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Hitman 2 (Video Game)
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Hitman 2 (stylized HITMAN 2) is the seventh game of the Hitman series by IO Interactive, and is the second entry into the World of Assassination Trilogy. A sequel to 2016's Hitman, it is also the first game of the franchise to be published by Warner Bros. Interactive Entertainment, after Square Enix dropped the developer in 2017.Set after the events of its predecessor, Hitman 2 continues the story of Agent 47 as he seeks to eliminate the mysterious Shadow Client, a quest that will unravel the secrets of 47's past and his true identity.Hitman 2 had six locations at launch, but unlike its predecessor's episodic release schedule that released them over a period of months, they were all available when the game was released. Said locations are a luxurious beach mansion in Hawke's Bay, New Zealand; a racing circuit in Miami, USA; a village in the rainforests of Colombia; the slums of Mumbai, India; a quiet suburb in Vermont, USA; and the Isle of Sgà il; a mysterious island in the North Atlantic. Some of these locations are even larger than ones featured in past Hitman games. An expansion pass added two more missions: A large bank in New York, and an island resort in the Maldives, with both continuing the story from the base game's missions.Mechanically, this iteration of Hitman is pretty much identical to its predecessor. It does have a few notable changes, however - mirrors now work as...well, mirrors (enemies can see you if you stand behind them), the enemy A.I. has been adjusted to be both more persistent and smarter in tracking you, foliage is able to be hidden in, a feature that returns from Absolution, among other much smaller changes. The major big change however is the long awaited return of the briefcase back into the game, which allows you to smuggle weapons, tools, explosives and the occasional fish into secure areas, as well as being able to use it as a handy throwable item, blunt melee object and a lure.The game also re-introduces the Sniper Assassin game mode from Hitman: Absolution, with a single player and a newly added co-op mode. It was made available to play immediately upon pre-ordering any version of the game, but was available to everyone after purchase. It includes Himmelstein, as well as two expansion pass levels; Singapore and Siberia. Additionally, the levels from Hitman (2016) were available for this game on launch as part of a "Legacy Pack", which incorporates the new features of Hitman 2 into the first campaign's levels. Owners of the first game got one of two Legacy Pack DLCs (along with the aluminium travel briefcase, and other goodies) for free, depending on if you had the Game of the Year edition or not.Outside of the gameplay mechanics, the biggest change to the game compared to its predecessor is the story cut-scenes. Having been dropped by Square Enix between the release of the first and second games, IOI's limited budget, time and technology options necessitated a significant change to the highly-detailed animated cut-scenes used in the first game. Their preferred choice was a stylised still image format, akin to a comicbook, whilst still maintaining the voice acting, and certain animated portions. The fully animated cut-scene style was brought back in the DLC locations, after many fan requests.A few months before the game's release, a prequel comicbook series was finished up, which serves as an origin story for 47 and Diana, titled Agent 47: Birth of the Hitman, which had Diana struggling to cope with the loss of her parents, while 47 finds out about himself and the world, all while taking down "The Institute for Human Betterment". The comic series is closely linked to this game, and thus has a lot of Call-forwards that makes this game's plot easier to understand than without it.A sequel to this game, Hitman 3 (no, not that one), was released on January 20th, 2021, which completed the "World of Assassination" Trilogy. Also revealed in the announcement was that, much like before with 2016, this entire game will also have a Legacy Pack for HITMAN 3, with Progression from this game being able to be transferred over (Hitman 2 required returning players to re-unlock the equipment from 2016).This game, alongside Hitman (2016), was de-listed on all storefronts on January 26th, 2023, as Hitman 3 was rebranded as "Hitman - World of Assassination", which imports these levels for free*All the base levels from this game are included for free, but not the DLC levels; that requires the more expensive Deluxe Edition of the game regardless of game ownership. The move was done to avoid customer confusion that had plagued the latter two games' life on getting these levels' DLC packs. No word on the servers being shut down, however.Not to be confused with the much earlier second entry in the Hitman franchise, Hitman 2: Silent Assassin. Spoilers for Hitman (2016) will be unmarked here, you have been warned! Spoilers from this game, as well as for Agent 47: Birth of the Hitman and Hitman 3 are marked as such. | |
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Cymbal-Banging Monkey | |
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Cymbal-Banging Monkey: One appears in this level, and can be turned on to cause a distraction. | |
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Can't Kill You, Still Need You | |
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Can't Kill You, Still Need You: The Constant is needed for interrogation, so killing him will fail the mission. | |
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Adam Westing | |
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Adam Westing: In "The Undying" and its rerun "The Undying Returns", Sean Bean plays an assassin who has faked his death multiple times whenever the ICA has tried to kill him. Naturally, they send 47 to finish him off...twice. | |
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Dirty Coward | |
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Dirty Coward: Most of the targets when held at gunpoint. They will pathetically beg for their lives and desperately try to bribe 47 away. Averted with Alma Reynard, the three Mumbai targets and Janus, who either accept their fate calmly (Reynard and Janus) or go out cursing and belittling 47 (Rangan, Shah and Kale). | |
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Goggles Do Nothing | |
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Goggles Do Nothing: The "BBQ King" wears a pair of comically massive goggles. Taking the disguise makes 47 put them on, making him look like an absolute goofball. On a somewhat related note, the same disguise also gives 47 an oven glove that does not impede his ability to shoot. | |
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Creepy Mortician | |
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Creepy Mortician: The mortician preparing Janus' body for his wake gleefully ponders how he kicked the bucket. | |
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Unexpected Gameplay Change | |
Hitman 2 (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: This level is the only one to have double-length sightcones on all the guards. Word of God said this was to combat the maps' small size and archaic, windy nature, and noted it looked quite silly for 47 to not be discovered trespassing in places where guards should really be able to see him. | |
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Hitman 2 (Video Game) / int_1495d0e6 | type |
Non Sequitur | |
Hitman 2 (Video Game) / int_1495d0e6 | comment |
Non Sequitur: When disguised as P. Power, you get the opportunity to take a selfie with Catalina Delgado, which you can also ignore if you wish. If you do accept however, you just see 47 in the background looking blankly at the phone, not even bothering to smile, while Catalina poses for the selfie as happy as a ferret. This bit ends as quick as it starts, has no bearing on the actual Mission Story to kill Rico, nor is it used for any kind of set up later on. | |
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Hitman 2 (Video Game) / int_15264ac9 | type |
Unexpectedly Realistic Gameplay | |
Hitman 2 (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: Dropping a briefcase in the view of a guard, refusing to pick it up again and trying to leave without it will result in the guard trying to arrest 47. In real life suspicious briefcases/bags/etc. are considered to be highly dangerous as they could be fitted with explosives. If they see a silent, emotionless man leaving a suspicious package lying somewhere they'll naturally consider the situation to be worth intervening. | |
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Hitman 2 (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
Hitman 2 (Video Game) / int_15b2cab3 | comment |
Tempting Fate: Jorge Franco is currently running tests on a rare flower sample he found in the jungle. Destroy it, and he heads out for another. Unfortunately for him, the plant only grows on a tree branch extending over a cliff facing the waterfall... | |
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Hitman 2 (Video Game) / int_1616e13 | type |
Ripped from the Headlines | |
Hitman 2 (Video Game) / int_1616e13 | comment |
Ripped from the Headlines: One death for Athena involves an "accident" where she leans on her office's window, and the glass panel just happens to be loose. This is similar to 1993 Darwin Awards winner Garry Hoy, including how the frame breaks, instead of the glass itself, and how the dead person is a critical senior member of their company. Also, the real-world building was built for and named after its anchor tenant: TD Bank. | |
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Hitman 2 (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Hitman 2 (Video Game) / int_1645005b | comment |
Evil Versus Evil: The Shadow Client and his associates are certainly no saints, but their adversary, Providence, isn't winning any prizes either. | |
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Hitman 2 (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
Hitman 2 (Video Game) / int_17975d1b | comment |
Unstable Equilibrium: Any disguises that are compromised during a match would remain compromised and therefore much harder to use until the match ended, forcing players to find other disguises. | |
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Hitman 2 (Video Game) / int_18a84025 | type |
Only Six Faces | |
Hitman 2 (Video Game) / int_18a84025 | comment |
Only Six Faces: Played straight for the targets, and for good reason. While the targets all looked different face-wise from one another, they are deliberately wearing similar clothes, with them all sharing the same color scheme. Most of them wore hats, they all wore white clothes, and with a blue accessory. This was done for the sakes of identification should either player have Instinct turned off, and also to make it so that none of the targets blended in with the locals of a given map. | |
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Hitman 2 (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
Hitman 2 (Video Game) / int_18aff462 | comment |
Artistic License – Biology: One way of forcing Portman out of his hut is to place food on a plate and taking away the gluten-free placard next to it, resulting in him feeling ill and heading to the clinic. This works even if an apple or a fish (neither of which contain gluten) are put on the plate. | |
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Hitman 2 (Video Game) / int_1a27695c | type |
Sniper Scope Sway | |
Hitman 2 (Video Game) / int_1a27695c | comment |
Sniper Scope Sway: Played with. When you aim normally, this happens. However, using "focus" mode will slow down the scope sway. | |
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Hitman 2 (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Hitman 2 (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: Literally. This game was originally planned to be the second season of the previous game, meaning these missions started out as DLC before being turned into a full sequel. Amusingly, the reverse has also happened, as the first game is DLC for this game, and also free if you own said game. | |
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Hitman 2 (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Hitman 2 (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: The "Last Words" Challenge requires you to hang on the edge of the dumpster that Sierra plans to push the Blackmailer into while she's about to do so. She then notices you and steps on your fingers to send you to your demise as well. | |
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Hitman 2 (Video Game) / int_1b65eaf3 | type |
The Caper | |
Hitman 2 (Video Game) / int_1b65eaf3 | comment |
The Caper: The mission entails 47 stealing data from a highly-secure bank vault. | |
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Hitman 2 (Video Game) / int_1ba17583 | type |
The Ghost | |
Hitman 2 (Video Game) / int_1ba17583 | comment |
The Ghost: No one knows what the Maelstrom currently looks like. Part of the mission involves finding this out. | |
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Hitman 2 (Video Game) / int_1bae1961 | type |
TheHeist | |
Hitman 2 (Video Game) / int_1bae1961 | comment |
The Yardbirds became infamous for their daring robbery of the Shamal Casino in Las Vegas, where they made off with hundreds of millions of dollars. 47 carried out an unrelated contract in the same casino in Hitman: Blood Money. | |
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Death from Above | |
Hitman 2 (Video Game) / int_1c398324 | comment |
Death from Above: You can shoot a Russian star symbol to take out some Siberian tiger members that will eventually stand underneath it. | |
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Hitman 2 (Video Game) / int_1d8bd418 | type |
Achievement Mockery | |
Hitman 2 (Video Game) / int_1d8bd418 | comment |
Achievement Mockery: The challenge "Couldn't Resist" is completed by triggering The Constant's killswitch, which results in an automatic mission failure. | |
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Hitman 2 (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
Hitman 2 (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: Agent 47 goes to the tropical destination of the Maldives this time around to assassinate three targets around an idyllic island surrounded by white beaches. | |
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Hitman 2 (Video Game) / int_1e30fd35 | type |
Dangerously Close Shave | |
Hitman 2 (Video Game) / int_1e30fd35 | comment |
Dangerously Close Shave: One possible method of killing the Maelstrom is to disguise yourself as a barber and slit his throat while shaving him. | |
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Hitman 2 (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
Hitman 2 (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: 47 can lock Zoe inside a Phoenix effigy and burn her alive, or shove Sophia straight into an iron maiden. | |
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Hitman 2 (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Hitman 2 (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: What exactly is in the USB drive is unknown. While Vetrova says it contains her information during her final meeting with 47, she tells Bradley that it contains "Tyson's personal data", meaning she's lying to either one, or both of them. | |
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Hitman 2 (Video Game) / int_1fa83f70 | type |
Competitive Multiplayer | |
Hitman 2 (Video Game) / int_1fa83f70 | comment |
Competitive Multiplayer: The first form in the series. Players had to race each other to silently kill random targets in parallel universes of the same map while remaining completely unnoticed. | |
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Hitman 2 (Video Game) / int_20152e12 | type |
Real Place Background | |
Hitman 2 (Video Game) / int_20152e12 | comment |
Real-Place Background: The interior of the bank's lobby is very clearly based on the iconic interior of the Central Savings Bank in New York City, with its high arched ceiling, central enclosed area for tellers, massive chandeliers, and so on. | |
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Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_20152e12 | |
Hitman 2 (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Hitman 2 (Video Game) / int_20e20e99 | comment |
Not the Intended Use: Proximity Mines can be used to block off pathways, which wasn't a huge problem in Miami, where alternate routes exist for pretty much every part of the map, but it's a massive Game-Breaker in Santa Fortuna, where you can deny access to the tunnels by placing one down. | |
Hitman 2 (Video Game) / int_20e20e99 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_20e20e99 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_20e20e99 | |
Hitman 2 (Video Game) / int_226875bb | type |
Caper Crew | |
Hitman 2 (Video Game) / int_226875bb | comment |
Caper Crew: The targets are three of five members of a now-disbanded one. | |
Hitman 2 (Video Game) / int_226875bb | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_226875bb | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_226875bb | |
Hitman 2 (Video Game) / int_2317bc85 | type |
Tampering with Food and Drink | |
Hitman 2 (Video Game) / int_2317bc85 | comment |
Tampering with Food and Drink: The "Don't Try the Buffet" achievement requires getting all three targets to eat some form of ingested poison. Ljudmila can be served a poisoned drink or a squid dish can be prepared in the restaurantnote The player must knock out the chef after he calls her. If any chef is present, Ljudmila will have him taste the dish first, similar to how Vanya Shah in Mumbai has her assistant taste her tea before drinking it herself. Steven must be served a poisoned drink, Tyson can be served a poisoned cheeseburger or have his medicine poisoned. | |
Hitman 2 (Video Game) / int_2317bc85 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2317bc85 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2317bc85 | |
Hitman 2 (Video Game) / int_24bc06a | type |
I Fought the Law and the Law Won | |
Hitman 2 (Video Game) / int_24bc06a | comment |
I Fought the Law and the Law Won: If (more likely, when) you went openly loud after a particular messy hit, then the local law enforcement/guards would attempt to bring you down rather quickly. They succeeded if you died. | |
Hitman 2 (Video Game) / int_24bc06a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_24bc06a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_24bc06a | |
Hitman 2 (Video Game) / int_251bbe0e | type |
Genre Blindness | |
Hitman 2 (Video Game) / int_251bbe0e | comment |
Genre Blindness: Despite having been a Secret Service member when Agent 47 infiltrated the White House, Cassidy is a paranoid yet very incompetent man. If you approach him dressed as the real estate broker he wants to meet, you can lead him straight to an booby-trapped underground vault he disables thanks to experience with the model line. Then he'll send his sole bodyguard to outside the house to see if it was visible at all from the outside, while the idiot wanders on into the vault - and leaves Agent 47 at the security console. This is an accident kill for him. | |
Hitman 2 (Video Game) / int_251bbe0e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_251bbe0e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_251bbe0e | |
Hitman 2 (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Hitman 2 (Video Game) / int_2557e3a9 | comment |
Palette Swap: Some of the suits are identical to one another in all but color, the "Phantom Suit" is just a greyscale-variant of "The Undying Look", while the "Midnight Black" suit is a black version of the Marrakesh suit from the Legacy Pack. The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes (normally gloves) that stop them being direct swaps. The ICA Executive Briefcase MK.II is identical looks-wise, asides from a massive pink "2" sticker on the side (a Take That Us towards the "MK.II line of weapons"). | |
Hitman 2 (Video Game) / int_2557e3a9 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2557e3a9 | |
Hitman 2 (Video Game) / int_25c60be7 | type |
Only in Florida | |
Hitman 2 (Video Game) / int_25c60be7 | comment |
Only in Florida: Robert Knox's favorite lunch spot is a food truck called Florida Man's. 47 can disguise himself as its owner, whose name the game simply lists as Florida Man. One of the items in this mission is a "Florida Man" article. This mission has the two most ridiculous exits in the entire game, where one involves the helicopter exit being replaced by a birds' nest while 47 is dressed in the mascot outfit, and he will escape by flapping his arms and flying away, while the other has 47 riding on the backs of two dolphins and essentially jetskiing away on them. Speaking of the mascots, killing any of them using the Knox military robot causes almost every important character to start wearing mascot outfits. | |
Hitman 2 (Video Game) / int_25c60be7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_25c60be7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_25c60be7 | |
Hitman 2 (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Hitman 2 (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: That Mook getting executed in the briefing? You can't save him, no matter what you do or how and where you start the level, even if you skip the scripted opening. | |
Hitman 2 (Video Game) / int_260926c3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_260926c3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_260926c3 | |
Hitman 2 (Video Game) / int_26ac510e | type |
Mythology Gag | |
Hitman 2 (Video Game) / int_26ac510e | comment |
Mythology Gag: The mission plays similarly to the mission "Traditions of the Trade" from Codename 47 and Contracts, in that 47 has to kill his target(s) and carry a suspicious item out of the building. While there are exit options that don't require one, using a briefcase to smuggle the data core out of the building is very much an option. One of the obituaries of the Partners shown in the briefing contains a take on one of the series' memetic sentences: "Allan, please add more details." | |
Hitman 2 (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_26ac510e | |
Hitman 2 (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Hitman 2 (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The ICA Executive Briefcase MKII. It’s a reskin of the regular Executive Briefcase that comes with the Expansion Pass, but with much slower speed when thrown. This is a nod to the "slow homing briefcase" glitch that the game launched with, where due to its low speed, you could see the object tracking much more clearly than with other thrown objects (such as balls or swords). This allowed you to see your briefcase chase people around corners among other amusing things. Fans told the developers they wanted the glitch to remain, simply for the comedy value, but it was silently patched out in Update 2.14, until 2.50 added in the aforementioned ICA Executive Briefcase MKII as a compromise. There's a featured contract for The Icon called "Grand Theft Bosco", which simply requests you to steal Dino's car keys and escape. Not only is this the only featured contract without a kill objective, it's also the only time a glitched contract has been made official by the developers. | |
Hitman 2 (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_26ba32a3 | |
Hitman 2 (Video Game) / int_2793e42b | type |
Only in Miami | |
Hitman 2 (Video Game) / int_2793e42b | comment |
Only in Miami: The level takes place in Miami City in Florida. | |
Hitman 2 (Video Game) / int_2793e42b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2793e42b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2793e42b | |
Hitman 2 (Video Game) / int_27ab0123 | type |
Offing the Offspring | |
Hitman 2 (Video Game) / int_27ab0123 | comment |
Offing the Offspring: An unintentional example can be done by placing Robert's explosive in Sierra's car and handing him the trigger. Upon doing so, Robert, an otherwise neglectful father, realizes what has happened and will proceed to leave the area. | |
Hitman 2 (Video Game) / int_27ab0123 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_27ab0123 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_27ab0123 | |
Hitman 2 (Video Game) / int_27ca7ddd | type |
Tick Tock Tune | |
Hitman 2 (Video Game) / int_27ca7ddd | comment |
Tick Tock Tune: The music for the level has various sound effects relating to clocks, especially when you're in the vault area. | |
Hitman 2 (Video Game) / int_27ca7ddd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_27ca7ddd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_27ca7ddd | |
Hitman 2 (Video Game) / int_293e404e | type |
Island of Mystery | |
Hitman 2 (Video Game) / int_293e404e | comment |
Island of Mystery: The Isle of Sgà il described as being one of the most secretive places in the world. A custodian near the helipad says that the castle was used by the British Crown to store taxes, before being used as a prison for aristocrats. MI6 briefly used it as a black site for Russian spies, with Janus being held there for a week in 1976. | |
Hitman 2 (Video Game) / int_293e404e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_293e404e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_293e404e | |
Hitman 2 (Video Game) / int_29a39f6 | type |
Easter Egg | |
Hitman 2 (Video Game) / int_29a39f6 | comment |
Easter Egg: Stepping on the scale in 47's hut will cause the display to read 47.00, a gag lifted straight from Bangkok, Hokkaido, and Hawke's Bay. | |
Hitman 2 (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_29a39f6 | |
Hitman 2 (Video Game) / int_2ae1cf84 | type |
Auto-Doc | |
Hitman 2 (Video Game) / int_2ae1cf84 | comment |
Auto Doc: The GAMA facility is equipped with a state-of-the-art robotic surgical suite made by Kronstadt Industries, that can perform complicated surgical procedures under the direction of the KAI artificial intelligence, with the appropriate human supervision. Dmitri was put under for surgery in this surgical suite. | |
Hitman 2 (Video Game) / int_2ae1cf84 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2ae1cf84 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2ae1cf84 | |
Hitman 2 (Video Game) / int_2af161b1 | type |
Take That, Us | |
Hitman 2 (Video Game) / int_2af161b1 | comment |
The ICA Executive Briefcase MK.II is identical looks-wise, asides from a massive pink "2" sticker on the side (a Take That Us towards the "MK.II line of weapons"). | |
Hitman 2 (Video Game) / int_2af161b1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2af161b1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2af161b1 | |
Hitman 2 (Video Game) / int_2b5ea43c | type |
Bland-Name Product | |
Hitman 2 (Video Game) / int_2b5ea43c | comment |
The "Space Conflict" movie posters have a Darth Vader-like character on the background and a Composite Character of Luke Skywalker and Star-Lord on the foreground. | |
Hitman 2 (Video Game) / int_2b5ea43c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2b5ea43c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2b5ea43c | |
Hitman 2 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Hitman 2 (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: If you get Janus talking to 47, he’ll remember the program that created 47 as this. Sure, genetically engineered super-soldiers sound cool, but they still need training as kids and they're still erratic. To Janus, a handful of well-placed spies could do much more. | |
Hitman 2 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2bdae2ae | |
Hitman 2 (Video Game) / int_2bfb1856 | type |
Beard of Evil | |
Hitman 2 (Video Game) / int_2bfb1856 | comment |
Beard of Evil: He may be a bad man, but he does look good with a beard! | |
Hitman 2 (Video Game) / int_2bfb1856 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2bfb1856 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2bfb1856 | |
Hitman 2 (Video Game) / int_2cd22076 | type |
Fantastic Drug | |
Hitman 2 (Video Game) / int_2cd22076 | comment |
Fantastic Drug: Jorge Franco has created a form of "super cocaine" for the Delgado Cartel to profit off of. | |
Hitman 2 (Video Game) / int_2cd22076 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2cd22076 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2cd22076 | |
Hitman 2 (Video Game) / int_2d363f63 | type |
Frame-Up | |
Hitman 2 (Video Game) / int_2d363f63 | comment |
Frame-Up: By killing Janus, 47 and his team hope to pin the blame of being the Shadow Client onto him. This would take the heat off of Subject 6, who would simply be outed as a pawn to be dealt with at a later date. | |
Hitman 2 (Video Game) / int_2d363f63 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2d363f63 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2d363f63 | |
Hitman 2 (Video Game) / int_2d3d3e0c | type |
Disqualification-Induced Victory | |
Hitman 2 (Video Game) / int_2d3d3e0c | comment |
Disqualification-Induced Victory: 47 can exploit this by disqualifying either Sierra Knox or her main competitor so that the other wins. Interestingly, Sierra is programmed to lose without 47's intervention. | |
Hitman 2 (Video Game) / int_2d3d3e0c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2d3d3e0c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2d3d3e0c | |
Hitman 2 (Video Game) / int_2d92c43c | type |
Little "No" | |
Hitman 2 (Video Game) / int_2d92c43c | comment |
Little "No": If disguised as the mailman, 47 states one before gouging Galen's eye on a pen. | |
Hitman 2 (Video Game) / int_2d92c43c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2d92c43c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2d92c43c | |
Hitman 2 (Video Game) / int_2d97c18b | type |
Pool Scene | |
Hitman 2 (Video Game) / int_2d97c18b | comment |
Pool Scene: As expected from an ultra-luxurious tropical resort, there's a pool complete with a swim-up bar. Ljudmila often passes this area to take a sip from a tiki cup on her usual route. | |
Hitman 2 (Video Game) / int_2d97c18b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2d97c18b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2d97c18b | |
Hitman 2 (Video Game) / int_2eb94abd | type |
Deadly Euphemism | |
Hitman 2 (Video Game) / int_2eb94abd | comment |
If you start as a street vendor, the Maelstrom will always be the first NPC who crosses the bridge and right into your path. Just add a little, ahem, spice to your wares and offer your unsuspecting target a sample. | |
