain of Arrows. Magick Archer is notable for being able to make their arrows home in on targets. The Magick Archer even has a shot that gets more powerful when bounced off multiple surfaces before striking a target. The Ranger can launch a arrow that sticks into a surface and fires even more shots at everything around it. | |
Dragon's Dogma (Video Game) / int_ef0f881b | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ef0f881b | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ef0f881b | |
Dragon's Dogma (Video Game) / int_f003c9fb | type |
Anti-Debuff | |
Dragon's Dogma (Video Game) / int_f003c9fb | comment |
Panacea heals you of all debilitations, so it's usually saved as a last resort if you don't have any other options left for cleansing debuffs. | |
Dragon's Dogma (Video Game) / int_f003c9fb | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f003c9fb | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f003c9fb | |
Dragon's Dogma (Video Game) / int_f0fe7e80 | type |
But Now I Must Go | |
Dragon's Dogma (Video Game) / int_f0fe7e80 | comment |
But Now I Must Go: Certain characters will end up leaving the game for the playthrough once their personal quests are completed, for various reasons. Quina becomes a nun and leaves Gransys for the Grand Cathedral. Madeleine is forced to flee Gran Soren after the guards learn of her involvement in Julien's attempted coup. If you help her escape, she comes back after the Dragon's death. Mercedes is forced to return to her homeland in disgrace after failing to stop Julien's coup. Julien flees Gransys if you do not interfere with his duel against Mercedes. Reynard, having discovered his father's fate, leaves Gransys for parts unknown. Aelinore, now wanted for adultery, flees Gransys with her retainer. Valmiro becomes an explorer and leaves Gransys to see the world. | |
Dragon's Dogma (Video Game) / int_f0fe7e80 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f0fe7e80 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f0fe7e80 | |
Dragon's Dogma (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Dragon's Dogma (Video Game) / int_f11c3835 | comment |
Anti-Grinding: If you kill enemies within a given area or dungeon, you'll have to wait for some in-game time or day-night cycle(s) before they would respawn. This prevents you from easily Level Grinding too much in one specific place. The only notable exception is the Noble Quarters during post-game, where the guards respawn indefinitely. | |
Dragon's Dogma (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f11c3835 | |
Dragon's Dogma (Video Game) / int_f1967a2 | type |
Starter Mon | |
Dragon's Dogma (Video Game) / int_f1967a2 | comment |
Starter Mon: Rook will always be your first Pawn in every playthrough, right before you'll properly recruit (or re-recruit in New Game Plus) your main Pawn. He provides healing and fire infusion, but like all other recruited Pawns, he doesn't level-up. | |
Dragon's Dogma (Video Game) / int_f1967a2 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f1967a2 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f1967a2 | |
Dragon's Dogma (Video Game) / int_f2758e74 | type |
Wreathed in Flames | |
Dragon's Dogma (Video Game) / int_f2758e74 | comment |
Wreathed in Flames: One ability of the Magick Archer, Immolation, allows you to light yourself on fire. Sure, this costs you some hit points, but it pays for itself in spades when any creature you engage in melee not only takes a great deal of fire damage, but is also very likely to catch on fire itself. | |
Dragon's Dogma (Video Game) / int_f2758e74 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f2758e74 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f2758e74 | |
Dragon's Dogma (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Dragon's Dogma (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: Your party is limited to four; yourself, your main Pawn, and two support Pawns hired on. No reason is given for why you can't hire more if you've got the Rift Crystals for it. | |
Dragon's Dogma (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f3cf30d9 | |
Dragon's Dogma (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Dragon's Dogma (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: Many of the dragon-type bosses can count as this due to having huge health pools, nigh-invulnerable body parts that require you to attack the weak spot instead, and a slew of high-damaging attacks or devastating gimmicks. You can freely explore the open world as you like, but the western forest area of Gransys is also a common spot for a dragon to appear. If you wander there unprepared and the dragon does appear, expect a wake-up call. | |
Dragon's Dogma (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f4a0408f | |
Dragon's Dogma (Video Game) / int_f4fd424c | type |
All Your Base Are Belong to Us | |
Dragon's Dogma (Video Game) / int_f4fd424c | comment |
All Your Base Are Belong to Us: One of the main quests involves defending a fort overrun with Goblins. It is possible to lose this quest if one of the major Non Player Characters dies, but whether you win or lose, the reward is the same. | |
Dragon's Dogma (Video Game) / int_f4fd424c | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f4fd424c | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f4fd424c | |
Dragon's Dogma (Video Game) / int_f5eda11 | type |
Mix-and-Match Critters | |
Dragon's Dogma (Video Game) / int_f5eda11 | comment |
Mix-and-Match Critters: The Chimera is said to be born "of the sorcerer's arts." | |
Dragon's Dogma (Video Game) / int_f5eda11 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f5eda11 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f5eda11 | |
