...it's like TV Tropes, but LINKED DATA!
Iji (Video Game)
- 1775 statements
- 352 feature instances
- 310 referencing feature instances
Iji (Video Game) | type |
TVTItem | |
Iji (Video Game) | label |
Iji (Video Game) | |
Iji (Video Game) | page |
Iji | |
Iji (Video Game) | comment |
Iji is not having a good day.An inspired twist on the "lone warrior fights against impossible odds" story rehashed by so many other video games, Iji is a freeware action/adventure platform game created by Daniel Remar. Iji is a 20-year-old girl who accompanies her family on a tour of the D.C.M.F.P.R. Research Facility, where her father works, when strange lights lance through the clouds outside.Iji awakens six months later to discover that her father and most of the researchers are dead and that a handful of scientists implanted her with nanotechnology in hopes of battling the alien threat that has taken over the facility. Her little brother Dan is hidden in a control room, which allows him to help Iji understand her new abilities and direct her to objectives.A combination of straight action with adventure and RPG elements, it tells a story where Iji questions the necessity and effectiveness of violence, and if either extreme is a valid strategy.As a freeware game, it is available here. Ver. 1.7, which uses a new engine and features new endings, weapons, and a remade soundtrack, was released in March 2017. Ver 1.8 is the latest version, and was released in July 2021 to resolve some minor issues. | |
Iji (Video Game) | fetched |
2024-01-31T08:46:32Z | |
Iji (Video Game) | parsed |
2024-01-31T08:46:32Z | |
Iji (Video Game) | processingComment |
Dropped link to MinusLevel: Not a Feature - UNKNOWN | |
Iji (Video Game) | processingComment |
Dropped link to OneLiner: Not a Feature - IGNORE | |
Iji (Video Game) | processingComment |
Dropped link to SidetrackedByTheGoldenSaucer: Not a Feature - UNKNOWN | |
Iji (Video Game) | processingComment |
Dropped link to TeleFrag: Not a Feature - ITEM | |
Iji (Video Game) | processingComment |
Dropped link to YouTubePoop: Not a Feature - ITEM | |
Iji (Video Game) | processingUnknown |
MinusLevel | |
Iji (Video Game) | processingUnknown |
SidetrackedByTheGoldenSaucer | |
Iji (Video Game) | isPartOf |
DBTropes | |
Iji (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Iji (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: You don't have to break out the big guns or pump your Attack stat through the roof. Most enemies can be killed with the basic shotgun, or even by kicking them repeatedly (you are even forced to play the entire game this way on Ultimortal difficulty). One of the boss fights requires you to only use the shotgun, as Asha considers it demeaning to dodge such "antique weapons". | |
Iji (Video Game) / int_10b6b5f7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_10b6b5f7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_10b6b5f7 | |
Iji (Video Game) / int_116a941b | type |
Applied Phlebotinum | |
Iji (Video Game) / int_116a941b | comment |
Applied Phlebotinum: Nanotechnology explains just about all the game mechanics, from Iji's weapon, Translator Microbes and Deflector Shields to the attribute leveling system. In an aversion of Gameplay and Story Segregation, it's possible to hack yourself, causing Iji's security system to reset her attributes to prevent tampering by the, uh, "Malicious Cracker". | |
Iji (Video Game) / int_116a941b | featureApplicability |
-1.0 | |
Iji (Video Game) / int_116a941b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_116a941b | |
Iji (Video Game) / int_1439161f | type |
Heroic BSoD | |
Iji (Video Game) / int_1439161f | comment |
Heroic BSoD: If Asha kills Dan, Iji is so traumatized that she keeps talking to him as if he's still alive. There's a little bit of this present from the very start of the game, but you don't find this out unless you find a highly Spoileriffic logbook in a secret area: In the log, one of the Komato discusses all of the secrets found in the game, and mentions that the ribbons Iji's been finding throughout the complex aren't real. Iji's been hallucinating them all along. Lampshaded by Iji herself after finding a number of them: She recognizes that she's likely making them up in her head, but doesn't care either way. | |
Iji (Video Game) / int_1439161f | featureApplicability |
1.0 | |
Iji (Video Game) / int_1439161f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1439161f | |
Iji (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Iji (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: The final boss. What the Bullet Hell?!? | |
Iji (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Iji (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1467a30c | |
Iji (Video Game) / int_15ccd0a | type |
Anti-Wastage Features | |
Iji (Video Game) / int_15ccd0a | comment |
Anti-Wastage Features: Walking over red Nanofields at full health gives a "Health full" message and it won't be used. Same with green "armor" nanofields as well as ammo (including ammo for guns you don't have). | |
Iji (Video Game) / int_15ccd0a | featureApplicability |
1.0 | |
Iji (Video Game) / int_15ccd0a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_15ccd0a | |
Iji (Video Game) / int_1713b00a | type |
Your Head A-Splode | |
Iji (Video Game) / int_1713b00a | comment |
Your Head Asplode: Inverted; more like your everything but head asplode. Taking down Assassin Asha causes his entire body to turn to flash-fried atomic meat, except for his perfectly preserved head that bounces around for a few seconds. | |
Iji (Video Game) / int_1713b00a | featureApplicability |
1.0 | |
Iji (Video Game) / int_1713b00a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1713b00a | |
Iji (Video Game) / int_178ca149 | type |
The Worf Effect | |
Iji (Video Game) / int_178ca149 | comment |
The Worf Effect: On a species-wide scale. In fact, the first glimpse we see of the Tasen-Komato War is a Tasen being thrown across the room Worf-style. | |
Iji (Video Game) / int_178ca149 | featureApplicability |
1.0 | |
Iji (Video Game) / int_178ca149 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_178ca149 | |
Iji (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Iji (Video Game) / int_17ce80aa | comment |
All There in the Manual: As a teaser just before releasing the game, the author put up a very silly series of pages on his site claiming to be from one of the characters whose logbooks you read, having hacked into our internet for fun and to communicate around blockades. It includes many jokes along the same lines as the games and offers backstory about most of the bosses and the Tasen in general. Iji's surname, revealed in the unlockable enemy encyclopedia, is Kataiser. The trailer shows off some hidden skills if you watch closely. From the trivia: | |
Iji (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Iji (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_17ce80aa | |
Iji (Video Game) / int_19da80d3 | type |
Hypocrite Has a Point | |
Iji (Video Game) / int_19da80d3 | comment |
Hypocrite Has a Point: If Iji has too high of a kill count to be "pacifist", many enemies will try to call Iji out on the hypocrisy of killing her way through the complex in hopes of peace, but as Iji occasionally points out, the Tasen Alpha Struck Earth first, the Komato aren't any better, and nobody's been willing to listen to her when she tries talking. This is more obvious to the player, who may have seen how little difference it makes if Iji's kill count is lower. | |
Iji (Video Game) / int_19da80d3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_19da80d3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_19da80d3 | |
Iji (Video Game) / int_19ebbe77 | type |
Photoprotoneutron Torpedo | |
Iji (Video Game) / int_19ebbe77 | comment |
Photoprotoneutron Torpedo: The Komato have "pulse cannons" and "plasma cannons". Justified by those names being approximations by the translation nanites used to substitute for a term from their language. | |
Iji (Video Game) / int_19ebbe77 | featureApplicability |
1.0 | |
Iji (Video Game) / int_19ebbe77 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_19ebbe77 | |
Iji (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Iji (Video Game) / int_1aa08f77 | comment |
Multiple Endings: As of 1.7. All three endings also share a few variants depending on certain actions. (None of these names are official.) Tor ending: The "standard" ending, same as you got in previous versions. Iji defeats Tor, he calls off the Alpha Strike, and, after a short speech, he kills himself. Iosa ending: Activated in Sector 9 by having fewer than 270 kills, not recruiting Ansaksie, and ignoring the "Press [fire] to kill" prompt after you beat Iosa. After Iji defeats Tor, Iosa blasts Iji with an illegal Generation 2 Nanogun and tries to threaten Tor out of calling off the Alpha Strike. However, Kiron hears the whole thing, strips Iosa of her rank, and calls off the Alpha Strike himself. Tor tells Iosa that she can kill him if she still wants to, and one of the ending scenes shows that she did. Kiron ending: Activated in Sector X by not activating the Iosa ending, having more than 300 kills when you beat Tor, and killing Tor when prompted. After Iji defeats Tor, she kills him when he asks for mercy, even though the entire point of this exercise was to get him to call off the Alpha Strike. Kiron calls her out for being a murderous lunatic, and orders the Alpha Strike to go ahead as planned. Origin is blown to bits, and the Komato return home to a cheering crowd. | |
Iji (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Iji (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1aa08f77 | |
Iji (Video Game) / int_1b06aa41 | type |
Villains Never Lie | |
Iji (Video Game) / int_1b06aa41 | comment |
Villains Never Lie: Averted as Asha tries to convince Iji that Dan has been working with him in one of the logs, but she isn't fooled. Also averted with Tor, if Dan was killed. Once he realizes that Iji is too traumatized to accept it yet, he plays along with her delusion out of compassion. | |
Iji (Video Game) / int_1b06aa41 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_1b06aa41 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1b06aa41 | |
Iji (Video Game) / int_1b122c5d | type |
Scare Chord | |
Iji (Video Game) / int_1b122c5d | comment |
Scare Chord: When the Tasen Alpha Strike Earth, when Iji first sees the Tasen, when Iji sees that the Tasen have a whole armada, when Asha first appears, when Asha kidnaps Dan, when you confront Asha, when Asha appears to duel you, if Iosa kills all the remaining Tasen and finally, when the Komato begin charging their Alpha Strike. | |
Iji (Video Game) / int_1b122c5d | featureApplicability |
1.0 | |
Iji (Video Game) / int_1b122c5d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1b122c5d | |
Iji (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Iji (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: Iji can use a computer terminal to power up General Tor's exoskeleton before contronting him. See also: Rocket Jump. So many secrets require you to not only get yourself blown up in mid-jump, but to strategically maneuver enemies so that they can blow you up in just the right position. | |
Iji (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Iji (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1b2b1d2c | |
Iji (Video Game) / int_1b4ead2d | type |
Soft Glass | |
Iji (Video Game) / int_1b4ead2d | comment |
Soft Glass: Iji likes smashing ceiling lights with her head. | |
Iji (Video Game) / int_1b4ead2d | featureApplicability |
1.0 | |
Iji (Video Game) / int_1b4ead2d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1b4ead2d | |
Iji (Video Game) / int_1b7a68f1 | type |
Alt Text | |
Iji (Video Game) / int_1b7a68f1 | comment |
Alt Text: The game guides have them. As said in the Iji 1.6 and 1.7 guides: | |
Iji (Video Game) / int_1b7a68f1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_1b7a68f1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1b7a68f1 | |
Iji (Video Game) / int_1bfc720a | type |
Boss Arena Recovery | |
Iji (Video Game) / int_1bfc720a | comment |
Boss Arena Recovery: Except on the highest difficulty settings, red nanofields (healing pickups) appear in all boss fights. In some (like the last one), they are spawned during the boss's attack cycle or when the player damages him; in others (like Proxima) there is a limited number of them laying in the arena. | |
Iji (Video Game) / int_1bfc720a | featureApplicability |
1.0 | |
Iji (Video Game) / int_1bfc720a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1bfc720a | |
Iji (Video Game) / int_1c3464e5 | type |
Klingon Scientists Get No Respect | |
Iji (Video Game) / int_1c3464e5 | comment |
Klingon Scientists Get No Respect: It's implied the majority of the Komato soldiers disrespect all civilians, regardless of role. | |
Iji (Video Game) / int_1c3464e5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_1c3464e5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1c3464e5 | |
Iji (Video Game) / int_1cf08d1d | type |
Hollywood Encryption | |
Iji (Video Game) / int_1cf08d1d | comment |
Hollywood Encryption: Averted. The eponymous Nanotech cyborg can hack her way through a lot of low-security doors, but some doors are just too securely encrypted for her to ever hope to open. | |
Iji (Video Game) / int_1cf08d1d | featureApplicability |
-1.0 | |
Iji (Video Game) / int_1cf08d1d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1cf08d1d | |
Iji (Video Game) / int_1e1aa82a | type |
Diabolus ex Machina | |
Iji (Video Game) / int_1e1aa82a | comment |
Diabolus ex Machina: If you choose not to kill Iosa (who was already going all out to try and kill you), she'll somehow acquire an even stronger gun than the final boss and kill you with it. | |
Iji (Video Game) / int_1e1aa82a | featureApplicability |
1.0 | |
Iji (Video Game) / int_1e1aa82a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1e1aa82a | |
Iji (Video Game) / int_1ea655da | type |
My Name Is ??? | |
Iji (Video Game) / int_1ea655da | comment |
My Name Is ???: Used for the names of unknown people, like: Tasen Soldier Vateilika is known as "???" in Sector 3, before she gives her name. The transmissions from Dan's kidnapping by Asha are from a "???". | |
Iji (Video Game) / int_1ea655da | featureApplicability |
1.0 | |
Iji (Video Game) / int_1ea655da | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1ea655da | |
Iji (Video Game) / int_1ebbdddb | type |
Power at a Price | |
Iji (Video Game) / int_1ebbdddb | comment |
Power at a Price: Certain weapons have this, specifically the overpowered ones. The Massacre fires at the expense of your health. The Null Driver, while extremely powerful, has multiple side effects. The most confusing one being its tendency to replace various parts of the environment with random tilesets from the game, even tiles from the cutscenes. | |
Iji (Video Game) / int_1ebbdddb | featureApplicability |
1.0 | |
Iji (Video Game) / int_1ebbdddb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1ebbdddb | |
Iji (Video Game) / int_1f69db36 | type |
Digitized Sprites | |
Iji (Video Game) / int_1f69db36 | comment |
Digitized Sprites: The sprites are 3d models from Blender, rendered with flat-shading. | |
Iji (Video Game) / int_1f69db36 | featureApplicability |
1.0 | |
Iji (Video Game) / int_1f69db36 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1f69db36 | |
Iji (Video Game) / int_1febc2c8 | type |
Road Runner PC | |
Iji (Video Game) / int_1febc2c8 | comment |
Road Runner PC: One of Iji's first and most important powers, especially for the pacifist run. It's explained in-game - the scientists weren't able to find a suit of armour to put under her nanofield, so they focused on mobility instead. Not on Ultimortal mode though: everything's far faster than normal, to the point that a lot of enemies can outrun you. Fortunately for you, they still mostly can't jump. | |
Iji (Video Game) / int_1febc2c8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_1febc2c8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_1febc2c8 | |
Iji (Video Game) / int_2044af1 | type |
Faceless Goons | |
Iji (Video Game) / int_2044af1 | comment |
Faceless Goons: Subverted: while we never see an alien's face (the closest we get is a close-up of General Tor's shattered helmet, which only reveals the inner layers of the visor, and some silhouettes of civilian Komato in the bad ending), all grunts are given names and a few are fleshed out into full characters. In one possible outcome, Iji finds a dead Soldier who she realizes is the writer of several diary logbooks she read. As Iji is overcome by grief, she invokes this trope and contemplates whether there is any difference between that Soldier and the ones she killed herself. In fact, the way to avoid this scenario is to keep the last Soldier in Sector 3 alive, who is the writer's girlfriend. | |
Iji (Video Game) / int_2044af1 | featureApplicability |
-0.3 | |
Iji (Video Game) / int_2044af1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2044af1 | |
Iji (Video Game) / int_20860a0e | type |
Punch-Clock Villain | |
Iji (Video Game) / int_20860a0e | comment |
Punch-Clock Villain: Most of the Tasen are just fighting to survive, and few hold any particular ill will against "the Human Anomaly." They're fighting her because she's the enemy, or because she's killed their leader (or they think she's killed their leader). General Tor is a good man who happens to be the commander of a culture built on combat and war. While he's doing his best to stop the madness, it's still his job to lead the Komato to the destruction of the Tasen. | |
Iji (Video Game) / int_20860a0e | featureApplicability |
1.0 | |
Iji (Video Game) / int_20860a0e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_20860a0e | |
Iji (Video Game) / int_237404cc | type |
Ironic Echo | |
Iji (Video Game) / int_237404cc | comment |
Ironic Echo: In the ending where you spare Iosa, she responds to Tor's demands that she return to the fleet by proclaiming that "I am the one in control here, dear General. Not you." A couple minutes later, after Iosa has murdered Iji and Kiron has demoted her to Trooper in punishment, Kiron informs her "we [Tor and I] are the ones in control here. Not you." | |
Iji (Video Game) / int_237404cc | featureApplicability |
1.0 | |
Iji (Video Game) / int_237404cc | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_237404cc | |
Iji (Video Game) / int_243a6c2f | type |
Knockback Evasion | |
Iji (Video Game) / int_243a6c2f | comment |
Knockback Evasion: Teching. | |
Iji (Video Game) / int_243a6c2f | featureApplicability |
1.0 | |
Iji (Video Game) / int_243a6c2f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_243a6c2f | |
Iji (Video Game) / int_261bfbfc | type |
Pummeling the Corpse | |
Iji (Video Game) / int_261bfbfc | comment |
Pummeling the Corpse: Kicking dead enemies earns you extra Nano. | |
Iji (Video Game) / int_261bfbfc | featureApplicability |
1.0 | |
Iji (Video Game) / int_261bfbfc | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_261bfbfc | |
Iji (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Iji (Video Game) / int_263bb4ec | comment |
The Velocithor is a small-scale Wave-Motion Gun too, firing a thick yellowish-white beam that's capable of damaging enemies and objects that are behind doors or walls that would normally block other attacks. | |
Iji (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
Iji (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_263bb4ec | |
Iji (Video Game) / int_26ac510e | type |
Mythology Gag | |
Iji (Video Game) / int_26ac510e | comment |
Mythology Gag: Sector Z is basically one giant Mythology Gag. Also, numerous references to Remar's earlier game, Hero, most notably in the minigame Hero 3D, but also with sprites from the game hidden in the background in several areas. | |
Iji (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Iji (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_26ac510e | |
Iji (Video Game) / int_276ad49e | type |
Karma Meter | |
Iji (Video Game) / int_276ad49e | comment |
Karma Meter: Averted, Remar has explictly stated he wanted to not use an object karma system. Despite this, the kill counter is like one, somewhat. | |
Iji (Video Game) / int_276ad49e | featureApplicability |
-1.0 | |
Iji (Video Game) / int_276ad49e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_276ad49e | |
Iji (Video Game) / int_2835de61 | type |
Evil Power Vacuum | |
Iji (Video Game) / int_2835de61 | comment |
Evil Power Vacuum: When Tasen general Krotera bites the bullet, a logbook in the next sector mentions how all the other Tasen Elites are fighting over who'll get his position. | |
Iji (Video Game) / int_2835de61 | featureApplicability |
1.0 | |
Iji (Video Game) / int_2835de61 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2835de61 | |
Iji (Video Game) / int_289035a8 | type |
Player Tic | |
Iji (Video Game) / int_289035a8 | comment |
Player Tic: Breaking the ceiling lights. This is acknowledged in sector 1 if you break enough ceiling lights. | |
Iji (Video Game) / int_289035a8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_289035a8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_289035a8 | |
Iji (Video Game) / int_2941069e | type |
Law of Inverse Recoil | |
Iji (Video Game) / int_2941069e | comment |
Law of Inverse Recoil: Until you max the strength stat, the MPFB Devastator will knock Iji down as well. | |
Iji (Video Game) / int_2941069e | featureApplicability |
1.0 | |
Iji (Video Game) / int_2941069e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2941069e | |
Iji (Video Game) / int_29428ef | type |
Difficulty Levels | |
Iji (Video Game) / int_29428ef | comment |
Difficulty Levels: There's Normal, Hard, Extreme, Ultimortal, the hidden one, "Reallyjoel's dad" and it's super hard. It's Unwinnable Joke Game levels. | |
Iji (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Iji (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_29428ef | |
Iji (Video Game) / int_2973d31b | type |
Modular Epilogue | |
Iji (Video Game) / int_2973d31b | comment |
Modular Epilogue: All three endings change depending on a few things. Saving Dan in Sector 8 or not, saving the last Tasen outpost in Sector 9 or not, and having an extremely high or low kill count. | |
Iji (Video Game) / int_2973d31b | featureApplicability |
1.0 | |
Iji (Video Game) / int_2973d31b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2973d31b | |
Iji (Video Game) / int_299dae0 | type |
Background Boss | |
Iji (Video Game) / int_299dae0 | comment |
Background Boss: The Final Boss will temporarily jump into the background during certain attacks. | |
Iji (Video Game) / int_299dae0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_299dae0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_299dae0 | |
Iji (Video Game) / int_29a39f6 | type |
Easter Egg | |
Iji (Video Game) / int_29a39f6 | comment |
Easter Egg: All over the place, but the worst offender is in Sector 8; triggering it reveals a power-up and... an Easter egg. Literally. Said easter egg is a Guide Dang It! unless you found another Easter Egg in the form of the Cracker's Hideout. Of course, the Cracker's Hideout is pretty damn hard to find itself, and doesn't even exist unless you've already beat the game at least once. | |
Iji (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Iji (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_29a39f6 | |
Iji (Video Game) / int_2a542c7d | type |
Beam Spam | |
Iji (Video Game) / int_2a542c7d | comment |
Beam Spam: Asha and Tor are the worst offenders on higher difficulties. For extra fun, Asha spams you with a hail of Laser Blades. Also, the Alpha Strike is designed to Beam Spam an entire planet at once. | |
Iji (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Iji (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2a542c7d | |
Iji (Video Game) / int_2ae29c0d | type |
The Dreaded | |
Iji (Video Game) / int_2ae29c0d | comment |
The Dreaded: According to the enemy logs you find throughout the game, it becomes increasingly clear to them that you are death on legs, and some of them even choose desertion rather than facing you. If you are doing a Pacifist Run, they are still absolutely afraid of the girl sprinting through their killzones and deathtraps, collecting all their ammo without using any of it. They realize the only reason they are all still alive is because she clearly doesn't want to kill them, and that freaks them out to no end. | |
