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Socket (Video Game)
- 248 statements
- 48 feature instances
- 6 referencing feature instances
Socket (Video Game) | type |
TVTItem | |
Socket (Video Game) | label |
Socket (Video Game) | |
Socket (Video Game) | page |
Socket | |
Socket (Video Game) | comment |
Released for the Sega Genesis (Mega Drive) in 1993 by Vic Tokai, Socket (known as Time Dominator in Japan) is a 2D Platform Game that attempts to strike gold with the Mascot with Attitude craze that was in full swing at the time. The eponymous duck is tasked with putting a stop to the evil Time Dominator, who is interfering with time and wrecking havoc to Take Over the World. To do so, he must journey through seven stages, each with three acts.Socket is powered by electricity - he has a cord with a plug on the end as a tail, and plugs himself into a machine at the beginning and end of each stage. During gameplay, his energy constantly depletes. Collecting the lightning bolts scattered throughout the levels will build his energy back up. The first act is a High-Speed Area that represents time travel. Enemies and obstacles are at a minimum and the emphasis is on running very fast. All High-Speed Areas are themed to resemble futuristic cities. The second act is the Athletic Area. This act introduces a unique theme for the level and is typically a general platforming stage, with equal parts running, jumping, fighting, and exploring. The third act is the Labyrinth Area, which continues the theme the previous act set, specializes in exploring and finding the correct path, and ends with a boss fight against Time Dominator. In addition to these three level types, Athletic and Labyrinth areas also contain doors Socket can enter. Inside these doors are miniature levels, each with a unique gimmick. Some act as level warps, some are required to access further sections of the stage, and others don't lead anywhere. The boss fights are also accessed via doors.While it does have a few fans, Socket is unknown to most and generally considered to be simply a Sonic the Hedgehog knockoff by the majority of those who do know about it. With neither the acclaim of Sonic or the Hatedom of Bubsy, Socket remains merely another failed '90s mascot to add to the pile of failed '90s mascots. | |
Socket (Video Game) | fetched |
2024-03-01T21:02:39Z | |
Socket (Video Game) | parsed |
2024-03-01T21:02:39Z | |
Socket (Video Game) | isPartOf |
DBTropes | |
Socket (Video Game) / int_12c23c2d | type |
Wackyland | |
Socket (Video Game) / int_12c23c2d | comment |
Wackyland: One of the mini-levels features particularly trippy imagery and music. Socket has to jump back and forth between the foreground and background, avoiding lasers and strange dancing green things that pelvic thrust in your direction should you get too close. | |
Socket (Video Game) / int_12c23c2d | featureApplicability |
1.0 | |
Socket (Video Game) / int_12c23c2d | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_12c23c2d | |
Socket (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Socket (Video Game) / int_1664fe9f | comment |
Temporary Platform: Three variations are present: Instant-collapse platforms appear in Stone Age and Time Castle. Fixed-interval platforms are seen in the roof-hopping mini-level. Delayed-collapse platforms are seen in a few of the mini-levels. | |
Socket (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
Socket (Video Game) / int_1664fe9f | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_1664fe9f | |
Socket (Video Game) / int_22b3deaf | type |
Toothy Bird | |
Socket (Video Game) / int_22b3deaf | comment |
Toothy Bird: Socket has teeth. | |
Socket (Video Game) / int_22b3deaf | featureApplicability |
1.0 | |
Socket (Video Game) / int_22b3deaf | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_22b3deaf | |
Socket (Video Game) / int_2864490b | type |
Gravity Screw | |
Socket (Video Game) / int_2864490b | comment |
Gravity Screw: Level 6, Future. | |
Socket (Video Game) / int_2864490b | featureApplicability |
1.0 | |
Socket (Video Game) / int_2864490b | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_2864490b | |
Socket (Video Game) / int_30a0067b | type |
Supervillain Lair | |
Socket (Video Game) / int_30a0067b | comment |
Supervillain Lair: Level 7, Time Castle. | |
Socket (Video Game) / int_30a0067b | featureApplicability |
1.0 | |
Socket (Video Game) / int_30a0067b | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_30a0067b | |
Socket (Video Game) / int_363e9631 | type |
Sequential Boss | |
Socket (Video Game) / int_363e9631 | comment |
Sequential Boss: The second-to-last boss fight has two phases, the final boss has three. | |
Socket (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Socket (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_363e9631 | |
Socket (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
Socket (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: See Giant Space Flea from Nowhere. | |
Socket (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
Socket (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_3a1c2171 | |
Socket (Video Game) / int_3a4898fb | type |
Power-Up | |
Socket (Video Game) / int_3a4898fb | comment |
Power-Up: The usual suspects here - invincibility, a shield, and of course the 1-Up. | |
