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Remember Me (Video Game)
- 794 statements
- 153 feature instances
- 43 referencing feature instances
Remember Me (Video Game) | type |
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Remember Me (Video Game) | |
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RememberMe | |
Remember Me (Video Game) | comment |
Remember Me is a 2013 action-adventure game from DONTNOD Entertainment and Capcom, released for PC, PlayStation 3 and Xbox 360.The story takes place in the year 2084, set in a futuristic Paris known as "Neo-Paris," a sprawling, beautiful, vibrant metropolis, made rich and prosperous with the development of a revolutionary new technology known as the Sensation Engine. Developed by the Memorize Corporation, the "Sensen" — as it's widely called — is a brain implant that allows people to alter their memories, deleting them, sharing them via the wireless pervasive 'Net, trading them, or even buying new ones that are distributed by Memorize, which acts as a central hub to store these memories. This has allowed the corporation to turn Neo-Paris into their own private surveillance state of sorts, with the interconnectivity giving them a vast degree of control over the population.The hero of our story is Nilin, a "memory hunter" (a person specializing in targeting and stealing memories) in a resistance against Memorize, who is unique among her fellow hunters because of her ability to manipulate others' memories by diving into them and changing minute details to create an alternate reality for that person to remember. Nilin is captured by Memorize and has most of her memories erased, before being imprisoned in the super-maximum-security prison "La Bastille." Here, she's contacted by a mysterious hacker called "Edge," a leader of a guerilla revolutionary movement known as "The Errorists," who seek to bring to light the corruption of Memorize and hopefully bring the company down. With Edge's help, Nilin escapes into the underground and fights off waves of mutants known as "Leapers" — once people who became so addicted to their Sensen it degraded and changed them — until she resurfaces in the slums of Neo-Paris, where she officially rejoins Edge's cause.Nilin's personal goals, however, are to recover her lost memories and find out exactly what happened to her, hoping to clear herself of her status as a fugitive.After all, she is the hunter. So why now has she become "the hunted?"Not to be confused with the drama film, the fantasy book series, or the song with the same name in Coco. | |
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Remember Me (Video Game) / int_11734fc0 | type |
Mission Control Is Off Its Meds | |
Remember Me (Video Game) / int_11734fc0 | comment |
Mission Control Is Off Its Meds: Nilin spends much of the game wondering whether this is the case after Edge gives her some very morally grey assignments. He really does have her and the world's best interests in mind, but his lack of empathy and his disdain for the privileged civilians whose lives they either end or ruin foreshadow that he is a little unstable — and also that he's a machine. | |
Remember Me (Video Game) / int_11734fc0 | featureApplicability |
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Remember Me (Video Game) / int_11734fc0 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_11734fc0 | |
Remember Me (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Remember Me (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: All of them, more or less, but the Junk Bolt in particular is a kind of Grenade Launcher on her arm. | |
Remember Me (Video Game) / int_12c65d9b | featureApplicability |
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Remember Me (Video Game) / int_12c65d9b | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_12c65d9b | |
Remember Me (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Remember Me (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Some levels have the gun-equipped drones patrolling the entrances. If you get detected, these will gun you down in seconds, forcing you to always sneak past them. Makes one wonder why they aren't more common. | |
Remember Me (Video Game) / int_1467a30c | featureApplicability |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_1467a30c | |
Remember Me (Video Game) / int_1527d90d | type |
Early Game Hell | |
Remember Me (Video Game) / int_1527d90d | comment |
Early Game Hell: A bit of a crossover with New Game Plus. The PMP, SAT Patches, Focus Boosts, and Sensen combos from one playthrough carry over into any future playthroughs in that save slot...which significantly reduces the difficulty of several sections on replay, even after increasing the game's difficulty setting. | |
Remember Me (Video Game) / int_1527d90d | featureApplicability |
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Remember Me (Video Game) / int_1527d90d | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_1527d90d | |
Remember Me (Video Game) / int_166debde | type |
Third-Person Seductress | |
Remember Me (Video Game) / int_166debde | comment |
Third-Person Seductress: Downplayed - Nilin is certainly slim and gorgeous, but she dresses fairly sensibly. | |
Remember Me (Video Game) / int_166debde | featureApplicability |
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Remember Me (Video Game) / int_166debde | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_166debde | |
Remember Me (Video Game) / int_170468a0 | type |
Magic Tool | |
Remember Me (Video Game) / int_170468a0 | comment |
Magic Tool: Nilin's glove, which also gives her access to Remembranes to aid her in her path. | |
Remember Me (Video Game) / int_170468a0 | featureApplicability |
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Remember Me (Video Game) / int_170468a0 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_170468a0 | |
Remember Me (Video Game) / int_175163cb | type |
Transferable Memory | |
Remember Me (Video Game) / int_175163cb | comment |
Transferable Memory: The Sensen brain implant technology allows people to transfer memories between each other. In one of Nilin's memory remixes, a bounty hunter is trying to cure her husband by transferring her memories to him while he is in the hospital. | |
Remember Me (Video Game) / int_175163cb | featureApplicability |
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Remember Me (Video Game) / int_175163cb | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_175163cb | |
Remember Me (Video Game) / int_19e41d8f | type |
And This Is for... | |
Remember Me (Video Game) / int_19e41d8f | comment |
And This Is for...: Nilin gets an impressive one during her memory overload of Sergeant Vaughan. | |
Remember Me (Video Game) / int_19e41d8f | featureApplicability |
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Remember Me (Video Game) / int_19e41d8f | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_19e41d8f | |
Remember Me (Video Game) / int_19ebe383 | type |
Never Trust a Trailer | |
Remember Me (Video Game) / int_19ebe383 | comment |
Never Trust a Trailer: The original press releases implied that Nilin was a Memorize employee who was betrayed by them and recovered by Edge at the beginning of the story. In the game itself, Nilin has always been an Errorist and never worked for Memorize. | |
Remember Me (Video Game) / int_19ebe383 | featureApplicability |
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Remember Me (Video Game) / int_19ebe383 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_19ebe383 | |
Remember Me (Video Game) / int_1e05d069 | type |
Saved by the Coffin | |
Remember Me (Video Game) / int_1e05d069 | comment |
Saved by the Coffin: At the end of the Tutorial Level, Nilin escapes La Bastille by hiding in one of the coffins meant to transport dead prisoners' bodies out. | |
Remember Me (Video Game) / int_1e05d069 | featureApplicability |
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Remember Me (Video Game) / int_1e05d069 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_1e05d069 | |
Remember Me (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Remember Me (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Subverted. In combat, Nilin recovers by landing combo hits with Regen Pressens assigned to them. Out of combat, Nilin can find the occasional SAT Station to instantly heal up. | |
Remember Me (Video Game) / int_1f92e4c6 | featureApplicability |
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Remember Me (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_1f92e4c6 | |
Remember Me (Video Game) / int_21d70919 | type |
Crapsack World | |
Remember Me (Video Game) / int_21d70919 | comment |
Crapsack World: It's a cyberpunk game, so naturally the old order is crumbling, the poor are forced to live in slums and ruins while the rich swan about in newly-built malls and shops, and the definition of what it means to be human is constantly being toyed with. The world is still recovering from a European civil war that left the old Paris in ruins, and the journal entries you can find scattered throughout the world include references to a war between Russia and Canada. The main plot of the game involves turning prisoners into brainwashed, sub-human slaves through memory manipulation, thus creating a permanent, controllable underclass. | |
Remember Me (Video Game) / int_21d70919 | featureApplicability |
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Remember Me (Video Game) / int_21d70919 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_21d70919 | |
Remember Me (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
Remember Me (Video Game) / int_22071825 | comment |
I'm a Humanitarian: Implied. Leapers refer to people who haven't had their memories wiped as "meat" and try to kill them. | |
Remember Me (Video Game) / int_22071825 | featureApplicability |
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Remember Me (Video Game) / int_22071825 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_22071825 | |
Remember Me (Video Game) / int_2207b002 | type |
Ambiguously Brown | |
Remember Me (Video Game) / int_2207b002 | comment |
Ambiguously Brown: Subverted. Nilin looks that way, but her ancestry is explicitly stated when you unlock some journals in Episode 5: 1/2 white, 1/4 Ethiopian, 1/4 Indian. | |
Remember Me (Video Game) / int_2207b002 | featureApplicability |
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Remember Me (Video Game) / int_2207b002 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_2207b002 | |
Remember Me (Video Game) / int_234073a4 | type |
Your Mind Makes It Real | |
Remember Me (Video Game) / int_234073a4 | comment |
Your Mind Makes It Real: With a little help from the Sensen implant everyone has that is linked directly to their brain. Spoofing, overloading or otherwise hacking the implant has all kinds of interesting effects ranging from memory manipulations to unconsciousness or even degeneration into a Leaper. | |
Remember Me (Video Game) / int_234073a4 | featureApplicability |
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Remember Me (Video Game) / int_234073a4 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_234073a4 | |
Remember Me (Video Game) / int_251bbe0e | type |
Genre Blindness | |
Remember Me (Video Game) / int_251bbe0e | comment |
Genre Blindness: Capt. Trace makes the mistake of toying with Nilin first by chasing her and deliberately shooting around, giving her the chance to escape and turn the tables on him. | |
