...it's like TV Tropes, but LINKED DATA!
Rayman (Video Game)
- 589 statements
- 115 feature instances
- 33 referencing feature instances
Rayman (Video Game) | type |
TVTItem | |
Rayman (Video Game) | label |
Rayman (Video Game) | |
Rayman (Video Game) | page |
Rayman1 | |
Rayman (Video Game) | comment |
The debut of the limbless wonder, created by Michel Ancel and Ubisoft and released in 1995 for the Atari Jaguar, PS1, Sega Saturn, and MS-DOS, and later saw releases on Game Boy Color, Game Boy Advance, PSN, DSiWare and another PC re-release.The game is a not-so-typical side-scrolling platformer, where Rayman has to travel across several expansive worlds as he battles the forces of the evil Mr. Dark (who has stolen the Great Protoon and thus has thrown the world into chaos), and frees the imprisoned Electoons from their cages, all while learning new abilities from the benevolent Betilla the Fairy along the way.This debut game is notable in that, prior to the Arc Welding of Rayman Origins, this and its sequel Rayman 2: The Great Escape, were almost completely separate in terms of tone, content and even gameplay, being much more lighthearted and childish, as well as more difficult, and having a much lighter story and smaller cast. It should be stressed again how difficult this game was. No, really.There also exists an Edutainment Game version of Rayman titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, where it features simpler (but still challenging) platforming sections, a Lighter and Softer rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.There's also a Fan Remake called Rayman Redemption, which was released for free download in 2020. | |
Rayman (Video Game) | fetched |
2024-04-30T07:02:51Z | |
Rayman (Video Game) | parsed |
2024-04-30T07:02:51Z | |
Rayman (Video Game) | processingComment |
Dropped link to ChargeAttack: Not a Feature - UNKNOWN | |
Rayman (Video Game) | processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN | |
Rayman (Video Game) | processingComment |
Dropped link to Utopia: Not a Feature - ITEM | |
Rayman (Video Game) | processingComment |
Dropped link to WileECoyoteAndTheRoadrunner: Not a Feature - ITEM | |
Rayman (Video Game) | processingUnknown |
ChargeAttack | |
Rayman (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
Rayman (Video Game) | isPartOf |
DBTropes | |
Rayman (Video Game) / int_1119e037 | type |
Selective Gravity | |
Rayman (Video Game) / int_1119e037 | comment |
Selective Gravity: Tings and miscellaneous power-up items found in the game are a perfect example of this. | |
Rayman (Video Game) / int_1119e037 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_1119e037 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_1119e037 | |
Rayman (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Rayman (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: The hunter enemies shoot bullets at you—out of which a mechanical arm wielding a wooden mallet swings at Rayman's head as it passes by. | |
Rayman (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Rayman (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_12c65d9b | |
Rayman (Video Game) / int_12f9804c | type |
Muzzle Flashlight | |
Rayman (Video Game) / int_12f9804c | comment |
Muzzle Flashlight: The first stage of the level "Eat At Joe's" involves using a magical firefly attached to your fist to light up a small area around wherever Rayman's fist happens to be at the time. Since Rayman shoots out his fist as a projectile to attack, it's quite possible to throw a punch and learn more about the surrounding area by watching its path. Note that since the light follows the fist, however, you won't be able to see Rayman himself until the fist returns to him a moment later—which can cause a lot of accidental deaths if you're not paying attention. | |
Rayman (Video Game) / int_12f9804c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_12f9804c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_12f9804c | |
Rayman (Video Game) / int_137f2d7 | type |
Card-Carrying Villain | |
Rayman (Video Game) / int_137f2d7 | comment |
Card-Carrying Villain: Mr. Dark. | |
Rayman (Video Game) / int_137f2d7 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_137f2d7 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_137f2d7 | |
Rayman (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Rayman (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising water or lava, enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last Ting in a bonus stage, you'll win even if you jumped off a cliff to get it. | |
Rayman (Video Game) / int_13f5b1b | featureApplicability |
1.0 | |
Rayman (Video Game) / int_13f5b1b | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_13f5b1b | |
Rayman (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Rayman (Video Game) / int_1664fe9f | comment |
Temporary Platform: A variety of them, including rocks, plants, pencil sharpeners, and clouds. | |
Rayman (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
Rayman (Video Game) / int_1664fe9f | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_1664fe9f | |
Rayman (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Rayman (Video Game) / int_17ce80aa | comment |
All There in the Manual: The PC version of the game doesn't state anywhere that the two Moskitos are not the same character. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same. In some versions of the game, the "bad" Moskito is given a unique red coloring, but in other versions, he has the exact same colors as the "good" Moskito, further contributing to the confusion. | |
Rayman (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Rayman (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_17ce80aa | |
Rayman (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Rayman (Video Game) / int_19769f50 | comment |
Defeat Means Friendship: The level after you beat the pink Moskito requires you to cooperate with him. He even goes on a vacation with many of the enemies and bosses during the credit sequence. | |
Rayman (Video Game) / int_19769f50 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_19769f50 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_19769f50 | |
Rayman (Video Game) / int_1b010521 | type |
Diesel Punk | |
Rayman (Video Game) / int_1b010521 | comment |
Diesel Punk: The flying shards of rock in the Blue Mountains and the Caves of Skops appear to be combustion-powered life forms that come to life when they see Rayman and chase after him. | |
Rayman (Video Game) / int_1b010521 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_1b010521 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_1b010521 | |
Rayman (Video Game) / int_1f7c89f6 | type |
Nigh-Invulnerability | |
Rayman (Video Game) / int_1f7c89f6 | comment |
