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Rayman (Video Game)

 Rayman (Video Game)
type
TVTItem
 Rayman (Video Game)
label
Rayman (Video Game)
 Rayman (Video Game)
page
Rayman1
 Rayman (Video Game)
comment
The debut of the limbless wonder, created by Michel Ancel and Ubisoft and released in 1995 for the Atari Jaguar, PS1, Sega Saturn, and MS-DOS, and later saw releases on Game Boy Color, Game Boy Advance, PSN, DSiWare and another PC re-release.The game is a not-so-typical side-scrolling platformer, where Rayman has to travel across several expansive worlds as he battles the forces of the evil Mr. Dark (who has stolen the Great Protoon and thus has thrown the world into chaos), and frees the imprisoned Electoons from their cages, all while learning new abilities from the benevolent Betilla the Fairy along the way.This debut game is notable in that, prior to the Arc Welding of Rayman Origins, this and its sequel Rayman 2: The Great Escape, were almost completely separate in terms of tone, content and even gameplay, being much more lighthearted and childish, as well as more difficult, and having a much lighter story and smaller cast. It should be stressed again how difficult this game was. No, really.There also exists an Edutainment Game version of Rayman titled "Amazing Learning Games with Rayman" for the PC and "Rayman Brain Games" for the PS1, where it features simpler (but still challenging) platforming sections, a Lighter and Softer rewrite, most (if not all) Rayman's abilities available from the start, and an actual ending.There's also a Fan Remake called Rayman Redemption, which was released for free download in 2020.
 Rayman (Video Game)
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2024-04-30T07:02:51Z
 Rayman (Video Game)
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2024-04-30T07:02:51Z
 Rayman (Video Game)
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Dropped link to ChargeAttack: Not a Feature - UNKNOWN
 Rayman (Video Game)
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Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN
 Rayman (Video Game)
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Dropped link to Utopia: Not a Feature - ITEM
 Rayman (Video Game)
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Dropped link to WileECoyoteAndTheRoadrunner: Not a Feature - ITEM
 Rayman (Video Game)
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ChargeAttack
 Rayman (Video Game)
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OneHundredPerCentCompletion
 Rayman (Video Game)
isPartOf
DBTropes
 Rayman (Video Game) / int_1119e037
type
Selective Gravity
 Rayman (Video Game) / int_1119e037
comment
Selective Gravity: Tings and miscellaneous power-up items found in the game are a perfect example of this.
 Rayman (Video Game) / int_1119e037
featureApplicability
1.0
 Rayman (Video Game) / int_1119e037
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_1119e037
 Rayman (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Rayman (Video Game) / int_12c65d9b
comment
Abnormal Ammo: The hunter enemies shoot bullets at you—out of which a mechanical arm wielding a wooden mallet swings at Rayman's head as it passes by.
 Rayman (Video Game) / int_12c65d9b
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1.0
 Rayman (Video Game) / int_12c65d9b
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_12c65d9b
 Rayman (Video Game) / int_12f9804c
type
Muzzle Flashlight
 Rayman (Video Game) / int_12f9804c
comment
Muzzle Flashlight: The first stage of the level "Eat At Joe's" involves using a magical firefly attached to your fist to light up a small area around wherever Rayman's fist happens to be at the time. Since Rayman shoots out his fist as a projectile to attack, it's quite possible to throw a punch and learn more about the surrounding area by watching its path. Note that since the light follows the fist, however, you won't be able to see Rayman himself until the fist returns to him a moment later—which can cause a lot of accidental deaths if you're not paying attention.
 Rayman (Video Game) / int_12f9804c
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1.0
 Rayman (Video Game) / int_12f9804c
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 Rayman (Video Game)
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Rayman (Video Game) / int_12f9804c
 Rayman (Video Game) / int_137f2d7
type
Card-Carrying Villain
 Rayman (Video Game) / int_137f2d7
comment
Card-Carrying Villain: Mr. Dark.
 Rayman (Video Game) / int_137f2d7
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1.0
 Rayman (Video Game) / int_137f2d7
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_137f2d7
 Rayman (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Rayman (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising water or lava, enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last Ting in a bonus stage, you'll win even if you jumped off a cliff to get it.
 Rayman (Video Game) / int_13f5b1b
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1.0
 Rayman (Video Game) / int_13f5b1b
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 Rayman (Video Game)
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Rayman (Video Game) / int_13f5b1b
 Rayman (Video Game) / int_1664fe9f
type
Temporary Platform
 Rayman (Video Game) / int_1664fe9f
comment
Temporary Platform: A variety of them, including rocks, plants, pencil sharpeners, and clouds.
 Rayman (Video Game) / int_1664fe9f
featureApplicability
1.0
 Rayman (Video Game) / int_1664fe9f
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_1664fe9f
 Rayman (Video Game) / int_17ce80aa
type
All There in the Manual
 Rayman (Video Game) / int_17ce80aa
comment
All There in the Manual: The PC version of the game doesn't state anywhere that the two Moskitos are not the same character. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same. In some versions of the game, the "bad" Moskito is given a unique red coloring, but in other versions, he has the exact same colors as the "good" Moskito, further contributing to the confusion.
 Rayman (Video Game) / int_17ce80aa
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1.0
 Rayman (Video Game) / int_17ce80aa
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_17ce80aa
 Rayman (Video Game) / int_19769f50
type
Defeat Means Friendship
 Rayman (Video Game) / int_19769f50
comment
Defeat Means Friendship: The level after you beat the pink Moskito requires you to cooperate with him. He even goes on a vacation with many of the enemies and bosses during the credit sequence.
 Rayman (Video Game) / int_19769f50
featureApplicability
1.0
 Rayman (Video Game) / int_19769f50
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_19769f50
 Rayman (Video Game) / int_1b010521
type
Diesel Punk
 Rayman (Video Game) / int_1b010521
comment
Diesel Punk: The flying shards of rock in the Blue Mountains and the Caves of Skops appear to be combustion-powered life forms that come to life when they see Rayman and chase after him.
 Rayman (Video Game) / int_1b010521
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1.0
 Rayman (Video Game) / int_1b010521
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_1b010521
 Rayman (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Rayman (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: Mr. Sax, the boss of Band Land, can't be directly harmed by Rayman's attacks. You have to bait him into launching a sour note at you, which can then be sent flying back with a punch to damage him. Mr. Stone, the boss of Blue Mountains, is completely immune to Rayman's fist attack. Your first encounter with him in "Twilight Gulch" just has you running away from him, while the fight against him in "Mr. Stone's Peaks" requires you to reach and smack a giant totem pole into Mr. Stone to damage him.
 Rayman (Video Game) / int_1f7c89f6
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1.0
 Rayman (Video Game) / int_1f7c89f6
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_1f7c89f6
 Rayman (Video Game) / int_23168b93
type
Last Lousy Point
 Rayman (Video Game) / int_23168b93
comment
Last Lousy Point: In order to reach the last level, you need to find all 102 cages (six in each of the seventeen levels). See Guide Dang It! and Gotta Catch 'Em All for more information on how frustrating this can be. In the Gold expansion this applies for every level. The level goals won't appear until everything has been found.
