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Geometry Dash (Video Game)

 Geometry Dash (Video Game)
type
TVTItem
 Geometry Dash (Video Game)
label
Geometry Dash (Video Game)
 Geometry Dash (Video Game)
page
GeometryDash
 Geometry Dash (Video Game)
comment
In the wide, weird world of The Impossible Game clones, some random guy from Stockholm called RobTop figured it would be a good idea to jump in on the bandwagon and make one himself. Somehow, his creation got more popular on YouTube than the original, and that's how Geometry Dash was born.Geometry Dash is a deceptively tough rhythm platformer that was released on iOS on August 13, 2013, and was ported to PC on December 22nd, 2014. In and of itself, it is quite simple. Dodge the spikes. Jump on platforms. Don't hit the walls or the ceilings or, heck, avoid the saw blades as well.There are several modes of play: the simple Impossible Game-based jumping square, a spaceship that you must fly up and down, a rolling saw blade that can change gravity, a Flappy Bird-like UFO, a "Wave" which can only move diagonally, a Little Stomper-like robot, and a spider that flips between the floor and ceiling. Update 2.2 added a "Swing" gamemode resembling a spherical rocket that changes gravity every time you click on it.There is a lite version containing the first few levels. There are also several sequels on mobile platforms, called Geometry Dash Meltdown (2015), Geometry Dash World (2016) and Geometry Dash SubZero (2017).
 Geometry Dash (Video Game)
fetched
2024-03-11T14:46:43Z
 Geometry Dash (Video Game)
parsed
2024-03-11T14:46:43Z
 Geometry Dash (Video Game)
processingComment
Dropped link to Bowdlerise: Not a Feature - ITEM
 Geometry Dash (Video Game)
processingComment
Dropped link to RhythmGame: Not a Feature - IGNORE
 Geometry Dash (Video Game)
isPartOf
DBTropes
 Geometry Dash (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Geometry Dash (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Silent levels are a group of levels that are created by the community to be deliberately impossible. Silent Circles, for instance, is made to be deliberately impossible, and it requires over 30 clicks per second to clear; most people can't even manage a third of that! Only two (technically 3) Silent levels have ever been beaten, with all three regarded as among the top 100 hardest levels in the game, with one of three (Silent Clubstep) regarded as among the top four hardest levels.
 Geometry Dash (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Geometry Dash (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_1bd4c0bf
 Geometry Dash (Video Game) / int_1e7c47ab
type
Stealth Pun
 Geometry Dash (Video Game) / int_1e7c47ab
comment
Cube #287 consists of nine reddish dots arranged into the shape of a square. As in, the level Nine Circles.
 Geometry Dash (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Geometry Dash (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_1e7c47ab
 Geometry Dash (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Geometry Dash (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Just enjoy the music as you precision-platform. Averted in Update 2.1, where there is a short storyline (which goes nowhere)
 Geometry Dash (Video Game) / int_1fffccf7
featureApplicability
-1.0
 Geometry Dash (Video Game) / int_1fffccf7
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1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_1fffccf7
 Geometry Dash (Video Game) / int_23168b93
type
Last Lousy Point
 Geometry Dash (Video Game) / int_23168b93
comment
Last Lousy Point: A few of the achievements, which include liking/disliking 1000 levels and beating 1000 user created levels.
 Geometry Dash (Video Game) / int_23168b93
featureApplicability
1.0
 Geometry Dash (Video Game) / int_23168b93
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_23168b93
 Geometry Dash (Video Game) / int_26ba32a3
type
Ascended Glitch
 Geometry Dash (Video Game) / int_26ba32a3
comment
Ascended Glitch: The achievement for beating 2000 user levels was initially labeled "Title" and rewarded nothing. When fixed in a minor update, it was renamed to be "No Title!" instead.
 Geometry Dash (Video Game) / int_26ba32a3
featureApplicability
1.0
 Geometry Dash (Video Game) / int_26ba32a3
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_26ba32a3
 Geometry Dash (Video Game) / int_2864490b
type
Gravity Screw
 Geometry Dash (Video Game) / int_2864490b
comment
Gravity Screw: Some gameplay elements flip the gravity upside down.
 Geometry Dash (Video Game) / int_2864490b
featureApplicability
1.0
 Geometry Dash (Video Game) / int_2864490b
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_2864490b
 Geometry Dash (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Geometry Dash (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: A lot of the more difficult levels, especially ones made early in the game's lifespan, where fake blocks and orbs were commonly used to make levels much harder.
 Geometry Dash (Video Game) / int_29c50e28
featureApplicability
1.0
 Geometry Dash (Video Game) / int_29c50e28
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_29c50e28
 Geometry Dash (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Geometry Dash (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: Two player mode is hardly ever used because of the controls and difficulty.
 Geometry Dash (Video Game) / int_2b9272d7
featureApplicability
1.0
 Geometry Dash (Video Game) / int_2b9272d7
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_2b9272d7
 Geometry Dash (Video Game) / int_3114c1e5
type
Ramming Always Works
 Geometry Dash (Video Game) / int_3114c1e5
comment
In B, the player rides a bee of their own and kills the giant bee attacking them with a charge attack.
 Geometry Dash (Video Game) / int_3114c1e5
featureApplicability
1.0
 Geometry Dash (Video Game) / int_3114c1e5
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1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_3114c1e5
 Geometry Dash (Video Game) / int_33d5b7f2
type
Adapted Out
 Geometry Dash (Video Game) / int_33d5b7f2
comment
Adapted Out: Doomsday does not appear in the 10th anniversary video's official rendering of The Eschaton, nor does the Dominator appear in the subsequent rendition of Ultra Violence.
