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Mirror's Edge (Video Game)
- 953 statements
- 187 feature instances
- 173 referencing feature instances
Mirror's Edge (Video Game) | type |
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Mirror's Edge (Video Game) | label |
Mirror's Edge (Video Game) | |
Mirror's Edge (Video Game) | page |
MirrorsEdge | |
Mirror's Edge (Video Game) | comment |
Mirror's Edge is a first-person action platform game developed by DICE and published by Electronic Arts for Playstation 3 and Xbox 360 in 2008 and Microsoft Windows in 2009. The game utilizes Unreal Engine 3.The game is set in a big, shiny city in a conformist police-state. You are cast as Faith Connors, an illegal courier or "Runner", whose job it is to hand-deliver messages and data across rooftops and skyways to avoid ubiquitous government monitoring of movement and communications. The story follows Faith in her struggle to free her sister, a police officer who has been framed for the murder of the opposition candidate for Mayor of the city. While running her clients' illegal messages, she gets caught up in a series of events which lead to her being ruthlessly pursued by the totalitarian government herself. Mercury, Faith's trainer and mentor, acts as her guide, helping her outwit, outrun, and overcome the sinister agents out to eliminate her.While the game is a First-Person Shooter, guns are completely optionalnote There's even an achievement for not firing one in the entire game called "Test of Faith". Instead, Faith uses parkour to traverse rooftops and evade enemies. The rooftops turned into large puzzle pieces as players found their way to point B. The game also had an interesting art direction: the city was almost entirely sterile white save for some sparse colors here and there, and items and places that would turn red to point players in the right direction.An iPhone/iPad prequel was released in 2010. The gameplay was changed to a 2D Canabalt-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so shenote She was male in the original game can replace them with her private military, something that was only hinted at in the original game.Succeeded by the Continuity Reboot Mirror's Edge Catalyst in 2016. | |
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DoesNotLikeGuns | |
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HoistByTheirOwnPetard | |
Mirror's Edge (Video Game) | processingUnknown |
OffscreenVillainy | |
Mirror's Edge (Video Game) | isPartOf |
DBTropes | |
Mirror's Edge (Video Game) / int_1237828f | type |
Anyone Can Die | |
Mirror's Edge (Video Game) / int_1237828f | comment |
Anyone Can Die: Among the many casualties, Merc, Jacknife, and possibly Miller stand out. | |
Mirror's Edge (Video Game) / int_1237828f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_1237828f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_1237828f | |
Mirror's Edge (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Mirror's Edge (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: Booting Jacknife out of his helicopter and rescuing Kate apparently causes all the PK officers on the roof that would've filled the two full of lead right afterwards to vanish into the ether, and the game apparently doesn't care about the hordes of blues swarming the building either as the game ends right there instead of depicting Faith and Kate's escape. | |
Mirror's Edge (Video Game) / int_13f5b1b | featureApplicability |
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Mirror's Edge (Video Game) / int_13f5b1b | featureConfidence |
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Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_13f5b1b | |
Mirror's Edge (Video Game) / int_14d633ed | type |
If I Wanted You Dead... | |
Mirror's Edge (Video Game) / int_14d633ed | comment |
If I Wanted You Dead...: Jacknife says this when Faith accuses him of being the mysterious assassin. He's not, but he did hire the assassin. | |
Mirror's Edge (Video Game) / int_14d633ed | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_14d633ed | featureConfidence |
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Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_14d633ed | |
Mirror's Edge (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
Mirror's Edge (Video Game) / int_15b2cab3 | comment |
Tempting Fate: The final boss's taunt to Faith: "You can't live on the edge all your life, Faith. Sooner or later, you have to jump." And jump she does. | |
Mirror's Edge (Video Game) / int_15b2cab3 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_15b2cab3 | featureConfidence |
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Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_15b2cab3 | |
Mirror's Edge (Video Game) / int_166debde | type |
Third-Person Seductress | |
Mirror's Edge (Video Game) / int_166debde | comment |
Third-Person Seductress: Averted. This game is played from a first-person perspective, and Faith wears practical clothes for a traçeuse, namely a tank-top, cargo-pants and jika-tabi shoes. Her appearance is only apparent in the cutscenes. | |
Mirror's Edge (Video Game) / int_166debde | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_166debde | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_166debde | |
Mirror's Edge (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Mirror's Edge (Video Game) / int_17ce80aa | comment |
All There in the Manual: Little about the city, the Runners, and Faith is explained in the game. More information can be found from the trailers and press coverage about it, and a tie-in comic written by the game's writer Rhianna Pratchett provides some background details. | |
Mirror's Edge (Video Game) / int_17ce80aa | featureApplicability |
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Mirror's Edge (Video Game) / int_17ce80aa | featureConfidence |
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Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_17ce80aa | |
Mirror's Edge (Video Game) / int_18d15922 | type |
Title Drop | |
Mirror's Edge (Video Game) / int_18d15922 | comment |
Title Drop: In the intro movie: "We call ourselves Runners. We exist on the edge between the gloss and the reality; the Mirror's Edge." In this case, it seems to be not so much shoehorning the phrase in as it is explaining it, which is kind of a nice change from the norm. | |
Mirror's Edge (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_18d15922 | |
Mirror's Edge (Video Game) / int_19028da | type |
Eternal Engine | |
Mirror's Edge (Video Game) / int_19028da | comment |
Usually these vents kill you instantly if you try to just pass through the jet of steam, but there's one in the Pirandello/Kruger level which activates on a timer yet only causes mild damage, if it hurts you at all, allowing you to skip waiting for it to turn off. | |
Mirror's Edge (Video Game) / int_19028da | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_19028da | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_19028da | |
Mirror's Edge (Video Game) / int_1b4ead2d | type |
Soft Glass | |
Mirror's Edge (Video Game) / int_1b4ead2d | comment |
Soft Glass: In one level, Faith evades the police by jumping onto a glass ceiling, falling right on top of the broken shards and simply walking it off. | |
Mirror's Edge (Video Game) / int_1b4ead2d | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_1b4ead2d | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_1b4ead2d | |
Mirror's Edge (Video Game) / int_1ba17583 | type |
The Ghost | |
Mirror's Edge (Video Game) / int_1ba17583 | comment |
The Ghost: Drake, who is apparently an operator working with Merc and the runners, comes up in conversation several times, but is only seen once as a picture on a computer screen. | |
Mirror's Edge (Video Game) / int_1ba17583 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_1ba17583 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_1ba17583 | |
Mirror's Edge (Video Game) / int_1c585ba5 | type |
Balls of Steel | |
Mirror's Edge (Video Game) / int_1c585ba5 | comment |
Balls of Steel: A slide kick in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except the heavy troopers who explicitly wear groin protection with their armor and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication that it's a girl. | |
Mirror's Edge (Video Game) / int_1c585ba5 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_1c585ba5 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_1c585ba5 | |
Mirror's Edge (Video Game) / int_1ec3eb0a | type |
Take Our Word for It | |
Mirror's Edge (Video Game) / int_1ec3eb0a | comment |
Take Our Word for It: It's a bit difficult to get across how the city's policies affect the average citizen in a video game focusing on an illegal courier. However, given that Faith and many others make a living they must have a sufficient customer base. | |
Mirror's Edge (Video Game) / int_1ec3eb0a | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_1ec3eb0a | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_1ec3eb0a | |
Mirror's Edge (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Mirror's Edge (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Any harm sustained by Faith will fully go away in several seconds. As there is no health meter, the game communicates Faith's status through telltale visual feedback: minor injuries merely desaturate and add a slight vignette to the image, but when the edges of the screen begin flashing red, it's time to seek cover. | |
Mirror's Edge (Video Game) / int_1f92e4c6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_1f92e4c6 | |
Mirror's Edge (Video Game) / int_20860a0e | type |
Punch-Clock Villain | |
Mirror's Edge (Video Game) / int_20860a0e | comment |
Punch-Clock Villain: Celeste still hangs out with the other Runners and hints to them to give up that life, as her other job is training a new unit of mercenaries that will capture or eliminate all Runners in The City of Glass. | |
Mirror's Edge (Video Game) / int_20860a0e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_20860a0e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_20860a0e | |
Mirror's Edge (Video Game) / int_20e2a53b | type |
Notice This | |
Mirror's Edge (Video Game) / int_20e2a53b | comment |
Notice This: Faith's "Runner Vision" highlights certain objects along her route in bright red, showing the player which way to go, though it doesn't always show the best route. You can turn it off from the options menu. It is forced off on Hard difficulty, which would be unbearable if it didn't require you to have cleared the game to play on Hard. | |
Mirror's Edge (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_20e2a53b | |
Mirror's Edge (Video Game) / int_225b682 | type |
Throw-Away Guns | |
Mirror's Edge (Video Game) / int_225b682 | comment |
Throw-Away Guns: Faith throws away her gun whenever she runs out of ammo, and you cannot reload a gun at all. It's justified, since she can't carry extra bullets and the guns slow her down anyway. | |
Mirror's Edge (Video Game) / int_225b682 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_225b682 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_225b682 | |
Mirror's Edge (Video Game) / int_2344d3d6 | type |
Post-Cyberpunk | |
Mirror's Edge (Video Game) / int_2344d3d6 | comment |
Post-Cyberpunk: Both the games visuals and plot place it firmly into the post-cyberpunk genre; very clean, very shiny, and also an oppressive police state where the heroes are the ones who can avoid them. At the same time, futuristic weapons or electronics are completely absent. The few times people do use computers, it's to read documents during cutscenes, and the most complex electronic devices the player uses are elevator buttons. Averted in the reboot. Pure Cyberpunk with eye implants, vertibirds, drones, and electronic walls that can scan your ID with a touch. | |
Mirror's Edge (Video Game) / int_2344d3d6 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_2344d3d6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_2344d3d6 | |
Mirror's Edge (Video Game) / int_23698fa8 | type |
Aborted Arc | |
Mirror's Edge (Video Game) / int_23698fa8 | comment |
Aborted Arc: The "runner assassins" are supposed to be a huge deal. However after appearing in one mission they are never seen or mentioned again. Word of God states time constraints during development was the cause. | |