Remember Me (Video Game) / int_251bbe0e | featureApplicability |
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Remember Me (Video Game) / int_251bbe0e | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_251bbe0e | |
Remember Me (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Remember Me (Video Game) / int_25b5600 | comment |
Captain Ersatz: Despite the fact that it is supposed to reference Nineteen Eighty-Four (see below), the environment is actually much closer to Brave New World. Dr. Quaid is turning the mentally-deranged into slaves. Even further, Edge could be considered a reimagined copy of John the Savage. | |
Remember Me (Video Game) / int_25b5600 | featureApplicability |
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Remember Me (Video Game) / int_25b5600 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_25b5600 | |
Remember Me (Video Game) / int_25dc6ef5 | type |
Apathetic Citizens | |
Remember Me (Video Game) / int_25dc6ef5 | comment |
Apathetic Citizens: The well-to-do citizens of Neo-Paris, and fully justified by Sensen technology. If something is bothering them, some pang at their conscience or worry, they can pay for the Easy Amnesia to just forget it, and this has been made so accessible that they can just ignore any concerns practically at will. Once much of the city becomes flooded, they find that a bit harder to just forget... | |
Remember Me (Video Game) / int_25dc6ef5 | featureApplicability |
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Remember Me (Video Game) / int_25dc6ef5 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_25dc6ef5 | |
Remember Me (Video Game) / int_28e90e30 | type |
More than Mind Control | |
Remember Me (Video Game) / int_28e90e30 | comment |
More than Mind Control: By subtly manipulating a person's memories, Nilin can, for instance, drive them to suicide without ever technically suggesting it to them, or create a whole new reality where a mercenary she was fighting off somehow became her ally in her new memory. | |
Remember Me (Video Game) / int_28e90e30 | featureApplicability |
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Remember Me (Video Game) / int_28e90e30 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_28e90e30 | |
Remember Me (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Remember Me (Video Game) / int_294ed981 | comment |
Bilingual Bonus: There's a lot of French in the game, on signs and street graffiti. If you know the language it adds to the already vast world created by the atmosphere. | |
Remember Me (Video Game) / int_294ed981 | featureApplicability |
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Remember Me (Video Game) / int_294ed981 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_294ed981 | |
Remember Me (Video Game) / int_299dae0 | type |
Background Boss | |
Remember Me (Video Game) / int_299dae0 | comment |
Background Boss: The final boss is large (6-10 meters) and will attack by hitting you with its hands, creating projectiles and summoning other enemies. It is not possible to close the distance until the finishing cutscene. | |
Remember Me (Video Game) / int_299dae0 | featureApplicability |
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Remember Me (Video Game) / int_299dae0 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_299dae0 | |
Remember Me (Video Game) / int_29ba150c | type |
Inane Blabbering | |
Remember Me (Video Game) / int_29ba150c | comment |
Inane Blabbering: One effect of the mental degeneration that turns ordinary people into Leapers is their speech patterns breaking down. Occasionally they manage to say something vaguely relevant to the situation, but then you have people like David Sedova whose ramblings are all so much word salad. | |
Remember Me (Video Game) / int_29ba150c | featureApplicability |
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Remember Me (Video Game) / int_29ba150c | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_29ba150c | |
Remember Me (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Remember Me (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: There's no obvious reason why having one's memories damaged by Sensen misuse, like the Leapers, should cause any sort of physical mutation. Which is exactly why Dr. Quaid studies the phenomenon. And weaponizes it. Also when Nilin finds out that Mrs. Cartier-Wells is her mother, she is quick to point out the cliche nature of these revelations and wonders whether next she'll learn that Bad Request is her long-lost brother (he isn't; however, being an Errorist sympathizer, he does call Nilin "sister"). | |
Remember Me (Video Game) / int_2a090d00 | featureApplicability |
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Remember Me (Video Game) / int_2a090d00 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_2a090d00 | |
Remember Me (Video Game) / int_2be271c7 | type |
Hollywood Hacking | |
Remember Me (Video Game) / int_2be271c7 | comment |
Hollywood Hacking: Aside from the standard long-range remixing and closer range memory overloads, the Pick-Socket allows her to open up doors and activate technology instantaneously. She is also capable of hacking the security robots to her side with the Rust In Pieces ability. | |
Remember Me (Video Game) / int_2be271c7 | featureApplicability |
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Remember Me (Video Game) / int_2be271c7 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_2be271c7 | |
Remember Me (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Remember Me (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: In trying to remix her father's memories to help him see the error in his ways, Nilin learns her father remixed her memories to forget the accident when she was a little girl. No doubt she's pretty devastated to learn she's not the prodigy who thought up remixing memories herself. Ironically, for being the master of remixing memories, she was actually the very first guinea pig of the practice. Earlier, while traversing the Bastille, Nilin has a vision of herself in the prison cell she was in. ...and has a frightening epiphany that by the time Edge broke her out of Bastille, she was well on her way to becoming a Leaper. | |
Remember Me (Video Game) / int_2f329e3c | featureApplicability |
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Remember Me (Video Game) / int_2f329e3c | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_2f329e3c | |
Remember Me (Video Game) / int_30ef2781 | type |
The City Narrows | |
Remember Me (Video Game) / int_30ef2781 | comment |
The City Narrows: Slum 404, also called "Deep Paris" is the lower level of Neo-Paris, inhabitated by the Leapers. | |
Remember Me (Video Game) / int_30ef2781 | featureApplicability |
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Remember Me (Video Game) / int_30ef2781 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_30ef2781 | |
Remember Me (Video Game) / int_31083edb | type |
Logic Bomb | |
Remember Me (Video Game) / int_31083edb | comment |
Logic Bomb: One of Nilin's S-Pressens is actually called this, and it overloads her enemy's memory and turns them into an involuntary grenade. | |
Remember Me (Video Game) / int_31083edb | featureApplicability |
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Remember Me (Video Game) / int_31083edb | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_31083edb | |
Remember Me (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Remember Me (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Nilin will instantly die at contact with water. Sometimes this is justified by it being tainted with nuclear waste, but not always. | |
Remember Me (Video Game) / int_34bd7be2 | featureApplicability |
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Remember Me (Video Game) / int_34bd7be2 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_34bd7be2 | |
Remember Me (Video Game) / int_357ae9b4 | type |
Suspiciously Cracked Wall | |
Remember Me (Video Game) / int_357ae9b4 | comment |
Suspiciously Cracked Wall: Here, the walls, locks and other things like this are highlighted with a Structural Weakness notification in your augmented reality as a sign that they can be destroyed/broken through with the Junk Bolt. | |
Remember Me (Video Game) / int_357ae9b4 | featureApplicability |
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Remember Me (Video Game) / int_357ae9b4 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_357ae9b4 | |
Remember Me (Video Game) / int_363e9631 | type |
Sequential Boss | |
Remember Me (Video Game) / int_363e9631 | comment |
Sequential Boss: Most bosses have three stages. | |
Remember Me (Video Game) / int_363e9631 | featureApplicability |
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Remember Me (Video Game) / int_363e9631 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_363e9631 | |
Remember Me (Video Game) / int_39684516 | type |
Kill the Ones You Love | |
Remember Me (Video Game) / int_39684516 | comment |
Kill the Ones You Love: Nilin does not want to destroy Edge, but he insists it must be done. Eventually, she agrees that it is necessary, but it's clear that doing so is painful for her. | |
Remember Me (Video Game) / int_39684516 | featureApplicability |
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Remember Me (Video Game) / int_39684516 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_39684516 | |
Remember Me (Video Game) / int_39aeb09e | type |
Rare Candy | |
Remember Me (Video Game) / int_39aeb09e | comment |
Rare Candy: The SAT Patches, Focus Boosts and Scaramechs, which are hidden away in most episodes. They increase your maximum health, maximum focus, and give a healthy experience boost, respectively. | |
Remember Me (Video Game) / int_39aeb09e | featureApplicability |
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Remember Me (Video Game) / int_39aeb09e | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_39aeb09e | |
Remember Me (Video Game) / int_39ba2515 | type |
Advert-Overloaded Future | |
Remember Me (Video Game) / int_39ba2515 | comment |
Advert-Overloaded Future: Neo-Paris has its walls covered with huge advertisement billboards, augmented reality text and ad bots are roaming the city. | |
Remember Me (Video Game) / int_39ba2515 | featureApplicability |
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Remember Me (Video Game) / int_39ba2515 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_39ba2515 | |
Remember Me (Video Game) / int_3f0b2f50 | type |
Make It Look Like an Accident | |
Remember Me (Video Game) / int_3f0b2f50 | comment |
Make It Look Like an Accident: Or a suicide that the victim did of their own free will, as opposed to a Psychic-Assisted Suicide. invoked | |
Remember Me (Video Game) / int_3f0b2f50 | featureApplicability |
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Remember Me (Video Game) / int_3f0b2f50 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_3f0b2f50 | |
Remember Me (Video Game) / int_401d4116 | type |
Broken Aesop | |
Remember Me (Video Game) / int_401d4116 | comment |
Broken Aesop: We're told that memories, even painful ones, are a necessary part of life and the human experience, but all the problems in the story are caused by people who couldn't forget their painful memories and took that pain out on others; Nilin can make anyone believe almost anything, and she has no problem using the memory-remix ability to solve her problems with no consequences except the ones she inflicts on herself. In addition, the moral of the story goes against our scientific understanding of Post-Traumatic Stress Disorder, where victims of traumatic experiences undergo beta-blocker treatment to essentially "forget" their trauma in an attempt to lead a normal life. | |