 Rayman (Video Game) / int_23168b93
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1.0
 Rayman (Video Game) / int_23168b93
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_23168b93
 Rayman (Video Game) / int_2557e3a9
type
Palette Swap
 Rayman (Video Game) / int_2557e3a9
comment
Palette Swap: In some versions of the game, the Moskito (the boss of The Dream Forest) and Bzzit (the miniboss and eventual friend) look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
 Rayman (Video Game) / int_2557e3a9
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1.0
 Rayman (Video Game) / int_2557e3a9
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_2557e3a9
 Rayman (Video Game) / int_27b418da
type
A Winner Is You
 Rayman (Video Game) / int_27b418da
comment
A Winner Is You: The ending to this game consists of a 16 second clip of fireworks and the Magician announcing "You've done it, you've saved THE WORLD!". A wonderful reward considering how much bloodshed is involved in GETTING to the ending. What's even worse is that Rayman Forever had too much content packed on the disc to get the cut scenes in, so all you get are the end credits. The Edutainment Game version ended with Rayman being celebrated for his success of returning the Book of Knowledge.
 Rayman (Video Game) / int_27b418da
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1.0
 Rayman (Video Game) / int_27b418da
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 Rayman (Video Game)
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Rayman (Video Game) / int_27b418da
 Rayman (Video Game) / int_302730a
type
Fusion Dance
 Rayman (Video Game) / int_302730a
comment
Fusion Dance: All of Mr. Dark's forms after the first are mash-ups of the previous bosses.
 Rayman (Video Game) / int_302730a
featureApplicability
1.0
 Rayman (Video Game) / int_302730a
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_302730a
 Rayman (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rayman (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In "Mr. Dark's Dare", its entirely possible to get Rayman and the frying pan stuck in place while landing in a very specific spot by a cliff, softlocking the game and thus forcing the player to reset.
 Rayman (Video Game) / int_33ca811a
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1.0
 Rayman (Video Game) / int_33ca811a
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_33ca811a
 Rayman (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Rayman (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Rayman can't swim in this game, so falling into water—heck, even touching the surface of any body of water—instantly causes Rayman to sink under the surface and drown.
 Rayman (Video Game) / int_34bd7be2
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1.0
 Rayman (Video Game) / int_34bd7be2
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_34bd7be2
 Rayman (Video Game) / int_3567ac72
type
Level Goal
 Rayman (Video Game) / int_3567ac72
comment
Level Goal: Exit signs.
 Rayman (Video Game) / int_3567ac72
featureApplicability
1.0
 Rayman (Video Game) / int_3567ac72
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_3567ac72
 Rayman (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Rayman (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: To damage Mr. Stone, punch the totem pole's head onto him.
 Rayman (Video Game) / int_38d17b6c
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1.0
 Rayman (Video Game) / int_38d17b6c
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 Rayman (Video Game)
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Rayman (Video Game) / int_38d17b6c
 Rayman (Video Game) / int_3b06f9b5
type
Floating Platforms
 Rayman (Video Game) / int_3b06f9b5
comment
Floating Platforms: Pink Plant Woods is full of these.
 Rayman (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Rayman (Video Game) / int_3b06f9b5
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_3b06f9b5
 Rayman (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Rayman (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Pink Plant Woods is this, mixed with elements of Jungle Japes.
 Rayman (Video Game) / int_3d1d5186
featureApplicability
1.0
 Rayman (Video Game) / int_3d1d5186
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_3d1d5186
 Rayman (Video Game) / int_3dfd0c64
type
Solid Clouds
 Rayman (Video Game) / int_3dfd0c64
comment
Solid Clouds: The game has clouds serving as platforms.
 Rayman (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Rayman (Video Game) / int_3dfd0c64
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_3dfd0c64
 Rayman (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rayman (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Rayman can only walk, jump, crawl and make a funny face at the very start of the game. As he progress through the game, he gains helpful new abilities, including the ability to punch and swing, grab ledges, use his hair as a helicopter and run.
 Rayman (Video Game) / int_3f2503af
featureApplicability
1.0
 Rayman (Video Game) / int_3f2503af
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_3f2503af
 Rayman (Video Game) / int_42048ac5
type
Follow the Money
 Rayman (Video Game) / int_42048ac5
comment
Follow the Money: The Tings sitting around are a very good indicator of where to go or trigger for making an Electoon cage appear.
 Rayman (Video Game) / int_42048ac5
featureApplicability
1.0
 Rayman (Video Game) / int_42048ac5
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_42048ac5
 Rayman (Video Game) / int_4536fd29
type
Energy Weapon
 Rayman (Video Game) / int_4536fd29
comment
Energy Weapon: Space Mama and her dreaded rolling pin the second time you fight her. Also one of the parts in the Final Boss Rush, which is even worse since it's a Dual Boss.
 Rayman (Video Game) / int_4536fd29
featureApplicability
1.0
 Rayman (Video Game) / int_4536fd29
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_4536fd29
 Rayman (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Rayman (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: Especially important in the first game, where a very short, specific sound indicates that you triggered something to appear. It's also possible to recognize what kind of enemy is just off-screen with this, since some of them make specific sounds when they idle or initiate an attack, like the hunters and zooming antitoons.
 Rayman (Video Game) / int_457d9e88
featureApplicability
1.0
 Rayman (Video Game) / int_457d9e88
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_457d9e88
 Rayman (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Rayman (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: If you lose with no lives nor continues available, Rayman either starts coughing and drops dead, or tumbles around and falls on his ass angrily and your game is over for real!
 Rayman (Video Game) / int_45e41b66
featureApplicability
1.0
 Rayman (Video Game) / int_45e41b66
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_45e41b66
 Rayman (Video Game) / int_486466ee
type
Dual Boss
 Rayman (Video Game) / int_486466ee
comment
Dual Boss: Mr. Dark's third form consists of two flying Space Mamas.
 Rayman (Video Game) / int_486466ee
featureApplicability
1.0
 Rayman (Video Game) / int_486466ee
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_486466ee
 Rayman (Video Game) / int_49d59be9
type
Scenery Porn
 Rayman (Video Game) / int_49d59be9
comment
Scenery Porn: The environments are lavish in detail and color. The back of the game's packaging even boasts about the game using 65,000 colors!
 Rayman (Video Game) / int_49d59be9
featureApplicability
1.0
 Rayman (Video Game) / int_49d59be9
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_49d59be9
 Rayman (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Rayman (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch, run, and grab onto and climb ledges.
 Rayman (Video Game) / int_4a10e526
featureApplicability
1.0
 Rayman (Video Game) / int_4a10e526
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_4a10e526
 Rayman (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Rayman (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The Photographers in the Nintendo DSi version will take a literal picture of you using the system's camera.