Nigh-Invulnerability: Mr. Sax, the boss of Band Land, can't be directly harmed by Rayman's attacks. You have to bait him into launching a sour note at you, which can then be sent flying back with a punch to damage him. Mr. Stone, the boss of Blue Mountains, is completely immune to Rayman's fist attack. Your first encounter with him in "Twilight Gulch" just has you running away from him, while the fight against him in "Mr. Stone's Peaks" requires you to reach and smack a giant totem pole into Mr. Stone to damage him. | |
Rayman (Video Game) / int_1f7c89f6 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_1f7c89f6 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_1f7c89f6 | |
Rayman (Video Game) / int_23168b93 | type |
Last Lousy Point | |
Rayman (Video Game) / int_23168b93 | comment |
Last Lousy Point: In order to reach the last level, you need to find all 102 cages (six in each of the seventeen levels). See Guide Dang It! and Gotta Catch 'Em All for more information on how frustrating this can be. In the Gold expansion this applies for every level. The level goals won't appear until everything has been found. | |
Rayman (Video Game) / int_23168b93 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_23168b93 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_23168b93 | |
Rayman (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Rayman (Video Game) / int_2557e3a9 | comment |
Palette Swap: In some versions of the game, the Moskito (the boss of The Dream Forest) and Bzzit (the miniboss and eventual friend) look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not. | |
Rayman (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_2557e3a9 | |
Rayman (Video Game) / int_27b418da | type |
A Winner Is You | |
Rayman (Video Game) / int_27b418da | comment |
A Winner Is You: The ending to this game consists of a 16 second clip of fireworks and the Magician announcing "You've done it, you've saved THE WORLD!". A wonderful reward considering how much bloodshed is involved in GETTING to the ending. What's even worse is that Rayman Forever had too much content packed on the disc to get the cut scenes in, so all you get are the end credits. The Edutainment Game version ended with Rayman being celebrated for his success of returning the Book of Knowledge. | |
Rayman (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Rayman (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_27b418da | |
Rayman (Video Game) / int_302730a | type |
Fusion Dance | |
Rayman (Video Game) / int_302730a | comment |
Fusion Dance: All of Mr. Dark's forms after the first are mash-ups of the previous bosses. | |
Rayman (Video Game) / int_302730a | featureApplicability |
1.0 | |
Rayman (Video Game) / int_302730a | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_302730a | |
Rayman (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Rayman (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: In "Mr. Dark's Dare", its entirely possible to get Rayman and the frying pan stuck in place while landing in a very specific spot by a cliff, softlocking the game and thus forcing the player to reset. | |
Rayman (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Rayman (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_33ca811a | |
Rayman (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Rayman (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Rayman can't swim in this game, so falling into water—heck, even touching the surface of any body of water—instantly causes Rayman to sink under the surface and drown. | |
Rayman (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_34bd7be2 | |
Rayman (Video Game) / int_3567ac72 | type |
Level Goal | |
Rayman (Video Game) / int_3567ac72 | comment |
Level Goal: Exit signs. | |
Rayman (Video Game) / int_3567ac72 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_3567ac72 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_3567ac72 | |
Rayman (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
Rayman (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: To damage Mr. Stone, punch the totem pole's head onto him. | |
Rayman (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_38d17b6c | |
Rayman (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
Rayman (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: Pink Plant Woods is full of these. | |
Rayman (Video Game) / int_3b06f9b5 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_3b06f9b5 | |
Rayman (Video Game) / int_3d1d5186 | type |
Bubblegloop Swamp | |
Rayman (Video Game) / int_3d1d5186 | comment |
Bubblegloop Swamp: Pink Plant Woods is this, mixed with elements of Jungle Japes. | |
Rayman (Video Game) / int_3d1d5186 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_3d1d5186 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_3d1d5186 | |
Rayman (Video Game) / int_3dfd0c64 | type |
Solid Clouds | |
Rayman (Video Game) / int_3dfd0c64 | comment |
Solid Clouds: The game has clouds serving as platforms. | |
Rayman (Video Game) / int_3dfd0c64 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_3dfd0c64 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_3dfd0c64 | |
Rayman (Video Game) / int_3f2503af | type |
Ability Required to Proceed | |
Rayman (Video Game) / int_3f2503af | comment |
Ability Required to Proceed: Rayman can only walk, jump, crawl and make a funny face at the very start of the game. As he progress through the game, he gains helpful new abilities, including the ability to punch and swing, grab ledges, use his hair as a helicopter and run. | |
Rayman (Video Game) / int_3f2503af | featureApplicability |
1.0 | |
Rayman (Video Game) / int_3f2503af | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_3f2503af | |
Rayman (Video Game) / int_42048ac5 | type |
Follow the Money | |
Rayman (Video Game) / int_42048ac5 | comment |
Follow the Money: The Tings sitting around are a very good indicator of where to go or trigger for making an Electoon cage appear. | |
Rayman (Video Game) / int_42048ac5 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_42048ac5 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_42048ac5 | |
Rayman (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Rayman (Video Game) / int_4536fd29 | comment |
Energy Weapon: Space Mama and her dreaded rolling pin the second time you fight her. Also one of the parts in the Final Boss Rush, which is even worse since it's a Dual Boss. | |
Rayman (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_4536fd29 | |
Rayman (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
Rayman (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: Especially important in the first game, where a very short, specific sound indicates that you triggered something to appear. It's also possible to recognize what kind of enemy is just off-screen with this, since some of them make specific sounds when they idle or initiate an attack, like the hunters and zooming antitoons. | |
Rayman (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_457d9e88 | |
Rayman (Video Game) / int_45e41b66 | type |
It's a Wonderful Failure | |
Rayman (Video Game) / int_45e41b66 | comment |
