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Shadowverse (Video Game)
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Shadowverse is a free-to-play Card Battle Game developed by Cygames. Orginally released in Japan, it was later released in iOS and Android devices in June 17th, 2016 in the U.S., and later in Mac and Windows in October 28, 2016 available at Steam. Shadowverse is very similar to Hearthstone: Heroes of Warcraft, but according to Word of God, unlike Hearthstone, Random Number God has a smaller impact in match outcomes.Unique to the game is an evolve mechanic, which is enabled in each match after a few turns pass. Evolving typically gives the follower a sizeable stat boost, the ability to attack other followers without needing to wait, and can even enable additional abilities. Doing so costs evolve points and they are of limited supply without assistance of card effects. As First-Player Advantage Mitigation, the player going first only gets two evolve points from their fifth turn onwards, while the player going second gets three and can access them one turn earlier.In retrospect, Shadowverse is considered to be a Creator-Driven Successor to Rage of Bahamut after the English version failed to be successful in the west (mainly because of numerous Screwed by the Network moments with dropping many events). Regardless, the game still has the anime style graphics and cards, with even English voice acting to boot. Unlike Rage of Bahamut, Shadowverse has succeeded in the U.S., in addition to being one of the top played Collectible Card Games in Japan.Players can play using cards from seven different factions (with the eighth added in the Chronogenesis expansion), each with its own unique playstyle and cards. | |
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Shadowverse (Video Game) | isPartOf |
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Shadowverse (Video Game) / int_118f2b11 | type |
Counterspell | |
Shadowverse (Video Game) / int_118f2b11 | comment |
Counterspell: There are followers that cannot be targeted by spells or effects, forcing the opponent to use their own followers to deal with them. There are also cards like Elf Girl Liza that can grant this effect to any follower for a limited number of turns. | |
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Shadowverse (Video Game) / int_11e0d645 | type |
Arc Symbol | |
Shadowverse (Video Game) / int_11e0d645 | comment |
Arc Symbol: That logo behind the title? The icon on the loading screen? The constellation-like group of interconnected stars? That's the Morning Star, the central plot device of the first arc. It is also visible in the default Card Sleeves of each class, appears in the Evolve button, and the default stage for Havencraft has an imitation on the upper right part of the screen. | |
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Shadowverse (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Shadowverse (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: Inverted when a player decks out: Regardless of health counts or board state, once a player attempts to draw cards when they don't have any left in their deck, they lose immediately. Spartacus flips the deck-out condition into a straight example — playing him exchanges the Reaper card at the bottom of your deck with a Victory card, which makes you win if you try to draw from an empty deck instead. Enstatued Seraph functions as one for Havencraft. Being playable on turn 8 at its earliest, the Haven player must defend themselves for 4 more turns (or less, if they speed the countdown along) before the Seraph takes effect and causes them to win the game. The opponent won't destroy the Seraph because of the interaction between Countdown and Last Words (although it can be stopped if you can Banish it). Forestcraft has access to the follower Deepwood Anomaly that, when it successfully manages to land a direct attack, will do enough damage to deplete the opponent's health (as long as they don't have damage reduction effects). | |
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Shadowverse (Video Game) / int_15da4941 | type |
Badass Adorable | |
Shadowverse (Video Game) / int_15da4941 | comment |
Badass Adorable: Luna is the cutest Necromancer to ever exist. Also, some of the lower-cost female follower cards are like this (especially the fairies, elves, maids, ninjas, and even undead creatures). | |
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Shadowverse (Video Game) / int_17257125 | type |
The Wild West | |
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The Wild West: The basis of Rivayle — a Crapsack World complete with enchanted firearms, a class divide, and rampant crime. | |
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Shadowverse (Video Game) / int_1853aad0 | type |
Maximum HP Reduction | |
Shadowverse (Video Game) / int_1853aad0 | comment |
Maximum HP Reduction: On your end, Jerva sets your leader's maximum defense to 10, in exchange for bestowing a very potent source of damage each turn. Seductress Vampire automatically sets your leader's maximum defense to 10 when she's drawn, enabling instant Vengeance plays, while Azazel does this when evolving, but gives you Damage Reduction as a safety net. On the opposing side, Izudia sets your opponent's maximum defense to 6, while Karyl has a stackable reduction of 5 maximum defense per copy. Vesha forces the enemy leader's maximum defense to 2 at the end of turn, and one of Lhynkal's spells causes the opponent's maximum defense to drop each turn. | |
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Shadowverse (Video Game) / int_18bf4326 | type |
Anti-Magic | |
Shadowverse (Video Game) / int_18bf4326 | comment |
Anti-Magic: The exclusive card Protection Barrier, which, for 1 Play Point, renders a Follower immune to destruction from card effects until the start of your next turn. Damage caused by abilities can still kill it, however. | |
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Shadowverse (Video Game) / int_1da3a484 | type |
Alice Allusion | |
Shadowverse (Video Game) / int_1da3a484 | comment |
Alice Allusion: The fourth expansion is named Wonderland Dreams. Naturally, the poster card for this expansion is designed after Alice. | |
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Shadowverse (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Shadowverse (Video Game) / int_1e14ea2a | comment |
Boss Battle: Closely emulated by the time someone plays Prince of Darkness or Prince of Cocytus — their deck is replaced by a smaller deck of Purposely Overpowered cards, dramatically changing the flow of the game for subsequent turns. It's up to their opponent to either quickly finish the match during their few vulnerable opportunities or Hold the Line until they deck out. | |
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Take Our Word for It | |
Shadowverse (Video Game) / int_1ec3eb0a | comment |
Take Our Word for It: Like other Visual Novel-type narratives of Cygames such as Granblue, the movement of characters during dialogue is represented by static images moving around, shaking, or suddenly jumping. There are also cases when a character is mentioned to be lying or sitting down, with their static portraits simply adjusted downwards. The greatest offender would probably be the depiction of combat, where the two character portraits simply "bump" each other, while animated strikes and special effects are included whenever they connect attacks. | |
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Shadowverse (Video Game) / int_1f39b662 | type |
Discard and Draw | |
Shadowverse (Video Game) / int_1f39b662 | comment |
Several Dragoncraft cards offer great effects in exchange for having to discard your low-cost cards first. However, what isn't immediately noticeable (because you need to read between the lines in the card text) is that the player doesn't need to have anything to discard to get the effect to work. Crafty Dragon players utilize this quirk to bypass the "costs" of these effects and minimize loss in card advantage. | |
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Shadowverse (Video Game) / int_20210131 | type |
Poor, Predictable Rock | |
Shadowverse (Video Game) / int_20210131 | comment |
Poor, Predictable Rock: One piece of contested advice for newcomers is to essentially copy a tournament-winning deck and liquefy every single card from the crafts they're not playing to get the resources to put it together. While it can jump-start the player's early-game experience, it's detrimental to their collection as a whole and can lead to disastrous results if the one deck they've poured their resources into gets weakened or overshadowed. | |
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For Great Justice | |
Shadowverse (Video Game) / int_20b2adb6 | comment |
For Great Justice: Heavenly Knight is all about justice. His attack line even is the trope name word for word. | |
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Shadowverse (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Shadowverse (Video Game) / int_20e20e99 | comment |
Not the Intended Use: Test of Strength when initially released, was meant to function as a mechanically unusual way of giving followers temporary Ward, forcing followers to battle before they can hit the enemy leader. This works by applying its effects to followers in the form of a debuff that limits their attacking options. However, one particular control Haven deck utilized Heavenly Aegis with Test of Strength, resulting in a devious combo — Aegis is immune to any effect that isn't a stat change, so it is unaffected by Test of Strength and can hit the opponent with impunity, while the opponent is forced to attack into the invincible Aegis if they wanted to attack. This was rectified with a change to Test of Strength outright giving followers Ward instead, performing its original purpose in a way that Aegis could not capitalize on. Goblin Mage was intended to give players some sort of card draw that techs into any 2pp followers. However, there were several Forestcraft decks that utilize her because she always guarantees Rhinoceroach, which led to Forestcraft decks having Rhinoceroach as their only 2pp follower. Combined with Fortunehunter Feena's evolve effect of adding a 0pp Goblin Mage to the player's hand, this gave the Roach combo deck an uncanny consistency, and games would end as soon as turn 7 with an optimal Roach combo. Cygames has taken note of Goblin Mage's potential with Forestcraft decks, leading to the nerf where Goblin Mage can draw any follower that is 2pp or less, forcing players trying to replicate the Roach deck's consistency to give up more of its early game. Spawn of the Abyss was introduced for control Bloodcraft decks as a source of game-ending burst damage akin to the likes of Albert. However, he is often used in many neutral-oriented midrange and even aggro decks because Baphomet, when played for its enhance cost, draws Spawn of Abyss and reduces its cost to 5, allowing it to be played a good two turns earlier than intended. This led to a nerf where Baphomet's Enhance effect was removed and the effect changed where he tutors any Bloodcraft card. Similarly, Spawn of the Abyss's damage when attacking out of Ambush and Last Words effect was reduced from 6 to 5 (and remains the same when evolved) which puts Spawn in a reasonable level while it still maintains the card's original purpose. Lord Atomy is the king of invoking this trope. He can be played for free once the player has a board of 4 cards (followers or amulets) and destroys everything else when entering play. While designed to deliberately trigger Last Words, it wasn't until Shadowcraft gained Countdown amulets with potent effects that he saw a lot of play and ascended to a Lethal Joke Character. Examples include Staircase to Paradise (which will offset the significant board investment to drop Atomy), Coffin of the Unknown Soul (which is used to summon a big costly follower) and a Crystallized Cloisted Sacristan (which summons a fairly big Ward). By skipping the long waiting times at no cost you can effectively have two to three massive bodies on the board as early as turn 3 or 4 without much net loss in hand advantage. This trope is actually lampshaded by Cygames themselves when they announced the nerfs to Ceridwen, which she was originally designed to pull followers that are 4 play points or less. However, because of the added consistency of Lord Atomy and the introduction of the Reanimate and Burial Rite mechanics that allow the player to pull Lightning Bruiser Zeus around turn 5 with Ceridwen, leading her nerf where she only Reanimate followers that are 8 play points or less: | |
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Shadowverse (Video Game) / int_222059fa | type |
Fairytale Motifs | |
Shadowverse (Video Game) / int_222059fa | comment |
Fairytale Motifs: The Wonderland Dreams expansion is heavily focused on characters and stories from numerous classical tales such as Alice's Adventures in Wonderland, Beauty and the Beast, Swan Lake and even the Cthulhu Mythos. | |
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Shadowverse (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Shadowverse (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Fleauesse gives Bunny a glowing bullet during her chapter, and it's passed through each of the protagonists of each of the Fate's Trigger chapters, mostly by accident. Bunny drops it and Maiser picks it up, Maiser drops it and Selena picks it up, Selena uses it to shoot Illganeau when she runs out of the rest of her bullets, and Illganeau keeps the bullet, which protects her from a blow Zecilwenshe lands on her. | |
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Shadowverse (Video Game) / int_25bae76b | type |
Splash Damage Abuse | |
Shadowverse (Video Game) / int_25bae76b | comment |
Splash Damage Abuse: One of the common ways to deal with enemy followers having Ambush is to play an Herd-Hitting Attack or Area of Effect spell. | |
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Cleavage Window | |
Shadowverse (Video Game) / int_25fd37c3 | comment |
Some of the game's art was changed for the English release, most notably Isabelle's character portrait, who had the Cleavage Window over her massive breasts covered up. | |
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Shadowverse (Video Game) / int_26605b45 | type |
Turn-Based Combat | |
Shadowverse (Video Game) / int_26605b45 | comment |
Turn-Based Combat: Players take turns in a duel, and there's also a timer for every turn so that one side won't take too much time in their own turn. | |
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Shadowverse (Video Game) / int_26ac510e | type |
Mythology Gag | |
Shadowverse (Video Game) / int_26ac510e | comment |
Mythology Gag: Many card effects reference older Cygames titles such as Rage of Bahamut and Granblue Fantasy, as listed here. | |
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Shadowverse (Video Game) / int_277686f2 | type |
Reused Character Design | |
Shadowverse (Video Game) / int_277686f2 | comment |
Reused Character Design: This game combines a lot of characters from other Cygames franchises such as Rage of Bahamut and Granblue Fantasy. They retain their original designs, but may come with alterations or new poses to match the art style of Shadowverse. | |
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Master of None | |
Shadowverse (Video Game) / int_2804d516 | comment |
Master of None: Because they lost several important cards to rotation, Shadowcraft in Rotation after the Dawnbreak Nightedge update dropped from a powerful Jack of All Trades class with the best midrange deck to the worst class in the meta, to the point where two of its class cards were the first ever instance of card buffs. | |
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Shadowverse (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Shadowverse (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: Much like Hearthstone, this trope varies depending on the meta on what cards that are released in the expansions. That being said, the general consensus in the Unlimited format is that combo decks beat control decks, control decks beat aggro decks, and aggro decks beating combo decks. That being said, this trope is mostly subverted because the game is so complex with many variables note Going first/second, the skill level of the player, tech cards, randomized spells and effects hitting specific targets, etc. that there are times where certain decks can beat other decks that supposed to counter them. | |
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Shadowverse (Video Game) / int_29a39f6 | type |
Easter Egg | |
Shadowverse (Video Game) / int_29a39f6 | comment |
Easter Egg: Certain cards with special lore relationships have a different summon line if the opponent controls the other. For example, true to legend, Siegfried says "Enough of you, vainglorious dragon!" if summoned while the opponent controls a Fafnir. See here for a complete list. For every stage, there is an object on the upper left part that can be interacted with: Dragoncraft (Default): Clicking on the stalactite will cause it to drop. Bloodcraft (Default): Clicking on the coffin several times will remove the sword and let bats fly out. Swordcraft (Default): Clicking on the knight will make it swing its sword. Runecraft (Default): Clicking on the golem statue will make it bump its fists together and raise them towards the camera. Sometimes, the statue will simply spin its floating arms. Shadowcraft (Default): Clicking on the grandfather clock will make paranormal activities occur, such as visible footsteps towards the staircase. Havencraft (Default): Clicking on the Morning Star's replica symbol several times will cause its nodes to glow light-blue, until the symbol eventually glows red. Portalcraft (Default): Clicking on the electric orb will cause it to grow in size. | |
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Shadowverse (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Shadowverse (Video Game) / int_2a090d00 | comment |
This trope is actually lampshaded by Cygames themselves when they announced the nerfs to Ceridwen, which she was originally designed to pull followers that are 4 play points or less. However, because of the added consistency of Lord Atomy and the introduction of the Reanimate and Burial Rite mechanics that allow the player to pull Lightning Bruiser Zeus around turn 5 with Ceridwen, leading her nerf where she only Reanimate followers that are 8 play points or less: | |
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Shadowverse (Video Game) / int_2b50986a | type |
Arrange Mode | |
Shadowverse (Video Game) / int_2b50986a | comment |
