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The Legend of Kyrandia (Video Game)
- 899 statements
- 176 feature instances
- 53 referencing feature instances
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An Adventure Game trilogy made by Westwood Studios. It consists of the following titles: The Legend of Kyrandia, Book One: Fables and Fiends (1992) The Legend of Kyrandia, Book Two: Hand of Fate (1993) The Legend of Kyrandia, Book Three: Malcolm's Revenge (1994)The series takes place in a High Fantasy setting, in the fictional land of Kyrandia.King William and Queen Katherine have been murdered by the court jester Malcolm. Imprisoned within the castle, he manages to escape 18 years later and proceeds to take over Kyrandia using his magical powers. Meanwhile, Brandon, a young man living in the forest with his grandfather Kallak, finds out that he is the son of the murdered king and queen, and that he must stop Malcolm from his evil designs and retrieve the Kyragem, center of the balance of nature. In order to do this, he must gather magic himself from the Mystics of the land.The second game is about Zanthia, a young female alchemist who is chosen by her fellow mystics to travel to the center of the world and retrieve a magical anchor stone, since Kyrandia has been disappearing piece by piece. A giant glove, The Hand, seems to be behind all this.The third game sets Malcolm, the Big Bad of the first game, as the central character. He has finally been freed from his statue prison and seeks to clear his name from the crime of killing King William, if only so that he can finally get some sleep. | |
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The Legend of Kyrandia (Video Game) / int_11bc87bc | type |
Comic-Book Fantasy Casting | |
The Legend of Kyrandia (Video Game) / int_11bc87bc | comment |
Comic-Book Fantasy Casting: In the third game, Malcolm now has a strange facial resemblance to similarly-named actor Malcolm McDowell. | |
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The Legend of Kyrandia (Video Game) / int_13a054df | type |
Addressing the Player | |
The Legend of Kyrandia (Video Game) / int_13a054df | comment |
Addressing the Player: In the third installment Malcolm's Revenge, the player character is Malcolm, who was the Big Bad of the first game. Malcolm has been annoyed throughout the game by his good and evil shoulder angels, Gunther and Stewart, and he finally yells at the player about it. You must then decide whether he will keep Gunther, Stewart, or both. | |
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The Legend of Kyrandia (Video Game) / int_14184bc7 | type |
Fake Longevity | |
The Legend of Kyrandia (Video Game) / int_14184bc7 | comment |
Fake Longevity: In the second game, practically everything on Volcania is optional, from interacting with the fraudsters to making the flying shoes potion. If you pick up on the clues as to how to reach the centre of the world early enough, Zanthia won’t need to spend much time combing the beaches. Gathering all the items required to pay the salespeople for information will extended gameplay significantly. The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every few screens to the Queen to entertain her by playing Tic-Tac-Toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious. | |
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The Legend of Kyrandia (Video Game) / int_1420a9b8 | type |
Scenery Censor | |
The Legend of Kyrandia (Video Game) / int_1420a9b8 | comment |
Scenery Censor: Zanthia’s arrival in Morningmist Valley has her falling into a large haystack right up to her chest. Which is fortunate, since her dress is torn off by a nearby pitchfork. | |
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The Legend of Kyrandia (Video Game) / int_1527e9ae | type |
Chaos Architecture | |
The Legend of Kyrandia (Video Game) / int_1527e9ae | comment |
Chaos Architecture: Locations from the first game which reappear in the third look drastically different, mainly due to being 3D rendered. Somewhat justified in that much of the damage Malcolm caused has been restored, but the bluff overlooking the castle isn’t nearly as steep and the exterior of Darm’s house takes on the bubble-shaped quality of other buildings Malcolm visits. Occasionally handwaved by Malcolm mentioning certain areas have been landscaped or redecorated. | |
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The Legend of Kyrandia (Video Game) / int_157822af | type |
Shrine to Self | |
The Legend of Kyrandia (Video Game) / int_157822af | comment |
Shrine to Self: In Fables and Fiends, Malcolm turns the Kyragem Vault into one of these, with portraits of himself and floor-to-ceiling mirrors. The mirrors prove to be an unfortunate design choice... | |
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The Legend of Kyrandia (Video Game) / int_18bf4326 | type |
Anti-Magic | |
The Legend of Kyrandia (Video Game) / int_18bf4326 | comment |
Anti-Magic: The blue gem on Brandon's amulet lets Brandon erase certain magical obstacles. | |
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The Legend of Kyrandia (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
The Legend of Kyrandia (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: In Fables & Fiends, if you eat both of your apples before putting them to use, or if you go to the castle island without the iron key, royal chalice and a flower. Earlier still, burning Kallak's note in the temple's incense burner before showing it to Brynn will instantly prevent you from progressing any further (at least in this instance that particular moment occurs right at the game's start, so there isn't far to backtrack). The Hand of Fate and Malcolm's Revenge, on the other hand, go out of their way to avoid this (see Anti-Frustration Features above). | |
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The Legend of Kyrandia (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
The Legend of Kyrandia (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: In The Hand of Fate, Zanthia's dress gets torn while plummeting into a lava cavern. After she lands and recovers her bearings, it's only after she looks out towards the player and becomes alarmed that she uses her wardrobe spell to fix the problem. Also in The Hand of Fate, Zanthia yells at the “orchestra” to stop playing before reciting her poem, which causes the background music to cease. After obtaining a magic drum later in the game, Zanthia calls it a "Frank Klepacki Special" in reference to the then-Westwood employee. Late in Malcolm's Revenge, you get to decide whether to keep Gunther, Stewart, or both. Yes, you. | |
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The Legend of Kyrandia (Video Game) / int_224c9aef | type |
Laugh Track | |
The Legend of Kyrandia (Video Game) / int_224c9aef | comment |
Laugh Track: Malcolm's Revenge has what is presumably a parody of this: laughter will often occur after Malcolm's comments, regardless of whether they are intended to be funny. It can be disabled in the options menu. | |
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The Legend of Kyrandia (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
The Legend of Kyrandia (Video Game) / int_22cf536c | comment |
Chekhov's Gun: In the second and third game. No spoilers, just mentioning that they exist is a major clue. | |
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The Legend of Kyrandia (Video Game) / int_2557e3a9 | type |
Palette Swap | |
The Legend of Kyrandia (Video Game) / int_2557e3a9 | comment |
Palette Swap: A few of the inventory items from the first game, such as the note, potion flask, peridot and ankh, were originally created for Eye of the Beholder. They were reused here with modified colors. In the first game, Queen Katherine’s ghost is obviously Brynn’s sprite, just slightly redrawn. Their faces and animated movements are practically identical. In the second game, Zanthia's first four outfits are identical in style (blouse with long skirt), but each one has different color combinations. It isn't until she reaches the centre of the world that she begins wearing actual other styles. | |
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The Legend of Kyrandia (Video Game) / int_2557e3a9 | |
The Legend of Kyrandia (Video Game) / int_259d5879 | type |
Anachronism Stew | |
The Legend of Kyrandia (Video Game) / int_259d5879 | comment |
Anachronism Stew: The first game was a classical medieval fantasy basically played straight. The sequels are full of anachronisms, especially Malcolm's Revenge. While the latter is set 20 Minutes into the Future, Malcolm still mentions several too-modern things from his past (such as the Fishcream Machine), which Retcons the Kyrandia universe into being more anachronistic than it looks. | |
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The Legend of Kyrandia (Video Game) / int_264fcc42 | type |
Sudden Sequel Heel Syndrome | |
The Legend of Kyrandia (Video Game) / int_264fcc42 | comment |
Sudden Sequel Heel Syndrome: In the third game, it is implied (by Malcolm) that Kallak planned King William and Queen Katherine's murders, though given Malcolm's great hatred of Kallak, it's possible that he himself is pointing fingers at the wrong party. | |
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The Legend of Kyrandia (Video Game) / int_27b83210 | type |
Hufflepuff House | |
The Legend of Kyrandia (Video Game) / int_27b83210 | comment |
Hufflepuff House: Three of the mystic disciplines (Spirituality, Scrolls and Gemlore) don’t receive any attention or development after the first game. Only Alchemy is featured in a prominent capacity throughout the series. | |
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The Legend of Kyrandia (Video Game) / int_28104b90 | type |
Bag of Spilling | |
The Legend of Kyrandia (Video Game) / int_28104b90 | comment |
Bag of Spilling: Lampshaded, and with one aversion. The Alchemist's Magnet in the second game is lost temporarily in transit between Darkmoor Swamp and Morningmist Valley, but once you find it again it stays in the inventory for the rest of the quest. | |
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The Legend of Kyrandia (Video Game) / int_29a39f6 | type |
Easter Egg | |
The Legend of Kyrandia (Video Game) / int_29a39f6 | comment |
Easter Egg: The Alchemist's Magnet in The Hand of Fate normally just turns lead objects to gold and vice-versa. However, trying to use the item on most characters Zanthia encounters will have them divulge secrets about either themselves or how to pass certain puzzles. Using it on Faun before you leave the swamp, for example, has him say that he plans to throw a party at Zanthia's lab after she leaves. Two examples in The Hand of Fate both occur in the Mystic’s Cabin. Should you click the “Tinker’s Bell” on Zanthia, she’ll give a shout-out to several Westwood employees and characters. Harder to discover is the “secret potion” that’s not listed in the spellbook. Should Zanthia find the right ingredients and drink it, the keyboard becomes a “magical sound toy,” where pressing different keys will play the various sound effects heard throughout the game. When Malcolm visits Darm in Malcolm’s Revenge, he is unable to leave the hut and explore the Timbermist Woods. However, during his return visit at night, Malcolm can venture out the front door by clicking on the right side of the screen, despite there being no arrow indicating this is possible, and learn firsthand what Shadow Wraiths (the monsters that attacked Brandon in Book I’s labyrinth) truly are. | |
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The Legend of Kyrandia (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
The Legend of Kyrandia (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Occurs several times, including the mazes from the first and the third games. A notable example is the climactic fight at the end of the second game against the Hand. You have to click on specific areas of the screen for Zanthia to appropriately dodge and counterattack, with barely any indication where that is. The developers seem to recognize this as the game allows you to automatically restart from the start of the fight without loading a save. | |
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The Legend of Kyrandia (Video Game) / int_2a7e7af1 | type |
Limited Wardrobe | |
The Legend of Kyrandia (Video Game) / int_2a7e7af1 | comment |
Limited Wardrobe: Played straight in the first and third games, but averted in the second. Zanthia, the protagonist of the second game, changes outfits frequently by means of her handy wardrobe spell. Some are just palette swaps of her first outfit, but she also has a flower-print wrap dress, a casual hiking outfit, snow gear, and even a bathrobe/towel/fuzzy slippers combo. It isn't a case of Unlimited Wardrobe, though, since near the end of the game she mentions that the spell is almost empty. | |