Hitman 2 (Video Game) / int_2eb94abd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2eb94abd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2eb94abd | |
Hitman 2 (Video Game) / int_2f3b0d6d | type |
Big Storm Episode | |
Hitman 2 (Video Game) / int_2f3b0d6d | comment |
Big Storm Episode: Killing any two targets or waiting long enough will unleash an oncoming storm onto the island. | |
Hitman 2 (Video Game) / int_2f3b0d6d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2f3b0d6d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2f3b0d6d | |
Hitman 2 (Video Game) / int_2f94135c | type |
Thou Shalt Not Kill | |
Hitman 2 (Video Game) / int_2f94135c | comment |
Thou Shalt Not Kill: Encouraged, like in the main game. If (or more likely, when) everything went belly up, it was better to knock out the guards that were attacking you, rather than killing them, otherwise you would lose points. Dying, then respawning does not make you lose any points, so you can use this to your advantage. | |
Hitman 2 (Video Game) / int_2f94135c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2f94135c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2f94135c | |
Hitman 2 (Video Game) / int_2fcd835a | type |
Handbag of Hurt | |
Hitman 2 (Video Game) / int_2fcd835a | comment |
Handbag of Hurt: The Briefcase can be used in this way, acting as an impromptu melee weapon should you need to. Like other objects, you can also aim it at a persons head, and it'll knock them out. | |
Hitman 2 (Video Game) / int_2fcd835a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_2fcd835a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_2fcd835a | |
Hitman 2 (Video Game) / int_306b9de9 | type |
Electric Torture | |
Hitman 2 (Video Game) / int_306b9de9 | comment |
Zoe can also be taunted into standing on top of a puddle with a live wire during an Electric Torture interrogation just as she demands that the machine be turned to full power. | |
Hitman 2 (Video Game) / int_306b9de9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_306b9de9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_306b9de9 | |
Hitman 2 (Video Game) / int_30725d31 | type |
Medication Tampering | |
Hitman 2 (Video Game) / int_30725d31 | comment |
Medication Tampering: 47 can poison Robert Knox's eye drops so that if he uses them, he'll poison himself in his bathroom. A number of NPCs mention that Sierra Knox routinely gets an IV infusion after races; naturally, 47 can impersonate her doctor and poison her IV bag. | |
Hitman 2 (Video Game) / int_30725d31 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_30725d31 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_30725d31 | |
Hitman 2 (Video Game) / int_30d2ae29 | type |
Self-Fulfilling Prophecy | |
Hitman 2 (Video Game) / int_30d2ae29 | comment |
Self-Fulfilling Prophecy: Both Athena and Fabian have tried to orchestrate a break-in to hide a file containing incriminating details on what the former has done before someone else can expose the bank. 47 can find the file and hand it to an investigative reporter, resulting in the company being exposed and instantly dropping in stocks. | |
Hitman 2 (Video Game) / int_30d2ae29 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_30d2ae29 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_30d2ae29 | |
Hitman 2 (Video Game) / int_30ef2781 | type |
The City Narrows | |
Hitman 2 (Video Game) / int_30ef2781 | comment |
The City Narrows: Half of the map is comprised of the dense and maze-like slums that Mumbai is known for in real life. | |
Hitman 2 (Video Game) / int_30ef2781 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_30ef2781 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_30ef2781 | |
Hitman 2 (Video Game) / int_30f7df9d | type |
Rummage Sale Reject | |
Hitman 2 (Video Game) / int_30f7df9d | comment |
Rummage Sale Reject: The Holy Man disguise, which contains a dreadlocks wig, an eyepatch, an orange sari with a crimson sash, as well as having an umbrella and plastic bag. Wearing it does not allow access anywhere, but is part of the "Mumbai Master" sidequest. | |
Hitman 2 (Video Game) / int_30f7df9d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_30f7df9d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_30f7df9d | |
Hitman 2 (Video Game) / int_3104d34 | type |
Suicide as Comedy | |
Hitman 2 (Video Game) / int_3104d34 | comment |
Additionally, one of the secret achievements is called "Defenestration" and if its conditions are met (cause a stock market crash; throw Savalas out her office window) 47 can exit the map by opening a window and leaping out of it. | |
Hitman 2 (Video Game) / int_3104d34 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3104d34 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3104d34 | |
Hitman 2 (Video Game) / int_316e9da2 | type |
Memetic Mutation | |
Hitman 2 (Video Game) / int_316e9da2 | comment |
The game references the various Memetic Mutations found throughout the series, such as Allan failing to add details in post-it notes, 47 reusing his "names are for friends" line, among others. | |
Hitman 2 (Video Game) / int_316e9da2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_316e9da2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_316e9da2 | |
Hitman 2 (Video Game) / int_318d4432 | type |
Tropical Island Adventure | |
Hitman 2 (Video Game) / int_318d4432 | comment |
Tropical Island Adventure: "The Pen and the Sword" is set in Singapore, where Agent 47 is tasked with eliminating some hostage takers, and "The Last Resort" is set in the Maldives on a fictional island known as Haven Island, where 47 is tasked with eliminating three of HAVEN's higher ups. | |
Hitman 2 (Video Game) / int_318d4432 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_318d4432 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_318d4432 | |
Hitman 2 (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Hitman 2 (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Several gas canisters and fire extinguishers are located around the prison. This can be used to your advantage by setting alight buildings to kill targets, or hiding the bodies of guards. | |
Hitman 2 (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_31a2a33c | |
Hitman 2 (Video Game) / int_32976084 | type |
Destination Defenestration | |
Hitman 2 (Video Game) / int_32976084 | comment |
Destination Defenestration: One of the ways Savalas can be killed is to either sabotage her office window so the pane of glass she leans on gives way, or 47 can take matters into his own hands and push her through it. Additionally, one of the secret achievements is called "Defenestration" and if its conditions are met (cause a stock market crash; throw Savalas out her office window) 47 can exit the map by opening a window and leaping out of it. | |
Hitman 2 (Video Game) / int_32976084 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_32976084 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_32976084 | |
Hitman 2 (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Hitman 2 (Video Game) / int_33864ee8 | comment |
Collection Sidequest: There are a few challenges in this mission involving collecting specific things; Finding all 11 Haven Pamphlets, finding all 8 Pieces of Intelligence, and finding all four Hut Keys. | |
Hitman 2 (Video Game) / int_33864ee8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_33864ee8 | |
Hitman 2 (Video Game) / int_33987735 | type |
Disposing of a Body | |
Hitman 2 (Video Game) / int_33987735 | comment |
Disposing of a Body: Alma's garage contains the body of an Olympic committee member and his wife, whom Alma and Orson took the identity of to infiltrate the Prime Minister's house party. Grunt dialogue states that Alma merely intended to subdue them, only for the husband to rip off her mask. Once Alma arrives home, the bodies are taken near the beach to be burned. | |
Hitman 2 (Video Game) / int_33987735 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_33987735 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_33987735 | |
Hitman 2 (Video Game) / int_33d5b7f2 | type |
Adapted Out | |
Hitman 2 (Video Game) / int_33d5b7f2 | comment |
Adapted Out: Diana's younger sister Emma appears nowhere in her backstory, and appears to have been Exiled from Continuity, as even Agent 47: Birth of the Hitman makes no references to her. | |
Hitman 2 (Video Game) / int_33d5b7f2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_33d5b7f2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_33d5b7f2 | |
Hitman 2 (Video Game) / int_3403abfc | type |
Mugged for Disguise | |
Hitman 2 (Video Game) / int_3403abfc | comment |
When Heidi Santoro speaks to Sierra in the Driver's Lounge about Jordan Cross's funeral, they bring up Abel De Silva, and how he never remembered anything from creating the "Are We Stars" track back in the Himmapan Hotel in Bangkok, with him apparently waking up in his hotel room after blacking out mysteriously. This confirms that Abel was knocked out by 47 and probably Mugged for Disguise since 47 was the one doing the drum work that he has no recollection of performing. | |
Hitman 2 (Video Game) / int_3403abfc | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3403abfc | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3403abfc | |
Hitman 2 (Video Game) / int_347c2 | type |
Inkblot Test | |
Hitman 2 (Video Game) / int_347c2 | comment |
Inkblot Test: One extended method of getting past the security measures in the bank is to get legitimately hired there, and in a crucial part of the interview process, you're given a series of inkblot tests to determine your personality and where you'll fit in. This is important as there's a correct series of answers to give that will get you the highest-level clearance, and they're actually hidden in plain sightnote Specifically, the three portraits in the background of a pile of money, a bullseye, and an eagle represent the correct answers to give towards which prompt. Nonetheless, whichever ones you pick, Agent 47's interpretations are... interesting. | |
Hitman 2 (Video Game) / int_347c2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_347c2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_347c2 | |
Hitman 2 (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Hitman 2 (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Anyone who is knocked out or strolls too far into the ocean will die instantly. This expands to guards or Reynard herself, if she is spooked enough. | |
Hitman 2 (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_34bd7be2 | |
Hitman 2 (Video Game) / int_356b1efb | type |
Hammerspace | |
Hitman 2 (Video Game) / int_356b1efb | comment |
Hammerspace: This is how the briefcase acts. Unlike in Blood Money where you could only use it for sniper rifles, in this game you can fit just about any weapon, melee or tool in the briefcase, be it a sniper rifle, a long-sword, or the lockpick. Can turn into Bag of Holding for certain items, such as the long-sword and the "A New Bat" bat, which are far longer than the briefcase, and yet can still be stashed inside of it. 47 himself can hold three large items (One gun on his back, one item in his right and left hands respectively), but can have an infinite amount of pistols, coins, snooker balls, and various other small items in his suit. | |
Hitman 2 (Video Game) / int_356b1efb | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_356b1efb | |
Hitman 2 (Video Game) / int_36249acd | type |
Lethal Joke Character | |
Hitman 2 (Video Game) / int_36249acd | comment |
Lethal Joke Character: A number of so-called disguises fall into some combination of being comical to look atnote e.g.: the flamingo outfit from Miami or the unlockable clown suit or inappropriatenote e.g.: putting on Janus's Ark Society robes while also being absolutely useless as far as accessing restricted areas... if they don't turn the entire map into a hostile zone. It still being 47 under the disguise, however, the lethal part is obvious. | |
Hitman 2 (Video Game) / int_36249acd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_36249acd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_36249acd | |
Hitman 2 (Video Game) / int_36ebda11 | type |
Anti-Escape Mechanism | |
Hitman 2 (Video Game) / int_36ebda11 | comment |
Anti-Escape Mechanism: Melee weapons act as Homing Boulders, so if a target is fleeing from you, as soon as you get the auto-lock on onto their head with a briefcase or a knife, then it will stop them from running away as soon as said item pacifies/kills them. | |
Hitman 2 (Video Game) / int_36ebda11 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_36ebda11 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_36ebda11 | |
Hitman 2 (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Hitman 2 (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The subtitles for Diana announcing the targets in this mission have her signature "That" written entirely in capital letters to denote the emphasis she has on the word in her character introductions. | |
Hitman 2 (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_36ed3e1e | |
Hitman 2 (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Hitman 2 (Video Game) / int_39b8d3d6 | comment |
The Fiber Wire has this baggage. It is still fairly useful, which is why it's your default "tool" in your loadout for when you start a level for the first time, but the problem is, it's outclassed by pretty much anything else you can take with you that are often more useful and versatile, such as a lockpick (which unlocks conventionally locked doors, and most maps have locked doors so there's no reason to not ever take it) or the Disposable Scrambler/ Keycard Hacker (which unlocks doors with keycards, albeit on three separate doors, with the same reasoning as above). The only thing the Fiber Wire does that could even be considered a benefit is that it lets you take down a target silently when they have their back to you, and allows you to drag them out of sight without having to manually press the "drag body" prompt, shaving off about two seconds, which is just Boring, but Practical by comparison. So unless you're speedrunning, or require precise timing so people don't see you, you're better off bringing something else. | |
Hitman 2 (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_39b8d3d6 | |
Hitman 2 (Video Game) / int_3a12261d | type |
Robot Soldier | |
Hitman 2 (Video Game) / int_3a12261d | comment |
Robot Soldier: Robert Knox is attempting to sell these to Ted Mendez, a consultant to the US military. An opportunity involves impersonating Mendez and taking Knox out with his own robots. | |
Hitman 2 (Video Game) / int_3a12261d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3a12261d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3a12261d | |
Hitman 2 (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
Hitman 2 (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: Galen is the secret brains behind Atlantide, while Ajit acts as the frontman and face of the company. Even Diana is unaware of his existence until 47 uncovers evidence linking Ajit to him during his assassination. | |
Hitman 2 (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3a1c2171 | |
Hitman 2 (Video Game) / int_3a4898fb | type |
Power-Up | |
Hitman 2 (Video Game) / int_3a4898fb | comment |
Power-Up: Six unique items could be found in Ghost Crates: Ghost Freeze Grenade: Slows down your opponent for a short amount of time. Ghost Coin: Created a distraction in both worlds. Afterwards, a classic coin would spawn wherever the ghost coin landed. Ghost Flash Grenade: Temporarily blinded and disoriented your opponent. Ghost Outfit Manipulator: This simultaneously changed both you and your opponent's outfit to a random outfit found in that level (Security Guard to Chef, for example). Ghost Proximity Explosive: This would trigger in your opponent's world if they come near it. It emits red smoke to make it more visible to your opponent. Jaeger 7 Tuatara: The only sniper rifle available in Ghost Mode. | |
Hitman 2 (Video Game) / int_3a4898fb | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3a4898fb | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3a4898fb | |
Hitman 2 (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Hitman 2 (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: 47 can spike the fumigation machine at Nolan Cassidy's house with lethal poison and switch it on, killing anyone inside. | |
Hitman 2 (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3ac2a3e3 | |
Hitman 2 (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
Hitman 2 (Video Game) / int_3aec9e5e | comment |
Properly Paranoid: Galen has received death threats and has a police team on the premises and his house is firmly locked up... in regards to the windows. His garage and basement are hopelessly easy to gain access to, however. | |
Hitman 2 (Video Game) / int_3aec9e5e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3aec9e5e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3aec9e5e | |
Hitman 2 (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Hitman 2 (Video Game) / int_3cb1d38d | comment |
Bad Boss: Blair isn't particularly nice to his workers. | |
Hitman 2 (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3cb1d38d | |
Hitman 2 (Video Game) / int_3cd71723 | type |
Acme Products | |
Hitman 2 (Video Game) / int_3cd71723 | comment |
Acme Products: Kronstadt makes everything from vacuum cleaners to cutting-edge war tech, and the logo is stamped on air conditioners, deadly in-home security systems, and more. | |
Hitman 2 (Video Game) / int_3cd71723 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3cd71723 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3cd71723 | |
Hitman 2 (Video Game) / int_3cdacd09 | type |
Coconut Meets Cranium | |
Hitman 2 (Video Game) / int_3cdacd09 | comment |
Coconut Meets Cranium: You can do this to several NPCs on the island, either by shooting down a pile of coconuts from a palm tree (which kills them), or by throwing a singular one at their head (which knocks them out). Do this enough times to unlock an Easter Egg that unleashes an ice anvil instead of coconuts from above. | |
Hitman 2 (Video Game) / int_3cdacd09 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3cdacd09 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3cdacd09 | |
Hitman 2 (Video Game) / int_3d29fed | type |
NoKillLikeOverKill | |
Hitman 2 (Video Game) / int_3d29fed | comment |
No Kill like Overkill: An easy way to kill Cassidy is to pump his house full of poisonous gas. This of course results in several non-target casualties. | |
Hitman 2 (Video Game) / int_3d29fed | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3d29fed | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3d29fed | |
Hitman 2 (Video Game) / int_3d5547b0 | type |
Perfect Poison | |
Hitman 2 (Video Game) / int_3d5547b0 | comment |
Perfect Poison: There are three poison types in the game that can be used, all of which have pill bottle and syringe variants: Lethal Poison: This kills any one person on the spot Emetic Poison: This makes the victim throw up, and they will head to the nearest toilet or bin to spew their guts out. The Sieker 1 dart gun can make people throw up from a distance. Sedative Poison: This sedates people on the spot, and will make the victim immediately be put to sleep. They can, however, be woken up again, so use with caution. Initially only had a pill variant to use on food, but the [Kalmer 1] tranquilizer dart gun can sedate people from a distance, and a regular syringe variant to jab people with was also made available by completing the "Master Vampire" challenge pack, making it the only poison that does not have a MK.II variant for, as it is only available via the Legacy Pack (and thus, cannot be unlocked in Hitman 2 proper). | |
Hitman 2 (Video Game) / int_3d5547b0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3d5547b0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3d5547b0 | |
Hitman 2 (Video Game) / int_3ea462d7 | type |
Take That, Audience! | |
Hitman 2 (Video Game) / int_3ea462d7 | comment |
Take That, Audience!: A person is constantly badgering a security desk about missing his briefcase, and keeps asking for him to check again...and again....and again. He seems really fond of it. | |
Hitman 2 (Video Game) / int_3ea462d7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3ea462d7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3ea462d7 | |
Hitman 2 (Video Game) / int_3ec7c277 | type |
Every Car Is a Pinto | |
Hitman 2 (Video Game) / int_3ec7c277 | comment |
Every Car Is a Pinto: You can make cars explode, as in the main game, by repeatedly shooting at them. It'll take a lot longer to achieve, but it is possible. | |
Hitman 2 (Video Game) / int_3ec7c277 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3ec7c277 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3ec7c277 | |
Hitman 2 (Video Game) / int_3f0b2f50 | type |
Make It Look Like an Accident | |
Hitman 2 (Video Game) / int_3f0b2f50 | comment |
Make It Look Like an Accident: The ICA, as a stipulation provided by the client, must cause a prison riot to cover up the assassinations. | |
Hitman 2 (Video Game) / int_3f0b2f50 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3f0b2f50 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3f0b2f50 | |
Hitman 2 (Video Game) / int_3f32da0f | type |
Electroconvulsive Therapy Is Torture | |
Hitman 2 (Video Game) / int_3f32da0f | comment |
Electroconvulsive Therapy Is Torture: The initiation trial makes use of an ECT machine as part of Zoe's request to make it more thrilling. Unfortunately for her, said machine is prone to short-circuiting and the wires happen to be near a puddle. | |
Hitman 2 (Video Game) / int_3f32da0f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3f32da0f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3f32da0f | |
Hitman 2 (Video Game) / int_3f6d2c98 | type |
Cold Sniper | |
Hitman 2 (Video Game) / int_3f6d2c98 | comment |
Cold Sniper: 47 is very distanced from human emotions. He is also very skilled with a sniper rifle. | |
Hitman 2 (Video Game) / int_3f6d2c98 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_3f6d2c98 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_3f6d2c98 | |
Hitman 2 (Video Game) / int_400b9d22 | type |
Sunglasses at Night | |
Hitman 2 (Video Game) / int_400b9d22 | comment |
Sunglasses at Night: Blake, Sophia and Zoe all wear tinted sunglasses, and while Blake never usually goes outside, Sophie and Zoe definitely do, so it's a wonder either of them can see a thing. | |
Hitman 2 (Video Game) / int_400b9d22 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_400b9d22 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_400b9d22 | |
Hitman 2 (Video Game) / int_41a3e267 | type |
Hidden in Plain Sight | |
Hitman 2 (Video Game) / int_41a3e267 | comment |
Hidden in Plain Sight: The "Blend In" mechanic allows 47 to conceal himself by performing a mundane action within the environment as long as he is wearing the appropriate disguise while doing so. For example, washing a bar while disguised as a bartender, mopping the floor while disguised as a janitor, chopping vegetables while disguised as a cook, etc. While this might seem at first redundant, this allows 47 to be overlooked by people who would otherwise see through his disguise, allowing him a safe spot to overhear information or wait to make his move. Blending into both crowds of people and bushes/foliage returns from Hitman: Absolution after being absent in the previous game. | |
Hitman 2 (Video Game) / int_41a3e267 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_41a3e267 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_41a3e267 | |
Hitman 2 (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Hitman 2 (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: 47 can stage an accident to kill Robert Knox that is made to appear to be this. | |
Hitman 2 (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_420c50b7 | |
Hitman 2 (Video Game) / int_427cc2b1 | type |
Sniping Mission | |
Hitman 2 (Video Game) / int_427cc2b1 | comment |
Sniping Mission: Every Mission in Sniper Assassin is a sniping mission, go figure. You're encouraged to use your sniper rifle to make quiet kills, and to occasionally using it to layout clever traps, such as explosives and creating electric puddles. | |
Hitman 2 (Video Game) / int_427cc2b1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_427cc2b1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_427cc2b1 | |
Hitman 2 (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Hitman 2 (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: The "Hitman with a Shotgun" Assassination challenge requires you to eliminate five guards using a shotgun, without getting spotted. If you use the Agency Pickup to bring in a silenced shotgun in an attempt to cheese it, you'll find that the kills don't count. | |
Hitman 2 (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_42d9daf9 | |
Hitman 2 (Video Game) / int_43b154c9 | type |
Not Even Bothering with the Accent | |
Hitman 2 (Video Game) / int_43b154c9 | comment |
Not Even Bothering with the Accent: Averted. Unlike in the last game, characters and NPCs have accents that fit their nationalities rather than just having generic American/British accents. The accents still appear from time to time, but it's much less immersion breaking than it was in the previous game. The sole exception is a handyman who leaves a voicemail for the occupants of the house Alma Reynard took over, who quite clearly should be a New Zealander but doesn't sound like it. | |
Hitman 2 (Video Game) / int_43b154c9 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_43b154c9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_43b154c9 | |
Hitman 2 (Video Game) / int_43d37acf | type |
Southies | |
Hitman 2 (Video Game) / int_43d37acf | comment |
Southies: Many of the bodyguards found around the game speak with a heavy version of this accent. | |
Hitman 2 (Video Game) / int_43d37acf | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_43d37acf | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_43d37acf | |
Hitman 2 (Video Game) / int_443b78cd | type |
Tranquil Fury | |
Hitman 2 (Video Game) / int_443b78cd | comment |
Tranquil Fury: Like in "The Snow Festival" and "The Ark Society", Diana is genuinely quite angry at their targets occupations, and has nothing but scorn for Blair. | |
Hitman 2 (Video Game) / int_443b78cd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_443b78cd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_443b78cd | |
Hitman 2 (Video Game) / int_44bed14c | type |
Hostage Situation | |
Hitman 2 (Video Game) / int_44bed14c | comment |
Hostage Situation: Han Ldong and his wife are being transported throughout the duration of the mission as hostages. | |
Hitman 2 (Video Game) / int_44bed14c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_44bed14c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_44bed14c | |
Hitman 2 (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
Hitman 2 (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: Played with, as ever, but in this case, the AI is more aware of their surroundings, so a noisy kill will make everyone evacuate if everyone sees the body. However, shooting near someone will make them to go to the source of the shot, then go back to whatever they were doing after a short while. You can also string these shots together to lure them away from a crowded area. | |
Hitman 2 (Video Game) / int_4508b16b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4508b16b | |
Hitman 2 (Video Game) / int_450b6024 | type |
Operator from India | |
Hitman 2 (Video Game) / int_450b6024 | comment |
Operator from India: Two examples: Discussed by a blacksmith who talks about his cousin setting a call center up and suggesting his co-worker do the same. He rejects the idea, stating that he already enjoys his job. A variation on this is that an NPC outside Rangan Tower can be heard trying to scam someone from abroad into downloading a virus. | |
Hitman 2 (Video Game) / int_450b6024 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_450b6024 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_450b6024 | |
Hitman 2 (Video Game) / int_4712bc4f | type |
Exact Eavesdropping | |
Hitman 2 (Video Game) / int_4712bc4f | comment |
Exact Eavesdropping: The game notifies you when a conversation you're overhearing could lead you to an assassination opportunity, or towards another mission objective. | |
Hitman 2 (Video Game) / int_4712bc4f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4712bc4f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4712bc4f | |
Hitman 2 (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Hitman 2 (Video Game) / int_47fea76b | comment |
Butt-Monkey: Orson "Sean Lite" Mills is knocked out and sacrificed repeatedly in the escalation. | |
Hitman 2 (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_47fea76b | |
Hitman 2 (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Hitman 2 (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: The Ghost Flash Grenade. It had only one use; to blind you opponent temporarily, which can be mostly avoided by turning away from the source before it goes off. It was more used as a distraction, rather than for any tactical advantage. The Jaeger 7 Tuatara. This was the only sniper rifle in Ghost Mode, and wasn't really all that useful as it's a long range weapon, not great for taking out a target that cannot be spotted for ten seconds. Why take a Sniper Rifle when a handgun is smaller, concealable (there are no briefcases in Ghost Mode to put the sniper rifle in), and could be fired significantly quicker. Amusingly, the weapon can be unlocked in Haven Island to be used permanently by completing all the mission stories on Haven Island, making the original mode it came from completely redundant. | |
Hitman 2 (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_480c69ba | |
Hitman 2 (Video Game) / int_480ee6dc | type |
InsurmountableWaistHighFence | |
Hitman 2 (Video Game) / int_480ee6dc | comment |
Insurmountable Waist-High Fence: In order to get the keys for the speedboat exit, you must unlock the door to a hut, despite being placed right next to an open window that 47 can just get his arm through. | |
Hitman 2 (Video Game) / int_480ee6dc | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_480ee6dc | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_480ee6dc | |
Hitman 2 (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Hitman 2 (Video Game) / int_49d59be9 | comment |
Scenery Porn: All of the levels look amazing, even on the lower graphical settings. | |
Hitman 2 (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_49d59be9 | |
Hitman 2 (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