Dragon's Dogma (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Dragon's Dogma (Video Game) / int_f818b637 | comment |
Dude, Where's My Respect?: Not many people seem to care about your status as Arisen. You know, the world's last hope? It's also played straight with Pawns, who are shunned by humans for being different. Then you'll realize you're not even the only Arisen of your time, just the latest one the dragon picked, so their dismissiveness isn't entirely without precedent. | |
Dragon's Dogma (Video Game) / int_f818b637 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f818b637 | |
Dragon's Dogma (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Dragon's Dogma (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The Great Wall for the main game, the Everfall for the post-game, and Bitterblack Sanctum for Dark Arisen. | |
Dragon's Dogma (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f821e963 | |
Dragon's Dogma (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Dragon's Dogma (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can pick up and throw pretty much anything or anyone. This can range from pragmatic tactics like tossing an enemy off a cliff, to random dickery like a back-and-forth game of "catch the pig" between you and your Pawn, throwing your own Pawns to gauge fall damage, or throwing random people into the Everfall. There is quite a lot of in-story dickery you can get up to as well. The most common example is taking advantage of The Black Cat, which allows you to make convincing forgeries of practically any item, including quest items with gameplay use. You can then give those out to the quest giver NPCs, netting you both the quest reward and the actual item (and possibly screwing them over in the future when they need the item the most)... or, if multiple people want the item, you can give both the original and the forgery to them and get twice the quest reward. In the end, once Duke Edmun brands you as a traitor, the prison no longer applies to you. What does it mean? You can murder everyone guilt free. If a traitor is what they wanted, then why not become one? | |
Dragon's Dogma (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f87c42d4 | |
Dragon's Dogma (Video Game) / int_f97ab6a5 | type |
Suicidal Overconfidence | |
Dragon's Dogma (Video Game) / int_f97ab6a5 | comment |
Suicidal Overconfidence: The game levels you up fairly quickly, and there's a triple digit level cap. The various lesser, cannon fodder enemies out to pick a fight with you don't seem to realize this. | |
Dragon's Dogma (Video Game) / int_f97ab6a5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_f97ab6a5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_f97ab6a5 | |
Dragon's Dogma (Video Game) / int_fa6bfde9 | type |
Have a Gay Old Time | |
Dragon's Dogma (Video Game) / int_fa6bfde9 | comment |
Have a Gay Old Time: Because the game uses older English-language dialogue, expect people to describe unusual things using the term "Queer". | |
Dragon's Dogma (Video Game) / int_fa6bfde9 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fa6bfde9 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fa6bfde9 | |
Dragon's Dogma (Video Game) / int_fa9e71b5 | type |
We Buy Anything | |
Dragon's Dogma (Video Game) / int_fa9e71b5 | comment |
We Buy Anything: While there are separate shops for curatives and weapons (and even shops which specialize in one kind of weaponry or another), they'll all take whatever you want to sell. | |
Dragon's Dogma (Video Game) / int_fa9e71b5 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fa9e71b5 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fa9e71b5 | |
Dragon's Dogma (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Dragon's Dogma (Video Game) / int_fb111d49 | comment |
Sequence Breaking: It's possible to get past the Broken Bridge and up to Gran Soren before said bridge is "repaired". However, the guards will turn you away at the gates, and the entrance via the aqueduct is closed tight. Near the beginning is a minor break in the Watergod's Temple, where you can dash/hover/double jump over a pit to get behind a plot-locked door and strip the place of loot well before you get the quest that sends you down there. | |
Dragon's Dogma (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fb111d49 | |
Dragon's Dogma (Video Game) / int_fb5a9441 | type |
Video Game Raids | |
Dragon's Dogma (Video Game) / int_fb5a9441 | comment |
Video Game Raids: The Ur-Dragon is of the world raid variant - being a gigantic dragon with an absurdly high amount of HP (estimated to be in the billions) and a limited time it can be fought before it flies away, with the trick being that it keeps all the damage it takes from every single online-connected player that fights it. Subverted with the offline version of the boss, however, which is more of a classical Super Boss balanced around being fought by one player. | |
Dragon's Dogma (Video Game) / int_fb5a9441 | featureApplicability |
-0.3 | |
Dragon's Dogma (Video Game) / int_fb5a9441 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fb5a9441 | |
Dragon's Dogma (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Dragon's Dogma (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: The fight with The Dragon at the beginning. You can swing at him all you like, but you'll deal zero damage and the second he hits you, you're dead. Your first encounter with an Evil Eye. All you can do is run to the dungeon's exit and pray that you survive the barrage of magic the Eye's tendrils throw at you. | |
Dragon's Dogma (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fc07d409 | |