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The Legend of Kyrandia (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
The Legend of Kyrandia (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Fables & Fiends was the original name of the series, while The Legend of Kyrandia was initially the title of just the first game. The original release of The Hand of Fate included no mention of Kyrandia in its title, and was specifically advertised as Fables & Fiends II: The Hand of Fate (it wasn't until the CD-ROM update that it became known as The Legend of Kyrandia Book Two). Ultimately, The Legend of Kyrandia proved the more recognizable and popular title, so the series was renamed accordingly. The American release of Malcolm's Revenge didn't even include the Fables & Fiends banner, though overseas releases did. For the trilogy boxset, Fables & Fiends was retconned into the first game's subtitle. | |
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The Legend of Kyrandia (Video Game) / int_2bb6f196 | type |
Practically Joker | |
The Legend of Kyrandia (Video Game) / int_2bb6f196 | comment |
Practically Joker: Malcolm is quite similar in characterization to the Joker; the third game even has his voice sound like Mark Hamill's performance of the character. | |
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The Legend of Kyrandia (Video Game) / int_2c77fae3 | type |
Darkness Equals Death | |
The Legend of Kyrandia (Video Game) / int_2c77fae3 | comment |
Darkness Equals Death: The first game featured a segment that plays the trope quite literally. Just before the darkness, you have access to a bush full of glowing fruit, fire-berries. You have to carry the berries with you through a maze of caves so as to light them. But they can only be carried through three rooms. Go into a fourth room and they burn out. And if you're caught in one of the caves when it's pitch black, it's game over. You need to find another such bush within the maze to keep going. Gets a little tricky at points because you can be at the point where the next move burns out your berries, so most players save just before in case they take the wrong turn. | |
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Wrongful Accusation Insurance | |
The Legend of Kyrandia (Video Game) / int_2fbab42f | comment |
Wrongful Accusation Insurance: In Malcolm's Revenge, Malcolm repeatedly insists that he's innocent - of his initial crime, that is: killing the king. He is. He and everyone else politely ignore his other activities, both his villainy in the first game (turning the Mystics into stone, rampant destruction, taking over Kyrandia, etc.) or his Heroic Comedic Sociopath antics in this one. | |
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The Legend of Kyrandia (Video Game) / int_3233712a | type |
Magical Clown | |
The Legend of Kyrandia (Video Game) / int_3233712a | comment |
Magical Clown: Malcolm, strangely enough, has become such a powerful magic user that the mystics of Kyrandia can hardly stand up to him. And he is a jester. | |
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The Legend of Kyrandia (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
The Legend of Kyrandia (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: The "Dark forest" areas in Fables and Fiends. Even lampshaded by Brandon. A few of the Volcania screens in The Hand of Fate share the same sky background, with the foreground featuring different landscape features. | |
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The Legend of Kyrandia (Video Game) / int_32d41601 | type |
Mirrors Reflect Everything | |
The Legend of Kyrandia (Video Game) / int_32d41601 | comment |
Mirrors Reflect Everything: At the end of Fables & Fiends, Brandon has to defeat Malcolm by having him shoot his petrifying spell on a mirror... leading himself to be Hoist by His Own Petard. | |
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The Legend of Kyrandia (Video Game) / int_32da91b8 | type |
Out of Focus | |
The Legend of Kyrandia (Video Game) / int_32da91b8 | comment |
Out of Focus: Zanthia and Faun are the only characters from the first game to feature prominently in Book II. The other mystics and Brandywine cameo in the intro sequence, while Brandon is reduced to voiceover only (and even then only in the CD version). Though they are occasionally mentioned by Zanthia during the course of the game, along with Malcolm and Herman, they have no bearing on the plot. Most, however, would return in greater capacity for Book III. This also applies to the gemstones, as Book II is the only entry not to feature them as a major gameplay aspect. The only gem Zanthia can acquire is an amethyst, paltry compared to the numerous jewels Brandon and Malcolm obtain. | |
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Waking Up Elsewhere | |
The Legend of Kyrandia (Video Game) / int_32e7cb8d | comment |
Waking Up Elsewhere: Brandon loses consciousness when a branch falls on his head. Later, he wakes up at Zanthia's home wondering where he is. | |
The Legend of Kyrandia (Video Game) / int_32e7cb8d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_32e7cb8d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_32e7cb8d | |
The Legend of Kyrandia (Video Game) / int_3496b29a | type |
Heart Is an Awesome Power | |
The Legend of Kyrandia (Video Game) / int_3496b29a | comment |
Heart Is an Awesome Power: In The Hand of Fate, after finding her spellbook from her first year of magician's school, Zanthia derides the sparse collection of "kiddie potions" inside. They turn out to be exactly what she needs to succeed in her adventure. In the third game Malcolm has to convince pirates to take him back to Kyrandia by showing that he still has magic at his command. The only magic he can get his hands on is a crystal mouse that can turn people into mice. Specifically, anthropomorphic mice of the same size the person used to be. While Malcolm himself finds this remarkably useless, the pirates themselves manage to use the same magic to take over Kyrandia. | |
The Legend of Kyrandia (Video Game) / int_3496b29a | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_3496b29a | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_3496b29a | |
The Legend of Kyrandia (Video Game) / int_34dcfc96 | type |
Kick the Dog | |
The Legend of Kyrandia (Video Game) / int_34dcfc96 | comment |
Kick the Dog: Malcolm kills a squirrel in the first game's intro just for fun. Not to mention he destroys dozens of trees just for the heck of it. Justified in the third game, where it's revealed that Kyrandian squirrels are killers. | |
The Legend of Kyrandia (Video Game) / int_34dcfc96 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_34dcfc96 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_34dcfc96 | |
The Legend of Kyrandia (Video Game) / int_34dd5f3 | type |
La Résistance | |
The Legend of Kyrandia (Video Game) / int_34dd5f3 | comment |
La Résistance: On the Isle of Cats in the third game, there is a cat resistance leader called Fluffy fighting against the dog invaders. He has a French accent... | |
The Legend of Kyrandia (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_34dd5f3 | |
The Legend of Kyrandia (Video Game) / int_35b429f3 | type |
Weird Trade Union | |
The Legend of Kyrandia (Video Game) / int_35b429f3 | comment |
Weird Trade Union: In Book II, squirrels living in the Enchanted Forest are unionized…and very unhelpful. | |
The Legend of Kyrandia (Video Game) / int_35b429f3 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_35b429f3 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_35b429f3 | |
The Legend of Kyrandia (Video Game) / int_37141022 | type |
Can't You Read the Sign? | |
The Legend of Kyrandia (Video Game) / int_37141022 | comment |
Can't You Read the Sign?: In Malcolm's Revenge, one section involves navigating sheer-faced cliffs and waterfalls, and the only way to go is up or down with the aid of certain items. There are signs posted on each screen that inform what items are not allowed ("No climbing shoes", "No umbrellas", etc.) However, it's reverse psychology. The forbidden items are the items that will work. | |
The Legend of Kyrandia (Video Game) / int_37141022 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_37141022 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_37141022 | |
The Legend of Kyrandia (Video Game) / int_38047858 | type |
Squishy Wizard | |
The Legend of Kyrandia (Video Game) / int_38047858 | comment |
Squishy Wizard: Zanthia admits to being one of these after being confronted with a pit and a rope swing, saying she's more the intellectual type. | |
The Legend of Kyrandia (Video Game) / int_38047858 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_38047858 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_38047858 | |
The Legend of Kyrandia (Video Game) / int_392372f9 | type |
Actor Allusion | |
The Legend of Kyrandia (Video Game) / int_392372f9 | comment |
Actor Allusion: In the third game, Malcolm can ask the talking sculpture (the Voice of Reason) if he's friends with Treeface in Kallak's treehouse. The sculpture will respond, "That old windbag? No way!" David E. Cousins, the sculpture's voice, previously played Treeface in the first game. | |
The Legend of Kyrandia (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_392372f9 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_392372f9 | |
The Legend of Kyrandia (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
The Legend of Kyrandia (Video Game) / int_396be241 | comment |
Video Game 3D Leap: The third game features pre-rendered CGI for the cutscenes, some of the backgrounds and animations. | |
The Legend of Kyrandia (Video Game) / int_396be241 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_396be241 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_396be241 | |
The Legend of Kyrandia (Video Game) / int_39c10f1d | type |
Yet Another Stupid Death | |
The Legend of Kyrandia (Video Game) / int_39c10f1d | comment |
Yet Another Stupid Death: In the second game's pirate bar, there is taffy and root beer available. They are meant to be used as potion ingredients, though it is possible to consume them instead—and indeed, there is no reason to do so. Doing this a few times has no drawbacks, but continuing this afterwards will induce a case of green gills. Repeating the cycle enough times afterwards will result in death. | |
The Legend of Kyrandia (Video Game) / int_39c10f1d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_39c10f1d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_39c10f1d | |
The Legend of Kyrandia (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
The Legend of Kyrandia (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: In Fables & Fiends, you can burn Kallak's note in the temple incense burner before giving it to Brynn. This will only happen if the note is selected by your cursor and then clicked directly on the flames. Burning it after showing her to free up inventory space is fine, however. (Note that this is only possible in version 1.3 and later. Clicking the note on the flames in 1.0 has no effect.) | |
The Legend of Kyrandia (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_3ac5110b | |
The Legend of Kyrandia (Video Game) / int_3c6f1282 | type |
Your Mime Makes It Real | |
The Legend of Kyrandia (Video Game) / int_3c6f1282 | comment |
Your Mime Makes It Real: In the beginning of the third game, Malcolm encounters a mime. Being the jerk that he is, there is an option to mock said mime. If Malcolm overdoes it, he mimes shooting him with a bow... and he dies. | |
The Legend of Kyrandia (Video Game) / int_3c6f1282 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_3c6f1282 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_3c6f1282 | |
The Legend of Kyrandia (Video Game) / int_3d455888 | type |
Then Let Me Be Evil | |
The Legend of Kyrandia (Video Game) / int_3d455888 | comment |
Then Let Me Be Evil: Malcolm has a lot of this, considering he was blamed and imprisoned for a crime he didn't commit. | |
The Legend of Kyrandia (Video Game) / int_3d455888 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_3d455888 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_3d455888 | |
The Legend of Kyrandia (Video Game) / int_3f267047 | type |
Voiceover Letter | |
The Legend of Kyrandia (Video Game) / int_3f267047 | comment |
Voiceover Letter: In the talkie version of Book I, Kallak narrates the letter he wrote to Brynn while Brandon reads it. | |
The Legend of Kyrandia (Video Game) / int_3f267047 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_3f267047 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_3f267047 | |