Hitman 2 (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: If you eliminate Zoe by immolating her in the effigy, the camera cuts to the top of the effigy as the whole thing goes up in flames. If you assassinate Sophia by shoving her into an iron maiden, the camera goes to an overhead view when 47 shoves her in. He then closes the iron maiden and you can't open it again. | |
Hitman 2 (Video Game) / int_49f20c6a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_49f20c6a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_49f20c6a | |
Hitman 2 (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Hitman 2 (Video Game) / int_4a3e547f | comment |
An inebriated woman loudly complains to her husband about their shoe business going under, and mentions that some of the shoes that were sold went to a shoe shop in Sapienza, and mentions that she's never heard of the place, and makes fun of the name, among other things. This is a nice In-Joke, as Sapienza isn't a real place in Italy in the real world, though IOI based Sapienza in large part by other Italian fishing towns that do look similar. | |
Hitman 2 (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4a3e547f | |
Hitman 2 (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
Hitman 2 (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: This game reuses a lot of assets from its previous entry, Hitman (2016), such as the cherub candle statues that appear in Paris also appear on the Isle of Sgà il. Also weapons (see Distinction Without a Difference for why), as well as objects you can interact with, such as hammers, knives, cups and glasses. NPC in-game dialog is also shared, but that is downplayed, as Hitman 2 NPC's have different accents for each location, with guards and scared NPC's being the most egregious examples. | |
Hitman 2 (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4d20a148 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4d20a148 | |
Hitman 2 (Video Game) / int_4d422f71 | type |
Throw It In! | |
Hitman 2 (Video Game) / int_4d422f71 | comment |
Throw It In!: Invoked in-game by the director. If 47 sabotages the industrial fan to blast Rangannote and possibly his hapless co-star over the side of the building during filming, the director can afterwards be overheard on her phone, stating they have footage of the accident, and suggests it be used in place of the film's original ending. | |
Hitman 2 (Video Game) / int_4d422f71 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4d422f71 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4d422f71 | |
Hitman 2 (Video Game) / int_4e7c4536 | type |
Wham Line | |
Hitman 2 (Video Game) / int_4e7c4536 | comment |
Wham Line: "Who is Arthur Edwards?" | |
Hitman 2 (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4e7c4536 | |
Hitman 2 (Video Game) / int_4e7f703c | type |
Wham Shot | |
Hitman 2 (Video Game) / int_4e7f703c | comment |
Wham Shot: A big one; The Constant teases to Diana that 47 is not one she can trust, and the audience is shown exactly why; 47 was the one that detonated the car bomb that killed Diana's parents. Also a case of All There in the Manual as this was revealed in the Birth of the Hitman comic in late-2017, but it was never directly addressed in the games until now. | |
Hitman 2 (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4e7f703c | |
Hitman 2 (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Hitman 2 (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: Lots of it. You and the other player heard an omnipresent announcer who comments on everything. When your enemy did certain actions, such as when they changed disguise, when they died, or if they took the lead, then you can be sure that she'd let you know about it. | |
Hitman 2 (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4f0b6445 | |
Hitman 2 (Video Game) / int_4f84cdef | type |
Smug Snake | |
Hitman 2 (Video Game) / int_4f84cdef | comment |
Smug Snake: Athena is hugely smug about her position, and muses about how everyone below her is just cattle. She even watches her staff from a window to keep an eye on them all. All she's missing is a Reverse Arm-Fold. | |
Hitman 2 (Video Game) / int_4f84cdef | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4f84cdef | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4f84cdef | |
Hitman 2 (Video Game) / int_4fb23aa8 | type |
I Have This Friend | |
Hitman 2 (Video Game) / int_4fb23aa8 | comment |
I Have This Friend: A guard that you meet with while waiting for Sierra dressed as a Flamingo questions why you're meeting with her. They also ask 47 whether or not you can take the Flamingo suit home with you and if you get to take it to parties. He tries to stress that he wants to know as it's..for a friend. | |
Hitman 2 (Video Game) / int_4fb23aa8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4fb23aa8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4fb23aa8 | |
Hitman 2 (Video Game) / int_4fc4deec | type |
Conspiracy Thriller | |
Hitman 2 (Video Game) / int_4fc4deec | comment |
Conspiracy Thriller: The plot of 2016 reveals that 47 is in the middle of a war between two nebulous organizations: The ICA and Providence. This game continues the storyline. | |
Hitman 2 (Video Game) / int_4fc4deec | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4fc4deec | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4fc4deec | |
Hitman 2 (Video Game) / int_4fc92b68 | type |
Suddenly Always Knew That | |
Hitman 2 (Video Game) / int_4fc92b68 | comment |
Suddenly Always Knew That: Mission Stories basically exist as partially to maintain some Rule of Funny, and to show off 47's impressive skillset. So far, he is able to: Use the tools of a pit crew to mess with their race car in specific and subtle ways Perform a "spiritual cleansing" in front of a group of superstitious folk with nobody the wiser Play the bongos with the rest of a band without any rehearsal Fix a tattoo to look exactly like another person Paint a stylish portrait of someone Neatly shave people's beards and hair without harming them (It is worth noting that 47 himself is bald and always has been, so him knowing how to do this is not a given) Sell a house convincingly, if a bit stilted | |
Hitman 2 (Video Game) / int_4fc92b68 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_4fc92b68 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_4fc92b68 | |
Hitman 2 (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
Hitman 2 (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: After "learning" that Janus was Lucas Grey's employer, the Providence higher-ups, especially the Constant, feel very betrayed. | |
Hitman 2 (Video Game) / int_5037b961 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5037b961 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5037b961 | |
Hitman 2 (Video Game) / int_50baf62b | type |
Item-Drop Mechanic | |
Hitman 2 (Video Game) / int_50baf62b | comment |
Item-Drop Mechanic: Anyone carrying something will immediately drop it if they are killed, knocked out or sedated. This is to ensure that mission-critical items and otherwise useful items (such as door keys and keycards) don't fall into the abyss in places like the Isle of Sgà ils' cliffs. | |
Hitman 2 (Video Game) / int_50baf62b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_50baf62b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_50baf62b | |
Hitman 2 (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Hitman 2 (Video Game) / int_50f66629 | comment |
As Grey mentions in the "Long Shot" cinematic to Diana, the two tried to raid the Institute, but failed as they didn't expect Ort-Meyer to be Crazy-Prepared for their betrayal, and during the raid, he escapes under the advice of 47, while 47 and the rest of the clones have their memories of 6 and the raid altered afterwards. Ort-Meyer plants the false memory of 6 being killed when they were younger, when in fact 47 and 6 were nothing but loyal to each other. | |
Hitman 2 (Video Game) / int_50f66629 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_50f66629 | |
Hitman 2 (Video Game) / int_514491f | type |
Job-Stealing Robot | |
Hitman 2 (Video Game) / int_514491f | comment |
Job-Stealing Robot: Jorge Franco has ordered a circuit board to repair his cocaine processing machine. The minute the board is inserted and the machine is working again, he fires his lab workers. | |
Hitman 2 (Video Game) / int_514491f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_514491f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_514491f | |
Hitman 2 (Video Game) / int_51589353 | type |
The Cartel | |
Hitman 2 (Video Game) / int_51589353 | comment |
The Cartel: Agent 47 faces off against them in this mission. | |
Hitman 2 (Video Game) / int_51589353 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_51589353 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_51589353 | |
Hitman 2 (Video Game) / int_51640e80 | type |
Bond One-Liner | |
Hitman 2 (Video Game) / int_51640e80 | comment |
Bond One-Liner: Diana quips after eliminating Basil: | |
Hitman 2 (Video Game) / int_51640e80 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_51640e80 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_51640e80 | |
Hitman 2 (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Hitman 2 (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The throwing mechanic is lifted from the previous game wholesale, which itself was reused from Absolution, and it locks onto NPC heads. Lethal items will always kill them and blunt weapons will always knock them out, walls, stairs and corners be damned.note If an NPC goes behind cover/a wall after 47 throws something at them, it will still hit because of the game engine still telling the object to follow the head. Became a case of a Good Bad Bug (that has sadly been patched out) when it came to the briefcase, which looked particularly amusing, as it moved really slowly compared to other melees. | |
Hitman 2 (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_519f108a | |
Hitman 2 (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Hitman 2 (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: A patron discussing how he attended the Heaven and Hell party in Hitman: Blood Money canonically confirms that Vaana Ketlyn was eaten by a shark. No matter what the player does on Sgà il, 47 canonically opens the safe in The Keep, which has a file on The Constant revealing his real name; Arthur Edwards, and Diana uses that name in the cutscene immediately following the mission. | |
Hitman 2 (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_52475ffd | |
Hitman 2 (Video Game) / int_5313c266 | type |
Bookends | |
Hitman 2 (Video Game) / int_5313c266 | comment |
Book Ends: The cutscene that plays after the mission ("A Bad Hand") has Diana do a Ironic Echo, and repeats what The Constant said to her back on the train in 2016: | |
Hitman 2 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5313c266 | |
Hitman 2 (Video Game) / int_532a452e | type |
Knight's Armor Hideout | |
Hitman 2 (Video Game) / int_532a452e | comment |
Knight's Armor Hideout: Knight armor can be acquired in the Penthouse, allowing 47 to stand motionless on several plinths located around the map. The suit itself also provides extra protection at the cost of being unable to crouch, vault, climb, drop down, and turning the entire map into a hostile area. | |
Hitman 2 (Video Game) / int_532a452e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_532a452e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_532a452e | |
Hitman 2 (Video Game) / int_54173463 | type |
Black Republican | |
Hitman 2 (Video Game) / int_54173463 | comment |
Black Republican: The Washington twins hold strongly elitist opinions regarding the social ladder. | |
Hitman 2 (Video Game) / int_54173463 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_54173463 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_54173463 | |
Hitman 2 (Video Game) / int_549cd62d | type |
Level Grinding | |
Hitman 2 (Video Game) / int_549cd62d | comment |
Level Grinding: Reaching Mastery level 20 on these maps takes a long time, even with a good point multiplier and the silent assassin rating. It's possible — if not likely — that by the time you've completed most challenges in a given level, as well as have learned the level inside out, you'll still have up to 10 mastery levels to go. Eventually even the 1,000,000 points required for a trophy/achievement won't be enough to fill a single mastery level. Usually, the grind isn't a big deal as each map's unlockables are only used in that map, but Siberia awards you a new sniper rifle (ICA Druizhina 34 Arctic) that can be used in the main game at mastery level 20. | |
Hitman 2 (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_549cd62d | |
Hitman 2 (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Hitman 2 (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: Lockpicks. They're not weapons or bombs of any kind, but are among the most useful things in your arsenal. | |
Hitman 2 (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_54ec2f0c | |
Hitman 2 (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Hitman 2 (Video Game) / int_5527dc0c | comment |
Plot Coupon: The partial server backup disks Athena, Fabian, and Mateo carry individually, and all three partial backups are needed if the player goes this route of collecting the backup data of the bank. When combined, they make up the full data backup of the Bank's records, which Olivia can use to track down The Partners' accounts. | |
Hitman 2 (Video Game) / int_5527dc0c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5527dc0c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5527dc0c | |
Hitman 2 (Video Game) / int_5532b579 | type |
Acoustic License | |
Hitman 2 (Video Game) / int_5532b579 | comment |
Acoustic License: Unless you are really far away from the person in a conversation, their voices become noticeably clearer when really close to them, no matter if they are in a nightclub or near a radio. | |
Hitman 2 (Video Game) / int_5532b579 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5532b579 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5532b579 | |
Hitman 2 (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Hitman 2 (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Getting full mastery in Siberia nets you the sniper rifle used in the level, the ICA Druizhina 34 Artic, which can be used in any level. Its stats are identical to the Jaegar 7 Tuatara, gotten from Haven Island, complete with build animations. | |
Hitman 2 (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_55e5b37c | |
Hitman 2 (Video Game) / int_5650223c | type |
Plot Device | |
Hitman 2 (Video Game) / int_5650223c | comment |
Plot Device: The data core server rack. They need to track down the names of The Partners accounts, and so need the data on that server rack to know where to look and find all The Partners' assets. Interestingly, the internal name for the data core lists it as a "Macguffin", which by this wiki's definition, it doesn't qualify for (the data rack is not a random object that could be swapped out easily for anything else, and while it is obviously valuable, it's only desirable to them as it contains specific pieces of data needed to track The Parners' assets, and is thus unique and necessary to further the story). | |
Hitman 2 (Video Game) / int_5650223c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5650223c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5650223c | |
Hitman 2 (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Hitman 2 (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: This level is very similar to a popular level from Blood Money. The two levels also share a similarly-titled level name; "A New Life" and "Another Life". | |
Hitman 2 (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_56b5a6b7 | |
Hitman 2 (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Hitman 2 (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: One of the easiest missions in the game, as Dmitri is only being followed by one guard, and is leaning on a barrier overlooking the mountains... you can see where this is going. | |
Hitman 2 (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_56df9ba7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_56df9ba7 | |
Hitman 2 (Video Game) / int_57a70347 | type |
Homing Boulders | |
Hitman 2 (Video Game) / int_57a70347 | comment |
Homing Boulders: Thrown weapons, melee items, food items, as well as your briefcase, are able to track targets around corners and through walls. It was, for a time, most noticeable with the briefcase due to the slow speed it had on launch, which became an Ascended Glitch in the form of the ICA Executive Briefcase MKII after a patch in 2.14 patched the regular briefcases to normal speeds. | |
Hitman 2 (Video Game) / int_57a70347 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_57a70347 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_57a70347 | |
Hitman 2 (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Hitman 2 (Video Game) / int_5989e3b6 | comment |
Enemy Mine: Ljudmila is unintentionally doing this with 47. She knows that "Tobias Rieper" has talents related to theft and wants him to retrieve a USB stick from Tyson's mansion. If 47 does this, Ljudmila promises him 50% off the island's services, and throws in a free massage, granting 47 access to the spa in his normal attire and allowing for several assassination opportunities. | |
Hitman 2 (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5989e3b6 | |
Hitman 2 (Video Game) / int_59907e4f | type |
Police Are Useless | |
Hitman 2 (Video Game) / int_59907e4f | comment |
Police Are Useless: Downplayed. A group of guards is perfectly capable of taking out 47, but they never call for reinforcements from outside the level. Some guy opened fire on a crowd in Mumbai? Surely the combination of two groups of bodyguards and a street gang present can handle this, no need to send in an armed anti-terrorism response team. | |
Hitman 2 (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_59907e4f | |
Hitman 2 (Video Game) / int_59e5940e | type |
AnimalMotif | |
Hitman 2 (Video Game) / int_59e5940e | comment |
Animal Motif: Stingrays. The HAVEN promo video heavily features a stingray as part of their logo, while the decor is also furnished with stingrays as well. It's also the internal codename for the level. | |
Hitman 2 (Video Game) / int_59e5940e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_59e5940e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_59e5940e | |
Hitman 2 (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Hitman 2 (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: Lampshaded and averted; if you loosen an air-vent's grate, Diana will comment that she knows what you're thinking, but that "you won't fit." Items, however, can be dropped into vents and retrieved from wherever they emerge. | |
Hitman 2 (Video Game) / int_5b19cc1b | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5b19cc1b | |
Hitman 2 (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Hitman 2 (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: The new recruit disguise gives you the run of pretty much the entire level, excluding zero access areas such as the vault and the CEO's office, with no enforcers who can recognize you (since, as a new recruit, it makes sense that no one would realize you're not who you're supposed to be because no one actually knows you). You do have to pass a fairly easy logic puzzle side quest to use the disguise, though. | |
Hitman 2 (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5b81ca8d | |
Hitman 2 (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Hitman 2 (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: Poisoning a target in this level becomes this due to the twins' routes - Zoe doesn't consume anything in her route. Sophia occasionally passes by a tray of sushi, but refuses to eat any since she doesn't feel hungry. Getting Sophia to eat requires going through "Social Climbing" and voting "nay" on "Winds of Change". | |
Hitman 2 (Video Game) / int_5bb56482 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5bb56482 | |
Hitman 2 (Video Game) / int_5bdf025f | type |
Instant Sedation | |
Hitman 2 (Video Game) / int_5bdf025f | comment |
Instant Sedation: Sedative poisons act on a target or NPC almost immediately after they've been consumed, in which they will be put to sleep and, if found, will not count towards the "Body Found" section of the scoring screen. The only exception is if the Target has a Mission Story where Drinking poison would be animated (such as Francesca De Santis) | |
Hitman 2 (Video Game) / int_5bdf025f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5bdf025f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5bdf025f | |
Hitman 2 (Video Game) / int_5c1ec068 | type |
Big Red Button | |
Hitman 2 (Video Game) / int_5c1ec068 | comment |
Big Red Button: Pressing one is the final step in opening the vault doors. The button is located on a freestanding pedestal directly in front of the vault doors, shielded under a metal guard that can only be raised with a one-of-a-kind keycard - itself kept locked in a safe... | |
Hitman 2 (Video Game) / int_5c1ec068 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5c1ec068 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5c1ec068 | |
Hitman 2 (Video Game) / int_5ca80293 | type |
Pragmatic Villainy | |
Hitman 2 (Video Game) / int_5ca80293 | comment |
Pragmatic Villainy: Since the ICA is supposed to be a neutral organization, their agents generally don’t take a stance in the morality of their missions or their targets. In the end, the ICA is only concerned with completing the contracts, and the fact that most of their targets happen to be very unsavory characters anyways is just a small bonus. | |
Hitman 2 (Video Game) / int_5ca80293 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5ca80293 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5ca80293 | |
Hitman 2 (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Hitman 2 (Video Game) / int_5cfeb43f | comment |
Save Scumming: Averted. Saving is disabled, much like Holiday Hoarders. | |
Hitman 2 (Video Game) / int_5cfeb43f | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5cfeb43f | |
Hitman 2 (Video Game) / int_5d9ce92c | type |
Save-Game Limits | |
Hitman 2 (Video Game) / int_5d9ce92c | comment |
Save-Game Limits: While in combat, the saving system is disabled. Elusive Targets, Custom Contracts, and Escalations don't allow saving at all. | |
Hitman 2 (Video Game) / int_5d9ce92c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5d9ce92c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5d9ce92c | |
Hitman 2 (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Hitman 2 (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: You can only choose one sniper rifle for each mission. There are, however, multiple sniper rifles to unlock per location. | |
Hitman 2 (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5ed1b6d3 | |
Hitman 2 (Video Game) / int_5f52cfcf | type |
Intrepid Reporter | |
Hitman 2 (Video Game) / int_5f52cfcf | comment |
Intrepid Reporter: One known as Ruby Red can be found in the bank's atrium. Giving her the Cronkite report will result in her exposing the documents online, resulting in Milton-Fitzpatrick's stocks crashing instantly. | |
Hitman 2 (Video Game) / int_5f52cfcf | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5f52cfcf | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5f52cfcf | |
Hitman 2 (Video Game) / int_5fc68f05 | type |
There Was a Door | |
Hitman 2 (Video Game) / int_5fc68f05 | comment |
There Was a Door: Enforced in the final level - entering or exiting a home through any door*front, back, basement, or garage will immediately fail the mission. | |
Hitman 2 (Video Game) / int_5fc68f05 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_5fc68f05 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_5fc68f05 | |
Hitman 2 (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Hitman 2 (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Killing Alma by poisoning her tea that Orson makes for her counts as this. The player is given the option to either poison the sugar or the honey that sits on the counter in advance - however, in the Hitman 2 iteration of the level, the game will make a note of whatever ingredient you chose to poison, and Alma will always pick the one that hasn't been poisoned by the player (or, if the player has used multiple types, the least-lethal option), making lethally poisoning the sugar or honey before the militia arrives at the house impossible without having two lethal poisons on hand. Curiously, this was changed in the Hitman 3 iteration, which also adhered to the above rules for several years, but was then changed in favor of random selection. The player is still going to have to do some save-scumming to get it right, but at least the game is not taking notes anymore. | |
Hitman 2 (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6041e4f4 | |
Hitman 2 (Video Game) / int_608bf5a0 | type |
Shoot the Hostage | |
Hitman 2 (Video Game) / int_608bf5a0 | comment |
Shoot the Hostage: The priority of Colonel Jin Noo, as he will attempt to kill the hostages with a sword if you go loud. Of course, you can do this too, but will result in a Non-Standard Game Over. | |
Hitman 2 (Video Game) / int_608bf5a0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_608bf5a0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_608bf5a0 | |
Hitman 2 (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Hitman 2 (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Three of them: Captain Re "Spider Lily" Thak, Captain Lhom "Dragon Eye" Kwai, and Colonel Jin "The Blade" Noo. | |
Hitman 2 (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_60fa92ac | |
Hitman 2 (Video Game) / int_6116ca8d | type |
Hellhole Prison | |
Hitman 2 (Video Game) / int_6116ca8d | comment |
Hellhole Prison: The Perm-14 facility is a former Soviet gulag run by a corrupt warden, with a death squad and mobster prisoner being part of the prison's security, and its stated that violence and the death of inmates is an everyday occurrence. | |
Hitman 2 (Video Game) / int_6116ca8d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6116ca8d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6116ca8d | |
Hitman 2 (Video Game) / int_615fdb1f | type |
Dream Sequence | |
Hitman 2 (Video Game) / int_615fdb1f | comment |
Dream Sequence: The level events are taking place while Orson is having a nightmare. | |
Hitman 2 (Video Game) / int_615fdb1f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_615fdb1f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_615fdb1f | |
Hitman 2 (Video Game) / int_6201e8b0 | type |
I Have Your Wife | |
Hitman 2 (Video Game) / int_6201e8b0 | comment |
I Have Your Wife: In order to kill a Providence operative located in London, Alma kidnaps the wife and daughters of his company's vice president, a New Zealand native, under the threat of killing them if he refuses to kill his boss. | |
Hitman 2 (Video Game) / int_6201e8b0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6201e8b0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6201e8b0 | |
Hitman 2 (Video Game) / int_62259825 | type |
Nintendo Hard | |
Hitman 2 (Video Game) / int_62259825 | comment |
Nintendo Hard: The AI in this mode is much, much more paranoid than in the main game. To give a few examples, public accident kills are treated the exact same way as any kill is, the targets spend most of their time in public areas, and, being a sniper mission, the scope is constantly moving about, and you need to lead the targets to various places via distractions. Practically anything visibly out of the ordinary triggers an evacuation. Combined with the 15 minute time limit, obtaining the silent assassin rank - heck, even beating these levels - takes a lot of planning and improvisation. | |
Hitman 2 (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_62259825 | |
Hitman 2 (Video Game) / int_6293c185 | type |
Sequel Hook | |
Hitman 2 (Video Game) / int_6293c185 | comment |
Sequel Hook: The Constant names the families conspiring behind the scenes and mentions they're now out for Diana. As 47 and Subject 6 set off after the families, the audience is shown that 47 killed Diana's parents. | |
Hitman 2 (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6293c185 | |
Hitman 2 (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Hitman 2 (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Oddly, the game itself was this to Ghost Mode. There was no logical reason for all doors to be unlocked, or for ghost crates existing asides from "It wouldn't be fun". | |
Hitman 2 (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6320eced | |
Hitman 2 (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Hitman 2 (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: Robert can be lured onto the roof next to the track and (if timed right) pushed off to land directly on Sierra's car, killing him instantly and causing her to die in the ensuing crash. | |
Hitman 2 (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6377d6e6 | |
Hitman 2 (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Hitman 2 (Video Game) / int_638b65bc | comment |
Armor Is Useless: Enemies wearing body armor (i.e. the guards in the HAVEN island villa) are no tougher than regular unarmored Mooks, and putting on their uniform makes you no more durable either. The exception is equipping the knights armour in Isle of Sgà il, which makes you much harder to take down. | |
Hitman 2 (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_638b65bc | |
Hitman 2 (Video Game) / int_63d861f8 | type |
Even Evil Has Loved Ones | |
Hitman 2 (Video Game) / int_63d861f8 | comment |
Even Evil Has Loved Ones: The Maelstrom's old lover is the only person who can lure him out. | |
Hitman 2 (Video Game) / int_63d861f8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_63d861f8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_63d861f8 | |
Hitman 2 (Video Game) / int_644eca71 | type |
Rich Bitch | |
Hitman 2 (Video Game) / int_644eca71 | comment |
Rich Bitch: Sophia and Zoe Washington, big time. Their method of raiding ruins is to just hire a bunch of thugs and lay waste as they make their way to the treasure, without any regard for cultural preservation. They're also Politically Incorrect Villains. | |
Hitman 2 (Video Game) / int_644eca71 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_644eca71 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_644eca71 | |
Hitman 2 (Video Game) / int_648fe274 | type |
But for Me, It Was Tuesday | |
Hitman 2 (Video Game) / int_648fe274 | comment |