 Rayman (Video Game) / int_4a3e547f
featureApplicability
1.0
 Rayman (Video Game) / int_4a3e547f
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_4a3e547f
 Rayman (Video Game) / int_4ccfdd0d
type
Checkpoint
 Rayman (Video Game) / int_4ccfdd0d
comment
Checkpoint: Did you find a Photographer? Let him take Rayman a picture, and you won't have to restart the segment of a level from the beginning should you lose a life. Checkpoint Starvation: Not only must you clear multiple segments in each level before you can return to the map and save your game, but in each level there will only be one Photographer (if at all)! The DSi port mitigates this by adding more Photographers into the game's levels.
 Rayman (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Rayman (Video Game) / int_4ccfdd0d
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_4ccfdd0d
 Rayman (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Rayman (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: To the point where fans speculated whether this game and Rayman 2 were set in an Alternate Continuity, until Origins confirmed both games take place in the same timeline. For instance: Rayman had Sphere Eyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in Rayman Origins, was originally part of Rayman's race. Gameplay wise, Rayman doesn't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic.
 Rayman (Video Game) / int_4f4372e9
featureApplicability
1.0
 Rayman (Video Game) / int_4f4372e9
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_4f4372e9
 Rayman (Video Game) / int_4f7f594c
type
Breakable Power-Up
 Rayman (Video Game) / int_4f7f594c
comment
Breakable Power-Up: If Rayman dies, he loses his Big Power and Golden Fist power-ups if he had them previously, and his fist's speed is reduced by one stage. In the Jaguar version, his fist power-ups are also lost when he takes damage.
 Rayman (Video Game) / int_4f7f594c
featureApplicability
1.0
 Rayman (Video Game) / int_4f7f594c
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_4f7f594c
 Rayman (Video Game) / int_52c791eb
type
New World Tease
 Rayman (Video Game) / int_52c791eb
comment
New World Tease: Twilight Gulch, if you didn't get the grabbing power from Pink Plant Woods yet.
 Rayman (Video Game) / int_52c791eb
featureApplicability
1.0
 Rayman (Video Game) / int_52c791eb
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_52c791eb
 Rayman (Video Game) / int_5313c266
type
Bookends
 Rayman (Video Game) / int_5313c266
comment
Book Ends: Y'know the mosquito that served as the first boss? Yeah, he's the final segment of the final boss rush.
 Rayman (Video Game) / int_5313c266
featureApplicability
1.0
 Rayman (Video Game) / int_5313c266
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_5313c266
 Rayman (Video Game) / int_5527dc0c
type
Plot Coupon
 Rayman (Video Game) / int_5527dc0c
comment
Plot Coupon: The Electoon cages.
 Rayman (Video Game) / int_5527dc0c
featureApplicability
1.0
 Rayman (Video Game) / int_5527dc0c
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_5527dc0c
 Rayman (Video Game) / int_5a5de5ca
type
Boss Rush
 Rayman (Video Game) / int_5a5de5ca
comment
Boss Rush: The final boss fight consists of defeating three different fusions of previous bosses. Picture City and Space Mama's levels also use this.
 Rayman (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Rayman (Video Game) / int_5a5de5ca
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_5a5de5ca
 Rayman (Video Game) / int_5c8fa553
type
Level Ate
 Rayman (Video Game) / int_5c8fa553
comment
Level Ate: Candy Chateau.
 Rayman (Video Game) / int_5c8fa553
featureApplicability
1.0
 Rayman (Video Game) / int_5c8fa553
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_5c8fa553
 Rayman (Video Game) / int_5d753b19
type
The Smurfette Principle
 Rayman (Video Game) / int_5d753b19
comment
The Smurfette Principle: Space Mama is the only female boss here.
 Rayman (Video Game) / int_5d753b19
featureApplicability
1.0
 Rayman (Video Game) / int_5d753b19
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_5d753b19
 Rayman (Video Game) / int_5ea9e6f3
type
Edutainment Game
 Rayman (Video Game) / int_5ea9e6f3
comment
The Edutainment Game version (Rayman Junior), while greatly toned down in terms of platforming difficulty, is still challenging at times.
 Rayman (Video Game) / int_5ea9e6f3
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1.0
 Rayman (Video Game) / int_5ea9e6f3
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 Rayman (Video Game)
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Rayman (Video Game) / int_5ea9e6f3
 Rayman (Video Game) / int_62259825
type
Nintendo Hard
 Rayman (Video Game) / int_62259825
comment
Nintendo Hard: Just try to play through the entire game without ever using up a continue or getting a game over, even with dozens of one-ups all over the place. Both the GBA and DSi port went out of their way to make changes to make the game's difficulty more bearable, but even those are still plenty hard. It doesn't feel as if there was a drop in difficulty even in those versions. Partly the reason for why this game is so damn hard is because it was NEVER play-tested to check for things like this trope—its designers were hardcore gamers as opposed to green players just learning the basics, and it shows. The Gold expansion makes things worse by forcing the player to collect everything in its levels. If you lose all your lives trying to find that last lousy point, you'll have to do everything again. Lets put it this way; merely finishing most of the levels is hard enough—trying to find every last Cage in them while you're at it is guaranteed to make you throw your controller at the TV at points. Enemies love to trap you in this game. They tend to trigger when walking on certain pixels or collecting certain items, spawning out of thin air right behind or in front of you. In the original versions of the game, you only have 3 hitpoints, temporarily 5 if you manage to find a power-up. Though the GBA port bumps it up to 4 (6 with a power-up) and the DSi port makes it a much more reasonable six by default, which can likewise be upgraded to 10. Not only is some of the platforming really difficult and usually an instant death upon failure, you'll only unlock some much needed abilities like gliding, grabbing onto platforms and running (yes, really) much later in the game. And that's not made explicit by the game, so you may spend agonising minutes of trial and error before realizing that you're not supposed to reach that unsually distant platform yet. You start with 5 lives and 5 continues, each providing another 5 lives.note But should you be down to your last 3 continues, you can get 10 more by pressing Up, Down, Right and Left after choosing to continue. There are extra lives to be found in (often very) hard to reach places, but these won't save you from inevitably running out, as the 1-ups don't respawn. Grinding for Tings is the only sure option to stack up on lives, but can take a while, and death instantly sets your counter back to zero in the original versions of the game (the GBA and DSi ports allow you to keep your Tings upon death, and the latter makes it so that you only need 50 Tings for an extra life). Saving the game with passwords or on your memory card also saves your progress in lives and continues, so it's easy to screw up and be forced to start all the way from the beginning. Some of the bosses, such as Space Mama, can easily take away 25 lives by themselves. The Edutainment Game version (Rayman Junior), while greatly toned down in terms of platforming difficulty, is still challenging at times.