The Legend of Kyrandia (Video Game) / int_42cfbfc6 | type |
2D Visuals, 3D Effects | |
The Legend of Kyrandia (Video Game) / int_42cfbfc6 | comment |
2D Visuals, 3D Effects: Book III has the characters and some of the backgroud still drawn/animated in 2D, but many of the background animations are pre-rendered CGI, which create a strange contrast. | |
The Legend of Kyrandia (Video Game) / int_42cfbfc6 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_42cfbfc6 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_42cfbfc6 | |
The Legend of Kyrandia (Video Game) / int_4348c929 | type |
Early Installment Character-Design Difference | |
The Legend of Kyrandia (Video Game) / int_4348c929 | comment |
Early Installment Character-Design Difference: Zanthia's appearance in the first game is somewhat different to how she would look in the sequels. In particular, her face shape is slightly different and her hair a darker yellow. As well, she's never seen in the blue toga again after Book One, and the white blouse/blue skirt combo introduced in Book Two is easily her most recognizable outfit (indeed, it's the only one she's seen wearing in Book Three). Malcolm is far more evil and cartoonish looking in the first game, with an especially elongated face, wide smile and very frizzy hair. The third game tones down his facial proportions and grants him smoother, tamer hair (in the main game, that is...the 3D-rendered Malcolm in the introduction sequence recalls his Book One appearance). | |
The Legend of Kyrandia (Video Game) / int_4348c929 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_4348c929 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_4348c929 | |
The Legend of Kyrandia (Video Game) / int_434a6d40 | type |
Evil Sorcerer | |
The Legend of Kyrandia (Video Game) / int_434a6d40 | comment |
Evil Sorcerer: Malcolm the jester, who controls the source of all the magic in the land and has had years of imprisonment to learn to wield it. Unfortunately for the player, they all went away while he was turned to stone. | |
The Legend of Kyrandia (Video Game) / int_434a6d40 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_434a6d40 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_434a6d40 | |
The Legend of Kyrandia (Video Game) / int_4394b4be | type |
Messy Hair | |
The Legend of Kyrandia (Video Game) / int_4394b4be | comment |
Messy Hair: According to Zanthia, Brynn’s old hairdo resembled frizzy moss growing on swamp trees. | |
The Legend of Kyrandia (Video Game) / int_4394b4be | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_4394b4be | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_4394b4be | |
The Legend of Kyrandia (Video Game) / int_450a63b5 | type |
Player Nudge | |
The Legend of Kyrandia (Video Game) / int_450a63b5 | comment |
Player Nudge: In The Hand of Fate, upon reaching the stegosaurus screen in the centre of the world, Zanthia will verbally draw attention to the black pebbles on the ceiling, and muse that she has a funny feeling she’ll have to make a teddy bear to use for bait. Of course, she’s absolutely right. | |
The Legend of Kyrandia (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_450a63b5 | |
The Legend of Kyrandia (Video Game) / int_479f9ad0 | type |
Characterization Marches On | |
The Legend of Kyrandia (Video Game) / int_479f9ad0 | comment |
Characterization Marches On: Writer Rick Gush revealed he found Zanthia’s minor role in the first game to be rather boring and had great fun fleshing out her personality for the sequel, turning her, in his words, into a medieval version of a smart-mouthed New York bitch. The Malcolm depicted in Book III is markedly different from his Book I counterpart. Gone is his archaic, sing-song rhyming style of speaking, replaced with a more casual vernacular and a great deal of sarcasm. | |
The Legend of Kyrandia (Video Game) / int_479f9ad0 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_479f9ad0 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_479f9ad0 | |
The Legend of Kyrandia (Video Game) / int_47d56aac | type |
Fish People | |
The Legend of Kyrandia (Video Game) / int_47d56aac | comment |
Fish People: Malcolm meets many of them in the Kingdom of Limbo in the third game. There are also Merfolk around. | |
The Legend of Kyrandia (Video Game) / int_47d56aac | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_47d56aac | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_47d56aac | |
The Legend of Kyrandia (Video Game) / int_47fea76b | type |
Butt-Monkey | |
The Legend of Kyrandia (Video Game) / int_47fea76b | comment |
Butt-Monkey: Brynn. Zanthia makes several nasty comments about her in the second game. Malcolm has many butt-monkeys in the third game, specifically Brandon and Herman. | |
The Legend of Kyrandia (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_47fea76b | |
The Legend of Kyrandia (Video Game) / int_48081842 | type |
The Stinger | |
The Legend of Kyrandia (Video Game) / int_48081842 | comment |
The Stinger: The Hand of Fate: Oh, hey, it's the petrified Malcolm from the first game. Oh, hey, lightning storm. | |
The Legend of Kyrandia (Video Game) / int_48081842 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_48081842 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_48081842 | |
The Legend of Kyrandia (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
The Legend of Kyrandia (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Malcolm's Revenge has the player play as a Sealed Evil in a Can, who is rather dismayed to discover that being unsealed does not include getting his awesome magical powers of doom back, leaving him running around with no powers in a fantasy kingdom where everyone hates his guts. | |
The Legend of Kyrandia (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_485eb589 | |
The Legend of Kyrandia (Video Game) / int_48abd4cb | type |
Can Only Move the Eyes | |
The Legend of Kyrandia (Video Game) / int_48abd4cb | comment |
Can Only Move the Eyes: Malcolm in the first game is fond of turning people to stone, but adds a cruel twist to this when he does it to Kallak by leaving his eyes un-stoned. | |
The Legend of Kyrandia (Video Game) / int_48abd4cb | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_48abd4cb | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_48abd4cb | |
The Legend of Kyrandia (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
The Legend of Kyrandia (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Malcolm can dress up with just a leather coat or a squirrel hat, and some characters like Dwayne, Darm and Vince will not recognize him. Zanthia is a bit harder to fool, as both the coat and squirrel hat are required for her to mistake Malcolm as Farmer Brown. Some characters, notably Herman and Brandywine, will never be fooled. In the case of Vince, the public bath employee, no disguise is actually needed. Malcolm can simply lie about not being Malcolm and Vince will believe him! (However, he will refuse to speak to him in the toy factory if he doesn't wear any disguise) | |
The Legend of Kyrandia (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_48b9731f | |
The Legend of Kyrandia (Video Game) / int_4a6aa650 | type |
Bridge Logic | |
The Legend of Kyrandia (Video Game) / int_4a6aa650 | comment |
Bridge Logic: In the second game, if Zanthia tries walking across the Quicksand Bog, she'll get sucked in and die. However, there's a tree nearby that's just the right height ... | |
The Legend of Kyrandia (Video Game) / int_4a6aa650 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_4a6aa650 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_4a6aa650 | |
The Legend of Kyrandia (Video Game) / int_4af55b78 | type |
Credits Gag | |
The Legend of Kyrandia (Video Game) / int_4af55b78 | comment |
Credits Gag: In The Hand of Fate, the Narrator is credited as "His Royal Highness BRANDON, King of Kyrandia, Defender of the Kyragem, Vanquisher of Malcolm, Patron of the Arts, Wearer of the Sandal, and Majority Stock Owner and CEO of Timbermist Casual Footwear, Inc." Additionally, The Hand is listed in every section of the voice credits with a different person's name each time, despite having no lines. Most of the people listed appear to be relatives of the creative team. | |
The Legend of Kyrandia (Video Game) / int_4af55b78 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_4af55b78 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_4af55b78 | |
The Legend of Kyrandia (Video Game) / int_4cefd8a6 | type |
Long Song, Short Scene | |
The Legend of Kyrandia (Video Game) / int_4cefd8a6 | comment |
Long Song, Short Scene: The first game features a rather long and catchy tune which plays in exactly one room in the entire game: the cavern of emeralds hidden within the labyrinth, which is completely optional. Most players never hear more than 10 seconds of it, if even that much.note Thanks to a bug, there is a way to hear more of the song: enter the cavern while in Wil O’Wisp form, and the Emerald soundtrack will stick even if you leave the room. | |
The Legend of Kyrandia (Video Game) / int_4cefd8a6 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_4cefd8a6 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_4cefd8a6 | |
The Legend of Kyrandia (Video Game) / int_4f3bf54e | type |
Working on the Chain Gang | |
The Legend of Kyrandia (Video Game) / int_4f3bf54e | comment |
Working on the Chain Gang: In Malcolm's Revenge, Malcolm can be sent to prison to perform menial labor: first making doilies, then chipping stone, and then chain-ganged into trimming hedges or rowing a boat. The player can either perform the labor and earn Malcolm's parole, or perform an inventive prison break, such as by flinging the pile of boulders to their target rather than ferrying a few chips at a time. "All done!" | |
The Legend of Kyrandia (Video Game) / int_4f3bf54e | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_4f3bf54e | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_4f3bf54e | |
The Legend of Kyrandia (Video Game) / int_5076ccdb | type |
You Say Tomato | |
The Legend of Kyrandia (Video Game) / int_5076ccdb | comment |
You Say Tomato: Kyrandia is pronounced both as “Ky-ran-dee-ah” and “Ker-an-dee-ah” at various times during the series. The voiced CD versions of the first two games went with “Ky-ran-dee-ah” almost exclusively, but come Malcolm’s Revenge, everyone pronounces it “Ker-an-dee-ah” instead. | |
The Legend of Kyrandia (Video Game) / int_5076ccdb | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5076ccdb | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5076ccdb | |
The Legend of Kyrandia (Video Game) / int_517d2eb8 | type |
Contrasting Sequel Main Character | |
The Legend of Kyrandia (Video Game) / int_517d2eb8 | comment |
Contrasting Sequel Main Character: In the first game, the protagonist is a foolish and unassertive but heroic Prince Charming. In the second, the protagonist is a Plucky Girl alchemist. In the third, the protagonist is an Omnicidal Maniac. | |
The Legend of Kyrandia (Video Game) / int_517d2eb8 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_517d2eb8 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_517d2eb8 | |
The Legend of Kyrandia (Video Game) / int_558ae6f6 | type |
Moon Logic Puzzle | |
The Legend of Kyrandia (Video Game) / int_558ae6f6 | comment |
Moon Logic Puzzle: A few one, but The Hand of Fate has one even the game points out. In one area Zanthia finds a lead statue, and turning it to gold causes a toybox to appear with a pair of important items (one removes an obstacle, one provides some backstory), prompting Zanthia to ask what the heck they have to do with each other. Outside of a rather esoteric potion recipe involving taking good care of statues serving as a hint, there doesn't seem to be any answer than because you have an item that turns lead into gold (and vice versa), you're just supposed to use it anytime an appropriate object appears, because gamelogic. | |
The Legend of Kyrandia (Video Game) / int_558ae6f6 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_558ae6f6 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_558ae6f6 | |
The Legend of Kyrandia (Video Game) / int_55ea5620 | type |
Cosmetically-Advanced Prequel | |
The Legend of Kyrandia (Video Game) / int_55ea5620 | comment |
Cosmetically-Advanced Prequel: Not really a prequel, but the third game shows Kyrandia having more advanced and more modern-looking infrastuctures and technology, in contrast to the previous games that mostly kept a medieval European look. While you could excuse it as years having passed before Malcolm was revived - averting Medieval Stasis -, Malcolm himself remarks how some of those technologically-advanced elements already existed when he was younger, such as the Fish Cream machine. | |