But for Me, It Was Tuesday: For Rico, the contract on the Chilean Delgados was the most important day of his life. But for 47, it was just another paying job. In Rico's museum on the Delgado Cartel's history, Rico elaborates further on the fallout of 47's contract on Fernando and Manuel Delgado. With their deaths, the Chilean branch of the Delgados disintegrated and their vineyard was invaded by the Chilean military. Rico's family was forced to flee to Colombia, where they spent years rebuilding. | |
Hitman 2 (Video Game) / int_648fe274 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_648fe274 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_648fe274 | |
Hitman 2 (Video Game) / int_65bc52c5 | type |
The Key Is Behind the Lock | |
Hitman 2 (Video Game) / int_65bc52c5 | comment |
The Key Is Behind the Lock: If there's a locked room in this game, then there's a good chance the key (or keycard) to said locked room is in there too, such as the drummer in Santa Fortuna holding the key to the house he's in. Can obviously be bypassed with a lockpick or keycard scrambler, or by entering via a window or other means. | |
Hitman 2 (Video Game) / int_65bc52c5 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_65bc52c5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_65bc52c5 | |
Hitman 2 (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Hitman 2 (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: Since the player cannot take off the Buccaneer outfit once equipped and said outfit is an illegal disguise anywhere on the map, achieving Silent Assassin for the escalation's final two levels requires diligent use of concealment. | |
Hitman 2 (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6638c7f7 | |
Hitman 2 (Video Game) / int_665f500e | type |
Give Me Your Inventory Item | |
Hitman 2 (Video Game) / int_665f500e | comment |
Give Me Your Inventory Item: A lot of Mission Stories have specific NPC's require you to do a Fetch Quest to get an important item, which then you have to give them in order to pass (such as materials for a dress in Mumbai). | |
Hitman 2 (Video Game) / int_665f500e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_665f500e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_665f500e | |
Hitman 2 (Video Game) / int_66dfe36a | type |
Missing Mom | |
Hitman 2 (Video Game) / int_66dfe36a | comment |
Missing Mom: If you wait long enough, Alma will eventually wake up in the middle of the night to call her sister Celia and apologize for missing her daughter Mercedes's birthday, who’s currently living with Celia. | |
Hitman 2 (Video Game) / int_66dfe36a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_66dfe36a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_66dfe36a | |
Hitman 2 (Video Game) / int_66f763c0 | type |
Interface Screw | |
Hitman 2 (Video Game) / int_66f763c0 | comment |
Interface Screw: The musician disguise includes a blindfold which turns the screen a shade of grey akin to Instinct mode without the object highlights. | |
Hitman 2 (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_66f763c0 | |
Hitman 2 (Video Game) / int_672f15c6 | type |
Mad Lib Thriller Title | |
Hitman 2 (Video Game) / int_672f15c6 | comment |
Mad Lib Thriller Title: "The Bartholomew Hornswoggle" is named after Bartholomew Roberts, and "Hornswoggle" means to get the better of someone by deception or cheating. The escalation is all about being a pirate and shooting unsuspecting targets with a cannonball. | |
Hitman 2 (Video Game) / int_672f15c6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_672f15c6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_672f15c6 | |
Hitman 2 (Video Game) / int_6779fb0b | type |
Shoot the Hostage Taker | |
Hitman 2 (Video Game) / int_6779fb0b | comment |
Shoot the Hostage Taker: Played straight as it's this trope essentially expanded into an entire mission. | |
Hitman 2 (Video Game) / int_6779fb0b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6779fb0b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6779fb0b | |
Hitman 2 (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Hitman 2 (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Completing all levels of the contract grants permanent access to the "Buccaneer" outfit. | |
Hitman 2 (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6ac6a56a | |
Hitman 2 (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Hitman 2 (Video Game) / int_6b2b3b59 | comment |
The Reveal: The "Long Shot" cutscene before this mission has Diana and Grey reveal that Ort-Meyer was a providence operative, one of many, and his mission to bring down Providence is to get to The Partners. | |
Hitman 2 (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6b2b3b59 | |
Hitman 2 (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Hitman 2 (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The Escalation name is called "The Mills Reverie"; "Reverie" meaning to daydream. | |
Hitman 2 (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6bda9a30 | |
Hitman 2 (Video Game) / int_6ce4c7b0 | type |
Ascended to Carnivorism | |
Hitman 2 (Video Game) / int_6ce4c7b0 | comment |
Ascended to Carnivorism: The targets can be fed to a very hungry hippopotamus if you so choose to dispose of them in that manner. | |
Hitman 2 (Video Game) / int_6ce4c7b0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6ce4c7b0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6ce4c7b0 | |
Hitman 2 (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Hitman 2 (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Like with the last game, you're gonna hear a lot of random conversations when hanging around NPC's, such as a phone call between a very worried P. Power and Dexy Barat in Columbia, the female news reporter who has ambitions too*y'know! in Miami, or Diana's incessant target identification quips. To curb that last one, Update 2.50 patched in an option to disable Diana's voice for 48 hours after hearing mission-critical information, such as when Diana describes the chawls to 47 in Mumbai, or the infamous "THAT is Viktor Novikov" speech) from Paris. This was largely done according to IOI "To make her less of a meme". | |
Hitman 2 (Video Game) / int_6d07bf85 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6d07bf85 | |
Hitman 2 (Video Game) / int_6d6af605 | type |
Take Me Out at the Ball Game | |
Hitman 2 (Video Game) / int_6d6af605 | comment |
Take Me Out at the Ball Game: One of your objectives is to kill Sierra Knox either during or after the race. | |
Hitman 2 (Video Game) / int_6d6af605 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6d6af605 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6d6af605 | |
Hitman 2 (Video Game) / int_6d7026fa | type |
Punny Name | |
Hitman 2 (Video Game) / int_6d7026fa | comment |
Punny Name: Three of the names are puns: Mark Chase - as in, you track down your Mark, and Chase them around the level. Darnell Hunt - Darnell could be derived from two old english words for hidden and nook; "Derne", and "hahl". Hunt is obviously referring to you Hunting him down in the level. Ankit Adesso - His first name means "marked" in Sanskrit. Adesso is Italian for "now", meaning the name translates as "Marked Now". | |
Hitman 2 (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6d7026fa | |
Hitman 2 (Video Game) / int_6d7cd3e | type |
Dead Person Impersonation | |
Hitman 2 (Video Game) / int_6d7cd3e | comment |
Dead Person Impersonation: 47 can take the place of the body of Janus whose wake is being held during the meeting, as the event calls for dressing him in a full-body attire and a ceremonial dagger. This allows 47 an opportunity to kill Zoe Washington as each attendee to Janus' wake will approach "Janus" and say a few parting words, with Zoe last after dismissing the guards to tell her true feelings about her predecessor in private — 47 can stab her in the chest for a quiet, unnoticed kill since the nearest potential witness is the blind harp player. | |
Hitman 2 (Video Game) / int_6d7cd3e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6d7cd3e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6d7cd3e | |
Hitman 2 (Video Game) / int_6e287af | type |
Janitor Impersonation Infiltration | |
Hitman 2 (Video Game) / int_6e287af | comment |
Janitor Impersonation Infiltration: The Modus Operandi for 47 and his penchant for disguises. Played straight in Golden Handshake, where you can enter as a Janitor cleaning the Mezzanine. | |
Hitman 2 (Video Game) / int_6e287af | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6e287af | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6e287af | |
Hitman 2 (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Hitman 2 (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: The "Phantom Suit", as described above, which was yours for killing 100 targets in this game mode. | |
Hitman 2 (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6e7e9709 | |
Hitman 2 (Video Game) / int_6eb1268c | type |
Extreme Omnivore | |
Hitman 2 (Video Game) / int_6eb1268c | comment |
Extreme Omnivore: Alma's dog Max apparently has a taste for car tires. | |
Hitman 2 (Video Game) / int_6eb1268c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6eb1268c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6eb1268c | |
Hitman 2 (Video Game) / int_6fed1f70 | type |
The Thing That Would Not Leave | |
Hitman 2 (Video Game) / int_6fed1f70 | comment |
The Thing That Would Not Leave: Basil's neighbor feels he's already overstayed his welcome, but keeps getting hypnotized by him anytime he tries to kick him out. | |
Hitman 2 (Video Game) / int_6fed1f70 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_6fed1f70 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_6fed1f70 | |
Hitman 2 (Video Game) / int_7104ae6a | type |
Wrench Whack | |
Hitman 2 (Video Game) / int_7104ae6a | comment |
Wrench Whack: The game features wrenches that can be used to set up environmental traps, or use to knock someone out. | |
Hitman 2 (Video Game) / int_7104ae6a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7104ae6a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7104ae6a | |
Hitman 2 (Video Game) / int_716cdf08 | type |
Vorpal Pillow | |
Hitman 2 (Video Game) / int_716cdf08 | comment |
In Hawke’s Bay you can Suffocate Alma with a pillow | |
Hitman 2 (Video Game) / int_716cdf08 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_716cdf08 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_716cdf08 | |
Hitman 2 (Video Game) / int_71efe088 | type |
Crack Defeat | |
Hitman 2 (Video Game) / int_71efe088 | comment |
Crack Defeat: If you killed any target 4 times in a row, but started losing your lead for whatever reason (someone witnessed pacification of the target, or you got mowed down by guards for example), then you were able to lose the fifth point. And then you lost the match. | |
Hitman 2 (Video Game) / int_71efe088 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_71efe088 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_71efe088 | |
Hitman 2 (Video Game) / int_720e28a4 | type |
Bread, Eggs, Breaded Eggs | |
Hitman 2 (Video Game) / int_720e28a4 | comment |
Bread, Eggs, Breaded Eggs: Completing certain challenges can lead to this happening: | |
Hitman 2 (Video Game) / int_720e28a4 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_720e28a4 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_720e28a4 | |
Hitman 2 (Video Game) / int_72217e12 | type |
Murder, Inc. | |
Hitman 2 (Video Game) / int_72217e12 | comment |
Murder, Inc.: The ICA, an organisation that accepts contracts to kill people, whoever they are and whoever ordered their death. | |
Hitman 2 (Video Game) / int_72217e12 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_72217e12 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_72217e12 | |
Hitman 2 (Video Game) / int_7276d0de | type |
Mugging the Monster | |
Hitman 2 (Video Game) / int_7276d0de | comment |
Mugging the Monster: One NPC is attempting to blackmail Sierra Knox with some of Kronstadt Industries' dirty secrets; without 47's intervention, said NPC has zero chance of walking out of his meeting with Sierra alive. Of course, it can also be Sierra attempting this trope if 47 takes the blackmailer's place... | |
Hitman 2 (Video Game) / int_7276d0de | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7276d0de | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7276d0de | |
Hitman 2 (Video Game) / int_729c69f3 | type |
Politically Incorrect Villain | |
Hitman 2 (Video Game) / int_729c69f3 | comment |
Politically Incorrect Villain: The Washington twins display some very elitist and classist sentiments. Zoe talks about the importance of pedigree during Janus's wake, and Sophia derides the Constant as "reek[ing] of middle class" if her attempt to test his loyalty leads to a confrontation between them. | |
Hitman 2 (Video Game) / int_729c69f3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_729c69f3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_729c69f3 | |
Hitman 2 (Video Game) / int_72c275d9 | type |
Insecurity System | |
Hitman 2 (Video Game) / int_72c275d9 | comment |
Insecurity System: Played With. You can kill the electricity to the windows by accessing the basement's server room, but there are no cameras on the premises to see your actions. The alarms will trigger when 47 goes through a window that is alarmed, or if he shoots the silver circuit boxes on the outside of the house. However, you can use Loophole Abuse to your advantage. If you wait out the mandatory routine of the police sheriff meeting in Galen's office, and wait for them to leave, you can climb through the window, which will trigger the alarm, cause a Target Lockdown, and Galen and all of the guards will head into the basement, meaning you now have about a three minute run of the place, easily enough time to poison his cup on the table (which he will eventually drink from), and scoot back out and climb back down the drainpipe, with nobody the wiser. | |
Hitman 2 (Video Game) / int_72c275d9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_72c275d9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_72c275d9 | |
Hitman 2 (Video Game) / int_733e007a | type |
Unwitting Pawn | |
Hitman 2 (Video Game) / int_733e007a | comment |
Unwitting Pawn: The player can help the Kashmirian kill both Rangan and Shah by fixing his rifle scope and setting the targets up. He evidently doesn't realize that he's secretly being helped by a rival assassin. | |
Hitman 2 (Video Game) / int_733e007a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_733e007a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_733e007a | |
Hitman 2 (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Hitman 2 (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The Maelstrom drinks from one of four different Moja Tea stands that is randomized in each level. Similarly, TV's in the level play a Moja Tea commercial that randomizes between four color backdrops (blue, green, orange, and purple), which matches which stand The Maelstrom drinks from. | |
Hitman 2 (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_740f59b4 | |
Hitman 2 (Video Game) / int_7426582d | type |
Token Minority | |
Hitman 2 (Video Game) / int_7426582d | comment |
Token Minority: Darnell Hunt was the only Ghost Mode target to be black, while Terou Akhoshi was the only Asian. | |
Hitman 2 (Video Game) / int_7426582d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7426582d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7426582d | |
Hitman 2 (Video Game) / int_7464705c | type |
Arc Words | |
Hitman 2 (Video Game) / int_7464705c | comment |
Arc Words: "No-one's untouchable." It's said by The Constant to Diana at the end of the Isle of Sgà il, it was repeated by Diana's younger self in the "Untouchable" cinematic, and was one of the first words spoken by her in the narration of the Agent 47: Birth of the Hitman comic. | |
Hitman 2 (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7464705c | |
Hitman 2 (Video Game) / int_758c4e2c | type |
Prison Riot | |
Hitman 2 (Video Game) / int_758c4e2c | comment |
Prison Riot: The client requests that one be caused to cover up the assassination. | |
Hitman 2 (Video Game) / int_758c4e2c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_758c4e2c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_758c4e2c | |
Hitman 2 (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Hitman 2 (Video Game) / int_75f38750 | comment |
Kaizo Trap: Much like in Sapienza, 47 can inadvertently kill an NPC during the closing animation scene for the sports car exit. | |
Hitman 2 (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_75f38750 | |
Hitman 2 (Video Game) / int_769ad308 | type |
Hidden Weapons | |
Hitman 2 (Video Game) / int_769ad308 | comment |
Hidden Weapons: You can hide small items in your suit (coins, pistols, a screwdriver etc.), though some of the later unlockable weapons, such as the 5mm pistol, the folding knife and the collapsible baton, are deliberately designed to be concealed from guards during a frisk search. You can also hide weapons by putting them in the briefcase, though you can't get frisked when an illegal item is in there. | |
Hitman 2 (Video Game) / int_769ad308 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_769ad308 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_769ad308 | |
Hitman 2 (Video Game) / int_7abba202 | type |
The Faceless | |
Hitman 2 (Video Game) / int_7abba202 | comment |
The Faceless: The Siberian Tiger private security force Khabko employs are wearing bright red balaclavas. | |
Hitman 2 (Video Game) / int_7abba202 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7abba202 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7abba202 | |
Hitman 2 (Video Game) / int_7b50237d | type |
Distinction Without a Difference | |
Hitman 2 (Video Game) / int_7b50237d | comment |
Distinction Without a Difference: During Galen's meeting with the mailman, he tells him that his chronic illness can be cured by during "four litres of demineralized saltwater" a day. 47 points out that demineralized saltwater is simply just plain water, only for Galen to continue his ruse and state that it's water closer to how it was centuries ago. | |
Hitman 2 (Video Game) / int_7b50237d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7b50237d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7b50237d | |
Hitman 2 (Video Game) / int_7c9933de | type |
Laughably Evil | |
Hitman 2 (Video Game) / int_7c9933de | comment |
Laughably Evil: Some of the clients are so odious and idiotic that it's hard to take them seriously, despite the heinous crimes they have committed. The clients include an elderly couple who set up a pyramid scheme selling toxic clay from their yard as ancient cosmetics, a woman who killed her assistant for suggesting to put down her chronically-ill cat (who ended up living another six years "in excruciating pain"), and a serial killer with an incredibly monotonous voice whose girlfriend is completely dismissive of his heinous acts. | |
Hitman 2 (Video Game) / int_7c9933de | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7c9933de | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7c9933de | |
Hitman 2 (Video Game) / int_7dd72460 | type |
Gold-Colored Superiority | |
Hitman 2 (Video Game) / int_7dd72460 | comment |
Gold-Colored Superiority: The "El Matador" Hand Cannon. It's basically a prettier golden reskin of "The Striker" found in Hitman 2016, and in the GOTY Legacy Pack. | |
Hitman 2 (Video Game) / int_7dd72460 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7dd72460 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7dd72460 | |
Hitman 2 (Video Game) / int_7e5a2811 | type |
Virtual Paper Doll | |
Hitman 2 (Video Game) / int_7e5a2811 | comment |
Virtual Paper Doll: 47 has a starting outfit that can be changed to your liking, such as the Summer Suave Suit can be swapped out for the Snow Festival suit, if that's more your thing. On a related note, the game encourages the use of disguises to get to otherwise-inaccessible area's. | |
Hitman 2 (Video Game) / int_7e5a2811 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7e5a2811 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7e5a2811 | |
Hitman 2 (Video Game) / int_7ea2a915 | type |
Animation Bump | |
Hitman 2 (Video Game) / int_7ea2a915 | comment |
Animation Bump: The cutscenes in this game are all over the place. 2016 has actual fully animated cutscenes, and partially animated briefings. Interestingly, the reverse has happened; the story cutscenes are mostly still images with minor animations to them, with dialogue over them, with the briefings being fully-animated (including Sniper Assassin briefings). There are exceptions; the opening movie for this game is full motion video, as well as "The Bank's" story cutscene and briefing being rendered in-engine, similar to Hitman 2016's cutscenes. It's a bit of an...interesting concoction of animation styles. | |
Hitman 2 (Video Game) / int_7ea2a915 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7ea2a915 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7ea2a915 | |
Hitman 2 (Video Game) / int_7eb2bc15 | type |
Ambiguous Time Period | |
Hitman 2 (Video Game) / int_7eb2bc15 | comment |
Ambiguous Time Period: The level's environment is mostly the same as "Chasing a Ghost", but instead takes place during the day instead. Dawood Rangan is missing and his penthouse area is off-limits, but Wazir Kale and Vanya Shah can still be found. | |
Hitman 2 (Video Game) / int_7eb2bc15 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7eb2bc15 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7eb2bc15 | |
Hitman 2 (Video Game) / int_7eb73553 | type |
Bullying a Dragon | |
Hitman 2 (Video Game) / int_7eb73553 | comment |
It seems to run in the family, as Sierra herself ordered the roller cage of her car to be removed, guaranteeing any crash she has during the race is fatal. She also chooses to confront and threaten the blackmailer (likely Agent 47 in disguise) herself after dismissing her guards, all while standing on the edge of a very high drop into a dumpster. | |
Hitman 2 (Video Game) / int_7eb73553 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7eb73553 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7eb73553 | |
Hitman 2 (Video Game) / int_7f0495de | type |
Disproportionate Reward | |
Hitman 2 (Video Game) / int_7f0495de | comment |
Disproportionate Reward: Simply Completing the mission nets you the Snow Festival Suit, a black parka snow coat that was first introduced in the tutorial for both this game and Hitman 2016. It's a disproportionate reward as most other missions with similar requirements and rewards, such as the Holiday Hoarders mission unlocking the Santa 47 suit that makes you jump through a few challenges first. This contract? You get it by just completing the mission, no matter how sloppily the hit actually was, or how quiet you were, or even if you killed him a specific way. | |
Hitman 2 (Video Game) / int_7f0495de | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7f0495de | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7f0495de | |
Hitman 2 (Video Game) / int_7fff034b | type |
Kent Brockman News | |
Hitman 2 (Video Game) / int_7fff034b | comment |
Kent Brockman News: The Censor, a serial killer patrolling Vermont and grading his victims based on how they fought back, is subject to a news broadcast. This is Foreshadowing to him becoming an Elusive Target almost a full year later. Pam reports on an upcoming indie movie festival to commemorate Dino Bosco's death, which is being held in Sapienza, where he was eliminated. Pam also notes that the town has seen its fair share of deaths in recent years, in reference to the location's various missions. She reports on an upcoming global energy summit that’s being held in Kiruna, with the hopes of a climate treaty being made as a likely outcome. This also foreshadows the following mission, where the Ark Society's "Original Five", energy CEOs faced with this exact problem. Kingsley reports on the discovery that the painting "Artist as a Blank Canvas", on display in a museum in Barcelona, is a fake. This is likely a Take That! towards the True Art Is Incomprehensible artist stereotype, as the painting is literally just a blank canvas, yet everybody else treats the situation dead seriously. She also reports on the death of Wazir "The Maelstrom" Kale from the previous mission, who’s presumed to have been killed at the hands of The Crows. Authorities suspect that Kale is responsible for the death of Neleis De Waal and various other corporate figures. | |
Hitman 2 (Video Game) / int_7fff034b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_7fff034b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_7fff034b | |
Hitman 2 (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Hitman 2 (Video Game) / int_808cbaeb | comment |
Kingsley reports on the still-unsolved murder case of Thomas Cross, who was kidnapped and later killed after the events of Club 27 drew him out. Cross Holdings COO has been promoted to president, and the company's new management has made the company financially stable in the stock market again. Also Pam admits that GNN News is run by Cross Holdings, and is glad she's not being let go due to their liberal leanings. | |
Hitman 2 (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_808cbaeb | |
Hitman 2 (Video Game) / int_80a247a9 | type |
Breather Episode | |
Hitman 2 (Video Game) / int_80a247a9 | comment |
Breather Episode: The first level of the escalation involves collecting treasure map pieces and then digging up the treasure - no killing is required, though at least one NPC will have to be knocked out for his portion of the map. | |
Hitman 2 (Video Game) / int_80a247a9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_80a247a9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_80a247a9 | |
Hitman 2 (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Hitman 2 (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: The houses present particularly easy opportunities to snipe both targets. Janus can be sniped through the window of the house next door and there are no NPCs on the top floor on Professional. Stand outside the attic window in Nolan's house, and eventually he'll come out onto the sidewalk and just stand still for an easy elimination. | |
Hitman 2 (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8125d8f6 | |
Hitman 2 (Video Game) / int_813e694d | type |
Continuity Cavalcade | |
Hitman 2 (Video Game) / int_813e694d | comment |
Continuity Cavalcade: A pair of ladies are having a conversation about the Gorski art piece "Artist as a Blank Canvas", and how Patricia Van Horne, an influential member of art and culture around the globe, (and a member of the Ark Society), stole it to be placed into Ark Society storage. This is in reference to the previous mission's news broadcast, whereby Pam Kingsley reports on the theft of said art piece. One of the Ark Society patrons mentions having once attended a Heaven and Hell-themed masquerade party. He also mentions that someone got eaten by a shark, referring to one of the ways of killing Vaana Ketlyn. The Keep has a book on display that prominently displays the manifesto of the Liberation Cult◊, a Death Cult that was the antagonist featured in the "Patient Zero" Campaign. This heavily implies that either the Ark Society or Providence (or perhaps both) were the ones responsible for the creation of the Nabazov Virus and the plans for a global pandemic. Once again, 47 can infiltrate a funeral service which has "Ave Maria" playing. The achievement for killing Zoe whilst disguised as Janus is even called "Blood Money". If 47 is able to steal a valuable necklace without being noticed, Diana praises him as being the equal of the Sparrow, a member of the Yardbirds criminal ring 47 kills in Himmelstein, and the first target of the ICA facility tutorial. Two custodians discussing Zoe and Sophia talk about how Ken Morgan, one of the previous game's targets, successfully defended them by claiming they had "rich kid syndrome". When one mentions rumors of him being assassinated, he dismisses the claim as an "alt-right conspiracy theory". | |
Hitman 2 (Video Game) / int_813e694d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_813e694d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_813e694d | |
Hitman 2 (Video Game) / int_8361df5 | type |
Fauxrrari | |
Hitman 2 (Video Game) / int_8361df5 | comment |
Fauxrrari: The cars seen in the race bear a striking resemblance to Daytona and Le Mans prototypes. | |
Hitman 2 (Video Game) / int_8361df5 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8361df5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8361df5 | |
Hitman 2 (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Hitman 2 (Video Game) / int_83edb5ab | comment |
Difficulty by Region: Besides the changes to gameplay (such as NPCs being able to see reflections in mirrors), the levels from 2016 have also been slightly adjusted by adding a guard to a previously empty security room on higher difficulty levels, and also adding more cover and tall grass to hide in at certain locations. | |
Hitman 2 (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_83edb5ab | |
Hitman 2 (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Hitman 2 (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The "Simmons Concussion" escalation contract involves knocking targets out (via hitting them with sodapop cans) rather than killing them. | |
Hitman 2 (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8409a385 | |
Hitman 2 (Video Game) / int_8430699a | type |
Alternate Universe | |
Hitman 2 (Video Game) / int_8430699a | comment |
Alternate Universe: You and one other person raced against each other to kill the same person in separate parallel universes, while an overseeing announcer announced your progress to one another. | |
Hitman 2 (Video Game) / int_8430699a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8430699a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8430699a | |
Hitman 2 (Video Game) / int_84c355bf | type |
Coincidental Disguise-Complementing Trait | |
Hitman 2 (Video Game) / int_84c355bf | comment |
Coincidental Disguise-Complementing Trait: One possible method of taking out Darwood Rangan is to have 47 pose as the artist that Rangan hired to create the latest portrait for his Shrine to Self, then keep the target in position until a sniper hired by fellow target Vanya Shah can kill him. However, this requires 47 to actually paint the portrait, and in yet another unexpected twist, 47 has enough skill as a painter to successfully complete the artwork, finishing at the very moment the sniper blows Rangan's brains out. | |
Hitman 2 (Video Game) / int_84c355bf | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_84c355bf | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_84c355bf | |
Hitman 2 (Video Game) / int_8524222f | type |
Vague Hit Points | |
Hitman 2 (Video Game) / int_8524222f | comment |