Iji (Video Game) / int_2ae29c0d | featureApplicability |
1.0 | |
Iji (Video Game) / int_2ae29c0d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2ae29c0d | |
Iji (Video Game) / int_2afb1a9 | type |
Limit Break | |
Iji (Video Game) / int_2afb1a9 | comment |
Limit Break: Retribution. Have all eight of the basic weapons, get knocked down while you have 5 or less health, and hold C while you stand back up. | |
Iji (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Iji (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2afb1a9 | |
Iji (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Iji (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Almost every single weapon in the game. Yes, the higher-tier weapons cause impressive explosions and overkill is always fun; but out of seven bosses, the first appears before you can obtain most high-tier weapons; three are explicitly immune to all of them; and the last three have so many hit points that none of those weapons make a big difference, and are instead defeated through Boss-Arena Idiocy or Tennis Boss tactics. In the levels themselves, it is generally easier (and in some difficulty modes, mandatory) to run and jump past the enemies rather than to stand and fight. | |
Iji (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Iji (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2bdae2ae | |
Iji (Video Game) / int_2c1f1138 | type |
He Who Fights Monsters | |
Iji (Video Game) / int_2c1f1138 | comment |
He Who Fights Monsters: If you keep butchering the enemies, Iji eventually becomes no better than they are. | |
Iji (Video Game) / int_2c1f1138 | featureApplicability |
1.0 | |
Iji (Video Game) / int_2c1f1138 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2c1f1138 | |
Iji (Video Game) / int_2c7905cf | type |
Spikes of Villainy | |
Iji (Video Game) / int_2c7905cf | comment |
Spikes of Villainy: The Komato. Especially General Tor who has two sets of knee spikes, and shoulder spikes of no obvious purpose. | |
Iji (Video Game) / int_2c7905cf | featureApplicability |
1.0 | |
Iji (Video Game) / int_2c7905cf | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2c7905cf | |
Iji (Video Game) / int_2cb9b1a9 | type |
Cool, but Inefficient | |
Iji (Video Game) / int_2cb9b1a9 | comment |
Cool, but Inefficient: The Banana Gun, once you have access to weapon stats. | |
Iji (Video Game) / int_2cb9b1a9 | featureApplicability |
1.0 | |
Iji (Video Game) / int_2cb9b1a9 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2cb9b1a9 | |
Iji (Video Game) / int_2cc97423 | type |
Ultraterrestrials | |
Iji (Video Game) / int_2cc97423 | comment |
Ultraterrestrials: The Komato actually originate from Earth (though they abandoned it long ago), and the Tasen are an off-shoot species of them, as they're essentially Komato de-evolved to what they were when they began to leave Earth. All the Komato you see are the results of genetic engineering made for waging war, which is why so many of them look different from each other. | |
Iji (Video Game) / int_2cc97423 | featureApplicability |
1.0 | |
Iji (Video Game) / int_2cc97423 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2cc97423 | |
Iji (Video Game) / int_2edf42ab | type |
Discount Lesbians | |
Iji (Video Game) / int_2edf42ab | comment |
Discount Lesbians: Two of the female Tasen Soldiers in the game are lovers. None of the Soldier-rank Tasen (except Yukabacera) depicted on screen are male. | |
Iji (Video Game) / int_2edf42ab | featureApplicability |
1.0 | |
Iji (Video Game) / int_2edf42ab | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2edf42ab | |
Iji (Video Game) / int_2f94135c | type |
Thou Shalt Not Kill | |
Iji (Video Game) / int_2f94135c | comment |
Thou Shalt Not Kill: Dan tries to convince Iji that this no longer applies. The final choice is left to the player. | |
Iji (Video Game) / int_2f94135c | featureApplicability |
1.0 | |
Iji (Video Game) / int_2f94135c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_2f94135c | |
Iji (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Iji (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Parodied given that some logs of the Tasen complain about things that pale to things like Alpha Striking Earth. | |
Iji (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Iji (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_319e4a2f | |
Iji (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Iji (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Oh, yeah. Especially notable is a giant shotgun with exploding buckshot, and a gun fueled by the wielder's Armor energy that leaves a wake of explosions in the (also explosive) round's path. And the wonderful Explosive Shotgun random buff given by the nanopack. Rocket-strength detonations if a shotgun pellet hits an enemy! | |
Iji (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Iji (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_31a2a33c | |
Iji (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Iji (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: Iji will apologize to every enemy she kills... at first. In a weird variation, a Komato soldier expresses regret that the standard procedure for any Tasen-invaded world is to glass it in a diary. | |
Iji (Video Game) / int_31cd5fe7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_31cd5fe7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_31cd5fe7 | |
Iji (Video Game) / int_31eeddc8 | type |
Level Scaling | |
Iji (Video Game) / int_31eeddc8 | comment |
Level Scaling: A single Hacking Minigame has its level adjusted to match the player's Crack stat (minus one or two on lower difficulties). This is because cracking a target with higher Security than your Crack stat cannot be attempted at all, and this one is the only "required" cracking that is supposed to feel "difficult". All other hacking targets in the game have a static level, with all doors that you must crack to finish the game having Security 1. | |
Iji (Video Game) / int_31eeddc8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_31eeddc8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_31eeddc8 | |
Iji (Video Game) / int_32da548d | type |
Arch-Enemy | |
Iji (Video Game) / int_32da548d | comment |
Arch-Enemy: Asha the Assassin decides he has some kind of blood vendetta with Iji after she first beats him. Iji isn't quite as murderous about it, unless Asha kills Dan. Even if Dan survives she's still furious at him and determined to make sure that he's never a threat to Dan again. Skipping the last fight with Asha leaves him so very upset and completely humiliated that he commits suicide, as he's turned into the laughingstock of the assassins. | |
Iji (Video Game) / int_32da548d | featureApplicability |
1.0 | |
Iji (Video Game) / int_32da548d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_32da548d | |
Iji (Video Game) / int_34155d20 | type |
I Can't Do This by Myself | |
Iji (Video Game) / int_34155d20 | comment |
I Can't Do This by Myself: Inverted. After Dan and Iji's family is killed by an alien invasion, Dan urges his sister to forget about family bonds and throw away her feelings so she can focus on the mission, but in the end, it is Iji's love for her brother and her memories of her dead sister that sustain her through her fight against the invasion. Dan realizes this later in the game and acknowledges that neither of them can do it by themselves. | |
Iji (Video Game) / int_34155d20 | featureApplicability |
1.0 | |
Iji (Video Game) / int_34155d20 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_34155d20 | |
Iji (Video Game) / int_34579385 | type |
Bad Guys Do the Dirty Work | |
Iji (Video Game) / int_34579385 | comment |
Bad Guys Do the Dirty Work: If you are faithful to the pacifist path, two bosses will be backstabbed by their own minions, so that you don't have to kill them. This was actually added in version 1.3: originally, you had to kill them. | |
Iji (Video Game) / int_34579385 | featureApplicability |
1.0 | |
Iji (Video Game) / int_34579385 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_34579385 | |
Iji (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Iji (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: Sector Z. | |
Iji (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
Iji (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_34ffa400 | |
Iji (Video Game) / int_353f2b06 | type |
"Die Hard" on an X | |
Iji (Video Game) / int_353f2b06 | comment |
"Die Hard" on an X: Die Hard In A Military Facility During An Alien Invasion. | |
Iji (Video Game) / int_353f2b06 | featureApplicability |
1.0 | |
Iji (Video Game) / int_353f2b06 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_353f2b06 | |
Iji (Video Game) / int_36e63b81 | type |
Rule of Cool | |
Iji (Video Game) / int_36e63b81 | comment |
Rule of Cool: The author reveals in his speedrun video (spoilers) that his bosses' voices were chosen for tone rather than for what they say, so even though the last boss is almost incomprehensible, it doesn't matter because his voice sounds cool. | |
Iji (Video Game) / int_36e63b81 | featureApplicability |
1.0 | |
Iji (Video Game) / int_36e63b81 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_36e63b81 | |
Iji (Video Game) / int_373283c9 | type |
This Cannot Be! | |
Iji (Video Game) / int_373283c9 | comment |
This Cannot Be!: If you're playing on Ultimortal, activate the console that supercharges Tor's exoskeleton, and then beat him anyway, his dialogue is along these lines. | |
Iji (Video Game) / int_373283c9 | featureApplicability |
1.0 | |
Iji (Video Game) / int_373283c9 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_373283c9 | |
Iji (Video Game) / int_37f0b1bb | type |
Absurdly Low Level Cap | |
Iji (Video Game) / int_37f0b1bb | comment |
Absurdly Low Level Cap: Ultimortal difficulty indirectly imposes this on you: you can reach up to level 30 (slightly higher with supercharges), but the inability to improve any stat other than Health makes 9, reachable at the end of sector 3, a de facto cap - any levels gained beyond that grant no bonuses. | |
Iji (Video Game) / int_37f0b1bb | featureApplicability |
1.0 | |
Iji (Video Game) / int_37f0b1bb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_37f0b1bb | |
Iji (Video Game) / int_38449aae | type |
Magnetic Weapons | |
Iji (Video Game) / int_38449aae | comment |
Magnetic Weapons: According to the Velocithor's entry in the official guide, it's a fusion-powered coilgun that fires thousands of rounds every second. | |
Iji (Video Game) / int_38449aae | featureApplicability |
1.0 | |
Iji (Video Game) / int_38449aae | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_38449aae | |
Iji (Video Game) / int_38da8916 | type |
Uncommon Time | |
Iji (Video Game) / int_38da8916 | comment |
Uncommon Time: Two examples: The final boss theme uses 7/4 as well as 5/4, and the Sector 5/X theme, which is entirely in 7/4. The song, fittingly enough, is even titled Seven Four. | |
Iji (Video Game) / int_38da8916 | featureApplicability |
1.0 | |
Iji (Video Game) / int_38da8916 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_38da8916 | |
Iji (Video Game) / int_39884242 | type |
KnowWhenToFoldThem | |
Iji (Video Game) / int_39884242 | comment |
Know When to Fold Them: Komato Assassins know when they're outmatched, and will teleport away when damaged enough, making them the only non-robot enemies that Iji can "kill" without them getting added to her kill count. | |
Iji (Video Game) / int_39884242 | featureApplicability |
1.0 | |
Iji (Video Game) / int_39884242 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_39884242 | |
Iji (Video Game) / int_3a552069 | type |
Kill Tally | |
Iji (Video Game) / int_3a552069 | comment |
Kill Tally: Annihilators have a kill counter built into their helmets. At times, they've attacked their own forces to up their kill count. Of course, you never see that in-game because after Ciretako (the most famous Annihilator friendly fire incident) the kill counters were removed and the annihilators' stimulant cocktail was modified making less likely to attack their allies. They were removed, then put back when it was proved how much they improve combat performance. One log you can find has the Komato who wrote the kill count display shitting himself because the counter only has four characters and will eventually roll over from 999 to 0, and he knows how that will end for him. Apparently Iosa the Invincible reported the bug once. | |
Iji (Video Game) / int_3a552069 | featureApplicability |
1.0 | |
Iji (Video Game) / int_3a552069 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_3a552069 | |
Iji (Video Game) / int_3a90dc63 | type |
Aliens Are Bastards | |
Iji (Video Game) / int_3a90dc63 | comment |
Aliens Are Bastards: When they aren't being bastards to humans, they're being bastards to other aliens, who are themselves bastards. | |
Iji (Video Game) / int_3a90dc63 | featureApplicability |
1.0 | |
Iji (Video Game) / int_3a90dc63 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_3a90dc63 | |
Iji (Video Game) / int_3babae20 | type |
Degraded Boss | |
Iji (Video Game) / int_3babae20 | comment |
Komato assassins. Their health is kind of lousy but they make up for it by being immune to almost all of the strong weapons, and have basically the same attack pattern as the sector 5 boss. However, they can be destroyed in one hit with the nuke and can all be fled from (though fleeing the Deep Sector is hard as the assassins there can interrupt your cracking of doors). | |
Iji (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Iji (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_3babae20 | |
Iji (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Iji (Video Game) / int_3d699462 | comment |
Curb-Stomp Battle: The game makes it very clear that the Tasen are totally screwed against the Komato, much like when the Tasen easily conquer Earth. Also, Iji can defeat Asha in their first battle by firing the Nuke weapon once. With the right skill setup and a willingness to spend ammo, Iji can do this to others. Watch the creator of the game completely own Krotera about six minutes into his speedrun. Sudden Death Sector mode turns almost every battle into this. | |
Iji (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
Iji (Video Game) / int_3d699462 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_3d699462 | |
Iji (Video Game) / int_3f7a958b | type |
Secret Test of Character | |
Iji (Video Game) / int_3f7a958b | comment |
Tor. He repeatedly proves that he can jump a mile in seconds, which is orders of magnitude faster than Iji could ever keep up with. All he has to do to defeat her is leave, and let the Alpha Strike finish her off. Instead he keeps fighting no matter how badly Iji is mauling him. Given his dialogue, it comes across as a weird kind of mercy. He has the ability to leave, but chooses to stay to give Iji a chance to fight for her people. And if you execute Tor after beating him, Kiron reveals it was a Secret Test of Character as to whether humanity deserves a chance (and you failed). | |
Iji (Video Game) / int_3f7a958b | featureApplicability |
1.0 | |
Iji (Video Game) / int_3f7a958b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_3f7a958b | |
Iji (Video Game) / int_3fe13b23 | type |
Bootstrapped Theme | |
Iji (Video Game) / int_3fe13b23 | comment |
Bootstrapped Theme: The track "Face to Face" seems to be associated primarily with Asha by the fanbase, despite the fact that it's used for every boss battle except the final one, and Asha actually has his own theme song for dialogue scenes. | |
Iji (Video Game) / int_3fe13b23 | featureApplicability |
1.0 | |
Iji (Video Game) / int_3fe13b23 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_3fe13b23 | |
Iji (Video Game) / int_407d3e6d | type |
Morton's Fork | |
Iji (Video Game) / int_407d3e6d | comment |
Morton's Fork: A Komato logbook in Sector 7 has different text depending on whether you've killed mostly Tasen, mostly Komato, lots of both, or few of either — but in all four cases, it ends with the author reminding his troops that their orders are to kill Iji on sight. | |
Iji (Video Game) / int_407d3e6d | featureApplicability |
1.0 | |
Iji (Video Game) / int_407d3e6d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_407d3e6d | |
Iji (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Iji (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: The earth is in ruins and awash in acid rain, but life returns and humanity survives. In the best ending, the future is shown as a bit brighter than in other endings, Iji's not alone as Dan's still alive, and as of 1.6, it's possible to save a lot more Tasen than just Vateilika, Wak Torma, and Maeja. As of 1.7, the ending where you do not meet Ansaksie and Iosa survives as a result. Tor is beaten and decides not to go through with the Alpha Strike, humankind survives and the remaining Tasen live on Earth alongside them, but Iosa kills Iji and Tor after the final battle. | |
Iji (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Iji (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_40cc0c7e | |
Iji (Video Game) / int_4127eb1 | type |
Shut Up, Hannibal! | |
Iji (Video Game) / int_4127eb1 | comment |
Shut Up, Hannibal!: Depending on your kill count this could be how Iji responds to the accusations of bosses. | |
Iji (Video Game) / int_4127eb1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_4127eb1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4127eb1 | |
Iji (Video Game) / int_415b3315 | type |
Stylistic Suck | |
Iji (Video Game) / int_415b3315 | comment |
Stylistic Suck: One of the logbooks from a Tasen soldier facing death turns into badly misspelled words, as the Phantom Hammer keeps screwing up his typing. | |
Iji (Video Game) / int_415b3315 | featureApplicability |
1.0 | |
Iji (Video Game) / int_415b3315 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_415b3315 | |
Iji (Video Game) / int_41d74667 | type |
Lag Cancel | |
Iji (Video Game) / int_41d74667 | comment |
Lag Cancel: You can instantly stand up during some animations, as Daniel Remar mentioned himself during his Speed Run. | |
Iji (Video Game) / int_41d74667 | featureApplicability |
1.0 | |
Iji (Video Game) / int_41d74667 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_41d74667 | |
Iji (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Iji (Video Game) / int_434c3481 | comment |
Crosshair Aware: During the later boss battles the game often tells you where you should go to evade an attack, via direction arrows with a 'SAFE' caption. Tor's shotgun and death hail attacks also show crosshairs. | |
Iji (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
Iji (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_434c3481 | |
Iji (Video Game) / int_44f79734 | type |
Jump Physics | |
Iji (Video Game) / int_44f79734 | comment |
Jump Physics: The ability to jump several times her height is justified by the "motion amplifiers" in her legs; the ability to steer is just here because it's a platform game and you really need it. | |
Iji (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
Iji (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_44f79734 | |
Iji (Video Game) / int_44fc28e8 | type |
Honor Before Reason | |
Iji (Video Game) / int_44fc28e8 | comment |
Honor Before Reason: Two of these: Asha in the Sector X rematch. He can dodge anything, even instant hit attacks, but chooses to ignore shotgun blasts. Even when he's been beaten to within an inch of his life and will die in one more hit. He could easily have been a Hopeless Boss Fight if his planet-sized ego didn't get in the way. Tor. He repeatedly proves that he can jump a mile in seconds, which is orders of magnitude faster than Iji could ever keep up with. All he has to do to defeat her is leave, and let the Alpha Strike finish her off. Instead he keeps fighting no matter how badly Iji is mauling him. Given his dialogue, it comes across as a weird kind of mercy. He has the ability to leave, but chooses to stay to give Iji a chance to fight for her people. And if you execute Tor after beating him, Kiron reveals it was a Secret Test of Character as to whether humanity deserves a chance (and you failed). | |
Iji (Video Game) / int_44fc28e8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_44fc28e8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_44fc28e8 | |
Iji (Video Game) / int_450a63b5 | type |
Player Nudge | |
Iji (Video Game) / int_450a63b5 | comment |
Player Nudge: Dying to a boss and choosing to retry will generally get some sort of hint message in the dialogue right before the fight starts again. If, when you begin Sector 9, your kill count is almost too high to get help from Ansaksie, there will be a logbook warning you that you're on thin ice, and you need to refrain from killing too many enemies throughout the level if you want its author to trust you. | |
Iji (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_450a63b5 | |
Iji (Video Game) / int_45bf382b | type |
Game Mod | |
Iji (Video Game) / int_45bf382b | comment |
Game Mod: Daniel Remar's release of the source code allowed this. One of the first is for the MSPA-based Fan Adventure that cranks the Silliness Switch up to eleven. | |
Iji (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Iji (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_45bf382b | |
Iji (Video Game) / int_4604fd4d | type |
Worthy Opponent | |
Iji (Video Game) / int_4604fd4d | comment |
Worthy Opponent: At first, it seems like Iji is seen as this to Assassin Asha after their first meeting. In a Subversion to the original formula, Asha is furious that anyone, nevermind a human girl, can be as good as he is, and tries to set up a rematch with her so he can beat her and prove once and for all he is the greater fighter. If the fight is skipped, it's revealed in a log that Asha offed himself out of despair. Also worth noting is that it's only Asha who thinks this way; Iji just hates him, and for good reason. | |
Iji (Video Game) / int_4604fd4d | featureApplicability |
1.0 | |
Iji (Video Game) / int_4604fd4d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4604fd4d | |
Iji (Video Game) / int_469e3e2f | type |
In-Universe | |
Iji (Video Game) / int_469e3e2f | comment |
You can find a logbook in Sector X from the Komato who programmed the Annihilators' kill counters, grumbling that it only goes up to 999 before it rolls back over to zero, and he is not excited for what happens when they learn this. Iosa the Invincible once reported the bug, but he knows she won't be telling anyone. | |
Iji (Video Game) / int_469e3e2f | featureApplicability |
1.0 | |
Iji (Video Game) / int_469e3e2f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_469e3e2f | |
Iji (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Iji (Video Game) / int_47fea76b | comment |
Butt-Monkey: Asha, in a meta way. With his Scrambler dialogue (PEW PEW PEW!) and some video subtitles Daniel Remar completely makes fun of him. And his Leitmotif is actually a distorted rant about beer. Things have looked up for him, though, having resurfaced as the eighth fighter of Slap City. | |
Iji (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Iji (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_47fea76b | |
Iji (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Iji (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: The Plasma Cannon, which cuts through most early enemies like butter and can be gotten in the 5th sector. There is also the MPFB Devastator, which does the most damage of any normal weapon and is the only reasonable way to kill Annihilators or Proxima. However, it has a knockback effect, and ammo is scarce. | |
Iji (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Iji (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_480c69ba | |
Iji (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
Iji (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: One involved Iosa the Invincible swiftly slaughtering the remaining Tasen (which only happens on a non-pacifist run after 1.6). The other involved her getting killed after her Nanofield was deactivated. Considering the geometrical graphics style of the game, it most likely wouldn't have been gross for the viewer, but it's the same anyway. | |