The Legend of Kyrandia (Video Game) / int_55ea5620 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_55ea5620 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_55ea5620 | |
The Legend of Kyrandia (Video Game) / int_5889ca1d | type |
Mineral MacGuffin | |
The Legend of Kyrandia (Video Game) / int_5889ca1d | comment |
Mineral MacGuffin: The Kyragem in the first game. | |
The Legend of Kyrandia (Video Game) / int_5889ca1d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5889ca1d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5889ca1d | |
The Legend of Kyrandia (Video Game) / int_58e117b4 | type |
Pirate Parrot | |
The Legend of Kyrandia (Video Game) / int_58e117b4 | comment |
Pirate Parrot: Located in the "Drunk Dragon" tavern in The Hand of Fate. During Zanthia's first visit, it will keep her from leaving until she recites some poetry. | |
The Legend of Kyrandia (Video Game) / int_58e117b4 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_58e117b4 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_58e117b4 | |
The Legend of Kyrandia (Video Game) / int_58e43f17 | type |
Cats Are Mean | |
The Legend of Kyrandia (Video Game) / int_58e43f17 | comment |
Cats Are Mean: Subverted in the third game. Anthropomorphic cats are reduced to slavery by mean anthropomorphic dogs. Once they are freed, they simply become lazy. | |
The Legend of Kyrandia (Video Game) / int_58e43f17 | featureApplicability |
-0.3 | |
The Legend of Kyrandia (Video Game) / int_58e43f17 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_58e43f17 | |
The Legend of Kyrandia (Video Game) / int_5989e397 | type |
Enemy Mime | |
The Legend of Kyrandia (Video Game) / int_5989e397 | comment |
Enemy Mime: One that will kill Malcolm if he annoys him with too many questions. Malcolm doesn't take him seriously... and regrets it as the mime shoots an imaginary arrow at him. | |
The Legend of Kyrandia (Video Game) / int_5989e397 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5989e397 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5989e397 | |
The Legend of Kyrandia (Video Game) / int_5a3b8032 | type |
The Un-Reveal | |
The Legend of Kyrandia (Video Game) / int_5a3b8032 | comment |
The Unreveal: Though Malcolm is ultimately cleared of the charge of regicide, it was never revealed who, if anyone, arranged William and Katherine's demise. | |
The Legend of Kyrandia (Video Game) / int_5a3b8032 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5a3b8032 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5a3b8032 | |
The Legend of Kyrandia (Video Game) / int_5db075ca | type |
Bull Seeing Red | |
The Legend of Kyrandia (Video Game) / int_5db075ca | comment |
Bull Seeing Red: Zanthia uses a torn scrap of her red dress to make a triceratops charge at a door she needs to get through. | |
The Legend of Kyrandia (Video Game) / int_5db075ca | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5db075ca | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5db075ca | |
The Legend of Kyrandia (Video Game) / int_5e01640d | type |
X-Ray Sparks | |
The Legend of Kyrandia (Video Game) / int_5e01640d | comment |
X-Ray Sparks: Happens to Zanthia in The Hand of Fate if she touches the electricity generated by the mill. | |
The Legend of Kyrandia (Video Game) / int_5e01640d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5e01640d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5e01640d | |
The Legend of Kyrandia (Video Game) / int_5eecd64c | type |
Oh, No... Not Again! | |
The Legend of Kyrandia (Video Game) / int_5eecd64c | comment |
Oh, No... Not Again!: If Brandon makes a green potion and drinks it, he'll utter these words as he becomes poisoned again (the first time was when he was bitten by a venomous snake to get a ruby). The amulet will not save him this time. | |
The Legend of Kyrandia (Video Game) / int_5eecd64c | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5eecd64c | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5eecd64c | |
The Legend of Kyrandia (Video Game) / int_5f91efd9 | type |
Creative Closing Credits | |
The Legend of Kyrandia (Video Game) / int_5f91efd9 | comment |
Creative Closing Credits: Malcolm’s Revenge ends with video footage of the production team being pestered by Malcolm. | |
The Legend of Kyrandia (Video Game) / int_5f91efd9 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5f91efd9 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5f91efd9 | |
The Legend of Kyrandia (Video Game) / int_5fb5dad8 | type |
Royal Blood | |
The Legend of Kyrandia (Video Game) / int_5fb5dad8 | comment |
Royal Blood: Brandon is the only one who can restore Kyragem because of his royal blood. | |
The Legend of Kyrandia (Video Game) / int_5fb5dad8 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_5fb5dad8 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_5fb5dad8 | |
The Legend of Kyrandia (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
The Legend of Kyrandia (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Malcolm near the end of Malcolm's Revenge. | |
The Legend of Kyrandia (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_617f0563 | |
The Legend of Kyrandia (Video Game) / int_630910ba | type |
Finger-Twitching Revival | |
The Legend of Kyrandia (Video Game) / int_630910ba | comment |
Finger-Twitching Revival: The series uses it in a stinger at the end of the second game: Malcolm is freed from his statue form, but all we get to see is him twitching his finger. | |
The Legend of Kyrandia (Video Game) / int_630910ba | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_630910ba | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_630910ba | |
The Legend of Kyrandia (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
The Legend of Kyrandia (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: In the floppy disk and Amiga releases, the text for Kallak’s note to Brynn does not match what he was seen writing in the intro sequence. This was fixed for the CD release. One of Brandon's incidental dialogues is complaining about being hungry, even if you have him pig out on apples and blueberries. | |
The Legend of Kyrandia (Video Game) / int_6320eced | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6320eced | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6320eced | |
The Legend of Kyrandia (Video Game) / int_6331ba26 | type |
Plot Hole | |
The Legend of Kyrandia (Video Game) / int_6331ba26 | comment |
Plot Hole: The third game offers an unusual degree of non-linearity for adventure games and multiple different solutions to puzzles. While this is a noble effort, the narrative doesn't manage to hold all its threads together with this. The game will bring up characters and events with the assumption that you encountered them earlier, when it is in fact possible to completely miss them. Particularly glaring are the three coins that Malcolm had "earned in jail", when veteran players might prefer to either avoid the boring jail tasks or do a jailbreak without any work. | |
The Legend of Kyrandia (Video Game) / int_6331ba26 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6331ba26 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6331ba26 | |
The Legend of Kyrandia (Video Game) / int_65244998 | type |
Lightning Can Do Anything | |
The Legend of Kyrandia (Video Game) / int_65244998 | comment |
Lightning Can Do Anything: Malcolm gets freed from his statue by a thunderbolt in the opening of Malcolm's Revenge. Strongly alluded to by the after-the-credits clip of The Hand of Fate. In fact, the leap from lushious hand-painted 2D to very early and primitive pre-rendered 3D shows off the major art derailment. | |
The Legend of Kyrandia (Video Game) / int_65244998 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_65244998 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_65244998 | |
The Legend of Kyrandia (Video Game) / int_6537cc1a | type |
All Girls Like Ponies | |
The Legend of Kyrandia (Video Game) / int_6537cc1a | comment |
All Girls Like Ponies: Implied to be the case with Zanthia when she was younger. When examining her book of kiddie spells in the second game, her name tag on the back cover is adorned with a childishly-drawn unicorn. | |
The Legend of Kyrandia (Video Game) / int_6537cc1a | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6537cc1a | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6537cc1a | |
The Legend of Kyrandia (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
The Legend of Kyrandia (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: Queen Katherine appears as a ghost on her grave if Brandon places a flower on it. Malcolm can do the same, but needs to place two flowers. A Bedsheet Ghost appears to Malcolm if he approaches the grave without those requirements. Zanthia encounters a ghost in The Hand of Fate — one that she can store in a bottle and then use to animate a scarecrow. Pirate Jean-Claude Barbecue's boat also shows many ghosts in it if Malcolm messes around with the furniture inside. | |
The Legend of Kyrandia (Video Game) / int_66479d0 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_66479d0 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_66479d0 | |
The Legend of Kyrandia (Video Game) / int_665f500e | type |
Give Me Your Inventory Item | |
The Legend of Kyrandia (Video Game) / int_665f500e | comment |
Give Me Your Inventory Item: In Malcolm's Revenge, you encounter a pirate who takes you prisoner and demands that you give him valuable items from your inventory. By this point in the game you have likely picked up a fair quantity of gemstones, and if you don't know the secret to getting past this part, you can end up giving them all to him without satisfying his demand. Instead, you have to give him the gold collar you acquired in the previous section, which he will promptly put on — only to be yanked away by another antagonist, leaving you free to go. | |
The Legend of Kyrandia (Video Game) / int_665f500e | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_665f500e | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_665f500e | |
The Legend of Kyrandia (Video Game) / int_668d2146 | type |
Progressively Prettier | |
The Legend of Kyrandia (Video Game) / int_668d2146 | comment |
Progressively Prettier: In the first game, Malcolm is Lean and Mean, twisted and has an uncanny devilish face. In the third game's gameplay, he looks more human and even has a more good-looking face. | |
The Legend of Kyrandia (Video Game) / int_668d2146 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_668d2146 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_668d2146 | |
The Legend of Kyrandia (Video Game) / int_66ea7e5c | type |
Brought Down to Normal | |
The Legend of Kyrandia (Video Game) / int_66ea7e5c | comment |
Brought Down to Normal: Malcolm's almost omnipotent in the first game, held back only by his twisted sense of humor. When he gets unpetrified in the third game, none of his magic powers survived his resurrection. | |
The Legend of Kyrandia (Video Game) / int_66ea7e5c | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_66ea7e5c | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_66ea7e5c | |
The Legend of Kyrandia (Video Game) / int_6b35bdff | type |
Serious Business | |
The Legend of Kyrandia (Video Game) / int_6b35bdff | comment |
Serious Business: Poetry at the Drunk Dragon tavern. Zanthia's ode to seasickness resulted in divided opinions among the patrons, and a fight breaks out after she leaves. Even during the end credits, the perpetrators are still worked up over it. | |
The Legend of Kyrandia (Video Game) / int_6b35bdff | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6b35bdff | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6b35bdff | |
The Legend of Kyrandia (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
The Legend of Kyrandia (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Though largely played straight, Malcolm's Revenge does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases, culminating with something like "Stop touching me with that damn thing!" | |
The Legend of Kyrandia (Video Game) / int_6d07bf85 | featureApplicability |
-1.0 | |
The Legend of Kyrandia (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6d07bf85 | |
The Legend of Kyrandia (Video Game) / int_6e0898f9 | type |
Silliness Switch | |
The Legend of Kyrandia (Video Game) / int_6e0898f9 | comment |
Silliness Switch: Helium Mode. | |
The Legend of Kyrandia (Video Game) / int_6e0898f9 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6e0898f9 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6e0898f9 | |
The Legend of Kyrandia (Video Game) / int_6e0a57d6 | type |
Like an Old Married Couple | |
The Legend of Kyrandia (Video Game) / int_6e0a57d6 | comment |
Like an Old Married Couple: Darm and Brandywine share this dynamic. | |