It's a Wonderful Failure: If you lose with no lives nor continues available, Rayman either starts coughing and drops dead, or tumbles around and falls on his ass angrily and your game is over for real! | |
Rayman (Video Game) / int_45e41b66 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_45e41b66 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_45e41b66 | |
Rayman (Video Game) / int_486466ee | type |
Dual Boss | |
Rayman (Video Game) / int_486466ee | comment |
Dual Boss: Mr. Dark's third form consists of two flying Space Mamas. | |
Rayman (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Rayman (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_486466ee | |
Rayman (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Rayman (Video Game) / int_49d59be9 | comment |
Scenery Porn: The environments are lavish in detail and color. The back of the game's packaging even boasts about the game using 65,000 colors! | |
Rayman (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_49d59be9 | |
Rayman (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Rayman (Video Game) / int_4a10e526 | comment |
You Have Researched Breathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch, run, and grab onto and climb ledges. | |
Rayman (Video Game) / int_4a10e526 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_4a10e526 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_4a10e526 | |
Rayman (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Rayman (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: The Photographers in the Nintendo DSi version will take a literal picture of you using the system's camera. | |
Rayman (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Rayman (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_4a3e547f | |
Rayman (Video Game) / int_4ccfdd0d | type |
Checkpoint | |
Rayman (Video Game) / int_4ccfdd0d | comment |
Checkpoint: Did you find a Photographer? Let him take Rayman a picture, and you won't have to restart the segment of a level from the beginning should you lose a life. Checkpoint Starvation: Not only must you clear multiple segments in each level before you can return to the map and save your game, but in each level there will only be one Photographer (if at all)! The DSi port mitigates this by adding more Photographers into the game's levels. | |
Rayman (Video Game) / int_4ccfdd0d | featureApplicability |
1.0 | |
Rayman (Video Game) / int_4ccfdd0d | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_4ccfdd0d | |
Rayman (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Rayman (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: To the point where fans speculated whether this game and Rayman 2 were set in an Alternate Continuity, until Origins confirmed both games take place in the same timeline. For instance: Rayman had Sphere Eyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in Rayman Origins, was originally part of Rayman's race. Gameplay wise, Rayman doesn't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic. | |
Rayman (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_4f4372e9 | |
Rayman (Video Game) / int_4f7f594c | type |
Breakable Power-Up | |
Rayman (Video Game) / int_4f7f594c | comment |
Breakable Power-Up: If Rayman dies, he loses his Big Power and Golden Fist power-ups if he had them previously, and his fist's speed is reduced by one stage. In the Jaguar version, his fist power-ups are also lost when he takes damage. | |
Rayman (Video Game) / int_4f7f594c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_4f7f594c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_4f7f594c | |
Rayman (Video Game) / int_52c791eb | type |
New World Tease | |
Rayman (Video Game) / int_52c791eb | comment |
New World Tease: Twilight Gulch, if you didn't get the grabbing power from Pink Plant Woods yet. | |
Rayman (Video Game) / int_52c791eb | featureApplicability |
1.0 | |
Rayman (Video Game) / int_52c791eb | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_52c791eb | |
Rayman (Video Game) / int_5313c266 | type |
Bookends | |
Rayman (Video Game) / int_5313c266 | comment |
Book Ends: Y'know the mosquito that served as the first boss? Yeah, he's the final segment of the final boss rush. | |
Rayman (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_5313c266 | |
Rayman (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Rayman (Video Game) / int_5527dc0c | comment |
Plot Coupon: The Electoon cages. | |
Rayman (Video Game) / int_5527dc0c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_5527dc0c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_5527dc0c | |
Rayman (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Rayman (Video Game) / int_5a5de5ca | comment |
Boss Rush: The final boss fight consists of defeating three different fusions of previous bosses. Picture City and Space Mama's levels also use this. | |
Rayman (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Rayman (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_5a5de5ca | |
Rayman (Video Game) / int_5c8fa553 | type |
Level Ate | |
Rayman (Video Game) / int_5c8fa553 | comment |
Level Ate: Candy Chateau. | |
Rayman (Video Game) / int_5c8fa553 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_5c8fa553 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_5c8fa553 | |
Rayman (Video Game) / int_5d753b19 | type |
The Smurfette Principle | |
Rayman (Video Game) / int_5d753b19 | comment |
The Smurfette Principle: Space Mama is the only female boss here. | |
Rayman (Video Game) / int_5d753b19 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_5d753b19 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_5d753b19 | |
Rayman (Video Game) / int_5ea9e6f3 | type |
Edutainment Game | |
Rayman (Video Game) / int_5ea9e6f3 | comment |
The Edutainment Game version (Rayman Junior), while greatly toned down in terms of platforming difficulty, is still challenging at times. | |
Rayman (Video Game) / int_5ea9e6f3 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_5ea9e6f3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_5ea9e6f3 | |
Rayman (Video Game) / int_62259825 | type |
Nintendo Hard | |
Rayman (Video Game) / int_62259825 | comment |