Mirror's Edge (Video Game) / int_23698fa8 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_23698fa8 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_23698fa8 | |
Mirror's Edge (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Mirror's Edge (Video Game) / int_25b5600 | comment |
Captain Ersatz: Celeste bears a strong resemblance to Æon Flux's Scaphandra, particularly her appearance in the video game. | |
Mirror's Edge (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_25b5600 | |
Mirror's Edge (Video Game) / int_27b418da | type |
A Winner Is You | |
Mirror's Edge (Video Game) / int_27b418da | comment |
A Winner Is You: After clearing the final level and saving Kate (again), they just hug without a word, the camera pans out to show most of the city, and the credits roll. The only epilogue we get is during the credits, in the form of a brief news soundclip suggesting that Faith and Kate have eluded the police once again, which is hardly a surprise given the many daring escapes Faith pulled off in the story. | |
Mirror's Edge (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_27b418da | |
Mirror's Edge (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Mirror's Edge (Video Game) / int_28104b90 | comment |
Bag of Spilling: When you die, any guns you picked up along the way will not respawn with you, so if you, for example, attempt to sneak a handgun through an entire level just to see whether it's possible to just shoot the final boss, but miscalculate a single jump, well... | |
Mirror's Edge (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_28104b90 | |
Mirror's Edge (Video Game) / int_29a39f6 | type |
Easter Egg | |
Mirror's Edge (Video Game) / int_29a39f6 | comment |
Easter Egg: Towards the end of the penultimate chapter ("Kate"), after correctly sniping the convoy's engine, quickly look up and snipe the middle dot on an orange sign showing nine dots. Quickly zoom out, and a giant rat, about the size of a car, will dart down the street. Click here to watch it, if you're curious. A newscrawl in one of the elevator reports on the ongoing war in Sedaristan from Battlefield: Bad Company, another game by DICE. | |
Mirror's Edge (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_29a39f6 | |
Mirror's Edge (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Mirror's Edge (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Expect a whole lot of hitting the concrete from a great height, or cops busting your head open. | |
Mirror's Edge (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_29c50e28 | |
Mirror's Edge (Video Game) / int_2b706ca | type |
More Dakka | |
Mirror's Edge (Video Game) / int_2b706ca | comment |
More Dakka: The machine gun. Extremely deadly when it's in an enemy's hands and extremely satisfying when it's in Faith's. | |
Mirror's Edge (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_2b706ca | |
Mirror's Edge (Video Game) / int_2c77fae3 | type |
Darkness Equals Death | |
Mirror's Edge (Video Game) / int_2c77fae3 | comment |
Darkness Equals Death: A black screen is better than seeing the messy results of a long fall. | |
Mirror's Edge (Video Game) / int_2c77fae3 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_2c77fae3 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_2c77fae3 | |
Mirror's Edge (Video Game) / int_2d363f63 | type |
Frame-Up | |
Mirror's Edge (Video Game) / int_2d363f63 | comment |
Frame-Up: The event that begins the action. Kate, Faith's sister, is framed for the murder of Pope, the only hope the city has of getting better. | |
Mirror's Edge (Video Game) / int_2d363f63 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_2d363f63 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_2d363f63 | |
Mirror's Edge (Video Game) / int_2ebc9c4e | type |
Sunshine Noir | |
Mirror's Edge (Video Game) / int_2ebc9c4e | comment |
Sunshine Noir: The City is perhaps the most glaringly bright dystopia ever envisioned. | |
Mirror's Edge (Video Game) / int_2ebc9c4e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_2ebc9c4e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_2ebc9c4e | |
Mirror's Edge (Video Game) / int_2fcf9bbc | type |
Gratuitous Foreign Language | |
Mirror's Edge (Video Game) / int_2fcf9bbc | comment |
Gratuitous Foreign Language: Gratuitous Simplified Chinese and Gratuitous Japanese gibberish on shipping crates. Averted on a particular door that does have the correct Japanese "ç«‹å…¥ç¦�æ¢", "Entry Forbidden". Everything else is gibberish, though. While in-game Chinese is correct (here the Traditional variant is used), translation at times seems to be somewhat lazy, with an omnipresent "é�žè«‹èŽ«å…¥"(basically "no admittance without invitation/authorization") standing in for more detailed notifications, such as "Maintenance area". You will occasionally run into some Korean and Cyrillic characters. | |
Mirror's Edge (Video Game) / int_2fcf9bbc | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_2fcf9bbc | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_2fcf9bbc | |
Mirror's Edge (Video Game) / int_31f7c194 | type |
Super Window Jump | |
Mirror's Edge (Video Game) / int_31f7c194 | comment |
Super Window Jump: Runners, like Dashing Swordsmen, learn how to leap through plate glass without being cut. | |
Mirror's Edge (Video Game) / int_31f7c194 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_31f7c194 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_31f7c194 | |
Mirror's Edge (Video Game) / int_34889673 | type |
Gender Flip | |
Mirror's Edge (Video Game) / int_34889673 | comment |
Gender Flip: The original mentions Callaghan as a male exactly once in the entire game. The iOS version mentions her as a female several times. | |
Mirror's Edge (Video Game) / int_34889673 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_34889673 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_34889673 | |
Mirror's Edge (Video Game) / int_364b9be6 | type |
Flipping the Bird | |
Mirror's Edge (Video Game) / int_364b9be6 | comment |
Flipping the Bird: The "Sweet Goodbye" achievement. This is achieved by jumping forward, doing a 180-degree turn while in the air and then pressing the attack button in quick succession. This will make Faith flash a V-sign while falling backwards (this is the equivalent of flipping the bird in Britain, Ireland, and New Zealand). | |
Mirror's Edge (Video Game) / int_364b9be6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_364b9be6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_364b9be6 | |
Mirror's Edge (Video Game) / int_37d2818 | type |
Title In | |
Mirror's Edge (Video Game) / int_37d2818 | comment |
Title In: The beginning of each level has an on-screen caption stating Faith's location within the city and the time it begins. | |
Mirror's Edge (Video Game) / int_37d2818 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_37d2818 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_37d2818 | |
Mirror's Edge (Video Game) / int_38119dcf | type |
Not the Fall That Kills You | |
Mirror's Edge (Video Game) / int_38119dcf | comment |
Not the Fall That Kills You…: Averted. You can roll or crouch to avoid damage from sensible jumps, but more than that and you're going splat, and you get a couple of seconds to meditate on your failure. | |
Mirror's Edge (Video Game) / int_38119dcf | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_38119dcf | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_38119dcf | |
Mirror's Edge (Video Game) / int_38869708 | type |
The Precarious Ledge | |
Mirror's Edge (Video Game) / int_38869708 | comment |
The Precarious Ledge: Faith slows down long enough to creep across ledges on the rooftops, such as during the training sequence whilst following Celeste. These short sections come with Plummet Perspective too. | |
Mirror's Edge (Video Game) / int_38869708 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_38869708 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_38869708 | |
Mirror's Edge (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Mirror's Edge (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Despite the game's emphasis on melee combat and running, you might find that it's easier and safer to handle attacking cops or PK elites by knocking out one, taking his gun, and using that gun to shoot all the others. | |
Mirror's Edge (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_39b8d3d6 | |
Mirror's Edge (Video Game) / int_3aead6c9 | type |
Mysterious Mercenary Pursuer | |
Mirror's Edge (Video Game) / int_3aead6c9 | comment |
Mysterious Mercenary Pursuer: Inverted with the "white guy". Certainly a mysterious mercenary, but it is you who's chasing him. | |
Mirror's Edge (Video Game) / int_3aead6c9 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3aead6c9 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3aead6c9 | |
Mirror's Edge (Video Game) / int_3b79029a | type |
Crapsaccharine World | |
Mirror's Edge (Video Game) / int_3b79029a | comment |
Crapsaccharine World: The city seems like a pretty nice place to live for an oppressive police state; it's a clean, sunny place where the people are healthy and the economy seems to be in good shape, which raises the question just what the deal is. Then again, the Cowboy Cop entry may be a good indicator there is indeed something very, very wrong with that place... | |
Mirror's Edge (Video Game) / int_3b79029a | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3b79029a | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3b79029a | |
Mirror's Edge (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Mirror's Edge (Video Game) / int_3c0a4666 | comment |
Noodle Incident: At the beginning of the tutorial, Merc mentions that Faith was taken out of action for a while due to an unspecified injury she sustained. | |
Mirror's Edge (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3c0a4666 | |
Mirror's Edge (Video Game) / int_3dd3951e | type |
Cowboy Cop | |
Mirror's Edge (Video Game) / int_3dd3951e | comment |
Cowboy Cop: To the city police, it seems like the standard procedure to arrest a Runner can be boiled down to "fill the fucker with lead until they stop running. Then Double Tap". Hell, it's not even unusual to have them shoot at you with the heavy artillery before they actually order you to surrender! Keep in mind that, in a Pacifist Run, Faith actually does nothing but run away from them and won't even carry a weapon, meaning that there is absolutely no reason for them to use deadly force against her. Then again, the city IS a totalitarian state, so, abusive police forces are part of the bunch (even if breaking out the attack helicopters and armored SWAT teams for one unarmed woman running around the rooftops still sounds a bit much). However, turns out you're never facing actual cops, but Pirandello-Kruger mercenaries, trying to defend a conspiracy to replace the police with their own private force. | |
Mirror's Edge (Video Game) / int_3dd3951e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3dd3951e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3dd3951e | |
Mirror's Edge (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Mirror's Edge (Video Game) / int_3eee0728 | comment |
In the tutorial, you can shoot your best friend. Despite the tutorial saying, "Don't shoot your best friend." | |
Mirror's Edge (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3eee0728 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3eee0728 | |
Mirror's Edge (Video Game) / int_3f737576 | type |
Climax Boss | |
Mirror's Edge (Video Game) / int_3f737576 | comment |
Climax Boss: Faith's rooftop chase and kung-fu duel with the Parkour Killer. Hunting down and taking out a Runner gang leader as an attack helicopter stalks Faith in the iOS prequel. | |
Mirror's Edge (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3f737576 | |
Mirror's Edge (Video Game) / int_3fb02630 | type |
Conveniently Empty Building | |
Mirror's Edge (Video Game) / int_3fb02630 | comment |
Conveniently Empty Building: The game takes place in the height of summer, so it's not immediately apparent that many of the levels take place during very early morning or late evening when most people would still be sleeping or have finished work several hours ago. The mall is closed for renovation before its "grand re-opening" (though there are commercials in the game claiming it's open 24/7) and many levels take place in construction sites or maintenance areas. However, it's all deliberate, as the complete desolation in the middle of a major city is a large part of the game's dystopian theme. The subway station, like the mall, was closed for renovation. | |