Remember Me (Video Game) / int_401d4116 | featureApplicability |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_401d4116 | |
Remember Me (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Remember Me (Video Game) / int_406315e | comment |
Shield-Bearing Mook: The second half of the game sees the appearance of "Heavy" versions of the various ranks of Enforcers. Their riot shields block all melee attacks, and if there's more than one they can group together and charge Nilin to deal some serious harm. Nilin can destroy the shields with the Junk Bolt or by targeting a nearby enemy with a Logic Bomb. | |
Remember Me (Video Game) / int_406315e | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_406315e | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_406315e | |
Remember Me (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Remember Me (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Both the Madame and the final boss will summon digital versions of Enforcers and their security robots to assist them in the battle. This serves to allow you to build Focus, lower your cooldowns, and heal using Pressens, since the bosses occasionally require the use of Focus moves that you would almost certainly run out of otherwise. | |
Remember Me (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_40e2ac3f | |
Remember Me (Video Game) / int_43b154c9 | type |
Not Even Bothering with the Accent | |
Remember Me (Video Game) / int_43b154c9 | comment |
Not Even Bothering with the Accent: Oddly enough, to be set in Neo-Paris, not a single character in the game has a French accent. Unless, of course, you use the French audio track. | |
Remember Me (Video Game) / int_43b154c9 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_43b154c9 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_43b154c9 | |
Remember Me (Video Game) / int_43f03c2b | type |
Power Gives You Wings | |
Remember Me (Video Game) / int_43f03c2b | comment |
Power Gives You Wings: Nilin sprouts these when she remembers a new S-Pressen. Abnormal Ammo: All of them, more or less, but the Junk Bolt in particular is a kind of Grenade Launcher on her arm. Hand Blast: The Spammer, a kind of handgun that is also used to unlock certain doors. Hollywood Hacking: Aside from the standard long-range remixing and closer range memory overloads, the Pick-Socket allows her to open up doors and activate technology instantaneously. She is also capable of hacking the security robots to her side with the Rust In Pieces ability. Tractor Beam: The Force Spammer, which allows her to move doors or other objects in the environment. | |
Remember Me (Video Game) / int_43f03c2b | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_43f03c2b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_43f03c2b | |
Remember Me (Video Game) / int_486466ee | type |
Dual Boss | |
Remember Me (Video Game) / int_486466ee | comment |
Dual Boss: The only other time you encounter Mourner Leapers after Johnny Greenteeth is when two of them appear at once. It's got its own special theme, in case you weren't sure it's a major encounter. | |
Remember Me (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_486466ee | |
Remember Me (Video Game) / int_4c24a9ed | type |
Power Copying | |
Remember Me (Video Game) / int_4c24a9ed | comment |
Power Copying: Over her journey, Nilin assimilates the special moves of other memory hackers into her own repertoire. | |
Remember Me (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_4c24a9ed | |
Remember Me (Video Game) / int_4e7c4536 | type |
Wham Line | |
Remember Me (Video Game) / int_4e7c4536 | comment |
Wham Line: In the memory remix, Scylla referring to her daughter as Nilin. "I hadn't lived your memories for such a long time." | |
Remember Me (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_4e7c4536 | |
Remember Me (Video Game) / int_54cc6b24 | type |
Le Parkour | |
Remember Me (Video Game) / int_54cc6b24 | comment |
Le Parkour: While less elegant than the Assassins, Nilin is no stranger to scaling walls and jumping from water pipe to abutment. | |
Remember Me (Video Game) / int_54cc6b24 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_54cc6b24 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_54cc6b24 | |
Remember Me (Video Game) / int_5541da8c | type |
Lotus-Eater Machine | |
Remember Me (Video Game) / int_5541da8c | comment |
Lotus-Eater Machine: Sensen was created as one, though it's since diversified. | |
Remember Me (Video Game) / int_5541da8c | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_5541da8c | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_5541da8c | |
Remember Me (Video Game) / int_5560dbb5 | type |
Airborne Mook | |
Remember Me (Video Game) / int_5560dbb5 | comment |
Airborne Mook: The AV-48S Seraphim security robots. These fly safely beyond the reach of your melee attacks and fire energy projectiles to disrupt your combos on other enemies. In some arenas they even fly between vantage points to keep you within their range. Luckily they're Glass Cannons and can be destroyed in just two Junk Bolt shots. | |
Remember Me (Video Game) / int_5560dbb5 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_5560dbb5 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_5560dbb5 | |
Remember Me (Video Game) / int_55b1f9a1 | type |
Easy Amnesia | |
Remember Me (Video Game) / int_55b1f9a1 | comment |
Easy Amnesia: A core part of the setting, granted widely by Sensen technology. People can just forget bad memories and implant more pleasant ones at will through their implants. | |
Remember Me (Video Game) / int_55b1f9a1 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_55b1f9a1 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_55b1f9a1 | |
Remember Me (Video Game) / int_56b8b4f1 | type |
Lean and Mean | |
Remember Me (Video Game) / int_56b8b4f1 | comment |
Lean and Mean: All the Leapers are abnormally thin and gaunt, giving them a ghoulish appearance to go with their aggressive behavior. Several of them seem to experience a strange post-pubescent long bone growth that gives them Creepy Long Fingers and Arms, making them look even taller and further from human. | |
Remember Me (Video Game) / int_56b8b4f1 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_56b8b4f1 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_56b8b4f1 | |
Remember Me (Video Game) / int_585da3f0 | type |
Ambiguous Robots | |
Remember Me (Video Game) / int_585da3f0 | comment |
Ambiguous Robots: The Zorns are definitely robots, but two very unrobotic things characterize them. First, they're smart enough to taunt you in battle — they say some very demoralizing things. Secondly, they often unleash a terrifying howl, complete with a hologram of a screaming mouth (with the word "warning" on its side). These are both likely because the Zorn is designed to intimidate you into surrendering. | |
Remember Me (Video Game) / int_585da3f0 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_585da3f0 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_585da3f0 | |
Remember Me (Video Game) / int_5a08d0ae | type |
Back Stab | |
Remember Me (Video Game) / int_5a08d0ae | comment |
Back Stab: One of Nilin's S-Pressens, Sensen Camo, gives her the ability to spoof opponent's Sensen implants such that they are incapable of perceiving her. This gives her thirty seconds to get behind an enemy and execute a Memory Overload, after which everyone snaps back out of it. | |
Remember Me (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_5a08d0ae | |
Remember Me (Video Game) / int_5b3d0d9f | type |
Foreboding Architecture | |
Remember Me (Video Game) / int_5b3d0d9f | comment |
Foreboding Architecture: After a while it becomes painfully clear that whenever you enter a large open area, enemies are going to arrive one way or another. | |
Remember Me (Video Game) / int_5b3d0d9f | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_5b3d0d9f | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_5b3d0d9f | |
Remember Me (Video Game) / int_61459062 | type |
Perception Filter | |
Remember Me (Video Game) / int_61459062 | comment |
Perception Filter: Sensen Camo allows Nilin to become effectively invisible to her enemies by manipulating their Sensen implants. She will become visible again after attacking them once, but said attack can be a Memory Overload. | |
Remember Me (Video Game) / int_61459062 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_61459062 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_61459062 | |
Remember Me (Video Game) / int_6163afd9 | type |
Reliably Unreliable Guns | |
Remember Me (Video Game) / int_6163afd9 | comment |
Reliably Unreliable Guns: One of the Memory Bugs in Frank's memory remix scene involves him tossing his pistol with the safety off onto a table, whereupon it goes off and shoots him dead. | |
Remember Me (Video Game) / int_6163afd9 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6163afd9 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6163afd9 | |
Remember Me (Video Game) / int_6331ba26 | type |
Plot Hole | |
Remember Me (Video Game) / int_6331ba26 | comment |
Plot Hole: The Fantasy Gun Control is one the size of a city: The execution; the gameplay is based on Neo-Paris having a zero-tolerance law against guns even for cops, but why don't the police use less-lethal weapons such as tasers, flash-bangs and tear gas? Hell, just capsaicin spray is debilitating with an impressively low risk of long-term side effects. The social effects; Gun control laws actually increase the proliferation of illegal firearms; Japan has similarly draconian gun control laws, but it also has a thriving black market in guns - because a <$500 factory-made automatic nine-millimeter can be sold for the cost of a luxury car. To say nothing of the profit margin for bullets. The exception; the crime that got Nilin imprisoned and wiped in the first place was a Psychic-Assisted Suicide - with a handgun. Frank Forlin was a cop who had it on his desk at the moment, but he was permitted to keep the handgun with him at all times despite being a known alcoholic. In the memory Nilin remixes to make him commit suicide, he even keeps it loaded (albeit safetied) which results in him shooting his wife with it. | |
Remember Me (Video Game) / int_6331ba26 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6331ba26 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6331ba26 | |
Remember Me (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Remember Me (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: H30's/Edge's ultimate motive-he has decided that the Sensen system is utterly irredeemable as a concept and has created a Crapsack World where people run from life. Thus, he wants Nilin to destroy him, and with it, return everyone's true memories. | |
Remember Me (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6439de78 | |
Remember Me (Video Game) / int_6563a3f2 | type |
Cyberspace | |
Remember Me (Video Game) / int_6563a3f2 | comment |
Cyberspace: The so-called Ego Rooms are locations that exist entirely in cyberspace. Your battles against Madame and the final boss take place in these. | |
