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Starlancer (Video Game)
- 393 statements
- 77 feature instances
- 30 referencing feature instances
Starlancer (Video Game) | type |
TVTItem | |
Starlancer (Video Game) | label |
Starlancer (Video Game) | |
Starlancer (Video Game) | page |
Starlancer | |
Starlancer (Video Game) | comment |
Starlancer is the prequel to Freelancer. It is a space-combat game which takes place during an intrasolar war between The Alliance and The Coalition. It was developed by Chris & Erin Roberts and Digital Anvil, and is a Spiritual Successor (or perhaps a spiritual remake) of Wing Commander, just as Freelancer is to Wing Commander: Privateer. (The game came out around the same time the Wing Commander movie did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)As the product of the creators of one of the most acclaimed Spaceflight Simulation Game franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the Dreamcast; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just Competitive Multiplayer but Co-Op Multiplayer through GameSpy, one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's World War 2 IN SPACE setting. Planned sequels, linking the property to Freelancer more overtly, were scrapped. | |
Starlancer (Video Game) | fetched |
2024-05-11T16:03:45Z | |
Starlancer (Video Game) | parsed |
2024-05-11T16:03:45Z | |
Starlancer (Video Game) | isPartOf |
DBTropes | |
Starlancer (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Starlancer (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: you get to decide whether your character is going to be male or female, and enter a call sign (which nobody ever uses). That's it as far as Character Customization goes. The in-game dialogue also always refers to the player with male pronouns, regardless of picked gender. | |
Starlancer (Video Game) / int_164583e3 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_164583e3 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_164583e3 | |
Starlancer (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Starlancer (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Every mission in the game has several objectives, some of which are mandatory (pass/fail) and others that simply add to your reputation, optional medals and rapidity of promotion. Even the first mission has this, by providing a boss in the form of a Basilisk which retreats if you don't kill it fast enough. | |
Starlancer (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_1aa08f77 | |
Starlancer (Video Game) / int_1cc527d7 | type |
Asskicking Leads to Leadership | |
Starlancer (Video Game) / int_1cc527d7 | comment |
Asskicking Leads to Leadership: Played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at 300.) Note that there are no other criteria; here, Lets Player BCSBuster completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold. | |
Starlancer (Video Game) / int_1cc527d7 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_1cc527d7 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_1cc527d7 | |
Starlancer (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Starlancer (Video Game) / int_26eb6287 | comment |
Funny Background Event: Mixed with Stock Footage. One of the post-mission news reports that crops up features footage from the Wing Commander film. It's easy to miss if you're not looking. | |
Starlancer (Video Game) / int_26eb6287 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_26eb6287 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_26eb6287 | |
Starlancer (Video Game) / int_26f41623 | type |
Kill Sat | |
Starlancer (Video Game) / int_26f41623 | comment |
Kill Sat: Fort Vanguard, The Dark Reign and Borodin are this due to their underside ion cannon, which not only destroys anything in one shot, including Class 1 Carriers like the Victorious, but can also target fighters, doubling up as a pinpoint I-Kill-Fighters machine. You either get out of its range, hug the installation's hull, limit your areas of movement to sections of the installation that obstructs the ion cannon's line of sight to you, activate Stealth Cloak if you're flying a Shroud, or...umm, die. A lot. | |
Starlancer (Video Game) / int_26f41623 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_26f41623 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_26f41623 | |
Starlancer (Video Game) / int_2b706ca | type |
More Dakka | |
Starlancer (Video Game) / int_2b706ca | comment |
More Dakka: Just about every fighter in the game has multiple rapid-firing guns, and is expected to use them for everything. Poo on missiles. | |
Starlancer (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_2b706ca | |
Starlancer (Video Game) / int_2bcd6fc8 | type |
Character Select Forcing | |
Starlancer (Video Game) / int_2bcd6fc8 | comment |
Character Select Forcing: Unless you like to Draw Aggro by spamming I Shall Taunt You Pre Asskicking One Liners at Coalition pilots so that they fly towards you with their guns blazing and a Prepare to Die riposte, any mission featuring an ion cannon will functionally force you to fly the Shroud, as it is the only Alliance fighter with a cloaking device, allowing you to freely move around the operation area while using the cloak to break the cannon's target lock on you. To a lesser extent, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incoming torpedoes, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your carrier duke it out with a Coalition capital ship is a clear signal that torpedo defense will be necessary, a few mission briefings give no warning you're going to need to intercept torpedoes. | |