Mirror's Edge (Video Game) / int_3fb02630 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3fb02630 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3fb02630 | |
Mirror's Edge (Video Game) / int_3ff5e40f | type |
First-Person Dying Perspective | |
Mirror's Edge (Video Game) / int_3ff5e40f | comment |
First-Person Dying Perspective: Implied with Faith's death via falling from a high height. We see Faith's falling from her POV, however we don't see the final moment, only her view being obscured and a Sickening "Crunch!" sound afterwards. | |
Mirror's Edge (Video Game) / int_3ff5e40f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_3ff5e40f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_3ff5e40f | |
Mirror's Edge (Video Game) / int_40217655 | type |
Faux Action Girl | |
Mirror's Edge (Video Game) / int_40217655 | comment |
Faux Action Girl: Kate Connors is supposed to be a trained policewoman but she's a Damsel in Distress for most of the game. On top of that, the one opponent she ever faces knocks her out. | |
Mirror's Edge (Video Game) / int_40217655 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_40217655 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_40217655 | |
Mirror's Edge (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Mirror's Edge (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Faith successfully rescues her sister and kills the man responsible for Pope's murder, but the Big Bad is nowhere to be seen, and they are both fugitives wanted for multiple murders. Her best friend has betrayed her, killing her beloved mentor and training the brutal police forces to kill all Runners. However, she was able to shut down the City's Sinister Surveillance, at least temporarily, and that's what Runners do in a sense - enable the Resistance to plan in privacy. This battle has been won, and the war continues.. | |
Mirror's Edge (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_40cc0c7e | |
Mirror's Edge (Video Game) / int_4156b553 | type |
Copy Protection | |
Mirror's Edge (Video Game) / int_4156b553 | comment |
Copy Protection: Those who have pirated the game would see Faith slow down, as if she has second thoughts about jumping, and if she attempts to jump, she'll fall down, thereby preventing the pirates from completing the game. | |
Mirror's Edge (Video Game) / int_4156b553 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_4156b553 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_4156b553 | |
Mirror's Edge (Video Game) / int_4160410d | type |
Damsel in Distress | |
Mirror's Edge (Video Game) / int_4160410d | comment |
Damsel in Distress: Kate Connors is wrongfully imprisoned and Faith spends the rest of the game trying to save her. | |
Mirror's Edge (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_4160410d | |
Mirror's Edge (Video Game) / int_41d3778a | type |
Benevolent Architecture | |
Mirror's Edge (Video Game) / int_41d3778a | comment |
Benevolent Architecture: The city seems very well supplied with convenient cables and pipes running between rooftops. Especially for a city which seems to consider traçeurs its Public Enemy Number One. On the other hand, almost every building has roof-mounted fences, often electrified or topped with razorwire. | |
Mirror's Edge (Video Game) / int_41d3778a | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_41d3778a | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_41d3778a | |
Mirror's Edge (Video Game) / int_45cd286c | type |
Corrupt Politician | |
Mirror's Edge (Video Game) / int_45cd286c | comment |
Corrupt Politician: The opening narration tells us that the political elite are corrupt. The ending implies it's not that bad, but there's at least one man out there willing to murder opponents. | |
Mirror's Edge (Video Game) / int_45cd286c | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_45cd286c | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_45cd286c | |
Mirror's Edge (Video Game) / int_465780af | type |
Facial Markings | |
Mirror's Edge (Video Game) / int_465780af | comment |
Facial Markings: Faith has a tattoo around her right eye, making it resemble the "runner's mark" that features prominently in the game. | |
Mirror's Edge (Video Game) / int_465780af | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_465780af | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_465780af | |
Mirror's Edge (Video Game) / int_4873d055 | type |
Use Your Head | |
Mirror's Edge (Video Game) / int_4873d055 | comment |
Use Your Head: During the fight against Celeste, if Faith keeps attacking her for too long, she blocks counters with a headbutt to the face. If Faith's health is low enough, she could even be killed by that counter. | |
Mirror's Edge (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_4873d055 | |
Mirror's Edge (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Mirror's Edge (Video Game) / int_49d59be9 | comment |
Scenery Porn: The game's art style and primarily rooftop-based levels naturally lend themselves well to fantastic views of the expansive skyscraper-dotted cityscape. | |
Mirror's Edge (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_49d59be9 | |
Mirror's Edge (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Mirror's Edge (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: When Faith is in an elevator, the TV screen on the elevator flashes various messages about the state of the city. One message outlines tips for determining whether someone you know is secretly a Runner, and one of the tips is "A fondness for the color red", the dominant color of the game's "Runner Vision". | |
Mirror's Edge (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_4a3e547f | |
Mirror's Edge (Video Game) / int_4d28eee2 | type |
Roofhopping | |
Mirror's Edge (Video Game) / int_4d28eee2 | comment |
Roofhopping: Running start, jump off the ledge, cross the gap and roll to a stop. Whoosh! That's how Faith gets around. | |
Mirror's Edge (Video Game) / int_4d28eee2 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_4d28eee2 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_4d28eee2 | |
Mirror's Edge (Video Game) / int_4f905a07 | type |
If You Can Read This | |
Mirror's Edge (Video Game) / int_4f905a07 | comment |
If You Can Read This: A naïve Innocent Bystander is Tempting Fate when he types that he pities the Sinister Surveillance who has to monitor his porn surfing. He offhandedly wondered what they'd do if they learned he was quitting his job; tie him to a chair and beat him bloody? Guess what? That's exactly what they do! | |
Mirror's Edge (Video Game) / int_4f905a07 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_4f905a07 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_4f905a07 | |
Mirror's Edge (Video Game) / int_5313c266 | type |
Bookends | |
Mirror's Edge (Video Game) / int_5313c266 | comment |
Book Ends: The prologue and the final level both end with Faith jumping onto a helicopter. | |
Mirror's Edge (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_5313c266 | |
Mirror's Edge (Video Game) / int_53d785c6 | type |
Fall of the House of Cards | |
Mirror's Edge (Video Game) / int_53d785c6 | comment |
Fall of the House of Cards: In a cutscene near the beginning of the game, Faith is passing time in Merc's lair building a house of cards. When she hears that Kate's in trouble she springs to her feet, knocking the whole thing over. | |
Mirror's Edge (Video Game) / int_53d785c6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_53d785c6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_53d785c6 | |
Mirror's Edge (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Mirror's Edge (Video Game) / int_548bd053 | comment |
Guns Akimbo: Miller in his Big Damn Heroes moment with a pair of guns. | |
Mirror's Edge (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_548bd053 | |
Mirror's Edge (Video Game) / int_54cc6b24 | type |
Le Parkour | |
Mirror's Edge (Video Game) / int_54cc6b24 | comment |
Le Parkour: The entire premise of the game is running and jumping between buildings, cables, etc. Actually, it's an unbelievably over-the-top and virtually suicidal form of parkour. | |
Mirror's Edge (Video Game) / int_54cc6b24 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_54cc6b24 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_54cc6b24 | |
Mirror's Edge (Video Game) / int_5979acea | type |
Fragile Speedster | |
Mirror's Edge (Video Game) / int_5979acea | comment |
Fragile Speedster: Faith simply can't take on more than one or two Blues head on before getting shot to hell. This is not a problem since she can frequently zoom right past them. If you compare speed runs on YouTube, you'll find runs where some enemies fail to appear entirely - normally they are set to intercept Faith, but the player is so far ahead that they can only break down the door and yell "Freeze!" at an empty room. Buh-bye! | |
Mirror's Edge (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_5979acea | |
Mirror's Edge (Video Game) / int_598b59a4 | type |
Everything Is an iPod in the Future | |
Mirror's Edge (Video Game) / int_598b59a4 | comment |
Everything Is an iPod in the Future: While all weapons and electronic devices seen on desks in the offices are black, the entire rest of the game world follows the iPod design concept. | |
Mirror's Edge (Video Game) / int_598b59a4 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_598b59a4 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_598b59a4 | |
Mirror's Edge (Video Game) / int_5a08d0ae | type |
Back Stab | |
Mirror's Edge (Video Game) / int_5a08d0ae | comment |
Back Stab: If you can get Faith behind any Blue - even a Pursuit Cop - your stealth disarm will lay them flat. You still won't get a Pursuit Cop's M26 melee taser, but you will jolt them with it. | |
Mirror's Edge (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_5a08d0ae | |
Mirror's Edge (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Mirror's Edge (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: Features prominently throughout the game. Lampshaded on the penultimate level, when a voice overheard when moving noisily through the vents says, "Jesus, the rats are getting huge!". This comment is possibly lampshaded when one takes the below-mentioned Easter Egg into account. | |
Mirror's Edge (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_5b19cc1b | |
Mirror's Edge (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Mirror's Edge (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Jacknife is punted out of a helicopter by Faith. | |
Mirror's Edge (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_5bdcc85a | |
Mirror's Edge (Video Game) / int_5da3f522 | type |
Big Brother Is Watching | |
Mirror's Edge (Video Game) / int_5da3f522 | comment |
Big Brother Is Watching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state, it's that he's watching but may or may not care what he sees. | |
Mirror's Edge (Video Game) / int_5da3f522 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_5da3f522 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_5da3f522 | |
Mirror's Edge (Video Game) / int_61356a74 | type |
Almost Dead Guy | |
Mirror's Edge (Video Game) / int_61356a74 | comment |
Almost Dead Guy: Faith arrives at Mercury's hideout just in time for him to give her the information she needs before dying in her arms. | |
Mirror's Edge (Video Game) / int_61356a74 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_61356a74 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_61356a74 | |
Mirror's Edge (Video Game) / int_630c60dc | type |
Racing Ghost | |
Mirror's Edge (Video Game) / int_630c60dc | comment |
Racing Ghost: A transparent red one. Some gamers follow it at a reduced pace just to witness the coolness from a third-person perspective. | |
Mirror's Edge (Video Game) / int_630c60dc | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_630c60dc | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_630c60dc | |
Mirror's Edge (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Mirror's Edge (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The heavy presence of cameras is focused on as one of the city's invasions of privacy, but there are no consequences for running right past one and at no point are they treated like something that needs to be avoided. Falling more than a certain distance will kill Faith instantly, except for predetermined cutscenes (also an example of Cutscene Power to the Max). | |