Nintendo Hard: Just try to play through the entire game without ever using up a continue or getting a game over, even with dozens of one-ups all over the place. Both the GBA and DSi port went out of their way to make changes to make the game's difficulty more bearable, but even those are still plenty hard. It doesn't feel as if there was a drop in difficulty even in those versions. Partly the reason for why this game is so damn hard is because it was NEVER play-tested to check for things like this trope—its designers were hardcore gamers as opposed to green players just learning the basics, and it shows. The Gold expansion makes things worse by forcing the player to collect everything in its levels. If you lose all your lives trying to find that last lousy point, you'll have to do everything again. Lets put it this way; merely finishing most of the levels is hard enough—trying to find every last Cage in them while you're at it is guaranteed to make you throw your controller at the TV at points. Enemies love to trap you in this game. They tend to trigger when walking on certain pixels or collecting certain items, spawning out of thin air right behind or in front of you. In the original versions of the game, you only have 3 hitpoints, temporarily 5 if you manage to find a power-up. Though the GBA port bumps it up to 4 (6 with a power-up) and the DSi port makes it a much more reasonable six by default, which can likewise be upgraded to 10. Not only is some of the platforming really difficult and usually an instant death upon failure, you'll only unlock some much needed abilities like gliding, grabbing onto platforms and running (yes, really) much later in the game. And that's not made explicit by the game, so you may spend agonising minutes of trial and error before realizing that you're not supposed to reach that unsually distant platform yet. You start with 5 lives and 5 continues, each providing another 5 lives.note But should you be down to your last 3 continues, you can get 10 more by pressing Up, Down, Right and Left after choosing to continue. There are extra lives to be found in (often very) hard to reach places, but these won't save you from inevitably running out, as the 1-ups don't respawn. Grinding for Tings is the only sure option to stack up on lives, but can take a while, and death instantly sets your counter back to zero in the original versions of the game (the GBA and DSi ports allow you to keep your Tings upon death, and the latter makes it so that you only need 50 Tings for an extra life). Saving the game with passwords or on your memory card also saves your progress in lives and continues, so it's easy to screw up and be forced to start all the way from the beginning. Some of the bosses, such as Space Mama, can easily take away 25 lives by themselves. The Edutainment Game version (Rayman Junior), while greatly toned down in terms of platforming difficulty, is still challenging at times. | |
Rayman (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_62259825 | |
Rayman (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Rayman (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: When Rayman dies, his body turns into a bunch of Electoons which fly off. | |
Rayman (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_64f0c18c | |
Rayman (Video Game) / int_66f763c0 | type |
Interface Screw | |
Rayman (Video Game) / int_66f763c0 | comment |
Interface Screw: Halfway through the final level in the PS1 and Saturn versions, Mr. Dark first reverses Rayman's controls, and then forces him to run constantly. Oddly, this does not happen in the Jaguar version of the game. | |
Rayman (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_66f763c0 | |
Rayman (Video Game) / int_68647e64 | type |
Extended Gameplay | |
Rayman (Video Game) / int_68647e64 | comment |
Extended Gameplay: Saving all the Electoons in the Game Boy Color port unlocks an extra set of levels. Clearing those allows you to freely play the bonus levels. | |
Rayman (Video Game) / int_68647e64 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_68647e64 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_68647e64 | |
Rayman (Video Game) / int_6b31f75 | type |
Scary Scorpions | |
Rayman (Video Game) / int_6b31f75 | comment |
Scary Scorpions: The penultimate boss, Mr. Skops is a giant red scorpion who attacks Rayman on sight by launching his claw at him, trying to knock him into lava and shoot him with his stinger. | |
Rayman (Video Game) / int_6b31f75 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6b31f75 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6b31f75 | |
Rayman (Video Game) / int_6c6806a5 | type |
Band Land | |
Rayman (Video Game) / int_6c6806a5 | comment |
Band Land: The Trope Namer. | |
Rayman (Video Game) / int_6c6806a5 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6c6806a5 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6c6806a5 | |
Rayman (Video Game) / int_6d7026fa | type |
Punny Name | |
Rayman (Video Game) / int_6d7026fa | comment |
Punny Name: The "Electoons" that orbit the Great "Protoon" and whose evil counterparts are called "Antitoons". Okay, that last one is less obvious (it's most likely a reference to anti-matter, though "anti-electrons" are more commonly called positrons), but still... | |
Rayman (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6d7026fa | |
Rayman (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Rayman (Video Game) / int_6dc206c9 | comment |
Marathon Level: Nearly all of the levels have multiple segments of varying lengths, but some of them are notorious for being extremely difficult and long compared to the others. Eat At Joe's and Bongo Hills are infamous for this. | |
Rayman (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6dc206c9 | |
Rayman (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
Rayman (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: The Electoon cages. It's required to even clear the game. And there's a lot of them - 102 to be exact. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you! Some of them can be a real pain in the neck to find. | |
Rayman (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6e9e1e32 | |
Rayman (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Rayman (Video Game) / int_6ec989d8 | comment |
In order to reach the last level, you need to find all 102 cages (six in each of the seventeen levels). See Guide Dang It! and Gotta Catch 'Em All for more information on how frustrating this can be. | |
Rayman (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6ec989d8 | |
Rayman (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
Rayman (Video Game) / int_6ee0d388 | comment |
Marathon Boss: The final boss. | |
Rayman (Video Game) / int_6ee0d388 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6ee0d388 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6ee0d388 | |
Rayman (Video Game) / int_6f3498bc | type |
Collision Damage | |
Rayman (Video Game) / int_6f3498bc | comment |
Collision Damage: There are very few things or beings that Rayman can touch without taking a hit. | |
Rayman (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Rayman (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_6f3498bc | |
Rayman (Video Game) / int_72423e7d | type |
Teleporting Keycard Squad | |
Rayman (Video Game) / int_72423e7d | comment |
Teleporting Keycard Squad: The game is particularly fond of enticing you with a 1-Up or an Electoon cage, and then spawning a gang of enemies nearby out of thin air. | |
Rayman (Video Game) / int_72423e7d | featureApplicability |
1.0 | |
Rayman (Video Game) / int_72423e7d | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_72423e7d | |
Rayman (Video Game) / int_762d730c | type |
Level Editor | |
Rayman (Video Game) / int_762d730c | comment |