Starlancer (Video Game) / int_2bcd6fc8 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_2bcd6fc8 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_2bcd6fc8 | |
Starlancer (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Starlancer (Video Game) / int_2f253c94 | comment |
Glass Cannon: The gamma-wing torpedo bombers. Can destroy an enemy carrier with a single salvo, but sitting ducks with paper-mache armor. And sadly, they don't remember nearly as often as the Coalition torpedo bombers to warp in at striking distance, launch all torpedos and immediately leave. Now guess which ships are the subjects of at least every third Escort Mission. | |
Starlancer (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_2f253c94 | |
Starlancer (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
Starlancer (Video Game) / int_3114c1e5 | comment |
Ramming Always Works: Ah, Captain Foster and his Naval Piercing... In the final mission, Klaus Steiner pulls the same thing, though at least his ship comes with an Ejection Seat. Pretty effective for you as well, if your Deflector Shields are still up. (Caveat: only on fighters.) And very useful against the sentry satellites. They're tiny, so you need to be very close to hit them anyway, and they have no armor or shields so ramming them is an insta-kill that doesn't dent your own armor. | |
Starlancer (Video Game) / int_3114c1e5 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_3114c1e5 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_3114c1e5 | |
Starlancer (Video Game) / int_373283c9 | type |
This Cannot Be! | |
Starlancer (Video Game) / int_373283c9 | comment |
This Cannot Be!: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope more elaborately when you kill them. | |
Starlancer (Video Game) / int_373283c9 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_373283c9 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_373283c9 | |
Starlancer (Video Game) / int_3d290492 | type |
Guy in Back | |
Starlancer (Video Game) / int_3d290492 | comment |
Guy in Back: your backseater, Mike "Moose" Horrigan. He's like Cortana, but without the snark or the sexy. | |
Starlancer (Video Game) / int_3d290492 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_3d290492 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_3d290492 | |
Starlancer (Video Game) / int_3f71b00e | type |
Point Defenseless | |
Starlancer (Video Game) / int_3f71b00e | comment |
In Mission 23 the Yamato and the Pukov get into a slugging match at practically point-blank range, throwing torpedoes and heavy weapons fire (whatever those fizzy blue fireballs are) at each other. Of course, the Yamato is also Point Defenseless and if you're to save her from the torpedoes, you have to fly in between the two carriers, dodging every single projectile from both directions (each of which is a One-Hit Kill if they should happen to tag you), not to mention whatever weapons fire and missiles you might catch from Coalition fighters as crazy as you, and shooting down the enemy torpedoes before they hit. | |
Starlancer (Video Game) / int_3f71b00e | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_3f71b00e | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_3f71b00e | |
Starlancer (Video Game) / int_40680cf6 | type |
Stupidity Is the Only Option | |
Starlancer (Video Game) / int_40680cf6 | comment |
Stupidity Is the Only Option: It's game over should you destroy Admiral Kulov's escape pod before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personnel is give intelligence that sends you into a trap. Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their three Weak Turret Guns, leaving the ships harmless. But the mission won't proceed until you destroy them. This is explained in the ITAC: Kurgens have a distinct bow designed specifically for ramming other vessels. Since you can’t disable their engines, they’d simply ram the Saladin or the Churchill that jumps in, messing up the mission. In Mission 23 the Yamato and the Pukov get into a slugging match at practically point-blank range, throwing torpedoes and heavy weapons fire (whatever those fizzy blue fireballs are) at each other. Of course, the Yamato is also Point Defenseless and if you're to save her from the torpedoes, you have to fly in between the two carriers, dodging every single projectile from both directions (each of which is a One-Hit Kill if they should happen to tag you), not to mention whatever weapons fire and missiles you might catch from Coalition fighters as crazy as you, and shooting down the enemy torpedoes before they hit. | |
Starlancer (Video Game) / int_40680cf6 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_40680cf6 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_40680cf6 | |
Starlancer (Video Game) / int_426e1e63 | type |
Story-Driven Invulnerability | |
Starlancer (Video Game) / int_426e1e63 | comment |
Story-Driven Invulnerability: Two Aces in particular—Ivan Petrov, The Butcher, and his brother Nicolai—have Plot Armor in your first encounters so that they can be Recurring Bosses. | |
Starlancer (Video Game) / int_426e1e63 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_426e1e63 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_426e1e63 | |
Starlancer (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Starlancer (Video Game) / int_434c3481 | comment |
Crosshair Aware: "The ion cannon's targeting us! Get out of its range!" Infuriatingly, this message from the Guy in Back can be delayed by other messages; under the right circumstances, and if you are not paying attention, Moose will barely have enough time to utter this line before your ship gets one-shot. | |