 Rayman (Video Game) / int_62259825
featureApplicability
1.0
 Rayman (Video Game) / int_62259825
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_62259825
 Rayman (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Rayman (Video Game) / int_64f0c18c
comment
Critical Existence Failure: When Rayman dies, his body turns into a bunch of Electoons which fly off.
 Rayman (Video Game) / int_64f0c18c
featureApplicability
1.0
 Rayman (Video Game) / int_64f0c18c
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_64f0c18c
 Rayman (Video Game) / int_66f763c0
type
Interface Screw
 Rayman (Video Game) / int_66f763c0
comment
Interface Screw: Halfway through the final level in the PS1 and Saturn versions, Mr. Dark first reverses Rayman's controls, and then forces him to run constantly. Oddly, this does not happen in the Jaguar version of the game.
 Rayman (Video Game) / int_66f763c0
featureApplicability
1.0
 Rayman (Video Game) / int_66f763c0
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_66f763c0
 Rayman (Video Game) / int_68647e64
type
Extended Gameplay
 Rayman (Video Game) / int_68647e64
comment
Extended Gameplay: Saving all the Electoons in the Game Boy Color port unlocks an extra set of levels. Clearing those allows you to freely play the bonus levels.
 Rayman (Video Game) / int_68647e64
featureApplicability
1.0
 Rayman (Video Game) / int_68647e64
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_68647e64
 Rayman (Video Game) / int_6b31f75
type
Scary Scorpions
 Rayman (Video Game) / int_6b31f75
comment
Scary Scorpions: The penultimate boss, Mr. Skops is a giant red scorpion who attacks Rayman on sight by launching his claw at him, trying to knock him into lava and shoot him with his stinger.
 Rayman (Video Game) / int_6b31f75
featureApplicability
1.0
 Rayman (Video Game) / int_6b31f75
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6b31f75
 Rayman (Video Game) / int_6c6806a5
type
Band Land
 Rayman (Video Game) / int_6c6806a5
comment
Band Land: The Trope Namer.
 Rayman (Video Game) / int_6c6806a5
featureApplicability
1.0
 Rayman (Video Game) / int_6c6806a5
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6c6806a5
 Rayman (Video Game) / int_6d7026fa
type
Punny Name
 Rayman (Video Game) / int_6d7026fa
comment
Punny Name: The "Electoons" that orbit the Great "Protoon" and whose evil counterparts are called "Antitoons". Okay, that last one is less obvious (it's most likely a reference to anti-matter, though "anti-electrons" are more commonly called positrons), but still...
 Rayman (Video Game) / int_6d7026fa
featureApplicability
1.0
 Rayman (Video Game) / int_6d7026fa
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6d7026fa
 Rayman (Video Game) / int_6dc206c9
type
Marathon Level
 Rayman (Video Game) / int_6dc206c9
comment
Marathon Level: Nearly all of the levels have multiple segments of varying lengths, but some of them are notorious for being extremely difficult and long compared to the others. Eat At Joe's and Bongo Hills are infamous for this.
 Rayman (Video Game) / int_6dc206c9
featureApplicability
1.0
 Rayman (Video Game) / int_6dc206c9
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6dc206c9
 Rayman (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Rayman (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: The Electoon cages. It's required to even clear the game. And there's a lot of them - 102 to be exact. Forgot a cage in "Eat at Joe's"? Go get it, lazy bum, or no end for you! Some of them can be a real pain in the neck to find.
 Rayman (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Rayman (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6e9e1e32
 Rayman (Video Game) / int_6ec989d8
type
Guide Dang It!
 Rayman (Video Game) / int_6ec989d8
comment
In order to reach the last level, you need to find all 102 cages (six in each of the seventeen levels). See Guide Dang It! and Gotta Catch 'Em All for more information on how frustrating this can be.
 Rayman (Video Game) / int_6ec989d8
featureApplicability
1.0
 Rayman (Video Game) / int_6ec989d8
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6ec989d8
 Rayman (Video Game) / int_6ee0d388
type
Marathon Boss
 Rayman (Video Game) / int_6ee0d388
comment
Marathon Boss: The final boss.
 Rayman (Video Game) / int_6ee0d388
featureApplicability
1.0
 Rayman (Video Game) / int_6ee0d388
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6ee0d388
 Rayman (Video Game) / int_6f3498bc
type
Collision Damage
 Rayman (Video Game) / int_6f3498bc
comment
Collision Damage: There are very few things or beings that Rayman can touch without taking a hit.
 Rayman (Video Game) / int_6f3498bc
featureApplicability
1.0
 Rayman (Video Game) / int_6f3498bc
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_6f3498bc
 Rayman (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Rayman (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: The game is particularly fond of enticing you with a 1-Up or an Electoon cage, and then spawning a gang of enemies nearby out of thin air.
 Rayman (Video Game) / int_72423e7d
featureApplicability
1.0
 Rayman (Video Game) / int_72423e7d
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_72423e7d
 Rayman (Video Game) / int_762d730c
type
Level Editor
 Rayman (Video Game) / int_762d730c
comment
Level Editor: In Rayman Designer, a pseudo-sequel exclusively for PC. It's actually deceptively robust, especially once dedicated fans figured out how to enable Dummied Out content.
 Rayman (Video Game) / int_762d730c
featureApplicability
1.0
 Rayman (Video Game) / int_762d730c
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_762d730c
 Rayman (Video Game) / int_77b0a0b2
type
Alphabet Soup Cans
 Rayman (Video Game) / int_77b0a0b2
comment
Alphabet Soup Cans: The Edutainment Game version, where choosing the right answer will progress you, while choosing the wrong answer will lead to instant kill traps.
 Rayman (Video Game) / int_77b0a0b2
featureApplicability
1.0
 Rayman (Video Game) / int_77b0a0b2
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_77b0a0b2
 Rayman (Video Game) / int_80f38afe
type
Background Music Override
 Rayman (Video Game) / int_80f38afe
comment
Background Music Override: Get a Double Knockout during a boss fight and on your next life, the title screen music replaces that of the current boss fight.
 Rayman (Video Game) / int_80f38afe
featureApplicability
1.0
 Rayman (Video Game) / int_80f38afe
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_80f38afe
 Rayman (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Rayman (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Punch Space Mama and the Mr. Dark boss fusions in the face.
 Rayman (Video Game) / int_82108e3d
featureApplicability
1.0
 Rayman (Video Game) / int_82108e3d
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_82108e3d
 Rayman (Video Game) / int_823c6e3e
type
Large Ham
 Rayman (Video Game) / int_823c6e3e
comment
Large Ham: The Magician from the animated intro.
 Rayman (Video Game) / int_823c6e3e
featureApplicability
1.0
 Rayman (Video Game) / int_823c6e3e
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_823c6e3e
 Rayman (Video Game) / int_825f60fa
type
Mercy Invincibility
 Rayman (Video Game) / int_825f60fa
comment
Mercy Invincibility: Sometimes taking a hit can take Rayman past an opponent.
