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Vectorman (Video Game)
- 314 statements
- 61 feature instances
- 38 referencing feature instances
Vectorman (Video Game) | type |
TVTItem | |
Vectorman (Video Game) | label |
Vectorman (Video Game) | |
Vectorman (Video Game) | page |
Vectorman | |
Vectorman (Video Game) | comment |
Vectorman is a 1995 Run-and-Gun game developed by Blue Sky Software and published by Sega for the Sega Genesis.Well, it looks like the environmentalists were right. In the year 2049, Earth has become inhospitable to human life, thanks to all the littering and pollution, forcing humanity to escape to space in order to find new homes to inhabit. They leave mechanical "Orbots" behind on Earth, tasking them with cleaning up the planet for their return.Raster, a high-level Orbot who watches the cleanup through a planetwide computer network, is accidentally attached to a working nuclear bomb by a lesser Orbot and subsequently goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, brainwashes all of the other Orbots, and begins preparing to execute any humans who dare return to Earth... not so fast!Enter Vectorman, a humble Orbot in charge of cleaning up toxic sludge by discharging it into the sun, and since he was off-planet at the time of Warhead's takeover, he was not affected by his brainwashing. As he lands on Earth after his last trip, he finds chaos and confusion. Being the only Orbot left capable of challenging Warhead's rule, Vectorman takes it upon himself to destroy Warhead and restore peace to the Earth, destroying as many of Warhead's followers as he can.In the 1996 sequel, Vectorman 2, having successfully defeated Warhead and put an end to his tyranny, Vectorman immediately resumes his sludge-cleaning duties. While on a routine garbage run, his barge is shot down by a mysterious missile. Evacuating the barge and descending down to the surface, he finds himself on the outskirts of a seemingly abandoned research facility overrun by a horde of mutant insects with unpleasant designs on the planet. Vectorman must find the intelligence controlling them and kill it to save the Earth yet again.Part of the games' appeal was the entire design of the "Orbots" themselves - characters made out of several individual sprites (which, as the name indicates, were mostly spherical in nature) that could be rearranged in a variety of different ways. The gameplay played this up, allowing Vectorman to transform into a variety of different forms, arranging his orb sprites so that he resembled things like scorpions or tanks instead of a humanoid, each form having their own gameplay quirks (or even entire stages dedicated to them).A third game for the PlayStation 2 was planned, but was ultimately cancelled. Since then, Vectorman's only appearances have been in various Genesis/Mega Drive compilations and—of all places—as an unlockable character in a mobile port of The House of the Dead: OVERKILL. | |
Vectorman (Video Game) | fetched |
2024-03-06T11:46:55Z | |
Vectorman (Video Game) | parsed |
2024-03-06T11:46:55Z | |
Vectorman (Video Game) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
Vectorman (Video Game) | isPartOf |
DBTropes | |
Vectorman (Video Game) / int_112dfd2d | type |
Fat Flex | |
Vectorman (Video Game) / int_112dfd2d | comment |
Fat Flex: A variant; as Vectorman is an Orbot, sometimes when he does his Victory Pose, his chest falls and he pulls it back up. | |
Vectorman (Video Game) / int_112dfd2d | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_112dfd2d | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_112dfd2d | |
Vectorman (Video Game) / int_116451c7 | type |
Directionally Solid Platforms | |
Vectorman (Video Game) / int_116451c7 | comment |
Directionally Solid Platforms: You can jump onto the majority of platforms from underneath. | |
Vectorman (Video Game) / int_116451c7 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_116451c7 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_116451c7 | |
Vectorman (Video Game) / int_12ac916e | type |
Score Multiplier | |
Vectorman (Video Game) / int_12ac916e | comment |
Score Multiplier: One of the items doubles the amount of points yielded. | |
Vectorman (Video Game) / int_12ac916e | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_12ac916e | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_12ac916e | |
Vectorman (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Vectorman (Video Game) / int_1e7c47ab | comment |
Stealth Pun: The first boss of the second game is a giant snake head with fireball-spitting smaller snakes for eyes. The level and boss should've been called "Snake Eyes". | |
Vectorman (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_1e7c47ab | |
Vectorman (Video Game) / int_1ff15993 | type |
Spike Balls of Doom | |