Starlancer (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_434c3481 | |
Starlancer (Video Game) / int_476d2edb | type |
Snakes Are Sinister | |
Starlancer (Video Game) / int_476d2edb | comment |
Snakes Are Sinister: As if they were mandated by narrative law, the Cobras fighter squadron and your teammate Viper end up betraying the Alliance and become space pirates you later end up having to wipe out. | |
Starlancer (Video Game) / int_476d2edb | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_476d2edb | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_476d2edb | |
Starlancer (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
Starlancer (Video Game) / int_4832a3bb | comment |
Always Chaotic Evil: Everyone in the Coalition, from the Top Brass and Government to the lowliest Mook are, to a man, war criminals. The closest thing to a moral compass any of them shows is a Communication Officer giving a shocked raised eyebrow when Admiral Kulov orders the mass execution of prisoners of war. | |
Starlancer (Video Game) / int_4832a3bb | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_4832a3bb | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_4832a3bb | |
Starlancer (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Starlancer (Video Game) / int_49d59be9 | comment |
Scenery Porn: In general, every mission begins with you walking from your quarters to the briefing room. This walk is fully rendered as a Cut Scene, giving you an impressive glimpse at everyday life on your ship. (And, thank heaven, you can skip it if you're in a hurry.) | |
Starlancer (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_49d59be9 | |
Starlancer (Video Game) / int_4d1ac25b | type |
Villains Want Mercy | |
Starlancer (Video Game) / int_4d1ac25b | comment |
Villains Want Mercy: You'll hear a lot of enemy pilots beg for mercy as their starfighter explodes. Given how they're Always Chaotic Evil, they don't deserve any mercy. | |
Starlancer (Video Game) / int_4d1ac25b | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_4d1ac25b | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_4d1ac25b | |
Starlancer (Video Game) / int_4f23179 | type |
Hit-and-Run Tactics | |
Starlancer (Video Game) / int_4f23179 | comment |
Hit-and-Run Tactics: The Coalition torpedo bombers make a lot of use of this, warp in at opposite sides of their target, fire all their torpedoes, and warp out. If you go after one of the bombers, you won't be back in time to shoot down the torpedo's from the other side. Sadly, your own torpedo bombers use this tactic only about a third of the time. At all other times... | |
Starlancer (Video Game) / int_4f23179 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_4f23179 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_4f23179 | |
Starlancer (Video Game) / int_53f5119f | type |
The Dragon | |
Starlancer (Video Game) / int_53f5119f | comment |
The Dragon: Admiral Petrov, the Coalition's best fighting admiral. To a lesser extent, his sons, Ivan and Nikolai, who get into fighters and can really mess up your day. | |
Starlancer (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_53f5119f | |
Starlancer (Video Game) / int_56c55ed8 | type |
I Am Not Left-Handed | |
Starlancer (Video Game) / int_56c55ed8 | comment |
I Am Not Left-Handed: A captured Coalition admiral reveals there is an Ion Cannon in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance intelligence didn't watch Return of the Jedi apparently. | |
Starlancer (Video Game) / int_56c55ed8 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_56c55ed8 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_56c55ed8 | |
Starlancer (Video Game) / int_581f6468 | type |
Hero of Another Story | |
Starlancer (Video Game) / int_581f6468 | comment |
Hero of Another Story: in between missions, you can view news reports on how the war is going, where your squadron's exploits are mentioned alongside that of NPC forces. More often than not, the game introduces those NPCs there, which means you can suddenly find yourself suddenly flying alongside the Ace Pilot you just saw on television. It's kind of cool: makes you feel like there's a war going on besides what you personally are doing. | |
Starlancer (Video Game) / int_581f6468 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_581f6468 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_581f6468 | |
Starlancer (Video Game) / int_589e54d3 | type |
Charged Attack | |
Starlancer (Video Game) / int_589e54d3 | comment |
The Phoenix's Nova Cannon does this to any fighter it is shot at. | |
Starlancer (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_589e54d3 | |
Starlancer (Video Game) / int_59aa1d0b | type |
Recycled IN SPACE! | |
Starlancer (Video Game) / int_59aa1d0b | comment |
Recycled IN SPACE!: World War II, right down to the Pearl-Harbor-style attack which opens the game and cripples the Alliance war effort. Even better, the Player Character's unit is the 45th Volunteers, later renamed the Flying Tigers. More specifically, World War II mixed together with the Cold War proper mulched together with (if you squint) The Vietnam War Recycled In SPACE! | |
Starlancer (Video Game) / int_59aa1d0b | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_59aa1d0b | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_59aa1d0b | |
Starlancer (Video Game) / int_5b1a2f4e | type |
Ain't Too Proud to Beg | |
Starlancer (Video Game) / int_5b1a2f4e | comment |
