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Hotel Mario (Video Game)
- 296 statements
- 56 feature instances
- 47 referencing feature instances
Hotel Mario (Video Game) | type |
TVTItem | |
Hotel Mario (Video Game) | label |
Hotel Mario (Video Game) | |
Hotel Mario (Video Game) | page |
HotelMario | |
Hotel Mario (Video Game) | comment |
One of four Philips CD-i games with Nintendo characters resulting from a deal between Nintendo and Philips. This deal would have led to Philips making a disc-based add-on for the SNES, but it fell through. Philips was left with a license allowing them to release games with some of Nintendo's characters. So they made this, and three Zelda games.In Hotel Mario, Bowser gets the idea to capture Princess Toadstool (big shocker) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all of the hotels, closing all of the doors to complete each level. If you let all of the doors be opened, get hit by an enemy, walk off either edge of the hotel (there's no side walls), or run out of time, Mario loses a life.Another two Mario games were planned for the console, but Super Mario's Wacky Worlds (a sequel to Super Mario World) didn't get very far. Neither did the edutainment title Mario Takes America, for that matter.Despite everything, this was actually the best-selling game for the Philips CD-i, which goes to show... something. | |
Hotel Mario (Video Game) | fetched |
2024-04-26T07:02:54Z | |
Hotel Mario (Video Game) | parsed |
2024-04-26T07:02:55Z | |
Hotel Mario (Video Game) | processingComment |
Dropped link to DerangedAnimation: Not a Feature - ITEM | |
Hotel Mario (Video Game) | processingComment |
Dropped link to EveryoneCallsHerBarkeep: Not a Feature - UNKNOWN | |
Hotel Mario (Video Game) | processingComment |
Dropped link to Ghostbusters: Not a Feature - ITEM | |
Hotel Mario (Video Game) | processingComment |
Dropped link to Slapstick: Not a Feature - ITEM | |
Hotel Mario (Video Game) | processingComment |
Dropped link to TheDoors: Not a Feature - IGNORE | |
Hotel Mario (Video Game) | processingComment |
Dropped link to TheRollingStonesBand: Not a Feature - ITEM | |
Hotel Mario (Video Game) | processingComment |
Dropped link to elvispresley: Not a Feature - ITEM | |
Hotel Mario (Video Game) | processingUnknown |
EveryoneCallsHerBarkeep | |
Hotel Mario (Video Game) | isPartOf |
DBTropes | |
Hotel Mario (Video Game) / int_109f0d17 | type |
Piggy Bank | |
Hotel Mario (Video Game) / int_109f0d17 | comment |
Piggy Bank: A huge one appears in a hidden cutscene in Wendy's Blitz Snarlton Hotel. Destroying it somehow gets rid of the penny enemies. | |
Hotel Mario (Video Game) / int_109f0d17 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_109f0d17 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_109f0d17 | |
Hotel Mario (Video Game) / int_1a3a91dd | type |
Say My Name | |
Hotel Mario (Video Game) / int_1a3a91dd | comment |
Say My Name: The Princess screams Mario's name as she is blasted from Larry's hotel when it explodes. The lower-quality uploads of the cutscenes provided by Quebec Gamers made it hard to tell for sure, but increase the quality and you can't unhear it. | |
Hotel Mario (Video Game) / int_1a3a91dd | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_1a3a91dd | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_1a3a91dd | |
Hotel Mario (Video Game) / int_1cc2ea8d | type |
Villain Ball | |
Hotel Mario (Video Game) / int_1cc2ea8d | comment |
Villain Ball: Bowser leaves a note telling Mario and Luigi he kidnapped the Princess and challenging them to find her. | |
Hotel Mario (Video Game) / int_1cc2ea8d | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_1cc2ea8d | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_1cc2ea8d | |
Hotel Mario (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Hotel Mario (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: See the quote at the top of the page. Beside this, the rest of the dialogue is mostly a case of No Fourth Wall. | |
Hotel Mario (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_1e7487cd | |
Hotel Mario (Video Game) / int_25cd163a | type |
You Know What They Say | |
Hotel Mario (Video Game) / int_25cd163a | comment |
You Know What They Say: All toasters toast toast! | |
Hotel Mario (Video Game) / int_25cd163a | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_25cd163a | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_25cd163a | |
Hotel Mario (Video Game) / int_26d2817c | type |
Russian Reversal | |
Hotel Mario (Video Game) / int_26d2817c | comment |
Russian Reversal: "Be careful! When you pinch Wendy's pennies, they pinch back!" | |
Hotel Mario (Video Game) / int_26d2817c | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_26d2817c | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_26d2817c | |
Hotel Mario (Video Game) / int_2af6a2cb | type |
Level in the Clouds | |
Hotel Mario (Video Game) / int_2af6a2cb | comment |
Level in the Clouds: Lemmy's High-ate Regency Hotel is suspended in the skies. There are clouds with faces that tend to obstruct Mario's sight. By turning on a large fan (by pressing a button that says "I'M YOUR BIGGEST FAN"), the clouds can be blown away. | |
