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30XX (Video Game)
- 529 statements
- 104 feature instances
- 12 referencing feature instances
30XX (Video Game) | type |
TVTItem | |
30XX (Video Game) | label |
30XX (Video Game) | |
30XX (Video Game) | page |
ThirtyXX | |
30XX (Video Game) | comment |
30XX is the sequel to Batterystaple Games' 20XX. Like its predecessor, it's a platforming-style rogue-lite heavily inspired by Mega Man X.After escaping and shutting down Professors Brighton Sharp and Arlan Flat's nefarious experiments, Nina and Ace awaken a thousand years later to a world completely remade and ruled over by the Synthetic Mind. Somewhere along the way, humanity lost their freedom, hopes, and dreams. The contractors must now jump and shoot their way through this new reality, on the chance that they may save what remains.Unlike its predecessor, the game offers two main modes of play: Standard: The normal roguelike, Final Death Mode, where the main levels are played in a random order, with the player losing all upgrades and progress upon death, though the player can buy permanent upgrades with 'Memoria' currency back at the HQ. Mega Mode: A mode that removes all roguelike and Final Death Mode elements, with three save file slots available. All main stages can be played in any order, with increasing difficulty based on 'Normal', 'Bold', and 'Defiant' tiers. Levels are still randomly generated, but are based on a seed that is generated upon a new save file that then stays the same for that particular file. Like with Standard mode, there are permanent upgrades that can be bought with 'Memoria' currency that affects all and future Mega Mode save files.The game was released on Steam in Early Access on February 17, 2021, and received a full release on August 9, 2023. | |
30XX (Video Game) | fetched |
2024-05-14T14:31:45Z | |
30XX (Video Game) | parsed |
2024-05-14T14:31:45Z | |
30XX (Video Game) | processingComment |
Dropped link to AvertedTrope: Not a Feature - IGNORE | |
30XX (Video Game) | isPartOf |
DBTropes | |
30XX (Video Game) / int_10f5b375 | type |
"Get Back Here!" Boss | |
30XX (Video Game) / int_10f5b375 | comment |
"Get Back Here!" Boss: Hoot Omega flies away when damaged enough, forcing you to race through the stage to get back to them. | |
30XX (Video Game) / int_10f5b375 | featureApplicability |
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30XX (Video Game) / int_10f5b375 | featureConfidence |
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30XX (Video Game) | hasFeature |
30XX (Video Game) / int_10f5b375 | |
30XX (Video Game) / int_127027b1 | type |
Shop Fodder | |
30XX (Video Game) / int_127027b1 | comment |
Shop Fodder: Useless Garbage item, when picked up, does nothing. However, Scrap Dealer takes it in exchange for 5 scrapbits that can be used to buy core slots or various augments. | |
30XX (Video Game) / int_127027b1 | featureApplicability |
1.0 | |
30XX (Video Game) / int_127027b1 | featureConfidence |
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30XX (Video Game) | hasFeature |
30XX (Video Game) / int_127027b1 | |
30XX (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
30XX (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: The Symbol of Submission is a net benefit gameplay-wise, as you don't have to fight any boss and runs terminate prematurely at the end of Level 9 while still counting for unlocks and statistics. Its punishment comes in its story implications, where Nina and Ace give up on life and agree to destroy their universe together with Eleanor. | |
30XX (Video Game) / int_132e865c | featureApplicability |
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30XX (Video Game) / int_132e865c | featureConfidence |
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30XX (Video Game) | hasFeature |
30XX (Video Game) / int_132e865c | |
30XX (Video Game) / int_13dcb20b | type |
Antepiece | |
30XX (Video Game) / int_13dcb20b | comment |
Antepiece: Each stage starts with a section in which you can check out its gimmicks without much danger. Each stage has at least one common enemy or hazard similar to an attack the boss will use. In Highvault, for example, one of the most common obstacles is a box-like enemy that fires tornados. The enemy telegraphs and fires using the same timing as Hoot Omega's Rending Whirl. | |
30XX (Video Game) / int_13dcb20b | featureApplicability |
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30XX (Video Game) / int_13dcb20b | featureConfidence |
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30XX (Video Game) | hasFeature |
30XX (Video Game) / int_13dcb20b | |
30XX (Video Game) / int_1664fe9f | type |
Temporary Platform | |
30XX (Video Game) / int_1664fe9f | comment |
Temporary Platform: There are various platforms and blocks that either disappear when stood on, switch on/off on time or switch on or off during jump. | |
30XX (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
30XX (Video Game) / int_1664fe9f | featureConfidence |
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30XX (Video Game) | hasFeature |
30XX (Video Game) / int_1664fe9f | |
30XX (Video Game) / int_19028da | type |
Eternal Engine | |
30XX (Video Game) / int_19028da | comment |
Eternal Engine: Dustria is a gigantic factory filled with industrial equipment and robotic workers all looking to take you out. Clockzone to a certain extent with perpetually moving machinery. | |
30XX (Video Game) / int_19028da | featureApplicability |
1.0 | |
30XX (Video Game) / int_19028da | featureConfidence |
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30XX (Video Game) | hasFeature |
30XX (Video Game) / int_19028da | |
30XX (Video Game) / int_1ebbdddb | type |
Power at a Price | |
30XX (Video Game) / int_1ebbdddb | comment |
Power at a Price: Prototype Augments return from 20XX, which grant you a significant advantage in exchange for a severe drawback. Prototype Resonator will give you more power at the same drawback while System Restore will usually remove it. The Vagrant Core Augs grant powerful benefits, but add a corruption meter that increases as you attack. Once it's filled, you overheat and are unable to attack or dash until it's empty again. Fatal Fury increases attack and power strength by one and can be taken up to five times, but each pickup costs 10 maximum HP, multiplied by the number of Fatal Fury Augs you currently hold. | |
30XX (Video Game) / int_1ebbdddb | featureApplicability |
1.0 | |
30XX (Video Game) / int_1ebbdddb | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_1ebbdddb | |
30XX (Video Game) / int_1ff15993 | type |
Spike Balls of Doom | |
30XX (Video Game) / int_1ff15993 | comment |
Spike Balls of Doom: Pink and purple metallic spiky balls act as a common stage hazard. Clockzone features orange and green spikeballs, former attached to rotating platforms and the latter swinging around. | |
30XX (Video Game) / int_1ff15993 | featureApplicability |
1.0 | |