Ain't Too Proud to Beg: Some enemy mooks plead for their lives as their starfighter explodes when you shoot them down. The player shouldn't feel bad for them due to them being Always Chaotic Evil. | |
Starlancer (Video Game) / int_5b1a2f4e | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_5b1a2f4e | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_5b1a2f4e | |
Starlancer (Video Game) / int_5be08bdf | type |
Dodge by Braking | |
Starlancer (Video Game) / int_5be08bdf | comment |
Dodge by Braking: some ships have "Reverse Thrust", which basically allows you to do this. | |
Starlancer (Video Game) / int_5be08bdf | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_5be08bdf | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_5be08bdf | |
Starlancer (Video Game) / int_5deb34da | type |
Ace Pilot | |
Starlancer (Video Game) / int_5deb34da | comment |
Ace Pilot: several, on both sides of the line. The most notable allied ones are probably Klaus Steiner of the Vampires and Col. Tanner of the Pumas. | |
Starlancer (Video Game) / int_5deb34da | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_5deb34da | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_5deb34da | |
Starlancer (Video Game) / int_5fcb9ad1 | type |
Time Skip | |
Starlancer (Video Game) / int_5fcb9ad1 | comment |
Time Skip: there are 24 missions in the game, each separated by about 4 weeks, if the dates are any indication. Aside from those dates, there is literally nothing to suggest you aren't simply turning around and getting back into the cockpit five minutes after landing. | |
Starlancer (Video Game) / int_5fcb9ad1 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_5fcb9ad1 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_5fcb9ad1 | |
Starlancer (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Starlancer (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: In Mission 15, enemy bombers are able to drop out of warp, practically at point-blank range, and immediately launch their torpedoes. The resulting increase in difficulty is partially excused by Rule Of Gameplay (that, and not getting penalized for losing any of your carrier's ancillary support ships). | |
Starlancer (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_6041e4f4 | |
Starlancer (Video Game) / int_61ff365d | type |
Deflector Shields | |
Starlancer (Video Game) / int_61ff365d | comment |
Pretty effective for you as well, if your Deflector Shields are still up. (Caveat: only on fighters.) | |
Starlancer (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_61ff365d | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_61ff365d | |
Starlancer (Video Game) / int_62259825 | type |
Nintendo Hard | |
Starlancer (Video Game) / int_62259825 | comment |
Nintendo Hard: Mostly from Trial-and-Error Gameplay. Got the wrong ship? Tough. Didn't bring enough extra afterburner fuel to get to your objective in time? Try again. | |
Starlancer (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_62259825 | |
Starlancer (Video Game) / int_6319dea1 | type |
Ejection Seat | |
Starlancer (Video Game) / int_6319dea1 | comment |
In the final mission, Klaus Steiner pulls the same thing, though at least his ship comes with an Ejection Seat. | |
Starlancer (Video Game) / int_6319dea1 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_6319dea1 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_6319dea1 | |
Starlancer (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Starlancer (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: they still get to give you orders, even when your rank exceeds theirs. | |
Starlancer (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_6320eced | |
Starlancer (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Starlancer (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Captain Foster does this by ramming the Reliant into the Coalition ship Volga during mission 15. | |
Starlancer (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_6439de78 | |
Starlancer (Video Game) / int_650a309b | type |
Forgot About His Powers | |
Starlancer (Video Game) / int_650a309b | comment |
Forgot About His Powers: In the final mission, your allied torpedo bombers turn out to have an Invisibility Cloak, just like the Coalition bombers. In every Escort Mission of those torpedo bombers up to this point (and there've been a few), you tried and often failed to shoot down half a dozen enemy fighters within the minute it takes for one of those fighters to tear your slow, fragile torpedo bombers apart. The bomber's pilots do nothing but insult you or scream as they died instead of, y'know, cloaking. Potentially justified in that other ships have received upgrades such as warping; It might be that those bombers never could cloak until that mission. There's something about that cloaking technology that makes people forget to use it: During the game, the Coalition only uses it to cloak their best fighters and torpedo bombers for about half a minute. During the intro movie, they cloaked an entire fleet of capital ships for a far longer time. | |
Starlancer (Video Game) / int_650a309b | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_650a309b | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_650a309b | |
Starlancer (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
Starlancer (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: On four ships. Not 100% effective; they stop appearing on your radar and you can't target them, but you can still see them. (And shoot them.) | |
Starlancer (Video Game) / int_66f69cd4 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_66f69cd4 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_66f69cd4 | |