Iji (Video Game) / int_49f20c6a | featureApplicability |
1.0 | |
Iji (Video Game) / int_49f20c6a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_49f20c6a | |
Iji (Video Game) / int_49f8c18f | type |
Ace Custom | |
Iji (Video Game) / int_49f8c18f | comment |
Ace Custom: Iosa's annihilator armour. Ansaksie's Massacre which she uses in the boss fight against Iosa if you play as Pacifist. If you manage to reach the end completely kill-free, she even gives you the gun to fight Tor. | |
Iji (Video Game) / int_49f8c18f | featureApplicability |
1.0 | |
Iji (Video Game) / int_49f8c18f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_49f8c18f | |
Iji (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Iji (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: One of the most obvious examples would be the dialogue you get when you return from Remar's Secret World of Mindfuck. | |
Iji (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Iji (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4a3e547f | |
Iji (Video Game) / int_4a4d6f7c | type |
Comedic Sociopathy | |
Iji (Video Game) / int_4a4d6f7c | comment |
Comedic Sociopathy: The logbooks depict ridiculously over-the-top weapons advertisements, Tasen soldiers creatively coping with boredom (such as demanding that their thermos be made of the same battle plating as killer robots so they can drink scaldingly hot coffee) and the Komato turn anything into a game, from rocket juggling to soccer with gun turrets to Marco Polo in a minefield. It's lampshaded in one of the Komato cracker's logs, in which he hates how overblown and silly the Komato weapon commercials are. | |
Iji (Video Game) / int_4a4d6f7c | featureApplicability |
1.0 | |
Iji (Video Game) / int_4a4d6f7c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4a4d6f7c | |
Iji (Video Game) / int_4aa5f9f7 | type |
Ominous Floating Spaceship | |
Iji (Video Game) / int_4aa5f9f7 | comment |
Ominous Floating Spaceship: The Tasen fleet in Earth's atmosphere as The Reveal hits Iji, as well as the Komato ship above the complex. | |
Iji (Video Game) / int_4aa5f9f7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_4aa5f9f7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4aa5f9f7 | |
Iji (Video Game) / int_4b316d47 | type |
Break the Cutie | |
Iji (Video Game) / int_4b316d47 | comment |
Break the Cutie: Oh, Iji. First, she has to adjust to being thrust into a warzone. Then she has to adjust to the Tasen carpet-bombing (well, carpet-lasering) Earth. It comes to a head if Dan gets killed, at which point she begins talking to an imaginary Dan... | |
Iji (Video Game) / int_4b316d47 | featureApplicability |
1.0 | |
Iji (Video Game) / int_4b316d47 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4b316d47 | |
Iji (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Iji (Video Game) / int_4c798fd5 | comment |
Shock and Awe: In Version 1.7, Iji projects electricity out of her hand when she attempts to crack or activate technology. It's not an attack by itself, though, just an indicator of her interaction range (which was increased in this update). | |
Iji (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4c798fd5 | |
Iji (Video Game) / int_4cc57ad5 | type |
Stop Poking Me! | |
Iji (Video Game) / int_4cc57ad5 | comment |
Stop Poking Me!: Vateilika in Sector 7 (only appears if you made the truce in Sector 3, at least before version 1.7. At that version, she appears as long as she isn't dead.) will have a psychotic breakdown if you keep poking her. | |
Iji (Video Game) / int_4cc57ad5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_4cc57ad5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4cc57ad5 | |
Iji (Video Game) / int_4e3d253b | type |
Downer Ending | |
Iji (Video Game) / int_4e3d253b | comment |
Downer Ending: If you choose to kill Tor after killing a majority of the enemies in the game, Kiron delivers a "The Reason You Suck" Speech to Iji, the Alpha Strike goes through, and the Earth is blown to pieces. Can't get much worse than that. | |
Iji (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Iji (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4e3d253b | |
Iji (Video Game) / int_4f497bab | type |
Alpha Strike | |
Iji (Video Game) / int_4f497bab | comment |
Alpha Strike: It's a special-purpose weapon installed on certain warships that automatically synchronize with each other, allowing thousands of ships to Strike a planet's surfaces simultaneously. Even a low-power Strike (like the one in the intro cutscene) can rank as high as a planetary scale class 3 disaster, and a more thorough one can go up to class 5, completely sterilizing a planet. | |
Iji (Video Game) / int_4f497bab | featureApplicability |
1.0 | |
Iji (Video Game) / int_4f497bab | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_4f497bab | |
Iji (Video Game) / int_504a1991 | type |
Body Horror | |
Iji (Video Game) / int_504a1991 | comment |
Body Horror: Beasts. One would assume they are robots or trained animals. The reality, as the enemy encyclopedia reveals, is much worse. Those things used to be ordinary Komato. | |
Iji (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Iji (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_504a1991 | |
Iji (Video Game) / int_504e271f | type |
But Thou Must! | |
Iji (Video Game) / int_504e271f | comment |
But Thou Must!: Played straight with two plot-dictated kills until version 1.3 averted it by making it possible to win with zero kills. Inversely, the player can go on a Roaring Rampage of Revenge and still win the game, for a given definition of "win". | |
Iji (Video Game) / int_504e271f | featureApplicability |
-1.0 | |
Iji (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_504e271f | |
Iji (Video Game) / int_505a86c8 | type |
Selective Condemnation | |
Iji (Video Game) / int_505a86c8 | comment |
Selective Condemnation: Mostly averted. All biological enemies contribute equally to your kill count and killing anyone - be it a plot-relevant high-rank Komato or a Tasen Scout - prevents you from getting the Innocent rank. | |
Iji (Video Game) / int_505a86c8 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_505a86c8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_505a86c8 | |
Iji (Video Game) / int_5062dbb1 | type |
Simultaneous Warning and Action | |
Iji (Video Game) / int_5062dbb1 | comment |
Simultaneous Warning and Action: Tasen scouts and soldiers. | |
Iji (Video Game) / int_5062dbb1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_5062dbb1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5062dbb1 | |
Iji (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Iji (Video Game) / int_50f66629 | comment |
Crazy-Prepared: Getting the best ending requires Iji to prepare for something she couldn't possibly anticipate normally, and to ignore an instruction she receives earlier onnote Dan no longer gives this instruction in version 1.7.. This averts Guide Dang It!, as meeting certain conditions will lead Iji to realize how to get the ending on her own, and it's also possible to work out. Ironically, if you want to remain a complete, 0 kills pacifist, you have to acquire the most powerful weapon in the game in order to skip a boss that, if fought, must be killed. | |
Iji (Video Game) / int_50f66629 | featureApplicability |
1.0 | |
Iji (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_50f66629 | |
Iji (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Iji (Video Game) / int_51567188 | comment |
Cast from Hit Points: The Massacre weapon. | |
Iji (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Iji (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_51567188 | |
Iji (Video Game) / int_54616909 | type |
Cavalry Betrayal | |
Iji (Video Game) / int_54616909 | comment |
Cavalry Betrayal: Iji's first objective is to call in the Komato in the hopes that they will rescue them from the Tasen, but the Komato decide to kill everyone when they arrive. | |
Iji (Video Game) / int_54616909 | featureApplicability |
1.0 | |
Iji (Video Game) / int_54616909 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_54616909 | |
Iji (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Iji (Video Game) / int_548bd053 | comment |
The Plasma Cannon is a smaller WMG. It doesn't perma-fire, but its solid damage and cheap ammo usage still makes it the second-best normal weapon in the game, next to the V2-10. And assassins dual-wield them. | |
Iji (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Iji (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_548bd053 | |
Iji (Video Game) / int_5664dbe4 | type |
Hesitation Equals Dishonesty | |
Iji (Video Game) / int_5664dbe4 | comment |
Hesitation Equals Dishonesty: In the early Sectors, before Iji learns the full scope of the Tasen invasion, Dan speak hesitantly when claiming that they only attacked this one complex. When confronting Tor, if Iji managed to save the final Tasen outpost, she'll stutter when claiming that the Tasen are actually all dead. | |
Iji (Video Game) / int_5664dbe4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_5664dbe4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5664dbe4 | |
Iji (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Iji (Video Game) / int_57b80b45 | comment |
Fantastic Racism: The genocidal Komato pursue the Tasen for deliberately going against the increasingly militant Komato values, and for genetically rewriting themselves to resemble the Komato before they had left Origin. Tor basically states that the Empire's herd mentality undermines any effort by the government to control the populace just by sheer virtue of overwhelming numbers. | |
Iji (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Iji (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_57b80b45 | |
Iji (Video Game) / int_589e54d3 | type |
Charged Attack | |
Iji (Video Game) / int_589e54d3 | comment |
Charged Attack: Most nanogun users have to wait for their nanoguns to create a heavy projectile before they can fire it, forcing them to hold still while their gun loudly and visibly telegraphs their attack. The exceptions are Iji (whose special nanogun allows her to recharge after firing instead), Skysmashers, and Komato General Tor, who wields an older and bulkier version of Iji's special nanogun. | |
Iji (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_589e54d3 | |
Iji (Video Game) / int_58efc711 | type |
The Goomba | |
Iji (Video Game) / int_58efc711 | comment |
The Goomba: Poor, poor Tasen Scouts. | |
Iji (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Iji (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_58efc711 | |
Iji (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Iji (Video Game) / int_5989e3b6 | comment |
Enemy Mine: It is possible to get Komato Assassin Ansaksie on your side for a late-game boss fight. | |
Iji (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Iji (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5989e3b6 | |
Iji (Video Game) / int_5ade9ace | type |
Gang Up on the Human | |
Iji (Video Game) / int_5ade9ace | comment |
Gang Up on the Human: Inverted. Both alien races will prioritize shooting the other race over shooting you. | |
Iji (Video Game) / int_5ade9ace | featureApplicability |
1.0 | |
Iji (Video Game) / int_5ade9ace | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5ade9ace | |
Iji (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Iji (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: Lampshaded when Iji comments on how easy it is to get around security measures this way. | |
Iji (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Iji (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5b19cc1b | |
Iji (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Iji (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: You can actually make a Nuke during the first half of the game. It oneshots every single Assassin in the game, including Asha... except for his second fight, where, due to being on familiar territory, actually manages to dodge a Nuke in an enclosed space. | |
Iji (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Iji (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5b81ca8d | |
Iji (Video Game) / int_5c300c3b | type |
The Berserker | |
Iji (Video Game) / int_5c300c3b | comment |
The Berserker: Komato Annihilators are feared by both the Tasen and the Komato, due to an incident where an Annihilator became so obsessed with his kill count that he completely decimated his enemies and his own allies. While they're now given drugs to keep them from killing other Komato, it's obvious from the logbooks that they are still feared, and they devastate anything in their path, including Komato (due to friendly fire). Also, there's the identically named Komato Berserker, who, due to a special technique, can take shots that blow them the air and then land on their feet, unfazed. Iji herself could probably be considered a Berserker later in the game if you've been particularly trigger-happy. | |
Iji (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Iji (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5c300c3b | |
Iji (Video Game) / int_5e6ee70e | type |
Takes One to Kill One | |
Iji (Video Game) / int_5e6ee70e | comment |
Takes One to Kill One: It's Iji's nanofield and nanoweapons that allow her to fight and win. Nothing else can even dent the alien's armor. | |
Iji (Video Game) / int_5e6ee70e | featureApplicability |
1.0 | |
Iji (Video Game) / int_5e6ee70e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5e6ee70e | |
Iji (Video Game) / int_5e85d617 | type |
Empty Levels | |
Iji (Video Game) / int_5e85d617 | comment |
Empty Levels: The Tasen and Komato weapon stats only have an effect at levels three, six and ten. Once you hit Lv. 9 on Ultimortal, all remaining levels become this due to having nothing to spend them on. | |
Iji (Video Game) / int_5e85d617 | featureApplicability |
1.0 | |
Iji (Video Game) / int_5e85d617 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5e85d617 | |
Iji (Video Game) / int_5fd20a7b | type |
Suicidal Pacifism | |
Iji (Video Game) / int_5fd20a7b | comment |
Suicidal Pacifism: An alternate ending added in 1.7 allows Iji to go too far with pacifism. By having fewer than 270 kills and refraining from meeting Ansaksie in Deep Sector (who would normally kill Iosa herself in this scenario), Iji gets the choice to spare Iosa at the end of Sector 9. If she does, then after she defeats Tor, Iosa will show up with an illegal Nanogun and blast her to smithereens. Iosa then tries to threaten Tor into going through with the Alpha Strike, stopped only by the fact that Tor's second-in-command has been listening in on the whole conversation and strips her of her rank. | |
Iji (Video Game) / int_5fd20a7b | featureApplicability |
1.0 | |
Iji (Video Game) / int_5fd20a7b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_5fd20a7b | |
Iji (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Iji (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Komato Berserkers can spam their Resonance weapons (compared to the massive downtime between Iji's Resonance shots), leading to such hilarious situations as one of them vs a Tasen Elite in melee range. Many enemies will also simply duck under rockets and other projectiles, limiting their usefulness. And, of course, the Assassins, who have automatic Resonance Reflectors and are very difficult to hit with other weapons. Lampshaded in a logbook, where enemies call Iji a cheating bastard because she can shoot any bullet from her weapon without warmup time or any kind of warning! | |
Iji (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6041e4f4 | |
Iji (Video Game) / int_60f567f1 | type |
Lonely Piano Piece | |
Iji (Video Game) / int_60f567f1 | comment |
Lonely Piano Piece: "Glass Soldier". | |
Iji (Video Game) / int_60f567f1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_60f567f1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_60f567f1 | |
Iji (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Iji (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: "Iosa the Invincible"; "Human Anomaly". | |
Iji (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Iji (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_60fa92ac | |
Iji (Video Game) / int_62259825 | type |
Nintendo Hard | |
Iji (Video Game) / int_62259825 | comment |
Nintendo Hard: In order of increasing difficulty: Sudden Death, Ultimortal and reallyjoel's dad modes. And that's without Tor's Humongous Mecha being fully charged. By beating Ultimortal difficulty, you unlock Turbo Mode. If switched on, everything (Including yourself) moves at a dramatically increased speed. Even Remar himself can't beat the second fight with Asha on Ultimortal Turbo Mode. | |
Iji (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Iji (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_62259825 | |
Iji (Video Game) / int_62434fe2 | type |
Sanity Slippage | |
Iji (Video Game) / int_62434fe2 | comment |
Sanity Slippage: Iji, if... certain conditions are met. Namely, if Asha kills Dan, Iji continues talking to him as though he's there. | |
Iji (Video Game) / int_62434fe2 | featureApplicability |
1.0 | |
Iji (Video Game) / int_62434fe2 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_62434fe2 | |
Iji (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Iji (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: Lampshaded several times: A logbook found early on has the writer wondering why the general told him to press "escape" to enter the menu. He thinks it might be a new helmet interface the Soldiers are hiding from the Scouts. When playing Sector 1 in Sudden Death Sector mode, Dan tells you shortly before you start that no unlockables are found this way. Iji asks him what he's talking about, and Dan tells her to forget it. A logbook found just inside the door to Tor's maximum charge terminal mentions that it can only be opened if you've beaten the game once; the writer wonders what it means, and decides it doesn't matter as long as it keeps people out. | |
Iji (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Iji (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_62525a70 | |
Iji (Video Game) / int_6259dfa3 | type |
Grey Goo | |
Iji (Video Game) / int_6259dfa3 | comment |
Grey Goo: Played with by Blits, who are alien parasites that are self-evolved nanotech, becoming sentient, small animals that are little more than nanite amoeba. They only consume nanites, though - which is bad news for anyone with nanomachines or wielding nanite-powered weaponry. | |
Iji (Video Game) / int_6259dfa3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6259dfa3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6259dfa3 | |
Iji (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Iji (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Largely absent: Your experience, stats, and other abilities are all acknowledged in-universe as part of nanotechnology, down to ability names and strength ratings. Furthermore, actions in gameplay affect the story and dialog in many ways, some of them rather subtle. The game also inverts Gang Up on the Human, as the Komato and the Tasen hate each other so much that they'll prioritize attacking each other over Iji. | |
Iji (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Iji (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6320eced | |
Iji (Video Game) / int_637ef67 | type |
New Game Plus | |
Iji (Video Game) / int_637ef67 | comment |
New Game Plus: At least two playthroughs are necessary in order to get 100% Completion. It's facilitated by many of the skills you learn, especially the ability to hack your own nanofield. Even though you don't get to keep your skill points from the first playthrough, you can reset them to max out one skill by the second or third level. And you also know all of the weapon modifications the second time around. | |
Iji (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Iji (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_637ef67 | |
Iji (Video Game) / int_659ef759 | type |
Implacable Man | |
Iji (Video Game) / int_659ef759 | comment |
Implacable Man: After reaching certain levels of health and shields, Iji herself. | |
Iji (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Iji (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_659ef759 | |
Iji (Video Game) / int_661a66d8 | type |
Animal Wrongs Group | |
Iji (Video Game) / int_661a66d8 | comment |
Animal Wrongs Group: In a humorous log, the reason why anti-Blit spray hasn't actually been tested on Blits yet is that there is a very heavily armed and very angry anti-animal testing group in the vicinity. Sorry! | |
Iji (Video Game) / int_661a66d8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_661a66d8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_661a66d8 | |
Iji (Video Game) / int_66f763c0 | type |
Interface Screw | |
Iji (Video Game) / int_66f763c0 | comment |
Interface Screw: Iji's Easter Egg weapon, The Null Driver. | |
Iji (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_66f763c0 | |
Iji (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Iji (Video Game) / int_67e9f779 | comment |
Teleport Spam: The Komato Assassins, especially Asha during the second fight. | |
Iji (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Iji (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_67e9f779 | |
Iji (Video Game) / int_6a22d156 | type |
Woolseyism | |
Iji (Video Game) / int_6a22d156 | comment |
Woolseyism: An In-Universe example with the weapon names. The scientists who created Iji's nanofield translated the Tasen language for her, but instead of trying to be faithful to the language, they translated certain weapon names as idiomatic English equivalents (Shotgun, Machine Gun, Rocket Launcher) so that Iji could understand what to expect from them. | |
Iji (Video Game) / int_6a22d156 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6a22d156 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6a22d156 | |
Iji (Video Game) / int_6a42ef | type |
Cynicism Catalyst | |
Iji (Video Game) / int_6a42ef | comment |
Cynicism Catalyst: Dan, and later Iji, are badly affected by the death of the rest of their family in the initial attack, especially their little sister Mia. Dan in particular is much more trigger-happy than he would be otherwise, and the scientist logs state that the invasion had to turn them all into stoics. For Iji going down the lethal route, it's her gradual warming up to killing, and especially Dan's death that makes her go off the deep end. | |
Iji (Video Game) / int_6a42ef | featureApplicability |
1.0 | |
Iji (Video Game) / int_6a42ef | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6a42ef | |
Iji (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Iji (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Beating Extreme unlocks the option of "Alternate Outfit", in which Iji is wearing the same clothes as in the intro cutscene. The creator also noted he wanted to avoid that kind of thing for beating the lower difficulty level, saving the more frivolous rewards for higher difficulties, and the more interesting rewards for lower difficulties. | |
Iji (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Iji (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6ac6a56a | |
Iji (Video Game) / int_6adf60d1 | type |
Hidden Eyes | |
Iji (Video Game) / int_6adf60d1 | comment |
Hidden Eyes: After chapters with particularly bad emotional trauma inflicted on Iji, her eyes will be hidden under a shadow in the Sector Complete screen. | |
Iji (Video Game) / int_6adf60d1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6adf60d1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6adf60d1 | |
Iji (Video Game) / int_6b35bdff | type |
Serious Business | |
Iji (Video Game) / int_6b35bdff | comment |
Serious Business: The Tasen seem to have a bit of an obsession with "hot drinks" ("you haven't had real taste unless you couldn't tell if you were having a hot drink or getting hit in the face with a plasma cannon"). | |
Iji (Video Game) / int_6b35bdff | featureApplicability |
1.0 | |
Iji (Video Game) / int_6b35bdff | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6b35bdff | |
Iji (Video Game) / int_6b4763f | type |
Morph Weapon | |
Iji (Video Game) / int_6b4763f | comment |