Level Editor: In Rayman Designer, a pseudo-sequel exclusively for PC. It's actually deceptively robust, especially once dedicated fans figured out how to enable Dummied Out content. | |
Rayman (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_762d730c | |
Rayman (Video Game) / int_77b0a0b2 | type |
Alphabet Soup Cans | |
Rayman (Video Game) / int_77b0a0b2 | comment |
Alphabet Soup Cans: The Edutainment Game version, where choosing the right answer will progress you, while choosing the wrong answer will lead to instant kill traps. | |
Rayman (Video Game) / int_77b0a0b2 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_77b0a0b2 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_77b0a0b2 | |
Rayman (Video Game) / int_80f38afe | type |
Background Music Override | |
Rayman (Video Game) / int_80f38afe | comment |
Background Music Override: Get a Double Knockout during a boss fight and on your next life, the title screen music replaces that of the current boss fight. | |
Rayman (Video Game) / int_80f38afe | featureApplicability |
1.0 | |
Rayman (Video Game) / int_80f38afe | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_80f38afe | |
Rayman (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Rayman (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Punch Space Mama and the Mr. Dark boss fusions in the face. | |
Rayman (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Rayman (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_82108e3d | |
Rayman (Video Game) / int_823c6e3e | type |
Large Ham | |
Rayman (Video Game) / int_823c6e3e | comment |
Large Ham: The Magician from the animated intro. | |
Rayman (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Rayman (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_823c6e3e | |
Rayman (Video Game) / int_825f60fa | type |
Mercy Invincibility | |
Rayman (Video Game) / int_825f60fa | comment |
Mercy Invincibility: Sometimes taking a hit can take Rayman past an opponent. | |
Rayman (Video Game) / int_825f60fa | featureApplicability |
1.0 | |
Rayman (Video Game) / int_825f60fa | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_825f60fa | |
Rayman (Video Game) / int_8707260c | type |
Misguided Missile | |
Rayman (Video Game) / int_8707260c | comment |
Misguided Missile: An interesting form of this is used in the fight against Mr. Skops. Rayman uses his fist to boomerang Mr. Skop's energy balls back to him. | |
Rayman (Video Game) / int_8707260c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_8707260c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_8707260c | |
Rayman (Video Game) / int_8c039bf3 | type |
Skippable Boss | |
Rayman (Video Game) / int_8c039bf3 | comment |
Skippable Boss: You can skip Mr Sax by breaking all the six cages in the first level, avoiding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on PS1 where there isn't the panel to go back to the map. | |
Rayman (Video Game) / int_8c039bf3 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_8c039bf3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_8c039bf3 | |
Rayman (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Rayman (Video Game) / int_8dd3f1da | comment |
Gimmick Level | |
Rayman (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Rayman (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_8dd3f1da | |
Rayman (Video Game) / int_8ec0abf | type |
The Voiceless | |
Rayman (Video Game) / int_8ec0abf | comment |
The Voiceless: Rayman himself has very little dialogue, from the ports where he exclaims "No Problem!" in the opening, screams "HELP!" when he dies, and shouts "YEAH!" upon touching a goalpost. | |
Rayman (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Rayman (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_8ec0abf | |
Rayman (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
Rayman (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve-wrecking since half the time they appear out of thin air. | |
Rayman (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_8fcb1ef4 | |
Rayman (Video Game) / int_95974d1d | type |
Password Save | |
Rayman (Video Game) / int_95974d1d | comment |
The Save Feature and Password Save retains the exact number of lives and continues the player has at the time of saving. If used with discretion, it's possible to stock up on lives early on and then save scum from there as much as possible. | |
Rayman (Video Game) / int_95974d1d | featureApplicability |
1.0 | |
Rayman (Video Game) / int_95974d1d | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_95974d1d | |
Rayman (Video Game) / int_970ccfec | type |
Big "YES!" | |
Rayman (Video Game) / int_970ccfec | comment |
Big "YES!": Every time you complete a level, a hilarious and satisfying "YEAH!" is heard as part of the level complete jingle note (but not in the Jaguar original version). | |
Rayman (Video Game) / int_970ccfec | featureApplicability |
1.0 | |
Rayman (Video Game) / int_970ccfec | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_970ccfec | |
Rayman (Video Game) / int_99fe88e1 | type |
Event Flag | |
Rayman (Video Game) / int_99fe88e1 | comment |
Event Flag: There are sparkles in levels that make a unique sound when touched. They can unblock paths and spawn enemies and gimmicks. | |
Rayman (Video Game) / int_99fe88e1 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_99fe88e1 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_99fe88e1 | |
Rayman (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Rayman (Video Game) / int_9b54d536 | comment |
Evil Counterpart: The Antitoons to the Electoons, and possibly the Bad/Dark Rayman (which was added to disc-based releases) to Rayman himself. | |
Rayman (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_9b54d536 | |
Rayman (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Rayman (Video Game) / int_9d09bf1a | comment |
American Kirby Is Hardcore: The Japanese release inverts this — while the original cover art isn't exactly "hardcore", the Japanese cover art◊ uses a bright red balloon-like font for the title and depicts the characters (most obviously Rayman himself) in a slightly more super deformed style. | |
Rayman (Video Game) / int_9d09bf1a | featureApplicability |
1.0 | |
Rayman (Video Game) / int_9d09bf1a | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_9d09bf1a | |
Rayman (Video Game) / int_a52b90b6 | type |
Floating Limbs | |
Rayman (Video Game) / int_a52b90b6 | comment |
Floating Limbs: Rayman was originally drawn with limbs in early concept art, but these were discarded in order to make Rayman easier to animate. Curiously, unlike the games from Rayman 2: The Great Escape and onward, Rayman's limbless design is not unique to himself, but is shared with many other characters and enemies in the game. | |
Rayman (Video Game) / int_a52b90b6 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_a52b90b6 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_a52b90b6 | |
Rayman (Video Game) / int_a7f4710f | type |
Mood Dissonance | |
Rayman (Video Game) / int_a7f4710f | comment |