 Rayman (Video Game) / int_825f60fa
featureApplicability
1.0
 Rayman (Video Game) / int_825f60fa
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_825f60fa
 Rayman (Video Game) / int_8707260c
type
Misguided Missile
 Rayman (Video Game) / int_8707260c
comment
Misguided Missile: An interesting form of this is used in the fight against Mr. Skops. Rayman uses his fist to boomerang Mr. Skop's energy balls back to him.
 Rayman (Video Game) / int_8707260c
featureApplicability
1.0
 Rayman (Video Game) / int_8707260c
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_8707260c
 Rayman (Video Game) / int_8c039bf3
type
Skippable Boss
 Rayman (Video Game) / int_8c039bf3
comment
Skippable Boss: You can skip Mr Sax by breaking all the six cages in the first level, avoiding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on PS1 where there isn't the panel to go back to the map.
 Rayman (Video Game) / int_8c039bf3
featureApplicability
1.0
 Rayman (Video Game) / int_8c039bf3
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_8c039bf3
 Rayman (Video Game) / int_8dd3f1da
type
Gimmick Level
 Rayman (Video Game) / int_8dd3f1da
comment
Gimmick Level
 Rayman (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Rayman (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_8dd3f1da
 Rayman (Video Game) / int_8ec0abf
type
The Voiceless
 Rayman (Video Game) / int_8ec0abf
comment
The Voiceless: Rayman himself has very little dialogue, from the ports where he exclaims "No Problem!" in the opening, screams "HELP!" when he dies, and shouts "YEAH!" upon touching a goalpost.
 Rayman (Video Game) / int_8ec0abf
featureApplicability
1.0
 Rayman (Video Game) / int_8ec0abf
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_8ec0abf
 Rayman (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Rayman (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve-wrecking since half the time they appear out of thin air.
 Rayman (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Rayman (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_8fcb1ef4
 Rayman (Video Game) / int_95974d1d
type
Password Save
 Rayman (Video Game) / int_95974d1d
comment
The Save Feature and Password Save retains the exact number of lives and continues the player has at the time of saving. If used with discretion, it's possible to stock up on lives early on and then save scum from there as much as possible.
 Rayman (Video Game) / int_95974d1d
featureApplicability
1.0
 Rayman (Video Game) / int_95974d1d
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_95974d1d
 Rayman (Video Game) / int_970ccfec
type
Big "YES!"
 Rayman (Video Game) / int_970ccfec
comment
Big "YES!": Every time you complete a level, a hilarious and satisfying "YEAH!" is heard as part of the level complete jingle note (but not in the Jaguar original version).
 Rayman (Video Game) / int_970ccfec
featureApplicability
1.0
 Rayman (Video Game) / int_970ccfec
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_970ccfec
 Rayman (Video Game) / int_99fe88e1
type
Event Flag
 Rayman (Video Game) / int_99fe88e1
comment
Event Flag: There are sparkles in levels that make a unique sound when touched. They can unblock paths and spawn enemies and gimmicks.
 Rayman (Video Game) / int_99fe88e1
featureApplicability
1.0
 Rayman (Video Game) / int_99fe88e1
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_99fe88e1
 Rayman (Video Game) / int_9b54d536
type
Evil Counterpart
 Rayman (Video Game) / int_9b54d536
comment
Evil Counterpart: The Antitoons to the Electoons, and possibly the Bad/Dark Rayman (which was added to disc-based releases) to Rayman himself.
 Rayman (Video Game) / int_9b54d536
featureApplicability
1.0
 Rayman (Video Game) / int_9b54d536
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_9b54d536
 Rayman (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Rayman (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: The Japanese release inverts this — while the original cover art isn't exactly "hardcore", the Japanese cover art◊ uses a bright red balloon-like font for the title and depicts the characters (most obviously Rayman himself) in a slightly more super deformed style.
 Rayman (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Rayman (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_9d09bf1a
 Rayman (Video Game) / int_a52b90b6
type
Floating Limbs
 Rayman (Video Game) / int_a52b90b6
comment
Floating Limbs: Rayman was originally drawn with limbs in early concept art, but these were discarded in order to make Rayman easier to animate. Curiously, unlike the games from Rayman 2: The Great Escape and onward, Rayman's limbless design is not unique to himself, but is shared with many other characters and enemies in the game.
 Rayman (Video Game) / int_a52b90b6
featureApplicability
1.0
 Rayman (Video Game) / int_a52b90b6
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_a52b90b6
 Rayman (Video Game) / int_a7f4710f
type
Mood Dissonance
 Rayman (Video Game) / int_a7f4710f
comment
Mood Dissonance: Mr. Dark resides on Candy Chateau, a quite colorful and sweet location with carnival music.
 Rayman (Video Game) / int_a7f4710f
featureApplicability
1.0
 Rayman (Video Game) / int_a7f4710f
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_a7f4710f
 Rayman (Video Game) / int_abd29ad8
type
No-Sell
 Rayman (Video Game) / int_abd29ad8
comment
Mr. Stone, the boss of Blue Mountains, is completely immune to Rayman's fist attack. Your first encounter with him in "Twilight Gulch" just has you running away from him, while the fight against him in "Mr. Stone's Peaks" requires you to reach and smack a giant totem pole into Mr. Stone to damage him.
 Rayman (Video Game) / int_abd29ad8
featureApplicability
1.0
 Rayman (Video Game) / int_abd29ad8
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_abd29ad8
 Rayman (Video Game) / int_add14bc2
type
Orcus on His Throne
 Rayman (Video Game) / int_add14bc2
comment
Orcus on His Throne: Mr. Dark doesn't do much to stop Rayman from reaching his lair, despite stalking him with binoculars. After Space Mama, however, he does capture Betilla.
 Rayman (Video Game) / int_add14bc2
featureApplicability
1.0
 Rayman (Video Game) / int_add14bc2
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_add14bc2
 Rayman (Video Game) / int_b0e18b32
type
Unique Enemy
 Rayman (Video Game) / int_b0e18b32
comment
Unique Enemy: The Livingstone-spitting flower tentacle in Moskito's Nest. The cymbals only appear once near the end of Mr. Sax's Hullaballoo. The water balloon-throwing Water Boy enemy only appears once in the last area of Mr. Dark's Dare.
 Rayman (Video Game) / int_b0e18b32
featureApplicability
1.0
 Rayman (Video Game) / int_b0e18b32
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_b0e18b32
 Rayman (Video Game) / int_b4215a8d
type
Tennis Boss
 Rayman (Video Game) / int_b4215a8d
comment
Tennis Boss: Mr. Sax and Mr. Skops.
 Rayman (Video Game) / int_b4215a8d
featureApplicability
1.0
 Rayman (Video Game) / int_b4215a8d
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_b4215a8d
 Rayman (Video Game) / int_b9c2297e
type
Helicopter Hair
 Rayman (Video Game) / int_b9c2297e
comment
Helicopter Hair: Rayman gets this in Band Land, and in one level of Blue Mountains, as well as a couple of others in Picture City, it can be used to let him fly.