Arrange Mode: Take Two has you construct a temporary deck of 30 cards by choosing between two pairs of cards 15 times, within the confines of the Rotation format and the class of your choice (plus Neutral cards). You then play 5 matches with players who also have these decks. A variant, Take Two All-Stars, has an expanded card pool featuring strong cards from the game's entire library. Open Six has you play 5 matches with a deck constructed from five card packs from the latest expansions, and a sixth "phantom" card pack that consists only of gold and legendary cards. Winning 4 matches allows you to keep a gold card from the phantom pack, and winning all 5 nets you a legendary card. The packs you open will only dispense Neutral cards and cards of your chosen class, and all non-"phantom" cards you open are added to your collection. The Gems of Fortune cup is a Grand Prix exclusive format where both players start with an identical deck of 30, comprised of 10 Radiant Crystals and 20 Gleaming Crystals. Each Crystal is a 0-cost spell that exchanges itself and another card in the player's hand for two random cards of the player's chosen class — Gleaming Crystals can generate cards of any rarity, while Radiant Crystals only create Gold or Legendary cards. A Tactical Take Two GP mode is a variation of Take Two exclusive to one Grand Prix. You draft pairs of cards like in regular Take Two, but this time, choosing a craft will let you draft from a card pool specified to a strategy and even permit you to make a deck comprised of cards from different crafts. It was certainly a shift from the usual by letting the playerbase experience combos they could never do on a regular basis. March 2022 saw the temporary inclusion of Cross Craft, where players can construct a deck using card from two crafts. A deck is forced to have a minimum number of cards from its main and sub craft, preventing the player from simply mimicking a regular constructed deck with a small splash of the secondary craft. Custom Rotation in March 2023 permits players to run decks corresponding to any Rotation format, past or present, and old nerfed cards would be reverted to their former glory for the occasion. To account for Power Creep over time, decks that use older Rotation formats gain extra perks like extra play points, card draw, and refills of evolution points. | |
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Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_2b50986a | |
Shadowverse (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Shadowverse (Video Game) / int_2b7d29e1 | comment |
In a similar vein to Mysteria Rune, Daria Spellboost Rune (albeit without Daria) is one of the most cost-efficient Unlimited Runecraft decks to play, and can be constructed for less than 9000 vials (compared to the tens of thousands you need for other decks). This, again, is helped by the fact that the deck needs no legendary cards and a majority of its muscle is bronze. | |
Shadowverse (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_2b7d29e1 | |
Shadowverse (Video Game) / int_2bcd6fc8 | type |
Character Select Forcing | |
Shadowverse (Video Game) / int_2bcd6fc8 | comment |
Character Select Forcing: Most chapters in Story Mode restrict your craft selection based on the point-of-view character of the current chapter. Some give you a little more freedom because of multiple protagonists joining forces at that moment. This incentivizes the player to develop decks for each craft as opposed to focusing their resources into one deck. | |
Shadowverse (Video Game) / int_2bcd6fc8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_2bcd6fc8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_2bcd6fc8 | |
Shadowverse (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Shadowverse (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Certain Gold or Legendary cards ultimately prove to be too inefficient for use, often requiring significant deck dedication to function. Bear in mind that what is impractical in constructed can instead be great selections in Take Two, and vice-versa. See here for a list of such cards. | |
Shadowverse (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_2bdae2ae | |
Shadowverse (Video Game) / int_2cac89cf | type |
The Ingenue | |
Shadowverse (Video Game) / int_2cac89cf | comment |
The Ingenue: Played into an extreme exaggeration with Innocent Princess Prim where she's a sweet, innocent, and adorable princess to the point that she's not allowed to leave her castle note It is heavily implied that her father is very overprotective of her well-being or there is political turmoil going on in her kingdom that her father does not want her to know. | |
Shadowverse (Video Game) / int_2cac89cf | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_2cac89cf | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_2cac89cf | |
Shadowverse (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Shadowverse (Video Game) / int_2f253c94 | comment |
Glass Cannon: Several cards have incredibly high attack for their cost but terrible defense, which is incredibly common for many "officer" followers for Swordcraft. This is exemplified with Dark Dragoon Forte, a 5/1 with Storm and often the finishing move for aggressive Dragoncraft decks. She can't be attacked once Overflow is active, but she's still vulnerable to medium-strength removal spells. | |
Shadowverse (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_2f253c94 | |
Shadowverse (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Shadowverse (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: With the emote mechanic, players can use pre-determined lines at any time in their turn, such as saying Sorry just before delivering the killing blow. | |
Shadowverse (Video Game) / int_31cd5fe7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_31cd5fe7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_31cd5fe7 | |
Shadowverse (Video Game) / int_33351187 | type |
Asteroids Monster | |
Shadowverse (Video Game) / int_33351187 | comment |
Asteroids Monster: Bone Chimera summons 2 1/1 skeletons on death. Skeleton Prince is an Asteroids Monster that summons another Asteroid Monster. | |
Shadowverse (Video Game) / int_33351187 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_33351187 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_33351187 | |
Shadowverse (Video Game) / int_354f7d1c | type |
TheresNoKillLikeOverkill | |
Shadowverse (Video Game) / int_354f7d1c | comment |
There's No Kill like Overkill: One of the game-exclusive cards is a retrain of Bahamut called Shadow Bahamut. It's slightly weaker at 8/8, but it only costs 9 Play Points, has Ambush, and the moment it dispels its Ambush effect it Banishes everything else on the board, Followers and Amulets alike. | |
Shadowverse (Video Game) / int_354f7d1c | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_354f7d1c | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_354f7d1c | |
Shadowverse (Video Game) / int_36249acd | type |
Lethal Joke Character | |
Shadowverse (Video Game) / int_36249acd | comment |
Lethal Joke Character: Decks focused around certain combos are termed "meme decks" by some of the playerbase because of the inconsistency in getting the combo together. When the stars align, they are near unstoppable, but the rest of the time — and most of the time — they are weaker than others. Deathly Tyrant is a 3/3 with Storm and gains a whopping +10/+10 if you use its Necromancy ability - enough to finish off an opponent at a little above half health. The Necromancy cost? 20 Shadows. This either forces you to completely forsake any other type of Necromancy effect (and give up important tools like Soulsquasher, Death's Breath or Eachtar), overcompensate with token and shadow generation, or supplement it with Midnight Haunt or Minthe for a turn 9 combo. Lord Atomy is an 8/8 that can be summoned for free (though at the cost of the rest of your board) once your area has 4 cards. He can be summoned as early as turn 2, though usually he comes knocking around at turn 4. It is possible to supplement him with Frozen Mammoth to summon additional beefy Imperial Mammoths when he drops, creating a board state that is difficult to contest. However, his impressive statline becomes less significant in later turns, and if the deck doesn't draw into Atomy within the first few turns, it's left with weak cards that fill the board while frantically wasting mana trying to draw into Atomy. Phoenix Roost halves the cost of the cards for both player's hands. This means if you play this card as early as possible, your opponent will get to take advantage of this first to set up a very strong board before you can, making it a very risky venture. Harnessed Flame and Harnessed Glass can combine to form a nigh-unstoppable Flame and Glass. Individually, both are rather weak followers and will only combine at the start of your turn, meaning you have to protect them long enough to accomplish this feat. Hamsa seems exceptionally weak at first glance, being a bronze-rarity follower with a 0/2 body for 2pp. However, he is no mere duck as when you play him, his attack changes to match the highest-attack follower on the opponents' side of the field. In extreme cases, he can have in excess of 15 attack if the opponent has an evolved Bahamut or Servant of Darkness on their side of the field. Furthermore, if you use him in Swordcraft, you can combine his effect with Cyclone Blade to almost certainly clear the entirety of your opponent's board while leaving Hamsa, who still has the attack of whichever follower he copied, on the field to threaten face next turn. In Dragoncraft, Tilting at Windmills gives him Storm, allowing him to strike an unprotected player for massive damage. His main weakness is that no matter how much attack Hamsa has, he will always only have 2 health, meaning he is easily cleared by all but the cheapest removal spells. | |
Shadowverse (Video Game) / int_36249acd | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_36249acd | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_36249acd | |
Shadowverse (Video Game) / int_363f94c9 | type |
Awful Truth | |
Shadowverse (Video Game) / int_363f94c9 | comment |
Awful Truth: The recurring theme in the Ametsuchi Inn arc — several story characters are driven by their desire to recover their memories, only to discover that the lives they abandoned to get into the afterlife inn were far from pleasant. | |
Shadowverse (Video Game) / int_363f94c9 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_363f94c9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_363f94c9 | |
Shadowverse (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Shadowverse (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The "smiling Rowen" meme started as a silly Photoshop that gives him a goofy grin, which saw a lot of uses in mocking various Dragoncraft-related phenomena. Then the Shadowverse official Twitter account picked it up as their display pic for a while. Then, when the 5th anniversary Treasure Trove event was rolled out, its banner features triumphant, fist-pumping Rowen. Though it is not the exact same image, it's too close to be coincidence. | |
Shadowverse (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_36ed3e1e | |
Shadowverse (Video Game) / int_38f5ed1a | type |
Dragged Off to Hell | |
Shadowverse (Video Game) / int_38f5ed1a | comment |
Dragged Off to Hell: At the end of Chapter 8, the characters are sucked into the light of the Morning Star after Nexus appears. | |
Shadowverse (Video Game) / int_38f5ed1a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_38f5ed1a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_38f5ed1a | |
Shadowverse (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Shadowverse (Video Game) / int_396be241 | comment |
Video Game 3D Leap: The characters and overworld are represented with 3D models. The avatars used during Shadowverse duels are also 3D models as opposed to the animated sprites of the original. | |
Shadowverse (Video Game) / int_396be241 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_396be241 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_396be241 | |
Shadowverse (Video Game) / int_39aeb09e | type |
Rare Candy | |
Shadowverse (Video Game) / int_39aeb09e | comment |
Rare Candy: There are unique items called "Seer's Globes" which allow the player to turn any non-animated card to its animated version, regardless of rarity. | |
Shadowverse (Video Game) / int_39aeb09e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_39aeb09e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_39aeb09e | |
Shadowverse (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Shadowverse (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Several basic cards are efficient enough to stay as staples even a few years (with corresponding Power Creep) into the game's age. For instance, Runecraft has Insight and Magic Missile, which are cheap spells with draw effects; Bloodcraft, Havencraft, Forestcraft, and Portalcraft each have an efficient 2pp removal spell. Various "vanilla" followers without any additional effects barring self-buffs get glossed over in constructed play, but have fairly reasonable stats that mark the baseline power-cost ratio. The fact that they are commons means that, in the lack of anything better, they will be picked often in Take 2 where individual card quality is favoured over synergy and removal is scarce. Purehearted Singer: A neutral 3pp follower with a mediocre 1/2 statline, but draws a card on Fanfare and Last Words. This follower saw play in many decks because it provides card draw for decks that lacked it. | |
Shadowverse (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_39b8d3d6 | |
Shadowverse (Video Game) / int_3b80aaa3 | type |
Mass Card Removal | |
Shadowverse (Video Game) / int_3b80aaa3 | comment |
Mass Card Removal: There's many followers and amulets that inflict damage to all enemy followers. An example of a straight board wipe card is Themis's Decree, which destroys all followers. | |
Shadowverse (Video Game) / int_3b80aaa3 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3b80aaa3 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3b80aaa3 | |
Shadowverse (Video Game) / int_3c3f28a5 | type |
Blessed with Suck | |
Shadowverse (Video Game) / int_3c3f28a5 | comment |
Blessed with Suck: Several cards have an interesting but ultimately underwhelming effect. See here for a list. | |
Shadowverse (Video Game) / int_3c3f28a5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3c3f28a5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3c3f28a5 | |
Shadowverse (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Shadowverse (Video Game) / int_3cb1d38d | comment |
Bad Boss: Various followers with beneficial Last Words effects — which trigger on their death — encourage the player to act as one, though a skilled player would at least make sure they defeat a strong but damaged enemy follower along the way. Shadowcraft as a whole encourages this playstyle the most, as it has the most followers with Last Words and has a lot of effects that require you to sacrifice your own followers. In fact, Nephthys pulls out up to four followers from your deck to your area, only to destroy them immediately afterwards — clearly designed to quickly exploit any Last Word effects within the craft. Building a deck around Fairy Dragon or Burst Shot involves sending a lot of Fairies to their deaths. From Omen of the Ten, building a deck around Galmieux, Omen of Disdain encourages the player to deliberately damage their own followers to reap the benefits of the Disdain archetype. Building a deck around Lishenna, Omen of Destruction, encourages the player to sacrifice their own cards to discount her signature Destruction amulets. | |
Shadowverse (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3cb1d38d | |
Shadowverse (Video Game) / int_3e575390 | type |
Our Hippocamps Are Different | |
Shadowverse (Video Game) / int_3e575390 | comment |
Our Hippocamps Are Different: A hippocampus card was included in Tempest of the Gods. The main visual difference between its default form and its evolved form is that the evolved form has wings. It belongs to Dragoncraft, and the description reads that "[it] defends dark, icy waters" and that it is one of the most beautiful kinds of horses in the world. | |
Shadowverse (Video Game) / int_3e575390 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3e575390 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3e575390 | |
Shadowverse (Video Game) / int_3eed59a8 | type |
Explosive Overclocking | |
Shadowverse (Video Game) / int_3eed59a8 | comment |
Explosive Overclocking: Evolving a Red Ragewyrm lets it go from a harmless 0/5 to a monstrous 10/10. However, it dies at the end of the turn. | |
Shadowverse (Video Game) / int_3eed59a8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3eed59a8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3eed59a8 | |
Shadowverse (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Shadowverse (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Some followers, such as Shadow Reaper, start out anywhere between underpowered or adequate for their cost, but can turn into absolute monsters if left alone for long enough. Cards with Spellboost combine this trope with Charged Attack. Holy Lion Crystal initially spawns a 2/2. As you cast more of it, the token it generates slowly upgrades to a 4/4, and then a 4/4 with Storm. Because of the sheer quantity of Crystals you need to cast to reach maximum strength, the Crystal can regenerate itself for 5pp, on top of a slew of other cards automatically putting a Crystal in your hand. | |
Shadowverse (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3f0310d6 | |
Shadowverse (Video Game) / int_3f737576 | type |
Climax Boss | |
Shadowverse (Video Game) / int_3f737576 | comment |
Climax Boss: Nexus in the first half of the Morning Star Arc, and Eris and her clones in its second half, just before the main cast escapes the dream world. | |
Shadowverse (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_3f737576 | |
Shadowverse (Video Game) / int_41dd77d | type |
Zerg Rush | |
Shadowverse (Video Game) / int_41dd77d | comment |
Zerg Rush: The exclusive card Goblin Call, a Neutral Spell that acts like an enhanced Fairy Circle by adding four Goblins to your hand. Can be further augmented with another exclusive card, Shadow Aura, which gives Storm to any Neutral card you play that has no abilties. | |
Shadowverse (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_41dd77d | |
Shadowverse (Video Game) / int_41ec06f | type |
Occult Blue Eyes | |
Shadowverse (Video Game) / int_41ec06f | comment |
Occult Blue Eyes: The Doppelgangers you encounter in the early chapters of Story Mode have this trait. The Brainwashed and Crazy soldiers of Isunia also have glowing blue eyes. | |
Shadowverse (Video Game) / int_41ec06f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_41ec06f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_41ec06f | |
Shadowverse (Video Game) / int_42cfbfc6 | type |
2D Visuals, 3D Effects | |
Shadowverse (Video Game) / int_42cfbfc6 | comment |
2D Visuals, 3D Effects: The Shades in the animated prologue have smoother animations and a unique lighting effect which makes them look like 3D rendered entities. | |
Shadowverse (Video Game) / int_42cfbfc6 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_42cfbfc6 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_42cfbfc6 | |
Shadowverse (Video Game) / int_43bda213 | type |
A Taste of Power | |
Shadowverse (Video Game) / int_43bda213 | comment |