30XX (Video Game) / int_1ff15993 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_1ff15993 | |
30XX (Video Game) / int_21e1a8e3 | type |
Utility Weapon | |
30XX (Video Game) / int_21e1a8e3 | comment |
Utility Weapon: Like 20XX, some powers and techniques can help you navigate a stage more easily or give you an advantage in battle. There is also a prototype augment Utilifier MAX that reduces energy cost of powers in exchange of reducing their damage to minimum. Aiming Gear and Aim fusions instantly destroy the tornado machines in Highvault, and rotate Boltpairs in Deepverse. Crushing Void absorbs the gears in Clockzone, growing in size and power, and forces the moles in Echocave to surface. Crystal Wave and Freeze fusions can permanently disable the fireball shooters in Burning Temple, and temporarily freeze Deepverse's disappearing platforms and Hoot Omega. Jagged Bolt can stop Clockzone's miniboss from attacking for a bit, and destroys the moving laser emitters in Deepverse. Negation Pulse, in addition to neutralizing projectiles, temporarily disables the wall laser shooters in Penumbra, and destroys Echobeast's electric projectiles. Rending Whirl can permanently destroy Megavoids in Penumbra, whereas other hits can only temporarily disable them. It also destroys the voids Absolution throws, and temporarily stops the downwards moving platforms in Clockzone. Zen Mortar destroys the Void Spawners in Penumbra. Echo Shell can reflect enemy gears in Clockzone. Leviathan destroys the Void Spawners in Penumbra. It also provides unique effects if some of Ace's other techniques are used on it. Osafune destroys Megavoids and Absolution's voids in Penumbra, and Echobeast's electric projectiles. Raijin Call stuns the Clockzone miniboss and destroys the moving lasers in Deepverse, and if it hits an exploding barrel in Dustria, causes projectiles to shoot in eight directions. Ryuusei instantly destroys the stained glass in Absolution's boss fight and the totems in Zen Primus' boss fight. It can also temporarily stop the conveyer belts in Dustria and pop out the moles in Echocave. Zen Ascent ignites tornadoes in Highvault. It also gets a height increase if used after passing a Cloud Aura. Dolomite Link latches onto walls as well as enemies, so it's useful for gaining extra horizontal distance. | |
30XX (Video Game) / int_21e1a8e3 | featureApplicability |
1.0 | |
30XX (Video Game) / int_21e1a8e3 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_21e1a8e3 | |
30XX (Video Game) / int_2379224f | type |
Astral Finale | |
30XX (Video Game) / int_2379224f | comment |
Astral Finale: Stages 9 and 10 both take place in space. | |
30XX (Video Game) / int_2379224f | featureApplicability |
1.0 | |
30XX (Video Game) / int_2379224f | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_2379224f | |
30XX (Video Game) / int_2864490b | type |
Gravity Screw | |
30XX (Video Game) / int_2864490b | comment |
Gravity Screw: One of Watergrav's features are panels that flip you and enemies upside-down and back. It also has switches that change the gravity of the water in the stage, which can affect enemies and platforms. | |
30XX (Video Game) / int_2864490b | featureApplicability |
1.0 | |
30XX (Video Game) / int_2864490b | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_2864490b | |
30XX (Video Game) / int_2b706ca | type |
More Dakka | |
30XX (Video Game) / int_2b706ca | comment |
More Dakka: Nina's Buster upgrades are treated as Core Augments, and thus can also be activated together to combine their effects. Most of those upgrades add to the total number of Buster shots that appear on the screen every time Nina fires. Forkalator and Scatterblast upgrades add more shots fired at once in a larger arc. Retrobeam adds a single shot that fires backward. Vertibeam adds single shots firing up and down. Star Beam fires in all four cardinal directions. Getting lucky with Buster upgrades on a Standard run or Mega Mode file can result in Nina filling the space around her with yellow Buster spam. The Verity Beam is a more literal version of this, turning Nina's buster into a machine gun while removing her charge shot. Gets even better when combined with Retrofork, Vertibeam, Retrobeam, Forkalator... | |
30XX (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
30XX (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_2b706ca | |
30XX (Video Game) / int_2e62fdc2 | type |
Set Bonus | |
30XX (Video Game) / int_2e62fdc2 | comment |
Set Bonus: Collecting all 4 equipment of the set gives a significant bonus. For an example, Armatort set bonus makes you immune to all the hazards and Oxjack set bonus gives two additional airdashes per jump. | |
30XX (Video Game) / int_2e62fdc2 | featureApplicability |
1.0 | |
30XX (Video Game) / int_2e62fdc2 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_2e62fdc2 | |
30XX (Video Game) / int_319e101e | type |
Amplifier Artifact | |
30XX (Video Game) / int_319e101e | comment |
Amplifier Artifact: The Resonant Armor pieces enhance the effects of Core Augs of the same type. | |
30XX (Video Game) / int_319e101e | featureApplicability |
1.0 | |
30XX (Video Game) / int_319e101e | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_319e101e | |
30XX (Video Game) / int_33351187 | type |
Asteroids Monster | |
30XX (Video Game) / int_33351187 | comment |
Asteroids Monster: One of gauntlet bosses splits into two when damaged enough. | |
30XX (Video Game) / int_33351187 | featureApplicability |
1.0 | |
30XX (Video Game) / int_33351187 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_33351187 | |
30XX (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
30XX (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: The boss of Dustria is surrounded by a trio of floating fists that serve as both his main means of attack and a shield against your attacks. They're invulnerable to most of your weapons. However, there's a pair of exploding box spawners in the floor, which exist for the sole purpose of letting you launch the boxes into the fists, which also hurts the boss. Depending on how your build is progressing, this might be the only safe way to deal damage to him. | |
30XX (Video Game) / int_38d17b6c | featureApplicability |
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30XX (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_38d17b6c | |
30XX (Video Game) / int_38da8916 | type |
Uncommon Time | |
30XX (Video Game) / int_38da8916 | comment |
Uncommon Time: Battle against Burning Temple boss has 7/4 time signature. | |
30XX (Video Game) / int_38da8916 | featureApplicability |
1.0 | |
30XX (Video Game) / int_38da8916 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_38da8916 | |
30XX (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
30XX (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: Many platforms hang mid-air, sometimes using jets. | |
30XX (Video Game) / int_3b06f9b5 | featureApplicability |
1.0 | |
30XX (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_3b06f9b5 | |
30XX (Video Game) / int_3dfd0c64 | type |