 Rayman (Video Game) / int_b9c2297e
featureApplicability
1.0
 Rayman (Video Game) / int_b9c2297e
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_b9c2297e
 Rayman (Video Game) / int_bbca7a41
type
Mirror Match
 Rayman (Video Game) / int_bbca7a41
comment
Mirror Match: The Dark Rayman in the last level of most versions, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to beat the level, at which point he collapses and "dies" like Rayman does.
 Rayman (Video Game) / int_bbca7a41
featureApplicability
1.0
 Rayman (Video Game) / int_bbca7a41
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_bbca7a41
 Rayman (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Rayman (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: If you lose all your lives, Rayman will be shown walking down a alley that's grim and corrupted on the left side. You'd better press START to Continue playing before he staggers to the Game Over side, or else!
 Rayman (Video Game) / int_bfae65a4
featureApplicability
1.0
 Rayman (Video Game) / int_bfae65a4
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_bfae65a4
 Rayman (Video Game) / int_bfc872db
type
Rise to the Challenge
 Rayman (Video Game) / int_bfc872db
comment
Rise to the Challenge: There are at least two levels where you have to go up and up to avoid rapidly rising water, and the first part of the Mr. Skops boss battle does a rather similar thing with lava.
 Rayman (Video Game) / int_bfc872db
featureApplicability
1.0
 Rayman (Video Game) / int_bfc872db
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_bfc872db
 Rayman (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Rayman (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: The tall Livingstone enemies have a particularly hilarious one - if Rayman makes a face at them, they turn around and run for their lives.
 Rayman (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Rayman (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_c09dbbbb
 Rayman (Video Game) / int_c250346f
type
Generic Doomsday Villain
 Rayman (Video Game) / int_c250346f
comment
Generic Doomsday Villain: Mr. Dark. He has no clear personality or motive at all beyond being a bad guy who causes chaos in Rayman's World for the hell of it.
 Rayman (Video Game) / int_c250346f
featureApplicability
1.0
 Rayman (Video Game) / int_c250346f
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_c250346f
 Rayman (Video Game) / int_c26e2b1
type
New Powers as the Plot Demands
 Rayman (Video Game) / int_c26e2b1
comment
New Powers as the Plot Demands: In one level, you are given a magic seed that lets you grow plants to use as platforms. Also featured is magic potion that lets you fly indefinitely, only seen for four level segments in the entire game. And the first part of the dreaded "Eat at Joe's" gives you a magic firefly.
 Rayman (Video Game) / int_c26e2b1
featureApplicability
1.0
 Rayman (Video Game) / int_c26e2b1
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_c26e2b1
 Rayman (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Rayman (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Apart from the titular hero, none of this game's characters appear in the next two sequels. Some of them reappeared a decade later in Rayman Origins.
 Rayman (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Rayman (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_c33ba0a8
 Rayman (Video Game) / int_c3884cdc
type
1-Up
 Rayman (Video Game) / int_c3884cdc
comment
1-Up: In the form of Rayman-shaped trophies... and by collecting 100 Tings (or 50 in the DSi version).
 Rayman (Video Game) / int_c3884cdc
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1.0
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1.0
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Rayman (Video Game) / int_c3884cdc
 Rayman (Video Game) / int_c3d60914
type
Continuing is Painful
 Rayman (Video Game) / int_c3d60914
comment
The Gold expansion makes things worse by forcing the player to collect everything in its levels. If you lose all your lives trying to find that last lousy point, you'll have to do everything again.
 Rayman (Video Game) / int_c3d60914
featureApplicability
1.0
 Rayman (Video Game) / int_c3d60914
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_c3d60914
 Rayman (Video Game) / int_c75c63a3
type
Blackout Basement
 Rayman (Video Game) / int_c75c63a3
comment
Blackout Basement: The first area of Eat At Joe's, where all you can see is a light around your fist.
 Rayman (Video Game) / int_c75c63a3
featureApplicability
1.0
 Rayman (Video Game) / int_c75c63a3
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_c75c63a3
 Rayman (Video Game) / int_c96e8bb5
type
Rocket Punch
 Rayman (Video Game) / int_c96e8bb5
comment
Rocket Punch: Rayman's main attack is throwing extending punches with his floating hands. By winding up via holding down the Button, he can throw his fist further to hit far-away opponents. After beating Moskito, he can also use it to swing from floating rings and grab 1-ups.
 Rayman (Video Game) / int_c96e8bb5
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1.0
 Rayman (Video Game) / int_c96e8bb5
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_c96e8bb5
 Rayman (Video Game) / int_ca7f68c4
type
Power Fist
 Rayman (Video Game) / int_ca7f68c4
comment
Power Fist: The Golden Fist and Speed Fist power-ups you can find.
 Rayman (Video Game) / int_ca7f68c4
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1.0
 Rayman (Video Game) / int_ca7f68c4
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_ca7f68c4
 Rayman (Video Game) / int_d1b98800
type
Heart Container
 Rayman (Video Game) / int_d1b98800
comment
Heart Container: The big Power item extends Rayman's HP meter by two. It is lost if he dies.
 Rayman (Video Game) / int_d1b98800
featureApplicability
1.0
 Rayman (Video Game) / int_d1b98800
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_d1b98800
 Rayman (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Rayman (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Hey, let's try to get this upgrade item surrounded by enemies and spikes above a Bottomless Pit! What Could Possibly Go Wrong?
 Rayman (Video Game) / int_d2c0e2ed
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1.0
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_d2c0e2ed
 Rayman (Video Game) / int_d35365c4
type
Bonus Stage
 Rayman (Video Game) / int_d35365c4
comment
Bonus Stage: If you find the Magician in a level, you can pay him ten Tings to enter a bonus stage, in which you must collect all Tings in an obstacle course before the timer ends.
 Rayman (Video Game) / int_d35365c4
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1.0
 Rayman (Video Game) / int_d35365c4
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_d35365c4
 Rayman (Video Game) / int_d4fd643b
type
Proactive Boss
 Rayman (Video Game) / int_d4fd643b
comment
Proactive Boss: Mr. Sax, Mr. Stone, and Mr. Dark are all this.
 Rayman (Video Game) / int_d4fd643b
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1.0
 Rayman (Video Game) / int_d4fd643b
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 Rayman (Video Game)
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Rayman (Video Game) / int_d4fd643b
 Rayman (Video Game) / int_d5f8485c
type
Law of 100
 Rayman (Video Game) / int_d5f8485c
comment
Law of 100: Collecting 100 Tings nets you an extra life.note In the DSi version, this is reduced to 50. You're gonna need 'em.