Mirror's Edge (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_6320eced | |
Mirror's Edge (Video Game) / int_637b6123 | type |
Sickening "Crunch!" | |
Mirror's Edge (Video Game) / int_637b6123 | comment |
Sickening "Crunch!": When Faith jumps/falls off a roof; splat! | |
Mirror's Edge (Video Game) / int_637b6123 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_637b6123 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_637b6123 | |
Mirror's Edge (Video Game) / int_659235a4 | type |
Train Escape | |
Mirror's Edge (Video Game) / int_659235a4 | comment |
Train Escape: Subway trains though quick application of Parkour, both above and below the ground. | |
Mirror's Edge (Video Game) / int_659235a4 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_659235a4 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_659235a4 | |
Mirror's Edge (Video Game) / int_66ff9acc | type |
Edge Gravity | |
Mirror's Edge (Video Game) / int_66ff9acc | comment |
Edge Gravity: While it only appears in a few places, this is one of the many nearly invisible Anti-Frustration Features. Getting too close to an edge and stopping will have Faith lose her balance, quickly regaining it and repositioning herself a little more from the edge. | |
Mirror's Edge (Video Game) / int_66ff9acc | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_66ff9acc | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_66ff9acc | |
Mirror's Edge (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Mirror's Edge (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: Just landing on people isn't necessarily deadly, but it can be turned into one of the faster and safer one-hit takedowns in the game... if you can pull it off. Pulling it off also nets the achievement "It's-A Me!". | |
Mirror's Edge (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_679d7cc7 | |
Mirror's Edge (Video Game) / int_6838a3ec | type |
EliteMook | |
Mirror's Edge (Video Game) / int_6838a3ec | comment |
Elite Mook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so, outrunning them can be challenging. They also deploy smoke grenades to conceal incoming attacks and won't hesitate to use their tasers on Faith if they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat note if you haven't spent a lot of time fighting, and don't know how the PCs telegraph their attacks, you're in for a walloping, making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to take them out with one of her disarming grabs, and attacks from above are still an instant knockout. Merc will advise you to flee whenever you encounter one. | |
Mirror's Edge (Video Game) / int_6838a3ec | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_6838a3ec | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_6838a3ec | |
Mirror's Edge (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
Mirror's Edge (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: Faith was injured before the events of the game in unspecified circumstances and Merc had to check to see if she was 100%. It's also skippable. | |
Mirror's Edge (Video Game) / int_69ab6c58 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_69ab6c58 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_69ab6c58 | |
Mirror's Edge (Video Game) / int_6af6887 | type |
Escape Sequence | |
Mirror's Edge (Video Game) / int_6af6887 | comment |
Escape Sequence: As you might guess, a game about running is full of these. On many occasions, you might find that luck, skill, and free use of guns lets you fight your way past enemies you're supposed to flee from, but that won't fly when they break out the helicopters. | |
Mirror's Edge (Video Game) / int_6af6887 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_6af6887 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_6af6887 | |
Mirror's Edge (Video Game) / int_6b6556ee | type |
Mentor Occupational Hazard | |
Mirror's Edge (Video Game) / int_6b6556ee | comment |
Mentor Occupational Hazard: Mercury, a mentor to many runners, including Faith, is killed near the end game. It's by one of his own pupils, too!. | |
Mirror's Edge (Video Game) / int_6b6556ee | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_6b6556ee | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_6b6556ee | |
Mirror's Edge (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Mirror's Edge (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Mercury, whose code name clearly refers to the Ancient Roman messenger of the gods. Also, he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree. Faith, too; she "keeps the faith" regarding her sister's innocence and her own profession. The ending has her literally and figuratively making a leap of Faith. | |
Mirror's Edge (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_6bda9a30 | |
Mirror's Edge (Video Game) / int_6c553873 | type |
Private Military Contractors | |
Mirror's Edge (Video Game) / int_6c553873 | comment |
Private Military Contractors: If you look closely, you'll notice the more heavily-armed "Blues" in the game wear black PK uniforms instead of the blue CPF uniforms worn by the city police. Faith herself somehow misses this little detail until a CPF character points it out to her in the very last level. Turns out they're all security forces of Pirandello/Kruger, a PMC that turns out to be one of your main enemies. | |
Mirror's Edge (Video Game) / int_6c553873 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_6c553873 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_6c553873 | |
Mirror's Edge (Video Game) / int_720e28a4 | type |
Bread, Eggs, Breaded Eggs | |
Mirror's Edge (Video Game) / int_720e28a4 | comment |
Also, when Merc says "Who knows who [Jacknife]'s working for now", the elevator Faith's in is showing advertisements for Callaghan, Pirandello/Kruger, and both Callaghan and Pirandello/Kruger. | |
Mirror's Edge (Video Game) / int_720e28a4 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_720e28a4 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_720e28a4 | |
Mirror's Edge (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Mirror's Edge (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: Faith has been running for so long she instinctively sees useful terrain as bright red, and even if you turn this feature off some elements of the architecture remain easily identifiable thanks to their color schemes (bright red doors and blue walkways). | |
Mirror's Edge (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_735b4101 | |
Mirror's Edge (Video Game) / int_777c0033 | type |
Technical Pacifist | |
Mirror's Edge (Video Game) / int_777c0033 | comment |
Technical Pacifist: Toss as many Blues off skyscrapers as you like, but as long as you don't shoot them you still pass the "Test of Faith". | |
Mirror's Edge (Video Game) / int_777c0033 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_777c0033 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_777c0033 | |
Mirror's Edge (Video Game) / int_77dd4ff0 | type |
Sliding Scale of Shiny Versus Gritty | |
Mirror's Edge (Video Game) / int_77dd4ff0 | comment |
Sliding Scale of Shiny Versus Gritty: Mayor Callaghan did "clean up this town..." By making it into a police state. | |
Mirror's Edge (Video Game) / int_77dd4ff0 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_77dd4ff0 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_77dd4ff0 | |
Mirror's Edge (Video Game) / int_78629e9c | type |
Badass Pacifist | |
Mirror's Edge (Video Game) / int_78629e9c | comment |
Badass Pacifist: It's very possible to play Faith as one, and in fact, this is how you get the best times. Don't stop and fight, just outrun everyone. | |
Mirror's Edge (Video Game) / int_78629e9c | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_78629e9c | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_78629e9c | |
Mirror's Edge (Video Game) / int_79cce27b | type |
Law Enforcement, Inc. | |
Mirror's Edge (Video Game) / int_79cce27b | comment |
Law Enforcement, Inc.: Pirandello/Kruger has basically assimilated the official police force. | |
Mirror's Edge (Video Game) / int_79cce27b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_79cce27b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_79cce27b | |
Mirror's Edge (Video Game) / int_7a0030a9 | type |
Cargo Concealment Caper | |
Mirror's Edge (Video Game) / int_7a0030a9 | comment |
Cargo Concealment Caper: In the mission "The Boat", Faith sneaks aboard the eponymous boat by hiding in the back of a cargo truck delivering goods to it. | |
Mirror's Edge (Video Game) / int_7a0030a9 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7a0030a9 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7a0030a9 | |
Mirror's Edge (Video Game) / int_7a53b67d | type |
Sinister Surveillance | |
Mirror's Edge (Video Game) / int_7a53b67d | comment |
Sinister Surveillance: The specific reason for the existence of Runners is that there are people who don't want the State Sec spying on them so they send physical messages. | |
Mirror's Edge (Video Game) / int_7a53b67d | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7a53b67d | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7a53b67d | |
Mirror's Edge (Video Game) / int_7b4cb802 | type |
Bodyguard Betrayal | |
Mirror's Edge (Video Game) / int_7b4cb802 | comment |
Bodyguard Betrayal: Ropeburn sends the Parkour Assassin to kill Pope. | |
Mirror's Edge (Video Game) / int_7b4cb802 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7b4cb802 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7b4cb802 | |
Mirror's Edge (Video Game) / int_7eb2bc15 | type |
Ambiguous Time Period | |
Mirror's Edge (Video Game) / int_7eb2bc15 | comment |
Ambiguous Time Period: As with its location, the City of Glass could be chronologically anywhere from the late 90s to late 00s, though no later than the mass adoption of smartphones. One elevator news snippet mentions The Shard being built in 2012. But it's still unknown how many years afterwards the game is set. | |
Mirror's Edge (Video Game) / int_7eb2bc15 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7eb2bc15 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7eb2bc15 | |
Mirror's Edge (Video Game) / int_7ef70048 | type |
Big Bad Friend | |
Mirror's Edge (Video Game) / int_7ef70048 | comment |
Big Bad Friend: The Parkour Assassin turns out to be Faith's best friend Celeste, who realizes the Runners are about to be exterminated, and agrees to help the bad guys to save her own sorry ass. | |
Mirror's Edge (Video Game) / int_7ef70048 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7ef70048 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7ef70048 | |
Mirror's Edge (Video Game) / int_7f34a9e0 | type |
Climactic Elevator Ride | |
Mirror's Edge (Video Game) / int_7f34a9e0 | comment |
Climactic Elevator Ride: Reaching the final level's objective requires an especially long elevator ride. It shows how high the Shard rises beyond the rest of the city's skyline, where the player has been running for the entire game. | |
Mirror's Edge (Video Game) / int_7f34a9e0 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7f34a9e0 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7f34a9e0 | |
Mirror's Edge (Video Game) / int_7fff034b | type |
Kent Brockman News | |
Mirror's Edge (Video Game) / int_7fff034b | comment |
Kent Brockman News: The poorly disguised propaganda broadcasts that pass for network news throughout the game. | |
Mirror's Edge (Video Game) / int_7fff034b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_7fff034b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_7fff034b | |
Mirror's Edge (Video Game) / int_80d7308 | type |
Unique Protagonist Asset | |
Mirror's Edge (Video Game) / int_80d7308 | comment |
Unique Protagonist Asset: Faith has her Le Parkour skills to help her evade enemies and reach locations. Then she meets the "Pursuit Cops" and her asset is no longer unique. It's Run or Die time. | |
Mirror's Edge (Video Game) / int_80d7308 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_80d7308 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_80d7308 | |
Mirror's Edge (Video Game) / int_80e5008f | type |
Steam Vent Obstacle | |
Mirror's Edge (Video Game) / int_80e5008f | comment |