Morph Weapon: Iji's nanogun fires shotgun shells, rockets, plasma beams and several types of explosive energy bolts. Also, a banana bomb. | |
Iji (Video Game) / int_6b4763f | featureApplicability |
1.0 | |
Iji (Video Game) / int_6b4763f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6b4763f | |
Iji (Video Game) / int_6b723294 | type |
Techno Babble | |
Iji (Video Game) / int_6b723294 | comment |
Techno Babble: Some of the nanofield explanations and the hackers' logs about how to modify nanoweapons. | |
Iji (Video Game) / int_6b723294 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6b723294 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6b723294 | |
Iji (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Iji (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Kinda, the creator of the game says he just made up names. In any case, "Iji" in Japanese means both "orphan" (which she suddenly is), as well as "stubborness, willpower", which quite describes her. "Tasen" is almost identical to "taisen", which means "war" in Japanese. | |
Iji (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6bda9a30 | |
Iji (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Iji (Video Game) / int_6d332aea | comment |
Driven to Suicide: If you skip the fight against Assassin Asha, you'll later find a logbook implying that he has taken his own life due to his obsession with Iji driving him to repeatedly disobey orders and generally ruin his reputation, and your refusal to even give him the satisfaction of one last fight was the last straw. In the normal ending, after you defeat General Tor and he calls off the Alpha Strike, he takes his own life due to not expecting Earth to survive long-term anyway and not wanting to see it slowly wither away. | |
Iji (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Iji (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6d332aea | |
Iji (Video Game) / int_6dec2f19 | type |
Swiss-Army Weapon | |
Iji (Video Game) / int_6dec2f19 | comment |
Swiss-Army Weapon: Iji's Nanogun, capable of using twenty-seven different weapons. | |
Iji (Video Game) / int_6dec2f19 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6dec2f19 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6dec2f19 | |
Iji (Video Game) / int_6e0898f9 | type |
Silliness Switch | |
Iji (Video Game) / int_6e0898f9 | comment |
Silliness Switch: Yukabacera's Scrambler turns the game into a "Blind Idiot" Translation—except in certain scenes, where it turns even sillier. It also randomly inserts "my boy" and "my stuff" into lines. According to the game's creator, he wanted to put in YouTube Poop references while avoiding overt, cliched Memetic Mutation. All of Asha's lines are replaced by various sound effects, symbols, and emoticons, such as "TOOT TOOT", "PEW PEW PEW", ">:(" and so on. This makes him seem completely batshit, and the fact that the other characters understand him completely is even funnier. All of his logbook entries are changed to have "* indecipherable scribbles* " as their content too. Clown Mode. Firing the Null Driver might be considered this as well. | |
Iji (Video Game) / int_6e0898f9 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6e0898f9 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6e0898f9 | |
Iji (Video Game) / int_6ec624b7 | type |
Escape from the Crazy Place | |
Iji (Video Game) / int_6ec624b7 | comment |
Escape from the Crazy Place: Both averted, in the humans' and players' point of view, and subverted, in the aliens' point of view. A large research facility is invaded by hostile aliens, killing most of the humans inside. Iji, the heroine, wakes up in a small room, only to discover that everywhere beyond the room is overrun with aliens with orders to kill humans on sight. As you fight through the chaos, you notice things in the background, like blood-smeared walls, bloody handprints, and the word 'Help' written in blood, along with many knocked over computer chairs. However, this trope is averted since the player, and Iji, are told in the very beginning that the mission isn't to escape, but to confront the ones responsible. At the same time, it's subverted in the Tasens' perspective during the pacifist run, when Vateilika, a Tasen who helps you, is completely shocked that Iji isn't trying to find a way out, and is instead trying to find their leader. | |
Iji (Video Game) / int_6ec624b7 | featureApplicability |
-0.3 | |
Iji (Video Game) / int_6ec624b7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6ec624b7 | |
Iji (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Iji (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Sector Z can be one if you didn't find one of the two logbooks (neither trivial to get to) telling you where it is. The Null Driver only has one, very well hidden logbook mentioning it. Sector Y has none. Remar actually intended for Sector Y to be found a long time after it actually was, and because of this he said he was adding in another super-obscure secret. In order to perform a true pacifist run, you'll need to obtain and create the most powerful weapon in the game. This also requires you to completely restat (which you can do, although using it sets your health to minimum), unless you for some reason felt the need to arm your pacifist with enough weaponry to take down a small city. The weapons (and especially the superweapons) can be used to bypass all manner of obstacles, however. The reallyjoel's dad difficulty was something that wasn't found out until Daniel Remar released the official guide for Iji. The only in-game hint to it is found by repeatedly poking Ansaksie in Sector X with the Scrambler on, which itself requires a fair amount of preparation, most likely over multiple playthroughs. | |
Iji (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6ec989d8 | |
Iji (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
Iji (Video Game) / int_6ee0d388 | comment |
Marathon Boss: Proxima and Tor feel like it, and the creator even describes Proxima as "an endurance test". Both are Nigh-Invulnerable until they do one specific attack which allows you to easily damage them. The problem is that neither does this attack very often, making 95%+ of each fight simply about dodging their multitudinous projectiles and hoping you don't run out of health. | |
Iji (Video Game) / int_6ee0d388 | featureApplicability |
1.0 | |
Iji (Video Game) / int_6ee0d388 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6ee0d388 | |
Iji (Video Game) / int_6f3498bc | type |
Collision Damage | |
Iji (Video Game) / int_6f3498bc | comment |
Collision Damage: Contact with an enemy causes rapid armor damage to you. | |
Iji (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Iji (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_6f3498bc | |
Iji (Video Game) / int_7071bfe9 | type |
Humans Advance Swiftly | |
Iji (Video Game) / int_7071bfe9 | comment |
Humans Advance Swiftly: Human scientists were able to create Iji's gear, something that rivals Komato Generals, with just about 6 months of research while hiding. The Tasen and Komato have been working on this stuff for millions of years. Having nothing to do but hunker in a bunker and make a super solider to fight off invading aliens was probably a big motivator. | |
Iji (Video Game) / int_7071bfe9 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7071bfe9 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7071bfe9 | |
Iji (Video Game) / int_72423e7d | type |
Teleporting Keycard Squad | |
Iji (Video Game) / int_72423e7d | comment |
Teleporting Keycard Squad: In a certain area of Sector 9, after taking the Supercharge, a group of Assassins will fight you as you leave the area. | |
Iji (Video Game) / int_72423e7d | featureApplicability |
1.0 | |
Iji (Video Game) / int_72423e7d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_72423e7d | |
Iji (Video Game) / int_74911014 | type |
Internal Deconstruction | |
Iji (Video Game) / int_74911014 | comment |
Internal Deconstruction: The game overall tries to send a message that War Is Hell and a Pacifist Run is the best way to keep your soul, but version 1.7 is the only point where Iji's allowed to really take this pacifism to its ultimate conclusion. And the ultimate message is that when you're faced with a truly inimical and psychotic enemy like Annihilator Iosa, they need to die, whether that means staining your own hands or letting someone else do it. | |
Iji (Video Game) / int_74911014 | featureApplicability |
1.0 | |
Iji (Video Game) / int_74911014 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_74911014 | |
Iji (Video Game) / int_765a84eb | type |
Slap-on-the-Wrist Nuke | |
Iji (Video Game) / int_765a84eb | comment |
Slap-on-the-Wrist Nuke: Nanofields give their users superhuman resistance, allowing Iji, Tasen and Komato to take several rockets head-on. Not to mention MPFB shots, slugs of supersonic velocity or hundreds of machine gun bullets... | |
Iji (Video Game) / int_765a84eb | featureApplicability |
1.0 | |
Iji (Video Game) / int_765a84eb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_765a84eb | |
Iji (Video Game) / int_777c0033 | type |
Technical Pacifist | |
Iji (Video Game) / int_777c0033 | comment |
Technical Pacifist: Kills are only counted if you inflict the killing blow on a living thing; there's plenty of ways that enemies can die that leave Iji's hands clean note One logbook suggests that it's "Tasen and Komato casualties caused by [Iji] with clear intent" that count as kills. It's interesting to note that despite being the hero, Iji actually gets the villainous version of this trope. You can arrange the slaughter of hundreds of people while still finishing with a kill count of zero, and no one calls her on it. In version 1.6, it was easier, as reflected enemy shots did not count as kills (lampshaded by the aliens, who consider it "semantic"), meaning you could go on a killing spree of deadly tennis matches without getting a mark on your kill count. The explanation was that this is self-defence, but was open to abuse for extra Nano. Version 1.7 made reflected projectiles count as kills again after introducing true nonlethal weapons. | |
Iji (Video Game) / int_777c0033 | featureApplicability |
1.0 | |
Iji (Video Game) / int_777c0033 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_777c0033 | |
Iji (Video Game) / int_778b1d91 | type |
Unblockable Attack | |
Iji (Video Game) / int_778b1d91 | comment |
Unblockable Attack: The Nuke and Velocithor can hit you even during Mercy Invincibility to prevent exploitation of a lesser attack. | |
Iji (Video Game) / int_778b1d91 | featureApplicability |
1.0 | |
Iji (Video Game) / int_778b1d91 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_778b1d91 | |
Iji (Video Game) / int_77e527d6 | type |
Spent Shells Shower | |
Iji (Video Game) / int_77e527d6 | comment |
Spent Shells Shower: The shotgun drops several shells every time it fires, while the machine gun throws them out constantly while firing. The Buster Gun, the combination of the two, hurls shells around like they're going out of style. The Splintergun and the Assassins' rapid-fire Plasma Cannons also qualify, ejecting spent Shocksplinter shells when fired. | |
Iji (Video Game) / int_77e527d6 | featureApplicability |
1.0 | |
Iji (Video Game) / int_77e527d6 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_77e527d6 | |
Iji (Video Game) / int_77f6cc58 | type |
100% Completion | |
Iji (Video Game) / int_77f6cc58 | comment |
100% Completion: At one point, Dan lampshades the ridiculous lengths the player must go to in order to enter the secret areas. Iji celebrates finding the last bonus poster but is embarrassed and at a loss for why when Dan asks her about it. Also, the Null Driver weapon requires you to get all 10 posters and ribbons (the ribbons which there isn't much indication that you're meant to find), beat the game on all difficulties, get two special ranks, beat all ten of the Sudden Death Sectors, find 4 logbooks detailing secret "hidden skills", find the secret level, and then solve a puzzle in said secret level. And then you need it to unlock yet ANOTHER secret level. | |
Iji (Video Game) / int_77f6cc58 | featureApplicability |
1.0 | |
Iji (Video Game) / int_77f6cc58 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_77f6cc58 | |
Iji (Video Game) / int_786e5cac | type |
Circling Birdies | |
Iji (Video Game) / int_786e5cac | comment |
Circling Birdies: Circling Nano particles appear above Iosa's head when stunned. They actually indicate how many times you can kick her before she recovers. | |
Iji (Video Game) / int_786e5cac | featureApplicability |
1.0 | |
Iji (Video Game) / int_786e5cac | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_786e5cac | |
Iji (Video Game) / int_7870735b | type |
From Bad to Worse | |
Iji (Video Game) / int_7870735b | comment |
From Bad to Worse: Her family is dead except for Dan, the Earth is a charred husk, most of humanity has been slaughtered, Plan A to deal with the invasion fails miserably, and Plan B is to call in another race that turns out more vicious than the first. Suffice to say, this is not a happy story. | |
Iji (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Iji (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7870735b | |
Iji (Video Game) / int_798e72aa | type |
Just Hit Him | |
Iji (Video Game) / int_798e72aa | comment |
Just Hit Him: Aversion: the Komato Annihilator's grab attack is an instant kill on Tasen. Against Iji, however, it only does a lot of damage. Ironically, the Tasen Commanders and Elites do more damage per second with their melee attacks than with their rocket launchers. | |
Iji (Video Game) / int_798e72aa | featureApplicability |
-1.0 | |
Iji (Video Game) / int_798e72aa | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_798e72aa | |
Iji (Video Game) / int_7a199cc7 | type |
Rocket Jump | |
Iji (Video Game) / int_7a199cc7 | comment |
Rocket Jump: To a ridiculous degree. To access one secret area, you have to blow yourself up with the MPFB Devastator nine times. Afterward she comments, "Damn... that... HURT! There BETTER be something good up here." (There is. Your reward is every standard weapon in the game, plus a secret weapon, the Banana Gun.) In other spots you have to jump and let an enemy's rocket hit you, so the explosion knocks you to inaccessible areas. There are also gaps you can only cross using the recoil from the aptly named Nuke weapon. | |
Iji (Video Game) / int_7a199cc7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7a199cc7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7a199cc7 | |
Iji (Video Game) / int_7a7d698d | type |
Challenge Run | |
Iji (Video Game) / int_7a7d698d | comment |
Challenge Run: There are many options for players seeking an extra challenge: The hardest difficulty, Ultimortal, limits you to only upgrading your health - meaning you'll have to stick with the first weapon, the shotgun, for the entire game until the final boss. The game encourages a Pacifist Run, as morality plays a large part in the story. There's an optional timer for speedruns. Right before the final boss, if you've already beaten the game at least once, there's a computer that supercharges him, giving him loads of health, increasing the rate and power of his attacks, the number of projectiles and the size of their hitboxes, and so on. You are specifically warned that doing this is a very bad idea if you don't know what you're doing. | |
Iji (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
Iji (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7a7d698d | |
Iji (Video Game) / int_7a7ec1e8 | type |
Violence is the Only Option | |
Iji (Video Game) / int_7a7ec1e8 | comment |
Violence is the Only Option: Averted by the viability of pacifistic tactics, and General Tor struggles with this; he knows the scouting report was faked and that the Tasen are on Earth, but only after receiving Dan's transmission does he decide he must carry out the will of the people and annihilate the planet (or, in 1.6, if he doesn't get Dan's transmission, he's convinced by Iosa to attack anyway). Once confronted with Iji's determination, he declares his weariness of genocide and calls off the final strike. | |
Iji (Video Game) / int_7a7ec1e8 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_7a7ec1e8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7a7ec1e8 | |
Iji (Video Game) / int_7ab81664 | type |
Kick Them While They Are Down | |
Iji (Video Game) / int_7ab81664 | comment |
Kick Them While They Are Down: How Iji - or Ansaksie - kills Iosa. Because of Iosa's shield system this is the only way to kill her, though. | |
Iji (Video Game) / int_7ab81664 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7ab81664 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7ab81664 | |
Iji (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Iji (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: Komato Annihilators, the highest-ranking "standard" Komato enemy. Lots of health (80 to be exact), to the point where they have more than half the bosses? Check. Does a lot of damage with lots of varied attacks - four attacks, all of which are close to the best in their category? Check. Lots more strategy to defeat - unless you're REALLY optimized for combat, you pretty much have to crack them first or be insanely good at dodging? Check. Lots of rewards - four times as much Nano as any other enemy and a huge amount of Shocksplinter ammo? Check. Appears only in large rooms, with the other inhabitants puny compared to it? Check. Komato assassins. Their health is kind of lousy but they make up for it by being immune to almost all of the strong weapons, and have basically the same attack pattern as the sector 5 boss. However, they can be destroyed in one hit with the nuke and can all be fled from (though fleeing the Deep Sector is hard as the assassins there can interrupt your cracking of doors). | |
Iji (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Iji (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7b7965dd | |
Iji (Video Game) / int_7c48b272 | type |
Summon Bigger Fish | |
Iji (Video Game) / int_7c48b272 | comment |
Summon Bigger Fish: Dan's backup plan, after talking to Krotera falls through, is to summon the Komato and hope they take out the Tasen. Iji may question the safety of such a ploy, and may even stop him from doing it as of version 1.6, depending on your actions up to that point. In any case, the Komato certainly show up, and certainly wipe out the Tasen... but they plan to Alpha Strike Earth into dust as a publicity stunt to their hypermilitarised populace. | |
Iji (Video Game) / int_7c48b272 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7c48b272 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7c48b272 | |
Iji (Video Game) / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
Iji (Video Game) / int_7c4ba0e0 | comment |
Red Sky, Take Warning: Sort of. The sky turns red after the Alpha Strike. However, it's white spots in the sky that you really want to watch out for. Also, it's not the Alpha Strike that caused it, just that all the levels with outdoor sections happen to take place during sunrise or sunset - when we first get a look at the post-Strike world, the sky is bright blue. | |
Iji (Video Game) / int_7c4ba0e0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7c4ba0e0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7c4ba0e0 | |
Iji (Video Game) / int_7c9933de | type |
Laughably Evil | |
Iji (Video Game) / int_7c9933de | comment |
Laughably Evil: With the exception of Asha, Iosa and Tor, the enemies you face usually range from Tasen obsessed with thermos mugs and Komato script kiddies goofing around while on duty. | |
Iji (Video Game) / int_7c9933de | featureApplicability |
1.0 | |
Iji (Video Game) / int_7c9933de | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7c9933de | |
Iji (Video Game) / int_7cc8c8c4 | type |
Villain World | |
Iji (Video Game) / int_7cc8c8c4 | comment |
Villain World: When Iji wakes up, it's the Tasen's world and she's just living in it. | |
Iji (Video Game) / int_7cc8c8c4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7cc8c8c4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7cc8c8c4 | |
Iji (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Iji (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: It's lampshaded regarding the trapmine if you find the ribbon in the same stage. | |
Iji (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7d561d58 | |
Iji (Video Game) / int_7fbb13bf | type |
Unfriendly Fire | |
Iji (Video Game) / int_7fbb13bf | comment |
Unfriendly Fire: This, during a Pacifist Run: | |
Iji (Video Game) / int_7fbb13bf | featureApplicability |
1.0 | |
Iji (Video Game) / int_7fbb13bf | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7fbb13bf | |
Iji (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Iji (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: After Iji's talk with Elite Krotera, Dan suggests warning the Komato about the Tasen's presence on Earth and sends his sister to make a distress call. Unfortunately, the cure turns out to be worse than the illness. 1.6 allows Iji to refuse to call the Komato, because she doesn't want to kill the Tasen after making a truce with some of them, revealing that the Komato already knew the Tasen were on Earth, and in this scenario Iosa convinces Tor to attack anyway despite his own personal misgivings, meaning that they were actually screwed either way... instead, the fault lies on the Tasen who tried Bluffing the Advance Scout by taking down the Komato scout team and sending back a false report claiming "planetary scan" technology showed no Tasen activity. What they don't know is that planetary scans never actually worked and the idea is only kept around as propaganda. Tor, who does know this, makes the obvious inference. | |
Iji (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7fbb2a3 | |
Iji (Video Game) / int_7fbe9a30 | type |
Freak Out | |
Iji (Video Game) / int_7fbe9a30 | comment |
Freak Out: If Dan gets killed, there's a nice little cutscene of Iji screaming her guts off as she looks at the remains. For the rest of the playthrough, she believes he's still alive, and when General Tor brings him up, Iji starts screaming at him to not even touch the subject. | |
Iji (Video Game) / int_7fbe9a30 | featureApplicability |
1.0 | |
Iji (Video Game) / int_7fbe9a30 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_7fbe9a30 | |
Iji (Video Game) / int_8029fa50 | type |
True Final Boss | |
Iji (Video Game) / int_8029fa50 | comment |
True Final Boss: On a New Game Plus, you have the option of charging Tor's Nanofield to full power, giving him even more levels in Bad Ass. Needless to say, this both makes him That One Boss and the Best Boss Ever. | |
Iji (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8029fa50 | |
Iji (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Iji (Video Game) / int_808cbaeb | comment |
You can find a Tasen who collects thermos made of the same armor plating the Komato use on their near invincible killer robots from an intergalactic coffee shop that uses railguns to fire their beverages at customers (literally). He's incredibly silly. Later, as the Tasen are near extinction, in an otherwise tense chapter, he bemoans the fact he'll die soon, and that his thermos collection will be collecting dust. | |
Iji (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Iji (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_808cbaeb | |
Iji (Video Game) / int_816e89fe | type |
Informal Eulogy | |
Iji (Video Game) / int_816e89fe | comment |
Informal Eulogy: Being defeated by a boss nets a snarky comment from his part about your death. | |
Iji (Video Game) / int_816e89fe | featureApplicability |
1.0 | |
Iji (Video Game) / int_816e89fe | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_816e89fe | |
Iji (Video Game) / int_816f3bba | type |
Experience Meter | |
Iji (Video Game) / int_816f3bba | comment |
Experience Meter: There's a gauge on the far right that tracks your Nano count. | |
Iji (Video Game) / int_816f3bba | featureApplicability |
1.0 | |
Iji (Video Game) / int_816f3bba | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_816f3bba | |
Iji (Video Game) / int_825f60fa | type |
Mercy Invincibility | |
Iji (Video Game) / int_825f60fa | comment |