A Taste of Power: Prebuilt temporary decks give the player access to an entire deck's worth of Rotation-legal temporary cards, including a few deck-defining legendary cards. Each player also gets access to one of their choice for free, so even new players get the basis of a competent deck for ranked play. The only drawback is that these temporary cards all vanish by the time the next set launches, but hopefully by then the player would have gathered enough resources and expanded their collection enough to no longer be fully dependent on the temporary deck. | |
Shadowverse (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_43bda213 | |
Shadowverse (Video Game) / int_4599be49 | type |
CCG Importance Dissonance | |
Shadowverse (Video Game) / int_4599be49 | comment |
CCG Importance Dissonance: As it turns out this also becomes inevitable to Shadowverse thanks to the hundreds of available cards, and if you would also count Gameplay and Story Integration for cards and expansions derived from other games' lore. Regarding the cards' Attack/Defense stat-lines, this bounds to happen if one were to compared the followers. Some players had been wondering why the basic loincloth-wearing Goblin card has 2 defense compared to an armor-wearing Quickblader who has only 1 Defense. Some Granblue characters who start out having a rarity of SSR (highest rarity, denoted by a Gold border) from the RPG game became a Silver-rarity card in Shadowverse. One such example is Charlotta. This Reddit post unintentionally makes fun of this trope using a meme. | |
Shadowverse (Video Game) / int_4599be49 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4599be49 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4599be49 | |
Shadowverse (Video Game) / int_46fc2236 | type |
Low-Level Advantage | |
Shadowverse (Video Game) / int_46fc2236 | comment |
Low-Level Advantage: You gain slightly more Rank/Score Reward points if you win a duel against a higher-ranked player. Inversely, you lose fewer points if you lose against a higher-ranked player. | |
Shadowverse (Video Game) / int_46fc2236 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_46fc2236 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_46fc2236 | |
Shadowverse (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
Shadowverse (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: If you concede, or your leader's HP drops to 0 or less, they will explode. | |
Shadowverse (Video Game) / int_471fdb9e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_471fdb9e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_471fdb9e | |
Shadowverse (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Shadowverse (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: When the player meets Alice Kurobane for the first time, she's wearing thick black sunglasses in an attempt to avoid recognition despite still looking almost exactly identical. The player, being a New Transfer Student, doesn't recognize her, and agrees to hide her from her talent manager looking for her. | |
Shadowverse (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_48b9731f | |
Shadowverse (Video Game) / int_49bbfaee | type |
Everything's Better with Rainbows | |
Shadowverse (Video Game) / int_49bbfaee | comment |
Everything's Better with Rainbows: Legendary cards — the highest tier rarity — are denoted with a rainbow sheen in their card frame. | |
Shadowverse (Video Game) / int_49bbfaee | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_49bbfaee | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_49bbfaee | |
Shadowverse (Video Game) / int_4a8c4e5f | type |
Big "WHAT?!" | |
Shadowverse (Video Game) / int_4a8c4e5f | comment |
Big "WHAT?!": The standard response on the surprised emote is for the character to proclaim a loud what. Though there are some exceptions, Saber Alter for instance will just produce a smug "Oh?". | |
Shadowverse (Video Game) / int_4a8c4e5f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4a8c4e5f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4a8c4e5f | |
Shadowverse (Video Game) / int_4afad1b9 | type |
Rare Random Drop | |
Shadowverse (Video Game) / int_4afad1b9 | comment |
Rare Random Drop: In addition to the usual rarity mechanics, you get alternate arts of significant characters that come complete with a leader skin, emblem, and card sleeve. The game also eventually introduced alternate arts of other cards that are slightly more common than leader skin alts that get you emblems and/or sleeves. Alternate arts are no different from the original card and are still subject to the original's format legality. | |
Shadowverse (Video Game) / int_4afad1b9 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4afad1b9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4afad1b9 | |
Shadowverse (Video Game) / int_4b96273c | type |
Monty Haul | |
Shadowverse (Video Game) / int_4b96273c | comment |
Monty Haul: The game is very generous to new players, handing out at least 10 free packs of each expansion to new players in addition to the easily-accomplished achievements with large rupie rewards. Sometimes, bouts of unexpected maintenance or milestone celebrations are followed by free packs or other goodies. The generosity has earned it a reputation as a game that's easy to get into. | |
Shadowverse (Video Game) / int_4b96273c | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4b96273c | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4b96273c | |
Shadowverse (Video Game) / int_4c49b8f7 | type |
Hot as Hell | |
Shadowverse (Video Game) / int_4c49b8f7 | comment |
Hot as Hell: Available as a few of Bloodcraft's followers. For instance, Lilith and Succubus. | |
Shadowverse (Video Game) / int_4c49b8f7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4c49b8f7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4c49b8f7 | |
Shadowverse (Video Game) / int_4daeb0b9 | type |
Situational Sword | |
Shadowverse (Video Game) / int_4daeb0b9 | comment |
Situational Sword: Quite a few examples: Several cards that are considered powerful in Take Two are generally considered to be very situational to use in ranked ladder. In fact, some cards that are considered powerful in Take Two are almost never seen played in tournament and ranked ladder because of how situational the card is. Mr. Full Moon is a humble 3/3 6pp Neutral follower where he reduces the attack one of the strongest followers to 1. While it isn't much, Mr. Full Moon is one of the few effective counters for control decks to deal with giant lategame threats with high attack such as Heavenly Aegis and many of Dragon's lategame followers. Across from that, his low stat line is very bad and is incredibly useless against aggro decks, since many aggro decks usually don't run followers with incredibly high attack value and is seen as more of a tech card in Take Two or in tournament play rather than a card that anyone would normally put to climb in ladder. Dark Alice is a 7pp 5/5 legendary Shadowcraft who revives herself on death, but at the cost of banishing all other Shadowcraft cards in your hand, deck, and field when it happens. There is a strategy to help filter out excess cards to easily access your Neutral win conditions, but outside of that, Dark Alice is straight-up detrimental. Roland the Incorruptable is a 7pp 4/5 legendary Swordcraft follower that has a Ward and spawns Durandal the Incorruptable, an amulet that protects your leader and followers from taking more than 4 damage at a time. She's great for defending against big-burst sources, but is not as useful against a board full of 4-attack followers. | |
Shadowverse (Video Game) / int_4daeb0b9 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4daeb0b9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4daeb0b9 | |
Shadowverse (Video Game) / int_4e3d253b | type |
Downer Ending | |
Shadowverse (Video Game) / int_4e3d253b | comment |
Downer Ending: Hoo boy, the Fate's Trigger chapter is absolutely brutal. Baron, Maiser, and Selena all die, Bunny's fate remains uncertain, Illganeau becomes a mindless force of destruction, and Arisa gets her body stolen by Iceschillendrig. | |
Shadowverse (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4e3d253b | |
Shadowverse (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Shadowverse (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The game only uses some of the earliest Shadowverse cards released, all of which suffer from heavy Power Creep in the current version of the mobile game and have been long since obsoleted. As such, coming from the mobile game into Champion's Battle can be very jarring if you're used to current meta. | |
Shadowverse (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_4f4372e9 | |
Shadowverse (Video Game) / int_509769e7 | type |
Numerological Motif | |
Shadowverse (Video Game) / int_509769e7 | comment |
Numerological Motif: The design theme of the titular Omens in Omen of the Ten. Mjerrabaine, the first Omen, only works if you run single copies of every other card in the deck and control only one follower; Lishenna, the second Omen, sets up a combo around her two statues; Rulenye is a 3pp 3/3 that raises the cost of enemy spells by 3 at the cost of 3 shadows; Marwynn is a 4pp 4/4 that gives four distinct boons to both players; Izudia, the sixth Omen, sets the opponent's maximum health to 6, and so on. | |
Shadowverse (Video Game) / int_509769e7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_509769e7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_509769e7 | |
Shadowverse (Video Game) / int_5334fb89 | type |
Auto-Revive | |
Shadowverse (Video Game) / int_5334fb89 | comment |
Auto-Revive: There are unique cards that allow a follower to summon a copy of itself after being destroyed. The notable examples belong to the Necromancy-themed Shadowcraft class such as Mordecai, Eternal Duelist and Corpselord of Woe. If they're persistent enough this reaches into Resurrective Immortality territory. | |
Shadowverse (Video Game) / int_5334fb89 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5334fb89 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5334fb89 | |
Shadowverse (Video Game) / int_549cd62d | type |
Level Grinding | |
Shadowverse (Video Game) / int_549cd62d | comment |
Level Grinding: When Score Rewards was still a thing, the final reward earned at 100,000 accumulated ranked points was a Legendary Pack (previously a large number of Classic packs). Reaching that meant about 1000 wins in the space of a month before the monthly reset. While the game was generous with Score Rewards shortly after a reset, the score intervals between subsequent rewards only get wider, reducing motivation to continue. Many players chose to stop grinding after they've gained the unique emblem and card sleeve of the month (at 8000 and 12,000 points respectively) because of the lowering returns for raising ranked score. Getting all the monthly emblem and card sleeve rewards for August 2018 is a bit of a stretch for casual players. With 4 emblems scattered across the thresholds and their Dragon Knights sleeve at the 20,000 rank score mark, players who only go as far as the 12,000 mark would need to get about 50% more wins if they want to attain the reward. Do you desire the Grand Master sleeve and flair? If you're already at Master rank, be prepared to grind to a Master score of 10000, meaning a net of 100 wins across a month.note You can still qualify by the end of the quarter if your Master scores over the three months total 25000 or more, but still, that's at least two month's worth of almost making it to Grand Master. And unlike Score Rewards, this progress can be undone with losing. A bad losing streak, especially in a time when many other Master players are also striving for that rank, can easily undo hours of progress. And once you attain Grand Master, the rank is yours until the end of the quarter, where a new expansion launches and you get reset to Master rank. After reaching Level 100, the gaps between each subsequent level become very wide, and it will take a lot of time and effort to go further. Granted, the rewards for hitting levels 110 to 140 are a whopping 400 rupies per milestone, compared to all earlier level-based rewards. | |
Shadowverse (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_549cd62d | |
Shadowverse (Video Game) / int_5541da8c | type |
Lotus-Eater Machine | |
Shadowverse (Video Game) / int_5541da8c | comment |
Lotus-Eater Machine: Chapter 9 onward of the Morning Star arc that the characters have been sucked into a dream world designed to sate their desires. The Ametsuchi Inn serves as one for the afterlife, offering eternal free comfort and entertainment to its guests. The only entry fee is the guests' memories of their past lives, and the Concierge does its best to discourage the guests from leaving. | |
Shadowverse (Video Game) / int_5541da8c | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5541da8c | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5541da8c | |
Shadowverse (Video Game) / int_5669577c | type |
Yin-Yang Bomb | |
Shadowverse (Video Game) / int_5669577c | comment |
Yin-Yang Bomb: Flame and Glass harnessing the powers of fire and ice. You can summon her if you manage to let Harnessed Flame and Harnessed Glass survive a turn together. Though that would be difficult to pull off as your opponent may prioritize on taking them down. | |
Shadowverse (Video Game) / int_5669577c | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5669577c | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5669577c | |
Shadowverse (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
Shadowverse (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: Rowen wears dark armor, but he is one of the good guys. He can also transform into a powerful black dragon. Luna isn't necessarily evil as per say, as she doesn't have any evil intentions and just wants to have friends. But her idea of playtime and befriending people involves killing someone and raising them as undead. | |
Shadowverse (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_575fd5e2 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_575fd5e2 | |
Shadowverse (Video Game) / int_57775436 | type |
Mutual Disadvantage | |
Shadowverse (Video Game) / int_57775436 | comment |
Mutual Disadvantage: There are "board wipes" like Themis' Decree that destroy all followers in play, cards like Bloodfed Flowerbed that damage both leaders simultaneously, and Demonic Storm which deals 3 damage to all followers and both leaders. | |
Shadowverse (Video Game) / int_57775436 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_57775436 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_57775436 | |
Shadowverse (Video Game) / int_589e54d3 | type |
Charged Attack | |
Shadowverse (Video Game) / int_589e54d3 | comment |
Charged Attack: Cards with Spellboost continue to enjoy the Spellboost benefits so long as they remain in your hand and you continue to cast spells. A Fire Chain that's been sitting in the hand since the start of the game can easily cause a Total Party Kill. | |
Shadowverse (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_589e54d3 | |
Shadowverse (Video Game) / int_591c36ae | type |
Gathering Steam | |
Shadowverse (Video Game) / int_591c36ae | comment |
Gathering Steam: The maximum number of play points increases by 1 per turn (or more if you are playing Dragoncraft) up to the maximum of 10. There are also cards and effects that gradually increase the Attack and Defense of followers per turn if certain conditions are met. For instance, Elana's Prayer provides +1/+1 to all followers every time your leader is healed, even at full health. | |
Shadowverse (Video Game) / int_591c36ae | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_591c36ae | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_591c36ae | |
Shadowverse (Video Game) / int_59da9841 | type |
Skill Gate Characters | |
Shadowverse (Video Game) / int_59da9841 | comment |
Skill Gate Characters: An unusual case with Forestcraft. The deck is used as a tutorial deck and it's meant to be a straightforward and easy to deck to use. However, its combo-centric nature gives way to a high skill ceiling for the class, and a deck specialized for it can become Difficult, but Awesome to play. The ever-shifting metagame also makes different Forestcraft archetypes viable, so it's not always a class that's firmly rooted in this trope. When it comes to ranked games, Swordcraft falls more into this category, as it is very easy to construct a good deck at a low vial cost, thus making it accessible to new players wishing to scale the ladder quickly. Even in Take Two, the value of even its low-cost followers make the class a prime choice for trying to succeed there. | |
Shadowverse (Video Game) / int_59da9841 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_59da9841 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_59da9841 | |
Shadowverse (Video Game) / int_5a90e8ad | type |
Socialization Bonus | |
Shadowverse (Video Game) / int_5a90e8ad | comment |
Socialization Bonus: Connecting with other players allows you to use the Get Card feature to get free cards just by connecting with them. | |
Shadowverse (Video Game) / int_5a90e8ad | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5a90e8ad | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5a90e8ad | |
Shadowverse (Video Game) / int_5ad39c3a | type |
Play Every Day | |
Shadowverse (Video Game) / int_5ad39c3a | comment |
Play Every Day: Achievements aside, the player's main source of rupie income is via daily missions and login bonuses. There can be up to three daily missions active at a time, and new ones (along with the ability to reroll one of them) come in every 21 hours. | |
Shadowverse (Video Game) / int_5ad39c3a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5ad39c3a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5ad39c3a | |
Shadowverse (Video Game) / int_5b5cba50 | type |
Rewards Pass | |
Shadowverse (Video Game) / int_5b5cba50 | comment |
Rewards Pass: Introduced with the Rivayle expansion to replace the Ranked Score Rewards. Players can purchase the paid pass on its own or pay extra to get a head-start on pass progress. Exclusive paid pass rewards include animated versions of alternate art cards (that are part of the free pass) and a leader skin. | |
Shadowverse (Video Game) / int_5b5cba50 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5b5cba50 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5b5cba50 | |