 Geometry Dash (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Geometry Dash (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_33d5b7f2
 Geometry Dash (Video Game) / int_36ed3e1e
type
Ascended Meme
 Geometry Dash (Video Game) / int_36ed3e1e
comment
Ascended Meme: Cube #287 consists of nine reddish dots arranged into the shape of a square. As in, the level Nine Circles. "Check Steam" was the message used to announce 2.2's release on all social media platforms. Several new variations of “FIRE IN THE HOLE� were added to the game’s sound effect library, in a folder simply titled “Dont�. One of the Chamber of Time’s codes calls the game’s second level, Back On Track, impossible to complete. A code for the Vault mentions a “Final Boss� demon difficulty, referencing a fan-made set of difficulty ratings going beyond the game’s highest.
 Geometry Dash (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Geometry Dash (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_36ed3e1e
 Geometry Dash (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Geometry Dash (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: At least one user-made level, Swiftness, was rendered impossible due to a change in orb mechanics. It used to be that placing two orbs on top of each other would allow one of the orbs to only be usable at the edge of the hitbox, creating timing challenges; this was called orb masking. The 2.1 update changed it so only one of the orbs would do anything, breaking any level that required it. The 2.2 update changed the way the physics engine works. In the past, the game calculated your position and velocity at a speed equal to your monitor's refresh rate (a 60hz monitor would cause the game to calculate 60 "ticks" per second), whereas in 2.2, it calculates 240 times per second, regardless of your monitor. This made levels not compatible with 240 FPS much harder (e.g. Windy Landscape until it was bugfixed by its creator) or outright impossible (e.g. Black Blizzard). The 22nd main level, Dash, is impossible on most mobile devices due to the extreme number of moving objects at 70% lagging or outright crashing the game.
 Geometry Dash (Video Game) / int_3ac5110b
featureApplicability
1.0
 Geometry Dash (Video Game) / int_3ac5110b
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_3ac5110b
 Geometry Dash (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Geometry Dash (Video Game) / int_3aec9e5e
comment
Properly Paranoid: The Keymaster. The Demon Guardian lies sealed away in his basement. He knows exactly how to get out, exploiting the player's likely thirst for more icons to accomplish this. Suddenly the purple demon's constant anxiety about his own basement is truly justified...
 Geometry Dash (Video Game) / int_3aec9e5e
featureApplicability
1.0
 Geometry Dash (Video Game) / int_3aec9e5e
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_3aec9e5e
 Geometry Dash (Video Game) / int_3b4f620a
type
No Fourth Wall
 Geometry Dash (Video Game) / int_3b4f620a
comment
No Fourth Wall: Completing the Tower's first floor has Scratch wondering if Geometry Dash really is "a simple cube game", the Mechanic is seemingly busy "bugfixing the whole game", and Scratch and The Keymaster will complain about Versus Mode's delay if you try to open it in Update 2.2:
 Geometry Dash (Video Game) / int_3b4f620a
featureApplicability
1.0
 Geometry Dash (Video Game) / int_3b4f620a
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_3b4f620a
 Geometry Dash (Video Game) / int_3ea462d7
type
Take That, Audience!
 Geometry Dash (Video Game) / int_3ea462d7
comment
Take That, Audience!: In the sneak peek for 2.2's second level, RobTop and Scratch (who seem to have since reconciled since 2.1) are discussing the level he just previewed when the latter pokes fun at the game's massive Spanish-speaking following:
 Geometry Dash (Video Game) / int_3ea462d7
featureApplicability
1.0
 Geometry Dash (Video Game) / int_3ea462d7
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_3ea462d7
 Geometry Dash (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Geometry Dash (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Every level that's not a platformer level. Even the ones that don't seem to move are actually moving at the same speed as your character (averted in 2.2, where the player can seemingly do this).
 Geometry Dash (Video Game) / int_418208c3
featureApplicability
-1.0
 Geometry Dash (Video Game) / int_418208c3
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_418208c3
 Geometry Dash (Video Game) / int_4427c24f
type
Earn Your Fun
 Geometry Dash (Video Game) / int_4427c24f
comment
Earn Your Fun: Some levels are incredibly difficult but incredibly satisfying when you beat them.
 Geometry Dash (Video Game) / int_4427c24f
featureApplicability
1.0
 Geometry Dash (Video Game) / int_4427c24f
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_4427c24f
 Geometry Dash (Video Game) / int_450a63b5
type
Player Nudge
 Geometry Dash (Video Game) / int_450a63b5
comment
Player Nudge: If the player dies repeatedly on the first batch of spikes in Polargeist, the game tells them to "Tap while touching a ring to jump mid air". If the player only taps the first dash orb in Fingerdash, the game reminds them to hold instead.
 Geometry Dash (Video Game) / int_450a63b5
featureApplicability
1.0
 Geometry Dash (Video Game) / int_450a63b5
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_450a63b5
 Geometry Dash (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Geometry Dash (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Demon Guardian lies imprisoned in the Keymaster's basement and threatens to destroy the world of Geometry Dash if ever released. The Keymaster's quotes also suggest he wasn't like this before.