Starlancer (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Starlancer (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: in the final mission, if you don't fly a Shroud, you will die. Nowhere in the game is this made clear. | |
Starlancer (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_6ec989d8 | |
Starlancer (Video Game) / int_72dd7026 | type |
What the Hell, Player? | |
Starlancer (Video Game) / int_72dd7026 | comment |
What the Hell, Player?: too many friendly-fire incidents and Moose forcibly stands down your plane. (A friendly-fire incident includes accidentally shooting a ship that was already going boom.) Made obnoxious when a friendly ship dies from a torpedo that you were trying to shoot down. If you fail, the last few of your tiny laser shots meant for the torpedo will probably hit the exploding ship, and Moose will immediately decide you just destroyed the ship on purpose. There's a bug in one mission where, after a certain point, if your wing-mates die from hitting a mine, you get blamed. Cue Moose standing you down and hauling you back to the Reliant. That's right, glitch in the game gets your character arrested and shot for treason. Mix in the artificial stupidity mentioned above, and, well... | |
Starlancer (Video Game) / int_72dd7026 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_72dd7026 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_72dd7026 | |
Starlancer (Video Game) / int_742a6e78 | type |
Gameplay Ally Immortality | |
Starlancer (Video Game) / int_742a6e78 | comment |
Gameplay Ally Immortality: your flight always comes with a CO (first Viper; later Bandit and Diceman) and a Number 5, who is called upon for science-officer duties (first Bandit; later Diceman and Hawkeye). Because they always have lines, no one can kill them—not even you. Gameplay and Story Segregation: they still get to give you orders, even when your rank exceeds theirs. | |
Starlancer (Video Game) / int_742a6e78 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_742a6e78 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_742a6e78 | |
Starlancer (Video Game) / int_758cbe0c | type |
Prison Ship | |
Starlancer (Video Game) / int_758cbe0c | comment |
Prison Ship: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. According to its ITAC file, conditions onboard are so bad, with rampant torture and abuse, and a bad air filtration system, the Coalition even has to force the guards stationed there to work on the ship, so it's almost as much hell for them as the Alliance prisoners. | |
Starlancer (Video Game) / int_758cbe0c | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_758cbe0c | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_758cbe0c | |
Starlancer (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Starlancer (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Bandit is inexplicably replaced with Diceman as the Tigers' squadron leader with no explanation, nor any mention of where Bandit went. | |
Starlancer (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_863fa679 | |
Starlancer (Video Game) / int_8ad43dc9 | type |
Ragtag Bunch of Misfits | |
Starlancer (Video Game) / int_8ad43dc9 | comment |
Ragtag Bunch of Misfits: The 45th Volunteers, later nicknamed "The Flying Tigers" after a Real Life equivalent; the Artificial Stupidity of your wing-mates is suddenly kind of justified when you realize that they consist of anyone the Alliance can find with a pulse and a pilot's license. Justified, yes. Forgiven, no. | |
Starlancer (Video Game) / int_8ad43dc9 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_8ad43dc9 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_8ad43dc9 | |
Starlancer (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Starlancer (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: your hard-points can accommodate both single missiles and multi-round pods. The pods fire basically as fast as you can pull the trigger. | |
Starlancer (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_8b93a168 | |
Starlancer (Video Game) / int_8ee83b3e | type |
Numerical Hard | |
Starlancer (Video Game) / int_8ee83b3e | comment |
Numerical Hard: Difficulty Levels only change how much damage your guns do. Wing-men are just as stupid, Escort Mission victims are just as frail, Timed Missions are just as short. | |
Starlancer (Video Game) / int_8ee83b3e | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_8ee83b3e | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_8ee83b3e | |
Starlancer (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Starlancer (Video Game) / int_940a5958 | comment |
Artificial Stupidity: IN SPADES. Your wingmates start off dumb, and get worse. It's entirely possible to lose the game because the computer screws up an objective. (You still get in trouble, of course.) | |
Starlancer (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_940a5958 | |
Starlancer (Video Game) / int_95ff52c7 | type |
Guns Do Not Work That Way | |
Starlancer (Video Game) / int_95ff52c7 | comment |
Guns Do Not Work That Way: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with flamethrowers, complete with pilot light blazing below the barrel of the weapon. While there's a simple Doylist explanation for this — the weapons look awesome — it's hard to come up with a Watsonian reason for why every infantryman is equipped this way, despite the opposition canonically having Frickin' Laser Beams, Kinetic Weapons Are Just Better, and other armaments that don't have an Arbitrary Weapon Range. | |