Hotel Mario (Video Game) / int_2af6a2cb | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_2af6a2cb | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_2af6a2cb | |
Hotel Mario (Video Game) / int_2d92c43c | type |
Little "No" | |
Hotel Mario (Video Game) / int_2d92c43c | comment |
Little "No": Mario's response in the cave cutscene manages to be both a Little "No" and a Big "NO!" at the same time: | |
Hotel Mario (Video Game) / int_2d92c43c | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_2d92c43c | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_2d92c43c | |
Hotel Mario (Video Game) / int_2eb94abd | type |
Deadly Euphemism | |
Hotel Mario (Video Game) / int_2eb94abd | comment |
Deadly Euphemism: After Mario (infamously) says they don't have a light for a dark cave, Luigi of all people suggests this. | |
Hotel Mario (Video Game) / int_2eb94abd | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_2eb94abd | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_2eb94abd | |
Hotel Mario (Video Game) / int_35b241c0 | type |
Ooh, Me Accent's Slipping | |
Hotel Mario (Video Game) / int_35b241c0 | comment |
Ooh, Me Accent's Slipping: Luigi loses his Italian accent past the intro cutscene. | |
Hotel Mario (Video Game) / int_35b241c0 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_35b241c0 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_35b241c0 | |
Hotel Mario (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
Hotel Mario (Video Game) / int_3b4f620a | comment |
No Fourth Wall: Mario and Luigi sometimes break the fourth wall and speak directly to the player. "We gotta find the Princess! And YOU gotta help us!" "It's hard to see through those clouds. I hope we can get rid of them! Get the hint?" Not to mention the entire ending sequence. "You're the best player ever!" | |
Hotel Mario (Video Game) / int_3b4f620a | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_3b4f620a | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_3b4f620a | |
Hotel Mario (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Hotel Mario (Video Game) / int_3eee0728 | comment |
Captain Obvious: "You know what they say, all toasters toast toast!" Also counts as Department of Redundancy Department. | |
Hotel Mario (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_3eee0728 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_3eee0728 | |
Hotel Mario (Video Game) / int_4856ac40 | type |
Stock Footage | |
Hotel Mario (Video Game) / int_4856ac40 | comment |
Stock Footage: Several of Mario and Luigi's "animation cels" are recycled several times throughout all of the cutscenes, including the close-up of Mario holding up one hand, an animation of Mario walking toward the background, and another animation of both plumbers walking towards the background. | |
Hotel Mario (Video Game) / int_4856ac40 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_4856ac40 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_4856ac40 | |
Hotel Mario (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Hotel Mario (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Iggy's Bowser costume is basically just him wearing a giant bobble-head of the Koopa King himself. | |
Hotel Mario (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_48b9731f | |
Hotel Mario (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Hotel Mario (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Ludwig's attacks by firing a beam of lightning out of his hands. The attack travels diagonally, meaning it can zap Mario even when Ludwig is on a different level from him. | |
Hotel Mario (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_4c798fd5 | |
Hotel Mario (Video Game) / int_53f5119f | type |
The Dragon | |
Hotel Mario (Video Game) / int_53f5119f | comment |
The Dragon: Iggy, the only Koopaling not to have a hotel of his own, instead fights the Mario Bros. immediately before they face the Koopa King himself. | |
Hotel Mario (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_53f5119f | |
Hotel Mario (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Hotel Mario (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Luigi comes off as a little prejudiced towards the Koopa race. | |
Hotel Mario (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_57b80b45 | |
Hotel Mario (Video Game) / int_58efc711 | type |
The Goomba | |
Hotel Mario (Video Game) / int_58efc711 | comment |
The Goomba: The Trope Namer naturally appears as a common enemy, with bellhop and Elvis variants. | |
Hotel Mario (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_58efc711 | |
Hotel Mario (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Hotel Mario (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Larry's Chillton Hotel is located in an icy cavern. Certain turtle enemies have piles of snow atop their shell, though the Hotel otherwise lacks any ice-related mechanics like Frictionless Ice. | |
Hotel Mario (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_5914d5dd | |
Hotel Mario (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Hotel Mario (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: The bouncy organ theme that plays over the opening cutscene and credits is actually a reused piece of incidental music originally composed by Max Steiner for the 1933 film version of Little Women. | |