Solid Clouds | |
30XX (Video Game) / int_3dfd0c64 | comment |
Solid Clouds: Highvault features dispensers that produce temporary puffs of clouds you can stand on. | |
30XX (Video Game) / int_3dfd0c64 | featureApplicability |
1.0 | |
30XX (Video Game) / int_3dfd0c64 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_3dfd0c64 | |
30XX (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
30XX (Video Game) / int_3f0310d6 | comment |
Magikarp Power: The Vagrant Core set. Wearing any one of the Core Augs enables the Corruption meter, which builds as you deal damage with your attacks and increases your abilities in the process, until the meter maxes out, disabling attacks, powers, and dashes until it cools down. Each individual Core Aug gives you a supercharged ability that works only during the Corruption overload, but if you have only one of the Augs, you need to adjust on the fly to having most of your buttons turn off at inconvenient times. On the other hand, if you have collected all four pieces, you can enjoy invulnerability, charged shot spam, Energy-free powers, and lightning-speed dashes with impunity. | |
30XX (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
30XX (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_3f0310d6 | |
30XX (Video Game) / int_40ad4941 | type |
Sword and Gun | |
30XX (Video Game) / int_40ad4941 | comment |
Sword and Gun: Delta is able to use both the N-Buster and A-Saber, and can get most of Nina's and Ace's weapons, powers, and techniques. Using both weapon types is even encouraged in a gameplay sense, as hitting an enemy three times with one weapon will let him unleash a fully charged attack with the other. | |
30XX (Video Game) / int_40ad4941 | featureApplicability |
1.0 | |
30XX (Video Game) / int_40ad4941 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_40ad4941 | |
30XX (Video Game) / int_422b699 | type |
Catching Some Z's | |
30XX (Video Game) / int_422b699 | comment |
Catching Some Z's: Sleeping characters, like Echobeast let out Z letters when sleeping. | |
30XX (Video Game) / int_422b699 | featureApplicability |
1.0 | |
30XX (Video Game) / int_422b699 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_422b699 | |
30XX (Video Game) / int_434c3481 | type |
Crosshair Aware | |
30XX (Video Game) / int_434c3481 | comment |
Crosshair Aware: Many enemy attacks, particularly those from bosses, are often telegraphed with circled ! sign. | |
30XX (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
30XX (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_434c3481 | |
30XX (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
30XX (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: Conveyor belts appear in Dustria as a common stage hazard. Conveyor belts also appear in Fire Temple. | |
30XX (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
30XX (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_4395ac9 | |
30XX (Video Game) / int_442304c0 | type |
Toggling Setpiece Puzzle | |
30XX (Video Game) / int_442304c0 | comment |
Toggling Setpiece Puzzle: Penumbra features switches which, when shot, alter which blocks are active. They're used as light puzzle elements. | |
30XX (Video Game) / int_442304c0 | featureApplicability |
1.0 | |
30XX (Video Game) / int_442304c0 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_442304c0 | |
30XX (Video Game) / int_486466ee | type |
Dual Boss | |
30XX (Video Game) / int_486466ee | comment |
Dual Boss: Both Echocave miniboss and Prenumbra miniboss appear in pairs. | |
30XX (Video Game) / int_486466ee | featureApplicability |
1.0 | |
30XX (Video Game) / int_486466ee | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_486466ee | |
30XX (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
30XX (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: Elanor's final datalore entry is addressed to the person reading it, which in context could be referring to Nina and Ace but can just as easily be addressing the player directly. Especially as it regards to her plan to use them as the deciding factor to make the culling of worlds random, as every time the player fails, that world will end. | |
30XX (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
30XX (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_4a3e547f | |
30XX (Video Game) / int_51567188 | type |
Cast from Hit Points | |
30XX (Video Game) / int_51567188 | comment |
Cast from Hit Points: Picking up Remnant of Sorrow allows the player to cast powers using hit points, when energy gets too low. | |
30XX (Video Game) / int_51567188 | featureApplicability |
1.0 | |
30XX (Video Game) / int_51567188 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_51567188 | |
30XX (Video Game) / int_52281b4e | type |
Segmented Serpent | |
30XX (Video Game) / int_52281b4e | comment |
Segmented Serpent: Laser Snake and Big Snek are made of multiple segments. | |
30XX (Video Game) / int_52281b4e | featureApplicability |
1.0 | |
30XX (Video Game) / int_52281b4e | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_52281b4e | |
30XX (Video Game) / int_5288f02 | type |
All Your Powers Combined | |
30XX (Video Game) / int_5288f02 | comment |
All Your Powers Combined: Eleanor exhibits the abilities of all the main bossfights in the game. Midgard Core/Devotion's End also uses all the special weapons of the 20XX versions of Nina/Ace. | |
30XX (Video Game) / int_5288f02 | featureApplicability |
1.0 | |
30XX (Video Game) / int_5288f02 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_5288f02 | |
30XX (Video Game) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
30XX (Video Game) / int_5561eef8 | comment |
Suspicious Video-Game Generosity: Right before you fight the final boss in a Standard run, you're given access to the shop, a slot machine, two Contemplation Shrines, and two Glory Zones, for one last chance to power yourself up before the big battle. | |
30XX (Video Game) / int_5561eef8 | featureApplicability |
1.0 | |
30XX (Video Game) / int_5561eef8 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_5561eef8 | |
30XX (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
30XX (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: The final two stages take elements from the first eight stages and combine them together, while adding some new gimmicks into the mix. The various puzzle levels that you access on the path to the true ending also take elements from various stages. | |
30XX (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
30XX (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_56a6927b | |
30XX (Video Game) / int_5a4c636e | type |
Aggressive Play Incentive | |
30XX (Video Game) / int_5a4c636e | comment |
Aggressive Play Incentive: Ace's Style mechanic encourages his players to keep seeking out enemies to attack, as his energy regeneration stays high as he lands hits. Delta has a Hype mechanic that builds stacks as he hits enemies, and with enough stacks he can consume them to recover his energy and gain a substantial damage and movement buff. Constantly moving forward for more enemies to attack is thusly encouraged. | |