Mercy Invincibility: Maxing out your Strength actually extends this. Some powerful attacks (such as Proxima's Nuke) bypass it, to prevent clever players from "choosing" to be hit by a smaller attack. | |
Iji (Video Game) / int_825f60fa | featureApplicability |
1.0 | |
Iji (Video Game) / int_825f60fa | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_825f60fa | |
Iji (Video Game) / int_8344209e | type |
BFG | |
Iji (Video Game) / int_8344209e | comment |
BFG: The Phantom Hammer, a Wave-Motion Gun normally mounted to a battleship. The Final Boss carries one. Better hope he doesn't get to fire it. The penultimate boss can get an even stronger one, and likewise better hope she doesn't get to fire it. | |
Iji (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Iji (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8344209e | |
Iji (Video Game) / int_834427cd | type |
Cap | |
Iji (Video Game) / int_834427cd | comment |
Cap: Iji can only gain a certain number of levels per sector, which decreases on higher difficulty levels. The cap for weapon ammo can be increased by leveling up the Assimilate stat. You can find a logbook in Sector X from the Komato who programmed the Annihilators' kill counters, grumbling that it only goes up to 999 before it rolls back over to zero, and he is not excited for what happens when they learn this. Iosa the Invincible once reported the bug, but he knows she won't be telling anyone. | |
Iji (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Iji (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_834427cd | |
Iji (Video Game) / int_8454f523 | type |
Superboss | |
Iji (Video Game) / int_8454f523 | comment |
Superboss: Yukabacera, a Playful Hacker who looks like a standard Tasen Soldier, but has a crapload of health and a seriously overpowered gun, as well as being much faster. | |
Iji (Video Game) / int_8454f523 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8454f523 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8454f523 | |
Iji (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Iji (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Iosa the Invincible. The Sentinel has elements of this, but can be beaten by superior firepower. You even get a Supercharge for brute forcing your way through the Sentinel fight. | |
Iji (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Iji (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_84f4a870 | |
Iji (Video Game) / int_8524222f | type |
Vague Hit Points | |
Iji (Video Game) / int_8524222f | comment |
Vague Hit Points: The enemies have specified Hit Points in the official enemy data, and attacks deal defined damage, but in-game, enemy Hit Points can only be determined by trial and error. | |
Iji (Video Game) / int_8524222f | featureApplicability |
1.0 | |
Iji (Video Game) / int_8524222f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8524222f | |
Iji (Video Game) / int_85a782c7 | type |
Space Clothes | |
Iji (Video Game) / int_85a782c7 | comment |
Space Clothes: The Komato's armour resembles essentially no form of human fashion whatsoever. Special mention goes to Asha's belt around his chest and detached sleeves and Iosa's spiked leotard with shin and calf guards. | |
Iji (Video Game) / int_85a782c7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_85a782c7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_85a782c7 | |
Iji (Video Game) / int_86b21114 | type |
Badass Boast | |
Iji (Video Game) / int_86b21114 | comment |
Badass Boast: Iosa will not sit around and let you trash-talk THE MOST POWERFUL KOMATO IN THE UNIVERSE. She's done mincing words, insect(s). Now you die! | |
Iji (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Iji (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_86b21114 | |
Iji (Video Game) / int_878282b7 | type |
Too Long; Didn't Dub | |
Iji (Video Game) / int_878282b7 | comment |
Too Long; Didn't Dub: An In-Universe example with the weapon names. The scientists who created Iji's nanofield translated the Tasen language for her, but some of the weapons and their names were too alien to translate properly, so they just left those alone. | |
Iji (Video Game) / int_878282b7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_878282b7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_878282b7 | |
Iji (Video Game) / int_87f943a7 | type |
Holding Back the Phlebotinum | |
Iji (Video Game) / int_87f943a7 | comment |
Holding Back the Phlebotinum: Deflector Shields that can withstand orbital bombardment exist, but prolonged proximity fries organics. Except one, Iosa the Invincible. Once you destroy Iosa's exoskeleton, you stun her with a boot to the head and then hack her field controller. | |
Iji (Video Game) / int_87f943a7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_87f943a7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_87f943a7 | |
Iji (Video Game) / int_8930448 | type |
Soldier vs. Warrior | |
Iji (Video Game) / int_8930448 | comment |
Soldier vs. Warrior: The Tasen are soldiers fighting for the very survival of their species, and have rather professional voice lines when they spot an enemy (such as reporting an "Hostile!"). By contrast the Komato appear to have the time of their lives fighting, wear helmets with integrated kill counters, and are prone to yelling "Die!" or "Come here!" when they spot an enemy. | |
Iji (Video Game) / int_8930448 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8930448 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8930448 | |
Iji (Video Game) / int_8a8afdce | type |
Mini-Game | |
Iji (Video Game) / int_8a8afdce | comment |
Mini-Game: Using the Crack skill opens a 5-10 second maze game, and one of the Tasen programs a simple but fun Hero-like wire-frame maze shooter into a computer terminal. One soldier proposes putting it in front of Iji in hopes that she will get addicted and zone out so they can capture her. | |
Iji (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Iji (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8a8afdce | |
Iji (Video Game) / int_8aa0f76 | type |
Deconstructed Trope | |
Iji (Video Game) / int_8aa0f76 | comment |
Deconstructed Trope: The horrible deconstruction of the Alien Invasion trope. There's no sneaky infiltration or Old School Dogfights with alien vessels or a heroic Last Stand against swarms of invaders. The Tasen do just what you expect of a civilization capable of interstellar travel meeting an unfamiliar, possibly hostile world; they park their fleet in orbit and fire on everything at once, devastating the entire surface of the planet. And because No Biochemical Barriers is very much not in effect, they didn't even need to preserve the biosphere. Iji isn't fighting to save the Earth from destruction, she's fighting to save what they missed. | |
Iji (Video Game) / int_8aa0f76 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8aa0f76 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8aa0f76 | |
Iji (Video Game) / int_8af721f7 | type |
Joke Item | |
Iji (Video Game) / int_8af721f7 | comment |
Joke Item: The Banana Gun. It does quite a bit of damage, but in order to get it you must already possess every other weapon, quite a few of which are better. It does have one thing going for it though; it's the only gun that's affected by gravity, allowing you to safely bomb enemies from a high ledge with it. | |
Iji (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8af721f7 | |
Iji (Video Game) / int_8b0a127 | type |
Rocket-Tag Gameplay | |
Iji (Video Game) / int_8b0a127 | comment |
Think you can cheese fighting Yukabacera and unlocking the Scrambler by playing on Sudden Death mode? Think again — every other enemy in the entire game up to and including the Final Boss himself has their HP reduced to 1 in this mode, but not this one. | |
Iji (Video Game) / int_8b0a127 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8b0a127 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8b0a127 | |
Iji (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Iji (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Two of Tor's attacks, "Megamissile" and "Fractal Rocket". | |
Iji (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8b93a168 | |
Iji (Video Game) / int_8bc0317a | type |
Invulnerable Attack | |
Iji (Video Game) / int_8bc0317a | comment |
Invulnerable Attack: Retribution. | |
Iji (Video Game) / int_8bc0317a | featureApplicability |
1.0 | |
Iji (Video Game) / int_8bc0317a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8bc0317a | |
Iji (Video Game) / int_8bd16732 | type |
The Law of Conservation of Detail | |
Iji (Video Game) / int_8bd16732 | comment |
The Law of Conservation of Detail: Partially averted. Many logbooks and the dialogue triggered by most of Mia's ribbons aren't related to gameplay or the direct plot and merely add more atmosphere. Dan's comments about strange noises in his control room, however, are NOT there for show. | |
Iji (Video Game) / int_8bd16732 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_8bd16732 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8bd16732 | |
Iji (Video Game) / int_8c039bf3 | type |
Skippable Boss | |
Iji (Video Game) / int_8c039bf3 | comment |
Starting in 1.3, under certain circumstances, it's possible to complete Sector 3 without fighting Krotera. To prevent this from trivializing the game's Speed Run mode compared to older versions, doing this adds ten minutes to your timer. This patch was removed in 1.7, as that update brought so many other changes that runs on that version can't reasonably be compared to older runs anyway. | |
Iji (Video Game) / int_8c039bf3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8c039bf3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8c039bf3 | |
Iji (Video Game) / int_8c58b9bb | type |
Unwinnable Joke Game | |
Iji (Video Game) / int_8c58b9bb | comment |
Unwinnable Joke Game: The reallyjoel's dad difficulty starts sector 1 off with swarms of highly-aggressive enemies and an absurdly short time limit of two minutes. Given the time limit, you might try speedrunning your way to the end and ignoring everything on the way — but when (if) you manage to reach the end, there's a barrier saying "100% Kills Required", which is plainly impossible to accomplish in the time limit. Hacking has shown that the barrier doesn't actually open with 100% kills anyway. Just for good measure, the info screens claim that failing to crack a security box on this difficulty will result in it "exploding in a nuclear fireball", though you'll never see this in action because sector 1 doesn't contain any security boxes. | |
Iji (Video Game) / int_8c58b9bb | featureApplicability |
1.0 | |
Iji (Video Game) / int_8c58b9bb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8c58b9bb | |
Iji (Video Game) / int_8d0785d5 | type |
Didn't Think This Through | |
Iji (Video Game) / int_8d0785d5 | comment |
Didn't Think This Through: How you get the Kiron ending. The entire point of fighting your way to Tor was to get him to call off the Alpha Strike, but if Iji's kill count is high enough, you can have her kill him instead. This works out exactly as you would expect. | |
Iji (Video Game) / int_8d0785d5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8d0785d5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8d0785d5 | |
Iji (Video Game) / int_8d07fbdd | type |
Vague Stat Values | |
Iji (Video Game) / int_8d07fbdd | comment |
Vague Stat Values: Weaponry does precise Hit Points of damage, but that's only revealed after beating the game once. Otherwise, weapon descriptions describe their damage and Arbitrary Weapon Range with adjectives only: | |
Iji (Video Game) / int_8d07fbdd | featureApplicability |
1.0 | |
Iji (Video Game) / int_8d07fbdd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8d07fbdd | |
Iji (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Iji (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: The unlockable Sudden Death mode. You still have a full armor meter, but all the armor pickups are gone leaving only blue nanofields as your means of recovery. At least it makes everything else a One-Hit-Point Wonder as well... | |
Iji (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Iji (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8df14c99 | |
Iji (Video Game) / int_8e9cf84e | type |
||
Iji (Video Game) / int_8e9cf84e | comment |
Yukabacera's Scrambler turns the game into a "Blind Idiot" Translation—except in certain scenes, where it turns even sillier. | |
Iji (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Iji (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_8e9cf84e | |
Iji (Video Game) / int_9044debe | type |
Microts | |
Iji (Video Game) / int_9044debe | comment |
Microts: The Tasen and Komato both seem to use "cycles," "pulsecycles," and "starturns" as units of time. The Reveal that Origin was actually Earth confirms that "turns" and "starturns" are literally Earth days and years respectively, but "longturns", "cycles", "shortcycles", and "pulsecycles" remain unknown. Dan's website confirms that he deliberately left time units vague to let him write the story without worrying about precision. | |
Iji (Video Game) / int_9044debe | featureApplicability |
1.0 | |
Iji (Video Game) / int_9044debe | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9044debe | |
Iji (Video Game) / int_911b22d8 | type |
Suspicious Video-Game Generosity | |
Iji (Video Game) / int_911b22d8 | comment |
Suspicious Videogame Generosity: Before Iosa, Asha, and Tor, there are rooms full of weapons and health/nano pickups. There's another before the barricade in Sector X. | |
Iji (Video Game) / int_911b22d8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_911b22d8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_911b22d8 | |
Iji (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Iji (Video Game) / int_91e894b4 | comment |
Apocalypse How: A Class 2, though Iji thinks it's only a localized apocalypse, as Dan tells her that only the facility is under attack. By the end, you're trying to stop a Class 5. The Komato are also working towards being able to pull off a Class X, and you can get a weapon made to test one of the concepts involved. | |
Iji (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_91e894b4 | |
Iji (Video Game) / int_92a1fa1b | type |
Damage-Sponge Boss | |
Iji (Video Game) / int_92a1fa1b | comment |
Damage-Sponge Boss: Proxima is normally a Puzzle Boss because there are environmental hazards you are supposed to knock it into for massive damage. However, taking the easy way out means you miss out on a supercharge. If you want to beat it the hard way, you'll have to start stocking up on ammo long in advance. In fact it's not possible unless you take a few levels of Assimilate just to be able to carry enough ammo at one time to kill it. | |
Iji (Video Game) / int_92a1fa1b | featureApplicability |
1.0 | |
Iji (Video Game) / int_92a1fa1b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_92a1fa1b | |
Iji (Video Game) / int_92ac1ba0 | type |
Alternative Number System | |
Iji (Video Game) / int_92ac1ba0 | comment |
Alternative Number System: The aliens use a ternary number system, though logbooks mention that they use at least a little bit of decimal. Most of the numbers aboard their ships are still in ternary, though. This is lampshaded in one of the logs you find, by one of the aliens informing their team about a bounty on Iji's head in decimal, and then adding "For you ternary dorks" before stating the bounty in ternary too. | |
Iji (Video Game) / int_92ac1ba0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_92ac1ba0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_92ac1ba0 | |
Iji (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Iji (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: BLITS. However from Version 1.4 onwards, firing the Null Driver kills them, turning them into piles of blue nano. | |
Iji (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Iji (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_92bd6627 | |
Iji (Video Game) / int_93168fb1 | type |
It's Quiet… Too Quiet | |
Iji (Video Game) / int_93168fb1 | comment |
It's Quiet… Too Quiet: "Too Quiet" is the name of a Tasen logbook found right before Annihilator Iosa finishes off the last of the Tasen. If only they had studied Earth culture more they would've lived. On a pacifist run, though, when they let Iji into the stronghold, which basically ensures their survival, the trope is averted, as they mention that they know Iosa is coming, as they heard her. Apparently, the only thing less subtle than Iosa is a murderous Iji. | |
Iji (Video Game) / int_93168fb1 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_93168fb1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_93168fb1 | |
Iji (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Iji (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Komato Annihilators are not very bright. They will happily fire Splintergun shots into walls if you're above them, even when they're in point-blank range (at which point they start damaging themselves). This is sometimes necessary to get into hidden areas. | |
Iji (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Iji (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_940a5958 | |
Iji (Video Game) / int_9492d6a5 | type |
Evil Is Easy | |
Iji (Video Game) / int_9492d6a5 | comment |
Evil Is Easy: Daniel Remar stated that he intentionally made a Pacifist Run harder to play than a "normal" runnote though, versions 1.6 and 1.7 reduced its difficulty, it's still harder than just killing everything you see because, realistically, it would be hard for a pacifist to survive in the middle of a battlefield. | |
Iji (Video Game) / int_9492d6a5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9492d6a5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9492d6a5 | |
Iji (Video Game) / int_94bcd668 | type |
Inescapable Ambush | |
Iji (Video Game) / int_94bcd668 | comment |
Inescapable Ambush: Somewhere in the middle of Sector 8, when you are locked up in a room with a couple of Komato Elite Mooks and more of them arriving with a teleporter. To unlock the door, you don't need to kill them but just have to survive for some time, but the principle is the same. If you're doing a pacifist run, you can make this part a little bit easier as long as you have the MPFB Devastator, which knocks Iji over when fired. Fire the weapon after activating the console and play dead until the door opens. Unless a Komato steps on you, they'll ignore you completely. | |
Iji (Video Game) / int_94bcd668 | featureApplicability |
1.0 | |
Iji (Video Game) / int_94bcd668 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_94bcd668 | |
Iji (Video Game) / int_95a2cbd4 | type |
Exposition Fairy | |
Iji (Video Game) / int_95a2cbd4 | comment |
Exposition Fairy: Split between Dan, the logbooks and the dialogue triggered by Mia's ribbons. | |
Iji (Video Game) / int_95a2cbd4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_95a2cbd4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_95a2cbd4 | |
Iji (Video Game) / int_967809be | type |
Small Girl, Big Gun | |
Iji (Video Game) / int_967809be | comment |
Small Girl, Big Gun: She's not that small, actually. She's said to be 6'3". It's a big gun, though, since it was originally made for a race that are larger than humans (see Large and in Charge above). | |
Iji (Video Game) / int_967809be | featureApplicability |
1.0 | |
Iji (Video Game) / int_967809be | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_967809be | |
Iji (Video Game) / int_973291cd | type |
Pardon My Klingon | |
Iji (Video Game) / int_973291cd | comment |
Pardon My Klingon: In 1.6, "Zentraidon" is revealed in a Komato text log as meaning "self-annhiliation due to arrogance and rabid technological advancement", the fate that the Precursors whom the Komato discovered succumbed to, research of said race leading to the Velocithor V2-10 and Annihilators. It has become a taboo to even suggest that the Komatos' research in these lost technologies, that clearly were the cause of one civilization-ending backfire already, will lead to Zentraidon. One text log uses the curse "What in Zentraidon...?" | |
Iji (Video Game) / int_973291cd | featureApplicability |
1.0 | |
Iji (Video Game) / int_973291cd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_973291cd | |
Iji (Video Game) / int_97d54bb0 | type |
Tragic Keepsake | |
Iji (Video Game) / int_97d54bb0 | comment |
Tragic Keepsake: Near the end of the game, you may come across the body of Wak Torma, the Tasen diary-writer with a girlfriend. If you've killed her girlfriend and read at least one of her logbooks, Iji recognizes her and assimilates her nanofield, promising to "keep her warm". | |
Iji (Video Game) / int_97d54bb0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_97d54bb0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_97d54bb0 | |
Iji (Video Game) / int_97ebe48b | type |
Pacifist Run | |
Iji (Video Game) / int_97ebe48b | comment |
Pacifist Run: It is entirely possible to complete the game without personally killing a single enemy. (Earlier builds of the game had two plot-required kills.) Iji's emotional state and characters' reactions to her are influenced by your choice to rampage or avoid bloodshed. | |
Iji (Video Game) / int_97ebe48b | featureApplicability |
1.0 | |
Iji (Video Game) / int_97ebe48b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_97ebe48b | |
Iji (Video Game) / int_9823f7c | type |
ProudWarriorRace | |
Iji (Video Game) / int_9823f7c | comment |
Proud Warrior Race: The Komato are a Deconstruction of this concept. Since their entire culture is predicated on war and violent expansion, they're portrayed as ruthlessly genocidal and expend countless lives and resources exterminating the Tasen for flimsy reasons. One logbook in the game notes that Komato on Komato conflicts dropped significantly when the Tasen War started, but the casualties increased dramatically. The sheer indifference to violence Komato society has causes recreational games to involve serious threat of bodily harm; one such game is basically Marco-Polo with a minefield. By the end of the game, Tor regrets that, whether truthfully or not, reporting the complete annihilation of the Tasen will leave the Komato without purpose now that they've defeated their mortal enemy, and they'll eventually turn on each other for another enemy to fight. | |
Iji (Video Game) / int_9823f7c | featureApplicability |
1.0 | |
Iji (Video Game) / int_9823f7c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9823f7c | |
Iji (Video Game) / int_9a4ff3b1 | type |
Post-End Game Content | |
Iji (Video Game) / int_9a4ff3b1 | comment |
Post-End Game Content: The Ultimortal difficulty, the Null Driver... | |
Iji (Video Game) / int_9a4ff3b1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9a4ff3b1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9a4ff3b1 | |
Iji (Video Game) / int_9c45b5a2 | type |
What Measure Is a Non-Human? | |
Iji (Video Game) / int_9c45b5a2 | comment |
What Measure Is a Non-Human?: Played straight by Dan, subverted by Iji. Also inverted by most of the Tasen and Komato. | |
Iji (Video Game) / int_9c45b5a2 | featureApplicability |
-0.3 | |
Iji (Video Game) / int_9c45b5a2 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9c45b5a2 | |
Iji (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Iji (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Explained by your nanoweapon materializing different types of ammunition as necessary. Lampshaded several times: one logbook lists one of the primary threats to the Tasens as Iji accumulating so much ammunition that she creates a black hole and consumes the solar system; while on a pacifist run, another logbook wonders if your plan is to collect all the ammo in the facility so nobody can fight. Assassin Asha also has a stock of several plasma guns that he teleports into his hand alternately to let him to shoot rapidly. | |
Iji (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9c7e3137 | |
Iji (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Iji (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: There's a stat called "Komato" before you even know who the Komato are, but Justified Trope in that the scientists who programmed Iji's nanofield, have learned of them, as Sonia Plait's logs in Sector 1 Foreshadow. | |