 Geometry Dash (Video Game) / int_485eb589
featureApplicability
1.0
 Geometry Dash (Video Game) / int_485eb589
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_485eb589
 Geometry Dash (Video Game) / int_4a5fcde
type
Adaptational Alternate Ending
 Geometry Dash (Video Game) / int_4a5fcde
comment
Adaptational Alternate Ending: The 10th anniversary video's animated segment is an official portrayal of several "boss fight" levels from the community. Their climaxes and endings, which are usually when the boss appears, are changed to look like an actual one-on-one fight rather than the original appearance of the player simply outrunning them: In Deadlocked, the player absorbs the monsters' lasers to charge up an Elemental Punch, destroying all of them with a single left hook. In Sirius, the titular monster is destroyed by a Diving Kick from the player's robot. In Kappa Boss Fight, the player takes a cross emote from a Twitch chat scroll and breaks it apart into twin swords, parrying the giant Kappa head's laser fire and slicing it to ribbons. In B, the player rides a bee of their own and kills the giant bee attacking them with a charge attack. MasterGame's portrayal uses the player's ship to defeat the boss with a laser cannon instead of the model used in the original level. In Slam, the killing blow is delivered through another Diving Kick (this time in cube form) instead of with the ship. Against the God and Ouroboros's bosses are made a single character, and is then defeated by a sword and shield. In Ultra Violence, the level ends with the Abomination consuming the Player Character, rendering all of their efforts for moot. The official animation used in the game's 10th anniversary celebration instead has the player chuck a bomb into its mouth, destroying it. In The Eschaton, the player triggers the titular machine's Self-Destruct Mechanism, rather than the Eschaton frying its own systems. Omorfia's boss is killed before it can consume the player when a charged punch is blocked by a piece of debris, causing the energy that was supposed to be channeled through its fist to backfire and explode. CastleMania's fight on the Reaper path becomes a send-up to its namesake, where instead of outrunning the reaper's destruction of the castle, the player channels Simon Belmont and duels them to the death with a chain whip. Additionally, while the castle still falls, it's because the player chains up the reaper and slams them into the bridge, killing them and cracking it in half. Although Boom Slayer already ends with the boss defeated with a sword, the animation adds a dual portal to the sequence. In Crazy III, the clown monster is disintegrated with a blast from a magic hat.
 Geometry Dash (Video Game) / int_4a5fcde
featureApplicability
1.0
 Geometry Dash (Video Game) / int_4a5fcde
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_4a5fcde
 Geometry Dash (Video Game) / int_4e1d9178
type
Tailor-Made Prison
 Geometry Dash (Video Game) / int_4e1d9178
comment
Tailor-Made Prison: Opening the Demon Guardian's prison requires some serious dedication. The three locks won't budge as easily as the doors to the other vaults: The first key is hidden in a chest that can only be opened once 50 other regular chests have been unlocked. This requires 25,000 Mana Orbs. The second key requires giving the Gatekeeper a rather rude awakening by tricking them into thinking you're RobTop.. This requires 500 diamonds to unlock Scratch's black market, where you can then purchase the Master Emblem, a key of Rob's identity, for 1,000 Orbs. The third key requires completion of the Chaos Gauntlet. It is one of the harder gauntlets, with long and tough levels like Scarlet Surge and Kappaclysm.
 Geometry Dash (Video Game) / int_4e1d9178
featureApplicability
1.0
 Geometry Dash (Video Game) / int_4e1d9178
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_4e1d9178
 Geometry Dash (Video Game) / int_56df9ba7
type
Easier Than Easy
 Geometry Dash (Video Game) / int_56df9ba7
comment
Easier Than Easy: Exaggerated with the Auto difficulty.
 Geometry Dash (Video Game) / int_56df9ba7
featureApplicability
1.0
 Geometry Dash (Video Game) / int_56df9ba7
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_56df9ba7
 Geometry Dash (Video Game) / int_5979acea
type
Fragile Speedster
 Geometry Dash (Video Game) / int_5979acea
comment
Fragile Speedster: Most of the time, your square travels at a fast speed, but it can only stand one hit before exploding into a bunch of smaller squares.
 Geometry Dash (Video Game) / int_5979acea
featureApplicability
1.0
 Geometry Dash (Video Game) / int_5979acea
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_5979acea
 Geometry Dash (Video Game) / int_5ad39c3a
type
Play Every Day
 Geometry Dash (Video Game) / int_5ad39c3a
comment
Play Every Day: A new custom level is featured every day as a Daily Level, which rewards bonus Diamonds for completion. The Weekly Demon is similar, but it updates every week instead and is always a level with the tougher Demon difficulty. Reward chests are available from the main menu which grant Diamonds, Mana Orbs, and Shards. One is a smaller chest that can be collected every 4 hours, and another is larger and available every 24 hours.
 Geometry Dash (Video Game) / int_5ad39c3a
featureApplicability
1.0
 Geometry Dash (Video Game) / int_5ad39c3a
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_5ad39c3a
 Geometry Dash (Video Game) / int_5cc0d020
type
Castlevania (Franchise)
 Geometry Dash (Video Game) / int_5cc0d020
comment
CastleMania's fight on the Reaper path becomes a send-up to its namesake, where instead of outrunning the reaper's destruction of the castle, the player channels Simon Belmont and duels them to the death with a chain whip. Additionally, while the castle still falls, it's because the player chains up the reaper and slams them into the bridge, killing them and cracking it in half.
 Geometry Dash (Video Game) / int_5cc0d020
featureApplicability
1.0
 Geometry Dash (Video Game) / int_5cc0d020
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_5cc0d020
 Geometry Dash (Video Game) / int_66755d29
type
Author Avatar
 Geometry Dash (Video Game) / int_66755d29
comment
Author Avatar: RobTop exists influencing the few characters in Geometry Dash. He was responsible for trapping the Demon Guardian inside of the Keymaster's basement, and seems to be looking for Scratch and his black market.
 Geometry Dash (Video Game) / int_66755d29
featureApplicability
1.0
 Geometry Dash (Video Game) / int_66755d29
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_66755d29
 Geometry Dash (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Geometry Dash (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: All the achievement rewards are purely aesthetic, except for two of them.
 Geometry Dash (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Geometry Dash (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_6ac6a56a
 Geometry Dash (Video Game) / int_6dc55388
type
Indie Game
 Geometry Dash (Video Game) / int_6dc55388
comment
Indie Game: Robert Topala has been the sole developer of the game.