Vectorman (Video Game) / int_1ff15993 | comment |
Spike Balls of Doom: The first level's boss has spiked metal spheres attached to its wings. | |
Vectorman (Video Game) / int_1ff15993 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_1ff15993 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_1ff15993 | |
Vectorman (Video Game) / int_21847ef5 | type |
Screen Shake | |
Vectorman (Video Game) / int_21847ef5 | comment |
Screen Shake: Destruction of objects cause the screen to shake violently. | |
Vectorman (Video Game) / int_21847ef5 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_21847ef5 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_21847ef5 | |
Vectorman (Video Game) / int_24c46ba2 | type |
Good Bad Bugs | |
Vectorman (Video Game) / int_24c46ba2 | comment |
This also happens in both games whenever Vectorman's sprite changes palette due to lighting, e.g. becoming dark when in shadow or being brightly lit by something nearby. The palette swapping of these things may have been intentional, or it may be a Good Bad Bug. | |
Vectorman (Video Game) / int_24c46ba2 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_24c46ba2 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_24c46ba2 | |
Vectorman (Video Game) / int_24c6f22e | type |
Trash of the Titans | |
Vectorman (Video Game) / int_24c6f22e | comment |
Trash of the Titans: In the original game, by the year 2049, the Earth has become so overrun with pollution that human civilization has fled to the stars, leaving the Orbots to clean the Earth. | |
Vectorman (Video Game) / int_24c6f22e | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_24c6f22e | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_24c6f22e | |
Vectorman (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Vectorman (Video Game) / int_2557e3a9 | comment |
Palette Swap: The first game uses several palette-swapped versions of the first level's tileset in subsequent levels. Can also be done to Vectorman himself in the second game by allowing him to get hit by a Paintbug. What's interesting about this is that whenever Vectorman's palette changes, so do those of the extra life icons (tiny versions of Vectorman) and any health items in the stage (spheres that share Vectorman's palette). This also happens in both games whenever Vectorman's sprite changes palette due to lighting, e.g. becoming dark when in shadow or being brightly lit by something nearby. The palette swapping of these things may have been intentional, or it may be a Good Bad Bug. | |
Vectorman (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_2557e3a9 | |
Vectorman (Video Game) / int_2748caec | type |
Mini-Game Credits | |
Vectorman (Video Game) / int_2748caec | comment |
Mini-Game Credits: In the first game, you can move Vectorman around the startup "Sega" screen. You can even damage it. It even functions as a sort of level skip. Bump into the logo and shoot it enough times and you get a letter-catching minigame. Catch enough and you can start the game on later levels. | |
Vectorman (Video Game) / int_2748caec | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_2748caec | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_2748caec | |
Vectorman (Video Game) / int_27b418da | type |
A Winner Is You | |
Vectorman (Video Game) / int_27b418da | comment |
A Winner Is You: The ending of Vectorman 2. Also, while a lot of other games don't have much fanfare for clearing a level, this game takes it to the extreme, displaying a very simple score count and immediately moving on to the next level, and can be mashed through so fast the game's score glitches out. | |
Vectorman (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_27b418da | |
Vectorman (Video Game) / int_37c93e5e | type |
Enemy Roll Call | |
Vectorman (Video Game) / int_37c93e5e | comment |
Enemy Roll Call: All the enemies are listed in the closing credits if you beat the game without cheating. | |
Vectorman (Video Game) / int_37c93e5e | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_37c93e5e | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_37c93e5e | |
Vectorman (Video Game) / int_3c692146 | type |
Funnel Cloud Journey | |
Vectorman (Video Game) / int_3c692146 | comment |
Funnel Cloud Journey: In the first game, the final stage (aptly named "Twist and Shout") and Final Boss battle involves being sucked up a tornado, dodging and/or blasting furniture, before reaching the top of the funnel cloud, where you balance on roofs while shooting Warhead. A more subdued version in Level 18 of the sequel (named "Shout and Twist") takes place in a desert with a tornado raging in the background, blowing you around while you move. | |
Vectorman (Video Game) / int_3c692146 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_3c692146 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_3c692146 | |