Vague Hit Points: There's no visible number for hit point value, but if you're hurt enough (shooting, electrocution or poison, for example) then 47 dies. | |
Hitman 2 (Video Game) / int_8524222f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8524222f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8524222f | |
Hitman 2 (Video Game) / int_8554af5f | type |
Streaking | |
Hitman 2 (Video Game) / int_8554af5f | comment |
Streaking: The Tannoy announcer may mention this when you go around the racing event, as a Noodle Incident ivoling the prior years' race involved a streaker messing up the race. | |
Hitman 2 (Video Game) / int_8554af5f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8554af5f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8554af5f | |
Hitman 2 (Video Game) / int_856a425a | type |
TheFifties | |
Hitman 2 (Video Game) / int_856a425a | comment |
The '50s: The Wilson's barbecue party has this aesthetic, from Susan's red polka-dot dress, jazz music playing, and the white picket fences surrounding the garden, all during a sunny afternoon. | |
Hitman 2 (Video Game) / int_856a425a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_856a425a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_856a425a | |
Hitman 2 (Video Game) / int_862ea4c1 | type |
Easily-Overheard Conversation | |
Hitman 2 (Video Game) / int_862ea4c1 | comment |
Easily-Overheard Conversation: A staple of the franchise, and how you’ll get most of the intel on your targets. Crosses into Welcome to Corneria with notable NPC's, such as Paul Powers and your targets, who will always spout the same dialogue near you whenever you enter a room. | |
Hitman 2 (Video Game) / int_862ea4c1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_862ea4c1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_862ea4c1 | |
Hitman 2 (Video Game) / int_863fac26 | type |
Jerk Jock | |
Hitman 2 (Video Game) / int_863fac26 | comment |
Jerk Jock: Steven balances his hacking of Jason Portman's computer with his jogging and fitness routine, and boasts about it to everyone. | |
Hitman 2 (Video Game) / int_863fac26 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_863fac26 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_863fac26 | |
Hitman 2 (Video Game) / int_87109887 | type |
Data Drive MacGuffin | |
Hitman 2 (Video Game) / int_87109887 | comment |
Data Drive MacGuffin: "New York: The Golden Handshake" has the player retrieve a data core containing the identities of the Providence Partners, either by breaking into the bank vault and retrieving the core directly, or by stealing three hard drives containing the backup copy from three different bank officers. While not a mandatory objective in "Haven Island: The Last Resort", the player can get into the good graces of one or more of their targets by stealing various USB drives at their request. | |
Hitman 2 (Video Game) / int_87109887 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_87109887 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_87109887 | |
Hitman 2 (Video Game) / int_87629455 | type |
No Communities Were Harmed | |
Hitman 2 (Video Game) / int_87629455 | comment |
No Communities Were Harmed: Between this mission and the snippets we got from previous ones, it's obvious that Khandanyang is one for North Korea, with also a hint of Myanmar. | |
Hitman 2 (Video Game) / int_87629455 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_87629455 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_87629455 | |
Hitman 2 (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Hitman 2 (Video Game) / int_8797239c | comment |
Bait-and-Switch: The Florida Man complains loudly about not having enough "crystal", the secret ingredient in his unusually addictive food products. He means sugar. | |
Hitman 2 (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8797239c | |
Hitman 2 (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Hitman 2 (Video Game) / int_87ce64a0 | comment |
Some of the suits are identical to one another in all but color, the "Phantom Suit" is just a greyscale-variant of "The Undying Look", while the "Midnight Black" suit is a black version of the Marrakesh suit from the Legacy Pack. The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes (normally gloves) that stop them being direct swaps. | |
Hitman 2 (Video Game) / int_87ce64a0 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_87ce64a0 | |
Hitman 2 (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Hitman 2 (Video Game) / int_883f3732 | comment |
Warm-Up Boss: Alma Reynard. She's far easier to assassinate than later targets (due to her boyfriend Orson being an abysmal bodyguard) while still demonstrating assassination opportunities that can be used throughout the game. | |
Hitman 2 (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_883f3732 | |
Hitman 2 (Video Game) / int_88e5066d | type |
Trigger-Happy | |
Hitman 2 (Video Game) / int_88e5066d | comment |
Trigger-Happy: If an enemy sees you kill someone, and starts an evacuation, bullets will start raining your way. However, you cannot get hurt from the bullets. | |
Hitman 2 (Video Game) / int_88e5066d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_88e5066d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_88e5066d | |
Hitman 2 (Video Game) / int_8966382e | type |
Bank Robbery | |
Hitman 2 (Video Game) / int_8966382e | comment |
Bank Robbery: You have to steal data by either stealing three backup drives or by entering the bank vault and stealing the banks data core. There's also a group of unrelated bank robbers that you can come across. Despite not being a heist mission per se, the level gives off a strong vibe to that effect. Furthermore, one of the escalation missions is a straight-up robbery, with no deaths required. | |
Hitman 2 (Video Game) / int_8966382e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8966382e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8966382e | |
Hitman 2 (Video Game) / int_8a6423b6 | type |
Cosplay | |
Hitman 2 (Video Game) / int_8a6423b6 | comment |
Cosplay: You got to choose which suit you start with, so you could kill the listed targets above while dressed as Santa 47, or Corky the Clown, or a blue Flamingo if you wanted to. | |
Hitman 2 (Video Game) / int_8a6423b6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8a6423b6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8a6423b6 | |
Hitman 2 (Video Game) / int_8af721f7 | type |
Joke Item | |
Hitman 2 (Video Game) / int_8af721f7 | comment |
Joke Item: The ICA Executive Briefcase MK.II, a version of the Executive Briefcase that comes with a worn out MKII pink sticker on it. It's your reward for completing the "Best Case Scenario" challenge pack in the Isle of Sgà il. Sounds pretty neat, but "What makes it a Joke Item?", we hear you ask? Well, it's an Ascended Glitch version of the regular briefcase that moves slowly when it homes in on peoples heads, a Good Bad Bug which got patched out in Update 2.14. Now the glitched briefcase returns, much to everyone's delight! | |
Hitman 2 (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8af721f7 | |
Hitman 2 (Video Game) / int_8b5db38b | type |
They Killed Kenny Again | |
Hitman 2 (Video Game) / int_8b5db38b | comment |
They Killed Kenny Again: The targets were chosen from a pool of five people (see above), and they kept appearing and reappearing in a random order, and a random location on the map each time one was killed. | |
Hitman 2 (Video Game) / int_8b5db38b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8b5db38b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8b5db38b | |
Hitman 2 (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Hitman 2 (Video Game) / int_8dd3f1da | comment |
Gimmick Level: Sedatives/ sedating people is a common theme in this levelnote making the buff to sedatives in update 2.21, which was three months prior to the Bank releasing, make a whole lot more sense, oddly enough. The only silent way into the vault relies on you using sedative poison or chloroform to sedate guards watching the vault entrance via pouring the stuff in a nearby air ventilation system. A Kalmer 1 tranquilliser dart gun can be found in the IT Department, seemingly to use on the two IT guys in there, the water puddles with caution signs sedate people when they slip on them. | |
Hitman 2 (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8dd3f1da | |
Hitman 2 (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Hitman 2 (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: If the Constant is killed. If you do so by deliberately triggering the killswitch, you get the "Couldn't Resist" challenge. Otherwise, the Washington twins will activate it if his security is compromised, or Sophia will do so after confronting him and if Zoe is killed before her. | |
Hitman 2 (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8e0430ab | |
Hitman 2 (Video Game) / int_8e20979 | type |
Wham Episode | |
Hitman 2 (Video Game) / int_8e20979 | comment |
Wham Episode: Olivia finally tracks down the names of the Partners but also notices that all their shares in Providence's financial assets have been transferred to the Constant, who’s just escaped from captivity. Meanwhile, Lucas lies to 47 about Olivia having told them everything has gone according to plan, implying that he and the Constant might be in cahoots. | |
Hitman 2 (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8e20979 | |
Hitman 2 (Video Game) / int_8ec0abf | type |
The Voiceless | |
Hitman 2 (Video Game) / int_8ec0abf | comment |
The Voiceless: Played with, as Dmitri does speak in a generic male NPC voice if you agitate him, but he himself has no unique in-game dialogue specific to him or the mission. | |
Hitman 2 (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8ec0abf | |
Hitman 2 (Video Game) / int_8f900ccd | type |
Overly Long Name | |
Hitman 2 (Video Game) / int_8f900ccd | comment |
Completing The Bartholomew Hornswoggle escalation nets you The Buccaneer, a pirate outfit this is otherwise found in the level. | |
Hitman 2 (Video Game) / int_8f900ccd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_8f900ccd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_8f900ccd | |
Hitman 2 (Video Game) / int_90b330ab | type |
No-Respect Guy | |
Hitman 2 (Video Game) / int_90b330ab | comment |
No-Respect Guy: Orson Mills, taken to it's logical endpoint; Repeatedly killing him. | |
Hitman 2 (Video Game) / int_90b330ab | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_90b330ab | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_90b330ab | |
Hitman 2 (Video Game) / int_90c70630 | type |
Fatal Method Acting | |
Hitman 2 (Video Game) / int_90c70630 | comment |
Fatal Method Acting: One potential way of killing Dawood involves blowing him off the roof with an industrial fan while filming the final scene. None of the cast is that shocked, and the director decides to keep the scene in believing it would make a better ending. | |
Hitman 2 (Video Game) / int_90c70630 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_90c70630 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_90c70630 | |
Hitman 2 (Video Game) / int_90d44f44 | type |
Karmic Death | |
Hitman 2 (Video Game) / int_90d44f44 | comment |
Karmic Death: You can kill Galen while disguised as the mailman, who he’s planning to have be the latest victim of his scam. Like Ajit, you can also kill him by electrocuting him with a water cooler that dispenses Atlantide. | |
Hitman 2 (Video Game) / int_90d44f44 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_90d44f44 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_90d44f44 | |
Hitman 2 (Video Game) / int_90e31482 | type |
Laser-Guided Karma | |
Hitman 2 (Video Game) / int_90e31482 | comment |
Laser-Guided Karma: Dmitri got caught in an accident involving fireworks at one of his firework factories. Even Diana labels it "Poetic Justice". | |
Hitman 2 (Video Game) / int_90e31482 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_90e31482 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_90e31482 | |
Hitman 2 (Video Game) / int_91df9d19 | type |
Military Coup | |
Hitman 2 (Video Game) / int_91df9d19 | comment |
She delivers the news that the soldiers part of the attempted Moroccan Military Coup in "A Gilded Cage" were interviewed recently, and all claimed that General Reza Zaydan, one of the mission's targets, had acted alone. A hearing for Claus Hugo Strandberg (the mission's second target) is set to be scheduled soon after. | |
Hitman 2 (Video Game) / int_91df9d19 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_91df9d19 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_91df9d19 | |
Hitman 2 (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Hitman 2 (Video Game) / int_927b2f11 | comment |
The Bus Came Back: The entire level is set in a (partially) re-skinned variation of the "Situs Inversus" mission in the Hokkaido level from the Legacy Pack DLC, that was originally from Hitman 2016. This means that Erich Soders is still getting his transplant, Yuki Yamizaki is still waiting on the yoga teacher, and Jason Portman is still berating you for stealing his idea of having facial reconstruction surgery to look like Helmut Kruger. | |
Hitman 2 (Video Game) / int_927b2f11 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_927b2f11 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_927b2f11 | |
Hitman 2 (Video Game) / int_92fa14 | type |
Our Lawyers Advised This Trope | |
Hitman 2 (Video Game) / int_92fa14 | comment |
Our Lawyers Advised This Trope: The game opens with a disclaimer similar to the ones from the Assassin's Creed series, indicating that the game was made by a multicultural team of various nationalities, religions, genders, and ethnic backgrounds. Since the game was published by Warner Bros. (technically) rather than Ubisoft, and since at no point does the game touch on any sensitive real-life religious, political, or racial controversies, one does wonder what the purpose of the disclaimer is meant to achieve. It's possibly a response to the internet backlash the previous game Absolution received for including latex-clad dominatrix nun assassins as enemy characters, or the much older controversy from Hitman 2: Silent Assassin where one of the levels (a luxury hospital) was architecturally based on a real-life Sikh holy site. | |
Hitman 2 (Video Game) / int_92fa14 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_92fa14 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_92fa14 | |
Hitman 2 (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Hitman 2 (Video Game) / int_940a5958 | comment |
Electrocution traps now usually involve one-use only water coolers which form a puddle underneath themselves when broken, and NPCs clean said puddles once they spot them. As such, one can no longer chain accident kills by abusing the loop described under Artificial Stupidity. However, legacy levels still feature natural puddles so it can still be performed in them. | |
Hitman 2 (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_940a5958 | |
Hitman 2 (Video Game) / int_9436089b | type |
Moving Target Bonus | |
Hitman 2 (Video Game) / int_9436089b | comment |
Moving Target Bonus: A kill shot on a moving target scores extra points. A moving target that gets shot in the head is worth even more. | |
Hitman 2 (Video Game) / int_9436089b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9436089b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9436089b | |
Hitman 2 (Video Game) / int_947ac4b0 | type |
White Mask of Doom | |
Hitman 2 (Video Game) / int_947ac4b0 | comment |
White Mask of Doom: The vast majority of civilians in the level wear some sort of white masquerade mask, with the Original Five having a gold skeleton mask at the front and a full face mask on the back of their robes. Among the exceptions are both Washington twins, the Constant and Blake Nathaniel. | |
Hitman 2 (Video Game) / int_947ac4b0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_947ac4b0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_947ac4b0 | |
Hitman 2 (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Hitman 2 (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: It wasn't unheard of for players to overlook some parts of a map that normally have locked doors, not realizing that doors were unlocked on this mode, including doors that open with keycards, as well as the Delgado mansions' front door. This, naturally caught people off guard, as you may not think of a route that would otherwise be blocked off by requiring the key or keycard due to the game you were otherwise playing. | |
Hitman 2 (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_963086ce | |
Hitman 2 (Video Game) / int_972142db | type |
Headless Horseman | |
Hitman 2 (Video Game) / int_972142db | comment |
Headless Horseman: "47" in this mission. He wears a ragged robed coat, and rather than a head, a pumpkin sits on top of his shoulders. | |
Hitman 2 (Video Game) / int_972142db | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_972142db | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_972142db | |
Hitman 2 (Video Game) / int_974b47a7 | type |
Men Are the Expendable Gender | |
Hitman 2 (Video Game) / int_974b47a7 | comment |
Men Are the Expendable Gender: Averted, as women comprise nearly half of the game's targetsnote Alma Reynard, Sierra Knox, Andrea MartÃnez, Vanya Shah, Zoe and Sophia Washington, Athena Savalas, and Ljudmila Vetrova from the main campaign, plus Doris Lee and Captain Re Thak "Spider Lily" from Sniper Assassin), and in fact are the only assassination targets in the Hawkes Bay, Ark Society, and Golden Handshake levels. The female NPCs in any level are treated nearly identically to their male counterparts - they are equally capable of being enforcers for a given disguise/location combo, and can be knocked out or killed with no greater or lesser consequences than a male NPC. The only differences are that 47 cannot take their clothes as a disguise, and female guards are not present (as Word of God admitted that it's a balance measure). | |
Hitman 2 (Video Game) / int_974b47a7 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_974b47a7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_974b47a7 | |
Hitman 2 (Video Game) / int_978937d6 | type |
Brand X | |
Hitman 2 (Video Game) / int_978937d6 | comment |
Brand X: The brands of food in the game are either Malaproper titled drinks (Fountain View in place of Mountain Dew, Dr. Popp in place of Dr. Pepper, Franz ketchup and Hanz Ketchup being stand ins for Heinz), while Rampart beer, Damberg ketchup, Crunchies chips, Full Metal Orange soda, Harpy beer, Thwack soda, and many others we could list were made for the game. | |
Hitman 2 (Video Game) / int_978937d6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_978937d6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_978937d6 | |
Hitman 2 (Video Game) / int_99784015 | type |
ExpositionDump | |
Hitman 2 (Video Game) / int_99784015 | comment |
While it isn't the same doctor from Sapienza, 47 can once again knock out a therapist named Dr. Lafayette to meet with a target in complete privacy, so they can perform a therapy session, and whom will do an Exposition Dump onto 47 with little provocation, which can then also end via Vorpal Pillow. | |
Hitman 2 (Video Game) / int_99784015 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_99784015 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_99784015 | |
Hitman 2 (Video Game) / int_99db72ee | type |
Immune to Bullets | |
Hitman 2 (Video Game) / int_99db72ee | comment |
Immune to Bullets: Averted. Part of the mission is finding destructible "accident kills", such as breaking lamps that are near water to form an electric puddle. Literally the case should an evacuation start, as guards can't kill you due to how far away you are. | |
Hitman 2 (Video Game) / int_99db72ee | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_99db72ee | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_99db72ee | |
Hitman 2 (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Hitman 2 (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: You can play Hitman 2's levels on Casual, Professional, or Master difficulties. Casual mode has very forgiving combat, no security cameras, and Mission stories are active. Professional mode adds back in the security camera's, as well as the smarter AI, and getting into combat isn't advised. Master Mode only lets you save once, disables auto-saving, and the AI is smarter still. They will also respond to running (crouch-running is unaffected). | |
Hitman 2 (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9a117348 | |
Hitman 2 (Video Game) / int_9aaf8eca | type |
Crippling Overspecialization | |
Hitman 2 (Video Game) / int_9aaf8eca | comment |
Crippling Overspecialization: Galen trusts his security system way too much; it blocks entry through windows, but has no effect on his easily-climbable wooden fence. His basement is left unlocked and unguarded, despite the security system's power being there. Combined with the facts that he has no cameras and keeps only 5 guys with him inside the house, his "hideout" is much easier to infiltrate than those of the other targets. | |
Hitman 2 (Video Game) / int_9aaf8eca | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9aaf8eca | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9aaf8eca | |
Hitman 2 (Video Game) / int_9c495599 | type |
Hide Your Children | |
Hitman 2 (Video Game) / int_9c495599 | comment |
Hide Your Children: As per the rest of the series, there are no children playing in the streets of Miami, Colombia, Mumbai or Whittleton Creek. | |
Hitman 2 (Video Game) / int_9c495599 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9c495599 | |
Hitman 2 (Video Game) / int_9c6024e8 | type |
Conspicuously Selective Perception | |
Hitman 2 (Video Game) / int_9c6024e8 | comment |
Conspicuously Selective Perception: The Legacy Pack added a guard placed in Paris' outside cafe patio, specifically to encourage crowd-blending it seems. What makes it this trope is that he'll be suspicious of you, even in your suit. This is also true of members of "The Crows", who are intentionally looking for out-of-place people and potential assassins. | |
Hitman 2 (Video Game) / int_9c6024e8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9c6024e8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9c6024e8 | |
Hitman 2 (Video Game) / int_9c63834f | type |
BoringYetPractical | |
Hitman 2 (Video Game) / int_9c63834f | comment |
Boring Yet Practical: Quite a few: The Screwdriver: One of the most versatile weapons 47 has to play with. It can be used as a distraction tool, a melee attack, or thrown as a weapon, a means to set up environmental traps, and it can be carried openly with any disguise, even on Master Difficulty. All levels have at least one screwdriver somewhere on the map, making it a versatile all-round tool. The Handyman Wrench: Completing 20 Featured Contracts unlocks this item to your inventory, and, much like the screwdriver, it can be used as a distraction tool, a pacification tool via melee or throwing, and is also a means to set up various environmental traps. It can also be carried openly with any disguise, even on Master Difficulty. What makes it more useful however, is the very fact that you can bring it in with you to the level, as it's in your inventory from the start, rather than having to scour the level to find one. The Briefcase: You have a throwable distraction, and it can be used to knock people out. Oh, and you can stuff a sniper rifle in it to transport it to a more ideal location. Plus, if you bring one into the level with you, you essentially get it for "free", since you can bring another object inside it. Coins: They can not only be thrown, they can be placed. If anyone spots a coin you've interacted with, they'll go and pick it up. Place one on a puddle or a cliff, and you've just set up a potential accident. Completing 30 featured contracts gives the player a hobby knife. While it functions like any other knife, it can be openly carried in any disguise. Any silenced pistol, which carries on the franchise's tradition of it being the most useful firearm in the game. The basic ICA19 is available from the beginning, combining quiet shooting with decent stopping power. The ICA Flash Phone, as well as other flash devices, are useful for getting past guards in Silent Assassin runs by blinding them for a few seconds, especially if there's no easy way around them. The ICA Titanium Crowbar, obtained from completing the "Breaking And Entering" challenge pack in Whittleton Creek, is very useful, almost on par with the Handyman Wrench's utility. It can pacify and distract others, having it in your inventory means you're able to bring one into a level, and all three of the challenges to obtain itnote Pacify three deputies, Use a crowbar to open the front doors of the Cassidy, Janus, Schmidt and West properties, and Find 5 door keys can be obtained in merely one or two runs of the level. About the only negative things are that crowbars aren't quite as versatile as wrenches in terms of what accidents you can set up, nor as quiet as the lockpicks when opening doors, and any door you do open remains open, and does draw some NPC curiosity, but it's never a bad item to have on hand. | |
Hitman 2 (Video Game) / int_9c63834f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9c63834f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9c63834f | |
Hitman 2 (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Hitman 2 (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Averted. You only have three rifles, and all are separated from each other, exclusive to their respective maps. The "Sieger 300 Ghost", specific to Himmelstein, the "ICA Druizhina Ghost", exclusive to Hantu port, and the "ICA Druizhina 34 Arctic", specific to Siberia. The latter rifle can be unlocked at Mastery level 20 to be used in the main game, while the Sieger 300 Ghost is a GOTY Legacy Pack unlock. | |
Hitman 2 (Video Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9c7e3137 | |
Hitman 2 (Video Game) / int_9cde2df1 | type |
Hand Cannon | |
Hitman 2 (Video Game) / int_9cde2df1 | comment |
Hand Cannon: The "El Matador" is a golden M1911 variant chambered in .357 magnum. It's basically a reskin of "The Striker" from the GOTY Legacy Pack. It kills in one shot, pierces multiple bodies with one bullet, and is so powerful it will cause enemies to fly through the air and flip end-over-end, likely a reference to the broken physics of the Silverballers in the earlier games. To unlock it, you need to complete the 3-level escalation mission, "The Delgado Larceny". | |
Hitman 2 (Video Game) / int_9cde2df1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9cde2df1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9cde2df1 | |
Hitman 2 (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Hitman 2 (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: On the Isle of Sgà il, you can open a safe in the castle and read the stashed letter, which reveals the Constant's real name; Arthur Edwards. This comes up at the end of this mission's cinematic as Olivia discovers that Providence's financial assets have been transferred to Edwards, who has just escaped from captivity. Pamphlets for Haven Island can be found on the whistleblower's desk in the Milton-Fitzpatrick Bank in New York. | |
Hitman 2 (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9d12bbc1 | |
Hitman 2 (Video Game) / int_9d184483 | type |
Changing Clothes Is a Free Action | |
Hitman 2 (Video Game) / int_9d184483 | comment |
Speaking of the mascots, killing any of them using the Knox military robot causes almost every important character to start wearing mascot outfits. | |
Hitman 2 (Video Game) / int_9d184483 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9d184483 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9d184483 | |
Hitman 2 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Hitman 2 (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Once again, Jason Portman makes a return, and the previously hinted at MuchTalk controversy from Golden Handshake is elaborated on here. The poor guy also has Ljudmila and Steven trying to steal his code from his computer. The Red Light Room in Tyson's private villa has a load of "The Icon" merchandise, such as a large figurine of Dino Bosco, various posters, and mugs. There’s a small callback to the Birth of the Hitman comic series, where 47 and Subject 6 say the below as the last words of the cinematic, which was essentially their mantra from when they were younger to free themselves (and others) from "The Institute": | |
Hitman 2 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9dab0a6e | |
Hitman 2 (Video Game) / int_9e09fbd7 | type |
New-Age Retro Hippie | |
Hitman 2 (Video Game) / int_9e09fbd7 | comment |
The hippie from Sapienza is in town and has an actual Mission Story now, involving a meeting with Jorge Franco. | |
Hitman 2 (Video Game) / int_9e09fbd7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9e09fbd7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9e09fbd7 | |
Hitman 2 (Video Game) / int_9e943076 | type |
One-Man Army | |
Hitman 2 (Video Game) / int_9e943076 | comment |
One-Man Army: 47, naturally. You're pitted against 20 targets (up to 4 of which are your main targets), and you have to kill all of them as quietly as possible. Averted in Co-op mode for obvious reasons, but the odds are still stacked against you. | |
Hitman 2 (Video Game) / int_9e943076 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9e943076 | |
Hitman 2 (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Hitman 2 (Video Game) / int_9edbda07 | comment |
Elite Mooks: While entering Galen's house is easy, reaching him is fairly difficult. Two of his guards wear civilian thoses and therefore cannot be Mugged for Disguise, and the other three are all enforcers for the police officer disguise. His personal guard also follows him to the bathroom in the event he needs to vomit, so that's not an option either. | |
Hitman 2 (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9edbda07 | |
Hitman 2 (Video Game) / int_9fbe06a5 | type |
Badass in a Nice Suit | |
Hitman 2 (Video Game) / int_9fbe06a5 | comment |
Badass in a Nice Suit: The Suit Only challenges involve completing an entire mission in a suit. There are two variations: Suit Only (complete the mission without changing out of your suit), and Silent Assassin, Suit Only (complete a mission without changing out of your suit, and do not get spotted). | |
Hitman 2 (Video Game) / int_9fbe06a5 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9fbe06a5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9fbe06a5 | |
Hitman 2 (Video Game) / int_9fbf8969 | type |
Cut Lex Luthor a Check | |
Hitman 2 (Video Game) / int_9fbf8969 | comment |