Socket (Video Game) / int_3a4898fb | featureApplicability |
1.0 | |
Socket (Video Game) / int_3a4898fb | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_3a4898fb | |
Socket (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
Socket (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: As you'd expect, there are a lot of them, many of which move. Selective Gravity applies. | |
Socket (Video Game) / int_3b06f9b5 | featureApplicability |
1.0 | |
Socket (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_3b06f9b5 | |
Socket (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Socket (Video Game) / int_3bb81225 | comment |
Recurring Boss: Time Dominator. | |
Socket (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Socket (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_3bb81225 | |
Socket (Video Game) / int_3cf44d4b | type |
High-Class Glass | |
Socket (Video Game) / int_3cf44d4b | comment |
High-Class Glass: Time Dominator, complete with top hat. | |
Socket (Video Game) / int_3cf44d4b | featureApplicability |
1.0 | |
Socket (Video Game) / int_3cf44d4b | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_3cf44d4b | |
Socket (Video Game) / int_414388fb | type |
Prehistoria | |
Socket (Video Game) / int_414388fb | comment |
Prehistoria: Stone Age. | |
Socket (Video Game) / int_414388fb | featureApplicability |
1.0 | |
Socket (Video Game) / int_414388fb | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_414388fb | |
Socket (Video Game) / int_41a48472 | type |
Bat Out of Hell | |
Socket (Video Game) / int_41a48472 | comment |
Bat Out of Hell: The Time Dominator appears to be a six-limbed (wings and arms) anthropomorphic bat in purple Space Clothes with a top hat and monocle. | |
Socket (Video Game) / int_41a48472 | featureApplicability |
1.0 | |
Socket (Video Game) / int_41a48472 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_41a48472 | |
Socket (Video Game) / int_420081bf | type |
Alien Sky | |
Socket (Video Game) / int_420081bf | comment |
Alien Sky: Emerald Forest has two moons in the sky. | |
Socket (Video Game) / int_420081bf | featureApplicability |
1.0 | |
Socket (Video Game) / int_420081bf | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_420081bf | |
Socket (Video Game) / int_486466ee | type |
Dual Boss | |
Socket (Video Game) / int_486466ee | comment |
Dual Boss: The boss of Level 6 is the only boss that doesn't involve Time Dominator. Instead, you fight two robots. One looks like Frankenstein, is invincible, and hops around trying to land on you. His compatriot is a round, slow-moving, flying robot. To win, Socket needs to dodge the Frankenstein robot and attack the round one. After enough hits, Frankenstein explodes and the round robot begins attacking directly. | |
Socket (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Socket (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_486466ee | |
Socket (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Socket (Video Game) / int_51567188 | comment |
Cast from Hit Points: Socket's only means of offense is an electrically-charged kick. Your energy drops faster if you use the kick frequently. | |
Socket (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Socket (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_51567188 | |
Socket (Video Game) / int_5411cf1e | type |
Kids Love Dinosaurs | |
Socket (Video Game) / int_5411cf1e | comment |
Kids Love Dinosaurs: Dinosaurs are also featured prominently on the game's boxart and in the credits sequence, despite not being important in gameplay at all - a clear case of using dinosaurs to attract kids. | |
Socket (Video Game) / int_5411cf1e | featureApplicability |
1.0 | |
Socket (Video Game) / int_5411cf1e | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_5411cf1e | |
Socket (Video Game) / int_59e0c863 | type |
Animal Mecha | |
Socket (Video Game) / int_59e0c863 | comment |
Animal Mecha: Stone Age is home to several robot dinosaurs. | |
Socket (Video Game) / int_59e0c863 | featureApplicability |
1.0 | |
Socket (Video Game) / int_59e0c863 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_59e0c863 | |
Socket (Video Game) / int_5a5dcecd | type |
Boss Room | |
Socket (Video Game) / int_5a5dcecd | comment |
Boss Room: Every boss fight takes place in a special boss room, accessed via a door. | |
Socket (Video Game) / int_5a5dcecd | featureApplicability |
1.0 | |
Socket (Video Game) / int_5a5dcecd | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_5a5dcecd | |
Socket (Video Game) / int_63cad64b | type |
Threatening Shark | |
Socket (Video Game) / int_63cad64b | comment |
Threatening Shark: One of the enemies is a robotic shark. | |
Socket (Video Game) / int_63cad64b | featureApplicability |
1.0 | |
Socket (Video Game) / int_63cad64b | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_63cad64b | |
Socket (Video Game) / int_7b4f22ab | type |
Status Line | |
Socket (Video Game) / int_7b4f22ab | comment |
Status Line: The HUD is located at the bottom of the screen. It includes the score, an energy meter, and the level you are in. | |
Socket (Video Game) / int_7b4f22ab | featureApplicability |
1.0 | |
Socket (Video Game) / int_7b4f22ab | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_7b4f22ab | |
Socket (Video Game) / int_7df9b299 | type |
Score Screen | |
Socket (Video Game) / int_7df9b299 | comment |