Vectorman (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Vectorman (Video Game) / int_420c50b7 | comment |
The first game has Warhead, an Orbot who rules over Earth and plans to keep it inhospitable for humanity. | |
Vectorman (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_420c50b7 | |
Vectorman (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Vectorman (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: Use a single code anywhere in the first game, and you can't see the credits. This was doubly important when the $25,000 grand prize was the factor. You can cheat all you want to in the sequel. | |
Vectorman (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_42d9daf9 | |
Vectorman (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Vectorman (Video Game) / int_49d59be9 | comment |
Scenery Porn: The first game tried to add as many background effects as possible including texture warping and lightning strikes. | |
Vectorman (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_49d59be9 | |
Vectorman (Video Game) / int_4c24a9ed | type |
Power Copying | |
Vectorman (Video Game) / int_4c24a9ed | comment |
Power Copying: Most of the transformations in the second game come from power-ups dropped by enemies. | |
Vectorman (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_4c24a9ed | |
Vectorman (Video Game) / int_50434c6e | type |
Pun-Based Creature | |
Vectorman (Video Game) / int_50434c6e | comment |
Pun-Based Creature: The sixteenth level of Vectorman 2, "Recycle or Die", has giant fire ants as enemies, which attack by shooting fireballs. When Vectorman defeats them, they leave behind power-ups that temporarily allow him to shoot fireballs as well. | |
Vectorman (Video Game) / int_50434c6e | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_50434c6e | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_50434c6e | |
Vectorman (Video Game) / int_5473668f | type |
Logo Joke | |
Vectorman (Video Game) / int_5473668f | comment |
Logo Joke: The first game's Sega splash screen has Vectorman landing on the Sega logo and nearly losing his balance. You can actually control him fully here and there's a semi-hidden TV in the top right that has a smart bomb you can use to short out the logo, as well as a level skip minigame you can trigger. Vectorman nudges the letters in the word "Genesis" on the box art. | |
Vectorman (Video Game) / int_5473668f | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_5473668f | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_5473668f | |
Vectorman (Video Game) / int_58efc711 | type |
The Goomba | |
Vectorman (Video Game) / int_58efc711 | comment |
Can also be done to Vectorman himself in the second game by allowing him to get hit by a Paintbug. What's interesting about this is that whenever Vectorman's palette changes, so do those of the extra life icons (tiny versions of Vectorman) and any health items in the stage (spheres that share Vectorman's palette). | |
Vectorman (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_58efc711 | |
Vectorman (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Vectorman (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: The first game has two examples. The first one, "Day 4: Absolute Zero" combines this trope with Under the Sea, as Vectorman is at the bottom of an iceberg and must climb his way up to the top. Once he reaches the top, he must battle a robotic pelican and a robotic polar bear. The second, "Day 5: Arctic Ridge" has Vectorman battle enemies as he makes his way through an arctic pipeline. | |
Vectorman (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_5914d5dd | |
Vectorman (Video Game) / int_63389669 | type |
Brain Monster | |
Vectorman (Video Game) / int_63389669 | comment |
Brain Monster: The final boss of 2 is a giant black widow spider with an exposed brain in her thorax. Sure enough, that exposed brain is her weak point. | |
Vectorman (Video Game) / int_63389669 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_63389669 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_63389669 | |
Vectorman (Video Game) / int_690ec658 | type |
Flash of Pain | |
Vectorman (Video Game) / int_690ec658 | comment |
Flash of Pain: Vectorman's blaster makes bosses lighten up... briefly. | |
Vectorman (Video Game) / int_690ec658 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_690ec658 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_690ec658 | |
Vectorman (Video Game) / int_6b31f75 | type |
Scary Scorpions | |
Vectorman (Video Game) / int_6b31f75 | comment |
Scary Scorpions: 2 has giant scorpion enemies that inhabit Stage 5, "Fired". When Vectorman defeats them, they leave behind power-ups that briefly give him a scorpion tail to attack with, also making him temporarily immune to lava. | |
