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Twin Cobra (Video Game)
- 233 statements
- 45 feature instances
- 16 referencing feature instances
Twin Cobra (Video Game) | type |
TVTItem | |
Twin Cobra (Video Game) | label |
Twin Cobra (Video Game) | |
Twin Cobra (Video Game) | page |
TwinCobra | |
Twin Cobra (Video Game) | comment |
Twin Cobra, known as Kyūkyoku Tiger ("Ultimate Tiger") in Japan, is the second of Toaplan's helicopter-based shooters, after Tiger Heli. The game was first released to arcades in 1987, by Taito Corporation in Japan and by Romstar internationally, and subsequently ported to various consoles and Japanese computers. The plot is minimal, involving your soldier penetrating a fictional country to overthrow its evil dictator before he can invade other nations.In terms of gameplay, Twin Cobra is a typical Vertical Scrolling Shooter. Players' helicopters take off from carriers to wreak destruction on enemy helicopters, tanks, cannons, airplanes, gunboats, and so forth. Players have a choice of four primary weapons plus bombs that inflict massive damage within their wide blast radius. The primary weapon can be changed by collecting orbs that change color as they float around the screen. These weapons, and their colors, are: Red Gun: Fires bullets straight ahead. Green Storm: Fires a narrow laser of highly-concentrated damage. Blue Eye: Spread Shot that can shoot in up to five directions ahead. Yellow Cross: Fires in the four cardinal directions.The success of Twin Cobra led to the game being ported to many platforms: NES, by Micronics (1989) PC Engine, by A.I. System (1989, Japan only) Sega Genesis, by GRC (1991) Sharp X68000 (1993, Japan only) FM Towns (1994, Japan only) PlayStation as part of Toaplan Shooting Battle 1 with Tiger Heli, by Banpresto (1996, Japan only) iOS and Android as Twin Cobra Classic, by MOBRIX Corporation (2019) PlayStation 4 and Nintendo Switch as part of Toaplan Arcade Garage: Kyūkyoku Tiger Heli with Tiger Heli, Guardian, and Teki Paki (via a download code), as part of the M2 ShotTriggers series (2021, Japan only)note Includes the Japanese and international arcade versions, a 2P Kyūkyoku Tiger build which is the international build but with the Kyūkyoku Tiger logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC. Egret II Mini, by Taito (2022) Windows PC via Steam, by Bitwave Games (2023) Evercade, as part of the Toaplan Arcade 2 cartridge (2023)In 1995, one year after Toaplan closed, Twin Cobra II (Kyūkyoku Tiger II) was released. It was developed by ex-Toaplan employees now working for Takumi (who later produced Giga Wing and Mars Matrix). This game was ported to the Sega Saturn in 1997 as Kyūkyoku Tiger II Plus, with a storyline and a few new things added in. | |
Twin Cobra (Video Game) | fetched |
2024-02-06T06:59:49Z | |
Twin Cobra (Video Game) | parsed |
2024-02-06T06:59:50Z | |
Twin Cobra (Video Game) | isPartOf |
DBTropes | |
Twin Cobra (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
Twin Cobra (Video Game) / int_17975d1b | comment |
One that isn't explained in-game (but is in an optional Kyūkyoku Tiger Heli gadget): As you destroy enemies within a stage, a kill counter for the stage goes up and when it reaches a hidden threshold, a 1-up token will spawn in a certain location on the stage. This can only be done three times per playthrough. Getting hit resets the kill counter for the stage back to zero. | |
Twin Cobra (Video Game) / int_17975d1b | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_17975d1b | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_17975d1b | |
Twin Cobra (Video Game) / int_19b89d63 | type |
Hard Mode Filler | |
Twin Cobra (Video Game) / int_19b89d63 | comment |
Hard Mode Filler: Stages 6 through 10 are the same as 1 through 5 with different, much harder enemies and bosses and the level tiles shifted over to the left. | |
Twin Cobra (Video Game) / int_19b89d63 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_19b89d63 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_19b89d63 | |
Twin Cobra (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Twin Cobra (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: In the Super Easy variant on Kyūkoku Tiger Heli, the game ends after stage 10 instead of looping infinitely. Score-minded players thus have to intentionally die, go back to checkpoints, and repeat sections in order to get the best scores as a result. | |
Twin Cobra (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_1b2b1d2c | |
Twin Cobra (Video Game) / int_1f7b2d59 | type |
Law of Chromatic Superiority | |