Steam Vent Obstacle: Steam vents are particularly irritating obstacles because they require you to stop and rotate the nearby valve for a couple of seconds. In a game where even braking down is generally not desirable. Almost all of them are seemingly only there to give the game some extra seconds to load the next section of the level. Usually these vents kill you instantly if you try to just pass through the jet of steam, but there's one in the Pirandello/Kruger level which activates on a timer yet only causes mild damage, if it hurts you at all, allowing you to skip waiting for it to turn off. In the iOS version, these kill you faster than getting shot, and appear fairly often in levels that take place indoors. | |
Mirror's Edge (Video Game) / int_80e5008f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_80e5008f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_80e5008f | |
Mirror's Edge (Video Game) / int_828a5ca8 | type |
Roaring Rampage of Rescue | |
Mirror's Edge (Video Game) / int_828a5ca8 | comment |
Roaring Rampage of Rescue: The main focus of the game, especially toward the end when Merc is killed and Kate is taken. | |
Mirror's Edge (Video Game) / int_828a5ca8 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_828a5ca8 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_828a5ca8 | |
Mirror's Edge (Video Game) / int_830f2f0e | type |
Police State | |
Mirror's Edge (Video Game) / int_830f2f0e | comment |
Police State: The City of Glass is majorly totalitarian; monitoring everything and cracking down hard on anyone who tries to evade their sight. | |
Mirror's Edge (Video Game) / int_830f2f0e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_830f2f0e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_830f2f0e | |
Mirror's Edge (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Mirror's Edge (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: On a large scale, the City is divided between the Totalitarian Utilitarian government (which is associated with the color blue through their police force and Jacknife. The police force are even called "Blues" by runners) and the runners, the defiant, passionate young couriers who evade their control (who specifically associate with red via "runner vision" and their personal effects). | |
Mirror's Edge (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8411ab92 | |
Mirror's Edge (Video Game) / int_84dbc10f | type |
McNinja | |
Mirror's Edge (Video Game) / int_84dbc10f | comment |
McNinja: The bad guy's master plan turns out to be a scheme to train Blues in Le Parkour as "Pursuit Cops" in order to hunt down Runners at their own game. | |
Mirror's Edge (Video Game) / int_84dbc10f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_84dbc10f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_84dbc10f | |
Mirror's Edge (Video Game) / int_8504b817 | type |
Where the Hell Is Springfield? | |
Mirror's Edge (Video Game) / int_8504b817 | comment |
Where the Hell Is Springfield?: The City's location is ambiguous. Clocks throughout the game depict the letters "E.T.", as in "eastern time", which would make you think it's on the East Coast of North America. Not so fast though, because the City's coastline matches Shenzhen Bay near Hong Kong, much of the City's architecture bears a decidedly Asian vibe to it, and traffic is on the left side of the road. Then there's two official languages, English and Chinese. All of this adds up to confusing the hell out of anyone trying to figure out where the City is beyond "somewhere in East Asia", and that's probably intentional. At the very least it is set somewhere on (an) Earth since there is mention of the USA and UN...along with Serdaristan and Tasbikistan | |
Mirror's Edge (Video Game) / int_8504b817 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8504b817 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8504b817 | |
Mirror's Edge (Video Game) / int_85f8dc9d | type |
It's All Upstairs From Here | |
Mirror's Edge (Video Game) / int_85f8dc9d | comment |
It's All Upstairs From Here: The last level is a really long climb. | |
Mirror's Edge (Video Game) / int_85f8dc9d | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_85f8dc9d | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_85f8dc9d | |
Mirror's Edge (Video Game) / int_86000262 | type |
WilhelmScream | |
Mirror's Edge (Video Game) / int_86000262 | comment |
Wilhelm Scream: Appears in the smart phone prequel. Kick a merc off a building and you'll hear it. | |
Mirror's Edge (Video Game) / int_86000262 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_86000262 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_86000262 | |
Mirror's Edge (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Mirror's Edge (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: During that final confrontation, there are mooks shooting at you. After the confrontation—which does not involve fighting them, or leaving the area on a permanent basis—they are gone. We can assume that the mooks fled the scene when the chopper lost control. You wouldn't like to be on a roof when a chopper loses control and is about to crash into said building. | |
Mirror's Edge (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_863fa679 | |
Mirror's Edge (Video Game) / int_875615dd | type |
Truth in Television | |
Mirror's Edge (Video Game) / int_875615dd | comment |
Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is Truth in Television, by the way. | |
Mirror's Edge (Video Game) / int_875615dd | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_875615dd | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_875615dd | |
Mirror's Edge (Video Game) / int_8765802e | type |
Tightrope Walking | |
Mirror's Edge (Video Game) / int_8765802e | comment |
Tightrope Walking: Faith can run on thin pipes and planks if need be. This can involve manual balance (not just keeping her upright by wiggling the stick or Sixaxis) such as when Faith had to run on a crane; at these times her survival is dependent on the skill of the player at keeping her feet centered, not just her center of gravity. In-game comments allude to the danger of this trope. | |
Mirror's Edge (Video Game) / int_8765802e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8765802e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8765802e | |
Mirror's Edge (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Mirror's Edge (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: The storm-drain level, though it's justified as a storm drain designed to deal with tsunami flooding, possibly modelled on the G-Cans Project located just outside of Saitama, Japan. | |
Mirror's Edge (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_87e661e8 | |
Mirror's Edge (Video Game) / int_895ec17 | type |
Only in It for the Money | |
Mirror's Edge (Video Game) / int_895ec17 | comment |
Only in It for the Money: Face Heel Turning and training Superpowered Mooks pays better than an illegal courier service, and the cops don't shoot at you. | |
Mirror's Edge (Video Game) / int_895ec17 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_895ec17 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_895ec17 | |
Mirror's Edge (Video Game) / int_8a0bc642 | type |
Unnecessary Combat Roll | |
Mirror's Edge (Video Game) / int_8a0bc642 | comment |
Unnecessary Combat Roll: Averted, since Real Life traçeurs use the exact same roll to keep from going ker-splat. | |
Mirror's Edge (Video Game) / int_8a0bc642 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_8a0bc642 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8a0bc642 | |
Mirror's Edge (Video Game) / int_8a8130a8 | type |
Courier | |
Mirror's Edge (Video Game) / int_8a8130a8 | comment |
Courier: The runners' jobs is to deliver physical information so it can't be tracked by The City of Glass' government. | |
Mirror's Edge (Video Game) / int_8a8130a8 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8a8130a8 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8a8130a8 | |
Mirror's Edge (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Mirror's Edge (Video Game) / int_8a888e34 | comment |
Exploding Barrels: Played straight. Faith is usually unarmed, but her opponents can set them off for extra damage if she is near them. In a cutscene, Faith takes a gun from Celeste and kills a bunch of baddies by exploding a barrel. | |
Mirror's Edge (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8a888e34 | |
Mirror's Edge (Video Game) / int_8af25294 | type |
Bullet Time | |
Mirror's Edge (Video Game) / int_8af25294 | comment |
Disarm counters instantly take down an enemy and give you a free weapon, but you need to be in melee rangenote which means rushing at someone who is shooting at you and have very precise timingnote there's only a split-second long window for assault rifle and combat shotgun-wielding mooks, almost necessitating the use of Faith's Reaction Time ability. Enemy melee attacks do a lot of damage, too, so, if you fail to grab once, you might not get a second chance. | |
Mirror's Edge (Video Game) / int_8af25294 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8af25294 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8af25294 | |
Mirror's Edge (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Mirror's Edge (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Averted, since the game is mostly played atop skyscrapers, in that while Faith can jump over fences and most other obstacles, falling off the edge means instant death. That last part is Truth in Television, by the way. There are spots where an obviously non-fatal drop still causes death. Example. | |
Mirror's Edge (Video Game) / int_8d6c8737 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8d6c8737 | |
Mirror's Edge (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Mirror's Edge (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: You'll get one if you fail to shoot the engine of the police truck carrying Faith's sister to jail in Chapter 8. You'll also get one if you lose Jacknife in Chapter 2 or the Parkour Assassin in Chapter 7. | |
Mirror's Edge (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8e0430ab | |
Mirror's Edge (Video Game) / int_8e81e57f | type |
Voice with an Internet Connection | |
Mirror's Edge (Video Game) / int_8e81e57f | comment |
Voice with an Internet Connection: Mercury assists Faith with intel through a radio; the internet itself is monitored. Until he gets killed. Then Miller takes over during the final level. | |
Mirror's Edge (Video Game) / int_8e81e57f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_8e81e57f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_8e81e57f | |
Mirror's Edge (Video Game) / int_912b24c4 | type |
Art Shift | |
Mirror's Edge (Video Game) / int_912b24c4 | comment |
Art Shift: The Flash-animated cutscenes contrast highly from the playable levels. | |
Mirror's Edge (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_912b24c4 | |
Mirror's Edge (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
Mirror's Edge (Video Game) / int_9256ac7c | comment |
Cutscene Boss: Faith's "fight" with the minor villain Ropeburn consists of a cutscene and one quick time event before he's shot by one of Faith's Evil Counterparts. | |
Mirror's Edge (Video Game) / int_9256ac7c | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9256ac7c | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9256ac7c | |
Mirror's Edge (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Mirror's Edge (Video Game) / int_940a5958 | comment |
Artificial Stupidity: You can pretty easily shake off Pursuit Cops in the first encounter by sitting on a high spot and watching them run in impractical paths as they try to get you. | |
Mirror's Edge (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_940a5958 | |
Mirror's Edge (Video Game) / int_9788e2b1 | type |
Black Dude Dies First | |
Mirror's Edge (Video Game) / int_9788e2b1 | comment |
Black Dude Dies First: Inverted. Kreeg is the only runner you meet in-game that isn't dead by the end of it. Unless Celeste survived, that is. | |
Mirror's Edge (Video Game) / int_9788e2b1 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9788e2b1 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9788e2b1 | |
Mirror's Edge (Video Game) / int_97ebe48b | type |
Pacifist Run | |
Mirror's Edge (Video Game) / int_97ebe48b | comment |
Pacifist Run: The only person Faith must kill is her Evil Counterpart, which she does automatically by jumping from the roof of the hundred-and-ten-story Shard onto a helicopter, booting him right out the other side in the process. Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter... In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not shooting anyone; you can throw Blues into the path of an oncoming train or off skyscrapers and still be considered a pacifist. However, if you don't shoot anyone, then you will have to deal with at least a couple of enemies in other ways, if only because even Faith isn't fast enough to dodge a heavy machine gunner camped right by the door she needs to use. | |