Vectorman (Video Game) / int_6b31f75 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_6b31f75 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_6b31f75 | |
Vectorman (Video Game) / int_6d7026fa | type |
Punny Name | |
Vectorman (Video Game) / int_6d7026fa | comment |
Punny Name: Many of the level names are nods to (or puns on) '90s pop culture. Raster and Vector are graphics types. Raster is things like photographs, videos, etc, and vector is CGI dots-and-lines. Raster graphics break up into pixels when viewed too closely/blown up too big; vectors don't. The villain (originally) being named Raster before getting too big for his breeches and fighting the incorruptible protagonist Vector, may be a reference to this. | |
Vectorman (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_6d7026fa | |
Vectorman (Video Game) / int_6d9dbf7a | type |
Vector Game | |
Vectorman (Video Game) / int_6d9dbf7a | comment |
Vector Game: Subverted. The whole reason behind the game's title is because it looks like a vector game. But, ironically, the game actually didn't use vector graphics, but rather pre-rendered 2D sprites similar to Donkey Kong Country. His initial rival, "Raster," is named for an inversion of this. | |
Vectorman (Video Game) / int_6d9dbf7a | featureApplicability |
-0.3 | |
Vectorman (Video Game) / int_6d9dbf7a | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_6d9dbf7a | |
Vectorman (Video Game) / int_75e2bf23 | type |
Chiaroscuro | |
Vectorman (Video Game) / int_75e2bf23 | comment |
Chiaroscuro: Quite a few environments feature intense contrasts in lighting. Vectorman's sprite darkens or brightens to reflect this. Under the right circumstances, just using the Arm Cannon can generate a dramatically half-lit sprite. | |
Vectorman (Video Game) / int_75e2bf23 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_75e2bf23 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_75e2bf23 | |
Vectorman (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Vectorman (Video Game) / int_88e5fcbc | comment |
One-Hit Polykill: The first game has a power-up called the bolo gun, a slow-moving shot which "crashes through enemy Orbots" and continues going through any enemies until offscreen or hitting a wall. It also has the possibility to push the enemy and hit it multiple times. | |
Vectorman (Video Game) / int_88e5fcbc | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_88e5fcbc | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_88e5fcbc | |
Vectorman (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Vectorman (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Spider Queen, the final boss of 2, does not move from her spot. Warhead's form in the first game's "Disco" stage also stays in the center, shooting electricity around him. | |
Vectorman (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_8c97cf66 | |
Vectorman (Video Game) / int_8ee83b3e | type |
Numerical Hard | |
Vectorman (Video Game) / int_8ee83b3e | comment |
Numerical Hard: In addition to how hard the rest of the game is, your difficulty selection determines the score needed to get an extra life (10K, 20K, or 40K to start and doubling with each additional extra life, as noted above), the number of lives you start with (4 on Lame mode, 2 otherwise), and the number of HP you get per life at the start of the game (5, 4, or 3). | |
Vectorman (Video Game) / int_8ee83b3e | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_8ee83b3e | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_8ee83b3e | |
Vectorman (Video Game) / int_970c790a | type |
Big Bad | |
Vectorman (Video Game) / int_970c790a | comment |
Big Bad: The first game has Warhead, an Orbot who rules over Earth and plans to keep it inhospitable for humanity. The second game has the Spider Queen, the source of the infestation on Earth. | |
Vectorman (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_970c790a | |
Vectorman (Video Game) / int_97b5e1f9 | type |
Bug War | |
Vectorman (Video Game) / int_97b5e1f9 | comment |
Bug War: The second game has you fighting a horde of mutated insects originating from a forgotten lab. | |
Vectorman (Video Game) / int_97b5e1f9 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_97b5e1f9 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_97b5e1f9 | |
Vectorman (Video Game) / int_99ab4e84 | type |
Hand Blast | |
Vectorman (Video Game) / int_99ab4e84 | comment |
Hand Blast: Vectorman's main weapon is a laser fired from his hands. | |
Vectorman (Video Game) / int_99ab4e84 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_99ab4e84 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_99ab4e84 | |
Vectorman (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Vectorman (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: There's "Lame", "Wicked" and "Insane". Replaced in the second game by "Lame", "Cool", and "Wicked". | |