30XX (Video Game) / int_5a4c636e | featureApplicability |
1.0 | |
30XX (Video Game) / int_5a4c636e | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_5a4c636e | |
30XX (Video Game) / int_5d1eb74d | type |
Dump Stat | |
30XX (Video Game) / int_5d1eb74d | comment |
Main weapon stat ups are much rarer than in the previous game, making the old strategy of dumping special weapons and energy to focus purely on buffing the main weapons much harder to pull off. | |
30XX (Video Game) / int_5d1eb74d | featureApplicability |
1.0 | |
30XX (Video Game) / int_5d1eb74d | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_5d1eb74d | |
30XX (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
30XX (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: Treasure chests are scattered throughout the levels, containing various pick-ups and augments. | |
30XX (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
30XX (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_5e2ae7ee | |
30XX (Video Game) / int_651a8540 | type |
Indy Escape | |
30XX (Video Game) / int_651a8540 | comment |
Indy Escape: The first half of the Burning Temple miniboss involves you being chased by a giant flaming spike wheel down a narrow corridor full of enemies and obstacles, until you eventually run into a larger room and fight it there properly. | |
30XX (Video Game) / int_651a8540 | featureApplicability |
1.0 | |
30XX (Video Game) / int_651a8540 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_651a8540 | |
30XX (Video Game) / int_6563a3f2 | type |
Cyberspace | |
30XX (Video Game) / int_6563a3f2 | comment |
Cyberspace: Deepverse takes place in a location inspired by video games. | |
30XX (Video Game) / int_6563a3f2 | featureApplicability |
1.0 | |
30XX (Video Game) / int_6563a3f2 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6563a3f2 | |
30XX (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
30XX (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: With remnant of Determination, the player can jump on enemies to deal damage. | |
30XX (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
30XX (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_679d7cc7 | |
30XX (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
30XX (Video Game) / int_6a56f32c | comment |
Orbiting Particle Shield: Legacy has orbiting orbs as one of his moves. The Orbital Barrier repro orbits around your character and blocks projectiles. | |
30XX (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
30XX (Video Game) / int_6a56f32c | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6a56f32c | |
30XX (Video Game) / int_6af6887 | type |
Escape Sequence | |
30XX (Video Game) / int_6af6887 | comment |
Escape Sequence: Like 20XX, you have to flee to an escape pod after you defeat the final boss, but this time with an invincible enemy chasing you. | |
30XX (Video Game) / int_6af6887 | featureApplicability |
1.0 | |
30XX (Video Game) / int_6af6887 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6af6887 | |
30XX (Video Game) / int_6bff99d4 | type |
Secret Character | |
30XX (Video Game) / int_6bff99d4 | comment |
Secret Character: Clearing a run at Entropy Level 5 or higher unlocks Vika, Jest, and Delta as playable characters. | |
30XX (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
30XX (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6bff99d4 | |
30XX (Video Game) / int_6c6806a5 | type |
Band Land | |
30XX (Video Game) / int_6c6806a5 | comment |
Band Land: Echocave is a mix of a musical level and Crystal Landscape, as both crystals, gigantic speakers, and gigantic crystal tuning forks are strewn throughout. | |
30XX (Video Game) / int_6c6806a5 | featureApplicability |
1.0 | |
30XX (Video Game) / int_6c6806a5 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6c6806a5 | |
30XX (Video Game) / int_6d332aea | type |
Driven to Suicide | |
30XX (Video Game) / int_6d332aea | comment |
Driven to Suicide: Nina and Ace crush themselves to death in Midgard's startup sequence at the end of Symbol of Submission runs, as the premature understanding of Eleanor's plans causes them to give up on everything they had fought for. | |
30XX (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
30XX (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6d332aea | |
30XX (Video Game) / int_6e1e24a | type |
Balance Buff | |
30XX (Video Game) / int_6e1e24a | comment |
Balance Buff: Core Augments have their own inventory now, where you can turn them on and off whenever you like. Under this new system, armor set cores are no longer mutually exclusive with one another. You can collect the same part from two or more armors and activate them together to stack and combine their effects. | |
30XX (Video Game) / int_6e1e24a | featureApplicability |
1.0 | |
30XX (Video Game) / int_6e1e24a | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6e1e24a | |
30XX (Video Game) / int_6e9277c | type |
Real-Time Weapon Change | |
30XX (Video Game) / int_6e9277c | comment |
Real-Time Weapon Change: Ace can swap between primary weapons with the press of a button. | |
30XX (Video Game) / int_6e9277c | featureApplicability |
1.0 | |
30XX (Video Game) / int_6e9277c | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6e9277c | |
30XX (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
30XX (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: In Deepverse, the alternate version, Legacy, does not put up a fight and goes down in one hit. If you get the Symbol of Submission or the Symbol of Peace, every boss from then on lets you pass without a fight. | |
30XX (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
30XX (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_6edb0066 | |
30XX (Video Game) / int_7104ae6a | type |
Wrench Whack | |
30XX (Video Game) / int_7104ae6a | comment |
Wrench Whack: Worker enemies throw wrenches at the player. | |
30XX (Video Game) / int_7104ae6a | featureApplicability |
1.0 | |
30XX (Video Game) / int_7104ae6a | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_7104ae6a | |
30XX (Video Game) / int_72294ed1 | type |
Springs, Springs Everywhere | |
30XX (Video Game) / int_72294ed1 | comment |
Springs, Springs Everywhere: Springboards are commonly found in Dustria. | |
30XX (Video Game) / int_72294ed1 | featureApplicability |
1.0 | |
30XX (Video Game) / int_72294ed1 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_72294ed1 | |
30XX (Video Game) / int_75f38750 | type |
Kaizo Trap | |
30XX (Video Game) / int_75f38750 | comment |
Kaizo Trap: The first time you defeat Aspera's miniboss, it falls apart. After a moment, the parts spring back up, begin acting on their own, and you have to take them down once more. | |
30XX (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
30XX (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_75f38750 | |
30XX (Video Game) / int_762d730c | type |
Level Editor | |
30XX (Video Game) / int_762d730c | comment |