Hotel Mario (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_5f70322e | |
Hotel Mario (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Hotel Mario (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: "If you need instructions on how to get through the hotels, check out the enclosed instruction book." | |
Hotel Mario (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_62525a70 | |
Hotel Mario (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Hotel Mario (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: You're supposed to be looking for the Princess inside the hotels, aren't you? So why are you closing all of the open doors instead of opening all of the closed ones? | |
Hotel Mario (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_6320eced | |
Hotel Mario (Video Game) / int_68068108 | type |
Evil Laugh | |
Hotel Mario (Video Game) / int_68068108 | comment |
Evil Laugh: Not a bad one, either. Maybe coming from someone other than a brightly-painted Bowser. Ironically, the low-quality uploads of the cutscenes provided by Quebec Gamers make his laugh even more sinister due to the echoing of the audio. | |
Hotel Mario (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_68068108 | |
Hotel Mario (Video Game) / int_6e92a631 | type |
Four-Fingered Hands | |
Hotel Mario (Video Game) / int_6e92a631 | comment |
Four-Fingered Hands: The norm for the animated cutscenes, even though Mario has his fifth finger on the cover art. | |
Hotel Mario (Video Game) / int_6e92a631 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_6e92a631 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_6e92a631 | |
Hotel Mario (Video Game) / int_73ff2cc5 | type |
Just Eat Him | |
Hotel Mario (Video Game) / int_73ff2cc5 | comment |
Just Eat Him: If Morton, Roy, Larry or Bowser come across a Mario Brother hiding in a door, he gets devoured. Averted with the other Koopalings, which don't check inside doors; subverted with Ludwig, who performs a One-Hit Kill but it isn't clear what he does. | |
Hotel Mario (Video Game) / int_73ff2cc5 | featureApplicability |
-0.3 | |
Hotel Mario (Video Game) / int_73ff2cc5 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_73ff2cc5 | |
Hotel Mario (Video Game) / int_7db2e7c0 | type |
Invincibility Power-Up | |
Hotel Mario (Video Game) / int_7db2e7c0 | comment |
Invincibility Powerup: The Star Man is a hidden power-up in some levels. | |
Hotel Mario (Video Game) / int_7db2e7c0 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_7db2e7c0 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_7db2e7c0 | |
Hotel Mario (Video Game) / int_83445b04 | type |
Pun | |
Hotel Mario (Video Game) / int_83445b04 | comment |
Pun: Each stage is a pun on an existing hotel name (Chillton = Hilton; Seizures Palace = Caesar's Palace), aside from one Elvis Presley reference. This mine is mine! I'm your biggest fan! (Mario is using a large fan to blow away clouds) | |
Hotel Mario (Video Game) / int_83445b04 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_83445b04 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_83445b04 | |
Hotel Mario (Video Game) / int_8426d2ac | type |
Inherently Funny Words | |
Hotel Mario (Video Game) / int_8426d2ac | comment |
Inherently Funny Words: "You know what they say, all toasters toast toast!" "I hope she made lotsa spaghetti!" | |
Hotel Mario (Video Game) / int_8426d2ac | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_8426d2ac | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_8426d2ac | |
Hotel Mario (Video Game) / int_86652d39 | type |
Projectile Toast | |
Hotel Mario (Video Game) / int_86652d39 | comment |
Projectile Toast: If Mario finds the Toaster room in Roy's HardBrick Hotel, he unplugs the toasters, which causes all of them to launch the toast out. | |
Hotel Mario (Video Game) / int_86652d39 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_86652d39 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_86652d39 | |
Hotel Mario (Video Game) / int_8758ea2e | type |
Arboreal Abode | |
Hotel Mario (Video Game) / int_8758ea2e | comment |
Arboreal Abode: Morton's Wood Door Hysteria Hotel is situated inside a giant tree, though other smaller trees appear in the background. Mario and Luigi gradually ascend the tree as they complete stages. | |
Hotel Mario (Video Game) / int_8758ea2e | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_8758ea2e | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_8758ea2e | |
Hotel Mario (Video Game) / int_884e513b | type |
Medium Awareness | |
Hotel Mario (Video Game) / int_884e513b | comment |
Medium Awareness: "Check out the enclosed instruction book!" "You're the best player ever!!" | |
Hotel Mario (Video Game) / int_884e513b | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_884e513b | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_884e513b | |
Hotel Mario (Video Game) / int_89897126 | type |
New Year Has Come | |
Hotel Mario (Video Game) / int_89897126 | comment |
New Year Has Come: The "HERE WE GO" screen instead says "HAPPY NEW YEAR" on January 1. | |