Mood Dissonance: Mr. Dark resides on Candy Chateau, a quite colorful and sweet location with carnival music. | |
Rayman (Video Game) / int_a7f4710f | featureApplicability |
1.0 | |
Rayman (Video Game) / int_a7f4710f | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_a7f4710f | |
Rayman (Video Game) / int_abd29ad8 | type |
No-Sell | |
Rayman (Video Game) / int_abd29ad8 | comment |
Mr. Stone, the boss of Blue Mountains, is completely immune to Rayman's fist attack. Your first encounter with him in "Twilight Gulch" just has you running away from him, while the fight against him in "Mr. Stone's Peaks" requires you to reach and smack a giant totem pole into Mr. Stone to damage him. | |
Rayman (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_abd29ad8 | |
Rayman (Video Game) / int_add14bc2 | type |
Orcus on His Throne | |
Rayman (Video Game) / int_add14bc2 | comment |
Orcus on His Throne: Mr. Dark doesn't do much to stop Rayman from reaching his lair, despite stalking him with binoculars. After Space Mama, however, he does capture Betilla. | |
Rayman (Video Game) / int_add14bc2 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_add14bc2 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_add14bc2 | |
Rayman (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Rayman (Video Game) / int_b0e18b32 | comment |
Unique Enemy: The Livingstone-spitting flower tentacle in Moskito's Nest. The cymbals only appear once near the end of Mr. Sax's Hullaballoo. The water balloon-throwing Water Boy enemy only appears once in the last area of Mr. Dark's Dare. | |
Rayman (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_b0e18b32 | |
Rayman (Video Game) / int_b4215a8d | type |
Tennis Boss | |
Rayman (Video Game) / int_b4215a8d | comment |
Tennis Boss: Mr. Sax and Mr. Skops. | |
Rayman (Video Game) / int_b4215a8d | featureApplicability |
1.0 | |
Rayman (Video Game) / int_b4215a8d | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_b4215a8d | |
Rayman (Video Game) / int_b9c2297e | type |
Helicopter Hair | |
Rayman (Video Game) / int_b9c2297e | comment |
Helicopter Hair: Rayman gets this in Band Land, and in one level of Blue Mountains, as well as a couple of others in Picture City, it can be used to let him fly. | |
Rayman (Video Game) / int_b9c2297e | featureApplicability |
1.0 | |
Rayman (Video Game) / int_b9c2297e | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_b9c2297e | |
Rayman (Video Game) / int_bbca7a41 | type |
Mirror Match | |
Rayman (Video Game) / int_bbca7a41 | comment |
Mirror Match: The Dark Rayman in the last level of most versions, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to beat the level, at which point he collapses and "dies" like Rayman does. | |
Rayman (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_bbca7a41 | |
Rayman (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
Rayman (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: If you lose all your lives, Rayman will be shown walking down a alley that's grim and corrupted on the left side. You'd better press START to Continue playing before he staggers to the Game Over side, or else! | |
Rayman (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_bfae65a4 | |
Rayman (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
Rayman (Video Game) / int_bfc872db | comment |
Rise to the Challenge: There are at least two levels where you have to go up and up to avoid rapidly rising water, and the first part of the Mr. Skops boss battle does a rather similar thing with lava. | |
Rayman (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
Rayman (Video Game) / int_bfc872db | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_bfc872db | |
Rayman (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Rayman (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: The tall Livingstone enemies have a particularly hilarious one - if Rayman makes a face at them, they turn around and run for their lives. | |
Rayman (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c09dbbbb | |
Rayman (Video Game) / int_c250346f | type |
Generic Doomsday Villain | |
Rayman (Video Game) / int_c250346f | comment |
Generic Doomsday Villain: Mr. Dark. He has no clear personality or motive at all beyond being a bad guy who causes chaos in Rayman's World for the hell of it. | |
Rayman (Video Game) / int_c250346f | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c250346f | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c250346f | |
Rayman (Video Game) / int_c26e2b1 | type |
New Powers as the Plot Demands | |
Rayman (Video Game) / int_c26e2b1 | comment |
New Powers as the Plot Demands: In one level, you are given a magic seed that lets you grow plants to use as platforms. Also featured is magic potion that lets you fly indefinitely, only seen for four level segments in the entire game. And the first part of the dreaded "Eat at Joe's" gives you a magic firefly. | |
Rayman (Video Game) / int_c26e2b1 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c26e2b1 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c26e2b1 | |
Rayman (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Rayman (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: Apart from the titular hero, none of this game's characters appear in the next two sequels. Some of them reappeared a decade later in Rayman Origins. | |
Rayman (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c33ba0a8 | |
Rayman (Video Game) / int_c3884cdc | type |
1-Up | |
Rayman (Video Game) / int_c3884cdc | comment |
1-Up: In the form of Rayman-shaped trophies... and by collecting 100 Tings (or 50 in the DSi version). | |
Rayman (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c3884cdc | |
Rayman (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Rayman (Video Game) / int_c3d60914 | comment |
The Gold expansion makes things worse by forcing the player to collect everything in its levels. If you lose all your lives trying to find that last lousy point, you'll have to do everything again. | |
Rayman (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c3d60914 | |
Rayman (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Rayman (Video Game) / int_c75c63a3 | comment |
Blackout Basement: The first area of Eat At Joe's, where all you can see is a light around your fist. | |
Rayman (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c75c63a3 | |
Rayman (Video Game) / int_c96e8bb5 | type |
Rocket Punch | |
Rayman (Video Game) / int_c96e8bb5 | comment |
Rocket Punch: Rayman's main attack is throwing extending punches with his floating hands. By winding up via holding down the Button, he can throw his fist further to hit far-away opponents. After beating Moskito, he can also use it to swing from floating rings and grab 1-ups. | |
Rayman (Video Game) / int_c96e8bb5 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_c96e8bb5 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_c96e8bb5 | |
Rayman (Video Game) / int_ca7f68c4 | type |
Power Fist | |
Rayman (Video Game) / int_ca7f68c4 | comment |