 Rayman (Video Game) / int_d5f8485c
featureApplicability
1.0
 Rayman (Video Game) / int_d5f8485c
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_d5f8485c
 Rayman (Video Game) / int_d639cf57
type
Reformulated Game
 Rayman (Video Game) / int_d639cf57
comment
Reformulated Game: The Game Boy Color version has a unique set of levels, and unlike in the main console versions, you do actually get to fight Mr. Dark himself at the end of the game as opposed to his Mix-and-Match Critters.
 Rayman (Video Game) / int_d639cf57
featureApplicability
1.0
 Rayman (Video Game) / int_d639cf57
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_d639cf57
 Rayman (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Rayman (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Save Feature and Password Save retains the exact number of lives and continues the player has at the time of saving. If used with discretion, it's possible to stock up on lives early on and then save scum from there as much as possible. Unlike the Jaguar version (which was the initial version of the game), the PS1 and Sega Saturn ports of the game allow Rayman to keep the Speed Fist and/or Golden Fist even if he takes a hit, with him only losing them if he dies. The game has what the developers call "Coyote Time", where you're given a grace period after Rayman leaves a ledge to perform a jump. The GBA port makes numerous changes to alleviate the game's grueling difficulty; Rayman now has an extra hit point, you no longer lose all your Tings when you die, you can see trigger zones that make objects appear (they show up as little twinkles), and the knockback damage of the original versions of the game has completely removed, making it much easier to avoid getting thrown off a platform. The game also allows up to move the camera upwards (and slightly downward) to help compensate for the screen view getting scrunched to 1/4th of its original size. Some parts of the levels are tweaked (or in the case of Bongo Hills, straight up removed) to make them easier as well. The DSi port increases the knockback damage, but likewise makes some changes to alleviate the game's tough difficulty; like with the GBA port, you don't lose your Tings when you die, and you only need 50 for a life, not 100. The number of hit points has been increased to six (default) and ten (extended), the number of continues are increased to 30, there are more checkpoints, and you can skip sections of a completed level by pressing Select, which reduces the amount of backtracking for the missing cages.
 Rayman (Video Game) / int_d6f284a3
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1.0
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1.0
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hasFeature
Rayman (Video Game) / int_d6f284a3
 Rayman (Video Game) / int_d92701be
type
White Gloves
 Rayman (Video Game) / int_d92701be
comment
White Gloves: Rayman and many other characters wear them.
 Rayman (Video Game) / int_d92701be
featureApplicability
1.0
 Rayman (Video Game) / int_d92701be
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_d92701be
 Rayman (Video Game) / int_dba5a4f8
type
LethalJokeWeapon
 Rayman (Video Game) / int_dba5a4f8
comment
Lethal Joke Weapon: Although Rayman's Grimace ability may seem useless at first, you can use it against Tall Livingstones to send them running for their lives. Unfortunately, it gets replaced by the Run ability after you defeat Mr. Stone.
 Rayman (Video Game) / int_dba5a4f8
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1.0
 Rayman (Video Game) / int_dba5a4f8
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_dba5a4f8
 Rayman (Video Game) / int_df1793de
type
Updated Re-release
 Rayman (Video Game) / int_df1793de
comment
Updated Re-release: Rayman Gold, Rayman Forever and Rayman Collector for the PC.
 Rayman (Video Game) / int_df1793de
featureApplicability
1.0
 Rayman (Video Game) / int_df1793de
featureConfidence
1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_df1793de
 Rayman (Video Game) / int_e0e3579a
type
Fungus Humongous
 Rayman (Video Game) / int_e0e3579a
comment
Fungus Humongous: The giant mushrooms in Pink Plant Woods.
 Rayman (Video Game) / int_e0e3579a
featureApplicability
1.0
 Rayman (Video Game) / int_e0e3579a
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_e0e3579a
 Rayman (Video Game) / int_e3ab9e00
type
Turns Red
 Rayman (Video Game) / int_e3ab9e00
comment
Turns Red: Every boss in the game changes their tactics as you damage them. On the Mook side of things, Livingstones also do this if they survive a hit from Rayman's fist — The Tall ones run maniacally towards Rayman, while the Short ones simply enter their attack stance.
 Rayman (Video Game) / int_e3ab9e00
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1.0
 Rayman (Video Game) / int_e3ab9e00
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_e3ab9e00
 Rayman (Video Game) / int_e4e86215
type
Fake Difficulty
 Rayman (Video Game) / int_e4e86215
comment
Fake Difficulty: In the Atari Jaguar version of the game, Rayman loses the Speed Fist and/or Golden Fist if he so much as takes a hit, not just when he dies like in other versions of the game. The controls are noticeably less responsive too, which is not a good thing in a game that demands such precision platforming. While the GBA port of the game does make some changes to relax the games grueling difficulty, it trades it off by crunching the screen view to 1/4th of its original size, making it significantly harder to see offscreen platforms, enemies or obstacles in time. While they did have the foresight to include the option to move the camera up or down more to compensate for this, it only helps so much.
 Rayman (Video Game) / int_e4e86215
featureApplicability
1.0
 Rayman (Video Game) / int_e4e86215
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_e4e86215
 Rayman (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Rayman (Video Game) / int_e5066b68
comment
11th-Hour Superpower: It's easy to miss, but in the final fight you retain your golden fist even when you die.
 Rayman (Video Game) / int_e5066b68
featureApplicability
1.0
 Rayman (Video Game) / int_e5066b68
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_e5066b68
 Rayman (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rayman (Video Game) / int_e57198a4
comment
Mr. Stone, the boss of Blue Mountains, is first encountered in "Twilight Gulch", though the encounter amounts to a chase level since Rayman can't directly harm him as is. You get to fight him on his own terms in "Mr. Stone's Peaks".
 Rayman (Video Game) / int_e57198a4
featureApplicability
1.0
 Rayman (Video Game) / int_e57198a4
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_e57198a4
 Rayman (Video Game) / int_eb81c601
type
Big Damn Heroes
 Rayman (Video Game) / int_eb81c601
comment
Big Damn Heroes: During the final boss battle, Mr. Dark has stolen Rayman's fist and has him trapped between two pillars of fire, and is just about to roast him, when two Electoons fly in and drop Rayman's fist to him, canceling out the flame and getting Rayman ready for the real battle.
 Rayman (Video Game) / int_eb81c601
featureApplicability
1.0
 Rayman (Video Game) / int_eb81c601
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_eb81c601
 Rayman (Video Game) / int_f09021fe
type
Check-Point Starvation
 Rayman (Video Game) / int_f09021fe
comment
Checkpoint Starvation: Not only must you clear multiple segments in each level before you can return to the map and save your game, but in each level there will only be one Photographer (if at all)! The DSi port mitigates this by adding more Photographers into the game's levels.
 Rayman (Video Game) / int_f09021fe
featureApplicability
1.0
 Rayman (Video Game) / int_f09021fe
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_f09021fe
 Rayman (Video Game) / int_f1577797
type
Boss Remix
 Rayman (Video Game) / int_f1577797
comment
Boss Remix: Mr. Stone's battle theme is remixed from the Blue Mountains theme.