Cut Lex Luthor a Check: The Ark Society is a collection of the most rich and powerful people on the planet. Together they could stop any apocalypse they're fretting about, but instead they waste their time buying doomsday bunkers and doing weird club rituals. | |
Hitman 2 (Video Game) / int_9fbf8969 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_9fbf8969 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_9fbf8969 | |
Hitman 2 (Video Game) / int_a0db7803 | type |
It's Personal | |
Hitman 2 (Video Game) / int_a0db7803 | comment |
It's Personal: The remaining employee's took it quite personally when Dmitri and his company didn't help those who got blown up with him. Safe to say, their combined contract to kill Dmitri is quite justified. Even Diana is disgusted with him. | |
Hitman 2 (Video Game) / int_a0db7803 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a0db7803 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a0db7803 | |
Hitman 2 (Video Game) / int_a0efb4e7 | type |
It's Probably Nothing | |
Hitman 2 (Video Game) / int_a0efb4e7 | comment |
It's Probably Nothing: Literally the response of guards when they semi-spot you/ inspect an area where they hear a sound, and they quote the trope in response. Normally to their undoing. | |
Hitman 2 (Video Game) / int_a0efb4e7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a0efb4e7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a0efb4e7 | |
Hitman 2 (Video Game) / int_a298fc2 | type |
Inhuman Resources | |
Hitman 2 (Video Game) / int_a298fc2 | comment |
Inhuman Resources: The H.R. Department of the Milton-Fitzpatrick Bank under Athena hire the most cutthroat employees they can. 47's interview would leave most running for their lives, but the two interviewers are nothing but impressed and hire him on the spot. | |
Hitman 2 (Video Game) / int_a298fc2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a298fc2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a298fc2 | |
Hitman 2 (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Hitman 2 (Video Game) / int_a2b38d3b | comment |
Eye Scream: Yet again can a pen be used to stab a target. | |
Hitman 2 (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a2b38d3b | |
Hitman 2 (Video Game) / int_a3385649 | type |
In-Joke | |
Hitman 2 (Video Game) / int_a3385649 | comment |
In-Joke: According to Andy Farrant of Outside Xbox fame, he got asked by Sumo Digital (co-developers of this game and the last game's Colorado mission) as to what his least favorite ingredients are to put in a cocktail. He responded with celery, chili, and raw egg, which are found in a cocktail recipe on this map. Andy was then forced to drink it as part of a video. | |
Hitman 2 (Video Game) / int_a3385649 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a3385649 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a3385649 | |
Hitman 2 (Video Game) / int_a3509d95 | type |
The Password Is Always "Swordfish" | |
Hitman 2 (Video Game) / int_a3509d95 | comment |
The Password Is Always "Swordfish": When shown the vault in the basement of the Schmidt residence, Cassidy notes that most owners don't bother to change the code from the manufacturer default and tries opening it with said code. It works. | |
Hitman 2 (Video Game) / int_a3509d95 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a3509d95 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a3509d95 | |
Hitman 2 (Video Game) / int_a431b0e6 | type |
The Butler Did It | |
Hitman 2 (Video Game) / int_a431b0e6 | comment |
The Butler Did It: The name of a challenge pack. The challenges include killing someone with poison, killing someone with an Iron Maiden, pacifying 10 people with a lead pipe, pacifying 5 people with a cannonball, and acquire the Ceremonial Dagger, all of which require you to be disguised as the Butler when doing said challenge. | |
Hitman 2 (Video Game) / int_a431b0e6 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a431b0e6 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a431b0e6 | |
Hitman 2 (Video Game) / int_a4905771 | type |
Double-Meaning Title | |
Hitman 2 (Video Game) / int_a4905771 | comment |
Double-Meaning Title: The mission name refers to the titular Haven Island resort, in addition to 47 obtaining the Partners' new identities before Haven removes them. | |
Hitman 2 (Video Game) / int_a4905771 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a4905771 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a4905771 | |
Hitman 2 (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Hitman 2 (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The Ghost Proximity Explosive. It explodes when your opponent came close to it, and emitted a smoke effect to tell the opponent where it was. However, as mundane as it appears to be compared to other items found in ghost crates, this was used to block off certain doorways and otherwise hard-to-reach areas for the rest of the game. This was especially problematic on Santa Fortuna, where the game has a handful of tunnel exits and entrances that effectively blocks them off when you place it down. | |
Hitman 2 (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a5e02e9e | |
Hitman 2 (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Hitman 2 (Video Game) / int_a65288e2 | comment |
Ascended Extra: Of the "Sniper Challenge" Preorder Bonus from Absolution; the original Sniper Challenge featured a single level, and existed more as a way to kill time than anything else. Not only does this Sniper Challenge mode have multiple levels, but it also allows co-op multiplayer as well. | |
Hitman 2 (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a65288e2 | |
Hitman 2 (Video Game) / int_a6c99b08 | type |
Shoot Out the Lock | |
Hitman 2 (Video Game) / int_a6c99b08 | comment |
Shoot Out the Lock: Returning from Blood Money and 2016 is the ability to blast open doors with powerful weapons. While your Silverballer isn't powerful enough, a shotgun blast or a burst from an automatic weapon often does the trick. The only pistols that can shoot out the lock are two; "The Striker", part of the GOTY Legacy Pack, and the "El Matador", which is identical stat-wise to "The Striker", only Gold. | |
Hitman 2 (Video Game) / int_a6c99b08 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a6c99b08 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a6c99b08 | |
Hitman 2 (Video Game) / int_a76de48b | type |
Troubled Production | |
Hitman 2 (Video Game) / int_a76de48b | comment |
Troubled Production: In-Universe. The film Rangan is working on, Mumbai Hero, is on its final day of filming, yet the lead actor is too sick to attend the final photoshoot, and the lead actress threw the final scene's script down the elevator shaft. Even if the script is obtained, a fight breaks out between her and Rangan due to the actress refusing to kiss him. | |
Hitman 2 (Video Game) / int_a76de48b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a76de48b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a76de48b | |
Hitman 2 (Video Game) / int_a7f4710f | type |
Mood Dissonance | |
Hitman 2 (Video Game) / int_a7f4710f | comment |
"The Babayeva Dissonance" is named after the folk tale of "Baba Yaga", and the dissonance refers to the explosions causing Mood Dissonance within the party. | |
Hitman 2 (Video Game) / int_a7f4710f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a7f4710f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a7f4710f | |
Hitman 2 (Video Game) / int_a886bc5 | type |
Piranha Problem | |
Hitman 2 (Video Game) / int_a886bc5 | comment |
Piranha Problem: The murky river surrounding the village is home to various piranhas who will feast on any body thrown in. A few challenges involve feeding the targets or a butcher to them. | |
Hitman 2 (Video Game) / int_a886bc5 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a886bc5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a886bc5 | |
Hitman 2 (Video Game) / int_a97f5053 | type |
Misleading Package Size | |
Hitman 2 (Video Game) / int_a97f5053 | comment |
As in 2016, all disguises are shown as being stored in a plastic bag roughly the size of a small backpack when discarded. Somehow, it's possible to stuff a flamingo mascot costume and a ''full set of knight's armor'' in a bag that would realistically be able to hold a t-shirt and jogging shorts at best. | |
Hitman 2 (Video Game) / int_a97f5053 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_a97f5053 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_a97f5053 | |
Hitman 2 (Video Game) / int_abd29ad8 | type |
No-Sell | |
Hitman 2 (Video Game) / int_abd29ad8 | comment |
No-Sell: You can attempt to get hypnotised in-game, but 47, being the super clone that he is, doesn't fall for it. | |
Hitman 2 (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_abd29ad8 | |
Hitman 2 (Video Game) / int_adf58b7a | type |
Knockout Gas | |
Hitman 2 (Video Game) / int_adf58b7a | comment |
Knockout Gas: This quickest and easiest method of pacifying all the elite guards in the vault security roomnote a necessity in order to access the vault undetected is to pour a sedative into the HVAC system and turn on the room's air conditioning. There's even a bottle of chloroform conveniently stashed in a nearby cabinet. | |
Hitman 2 (Video Game) / int_adf58b7a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_adf58b7a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_adf58b7a | |
Hitman 2 (Video Game) / int_adfd3165 | type |
For the Evulz | |
Hitman 2 (Video Game) / int_adfd3165 | comment |
For the Evulz: You can trigger the Constant's killswitch for no reason other than to give yourself a Non-Standard Game Over and complete a challenge. It's appropriately called "Couldn't Resist". | |
Hitman 2 (Video Game) / int_adfd3165 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_adfd3165 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_adfd3165 | |
Hitman 2 (Video Game) / int_aec9eb4a | type |
Fictional Province | |
Hitman 2 (Video Game) / int_aec9eb4a | comment |
Fictional Province: The Maldives consists of lots of small islands, but none called "Haven Island". An inebriated woman loudly complains to her husband about their shoe business going under, and mentions that some of the shoes that were sold went to a shoe shop in Sapienza, and mentions that she's never heard of the place, and makes fun of the name, among other things. This is a nice In-Joke, as Sapienza isn't a real place in Italy in the real world, though IOI based Sapienza in large part by other Italian fishing towns that do look similar. | |
Hitman 2 (Video Game) / int_aec9eb4a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_aec9eb4a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_aec9eb4a | |
Hitman 2 (Video Game) / int_aed65980 | type |
All for Nothing | |
Hitman 2 (Video Game) / int_aed65980 | comment |
All for Nothing: Aleksander Kovak put out the hit on his former cohorts, but according to a TV news report during "Nightcall", Kovak was arrested almost immediately after the hit because he tried converting all the money at once into Bitcoin, which authorities found suspicious since it matched the total amount the Yardbirds made in their final heist. | |
Hitman 2 (Video Game) / int_aed65980 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_aed65980 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_aed65980 | |
Hitman 2 (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Hitman 2 (Video Game) / int_af8974a3 | comment |
Breakable Weapons: Some "weapons", such as the muffins and snowball can only be used once as they break apart when thrown. This is also true of cans of pop. | |
Hitman 2 (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_af8974a3 | |
Hitman 2 (Video Game) / int_afd71b8a | type |
Inside a Computer System | |
Hitman 2 (Video Game) / int_afd71b8a | comment |
Inside a Computer System: The cutscene that plays before this mission has the Partners and the Constant in a virtual environment talking to one another in a fictitious suspended base Hitman 3 later calls "The Black Pyramid". They "jack in" via their own VR headsets, but they are represented by models of themselves. | |
Hitman 2 (Video Game) / int_afd71b8a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_afd71b8a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_afd71b8a | |
Hitman 2 (Video Game) / int_affa0e5d | type |
Bling-Bling-BANG! | |
Hitman 2 (Video Game) / int_affa0e5d | comment |
Bling-Bling-BANG!: Underneath the mansion's garage, there are weapons hung on a wall, one of which is a golden variant of the assault rifle used by the guards in the level. Rico Delgado keeps a unique golden gun called "El Matador" in his safe. It's also yours to keep if you complete the escalation "The Delgado Larceny" with a Silent Assassin rank. | |
Hitman 2 (Video Game) / int_affa0e5d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_affa0e5d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_affa0e5d | |
Hitman 2 (Video Game) / int_b034d333 | type |
Film Noir | |
Hitman 2 (Video Game) / int_b034d333 | comment |
Getting a golden idol from deposit box 557 by using that deposit box's original specific key, while wearing the levels' trench-coat attire, then placing it on a black stand nearby, and entering, then exiting the crate next to the stand will make the screen get tinted grey, 47 will now be wearing a fedora, and the music will change from the normal music to music from The Icon, reminiscent of the Film Noir genre. | |
Hitman 2 (Video Game) / int_b034d333 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b034d333 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b034d333 | |
Hitman 2 (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
Hitman 2 (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: Should you orchestrate things in this manner, the Kashmirian could be the one considered responsible for the deaths of three of the biggest crime bosses in India. | |
Hitman 2 (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b06bbf4b | |
Hitman 2 (Video Game) / int_b06ff73b | type |
Variable Mix | |
Hitman 2 (Video Game) / int_b06ff73b | comment |
Variable Mix: The background music gets more intense in certain situations, like when you're being hunted or you're close to exiting the map. | |
Hitman 2 (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b06ff73b | |
Hitman 2 (Video Game) / int_b15b6a35 | type |
Cosmic Plaything | |
Hitman 2 (Video Game) / int_b15b6a35 | comment |
Cosmic Plaything: There were five people who were able to be targets in Ghost Mode, and once they get killed, they didn't stay dead for long, and return to a randomized location, only to be hunted down by you and the other player again: Adam Utkin: an albino haired man wearing yellow tinted spectacles and a heavy light grey trench coat. Ankit Adesso: a dapper albino wearing a blue dinner jacket and a white suit. Darnell Hunt: a grey flat cap wearing a grey shirt, flat cap and wearing modern glasses. Mark Chase: a white hat-wearing gentleman, who wears a blue tie, sunglasses, and a dinner jacket. Terou Akahoshi: a white hat-wearing, spectacle wearing, Asian man with a penchant for white suits. | |
Hitman 2 (Video Game) / int_b15b6a35 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b15b6a35 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b15b6a35 | |
Hitman 2 (Video Game) / int_b1a7cd14 | type |
Tap on the Head | |
Hitman 2 (Video Game) / int_b1a7cd14 | comment |
Tap on the Head: As with the previous game, 47 can bludgeon an NPC with any blunt object (or throw nearly all*the exceptions generally being potentially squishy food items of said objects at an NPC's head) for an instant knockout - faster than the Choke Hold, but at least marginally louder depending on the exact object used. Unconscious characters will remain so permanently unless awakened by another NPC, but but will display no ill effects if revived. | |
Hitman 2 (Video Game) / int_b1a7cd14 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b1a7cd14 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b1a7cd14 | |
Hitman 2 (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Hitman 2 (Video Game) / int_b1dde8fd | comment |
Loophole Abuse The rules of the mode states that you cannot kill non-targets, or you'll lose a point for each non-target killed. However, you start at zero points, and a viable strategy was killing a person for their disguise, and still gaining the point afterwards should you kill the target. The games' point counter doesn't go into the minus numbers. | |
Hitman 2 (Video Game) / int_b1dde8fd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b1dde8fd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b1dde8fd | |
Hitman 2 (Video Game) / int_b2280b66 | type |
Retcon | |
Hitman 2 (Video Game) / int_b2280b66 | comment |
Retcon: One that resolves an inconsistency from the Birth of the Hitman comic. The "Homecoming" cinematic has 47 (unknowingly) revisit The Institute for Human Betterment to confront Grey, with Diana noting that the building burned down in 1989; the following cinematic ("Long Shot") has Grey explicitly naming The Institute of where 47 and Grey's siege takes place. This fixes an issue where the comic showed a fire taking place at the end of Issue 1; this game rules that specific fire to be irrelevant; Diana is unknowingly talking about 6 and 47's siege on the building during "Homecoming". | |
Hitman 2 (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b2280b66 | |
Hitman 2 (Video Game) / int_b2db3dde | type |
Thermostat Tamper Tantrum | |
Hitman 2 (Video Game) / int_b2db3dde | comment |
Thermostat Tamper Tantrum: Robert Knox suffered injuries at his face which deprived him of the ability to hydrate his eyes; due to this, he has to maintain a damp atmosphere in his offices. It can even be used to kill him: first, modify the AC to make the air dryer and then he will go to the bathroom to take his eye drops; 47 can poison. | |
Hitman 2 (Video Game) / int_b2db3dde | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b2db3dde | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b2db3dde | |
Hitman 2 (Video Game) / int_b4a947fa | type |
Temporary Online Content | |
Hitman 2 (Video Game) / int_b4a947fa | comment |
Temporary Online Content: Played straight on release, but averted a year after release. Like with the "Holiday Hoarders" Christmas episode from Hitman 2016 that was added temporarily (but was made permanent in December 2019) into this game, the same was true for this mission too. | |
Hitman 2 (Video Game) / int_b4a947fa | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_b4a947fa | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b4a947fa | |
Hitman 2 (Video Game) / int_b53077b3 | type |
Take That! | |
Hitman 2 (Video Game) / int_b53077b3 | comment |
Take That!: The Washington twins are said to be "fortune hunters" with an extremely wealthy father who travels the world in search of thrills and artifacts and show no regard for native life or the destruction they cause. Sounds an awful lot like a certain franchise owned by IOI's previous owners... | |
Hitman 2 (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b53077b3 | |
Hitman 2 (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Hitman 2 (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: One Mission Story involves Zoe thinking it's a good idea to place herself inside a massive effigy and set it on fire to impress her audience. All it takes is one locked door for things to end horribly... Zoe can also be taunted into standing on top of a puddle with a live wire during an Electric Torture interrogation just as she demands that the machine be turned to full power. Sophia attempting blackmail after having sent her guards away and facing towards an open iron maiden. | |
Hitman 2 (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b58b4e3c | |
Hitman 2 (Video Game) / int_b6aad019 | type |
Snuff Film | |
Hitman 2 (Video Game) / int_b6aad019 | comment |
Snuff Film: If Dawood is blown off the set by the fan, the director suggests using the footage of his death instead during a phone call. | |
Hitman 2 (Video Game) / int_b6aad019 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b6aad019 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b6aad019 | |
Hitman 2 (Video Game) / int_b6d3e6fc | type |
Smokescreen Crime | |
Hitman 2 (Video Game) / int_b6d3e6fc | comment |
Smokescreen Crime: In order to cover up the fact that Roman and Vitaly's deaths were murders, 47/Knight and Stone are instructed to set off a riot in the prison, which is easy enough since the place has been turned into a powder keg ready to blow. | |
Hitman 2 (Video Game) / int_b6d3e6fc | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b6d3e6fc | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b6d3e6fc | |
Hitman 2 (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Hitman 2 (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: While the AI is quite smart, it’s still able to be manipulated into doing certain actions, such as luring a guard away from the area with a dropped weapon or the briefcase. Blunt objects only knock the target unconscious. In real life, blunt objects with enough force applied onto them can kill from blunt force trauma (something which Blood Money portrayed accurately). Of course, if there were no objects that knocked people out, the game wouldn't be balanced, and collateral damage would be much more frequent among players. Like with Hitman 2016, Absolution and Blood Money, closets and bins are never checked for bodies, so you'll always have the opportunity to take care of at least a few pesky NPCs. No one makes a note of any disguises lying on the ground, so you can change to them when you need them. As in 2016, all disguises are shown as being stored in a plastic bag roughly the size of a small backpack when discarded. Somehow, it's possible to stuff a flamingo mascot costume and a ''full set of knight's armor'' in a bag that would realistically be able to hold a t-shirt and jogging shorts at best. Guards don't get suspicious if they escort you out for trespassing repeatedly. So as long as you're willing to go back to the start you can try as many times as you need to sneak through a trespassing zone. Like in 2016, This does however, void a Silent Assassin run. You can poison somebody with rat poison, follow them to an isolated area, and then knock them out; they won't die despite the stuff remaining in their bodies nor can they drown in their own vomit. 47 can poison food or drinks in full view of the public (including the intended target) if he is wearing any kind of food service uniform, such as a waiter, a bartender, or a chef. When 47 has to talk to someone while disguised as someone specific, his targets almost never notice that the person's voice has changed, even if they know them personally. Occasionally, 47 will Hand Wave such changes by mentioning illness, or saying he's a replacement for the person they expected, but more often than not, it isn't mentioned at all. For example, if 47 disguises as P. Power in Columbia, Rico states that he looks different in real life compared to when on TV, in which his wife points out that TV Post-Production is likely at fault, which 47 just goes along with. Even if one-of-a-kind characters are killed in public, you can still take their clothes and pretend to be them. Not even the guards who bagged the body will question their sudden reappearance. Like in the previous entries, once your target dies, Diana and 47 will immediately know about it, no matter how impossible (for example, poisoning someone's food and walking to the nearest exit to wait). If 47 had to see his target's body, it would slow the gameplay down considerably. Shoving targets over ledges and poisoning them count as accidents, although they would look like obvious murders in real life. You only have to disable a surveillance system once on a map. It doesn't matter if there are multiple locations with no logical reason for all their systems being connected; you don't have to worry about any cameras anymore. Likewise, a guard will only investigate if they actually see or hear you sabotaging the security system; they won't wonder why their monitor screens are suddenly blank or what happened to a destroyed camera if they discover it later. 47 uses the exact same fake name ("Tobias Rieper") everywhere he goes. While this would cause obvious problems in real life, in the game it helps make things less confusing for the player and serves as a Continuity Nod to its use in earlier games. People screaming in pain and shouting for help draws little attention (Colorado and Hawke's Bay are the sole exceptions, where a Target Lockdown is triggered). 47 can eliminate targets during phone calls without alerting the other end (Margolis on a call with her spy, De Santis with her bosses, Sophia Washington to Zoe). | |
Hitman 2 (Video Game) / int_b6e1d40b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b6e1d40b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b6e1d40b | |
Hitman 2 (Video Game) / int_b773ec0e | type |
DidNotThinkThisThrough | |
Hitman 2 (Video Game) / int_b773ec0e | comment |
Did Not Think This Through: The Maelstrom has taken elaborate steps to make himself invisible. However, he has a house on a hill guarded by a literal army of soldiers and doesn't think this might clue people in to the fact that the woman who lives there is important to him. Subverted with the Kashmirian as he kills both his employers before he's paid. He wasn't interested in the fee, though. Instead, he wanted to eliminate both so he could go to work for the Maelstrom. | |
Hitman 2 (Video Game) / int_b773ec0e | featureApplicability |
-0.3 | |
Hitman 2 (Video Game) / int_b773ec0e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b773ec0e | |
Hitman 2 (Video Game) / int_b77eb3b2 | type |
Revenge by Proxy | |
Hitman 2 (Video Game) / int_b77eb3b2 | comment |
Revenge by Proxy: Completely justified, as Dmitri and his company didn't even try and help the other victims (or their families) after the accident. Of the few employees who did survive the explosion decided to collectively put a hit out on Dmitri as payback, and you of course, carry out the hit by proxy as a paid assassin for hire. | |
Hitman 2 (Video Game) / int_b77eb3b2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b77eb3b2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b77eb3b2 | |
Hitman 2 (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Hitman 2 (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Prior to Update 2.11, the security cameras in Miami could be disabled from their normal place on the map, however, after the update, the downstairs security footage box in Miami was removed so that players wouldn't immediately disable it if they started in, or near, the parking garage (which was quite common). | |
Hitman 2 (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b89ed08a | |
Hitman 2 (Video Game) / int_b8e2279c | type |
Crowbar Combatant | |
Hitman 2 (Video Game) / int_b8e2279c | comment |
Crowbar Combatant: Many of the levels have crowbars to forcefully open doors with, as well as to to knock someone out in a pinch. | |
Hitman 2 (Video Game) / int_b8e2279c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b8e2279c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b8e2279c | |
Hitman 2 (Video Game) / int_b9918c48 | type |
Nobody Here but Us Statues | |
Hitman 2 (Video Game) / int_b9918c48 | comment |
Nobody Here but Us Statues: See Knight's Armor Hideout above. 47 can blend in on a number of plinths as a knight armor. | |
Hitman 2 (Video Game) / int_b9918c48 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b9918c48 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b9918c48 | |
Hitman 2 (Video Game) / int_b9a27725 | type |
Stopped Numbering Sequels | |
Hitman 2 (Video Game) / int_b9a27725 | comment |
Stopped Numbering Sequels: Zig-zagged. This is a direct sequel to the 2016 Hitman, which itself was actually the sixth entry in the series, but this one is also technically the only game with the exact title of Hitman 2 — the actual second game in the series is Hitman 2: Silent Assassin. | |
Hitman 2 (Video Game) / int_b9a27725 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_b9a27725 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_b9a27725 | |
Hitman 2 (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Hitman 2 (Video Game) / int_bb48f8ba | comment |
Timed Mission: Zigzagged in the final level. It is initially untimed, but the moment a player steals one of the objective items, they have 90 seconds to steal another, and then a further 90 seconds to steal the last item. | |
Hitman 2 (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_bb48f8ba | |
Hitman 2 (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Hitman 2 (Video Game) / int_bcd27e37 | comment |
Improbable Aiming Skills: The "Entertainer" disguise adds a blindfold over 47's eyes and turns the game black & white. This doesn't affect 47's skills with guns in the slightest. | |
Hitman 2 (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_bcd27e37 | |
Hitman 2 (Video Game) / int_bf698238 | type |
When All You Have Is a Hammer… | |
Hitman 2 (Video Game) / int_bf698238 | comment |
When All You Have Is A Sniper Rifle...: You can use your sniper shots to set up traps around the map, as well as to bait the targets to secluded locations. | |
Hitman 2 (Video Game) / int_bf698238 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_bf698238 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_bf698238 | |
Hitman 2 (Video Game) / int_c213d569 | type |
Snowball Fight | |
Hitman 2 (Video Game) / int_c213d569 | comment |
Snowball Fight: A challenge requires you to knockout 3 gardeners out with snowballs. | |
Hitman 2 (Video Game) / int_c213d569 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c213d569 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c213d569 | |
Hitman 2 (Video Game) / int_c24d8c78 | type |
Pink Mist | |
Hitman 2 (Video Game) / int_c24d8c78 | comment |
Pink Mist: Blood and cartilage shoots out a wound should you kill someone. | |
Hitman 2 (Video Game) / int_c24d8c78 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c24d8c78 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c24d8c78 | |
Hitman 2 (Video Game) / int_c264d50a | type |
Embedded Precursor | |
Hitman 2 (Video Game) / int_c264d50a | comment |
Embedded Precursor: Every Mission from Hitman (2016) is also available in this game as DLC, and it's free to download if you already own the previous game. They have received small updates to match the gameplay improvements in Hitman 2, such as working mirrors, blending into crowds, and hiding in tall grass. | |
Hitman 2 (Video Game) / int_c264d50a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c264d50a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c264d50a | |