Dragon's Dogma (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
Dragon's Dogma (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: What's that? You want to get the Innkeeper to stop falling in love with you? No problem. Just threaten him with your weapon or outright attack him. He won't bother you anymore. Forcing the refugee family to leave Fournival's land comes off as pretty damn assholish, but it's the only way to ensure the mother and father survive when the residential quarter is destroyed in the postgame. | |
Dragon's Dogma (Video Game) / int_fc25c2fb | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fc25c2fb | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fc25c2fb | |
Dragon's Dogma (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Dragon's Dogma (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: Be careful what animals you pick on, or you'll find yourself on the business end of an ox's horns. And don't attack people in town, or the guards will get you and throw you in jail. A subtle one: If you complete a quest to find a magic book for Steffen in Gran Soren, you can choose to give him a non-magickal forgery. Do that, and his attempts to help you out during a boss fight with it fail for obvious reasons, with the man becoming bitter toward you as a result. In "Aroused Suspicions", letting Duke Edmun murder Aelinore will make your subsequent jailbreak much harder. | |
Dragon's Dogma (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fcd993bd | |
Dragon's Dogma (Video Game) / int_fdad625e | type |
Was Once a Man | |
Dragon's Dogma (Video Game) / int_fdad625e | comment |
Was Once a Man: The Dragon was an Arisen who failed to defeat the Seneschal, as was every Dragon that had ever ravaged Gransys before him. This fate can befall the player as well, should they be defeated in the final battle. Wyrm dialogue heavily implies that all dragonkin are transformed humans, possibly Arisen killed in ordinary combat, something confirmed in the Dragon's Dogma Official Design Works—with Drakes having been Fighters, Wyrms having been Mages, and Wyverns having been Striders. Daimon of Bitterblack Isle was an Arisen who refused to comply with his Dragon's Sadistic Choice, instead bitterly wishing to destroy the gods. The Dragon abided his wish, giving him a form that could do just that. Even Death himself is a transformed Arisen. | |
Dragon's Dogma (Video Game) / int_fdad625e | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fdad625e | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fdad625e | |
Dragon's Dogma (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
Dragon's Dogma (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: The Elysion and Salomet. | |
Dragon's Dogma (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fdf22cfd | |
Dragon's Dogma (Video Game) / int_fe5ed7bf | type |
Our Gargoyles Rock | |
Dragon's Dogma (Video Game) / int_fe5ed7bf | comment |
Our Gargoyles Rock: Gargoyles resemble grey pterosaurs or Aerodactyl. One late-game sidequest asks you to exterminate three of them. They can also Petrify you. | |
Dragon's Dogma (Video Game) / int_fe5ed7bf | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fe5ed7bf | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fe5ed7bf | |
Dragon's Dogma (Video Game) / int_ff033bb8 | type |
Encounter Bait | |
Dragon's Dogma (Video Game) / int_ff033bb8 | comment |
Encounter Bait: In some specific areas of Bitterblack Isle, you can place a Rancid Bait Meat on the ground to force one of the isle's powerful corpse-eating monsters (such as Garms) to spawn near you. | |
Dragon's Dogma (Video Game) / int_ff033bb8 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ff033bb8 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ff033bb8 | |
Dragon's Dogma (Video Game) / int_ff34c05a | type |
Item Crafting | |
Dragon's Dogma (Video Game) / int_ff34c05a | comment |
Item Crafting: Objects that you randomly pick up in the overworld can be combined to create useful items and consumables with better healing properties. Initially, the resulting item is labeled as "unknown" in the menu interface if you haven't crafted it with the given components yet. | |
Dragon's Dogma (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ff34c05a | |
Dragon's Dogma (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Dragon's Dogma (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: With the exception of bunnies, pigs and birds. Oxen and even deer may occasionally decide to charge you instead of running away! | |
Dragon's Dogma (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_ffd816e7 | |
Dragon's Dogma (Video Game) / int_fff371b4 | type |
Death Seeker | |
Dragon's Dogma (Video Game) / int_fff371b4 | comment |
While Pawns never seem to express suicidal Death Seeker tendencies (illogical due to their immortality), they do seem a little sullen about continually living without having a real reason to live, while the humans around them lead short but interesting lives. | |
Dragon's Dogma (Video Game) / int_fff371b4 | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_fff371b4 | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_fff371b4 | |
Dragon's Dogma (Video Game) / int_name | type |
ItemName | |
Dragon's Dogma (Video Game) / int_name | comment |
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Dragon's Dogma (Video Game) / int_name | featureApplicability |
1.0 | |
Dragon's Dogma (Video Game) / int_name | featureConfidence |
1.0 | |
Dragon's Dogma (Video Game) | hasFeature |
Dragon's Dogma (Video Game) / int_name | |
Dragon's Dogma (Video Game) / int_name | itemName |
Dragon's Dogma (Video Game) |
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