Twin Cobra (Video Game) / int_1f7b2d59 | comment |
Law of Chromatic Superiority: Most Mini Bosses and some bosses are pinkish-red in colour. There are also red versions of the regular helicopters- these have more health. fire out spreadshots, and drop stars when defeated. | |
Twin Cobra (Video Game) / int_1f7b2d59 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_1f7b2d59 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_1f7b2d59 | |
Twin Cobra (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Twin Cobra (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: Used by the fifth boss when he's on his last legs. | |
Twin Cobra (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_263bb4ec | |
Twin Cobra (Video Game) / int_2b50986a | type |
Arrange Mode | |
Twin Cobra (Video Game) / int_2b50986a | comment |
Arrange Mode: The Saturn port has an arrange which features a new soundtrack, new enemy color palettes, an added final level with new enemies and boss, and cutscenes between levels. | |
Twin Cobra (Video Game) / int_2b50986a | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_2b50986a | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_2b50986a | |
Twin Cobra (Video Game) / int_2b706ca | type |
More Dakka | |
Twin Cobra (Video Game) / int_2b706ca | comment |
More Dakka: The Red Fang weapon that you have. Some enemies also use a rapid spray of shots on the character. | |
Twin Cobra (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_2b706ca | |
Twin Cobra (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
Twin Cobra (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer: Twin Cobra features co-op 2-player mode, as opposed to the Japanese version which features taking-turns multiplayer. | |
Twin Cobra (Video Game) / int_3011ef28 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_3011ef28 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_3011ef28 | |
Twin Cobra (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Twin Cobra (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The 2023 Windows PC version of the game has a widescreen mode that lets you see the entire width of the playfield at once. Unfortunately, after the player's first life is lost, the player cannot move all the way to the left of the screen, with an invisible wall halfway between the center and the left side of the screen blocking the way. In addition to not being able to utilize the entire play area, the player can end up being cornered unexpectedly. | |
Twin Cobra (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_33ca811a | |
Twin Cobra (Video Game) / int_402d8523 | type |
Cognizant Limbs | |
Twin Cobra (Video Game) / int_402d8523 | comment |
Cognizant Limbs: Most bosses have many different parts for the player to target and destroy. | |
Twin Cobra (Video Game) / int_402d8523 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_402d8523 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_402d8523 | |
Twin Cobra (Video Game) / int_41d0e801 | type |
Endless Game | |
Twin Cobra (Video Game) / int_41d0e801 | comment |
Endless Game: The arcade version loops after level 10. Averted in the Super Easy Mode found on Kyūkoku Tiger Heli, where the game does end after the 10th stage. | |
Twin Cobra (Video Game) / int_41d0e801 | featureApplicability |
-1.0 | |
Twin Cobra (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_41d0e801 | |
Twin Cobra (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Twin Cobra (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Two kinds, a regular one, and a "powerful" one. If you have five Smart Bombs and obtain an extra one, it makes one of your regular bombs into a "powerful" one that hits for a bigger radius, lasts longer and does a lot more damage. | |
Twin Cobra (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_420ab7c6 | |
Twin Cobra (Video Game) / int_486466ee | type |
Dual Boss | |
Twin Cobra (Video Game) / int_486466ee | comment |
Dual Boss: The first boss. Once you destroy its connectors, they will separate and attack individually. | |
Twin Cobra (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_486466ee | |
Twin Cobra (Video Game) / int_4c123f8a | type |
Do Not Touch the Funnel Cloud | |
Twin Cobra (Video Game) / int_4c123f8a | comment |
Do Not Touch the Funnel Cloud: The stage 4 Mini Boss (two wind-generating machines) will spawn tornadoes, which do not suck in the players. If the player touches the tornadoes, they will spin around wildly and cannot attack. | |
Twin Cobra (Video Game) / int_4c123f8a | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_4c123f8a | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_4c123f8a | |