Power Fist: The Golden Fist and Speed Fist power-ups you can find. | |
Rayman (Video Game) / int_ca7f68c4 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_ca7f68c4 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_ca7f68c4 | |
Rayman (Video Game) / int_d1b98800 | type |
Heart Container | |
Rayman (Video Game) / int_d1b98800 | comment |
Heart Container: The big Power item extends Rayman's HP meter by two. It is lost if he dies. | |
Rayman (Video Game) / int_d1b98800 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d1b98800 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d1b98800 | |
Rayman (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Rayman (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Hey, let's try to get this upgrade item surrounded by enemies and spikes above a Bottomless Pit! What Could Possibly Go Wrong? | |
Rayman (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d2c0e2ed | |
Rayman (Video Game) / int_d35365c4 | type |
Bonus Stage | |
Rayman (Video Game) / int_d35365c4 | comment |
Bonus Stage: If you find the Magician in a level, you can pay him ten Tings to enter a bonus stage, in which you must collect all Tings in an obstacle course before the timer ends. | |
Rayman (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d35365c4 | |
Rayman (Video Game) / int_d4fd643b | type |
Proactive Boss | |
Rayman (Video Game) / int_d4fd643b | comment |
Proactive Boss: Mr. Sax, Mr. Stone, and Mr. Dark are all this. | |
Rayman (Video Game) / int_d4fd643b | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d4fd643b | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d4fd643b | |
Rayman (Video Game) / int_d5f8485c | type |
Law of 100 | |
Rayman (Video Game) / int_d5f8485c | comment |
Law of 100: Collecting 100 Tings nets you an extra life.note In the DSi version, this is reduced to 50. You're gonna need 'em. | |
Rayman (Video Game) / int_d5f8485c | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d5f8485c | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d5f8485c | |
Rayman (Video Game) / int_d639cf57 | type |
Reformulated Game | |
Rayman (Video Game) / int_d639cf57 | comment |
Reformulated Game: The Game Boy Color version has a unique set of levels, and unlike in the main console versions, you do actually get to fight Mr. Dark himself at the end of the game as opposed to his Mix-and-Match Critters. | |
Rayman (Video Game) / int_d639cf57 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d639cf57 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d639cf57 | |
Rayman (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Rayman (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The Save Feature and Password Save retains the exact number of lives and continues the player has at the time of saving. If used with discretion, it's possible to stock up on lives early on and then save scum from there as much as possible. Unlike the Jaguar version (which was the initial version of the game), the PS1 and Sega Saturn ports of the game allow Rayman to keep the Speed Fist and/or Golden Fist even if he takes a hit, with him only losing them if he dies. The game has what the developers call "Coyote Time", where you're given a grace period after Rayman leaves a ledge to perform a jump. The GBA port makes numerous changes to alleviate the game's grueling difficulty; Rayman now has an extra hit point, you no longer lose all your Tings when you die, you can see trigger zones that make objects appear (they show up as little twinkles), and the knockback damage of the original versions of the game has completely removed, making it much easier to avoid getting thrown off a platform. The game also allows up to move the camera upwards (and slightly downward) to help compensate for the screen view getting scrunched to 1/4th of its original size. Some parts of the levels are tweaked (or in the case of Bongo Hills, straight up removed) to make them easier as well. The DSi port increases the knockback damage, but likewise makes some changes to alleviate the game's tough difficulty; like with the GBA port, you don't lose your Tings when you die, and you only need 50 for a life, not 100. The number of hit points has been increased to six (default) and ten (extended), the number of continues are increased to 30, there are more checkpoints, and you can skip sections of a completed level by pressing Select, which reduces the amount of backtracking for the missing cages. | |
Rayman (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d6f284a3 | |
Rayman (Video Game) / int_d92701be | type |
White Gloves | |
Rayman (Video Game) / int_d92701be | comment |
White Gloves: Rayman and many other characters wear them. | |
Rayman (Video Game) / int_d92701be | featureApplicability |
1.0 | |
Rayman (Video Game) / int_d92701be | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_d92701be | |
Rayman (Video Game) / int_dba5a4f8 | type |
LethalJokeWeapon | |
Rayman (Video Game) / int_dba5a4f8 | comment |
Lethal Joke Weapon: Although Rayman's Grimace ability may seem useless at first, you can use it against Tall Livingstones to send them running for their lives. Unfortunately, it gets replaced by the Run ability after you defeat Mr. Stone. | |
Rayman (Video Game) / int_dba5a4f8 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_dba5a4f8 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_dba5a4f8 | |
Rayman (Video Game) / int_df1793de | type |
Updated Re-release | |
Rayman (Video Game) / int_df1793de | comment |
Updated Re-release: Rayman Gold, Rayman Forever and Rayman Collector for the PC. | |
Rayman (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Rayman (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_df1793de | |
Rayman (Video Game) / int_e0e3579a | type |
Fungus Humongous | |
Rayman (Video Game) / int_e0e3579a | comment |
Fungus Humongous: The giant mushrooms in Pink Plant Woods. | |
Rayman (Video Game) / int_e0e3579a | featureApplicability |
1.0 | |
Rayman (Video Game) / int_e0e3579a | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_e0e3579a | |
Rayman (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Rayman (Video Game) / int_e3ab9e00 | comment |
Turns Red: Every boss in the game changes their tactics as you damage them. On the Mook side of things, Livingstones also do this if they survive a hit from Rayman's fist — The Tall ones run maniacally towards Rayman, while the Short ones simply enter their attack stance. | |
Rayman (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_e3ab9e00 | |
Rayman (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Rayman (Video Game) / int_e4e86215 | comment |
Fake Difficulty: In the Atari Jaguar version of the game, Rayman loses the Speed Fist and/or Golden Fist if he so much as takes a hit, not just when he dies like in other versions of the game. The controls are noticeably less responsive too, which is not a good thing in a game that demands such precision platforming. While the GBA port of the game does make some changes to relax the games grueling difficulty, it trades it off by crunching the screen view to 1/4th of its original size, making it significantly harder to see offscreen platforms, enemies or obstacles in time. While they did have the foresight to include the option to move the camera up or down more to compensate for this, it only helps so much. | |