Hitman 2 (Video Game) / int_c2b28f75 | type |
A.K.A.-47 | |
Hitman 2 (Video Game) / int_c2b28f75 | comment |
A.K.A.-47: Played Straight. No weapon in-game shares its name with its real-world counterpart. This was either to avoid copyright issues, or to simply put the money that would have been spent on licensing to other uses. The Black Lily (The ICA19 / Blackballer), Sieger 300, and the Silverballer all avoid this problem, as they're better known by their nicknames by this point. | |
Hitman 2 (Video Game) / int_c2b28f75 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c2b28f75 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c2b28f75 | |
Hitman 2 (Video Game) / int_c303f680 | type |
Briefcase Blaster | |
Hitman 2 (Video Game) / int_c303f680 | comment |
Briefcase Blaster: Briefcases can be used to conceal sniper rifles or other large firearms. Taking sniper rifles out from the briefcase no longer takes upwards of ten seconds, as it did with most rifles in Blood Money (the W2000 is the exception as it was practically instant). Instead, most rifles takes a more reasonable five seconds to unpack, with the exception of the Sieger 300 series, which are near instantly unpacked from the briefcase. | |
Hitman 2 (Video Game) / int_c303f680 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c303f680 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c303f680 | |
Hitman 2 (Video Game) / int_c335b9ec | type |
Irony | |
Hitman 2 (Video Game) / int_c335b9ec | comment |
Irony: A vault guard mentions his father, a member of the Freemasons, believing that Savalas is part of a secret group controlling the world, but believes its too farfetched. Freemasons have often been subject to conspiracy theories about being a Nebulous Criminal Conspiracy. | |
Hitman 2 (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c335b9ec | |
Hitman 2 (Video Game) / int_c396fef9 | type |
Ponzi | |
Hitman 2 (Video Game) / int_c396fef9 | comment |
Ponzi: Atlantide is a pyramid scheme based around selling bottled water with supposedly miraculous medicinal properties. | |
Hitman 2 (Video Game) / int_c396fef9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c396fef9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c396fef9 | |
Hitman 2 (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Hitman 2 (Video Game) / int_c3d60914 | comment |
Continuing is Painful: Even if the player was killed after entering combat with guards, the disguise they wore will continue to be compromised for the duration of the match. | |
Hitman 2 (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c3d60914 | |
Hitman 2 (Video Game) / int_c41668cd | type |
Needle in a Stack of Needles | |
Hitman 2 (Video Game) / int_c41668cd | comment |
Needle in a Stack of Needles: The Maelstrom has no visual identity to start with, as he's hiding in the crowds of Mumbai, not even the all-powerful ICA can find him. To make things harder, he may not look like his photo that you can acquire due to his randomised look. | |
Hitman 2 (Video Game) / int_c41668cd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c41668cd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c41668cd | |
Hitman 2 (Video Game) / int_c45c9fcd | type |
Ass Shove | |
Hitman 2 (Video Game) / int_c45c9fcd | comment |
Pam also reports on the disturbing news of Delgado Cartel members being killed by a literal Ass Shove in MedellÃn. The "Curare" hitman was reportedly hired by the Moreno Cartel, and is a sign of further drug war escalation. | |
Hitman 2 (Video Game) / int_c45c9fcd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c45c9fcd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c45c9fcd | |
Hitman 2 (Video Game) / int_c4c4042a | type |
Treachery Cover-Up | |
Hitman 2 (Video Game) / int_c4c4042a | comment |
Treachery Cover-Up: The traitor being the Constant of course. Members of the three families the Ingrams, the Carlisles, and the Stuyvesants quickly fake their deaths as a contingency plan not even the Constant was aware of. | |
Hitman 2 (Video Game) / int_c4c4042a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c4c4042a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c4c4042a | |
Hitman 2 (Video Game) / int_c4db6423 | type |
Yank the Dog's Chain | |
Hitman 2 (Video Game) / int_c4db6423 | comment |
Yank the Dog's Chain: One opportunity and a few challenges involve helping Sierra Knox win, only to kill her during the award ceremony. | |
Hitman 2 (Video Game) / int_c4db6423 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c4db6423 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c4db6423 | |
Hitman 2 (Video Game) / int_c75df49a | type |
Shout-Out | |
Hitman 2 (Video Game) / int_c75df49a | comment |
Shout-Out: To Home Alone, given the title and the burglary theme. | |
Hitman 2 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c75df49a | |
Hitman 2 (Video Game) / int_c8a8c595 | type |
Retirony | |
Hitman 2 (Video Game) / int_c8a8c595 | comment |
Retirony: Possible depending on the player's choices, as two characters are depicted as about to leave the bank's employ. Both can of course be killed, and both also have mission stories and/or challenges that involve messing with them to varying degrees on their last day. For a classic example we have Frank, the hatless, curly haired guard. A bottle of vodka specifically described as being for his retirement party can be found in one of the break rooms. For a less traditional example we have the investment banker about to be fired for nothing more than his poor fashion sense. | |
Hitman 2 (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c8a8c595 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c8a8c595 | |
Hitman 2 (Video Game) / int_c8d9d7a0 | type |
Chatty Hairdresser | |
Hitman 2 (Video Game) / int_c8d9d7a0 | comment |
Chatty Hairdresser: The barber that 47 can disguise as uses his position to gather information for the Crows by talking up his clientele. Inverted when 47 takes his place, where it's actually the customers who do the majority of talking. | |
Hitman 2 (Video Game) / int_c8d9d7a0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c8d9d7a0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c8d9d7a0 | |
Hitman 2 (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
Hitman 2 (Video Game) / int_c9597a03 | comment |
Self-Deprecation: "The signature MKII look" on several items is just a small pink sticker with the number 2 slapped on somewhere, something that most players weren't happy with as it barely counts as a reskin. The description for the ICA Executive Briefcase MKII pokes fun at this, as well as at the slow homing briefcase, and the likelihood of players using the briefcase as intended, all in this gem of an item description: | |
Hitman 2 (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c9597a03 | |
Hitman 2 (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Hitman 2 (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: The "Elderly Assistance" challenge requires 47 to "make Janus' day" by completing seven actions: giving him a physical exam, leaving a muffin in the kitchen, pouring out a cup of tea for him, blocking the mole holes in his garden (so he can nap in his garden), playing the gramophone, taking out Gunther (so Janus can visit Helen for a chat), and replacing his cigarettes. Upon completion, Janus struts around happily. | |
Hitman 2 (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c9861848 | |
Hitman 2 (Video Game) / int_c9868780 | type |
Playing Possum | |
Hitman 2 (Video Game) / int_c9868780 | comment |
Playing Possum: 47 can lie down on the morgue trolleys and play dead to blend in. You can even get smuggled in as a corpse as a starting location. | |
Hitman 2 (Video Game) / int_c9868780 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_c9868780 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_c9868780 | |
Hitman 2 (Video Game) / int_ca3a6dbd | type |
Informed Ability | |
Hitman 2 (Video Game) / int_ca3a6dbd | comment |
Informed Ability: He’s said to be an expert hunter and Diana even warns 47 that he’s used to hunting predators... yet like all other targets, he doesn't carry a gun. | |
Hitman 2 (Video Game) / int_ca3a6dbd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ca3a6dbd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ca3a6dbd | |
Hitman 2 (Video Game) / int_ca967579 | type |
Torture Cellar | |
Hitman 2 (Video Game) / int_ca967579 | comment |
Torture Cellar: The basement of the Delgado compound has a storage room featuring a bloody chair surrounded by bloodstained plastic sheets and tools. A tape of Delgado interrogating and then torturing an Ether employee is on the table nearby. | |
Hitman 2 (Video Game) / int_ca967579 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ca967579 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ca967579 | |
Hitman 2 (Video Game) / int_cc3c365f | type |
Goofy Print Underwear | |
Hitman 2 (Video Game) / int_cc3c365f | comment |
Goofy Print Underwear: Pops up on occasion when you steal a disguise from guards or NPC's. | |
Hitman 2 (Video Game) / int_cc3c365f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_cc3c365f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_cc3c365f | |
Hitman 2 (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Hitman 2 (Video Game) / int_ce104b8e | comment |
Serial Escalation: To complete this escalation, the player must: Collect 3 pieces of a treasure map... ...and dig up the buried treasure... ...then kill several targets with a pirate's sword, while dressed as a pirate... ...and finally kill two more targets with a cannon. | |
Hitman 2 (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ce104b8e | |
Hitman 2 (Video Game) / int_ce165390 | type |
Casting Couch | |
Hitman 2 (Video Game) / int_ce165390 | comment |
Dawood is an unscrupulous Bollywood producer who forces actresses into the Casting Couch, doesn't pay because his movies are usually insurance scams, and fires people at the drop of a hat. | |
Hitman 2 (Video Game) / int_ce165390 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ce165390 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ce165390 | |
Hitman 2 (Video Game) / int_ce1b6f32 | type |
Temple of Doom | |
Hitman 2 (Video Game) / int_ce1b6f32 | comment |
Temple of Doom: One such area can be found in the caves under the village, complete with a Booby Trap in the form of a tile maze.note stepping on a wrong tile will unleash a flurry of arrows from the carvings on the walls. Successfully accessing the area and retrieving the ceremonial dagger at the far end will complete the "Secret Tunnel" challenge and grant the "It Belongs in a Museum" achievement on Steam. | |
Hitman 2 (Video Game) / int_ce1b6f32 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ce1b6f32 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ce1b6f32 | |
Hitman 2 (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Hitman 2 (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: To "Golden Handshake". The level is much more relaxing and less condensed than the bank and the targets are more goofy and comedic than the loathsome Savalas and the NPC's are more Laughably Evil than the ruthless, greedy, or naive dezizens of the New York bank, meaning that the atmosphere is less depressing, regardless if shit hits the fan or not. | |
Hitman 2 (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ce6555f0 | |
Hitman 2 (Video Game) / int_cf92fea8 | type |
Cassandra Truth | |
Hitman 2 (Video Game) / int_cf92fea8 | comment |
Cassandra Truth: At the start of "Chasing a Ghost" the Shadow Client's militia forces a Providence operative to reveal the organization's existence to the world. Judging by NPC dialogue in subsequent missions, the public reacted pretty much the way you'd expect if someone went on real-life television and announced The Illuminati were real: dismissed it as a prank or a hoax, with only the occasional nut taking it at face value. | |
Hitman 2 (Video Game) / int_cf92fea8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_cf92fea8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_cf92fea8 | |
Hitman 2 (Video Game) / int_d0b60f23 | type |
GoshDangItToHeck | |
Hitman 2 (Video Game) / int_d0b60f23 | comment |
Gosh Dang It to Heck!: Guards will occasionally say "What in the fargly 'H' 'E' double hockey sticks is that doing there?" when they encounter a suspicious object. | |
Hitman 2 (Video Game) / int_d0b60f23 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d0b60f23 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d0b60f23 | |
Hitman 2 (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Hitman 2 (Video Game) / int_d0f5cc90 | comment |
Flavor Text: All the weapons, poisons, and suits have one to describe their effects (if any) on the player/target. | |
Hitman 2 (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d0f5cc90 | |
Hitman 2 (Video Game) / int_d2102da0 | type |
Bad People Abuse Animals | |
Hitman 2 (Video Game) / int_d2102da0 | comment |
Bad People Abuse Animals: Or, bad people hunt endangered animals for financial gain. | |
Hitman 2 (Video Game) / int_d2102da0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d2102da0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d2102da0 | |
Hitman 2 (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Hitman 2 (Video Game) / int_d24ed873 | comment |
Developer's Foresight: The dislodged section of Savalas's office window functions like a falling object, and thus can kill an NPC if they happen to be underneath the window when it's pushed off. In fact, if you position 47 correctly, it's possible for him to be crushed to death as well. | |
Hitman 2 (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d24ed873 | |
Hitman 2 (Video Game) / int_d259fea2 | type |
Speak Ill of the Dead | |
Hitman 2 (Video Game) / int_d259fea2 | comment |
Speak Ill of the Dead: Zoe talks poorly to Janus (or "Janus") about his pedigree when she (thinks is) alone as her personal parting words to her predecessor at Janus' wake. | |
Hitman 2 (Video Game) / int_d259fea2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d259fea2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d259fea2 | |
Hitman 2 (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Hitman 2 (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Cassidy's house contains an armory upstairs, including a wall display with several assault rifles and a remote bomb behind a pane of glass. Breaking the glass will cause an alarm to sound, even if the player has disabled the security system. | |
Hitman 2 (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d2c0e2ed | |
Hitman 2 (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Hitman 2 (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: At one point, Robert Knox chooses to demonstrate a Killer Robot capable of discerning friend from foe via facial recognition by standing in front of it. Robert Knox is a famous guy so there has to be at least one photo of him lying around... An Opportunity reveals that Robert plans to kill one of Sierra's competitors with an explosive under their car. 47 can steal the bomb and drop it into the trashcan behind Knox before he sets it off. | |
Hitman 2 (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d397657d | |
Hitman 2 (Video Game) / int_d4ba9971 | type |
Deceased Fall-Guy Gambit | |
Hitman 2 (Video Game) / int_d4ba9971 | comment |
Deceased Fall-Guy Gambit: Not only do Diana and Lucas plan to have Janus murdered, they intend to make it seem like he was The Man Behind the Man to the Shadow Client. | |
Hitman 2 (Video Game) / int_d4ba9971 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d4ba9971 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d4ba9971 | |
Hitman 2 (Video Game) / int_d50a5478 | type |
Unlimited Wardrobe | |
Hitman 2 (Video Game) / int_d50a5478 | comment |
Unlimited Wardrobe: Downplayed due to there only being a limited number of levels, but still applies. Unlike previous games, 47 has a different default outfit for every location he visits. His classic suit is still available as a sartorially elegant option, but unless the player selects options otherwise he will generally arrive at a mission wearing whatever would let him most easily blend in, be that a dinner jacket for the slums of Mumbai or a wetsuit for New Zealand. | |
Hitman 2 (Video Game) / int_d50a5478 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d50a5478 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d50a5478 | |
Hitman 2 (Video Game) / int_d56df5df | type |
Wood Chipper of Doom | |
Hitman 2 (Video Game) / int_d56df5df | comment |
Wood Chipper of Doom: You can find a wood chipper in a little grassy section right outside the Kronstadt Bay Centre where you can dump bodies inside, and kill them. Doing so is even one of the Challenges in the "Spring Breaker" achievement. | |
Hitman 2 (Video Game) / int_d56df5df | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d56df5df | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d56df5df | |
Hitman 2 (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Hitman 2 (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: Like the previous game, Hitman 2 averts Elite Mooks and Authority Equals Asskicking to a notable degree, most likely as a result of IO Interactive attempting to distance the series from its older, more video-gamey roots. All assassination targets are unarmed and have no means of resisting you if you attack them openly. | |
Hitman 2 (Video Game) / int_d5dddf0d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d5dddf0d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d5dddf0d | |
Hitman 2 (Video Game) / int_d69653a | type |
Tontine | |
Hitman 2 (Video Game) / int_d69653a | comment |
Tontine: After robbing a dangerous organized crime group and facing retaliation, the Yardbirds decided to hide the loot and give it to the last surviving member since by then the heat would have died down. Naturally, your client is one of the Yardbirds and wants the others eliminated to claim the money. | |
Hitman 2 (Video Game) / int_d69653a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d69653a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d69653a | |
Hitman 2 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Hitman 2 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The final level of the contract requires the player to use a pair of antique cannon to assassinate two targets on jet skis; as these are notoriously hard to aim at moving targets, spawn points for unlimited amounts of cannonballs and gunpowder are located next to the cannons. | |
Hitman 2 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d6f284a3 | |
Hitman 2 (Video Game) / int_d89e305a | type |
Area of Effect | |
Hitman 2 (Video Game) / int_d89e305a | comment |
Area of Effect: Grenades work like this, though special mention goes to the Emetic Grenade as it's AOE is fairly visible. | |
Hitman 2 (Video Game) / int_d89e305a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d89e305a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d89e305a | |
Hitman 2 (Video Game) / int_d93c5989 | type |
Stepford Suburbia | |
Hitman 2 (Video Game) / int_d93c5989 | comment |
Stepford Suburbia: Whittleton Creek looks like the perfect all-American suburb but contains a seedy underbelly underneath: Cassidy's crew of undercover bodyguards for Janus are everywhere and slowly taking over the town, one house has a marijuana grow-op clearly above legal limits, another house is for sale due to the previous owner having been murdered there and contains a mysterious explosive-rigged vault which said owner was likely using for some unknown sinister purpose, and the local sweet, muffin-baking granny is a serial killer with a "Murder Basement", and sleeps with a pink handgun under her pillow. While some people are suspicious of the newest residents due to their secrecy and expensive furniture, they turn out to be the most normal people in the neighborhood. | |
Hitman 2 (Video Game) / int_d93c5989 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d93c5989 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d93c5989 | |
Hitman 2 (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Hitman 2 (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: The Tailor has this reaction when Vanya decides he's going to make a dress for her. This is because of the fact that she's murdered many other tailors. | |
Hitman 2 (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d9cf40fa | |
Hitman 2 (Video Game) / int_d9fe8277 | type |
I'm Standing Right Here | |
Hitman 2 (Video Game) / int_d9fe8277 | comment |
I'm Standing Right Here: If 47 disguises as Janus' nurse and begins their session, Janus will reminisce about how he "reminds" him of a boy he met in Romania while overseeing Ort-Meyer's project. When 47 asks about what happened to him, he assumes he’s dead. | |
Hitman 2 (Video Game) / int_d9fe8277 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_d9fe8277 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_d9fe8277 | |
Hitman 2 (Video Game) / int_da19c62a | type |
Leave No Survivors | |
Hitman 2 (Video Game) / int_da19c62a | comment |
Leave No Survivors: Still possible, albeit takes a lot longer, as there are easily around 600 NPC's in each level. Many consider it a Self-Imposed Challenge. | |
Hitman 2 (Video Game) / int_da19c62a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_da19c62a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_da19c62a | |
Hitman 2 (Video Game) / int_daef39ee | type |
Elaborate Underground Base | |
Hitman 2 (Video Game) / int_daef39ee | comment |
Elaborate Underground Base: A server farm sits underneath Tyson Williams' villa that hosts all the capabilities that Haven needs to manage their customers' image. | |
Hitman 2 (Video Game) / int_daef39ee | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_daef39ee | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_daef39ee | |
Hitman 2 (Video Game) / int_dba5a4f8 | type |
LethalJokeWeapon | |
Hitman 2 (Video Game) / int_dba5a4f8 | comment |
Lethal Joke Weapon: Muffins and apples. When thrown, they knock NPC's down, but it does not pacify them, however, sneaking behind an NPC and decking them in the back of the head does pacify them. The concussive rubber duck is surprisingly silent; its noise doesn't carry outside the room you detonate it in, so you can knock out several people with it without causing an alarm, making some levels much easier to obtain Silent Assassin in. The only downside of this method is that there are a few milliseconds during which someone you knock out this way can see someone else lose consciousness before going to sleep themselves, which can ruin the above-mentioned rating. | |
Hitman 2 (Video Game) / int_dba5a4f8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_dba5a4f8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_dba5a4f8 | |
Hitman 2 (Video Game) / int_dbb414ed | type |
Hand Wave | |
Hitman 2 (Video Game) / int_dbb414ed | comment |
When 47 has to talk to someone while disguised as someone specific, his targets almost never notice that the person's voice has changed, even if they know them personally. Occasionally, 47 will Hand Wave such changes by mentioning illness, or saying he's a replacement for the person they expected, but more often than not, it isn't mentioned at all. For example, if 47 disguises as P. Power in Columbia, Rico states that he looks different in real life compared to when on TV, in which his wife points out that TV Post-Production is likely at fault, which 47 just goes along with. | |
Hitman 2 (Video Game) / int_dbb414ed | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_dbb414ed | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_dbb414ed | |
Hitman 2 (Video Game) / int_dd1f0863 | type |
Walking Swimsuit Scene | |
Hitman 2 (Video Game) / int_dd1f0863 | comment |
Walking Swimsuit Scene: Justified, as the vast majority of the vacationers, Ljudmila, as well as Tyson all wear swimwear throughout the very hot climate present in this level. 47 is also offered a swimsuit in his quarters consisting of pink trunks and an open shirtnote This allows him to act as "Tobias Rieper" if the player picks a starting location that begins the game in a disguise. | |
Hitman 2 (Video Game) / int_dd1f0863 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_dd1f0863 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_dd1f0863 | |
Hitman 2 (Video Game) / int_dda99fa8 | type |
Despair Event Horizon | |
Hitman 2 (Video Game) / int_dda99fa8 | comment |
Despair Event Horizon: Returning the love letter to Hèctor will cause him to personally deliver it to Andrea, giving 47 an opportunity to throw her into the river from the office balcony as she reads it. Hèctor is horrified by her fall, assuming the love letter has driven Andrea to suicide, and throws himself off a balcony of the Delgado mansion soon afterwards. | |
Hitman 2 (Video Game) / int_dda99fa8 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_dda99fa8 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_dda99fa8 | |
Hitman 2 (Video Game) / int_dde43ab | type |
Tattooed Crook | |
Hitman 2 (Video Game) / int_dde43ab | comment |
Tattooed Crook: One opportunity has you disguise yourself as a celebrity tattoo artist who has a session scheduled with Delgado. | |
Hitman 2 (Video Game) / int_dde43ab | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_dde43ab | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_dde43ab | |
Hitman 2 (Video Game) / int_de9047ac | type |
Gambit Pileup | |
Hitman 2 (Video Game) / int_de9047ac | comment |
Gambit Pileup: Both Shah and Rangan hired the same hitman to kill the other. 47 can aid him in killing either Rangan or both of them. And then it turns out that the Maelstrom had him kill both of them. | |
Hitman 2 (Video Game) / int_de9047ac | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_de9047ac | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_de9047ac | |
Hitman 2 (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Hitman 2 (Video Game) / int_df11acbe | comment |
Artificial Brilliance: IOI is really trying to improve the notoriously bad AI that plagued the previous games. NPCs can now see reflections in mirrors, something which was missing in the previous game as an oddity IOI never bothered to fix. Now you have to duck if you want to take out the target washing his hands instead of standing up. If 47 is found trespassing, he will be escorted out, except in certain situations.note : He is visibly armed, is wearing a forbidden disguise, or the area is labelled "Hostile" on the minimap If the detection bar rises to about halfway, when an NPC loses their sight of 47 they will check the immediate area, as they are certain they saw something. If the alarm is triggered, the target(s) will be escorted to safety. If the safe point is compromised, they will be escorted elsewhere. Guards will flank 47 if given the opportunity. Any firefight can end in quick death if there's even one way a guard can get behind 47, as they will use it while others keep 47 occupied. If 47 is taking cover in a different room, the guards might not enter and instead take cover and refuse to leave unless 47 escapes through another route. If 47 pokes his head out of the room, they will open fire. Guards will pick up any firearms they find, and civilians will tell the nearest guard if they find one. They'll also disarm explosives unless they look harmless. Guards can tell which direction a silenced sniper shot was fired from if they see someone getting shot. They will then investigate the origin of the shot. Guards will now use flashbang grenades in combat if you stay in one area for too long or enough guards gather in the area. If you release a winch to drop something or shoot someone but the guards don't witness it, they will still know it was you if you hang around the vicinity. While you can still hide inside closets, chests etc, guards will now realize that if you entered a room and disappeared without a trace, they'll stay a little longer to try and coax you out of hiding. Naturally, staying put is the better option. If the player drops a gun within the sight of another guard while disguised as one, the guard will initially berate 47 as he should always keep it holstered. Even if 47 disappears from that character's sight, the guard will get suspicious and chase you. However, if you drop a gun when the guard isn't looking, they will later treat it if it came out of nowhere, wondering where it came from. NPC's who find guns on the floor will report them to a nearby guard, as long as they didn’t see you drop them. Leave a briefcase lying around, and they will be reported to the nearest guard and is taken to a safe location - it could be rigged to explode, after all. Leaving your briefcase behind in the view of a guard is treated as a hostile action by guards for this reason. Strange but not obviously criminal behavior may not raise NPC's suspicion levels, but it will certainly attract their attention. For example, any NPC that sees you throw an object will turn to stare at you, not wherever the object landed. | |
Hitman 2 (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_df11acbe | |
Hitman 2 (Video Game) / int_df968cf | type |
Insurance Fraud | |
Hitman 2 (Video Game) / int_df968cf | comment |
Insurance Fraud: While Dmitri was likely not intending for this to happen long-term, he plans to use the insurance money from the accident to retire to the Bahamas, directly taking advantage of the the lost lives of 26 others who were caught in the same accident, and who didn't survive. | |
Hitman 2 (Video Game) / int_df968cf | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_df968cf | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_df968cf | |
Hitman 2 (Video Game) / int_dfe687c9 | type |
Alone with the Psycho | |
Hitman 2 (Video Game) / int_dfe687c9 | comment |
Alone with the Psycho: Nicely subverted if 47 tries to infiltrate Janus's house disguised as his nurse. Guards will escort 47 to Janus's room and introduce him... whereupon chief bodyguard Gunther Mueller will pull 47 aside, explaining that he wasn’t informed of any changes by the nursing agency, does not recognize 47, and therefore will not leave 47 alone with his client without running a background check. 47 is then locked in an empty room. Can be double subverted, however, if 47 then escapes said room and approaches Janus, who will allow 47 to proceed as if nothing happened. | |
Hitman 2 (Video Game) / int_dfe687c9 | featureApplicability |
-0.3 | |
Hitman 2 (Video Game) / int_dfe687c9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_dfe687c9 | |
Hitman 2 (Video Game) / int_e16cd24e | type |
Know When to Fold 'Em | |
Hitman 2 (Video Game) / int_e16cd24e | comment |