Shadowverse (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Shadowverse (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Downplayed; there are several features of the game that can only be bought with real-life currency, but often these are merely cosmetic features (like card backs or alternate leaders) that do not offer any significant gameplay advantage. Monetary investment can allow players to purchase more packs and rapidly expand their collection but the game is already generous enough that this is not necessarily mandatory for success. With the release of Rise of Bahamut, Cygames added preconstructed starter decks that can only be purchased with Crystals that are bought with real money. While the cards in those decks are no different from what can be obtained by playing the game normally (except for an alternate art legendary card), the decks are guaranteed to have a copy each of two different legendary cards, and buying 3 of them can easily allow a player to gather playsets of important gold or legendary cards and put together a competent deck for ranked matches, saving on vials that would otherwise be spent crafting them. The trope gets played with as the content patterns of each subsequent set of decks change to favor either form or function. The Shadows over Rivayle update introduced a Rewards Pass system, replacing the usual Score Rewards. There are two reward brackets — one that's freely accessible, and a paid bracket. Naturally, the paid bracket gives out greater and more frequent rewards, including a bonus leader skin. You can even pay extra to get an instant jumpstart along the rewards pass. That said, the bonus leader skin is the only reward unique to the paid Battle Pass; everything else it offers is either rupies, card packs, or alt-arts of existing cards that the free Battle Pass will readily provide. | |
Shadowverse (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5c17c12f | |
Shadowverse (Video Game) / int_5c47585e | type |
HPToOne | |
Shadowverse (Video Game) / int_5c47585e | comment |
HP to One: Woodkin Curse and Pegasus Elf apply this to enemy followers, leaving them vulnerable to even a mere 1/1 Fairy. Astaroth's Reckoning, obtained from Prince of Darkness or Tainted Grail, does this to the enemy leader. Zooey, Arbiter of the Skies does this to yourself. Fortunately, you don't take any damage until your next turn so it won't matter if you can finish the job next turn. | |
Shadowverse (Video Game) / int_5c47585e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5c47585e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5c47585e | |
Shadowverse (Video Game) / int_5cc0d020 | type |
Castlevania (Franchise) | |
Shadowverse (Video Game) / int_5cc0d020 | comment |
The Bloodcraft player character "Urias" Formonde is most likely meant to be "Julias" with a soft J as the two are spelled identically in Japanese. Reinforcing this is the fact that his Japanese name (Yuriasu Forumondo) is an obvious reference to Julius Belmont (Yuriusu Berumondo) from Castlevania whose nigh-identical name is also pronounced with a soft J. | |
Shadowverse (Video Game) / int_5cc0d020 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5cc0d020 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5cc0d020 | |
Shadowverse (Video Game) / int_5e6ee70e | type |
Takes One to Kill One | |
Shadowverse (Video Game) / int_5e6ee70e | comment |
Takes One to Kill One: Several Neutral hate cards are Neutral themselves. Dragoncraft, being home to many dragon-slaying followers, can also indirectly invoke this trope from time to time. | |
Shadowverse (Video Game) / int_5e6ee70e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5e6ee70e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5e6ee70e | |
Shadowverse (Video Game) / int_5e751f8 | type |
Fallen Angel | |
Shadowverse (Video Game) / int_5e751f8 | comment |
Fallen Angel: Evelisia the Fallen: Fall from Grace turns anyone and anything into a fallen angel. Bonus points if it transforms Lapis, Glorious Seraph; it's also one of the few neutral cards capable of completely disarming her. | |
Shadowverse (Video Game) / int_5e751f8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5e751f8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5e751f8 | |
Shadowverse (Video Game) / int_5e7eb915 | type |
Clarke's Third Law | |
Shadowverse (Video Game) / int_5e7eb915 | comment |
Clarke's Third Law: The dimension Yuwan and the Portalcraft cards came from seems to be based on advanced technology (or Magitek) rather than outright magic, with a lot of machines and automatons among his followers. However, they still seem to incorporate magic into their operation, particularly the creepy soul-powered puppets. | |
Shadowverse (Video Game) / int_5e7eb915 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5e7eb915 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5e7eb915 | |
Shadowverse (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
Shadowverse (Video Game) / int_5f3bb274 | comment |
Late-Arrival Spoiler: Yuwan's story takes place at the same time as "The Morning Star" chapter, which takes place after every other character's story. Naturally, it spoils tons of events that occur. This is especially jarring since the later chapters in each character's stories are meant for veterans with better decks to deal with the illegal decks the AI uses, while Yuwan's story is meant to be a tutorial for Portalcraft like the other characters' early stories. Which means, players may choose to play Portalcraft even if they haven't completed the other leaders yet... only to be welcomed by cutscenes of spoilers later on. Being a Crossover card expansion and all, reading the unique titles or Flavor Text of the various "Brigade of the Sky" character cards naturally spoils a lot of the characterizations, lore and events that took place in Granblue Fantasy, and how said characters participated in such events. | |
Shadowverse (Video Game) / int_5f3bb274 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5f3bb274 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5f3bb274 | |
Shadowverse (Video Game) / int_5fc1c4b5 | type |
Mechanically Unusual Fighter | |
Shadowverse (Video Game) / int_5fc1c4b5 | comment |
Two of Dragoncraft legendary followers have unusual "high risk, high reward" mechanics that would normally would be seen in Bloodcraft: Jerva of Draconic Mail is a 5/5 9pp follower that grants the player a permanent Support Cannon like effect that deals 5 damage to an enemy follower or deal 5 damage to the enemy leader if no enemy followers are on board. On the other hand, Jerva permanently set your maximum defense to 10 for the rest of the match, which can be very detrimental against classes that have access to strong Storm followers (for example, Sword) or followers that can potentially kill you in one turn (i.e. Iniquitous Lindworm). On the other hand, Dragon has access to some of the strongest board wipes in the game, which almost guarantee a proc of Jerva's effect into the enemy leader, hence preventing the follower from being Awesome, but Impractical. Zooey, Arbiter of the Skies. She is a follower with 6/5 attack with Storm note Technically 7/6, but the player is forced to use her Accelerate effect to put a 6/5 Zooey into the deck because of her Accelerate effect and her costing 11 play points unless using cost reduction effects. However, she has an effect that deals damage to your leader until your defense drop to 1, but have a shielding effect that negates all damage to your leader until the start of your next turn, meaning your opponent can react appropriately should Zooey fail to close out the game as soon as possible. | |
Shadowverse (Video Game) / int_5fc1c4b5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_5fc1c4b5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_5fc1c4b5 | |
Shadowverse (Video Game) / int_603f1a80 | type |
Pragmatic Adaptation | |
Shadowverse (Video Game) / int_603f1a80 | comment |
Pragmatic Adaptation: EVOLVE has to make a lot of concessions to make a digital card game that wasn't originally made to be played physically work in a physical format. Because there is limited physical play space on a tabletop, only 5 Followers can exist at once on a player's field. In the digital version, any Follower has the capacity to Evolve, replacing themselves with an upgraded version of their card. Because this would be monstrously impractical in a physical format, this has been pared down to select cards getting the Evolve ability, with Evolutions existing in a separate deck off to the side to be played when a player chooses to evolve. Speaking of Evolving, unlike the digital card game, only the player going second gets Evolution Points. The player going first can still Evolve but must pay Play Points to do so. The EX Zone exists solely for this purpose. In the original game, many cards have the ability to spontaneously generate new cards in your hand. Since physical cards cannot do this without violating a fundamental law of nature somewhere, this is instead reflected by cards adding Tokens from your token stack to your EX Zone, a public knowledge space on the field that functionally acts as a second hand. | |
Shadowverse (Video Game) / int_603f1a80 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_603f1a80 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_603f1a80 | |
Shadowverse (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Shadowverse (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: In later missions of the story campaign, the AI is allowed to build blatantly-illegal decks combining cards from multiple different factions, and thoroughly abuses this ability to create brutally unfair combinations of cards that would normally be impossible, such as the Black Dragon of Malediction using Dragonsong Flute to convert Fairies in its hand (generated by Forestcraft cards) into Hellflame Dragons, or the Burglar and Balthazar combining Nephthys with powerful Last Words creatures from Swordcraft, most notably Leonidas and Frontline General, before finishing you off with Forestcraft's Silver Bolt. Some players may suspect the higher-difficulty AI of cheating its draws, from seeing it conveniently being able to play everything on curve without fail. | |
Shadowverse (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6041e4f4 | |
Shadowverse (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Shadowverse (Video Game) / int_638b65bc | comment |
Regarding the cards' Attack/Defense stat-lines, this bounds to happen if one were to compared the followers. Some players had been wondering why the basic loincloth-wearing Goblin card has 2 defense compared to an armor-wearing Quickblader who has only 1 Defense. | |
Shadowverse (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_638b65bc | |
Shadowverse (Video Game) / int_63d8e17d | type |
Instant Runes | |
Shadowverse (Video Game) / int_63d8e17d | comment |
Instant Runes: A magic circle bearing the symbol of the Morning Star appears every time a Shade is summoned. Every time someone prepares a form of spell, magic, or alchemy in the story mode, runes or sigils will appear near their hands. So far, this applies to Isabelle, Yuwan, Eleanor, and Marlone. | |
Shadowverse (Video Game) / int_63d8e17d | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_63d8e17d | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_63d8e17d | |
Shadowverse (Video Game) / int_64cf3b3f | type |
Damage Reduction | |
Shadowverse (Video Game) / int_64cf3b3f | comment |
On your end, Jerva sets your leader's maximum defense to 10, in exchange for bestowing a very potent source of damage each turn. Seductress Vampire automatically sets your leader's maximum defense to 10 when she's drawn, enabling instant Vengeance plays, while Azazel does this when evolving, but gives you Damage Reduction as a safety net. | |
Shadowverse (Video Game) / int_64cf3b3f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_64cf3b3f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_64cf3b3f | |
Shadowverse (Video Game) / int_65e33518 | type |
Lethal Harmless Powers | |
Shadowverse (Video Game) / int_65e33518 | comment |
Lethal Harmless Powers: Any follower who has Bane will kill the targeted opponent, even if that follower has 0 attack. | |
Shadowverse (Video Game) / int_65e33518 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_65e33518 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_65e33518 | |
Shadowverse (Video Game) / int_66ea7e5c | type |
Brought Down to Normal | |
Shadowverse (Video Game) / int_66ea7e5c | comment |
Brought Down to Normal: A very limited number of cards completely remove every effect from a follower (Last Words, Bane, Drain, anything in the card text) except for changes to its Attack and Defense. | |
Shadowverse (Video Game) / int_66ea7e5c | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_66ea7e5c | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_66ea7e5c | |
Shadowverse (Video Game) / int_68583862 | type |
Giant Woman | |
Shadowverse (Video Game) / int_68583862 | comment |
Giant Woman: Gunnlod, based on the jotunn of Norse myth. Also a Yandere. | |
Shadowverse (Video Game) / int_68583862 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_68583862 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_68583862 | |
Shadowverse (Video Game) / int_6977c45e | type |
Purple Prose | |
Shadowverse (Video Game) / int_6977c45e | comment |
Purple Prose: Some of the card flavor texts can fall into this. Jabberwock's, however, stands out — it directly quotes Jabberwocky. | |
Shadowverse (Video Game) / int_6977c45e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6977c45e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6977c45e | |
Shadowverse (Video Game) / int_6d03eac8 | type |
Fighting Your Friend | |
Shadowverse (Video Game) / int_6d03eac8 | comment |
Fighting Your Friend: The seven original leaders developed a sort of non-antagonistic bond to one another after they drove Nexus in the Morning Star Arc. However, in the Guild Wars chapters, Luna had to fight Isabelle so that the latter would stop attacking Nicola Adel. | |
Shadowverse (Video Game) / int_6d03eac8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6d03eac8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6d03eac8 | |
Shadowverse (Video Game) / int_6d7026fa | type |
Punny Name | |
Shadowverse (Video Game) / int_6d7026fa | comment |
Punny Name: Lishenna has her name sound like the Japanese pronunciation of "Listen", which is rather fitting for being the Idol Singer among the ten Omens. | |
Shadowverse (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6d7026fa | |
Shadowverse (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Shadowverse (Video Game) / int_6e7e9709 | comment |
Starting October 2016, the game began issuing special emblems and card sleeves as Score Rewards. Each month, Score Reward progress is reset and these special rewards change, rendering them unavailable past that month unless they are made available through other means, like the in-game shop. | |
Shadowverse (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6e7e9709 | |
Shadowverse (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Shadowverse (Video Game) / int_6ec03ba1 | comment |
Mook Maker: Some spells and followers can immediately summon other followers into play, such as Neptune summoning a Megalorca. Others have followers summon unique cards into the player's hand, both types of which are known as "Tokens". | |
Shadowverse (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6ec03ba1 | |
Shadowverse (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Shadowverse (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Clicking on card description text boxes provides further information that explains keywords or elaborates on what special cards they create. Not with Prince of Darkness, where the contents of the Apocalypse Deck mentioned in the card is not elaborated on. Want to find out? Look online or experience the deck yourself.note For the record, it replaces your deck with 10 cards: three 6PP 8/8 followers with Storm, three 5PP 13/13 followers, three of a 7PP spell that deals 7 damage and heals 7 defense, and a 10PP spell that sets the opponent's defense to 1. Prince of Darkness's spiritual successor, Prince of Cocytus is even worse about this. Want to know what a Cocytus Deck, let alone a Cocytus card is? Good luck.note There's 13 cards and they all do totally different things. | |
Shadowverse (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_6ec989d8 | |
Shadowverse (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Shadowverse (Video Game) / int_716c0b1b | comment |
And the Adventure Continues: The conclusion to the Morning Star story has every character pretty much set out on a new adventure to other worlds to chase after Nexus now that their own world is safe. The end of the Vellsar arc ends with Nexus being vanquished and the main cast's homeworld returning to normal. After resolving their emotional loose ends, they set off in search for Yuwan, who remains unaccounted for. | |
Shadowverse (Video Game) / int_716c0b1b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_716c0b1b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_716c0b1b | |
Shadowverse (Video Game) / int_71fa50b5 | type |
New Transfer Student | |
Shadowverse (Video Game) / int_71fa50b5 | comment |
New Transfer Student: The player is one. This makes them completely unaware of what Shadowverse is; Hiro, Kazuki, and Mimori waste very little time in getting the player caught up to speed with their first Dragoncraft deck. | |
Shadowverse (Video Game) / int_71fa50b5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_71fa50b5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_71fa50b5 | |
Shadowverse (Video Game) / int_73f7b5a5 | type |
Total Party Kill | |
Shadowverse (Video Game) / int_73f7b5a5 | comment |
Total Party Kill: The concept of boardwipes, allowing a player to defend against an opposing large army of followers and punish overextending. Themis's Decree is a classic among boardwipes. | |
Shadowverse (Video Game) / int_73f7b5a5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_73f7b5a5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_73f7b5a5 | |
Shadowverse (Video Game) / int_780a078e | type |
Self-Made Orphan | |
Shadowverse (Video Game) / int_780a078e | comment |
Self-Made Orphan: According to the flavor text, Harnessed Flame killed her own mother in the belief that it would protect Harnessed Glass, who in turn froze their father to protect Flame. | |
Shadowverse (Video Game) / int_780a078e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_780a078e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_780a078e | |
Shadowverse (Video Game) / int_78c61d79 | type |
Idol Singer | |
Shadowverse (Video Game) / int_78c61d79 | comment |
Idol Singer: Lishenna, the Omen of Destruction dresses up and plays the part of one, which is also lampshaded in her card's Flavor Text. | |
Shadowverse (Video Game) / int_78c61d79 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_78c61d79 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_78c61d79 | |
Shadowverse (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Shadowverse (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: Evolving a card gives it a substantial stat boost and the ability to attack enemy followers right away. Some cards even trigger additional effects when you evolve them. But you only get two or three evolve points in a match, so this mentality tends to be adopted by beginners who conserve evolves for flashy effects. Overcoming this mentality and using an evolve wisely on even your simpler followers to, for instance, push for game or make a value trade, is one of the marks of becoming a better player. Seer's Globes are used to convert cards to their animated art. Each Globe only animates a single card, meaning you'll need up to 3 to animate a full playset, and they are rewarded for having a high Master score at the end of a season or performing very well in Grand Prix, or are available for purchase in extremely limited supply. From the in-game store, though, they are expensive — while the first Globe can be purchased for 5,000 vials, further purchases cost 30,000 vials. note For perspective, 30,000 vials can be used to craft 8 legendary cards, and is typically more than enough to fully craft a deck that doesn't have more than two playsets of legendary cards. Their scarcity results in players being unwilling to expend them until they can use it to animate a full playset of their favourite card. | |