Twin Cobra (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Twin Cobra (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Player 2's green weapon shoots out an electrified laser that shocks all nearby enemies. | |
Twin Cobra (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_4c798fd5 | |
Twin Cobra (Video Game) / int_4e92cd2d | type |
Checkpoint | |
Twin Cobra (Video Game) / int_4e92cd2d | comment |
The game is very, very unforgiving, with plenty of enemies that love to snipe you with fast, precisely-aimed bullets. The original Japanese version is especially brutal, as getting killed sends you back to a checkpoint, and you can get stuck at the same checkpoint for many continues in a row if you can't learn quickly. | |
Twin Cobra (Video Game) / int_4e92cd2d | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_4e92cd2d | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_4e92cd2d | |
Twin Cobra (Video Game) / int_58efc711 | type |
The Goomba | |
Twin Cobra (Video Game) / int_58efc711 | comment |
The Goomba: Enemy helicopters fit this role. They shots get very fast later on though, so take them out quickly! | |
Twin Cobra (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_58efc711 | |
Twin Cobra (Video Game) / int_62259825 | type |
Nintendo Hard | |
Twin Cobra (Video Game) / int_62259825 | comment |
Nintendo Hard: The game is very, very unforgiving, with plenty of enemies that love to snipe you with fast, precisely-aimed bullets. The original Japanese version is especially brutal, as getting killed sends you back to a checkpoint, and you can get stuck at the same checkpoint for many continues in a row if you can't learn quickly. The Sega Genesis version is infamous for not only retaining the Japanese arcade version's brutal difficulty and checkpoint system (even in the North American version; non-Japanese builds of the arcade version don't have the checkpoints), but cropping the playing field so that you have less room to dodge, making it one of the hardest shmups on the system. | |
Twin Cobra (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_62259825 | |
Twin Cobra (Video Game) / int_64c64cfb | type |
Pink Girl, Blue Boy | |
Twin Cobra (Video Game) / int_64c64cfb | comment |
Pink Girl, Blue Boy: Player 1's helicopter is blue and is piloted by a male, Player 2's helicopter is red and is piloted by a female. | |
Twin Cobra (Video Game) / int_64c64cfb | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_64c64cfb | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_64c64cfb | |
Twin Cobra (Video Game) / int_70d8269d | type |
Excuse Plot | |
Twin Cobra (Video Game) / int_70d8269d | comment |
Excuse Plot: As typical for the era. | |
Twin Cobra (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_70d8269d | |
Twin Cobra (Video Game) / int_7f93c22e | type |
Chain Lightning | |
Twin Cobra (Video Game) / int_7f93c22e | comment |
Chain Lightning: Player 2's green weapon, the Binchou Laser. Any enemy that got close to the laser would be fried by a lightning bolt emitted from it. | |
Twin Cobra (Video Game) / int_7f93c22e | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_7f93c22e | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_7f93c22e | |
Twin Cobra (Video Game) / int_82933b02 | type |
Button Mashing | |
Twin Cobra (Video Game) / int_82933b02 | comment |
Button Mashing: All of the weapons have automatic fire when the fire button is held down, but mashing the fire button while using the Red Fang or Blue Masher will increase their power. | |
Twin Cobra (Video Game) / int_82933b02 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_82933b02 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_82933b02 | |
Twin Cobra (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Twin Cobra (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The Japanese version forces the player back to a Checkpoint upon dying and gives the player's chopper slightly reduced movement speed, however you can have four shots on-screen at once instead of three. However the console versions are based on the Japanese arcade version, even the ones released overseas. | |
Twin Cobra (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_83edb5ab | |
Twin Cobra (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Twin Cobra (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Thunder Claw, the green weapon for Player 1. Normally, it would fire out a Spread Shot of missiles with a lock-on missile in the middle. If the lock-on missile hit an enemy, the missiles would all home in on that one. The first, second and fourth boss love doing this to you. | |