Mirror's Edge (Video Game) / int_97ebe48b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_97ebe48b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_97ebe48b | |
Mirror's Edge (Video Game) / int_9922bb09 | type |
Subways Suck | |
Mirror's Edge (Video Game) / int_9922bb09 | comment |
The subway station, like the mall, was closed for renovation. | |
Mirror's Edge (Video Game) / int_9922bb09 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9922bb09 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9922bb09 | |
Mirror's Edge (Video Game) / int_99b90404 | type |
Time Trial | |
Mirror's Edge (Video Game) / int_99b90404 | comment |
Time Trial: One mode of the game is completing a course in the shortest time possible. The place for the Time Trial DLC even takes place in some rather abstract levels specifically designed to have players go through trial and error for the best time. | |
Mirror's Edge (Video Game) / int_99b90404 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_99b90404 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_99b90404 | |
Mirror's Edge (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Mirror's Edge (Video Game) / int_9b54d536 | comment |
Evil Counterpart: Two, actually. There's Celeste, the Parkour Assassin pursued by Faith through much of the game, and Jacknife, the retired Runner who takes responsibility for the entire evil plot in the final showdown, despite being just The Dragon to the (never seen) Big Bad. | |
Mirror's Edge (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9b54d536 | |
Mirror's Edge (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Mirror's Edge (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Disarm counters instantly take down an enemy and give you a free weapon, but you need to be in melee rangenote which means rushing at someone who is shooting at you and have very precise timingnote there's only a split-second long window for assault rifle and combat shotgun-wielding mooks, almost necessitating the use of Faith's Reaction Time ability. Enemy melee attacks do a lot of damage, too, so, if you fail to grab once, you might not get a second chance. The Wall-Run Kick spins an enemy around, leaving them vulnerable to disarm attacks. Good luck getting an enemy into position to do that. It's possible, with a lot of practice, to become a Parkour Kungfu Master and kick the shit out of cops while looking incredibly badass. | |
Mirror's Edge (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9b9397bb | |
Mirror's Edge (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Mirror's Edge (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Very much averted. Carrying weapons reduces Faith's speed and agility, so while she can disarm enemy mooks and use their guns against them, she must usually discard them immediately; how can you shimmy up a pipe while carrying a .50 caliber sniper rifle? The exception is the pistol and the machine pistol, which are both small enough that Faith can carry them without slowing down a bit. Unfortunately, they also have the smallest ammo magazines out of any weapon in the game (except the shotgun, but that's another story entirely). | |
Mirror's Edge (Video Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9c7e3137 | |
Mirror's Edge (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Mirror's Edge (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Notice the computer screens when Faith finds the information about Project Icarus. All the runners have their information filled in or marked as "unknown" - except for Celeste, whose info is marked as being "Classified". Also, when Merc says "Who knows who [Jacknife]'s working for now", the elevator Faith's in is showing advertisements for Callaghan, Pirandello/Kruger, and both Callaghan and Pirandello/Kruger. This one is really subtle, but during New Eden, if you try to use the elevators again once you're in the mall, you get a special error message saying the elevator controls have been seized by Pirandello/Kruger; the same error screen that appeared on the elevators in Robert Pope's building before it was raided by PK officers. Some players might brush this off, but to attentive players it's an early warning that you're walking into a trap. | |
Mirror's Edge (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9d12bbc1 | |
Mirror's Edge (Video Game) / int_9d17b859 | type |
Made of Iron | |
Mirror's Edge (Video Game) / int_9d17b859 | comment |
Made of Iron: Faith can take a sniper bullet in the back while wearing only a tank top, and it slows her down a little. She also drops a respectable distance through a glass ceiling and lands in the glass, yet is able to get up and keep running like nothing happened. | |
Mirror's Edge (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_9d17b859 | |
Mirror's Edge (Video Game) / int_a0db7803 | type |
It's Personal | |
Mirror's Edge (Video Game) / int_a0db7803 | comment |
It's Personal: Faith happily zips past the cops, and the police department don't dispatch a small platoon to deal with one runner. That is, until they take her sister. | |
Mirror's Edge (Video Game) / int_a0db7803 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a0db7803 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a0db7803 | |
Mirror's Edge (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
Mirror's Edge (Video Game) / int_a18d407b | comment |
Samus Is a Girl: The boss of Chapter 7 is Celeste, whose alter ego was presumed male. Hilariously, your first clue is when she doesn't really react to your crotch-kicks. Another giveaway - when you hit her she grunts girlishly, and how many girls have you met so far in the game? Faith, Celeste, and Kate. Two of those are fairly unlikely. A third giveaway — and a pretty clever one at that — when you're escaping the mall and the Parkour Killer waits for Faith to catch up, she does Celeste's idle animation: that restless hop you first see in the tutorial. | |
Mirror's Edge (Video Game) / int_a18d407b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a18d407b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a18d407b | |
Mirror's Edge (Video Game) / int_a1a1491e | type |
Homage | |
Mirror's Edge (Video Game) / int_a1a1491e | comment |
Homage: The part where Faith slides down the sloped edge of a skyscraper to escape an armed helicopter is very reminiscent of Jackie Chan's famous stunt in Who Am I?. Faith scrambling up, along then off a crane doesn't recall a certain scene in a movie perhaps? No? Here's a hint. | |
Mirror's Edge (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a1a1491e | |
Mirror's Edge (Video Game) / int_a5237a54 | type |
Action-Based Mission | |
Mirror's Edge (Video Game) / int_a5237a54 | comment |
Action-Based Mission: Usually the best strategy with enemies is just to run away from them, but there are a handful of places (such as the police ambush in the chapter "Heat") in which the player is forced to engage them directly. | |
Mirror's Edge (Video Game) / int_a5237a54 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a5237a54 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a5237a54 | |
Mirror's Edge (Video Game) / int_a53b0ee7 | type |
Superpowered Mooks | |
Mirror's Edge (Video Game) / int_a53b0ee7 | comment |
Superpowered Mooks: The "Pursuit Cops" who show up in a few of the later levels and try to chase Faith using the same skills she has. | |
Mirror's Edge (Video Game) / int_a53b0ee7 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a53b0ee7 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a53b0ee7 | |
Mirror's Edge (Video Game) / int_a63a8586 | type |
Graffiti of the Resistance | |
Mirror's Edge (Video Game) / int_a63a8586 | comment |
Graffiti of the Resistance: The Runners and other anti-government activists mark their caches with graffiti. | |
Mirror's Edge (Video Game) / int_a63a8586 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a63a8586 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a63a8586 | |
Mirror's Edge (Video Game) / int_a698ad42 | type |
City with No Name | |
Mirror's Edge (Video Game) / int_a698ad42 | comment |
City with No Name: The City's name is never revealed in this game. In Mirror's Edge Catalyst it's revealed to be "the City of Glass". | |
Mirror's Edge (Video Game) / int_a698ad42 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a698ad42 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a698ad42 | |
Mirror's Edge (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Mirror's Edge (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: The entire game is based around the premise that a police state has police who can't reliably hit moving objects, even with fully automatic weapons. Believe it or not, this is Truth in Television. Most people (including a number of experienced cops) sincerely believe that More Dakka will instantly reduce targets to hamburger. Inexperienced and/or overconfident law enforcement officers regularly empty their badge-granted leadspitters at unarmored targets at less than five meters, and don't put a scratch on them because they forget to aim. Burning off too much ammo at once blows accuracy to hell. Also, Police forces that rely too heavily on intimidation never really get enough weapons practice. Add all that up, then order the poor, doomed mooks to hunt down a human hamster. Hilarity Ensues. Averted when playing on Hard difficulty. Can you say Oh, Crap!, Runner? The first shot by any mook almost always misses, but lets them sight in on you. Every shot after that can be expected to hit unless you take cover - real cover. This makes various sequences very difficult due to not being able to disarm or defeat mooks. Played straight in a cutscene, where a whole group of police shoot at Faith and Celeste (neither of whom has any sort of cover) for several seconds without hitting. Enforced in the reboot. As long as Faith is not still, bullets miss. And really, is it so unrealistic that even cops and mercenaries can rarely hit a trained runner moving both horizontally and vertically with a changing silhouette at a dead sprint? | |
Mirror's Edge (Video Game) / int_a796d2a6 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_a796d2a6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a796d2a6 | |
Mirror's Edge (Video Game) / int_a7defafd | type |
Code Name | |
Mirror's Edge (Video Game) / int_a7defafd | comment |
Mercury, whose code name clearly refers to the Ancient Roman messenger of the gods. Also, he's frequently referred to as "Merc" which can also be taken as shorthand for "Mercenary", which the Runners are, to a degree. | |
Mirror's Edge (Video Game) / int_a7defafd | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a7defafd | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a7defafd | |
Mirror's Edge (Video Game) / int_a8eb0309 | type |
Genericist Government | |
Mirror's Edge (Video Game) / int_a8eb0309 | comment |
Genericist Government: The City of Glass is implied to have a representative democracy, after all, Pope was preparing for an election, but little else is stated about the government's style and function other than the oppressive/privacy invading stuff. | |
Mirror's Edge (Video Game) / int_a8eb0309 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_a8eb0309 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_a8eb0309 | |
Mirror's Edge (Video Game) / int_acecb17d | type |
Chekhov's Skill | |
Mirror's Edge (Video Game) / int_acecb17d | comment |
Chekhov's Skill: The disarm-from-behind move you learn in the tutorial from Celeste is what Faith uses to defeat her in the fight with her later on. | |
Mirror's Edge (Video Game) / int_acecb17d | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_acecb17d | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_acecb17d | |
Mirror's Edge (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Mirror's Edge (Video Game) / int_ad1db87c | comment |
Averted when playing on Hard difficulty. Can you say Oh, Crap!, Runner? The first shot by any mook almost always misses, but lets them sight in on you. Every shot after that can be expected to hit unless you take cover - real cover. This makes various sequences very difficult due to not being able to disarm or defeat mooks. | |