Starlancer (Video Game) / int_95ff52c7 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_95ff52c7 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_95ff52c7 | |
Starlancer (Video Game) / int_970c790a | type |
Big Bad | |
Starlancer (Video Game) / int_970c790a | comment |
Big Bad: Admiral Kulov, who orchestrates the Deimos Betrayal that starts the war. | |
Starlancer (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_970c790a | |
Starlancer (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Starlancer (Video Game) / int_98b1dc8f | comment |
Many overlap with Luck-Based Mission, since there's no quick way to see, much less target, the fighter going after the ship you need to escort. Your best bet is to fly close to them, hammer away at 'Target nearest' until a fighter comes closer than the closest enemy capital ship (which you can't destroy and is rarely a threat but counts as your closest target all the same) and hope for the best. | |
Starlancer (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_98b1dc8f | |
Starlancer (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Starlancer (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The Grendel. Available right at the start of the first mission, it has the best gun recharge among all Alliance fighters in the game and is also one of the heaviest Alliance fighters in the entire game. The guns it can carry can also destroy most Coalition fighters quite easily as well. This is balanced by it having poor agility and absolutely no special ability whatsoever, which means the player has to rely a lot on how well they can aim manually in order to fully exploit the Grendel's strong points. However, in the hands of a player who can aim, the Grendel is one of the few fighters that can be used in virtually any mission except the last one. | |
Starlancer (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_9b9397bb | |
Starlancer (Video Game) / int_9c47b23b | type |
Dirty Communists | |
Starlancer (Video Game) / int_9c47b23b | comment |
Dirty Communists: Played in deadly earnest, to the "amusement" of some reviewers. While there are Middle-Eastern and Chinese forces involved in the Coalition, almost every enemy character is a Russian (including the Mooks, if you trust the voice-acting). | |
Starlancer (Video Game) / int_9c47b23b | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_9c47b23b | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_9c47b23b | |
Starlancer (Video Game) / int_9f3857d5 | type |
Draw Aggro | |
Starlancer (Video Game) / int_9f3857d5 | comment |
Unless you like to Draw Aggro by spamming I Shall Taunt You Pre Asskicking One Liners at Coalition pilots so that they fly towards you with their guns blazing and a Prepare to Die riposte, any mission featuring an ion cannon will functionally force you to fly the Shroud, as it is the only Alliance fighter with a cloaking device, allowing you to freely move around the operation area while using the cloak to break the cannon's target lock on you. | |
Starlancer (Video Game) / int_9f3857d5 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_9f3857d5 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_9f3857d5 | |
Starlancer (Video Game) / int_a1bb05fb | type |
Lazy Backup | |
Starlancer (Video Game) / int_a1bb05fb | comment |
Lazy Backup: Oh yes very so. Your wingmen are good at defending themselves, to the point of even being able to Kill Steal at times, but attacking something that isn't actively bothering them seems to be beyond their grasp. You are actually expected to give them orders to attack targets. | |
Starlancer (Video Game) / int_a1bb05fb | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_a1bb05fb | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_a1bb05fb | |
Starlancer (Video Game) / int_a37e27db | type |
Back from the Brink | |
Starlancer (Video Game) / int_a37e27db | comment |
Back from the Brink: Inversion, as the player character's efforts on behalf of the Alliance turn out to be a delaying action to allow colony ships to escape to the next game the Sirius system. | |
Starlancer (Video Game) / int_a37e27db | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_a37e27db | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_a37e27db | |
Starlancer (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Starlancer (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: When it comes to shooting down enemy torpedoes, Ramming Always Works, though it never works twice since the first impact will erase whatever shields you have, and shockwave damage is devastating to unshielded fighters. The smallest number of torpedoes you ever have to deal with is six. On occasion, torpedoes may fly close enough together that blowing up one will set off three or four others with its Planar Shockwave. The Phoenix's Nova Cannon does this to any fighter it is shot at. | |
Starlancer (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_a414c3f0 | |
Starlancer (Video Game) / int_a6653039 | type |
Subsystem Damage | |
Starlancer (Video Game) / int_a6653039 | comment |
Subsystem Damage: If you get your shields and armour chewed up, you start taking damage to either your engines, shield generator or weapons. | |
Starlancer (Video Game) / int_a6653039 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_a6653039 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_a6653039 | |
Starlancer (Video Game) / int_ac2094ca | type |
Red Shirt | |
Starlancer (Video Game) / int_ac2094ca | comment |
Red Shirt: Anybody in your squadron who isn't CO or Science Officer can get blown out of the sky. And will. Screaming for mercy. And not getting it. Fortunately, friendly pilots often eject, and get recovered by Nanny Ships. | |