 Rayman (Video Game) / int_f1577797
featureApplicability
1.0
 Rayman (Video Game) / int_f1577797
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_f1577797
 Rayman (Video Game) / int_f1737ab0
type
Boss Tease
 Rayman (Video Game) / int_f1737ab0
comment
Boss Tease: "Allegro Presto" has a brief encounter with the boss of Band Land, Mr. Sax. A couple levels later, and you get to properly fight him in "Mr. Sax's Hullabaloo". Mr. Stone, the boss of Blue Mountains, is first encountered in "Twilight Gulch", though the encounter amounts to a chase level since Rayman can't directly harm him as is. You get to fight him on his own terms in "Mr. Stone's Peaks".
 Rayman (Video Game) / int_f1737ab0
featureApplicability
1.0
 Rayman (Video Game) / int_f1737ab0
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_f1737ab0
 Rayman (Video Game) / int_f453e39e
type
Screen Crunch
 Rayman (Video Game) / int_f453e39e
comment
Screen Crunch: Rayman Advance, the GBA port, had it bad. The original game had big, detailed sprites that didn't translate over to the GBA's screen very well. Rayman's sprite takes up a fourth of the resolution, leading to a lot of leaps of faith. The first boss is the worst instance of this. In the original, you had a lot of space to move, but thanks to the GBA's lower resolution, the arena became ridiculously small◊. The developers were kind enough remove certain obstacles throughout the game and get rid of the knockback but it only helps so much.
 Rayman (Video Game) / int_f453e39e
featureApplicability
1.0
 Rayman (Video Game) / int_f453e39e
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_f453e39e
 Rayman (Video Game) / int_f6722211
type
Hit Points
 Rayman (Video Game) / int_f6722211
comment
Hit Points: Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die. In the GBA version the default is 4 and can be increased to six. The DSi edition then made things easier by making six the default and ten - not eight, the maximum value.
 Rayman (Video Game) / int_f6722211
featureApplicability
1.0
 Rayman (Video Game) / int_f6722211
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1.0
 Rayman (Video Game)
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Rayman (Video Game) / int_f6722211
 Rayman (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Rayman (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The great Protoon, the MacGuffin stolen by Mister Dark, provides and maintains the harmony and balance in the world.
 Rayman (Video Game) / int_f6b7820b
featureApplicability
1.0
 Rayman (Video Game) / int_f6b7820b
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_f6b7820b
 Rayman (Video Game) / int_f8727733
type
No Final Boss for You
 Rayman (Video Game) / int_f8727733
comment
No Final Boss for You: Want to access the final boss? Go back and collect 100% of the (sadistically well-hidden) Electoons in every single level.
 Rayman (Video Game) / int_f8727733
featureApplicability
1.0
 Rayman (Video Game) / int_f8727733
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1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_f8727733
 Rayman (Video Game) / int_fb111d49
type
Sequence Breaking
 Rayman (Video Game) / int_fb111d49
comment
Sequence Breaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However, there is absolutely no way to get past the first stage of Twilight Gulch without the grappling ability from Moskito's Nest.
 Rayman (Video Game) / int_fb111d49
featureApplicability
1.0
 Rayman (Video Game) / int_fb111d49
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Rayman (Video Game) / int_fb111d49
 Rayman (Video Game) / int_fb1fb07f
type
Doomy Dooms of Doom
 Rayman (Video Game) / int_fb1fb07f
comment
Doomy Dooms of Doom: Mr Dark's one and only line:
 Rayman (Video Game) / int_fb1fb07f
featureApplicability
1.0
 Rayman (Video Game) / int_fb1fb07f
featureConfidence
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 Rayman (Video Game)
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Rayman (Video Game) / int_fb1fb07f
 Rayman (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Rayman (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Giant mosquitoes and crickets? Check. Pointy shards of rock with eyes that fly towards Rayman if he crosses their line of vision? Check. Music notes and giant drumsticks? Thumbtacks and pencils? The game is full of this.
 Rayman (Video Game) / int_ffd816e7
featureApplicability
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 Rayman (Video Game) / int_ffd816e7
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Rayman (Video Game) / int_ffd816e7
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type
ItemName
 Rayman (Video Game) / int_name
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Rayman (Video Game) / int_name
 Rayman (Video Game) / int_name
itemName
Rayman (Video Game)

The following is a list of statements referring to the current page from other pages.

 Rayman (Video Game)
hasFeature
Band Land / int_faddfdce
 Rayman (Video Game)
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Big "YES!" / int_faddfdce
 Rayman (Video Game)
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Binocular Shot / int_faddfdce
 Rayman (Video Game)
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Boss-Arena Idiocy / int_faddfdce
 Rayman (Video Game)
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Bottomless Pits / int_faddfdce
 Rayman (Video Game)
hasFeature
Breaking Out / int_faddfdce
 Rayman (Video Game)
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Death Mountain / int_faddfdce
 Rayman (Video Game)
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Descending Ceiling / int_faddfdce
 Rayman (Video Game)
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Eat the Camera / int_faddfdce
 Rayman (Video Game)
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Evil Knockoff / int_faddfdce
 Rayman (Video Game)
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Fourth Wall Shut-In Story / int_faddfdce
 Rayman (Video Game)
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Gimmick Level / int_faddfdce
 Rayman (Video Game)
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Interface Screw / int_faddfdce
 Rayman (Video Game)
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LEGO Body Parts / int_faddfdce
 Rayman (Video Game)
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Mirror Boss / int_faddfdce
 Rayman (Video Game)
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Mosquito Miscreants / int_faddfdce
 Rayman (Video Game)
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New World Tease / int_faddfdce
 Rayman (Video Game)
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Orphaned Reference / int_faddfdce
 Rayman (Video Game)
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Oxygen Meter / int_faddfdce
 Rayman (Video Game)
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Power-Up Mount / int_faddfdce
 Rayman (Video Game)
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Press Start to Game Over / int_faddfdce
 Rayman (Video Game)
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Proactive Boss / int_faddfdce
 Rayman (Video Game)
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Remade and Improved / int_faddfdce
 Rayman (Video Game)
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Rise to the Challenge / int_faddfdce
 Rayman (Video Game)
hasFeature
Scary Scorpions / int_faddfdce
 Rayman (Video Game)
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Screen Crunch / int_faddfdce
 Rayman (Video Game)
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Super Not-Drowning Skills / int_faddfdce
 Rayman (Video Game)
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Surveillance as the Plot Demands / int_faddfdce
 Rayman (Video Game)
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Tactical Suicide Boss / int_faddfdce
 Rayman (Video Game)
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Temporary Platform / int_faddfdce
 Rayman (Video Game)
hasFeature
Turns Red / int_faddfdce
 Rayman (Video Game)
hasFeature
Unique Enemy / int_faddfdce
 Rayman (Video Game)
hasFeature
You Have Researched Breathing / int_faddfdce