 Geometry Dash (Video Game) / int_6dc55388
featureApplicability
1.0
 Geometry Dash (Video Game) / int_6dc55388
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_6dc55388
 Geometry Dash (Video Game) / int_6ec989d8
type
Guide Dang It!
 Geometry Dash (Video Game) / int_6ec989d8
comment
Guide Dang It!: Most of the Vault's answers contain "clues" that make little sense until you search up the answers.
 Geometry Dash (Video Game) / int_6ec989d8
featureApplicability
1.0
 Geometry Dash (Video Game) / int_6ec989d8
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_6ec989d8
 Geometry Dash (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Geometry Dash (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: Glowing jump pads are featured in several levels and launch the player into the air.
 Geometry Dash (Video Game) / int_72294ed1
featureApplicability
1.0
 Geometry Dash (Video Game) / int_72294ed1
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_72294ed1
 Geometry Dash (Video Game) / int_73937e17
type
Ad Reward
 Geometry Dash (Video Game) / int_73937e17
comment
Ad Reward: Geometry Dash World lets you watch advertisements for Mana Orbs and, occasionally, exclusive icons.
 Geometry Dash (Video Game) / int_73937e17
featureApplicability
1.0
 Geometry Dash (Video Game) / int_73937e17
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_73937e17
 Geometry Dash (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Geometry Dash (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The orbs, the pads and the portals are differently colored according to the type and intensity of their effects.
 Geometry Dash (Video Game) / int_740f59b4
featureApplicability
1.0
 Geometry Dash (Video Game) / int_740f59b4
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_740f59b4
 Geometry Dash (Video Game) / int_762d730c
type
Level Editor
 Geometry Dash (Video Game) / int_762d730c
comment
Level Editor: One feature of the game.
 Geometry Dash (Video Game) / int_762d730c
featureApplicability
1.0
 Geometry Dash (Video Game) / int_762d730c
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_762d730c
 Geometry Dash (Video Game) / int_7a6fc5ab
type
Man in the Iron Mask
 Geometry Dash (Video Game) / int_7a6fc5ab
comment
Man in the Iron Mask: The Keymaster has the Demon Guardian trapped in his basement. He's a threat so big one can wonder why he even kept a chest (with an icon, no less) down there.
 Geometry Dash (Video Game) / int_7a6fc5ab
featureApplicability
1.0
 Geometry Dash (Video Game) / int_7a6fc5ab
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_7a6fc5ab
 Geometry Dash (Video Game) / int_7d0b5cb5
type
Platform Hell
 Geometry Dash (Video Game) / int_7d0b5cb5
comment
Platform Hell: Cube, robot, gravity ball, and spider modes. And occasionally UFO mode.
 Geometry Dash (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Geometry Dash (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_7d0b5cb5
 Geometry Dash (Video Game) / int_7e861e58
type
Speedrun Reward
 Geometry Dash (Video Game) / int_7e861e58
comment
Speedrun Reward: All of the Tower's platformer levels have a secret coin that can only be collected by reaching it fast enough.
 Geometry Dash (Video Game) / int_7e861e58
featureApplicability
1.0
 Geometry Dash (Video Game) / int_7e861e58
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_7e861e58
 Geometry Dash (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Geometry Dash (Video Game) / int_7eaf99d
comment
Malevolent Architecture: A lot of the levels are comprised of bizarre structures and deadly traps.
 Geometry Dash (Video Game) / int_7eaf99d
featureApplicability
1.0
 Geometry Dash (Video Game) / int_7eaf99d
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_7eaf99d
 Geometry Dash (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Geometry Dash (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: By breaking all three locks in the jail, the Demon Guardian grins with a Slasher Smile and threatens to destroy the world of Geometry Dash. To top the magnitude of what you've done, the Keymaster comes down to the basement and discovers the jail open. Then he shifts to Non-Standard Character Designnote The Keymaster's a reptilian whose face is designed to remain in one state forever, so changing his expression would require this trope. and begins screaming at you. The Demon Guardian escapes, leaving the narrative on a cliffhanger and leaving behind a blue chest containing a skull icon, a death effect, and a fourth key, to unlock the Demon Gauntlet so that the player can complete it to be ready for his return. To be continued.
 Geometry Dash (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Geometry Dash (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_7fbb2a3
 Geometry Dash (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Geometry Dash (Video Game) / int_808b6d16
comment
Sdrawkcab Name: The name of the shopkeeper for the Community Shop is Potbor, which is Robtop spelled backwards.
 Geometry Dash (Video Game) / int_808b6d16
featureApplicability
1.0
 Geometry Dash (Video Game) / int_808b6d16
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_808b6d16
 Geometry Dash (Video Game) / int_83308c12
type
Spikes of Doom
 Geometry Dash (Video Game) / int_83308c12
comment
Spikes of Doom: Spikes are all over the place.
 Geometry Dash (Video Game) / int_83308c12
featureApplicability
1.0
 Geometry Dash (Video Game) / int_83308c12
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_83308c12
 Geometry Dash (Video Game) / int_8b9c512e
type
Down the Drain
 Geometry Dash (Video Game) / int_8b9c512e
comment
Down the Drain: The second level of the Tower, the Sewers.
 Geometry Dash (Video Game) / int_8b9c512e
featureApplicability
1.0
 Geometry Dash (Video Game) / int_8b9c512e
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_8b9c512e
 Geometry Dash (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Geometry Dash (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Your character. Averted in some fan-made levels where multiple lives are integrated using triggers such as toggle and count.