Remember Me (Video Game) / int_6563a3f2 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6563a3f2 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6563a3f2 | |
Remember Me (Video Game) / int_658f7193 | type |
Lack of Empathy | |
Remember Me (Video Game) / int_658f7193 | comment |
Lack of Empathy: Edge seems to have a noble goal in destroying the Sensen network, but he cares little to nothing for the people he has to hurt to get that accomplished. This makes more sense when you learn that Edge isn't human, but an AI born of all the cast-off bad memories of humanity. | |
Remember Me (Video Game) / int_658f7193 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_658f7193 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_658f7193 | |
Remember Me (Video Game) / int_66a52e25 | type |
Bullfight Boss | |
Remember Me (Video Game) / int_66a52e25 | comment |
Bullfight Boss: Kid X-Mas is this during his first two phases, charging after you and occasionally using the Spammer in his second phase. By the time he gets to third phase, he stops doing that in favor of deploying mines around the arena. | |
Remember Me (Video Game) / int_66a52e25 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_66a52e25 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_66a52e25 | |
Remember Me (Video Game) / int_66ce8a39 | type |
Fake Memories | |
Remember Me (Video Game) / int_66ce8a39 | comment |
Fake Memories: A major plot element, and actually a game mechanic as well. When remixing Charles Cartier-Wells' memories, your objective is to change it to where he inadvertently kills his own daughter with a Memory Bug instead of purging her memories of a traumatic car accident. | |
Remember Me (Video Game) / int_66ce8a39 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_66ce8a39 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_66ce8a39 | |
Remember Me (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Remember Me (Video Game) / int_67e9f779 | comment |
Teleport Spam: The Mourners love to do this, alongside the more common invisibility. It's never explained how they do it, given all the difficulties with teleporting in Real Life. One would think that if they figured it out, Memorize and other companies would be investing billions into trying to do the same. | |
Remember Me (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_67e9f779 | |
Remember Me (Video Game) / int_6977c45e | type |
Purple Prose | |
Remember Me (Video Game) / int_6977c45e | comment |
Purple Prose: The dialogue presumably sounded a lot less silly in French. Ironically, Nilin notes that Edge talks like a poet, but she's not much better. | |
Remember Me (Video Game) / int_6977c45e | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6977c45e | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6977c45e | |
Remember Me (Video Game) / int_69f4d99b | type |
Shockwave Stomp | |
Remember Me (Video Game) / int_69f4d99b | comment |
Shockwave Stomp: The Zorn has two ways of doing this. One is an actual stomp on the ground which stuns Nilin for a few seconds. The other happens after you disable both its arms, where it charges up a glowing ball of energy that explodes into a shockwave. Both of these require Nilin to time a dodge maneuver. | |
Remember Me (Video Game) / int_69f4d99b | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_69f4d99b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_69f4d99b | |
Remember Me (Video Game) / int_6a1c6dc5 | type |
Story Difficulty Setting | |
Remember Me (Video Game) / int_6a1c6dc5 | comment |
Story Difficulty Setting: The text for the equivalent of the easy difficulty setting, "Script Kiddie", urges players to "Enjoy the story!" | |
Remember Me (Video Game) / int_6a1c6dc5 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6a1c6dc5 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6a1c6dc5 | |
Remember Me (Video Game) / int_6bcfbc7e | type |
Fantasy Gun Control | |
Remember Me (Video Game) / int_6bcfbc7e | comment |
Fantasy Gun Control: The majority of the gameplay is an Augmented Reality Beat 'em Up because guns were outlawed in the backstory; The "Law of the Stone Age" AKA "Decree no. 56-124." This is why Nilin and the SABRE Forces do all their fighting with augmented reality melee weapons. The only firearms seen are on security drones and gunships, none of which Nilin ever actually fights directly.*though the Seraphim does have an energy projectile attack | |
Remember Me (Video Game) / int_6bcfbc7e | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6bcfbc7e | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6bcfbc7e | |
Remember Me (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Remember Me (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The names of all security robots have meaning. The angel-like airborne robots are known as AV48S Seraphim, for a type of angel, while the ground-based robots are called AV48N - Nephilim, which is most commonly translated as fallen angel. The huge mecha guard at the entrance to the Bastille Prison is called AV78 Zorn, which is German word for "wrath". Fittingly, the move you use to hack them over to your side is known as Rust In Pieces. The locations also get in on the act: the Bastille used to be the most dreaded prison in France under the Bourbons and the French Revolution began with its capture and destruction. Its reconstruction and eventual destruction show that the social inequality of the era and the distance between the wealthy and the underclass has made a comeback. The Parisian slums that house said underclass are known as Slum 404, which signifies their invisibility to those in power. | |
Remember Me (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6bda9a30 | |
Remember Me (Video Game) / int_6c3d1777 | type |
Magic A Is Magic A | |
Remember Me (Video Game) / int_6c3d1777 | comment |
Magic A Is Magic A: Apart from one definite and one possible exception, the rules of the setting are rather consistent: Everything beyond the mundane happens because of the ubiquitous Sensen implants. You're not magically stunning people, you're overloading their implants with a Denial of Service attack. And you're not becoming invisible either, you're manipulating other people's vision. The exceptions are the Junk Bolt which can destroy unpowered physical objects and possibly the Mourner Leapers, assuming their teleportation abilities are real rather than a combination of illusions and ranged attacks. | |
Remember Me (Video Game) / int_6c3d1777 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6c3d1777 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6c3d1777 | |
Remember Me (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Remember Me (Video Game) / int_6d332aea | comment |
Driven to Suicide: Using Nilin's Memory Remix ability on specific targets, she can alter their memories to push them into doing this, as witnessed in the demo where she convinces Frank he killed his wife. | |
Remember Me (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6d332aea | |
Remember Me (Video Game) / int_6dcfdea6 | type |
Hard Light | |
Remember Me (Video Game) / int_6dcfdea6 | comment |
Hard Light: Some of Nilin's abilities seem to be this. Particularly the "Junk Bolt" that forms a holographic Arm Cannon to destroy physical objects. | |
Remember Me (Video Game) / int_6dcfdea6 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_6dcfdea6 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_6dcfdea6 | |
Remember Me (Video Game) / int_713d994b | type |
Token Romance | |
Remember Me (Video Game) / int_713d994b | comment |
Token Romance: Averted thanks to Executive Meddling. As to whether this is a good thing, it does make the game less cliche, but unfortunately, it was done for fear that the (presumably straight male) gamer wouldn't want to (have his character) "kiss a dude". | |
Remember Me (Video Game) / int_713d994b | featureApplicability |
-1.0 | |
Remember Me (Video Game) / int_713d994b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_713d994b | |
Remember Me (Video Game) / int_73418f96 | type |
Psychic-Assisted Suicide | |
Remember Me (Video Game) / int_73418f96 | comment |
Psychic-Assisted Suicide: The crime that got Nilin imprisoned and mindwiped; a SABRE Force officer who she remixed to believe he shot his wife while drunk. | |
Remember Me (Video Game) / int_73418f96 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_73418f96 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_73418f96 | |
Remember Me (Video Game) / int_7464705c | type |
Arc Words | |
Remember Me (Video Game) / int_7464705c | comment |
Arc Words: "So empty, so true" and "Remember you soon". The former is usually spoken by people suffering from mental corruption, like Leapers. So it becomes a really bad sign when uttered by Edge... | |
Remember Me (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_7464705c | |
Remember Me (Video Game) / int_78540917 | type |
Like Brother and Sister | |
Remember Me (Video Game) / int_78540917 | comment |
Like Brother and Sister: All of the Errorists refer to each other as brother and sister. This is symbolic, but also editor-appeasing, as Executive Meddling reportedly axed a romance plot in development. Also, Nilin and Edge/H30 are actually brother and sister. | |
Remember Me (Video Game) / int_78540917 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_78540917 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_78540917 | |
Remember Me (Video Game) / int_786d6cf6 | type |
You Wouldn't Shoot Me | |
Remember Me (Video Game) / int_786d6cf6 | comment |
You Wouldn't Shoot Me: In one of the memory remixes, the player must arrange it so that Frank kills Alexia, prompting him to shoot himself in his guilt. In the remixed memory, Frank stumbles when he goes for his gun, and Alexia scoffs at him, saying, "What are you going to do? Shoot me?" while adding that he has never turned the safety off... and if the safety has been turned off in the remix, Alexia gets shot in the struggle to get the gun out of Frank's hands. | |
Remember Me (Video Game) / int_786d6cf6 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_786d6cf6 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_786d6cf6 | |
Remember Me (Video Game) / int_7a01d7ac | type |
Mana Drain | |
Remember Me (Video Game) / int_7a01d7ac | comment |
The Prison Enforcers perform a Brain Lock grappling attack if you ignore the giant warning mark. | |
Remember Me (Video Game) / int_7a01d7ac | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_7a01d7ac | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_7a01d7ac | |
Remember Me (Video Game) / int_7a2a34ef | type |
Not With the Safety On, You Won't | |
Remember Me (Video Game) / int_7a2a34ef | comment |
Not With the Safety On, You Won't: In a flashback to a previous remix, Alexia mocks Frank when he grabs his handgun because she knows he always leaves the safety on. She feels so confident about this that she even walks right up to him and grabs the barrel, pointing it at her own chest. Naturally, you can ensure the safety isn't on. | |
Remember Me (Video Game) / int_7a2a34ef | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_7a2a34ef | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_7a2a34ef | |
Remember Me (Video Game) / int_7b3f0b81 | type |
Tractor Beam | |
Remember Me (Video Game) / int_7b3f0b81 | comment |
Tractor Beam: The Force Spammer, which allows her to move doors or other objects in the environment. | |
Remember Me (Video Game) / int_7b3f0b81 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_7b3f0b81 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_7b3f0b81 | |
