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Magic Twins (Video Game)
- 333 statements
- 65 feature instances
- 0 referencing feature instances
Magic Twins (Video Game) | type |
TVTItem | |
Magic Twins (Video Game) | label |
Magic Twins (Video Game) | |
Magic Twins (Video Game) | page |
MagicTwins | |
Magic Twins (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Magic Twins is a 1-2 co-op arcade puzzler game in which Abra and Cadabra (the titular Magic Twins), must constantly swap their chromagic powers to defeat hordes of color elementals and stop the Colormageddon (which they unintentionally unleashed). Red beats red, blue beats blue... you get the drill.Players need to use color-based magic (also known as chromagic) to complete different objectives per level. This makes all of them, despite being graphically similar, feel different and unique. This concept and the very nature of the mechanics forces players to constantly plan and communicate in order to face unexpected challenges. On top of that, the different enemies (each with their own special ability) will test their teamwork and resilience. It also features several game modes and unlockable skins that increase replayability.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The narrative is simple and wacky, based on puns, absurd situations, teasing the player and almost self-aware short dialogs. Voice acting consists of gibberish, giving a lot of personality to the narrative scenes, as well as menus (there is even a kawaii button, to listen to random cuteness at will).Magic Twins was released on March 18, 2021 for Steam and Nintendo Switch and it’s coming for PlayStation 4 and Xbox One in the near future. | |
Magic Twins (Video Game) | fetched |
2022-08-21T11:04:56Z | |
Magic Twins (Video Game) | parsed |
2022-08-21T11:04:56Z | |
Magic Twins (Video Game) | isPartOf |
DBTropes | |
Magic Twins (Video Game) / int_122db6df | type |
Cute Witch | |
Magic Twins (Video Game) / int_122db6df | comment |
Cute Witch: Abra and Cadabra, of course! Even the marketing material played this trope straight. | |
Magic Twins (Video Game) / int_122db6df | featureApplicability |
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Magic Twins (Video Game) / int_122db6df | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_122db6df | |
Magic Twins (Video Game) / int_13a054df | type |
Addressing the Player | |
Magic Twins (Video Game) / int_13a054df | comment |
Addressing the Player: Cadabra, being Cadabra, tends to lean on the fourth wall. This means that sometimes she will talk about the players (and how all her mistakes are their fault). Some interface texts mix lore with allusions to the players. | |
Magic Twins (Video Game) / int_13a054df | featureApplicability |
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Magic Twins (Video Game) / int_13a054df | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_13a054df | |
Magic Twins (Video Game) / int_19df659c | type |
Gone Horribly Wrong | |
Magic Twins (Video Game) / int_19df659c | comment |
Gone Horribly Wrong: Abra and Cadabra were just trying to dye their clothes using chromagic, but they ended up unleashing the Colormageddon. Also, the subsequent attempts to fix things. The Launch Trailer summarizes this up neatly: | |
Magic Twins (Video Game) / int_19df659c | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_19df659c | |
Magic Twins (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
Magic Twins (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: The second zone, Pineapple Beach. It features palm trees, sand, fun Caribbean-style music... But they don’t really affect the gameplay. The specific enemies of this zone(Crubllhus), are basically crabs affected by the Colormageddon. | |
Magic Twins (Video Game) / int_1e0878c2 | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_1e0878c2 | |
Magic Twins (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Magic Twins (Video Game) / int_1e14ea2a | comment |
Boss Battle: The last verbal confrontation with Cauldron turns into this, after Cadabra calls him “Little Potty” and he fuses with the last Colormageddon rift, becoming the final (and only) boss. | |
Magic Twins (Video Game) / int_1e14ea2a | featureApplicability |
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Magic Twins (Video Game) / int_1e14ea2a | |
Magic Twins (Video Game) / int_244b57ba | type |
Upgraded Boss | |
Magic Twins (Video Game) / int_244b57ba | comment |
Upgraded Boss: After defeating Little Potty, he will ask Abra and Cadabra to spare him and promise he’ll be good from now on. That seems like another joke, but it’s up to the players to finish him or not. If they decide to wait, he will eventually recover and resume the battle, stronger than ever (defeating him grants an achievement). As doing nothing is counterintuitive in this game, this rematch with Little Potty also counts as a Bonus Boss. | |
Magic Twins (Video Game) / int_244b57ba | featureApplicability |
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Magic Twins (Video Game) / int_244b57ba | |