Vectorman (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_9a117348 | |
Vectorman (Video Game) / int_9af10b44 | type |
Double Jump | |
Vectorman (Video Game) / int_9af10b44 | comment |
Double Jump: Jet Boots, mounted on Vectorman's feet can be used to gain an extra boost mid-air. Also a useful weapon. | |
Vectorman (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_9af10b44 | |
Vectorman (Video Game) / int_9b6e33f3 | type |
Death by Cameo | |
Vectorman (Video Game) / int_9b6e33f3 | comment |
Death by Cameo: In the background of Level 9 of 2, Warhead's disembodied head can be seen buried. | |
Vectorman (Video Game) / int_9b6e33f3 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_9b6e33f3 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_9b6e33f3 | |
Vectorman (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Vectorman (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Finding a 10x power-up and then collecting a 1-up before it runs out. | |
Vectorman (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_9b9397bb | |
Vectorman (Video Game) / int_9be7c205 | type |
Giant Spider | |
Vectorman (Video Game) / int_9be7c205 | comment |
The second game has the Spider Queen, the source of the infestation on Earth. | |
Vectorman (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_9be7c205 | |
Vectorman (Video Game) / int_9cd24d8a | type |
Locomotive Level | |
Vectorman (Video Game) / int_9cd24d8a | comment |
Locomotive Level: Level 2 of the first game has Vectorman morph into a train to battle Warhead on a set of levitating tracks. | |
Vectorman (Video Game) / int_9cd24d8a | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_9cd24d8a | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_9cd24d8a | |
Vectorman (Video Game) / int_a412cd2b | type |
Lens Flare | |
Vectorman (Video Game) / int_a412cd2b | comment |
Lens Flare: Probably one of the earliest examples of lens flare in a video game occurs during one of the ice levels. | |
Vectorman (Video Game) / int_a412cd2b | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_a412cd2b | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_a412cd2b | |
Vectorman (Video Game) / int_a41e84f7 | type |
Hornet Hole | |
Vectorman (Video Game) / int_a41e84f7 | comment |
Hornet Hole: It's not really a beehive, but levels 21-22 of the second game take place in some kind of egg-filled insect nest complex, which also has some Eternal Engine shades. The eggs that hatch contain enemies from every part of the game. | |
Vectorman (Video Game) / int_a41e84f7 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_a41e84f7 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_a41e84f7 | |
Vectorman (Video Game) / int_a52b90b6 | type |
Floating Limbs | |
Vectorman (Video Game) / int_a52b90b6 | comment |
Floating Limbs: The Orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position. | |
Vectorman (Video Game) / int_a52b90b6 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_a52b90b6 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_a52b90b6 | |
Vectorman (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Vectorman (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: Destroying floating monitors, or egg sacs in the second game, yields various pickups and powerups. | |
Vectorman (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_a7372109 | |
Vectorman (Video Game) / int_acf4e51b | type |
Cheat Code | |
Vectorman (Video Game) / int_acf4e51b | comment |
Cheat Code: The code for moving anywhere you want is appropriately C-A-L-L-A-C-A-B (L meaning Left on the d-pad). | |
Vectorman (Video Game) / int_acf4e51b | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_acf4e51b | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_acf4e51b | |
Vectorman (Video Game) / int_ad4a45be | type |
Final Boss | |
Vectorman (Video Game) / int_ad4a45be | comment |
In the first game, the final stage (aptly named "Twist and Shout") and Final Boss battle involves being sucked up a tornado, dodging and/or blasting furniture, before reaching the top of the funnel cloud, where you balance on roofs while shooting Warhead. | |
Vectorman (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_ad4a45be | |
Vectorman (Video Game) / int_b618409c | type |
Sentry Gun | |
Vectorman (Video Game) / int_b618409c | comment |
Sentry Gun: Sentry guns in Vectorman come in form of robotic arms with a projectile-shooting end are mounted on surfaces. | |
Vectorman (Video Game) / int_b618409c | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_b618409c | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_b618409c | |
Vectorman (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Vectorman (Video Game) / int_bb48f8ba | comment |