 Geometry Dash (Video Game) / int_8df14c99
featureApplicability
-1.0
 Geometry Dash (Video Game) / int_8df14c99
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_8df14c99
 Geometry Dash (Video Game) / int_92dfffae
type
Retraux
 Geometry Dash (Video Game) / int_92dfffae
comment
Retraux: The music for Electroman Adventures is in chiptune. Additionally, most blocks and obstacles in Dash are pixel art.
 Geometry Dash (Video Game) / int_92dfffae
featureApplicability
1.0
 Geometry Dash (Video Game) / int_92dfffae
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_92dfffae
 Geometry Dash (Video Game) / int_958aa273
type
Deadly Walls
 Geometry Dash (Video Game) / int_958aa273
comment
Deadly Walls: If you touch the side of any block, you die. You also die in most instances if you hit the bottom of any block as a cube or robot.
 Geometry Dash (Video Game) / int_958aa273
featureApplicability
1.0
 Geometry Dash (Video Game) / int_958aa273
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_958aa273
 Geometry Dash (Video Game) / int_95be648c
type
Creepy Basement
 Geometry Dash (Video Game) / int_95be648c
comment
Creepy Basement: The Keymaster has one, and tries to convince you to stay away from it (or at the very least not to touch anything after beating his level.) Why's he so anxious about keeping you out? A Man in the Iron Mask lies imprisoned down there. Heavily implied to be the former Demon Guardian turned insane, he seems like he’s completely secured off from the world of Geometry Dash, but he has the location of the keys keeping him locked crystal clear in his mind. He tries to convince you to find the keys needed to release him. He succeeds.
 Geometry Dash (Video Game) / int_95be648c
featureApplicability
1.0
 Geometry Dash (Video Game) / int_95be648c
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_95be648c
 Geometry Dash (Video Game) / int_970c790a
type
Big Bad
 Geometry Dash (Video Game) / int_970c790a
comment
Big Bad: The now-insane and evidently disgraced Demon Guardian.
 Geometry Dash (Video Game) / int_970c790a
featureApplicability
1.0
 Geometry Dash (Video Game) / int_970c790a
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_970c790a
 Geometry Dash (Video Game) / int_9bfc997e
type
Saw Blades of Death
 Geometry Dash (Video Game) / int_9bfc997e
comment
Saw Blades of Death: Circular saws act as a deadly obstacle after Clutterfunk.
 Geometry Dash (Video Game) / int_9bfc997e
featureApplicability
1.0
 Geometry Dash (Video Game) / int_9bfc997e
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_9bfc997e
 Geometry Dash (Video Game) / int_9d12bbc1
type
Foreshadowing
 Geometry Dash (Video Game) / int_9d12bbc1
comment
Foreshadowing: In any update after 1.9, if you press the info button on the coming soon page, it remarks a hint about the update.
 Geometry Dash (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Geometry Dash (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_9d12bbc1
 Geometry Dash (Video Game) / int_a484ef6c
type
Sensory Abuse
 Geometry Dash (Video Game) / int_a484ef6c
comment
Sensory Abuse: Some levels like Electrodynamix as well as some user created levels have flashing colors which can give the player epileptic seizures.
 Geometry Dash (Video Game) / int_a484ef6c
featureApplicability
1.0
 Geometry Dash (Video Game) / int_a484ef6c
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_a484ef6c
 Geometry Dash (Video Game) / int_a633a438
type
Really700YearsOld
 Geometry Dash (Video Game) / int_a633a438
comment
Really 700 Years Old: The Gatekeeper, RobTop's pet, reveals himself to be at least 1,000 years old when he mentions that his encounter with the player is the first he's had in 1,000 years of slumber. Which makes it odd that he seems to want a pizza for some reason.
 Geometry Dash (Video Game) / int_a633a438
featureApplicability
1.0
 Geometry Dash (Video Game) / int_a633a438
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_a633a438
 Geometry Dash (Video Game) / int_aa0d7dc5
type
Self-Contained Demo
 Geometry Dash (Video Game) / int_aa0d7dc5
comment
Self-Contained Demo: Geometry Dash Meltdown, World, and SubZero are free to download and have served as previews of their respective updates to Geometry Dash, but their levels are not available in the main game.
 Geometry Dash (Video Game) / int_aa0d7dc5
featureApplicability
1.0
 Geometry Dash (Video Game) / int_aa0d7dc5
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_aa0d7dc5
 Geometry Dash (Video Game) / int_b0218885
type
Mickey Mousing
 Geometry Dash (Video Game) / int_b0218885
comment
Mickey Mousing: The levels are usually designed so that the times you have to click to avoid getting killed match with the background music. Platformer mode is an exception, though some of the Tower's levels have obstacles moving to the music instead.
 Geometry Dash (Video Game) / int_b0218885
featureApplicability
1.0
 Geometry Dash (Video Game) / int_b0218885
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_b0218885
 Geometry Dash (Video Game) / int_b53077b3
type
Take That!
 Geometry Dash (Video Game) / int_b53077b3
comment
Take That!: invoked The above Running Gag about chicken is a reference to a throwaway gag made by RobTop (as in, the developer) that was misconstrued as a release hint for Update 2.1, which has suffered from many Schedule Slips.
 Geometry Dash (Video Game) / int_b53077b3
featureApplicability
1.0
 Geometry Dash (Video Game) / int_b53077b3
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_b53077b3
 Geometry Dash (Video Game) / int_b6f33a21
type
Rainbow Speak
 Geometry Dash (Video Game) / int_b6f33a21
comment
Rainbow Speak: Exaggerated. Nearly every line of dialogue colors certain words or phrases, with seemingly no consistent pattern (though the word "shop" is always yellow, "diamonds" is always dark blue, the Master Emblem is purple, and Zolguroth is red). It goes beyond the dialogue though, with the level editor’s help windows coloring the names of trigger options and several other popups coloring important words.