Twin Cobra (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_8b93a168 | |
Twin Cobra (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Twin Cobra (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: Destroying crates and stuff get you stars which you can pick up for points. | |
Twin Cobra (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_a7372109 | |
Twin Cobra (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Twin Cobra (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Your regular weapon. | |
Twin Cobra (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_b2cdd776 | |
Twin Cobra (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Twin Cobra (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: The rapid-fire tanks in Stage 5. They will happily attempt to move onto a bridge between two cliffs... even when that bridge is destroyed. Heck, you'll even see one move off the cliff! | |
Twin Cobra (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_b58b4e3c | |
Twin Cobra (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
Twin Cobra (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: How you escape the enemy's base when it blows up. You fly upwards, out of a volcano vent that "erupts". | |
Twin Cobra (Video Game) / int_c12f0c4 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_c12f0c4 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_c12f0c4 | |
Twin Cobra (Video Game) / int_c3884cdc | type |
1-Up | |
Twin Cobra (Video Game) / int_c3884cdc | comment |
1-Up: There are two different systems of getting extra lives: There's the traditional "every whatever amount of points" system. One that isn't explained in-game (but is in an optional Kyūkyoku Tiger Heli gadget): As you destroy enemies within a stage, a kill counter for the stage goes up and when it reaches a hidden threshold, a 1-up token will spawn in a certain location on the stage. This can only be done three times per playthrough. Getting hit resets the kill counter for the stage back to zero. | |
Twin Cobra (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_c3884cdc | |
Twin Cobra (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Twin Cobra (Video Game) / int_c3d60914 | comment |
Continuing is Painful: Dying resets your bomb stock to three normal bombs, and powers your weapon down to the minimum level. | |
Twin Cobra (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_c3d60914 | |
Twin Cobra (Video Game) / int_cd809603 | type |
Tank Goodness | |
Twin Cobra (Video Game) / int_cd809603 | comment |
Tank Goodness: Tanks are one of the most common enemy types you will face. They have a nasty tendency of sniping you while you're busy with other threats. | |
Twin Cobra (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_cd809603 | |
Twin Cobra (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Twin Cobra (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: Lots abound. The blue weapon (Blue Smasher) used by the players, Player 1's Thunder Claw combines this with Macross Missile Massacre. The enemies have too many to count. | |
Twin Cobra (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_d3c2c6b2 | |
Twin Cobra (Video Game) / int_d5995bfd | type |
Roboteching | |
Twin Cobra (Video Game) / int_d5995bfd | comment |
Roboteching: Stage 4's Mini Bosses are two tornado-generating machines. | |
Twin Cobra (Video Game) / int_d5995bfd | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_d5995bfd | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_d5995bfd | |
Twin Cobra (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Twin Cobra (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: The cooperative 2-player mode of Twin Cobra gives the first player a red helicopter and the second player a Palette Swapped blue helicopter. | |
Twin Cobra (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_d5a66181 | |
Twin Cobra (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Twin Cobra (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The 2023 Windows PC port by Bitwave features a number of assist features to help players with the game's Nintendo Hard difficulty. Turbo-fire is among these features, but using it will not force a score from the "Single Credit" leaderboards to the "Assist" leaderboards, so that players do not have to engage in potentially-harmful Button Mashing to compete on the Single Credit leaderboards. | |
Twin Cobra (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_d6f284a3 | |