Level Editor: There's a level editor, the same one the developers use, which lets players create their own 30XX levels and share them around the world. | |
30XX (Video Game) / int_762d730c | featureApplicability |
1.0 | |
30XX (Video Game) / int_762d730c | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_762d730c | |
30XX (Video Game) / int_7a7d698d | type |
Challenge Run | |
30XX (Video Game) / int_7a7d698d | comment |
Challenge Run: The Entropy Cluster lets you add additional stipulations to a run, like increased environmental damage or time limits. Delta can appear at the start of a level and challenge you to complete it under certain conditions, like being unable to use powers or augs or with reduced attack damage, for rewards. When actually playing as Delta, these challenges are also issued to him, and he can pick up to three of them, but he has to pick at least one challenge to continue the level. | |
30XX (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
30XX (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_7a7d698d | |
30XX (Video Game) / int_81b53a1a | type |
The Great Serpent | |
30XX (Video Game) / int_81b53a1a | comment |
The Great Serpent: Midgard, who also serves as the game's final level. | |
30XX (Video Game) / int_81b53a1a | featureApplicability |
1.0 | |
30XX (Video Game) / int_81b53a1a | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_81b53a1a | |
30XX (Video Game) / int_83308c12 | type |
Spikes of Doom | |
30XX (Video Game) / int_83308c12 | comment |
Spikes of Doom: Acts as a hazard in some of the stages. | |
30XX (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
30XX (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_83308c12 | |
30XX (Video Game) / int_85f6dd21 | type |
Power Palms | |
30XX (Video Game) / int_85f6dd21 | comment |
Power Palms: Delta shoots blaster shots from his palms. | |
30XX (Video Game) / int_85f6dd21 | featureApplicability |
1.0 | |
30XX (Video Game) / int_85f6dd21 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_85f6dd21 | |
30XX (Video Game) / int_8ccf8ad8 | type |
Conspicuous Electric Obstacle | |
30XX (Video Game) / int_8ccf8ad8 | comment |
Conspicuous Electric Obstacle: Deepverse has electric beams connecting electric nodes. It also has electric beam emitters that travel across the surfaces. Dustria has electrified sections of rails. Moving platforms become very visibly electrified when they move along those rails. | |
30XX (Video Game) / int_8ccf8ad8 | featureApplicability |
1.0 | |
30XX (Video Game) / int_8ccf8ad8 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_8ccf8ad8 | |
30XX (Video Game) / int_91e894b4 | type |
Apocalypse How | |
30XX (Video Game) / int_91e894b4 | comment |
Apocalypse How: The scope of the danger changes through the course of the game. While at first you find yourself trying to avert the destruction of the world, you later find that the world has already been wiped clean of humanity due to junk-storms caused by poorly-understood use of gravity technology, leaving just the machines. However, later story developments reveal that any world you fail to save experiences total universal obliteration at the hands of Midgard, in service of preventing a total multiversal collapse due to the existence of too many multiverses. | |
30XX (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
30XX (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_91e894b4 | |
30XX (Video Game) / int_92cf3f7b | type |
Smashing Hallway Traps of Doom | |
30XX (Video Game) / int_92cf3f7b | comment |
Smashing Hallway Traps of Doom: Dustria has plenty of crushers moving up and down. Some even have spikes on their sides. | |
30XX (Video Game) / int_92cf3f7b | featureApplicability |
1.0 | |
30XX (Video Game) / int_92cf3f7b | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_92cf3f7b | |
30XX (Video Game) / int_92dfffae | type |
Retraux | |
30XX (Video Game) / int_92dfffae | comment |
Retraux: The game has a new pixel art style that is closer to that of the Playstation Mega Man X games, owing to its retro inspiration. | |
30XX (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
30XX (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_92dfffae | |
30XX (Video Game) / int_9af10b44 | type |
Double Jump | |
30XX (Video Game) / int_9af10b44 | comment |
Double Jump: Some core augments will give extra jumps. Wing symbols in Highvault give a temporary mid-air jump. | |
30XX (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
30XX (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_9af10b44 | |
30XX (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
30XX (Video Game) / int_9b54d536 | comment |
Evil Counterpart: The mid boss of the final level is an evil version of Alexia, presumably one from an alternate dimension that went along with Eleanor's plans instead of fighting against her. | |
30XX (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
30XX (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_9b54d536 | |
30XX (Video Game) / int_a2686728 | type |
Rolling Attack | |
30XX (Video Game) / int_a2686728 | comment |
Rolling Attack: Many enemies roll to attack. Echobeast, for an examples, rolls to attack. | |
30XX (Video Game) / int_a2686728 | featureApplicability |
1.0 | |
30XX (Video Game) / int_a2686728 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_a2686728 | |
30XX (Video Game) / int_aaaca277 | type |
Luck Manipulation Mechanic | |
30XX (Video Game) / int_aaaca277 | comment |
Luck Manipulation Mechanic: The Parallelized Fate upgrade provides rerolls that let players change a dropped Aug to a different one. Scrap trades can be rerolled with the cost of scrap. The Environment Configurator upgrade lets you give some stages a higher or lower chance of appearing early in a run. | |
30XX (Video Game) / int_aaaca277 | featureApplicability |
1.0 | |
30XX (Video Game) / int_aaaca277 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_aaaca277 | |
30XX (Video Game) / int_af7d78e4 | type |
Stalactite Spite | |
30XX (Video Game) / int_af7d78e4 | comment |
Stalactite Spite: Ceiling crystals in Echocave start to fall when the player is below them. | |
30XX (Video Game) / int_af7d78e4 | featureApplicability |
1.0 | |
30XX (Video Game) / int_af7d78e4 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_af7d78e4 | |
30XX (Video Game) / int_b06ff73b | type |
Variable Mix | |
30XX (Video Game) / int_b06ff73b | comment |
Variable Mix: The stage themes transition to a more intense version while you're fighting the miniboss. The Penumbra stage and boss fight segues between different parts of its theme depending on where you are. | |
30XX (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
30XX (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_b06ff73b | |
30XX (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
30XX (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: The 1.2 update adds Delta, an NPC who issues the player challenges, as a free playable character. | |