Iji (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Iji (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9cb3e22e | |
Iji (Video Game) / int_9d0f2549 | type |
Public Secret Message | |
Iji (Video Game) / int_9d0f2549 | comment |
Public Secret Message: Dan communicates with Iji by speaking, in English, through every speaker in the complex. Since the aliens never bother to learn any human languages, they can't understand him, and since he uses every speaker, they can't use the active speakers to track Iji. | |
Iji (Video Game) / int_9d0f2549 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9d0f2549 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9d0f2549 | |
Iji (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Iji (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: In Sector 1, if access to Sonia Plait's logs in the room to the left of the starting area is gained, those logs talk about Tasen Logbooks she's read, and the Komato, a.k.a "that other species [the Tasen] keep referring to". If you reach the Final Boss with Iosa still alive, the cutscene before the fight will start with him in the middle of a conversation about someone hiding nearby with a weapon he did not authorize. Given that he's clearly talking about Iosa, this hints at what exactly she's got planned to do after Iji spared her life — and sure enough, after the battle, Iosa drops in with an illegal Generation 2 nanoweapon and, after a little rant, instantly obliterates Iji with a single blast. | |
Iji (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9d12bbc1 | |
Iji (Video Game) / int_9dd2329c | type |
Camera Abuse | |
Iji (Video Game) / int_9dd2329c | comment |
Camera Abuse: Die in most circumstances and the screen gets white cracks in it. | |
Iji (Video Game) / int_9dd2329c | featureApplicability |
1.0 | |
Iji (Video Game) / int_9dd2329c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9dd2329c | |
Iji (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Iji (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: Downplayed, most shots from enemies will go straight through their allies, but splash damage of any kind will put everything caught in a world of hurt. It leads to a hilarious way of getting extra nano (XP) during a pacifist run: instead of shooting the aliens yourself, stand next to them and block a missile with your face. This is definitely not subverted in the case of the nuke, however. Iji can set off a nuke at point-blank range and be just fine. A log does mention that it's designed to shield the user from damage. | |
Iji (Video Game) / int_9e8aa11e | featureApplicability |
-0.3 | |
Iji (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9e8aa11e | |
Iji (Video Game) / int_9e943076 | type |
One-Man Army | |
Iji (Video Game) / int_9e943076 | comment |
One-Man Army: The game awards you this rank for racking up 300 kills. The trope in general gets deconstructed throughout; while you can play as a one woman army, Iji will go through severe personality changes, and by the end will have become a Blood Knight (and possibly be insane with grief as well). | |
Iji (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9e943076 | |
Iji (Video Game) / int_9eb7e397 | type |
Long-Lived | |
Iji (Video Game) / int_9eb7e397 | comment |
Long-Lived: Looking at the logbook that names every single Tasen and Komato you've killed shows that the oldest of them are nearing 300 starturns. | |
Iji (Video Game) / int_9eb7e397 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9eb7e397 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9eb7e397 | |
Iji (Video Game) / int_9ecbba6c | type |
Metroidvania | |
Iji (Video Game) / int_9ecbba6c | comment |
Metroidvania: Almost, but not quite: the game is linear, divided into sectors, but each sector is huge and holds at least 3 secrets. | |
Iji (Video Game) / int_9ecbba6c | featureApplicability |
1.0 | |
Iji (Video Game) / int_9ecbba6c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9ecbba6c | |
Iji (Video Game) / int_9f240209 | type |
Gag Dub | |
Iji (Video Game) / int_9f240209 | comment |
Gag Dub: The Scrambler, particularly its predefined replacements for certain lines. | |
Iji (Video Game) / int_9f240209 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9f240209 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9f240209 | |
Iji (Video Game) / int_9fb11776 | type |
Non-Lethal Warfare | |
Iji (Video Game) / int_9fb11776 | comment |
Non-Lethal Warfare: The Passive Weapons introduced in 1.7 are designed not to kill note hitting an explosive crate is a separate issue. Instead, Tasen passive weapons are either stun guns or impact weapons that throw their targers around harmlessly, while Komato passives either dissipate projectiles or do weirder things: farming XP, or cracking targets instantly at a distance. note The latter weapon is highly useful in lethal combat with Annihilators, too. | |
Iji (Video Game) / int_9fb11776 | featureApplicability |
1.0 | |
Iji (Video Game) / int_9fb11776 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_9fb11776 | |
Iji (Video Game) / int_a01e89da | type |
Essence Drop | |
Iji (Video Game) / int_a01e89da | comment |
Essence Drop: The piles of nano that dead enemies drop. | |
Iji (Video Game) / int_a01e89da | featureApplicability |
1.0 | |
Iji (Video Game) / int_a01e89da | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a01e89da | |
Iji (Video Game) / int_a0cf200f | type |
Digital Piracy Is Evil | |
Iji (Video Game) / int_a0cf200f | comment |
Digital Piracy Is Evil: The Komato High Command believe this, restricting advanced weapons to soldiers who can buy them through KIWI and harshly prosecuting crackers who create them independently. There's implications that this is because they fear that too-rapid technological advancement and spread, especially among kill-happy maniacs like the Imperial Army, will lead to Zentraidon, or species extinction. | |
Iji (Video Game) / int_a0cf200f | featureApplicability |
1.0 | |
Iji (Video Game) / int_a0cf200f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a0cf200f | |
Iji (Video Game) / int_a1d4e0a8 | type |
Genocide Backfire | |
Iji (Video Game) / int_a1d4e0a8 | comment |
Genocide Backfire: The Tasen attempted to but didn't manage to exterminate humanity. The result: one of the survivors contacts the Komato to try to get help. Whoops. As of version 1.6, Dan won't contact the Komato on a pacifist run, but it doesn't change anything anyway. Not really genocide, but the Tasen Alpha Struck a Komato homeworld in the past, leaving only one survivor. That survivor would later become Iosa the Invincible, who is one of the main reasons why the Tasen are almost extinct, and in a killer run, exterminates the last of the Tasen race. Again: whoops. | |
Iji (Video Game) / int_a1d4e0a8 | featureApplicability |
1.0 | |
Iji (Video Game) / int_a1d4e0a8 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a1d4e0a8 | |
Iji (Video Game) / int_a1dfb30e | type |
Lost Superweapon | |
Iji (Video Game) / int_a1dfb30e | comment |
Lost Superweapon: The Velocithor V2-10 is modelled after one from a lost precursor civilization that destroyed itself "due to arrogance and rabid technological advancement", known as "Zentraidon" among Tasen and Komato, the Velocithor antetype and similar weapons likely having been a contributing factor. | |
Iji (Video Game) / int_a1dfb30e | featureApplicability |
1.0 | |
Iji (Video Game) / int_a1dfb30e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a1dfb30e | |
Iji (Video Game) / int_a247c4bf | type |
A Mech by Any Other Name | |
Iji (Video Game) / int_a247c4bf | comment |
A Mech by Any Other Name: The primary ones used by Komato soldiers are "Annihilators", while the generals use "Eidolons". The generic collective term seems to be "Exoskeleton". | |
Iji (Video Game) / int_a247c4bf | featureApplicability |
1.0 | |
Iji (Video Game) / int_a247c4bf | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a247c4bf | |
Iji (Video Game) / int_a3673c4c | type |
It Gets Easier | |
Iji (Video Game) / int_a3673c4c | comment |
Iji will apologize to every enemy she kills... at first. | |
Iji (Video Game) / int_a3673c4c | featureApplicability |
1.0 | |
Iji (Video Game) / int_a3673c4c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a3673c4c | |
Iji (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Iji (Video Game) / int_a414c3f0 | comment |
The Phantom Hammer, which threatens to punch a hole through the facility and destroy the last shield generator. You break one, but they bring another one to do the job. Just to drive home the Phantom Hammer's power, the final boss can use it. The logbook that says that the Phantom Hammer can vaporize a nanofield entirely in one shot is NOT KIDDING. | |
Iji (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a414c3f0 | |
Iji (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Iji (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: While the main plot of the game is very dark and serious, some of the logbooks, secrets, and unlockables... are not. It's lampshaded in one of the Komato crackers' logbooks, stating that he hates how humorous the Komato weapon commercials are. You can find a Tasen who collects thermos made of the same armor plating the Komato use on their near invincible killer robots from an intergalactic coffee shop that uses railguns to fire their beverages at customers (literally). He's incredibly silly. Later, as the Tasen are near extinction, in an otherwise tense chapter, he bemoans the fact he'll die soon, and that his thermos collection will be collecting dust. | |
Iji (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Iji (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a4c37cbe | |
Iji (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Iji (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The Massacre, picked up just before the Final Boss if you have zero kills, and the Null Driver, for which you must unlock everything in the Extras menu and accomplish everything except beating Remar's speedrun times. In regular playthroughs, however, this role is taken by the Velocithor V2-10. Deals incredibly fast, constant damage to anything in its path, and it can even shoot through walls. With it (and its little brother, the Cyclic Fusion Ignition System), you can stun-lock pretty much everything except Annihilators into oblivion. Only downsides are that it eats through ammo like popcorn and requires you to expend 27 stat points to even get a chance at obtaining it. | |
Iji (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Iji (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a5e02e9e | |
Iji (Video Game) / int_a67a8d91 | type |
Bluffing the Advance Scout | |
Iji (Video Game) / int_a67a8d91 | comment |
Bluffing the Advance Scout: The Tasen shoot down a Komato scout team and send a faked report back to the main fleet. Unfortunately for them, not only does it not work, it's the entire reason the Komato find them — General Tor states that they would have assumed the scouts had fallen prey to a routine accident, if they hadn't received an obviously phony report mentioning technology that only exists as propaganda. | |
Iji (Video Game) / int_a67a8d91 | featureApplicability |
1.0 | |
Iji (Video Game) / int_a67a8d91 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a67a8d91 | |
Iji (Video Game) / int_a67b86a7 | type |
General Ripper | |
Iji (Video Game) / int_a67b86a7 | comment |
General Ripper: Krotera is very much in the "Shoot first, ask questions never" school of thought. Subverted by Tor, who feels like he's forced to order atrocity after atrocity, lest his subordinates rise up and kill him. | |
Iji (Video Game) / int_a67b86a7 | featureApplicability |
-0.3 | |
Iji (Video Game) / int_a67b86a7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a67b86a7 | |
Iji (Video Game) / int_a7a8e779 | type |
Doppelgänger Spin | |
Iji (Video Game) / int_a7a8e779 | comment |
Doppelgänger Spin: The second fight with Asha has doppelgangers of him moving around, doing his various attacks— mercifully, they're partially faded out, so it's easy to tell the difference, but they're distracting enough to throw you off every once in awhile. | |
Iji (Video Game) / int_a7a8e779 | featureApplicability |
1.0 | |
Iji (Video Game) / int_a7a8e779 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a7a8e779 | |
Iji (Video Game) / int_a969c74a | type |
Final Solution | |
Iji (Video Game) / int_a969c74a | comment |
Final Solution: What the Komato plan to do to the Tasen, and succeed in doing in several endings. Also what the Tasen did to several other species while trying to escape the Komato. | |
Iji (Video Game) / int_a969c74a | featureApplicability |
1.0 | |
Iji (Video Game) / int_a969c74a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_a969c74a | |
Iji (Video Game) / int_aa6799a | type |
Haughty "Hmph" | |
Iji (Video Game) / int_aa6799a | comment |
Haughty "Hmph": In the beginning of Sector 2, Dan's holding back information, from Iji, his older sister, and she doesn't like that: Iji's been running around fighting aliens, while Dan's been sitting safe in a security room, and Iji takes the idea that there's something she can't do, as an insult: And when an alien Elite is disbelieving when Iji says she'll convince the alien General to stop attacking Earth: | |
Iji (Video Game) / int_aa6799a | featureApplicability |
1.0 | |
Iji (Video Game) / int_aa6799a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_aa6799a | |
Iji (Video Game) / int_ac7471b0 | type |
The Dead Have Names | |
Iji (Video Game) / int_ac7471b0 | comment |
See The Dead Have Names above. The logbook subject even says "Tasen/Komato casualties confirmed as caused by the "Human Anomaly" with clear intent". If you played a pacifist run previously, seeing Vateilika's name among them can hurt.. | |
Iji (Video Game) / int_ac7471b0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ac7471b0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ac7471b0 | |
Iji (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Iji (Video Game) / int_ad1db87c | comment |
Oh, Crap!: CIRETAKO! Your first encounter with an Annihilator is... sudden. For bonus points, this encounter happens right after the logbook describing just how much of a Determinator they are and how pointless it is to fight them. Oh crap indeed. | |
Iji (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Iji (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ad1db87c | |
Iji (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Iji (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: A few human logbooks, then Tasen logs especially if you've been killing them all, upon which you encounter the last logs of the last Tasen, then the Komato going to leave Earth to prepare for the Alpha Strike - doubly so if you're on a lethal playthrough, as the Komato are as glad as Hell to get away from the thing that killed a supposedly invincible soldier. | |
Iji (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ad22fa80 | |
Iji (Video Game) / int_ad4a45be | type |
Final Boss | |
Iji (Video Game) / int_ad4a45be | comment |
If you reach the Final Boss with Iosa still alive, the cutscene before the fight will start with him in the middle of a conversation about someone hiding nearby with a weapon he did not authorize. Given that he's clearly talking about Iosa, this hints at what exactly she's got planned to do after Iji spared her life — and sure enough, after the battle, Iosa drops in with an illegal Generation 2 nanoweapon and, after a little rant, instantly obliterates Iji with a single blast. | |
Iji (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Iji (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ad4a45be | |
Iji (Video Game) / int_afbf2c80 | type |
Story Breadcrumbs | |
Iji (Video Game) / int_afbf2c80 | comment |
Story Breadcrumbs: Tons of them. | |
Iji (Video Game) / int_afbf2c80 | featureApplicability |
1.0 | |
Iji (Video Game) / int_afbf2c80 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_afbf2c80 | |
Iji (Video Game) / int_b1e5dde1 | type |
Earth All Along | |
Iji (Video Game) / int_b1e5dde1 | comment |
Earth All Along: The Tasen and Komato are both evolved from an ancient race that once lived on Earth (or "Origin", as they call it) and left to become a spacefaring race long before Humans even appeared. In fact, they left Earth so long ago that the Tasen actually had no idea that the planet they Alpha Struck used to be their homeworld. | |
Iji (Video Game) / int_b1e5dde1 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b1e5dde1 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b1e5dde1 | |
Iji (Video Game) / int_b2407a69 | type |
Talk to the Fist | |
Iji (Video Game) / int_b2407a69 | comment |
Talk to the Fist: What happens if you reach Krotera with the truce intact in 1.3 or later. | |
Iji (Video Game) / int_b2407a69 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b2407a69 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b2407a69 | |
Iji (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Iji (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: For the shotgun, resonance burst and resonance reflector only. Lampshaded in one of the Tasen logs, where a trooper finds Iji's endless supply of shotgun shells somewhat alarming. | |
Iji (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b2cdd776 | |
Iji (Video Game) / int_b4215a8d | type |
Tennis Boss | |
Iji (Video Game) / int_b4215a8d | comment |
Tennis Boss: Or with any foe, once you make the Resonance Reflector. Sadly, extended volleys are impossible due to the reflector's long recharge... unless you manage get the automatic reflect buff from a Super Mode item. | |
Iji (Video Game) / int_b4215a8d | featureApplicability |
1.0 | |
Iji (Video Game) / int_b4215a8d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b4215a8d | |
Iji (Video Game) / int_b42b7e7b | type |
Moral Myopia | |
Iji (Video Game) / int_b42b7e7b | comment |
Moral Myopia: In a violent run, Iji's enemies routinely object to her commission of mass murder, which is just a wee bit silly considering the ruin that the Tasen made of her planet and the Komato planned to. | |
Iji (Video Game) / int_b42b7e7b | featureApplicability |
1.0 | |
Iji (Video Game) / int_b42b7e7b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b42b7e7b | |
Iji (Video Game) / int_b465f5e5 | type |
Level-Map Display | |
Iji (Video Game) / int_b465f5e5 | comment |
Level-Map Display: There's a map for completed levels, as well as a specific computer terminal in level 6 that reveals the map before you complete it. | |
Iji (Video Game) / int_b465f5e5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b465f5e5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b465f5e5 | |
Iji (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Iji (Video Game) / int_b47d95be | comment |
No OSHA Compliance: Alien elevators. Lampshaded in several logbooks. At least that nasty bug that splats people into ceilings was fixed. Probably. | |
Iji (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Iji (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b47d95be | |
Iji (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Iji (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: You can often cruise right by packs of enemies if you have the right weapons or a high enough strength or crack skill to open alternate pathways. | |
Iji (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
Iji (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b4d6aa7d | |
Iji (Video Game) / int_b78b8584 | type |
Hope Sprouts Eternal | |
Iji (Video Game) / int_b78b8584 | comment |
Hope Sprouts Eternal: One of the shots of the ending. Provided you didn't execute Tor when he begs for mercy. | |
Iji (Video Game) / int_b78b8584 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b78b8584 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b78b8584 | |
Iji (Video Game) / int_b85cdc1c | type |
War from Another World | |
Iji (Video Game) / int_b85cdc1c | comment |
War from Another World: The game opens with an Alien Invasion of Earth by the Tasen, but it soon turns out that they're only here because they're on the run from the Komato, who have long been waging a war of extermination against the Tasen. | |
Iji (Video Game) / int_b85cdc1c | featureApplicability |
1.0 | |
Iji (Video Game) / int_b85cdc1c | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b85cdc1c | |
Iji (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Iji (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: If you try to Technical Pacifist your way past Krotera with kicked turrets and reflected MPFB blasts, the game will inform you that Iji obviously still feels responsible for his death and has manually incremented her kill counter. Starting in 1.3, under certain circumstances, it's possible to complete Sector 3 without fighting Krotera. To prevent this from trivializing the game's Speed Run mode compared to older versions, doing this adds ten minutes to your timer. This patch was removed in 1.7, as that update brought so many other changes that runs on that version can't reasonably be compared to older runs anyway. Think you can cheese fighting Yukabacera and unlocking the Scrambler by playing on Sudden Death mode? Think again — every other enemy in the entire game up to and including the Final Boss himself has their HP reduced to 1 in this mode, but not this one. Starting in 1.3, it's possible to buy full ammo refills from Vateilika in Sector 9 under certain circumstances, in exchange for some Nano. 1.7 adds the Pulse Linker weapon, which uses Pulse Cannon ammo to non-lethally drain Nano from enemies — and Vateilika now no longer sells Pulse Cannon ammo. | |
Iji (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Iji (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b89ed08a | |
Iji (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
Iji (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: On a New Game Plus, you can "maximum charge" General Tor's exoskeleton, giving him the maximum 1200 HP and making his attacks full-strength from the start, as well as spawning skysmashers every attack cycle. | |
Iji (Video Game) / int_b915b765 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b915b765 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b915b765 | |
Iji (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Iji (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: The first two humans in the game are named Iji and Dan. | |
Iji (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
Iji (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_b9d334b2 | |
Iji (Video Game) / int_ba5bbda5 | type |
Mirror Character | |
Iji (Video Game) / int_ba5bbda5 | comment |
Mirror Character: Iosa was a girl at a military research facility when the Tasen came and Alpha Struck her planet, killing everyone but her. She only survived by way of cutting edge nanotechnology, and proceeded to gain a healthy bloodlust against the enemy that destroyed all she knew. Gee, who does that sound like? She even taunts Iji in a way that Iji does to slain troopers. | |
Iji (Video Game) / int_ba5bbda5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ba5bbda5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ba5bbda5 | |
Iji (Video Game) / int_ba72eebb | type |
Waif-Fu | |
Iji (Video Game) / int_ba72eebb | comment |
Waif-Fu: Given enough Strength upgrades, Iji can kick almost anything to death. A spherical robot boss that is best defeated by kicking it into an electrified net gives the the player a rare opportunity for Playing Soccer With The Boss. | |
Iji (Video Game) / int_ba72eebb | featureApplicability |
1.0 | |
Iji (Video Game) / int_ba72eebb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ba72eebb | |
Iji (Video Game) / int_bab8a625 | type |
Heavy Metal | |
Iji (Video Game) / int_bab8a625 | comment |
Heavy Metal: A lot of the soundtrack noticeably draws from this genre. The boss theme Face to Face is comparable to Thrash Metal. | |
Iji (Video Game) / int_bab8a625 | featureApplicability |
1.0 | |
Iji (Video Game) / int_bab8a625 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_bab8a625 | |
Iji (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Iji (Video Game) / int_bb48f8ba | comment |