Remember Me (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Remember Me (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: In spite of their name, Elite Enforcers are closer to this due to their electrified armour, which will literally damage Nilin with every strike of hers, demanding that she use Regen Pressen-heavy combos to counteract the harm. S-Pressens are also effective, but using those regularly depends on landing combos with Power and Cooldown Pressens. Have fun! Mourner Leapers are this in-universe, as they are able to command other Leapers, turn invisible, camouflage as humans, and even teleport. However, Mourners are only encountered twice in the game, and always in a boss battle-like fashion. | |
Remember Me (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_7b7965dd | |
Remember Me (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Remember Me (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The Zorn's weak points are helpfully marked so Nilin's auto-targeting can lock on. The final boss goes so far as to tell you exactly how to hurt it. Justified because he wants to die. | |
Remember Me (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_82108e3d | |
Remember Me (Video Game) / int_844b6779 | type |
Super Mode | |
Remember Me (Video Game) / int_844b6779 | comment |
Super Mode: Fury, which can be activated when the Charge gauge is full and allows Nilin to inflict much more damage and break through the defences of some enemies. While it's active, every attack is accompanied by lots of AR "shattered glass" visual effects. | |
Remember Me (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_844b6779 | |
Remember Me (Video Game) / int_84685817 | type |
Life Drain | |
Remember Me (Video Game) / int_84685817 | comment |
Life Drain: One of Nilin's Pressens is a strike that heals her. Chain them together and she recovers to full health just by punching and kicking people! This is actually required when fighting Elite Enforcers, who wear electrified armor that damages you every time you hurt them. | |
Remember Me (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_84685817 | |
Remember Me (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Remember Me (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Paris is already a city famous for the network of tunnels, catacombs, and metro lines built up underneath it over the centuries. Add to that several large subterranean aqueducts built quickly as an emergency stopgap measure to contain the rising global water level, and you get plenty of these, often occupied by Leapers. | |
Remember Me (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_87e661e8 | |
Remember Me (Video Game) / int_89434320 | type |
Protagonist-Centered Morality | |
Remember Me (Video Game) / int_89434320 | comment |
Protagonist-Centered Morality: Nothing matters unless it matters to Nilin personally. None of the moral implications of her memory remixes are addressed except for the one she felt guilty about, and the only reason it mattered was Nilin's guilt over it, not the damage she caused or how wrong it was. She questions her actions and nameless NPCs seem to object, but she always avoids actually being culpable. At the end of the game, her relationship with her parents, and her parents' relationship with each other, are healed consequence-free because Nilin has remixed their memories to make it so. Although Nilin mentions having to fix the world, she also acknowledges that she now has godlike powers, and her behavior over the course of the entire plot suggests that her new perfectly loving family isn't going to take any heat she doesn't want them to. | |
Remember Me (Video Game) / int_89434320 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_89434320 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_89434320 | |
Remember Me (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Remember Me (Video Game) / int_89a17726 | comment |
Spell My Name With An S: Early trailers spelled "Memorize" as "Memoreyes", which was edited in the final release. | |
Remember Me (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_89a17726 | |
Remember Me (Video Game) / int_8a4988bb | type |
Mind Rape | |
Remember Me (Video Game) / int_8a4988bb | comment |
Mind Rape: People who go to La Bastille have their memories of the world wiped away thinking there's nothing outside for them, giving them no reason to attempt to escape. It's only when their sentence is done that they get all of their memories back. Also anytime Nilin does an Overload on an Enforcer. Really, you could make the argument that this whole game is basically Mind Rape: The Video Game. | |
Remember Me (Video Game) / int_8a4988bb | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_8a4988bb | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_8a4988bb | |
Remember Me (Video Game) / int_8cf6aa | type |
Literal Metaphor | |
Remember Me (Video Game) / int_8cf6aa | comment |
Literal Metaphor: The Baroness has the Bastille set up to bolster her ego. In other words, it's a superiority complex. | |
Remember Me (Video Game) / int_8cf6aa | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_8cf6aa | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_8cf6aa | |
Remember Me (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Remember Me (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: In a game with frequent parkour/platformer sections, it's extremely frustrating that Nilin can't jump over knee-high objects unless the plot demands it. There are a handful of spots where you can see Rare Candy right on the other side of a knee-high box, but you have to find a level passage around. It doesn't help that Nilin has one of the lowest, most useless jumps in gaming history. Sawteeth are also used extensively to keep the game linear. Much of the Rare Candy is on forks off the main path, but proceeding down the main path locks the passage behind you. Many forks are 50/50 guesses whether you're going to find a powerup and backtrack or lose it forever. | |
Remember Me (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_8d6c8737 | |
Remember Me (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
Remember Me (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: Sergeant Vaughan abuses his power as a guard in La Bastille for various purposes and implies that he has raped some of the prisoners. Frank Forlan's memory remix shows him as a verbally abusive lover, at least when he's drunk. In order to establish that the Psychic-Assisted Suicide victim in the first demo deserves it, a throwaway line mentions how he punished a cop for not killing a homeless person that got in his way while pursuing a criminal. Not to mention that in his unaltered memory, he throws an empty beer bottle at his girlfriend (but drunkenly misses). | |
Remember Me (Video Game) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_8ed5c6e4 | |
Remember Me (Video Game) / int_91a2039b | type |
I Am the Noun | |
Remember Me (Video Game) / int_91a2039b | comment |
I Am the Noun: Done twice when Nilin finally gets to meet Edge. He calls himself Edge, then H3O, then the father of the Leapers. When Nilin enters her Ego Room, H3O calls itself by name, then "Sensen", then the Leapers. | |
Remember Me (Video Game) / int_91a2039b | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_91a2039b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_91a2039b | |
Remember Me (Video Game) / int_91bab7e0 | type |
Monstrous Humanoid | |
Remember Me (Video Game) / int_91bab7e0 | comment |
Monstrous Humanoid: All of the Leapers. Also, H3O's Final Boss form. | |
Remember Me (Video Game) / int_91bab7e0 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_91bab7e0 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_91bab7e0 | |
Remember Me (Video Game) / int_921f5a6d | type |
Recurring Location | |
Remember Me (Video Game) / int_921f5a6d | comment |
Recurring Location: La Bastille is visited three times during the course of the story. Episode 6 notably features a return to the same laboratories within the prison that Nilin found herself in during the prologue. | |
Remember Me (Video Game) / int_921f5a6d | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_921f5a6d | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_921f5a6d | |
Remember Me (Video Game) / int_9553214b | type |
He Was Right There All Along | |
Remember Me (Video Game) / int_9553214b | comment |
He Was Right There All Along: Throughout episode 6, Nilin repeatedly catches a glimpse of something camouflaged moving past her. One of those moments happens when she's waiting at a security scanner in front of a door, and it opens with the message, "Welcome, Dr. Green." However, at a later door, the scan identifies her as Nilin. When Nilin finds Dr. Quaid, Johnny Greenteeth suddenly appears out of thin air. Nilin realizes later that Johnny used to be the Dr. Green in question. Now consider that Johnny was likely stalking Nilin since they first met in the subway so that she'd lead him to Quaid. | |
Remember Me (Video Game) / int_9553214b | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9553214b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9553214b | |
Remember Me (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Remember Me (Video Game) / int_955aba87 | comment |
Mook Chivalry: Gleefully averted - enemies will always attempt to at least flank Nilin, if not get behind and completely surround her. Luckily, your Augmented Reality system will display red exclamation marks over their heads when they're about to strike. However, it's played straight in that only one of them will attack at any given time. If one enemy is about to attack, the others will wait a short while before they do anything other than move. Robots, however, have no problem attacking you at the same time as other robots or human enemies. | |
Remember Me (Video Game) / int_955aba87 | featureApplicability |
-1.0 | |
Remember Me (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_955aba87 | |
Remember Me (Video Game) / int_9902398a | type |
Beehive Barrier | |
Remember Me (Video Game) / int_9902398a | comment |
Beehive Barrier: The robotic Seraphim and Nephilim enemies can generate these to foil Nilin's attacks. | |
Remember Me (Video Game) / int_9902398a | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9902398a | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9902398a | |
Remember Me (Video Game) / int_991912ca | type |
Combos | |
Remember Me (Video Game) / int_991912ca | comment |
Combos: Customizable combos form the core of the close-combat system. Each hit in the combo can be assigned a bonus like extra damage, health recovery, or speeding up the cooldown of special moves. | |
Remember Me (Video Game) / int_991912ca | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_991912ca | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_991912ca | |
Remember Me (Video Game) / int_99ab4e84 | type |
Hand Blast | |
Remember Me (Video Game) / int_99ab4e84 | comment |
Hand Blast: The Spammer, a kind of handgun that is also used to unlock certain doors. | |
Remember Me (Video Game) / int_99ab4e84 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_99ab4e84 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_99ab4e84 | |
Remember Me (Video Game) / int_9b1ed084 | type |
Happiness in Mind Control | |
Remember Me (Video Game) / int_9b1ed084 | comment |