Magic Twins (Video Game) / int_27b418da | type |
A Winner Is You | |
Magic Twins (Video Game) / int_27b418da | comment |
A Winner Is You: After defeating Little Potty, you get a short message that lampshades this trope. It also lets the players know if there is still content to unlock. | |
Magic Twins (Video Game) / int_27b418da | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_27b418da | |
Magic Twins (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Magic Twins (Video Game) / int_294ed981 | comment |
Bilingual Bonus: Each unlocked skin is accompanied by a message that is funny, ironic or simply related to the theme of that skin. The ahoy skin (sailor themed) features a real Majorcan seafaring jota in the original language. This text is not localized, respecting the traditional lyrics. | |
Magic Twins (Video Game) / int_294ed981 | featureApplicability |
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Magic Twins (Video Game) / int_294ed981 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_294ed981 | |
Magic Twins (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
Magic Twins (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer: The game features a single player mode, in which the player can switch between Abra and Cadabra to control both sides of the screen. An AI takes control of the witch the player is not currently using, in order to ease the difficulty. But a player shouldn’t expect it to do all the dirty work. | |
Magic Twins (Video Game) / int_3011ef28 | featureApplicability |
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Magic Twins (Video Game) / int_3011ef28 | |
Magic Twins (Video Game) / int_315ec0b1 | type |
Auto-Save | |
Magic Twins (Video Game) / int_315ec0b1 | comment |
Auto-Save: The game auto-saves every time players finish a level or something is unlocked. | |
Magic Twins (Video Game) / int_315ec0b1 | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_315ec0b1 | |
Magic Twins (Video Game) / int_326a44a1 | type |
Create Your Own Villain | |
Magic Twins (Video Game) / int_326a44a1 | comment |
Create Your Own Villain. Abra and Cadabra never used Cauldron’s real name, so he ended up forgetting it. This made him mad and ended up deceiving them to unleash the Colormageddon. In addition, Cadabra once left him abandoned in a forest. | |
Magic Twins (Video Game) / int_326a44a1 | featureApplicability |
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Magic Twins (Video Game) / int_326a44a1 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_326a44a1 | |
Magic Twins (Video Game) / int_32a1f455 | type |
Alliterative Family | |
Magic Twins (Video Game) / int_32a1f455 | comment |
Alliterative Family: Abra and Cadabra, of course. | |
Magic Twins (Video Game) / int_32a1f455 | featureApplicability |
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Magic Twins (Video Game) / int_32a1f455 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_32a1f455 | |
Magic Twins (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Magic Twins (Video Game) / int_3bbf3fef | comment |
Recurring Riff: Except for the map music, all of the game's themes include the same riff; even the victory and defeat fanfares after each level. This is the Magic Twins leitmotif, which represents not only Abra and Cadabra, but the entire game. | |
Magic Twins (Video Game) / int_3bbf3fef | featureApplicability |
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Magic Twins (Video Game) / int_3bbf3fef | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_3bbf3fef | |
Magic Twins (Video Game) / int_3cb6468e | type |
Bad Liar | |
Magic Twins (Video Game) / int_3cb6468e | comment |
Bad Liar: Cauldron (aka Little Potty) is constantly blaming the Magic Twins for everything bad that happens on the Island of Mallorca. One of the most obvious examples is when he tells Abra and Cadabra that they are going to perform a completely harmless ritual to dye their clothes. The name of the ritual is “Noddegamroloc”. That is, Colormageddon backwards. | |
Magic Twins (Video Game) / int_3cb6468e | featureApplicability |
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Magic Twins (Video Game) / int_3cb6468e | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_3cb6468e | |
Magic Twins (Video Game) / int_3ff9ebb | type |
Rhyme Theme Naming | |
Magic Twins (Video Game) / int_3ff9ebb | comment |
Rhyme Theme Naming: Obviously, Abra and Cadabra. | |
Magic Twins (Video Game) / int_3ff9ebb | featureApplicability |
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Magic Twins (Video Game) / int_3ff9ebb | featureConfidence |
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Magic Twins (Video Game) / int_3ff9ebb | |
Magic Twins (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Magic Twins (Video Game) / int_40bb59d0 | comment |
Blatant Lies: On every first level of each zone, Abra and Cadabra follow the instructions of Cauldron to try to stop the Colormageddon. Each attempt always fails, but it’s obvious that Cauldron is playing them in order to further spread the calamity. | |