Hotel Mario (Video Game) / int_89897126 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_89897126 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_89897126 | |
Hotel Mario (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Hotel Mario (Video Game) / int_8dd3f1da | comment |
Gimmick Level: Many of the hotels have these. Fortunately, there's also a secret door that cancels out each gimmick. Lights flickering on and off? Get toasters to stop toasting toast. Clouds getting in your way? Blow them away with a giant fan. Doors vanishing in front of you? Get some ghost cologne. Wendy's pennies harassing you? Break the piggy bank holding the real ones. | |
Hotel Mario (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_8dd3f1da | |
Hotel Mario (Video Game) / int_8f27123b | type |
Non-Dubbed Grunts | |
Hotel Mario (Video Game) / int_8f27123b | comment |
Non-Dubbed Grunts: Bowser's laugh in the intro is the same in the French dub, except it doesn't have echo for some reason. | |
Hotel Mario (Video Game) / int_8f27123b | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_8f27123b | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_8f27123b | |
Hotel Mario (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Hotel Mario (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Wigglers are defeated by jumping on their head multiple times, something that was never in any Mario game. It's possible that the developers got them mixed up with Pokeys, another type of enemy that is also made up of multiple segments. Throwing fireballs is also different. Instead of it being the 1 button (which is basically the B Button), you have to press both 1 and 2 at the same time. Unlike in the main series, fireballs can hurt Buzzy Beetles. | |
Hotel Mario (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_963086ce | |
Hotel Mario (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Hotel Mario (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: Viewing the infamous toaster scene in the HardBrick Hotel. When the power goes out, you have to look for sparks coming out of the door, and then quickly enter that door. This is completely random, and it's almost never the same door. Added to the fact that the sparks' sprites are incredibly small. | |
Hotel Mario (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_98b1dc8f | |
Hotel Mario (Video Game) / int_a119b588 | type |
Hey, You! | |
Hotel Mario (Video Game) / int_a119b588 | comment |
Hey, You!: "Get offa my cloud!" | |
Hotel Mario (Video Game) / int_a119b588 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_a119b588 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_a119b588 | |
Hotel Mario (Video Game) / int_a32334b4 | type |
Canon Discontinuity | |
Hotel Mario (Video Game) / int_a32334b4 | comment |
Canon Discontinuity: To the extent that the series has continuity, no less. The game was not published by Nintendo, and they don't acknowledge it whenever they discuss all the Mario games. | |
Hotel Mario (Video Game) / int_a32334b4 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_a32334b4 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_a32334b4 | |
Hotel Mario (Video Game) / int_a51467fe | type |
Chest Monster | |
Hotel Mario (Video Game) / int_a51467fe | comment |
Chest Monster: Wendy's Blitz Snarlton Hotel contains living coins that act as enemies. | |
Hotel Mario (Video Game) / int_a51467fe | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_a51467fe | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_a51467fe | |
Hotel Mario (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Hotel Mario (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: Why did Lemmy jump in front of the giant fan? | |
Hotel Mario (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_b58b4e3c | |
Hotel Mario (Video Game) / int_b9c5cbb5 | type |
Helicopter Pack | |
Hotel Mario (Video Game) / int_b9c5cbb5 | comment |
Helicopter Pack: Lemmy wears one, which makes him fly through floors at will. | |
Hotel Mario (Video Game) / int_b9c5cbb5 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_b9c5cbb5 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_b9c5cbb5 | |
Hotel Mario (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Hotel Mario (Video Game) / int_bb48f8ba | comment |
Timed Mission: Each level is given 200 seconds to be beaten. Like the main Mario games, it's plenty of time to beat the level. | |
Hotel Mario (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_bb48f8ba | |
Hotel Mario (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Hotel Mario (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Ludwig's Thump Castle Hotel is a haunted castle that's filled with Skeleton Koopasnote Otherwise known as Dry Bones. and Boos. | |
Hotel Mario (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_bda2d236 | |
Hotel Mario (Video Game) / int_c026716 | type |
Holiday Mode | |
Hotel Mario (Video Game) / int_c026716 | comment |
Holiday Mode: If the CD-i's clock is set to a certain date, the "Here We Go" message will be replaced with a message relating to that holiday. | |
Hotel Mario (Video Game) / int_c026716 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_c026716 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_c026716 | |