Shadowverse (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7d561d58 | |
Shadowverse (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
Shadowverse (Video Game) / int_7deb3fb1 | comment |
Crutch Character: Swordcraft aggro is one of the cheapest decks to assemble as a good portion of it consists of cheap bronze, silver, and even some basic cards. It allows a player who may not have had good pulls to easily win many ranked games, until they reach the B0 or A0 rank, where they start to see many decks that can easily halt aggro's progress. Mysteria Rune since Omen of the Ten managed to be even cheaper and simpler than Aggro Sword. More than half its core cards are Bronze rarity with zero Legendaries, and their game plan basically boils down to "Play Mysteria cards to draw or generate other Mysteria cards until you can play Anne's Sorcery on turn 10 to hit them for more than half their their health". In a similar vein to Mysteria Rune, Daria Spellboost Rune (albeit without Daria) is one of the most cost-efficient Unlimited Runecraft decks to play, and can be constructed for less than 9000 vials (compared to the tens of thousands you need for other decks). This, again, is helped by the fact that the deck needs no legendary cards and a majority of its muscle is bronze. | |
Shadowverse (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7deb3fb1 | |
Shadowverse (Video Game) / int_7e4dfa2d | type |
Oculothorax | |
Shadowverse (Video Game) / int_7e4dfa2d | comment |
Oculothorax: The Runecraft Card Ogler is a floating eyeball monster. | |
Shadowverse (Video Game) / int_7e4dfa2d | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7e4dfa2d | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7e4dfa2d | |
Shadowverse (Video Game) / int_7ea2a915 | type |
Animation Bump | |
Shadowverse (Video Game) / int_7ea2a915 | comment |
Animation Bump: In its earlier expansions, Animated cards will generally add a foil effect to selected parts of the card, while the main object will remain static. Later expansions have Animated cards that do more than the foil effect – by having swaying clothes, or implementing a looping animation to the main object. One example of this change is Eggsplosion. An update on June 2018 replaced the Prologue sequence of the game from its usual Visual Novel style to a fully-animated short clip. | |
Shadowverse (Video Game) / int_7ea2a915 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7ea2a915 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7ea2a915 | |
Shadowverse (Video Game) / int_7ea8f5ce | type |
Knight in Shining Armor | |
Shadowverse (Video Game) / int_7ea8f5ce | comment |
Knight in Shining Armor: A lot of the Swordcraft followers wear armor by profession, and so do a few knights and warriors from Havencraft and Dragoncraft. But one of those who can take the cake is an animated Heavy Knight - his armor continuously shines every few seconds. | |
Shadowverse (Video Game) / int_7ea8f5ce | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7ea8f5ce | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7ea8f5ce | |
Shadowverse (Video Game) / int_7ef728b1 | type |
Tsundere | |
Shadowverse (Video Game) / int_7ef728b1 | comment |
Tsundere: Disagreeable Demon is a textbook example of the character archetype, down to the stereotypical voice lines and flavour text. | |
Shadowverse (Video Game) / int_7ef728b1 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7ef728b1 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7ef728b1 | |
Shadowverse (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Shadowverse (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Some of the cards can have a really negative effect that can backfire on you if played inappropriately. Most visible with Bloodcraft's self-damaging cards that can allow the opponent to have lethal damage on you if played at the wrong time. Dire Bond is notable for this if played exactly at Turn 6 - It does nothing but deal 6 damage to your own leader, with the benefits only taking effect at the start of your next turn. Mismanagement of the board (as it can only hold a maximum of 5 cards) can lead to embarrassing misplays. Many a Forestcraft player has to remain aware not to play Crystalia Tia as their fifth card in their area, lest they lose out on the large token she summons. Dark Alice is unkillable, but her revival has a side effect of banishing every Shadowcraft card in your deck, hand, and area. Running her without building your deck correctly can result in your entire deck being obliterated. Two of Dragoncraft legendary followers have unusual "high risk, high reward" mechanics that would normally would be seen in Bloodcraft: Jerva of Draconic Mail is a 5/5 9pp follower that grants the player a permanent Support Cannon like effect that deals 5 damage to an enemy follower or deal 5 damage to the enemy leader if no enemy followers are on board. On the other hand, Jerva permanently set your maximum defense to 10 for the rest of the match, which can be very detrimental against classes that have access to strong Storm followers (for example, Sword) or followers that can potentially kill you in one turn (i.e. Iniquitous Lindworm). On the other hand, Dragon has access to some of the strongest board wipes in the game, which almost guarantee a proc of Jerva's effect into the enemy leader, hence preventing the follower from being Awesome, but Impractical. Zooey, Arbiter of the Skies. She is a follower with 6/5 attack with Storm note Technically 7/6, but the player is forced to use her Accelerate effect to put a 6/5 Zooey into the deck because of her Accelerate effect and her costing 11 play points unless using cost reduction effects. However, she has an effect that deals damage to your leader until your defense drop to 1, but have a shielding effect that negates all damage to your leader until the start of your next turn, meaning your opponent can react appropriately should Zooey fail to close out the game as soon as possible. | |
Shadowverse (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_7fbb2a3 | |
Shadowverse (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Shadowverse (Video Game) / int_808cbaeb | comment |
Arson, Murder, and Jaywalking: Belphomet Ardelyte listing off the crimes that Yuwan has committed is "Intrusion, insolence, and improperly uniformed"; though given Belphomet's complete Control Freak nature, he might consider the last one every bit as bad as the first two. | |
Shadowverse (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_808cbaeb | |
Shadowverse (Video Game) / int_80a247a9 | type |
Breather Episode | |
Shadowverse (Video Game) / int_80a247a9 | comment |
Breather Episode: Some chapters after the release of the Morning Star: Conclusion arc do not have enemy encounters, allowing the player to freely focus on the story at hand. This gets carried to the newer story arcs like Guild Wars. | |
Shadowverse (Video Game) / int_80a247a9 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_80a247a9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_80a247a9 | |
Shadowverse (Video Game) / int_820ac3c5 | type |
Dysfunction Junction | |
Shadowverse (Video Game) / int_820ac3c5 | comment |
Dysfunction Junction: Every playable character in Story Mode is experiencing despair in one form or another. | |
Shadowverse (Video Game) / int_820ac3c5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_820ac3c5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_820ac3c5 | |
Shadowverse (Video Game) / int_823c6e3e | type |
Large Ham | |
Shadowverse (Video Game) / int_823c6e3e | comment |
Large Ham: Various followers have particularly hammy entrance lines. When Disaster Dragon enters the field, he let's the player know in an absolutely bombastic fashion. Grimnir's (Japanese) line when enhanced takes the cake as he constantly talks through his effect's animation! Eagle Man also stands out as he speaks like a superhero in either language. Deathchaser is an interesting case in that in the original Japanese she is an Emotionless Girl while in the English dub she can ham it up with the best of them, with everything from her entrance line to her attack and even her death lines are quite over the top, making her come of as somewhat unhinged. Then there is Khaiza where not only he is a ham, but so is the card that he spawns, Ultimate Carrot. | |
Shadowverse (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_823c6e3e | |
Shadowverse (Video Game) / int_834427cd | type |
Cap | |
Shadowverse (Video Game) / int_834427cd | comment |
Cap: Initially, the maximum Class Level for a given faction is 100, but an update later increased it to 150. | |
Shadowverse (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_834427cd | |
Shadowverse (Video Game) / int_8504e5ff | type |
World of Buxom | |
Shadowverse (Video Game) / int_8504e5ff | comment |
World of Buxom: Quite a few female followers have buxom figures, but Isabelle the sorceress is the most visible example, even if they had to censor her cleavage for the English release. | |
Shadowverse (Video Game) / int_8504e5ff | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8504e5ff | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8504e5ff | |
Shadowverse (Video Game) / int_85474aa1 | type |
Power Creep | |
Shadowverse (Video Game) / int_85474aa1 | comment |
Power Creep with each expansion can lead to old cards being completely eclipsed by newer ones, even if nerfs and buffs can counteract this trope. For instance, compare Fafnir with Bahamut and Breath of the Salamander. Bahamut costs 1 more play point than Fafnir, but straight-up destroys all other followers instead of just doing 2 damage. Breath of the Salamander, when Enhanced at 6pp, does Fafnir's work without hitting your own followers and for cheaper. And this is only within Dragoncraft's card library in the first three expansions — over time, the accessibility and strength of board wipes have grown such that a current-day player would be puzzled at why a legendary like Fafnir has such a pathetic effect. | |
Shadowverse (Video Game) / int_85474aa1 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_85474aa1 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_85474aa1 | |
Shadowverse (Video Game) / int_869ffa6b | type |
Random Number God | |
Shadowverse (Video Game) / int_869ffa6b | comment |
Random Number God: Downplayed. Word of God said that randomness has lower impact in match outcomes. Nearly any random card effect can be controlled with careful deck construction or proper sequencing of plays, and effects that generate random cards usually draw from a very small pool, resulting in relatively low variance among the results. However, some elements of this trope still comes into play, especially with arena drafts and card packs. | |
Shadowverse (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_869ffa6b | |
Shadowverse (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Shadowverse (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: Various forms of cosmic horrors are present and represented with cards such as Eidolon of Madness and Bloodhungry Matriarch among others. | |
Shadowverse (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8774fb47 | |
Shadowverse (Video Game) / int_878282b7 | type |
Too Long; Didn't Dub | |
Shadowverse (Video Game) / int_878282b7 | comment |
Too Long; Didn't Dub: The Fate/stay night leaders retained their Japanese voices in the English version and did not have any English voice lines (as opposed to the Street Fighter leaders that kept the English voice lines). This is most likely because union issues, as the voice acting for the Fate series's dub was done via union while Shadowverse English dub is non-union (this may also be the reason why this trope was averted for Street Fighter leaders since the Street Fighter games' dub was non-union). The Princess Connect! Re:Dive leaders (Percorine, Kokkoro, and Karyl) aren't dubbed mainly because the mobile game they come from isn't officially released in North America. The coronavirus epidemic in 2020 made it difficult to get the manpower to dub the Fortune's Hand set so the players only have the Japanese voices for their cards. | |
Shadowverse (Video Game) / int_878282b7 | featureApplicability |
-1.0 | |
Shadowverse (Video Game) / int_878282b7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_878282b7 | |
Shadowverse (Video Game) / int_8829dfa0 | type |
What the Hell Is That Accent? | |
Shadowverse (Video Game) / int_8829dfa0 | comment |
What the Hell Is That Accent?: In the English dub, some cards have very noticeable and hard to pin down accents. Cards such as Cerberus and both versions of Ceridwen are especially noticeable. | |
Shadowverse (Video Game) / int_8829dfa0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8829dfa0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8829dfa0 | |
Shadowverse (Video Game) / int_8b0a127 | type |
Rocket-Tag Gameplay | |
Shadowverse (Video Game) / int_8b0a127 | comment |
Rocket-Tag Gameplay: Relative to other card games, matches in Shadowverse are very fast, and the devs strictly enforce this. Often, their method of doing so is to have late-game cards be absurdly powerful. Many of them have ways to deal direct face damage or be extremely difficult to remove, only requiring filling a condition to get that level of damage. The other way it's enforced to to have extremely high-tempo mid-game cards, where failing to catch up or immediately counter it snowballs into a quick loss, or permanent leader effects that gradually overwhelm the opponent. These kinds of cards outnumber strong defensive options. The Unlimited format, where you can use cards from all across the game's lifespan, exaggerates this trope because of Power Creep — don't expect a typical Unlimited match to last beyond turn 7. | |
Shadowverse (Video Game) / int_8b0a127 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8b0a127 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8b0a127 | |
Shadowverse (Video Game) / int_8cb259f4 | type |
Overshadowed by Awesome | |
Shadowverse (Video Game) / int_8cb259f4 | comment |
Overshadowed by Awesome: Power Creep with each expansion can lead to old cards being completely eclipsed by newer ones, even if nerfs and buffs can counteract this trope. For instance, compare Fafnir with Bahamut and Breath of the Salamander. Bahamut costs 1 more play point than Fafnir, but straight-up destroys all other followers instead of just doing 2 damage. Breath of the Salamander, when Enhanced at 6pp, does Fafnir's work without hitting your own followers and for cheaper. And this is only within Dragoncraft's card library in the first three expansions — over time, the accessibility and strength of board wipes have grown such that a current-day player would be puzzled at why a legendary like Fafnir has such a pathetic effect. With each expansion, there will typically be a few crafts that fall into this trope, typically because they had dominant decks for the duration of the previous format. Crafts which did fall into this trope during a previous format typically receive more attention in the next expansion, with the devs trying to get them Rescued from the Scrappy Heap. Any deck archetype in Unlimited has to contend with the format's incredibly fast pace. If it can't stabilize against aggression or massive board value that threatens lethal by turn 7, it won't see any play on the ladder, even if it was a contender in Rotation. | |
Shadowverse (Video Game) / int_8cb259f4 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8cb259f4 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8cb259f4 | |
Shadowverse (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Shadowverse (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: Should a match remain running after both players have each taken 40 turns,note It's possible if both players have been adding to or refreshing their deck to prevent deck out the game issues a simultaneous loss to them. | |
Shadowverse (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8e0430ab | |
Shadowverse (Video Game) / int_8e20979 | type |
Wham Episode | |
Shadowverse (Video Game) / int_8e20979 | comment |
Wham Episode: Yuwan's chapter in Isunia not only reveals that the Countersolari are not that malicious, but there is another vessel who can use Nerva's power. The conclusion to the Rivayle chapters end in Arisa falling for Iceschillendrig's trap and getting used as a vessel in his quest for greater power. | |
Shadowverse (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8e20979 | |
Shadowverse (Video Game) / int_8e9cf84e | type |
||
Shadowverse (Video Game) / int_8e9cf84e | comment |
As stated in "Blind Idiot" Translation, Urias Formonde's name when pronounced in the Japanese version is a reference to the Japanese pronunciation of Julius Belmont from Castlevania''. | |
Shadowverse (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8e9cf84e | |
Shadowverse (Video Game) / int_8faee85f | type |
Increasingly Lethal Enemy | |
Shadowverse (Video Game) / int_8faee85f | comment |
Increasingly Lethal Enemy: Several followers are known to rapidly gain stats over time or during the normal course of gameplay, prompting players to quickly answer them before they become too strong to handle. Mushussu played just before evolves become available is a magnet for removal, as its +2/+0 buff each time something evolves can result in an unanswered Mushussu hitting for a whopping 8 damage. In a similar vein as Mushussu, Venomous Pucewyrm is a magnet for damage and removal because it gains 2 attack and defense each turn, making him a priority before he snowballs out of control, and unlike Mushussu, Pucewyrm is also pretty beefy right out of the gate, making him even harder to answer without hard removal. Bladed Hedgehog, like Mushussu, grows ever stronger whenever the opponent's followers dies, letting it hit very hard if left alone for long enough. Several cards do damage based on the number of times an action is done over the course of the game, meaning that they don't even need to be in your hand to grow stronger, unlike the Spellboost mechanic. Examples of these include Safira and Darkfeast Bat. | |
Shadowverse (Video Game) / int_8faee85f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_8faee85f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_8faee85f | |
Shadowverse (Video Game) / int_9255105a | type |
To Be Continued | |
Shadowverse (Video Game) / int_9255105a | comment |
To Be Continued: Appears once you complete all available chapters for one craft in Story Mode. Doubly so when the current arc has yet to conclude and more chapters are to be added in future updates. | |