Magic Twins (Video Game) / int_40bb59d0 | featureApplicability |
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Magic Twins (Video Game) / int_40bb59d0 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_40bb59d0 | |
Magic Twins (Video Game) / int_42c8293a | type |
Sibling Team | |
Magic Twins (Video Game) / int_42c8293a | comment |
Sibling Team: Abra and Cadabra always do everything together, and sometimes boast about how well they cooperate. This is also translated to the mechanics. If the players don't coordinate they won’t be able to progress in the game. | |
Magic Twins (Video Game) / int_42c8293a | featureApplicability |
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Magic Twins (Video Game) / int_42c8293a | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_42c8293a | |
Magic Twins (Video Game) / int_439a64d3 | type |
Our Witches Are Different | |
Magic Twins (Video Game) / int_439a64d3 | comment |
Our Witches Are Different: Abra and Cadabra flies using special clouds, not brooms. In fact, one of the loading texts lampshades this. Also, all their magic is based on color manipulation, or chromagic. | |
Magic Twins (Video Game) / int_439a64d3 | featureApplicability |
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Magic Twins (Video Game) / int_439a64d3 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_439a64d3 | |
Magic Twins (Video Game) / int_4dd46feb | type |
Polar Opposite Twins | |
Magic Twins (Video Game) / int_4dd46feb | comment |
Polar Opposite Twins: Abra and Cadabra are identical twins with opposite personalities. Abra is smart, scholarly and capable; while Cadabra is chaotic, wild and imaginative. However, both tend to get excited and obsessed in the same way, albeit about different things. | |
Magic Twins (Video Game) / int_4dd46feb | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_4dd46feb | |
Magic Twins (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Magic Twins (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Players only need to wait a couple of seconds after dying to be back in action. This is good, especially in some of the later levels. | |
Magic Twins (Video Game) / int_50727f8d | featureApplicability |
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Magic Twins (Video Game) / int_50727f8d | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_50727f8d | |
Magic Twins (Video Game) / int_54d5074 | type |
Speaking Simlish | |
Magic Twins (Video Game) / int_54d5074 | comment |
Speaking Simlish: All the voices of the game are this. Except for one Cauldron’s line in which he clearly says “ABRAAAAAAAA CADABRAAAAAA!!!!” | |
Magic Twins (Video Game) / int_54d5074 | featureApplicability |
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Magic Twins (Video Game) / int_54d5074 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_54d5074 | |
Magic Twins (Video Game) / int_58efc711 | type |
The Goomba | |
Magic Twins (Video Game) / int_58efc711 | comment |
The Goomba: Beutas are this. They have no special ability and spawn in almost every level. Their purpose is to be a nuisance, more than a threat. However, Abra and Cadabra still need to match their color in order to defeat them. Unless they are white. | |
Magic Twins (Video Game) / int_58efc711 | featureApplicability |
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Magic Twins (Video Game) / int_58efc711 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_58efc711 | |
Magic Twins (Video Game) / int_598513bb | type |
Foolish Sibling, Responsible Sibling | |
Magic Twins (Video Game) / int_598513bb | comment |
Foolish Sibling, Responsible Sibling. While Abra is prudent, diligent and usually the OnlySaneMan, Cadabra is closer to the Cloudcuckoolander archetype, with no clue about how basic things work (although sometimes she is really GenreSavvy). However, Abra is always willing to join Cadabra in her shenanigans and always supports her, even when she doesn’t understand what is all about. | |
Magic Twins (Video Game) / int_598513bb | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_598513bb | |
Magic Twins (Video Game) / int_613fa807 | type |
Identical Twin ID Tag | |
Magic Twins (Video Game) / int_613fa807 | comment |
Identical Twin ID Tag: Aside from Abra always being on the left and Cadabra being on the right, there is no way to distinguish the Magic Twins. However, players can invoke this trope by selecting different skins and/or chromas for their avatars. | |
Magic Twins (Video Game) / int_613fa807 | featureApplicability |
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Magic Twins (Video Game) / int_613fa807 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_613fa807 | |
Magic Twins (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
Magic Twins (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: The first three levels of the game serve as a playable narrative opening, but also as a tutorial. The ritual in which Abra and Cadabra try to dye their clothes is playable and serves to teach players the basic controls and how to perform a Colorful Spell (under Cauldron's tutelage). The next two levels serve to introduce more complex mechanics such as the objectives of each level and the first enemies. Abra gets that information from The Emergency Chromagic Scroll (which justifies all of the game's interface windows, including the help ones). | |