30XX (Video Game) / int_b8f8b892 | featureApplicability |
1.0 | |
30XX (Video Game) / int_b8f8b892 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_b8f8b892 | |
30XX (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
30XX (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: The order in which you do the bosses will impact the order in which Eleanor will use the abilities of all the bosses. If you bring the items for the Imbued Chronovane to Highvault, the level will change so that there is a constant meteor shower in what is heavily implied to be the past. Instead of fighting you, Hoot Omega gains a new Boss Subtitle, "Protector of Elements", and protects you from the meteors as you progress through what would have been the boss arena in a normal run. If you wear the full Vagrant Core set to the Deepverse or otherwise have the set bonus, the level will become corrupted, with swarms of corrupted bits regularly appearing. When you get to the end, Legacy lacks any Boss Subtitles as he becomes a Zero-Effort Boss, doing nothing and dying in one hit. | |
30XX (Video Game) / int_b915b765 | featureApplicability |
1.0 | |
30XX (Video Game) / int_b915b765 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_b915b765 | |
30XX (Video Game) / int_bd50ec63 | type |
Battle in the Rain | |
30XX (Video Game) / int_bd50ec63 | comment |
Battle in the Rain: The weather storms rainy during the battle against Hoot Omega. | |
30XX (Video Game) / int_bd50ec63 | featureApplicability |
1.0 | |
30XX (Video Game) / int_bd50ec63 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_bd50ec63 | |
30XX (Video Game) / int_beac3bec | type |
Last Chance Hit Point | |
30XX (Video Game) / int_beac3bec | comment |
Last Chance Hit Point: The auto tank grants you some health when you take fatal damage. However, you need to fill it with health pickups first, and it has a limited amount of uses per run. | |
30XX (Video Game) / int_beac3bec | featureApplicability |
1.0 | |
30XX (Video Game) / int_beac3bec | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_beac3bec | |
30XX (Video Game) / int_c02925f0 | type |
Wingding Eyes | |
30XX (Video Game) / int_c02925f0 | comment |
Wingding Eyes: Hoot Omega's eyes turn into X symbols when defeated. | |
30XX (Video Game) / int_c02925f0 | featureApplicability |
1.0 | |
30XX (Video Game) / int_c02925f0 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_c02925f0 | |
30XX (Video Game) / int_c3fc7139 | type |
Wutai | |
30XX (Video Game) / int_c3fc7139 | comment |
Wutai: The Burning Temple stage is themed around Japanese architecture, complete with shrine gates and pagodas in the background. | |
30XX (Video Game) / int_c3fc7139 | featureApplicability |
1.0 | |
30XX (Video Game) / int_c3fc7139 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_c3fc7139 | |
30XX (Video Game) / int_c41114f6 | type |
Year X | |
30XX (Video Game) / int_c41114f6 | comment |
Year X: Like its predecessor, the year the game is set in is simply given as 30XX. However, entering Highvault with the completed Chronovane reverses time by 800 years (as indicated by the in-game timer rewinding with it) to the meteor storm from 2256, indicating that the main story is set precisely in the year 3056. | |
30XX (Video Game) / int_c41114f6 | featureApplicability |
1.0 | |
30XX (Video Game) / int_c41114f6 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_c41114f6 | |
30XX (Video Game) / int_c75df49a | type |
Shout-Out | |
30XX (Video Game) / int_c75df49a | comment |
Shout-Out: Laser Snake and Big Snek are references to Snake video game. They even die instantly when touching their own tail. | |
30XX (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
30XX (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_c75df49a | |
30XX (Video Game) / int_c923e7a6 | type |
Metal Slime | |
30XX (Video Game) / int_c923e7a6 | comment |
Metal Slime: Loot Omega looks like a gold-colored Hoot Omega and has the same evasive properties. Hitting them makes them drop special nuts that explode when they hit the ground, and if you destroy them in time you get an aug as a reward. | |
30XX (Video Game) / int_c923e7a6 | featureApplicability |
1.0 | |
30XX (Video Game) / int_c923e7a6 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_c923e7a6 | |
30XX (Video Game) / int_c96e8bb5 | type |
Rocket Punch | |
30XX (Video Game) / int_c96e8bb5 | comment |
Rocket Punch: Capital Punishment has three jet-powered fists that can be used offensively or orbiting as a shield. | |
30XX (Video Game) / int_c96e8bb5 | featureApplicability |
1.0 | |
30XX (Video Game) / int_c96e8bb5 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_c96e8bb5 | |
30XX (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
30XX (Video Game) / int_d0ea147f | comment |
A.I. Breaker: In earlier versions of the game, Legacy's weakness was an example of this trope being intentional game design. In his base pattern, Legacy took "turns" moving with its Shapes; they moved into their new positions, and then Legacy moved. Freezing the shapes with Crystal Wave prevented them from moving on their "turn", which also froze Legacy. Augment Crystal Wave with Rending Whirl, and Legacy would be stuck just sitting there while Nina pounded away on him with her Buster. | |
30XX (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
30XX (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d0ea147f | |
30XX (Video Game) / int_d35365c4 | type |
Bonus Stage | |
30XX (Video Game) / int_d35365c4 | comment |
Bonus Stage: Glory Zones return from 20XX, though they're now more platforming-focused challenges, and give you a selection of rewards based on either time or damage taken. Gauntlets have you fighting through a corridor packed with enemies, and a special miniboss fight at the end. Clearing the gauntlet rewards you with a Resonant Armor piece. Contemplation Shrines task you with clearing several waves of enemies in enclosed rooms. Like Glory Zones, the rewards you can get depend on how many times you get hit or how quickly you complete the challenge. | |
30XX (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
30XX (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d35365c4 | |
30XX (Video Game) / int_d3730ee5 | type |
Humongous-Headed Hammer | |
30XX (Video Game) / int_d3730ee5 | comment |
Humongous-Headed Hammer: Ace can wield Lara: A two-sided weapon with its head bigger than than the player. | |
30XX (Video Game) / int_d3730ee5 | featureApplicability |
1.0 | |
30XX (Video Game) / int_d3730ee5 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d3730ee5 | |
30XX (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
30XX (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: The description for the sealed essence required to build the REV Device passive-aggressively admonishes Nina for sealing herself away when the world needed her, eventually outlasting the junk storms of 2256, Eleanor's discoveries, and the need for a hero at all — especially once the greater context of Eleanor's motivations are revealed. | |