Shadowverse (Video Game) / int_9255105a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9255105a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9255105a | |
Shadowverse (Video Game) / int_929328d7 | type |
Improbably Female Cast | |
Shadowverse (Video Game) / int_929328d7 | comment |
Improbably Female Cast: Leader polls are regularly set during the game's anniversaries to let the community decide on upcoming leader skins. It comes as no surprise that female characters repeatedly dominate these polls. | |
Shadowverse (Video Game) / int_929328d7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_929328d7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_929328d7 | |
Shadowverse (Video Game) / int_934eb07f | type |
Resurrective Immortality | |
Shadowverse (Video Game) / int_934eb07f | comment |
Resurrective Immortality: Mordecai combines this trope with Auto-Revive — killing him will only cause another of him to appear, and only banishing or transformation can truly get rid of him. Dark Alice is similarly stubborn, but comes with the drawback of banishing other Shadowcraft cards from your area, hand, and deck. A watered-down version of this effect appears on other followers like Tutankhamun or Corpselord of Woe, designed with limitations so that under most circumstances It Only Works Once. Other variations of this trope involve cards that put themselves into your hand after their death. Khaiza creates an Ultimate Carrot, a humble 2/2 that spawns another copy of itself in your hand on death. Ouroboros works in a similar way, replacing itself in your hand whenever it dies, letting you use its Fanfare again. Killing Tsukuyomi or Amaterasu will put the very spell that spawns them into your hand. Killing a Star Phoenix will cause it to return to the hand the next time its owner casts a spell. Nicola Adel finds himself trapped in a loop of death and resurrection, losing a little bit of his humanity each time. His first playable card does the same, as it puts itself back into your hand and slowly powering up, bestowing a strong spell past a threshold. | |
Shadowverse (Video Game) / int_934eb07f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_934eb07f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_934eb07f | |
Shadowverse (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Shadowverse (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The early-game AI is fairly incompetent, oftentimes making disadvantageous plays such as poor trades and running into Wards for negative benefit. | |
Shadowverse (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_940a5958 | |
Shadowverse (Video Game) / int_9446f847 | type |
Death or Glory Attack | |
Shadowverse (Video Game) / int_9446f847 | comment |
Death or Glory Attack: Some cards that have downsides or situational effects fall into this category: Bloodcraft has a slew of effects that deal damage to your own leader, so you are putting yourself at risk if you cannot heal yourself back. Daria, Dimensional Witch banishes your hand, draws five cards, and spellboosts them five times. It would turn out to be disappointing if the cards do not have spellboost effects, or the player is forced to banish a card which can be effective in the late-game. Prince of Darkness replaces your entire deck with a predetermined 10-card set. While the new cards are Purposely Overpowered, they are expensive enough that you can only play one or two of them at a time, and if your opponent manages to outlast you, you lose to deck-out. Zooey, Arbiter of the Truth inflicts HP to One on your leader but compensates by making you immune to damage until your next turn. She is designed to help buy time and either deliver or set up lethal. Any opponent who foresees this and sets up Ward followers can blunt her game-ending ability. | |
Shadowverse (Video Game) / int_9446f847 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9446f847 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9446f847 | |
Shadowverse (Video Game) / int_94f4832c | type |
Bizarre Sexual Dimorphism | |
Shadowverse (Video Game) / int_94f4832c | comment |
Bizarre Sexual Dimorphism: Goblins look exactly as you'd expect of them. Female goblins, though, are more humanoid: Goblin Mage, and Goblin Princess. | |
Shadowverse (Video Game) / int_94f4832c | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_94f4832c | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_94f4832c | |
Shadowverse (Video Game) / int_950329d8 | type |
Dynamic Entry | |
Shadowverse (Video Game) / int_950329d8 | comment |
Dynamic Entry: Various legendary followers enter the battlefield with an elaborate and flashy animation. Bahamut takes the cake as its entry is also punctuated with the destruction of everything else already in play. | |
Shadowverse (Video Game) / int_950329d8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_950329d8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_950329d8 | |
Shadowverse (Video Game) / int_984ef9ef | type |
"Not So Different" Remark | |
Shadowverse (Video Game) / int_984ef9ef | comment |
"Not So Different" Remark: Belphomet tries to pull off such a speech on the cast, declaring that they all fight to destroy what they hate. However, he then uses this point to flaunt his greatness. | |
Shadowverse (Video Game) / int_984ef9ef | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_984ef9ef | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_984ef9ef | |
Shadowverse (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Shadowverse (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: During the Uma Musume collab event, a special solo match against Gold Ship was added. It yields no rewards after the first time you beat it, and for good reason — Gold Ship's match regularly gives both players a free spell that can do almost anything, from discarding cards to evolving random followers to doing 564 damage on any follower. Not to mention Gold Ship herself having a deck stuffed with random effects that can screw you over when you least expect it. | |
Shadowverse (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_98b1dc8f | |
Shadowverse (Video Game) / int_9902398a | type |
Beehive Barrier | |
Shadowverse (Video Game) / int_9902398a | comment |
Beehive Barrier: Protection from targeted spells and effects is depicted by orange diamonds arranged over the card. | |
Shadowverse (Video Game) / int_9902398a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9902398a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9902398a | |
Shadowverse (Video Game) / int_991912ca | type |
Combos | |
Shadowverse (Video Game) / int_991912ca | comment |
Combos: There are various cards and strategies that involves dropping your opponent's health from 20 to 0. Generally speaking, Forestcraft is the class specialize this strategy, as it involves playing multiple cards to setup powerful combo effects (and even have a legendary follower that literally drops your opponent's health to 0 if the attack connects into the opponent's face). | |
Shadowverse (Video Game) / int_991912ca | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_991912ca | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_991912ca | |
Shadowverse (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
Shadowverse (Video Game) / int_99298c71 | comment |
Better to Die than Be Killed: Players can "Concede" any time by quitting the match, especially if they feel that they have a very steep chance of winning, at a major disadvantage, or have simply accepted their defeat and not wanting to see their opponent deliver the killing blow. Nonetheless, it allows matches to end quickly. | |
Shadowverse (Video Game) / int_99298c71 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_99298c71 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_99298c71 | |
Shadowverse (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Shadowverse (Video Game) / int_9b9397bb | comment |
An unusual case with Forestcraft. The deck is used as a tutorial deck and it's meant to be a straightforward and easy to deck to use. However, its combo-centric nature gives way to a high skill ceiling for the class, and a deck specialized for it can become Difficult, but Awesome to play. The ever-shifting metagame also makes different Forestcraft archetypes viable, so it's not always a class that's firmly rooted in this trope. | |
Shadowverse (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9b9397bb | |
Shadowverse (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Shadowverse (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Happens to several deck archetypes after they receive a few new tools to support them, which raises their consistency and can turn them into top-tier decks. Exaggerated with the basic Fighter. This basic neutral 2/2 got a reprint for Brigade of the Sky, and now is a legendary card named, well, Legendary Fighter, with new abilities that can, if given time, utterly destroy the opponent. | |
Shadowverse (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9bcd82c0 | |
Shadowverse (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
Shadowverse (Video Game) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: Anything the Frontguard General says. | |
Shadowverse (Video Game) / int_9e0c3153 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9e0c3153 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9e0c3153 | |
Shadowverse (Video Game) / int_9f3857d5 | type |
Draw Aggro | |
Shadowverse (Video Game) / int_9f3857d5 | comment |
Draw Aggro: If there is a Ward in play, then the followers of the opposing leader can only attack it until it gets destroyed. | |
Shadowverse (Video Game) / int_9f3857d5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_9f3857d5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_9f3857d5 | |
Shadowverse (Video Game) / int_a0955420 | type |
She's a Man in Japan | |
Shadowverse (Video Game) / int_a0955420 | comment |
She's a Man in Japan: Happens to a few cards with androgynous appearances. For instance, Angel of the Word has a feminine English voice, while the Japanese voice befits a young boy's. | |
Shadowverse (Video Game) / int_a0955420 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a0955420 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a0955420 | |
Shadowverse (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Shadowverse (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Seventh Force Sorcerer, a Runecraft Legendary whose ability allows the user to deal 20 damage to the opponent if the user plays seven Spells in a single turn. To facilitate this, its Evolve effect also decreases the cost of all Spells of Cost 3 or lower to 0 for the user. | |
Shadowverse (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a414c3f0 | |
Shadowverse (Video Game) / int_a43a691b | type |
Finishing Move | |
Shadowverse (Video Game) / int_a43a691b | comment |
Finishing Move: Most high-cost cards fall into this trope, particularly spells and followers that can guarantee the victory of the player if properly executed later in the match. Specialized decks are often built around these cards that they may create Combos or synergy even early in the match (such as pulling them from the deck). | |
Shadowverse (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a43a691b | |
Shadowverse (Video Game) / int_a5ad0aa4 | type |
Little Red Fighting Hood | |
Shadowverse (Video Game) / int_a5ad0aa4 | comment |
Little Red Fighting Hood: Maisy, Red Riding Hood's flavour text depicts her turning around and killing the wolf after her. Her evolved form emphasizes this with more aggressive voice lines. | |
Shadowverse (Video Game) / int_a5ad0aa4 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a5ad0aa4 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a5ad0aa4 | |
Shadowverse (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Shadowverse (Video Game) / int_a65288e2 | comment |
Ascended Extra: Shadowverse has turned select popular (or lucky) follower cards into alternate leaders. But the most "Extra" follower that's been picked would have to be Dark General, who unlike the other alt leaders that are Gold or Legendary cards, is a Basic card. | |
Shadowverse (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a65288e2 | |
Shadowverse (Video Game) / int_a6920765 | type |
Party Scattering | |
Shadowverse (Video Game) / int_a6920765 | comment |
Party Scattering: Lampshaded by Yuwan at the end of Morning Star. The seals he gave to the other leaders would ensure that all of them will end up on the same world after crossing portals... That is, not until if some outside force would interfere, causing this trope. | |
Shadowverse (Video Game) / int_a6920765 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a6920765 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a6920765 | |
Shadowverse (Video Game) / int_a6ed3cd6 | type |
Scatting | |
Shadowverse (Video Game) / int_a6ed3cd6 | comment |
Scatting: One of Mordecai's potential thinking lines has him break out is a short scatting tune, clearly getting a little bit impatient. | |
Shadowverse (Video Game) / int_a6ed3cd6 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_a6ed3cd6 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_a6ed3cd6 | |
Shadowverse (Video Game) / int_abd29ad8 | type |
No-Sell | |
Shadowverse (Video Game) / int_abd29ad8 | comment |
No-Sell: Some cards are straight-up immune to certain types of damage, while other cards can't be destroyed (and/or banished) by card effects. The former is depicted with a blue oval surrounding the card while the latter uses an orange oval. | |
Shadowverse (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_abd29ad8 | |
Shadowverse (Video Game) / int_ac6ecb56 | type |
Plague Doctor | |
Shadowverse (Video Game) / int_ac6ecb56 | comment |
Plague Doctor: Mask of the Black Death depicts this character. | |
Shadowverse (Video Game) / int_ac6ecb56 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ac6ecb56 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ac6ecb56 | |
Shadowverse (Video Game) / int_ac81e4b0 | type |
Dueling Player Characters | |
Shadowverse (Video Game) / int_ac81e4b0 | comment |
Dueling Player Characters: Since the Story mode is interconnected and that different leaders encounter and fight one another, the leader that you are currently playing as can be an AI-controlled opponent if you play the other leaders' storylines. | |
Shadowverse (Video Game) / int_ac81e4b0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ac81e4b0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ac81e4b0 | |
Shadowverse (Video Game) / int_ad4a45be | type |
Final Boss | |
Shadowverse (Video Game) / int_ad4a45be | comment |
While the Final Boss of Quest Mode (whenever available) is incredibly difficult with their overpowered illegal deck, they have a strange vulnerability to Arcane Item Shop decks, which can rain a nearly endless storm of damage from turn 7 onwards that razes both board and health provided the deck has no followers. The final boss of the third iteration of Quest Mode, Charles zi Brittania, starts the game by transforming five cards in your deck into Puppets, instantly scuffing Arcane Item Shop unless the player draws all their Puppets. | |
Shadowverse (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ad4a45be | |
Shadowverse (Video Game) / int_ad9fbc1e | type |
Pyrrhic Victory | |
Shadowverse (Video Game) / int_ad9fbc1e | comment |
Pyrrhic Victory: So, The Black Dragon of Malediction is now defeated, but it placed a curse on Rowen, causing him to transform into a dragon whenever he has a strong desire to protect someone. A few moments later, Rowen unknowingly killed Kyle, widowing Isabelle. And because of the curse, Rowen feared that he might not be able to return to his family until the curse is lifted. | |
Shadowverse (Video Game) / int_ad9fbc1e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ad9fbc1e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ad9fbc1e | |
Shadowverse (Video Game) / int_b01abe4f | type |
Catchphrase | |
Shadowverse (Video Game) / int_b01abe4f | comment |
Catchphrase: Eventually applies to the lines spoken when a follower is put into play. Some may even count as Badass Boast, others become known for the memes: | |
Shadowverse (Video Game) / int_b01abe4f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b01abe4f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b01abe4f | |
Shadowverse (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Shadowverse (Video Game) / int_b1dde8fd | comment |
Loophole Abuse: Several Dragoncraft cards offer great effects in exchange for having to discard your low-cost cards first. However, what isn't immediately noticeable (because you need to read between the lines in the card text) is that the player doesn't need to have anything to discard to get the effect to work. Crafty Dragon players utilize this quirk to bypass the "costs" of these effects and minimize loss in card advantage. Rulenye has a Fanfare that raises the cost of the opponent's spells in their hand by 3 for their next turn. However, this only affects the base costs of spells they were holding at the time. Alternative costs like Enhance or Accelerate are not affected, so while it can stop that Dimension Shift deck from spamming spells to accelerate its combo, it's not going to save your board from being swept by an Enhanced Force of the Dragonewt, for instance, and anything they just drew is completely exempt from the penalty. | |
Shadowverse (Video Game) / int_b1dde8fd | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b1dde8fd | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b1dde8fd | |
Shadowverse (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
Shadowverse (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: Several of the later Story Mode opponents use decks that blend cards from 2 or more different crafts, creating combos that are not available to the player. | |
Shadowverse (Video Game) / int_b3b1115f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b3b1115f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b3b1115f | |
Shadowverse (Video Game) / int_b4a947fa | type |
Temporary Online Content | |
Shadowverse (Video Game) / int_b4a947fa | comment |
Temporary Online Content: Starting October 2016, the game began issuing special emblems and card sleeves as Score Rewards. Each month, Score Reward progress is reset and these special rewards change, rendering them unavailable past that month unless they are made available through other means, like the in-game shop. Various emblems, card sleeves, alternate leaders, and card reskins are only available during certain events and rendered inaccessible past that point. The Grand Master flair and associated sleeve for any particular card pack can only be acquired by reaching Grand Master rank within the first 3 months after that pack's release. | |
Shadowverse (Video Game) / int_b4a947fa | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b4a947fa | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b4a947fa | |
Shadowverse (Video Game) / int_b59f6070 | type |
Confusion Fu | |
Shadowverse (Video Game) / int_b59f6070 | comment |