Magic Twins (Video Game) / int_69ab6c58 | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_69ab6c58 | |
Magic Twins (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Magic Twins (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: This is a crucial point of the plot. More than unlocking new skins, Abra and Cadabra spend all the game recovering their now dyed clothes... and saving the Island of Mallorca in the process. Beating zones, bonus levels and getting some achievements is rewarded with new skins. | |
Magic Twins (Video Game) / int_6ac6a56a | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_6ac6a56a | |
Magic Twins (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Magic Twins (Video Game) / int_6b2b3b59 | comment |
The Reveal: Somehow downplayed, because he is a bad liar, but Cauldron almost at the end of the game reveals that he was evil all along and unleashed the Colormageddon. It is a little justified, as it seems that Abra and Cadabra occasionally are not gentle with him and they forgot his real name. However, his reaction is quite excessive.. | |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_6b2b3b59 | |
Magic Twins (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Magic Twins (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: A mild example. The fourth zone, Mushroom Grove, features giant mushrooms and its specific enemies (Tallones) are basically self-conscious pieces of the forest substrate. | |
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Magic Twins (Video Game) / int_6b7c9f96 | |
Magic Twins (Video Game) / int_7086b98 | type |
Port Town | |
Magic Twins (Video Game) / int_7086b98 | comment |
Port Town: The third zone, Dinky Port. Strategically placed next to the Pineapple Beach, it features a pier and music with accordions. The boats are just for show, though. | |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_7086b98 | |
Magic Twins (Video Game) / int_72cc2b00 | type |
The Dividual | |
Magic Twins (Video Game) / int_72cc2b00 | comment |
The Dividual: Abra and Cadabra are a clear case of The Twindividual and the game expects the players to behave as such... As far as possible. | |
Magic Twins (Video Game) / int_72cc2b00 | featureApplicability |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_72cc2b00 | |
Magic Twins (Video Game) / int_86eea0e5 | type |
World of Pun | |
Magic Twins (Video Game) / int_86eea0e5 | comment |
World of Pun: The game is full of puns, usually related to colors, magic or both. | |
Magic Twins (Video Game) / int_86eea0e5 | featureApplicability |
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Magic Twins (Video Game) / int_86eea0e5 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_86eea0e5 | |
Magic Twins (Video Game) / int_8bc5b86e | type |
One-Shot Character | |
Magic Twins (Video Game) / int_8bc5b86e | comment |
One-Shot Character. The Great Chasm only appears in one level and it’s only there for marketing exposition. | |
Magic Twins (Video Game) / int_8bc5b86e | featureApplicability |
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Magic Twins (Video Game) / int_8bc5b86e | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_8bc5b86e | |
Magic Twins (Video Game) / int_8f00b02a | type |
Always Identical Twins | |
Magic Twins (Video Game) / int_8f00b02a | comment |
Always Identical Twins: Abra and Cadabra share the same sprite and animations. The only way to differentiate them is their position: Abra is always on the left and Cadabra on the right. However, players can equip them with different skins to help distinguish them. | |
Magic Twins (Video Game) / int_8f00b02a | featureApplicability |
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Magic Twins (Video Game) / int_8f00b02a | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_8f00b02a | |
Magic Twins (Video Game) / int_90e2b7b4 | type |
Theme Twin Naming | |
Magic Twins (Video Game) / int_90e2b7b4 | comment |
Theme Twin Naming: Abra and Cadabra count both as alliteration and theme. | |
Magic Twins (Video Game) / int_90e2b7b4 | featureApplicability |
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Magic Twins (Video Game) / int_90e2b7b4 | featureConfidence |
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Magic Twins (Video Game) / int_90e2b7b4 | |
Magic Twins (Video Game) / int_970c790a | type |
Big Bad | |
Magic Twins (Video Game) / int_970c790a | comment |
Big Bad: Cauldron, later known as Little Potty is behind it all. However, he is not discovered earlier not because of his cunning, but because of Abra and Cadabra's reluctance to believe that their friend is a bad person. | |
Magic Twins (Video Game) / int_970c790a | featureApplicability |
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Magic Twins (Video Game) / int_970c790a | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_970c790a | |