Mirror's Edge (Video Game) / int_ad1db87c | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_ad1db87c | |
Mirror's Edge (Video Game) / int_ad641426 | type |
Trademark Favorite Food | |
Mirror's Edge (Video Game) / int_ad641426 | comment |
Trademark Favorite Food: Faith and Merc really seem to like pizza. | |
Mirror's Edge (Video Game) / int_ad641426 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_ad641426 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_ad641426 | |
Mirror's Edge (Video Game) / int_ad68d006 | type |
Elevator Snare | |
Mirror's Edge (Video Game) / int_ad68d006 | comment |
Elevator Snare: This happens while you're chasing Jacknife, resulting in you having to take the other elevator. Happens to your opponents a couple of times, too, with Faith getting the elevator closed just as a hail of bullets strikes the doors. | |
Mirror's Edge (Video Game) / int_ad68d006 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_ad68d006 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_ad68d006 | |
Mirror's Edge (Video Game) / int_afd112fe | type |
Hired Guns | |
Mirror's Edge (Video Game) / int_afd112fe | comment |
Hired Guns: The "police" that Faith runs from for the entire game are actually private security forces that are assimilating the official police force. | |
Mirror's Edge (Video Game) / int_afd112fe | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_afd112fe | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_afd112fe | |
Mirror's Edge (Video Game) / int_b0cbdcb1 | type |
Black Helicopter | |
Mirror's Edge (Video Game) / int_b0cbdcb1 | comment |
Black Helicopter: The CPF, and other city-sponsored fighting forces, like to travel in these. They're usually armed, and their machine gun fire adds an extra element of danger to Roof Hopping. | |
Mirror's Edge (Video Game) / int_b0cbdcb1 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_b0cbdcb1 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_b0cbdcb1 | |
Mirror's Edge (Video Game) / int_b0cd3349 | type |
Fridge Brilliance | |
Mirror's Edge (Video Game) / int_b0cd3349 | comment |
The snipers have these, apparently to give away their position. Then again, those "laser sights" may simply be visible due to Runner Vision ! | |
Mirror's Edge (Video Game) / int_b0cd3349 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_b0cd3349 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_b0cd3349 | |
Mirror's Edge (Video Game) / int_b23e7ba9 | type |
Real Is Brown | |
Mirror's Edge (Video Game) / int_b23e7ba9 | comment |
Real Is Brown: Gloriously averted, for once, with brightly colored buildings and clear blue skies. Although green is mostly absent to give a feeling of sterility. Even the plants are white. | |
Mirror's Edge (Video Game) / int_b23e7ba9 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_b23e7ba9 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_b23e7ba9 | |
Mirror's Edge (Video Game) / int_b5e818eb | type |
Follow the Plotted Line | |
Mirror's Edge (Video Game) / int_b5e818eb | comment |
Follow the Plotted Line: Only a few missions actually show you the destination early on. Having lived in the city all her life, as well as being used to rooftop navigation, it's generally assumed that Faith knows her way around the city. | |
Mirror's Edge (Video Game) / int_b5e818eb | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_b5e818eb | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_b5e818eb | |
Mirror's Edge (Video Game) / int_bc3b029b | type |
Impairment Shot | |
Mirror's Edge (Video Game) / int_bc3b029b | comment |
Impairment Shot: When Faith takes a bullet, her eyes water and strain from the pain, damaging her peripheral vision. This means the screen's edges flash red and blur. | |
Mirror's Edge (Video Game) / int_bc3b029b | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_bc3b029b | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_bc3b029b | |
Mirror's Edge (Video Game) / int_bebf0356 | type |
Mission Control | |
Mirror's Edge (Video Game) / int_bebf0356 | comment |
Mission Control: Mercury. "I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing." That is, until he meets his untimely demise in the penultimate chapter. Miller then takes the role of directing Faith for most of the Shard chapter until he is presumbably discovered and shot dead off-screen. | |
Mirror's Edge (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_bebf0356 | |
Mirror's Edge (Video Game) / int_bf7473fb | type |
Executive Suite Fight | |
Mirror's Edge (Video Game) / int_bf7473fb | comment |
Executive Suite Fight: Averted, Faith makes her way, and avoids the police, through several office buildings throughout the game. | |
Mirror's Edge (Video Game) / int_bf7473fb | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_bf7473fb | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_bf7473fb | |
Mirror's Edge (Video Game) / int_bfc4492f | type |
Speedy Techno Remake | |
Mirror's Edge (Video Game) / int_bfc4492f | comment |
Speedy Techno Remake: There are ten remixes of "Still Alive" (no, not that one) available on iTunes, 4 of which come packaged with the original on a separate CD in the PC version. | |
Mirror's Edge (Video Game) / int_bfc4492f | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_bfc4492f | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_bfc4492f | |
Mirror's Edge (Video Game) / int_c06ee10d | type |
Female Groin Invincibility | |
Mirror's Edge (Video Game) / int_c06ee10d | comment |
Female Groin Invincibility: The first hint that the masked Parkour Killer is a woman (if her pain yelps when taking damage don't give it away earlier) is that, during her boss battle, she takes regular damage from crotch kicks that briefly stun almost any other enemy in the game. | |
Mirror's Edge (Video Game) / int_c06ee10d | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_c06ee10d | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_c06ee10d | |
Mirror's Edge (Video Game) / int_c322a093 | type |
A Bloody Mess | |
Mirror's Edge (Video Game) / int_c322a093 | comment |
A Bloody Mess: In the first post-tutorial mission, Faith bursts through a door and sees is a splatter of red on the floor that looks like a spray of blood, until she looks closer and notices it's just spilled paint, perhaps hinting at her first combat encounter with police forces that comes right after. | |
Mirror's Edge (Video Game) / int_c322a093 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_c322a093 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_c322a093 | |
Mirror's Edge (Video Game) / int_c70fc0a2 | type |
Pretentious Latin Motto | |
Mirror's Edge (Video Game) / int_c70fc0a2 | comment |
Pretentious Latin Motto: The real reason why Miller takes his sweet time to unlock the last elevator in the last level is to give you time to read the motto on the wall: "Finis Coronat Opus" (Lat. "the end crowns the work", a slightly more pretentious way to say "the end justifies the means"). | |
Mirror's Edge (Video Game) / int_c70fc0a2 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_c70fc0a2 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_c70fc0a2 | |
Mirror's Edge (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Mirror's Edge (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Story requirements notwithstanding, a Pacifist Run is perfectly possible, and you're even awarded an achievement for doing so. | |
Mirror's Edge (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_c9861848 | |
Mirror's Edge (Video Game) / int_cd3703a2 | type |
Genre Mashup | |
Mirror's Edge (Video Game) / int_cd3703a2 | comment |
Genre Mashup: FPS + a Platform Game; lots of running and jumping and a pinch of handguns and all from first-person perspective. | |
Mirror's Edge (Video Game) / int_cd3703a2 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_cd3703a2 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_cd3703a2 | |
Mirror's Edge (Video Game) / int_cd682fe1 | type |
Dodge the Bullet | |
Mirror's Edge (Video Game) / int_cd682fe1 | comment |
Dodge the Bullet: "No one catches a Runner. That's kinda the point." | |
Mirror's Edge (Video Game) / int_cd682fe1 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_cd682fe1 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_cd682fe1 | |
Mirror's Edge (Video Game) / int_cff33981 | type |
Living Is More than Surviving | |
Mirror's Edge (Video Game) / int_cff33981 | comment |
Living Is More than Surviving: Celeste tells Faith: "Survival is overrated. You need to live a little too." That's why she betrays the Runners. | |
Mirror's Edge (Video Game) / int_cff33981 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_cff33981 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_cff33981 | |
Mirror's Edge (Video Game) / int_d2e4d95 | type |
Magnet Hands | |
Mirror's Edge (Video Game) / int_d2e4d95 | comment |
Magnet Hands: Averted. Faith cannot perform delicate maneuvers, or even run quickly, when carrying most weapons. She can stuff a single pistol or SMG in her trousers, but that is it. | |
Mirror's Edge (Video Game) / int_d2e4d95 | featureApplicability |
-1.0 | |
Mirror's Edge (Video Game) / int_d2e4d95 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_d2e4d95 | |
Mirror's Edge (Video Game) / int_d6b1fa46 | type |
Video Game Sliding | |
Mirror's Edge (Video Game) / int_d6b1fa46 | comment |
Video Game Sliding: Sliding under objects is an important part of Faith's parkour-inspired move set. | |
Mirror's Edge (Video Game) / int_d6b1fa46 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_d6b1fa46 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_d6b1fa46 | |
Mirror's Edge (Video Game) / int_da0beee1 | type |
Do Not Drop Your Weapon | |
Mirror's Edge (Video Game) / int_da0beee1 | comment |
Do Not Drop Your Weapon: Enemies only drop their guns when they die, and Faith's disarm moves are all one-hit knock-outs. | |
Mirror's Edge (Video Game) / int_da0beee1 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_da0beee1 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_da0beee1 | |
Mirror's Edge (Video Game) / int_dae5c997 | type |
Action Girl | |
Mirror's Edge (Video Game) / int_dae5c997 | comment |
Action Girl: Faith, but most of the main girls are as well, are capable of fighting security guards and roof-hopping. | |
Mirror's Edge (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_dae5c997 | |
Mirror's Edge (Video Game) / int_dca70c44 | type |
Reasonable Authority Figure | |
Mirror's Edge (Video Game) / int_dca70c44 | comment |
Reasonable Authority Figure: Lieutenant Miller recognizes that Kate, his co-worker, is being framed and is willing to work with her sister to clear her name, even if that sister happens to be a Runner. | |
Mirror's Edge (Video Game) / int_dca70c44 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_dca70c44 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_dca70c44 | |
Mirror's Edge (Video Game) / int_dce53dc6 | type |
White Is Pure | |
Mirror's Edge (Video Game) / int_dce53dc6 | comment |
White Is Pure: In the game, the City of Glass is represented in white and chrome to reflect its status as a pristine symbol of Conglomerate greatness. | |
Mirror's Edge (Video Game) / int_dce53dc6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_dce53dc6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_dce53dc6 | |
Mirror's Edge (Video Game) / int_dde43ab | type |
Tattooed Crook | |
Mirror's Edge (Video Game) / int_dde43ab | comment |
Tattooed Crook: All the Runners have tattoos of some sort. | |
Mirror's Edge (Video Game) / int_dde43ab | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_dde43ab | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_dde43ab | |
Mirror's Edge (Video Game) / int_df3b0af7 | type |
Short-Range Long-Range Weapon | |
Mirror's Edge (Video Game) / int_df3b0af7 | comment |
Short-Range Long-Range Weapon: If Faith gets up in their faces, her opponents will attempt to club the She-Fu master with their weapon rather than shoot her. Then they wonder why she's holding it all of a sudden. | |
Mirror's Edge (Video Game) / int_df3b0af7 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_df3b0af7 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_df3b0af7 | |
Mirror's Edge (Video Game) / int_e04c0759 | type |
Unstoppable Mailman | |
Mirror's Edge (Video Game) / int_e04c0759 | comment |