An entire deck archetype - the "midrange" deck - is designed to have a balance between early aggression and late-game strength. This makes them very versatile and difficult to counter, but in exchange they don't have an overwhelming advantage in any matchup. They also excel a bit in Confusion Fu because they can vaguely resemble either aggro or control, affecting their opponent's early decisions. | |
Shadowverse (Video Game) / int_b59f6070 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b59f6070 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b59f6070 | |
Shadowverse (Video Game) / int_b5ac90ac | type |
"Groundhog Day" Loop | |
Shadowverse (Video Game) / int_b5ac90ac | comment |
"Groundhog Day" Loop: Vellsar is trapped in a time loop. It resets repeatedly, trapping everyone in a world of eternal strife. And this renders every character's attempts to make life better for themselves moot, and the bleakness of it all bores Fleausse. | |
Shadowverse (Video Game) / int_b5ac90ac | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b5ac90ac | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b5ac90ac | |
Shadowverse (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Shadowverse (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Test of Strength originally prevented followers from attacking the enemy leader as long as there are enemy followers that can be attacked. Heavenly Aegis completely breaks this rule. Not only can it freely attack the enemy leader, it also completely blocked off enemy followers.note This was because of how Test of Strength used to work — it applied a "must attack other enemy followers if possible" debuff to followers entering the field, but Aegis is immune to this debuff. The release of Wonderland Dreams changed Test of Strength, which gave all followers Ward instead. This behaves the exact same way it did except in two cases: Ward-ignoring followers can ignore Test of Strength, but more importantly, Heavenly Aegis could no longer attack through enemy followers, nor can it block off enemy followers. While the Final Boss of Quest Mode (whenever available) is incredibly difficult with their overpowered illegal deck, they have a strange vulnerability to Arcane Item Shop decks, which can rain a nearly endless storm of damage from turn 7 onwards that razes both board and health provided the deck has no followers. The final boss of the third iteration of Quest Mode, Charles zi Brittania, starts the game by transforming five cards in your deck into Puppets, instantly scuffing Arcane Item Shop unless the player draws all their Puppets. | |
Shadowverse (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b89ed08a | |
Shadowverse (Video Game) / int_b970a40 | type |
Valley Girl | |
Shadowverse (Video Game) / int_b970a40 | comment |
Valley Girl: In the English version, a few female followers have hints of this in their dialogue and flavor text. Two noteworthy examples include Aldis, Trendsetting Seraph and Marian the Mummy. In the story, Naterra's previous civilization apparently had quite a few Valley Girls (who tend to speak Leet Lingo, on top of that). | |
Shadowverse (Video Game) / int_b970a40 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b970a40 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b970a40 | |
Shadowverse (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
Shadowverse (Video Game) / int_b97a2fa7 | comment |
Forced Transformation: Several cards exist that transform other cards into weak, powerless followers. | |
Shadowverse (Video Game) / int_b97a2fa7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b97a2fa7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b97a2fa7 | |
Shadowverse (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Shadowverse (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: The names of the characters may be categorized into traditional, realistic ones (Arisa, Isabelle, Rowen, Luna, Eris, Erika), while there are those that fit into the fantasy style setting (Urias, Yuwan, Losaria, Nexus, Nerva, Eleanor, Marlone). | |
Shadowverse (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b9d334b2 | |
Shadowverse (Video Game) / int_b9fb7790 | type |
When Elders Attack | |
Shadowverse (Video Game) / int_b9fb7790 | comment |
When Elders Attack: Taken to new heights with Old Man and Old Woman. Their unevolved art is as one would expect of a typical countryside elderly couple, but when evolved, they gain Bane and their art depicts them taking on a horde of demons. | |
Shadowverse (Video Game) / int_b9fb7790 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_b9fb7790 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_b9fb7790 | |
Shadowverse (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Shadowverse (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: Like Hearthstone, Shadowverse has a taunt mechanic by way of using the pre-defined emotes ranging from Hello, Thanks, Sorry, and others. | |
Shadowverse (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_bbb6c059 | |
Shadowverse (Video Game) / int_bc1865fb | type |
Deader than Dead | |
Shadowverse (Video Game) / int_bc1865fb | comment |
Deader than Dead: Effects that banish not only get rid of the affected cards but also prevent Last Word abilities from being triggered (which normally do so when the card is destroyed) and also prevents the cards from being converted into shadows. Havencraft has the most cards with these effects. | |
Shadowverse (Video Game) / int_bc1865fb | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_bc1865fb | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_bc1865fb | |
Shadowverse (Video Game) / int_bf1b02b | type |
Fictional Currency | |
Shadowverse (Video Game) / int_bf1b02b | comment |
Fictional Currency: Like the shared universe of Granblue Fantasy, Shadowverse uses Rupies as its default monetary currency. | |
Shadowverse (Video Game) / int_bf1b02b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_bf1b02b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_bf1b02b | |
Shadowverse (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Shadowverse (Video Game) / int_bf5fc089 | comment |
Tarot Motifs: The Fortune's Hand expansion is all about both the Major and Minor Arcana being the basis for its featured cards. The card backs relating to the set even have a unique cream-colored border as opposed to the standard gold one. | |
Shadowverse (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_bf5fc089 | |
Shadowverse (Video Game) / int_c2393191 | type |
Show Within a Show | |
Shadowverse (Video Game) / int_c2393191 | comment |
Show Within a Show: Just like the anime, Shadowverse itself is an immensely popular digital CCG in-universe. | |
Shadowverse (Video Game) / int_c2393191 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_c2393191 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_c2393191 | |
Shadowverse (Video Game) / int_c4b09e97 | type |
Doppelgänger | |
Shadowverse (Video Game) / int_c4b09e97 | comment |
Doppelgänger: Some of the shades that you fight can make exact clones of other characters in the storyline. | |
Shadowverse (Video Game) / int_c4b09e97 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_c4b09e97 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_c4b09e97 | |
Shadowverse (Video Game) / int_c75df49a | type |
Shout-Out | |
Shadowverse (Video Game) / int_c75df49a | comment |
Shout-Out: When Father Refinement is killed he will state "I'll be back". As stated in "Blind Idiot" Translation, Urias Formonde's name when pronounced in the Japanese version is a reference to the Japanese pronunciation of Julius Belmont from Castlevania''. | |
Shadowverse (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_c75df49a | |
Shadowverse (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Shadowverse (Video Game) / int_caf89e54 | comment |
Taking You with Me: Averted between players — If both players take lethal damage at the same time, the turn player will always lose, instead of the game ending in a tie. Played straight with Underworld Watchman Khawy. Upon death, he destroys the strongest enemy follower, then heals the leader based on the attack stat of the destroyed follower. He even quotes the trope verbatim when this happens. | |
Shadowverse (Video Game) / int_caf89e54 | featureApplicability |
-1.0 | |
Shadowverse (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_caf89e54 | |
Shadowverse (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
Shadowverse (Video Game) / int_cb42ed9f | comment |
Counter-Attack: There are spells, and amulets that allow followers to deal damage to the opponent first, even before they can strike back. For instance, Wood of Brambles gives this effect, which grants your followers an extra instance of 1 damage every time they engage in combat with an enemy follower. If done right, your follower may not be damaged at all. Some followers like Rackam also have this by default. | |
Shadowverse (Video Game) / int_cb42ed9f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_cb42ed9f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_cb42ed9f | |
Shadowverse (Video Game) / int_cce399 | type |
This Looks Like a Job for Aquaman | |
Shadowverse (Video Game) / int_cce399 | comment |
This Looks Like a Job for Aquaman: Some cards see play in meta decks specifically because they help cover a deck's weakness, or improves the matchup against another very popular deck. For instance, Goblinbreaker Teena was glossed over in her debut format except perhaps as a last-ditch 4-mana tempo swing for classes that lack them, but in the Neutral-infested Wonderland format her increased damage against Neutral followers made her shine. | |
Shadowverse (Video Game) / int_cce399 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_cce399 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_cce399 | |
Shadowverse (Video Game) / int_cd8d5b02 | type |
Nosebleed | |
Shadowverse (Video Game) / int_cd8d5b02 | comment |
Nosebleed: Nonja, Silent Maid's evolved quote references Innocent Princess Prim: | |
Shadowverse (Video Game) / int_cd8d5b02 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_cd8d5b02 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_cd8d5b02 | |
Shadowverse (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Shadowverse (Video Game) / int_ce104b8e | comment |
Serial Escalation: As per Power Creep procedure, cards have simply gotten more complex over time, such that a recent card you'd see will have an entire paragraph of text describing what it does. You can sometimes see cards transform into entirely different cards or have a significantly different effect written into their evolved text box! Keywords and Tokens also contribute to the number of mechanics you have to look into to fully grasp a card's abilities, and without any tutorial for newer mechanics, these can make it difficult for newer players to understand a card at a glance. | |
Shadowverse (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ce104b8e | |
Shadowverse (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Shadowverse (Video Game) / int_d0f5cc90 | comment |
Flavor Text: Cards have additional descriptions regarding their lore, but most are quotes from the characters involved. These can be viewed on the "Cards" screen and are also shown in loading screens. | |
Shadowverse (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d0f5cc90 | |
Shadowverse (Video Game) / int_d212ac8b | type |
Rescued from the Scrappy Heap | |
Shadowverse (Video Game) / int_d212ac8b | comment |
With each expansion, there will typically be a few crafts that fall into this trope, typically because they had dominant decks for the duration of the previous format. Crafts which did fall into this trope during a previous format typically receive more attention in the next expansion, with the devs trying to get them Rescued from the Scrappy Heap. | |
Shadowverse (Video Game) / int_d212ac8b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d212ac8b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d212ac8b | |
Shadowverse (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Shadowverse (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Ghosts normally banish themselves whenever they would be destroyed. They still have a death line programmed, and it can only be heard through a single type of interaction (Ghosthound Sexton, which causes Ghosts to be destroyed instead of being banished at the end of the turn). Every card has a line for summoning, attacking, evolving, and dying. Eidolon of Madness has an effect that prevents it from attacking, and Heavenly Aegis is indestructible. They still have attack and death lines respectively. Every single card has an animated version, even the limited-time reprints of cards that come in base form such as Ta-G, Katana Unsheated and generated card Tokens such as Ghosts. If you use an animated card such as Urd to summon a copy of another follower, that new copy will become animated too. | |
Shadowverse (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d24ed873 | |
Shadowverse (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Shadowverse (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Robin Hood is frequently cited as an example of "why you should read the card", with anecdotes of entire fields of Fairies or Skeletons being annihilated by his effect because of the opponent futilely trying to take him out in combat. Forestcraft has other cards that can employ this trope, usually in the form of things like Man-Eating Mangrove and Wood of Brambles intercepting attacking minions or Beauty and the Beast shrugging off a hard removal. | |
Shadowverse (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d2c0e2ed | |
Shadowverse (Video Game) / int_d4fce3d7 | type |
Visual Novel | |
Shadowverse (Video Game) / int_d4fce3d7 | comment |
If you replay a chapter that was previously cleared, you will be given an option to skip the battle sequence, allowing you to focus on the Visual Novel story sequences. | |
Shadowverse (Video Game) / int_d4fce3d7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d4fce3d7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d4fce3d7 | |
Shadowverse (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Shadowverse (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The game supports both touch screen controls identical to the original game's, as well as a new button control scheme. You can only have up to three copies of a card at once. Any spares you get later are converted into Rupees, giving the player a refund if they bought a card pack and got extra dupes, or giving the player additional funding from beating AI opponents. The game strongly recommends using the Deck Code mechanic to acquire prebuilt deck recipes from NPCs, many of which are fairly decent from the start and don't require much additional modification to fight same-rank opponents. You can also Pin Deck Codes that you don't have all the cards for, and the game will alert you if you come across a card needed to complete the Deck Code. To assist with card collection, Shadowvendors are scattered around the overworld that deal in Rupees. In addition to selling card packs, all Shadowvendors sell cards outright, with the specific stock being fixed for each individual Shadowvendor. You can only buy one copy of a card this way, but many Shadowvendors will stock at least one Gold and/or Legendary card for a large amount of Rupees that you would otherwise have to gamble on card packs to obtain, making registering them to your collection significantly easier. | |
Shadowverse (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d6f284a3 | |
Shadowverse (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Shadowverse (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Dragoncraft's default background stage is set inside a volcano, with a floating island serving as the "board". | |
Shadowverse (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d7d588c8 | |
Shadowverse (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Shadowverse (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Not only does Dragoncraft run off this trope, but some of the other classes have a dragon card or two of their own as well, with Forestcraft having access to Ancient Forest Dragon, while Havencraft players can choose to use Incandescent Dragons in their decks along with amulets that can summon Holywing Dragons. | |
Shadowverse (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d88e125e | |
Shadowverse (Video Game) / int_d89e305a | type |
Area of Effect | |
Shadowverse (Video Game) / int_d89e305a | comment |
Other cards can deal damage equal to the attack of a follower in play. Cyclone Blade allows you to select an allied follower and its Area of Effect damage will be equivalent to that of the follower's attack. | |
Shadowverse (Video Game) / int_d89e305a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d89e305a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d89e305a | |
Shadowverse (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
Shadowverse (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: Some followers can grant Ward to other followers, summon followers with Ward (i.e. White Paladin), or provide defensive buffs to your other followers or leader (i.e. Vira, Roland, and Alexiel). | |
Shadowverse (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d8b146b0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d8b146b0 | |
Shadowverse (Video Game) / int_d95ac06e | type |
Original Generation | |
Shadowverse (Video Game) / int_d95ac06e | comment |
Original Generation: The titular Omens of Omen of the Ten are notable for being the first set of poster legendary characters that aren't adapted from any past Cygames franchise. Subsequent expansions would reduce the number of borrowed characters from other Cygames franchises in favor of depicting characters from the game's own Story Mode. | |
Shadowverse (Video Game) / int_d95ac06e | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_d95ac06e | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_d95ac06e | |
Shadowverse (Video Game) / int_da0eeab5 | type |
Breakout Character | |
Shadowverse (Video Game) / int_da0eeab5 | comment |
Breakout Character: It is quite safe to say that among the English-speaking playerbase, Forte has a lot more fans and gets more spotlight in Shadowverse compared to Rage of Bahamut where she originated, and Granblue Fantasy, one of the most well-known IPs of Cygames. It gets to the point where she gets an alternate card artwork, and that the official English Shadowverse Twitter uses her artwork for such a long time now. | |
Shadowverse (Video Game) / int_da0eeab5 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_da0eeab5 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_da0eeab5 | |
Shadowverse (Video Game) / int_dabc7a46 | type |
Sixth Ranger | |
Shadowverse (Video Game) / int_dabc7a46 | comment |
Sixth Ranger: Portalcraft behaves like this in comparison to the other seven crafts. It's introduced much later than the other crafts and its smaller card pool, scaled for a lower power level, made it ill-suited for the faster games of Unlimited at release. Its representative character Yuwan is a dimensional traveler from another world, unlike the other seven representative characters. When the other seven crafts tend to receive good representation in cosmetics, promotional material, and exciting cards, Portalcraft frequently draws the short end of the stick in these regards. | |