The Legend of Kyrandia (Video Game) / int_6e0a57d6 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6e0a57d6 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6e0a57d6 | |
The Legend of Kyrandia (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
The Legend of Kyrandia (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The games don't give you clues for several tasks. Sometimes you receive just enough information to get started, but must figure out what to do with that information on your own. The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the Random Number God. However, instead of giving the bone directly to the dog you can instead drop it on the ground, which will cause the dog to go over and bury it on that spot. | |
The Legend of Kyrandia (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_6ec989d8 | |
The Legend of Kyrandia (Video Game) / int_704d7e91 | type |
No Ontological Inertia | |
The Legend of Kyrandia (Video Game) / int_704d7e91 | comment |
No Ontological Inertia: Malcom's petrified victims change back to normal after he inadvertendly turns himself to stone at the end of the game. | |
The Legend of Kyrandia (Video Game) / int_704d7e91 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_704d7e91 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_704d7e91 | |
The Legend of Kyrandia (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
The Legend of Kyrandia (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: One of the salesmen on Volcania in The Hand of Fate is like this. If you keep gathering seashells, coins, and starfish for him (not required and takes a long time), you eventually become so pissed off you punch him out. | |
The Legend of Kyrandia (Video Game) / int_70bdac19 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_70bdac19 | |
The Legend of Kyrandia (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
The Legend of Kyrandia (Video Game) / int_7315fd38 | comment |
Covers Always Lie: The cover of Fables and Fiends shows Malcolm spying on Brandon, who reads a scroll while being accompanied by a small winged fairy. Not only are Malcolm and Brandon’s costumes slightly different, the fairy does NOT appear in the game (although a sprite for a similar looking fairy is buried within the resource files). The original cover for The Hand of Fate featured an un-gloved human hand in front of a montage of artistic explosions, which only vaguely relates to the game’s subject matter. The re-release cover, though a more accurate representation, still shows an all-green rainbow and depicts Zanthia in her first outfit, not the military ensemble she wears by that point in the story. | |
The Legend of Kyrandia (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7315fd38 | |
The Legend of Kyrandia (Video Game) / int_74828aea | type |
Killer Rabbit | |
The Legend of Kyrandia (Video Game) / int_74828aea | comment |
Killer Rabbit: The Kyrandian Killer Squirrels. In the third installment, Malcolm's Revenge, there's one on the very first screen—allowing you to produce one of the fastest Game Overs in video game history, simply by teasing the squirrel twice—at which point it'll leap at Malcolm's face, kill him and drag his corpse offscreen. | |
The Legend of Kyrandia (Video Game) / int_74828aea | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_74828aea | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_74828aea | |
The Legend of Kyrandia (Video Game) / int_77f6cc58 | type |
100% Completion | |
The Legend of Kyrandia (Video Game) / int_77f6cc58 | comment |
100% Completion: The third game parodies the scorekeeping mechanic of other contemporary adventure games. The stated maximum score is 911, but the developers have admitted that they pulled the number out of thin air, and it is absolutely impossible to actually reach that score. Points are often awarded for completely irrelevant and nonsensical actions, such as tripping over a log. 851 seems to be the maximum number of points obtainable in a single playthrough, but even then, it's impossible to obtain every point in one game. For example, the six ways Malcolm can leave Kyrandia each have their own point values (and a few don't award any), and only one option can be chosen per game. | |
The Legend of Kyrandia (Video Game) / int_77f6cc58 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_77f6cc58 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_77f6cc58 | |
The Legend of Kyrandia (Video Game) / int_7913eb6f | type |
Healing Hands | |
The Legend of Kyrandia (Video Game) / int_7913eb6f | comment |
Healing Hands: The yellow gem on Brandon's amulet gives Brandon the ability to heal minor wounds, on himself or on others. | |
The Legend of Kyrandia (Video Game) / int_7913eb6f | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7913eb6f | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7913eb6f | |
The Legend of Kyrandia (Video Game) / int_7ae4d273 | type |
Point of No Return | |
The Legend of Kyrandia (Video Game) / int_7ae4d273 | comment |
Point of No Return: In the first game, Kyrandia's main island gradually opens up to Brandon, and he can revisit any previous location after reaching a new one. However, once he flies to the smaller island containing the castle, he cannot return. This is far more prevalent in the sequels, which feature self-contained levels in a variety of locations that cannot be revisited upon completion. | |
The Legend of Kyrandia (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7ae4d273 | |
The Legend of Kyrandia (Video Game) / int_7b096be7 | type |
Cannibal Tribe | |
The Legend of Kyrandia (Video Game) / int_7b096be7 | comment |
Cannibal Tribe: Met by Zanthia in the second game if she tries to explore Mustard Island. It's a good thing they enjoy sandwiches more than "Mystic soup". | |
The Legend of Kyrandia (Video Game) / int_7b096be7 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7b096be7 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7b096be7 | |
The Legend of Kyrandia (Video Game) / int_7e02bded | type |
Fetch Quest | |
The Legend of Kyrandia (Video Game) / int_7e02bded | comment |
Fetch Quest: Seemingly parodied in Malcom's Revenge. If Malcolm wears a jerkin and squirrel as a disguise, Zanthia mistakes him as Farmer Brown and asks him to bring 12 large sprouts — a very awkward number given Malcolm's 10-item inventory (plus one held in-hand). Carry out this task and Zanthia will... ask for 12 more large sprouts. Infinitely.note The only benefit of doing this is Zanthia providing a clue about how to make biobombs with fertilised seeds. | |
The Legend of Kyrandia (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7e02bded | |
The Legend of Kyrandia (Video Game) / int_7f152e56 | type |
Our Mermaids Are Different | |
The Legend of Kyrandia (Video Game) / int_7f152e56 | comment |
Our Mermaids Are Different: The inhabitants of the Kingdom of Limbo are mainly Fish People, but a few Merfolk who stay around the Queen also appear. | |
The Legend of Kyrandia (Video Game) / int_7f152e56 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7f152e56 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7f152e56 | |
The Legend of Kyrandia (Video Game) / int_7fd142ef | type |
Shared Universe | |
The Legend of Kyrandia (Video Game) / int_7fd142ef | comment |
Shared Universe: Hints at a shared setting with Lands of Lore. | |
The Legend of Kyrandia (Video Game) / int_7fd142ef | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_7fd142ef | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_7fd142ef | |
The Legend of Kyrandia (Video Game) / int_80b5924 | type |
Left Hanging | |
The Legend of Kyrandia (Video Game) / int_80b5924 | comment |
Left Hanging: Okay, just who was the anonymous donor of the Enchanted Knife that killed William and Kathrine? Malcolm thinks about it when exploring an old temple on Cat Island and suspects Kallak may be the one behind all this, but it is never given a conclusion. | |
The Legend of Kyrandia (Video Game) / int_80b5924 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_80b5924 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_80b5924 | |
The Legend of Kyrandia (Video Game) / int_80cf519a | type |
Head Pet | |
The Legend of Kyrandia (Video Game) / int_80cf519a | comment |
Head Pet: Malcolm can use a hypnotized squirrel as a hat for disguise. | |
The Legend of Kyrandia (Video Game) / int_80cf519a | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_80cf519a | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_80cf519a | |
The Legend of Kyrandia (Video Game) / int_8173ce7b | type |
Amulet of Concentrated Awesome | |
The Legend of Kyrandia (Video Game) / int_8173ce7b | comment |
Amulet of Concentrated Awesome: Brandon gets one in the first game, and after a plot event where he receives some kind of magical infusion, one by one its four jewels become colored in and each give him access to a magic spell. | |
The Legend of Kyrandia (Video Game) / int_8173ce7b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_8173ce7b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_8173ce7b | |
The Legend of Kyrandia (Video Game) / int_85b20dee | type |
Sequel Non-Entity | |
The Legend of Kyrandia (Video Game) / int_85b20dee | comment |
Sequel Non-Entity: Marko, despite playing a prominent role in the second game, does not appear in the third. Zanthia mentions he is away, however, and the magic cabinet gifted to him by the Hand plays an important part in the story. | |
The Legend of Kyrandia (Video Game) / int_85b20dee | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_85b20dee | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_85b20dee | |
The Legend of Kyrandia (Video Game) / int_869ffa6b | type |
Random Number God | |
The Legend of Kyrandia (Video Game) / int_869ffa6b | comment |
The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the Random Number God. However, instead of giving the bone directly to the dog you can instead drop it on the ground, which will cause the dog to go over and bury it on that spot. | |
The Legend of Kyrandia (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_869ffa6b | |
The Legend of Kyrandia (Video Game) / int_86eea0e5 | type |
World of Pun | |
The Legend of Kyrandia (Video Game) / int_86eea0e5 | comment |
World of Pun: At least in the second game, especially with some of the spell ingredients. | |
The Legend of Kyrandia (Video Game) / int_86eea0e5 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_86eea0e5 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_86eea0e5 | |
The Legend of Kyrandia (Video Game) / int_88cee6e2 | type |
Abhorrent Admirer | |
The Legend of Kyrandia (Video Game) / int_88cee6e2 | comment |
Abhorrent Admirer: In Book III, Malcolm seems to view Rowena as this, and definitely shows discomfort at some of her pet-names for him and hopes for their future. The ending reveals it didn’t stop them from having a baby together. | |
The Legend of Kyrandia (Video Game) / int_88cee6e2 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_88cee6e2 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_88cee6e2 | |
The Legend of Kyrandia (Video Game) / int_8a07e085 | type |
Denser and Wackier | |
The Legend of Kyrandia (Video Game) / int_8a07e085 | comment |
Denser and Wackier: The sequels. Books II and III shift considerably in tone from Book I, featuring more outlandish locations and characters, broader comedy, plus many anachronisms and meta references. While The Hand of Fate only experiences this to a degree, Malcolm's Revenge takes the cake.note This was largely due to Rick Gush assuming more creative control for the sequels and filling them with his style of humour. | |
The Legend of Kyrandia (Video Game) / int_8a07e085 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_8a07e085 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_8a07e085 | |
The Legend of Kyrandia (Video Game) / int_8bfd8321 | type |
Informing the Fourth Wall | |
The Legend of Kyrandia (Video Game) / int_8bfd8321 | comment |
Informing the Fourth Wall: In Malcolm's Revenge this is taken to hilarious levels with the Malcolm and Gunther's running commentary on the player's decisions. Especially Malcolm's twenty-four different responses to eating a Fish Cream Sandwich. | |
The Legend of Kyrandia (Video Game) / int_8bfd8321 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_8bfd8321 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_8bfd8321 | |
The Legend of Kyrandia (Video Game) / int_8cbd311b | type |
Good Angel, Bad Angel | |
The Legend of Kyrandia (Video Game) / int_8cbd311b | comment |
Good Angel, Bad Angel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a rock, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart, or to choose both since Malcolm himself doesn't care about morality, just wanting to clear his name so that he can finally go home and take a nap. | |