Magic Twins (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Magic Twins (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Every non-black elemental of the game is this if players hit it with its color. White elementals are vulnerable to every color. Stackies, the enemies from the fifth zone, are invulnerable until they are next to a barrier, but then, the same rules apply. | |
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Magic Twins (Video Game) / int_a414c3f0 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_a414c3f0 | |
Magic Twins (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Magic Twins (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: Cauldron is one of these. Also, some color elementals seem to be mundane objects affected (and dyed) by the Colormageddon. | |
Magic Twins (Video Game) / int_a73cfb7f | featureApplicability |
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Magic Twins (Video Game) / int_a73cfb7f | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_a73cfb7f | |
Magic Twins (Video Game) / int_af11866 | type |
Wizarding School | |
Magic Twins (Video Game) / int_af11866 | comment |
Wizarding School: The School of Witchcraft of the Island of Mallorca, an institution devoted to the teaching of chromagic. In reality, little is known about it (other than that it forbids the use of chromagic to dye clothes), due to the excuse plot of the game. It is composed of the first and final zones of the game. | |
Magic Twins (Video Game) / int_af11866 | featureApplicability |
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Magic Twins (Video Game) / int_af11866 | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_af11866 | |
Magic Twins (Video Game) / int_af37bba4 | type |
Fearful Symmetry | |
Magic Twins (Video Game) / int_af37bba4 | comment |
Fearful Symmetry: There is an achievement (Sister love) that needs the players to do this, shooting a chromagic ball each and hitting each other barriers at the same time. | |
Magic Twins (Video Game) / int_af37bba4 | featureApplicability |
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1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_af37bba4 | |
Magic Twins (Video Game) / int_afb23994 | type |
Bad Luck Mitigation Mechanic | |
Magic Twins (Video Game) / int_afb23994 | comment |
Bad Luck Mitigation Mechanic: Enemy generation is pseudorandom, so sometimes, a level can be spawning elementals that don't meet the requirements for the players’ strategy. However, they can use colorful spells to change their color. In fact, this is crucial in order to beat some levels. Colorful spells are also useful to rapidly dispatch all the elementals on screen. Black elementals need to be shot with a chromagic ball in order to reveal their true colors and be defeated. They always change to a different color than the color of the chromagic ball that hit them. Players can use this knowledge to avoid unwanted colors. Iridescent elementals change color every time they take a step. However, the pattern is always the same and follows the arrangement of the chromagic balls in the lower part of the screen, so they are easy to predict. | |
Magic Twins (Video Game) / int_afb23994 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_afb23994 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_afb23994 | |
Magic Twins (Video Game) / int_b24ce4b2 | type |
Rearrange the Song | |
Magic Twins (Video Game) / int_b24ce4b2 | comment |
Rearrange the Song: The Main Theme of the game is rearranged to thematically fit every zone of the game. In that regard, while the original tune is inspired by Harry Potter and Angry Birds, the other themes include a wide variety of genres like calypso, bluegrass, jig, etc. Curiously enough, the Main Theme is only played in trailers and during the credits | |
Magic Twins (Video Game) / int_b24ce4b2 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_b24ce4b2 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_b24ce4b2 | |
Magic Twins (Video Game) / int_b2c3202b | type |
Twins Are Special | |
Magic Twins (Video Game) / int_b2c3202b | comment |
Twins Are Special: It’s heavily implied that Abra and Cadabra are able to overcome every challenge because of this. The Shared Minds mode, in fact, is a mechanical representation of their supernatural twin bond. How effective it is depends on the players’ skills. | |
Magic Twins (Video Game) / int_b2c3202b | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_b2c3202b | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_b2c3202b | |
Magic Twins (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Magic Twins (Video Game) / int_bc74ef27 | comment |
Berserk Button: In the final level, when Abra and Cadabra are talking to Cauldron, he states that he unleashed the Colormageddon because the sisters always call him “Cauldron” instead of his real name. Furthermore, after years of not hearing it, Cauldron has forgotten it. After stating this, Cadabra says that they can call him “Little Potty”. Suffice to say, Cauldron does not take it well. | |