Unstoppable Mailman: Faith's job is an illegal courier for physical mail, regardless how many death-defying jumps she has to make. | |
Mirror's Edge (Video Game) / int_e04c0759 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e04c0759 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e04c0759 | |
Mirror's Edge (Video Game) / int_e0c3f8bf | type |
Punch-Clock Hero | |
Mirror's Edge (Video Game) / int_e0c3f8bf | comment |
Punch-Clock Hero: Ropeburn was hired by Pope to protect him from the mayor's lackeys. Unfortunately, he was one of those lackeys. | |
Mirror's Edge (Video Game) / int_e0c3f8bf | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e0c3f8bf | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e0c3f8bf | |
Mirror's Edge (Video Game) / int_e0e52562 | type |
Loves the Sound of Screaming | |
Mirror's Edge (Video Game) / int_e0e52562 | comment |
Loves the Sound of Screaming: One of the achievements in the smartphone game is "Scream for Me," where Faith makes the PK mercs...yeah. | |
Mirror's Edge (Video Game) / int_e0e52562 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e0e52562 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e0e52562 | |
Mirror's Edge (Video Game) / int_e16fb8ca | type |
Hero Killer | |
Mirror's Edge (Video Game) / int_e16fb8ca | comment |
Hero Killer: The Parkour Killer kills runners; infamous for it. | |
Mirror's Edge (Video Game) / int_e16fb8ca | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e16fb8ca | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e16fb8ca | |
Mirror's Edge (Video Game) / int_e243ae29 | type |
Training Dummy | |
Mirror's Edge (Video Game) / int_e243ae29 | comment |
Training Dummy: Celeste serves as one during the tutorial on hand-to-hand combat and gun usage. | |
Mirror's Edge (Video Game) / int_e243ae29 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e243ae29 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e243ae29 | |
Mirror's Edge (Video Game) / int_e40f6792 | type |
Design Student's Orgasm | |
Mirror's Edge (Video Game) / int_e40f6792 | comment |
Design Student's Orgasm: After the November Riots crush the spirit of the people, The City grew like a forest. | |
Mirror's Edge (Video Game) / int_e40f6792 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e40f6792 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e40f6792 | |
Mirror's Edge (Video Game) / int_e52a0cac | type |
He Who Must Not Be Seen | |
Mirror's Edge (Video Game) / int_e52a0cac | comment |
He Who Must Not Be Seen: The Big Bad, Mayor Callaghan, is mentioned but never actually appears in the game. | |
Mirror's Edge (Video Game) / int_e52a0cac | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e52a0cac | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e52a0cac | |
Mirror's Edge (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Mirror's Edge (Video Game) / int_e543a655 | comment |
Light Is Not Good: Everything in The City of Glass is perfectly clean and shining white, and there is never a single wisp of cloud on the perfectly blue sky. Yet it all feels very sterile and there's almost no sign of actual life, except for lots of construction sites and hordes of police chasing after you. It makes the entire place actually a bit creepy, or at least unnerving. | |
Mirror's Edge (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e543a655 | |
Mirror's Edge (Video Game) / int_e663d3ef | type |
Only a Flesh Wound | |
Mirror's Edge (Video Game) / int_e663d3ef | comment |
Only a Flesh Wound: Taking too many bullets in succession will kill her, but getting shot "only" once or twice barely slows Faith down. | |
Mirror's Edge (Video Game) / int_e663d3ef | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e663d3ef | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e663d3ef | |
Mirror's Edge (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Mirror's Edge (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: When Ropeburn swings that pipe at you, grab it or he'll smack you one and throw you right off the building! | |
Mirror's Edge (Video Game) / int_e6661fc2 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e6661fc2 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e6661fc2 | |
Mirror's Edge (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
Mirror's Edge (Video Game) / int_e7b73414 | comment |
Sniper Rifle: The fact that Faith can take more than a single shot from a Barrett M82 seems to make her somewhat more than a Fragile Speedster... which may be why the Blues eventually decide to Zerg Rush her. | |
Mirror's Edge (Video Game) / int_e7b73414 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e7b73414 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e7b73414 | |
Mirror's Edge (Video Game) / int_e8147834 | type |
Elevator Escape | |
Mirror's Edge (Video Game) / int_e8147834 | comment |
Elevator Escape: Just like the conveniently placed construction equipment. It's as if The City wants to help the Runners in their rebellion. | |
Mirror's Edge (Video Game) / int_e8147834 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_e8147834 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_e8147834 | |
Mirror's Edge (Video Game) / int_eaf5a1ac | type |
Groin Attack | |
Mirror's Edge (Video Game) / int_eaf5a1ac | comment |
Groin Attack: Faith's slide kick maneuver aims for the groin. | |
Mirror's Edge (Video Game) / int_eaf5a1ac | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_eaf5a1ac | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_eaf5a1ac | |
Mirror's Edge (Video Game) / int_ec3947b6 | type |
WalkItOff | |
Mirror's Edge (Video Game) / int_ec3947b6 | comment |
Walk It Off: It's slightly disconcerting to have survived several bursts of automatic gunfire and recovered, only to corner the guy and get laid out by two consecutive Pistol Whippings. | |
Mirror's Edge (Video Game) / int_ec3947b6 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_ec3947b6 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_ec3947b6 | |
Mirror's Edge (Video Game) / int_ee7ed46e | type |
The Pirates Who Don't Do Anything | |
Mirror's Edge (Video Game) / int_ee7ed46e | comment |
The Pirates Who Don't Do Anything: Faith is supposed to be a courier, but only gets to deliver a single package before getting caught up in the storyline. It's explained in the tutorial that Faith was out of commission for a while due to a Noodle Incident injury and the story begins a bit after she recovers. Her sister is more important than her job. | |
Mirror's Edge (Video Game) / int_ee7ed46e | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_ee7ed46e | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_ee7ed46e | |
Mirror's Edge (Video Game) / int_eee721fd | type |
Wall Jump | |
Mirror's Edge (Video Game) / int_eee721fd | comment |
Wall Jump: Faith is practically freaking Spider-Man. Just don't try to Wall Crawl. Show some respect for the laws of physics! | |
Mirror's Edge (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_eee721fd | |
Mirror's Edge (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Mirror's Edge (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: In that there is no interface. Other than an optional white "crosshair" dot to prevent motion sickness, you have no health bar, ammo counter, Reaction Time meter, or anything. For instance, to find out where you need to go in a level, you press a button and Faith automatically looks in the right direction. | |
Mirror's Edge (Video Game) / int_f4fb7564 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_f4fb7564 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_f4fb7564 | |
Mirror's Edge (Video Game) / int_f516f938 | type |
Never Found the Body | |
Mirror's Edge (Video Game) / int_f516f938 | comment |
Never Found the Body: Celeste is not seen after Faith blows up a gas can between them and some incoming Blues after their final showdown. However, it is implied that Faith doesn't think Celeste is dead, but rather does not want to deal with her anymore due to how upset she is. | |
Mirror's Edge (Video Game) / int_f516f938 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_f516f938 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_f516f938 | |
Mirror's Edge (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Mirror's Edge (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The Shard. This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the local government HQ can be seen looming in the distance from practically any point in the City, enforcing the theme of constant surveillance. Each mission takes Faith closer and closer to the Shard, and the final confrontation takes place on its rooftop. | |
Mirror's Edge (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_f821e963 | |
Mirror's Edge (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Mirror's Edge (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: In the tutorial, you can shoot your best friend. Despite the tutorial saying, "Don't shoot your best friend." You have a few opportunities to throw enemies off of high places, if you're feeling sadistic. The most noticable option for it is when a shotgun-wielding PK comes out from a construction building as you parkour through it, your most likely reaction is to jumpkick him head-on. You try keeping your cool instead of disarming an enemy and using his weapon to utterly slaughter his comrades after you are treated one time too many to the sight of Faith falling dead on her side with the screen blacking out to the sound of "Arrest the suspect !" | |
Mirror's Edge (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_f87c42d4 | |
Mirror's Edge (Video Game) / int_f9bc2937 | type |
Laser Sight | |
Mirror's Edge (Video Game) / int_f9bc2937 | comment |
Laser Sight: The snipers have these, apparently to give away their position. Then again, those "laser sights" may simply be visible due to Runner Vision ! It's really useful when you have a Sniper Rifle, too; not only do you sensibly have the laser switched off, but you can use their beams to trace up to them with the scope. It even produces a handy little dot if they're behind cover! | |
Mirror's Edge (Video Game) / int_f9bc2937 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_f9bc2937 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_f9bc2937 | |
Mirror's Edge (Video Game) / int_fa779d17 | type |
Ascetic Aesthetic | |
Mirror's Edge (Video Game) / int_fa779d17 | comment |
Ascetic Aesthetic: The minimalist yet believable art direction with creative and ubiquitous use of bold, saturated colors for the City's appearance is certainly among the game's strongest selling points. | |
Mirror's Edge (Video Game) / int_fa779d17 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_fa779d17 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_fa779d17 | |
Mirror's Edge (Video Game) / int_fe0330fb | type |
Brick Joke | |
Mirror's Edge (Video Game) / int_fe0330fb | comment |
Brick Joke: A rather sad one. An office worker from PK decides that their project to eliminate runners, the horrible working conditions, among other controversial things such as "interrogating co-workers", isn't worth it and sends a mail that he's quitting. This is detailed in his personal diary and the rant can be read on his computer. The file containing said rant is found open on his computer when you get to the PK facility. When you go through the depths of the facility, you find a corridor filled with windows leading to interrogation rooms. An office worker is in one of them and he is beaten and bloody. | |
Mirror's Edge (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_fe0330fb | |
Mirror's Edge (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Mirror's Edge (Video Game) / int_fe262584 | comment |
Falling more than a certain distance will kill Faith instantly, except for predetermined cutscenes (also an example of Cutscene Power to the Max). | |
Mirror's Edge (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_fe262584 | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_fe262584 | |
Mirror's Edge (Video Game) / int_name | type |
ItemName | |
Mirror's Edge (Video Game) / int_name | comment |
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Mirror's Edge (Video Game) / int_name | featureApplicability |
1.0 | |
Mirror's Edge (Video Game) / int_name | featureConfidence |
1.0 | |
Mirror's Edge (Video Game) | hasFeature |
Mirror's Edge (Video Game) / int_name | |
Mirror's Edge (Video Game) / int_name | itemName |
Mirror's Edge (Video Game) |
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