Know When to Fold 'Em: When 47 reveals to the Constant that he controls the killswitch to his suicide chip, the Constant doesn't even try to resist. And when he's interrogated by Diana and Lucas, he gladly cooperates since he knows the Partners will want him dead anyway at this point. | |
Hitman 2 (Video Game) / int_e16cd24e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e16cd24e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e16cd24e | |
Hitman 2 (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Hitman 2 (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Bottles of the experimental octane booster will explode on impact if thrown. | |
Hitman 2 (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e2d7b14c | |
Hitman 2 (Video Game) / int_e2f7ab99 | type |
Assassin Outclassin' | |
Hitman 2 (Video Game) / int_e2f7ab99 | comment |
Assassin Outclassin': Played with as 47 can use the Kashmirian to eliminate his targets. | |
Hitman 2 (Video Game) / int_e2f7ab99 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e2f7ab99 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e2f7ab99 | |
Hitman 2 (Video Game) / int_e34ada78 | type |
Authority Equals Asskicking | |
Hitman 2 (Video Game) / int_e34ada78 | comment |
Authority Equals Asskicking: Averted, in sharp contrast to previous games in the series. Every single one of your targets is unarmed and has absolutely no way of fighting back if attacked directly. At most they can flee as their bodyguards escort them to a safe zone. If cornered, at most the bravest of them will insult 47, while the rest can only cower and plead for mercy. | |
Hitman 2 (Video Game) / int_e34ada78 | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_e34ada78 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e34ada78 | |
Hitman 2 (Video Game) / int_e3c36782 | type |
Call-Forward | |
Hitman 2 (Video Game) / int_e3c36782 | comment |
Call-Forward: The briefing has an Australian newspaper talking about the death of Kalvin Ritter. One of the columns on that page mentions that Kronstadt just got a new CEO; referring to Robert Knox, who becomes a target of 47 in "The Finish Line", two missions later. | |
Hitman 2 (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e3c36782 | |
Hitman 2 (Video Game) / int_e3cee2e7 | type |
Empathic Environment | |
Hitman 2 (Video Game) / int_e3cee2e7 | comment |
Empathic Environment: As you assassinate your targets, the initially idyllic weather of the resort shifts to a cloudy storm. | |
Hitman 2 (Video Game) / int_e3cee2e7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e3cee2e7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e3cee2e7 | |
Hitman 2 (Video Game) / int_e3d5ba34 | type |
Slippery Skid | |
Hitman 2 (Video Game) / int_e3d5ba34 | comment |
Slippery Skid: Taking away the "Caution: Wet!" signs and causing a distraction with the sign will make anyone slip up and get knocked out, similar to the rakes in Whittleton Creek. They will act sedated, not knocked out, so anyone found when they slipped up will not void Silent Assassin. | |
Hitman 2 (Video Game) / int_e3d5ba34 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e3d5ba34 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e3d5ba34 | |
Hitman 2 (Video Game) / int_e43b42ea | type |
We Need a Distraction | |
Hitman 2 (Video Game) / int_e43b42ea | comment |
We Need a Distraction: 47 needs to return to his boat to exit the mission, but since parking it and infiltrating the mansion, several guards have been deployed to patrol the beach and a few are investigating his boat. He needs to detonate some kerosene left in the open bed of one of their trucks to draw their attention away from the boat so he can slip past and exfiltrate otherwise unnoticed. | |
Hitman 2 (Video Game) / int_e43b42ea | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e43b42ea | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e43b42ea | |
Hitman 2 (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Hitman 2 (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Played with. The "Find Clues" objective that is required to complete the level, but there are loads of clues to find, some harder to obtain than others. One of the clues is attached to Janus's ceremonial robes. However, despite Diana mentioning there's a note attached to it, 47 can't simply just read the note, he has to change into the robes to do so, meaning this particular clue is totally unavailable if you're trying any of the "Suit only" challenges. It doesn't fully enter fake difficulty because Diana marks Points of Interest on your map, no matter the difficulty (much like the Mumbai "Crows" hideout), so finding smaller clues, while more time consuming, they are easier to do, so long as you're willing to traipse round Whittleton Creek to find them. | |
Hitman 2 (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e4e86215 | |
Hitman 2 (Video Game) / int_e5421161 | type |
Expy | |
Hitman 2 (Video Game) / int_e5421161 | comment |
Expy: Brilliant chemist, poor social life, family man, The Perfectionist? Jorge Franco is all but Walter White with more money, power, and hair. | |
Hitman 2 (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e5421161 | |
Hitman 2 (Video Game) / int_e545e190 | type |
Nerf | |
Hitman 2 (Video Game) / int_e545e190 | comment |
Nerf: A few notable instances: The Silent Assassin Ranking system. When Hitman 2 launched, it worked as in 2016 (don't get suspicious and no bodies could be found unless poisoned). However, it got modified on release two months later, with the "Never Spotted" bonus being changed to a "Never Compromised" bonus. This allowed for players who trespassed, but complied with guards that escorted them out to still retain their Silent Assassin status. To cut a long story short, the "Never Compromised" feature was essentially a by-product of a hotfix that allowed for targets to not compromise you if they see you do anything illegal, but as long as they are never found by another NPC (such as you killing the target before they tell someone), you would retain the Silent Assassin rating. In Update 2.21, this four month old hotfix was reworked, meaning you can no longer trespass, get caught, comply with guards, and still retain Silent Assassin. The former feature of killing targets who spot you is still being kept, however (as that was the intended goal of the hotfix). Fire extinguishers, and to a lesser extent the grey propane tanks. In Hitman (2016) fire extinguishers could be used as portable accidents, as they could be carried around without suspicion and when blown up, they detonated with lethal force; the game counted this as an accident kill, meaning they could be used to kill targets without losing the silent assassin rating. Here they instead knock out any unfortunate NPC who happens to be near them as they detonate. The propane tanks can still kill, but have a smaller lethal radius, only knocking out anyone not within about 1-2 meters. Electrocution traps now usually involve one-use only water coolers which form a puddle underneath themselves when broken, and NPCs clean said puddles once they spot them. As such, one can no longer chain accident kills by abusing the loop described under Artificial Stupidity. However, legacy levels still feature natural puddles so it can still be performed in them. | |
Hitman 2 (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e545e190 | |
Hitman 2 (Video Game) / int_e568bf17 | type |
Destruction Equals Off-Switch | |
Hitman 2 (Video Game) / int_e568bf17 | comment |
Destruction Equals Off-Switch: Shooting the security tapes with a gun will kill the cameras in the level, letting you not worry about them spotting you as you explore. On Professional and Master difficulty, doing this is an incredibly wise idea before you start any meaningful progress within the level. | |
Hitman 2 (Video Game) / int_e568bf17 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e568bf17 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e568bf17 | |
Hitman 2 (Video Game) / int_e56e04d5 | type |
Rake Take | |
Hitman 2 (Video Game) / int_e56e04d5 | comment |
Rake Take: If people walk into rakes, then it will smack them in the face and knock them out. Witnesses will freak out about this as if they've found an unconscious body caused by 47, even if they see the entire incident play out. | |
Hitman 2 (Video Game) / int_e56e04d5 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e56e04d5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e56e04d5 | |
Hitman 2 (Video Game) / int_e663d3ef | type |
Only a Flesh Wound | |
Hitman 2 (Video Game) / int_e663d3ef | comment |
Only a Flesh Wound: Averted, as no sniper shot dealt will be treated as a mere injury that can be walked off, even if you aim at a persons left foot, the wound will be fatal and will kill instantly. Curiously, the main games explosion rules still apply, so anyone at the edge of the blast radius of certain explosives will be knocked down or pacified, but not killed. | |
Hitman 2 (Video Game) / int_e663d3ef | featureApplicability |
-1.0 | |
Hitman 2 (Video Game) / int_e663d3ef | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e663d3ef | |
Hitman 2 (Video Game) / int_e70127 | type |
The Mole | |
Hitman 2 (Video Game) / int_e70127 | comment |
47 snarkily mentions "Soders would've been proud" in his phone call with Diana in the cutscene after this mission. Soders was a target in Hokkaido's "Situs Inversus" mission in (2016) because he was The Mole for Providence while working at the ICA. | |
Hitman 2 (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e70127 | |
Hitman 2 (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
Hitman 2 (Video Game) / int_e7b73414 | comment |
Sniper Rifle: Duh. As you play more of a sniper assassin level, you get new perks for that levels-specific sniper rifle, such as more bullets that can pierce walls, reduced wind compensation, and more. | |
Hitman 2 (Video Game) / int_e7b73414 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e7b73414 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e7b73414 | |
Hitman 2 (Video Game) / int_e81f5639 | type |
Moe Greene Special | |
Hitman 2 (Video Game) / int_e81f5639 | comment |
Moe Greene Special: You can invoke this by aiming at a targets eye. That's assuming you can account for wind. | |
Hitman 2 (Video Game) / int_e81f5639 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e81f5639 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e81f5639 | |
Hitman 2 (Video Game) / int_e83fc5 | type |
No "Arc" in "Archery" | |
Hitman 2 (Video Game) / int_e83fc5 | comment |
No "Arc" in "Archery": Played straight, as you have to take into account bullet drop due to gravity when shooting over the longer distance Sniper Assassin deals with (Unlike in the main game, where the trope is subverted for most weapons). Levelling up the weapon in a level reduces the bullet drop, as well as how much wind compensation you have to account for. | |
Hitman 2 (Video Game) / int_e83fc5 | featureApplicability |
-0.3 | |
Hitman 2 (Video Game) / int_e83fc5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e83fc5 | |
Hitman 2 (Video Game) / int_e9e35e8f | type |
Exact Words | |
Hitman 2 (Video Game) / int_e9e35e8f | comment |
Exact Words: 47 will sometimes indulge in this if he's in disguise. For example, if he talks to Shah while disguised as the new foreman in Mumbai, he talks about his approach to assassinations while making it seem like he's telling her about his management style and techniques. | |
Hitman 2 (Video Game) / int_e9e35e8f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e9e35e8f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e9e35e8f | |
Hitman 2 (Video Game) / int_e9f517e1 | type |
Artistic License – Geography | |
Hitman 2 (Video Game) / int_e9f517e1 | comment |
Artistic License – Geography: As pointed out here in this reddit thread, there's quite a few inconsistencies: The flag of Singapore is incorrect, being an amalgamation of the flag for Greenland, while containing the stars adorned on the Singaporean flag. This appears to be intentional to avoid some legal troubles with the respective authorities. It's possible it could also be the flag of Khandanyang or the Heavenly Guard. Singapore doesn't have mountains, especially near the coast, which is problematic as that's where the level is set. | |
Hitman 2 (Video Game) / int_e9f517e1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_e9f517e1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_e9f517e1 | |
Hitman 2 (Video Game) / int_ea0d06f0 | type |
Bookcase Passage | |
Hitman 2 (Video Game) / int_ea0d06f0 | comment |
Bookcase Passage: One exists that connects the houses of one of Cassidy's spies and Janus. | |
Hitman 2 (Video Game) / int_ea0d06f0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ea0d06f0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ea0d06f0 | |
Hitman 2 (Video Game) / int_ea2c71c0 | type |
Hospital Paradiso | |
Hitman 2 (Video Game) / int_ea2c71c0 | comment |
Hospital Paradiso: The mission takes place at GAMA, one of the most cutting-edge hospitals on Earth. Since it caters to a very wealthy clientele, it looks like a cross between a sci-fi hospital (with an AI overseer) and a Japanese resort (complete with zen garden, hot spring and sushi bar). Dmitri is hanging around the garden and sushi bar for the most part. | |
Hitman 2 (Video Game) / int_ea2c71c0 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ea2c71c0 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ea2c71c0 | |
Hitman 2 (Video Game) / int_ecb70eb4 | type |
Video Game Cruelty Potential | |
Hitman 2 (Video Game) / int_ecb70eb4 | comment |
Videogame Cruelty Potential: One of the achievements is to wreck the wedding of Elizabeth Lang by destroying the bouquet, wedding orchestra's instruments and cake, along with wrecking the lighting rig for the wedding photos, releasing the doves early and destroying the priest's glass of wine. The fact you also have to kill her father is just the perfect ending to making it the worst day of her life. | |
Hitman 2 (Video Game) / int_ecb70eb4 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ecb70eb4 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ecb70eb4 | |
Hitman 2 (Video Game) / int_ecedfef7 | type |
Conspicuous Trenchcoat | |
Hitman 2 (Video Game) / int_ecedfef7 | comment |
Conspicuous Trenchcoat: 47 wears one as his starting outfit, coming in from the rainy streets of New York. | |
Hitman 2 (Video Game) / int_ecedfef7 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ecedfef7 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ecedfef7 | |
Hitman 2 (Video Game) / int_edb7b3ad | type |
Respawn Point | |
Hitman 2 (Video Game) / int_edb7b3ad | comment |
Respawn Point: In Miami, The bathrooms, of all places. Whether or not it's a nod to 47's memetic phrase of "I need to use the bathroom", or if it's just because bathrooms are away from most of the action is open for guesses. In Columbia it was a random spot on the map, normally bridges or huts. | |
Hitman 2 (Video Game) / int_edb7b3ad | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_edb7b3ad | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_edb7b3ad | |
Hitman 2 (Video Game) / int_eea06f9a | type |
Artistic License – Cars | |
Hitman 2 (Video Game) / int_eea06f9a | comment |
Artistic License – Cars: A background conversation reveals that Sierra has had the rollcage removed from her car to make it lighter and more competitive, which would explain why causing her to crash would be lethal in spite of modern racing cars' strong safety record - however the vehicles racing in the Global Innovation Race are clearly based on Le Mans Prototypes and in vehicles of that high specification, the entire car would be a crash structure and would be impossible to subvert for any performance gain. | |
Hitman 2 (Video Game) / int_eea06f9a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_eea06f9a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_eea06f9a | |
Hitman 2 (Video Game) / int_ef033982 | type |
Goofy Suit | |
Hitman 2 (Video Game) / int_ef033982 | comment |
Goofy Suit: The bright pink Flamingo mascot costumes, which 47 can choose to wear and must do so to reach a certain opportunity. Completing the "Spring Breaker" challenge series unlocks a blue version of the outfit that can be worn outside of the level. | |
Hitman 2 (Video Game) / int_ef033982 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ef033982 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ef033982 | |
Hitman 2 (Video Game) / int_eff83d77 | type |
Mundane Utility | |
Hitman 2 (Video Game) / int_eff83d77 | comment |
Mundane Utility: As with the 2016 Hitman, in addition to being used as distractions or improvised weapons, certain items can be used for their intended purpose - coins can be used as payment, wrenches and screwdrivers can be used to make legitimate repairs, etc. | |
Hitman 2 (Video Game) / int_eff83d77 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_eff83d77 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_eff83d77 | |
Hitman 2 (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Hitman 2 (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: A pamphlet advertising an island retreat in the Maldives called "HAVEN" can be found in the teller offices of the Milton-Fitzpatrick Bank in "Golden Handshake". HAVEN was also listed as one of Ken Morgan's clients in his briefing. | |
Hitman 2 (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f0089082 | |
Hitman 2 (Video Game) / int_f06cb15 | type |
Technicolor Toxin | |
Hitman 2 (Video Game) / int_f06cb15 | comment |
Technicolor Toxin: Using the fumigation machine to flood Nolan Cassidy's home with gas will produce visible clouds of vapors inside. In a subversion of typical color choices, it's actually the Knockout Gas that produces a Sickly Green Glow; the Deadly Gas's fumes are red. | |
Hitman 2 (Video Game) / int_f06cb15 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f06cb15 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f06cb15 | |
Hitman 2 (Video Game) / int_f16da697 | type |
Undying Loyalty | |
Hitman 2 (Video Game) / int_f16da697 | comment |
Undying Loyalty: The Crows have a fanatical loyalty to the Maelstrom. | |
Hitman 2 (Video Game) / int_f16da697 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f16da697 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f16da697 | |
Hitman 2 (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Hitman 2 (Video Game) / int_f2d8e3c2 | comment |
Evil Plan: Ljudmila intends on conning HAVEN by killing Tyson, stealing a USB stick full of information, hacking into Jason Portman's computer with the help of Steven, wiping her and Steven's names from every database, then cutting off Steven to meet a man in Paris. | |
Hitman 2 (Video Game) / int_f2d8e3c2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f2d8e3c2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f2d8e3c2 | |
Hitman 2 (Video Game) / int_f32528de | type |
Cut-and-Paste Suburb | |
Hitman 2 (Video Game) / int_f32528de | comment |
Cut-and-Paste Suburb: The houses in Whittleton Creek looks identical to each other on the outside, and all of the houses that you can fully enter have almost their entire layout be near-identical to each other. Often the only differences between the houses are rooms being flipped from right to left, they lack an attic, or just flat-out copy the whole room layout wholesale. This is downplayed, as you can only fully explore five houses (Janus's, Nolan's, The Schmidt's/the house for sale), the West's, and the Wilsons, with the rest of the houses not being able to be fully explored (Batty's house, for example, as it's being fumigated). | |
Hitman 2 (Video Game) / int_f32528de | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f32528de | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f32528de | |
Hitman 2 (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Hitman 2 (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: Following Hitman's lead, this game is presumably set in the early 2020s, specifically May to November 2020. | |
Hitman 2 (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f32d85ab | |
Hitman 2 (Video Game) / int_f3b590a | type |
Vengeful Ghost | |
Hitman 2 (Video Game) / int_f3b590a | comment |
Vengeful Ghost: The Ectoplasmic challenge. Bringing Helen West's unconscious body to the room the target normally stays in results in the doors opening and shutting repeatedly on their own. This is the same room her victim in "Another Life", Frank Schmidt, perished. | |
Hitman 2 (Video Game) / int_f3b590a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f3b590a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f3b590a | |
Hitman 2 (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Hitman 2 (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: Much of the surrounding environment outside of the town, mansion, and lab is rainforest with very thick foliage that conceals 47 himself or the people he's ambushed. | |
Hitman 2 (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f3c2fec5 | |
Hitman 2 (Video Game) / int_f538e4b | type |
Asbestos-Free Cereal | |
Hitman 2 (Video Game) / int_f538e4b | comment |
Asbestos-Free Cereal: Galen advertises Atlantide as being "demineralized saltwater" to his clients. As 47 points out, "demineralized saltwater" literally means regular water. | |
Hitman 2 (Video Game) / int_f538e4b | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f538e4b | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f538e4b | |
Hitman 2 (Video Game) / int_f594c8a9 | type |
Fed to the Beast | |
Hitman 2 (Video Game) / int_f594c8a9 | comment |
Fed to the Beast: Rico Delgado has a pet hippo that he uses to execute people, which has led to the animal developing an addiction to meat. It's currently ill because one goon fed it a traitorous drug mule without permission, forgetting the dude currently had a couple kilos of cocaine in him at the time. | |
Hitman 2 (Video Game) / int_f594c8a9 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f594c8a9 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f594c8a9 | |
Hitman 2 (Video Game) / int_f5c3983a | type |
Camping a Crapper | |
Hitman 2 (Video Game) / int_f5c3983a | comment |
Camping a Crapper: You can drown people in toilets by first making them sick. Or by sneaking behind them, choking them, and then snapping their neck. Or shoot them in the head. | |
Hitman 2 (Video Game) / int_f5c3983a | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f5c3983a | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f5c3983a | |
Hitman 2 (Video Game) / int_f5c505db | type |
The Cracker | |
Hitman 2 (Video Game) / int_f5c505db | comment |
The Cracker: Steven is attempting to hack Jason Portmans computer in-between his fitness routine. | |
Hitman 2 (Video Game) / int_f5c505db | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f5c505db | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f5c505db | |
Hitman 2 (Video Game) / int_f6b698ac | type |
Complexity Addiction | |
Hitman 2 (Video Game) / int_f6b698ac | comment |
Complexity Addiction: It's possible to invoke this, and many player-made contracts rely on it. | |
Hitman 2 (Video Game) / int_f6b698ac | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f6b698ac | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f6b698ac | |
Hitman 2 (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Hitman 2 (Video Game) / int_f7d66b6f | comment |
No-Gear Level: Initially, your gear slots are locked and the only outside assistance you can bring is a single drop. You can unlock your gear slots pretty quickly, though. | |
Hitman 2 (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f7d66b6f | |
Hitman 2 (Video Game) / int_f81fb215 | type |
Choke Holds | |
Hitman 2 (Video Game) / int_f81fb215 | comment |
Choke Holds: As usual, present and accounted for. This is the main way of pacifying NPC's so you can use their clothes as a disguise. Related is the Fiber Wire, which is the default equipped item for your "tools" slot in your loadout. | |
Hitman 2 (Video Game) / int_f81fb215 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f81fb215 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f81fb215 | |
Hitman 2 (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Hitman 2 (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can trick Robert Knox into accidentally killing his own daughter. | |
Hitman 2 (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f87c42d4 | |
Hitman 2 (Video Game) / int_f97be86e | type |
Continuity Lock-Out | |
Hitman 2 (Video Game) / int_f97be86e | comment |
Continuity Lockout: The past events explained and flashbacks shown in this game by Diana, the Shadow Client and 47, are actually direct references to Agent 47: Birth of the Hitman a comic series released before this game came out, with the developers going so far as to recreate certain panels and moments from this series. This means the full story may be lost on casual observers of the storyline who otherwise haven't read these comics. | |
Hitman 2 (Video Game) / int_f97be86e | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_f97be86e | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_f97be86e | |
Hitman 2 (Video Game) / int_fa73ee9d | type |
Explosive Leash | |
Hitman 2 (Video Game) / int_fa73ee9d | comment |
Explosive Leash: The Constant has a kill-chip in his body, with the targets holding the triggers. | |
Hitman 2 (Video Game) / int_fa73ee9d | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fa73ee9d | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fa73ee9d | |
Hitman 2 (Video Game) / int_fb1327b2 | type |
Tranquillizer Dart | |
Hitman 2 (Video Game) / int_fb1327b2 | comment |
Tranquillizer Dart: The Kalmer 1 tranquillizer dart gun. It has two darts, and acts like a long range sedative poison gun. At the games' launch, it was something of an Infinity -1 Sword for players who unlocked it, as sedative poison wasn't that useful in most circumstances. Why put a NPC or target to sleep, when you can get the same effect by knocking the target out cold by caving their head in with a can of pop / ball / baseball bat?; which has the added benefit of your throw auto-locking onto their head when you throw items from afar. This is on top of other downsides, such as the Kalmer 1's sedative darts having an arc, they suffer from distance falloff, and, this bears repeating, it only has two darts, meaning you cannot reload the Kalmer 1 unless the level you use it on has the gun somewhere laying aroundnote Hawkes Bay, Miami and New York have it. Because of this, like in 2016, sedatives fell out of use by players pretty much immediately. Update 2.21 fixed a shortcoming with sedative poison (which includes the Kalmer 1) to now not count towards the "Body Found" section on the score screen, which now makes it a viable option to take down pesky NPC's and targets if they somehow later get found by another person, making it a straight upgrade from knocking someone else out. You still have to contend with the Kalmer 1's other downsides, but it's an improvement nonetheless. | |
Hitman 2 (Video Game) / int_fb1327b2 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fb1327b2 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fb1327b2 | |
Hitman 2 (Video Game) / int_fb8f6a95 | type |
Memory-Restoring Melody | |
Hitman 2 (Video Game) / int_fb8f6a95 | comment |
Memory-Restoring Melody: 47 not only eliminates former Soviet spymaster Janus and his bodyguard Nolan Cassidy, but also searches for clues to help him, Lucas Grey, Diana, and Olivia find out where the Constant will be meeting so they may capture him and find out more about Providence. One of the way 47 can accomplish this is by playing a gramophone in Janus' house. Once Janus hears the music playing and investigates it, he will mention his next meeting with the Constant, confirming that aspect. | |
Hitman 2 (Video Game) / int_fb8f6a95 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fb8f6a95 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fb8f6a95 | |
Hitman 2 (Video Game) / int_fc225bec | type |
Artistic License – Physics | |
Hitman 2 (Video Game) / int_fc225bec | comment |
Artistic License – Physics: Robert Knox, demonstrating his killer robots, declares they use ultrasonics to scan the environment and ensure they only get the right target. Given the robot is only ever fed 2D photos, however, ultrasonic scanners would not provide a benefit since it would lack data to compare with. | |
Hitman 2 (Video Game) / int_fc225bec | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fc225bec | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fc225bec | |
Hitman 2 (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Hitman 2 (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: One point is deducted from a player's score for each non-target killed. However, if you kill Non-Targets before you gained any points, the counter wouldn't budge below zero, so you were able to kill a person for their disguise, and still gain a point afterwards if you killed the target. | |
Hitman 2 (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fcd993bd | |
Hitman 2 (Video Game) / int_fd7267dd | type |
Master of Disguise | |
Hitman 2 (Video Game) / int_fd7267dd | comment |
"The Chameleon Anonymity" escalation has you using various disguises in the Laundry slums to eliminate guards; Chameleon of course referring to 47's Master of Disguise capabilities. | |
Hitman 2 (Video Game) / int_fd7267dd | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fd7267dd | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fd7267dd | |
Hitman 2 (Video Game) / int_fe64d5a1 | type |
Evil Is Petty | |
Hitman 2 (Video Game) / int_fe64d5a1 | comment |
Evil Is Petty: The investment banker Savalas fires met all his quotas - the primary reason she gives for his termination is his dress sense, since this particular employee wore a knitted sweater to work. | |
Hitman 2 (Video Game) / int_fe64d5a1 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_fe64d5a1 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_fe64d5a1 | |
Hitman 2 (Video Game) / int_ffd41689 | type |
Perpetual Beta | |
Hitman 2 (Video Game) / int_ffd41689 | comment |
Perpetual Beta: The gamemode was Still in beta, one year after release before the doors to the game mode were closed at the end of August. | |
Hitman 2 (Video Game) / int_ffd41689 | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_ffd41689 | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_ffd41689 | |
Hitman 2 (Video Game) / int_name | type |
ItemName | |
Hitman 2 (Video Game) / int_name | comment |
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Hitman 2 (Video Game) / int_name | featureApplicability |
1.0 | |
Hitman 2 (Video Game) / int_name | featureConfidence |
1.0 | |
Hitman 2 (Video Game) | hasFeature |
Hitman 2 (Video Game) / int_name | |
Hitman 2 (Video Game) / int_name | itemName |
Hitman 2 (Video Game) |
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