Starlancer (Video Game) / int_ac2094ca | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_ac2094ca | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_ac2094ca | |
Starlancer (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Starlancer (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Colonel McGann's Cobra Squadron and Viper join forces with Coalition deserters to become Space Pirates. | |
Starlancer (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_af3ea0e3 | |
Starlancer (Video Game) / int_b42b7e7b | type |
Moral Myopia | |
Starlancer (Video Game) / int_b42b7e7b | comment |
Moral Myopia: While the Coalition seems to have a villain only hiring policy, your squad-mates' anger over the cruelty of the enemy seems a bit dishonest when they will actively mock and taunt enemy pilots about their friends they just killed, and how much they screamed while dying. Multiple squadrons are described as taking no prisoners either and there’s no negotiations or surrender ever, even when you run into unarmed vessels. Just points for the killboard. | |
Starlancer (Video Game) / int_b42b7e7b | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_b42b7e7b | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_b42b7e7b | |
Starlancer (Video Game) / int_bb094e0a | type |
Cool Ship | |
Starlancer (Video Game) / int_bb094e0a | comment |
Cool Ship: The Yamato is a definite upgrade from your previous home carrier, the Reliant. Even the interior is much sleeker, as you can see when you walk from your bunk to the briefing room. Not that the Reliant itself doesn't qualify either. | |
Starlancer (Video Game) / int_bb094e0a | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_bb094e0a | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_bb094e0a | |
Starlancer (Video Game) / int_bcac7f63 | type |
Distant Prologue | |
Starlancer (Video Game) / int_bcac7f63 | comment |
Distant Prologue: the whole game (and its franchise) is this to Freelancer. | |
Starlancer (Video Game) / int_bcac7f63 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_bcac7f63 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_bcac7f63 | |
Starlancer (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Starlancer (Video Game) / int_bcd27e37 | comment |
Improbable Aiming Skills: If your aim is terrible, be sure to stick to ships with the Blind Fire ability. The fire systems on such ships have a greater tracking scope and will automatically correct your aim when you're shooting at a target. This is offset by reduced shot damage. | |
Starlancer (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_bcd27e37 | |
Starlancer (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Starlancer (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: Three examples, which depend on how you fail the mission and/or which mission you're playing. If you eject your plane within Coalition territory, an enemy vessel will retrieve your pod and bring you to their base. The last cutscene shows you strapped to a chair, waiting to be tortured for information. If you commit friendly fire too many times, your co-pilot will take over the controls and send you back to base. The next cutscene shows you getting court martialed, and then getting gunned down by firing squad. If you fail a story critical objective, you'll get disbanded from the squad after returning from the botched mission. | |
Starlancer (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_c03fec8b | |
Starlancer (Video Game) / int_c3c18143 | type |
Hope Spot | |
Starlancer (Video Game) / int_c3c18143 | comment |
Hope Spot: The entire second half of the game becomes this when you take the story of Freelancer into account. | |
Starlancer (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_c3c18143 | |
Starlancer (Video Game) / int_c75df49a | type |
Shout-Out | |
Starlancer (Video Game) / int_c75df49a | comment |
Shout-Out: Being an arcade space fighter simulator, it's a given — from Star Wars to Star Trek to Top Gun, it's all there. | |
Starlancer (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_c75df49a | |
Starlancer (Video Game) / int_cc374ba6 | type |
It's Up to You | |
Starlancer (Video Game) / int_cc374ba6 | comment |
It's Up to You: In stark contrast to the storytelling aspects, actual gameplay falls squarely into here. | |
Starlancer (Video Game) / int_cc374ba6 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_cc374ba6 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_cc374ba6 | |
Starlancer (Video Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Starlancer (Video Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: Torpedos are the only weapon that can destroy capital ships (not counting the Wave-Motion Gun). When in battle, capital ships will fire at each other with fancy looking energy projectiles, but their main use is the occasional One-Hit Kill of the player if you fly between the two ships and didn't check your blind spots. Otherwise, they will act as a time limit: the capital guns will deal damage, until the enemy ship either jumps out or you shave off its surplus systems for a torpedo strike. | |
Starlancer (Video Game) / int_ccab244d | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_ccab244d | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_ccab244d | |
Starlancer (Video Game) / int_cd23ee7d | type |
Colonel Badass | |
Starlancer (Video Game) / int_cd23ee7d | comment |
Colonel Badass: Maria Enriquez, commander of the 45th. Or so we're told. She also qualifies as Spicy Latina. | |