 Geometry Dash (Video Game) / int_b6f33a21
featureApplicability
1.0
 Geometry Dash (Video Game) / int_b6f33a21
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_b6f33a21
 Geometry Dash (Video Game) / int_b9d334b2
type
Aerith and Bob
 Geometry Dash (Video Game) / int_b9d334b2
comment
Aerith and Bob: There are only really two prominent characters in Geometry Dash (the vaultkeepers) as a whole (three with the Gatekeeper), being known as Spooky and the Keymaster, them having named their secret coins "Sparky" and "Glubfub" respectively. Spooky lampshades this trope post-Update 2.1:
 Geometry Dash (Video Game) / int_b9d334b2
featureApplicability
1.0
 Geometry Dash (Video Game) / int_b9d334b2
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_b9d334b2
 Geometry Dash (Video Game) / int_baaf641a
type
King Mook
 Geometry Dash (Video Game) / int_baaf641a
comment
King Mook: The boss of the Tower's first floor: The Cursed Thorn, which is a bigger and far more dangerous version of the smaller ball-like monsters.
 Geometry Dash (Video Game) / int_baaf641a
featureApplicability
1.0
 Geometry Dash (Video Game) / int_baaf641a
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_baaf641a
 Geometry Dash (Video Game) / int_bb03c099
type
Cool Gate
 Geometry Dash (Video Game) / int_bb03c099
comment
Cool Gate: One of the elements in the game is a portal that teleports you vertically. Additionally, the Tower is accessed by clicking on a blue portal in the level select menu.
 Geometry Dash (Video Game) / int_bb03c099
featureApplicability
1.0
 Geometry Dash (Video Game) / int_bb03c099
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_bb03c099
 Geometry Dash (Video Game) / int_be11f605
type
Invisible Block
 Geometry Dash (Video Game) / int_be11f605
comment
Invisible Block: User levels sometimes use these to make levels harder and occasionally for effect.
 Geometry Dash (Video Game) / int_be11f605
featureApplicability
1.0
 Geometry Dash (Video Game) / int_be11f605
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_be11f605
 Geometry Dash (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Geometry Dash (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: Not really a boss, but Theory of Everything includes every obstacle from the preceding updates. Averted with TOE 2, which doesn't have mirror portals.
 Geometry Dash (Video Game) / int_c3e4b9fd
featureApplicability
-1.0
 Geometry Dash (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_c3e4b9fd
 Geometry Dash (Video Game) / int_c3f6e68
type
Dem Bones
 Geometry Dash (Video Game) / int_c3f6e68
comment
Dem Bones: The icons you obtain while completing Update 2.1's mini-narrative are, in order, a skull cube with a gradient, a robot that's a straight-up skeleton, and a skeletal version of the default spider. The Tower has a skeleton that appears in a couple of levels and speaks in voice lines from the game's sound effect library.
 Geometry Dash (Video Game) / int_c3f6e68
featureApplicability
1.0
 Geometry Dash (Video Game) / int_c3f6e68
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_c3f6e68
 Geometry Dash (Video Game) / int_c513249
type
Harder Than Hard
 Geometry Dash (Video Game) / int_c513249
comment
Harder Than Hard: Exaggerated with ''many'' difficulties above hard. The official levels have a "Harder" difficulty which is harder than the "Hard" difficulty, an "Insane" difficulty harder than the "Harder" difficulty, and a "Demon" difficulty harder than Insane. For fanmade levels which can get far harder than the official ones, extra rankings are added, with demon divided into Easy Demon, Medium Demon, Hard Demon, Insane Demon and Extreme Demon.
 Geometry Dash (Video Game) / int_c513249
featureApplicability
1.0
 Geometry Dash (Video Game) / int_c513249
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_c513249
 Geometry Dash (Video Game) / int_c5f23623
type
Broken Bridge
 Geometry Dash (Video Game) / int_c5f23623
comment
Broken Bridge: The Demon Gauntlet doesn't open until you find the missing key to it. To quote the Keymaster: That key comes from the basement. The Demon Guardian went off the deep end which led Rob to seal him off from the outside world.
 Geometry Dash (Video Game) / int_c5f23623
featureApplicability
1.0
 Geometry Dash (Video Game) / int_c5f23623
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_c5f23623
 Geometry Dash (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Geometry Dash (Video Game) / int_c69ae9b2
comment
In The Eschaton, the player triggers the titular machine's Self-Destruct Mechanism, rather than the Eschaton frying its own systems.
 Geometry Dash (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Geometry Dash (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_c69ae9b2
 Geometry Dash (Video Game) / int_c859726c
type
Elemental Punch
 Geometry Dash (Video Game) / int_c859726c
comment
In Deadlocked, the player absorbs the monsters' lasers to charge up an Elemental Punch, destroying all of them with a single left hook.
 Geometry Dash (Video Game) / int_c859726c
featureApplicability
1.0
 Geometry Dash (Video Game) / int_c859726c
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_c859726c
 Geometry Dash (Video Game) / int_cb1f5db5
type
Feed It a Bomb
 Geometry Dash (Video Game) / int_cb1f5db5
comment
Feed It a Bomb: The Abomination in the 10th anniversary's animated segment is defeated by the cube throwing a bomb into its mouth.
 Geometry Dash (Video Game) / int_cb1f5db5
featureApplicability
1.0
 Geometry Dash (Video Game) / int_cb1f5db5
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_cb1f5db5
 Geometry Dash (Video Game) / int_cea7fc1
type
Bottomless Pits
 Geometry Dash (Video Game) / int_cea7fc1
comment
Bottomless Pits: More like a Ceilingless Sky. If you fall out of the level while in reverse gravity, you fall until the eighty block height limit, where the screen stops scrolling and you die.