The Legend of Kyrandia (Video Game) / int_8cbd311b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_8cbd311b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_8cbd311b | |
The Legend of Kyrandia (Video Game) / int_8ec0abf | type |
The Voiceless | |
The Legend of Kyrandia (Video Game) / int_8ec0abf | comment |
Additionally, The Hand is listed in every section of the voice credits with a different person's name each time, despite having no lines. Most of the people listed appear to be relatives of the creative team. | |
The Legend of Kyrandia (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_8ec0abf | |
The Legend of Kyrandia (Video Game) / int_932da128 | type |
Monster Clown | |
The Legend of Kyrandia (Video Game) / int_932da128 | comment |
Monster Clown: Malcolm the Jester. | |
The Legend of Kyrandia (Video Game) / int_932da128 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_932da128 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_932da128 | |
The Legend of Kyrandia (Video Game) / int_94e4b975 | type |
Vomit Indiscretion Shot | |
The Legend of Kyrandia (Video Game) / int_94e4b975 | comment |
Vomit Indiscretion Shot: One of the potential deaths in the second game, if you eat and drink too much. Complete with passing out in the puddle of puke. | |
The Legend of Kyrandia (Video Game) / int_94e4b975 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_94e4b975 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_94e4b975 | |
The Legend of Kyrandia (Video Game) / int_9843be73 | type |
As You Know | |
The Legend of Kyrandia (Video Game) / int_9843be73 | comment |
As You Know: After receiving the silver rose from Brynn, she tells Brandon “you must find Darm. He lives in the Timbermist Woods.” This dialogue is clearly only for the benefit of the players, as following events make it quite clear that Brandon not only knows Darm and Brandywine, but he’s visited the Timbermist Woods before, too. | |
The Legend of Kyrandia (Video Game) / int_9843be73 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9843be73 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9843be73 | |
The Legend of Kyrandia (Video Game) / int_9a3285c | type |
Invisibility | |
The Legend of Kyrandia (Video Game) / int_9a3285c | comment |
Invisibility: The red gem on Brandon's amulet lets Brandon turn transparent. | |
The Legend of Kyrandia (Video Game) / int_9a3285c | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9a3285c | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9a3285c | |
The Legend of Kyrandia (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
The Legend of Kyrandia (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Herman goes from a regular bridge repairman in the first game to a magically-empowered constable in the third game. However, before having to use his magic, he will first use his arms and then a butterfly net. | |
The Legend of Kyrandia (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9bcd82c0 | |
The Legend of Kyrandia (Video Game) / int_9c0e0a28 | type |
Savage Setpiece | |
The Legend of Kyrandia (Video Game) / int_9c0e0a28 | comment |
Savage Setpiece: The first screen of the third game has a squirrel in the dump, and if Malcolm tries to annoy it too much by speaking to it, it will kill him and drag his corpse away. | |
The Legend of Kyrandia (Video Game) / int_9c0e0a28 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9c0e0a28 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9c0e0a28 | |
The Legend of Kyrandia (Video Game) / int_9c23f3a0 | type |
Bigfoot, Sasquatch, and Yeti | |
The Legend of Kyrandia (Video Game) / int_9c23f3a0 | comment |
Bigfoot, Sasquatch, and Yeti: Met by Zanthia in the second game. He falls in love with her when she dresses up as a yeti. He has a Jacuzzi, a bar, and barbells in his home cave. | |
The Legend of Kyrandia (Video Game) / int_9c23f3a0 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9c23f3a0 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9c23f3a0 | |
The Legend of Kyrandia (Video Game) / int_9c4a7090 | type |
Springtime for Hitler | |
The Legend of Kyrandia (Video Game) / int_9c4a7090 | comment |
Springtime for Hitler: In Book 3, the protagonist Malcolm is summoned by the Fish Queen for a game of Tic-Tac-Toe. Despite her enthusiasm for the game, she is exceptionally bad at it, and will always demand a rematch if Malcolm wins. Thus, you have to go out of your way to lose. | |
The Legend of Kyrandia (Video Game) / int_9c4a7090 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9c4a7090 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9c4a7090 | |
The Legend of Kyrandia (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Legend of Kyrandia (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: In the first level of Book II, Zanthia can steam open the four letters the postman asks her to collect. The one addressed to Malcolm comes from “The Wheels of Fate,” which turns out to be her ultimate destination and the true source of Kyrandia’s problems. | |
The Legend of Kyrandia (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9d12bbc1 | |
The Legend of Kyrandia (Video Game) / int_9d184483 | type |
Changing Clothes Is a Free Action | |
The Legend of Kyrandia (Video Game) / int_9d184483 | comment |
Changing Clothes Is a Free Action: Thanks to her magical wardrobe spell, Zanthia can change clothes instantaneously in The Hand of Fate (and she frequently does). | |
The Legend of Kyrandia (Video Game) / int_9d184483 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_9d184483 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_9d184483 | |
The Legend of Kyrandia (Video Game) / int_a3dc4ab0 | type |
Worm in an Apple | |
The Legend of Kyrandia (Video Game) / int_a3dc4ab0 | comment |
Worm in an Apple: In Malcolm's Revenge, during Malcolm's foray into Limbo, he can swipe an apple from a teacher's desk and eat it to reveal a worm inside. Trying to eat the worm will make Malcolm joke that he's "not that hungry yet", but given that Limbo is inhabited by Fish People, it's not hard to find something that might enjoy eating a worm or two. | |
The Legend of Kyrandia (Video Game) / int_a3dc4ab0 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_a3dc4ab0 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_a3dc4ab0 | |
The Legend of Kyrandia (Video Game) / int_a679184b | type |
Due to the Dead | |
The Legend of Kyrandia (Video Game) / int_a679184b | comment |
Due to the Dead: In Fables and Fiends, Brandon visits his parents' graves. To trigger a necessary meeting with his mother's ghost, he must place a flower on the grave. | |
The Legend of Kyrandia (Video Game) / int_a679184b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_a679184b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_a679184b | |
The Legend of Kyrandia (Video Game) / int_a6cda066 | type |
Rule of Three | |
The Legend of Kyrandia (Video Game) / int_a6cda066 | comment |
Rule of Three: Brandon must gather three royal artifacts to open the door to the Kyragem. Zanthia has to pay three gold coins to book a passage on a boat. | |
The Legend of Kyrandia (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_a6cda066 | |
The Legend of Kyrandia (Video Game) / int_a70223 | type |
Karma Houdini | |
The Legend of Kyrandia (Video Game) / int_a70223 | comment |
Karma Houdini: Malcolm commits multiple crimes throughout the series, such as turning all the royal mystics to stone, trying to murder Brandon multiple times, and attempting to usurp Kyrandia's throne alongside a pirate army. In the final segment of Malcolm's Revenge, the only thing anyone cares about is the (false) allegation he murdered William and Katherine. Technically, nobody ended up dead because of him, but he still caused a huge amount of trouble. His only karmic comeuppance is being arrested and doing fairly easy community service before being ordered to leave Kyrandia without supervision. Then, after saving Kyrandia from the pirates (that he brought over in the first place), he is straight-up asked to become King! | |
The Legend of Kyrandia (Video Game) / int_a70223 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_a70223 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_a70223 | |
The Legend of Kyrandia (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
The Legend of Kyrandia (Video Game) / int_a8a04f6f | comment |
And I Must Scream: In the first game, Malcolm turns lots of people into stone. Kallak had it better... or worse - he had his eyes untouched. | |
The Legend of Kyrandia (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_a8a04f6f | |
The Legend of Kyrandia (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
The Legend of Kyrandia (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Zanthia indulges in this throughout her quest. | |
The Legend of Kyrandia (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_ae3d6438 | |
The Legend of Kyrandia (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
The Legend of Kyrandia (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Averted in the first game, which has a task in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he states that "this heat is pretty intense, but I know I can take it." Continuing anyway causes him to catch fire and burn up painfully. To get through you need to find a scroll of freezing to turn the lava into ice. Played straight in The Hand of Fate. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second). Flying shoes can be created to avoid this entirely. | |
The Legend of Kyrandia (Video Game) / int_b0a91b69 | featureApplicability |
-1.0 | |
The Legend of Kyrandia (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_b0a91b69 | |
The Legend of Kyrandia (Video Game) / int_b2279346 | type |
RetCon | |
The Legend of Kyrandia (Video Game) / int_b2279346 | comment |
Retcon: The third game causes a lot of what was said in the first game to be proven untrue. Malcolm was not actually responsible for the deaths of William and Katherine, even though Katherine's ghost clearly states that he was. Also, Zanthia - despite having spoken badly of him previously - remarks that "I always knew you were okay." Whether some of this is an actual case of Retcon or simply From a Certain Point of View is never clarified. | |
The Legend of Kyrandia (Video Game) / int_b2279346 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_b2279346 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_b2279346 | |
The Legend of Kyrandia (Video Game) / int_b53077b3 | type |
Take That! | |
The Legend of Kyrandia (Video Game) / int_b53077b3 | comment |
Take That!: When Brandon is walking on a narrow cliff he says: "Whoops... Almost walked off the edge there." An obvious jab at Sierra, who's games punish players that can't navigate without falling to their doom. | |
The Legend of Kyrandia (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_b53077b3 | |
The Legend of Kyrandia (Video Game) / int_b8cbdffb | type |
Celestial Bureaucracy | |
The Legend of Kyrandia (Video Game) / int_b8cbdffb | comment |
Celestial Bureaucracy: In Malcolm's Revenge, Malcolm arrives in the lobby of such a bureaucracy and is made to wait in line behind a Captain Ersatz of Elvis Presley before he is able to progress to Hell. | |
The Legend of Kyrandia (Video Game) / int_b8cbdffb | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_b8cbdffb | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_b8cbdffb | |
The Legend of Kyrandia (Video Game) / int_b8f8de7d | type |
Treasure Is Bigger in Fiction | |
The Legend of Kyrandia (Video Game) / int_b8f8de7d | comment |
Treasure Is Bigger in Fiction: The Kyragem, a powerful magical artifact. It is roughly as wide as a regular kitchen table and set into the ground. May not quite count since not only is it a powerful magical artifact, it's the powerful magical artifact that's the source of all the magic in the kingdom, and according to the backstory in the manual it was a gift to humanity from the elemental beings the tree face from the prologue serves. | |
The Legend of Kyrandia (Video Game) / int_b8f8de7d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_b8f8de7d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_b8f8de7d | |
The Legend of Kyrandia (Video Game) / int_bb01ad0e | type |
Cool Boat | |
The Legend of Kyrandia (Video Game) / int_bb01ad0e | comment |
Cool Boat: Subverted in Malcolm's Revenge. Jean-Claude Barbecue's boat looks really lame. On the cover, it looks more like a traditional "pirate ship". | |
The Legend of Kyrandia (Video Game) / int_bb01ad0e | featureApplicability |
-0.3 | |
The Legend of Kyrandia (Video Game) / int_bb01ad0e | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_bb01ad0e | |
The Legend of Kyrandia (Video Game) / int_bb660963 | type |
Color-Coded Characters | |
The Legend of Kyrandia (Video Game) / int_bb660963 | comment |