Score Screen: After every act. | |
Socket (Video Game) / int_7df9b299 | featureApplicability |
1.0 | |
Socket (Video Game) / int_7df9b299 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_7df9b299 | |
Socket (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Socket (Video Game) / int_83308c12 | comment |
Spikes of Doom: A common obstacle. Some of them appear and disappear. Occasionally you'll run into drills which work similarly. | |
Socket (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Socket (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_83308c12 | |
Socket (Video Game) / int_85f8dc9d | type |
It's All Upstairs From Here | |
Socket (Video Game) / int_85f8dc9d | comment |
It's All Upstairs From Here: One of the mini-levels consists of Socket running full speed back and forth to reach the top of a tower before it sinks into lava. | |
Socket (Video Game) / int_85f8dc9d | featureApplicability |
1.0 | |
Socket (Video Game) / int_85f8dc9d | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_85f8dc9d | |
Socket (Video Game) / int_874c712f | type |
Dug Too Deep | |
Socket (Video Game) / int_874c712f | comment |
Dug Too Deep: Level 3, Olien Cavern. | |
Socket (Video Game) / int_874c712f | featureApplicability |
1.0 | |
Socket (Video Game) / int_874c712f | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_874c712f | |
Socket (Video Game) / int_8b9c512e | type |
Down the Drain | |
Socket (Video Game) / int_8b9c512e | comment |
Down the Drain: Level 5, Antiquity. | |
Socket (Video Game) / int_8b9c512e | featureApplicability |
1.0 | |
Socket (Video Game) / int_8b9c512e | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_8b9c512e | |
Socket (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Socket (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: The final boss battle begins with you going up against Time Dominator one last time. However, something is off - he flies around and doesn't actually attack you (although he can still hurt you with Collision Damage). Upon his defeat, you are suddenly confronted by an enormous never-before-seen cat-like creature that is much more dangerous. Kill him, and you face a second Space Flea when a small red creature with one eye appears and begins zipping around the arena at high speed. | |
Socket (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Socket (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_902fa0b4 | |
Socket (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Socket (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: The green, spiky plant-like objects found in one of the mini-levels, the strange cannon-like things in the trees of Stone Age, the rolling balls, the exploding balloons from Antiquity, and the jack-in-the-boxes from Time Castle. | |
Socket (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Socket (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_92bd6627 | |
Socket (Video Game) / int_966b4df0 | type |
Time Police | |
Socket (Video Game) / int_966b4df0 | comment |
Time Police: Socket. The ending implies that Socket is only one of an organization of robots with this purpose. | |
Socket (Video Game) / int_966b4df0 | featureApplicability |
1.0 | |
Socket (Video Game) / int_966b4df0 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_966b4df0 | |
Socket (Video Game) / int_970c790a | type |
Big Bad | |
Socket (Video Game) / int_970c790a | comment |
Big Bad: Time Dominator. | |
Socket (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Socket (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_970c790a | |
Socket (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Socket (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: One mini-level forces Socket to choose one of many switches. Hitting a switch triggers a caterpillar-like platform that follows a set path. Socket must continually move to stay on the platform. Some of the platforms lead directly into traps, and there's no way to know which without prior experience. | |
Socket (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Socket (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_98b1dc8f | |
Socket (Video Game) / int_b06186c2 | type |
RoofHopping | |
Socket (Video Game) / int_b06186c2 | comment |
Roof Hopping: Another mini-level has Socket carefully hop his way along the tall edges of buildings. Most of the platforms are temporary and the threat of falling is ever-present. | |
Socket (Video Game) / int_b06186c2 | featureApplicability |
1.0 | |
Socket (Video Game) / int_b06186c2 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_b06186c2 | |
Socket (Video Game) / int_bc53f09e | type |
Mascot with Attitude | |
Socket (Video Game) / int_bc53f09e | comment |
Mascot with Attitude: Socket himself. The back of the U.S. box◊ for the game boasted about how he's fast enough to switch off the lights and get out of the room before it turns dark and how he has more alternating current than the electric company. | |
Socket (Video Game) / int_bc53f09e | featureApplicability |
1.0 | |
Socket (Video Game) / int_bc53f09e | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_bc53f09e | |
Socket (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
Socket (Video Game) / int_bfc872db | comment |
Rise to the Challenge: The tower-climbing mini-level. | |