Starlancer (Video Game) / int_cd23ee7d | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_cd23ee7d | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_cd23ee7d | |
Starlancer (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Starlancer (Video Game) / int_cfda0ecb | comment |
Escort Mission: many, many, many of them. Made worse by the fact that your targeting system is very low-tech; if something needs destroying, you need to wade through the list item by item to find it. (Assuming it shows up at all: Mission 7 requires you to guard allied escape pods which are really hard to locate, unless you've memorized the controls for your fiddly radar.) Many overlap with Luck-Based Mission, since there's no quick way to see, much less target, the fighter going after the ship you need to escort. Your best bet is to fly close to them, hammer away at 'Target nearest' until a fighter comes closer than the closest enemy capital ship (which you can't destroy and is rarely a threat but counts as your closest target all the same) and hope for the best. | |
Starlancer (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_cfda0ecb | |
Starlancer (Video Game) / int_e1acc872 | type |
From Nobody to Nightmare | |
Starlancer (Video Game) / int_e1acc872 | comment |
From Nobody to Nightmare: The 45th Volunteer Squadron. It starts out as a squadron of a bunch of randos recruited on short notice after a crippling surprise attack and becomes the deadliest squadron in the Alliance, earning the nickname "Flying Tigers." | |
Starlancer (Video Game) / int_e1acc872 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_e1acc872 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_e1acc872 | |
Starlancer (Video Game) / int_e8a6e896 | type |
The Battlestar | |
Starlancer (Video Game) / int_e8a6e896 | comment |
To a lesser extent, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incoming torpedoes, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your carrier duke it out with a Coalition capital ship is a clear signal that torpedo defense will be necessary, a few mission briefings give no warning you're going to need to intercept torpedoes. | |
Starlancer (Video Game) / int_e8a6e896 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_e8a6e896 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_e8a6e896 | |
Starlancer (Video Game) / int_ea2353d3 | type |
Weak Turret Gun | |
Starlancer (Video Game) / int_ea2353d3 | comment |
Weak Turret Gun. All capital ships have them. An Acceptable Break from Reality, since the final missions shows how difficult it can be to keep your small fighter alive in the presence of an effective anti-fighter gun, even if there's only one and it has a long charge cycle. | |
Starlancer (Video Game) / int_ea2353d3 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_ea2353d3 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_ea2353d3 | |
Starlancer (Video Game) / int_f6b1ac42 | type |
Tim Taylor Technology | |
Starlancer (Video Game) / int_f6b1ac42 | comment |
Tim Taylor Technology: You can re-route extra power to engines, shields and weapons depending on whether you want to be more of a Fragile Speedster (to get somewhere fast; see Mission 7), Glass Cannon (to shoot something fast) or Mighty Glacier (while strafing Weak Turret Guns). Other than in the situations just described, this feature has no use. Well, it is nice when you want to go faster without wasting afterburner fuel. | |
Starlancer (Video Game) / int_f6b1ac42 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_f6b1ac42 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_f6b1ac42 | |
Starlancer (Video Game) / int_f9bc2937 | type |
Laser Sight | |
Starlancer (Video Game) / int_f9bc2937 | comment |
Laser Sight: The Crosshair Aware of the three ion cannons in the game, which is very visible if your camera is set to chase mode. | |
Starlancer (Video Game) / int_f9bc2937 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_f9bc2937 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_f9bc2937 | |
Starlancer (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Starlancer (Video Game) / int_fe262584 | comment |
There's something about that cloaking technology that makes people forget to use it: During the game, the Coalition only uses it to cloak their best fighters and torpedo bombers for about half a minute. During the intro movie, they cloaked an entire fleet of capital ships for a far longer time. | |
Starlancer (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_fe262584 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_fe262584 | |
Starlancer (Video Game) / int_ff5a74c8 | type |
Talking Is a Free Action | |
Starlancer (Video Game) / int_ff5a74c8 | comment |
Talking Is a Free Action: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will wait until they are finished talking before warning you that, for instance, the enemy Wave-Motion Gun is targeting you and you should have cloaked 5 seconds ago if you wanted to survive. | |
Starlancer (Video Game) / int_ff5a74c8 | featureApplicability |
-1.0 | |
Starlancer (Video Game) / int_ff5a74c8 | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_ff5a74c8 | |
Starlancer (Video Game) / int_name | type |
ItemName | |
Starlancer (Video Game) / int_name | comment |
||
Starlancer (Video Game) / int_name | featureApplicability |
1.0 | |
Starlancer (Video Game) / int_name | featureConfidence |
1.0 | |
Starlancer (Video Game) | hasFeature |
Starlancer (Video Game) / int_name | |
Starlancer (Video Game) / int_name | itemName |
Starlancer (Video Game) |
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