Timed Mission: On Ultimortal difficulty you have a time limit to clear levels; if you can't make it to the exit in time, Iji explodes due to a malfunction of her nanofield. The time limit is fairly lenient, however, and the only place where it poses a problem is Sector X. | |
Iji (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Iji (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_bb48f8ba | |
Iji (Video Game) / int_bbc77bb5 | type |
Hard Truth Aesop | |
Iji (Video Game) / int_bbc77bb5 | comment |
Hard Truth Aesop: 1.7 ultimately comes to the conclusion that absolute pacifism doesn't work. Against an enemy you can't reason with, the proper solution is to execute them in cold blood if you don't want them coming after you — or at least let someone else do it. | |
Iji (Video Game) / int_bbc77bb5 | featureApplicability |
1.0 | |
Iji (Video Game) / int_bbc77bb5 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_bbc77bb5 | |
Iji (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Iji (Video Game) / int_bc00493f | comment |
Precision F-Strike: If you saved Dan from Asha in Sector 8, when Iji kills him in Sector X, she bellows, "That's what you get, you bastard! THAT'S WHAT YOU GET FOR TRYING TO KILL HIM!" Notably, this line goes through the Scrambler almost completely intact. | |
Iji (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Iji (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_bc00493f | |
Iji (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Iji (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: The game starts with having bosses every other level, until a Sequential Boss in the penultimate level and two bosses (one of which is skippable) in the last one. | |
Iji (Video Game) / int_bc0f0e23 | featureApplicability |
1.0 | |
Iji (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_bc0f0e23 | |
Iji (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Iji (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: Sector Z. | |
Iji (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Iji (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_be3e7584 | |
Iji (Video Game) / int_be991863 | type |
The Neidermeyer | |
Iji (Video Game) / int_be991863 | comment |
The Neidermeyer: We don't see Krotera mistreating his troops, but given that one of them blasts him to bits during a Pacifist Run, it's a pretty good bet that he did. In Yukabacera's hidden web pages we get to know that Krotera said in front of an audience that it's a GOOD THING that the Komato pulverized one of their homeworlds because they'll have to worry about less of their kind now. Then the legendary Tasen hero Hel Sarie punches him in the face and questions his morals, in full view of the audience. | |
Iji (Video Game) / int_be991863 | featureApplicability |
1.0 | |
Iji (Video Game) / int_be991863 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_be991863 | |
Iji (Video Game) / int_bebf0356 | type |
Mission Control | |
Iji (Video Game) / int_bebf0356 | comment |
Mission Control: Dan guides Iji on her journey over the facility intercom. | |
Iji (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Iji (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_bebf0356 | |
Iji (Video Game) / int_c121be7b | type |
Cycle of Hurting | |
Iji (Video Game) / int_c121be7b | comment |
Cycle of Hurting: Since the Velocithor bypasses your Mercy Invincibility, it causes stun-lock if you ever get caught in its beam. The good news is that the Velocithor is only used by one person besides yourself and that it can stunlock your enemies. The bad news is that, on the harder modes, the other user's beam can last longer than a maxed-out health bar. | |
Iji (Video Game) / int_c121be7b | featureApplicability |
1.0 | |
Iji (Video Game) / int_c121be7b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c121be7b | |
Iji (Video Game) / int_c2288824 | type |
A Nazi by Any Other Name | |
Iji (Video Game) / int_c2288824 | comment |
A Nazi by Any Other Name: The Komato Empire is incredibly militaristic, expansionist, and xenophobic, and launched a genocidal war against the Tasen as the latter rejected the Komato's increasingly unhinged society. | |
Iji (Video Game) / int_c2288824 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c2288824 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c2288824 | |
Iji (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Iji (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: Komato Imperial Weapon Industries. There's also a logbook for Komato Imperial Army Information. Less humorous is the Komato Imperial Army (KIA, as in, Killed in Action). | |
Iji (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c25c7890 | |
Iji (Video Game) / int_c2c80ef | type |
Neck Lift | |
Iji (Video Game) / int_c2c80ef | comment |
The Komato Annihilator's Neck Lift will instantly destroy any Tasen. For Iji however, is merely deals 3 HP damage. | |
Iji (Video Game) / int_c2c80ef | featureApplicability |
1.0 | |
Iji (Video Game) / int_c2c80ef | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c2c80ef | |
Iji (Video Game) / int_c2f7db18 | type |
Alien Blood | |
Iji (Video Game) / int_c2f7db18 | comment |
Alien Blood: While there isn't too much to go by, hitting aliens with a turret head or certain weaponry reveals Tasen blood is a bright lavender colour. Komato blood is a dark shade of teal. | |
Iji (Video Game) / int_c2f7db18 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c2f7db18 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c2f7db18 | |
Iji (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Iji (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: If you defeat Iosa without Ansaksie's help, you finish her with a shotgun to the face. If you defeat Iosa with Ansaksie's help, she winds up with a Laser Blade sticking through her skull. If neither kills Iosa, she'll do a Boom, Headshot! on YOU. Inverted with Asha, who gets everything BUT his head vaporized. | |
Iji (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Iji (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c3585f4a | |
Iji (Video Game) / int_c3e4b9fd | type |
Final-Exam Boss | |
Iji (Video Game) / int_c3e4b9fd | comment |
Final-Exam Boss: Annihilator Iosa fits this pretty well, despite only being the third-to-last boss. Guns work, but not well, so to hurt her Annihilator exoskeleton, you need to use the computers to activate laser arrays and dodge at the right moment to let her get hit. And after you beat the exoskeleton, you need to use Iji's kicking and cracking skills to deliver the final blow. | |
Iji (Video Game) / int_c3e4b9fd | featureApplicability |
1.0 | |
Iji (Video Game) / int_c3e4b9fd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c3e4b9fd | |
Iji (Video Game) / int_c513249 | type |
Harder Than Hard | |
Iji (Video Game) / int_c513249 | comment |
The hardest difficulty, Ultimortal, limits you to only upgrading your health - meaning you'll have to stick with the first weapon, the shotgun, for the entire game until the final boss. | |
Iji (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c513249 | |
Iji (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
Iji (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: The game eventually becomes Iji vs. the Tasen vs. the Komato | |
Iji (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c6695a49 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c6695a49 | |
Iji (Video Game) / int_c69ae9b2 | type |
Self-Destruct Mechanism | |
Iji (Video Game) / int_c69ae9b2 | comment |
Self-Destruct Mechanism: All Komato warriors, with the exception of the standard troopers, have these. They explode so the Tasen will have a harder time reverse-engineering their technology. | |
Iji (Video Game) / int_c69ae9b2 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c69ae9b2 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c69ae9b2 | |
Iji (Video Game) / int_c6dccfb7 | type |
Musical Spoiler | |
Iji (Video Game) / int_c6dccfb7 | comment |
Musical Spoiler: When Asha kidnaps Dan, he comes up as ???, but his theme music gives him away. However, observant players would already suspect Asha anyway, given events up to that point. | |
Iji (Video Game) / int_c6dccfb7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c6dccfb7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c6dccfb7 | |
Iji (Video Game) / int_c75df49a | type |
Shout-Out | |
Iji (Video Game) / int_c75df49a | comment |
Shout-Out: Has its own page. | |
Iji (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Iji (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c75df49a | |
Iji (Video Game) / int_c7ae6f12 | type |
Outscare the Enemy | |
Iji (Video Game) / int_c7ae6f12 | comment |
Outscare the Enemy: The text log of a Komato Annihilator in Sector X seems to imply this approach to leadership: | |
Iji (Video Game) / int_c7ae6f12 | featureApplicability |
1.0 | |
Iji (Video Game) / int_c7ae6f12 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c7ae6f12 | |
Iji (Video Game) / int_c7f294da | type |
Large and in Charge | |
Iji (Video Game) / int_c7f294da | comment |
Large and in Charge: Tasen soldiers and scouts are 2.0 meters, commanders 2.5 meters, and elites 2.9 meters tall. That's roughly seven, eight and nine feet, respectively. Guess what the chain of command is? For the Komato, there are the 4.7m (15 feet) tall Annihilators, and a General's exoskeleton is 13.2m (43 feet) tall. | |
Iji (Video Game) / int_c7f294da | featureApplicability |
1.0 | |
Iji (Video Game) / int_c7f294da | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c7f294da | |
Iji (Video Game) / int_c868a42a | type |
Freudian Excuse | |
Iji (Video Game) / int_c868a42a | comment |
Freudian Excuse: Iosa's hatred of the Tasen is a little more personal than the general racism that most Komato have: They Alpha Struck her planet. She was the only survivor, and spent a year wandering the wasteland ruins before she was picked up. | |
Iji (Video Game) / int_c868a42a | featureApplicability |
1.0 | |
Iji (Video Game) / int_c868a42a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c868a42a | |
Iji (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
Iji (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: General Tor and the Komato High Command, all of whom are against wiping the Tasen out, but the xenophobic and increasingly conservative and imperialist Imperial Army and public-a-large would overthrow them all and Ansaksie. | |
Iji (Video Game) / int_c8bea4ec | featureApplicability |
1.0 | |
Iji (Video Game) / int_c8bea4ec | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c8bea4ec | |
Iji (Video Game) / int_c96c96d | type |
Unlockable Difficulty Levels | |
Iji (Video Game) / int_c96c96d | comment |
Unlockable Difficulty Levels: You need to beat Expert difficulty to unlock Ultimortal and above. | |
Iji (Video Game) / int_c96c96d | featureApplicability |
1.0 | |
Iji (Video Game) / int_c96c96d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_c96c96d | |
Iji (Video Game) / int_cc1bd54d | type |
Non-Action Guy | |
Iji (Video Game) / int_cc1bd54d | comment |
Non-Action Guy: Dan. | |
Iji (Video Game) / int_cc1bd54d | featureApplicability |
1.0 | |
Iji (Video Game) / int_cc1bd54d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_cc1bd54d | |
Iji (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Iji (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Somewhat. Iosa is the only known being to survive a full force Alpha Strike without a bit of damage, and is known to be the most powerful Komato in the Imperial Army even without any armor. You end up killing her by shooting her in the face, or letting an Assassin with a grudge against Iosa stab her in the head, after stunning her with kicks and deactivating her nanofield. To be fair, however, it's made abundantly clear that, while Iosa is the most powerful Komato warrior, it's only half due to her skills. The other reason is how insanely powerful her nanofield is. The entire fight with her is spent just trying to take it down, which is only possible because while nanofields block ranged weaponry and attacks from those without nanofields, with a nanofield, Iji is able to use her incredible strength to its full advantage and daze Iosa long enough to crack and deactivate her nanofield. From there, she's just as squishy as any other creature. | |
Iji (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Iji (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_cc4d190a | |
Iji (Video Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Iji (Video Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: Somewhat. Energy Weapons do exist and are extremely powerful, but they are very expensive and eat through ammo like popcorn. This means that only the very best soldiers are equipped with them; most Tasen and Komato use kinetic weapons (Tasen especially, whose weaponry looks very similar to Earth's for the most part). | |
Iji (Video Game) / int_ccab244d | featureApplicability |
1.0 | |
Iji (Video Game) / int_ccab244d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ccab244d | |
Iji (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Iji (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: Sector Y is made of this. It's Sector 1, only all the enemies and items are gone, most of the logbooks are blanked, the exits are blocked off, and starting in 1.5 you can't even fire your Nanogun. Also the walls and stuff are messed up because you had to fire the Null Driver to get there. | |
Iji (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_cdfe12c3 | |
Iji (Video Game) / int_ce27dc3f | type |
Protagonist Title | |
Iji (Video Game) / int_ce27dc3f | comment |
Protagonist Title: Iji is the character you play as. | |
Iji (Video Game) / int_ce27dc3f | featureApplicability |
1.0 | |
Iji (Video Game) / int_ce27dc3f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ce27dc3f | |
Iji (Video Game) / int_ce9da072 | type |
Realistic Diction Is Unrealistic | |
Iji (Video Game) / int_ce9da072 | comment |
Realistic Diction Is Unrealistic: Iji frequently stammers, repeats stuff, and cuts off herself to start her sentence over again. And even more so when lying, or trying to convince angry soldiers to stop murdering when she's slain everything in her path. | |
Iji (Video Game) / int_ce9da072 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ce9da072 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ce9da072 | |
Iji (Video Game) / int_d0f0a80d | type |
One-Word Title | |
Iji (Video Game) / int_d0f0a80d | comment |
One-Word Title: Protagonist Title, her first name. The Sectors, or at least some of them: Sector 2: Reality Sector 3: Conflict | |
Iji (Video Game) / int_d0f0a80d | featureApplicability |
1.0 | |
Iji (Video Game) / int_d0f0a80d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d0f0a80d | |
Iji (Video Game) / int_d1438872 | type |
Missing Mission Control | |
Iji (Video Game) / int_d1438872 | comment |
Missing Mission Control: Dan goes missing during sectors 5 and 6. And if you aren't Crazy-Prepared in Sector 8, he dies. | |
Iji (Video Game) / int_d1438872 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d1438872 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d1438872 | |
Iji (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Iji (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Chances are, if you think of some sort of exploit to use such as using certain secret weapons on certain bosses, the bosses will comment on this. If you die to Asha in Sector X, but have a checkpoint, fighting him again will cause him to express his delight over getting to kill you twice. But if you are very, very willing to go out of your way for an easter egg, finding a second checkpoint and fighting him again will cause him to flip out. The latter was added in a later patch after someone pointed out it was possible. If you wait a while after getting knocked down by a heavy attack, enemies will think you're dead and ignore you (unless they step on you). | |
Iji (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d24ed873 | |
Iji (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Iji (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Subverted. The button to charge Tor's exoskeleton to full power is marked as such by two logbooks, it's the only terminal in the game that requires an additional push for confirmation, and you can only do it if you've beaten the game already. | |
Iji (Video Game) / int_d2c0e2ed | featureApplicability |
-0.3 | |
Iji (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d2c0e2ed | |
Iji (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Iji (Video Game) / int_d39e327f | comment |
Kiron ending: Activated in Sector X by not activating the Iosa ending, having more than 300 kills when you beat Tor, and killing Tor when prompted. After Iji defeats Tor, she kills him when he asks for mercy, even though the entire point of this exercise was to get him to call off the Alpha Strike. Kiron calls her out for being a murderous lunatic, and orders the Alpha Strike to go ahead as planned. Origin is blown to bits, and the Komato return home to a cheering crowd. | |
Iji (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Iji (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d39e327f | |
Iji (Video Game) / int_d48605dc | type |
Our Weapons Will Be Boxy in the Future | |
Iji (Video Game) / int_d48605dc | comment |
Our Weapons Will Be Boxy in the Future: All of the weapons, except for the CFIS. | |
Iji (Video Game) / int_d48605dc | featureApplicability |
1.0 | |
Iji (Video Game) / int_d48605dc | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d48605dc | |
Iji (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
Iji (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: General Tor, the final boss, who has a fixed cycle of attacks during which he shoots a very powerful and easy-to-reflect projctile. This allows those who, for one reason or another, didn't pick up anything capable of directly hurting him over the course of the game to beat him. It's also often the easiest method of beating him regardless of how you've played, so it quickly becomes a waiting game, but the music and the atmosphere and the pretty lights will keep you entertained until the ending cutscene. | |
Iji (Video Game) / int_d6dee153 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d6dee153 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d6dee153 | |
Iji (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Iji (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Normally, when failing to crack something, there's a chance of its Security level increasing. If its Security level was 1, this won't happen, ensuring you can't accidentally lock yourself out of the few required cracks on Ultimortal difficulty (which forbids leveling most of your skills). The intended way of beating Sentinel Proxima is to kick it into electropads in the side of the arena, but you can opt not to use them and get a Supercharge as your reward. Starting in 1.7, the electropads start the battle disabled, to make this easier. 1.7 changed how cracking enemies works so that it can't ever directly kill them, making it much more useful for a pacifist run. | |
Iji (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d6f284a3 | |
Iji (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
Iji (Video Game) / int_d71d51fd | comment |
Also, the Alpha Strike that razes planetary surfaces at half strength and kills everything, even bacteria, at full strength. | |
Iji (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
Iji (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d71d51fd | |
Iji (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Iji (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": All the aliens (even the friendly ones!) refer to Iji as "(the Human) Anomaly". Only Tor even goes so far as to address you as "Human". There's an exception in the pacifist run in 1.6. When you meet Ansaksie right before Tor, Iji will get annoyed at Ansaksie calling her "Anomaly" and tell her her real name. Anasaksie, in her final sentence, calls her Iji. | |
Iji (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d7b34c31 | |
Iji (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
Iji (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: Technically, everyone with a nanofield qualifies for this, due to nanofields being a sort of invisible armor, but the biggest example is Iosa, who, due to a very lucky scientific procedure, has a shield that can survive a planetary destruction weapon. | |
Iji (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d8b146b0 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d8b146b0 | |
Iji (Video Game) / int_d9384864 | type |
Post-Defeat Explosion Chain | |
Iji (Video Game) / int_d9384864 | comment |
Post-Defeat Explosion Chain: Tor's Humongous Mecha first has various parts exploding, then what's left disappears with the same special effect it appeared with. | |
Iji (Video Game) / int_d9384864 | featureApplicability |
1.0 | |
Iji (Video Game) / int_d9384864 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d9384864 | |
Iji (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Iji (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: If they survive, the lesbian couple leave for this reason. And in a Pacifist Run, Vateilika does so as well. Good thing, too, as shortly after, Annihilator Iosa comes calling. Thankfully, you can save the other Tasen in the stronghold in a pacifist run in 1.6., and Vateilika will be there waiting, having convinced the Tasen to let her through. In a killer run, after killing Iosa, you can find a log from a Komato trooper stating that he is NOT going to stay on the planet that contained someone who just murdered the best Komato trooper in the entire galaxy, one who was literally invincible to nearly everything. One of the Assassins also tells everyone (but Asha) to get the hell off the planet upon learning of Asha's intent to collect the bounty on Iji. | |
Iji (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Iji (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_d9cf40fa | |
Iji (Video Game) / int_dae5c997 | type |
Action Girl | |
Iji (Video Game) / int_dae5c997 | comment |
Action Girl: Along with Iji, most of the named characters are female and know how to kick decent amounts of ass. Also, all the Tasen soldiers you fight are female (with the exception of some of the log writers and Yukabacera). Depending on the player's will to spare or kill enemies, Iji either becomes a Badass Pacifist or a One-Woman Army. | |
Iji (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Iji (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_dae5c997 | |
Iji (Video Game) / int_dbeee130 | type |
Pillar of Light | |
Iji (Video Game) / int_dbeee130 | comment |
Pillar of Light: The Alpha Strike consists of a synchronized blast of dozens of Phantom Hammers, each delivering a massive laser strike to the planet. The shimmering effect you see on the clouds prior to it firing is even more terrifying when you know what's going to happen. | |
Iji (Video Game) / int_dbeee130 | featureApplicability |
1.0 | |
Iji (Video Game) / int_dbeee130 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_dbeee130 | |
Iji (Video Game) / int_dded28f2 | type |
Playful Hacker | |
Iji (Video Game) / int_dded28f2 | comment |
Playful Hacker: The Komato crackers who leave instructions on how to combine weapons write in an affectionate homage to warez-scene lingo, complete with populist rhetoric about the products they pirate being unjustly overpriced. The Tasen hacker, Yukabacera is described as this in the logbooks. He creates more difficult coding and security measures on his devices, just so he can challenge himself to bypass them. The Scrambler was created when he invented a Tasen-Komato to Human translator, but ruined it due to the constant cracking and reinforcing. | |
Iji (Video Game) / int_dded28f2 | featureApplicability |
1.0 | |
Iji (Video Game) / int_dded28f2 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_dded28f2 | |
Iji (Video Game) / int_debc6687 | type |
Solemn Ending Theme | |
Iji (Video Game) / int_debc6687 | comment |
Solemn Ending Theme: The game ends with a cover of the VNV Nation song "Further". | |
Iji (Video Game) / int_debc6687 | featureApplicability |
1.0 | |