Magic Twins (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_bc74ef27 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_bc74ef27 | |
Magic Twins (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Magic Twins (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level. The last bonus levels with Shared Minds Mode activated are this. | |
Magic Twins (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_be3e7584 | |
Magic Twins (Video Game) / int_c3e4b9fd | type |
Final-Exam Boss | |
Magic Twins (Video Game) / int_c3e4b9fd | comment |
Final-Exam Boss: Played straight. The final (and only) boss spawns all the enemies of the game and players need to use all their tricks in order to defeat him. | |
Magic Twins (Video Game) / int_c3e4b9fd | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_c3e4b9fd | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_c3e4b9fd | |
Magic Twins (Video Game) / int_c64bdacd | type |
Scoring Points | |
Magic Twins (Video Game) / int_c64bdacd | comment |
Scoring Points: Used in the Endless Mode, which includes a leaderboard system, so players can challenge each other. | |
Magic Twins (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_c64bdacd | |
Magic Twins (Video Game) / int_cbfd6e47 | type |
Flying Broomstick | |
Magic Twins (Video Game) / int_cbfd6e47 | comment |
Flying Broomstick: Averted. Abra and Cadabra spend the entire videogame flying or floating, but they do it on clouds, not on flying brooms. A loading text addresses this: | |
Magic Twins (Video Game) / int_cbfd6e47 | featureApplicability |
-1.0 | |
Magic Twins (Video Game) / int_cbfd6e47 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_cbfd6e47 | |
Magic Twins (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Magic Twins (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: During single player mode, the witch that the player is not controlling appears in black and white. | |
Magic Twins (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_d028ca10 | |
Magic Twins (Video Game) / int_d24b61a8 | type |
Patchwork Map | |
Magic Twins (Video Game) / int_d24b61a8 | comment |
Patchwork Map: The Island of Mallorca is composed of eight visually different zones, although one is a separate isle. However, the zones are not radically different from each other, so only the separations between them seem artificial. | |
Magic Twins (Video Game) / int_d24b61a8 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_d24b61a8 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_d24b61a8 | |
Magic Twins (Video Game) / int_d45cbb16 | type |
Wonder Twin Powers | |
Magic Twins (Video Game) / int_d45cbb16 | comment |
Wonder Twin Powers: The Colorful Spell. First, Abra and Cadabra need to gather elemental essences from defeated foes. Then, when they have four, they need to perform it (players need to press a button) at the same time to unleash the spells. It changes the color of all elementals on screen. The exact effect depends on which color essences they have picked. | |
Magic Twins (Video Game) / int_d45cbb16 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_d45cbb16 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_d45cbb16 | |
Magic Twins (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Magic Twins (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: Players can turn the game into this, if they choose the same skin but different chromas. | |
Magic Twins (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_d5a66181 | |
Magic Twins (Video Game) / int_d68c925d | type |
Creator Provincialism | |
Magic Twins (Video Game) / int_d68c925d | comment |
Creator Provincialism. Played straight with the whole setting, the Island of Mayorca. However, the only similarities (besides the name) between the chromagic and the real one are just some references and jokes. Averted with the Christmas carol that goes with the Christmas skin. Each language features a different real (and wacky) song from its country of origin. Also, a lot of Spanish expressions and idioms are properly localized. | |
Magic Twins (Video Game) / int_d68c925d | featureApplicability |
-1.0 | |
Magic Twins (Video Game) / int_d68c925d | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_d68c925d | |
Magic Twins (Video Game) / int_d9e48d0 | type |
Company Cross References | |
Magic Twins (Video Game) / int_d9e48d0 | comment |
Company Cross References: The mask of Kirm, from A Rite from the Stars (a game from the same studios Flying Beast Labs), appears embroidered on Abra and Cadabra's socks and on a beach towel in the levels of the second zone. | |
Magic Twins (Video Game) / int_d9e48d0 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_d9e48d0 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_d9e48d0 | |
Magic Twins (Video Game) / int_db27d520 | type |
Amazing Technicolor Wildlife | |
Magic Twins (Video Game) / int_db27d520 | comment |
Amazing Technicolor Wildlife: Every color elemental has versions in red, green, blue, yellow, black and white. Some of them are based on animals from the Island of Mallorca. | |