Happiness in Mind Control: Nilin's memory remix changes how people remember the past as well as how they feel about it. Two of her victims recognize what she's doing but realize that the effect on their present selves is positive and are thus happy with the operation. | |
Remember Me (Video Game) / int_9b1ed084 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9b1ed084 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9b1ed084 | |
Remember Me (Video Game) / int_9b57f005 | type |
AcCENT upon the Wrong SylLABle | |
Remember Me (Video Game) / int_9b57f005 | comment |
Accent Upon The Wrong Syllable: Dr. Quaid has a minor case of this. His speech tends to pause and drag slightly every so often. | |
Remember Me (Video Game) / int_9b57f005 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9b57f005 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9b57f005 | |
Remember Me (Video Game) / int_9b60b728 | type |
Addled Addict | |
Remember Me (Video Game) / int_9b60b728 | comment |
Addled Addict: Sensen abuse turns ordinary humans into Leapers. | |
Remember Me (Video Game) / int_9b60b728 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9b60b728 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9b60b728 | |
Remember Me (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Remember Me (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: When Nilin makes it onto the streets of Neo-Paris, she can encounter a street preacher talking about God manifesting Himself through the collective memories of humanity. The final boss, H3O, is an A.I. spontaneously born from the memories stored within the Conception Cube. When Nilin first meets Johnny Greenteeth, his outfit looks like that of a doctor or another medical professional. Nilin later discovers that Johnny used to be a colleague of Dr. Quaid at La Bastille. Edge often refers to Nilin as "sis" and she reciprocates at least once with "bro", since the Errorists tend to use familial terms to address each other. Given that H30 is also the "child" of the Cartier-Wells, it's also literal. | |
Remember Me (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9d12bbc1 | |
Remember Me (Video Game) / int_9d90e013 | type |
Heel–Face Brainwashing | |
Remember Me (Video Game) / int_9d90e013 | comment |
Heel–Face Brainwashing: Early on, Nilin uses her Memory Remixing abilities to turn bounty hunter Olga Sedova to her side by warping her memory into believing that her husband David was killed by Memorize thanks to a botched surgery. Arguably done to the Cartier-Wells as well, though both of them realize what's going on — if Scylla doesn't in Episode 5, she surely does by Episode 8 — and decide to change their ways anyway. | |
Remember Me (Video Game) / int_9d90e013 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9d90e013 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9d90e013 | |
Remember Me (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Remember Me (Video Game) / int_9edbda07 | comment |
Elite Mooks: Several. Skinner Leapers are the first kind you'll encounter. They force you to defeat their flunkies first. The Prison Enforcers perform a Brain Lock grappling attack if you ignore the giant warning mark. Elite Enforcers have electrified armor and are often found controlling Reconversion Leapers, which also apply as they're tougher than common Prowlers. Both are immune to Sensen DOS, to boot. All of the Enforcer varieties come in Heavy Enforcer variants. | |
Remember Me (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_9edbda07 | |
Remember Me (Video Game) / int_a2484b0e | type |
The Beautiful Elite | |
Remember Me (Video Game) / int_a2484b0e | comment |
The Beautiful Elite: While the lower-class toils away in the slums, the middle and upper-class enjoys a life of leisure and privilege on the gleaming streets of Neo-Paris. Their homes are gorgeous, they have all the latest technologies at their disposal, they have robotic servants that cater to their whims, etc. | |
Remember Me (Video Game) / int_a2484b0e | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_a2484b0e | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_a2484b0e | |
Remember Me (Video Game) / int_a43a691b | type |
Finishing Move | |
Remember Me (Video Game) / int_a43a691b | comment |
Finishing Move: "Memory Overload", where Nilin knocks over a stunned enemy, palms their back of their neck, and directly accesses their Sensen implant to overload it with junk data such that they're rendered practically catatonic. Comes complete with a "gunshot" style particle effect spray in augmented reality. Most bosses have to be finished off with a "Terminate" sequence — see Press X to Not Die. Nilin usually delivers the Overload on the final button prompt or in the cutscene immediately after. | |
Remember Me (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_a43a691b | |
Remember Me (Video Game) / int_a5a6d7b3 | type |
Mutants | |
Remember Me (Video Game) / int_a5a6d7b3 | comment |
Mutants: Of the sewer variety. The Leapers are citizens of Neo-Paris who have been affected by a mysterious sort of Sensen implant rejection, causing them to develop longer extremities, deformed facial features and various enhanced abilities. They have become addicted to other people's memories, and descended into insanity as a result. | |
Remember Me (Video Game) / int_a5a6d7b3 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_a5a6d7b3 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_a5a6d7b3 | |
Remember Me (Video Game) / int_a73c2eaf | type |
Expository Gameplay Limitation | |
Remember Me (Video Game) / int_a73c2eaf | comment |
Expository Gameplay Limitation: The game will sometimes slow Nilin down to a walk, usually during dialogue sequences. In some cases there are nearby obstacles that Nilin can target with her Spammer or climb over, which temporarily override the slowed movement. | |
Remember Me (Video Game) / int_a73c2eaf | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_a73c2eaf | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_a73c2eaf | |
Remember Me (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Remember Me (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: Captain Gabriel Trace is a proud graduate. The odd thing is that when he's not toying with Nilin, he's a crack shot, able to aim the gunship's weapons with pinpoint precision the second she sticks her nose out. Another possibility is that the gunship's weapons are computer-aided, and he deliberately changed the settings to aim around Nilin when he's not being serious. | |
Remember Me (Video Game) / int_a796d2a6 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_a796d2a6 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_a796d2a6 | |
Remember Me (Video Game) / int_a8826e1e | type |
Giant Mook | |
Remember Me (Video Game) / int_a8826e1e | comment |
Giant Mook: The Skinner Leapers are much taller and bulkier than regular Prowler Leapers,and have correspondingly greater health. They have a similar moveset to Prowlers but receive significant buffs from the presence of other Leapers. That, and they will block all regular attacks, requiring either the use of power moves or the activation of Fury. | |
Remember Me (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_a8826e1e | |
Remember Me (Video Game) / int_acde073a | type |
Generic Graffiti | |
Remember Me (Video Game) / int_acde073a | comment |
Generic Graffiti: There are countless sprayed all over the place in Slum 404, like a pixel stencil graffiti of Mona Lisa. | |
Remember Me (Video Game) / int_acde073a | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_acde073a | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_acde073a | |
Remember Me (Video Game) / int_acecb17d | type |
Chekhov's Skill | |
Remember Me (Video Game) / int_acecb17d | comment |
Chekhov's Skill: During your first memory remix — which also serves as a tutorial for these events — you are likely to trigger a Memory Bug, with the game explaining why these are undesirable. You can trigger Memory Bugs in all remixes; though you can't succeed by doing so (most of the time) you get a trophy/achievement if you trigger all of them at least once. So the possibility of Memory Bugs seems to be merely for 100% Completion purposes... until you get to the final remix, where your objective is to trigger one. | |
Remember Me (Video Game) / int_acecb17d | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_acecb17d | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_acecb17d | |
Remember Me (Video Game) / int_b16543d2 | type |
Grimy Water | |
Remember Me (Video Game) / int_b16543d2 | comment |
Grimy Water: The first time when Nilin comes near water is when she's in the sewers, and her Super Drowning Skills are explained by it being full of nuclear waste, pathogens and other pollutants. Naturally, it doesn't have any effect on her when she's walking alongside, or even through ankle-high pools of it, and there are no long-term consequences for her. | |
Remember Me (Video Game) / int_b16543d2 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_b16543d2 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b16543d2 | |
Remember Me (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Remember Me (Video Game) / int_b1ddb121 | comment |
Remixed Level: Slum 404, first visited in Episode 1, is re-visited in Episode 3 after the destruction of the Saint-Michel Dam drains it of water, causing the Leapers to swarm the district. The Saint-Michel district from Episode 2 makes a return in Episode 5 after being flooded by the same dam's destruction. | |
Remember Me (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b1ddb121 | |
Remember Me (Video Game) / int_b3de39a6 | type |
SexBot | |
Remember Me (Video Game) / int_b3de39a6 | comment |
Sex Bot: Valet Robots come in several types, including this. There's even a Sex Bot Red Light District, and various Robo Love Hotels around Neo paris. | |
Remember Me (Video Game) / int_b3de39a6 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_b3de39a6 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b3de39a6 | |
Remember Me (Video Game) / int_b426973b | type |
The Mind Is a Plaything of the Body | |
Remember Me (Video Game) / int_b426973b | comment |
The Mind Is a Plaything of the Body: Inverted, at least in letter. Memory abuse via Sensen somehow mutates the bodies of people addicted to it, such as the Leapers. | |
Remember Me (Video Game) / int_b426973b | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_b426973b | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b426973b | |
Remember Me (Video Game) / int_b85c06f2 | type |
Glowing Eyes of Doom | |
Remember Me (Video Game) / int_b85c06f2 | comment |
Glowing Eyes of Doom: The final boss has really large light orange ones. | |
Remember Me (Video Game) / int_b85c06f2 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_b85c06f2 | featureConfidence |
1.0 | |
Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b85c06f2 | |
Remember Me (Video Game) / int_b93d2dd | type |
Cinematic Platform Game | |
Remember Me (Video Game) / int_b93d2dd | comment |
Cinematic Platform Game: The bulk of the game is platforming in the Prince of Persia/Assassin's Creed mode. | |
Remember Me (Video Game) / int_b93d2dd | featureApplicability |
1.0 | |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b93d2dd | |