Hotel Mario (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Hotel Mario (Video Game) / int_c75c63a3 | comment |
Blackout Basement: The HardBrick and Chillton Hotels are variants of this trope. HardBrick suffers power outages because the electricity is being drained by too many toasters toasting toast in a hidden room, and the Chillton Hotel is deep underground and only the level you are currently on is lit up unless you defeat the right Koopa and take his flashlight. | |
Hotel Mario (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_c75c63a3 | |
Hotel Mario (Video Game) / int_c75df49a | type |
Shout-Out | |
Hotel Mario (Video Game) / int_c75df49a | comment |
Shout-Out: "HEY YOU! GET OFFA MY CLOUD!" (which, according to an interview with voice actor Marc Graue, was actually ad-libbed). There's also the hotel names (see the Hurricane of Puns entry above). "We ain't afraida no Koopas!" "Maybe this will keep that Lizard King from playing with the doors." | |
Hotel Mario (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_c75df49a | |
Hotel Mario (Video Game) / int_cd7ef676 | type |
Seen It All | |
Hotel Mario (Video Game) / int_cd7ef676 | comment |
Seen It All: Mario's response to the Princess suddenly vanishing after rescuing her from Lemmy's High-ate Regency Hotel? "It's been one of those days." | |
Hotel Mario (Video Game) / int_cd7ef676 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_cd7ef676 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_cd7ef676 | |
Hotel Mario (Video Game) / int_d279adbb | type |
Read the Freaking Manual | |
Hotel Mario (Video Game) / int_d279adbb | comment |
Read the Freaking Manual: "If you need instructions on how to get through the hotels, check out the enclosed instruction book!" | |
Hotel Mario (Video Game) / int_d279adbb | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_d279adbb | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_d279adbb | |
Hotel Mario (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Hotel Mario (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: The first stage of Ludwig's Thump Castle Hotel has a pit of lava below. Bowser's Seizures Palace Hotel is as close as it gets. The whole place appears to be on fire. | |
Hotel Mario (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_d7d588c8 | |
Hotel Mario (Video Game) / int_dd608032 | type |
Hell Hotel | |
Hotel Mario (Video Game) / int_dd608032 | comment |
Hell Hotel: Seven of these, with Bowser's Seizures Palace coming the closest to a literal example. | |
Hotel Mario (Video Game) / int_dd608032 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_dd608032 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_dd608032 | |
Hotel Mario (Video Game) / int_dde618b3 | type |
The Player Is the Most Important Resource | |
Hotel Mario (Video Game) / int_dde618b3 | comment |
Mario and Luigi sometimes break the fourth wall and speak directly to the player. "We gotta find the Princess! And YOU gotta help us!" "It's hard to see through those clouds. I hope we can get rid of them! Get the hint?" | |
Hotel Mario (Video Game) / int_dde618b3 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_dde618b3 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_dde618b3 | |
Hotel Mario (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Hotel Mario (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Larry's Cave Hotel explodes for no apparent reason after Larry is defeated, sending the Princess flying out. | |
Hotel Mario (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_e2d7b14c | |
Hotel Mario (Video Game) / int_e8147834 | type |
Elevator Escape | |
Hotel Mario (Video Game) / int_e8147834 | comment |
Elevator Escape: Along with open doors, Mario can camp inside elevators to dodge enemies. | |
Hotel Mario (Video Game) / int_e8147834 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_e8147834 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_e8147834 | |
Hotel Mario (Video Game) / int_f7040ef0 | type |
Trumplica | |
Hotel Mario (Video Game) / int_f7040ef0 | comment |
Trumplica: Ludwig serves as one in this game with his Thump Castle Hotel. | |
Hotel Mario (Video Game) / int_f7040ef0 | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_f7040ef0 | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_f7040ef0 | |
Hotel Mario (Video Game) / int_fc151e9d | type |
Department of Redundancy Department | |
Hotel Mario (Video Game) / int_fc151e9d | comment |
Department of Redundancy Department: "You know what they say, all toasters toast toast!" | |
Hotel Mario (Video Game) / int_fc151e9d | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_fc151e9d | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_fc151e9d | |
Hotel Mario (Video Game) / int_name | type |
ItemName | |
Hotel Mario (Video Game) / int_name | comment |
||
Hotel Mario (Video Game) / int_name | featureApplicability |
1.0 | |
Hotel Mario (Video Game) / int_name | featureConfidence |
1.0 | |
Hotel Mario (Video Game) | hasFeature |
Hotel Mario (Video Game) / int_name | |
Hotel Mario (Video Game) / int_name | itemName |
Hotel Mario (Video Game) |
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