Magic Twins (Video Game) / int_db27d520 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_db27d520 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_db27d520 | |
Magic Twins (Video Game) / int_e08fcc99 | type |
Battle Theme Music | |
Magic Twins (Video Game) / int_e08fcc99 | comment |
Battle Theme Music: Little Potty’s Metal is played during the final (and only) boss. This is a metal version of the main theme, inspired by Ayreon’s Through The Wormhole. It is also the only theme of the game that features a real instrument (the electric guitar). | |
Magic Twins (Video Game) / int_e08fcc99 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_e08fcc99 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_e08fcc99 | |
Magic Twins (Video Game) / int_e259bd08 | type |
Descended Creator | |
Magic Twins (Video Game) / int_e259bd08 | comment |
Descended Creator. Carlos L. Hernando, Magic Twin’s creative director and writer, voices Cauldron. Daniel Núñez Martín, the composer and sound designer, voices The Great Chasm. | |
Magic Twins (Video Game) / int_e259bd08 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_e259bd08 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_e259bd08 | |
Magic Twins (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Magic Twins (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Crubllhus (aka. the enemies from the third zone) will explode if a chromagic ball hits them, changing the color of the elementals surrounding them. | |
Magic Twins (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_e2d7b14c | |
Magic Twins (Video Game) / int_e567510d | type |
Determinator | |
Magic Twins (Video Game) / int_e567510d | comment |
Determinator: Abra and Cadabra will stop at nothing to get their clothes back... and stop the Colormageddon. | |
Magic Twins (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_e567510d | |
Magic Twins (Video Game) / int_eb7c34cf | type |
Crossover | |
Magic Twins (Video Game) / int_eb7c34cf | comment |
Crossover: One of the skins is based on Angelica Kocklire, a character from the upcoming game The Pizza Situation. The game also features a quote of hers when unlocked. | |
Magic Twins (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_eb7c34cf | |
Magic Twins (Video Game) / int_eff83d77 | type |
Mundane Utility | |
Magic Twins (Video Game) / int_eff83d77 | comment |
Mundane Utility: Abra and Cadabra use their chromagic powers to dye her clothes with the aid of Cauldron. It goes horribly wrong and kickstarts the plot. | |
Magic Twins (Video Game) / int_eff83d77 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_eff83d77 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_eff83d77 | |
Magic Twins (Video Game) / int_f74022ea | type |
Magic Cauldron | |
Magic Twins (Video Game) / int_f74022ea | comment |
Magic Cauldron: Obviously, Cauldron is this. He helps Abra and Cadabra during part of the tutorial and seems to be essential to perform several rituals. He also talks. | |
Magic Twins (Video Game) / int_f74022ea | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_f74022ea | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_f74022ea | |
Magic Twins (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Magic Twins (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The final zone, The Witchcraft School Castle, only has one level. Guess what it contains? | |
Magic Twins (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_f821e963 | |
Magic Twins (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Magic Twins (Video Game) / int_fc33ff16 | comment |
One-Winged Angel. After being renamed as “Little Potty” by Cadabra, Cauldron fuses with the last Colormageddon rift, becoming the final (and only) boss. In this form, he controls the spawn of enemies and has several abilities, including attacking Abra and Cadabra behind their barriers (something that only he can do). | |
Magic Twins (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_fc33ff16 | |
Magic Twins (Video Game) / int_ff5a74c8 | type |
Talking Is a Free Action | |
Magic Twins (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: Played straightforward every time a character speaks. Lampshaded by Abra and Cadabra during the last bonus level: | |
Magic Twins (Video Game) / int_ff5a74c8 | featureApplicability |
1.0 | |
Magic Twins (Video Game) / int_ff5a74c8 | featureConfidence |
1.0 | |
Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_ff5a74c8 | |
Magic Twins (Video Game) / int_name | type |
ItemName | |
Magic Twins (Video Game) / int_name | comment |
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Magic Twins (Video Game) / int_name | featureApplicability |
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Magic Twins (Video Game) / int_name | featureConfidence |
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Magic Twins (Video Game) | hasFeature |
Magic Twins (Video Game) / int_name | |
Magic Twins (Video Game) / int_name | itemName |
Magic Twins (Video Game) |
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