Remember Me (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Remember Me (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: Compare Nilin and Edge with names like Gabriel, Frank and Alexia. This is actually intentional: to unfamiliar ears Nilin would sound like an exotic name that belongs in a cyberpunk dystopia, but it's an existing name of Hindi origin and thus really is something people would name their kid. Particularly certain people who are also of mixed, partially Indian origin. As for Edge, he isn't exactly human in the first place. | |
Remember Me (Video Game) / int_b9d334b2 | featureApplicability |
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Remember Me (Video Game) / int_b9d334b2 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_b9d334b2 | |
Remember Me (Video Game) / int_ba72eebb | type |
Waif-Fu | |
Remember Me (Video Game) / int_ba72eebb | comment |
Waif-Fu: Nilin throws heavily armored guys twice her weight about like nobody's business. However, when she hits people, they often complain about their vision cutting out or their Sensen (personal augmented reality devices) glitching, or needing to reboot their implants. Nilin is certainly throwing punches and kicks, some of which clearly cause injuries, but the majority of the damage she inflicts is explicitly coming from messing with her opponents' personal software and with their heads. Backed up by the fact that Nilin won't even try to punch robots, even flimsy ones. Her finishing move, Memory Overload, is essentially a denial-of-service attack against the human brain. | |
Remember Me (Video Game) / int_ba72eebb | featureApplicability |
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Remember Me (Video Game) / int_ba72eebb | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_ba72eebb | |
Remember Me (Video Game) / int_ba7c20be | type |
Call a Hit Point a "Smeerp" | |
Remember Me (Video Game) / int_ba7c20be | comment |
Call a Hit Point a "Smeerp": The experience points that Nilin earns are known as PMP (Procedural Mastering Power). | |
Remember Me (Video Game) / int_ba7c20be | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_ba7c20be | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_ba7c20be | |
Remember Me (Video Game) / int_baaf641a | type |
King Mook | |
Remember Me (Video Game) / int_baaf641a | comment |
King Mook: Johnny Greenteeth is definitely the King of the Leapers, for multiple reasons. He's got powerful holographic abilities that let him vanish or impersonate a normal human, and he's capable of surprisingly coherent conversations. His boss fight is annoyingly difficult, too. | |
Remember Me (Video Game) / int_baaf641a | featureApplicability |
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Remember Me (Video Game) / int_baaf641a | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_baaf641a | |
Remember Me (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Remember Me (Video Game) / int_bb48f8ba | comment |
Timed Mission: Right after you get the Junk Bolt from Headache Tommy, you have 45 seconds to collapse the tunnels where the Leapers are swarming from. Luckily, there are only three targets and they're close together, so the time limit is the least of your worries. After meeting Johnny Greenteeth in the subway, you have to disable two door controls to hold him back. Wait too long and he breaks in and grabs Nilin for an instant loss. | |
Remember Me (Video Game) / int_bb48f8ba | featureApplicability |
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Remember Me (Video Game) / int_bb48f8ba | featureConfidence |
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Remember Me (Video Game) | hasFeature |
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Remember Me (Video Game) / int_bce16d24 | type |
Why Don't You Just Shoot Him? | |
Remember Me (Video Game) / int_bce16d24 | comment |
Why Don't You Just Shoot Him?: Gabriel Trace is the only person in the entire game that just opens up on Nilin with his gunship's weapons, and he makes the mistake of toying with her first. | |
Remember Me (Video Game) / int_bce16d24 | featureApplicability |
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Remember Me (Video Game) / int_bce16d24 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_bce16d24 | |
Remember Me (Video Game) / int_bebf0356 | type |
Mission Control | |
Remember Me (Video Game) / int_bebf0356 | comment |
Mission Control: Edge for Nilin. | |
Remember Me (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_bebf0356 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_bebf0356 | |
Remember Me (Video Game) / int_bf8ae149 | type |
Layered Metropolis | |
Remember Me (Video Game) / int_bf8ae149 | comment |
Layered Metropolis: Neo-Paris is divided into three sections. Lowest of these is the Underground, which is the rotted, decaying remains of old Paris, covered in moss and grime, and crawling with Leapers. Above that is the Slums, where the under-privileged live in poverty and destitution. And beyond that, separated by a reinforced wall, is Neo-Paris, a shining utopia of elegance, success, and beauty, where the middle and upper-class reside. | |
Remember Me (Video Game) / int_bf8ae149 | featureApplicability |
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Remember Me (Video Game) / int_bf8ae149 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_bf8ae149 | |
Remember Me (Video Game) / int_bfc2ec8a | type |
That Makes Me Feel Angry | |
Remember Me (Video Game) / int_bfc2ec8a | comment |
That Makes Me Feel Angry: Nilin's pre-mission monologues fall into this a lot. Granted, they are meant to be her internal monologues, but they're still hardly subtle. | |
Remember Me (Video Game) / int_bfc2ec8a | featureApplicability |
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Remember Me (Video Game) / int_bfc2ec8a | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_bfc2ec8a | |
Remember Me (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Remember Me (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: While they're all employed by the Memorize corporation, the official name of Enforcers' group is SABRE. | |
Remember Me (Video Game) / int_c25c7890 | featureApplicability |
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Remember Me (Video Game) / int_c25c7890 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_c25c7890 | |
Remember Me (Video Game) / int_c3e4b9fd | type |
Final-Exam Boss | |
Remember Me (Video Game) / int_c3e4b9fd | comment |
Final-Exam Boss: The final boss tests your understanding of most of Nilin's S-Pressens, your mastery of combos, and your knowledge of enemy strengths and weaknesses. About the only thing it doesn't cover is quick time events. | |
Remember Me (Video Game) / int_c3e4b9fd | featureApplicability |
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Remember Me (Video Game) / int_c3e4b9fd | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_c3e4b9fd | |
Remember Me (Video Game) / int_c75df49a | type |
Shout-Out | |
Remember Me (Video Game) / int_c75df49a | comment |
Shout-Out: Advertisements◊ for various Sex Bots include the tagline "babes in the shell". When Nilin is remixing Olga's memory of David, which is set in a hospital, you can interact with "the machine that goes 'Ping'", and make it, well, go 'Ping.' In Episode 5, while breaking into Memorize HQ, Edge says that it's "time for a little neuromancy". Nilin's DLC moves come from another Capcom franchise: the Flash Kick, the Spinning Bird Kick and the eponymous Shoryuken. Dr. Quaid's name is obviously a reference to a very famous film about memory alteration. One of the 3D models in the Extras menu is Nilin and Kid X-Mas playing Street Fighter II. The faces of the servant androids look similar to those of several Autoreivs in Ergo Proxy. The achievements provide an astounding number of pop culture references: "Dead man's chest" "Mind craft" "Towering inferno" "The shield is down!" "Can't touch this" "Droning by numbers", referencing the Peter Greenway film Drowning by Numbers "Gotta patch them all!" "Lord of the ring" "You talkin' to me?" "Are you my mummy?" "Fiat Lux" | |
Remember Me (Video Game) / int_c75df49a | featureApplicability |
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Remember Me (Video Game) / int_c75df49a | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_c75df49a | |
Remember Me (Video Game) / int_c83a589c | type |
Luke, I Am Your Father | |
Remember Me (Video Game) / int_c83a589c | comment |
Luke, I Am Your Father: A double example: Nilin is the daughter of Scylla and Charles. | |
Remember Me (Video Game) / int_c83a589c | featureApplicability |
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Remember Me (Video Game) / int_c83a589c | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_c83a589c | |
Remember Me (Video Game) / int_cb4389cb | type |
DopplegangerSpin | |
Remember Me (Video Game) / int_cb4389cb | comment |
Doppleganger Spin: Madame's boss fight involves her creating copies of herself in the second stage. Hitting the wrong one injures you. Hitting the right one stuns her to allow follow-up attacks. The right one is posed slightly different than the rest, though it can be hard to tell without knowing what to look for. The game encourages Nilin to use her S-Pressens to overcome the illusion instead. | |
Remember Me (Video Game) / int_cb4389cb | featureApplicability |
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Remember Me (Video Game) / int_cb4389cb | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_cb4389cb | |
Remember Me (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Remember Me (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: The final boss calls her out on remixing her mother's memory to get what Nilin wanted. | |
Remember Me (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_d39e327f | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_d39e327f | |
Remember Me (Video Game) / int_d3a96fd2 | type |
Come with Me If You Want to Live | |
Remember Me (Video Game) / int_d3a96fd2 | comment |
Come with Me If You Want to Live: A variation. Edge tells Nilin that he's the voice she needs to listen to if she wants to live. | |
Remember Me (Video Game) / int_d3a96fd2 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_d3a96fd2 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_d3a96fd2 | |
Remember Me (Video Game) / int_d54f84cb | type |
Dream Within a Dream | |
Remember Me (Video Game) / int_d54f84cb | comment |
Dream Within a Dream: When Nilin confronts her father the player gets to remix his memory, and then the memory of a childhood version of Nilin within the first memory. | |
Remember Me (Video Game) / int_d54f84cb | featureApplicability |
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Remember Me (Video Game) / int_d54f84cb | featureConfidence |
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Remember Me (Video Game) / int_d54f84cb | |
Remember Me (Video Game) / int_d7ee7a25 | type |
Painted-On Pants | |
Remember Me (Video Game) / int_d7ee7a25 | comment |
Painted-On Pants: When Nilin gets her own clothing back, the outfit includes blue jeans that look so tight they should almost prevent her from even moving her legs. | |
Remember Me (Video Game) / int_d7ee7a25 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_d7ee7a25 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_d7ee7a25 | |
Remember Me (Video Game) / int_db2707dd | type |
DivideByZero | |
Remember Me (Video Game) / int_db2707dd | comment |