Color-Coded Characters: In Book I, the four mystics’ castle bedrooms each have distinct color schemes: Kallak’s is purple, Brynn’s is green, Darm’s is red, and Zanthia’s is blue. | |
The Legend of Kyrandia (Video Game) / int_bb660963 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_bb660963 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_bb660963 | |
The Legend of Kyrandia (Video Game) / int_bb9a93b | type |
Happy Harlequin Hat | |
The Legend of Kyrandia (Video Game) / int_bb9a93b | comment |
Happy Harlequin Hat: Malcolm wears one. In the third game, wearing a leather jerkin and/or a squirrel as a disguise will also remove the hat and cause fewer people to recognize him, despite no change in his loud yellow-and-purple sleeves and leggings. The jester hat seems to be the only thing most laypeople remember about him! | |
The Legend of Kyrandia (Video Game) / int_bb9a93b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_bb9a93b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_bb9a93b | |
The Legend of Kyrandia (Video Game) / int_bc2717e9 | type |
Towers of Hanoi | |
The Legend of Kyrandia (Video Game) / int_bc2717e9 | comment |
Towers of Hanoi: This is the last puzzle in The Hand of Fate. | |
The Legend of Kyrandia (Video Game) / int_bc2717e9 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_bc2717e9 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_bc2717e9 | |
The Legend of Kyrandia (Video Game) / int_bc3cb7ff | type |
Clear My Name | |
The Legend of Kyrandia (Video Game) / int_bc3cb7ff | comment |
Clear My Name: Malcolm in Malcolm's Revenge, accused of murdering King William and Queen Katherine. In Fables and Fiends, his strategy seems to be "take over the kingdom and cause lots of ruckus," while he's a bit more serious in the last game. | |
The Legend of Kyrandia (Video Game) / int_bc3cb7ff | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_bc3cb7ff | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_bc3cb7ff | |
The Legend of Kyrandia (Video Game) / int_c1cef253 | type |
Nice, Mean, and In-Between | |
The Legend of Kyrandia (Video Game) / int_c1cef253 | comment |
Nice Mean And In Between: Of the playing protagonists, Brandon is nice, Zanthia is in-between and Malcolm is mean. | |
The Legend of Kyrandia (Video Game) / int_c1cef253 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c1cef253 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c1cef253 | |
The Legend of Kyrandia (Video Game) / int_c209fc7 | type |
Chaste Hero | |
The Legend of Kyrandia (Video Game) / int_c209fc7 | comment |
Chaste Hero: Brandon has no love interests in either the first or third game and never is it implied he’s even seeking a potential mate. Apart from Jessica briefly gossiping with Zanthia about how he’s an eligible bachelor in the second game, his romantic pursuits are a non-entity. | |
The Legend of Kyrandia (Video Game) / int_c209fc7 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c209fc7 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c209fc7 | |
The Legend of Kyrandia (Video Game) / int_c22e0b2 | type |
Revenge of the Sequel | |
The Legend of Kyrandia (Video Game) / int_c22e0b2 | comment |
Revenge of the Sequel: The Legend of Kyrandia Book III: Malcolm's Revenge | |
The Legend of Kyrandia (Video Game) / int_c22e0b2 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c22e0b2 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c22e0b2 | |
The Legend of Kyrandia (Video Game) / int_c25f7913 | type |
By the Lights of Their Eyes | |
The Legend of Kyrandia (Video Game) / int_c25f7913 | comment |
By the Lights of Their Eyes: In the Shadowland Labyrinth maze of the first game, should Brandon be unfortunate enough to walk into an unlit room, he will be killed by a horde of monsters, but all the player sees is a bunch of glowing eyes converging on the same spot in the dark. Lampshaded in the third game, where it is revealed that the glowing eyes are emblazoned on spiked signs carried by adorable gremlin-like creatures. At one point, you end up in the house of a "friendly" (not hostile, at any rate) Wizard and his dragon companion. They advise against you leaving their abode via the front door: "I wouldn't go out there if I was you, the Shadow Wraiths◊ are hungry tonight." | |
The Legend of Kyrandia (Video Game) / int_c25f7913 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c25f7913 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c25f7913 | |
The Legend of Kyrandia (Video Game) / int_c27bb61b | type |
Alliteration & Adventurers | |
The Legend of Kyrandia (Video Game) / int_c27bb61b | comment |
Alliteration & Adventurers: Fables & Fiends features a Dungeons & Dragons-style title. | |
The Legend of Kyrandia (Video Game) / int_c27bb61b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c27bb61b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c27bb61b | |
The Legend of Kyrandia (Video Game) / int_c2e295cd | type |
Curse | |
The Legend of Kyrandia (Video Game) / int_c2e295cd | comment |
Curse: The true cause of William and Katherine's death is, apparently, a curse on an enchanted knife. The Reveal is that William was holding the knife and actually stabbed himself with it, while Malcolm tried to stop him. William seems to be the only one who knows this, however, since the first game makes it very clear that Katherine blames Malcolm for their deaths. | |
The Legend of Kyrandia (Video Game) / int_c2e295cd | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c2e295cd | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c2e295cd | |
The Legend of Kyrandia (Video Game) / int_c3191ad7 | type |
Smooch of Victory | |
The Legend of Kyrandia (Video Game) / int_c3191ad7 | comment |
Smooch of Victory: Zanthia and Marko have one when they defeat the Hand. | |
The Legend of Kyrandia (Video Game) / int_c3191ad7 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c3191ad7 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c3191ad7 | |
The Legend of Kyrandia (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
The Legend of Kyrandia (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: Brynn. She plays a major role in the first game. In the second game, she only appears in the opening cinematic and is sporadically mentioned later. In the third game, she is nowhere to be found and never mentioned. | |
The Legend of Kyrandia (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c33ba0a8 | |
The Legend of Kyrandia (Video Game) / int_c52ac939 | type |
Helium Speech | |
The Legend of Kyrandia (Video Game) / int_c52ac939 | comment |
Helium Speech: Malcolm's Revenge had an sound option that made every character's voice squeaky and high-pitched. | |
The Legend of Kyrandia (Video Game) / int_c52ac939 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c52ac939 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c52ac939 | |
The Legend of Kyrandia (Video Game) / int_c5385ad9 | type |
Horrible Judge of Character | |
The Legend of Kyrandia (Video Game) / int_c5385ad9 | comment |
Horrible Judge of Character: In Malcolm's Revenge, Malcolm joins forces with a band of pirates in a bid to take over Kyrandia. The pirates betray Malcolm, leading to a scene where Kallak, with comical cluelessness, refers to Pirate Captain Barbeque as a "fine seaman" and pays him a sack of money for "capturing" Malcolm. The next time Malcolm stops by, it's not surprising that the pirates are running the place. | |
The Legend of Kyrandia (Video Game) / int_c5385ad9 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c5385ad9 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c5385ad9 | |
The Legend of Kyrandia (Video Game) / int_c5f23623 | type |
Broken Bridge | |
The Legend of Kyrandia (Video Game) / int_c5f23623 | comment |
Broken Bridge: In the first installment, there are several broken bridges that stop you getting to the next area until you have completed a specific task, ranging from an actual broken bridge (which is repaired by an NPC) to a frozen cave mouth and a bottomless pit. | |
The Legend of Kyrandia (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c5f23623 | |
The Legend of Kyrandia (Video Game) / int_c64bdacd | type |
Scoring Points | |
The Legend of Kyrandia (Video Game) / int_c64bdacd | comment |
Scoring Points: Malcolm's Revenge gives points both for solving puzzles and for finding interesting ways to mess around with people and objects, but the points are quite useless and mostly serve as extra humor. | |
The Legend of Kyrandia (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c64bdacd | |
The Legend of Kyrandia (Video Game) / int_c75df49a | type |
Shout-Out | |
The Legend of Kyrandia (Video Game) / int_c75df49a | comment |
Shout-Out: In Fables and Fiends: Darm's dragon companion is named Brandywine. Brandywine is the name of the river in the east of the Shire in The Lord of the Rings. In The Hand of Fate: Zanthia refers to the three giant faces that serve as the centerpiece for the Towers of Hanoi puzzle as her friends Larry, Curly and Moe. In Malcolm's Revenge: Using the teleporter occasionally results in Malcolm emerging with the head of a fly. When this happens, he immediately hops back inside and teleports to cure himself. One method to escape Kyrandia is to, as Brandywine puts it, "Click two eels together and say, 'I want to go to the Isle of Cats.'" That advice is just slightly similar to "clicking heels together and saying, 'There's no place like home.'" Malcolm mentions he once owned a book called Gardening for the Criminally Negligent, an actual book that was written by the game’s designer, Rick Gush. | |
The Legend of Kyrandia (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c75df49a | |
The Legend of Kyrandia (Video Game) / int_c98c0b08 | type |
The Legend of X | |
The Legend of Kyrandia (Video Game) / int_c98c0b08 | comment |
The Legend of X | |
The Legend of Kyrandia (Video Game) / int_c98c0b08 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_c98c0b08 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_c98c0b08 | |
The Legend of Kyrandia (Video Game) / int_ce1d78bc | type |
Foreign Queasine | |
The Legend of Kyrandia (Video Game) / int_ce1d78bc | comment |
Foreign Queasine: Fish Cream Sandwiches are very popular in Kyrandia, and they look as disgusting as they sound. Should you feed someone a Squirrel Cream Sandwich, you're likely to hear comments on how it must be a new recipe. Brandywine the dragon especially loves them, but likes regular squirrels too. | |
The Legend of Kyrandia (Video Game) / int_ce1d78bc | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_ce1d78bc | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_ce1d78bc | |
The Legend of Kyrandia (Video Game) / int_d08049db | type |
Taken for Granite | |
The Legend of Kyrandia (Video Game) / int_d08049db | comment |
Taken for Granite: Malcolm turns a lot of characters into stone in Fables and Fiends. Strangely enough, he can also decide which part of the body to not be transformed, as he does with Kallak's eyes. | |
The Legend of Kyrandia (Video Game) / int_d08049db | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d08049db | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d08049db | |
The Legend of Kyrandia (Video Game) / int_d251db87 | type |
Alchemy Is Magic | |
The Legend of Kyrandia (Video Game) / int_d251db87 | comment |
Alchemy Is Magic: The basis of Zanthia's skillset and her means of creating potions. Sandwiches, snowmen, and teddy bears are just a few of the things in her repertoire, along with turning lead into gold. | |
The Legend of Kyrandia (Video Game) / int_d251db87 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d251db87 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d251db87 | |
The Legend of Kyrandia (Video Game) / int_d2e5d85d | type |
Dragons Versus Knights | |
The Legend of Kyrandia (Video Game) / int_d2e5d85d | comment |
Dragons Versus Knights: We don't see any knights in Kyrandia but, based on some dialogue from the first game, this rivalry is expected of dragons, even if Brandywine defies it. | |
The Legend of Kyrandia (Video Game) / int_d2e5d85d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d2e5d85d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d2e5d85d | |
The Legend of Kyrandia (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
The Legend of Kyrandia (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Malcolm is turned into a statue by his own reflecting spell in the end of Fables and Fiends. | |
The Legend of Kyrandia (Video Game) / int_d397657d | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d397657d | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d397657d | |
The Legend of Kyrandia (Video Game) / int_d50a5478 | type |
Unlimited Wardrobe | |
The Legend of Kyrandia (Video Game) / int_d50a5478 | comment |