Iji (Video Game) / int_debc6687 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_debc6687 | |
Iji (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Iji (Video Game) / int_df11acbe | comment |
Artificial Brilliance: If the Final Boss hits you with a certain attack combo, expect it to be showing up a lot more. | |
Iji (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Iji (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_df11acbe | |
Iji (Video Game) / int_e0207930 | type |
Humans Are Special | |
Iji (Video Game) / int_e0207930 | comment |
Humans Are Special: Most of the aliens couldn't care less about the humans, but General Tor almost plays it straight (you do have to beat him within an inch of his life before he acknowledges it, though.) | |
Iji (Video Game) / int_e0207930 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e0207930 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e0207930 | |
Iji (Video Game) / int_e11b003d | type |
Translation Convention | |
Iji (Video Game) / int_e11b003d | comment |
Translation Convention: Just about everything in the game, save for Iji's conversations with Dan and the scientists' talk in the beginning, are actually being spoken in the Tasen/Komato language. Iji's nanofield translates that language into English for her benefit, and vice-versa. It's why Dan can talk to Iji safely (all the Tasen hear from him is English, which is gibberish to them), and why some of the weapons have mundane names, like Shotgun (the scientists translated not for fidelity to the Tasen language, but so that Iji could understand what to expect from each weapon.)invoked | |
Iji (Video Game) / int_e11b003d | featureApplicability |
1.0 | |
Iji (Video Game) / int_e11b003d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e11b003d | |
Iji (Video Game) / int_e1645c04 | type |
Set a Mook to Kill a Mook | |
Iji (Video Game) / int_e1645c04 | comment |
Set a Mook to Kill a Mook: Iji can take control of an Annihilator by hacking two terminals late in the game. CIRETAKO!! | |
Iji (Video Game) / int_e1645c04 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e1645c04 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e1645c04 | |
Iji (Video Game) / int_e19e68 | type |
Cruel Mercy | |
Iji (Video Game) / int_e19e68 | comment |
Cruel Mercy: Bypass the duel with Asha and he will kill himself in despair. | |
Iji (Video Game) / int_e19e68 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e19e68 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e19e68 | |
Iji (Video Game) / int_e26f04b4 | type |
Last of His Kind | |
Iji (Video Game) / int_e26f04b4 | comment |
Last of His Kind: In the Pacifist playthrough, only the three Tasen who escape the final outpost remain alive, according to Word of God. All are female, too; the creator said this is explicitly to avoid any Adam and Eve Plot. (Well, and out of necessity since their base soldiers all have female voice actors.) As of 1.6, in a pacifist run, the Tasen in Sector 9 open up their stronghold for Iji, basically allowing you to take down Iosa before she kills them all. So you have several more Tasen surviving, thanks to Iji. | |
Iji (Video Game) / int_e26f04b4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e26f04b4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e26f04b4 | |
Iji (Video Game) / int_e34ada78 | type |
Authority Equals Asskicking | |
Iji (Video Game) / int_e34ada78 | comment |
Authority Equals Asskicking: The higher-ranked Komato are the ones who get the best equipment; the best troopers get Berserker cybernetics and training, the best Berserkers get stuck into Annihilator exoskeletons. The Tasen appear to work the same way. | |
Iji (Video Game) / int_e34ada78 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e34ada78 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e34ada78 | |
Iji (Video Game) / int_e41b38d3 | type |
Classic Cheat Code | |
Iji (Video Game) / int_e41b38d3 | comment |
Classic Cheat Code: Go ahead and try entering the Konami Code on the title screen. | |
Iji (Video Game) / int_e41b38d3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e41b38d3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e41b38d3 | |
Iji (Video Game) / int_e435d187 | type |
Sucking-In Lines | |
Iji (Video Game) / int_e435d187 | comment |
Sucking-In Lines: Proxima when it's charging the Nuke. All enemies do this before firing their higher level weapons. One logbook accuses Iji of cheating because she doesn't have to charge her attacks before firing like this.note She charges after firing, without any indicator, and she doesn't have to stop moving. Definitely the more powerful option. | |
Iji (Video Game) / int_e435d187 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e435d187 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e435d187 | |
Iji (Video Game) / int_e4c91c25 | type |
Press Start to Game Over | |
Iji (Video Game) / int_e4c91c25 | comment |
Press Start to Game Over: What you're asking for when you play on "Reallyjoel's dad" difficulty. | |
Iji (Video Game) / int_e4c91c25 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e4c91c25 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e4c91c25 | |
Iji (Video Game) / int_e4d9e13b | type |
Mars Needs Women | |
Iji (Video Game) / int_e4d9e13b | comment |
Mars Needs Women: Iji can find a diary of a Tasen Scout who has a crush on her. Even if she killed everyone in sight. Word of God states that she would have called this creepy if not for technical issues. | |
Iji (Video Game) / int_e4d9e13b | featureApplicability |
1.0 | |
Iji (Video Game) / int_e4d9e13b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e4d9e13b | |
Iji (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Iji (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: The Massacre, given to you by Assassin Ansaksie at the end of a perfect Pacifist Run. | |
Iji (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e5066b68 | |
Iji (Video Game) / int_e567510d | type |
Determinator | |
Iji (Video Game) / int_e567510d | comment |
CIRETAKO! Your first encounter with an Annihilator is... sudden. For bonus points, this encounter happens right after the logbook describing just how much of a Determinator they are and how pointless it is to fight them. Oh crap indeed. | |
Iji (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Iji (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e567510d | |
Iji (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Iji (Video Game) / int_e6f18344 | comment |
Humongous Mecha: Komato Annihilators might qualify, Tor's exoskeleton definitely does. | |
Iji (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e6f18344 | |
Iji (Video Game) / int_e78aa97d | type |
Rubber-Forehead Aliens | |
Iji (Video Game) / int_e78aa97d | comment |
Rubber-Forehead Aliens: Averted in the "no one notices" aspect - the Tasen start thinking up odd explanations for their resemblance to humans. Also averted earlier, when Iji first sees the Tasen and begins to comment on their humanoid appearance and Dan cuts her off, telling her not to think too hard about it. | |
Iji (Video Game) / int_e78aa97d | featureApplicability |
-1.0 | |
Iji (Video Game) / int_e78aa97d | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e78aa97d | |
Iji (Video Game) / int_e7db27c7 | type |
Sympathetic P.O.V. | |
Iji (Video Game) / int_e7db27c7 | comment |
Sympathetic P.O.V.: Many of the aliens are weary of war, and one even calls a truce with Iji. Later it's revealed that the Tasen are fleeing from their genocidal relatives, the Komato (and even they still are granted a measure of depth). | |
Iji (Video Game) / int_e7db27c7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e7db27c7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e7db27c7 | |
Iji (Video Game) / int_e92841f | type |
Talking the Monster to Death | |
Iji (Video Game) / int_e92841f | comment |
Talking the Monster to Death: Iji tries to convince the aliens to leave three times. It only works on the Komato general the second time, and that's after she beats him to a pulp (although he says it is her determination that changes his mind. | |
Iji (Video Game) / int_e92841f | featureApplicability |
1.0 | |
Iji (Video Game) / int_e92841f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e92841f | |
Iji (Video Game) / int_e96c6f02 | type |
Shed Armor, Gain Speed | |
Iji (Video Game) / int_e96c6f02 | comment |
Shed Armor, Gain Speed: The battle with Iosa. Without her exoskeleton, she's at least as fast as an Assassin. | |
Iji (Video Game) / int_e96c6f02 | featureApplicability |
1.0 | |
Iji (Video Game) / int_e96c6f02 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_e96c6f02 | |
Iji (Video Game) / int_ea2353d3 | type |
Weak Turret Gun | |
Iji (Video Game) / int_ea2353d3 | comment |
Weak Turret Gun: Although the turrets pack serious firepower (all the way up to the MPFB Devastator), their support is weak enough for a single kick to break the head off. This is actually important in a certain boss fight, since kicked turret heads can damage enemies. | |
Iji (Video Game) / int_ea2353d3 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ea2353d3 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ea2353d3 | |
Iji (Video Game) / int_ea480f92 | type |
Simple, yet Awesome | |
Iji (Video Game) / int_ea480f92 | comment |
Simple, yet Awesome: In version 1.6, the Massacre becomes this thanks to its reduced charge time and increased power. | |
Iji (Video Game) / int_ea480f92 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ea480f92 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ea480f92 | |
Iji (Video Game) / int_ead31b1b | type |
Splash Damage | |
Iji (Video Game) / int_ead31b1b | comment |
Splash Damage: The main exception of Friendly Fire Proof - which comes in very handy in a Pacifist Run, especially prior to version 1.6. | |
Iji (Video Game) / int_ead31b1b | featureApplicability |
1.0 | |
Iji (Video Game) / int_ead31b1b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ead31b1b | |
Iji (Video Game) / int_ebe55efb | type |
RPG Elements | |
Iji (Video Game) / int_ebe55efb | comment |
RPG Elements | |
Iji (Video Game) / int_ebe55efb | featureApplicability |
1.0 | |
Iji (Video Game) / int_ebe55efb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ebe55efb | |
Iji (Video Game) / int_ec1ec2dc | type |
Non-Protagonist Resolver | |
Iji (Video Game) / int_ec1ec2dc | comment |
Non-Protagonist Resolver: A few alternate solutions were added in 1.3 to allow a true zero-kills completion by having someone else kill an unskippable boss and keep Iji's hands technically clean: Making and keeping the truce in sector 3 results in Krotera being blasted by Vateilika for his General Ripper tendencies. In sector 9, taking a detour to Deep Sector to meet Ansaksie allows the rebellious Assassin to deal the fatal blow against Iosa. | |
Iji (Video Game) / int_ec1ec2dc | featureApplicability |
1.0 | |
Iji (Video Game) / int_ec1ec2dc | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ec1ec2dc | |
Iji (Video Game) / int_ecf76ce6 | type |
Decapitated Army | |
Iji (Video Game) / int_ecf76ce6 | comment |
Decapitated Army: Discussed and averted — no, the aliens aren't going to stop fighting if their leader is taken out. The Final Boss even reminds you that only a word from him will call off the Alpha Strike, making it clear that killing him would be a bad idea. 1.7 adds an alternate ending allowing you to ignore this advice, and as promised, it results in the destruction of Earth and everyone on it. | |
Iji (Video Game) / int_ecf76ce6 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_ecf76ce6 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ecf76ce6 | |
Iji (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
Iji (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: Your shotgun and Resonance Detonator don't consume ammo, so — provided you use weapons in the first place — they can serve as backup for when your other guns run dry. | |
Iji (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ef42ca88 | |
Iji (Video Game) / int_ef491a40 | type |
Signpost Tutorial | |
Iji (Video Game) / int_ef491a40 | comment |
Signpost Tutorial: The tutorial is given by reading floating logbooks. | |
Iji (Video Game) / int_ef491a40 | featureApplicability |
1.0 | |
Iji (Video Game) / int_ef491a40 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_ef491a40 | |
Iji (Video Game) / int_f1d6144a | type |
War Is Hell | |
Iji (Video Game) / int_f1d6144a | comment |
War Is Hell: The whole point. | |
Iji (Video Game) / int_f1d6144a | featureApplicability |
1.0 | |
Iji (Video Game) / int_f1d6144a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f1d6144a | |
Iji (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Iji (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: One of the ribbon conversations, which is by its nature hidden, optional, and easily missed, alludes to the Kataiser family owning a robot, but other than that, there's nothing whatsoever that would indicate the game takes place in the future. And even then, the text implies it's only a toy. | |
Iji (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Iji (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f32d85ab | |
Iji (Video Game) / int_f3626b09 | type |
Mercy Kill | |
Iji (Video Game) / int_f3626b09 | comment |
Mercy Kill: As it turns out, the Komato always do this to each world the Tasen has colonized, often because the Tasen have reduced whatever civilization there was to little more than a handful of survivors who won't survive very long. Some Komato, such as the scouting party, hate doing it, but think it's necessary and far better than prolonging the extinction of a race that'll die out within generations, and others take extremely unnecessary glee in it, justifying it as one less race to worry about in the future. | |
Iji (Video Game) / int_f3626b09 | featureApplicability |
1.0 | |
Iji (Video Game) / int_f3626b09 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f3626b09 | |
Iji (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Iji (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: Krotera can be this, especially if you didn't consider that you might have to fight him. If you know how to deal with him, on the other hand, you can easily take him down without taking damage. | |
Iji (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Iji (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f4a0408f | |
Iji (Video Game) / int_f56aeb67 | type |
Alien Invasion | |
Iji (Video Game) / int_f56aeb67 | comment |
Alien Invasion: Multiple subversions: Dan tells Iji the Tasen have performed a stealth strike on the facility, but it turns out they've Beam Spammed the Earth's surface before starting colonization. Then it turns out that they're running for their lives and this colony is their last chance to avoid extinction. Iji and Dan hope that the Komato will stop the Tasen from eradicating humanity, but most of them would gladly wipe out all life on Earth along with the Tasen. | |
Iji (Video Game) / int_f56aeb67 | featureApplicability |
1.0 | |
Iji (Video Game) / int_f56aeb67 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f56aeb67 | |
Iji (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Iji (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Averted; sprites are not simply mirrored. Character graphics were actually done in Blender and then digitized into sprites, so making sets for different directions was as simple as taking still images from opposite sides of the models. | |
Iji (Video Game) / int_f5a22215 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f5a22215 | |
Iji (Video Game) / int_f5c505db | type |
The Cracker | |
Iji (Video Game) / int_f5c505db | comment |
The Cracker: Three Komato leave logbooks on how to get advanced weapons if the advertisement logbooks don't tell you (in technical terms, they're warez d00dz). By the time you reach Sector X, they've been arrested for illegal Cracking and get sentences varying from slaps on the wrist (guard duty) to prison. | |
Iji (Video Game) / int_f5c505db | featureApplicability |
1.0 | |
Iji (Video Game) / int_f5c505db | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f5c505db | |
Iji (Video Game) / int_f642b1f9 | type |
You Bastard! | |
Iji (Video Game) / int_f642b1f9 | comment |
You Bastard!: What happens to Iji if you treat this as a traditional kill-everything-in-sight game. Any attempt at peace and her attempts to convince the Tasen or Komato to stand down are shot down and mocked. After all, who wants to accept a peace offering from the girl waging genocide on your troops? See The Dead Have Names above. The logbook subject even says "Tasen/Komato casualties confirmed as caused by the "Human Anomaly" with clear intent". If you played a pacifist run previously, seeing Vateilika's name among them can hurt.. | |
Iji (Video Game) / int_f642b1f9 | featureApplicability |
1.0 | |
Iji (Video Game) / int_f642b1f9 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f642b1f9 | |
Iji (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Iji (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: The pacifist ending can be seen as this. | |
Iji (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Iji (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f64a9cf7 | |
Iji (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Iji (Video Game) / int_f818b637 | comment |
Dude, Where's My Respect?: Utterly averted. The fact that Iji keeps surviving encounters with two alien armies and has combat technology that's advanced even by their standards is not lost on people. By the end even many of the Komato are soiling themselves at the thought of facing you, even on a zero-kill pacifist run. | |
Iji (Video Game) / int_f818b637 | featureApplicability |
-1.0 | |
Iji (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f818b637 | |
Iji (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Iji (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can trick various enemies into fighting and/or killing each other, unleash indestructible parasites on them at certain points, or just kick them around like rag dolls if your strength is high enough. You can also mock some Tasen at one point by performing a crack job they couldn't in a secret area. Iji leaves an insulting message, although whether they ever return to actually read it is debatable. Or you can do what they were doing before you cracked their terminal and shoot random birds for fun... | |
Iji (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Iji (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f87c42d4 | |
Iji (Video Game) / int_f89f164a | type |
Purposely Overpowered | |
Iji (Video Game) / int_f89f164a | comment |
Purposely Overpowered: The Massacre solidly belongs here, what with it being usable only in the battle against General Tor, during a flawless Pacifist Run. Additionally, several logs mention the consequences of letting it be misused as one of the worst fiascos in Komato history. | |
Iji (Video Game) / int_f89f164a | featureApplicability |
1.0 | |
Iji (Video Game) / int_f89f164a | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f89f164a | |
Iji (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Iji (Video Game) / int_f8cddfb2 | comment |
If you defeat Iosa without Ansaksie's help, you finish her with a shotgun to the face. If you defeat Iosa with Ansaksie's help, she winds up with a Laser Blade sticking through her skull. If neither kills Iosa, she'll do a Boom, Headshot! on YOU. | |
Iji (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
Iji (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_f8cddfb2 | |
Iji (Video Game) / int_fb2ff597 | type |
Last-Second Ending Choice | |
Iji (Video Game) / int_fb2ff597 | comment |
Last-Second Ending Choice: 1.7 adds two additional endings, both of which center around a single critical choice near the end of the game, though you do have to meet certain conditions to make that choice available: The "Iosa ending" comes from with a low kill count, going out of your way not to kill Iosa after defeating her, by avoiding Ansaksie and not shooting her yourself. This results in Iosa coming after you after you defeat Tor and vaporizing Iji with an illegal Nanogun. The "Kiron ending" comes from with a high kill count, executing Tor when he surrenders after his boss fight. This results in Kiron calling you out for being so vicious as to kill the only person who can call off the Alpha Strike (while he's surrendering, no less) and ordering the strike to go forward as planned. Interestingly, since this choice comes after the choice leading to the "Iosa ending", it's possible with precise gameplay to meet the requirements for both, so if you did make the earlier choice, this one will be skipped entirely. | |
Iji (Video Game) / int_fb2ff597 | featureApplicability |
1.0 | |
Iji (Video Game) / int_fb2ff597 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fb2ff597 | |
Iji (Video Game) / int_fb724048 | type |
Real After All | |
Iji (Video Game) / int_fb724048 | comment |
Real After All: Up until the official game guide was released, it was believed that reallyjoel's Dad mode was only a joking Urban Legend of Zelda created by Remar. It's not. | |
Iji (Video Game) / int_fb724048 | featureApplicability |
1.0 | |
Iji (Video Game) / int_fb724048 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fb724048 | |
Iji (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Iji (Video Game) / int_fc07d409 | comment |
Asha in the Sector X rematch. He can dodge anything, even instant hit attacks, but chooses to ignore shotgun blasts. Even when he's been beaten to within an inch of his life and will die in one more hit. He could easily have been a Hopeless Boss Fight if his planet-sized ego didn't get in the way. | |
Iji (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
Iji (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fc07d409 | |
Iji (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Iji (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: What's that, you want to play as an alien-killing Action Girl One Woman Army? You got it. Enjoy your psychopath. Please note however, that sanity is not a battle stat in this game. Also, failing to save Dan affects it much more than the repeated mass murders. Killing the Final Boss when he surrenders also results in your total annihilation. | |
Iji (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Iji (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fcd993bd | |
Iji (Video Game) / int_fd5603b | type |
MacGyvering | |
Iji (Video Game) / int_fd5603b | comment |
MacGyvering: You can use the "Crack" skill to combine weapons. And you have to do this if you want to skip a certain boss. | |
Iji (Video Game) / int_fd5603b | featureApplicability |
1.0 | |
Iji (Video Game) / int_fd5603b | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fd5603b | |
Iji (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
Iji (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: As hamminess is strongly correlated with aggression, naturally, nearly all the Komoto race fits this, as well as all of the bosses save for Proxima. Iji even joins in on it with high kill counts. | |
Iji (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
Iji (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fdf22cfd | |
Iji (Video Game) / int_fe0330fb | type |
Brick Joke | |
Iji (Video Game) / int_fe0330fb | comment |
Brick Joke: "CIRETAKO!" For the uninitiated, "Ciretako" was the name of the ship that an insane Annihilator boarded, leading to him slaughtering everyone on both the enemy's side and his own. 'The Ciretako Incident' became famous among both Tasen and Komato. At one point you can hack and control an Annihilator, causing the panicking Komato to scream "CIRETAKO". | |
Iji (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Iji (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_fe0330fb | |
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Iji (Video Game) / int_name | comment |
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Iji (Video Game) / int_name | featureApplicability |
1.0 | |
Iji (Video Game) / int_name | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Iji (Video Game) / int_name | |
Iji (Video Game) / int_name | itemName |
Iji (Video Game) |
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