Rayman (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_e4e86215 | |
Rayman (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Rayman (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: It's easy to miss, but in the final fight you retain your golden fist even when you die. | |
Rayman (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_e5066b68 | |
Rayman (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Rayman (Video Game) / int_e57198a4 | comment |
Mr. Stone, the boss of Blue Mountains, is first encountered in "Twilight Gulch", though the encounter amounts to a chase level since Rayman can't directly harm him as is. You get to fight him on his own terms in "Mr. Stone's Peaks". | |
Rayman (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_e57198a4 | |
Rayman (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Rayman (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: During the final boss battle, Mr. Dark has stolen Rayman's fist and has him trapped between two pillars of fire, and is just about to roast him, when two Electoons fly in and drop Rayman's fist to him, canceling out the flame and getting Rayman ready for the real battle. | |
Rayman (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_eb81c601 | |
Rayman (Video Game) / int_f09021fe | type |
Check-Point Starvation | |
Rayman (Video Game) / int_f09021fe | comment |
Checkpoint Starvation: Not only must you clear multiple segments in each level before you can return to the map and save your game, but in each level there will only be one Photographer (if at all)! The DSi port mitigates this by adding more Photographers into the game's levels. | |
Rayman (Video Game) / int_f09021fe | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f09021fe | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f09021fe | |
Rayman (Video Game) / int_f1577797 | type |
Boss Remix | |
Rayman (Video Game) / int_f1577797 | comment |
Boss Remix: Mr. Stone's battle theme is remixed from the Blue Mountains theme. | |
Rayman (Video Game) / int_f1577797 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f1577797 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f1577797 | |
Rayman (Video Game) / int_f1737ab0 | type |
Boss Tease | |
Rayman (Video Game) / int_f1737ab0 | comment |
Boss Tease: "Allegro Presto" has a brief encounter with the boss of Band Land, Mr. Sax. A couple levels later, and you get to properly fight him in "Mr. Sax's Hullabaloo". Mr. Stone, the boss of Blue Mountains, is first encountered in "Twilight Gulch", though the encounter amounts to a chase level since Rayman can't directly harm him as is. You get to fight him on his own terms in "Mr. Stone's Peaks". | |
Rayman (Video Game) / int_f1737ab0 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f1737ab0 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f1737ab0 | |
Rayman (Video Game) / int_f453e39e | type |
Screen Crunch | |
Rayman (Video Game) / int_f453e39e | comment |
Screen Crunch: Rayman Advance, the GBA port, had it bad. The original game had big, detailed sprites that didn't translate over to the GBA's screen very well. Rayman's sprite takes up a fourth of the resolution, leading to a lot of leaps of faith. The first boss is the worst instance of this. In the original, you had a lot of space to move, but thanks to the GBA's lower resolution, the arena became ridiculously small◊. The developers were kind enough remove certain obstacles throughout the game and get rid of the knockback but it only helps so much. | |
Rayman (Video Game) / int_f453e39e | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f453e39e | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f453e39e | |
Rayman (Video Game) / int_f6722211 | type |
Hit Points | |
Rayman (Video Game) / int_f6722211 | comment |
Hit Points: Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die. In the GBA version the default is 4 and can be increased to six. The DSi edition then made things easier by making six the default and ten - not eight, the maximum value. | |
Rayman (Video Game) / int_f6722211 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f6722211 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f6722211 | |
Rayman (Video Game) / int_f6b7820b | type |
Cosmic Keystone | |
Rayman (Video Game) / int_f6b7820b | comment |
Cosmic Keystone: The great Protoon, the MacGuffin stolen by Mister Dark, provides and maintains the harmony and balance in the world. | |
Rayman (Video Game) / int_f6b7820b | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f6b7820b | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f6b7820b | |
Rayman (Video Game) / int_f8727733 | type |
No Final Boss for You | |
Rayman (Video Game) / int_f8727733 | comment |
No Final Boss for You: Want to access the final boss? Go back and collect 100% of the (sadistically well-hidden) Electoons in every single level. | |
Rayman (Video Game) / int_f8727733 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_f8727733 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_f8727733 | |
Rayman (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Rayman (Video Game) / int_fb111d49 | comment |
Sequence Breaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However, there is absolutely no way to get past the first stage of Twilight Gulch without the grappling ability from Moskito's Nest. | |
Rayman (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_fb111d49 | |
Rayman (Video Game) / int_fb1fb07f | type |
Doomy Dooms of Doom | |
Rayman (Video Game) / int_fb1fb07f | comment |
Doomy Dooms of Doom: Mr Dark's one and only line: | |
Rayman (Video Game) / int_fb1fb07f | featureApplicability |
1.0 | |
Rayman (Video Game) / int_fb1fb07f | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_fb1fb07f | |
Rayman (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Rayman (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Giant mosquitoes and crickets? Check. Pointy shards of rock with eyes that fly towards Rayman if he crosses their line of vision? Check. Music notes and giant drumsticks? Thumbtacks and pencils? The game is full of this. | |
Rayman (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Rayman (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_ffd816e7 | |
Rayman (Video Game) / int_name | type |
ItemName | |
Rayman (Video Game) / int_name | comment |
||
Rayman (Video Game) / int_name | featureApplicability |
1.0 | |
Rayman (Video Game) / int_name | featureConfidence |
1.0 | |
Rayman (Video Game) | hasFeature |
Rayman (Video Game) / int_name | |
Rayman (Video Game) / int_name | itemName |
Rayman (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.