Shadowverse (Video Game) / int_dabc7a46 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_dabc7a46 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_dabc7a46 | |
Shadowverse (Video Game) / int_db39ccfd | type |
Battle Couple | |
Shadowverse (Video Game) / int_db39ccfd | comment |
Battle Couple: Anne and Grea can call the other into battle when played, even though both cards belong to separate crafts. Even across three games, they're still one of Cygames' greatest yuri battle couples! Also depicted in single cards, such as Beauty and the Beast and Old Man and Old Woman. | |
Shadowverse (Video Game) / int_db39ccfd | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_db39ccfd | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_db39ccfd | |
Shadowverse (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Shadowverse (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: Although costly, there are cards with both Storm and a high statline allowing them to hit fast, hit hard and able to take abuse in turn. Genesis Dragon, Zeus and King Elephant are some notable ones. | |
Shadowverse (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_db6230b7 | |
Shadowverse (Video Game) / int_db71d717 | type |
Thanatos Gambit | |
Shadowverse (Video Game) / int_db71d717 | comment |
Thanatos Gambit: There are cards with Last Words (effects that trigger if the follower is destroyed) and there are cards that allow you to destroy your own followers. Combine the two and you can actually manipulate and force your followers' deaths for your own benefit. Shadowcraft is good with this kind of synergy. | |
Shadowverse (Video Game) / int_db71d717 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_db71d717 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_db71d717 | |
Shadowverse (Video Game) / int_ddb124b3 | type |
Cast Herd | |
Shadowverse (Video Game) / int_ddb124b3 | comment |
Cast Herd: A trend for a fully-voiced card game, Shadowverse has hundreds of voiced cards across several languages, so this becomes inevitable. | |
Shadowverse (Video Game) / int_ddb124b3 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ddb124b3 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ddb124b3 | |
Shadowverse (Video Game) / int_df858e81 | type |
Shoot the Medic First | |
Shadowverse (Video Game) / int_df858e81 | comment |
Shoot the Medic First: Followers that heal themselves, other followers, or the leader become removal magnets as they can undo any chip damage you inflict. | |
Shadowverse (Video Game) / int_df858e81 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_df858e81 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_df858e81 | |
Shadowverse (Video Game) / int_dfa40c1b | type |
Didn't See That Coming | |
Shadowverse (Video Game) / int_dfa40c1b | comment |
Didn't See That Coming: Occasionally happens if your opponent manages to deliver an effective combo that turns the tide of the battle towards their favor. In the first place, you do not know the cards that your opponent has in their hand, until they play it. An example would happen if a Dragoncraft player plays Phoenix Roost (a card that is beneficial to both players by halving the cost of all cards) only to be followed by a lucky three consecutive attack combo from Zooey, Arbiter of the Skies. | |
Shadowverse (Video Game) / int_dfa40c1b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_dfa40c1b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_dfa40c1b | |
Shadowverse (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
Shadowverse (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: As with Crossover Cosmology, Shadowverse also combines mythological beasts and creatures thanks to the variety of the crafts (as mentioned in the initial paragraphs) - fairies, elves, knights, angels, nuns, undead, skeletons, vampires, succubi, demons, dragons, golems, robots, wizards, alchemists... | |
Shadowverse (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e1ff8ff6 | |
Shadowverse (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
Shadowverse (Video Game) / int_e2c4b927 | comment |
Dub Name Change: The English version follows the changes made to the character names from Rage of Bahamut and Granblue Fantasy in order to maintain consistency. For example, Brodia is changed to Alexiel, and Shirou to Nicholas in the English version. Another notable example is the card featuring Lowain and his bros. It is named with the acronym K.B.S.N. in the Japanese versionnote The acronym does not give individual meanings to the letters. Instead, K.B.S.N. is likely based on the Japanese term Kibasen, which is equivalent to "cavalry fight", while it is named H.P.A. in the English version (which stands for Human Pyramid Attack) | |
Shadowverse (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e2c4b927 | |
Shadowverse (Video Game) / int_e43c66bd | type |
Art Evolution | |
Shadowverse (Video Game) / int_e43c66bd | comment |
Art Evolution: In the earlier expansions, the "Evolved" artwork of a card simply has the original artwork mirrored and depict minor changes to the follower's outfit, equipment, weaponry, or background. However, there are a few cards where the follower sports an entirely new pose when evolved, and this has been observed with increasing frequency in followers from more recent sets. Starting from the Dawnbreak Nightedge expansion, the main menu's background changes to a unique artwork which reflects the game's current event or latest expansion pack. | |
Shadowverse (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e43c66bd | |
Shadowverse (Video Game) / int_e502e268 | type |
Family Theme Naming | |
Shadowverse (Video Game) / int_e502e268 | comment |
Family Theme Naming: Andromeda, is Cassiopeia's daughter, as Andromeda's reaction to Cassiopeia, at least in English, is: | |
Shadowverse (Video Game) / int_e502e268 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e502e268 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e502e268 | |
Shadowverse (Video Game) / int_e545e190 | type |
Nerf | |
Shadowverse (Video Game) / int_e545e190 | comment |
Nerf: Infiniflame Dragon is only slightly nerfed from its anime counterpart; it does not have the ability to topdeck Ignis Dragon and force it to copy Infiniflame Dragon's effects. Technically counts as a nerf to Ignis Dragon by extension. | |
Shadowverse (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e545e190 | |
Shadowverse (Video Game) / int_e5e8fcf0 | type |
No Export for You | |
Shadowverse (Video Game) / int_e5e8fcf0 | comment |
The Princess Connect! Re:Dive leaders (Percorine, Kokkoro, and Karyl) aren't dubbed mainly because the mobile game they come from isn't officially released in North America. | |
Shadowverse (Video Game) / int_e5e8fcf0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e5e8fcf0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e5e8fcf0 | |
Shadowverse (Video Game) / int_e6c6d3ea | type |
Something Person | |
Shadowverse (Video Game) / int_e6c6d3ea | comment |
Something Person: In order of release: Eagle Man Leaf Man, Owl Man and Tart Man. | |
Shadowverse (Video Game) / int_e6c6d3ea | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e6c6d3ea | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e6c6d3ea | |
Shadowverse (Video Game) / int_e6eafde0 | type |
Battle Aura | |
Shadowverse (Video Game) / int_e6eafde0 | comment |
Battle Aura: Almost every character in the main story has a combat stance accompanied by this trope. And they also have a glowing aura around them (sometimes with a glowing weapon) correspending to the color of their class. | |
Shadowverse (Video Game) / int_e6eafde0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e6eafde0 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e6eafde0 | |
Shadowverse (Video Game) / int_e8aa2b1d | type |
Tactical Withdrawal | |
Shadowverse (Video Game) / int_e8aa2b1d | comment |
Tactical Withdrawal: A number of Forestcraft cards can return their own cards to the hand for other bonuses. This makes it easier to replay cheap cards to exploit their Fanfares and build up the "cards played" counter. | |
Shadowverse (Video Game) / int_e8aa2b1d | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e8aa2b1d | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e8aa2b1d | |
Shadowverse (Video Game) / int_e8bf967 | type |
Shoot the Mage First | |
Shadowverse (Video Game) / int_e8bf967 | comment |
Shoot the Mage First: Followers that have the potential to be an Increasingly Lethal Enemy are best squashed before they can build up their stats. | |
Shadowverse (Video Game) / int_e8bf967 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e8bf967 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e8bf967 | |
Shadowverse (Video Game) / int_e8e56799 | type |
Blue-and-Orange Morality | |
Shadowverse (Video Game) / int_e8e56799 | comment |
Luna isn't necessarily evil as per say, as she doesn't have any evil intentions and just wants to have friends. But her idea of playtime and befriending people involves killing someone and raising them as undead. | |
Shadowverse (Video Game) / int_e8e56799 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_e8e56799 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_e8e56799 | |
Shadowverse (Video Game) / int_ea480f92 | type |
Simple, yet Awesome | |
Shadowverse (Video Game) / int_ea480f92 | comment |
Simple, yet Awesome: Aggro decks in general are like this, as they are not only easy to play in ladder, but many aggro decks are also relatively easy to assemble since most aggro decks usually don't run a lot of expensive Legendary cards and even if they do, they usually run one set of a Legendary card that defines their aggro deck (Albert for aggro Sword and Carabosse for aggro Blood and even so, there are reasonable cheaper alternatives to use on curve). Aggro Forest plays this trope straight, as aggro Forest doesn't run any legendary cards and have very simplistic combos to execute with Elf Song and Beetle Warrior. | |
Shadowverse (Video Game) / int_ea480f92 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ea480f92 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ea480f92 | |
Shadowverse (Video Game) / int_ea8168f | type |
Crossover Cosmology | |
Shadowverse (Video Game) / int_ea8168f | comment |
Crossover Cosmology: Although they're not characters within the world of the game per se, there are countless mythological figures from varying different mythologies playable as followers, including Bahamut, Medusa, Gilgamesh, Odin, and a variety of Biblical angels. | |
Shadowverse (Video Game) / int_ea8168f | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ea8168f | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ea8168f | |
Shadowverse (Video Game) / int_eb7c34cf | type |
Crossover | |
Shadowverse (Video Game) / int_eb7c34cf | comment |
Being a Crossover card expansion and all, reading the unique titles or Flavor Text of the various "Brigade of the Sky" character cards naturally spoils a lot of the characterizations, lore and events that took place in Granblue Fantasy, and how said characters participated in such events. | |
Shadowverse (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_eb7c34cf | |
Shadowverse (Video Game) / int_ebb3c390 | type |
Crash-Into Hello | |
Shadowverse (Video Game) / int_ebb3c390 | comment |
Crash-Into Hello: Narrowly averted; the player is introduced to Hiro when Hiro jumps out of a bush that the player was walking by and almost colliding with each other. | |
Shadowverse (Video Game) / int_ebb3c390 | featureApplicability |
-1.0 | |
Shadowverse (Video Game) / int_ebb3c390 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ebb3c390 | |
Shadowverse (Video Game) / int_ee30ce4b | type |
Popularity Power | |
Shadowverse (Video Game) / int_ee30ce4b | comment |
Popularity Power: For every anniversary, Cygames conducts a poll to allow players to choose characters who should appear as the next leaders, one for each class. | |
Shadowverse (Video Game) / int_ee30ce4b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ee30ce4b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ee30ce4b | |
Shadowverse (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Shadowverse (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: Interestingly Averted and Played Straight at the same time in Siegfried's case – Averted as there are two characters both named Siegfried, and both are also dragonslayers lore-wise. Played Straight as they originate from two different games and are placed in different crafts - There is one for Dragoncraft (based from Rage of Bahamut) and another for Swordcraft (based from Granblue Fantasy). True to this trope, they can't be put together on the same Craft. Swordcraft has two cards named Percival; one comes from the Standard expansion pack since the beginning of the game, and another from Granblue Fantasy thanks to the "Brigade of the Sky" expansion pack. | |
Shadowverse (Video Game) / int_ee7a60e9 | featureApplicability |
-1.0 | |
Shadowverse (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ee7a60e9 | |
Shadowverse (Video Game) / int_eec1d165 | type |
Color-Coded Item Tiers | |
Shadowverse (Video Game) / int_eec1d165 | comment |
Color-Coded Item Tiers: Rarities of the cards are denoted by their frame - bronze, silver, gold, and legendary. A less noticeable example lies in the gem at the bottom of the frame — its color denotes the craft that card belongs to. | |
Shadowverse (Video Game) / int_eec1d165 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_eec1d165 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_eec1d165 | |
Shadowverse (Video Game) / int_ef8ee709 | type |
Critical Status Buff | |
Shadowverse (Video Game) / int_ef8ee709 | comment |
Critical Status Buff: Vengeance is a Bloodcraft mechanic designed around this trope, and a number of its cards gain extra abilities while the player is at 10 defense or lower. The Runecraft theme for Shadows Over Vellsar heavily involves banishing cards directly from the deck to reduce its size. Its key cards, Anne and Grea, both give token spells that become stronger when the deck is half its starting size, and reach full power when the player is left with five or fewer cards in the deck — a few mere turns away from losing to deck-out. Order Shift adds this effect to Bloodcraft as well, rewarding the player for having 10 or fewer cards in deck. | |
Shadowverse (Video Game) / int_ef8ee709 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ef8ee709 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ef8ee709 | |
Shadowverse (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Shadowverse (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: A deck must contain exactly 40 cards in order to be usable in matches. Within the deck, up to 3 copies of a card can only be used (including its animated or promotional versions). | |
Shadowverse (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_f3cf30d9 | |
Shadowverse (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Shadowverse (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: The playable leaders' in-game sprites will flip when they are fought as opponents. Not to mention that if the characters in the story mode would turn around to face the other side, their sprite also flips this way. A majority of the cards' Evolved Artworks are simply mirrored versions of their Base Artworks, but with added details and aesthetic changes. | |
Shadowverse (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_f5a22215 | |
Shadowverse (Video Game) / int_f62cc38a | type |
Stone Wall | |
Shadowverse (Video Game) / int_f62cc38a | comment |
Stone Wall: Many Havencraft followers have higher defense than attack, along with a lot of card effects that raise more defense than attack. The plethora of healing effects available to Haven makes it very difficult to defeat quickly. | |
Shadowverse (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_f62cc38a | |
Shadowverse (Video Game) / int_fd1f1a63 | type |
Ridiculously Cute Critter | |
Shadowverse (Video Game) / int_fd1f1a63 | comment |
Ridiculously Cute Critter: Every set, there's at least one cheap follower which qualifies. The Cerberus card grants the player two cute puppy like cards, Mimi and Coco. Runecraft has a Penguin Wizard. That's right, a penguin wizard. The Ivory Dragon from the Dragoncraft deck is pretty cute as well. Blood Wolf staggers between this and Savage Wolf. Hamsa card is basically an adorable duck. Owlcat is a bizarre cross between an owl and cat, but its expressions in both its forms make it widely adored. Bladed Hedgehog is a hedgehog that happens to be insanely adorable despite having dozens of sword-like quills sticking out of its back. | |
Shadowverse (Video Game) / int_fd1f1a63 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_fd1f1a63 | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_fd1f1a63 | |
Shadowverse (Video Game) / int_fdb6b8ad | type |
The Magnificent | |
Shadowverse (Video Game) / int_fdb6b8ad | comment |
The Magnificent: Characters who originate from other games usually have their titles succeeding or preceding their names, such as Mordecai the Duelist, and Dark Dragoon Forte respectively. | |
Shadowverse (Video Game) / int_fdb6b8ad | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_fdb6b8ad | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_fdb6b8ad | |
Shadowverse (Video Game) / int_fef3305b | type |
Situational Damage Attack | |
Shadowverse (Video Game) / int_fef3305b | comment |
Situational Damage Attack: Some offensive spells have two damage values, a default one, and an increased value if the player has met specific conditions upon playing the card. Conditions include the class-specific mechanics such as Vengeance, Necromancy, and Resonance. There are others that deal increased damage if the card is of a Neutral class (i.e. Goblinhunter Feena). Other cards can deal damage equal to the attack of a follower in play. Cyclone Blade allows you to select an allied follower and its Area of Effect damage will be equivalent to that of the follower's attack. | |
Shadowverse (Video Game) / int_fef3305b | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_fef3305b | featureConfidence |
1.0 | |
Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_fef3305b | |
Shadowverse (Video Game) / int_ff7c3bb0 | type |
Stronger with Age | |
Shadowverse (Video Game) / int_ff7c3bb0 | comment |
Stronger with Age: Some old men can also be particularly strong followers, as illustrated by cards like Timeworn Mage Levi, Priest of the Cudgel, and Arch Summoner Erasmus. | |
Shadowverse (Video Game) / int_ff7c3bb0 | featureApplicability |
1.0 | |
Shadowverse (Video Game) / int_ff7c3bb0 | featureConfidence |
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Shadowverse (Video Game) | hasFeature |
Shadowverse (Video Game) / int_ff7c3bb0 | |
Shadowverse (Video Game) / int_name | type |
ItemName | |
Shadowverse (Video Game) / int_name | comment |
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Shadowverse (Video Game) / int_name | itemName |
Shadowverse (Video Game) |
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