30XX (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
30XX (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d39e327f | |
30XX (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
30XX (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: Several primary weapons make Nina shoot out spread shots. For an example, The Forkalator and Scatterblast. | |
30XX (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
30XX (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d3c2c6b2 | |
30XX (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
30XX (Video Game) / int_d47d9b71 | comment |
Mirror Boss: Delta is this, both matching your weapon and using the same special abilities as you. | |
30XX (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
30XX (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d47d9b71 | |
30XX (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
30XX (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Energy has been overhauled for the sequel; instead of a separate energy pickup, characters now restore energy by destroying enemies and collecting health pickups. Therefore, there's less of a chance of being full on health but utterly dry on energy, or brimming with energy but limping along with just a sliver of health. New to this game is the ability to reroll gear you find for a chance at something better. Now you don't need to totally abandon something that you don't want. If you have rerolls to spare, you can roll the dice to see if you can get something better. A new item lets you use 20 nuts in place of tokens for slot machines. Handy for if you have a ton of nuts but tokens are scarce. If you pick up a Resonator but do not have any of the relevant Cores (for example, getting a Resonant Helmet but having no Head Cores), a random Core for the part in question will be given to you immediately. This ensures that your efforts in getting the Resonator are not wasted, especially as you usually need to fight an Optional Boss in order to obtain them. Glory Zones and Contemplation Shrines in the area before the final boss have no time or damage requirements, so you will always have a selection of three Augs to pick from if you clear the challenge. A run is considered won once you defeat the final boss, so you don't have to fret if you die during the subsequent Escape Sequence. After clearing the Escape Sequence for the first time, a portal appears that lets you skip it in subsequent runs. | |
30XX (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
30XX (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_d6f284a3 | |
30XX (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
30XX (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The Toy Beam weakens Nina's normal attack and adds angle variance to her shots. However, it also essentially costs -5 Core Points to equip, giving you room to equip other Core Augs. Useless Garbage is an Aug that has no effects. However, the Smuggler will take it for five Scrapbits, the most she gives for a single Aug. Those Scrapbits can be traded for more useful Augs. | |
30XX (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
30XX (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_da1c64ef | |
30XX (Video Game) / int_e0606d52 | type |
Optional Boss | |
30XX (Video Game) / int_e0606d52 | comment |
If you pick up a Resonator but do not have any of the relevant Cores (for example, getting a Resonant Helmet but having no Head Cores), a random Core for the part in question will be given to you immediately. This ensures that your efforts in getting the Resonator are not wasted, especially as you usually need to fight an Optional Boss in order to obtain them. | |
30XX (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e0606d52 | |
30XX (Video Game) / int_e1aed0a9 | type |
Boss Subtitles | |
30XX (Video Game) / int_e1aed0a9 | comment |
Boss Subtitles: Each boss has their own intro splash screen and accompanying title. Lethal Tempo, Doomsday Reckoner Capital Punishment, Laissez Fist Absolution, Redeemer's Grace Experiment 9, Subjective Gravity Hoot Omega, Scion of Storms//Protector of Elements, should you be on an Imbued Chronovane run Echobeast, Slumbering Sentry Legacy, Graceful Host Zen Primus, Peaceful Postulant Devotion's End, Architect's Opus Averted with Eleanor. While she gets a splash screen, her full title as a boss fight is "Eleanor, the Architect", with no subtitle. | |
30XX (Video Game) / int_e1aed0a9 | featureApplicability |
-1.0 | |
30XX (Video Game) / int_e1aed0a9 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e1aed0a9 | |
30XX (Video Game) / int_e243ae29 | type |
Training Dummy | |
30XX (Video Game) / int_e243ae29 | comment |
Training Dummy: After defeating a boss, there is a dummy the players can use to test their powers on. | |
30XX (Video Game) / int_e243ae29 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e243ae29 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e243ae29 | |
30XX (Video Game) / int_e2ccee25 | type |
Animal Motifs | |
30XX (Video Game) / int_e2ccee25 | comment |
Animal Motifs: Delta has a lion motif, especially with his full Resonant Armor set equipped. It fits his loud and proud nature. | |
30XX (Video Game) / int_e2ccee25 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e2ccee25 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e2ccee25 | |
30XX (Video Game) / int_e3ab9e00 | type |
Turns Red | |
30XX (Video Game) / int_e3ab9e00 | comment |
Lethal Tempo is composed of four parts working together. As you defeat each enemy, the remaining ones become fiercer with their attacks. | |
30XX (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e3ab9e00 | |
30XX (Video Game) / int_e459c80b | type |
Ability Mixing | |
30XX (Video Game) / int_e459c80b | comment |
Ability Mixing: Nina's Power Fusion ability lets her augment one power with another to get one that has properties of both. For example, augmenting the Rending Whirl (creates a tornado where Nina stands) with the Negating Pulse (erases projectiles in a small area) results in a lasting barrier that absorbs projectiles. The changes to how Core Augments work allows one to mix and match them to stack their effects. For instance, you can equip Oxjack's Blitz and Dracopent's Bound at the same time to enable air dashing and Double Jumping. | |
30XX (Video Game) / int_e459c80b | featureApplicability |
1.0 | |
30XX (Video Game) / int_e459c80b | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e459c80b | |
30XX (Video Game) / int_e49a7b31 | type |
Regenerating Mana | |
30XX (Video Game) / int_e49a7b31 | comment |
Regenerating Mana: Ace has a unique Style mechanic, which he gains stacks of as he hits enemies with melee weapons and techniques. Ace's energy regenerates more quickly the more stacks of Style he has, thus letting Ace use his moves more often as long as he's aggressive. | |
30XX (Video Game) / int_e49a7b31 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e49a7b31 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e49a7b31 | |