Twin Cobra (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
Twin Cobra (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: Stage 3's boss, four moving turrets on train tracks. They spew out 8-way bullets (and a spray burst on low health), which can make it painful to avoid all four of them at one go. | |
Twin Cobra (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_e57bd3dd | |
Twin Cobra (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
Twin Cobra (Video Game) / int_e5d37e0f | comment |
Divergent Character Evolution: Player 1 and Player 2 actually look different (not just being a Palette Swap). Their green weapon also differs- the blue heli (player 1) gets the Thunder Claw, the red heli (Player 2) gets the Binchou Laser. | |
Twin Cobra (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_e5d37e0f | |
Twin Cobra (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
Twin Cobra (Video Game) / int_e69173b6 | comment |
Time-Limit Boss: The Kyūkoku Tiger Heli revision of the arcade version introduces time limits to boss fights to prevent players from milking their flunkies infinitely. | |
Twin Cobra (Video Game) / int_e69173b6 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_e69173b6 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_e69173b6 | |
Twin Cobra (Video Game) / int_e90e91de | type |
Every 10,000 Points | |
Twin Cobra (Video Game) / int_e90e91de | comment |
Every 10,000 Points: The exact number of points required for an extend depends on the difficulty setting. | |
Twin Cobra (Video Game) / int_e90e91de | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_e90e91de | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_e90e91de | |
Twin Cobra (Video Game) / int_e9d6eff8 | type |
Cool Airship | |
Twin Cobra (Video Game) / int_e9d6eff8 | comment |
Cool Airship: The first boss. Once you destroy its connecting sections, it splits apart into a Dual Boss. | |
Twin Cobra (Video Game) / int_e9d6eff8 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_e9d6eff8 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_e9d6eff8 | |
Twin Cobra (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Twin Cobra (Video Game) / int_f11c3835 | comment |
Anti-Grinding: The Kyūkoku Tiger Heli version's Final Boss now has a 90-second time limit (when previously it did not have any time limit)to milk points infinitely with no further effort beyond continuously tapping the fire button (or holding it down with an autofire function). | |
Twin Cobra (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_f11c3835 | |
Twin Cobra (Video Game) / int_f453e39e | type |
Screen Crunch | |
Twin Cobra (Video Game) / int_f453e39e | comment |
Screen Crunch: Most home versions of the game blow up the sizes of the graphics in order to accomodate horizontally-oriented screens, but unfortunately reduce the vertical height of the playfield, making it much harder to perform forward or backward dodges. This trope along with the Genesis version being otherwise faithful to the arcade version is why that version in particular is one of the most Nintendo Hard shmups on the system. | |
Twin Cobra (Video Game) / int_f453e39e | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_f453e39e | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_f453e39e | |
Twin Cobra (Video Game) / int_f763003b | type |
Boss Warning Siren | |
Twin Cobra (Video Game) / int_f763003b | comment |
Boss Warning Siren: In the Kyukyoku Tiger Heli rerelease, boss fights are signified by the Enemy Alert gadget flashing "DANGER" for the left, right, and top sides. | |
Twin Cobra (Video Game) / int_f763003b | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_f763003b | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_f763003b | |
Twin Cobra (Video Game) / int_fd206d08 | type |
Cores-and-Turrets Boss | |
Twin Cobra (Video Game) / int_fd206d08 | comment |
Cores-and-Turrets Boss: You fight two of them as Mini Bosses in the final level. The Final Boss is also one. | |
Twin Cobra (Video Game) / int_fd206d08 | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_fd206d08 | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_fd206d08 | |
Twin Cobra (Video Game) / int_name | type |
ItemName | |
Twin Cobra (Video Game) / int_name | comment |
||
Twin Cobra (Video Game) / int_name | featureApplicability |
1.0 | |
Twin Cobra (Video Game) / int_name | featureConfidence |
1.0 | |
Twin Cobra (Video Game) | hasFeature |
Twin Cobra (Video Game) / int_name | |
Twin Cobra (Video Game) / int_name | itemName |
Twin Cobra (Video Game) |
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