 Geometry Dash (Video Game) / int_cea7fc1
featureApplicability
1.0
 Geometry Dash (Video Game) / int_cea7fc1
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_cea7fc1
 Geometry Dash (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Geometry Dash (Video Game) / int_cee9aeed
comment
Alternate Reality Game: During the official 2.0 Rewards, an ARG called "Octocube" was started. Beginning with a hidden image of a tentacled 2.0 monster on top of a series of glyphs and messages, it's noticeably more serious than even the outer narrative of 2.1's characters, and features someone trapped in a place that they only call the Vault, stuck with the demon that owns it. They mention that the demon's unstoppable and that there's no way they can only get out by themselves. All this suggests that there's more to one of the game's Vaults than we can see. Shortly after, a follow-up called "Cod3breaker" began. It adds some time-travel themes to the ARG which suggests that the "Vault" and its keeper correspond to the prison inside the Keymaster's basement. Because of the entity's Slasher Smile, it may very well be the Eldritch Abomination depicted in the glyphs. Both ARGs, however, only led to two 2.1 codes for the Vault of Secrets, which of course only gave icons once entered.
 Geometry Dash (Video Game) / int_cee9aeed
featureApplicability
1.0
 Geometry Dash (Video Game) / int_cee9aeed
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_cee9aeed
 Geometry Dash (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Geometry Dash (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: There's a narrow pathway to the rocket ship in Stereo Madness. Try to jump to the ceiling now...
 Geometry Dash (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Geometry Dash (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_d2c0e2ed
 Geometry Dash (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Geometry Dash (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In official levels at least, fakeout orbs and jump pads are either sightreadable enough to identify them as traps or have labels that indicate what to jump on (or not to jump on).
 Geometry Dash (Video Game) / int_d6f284a3
featureApplicability
1.0
 Geometry Dash (Video Game) / int_d6f284a3
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_d6f284a3
 Geometry Dash (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Geometry Dash (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep"/Spell My Name with a "The": One of the vaultkeepers is simply known as "The Keymaster".
 Geometry Dash (Video Game) / int_d7b34c31
featureApplicability
1.0
 Geometry Dash (Video Game) / int_d7b34c31
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_d7b34c31
 Geometry Dash (Video Game) / int_d9cc408b
type
Gravity Master
 Geometry Dash (Video Game) / int_d9cc408b
comment
Gravity Master: The character in ball or spider form can instantly switch gravity.
 Geometry Dash (Video Game) / int_d9cc408b
featureApplicability
1.0
 Geometry Dash (Video Game) / int_d9cc408b
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_d9cc408b
 Geometry Dash (Video Game) / int_d9e48d0
type
Company Cross References
 Geometry Dash (Video Game) / int_d9e48d0
comment
Company Cross References: You can unlock several icons that resemble the Boomlings from RobTop's earlier game series of the same name.
 Geometry Dash (Video Game) / int_d9e48d0
featureApplicability
1.0
 Geometry Dash (Video Game) / int_d9e48d0
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_d9e48d0
 Geometry Dash (Video Game) / int_e2d7b14c
type
Made of Explodium
 Geometry Dash (Video Game) / int_e2d7b14c
comment
Made of Explodium: Death effects cause the player character to explode violently in one of fourteen ways upon crashing, ranging from electricity to collapsing in on itself. The last death effect plays it straight where crashing simply causes the icon to produce a large generic explosion.
 Geometry Dash (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Geometry Dash (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_e2d7b14c
 Geometry Dash (Video Game) / int_e4e86215
type
Fake Difficulty
 Geometry Dash (Video Game) / int_e4e86215
comment
Fake Difficulty: Many harder levels have hidden obstacles, separate paths and traps that you can't know how to pass on your first play-through, although you can use practice mode to learn these beforehand. A common complaint of updates 2.0 and 2.1 is that the introduction of complex graphics, moving objects, the z-axis, and the shake triggers are adding this to a large majority of featured levels. The final cube sequence in Clutterfunk is... bugged, to say the least. Levels of longer length (such as Electrodynamix or Blast Processing) have a tendency to lag on some devices. Some newer player-made levels tend to use a heavy amount of detail, lagging mobile devices. Thankfully, most of these levels add a "low-detail mode" to reduce lag. Not that this always works 100%... Spider sequences in general can be "guilty" of this. Often one will try to teleport from this platform to that one, only to find that they are instantly killed by an in - between sawblade or hazard. Especially in 3x or 4x speed, where it is very easy to get flustered quickly.
 Geometry Dash (Video Game) / int_e4e86215
featureApplicability
1.0
 Geometry Dash (Video Game) / int_e4e86215
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_e4e86215
 Geometry Dash (Video Game) / int_e4fe2e05
type
Sandbox Mode
 Geometry Dash (Video Game) / int_e4fe2e05
comment
Sandbox Mode: There's practice mode, where the player can set checkpoints (while the base game has Checkpoint Starvation on) in the levels, from which you instantly respawn. This makes it very useful for practicing all the hard parts of a level, and is outright vital if you wish to take down a demon level of any kind.
 Geometry Dash (Video Game) / int_e4fe2e05
featureApplicability
1.0
 Geometry Dash (Video Game) / int_e4fe2e05
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_e4fe2e05
 Geometry Dash (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Geometry Dash (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: Downplayed. Meltdown's second level, Viking Arena, has a wall of monsters chasing the player near the end...but it can't actually harm them, due to the game's nature as an auto-scroller.
 Geometry Dash (Video Game) / int_e57198a4
featureApplicability
1.0
 Geometry Dash (Video Game) / int_e57198a4
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_e57198a4
 Geometry Dash (Video Game) / int_ef43c232
type
Downloadable Content
 Geometry Dash (Video Game) / int_ef43c232
comment
Downloadable Content: Any user created level.