Unlimited Wardrobe: Zanthia has a spell for this. Not truly unlimited, since she does mention near the end of the game that the spell is almost empty. Still a pretty extensive set of outfits, though. In the third game, Zanthia mentions she no longer has the spell. | |
The Legend of Kyrandia (Video Game) / int_d50a5478 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d50a5478 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d50a5478 | |
The Legend of Kyrandia (Video Game) / int_d66ed827 | type |
Color-Coded Stones | |
The Legend of Kyrandia (Video Game) / int_d66ed827 | comment |
Color-Coded Stones: Zig-zagged in Fables and Fiends. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one quest revolves around birthstones. One of the first items the player can pick up is a deep red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire. | |
The Legend of Kyrandia (Video Game) / int_d66ed827 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d66ed827 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d66ed827 | |
The Legend of Kyrandia (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
The Legend of Kyrandia (Video Game) / int_d6f284a3 | comment |
The Hand of Fate and Malcolm's Revenge, on the other hand, go out of their way to avoid this (see Anti-Frustration Features above). | |
The Legend of Kyrandia (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d6f284a3 | |
The Legend of Kyrandia (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
The Legend of Kyrandia (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Brandywine is a purple female dragon who is Darm's companion. She is a friendly character, whether it be to Brandon or Malcolm. She likes to eat squirrels and cats, and dislikes being forced to eat only knights who are "hard to peel". | |
The Legend of Kyrandia (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d88e125e | |
The Legend of Kyrandia (Video Game) / int_d92701be | type |
White Gloves | |
The Legend of Kyrandia (Video Game) / int_d92701be | comment |
White Gloves: The Hand in The Hand of Fate is an animated sentient giant white glove. It too was revealed to have belonged to a wizard near the midpoint of the game. | |
The Legend of Kyrandia (Video Game) / int_d92701be | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_d92701be | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d92701be | |
The Legend of Kyrandia (Video Game) / int_d933263 | type |
Have a Nice Death | |
The Legend of Kyrandia (Video Game) / int_d933263 | comment |
Have a Nice Death: Averted. Whenever Brandon, Zanthia or Malcolm dies, there is a screen that says plainly "Rest in peace, [name of player]...". | |
The Legend of Kyrandia (Video Game) / int_d933263 | featureApplicability |
-1.0 | |
The Legend of Kyrandia (Video Game) / int_d933263 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_d933263 | |
The Legend of Kyrandia (Video Game) / int_db4b76d1 | type |
Pre-Asskicking One-Liner | |
The Legend of Kyrandia (Video Game) / int_db4b76d1 | comment |
Pre-Asskicking One-Liner: Zanthia delivers one to the hunters right before she douses them with the Abominable Snowman potion, thus turning the actual Abominable Snowman’s affections towards them instead. | |
The Legend of Kyrandia (Video Game) / int_db4b76d1 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_db4b76d1 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_db4b76d1 | |
The Legend of Kyrandia (Video Game) / int_db695dfd | type |
If You Die, I Call Your Stuff | |
The Legend of Kyrandia (Video Game) / int_db695dfd | comment |
If You Die, I Call Your Stuff: If Zanthia dies from overeating/drinking in the pirate bar, the patrons will call dibs on her inventory. | |
The Legend of Kyrandia (Video Game) / int_db695dfd | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_db695dfd | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_db695dfd | |
The Legend of Kyrandia (Video Game) / int_dbca2c99 | type |
Red Herring | |
The Legend of Kyrandia (Video Game) / int_dbca2c99 | comment |
Red Herring: In the first game you can find a "Piscata Rosea" item near the end. There is also the Rainbow Stone, which certainly seems all mystical and important, but doesn't do anything. In The Hand of Fate, the Hand set up the anchor stone quest as a means of buying time for Kyrandia to be erased. | |
The Legend of Kyrandia (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_dbca2c99 | |
The Legend of Kyrandia (Video Game) / int_e47e0eb | type |
Scary Scarecrows | |
The Legend of Kyrandia (Video Game) / int_e47e0eb | comment |
Scary Scarecrows: Not a scary one. Zanthia makes a scarecrow come to life in Hand of Fate, causing his owner to pursue him through the fields. He is later seen relaxing at the pirate bar, at least until a fight breaks out. | |
The Legend of Kyrandia (Video Game) / int_e47e0eb | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_e47e0eb | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_e47e0eb | |
The Legend of Kyrandia (Video Game) / int_e61d9a3c | type |
Clothing Damage | |
The Legend of Kyrandia (Video Game) / int_e61d9a3c | comment |
Zanthia’s need to keep changing outfits every time she arrives somewhere new, either due to damage or because of varying climates. | |
The Legend of Kyrandia (Video Game) / int_e61d9a3c | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_e61d9a3c | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_e61d9a3c | |
The Legend of Kyrandia (Video Game) / int_e6ce4b | type |
The Maze | |
The Legend of Kyrandia (Video Game) / int_e6ce4b | comment |
The Maze: The Shadowland Labyrinth in the first game. Fireberries must be collected to light Brandon's way through the caverns. The route taken must be very specific, as another fireberry bush must be found within four screens of the last, or else... The third game's jungle level, The Isle of Cats. | |
The Legend of Kyrandia (Video Game) / int_e6ce4b | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_e6ce4b | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_e6ce4b | |
The Legend of Kyrandia (Video Game) / int_e70c45f0 | type |
All Animals Are Dogs | |
The Legend of Kyrandia (Video Game) / int_e70c45f0 | comment |
All Animals Are Dogs: A stegosaurus of all things, in the second game. | |
The Legend of Kyrandia (Video Game) / int_e70c45f0 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_e70c45f0 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_e70c45f0 | |
The Legend of Kyrandia (Video Game) / int_eb4cc0bc | type |
Villainous Harlequin | |
The Legend of Kyrandia (Video Game) / int_eb4cc0bc | comment |
Villainous Harlequin: Malcolm. In the third game he's less evil and more of a Jerkass. | |
The Legend of Kyrandia (Video Game) / int_eb4cc0bc | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_eb4cc0bc | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_eb4cc0bc | |
The Legend of Kyrandia (Video Game) / int_eca56f2 | type |
Ten-Second Flashlight | |
The Legend of Kyrandia (Video Game) / int_eca56f2 | comment |
Ten-Second Flashlight: The memorable Shadowland Labyrinth maze from the first game involves clever use of multiple disposable Ten Second Flashlights. The Labyrinth consists mostly of a series of caverns with glowing Fireberry bushes growing at strategic locations throughout. Warmth (from Brandon's hand) causes the berries to decay and lose their glow (a Fireberry continues to give off light for exactly three screens when held); when they're on the cold floor, the decay stops and the glow remains constant. So Brandon must explore the labyrinth by dropping Fireberries on the floor to light up otherwise pitch-black rooms. Get caught in a room with no bush and no berries, and the results are predictably unpleasant. | |
The Legend of Kyrandia (Video Game) / int_eca56f2 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_eca56f2 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_eca56f2 | |
The Legend of Kyrandia (Video Game) / int_ee7ed46e | type |
The Pirates Who Don't Do Anything | |
The Legend of Kyrandia (Video Game) / int_ee7ed46e | comment |
The Pirates Who Don't Do Anything: The Hand of Fate has a pub full of these. Apparently they've reformed and now just sit around drinking root beer and hosting Pirate Poetry Nights. | |
The Legend of Kyrandia (Video Game) / int_ee7ed46e | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_ee7ed46e | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_ee7ed46e | |
The Legend of Kyrandia (Video Game) / int_f7a458c3 | type |
Dartboard of Hate | |
The Legend of Kyrandia (Video Game) / int_f7a458c3 | comment |
Dartboard of Hate: In the pirate bar in the second game there's a dartboard, which if clicked on, Zanthia will remark looks like Brandon's picture is on it. Just what for, when Brandon never met any pirates, is a mystery. In the third game, there's a dartboard in Malcolm's room. Clicking on it will make Malcolm demand, "Where's Kallak's picture?", implying that he used to throw darts at a picture of Kallak. | |
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The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_f7a458c3 | |
The Legend of Kyrandia (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
The Legend of Kyrandia (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: In Malcolm's Revenge, Malcolm can hypnotize a squirrel to wear it as a hat, put a squirrel through a machine to turn it into a leather ball, or make a squirrel paste sandwich out of it. Even though the squirrels aren't exactly friendly in that game (click on them too many times and they kill you). | |
The Legend of Kyrandia (Video Game) / int_f87c42d4 | featureApplicability |
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The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_f87c42d4 | |
The Legend of Kyrandia (Video Game) / int_f951364 | type |
Ball of Light Transformation | |
The Legend of Kyrandia (Video Game) / int_f951364 | comment |
Ball of Light Transformation: The purple gem on Brandon's amulet allows Brandon to transform into a Will o'Wisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark). | |
The Legend of Kyrandia (Video Game) / int_f951364 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_f951364 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_f951364 | |
The Legend of Kyrandia (Video Game) / int_f9f2c33 | type |
Running Gag | |
The Legend of Kyrandia (Video Game) / int_f9f2c33 | comment |
Running Gag: Brandon continuously commenting on the lack of front doors for Kyrandian dwellings, to the point where he’s amazed when he finally encounters one. Zanthia’s need to keep changing outfits every time she arrives somewhere new, either due to damage or because of varying climates. Zanthia keeps finding a specific stick in multiple locations, even just before the endgame. After it first ends up in her inventory, she wonders if it's following her around. | |
The Legend of Kyrandia (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
The Legend of Kyrandia (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_f9f2c33 | |
The Legend of Kyrandia (Video Game) / int_fbec00a4 | type |
Good Luck Charm | |
The Legend of Kyrandia (Video Game) / int_fbec00a4 | comment |
Good Luck Charm: There's a horseshoe in The Hand of Fate that acts as a lucky charm (and magnet), and it's a component in one of the potions. Also subverted as there is also an unlucky horseshoe; the trick is in knowing the difference. | |
The Legend of Kyrandia (Video Game) / int_fbec00a4 | featureApplicability |
-0.3 | |
The Legend of Kyrandia (Video Game) / int_fbec00a4 | featureConfidence |
1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_fbec00a4 | |
The Legend of Kyrandia (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
The Legend of Kyrandia (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: In Book I, Brandon cannot retrieve the sunstone from the bubbling springs until Darm mentions he hid the summer birthstone nearby (although clicking on the springs before hearing this will offer a clue, as Brandon comments that the big rock on the bottom looks pretty). In Book III, Malcolm cannot click two eels together to teleport out of Kyrandia until Brandywine informs him this is possible and provides the necessary incantation. | |
The Legend of Kyrandia (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
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1.0 | |
The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_fc85fadc | |
The Legend of Kyrandia (Video Game) / int_name | type |
ItemName | |
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The Legend of Kyrandia (Video Game) / int_name | featureApplicability |
1.0 | |
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The Legend of Kyrandia (Video Game) | hasFeature |
The Legend of Kyrandia (Video Game) / int_name | |
The Legend of Kyrandia (Video Game) / int_name | itemName |
The Legend of Kyrandia (Video Game) |
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