Divide by Zero: A Memory Bug occurs when Nilin causes a person to be killed in their own memory, creating a paradox where they remember they were killed but they can't possibly be alive to remember it. However, making the subject "remember" seeing someone close to them die is fair game. The final remix tasks you with triggering a Memory Bug. | |
Remember Me (Video Game) / int_db2707dd | featureApplicability |
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Remember Me (Video Game) / int_db2707dd | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_db2707dd | |
Remember Me (Video Game) / int_ddc59925 | type |
Augmented Reality | |
Remember Me (Video Game) / int_ddc59925 | comment |
Augmented Reality: Ubiquitous thanks to the presence of Sensen. Virtually every store, kiosk, and even a few robots use AR displays. Even areas that have been abandoned for years — or flooded for decades — have AR tags scattered throughout. | |
Remember Me (Video Game) / int_ddc59925 | featureApplicability |
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Remember Me (Video Game) / int_ddc59925 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_ddc59925 | |
Remember Me (Video Game) / int_dfb71617 | type |
Male Gaze | |
Remember Me (Video Game) / int_dfb71617 | comment |
Male Gaze: A lot of footage for the game and its cover art like to focus on Nilin's buttocks. According to initial interviews, advertisers were really not happy with the idea of a female protagonist who wasn't a Third-Person Seductress. And even if she isn't sexualized, Nilin has still a... well-animated backside, especially when she walks. | |
Remember Me (Video Game) / int_dfb71617 | featureApplicability |
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Remember Me (Video Game) / int_dfb71617 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_dfb71617 | |
Remember Me (Video Game) / int_e11b003d | type |
Translation Convention | |
Remember Me (Video Game) / int_e11b003d | comment |
Translation Convention: Despite the game being set in future-France, most people speak American-accented English. Nilin herself speaks with an English accent, which, along with her initially ambiguous ethnicity, help make her seem more exotic and unique. | |
Remember Me (Video Game) / int_e11b003d | featureApplicability |
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Remember Me (Video Game) / int_e11b003d | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_e11b003d | |
Remember Me (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Remember Me (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: Most boss fights end this way, which is irritating as the player is given very little warning. Each requires 3-4 inputs, and failing one means the boss recovers some health and gets to keep fighting. | |
Remember Me (Video Game) / int_e6661fc2 | featureApplicability |
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Remember Me (Video Game) / int_e6661fc2 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_e6661fc2 | |
Remember Me (Video Game) / int_e7624eac | type |
Victor Gains Loser's Powers | |
Remember Me (Video Game) / int_e7624eac | comment |
Victor Gains Loser's Powers: Nilin gains the Spammer Glove and the Force Spammer upgrade by beating the people holding them. | |
Remember Me (Video Game) / int_e7624eac | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_e7624eac | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_e7624eac | |
Remember Me (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Remember Me (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: The inmates of La Bastille have their memories of the outside world taken from them, keeping them docile by making it seem like there is no point to try and escape. The second cutscene in the game is this being done to the Player Character. When Nilin restores everyone's memories after her Boss Battle with the Madame, it instantly leads to a major Prison Riot. | |
Remember Me (Video Game) / int_e7b0229a | featureApplicability |
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Remember Me (Video Game) / int_e7b0229a | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_e7b0229a | |
Remember Me (Video Game) / int_e8760868 | type |
Space Whale Aesop | |
Remember Me (Video Game) / int_e8760868 | comment |
Space Whale Aesop: One message seems to be "don't overuse social media or you'll become a zombie". (Though, used metaphorically, that isn't really a Space Whale Aesop at all.) The main message of the game, though, is "don't run away from your problems or try to block out your past", which is much more applicable to real life. | |
Remember Me (Video Game) / int_e8760868 | featureApplicability |
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Remember Me (Video Game) / int_e8760868 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_e8760868 | |
Remember Me (Video Game) / int_ebe55efb | type |
RPG Elements | |
Remember Me (Video Game) / int_ebe55efb | comment |
RPG Elements: The game has the several hotkey-activated special abilities for you to use in addition to regular melee attacks, as well as the experience point collection and levelling up. | |
Remember Me (Video Game) / int_ebe55efb | featureApplicability |
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Remember Me (Video Game) / int_ebe55efb | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_ebe55efb | |
Remember Me (Video Game) / int_ed98f038 | type |
Wall Crawl | |
Remember Me (Video Game) / int_ed98f038 | comment |
Wall Crawl: Basic Prowler Leapers will often try to flank you by clinging to walls several metres above your head and jumping off somewhere behind you. | |
Remember Me (Video Game) / int_ed98f038 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_ed98f038 | featureConfidence |
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Remember Me (Video Game) / int_ed98f038 | |
Remember Me (Video Game) / int_ef43c232 | type |
Downloadable Content | |
Remember Me (Video Game) / int_ef43c232 | comment |
Nilin's DLC moves come from another Capcom franchise: the Flash Kick, the Spinning Bird Kick and the eponymous Shoryuken. | |
Remember Me (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_ef43c232 | featureConfidence |
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Remember Me (Video Game) / int_ef43c232 | |
Remember Me (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Remember Me (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: Takes place in 2084. The artbook reveals that the choice of that specific year was a reference to Nineteen Eighty-Four. | |
Remember Me (Video Game) / int_f32d85ab | featureApplicability |
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Remember Me (Video Game) / int_f32d85ab | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_f32d85ab | |
Remember Me (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Remember Me (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: A mixed example; some of the interface elements are augmented reality features that it's implied Nilin can see in-universe, while others are only for the benefit of the player. | |
Remember Me (Video Game) / int_f4fb7564 | featureApplicability |
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Remember Me (Video Game) / int_f4fb7564 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_f4fb7564 | |
Remember Me (Video Game) / int_fab3c1e1 | type |
Weakened by the Light | |
Remember Me (Video Game) / int_fab3c1e1 | comment |
Weakened by the Light: The Strangler Leapers are capable of assuming invisibility in low-lit surroundings, but this ability cannot cope with intense artificial light. Thus, when most fights against these Leapers occur near some sort of a floodlight that you can temporarily enable to let you see them. | |
Remember Me (Video Game) / int_fab3c1e1 | featureApplicability |
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Remember Me (Video Game) / int_fab3c1e1 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_fab3c1e1 | |
Remember Me (Video Game) / int_faf36236 | type |
Cyberpunk | |
Remember Me (Video Game) / int_faf36236 | comment |
Cyberpunk: Pretty much everyone in the world uses Sensen, an augmented-reality device that also allows for the free exchange of actual memories. Overuse of that last feature tends to cause addiction, followed by a specific kind of insanity that gradually destroys the user's personality. | |
Remember Me (Video Game) / int_faf36236 | featureApplicability |
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Remember Me (Video Game) / int_faf36236 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_faf36236 | |
Remember Me (Video Game) / int_fb12cf50 | type |
Sidetrack Bonus | |
Remember Me (Video Game) / int_fb12cf50 | comment |
Sidetrack Bonus: Here, every side path will either have a health-increasing SAT Patch, PMP-point granting Scaramech or the Mnesist memories with background info. | |
Remember Me (Video Game) / int_fb12cf50 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_fb12cf50 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_fb12cf50 | |
Remember Me (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
Remember Me (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: All of the Memory Remix sequences require Nilin to change someone's memories to make happy events tragic, and already tragic events traumatic, in order to force a change in that person's personality. It is possible to also change the memories to make them more happy (and grants achievements for doing so) but one cannot progress without taking the cruel options. | |
Remember Me (Video Game) / int_fc25c2fb | featureApplicability |
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Remember Me (Video Game) / int_fc25c2fb | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_fc25c2fb | |
Remember Me (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
Remember Me (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: Charles Cartier-Wells. He first used his Sensen technology to remove the most traumatic of memories so people will live a happier, unburdened life. He eventually became obsessed over happiness itself and propelled his research to remove ALL bad memories, no matter how minor, which led to the current state of Neo-Paris in the game. | |
Remember Me (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_fd4f8299 | featureConfidence |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_fd4f8299 | |
Remember Me (Video Game) / int_fd807d08 | type |
New Neo City | |
Remember Me (Video Game) / int_fd807d08 | comment |
New Neo City: Neo-Paris. It even includes its own new Bastille. | |
Remember Me (Video Game) / int_fd807d08 | featureApplicability |
1.0 | |
Remember Me (Video Game) / int_fd807d08 | featureConfidence |
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Remember Me (Video Game) / int_fd807d08 | |
Remember Me (Video Game) / int_fdad625e | type |
Was Once a Man | |
Remember Me (Video Game) / int_fdad625e | comment |
Was Once a Man: The Leapers are all pretty much this. Mourners, the rarest and most powerful of them, are even capable of camouflaging themselves as human and seem to prefer this state to their real appearance. | |
Remember Me (Video Game) / int_fdad625e | featureApplicability |
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Remember Me (Video Game) | hasFeature |
Remember Me (Video Game) / int_fdad625e | |
Remember Me (Video Game) / int_name | type |
ItemName | |
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Remember Me (Video Game) / int_name | itemName |
Remember Me (Video Game) |
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