 Geometry Dash (Video Game) / int_ef43c232
featureApplicability
1.0
 Geometry Dash (Video Game) / int_ef43c232
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_ef43c232
 Geometry Dash (Video Game) / int_f09021fe
type
Check-Point Starvation
 Geometry Dash (Video Game) / int_f09021fe
comment
Checkpoint Starvation: There are none in normal mode. Averted in practice mode and platformer levels - practice mode lets you place all the checkpoints you want, while platformer levels have checkpoints built in.
 Geometry Dash (Video Game) / int_f09021fe
featureApplicability
-1.0
 Geometry Dash (Video Game) / int_f09021fe
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_f09021fe
 Geometry Dash (Video Game) / int_f318393e
type
Automatic Level
 Geometry Dash (Video Game) / int_f318393e
comment
Automatic Level: The player can create automatic levels in the level editor and the difficulty rating for automatic levels is "Auto".
 Geometry Dash (Video Game) / int_f318393e
featureApplicability
1.0
 Geometry Dash (Video Game) / int_f318393e
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_f318393e
 Geometry Dash (Video Game) / int_f9f2c33
type
Running Gag
 Geometry Dash (Video Game) / int_f9f2c33
comment
Running Gag: Most characters introduced in Update 2.1 that has lines mentions a baked chicken long overdue in some way:
 Geometry Dash (Video Game) / int_f9f2c33
featureApplicability
1.0
 Geometry Dash (Video Game) / int_f9f2c33
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_f9f2c33
 Geometry Dash (Video Game) / int_fba863ae
type
Here There Be Dragons
 Geometry Dash (Video Game) / int_fba863ae
comment
Here There Be Dragons: The "coming soon" popup for The Map shows a few monsters scattered about on it. Update 2.0, the one they were added, was also teased with the line "here be dragons".
 Geometry Dash (Video Game) / int_fba863ae
featureApplicability
1.0
 Geometry Dash (Video Game) / int_fba863ae
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_fba863ae
 Geometry Dash (Video Game) / int_fbc074c3
type
Player Character
 Geometry Dash (Video Game) / int_fbc074c3
comment
In Ultra Violence, the level ends with the Abomination consuming the Player Character, rendering all of their efforts for moot. The official animation used in the game's 10th anniversary celebration instead has the player chuck a bomb into its mouth, destroying it.
 Geometry Dash (Video Game) / int_fbc074c3
featureApplicability
1.0
 Geometry Dash (Video Game) / int_fbc074c3
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_fbc074c3
 Geometry Dash (Video Game) / int_fbcdeede
type
Leap of Faith
 Geometry Dash (Video Game) / int_fbcdeede
comment
Leap of Faith: Sometimes a platform will appear out of the ground after you jump.
 Geometry Dash (Video Game) / int_fbcdeede
featureApplicability
1.0
 Geometry Dash (Video Game) / int_fbcdeede
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_fbcdeede
 Geometry Dash (Video Game) / int_fc2f4def
type
Non-Indicative Difficulty
 Geometry Dash (Video Game) / int_fc2f4def
comment
Non-Indicative Difficulty: Certain levels used to be rated far easier than they actually were. The most well known example was Fake A Doom which was rated harder 6 stars but was considered demon difficulty until it had its rating changed to demon.
 Geometry Dash (Video Game) / int_fc2f4def
featureApplicability
1.0
 Geometry Dash (Video Game) / int_fc2f4def
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_fc2f4def
 Geometry Dash (Video Game) / int_fc84a14d
type
Fake Platform
 Geometry Dash (Video Game) / int_fc84a14d
comment
Fake Platform: A typical level component which can be found in the editor.
 Geometry Dash (Video Game) / int_fc84a14d
featureApplicability
1.0
 Geometry Dash (Video Game) / int_fc84a14d
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_fc84a14d
 Geometry Dash (Video Game) / int_ff09633c
type
Diving Kick
 Geometry Dash (Video Game) / int_ff09633c
comment
In Slam, the killing blow is delivered through another Diving Kick (this time in cube form) instead of with the ship.
 Geometry Dash (Video Game) / int_ff09633c
featureApplicability
1.0
 Geometry Dash (Video Game) / int_ff09633c
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_ff09633c
 Geometry Dash (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Geometry Dash (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Blocks. Gears. Monsters. Even the floor, on some occasions.
 Geometry Dash (Video Game) / int_ffd816e7
featureApplicability
1.0
 Geometry Dash (Video Game) / int_ffd816e7
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_ffd816e7
 Geometry Dash (Video Game) / int_name
type
ItemName
 Geometry Dash (Video Game) / int_name
comment
 Geometry Dash (Video Game) / int_name
featureApplicability
1.0
 Geometry Dash (Video Game) / int_name
featureConfidence
1.0
 Geometry Dash (Video Game)
hasFeature
Geometry Dash (Video Game) / int_name
 Geometry Dash (Video Game) / int_name
itemName
Geometry Dash (Video Game)

The following is a list of statements referring to the current page from other pages.

 Geometry Dash (Video Game)
hasFeature
Big "YES!" / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Circling Birdies / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Cool Gate / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Demand Overload / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Fake Platform / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Harder Than Hard / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Hiroshima as a Unit of Measure / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
100% Completion / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
It's Hard, So It Sucks! / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Mickey Mousing / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
No Fair Cheating / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Play Every Day / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Quicksand Box / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Rainbow Speak / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Sandbox Mode / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Spikes of Doom / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Surprisingly Creepy Moment / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Transformation Sequence / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Unintentionally Unwinnable / int_278f4eb7
 Geometry Dash (Video Game)
hasFeature
Video Games of 2010–2014 / int_278f4eb7