30XX (Video Game) / int_e545e190 | type |
Nerf | |
30XX (Video Game) / int_e545e190 | comment |
Nerf: Main weapon stat ups are much rarer than in the previous game, making the old strategy of dumping special weapons and energy to focus purely on buffing the main weapons much harder to pull off. Unlike 20XX, there is only one Aug that changes your jump stat, and it's a Leg Core. Therefore, it's harder to break the platforming sections. The Patchwork Connector (only need three Core Augs of a set to get the Set Bonus) does not return from 20XX, with its functionality appearing on the Prototype Augs Patchwork Integrator (which also reduces damage the more Core Augs you equip) and Patchwork Overloader (which also increases CP cost of Core Augs). | |
30XX (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e545e190 | |
30XX (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
30XX (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: Lethal Tempo is composed of four parts working together. As you defeat each enemy, the remaining ones become fiercer with their attacks. The second phase of Aspera's miniboss is fought as a group of three. | |
30XX (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
30XX (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e57bd3dd | |
30XX (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
30XX (Video Game) / int_e5d37e0f | comment |
Divergent Character Evolution: Nina and Ace are now much more distinct characters. In 20XX, their only differences were the main weapons they could equip. Now, they gain different powers and have unique mechanics, like Nina's power fusion. | |
30XX (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
30XX (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e5d37e0f | |
30XX (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
30XX (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: All the runs you've been going on? They're each in a different universe. The ones where you fail are eventually destroyed. | |
30XX (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
30XX (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e6630c8b | |
30XX (Video Game) / int_e899df79 | type |
Flame Spewer Obstacle | |
30XX (Video Game) / int_e899df79 | comment |
Flame Spewer Obstacle: Burning temple is filled with flame emitters. | |
30XX (Video Game) / int_e899df79 | featureApplicability |
1.0 | |
30XX (Video Game) / int_e899df79 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_e899df79 | |
30XX (Video Game) / int_ecc4c006 | type |
Clockworks Area | |
30XX (Video Game) / int_ecc4c006 | comment |
Clockworks Area: Clockzone is a, well, clock-tower-themed area filled with perpetually moving gears. | |
30XX (Video Game) / int_ecc4c006 | featureApplicability |
1.0 | |
30XX (Video Game) / int_ecc4c006 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_ecc4c006 | |
30XX (Video Game) / int_ee0d29b6 | type |
Coin-on-a-String Trick | |
30XX (Video Game) / int_ee0d29b6 | comment |
Coin-on-a-String Trick: One of the augments is called Nutsaving Stringwire that gives 50% chance to use some machines for free. | |
30XX (Video Game) / int_ee0d29b6 | featureApplicability |
1.0 | |
30XX (Video Game) / int_ee0d29b6 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_ee0d29b6 | |
30XX (Video Game) / int_ee6d30d8 | type |
Gusty Glade | |
30XX (Video Game) / int_ee6d30d8 | comment |
Gusty Glade: Highvault has some sections where winds blow above, slowing down player's fall. | |
30XX (Video Game) / int_ee6d30d8 | featureApplicability |
1.0 | |
30XX (Video Game) / int_ee6d30d8 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_ee6d30d8 | |
30XX (Video Game) / int_efe63dcf | type |
Creepy Cathedral | |
30XX (Video Game) / int_efe63dcf | comment |
Creepy Cathedral: Penumbra takes place in a church with gigantic stained windows. Its boss, Absolution, looks like a demented preacher. | |
30XX (Video Game) / int_efe63dcf | featureApplicability |
1.0 | |
30XX (Video Game) / int_efe63dcf | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_efe63dcf | |
30XX (Video Game) / int_f1577797 | type |
Boss Remix | |
30XX (Video Game) / int_f1577797 | comment |
Boss Remix: Each level theme has a variation that plays during their miniboss segments, as well as a complete re-arrangement that plays during the boss proper. The 30XX title theme itself also gets remixed for the final boss theme. | |
30XX (Video Game) / int_f1577797 | featureApplicability |
1.0 | |
30XX (Video Game) / int_f1577797 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_f1577797 | |
30XX (Video Game) / int_f4045892 | type |
Fighting Across Time and Space | |
30XX (Video Game) / int_f4045892 | comment |
Fighting Across Time and Space: The final stage warps through locations you've encountered previously as you battle your way through it. It's also the background for the final boss fight. | |
30XX (Video Game) / int_f4045892 | featureApplicability |
1.0 | |
30XX (Video Game) / int_f4045892 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_f4045892 | |
30XX (Video Game) / int_f8d5904 | type |
The Minion Master | |
30XX (Video Game) / int_f8d5904 | comment |
The Minion Master: The Zookeeper Augs provide substantial buffs to repros, to the point that you can have them do all the attacking for you. | |
30XX (Video Game) / int_f8d5904 | featureApplicability |
1.0 | |
30XX (Video Game) / int_f8d5904 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_f8d5904 | |
30XX (Video Game) / int_fca96b8e | type |
Cherry Blossoms | |
30XX (Video Game) / int_fca96b8e | comment |
Cherry Blossoms: Cherry blossom petals fall once you defeat Zen Primus at Burning Temple, affirming your victory. | |
30XX (Video Game) / int_fca96b8e | featureApplicability |
1.0 | |
30XX (Video Game) / int_fca96b8e | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_fca96b8e | |
30XX (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
30XX (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: It eventually turns out that Eleanor wants to destroy the universe because she knows that The Multiverse is starting to buckle under the weight of countless universes, and that if the universes aren't pruned, then reality itself will collapse. If the Symbol of Submission is taken in a run, Nina and Ace learn of this prematurely, defect to Eleanor at the last minute, and kill themselves with the rest of the current universe. | |
30XX (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
30XX (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_fd4f8299 | |
30XX (Video Game) / int_name | type |
ItemName | |
30XX (Video Game) / int_name | comment |
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30XX (Video Game) / int_name | featureApplicability |
1.0 | |
30XX (Video Game) / int_name | featureConfidence |
1.0 | |
30XX (Video Game) | hasFeature |
30XX (Video Game) / int_name | |
30XX (Video Game) / int_name | itemName |
30XX (Video Game) |
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