Socket (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
Socket (Video Game) / int_bfc872db | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_bfc872db | |
Socket (Video Game) / int_c1986472 | type |
Projectile Platforms | |
Socket (Video Game) / int_c1986472 | comment |
Projectile Platforms: One fairly common stage element is the ability to ride small rockets to access new areas. | |
Socket (Video Game) / int_c1986472 | featureApplicability |
1.0 | |
Socket (Video Game) / int_c1986472 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_c1986472 | |
Socket (Video Game) / int_c64db44b | type |
Idle Animation | |
Socket (Video Game) / int_c64db44b | comment |
Idle Animation: Socket glares at you and makes some sort of odd motion with one hand if you leave him alone too long. | |
Socket (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Socket (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_c64db44b | |
Socket (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Socket (Video Game) / int_cabaf736 | comment |
Critical Annoyance: A very loud, constant beeping starts up whenever Socket's health gets low. It speeds up the closer he is to death. | |
Socket (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Socket (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_cabaf736 | |
Socket (Video Game) / int_cde51255 | type |
Antagonist Title | |
Socket (Video Game) / int_cde51255 | comment |
Antagonist Title: The Japanese title, Time Dominator, is the name of the game's main villain. | |
Socket (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Socket (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_cde51255 | |
Socket (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Socket (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Level 4, Stone Age, as well as the aforementioned tower climb. | |
Socket (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Socket (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_d7d588c8 | |
Socket (Video Game) / int_e11bf8dd | type |
MechaMook | |
Socket (Video Game) / int_e11bf8dd | comment |
Mecha-Mook: Every single normal, killable enemy. | |
Socket (Video Game) / int_e11bf8dd | featureApplicability |
1.0 | |
Socket (Video Game) / int_e11bf8dd | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_e11bf8dd | |
Socket (Video Game) / int_e4900915 | type |
Ridiculously Human Robots | |
Socket (Video Game) / int_e4900915 | comment |
Ridiculously Anatine Robots: It's not necessarily obvious from looking at his sprite (although the plug-tail is a clue), but Socket is a robot that just happens to be shaped like an anthropomorphic duck. | |
Socket (Video Game) / int_e4900915 | featureApplicability |
1.0 | |
Socket (Video Game) / int_e4900915 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_e4900915 | |
Socket (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Socket (Video Game) / int_e63317eb | comment |
Green Hill Zone: Level 1, Emerald Forest. | |
Socket (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Socket (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_e63317eb | |
Socket (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
Socket (Video Game) / int_e69173b6 | comment |
Time-Limit Boss: Every boss fight. There's no physical timer, but Socket's health system and the fact that lightning bolts never appear in boss arenas lends a sense of urgency to the battle. | |
Socket (Video Game) / int_e69173b6 | featureApplicability |
1.0 | |
Socket (Video Game) / int_e69173b6 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_e69173b6 | |
Socket (Video Game) / int_e6ce4b | type |
The Maze | |
Socket (Video Game) / int_e6ce4b | comment |
The Maze: Future's Labyrinth act, and most of the other Labyrinth acts to a lesser extent. | |
Socket (Video Game) / int_e6ce4b | featureApplicability |
1.0 | |
Socket (Video Game) / int_e6ce4b | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_e6ce4b | |
Socket (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
Socket (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: Time Dominator's goal. | |
Socket (Video Game) / int_ec0bf4a1 | featureApplicability |
1.0 | |
Socket (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_ec0bf4a1 | |
Socket (Video Game) / int_ee828827 | type |
Wizard Needs Food Badly | |
Socket (Video Game) / int_ee828827 | comment |
Wizard Needs Food Badly: Socket apparently has a very short battery life. | |
Socket (Video Game) / int_ee828827 | featureApplicability |
1.0 | |
Socket (Video Game) / int_ee828827 | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_ee828827 | |
Socket (Video Game) / int_f9a8e95e | type |
Place Beyond Time | |
Socket (Video Game) / int_f9a8e95e | comment |
Place Beyond Time: Probably the location of Time Castle. | |
Socket (Video Game) / int_f9a8e95e | featureApplicability |
1.0 | |
Socket (Video Game) / int_f9a8e95e | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_f9a8e95e | |
Socket (Video Game) / int_name | type |
ItemName | |
Socket (Video Game) / int_name | comment |
||
Socket (Video Game) / int_name | featureApplicability |
1.0 | |
Socket (Video Game) / int_name | featureConfidence |
1.0 | |
Socket (Video Game) | hasFeature |
Socket (Video Game) / int_name | |
Socket (Video Game) / int_name | itemName |
Socket (Video Game) |
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