Timed Mission: Levels must be completed within a time limit. Certain pickups extend the timer. | |
Vectorman (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_bb48f8ba | |
Vectorman (Video Game) / int_c3884cdc | type |
1-Up | |
Vectorman (Video Game) / int_c3884cdc | comment |
1-Up: The player can gain extra lives by collecting pickups that are in a form of "1UP" text. | |
Vectorman (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_c3884cdc | |
Vectorman (Video Game) / int_c513249 | type |
Harder Than Hard | |
Vectorman (Video Game) / int_c513249 | comment |
Harder Than Hard: "Insane" really can be, given the one life and three hits (those can be gone in a flash). "Wicked" for the second game fills this slot better, thanks to the overhard enemies. | |
Vectorman (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_c513249 | |
Vectorman (Video Game) / int_c64bdacd | type |
Scoring Points | |
Vectorman (Video Game) / int_c64bdacd | comment |
Scoring Points: Score counter is increased by destroying enemies and collecting objects. | |
Vectorman (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_c64bdacd | |
Vectorman (Video Game) / int_c92bd7ed | type |
Spiders Are Scary | |
Vectorman (Video Game) / int_c92bd7ed | comment |
Spiders Are Scary: The Final Boss of 2 is the Spider Queen, an oversized black widow spider with an exposed brain in her thorax. In the same game, many smaller spiders serve as common enemies. | |
Vectorman (Video Game) / int_c92bd7ed | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_c92bd7ed | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_c92bd7ed | |
Vectorman (Video Game) / int_ce9a1c4a | type |
Underground Level | |
Vectorman (Video Game) / int_ce9a1c4a | comment |
Underground Level: Levels 8-15 of the second game. Kept from being as monotonous as it would otherwise be by including multiple level types, including standard cave areas, levels consisting mostly of dirt you have to blast a path through, and subway tunnels that Vectorman speeds through on rollerfeet. | |
Vectorman (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_ce9a1c4a | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_ce9a1c4a | |
Vectorman (Video Game) / int_d1b98800 | type |
Heart Container | |
Vectorman (Video Game) / int_d1b98800 | comment |
Heart Container: The "Max Health" power-up fills your health meter and adds another HP to your limit. | |
Vectorman (Video Game) / int_d1b98800 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_d1b98800 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_d1b98800 | |
Vectorman (Video Game) / int_dbc2a48f | type |
Game-Over Man | |
Vectorman (Video Game) / int_dbc2a48f | comment |
Game-Over Man: The Game Over screen for 2 says, YOU LOSE, and depicts the Spider Queen laughing at Vectorman before he falls apart. | |
Vectorman (Video Game) / int_dbc2a48f | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_dbc2a48f | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_dbc2a48f | |
Vectorman (Video Game) / int_e90e91de | type |
Every 10,000 Points | |
Vectorman (Video Game) / int_e90e91de | comment |
Every 10,000 Points: The score needed for your first extra life is 10K, 20K, or 40K, depending on difficulty level. Each additional extra life requires double the score compared to the previous. | |
Vectorman (Video Game) / int_e90e91de | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_e90e91de | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_e90e91de | |
Vectorman (Video Game) / int_ed72657e | type |
Rhino Rampage | |
Vectorman (Video Game) / int_ed72657e | comment |
Rhino Rampage: In 2, there are rhino beetle enemies in Stage 14, "Cave Fear", who charge at Vectorman when they see him. When he destroys them, they leave behind power-ups that temporarily transform him into a rhino, allowing him to charge like they do. | |
Vectorman (Video Game) / int_ed72657e | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_ed72657e | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_ed72657e | |
Vectorman (Video Game) / int_ee6d30d8 | type |
Gusty Glade | |
Vectorman (Video Game) / int_ee6d30d8 | comment |
Gusty Glade: The 18th level of the second stage has you being blown around a desert with a tornado raging in the background. As a sort of Call-Back to the first game with the final level, "Twist and Shout," being inside a tornado, the second game's stage is called "Shout and Twist". | |
Vectorman (Video Game) / int_ee6d30d8 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_ee6d30d8 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_ee6d30d8 | |
Vectorman (Video Game) / int_f910567 | type |
This Is a Drill | |
Vectorman (Video Game) / int_f910567 | comment |
This Is a Drill: One of Vectorman's powerup forms. Used to break through certain floors. | |
Vectorman (Video Game) / int_f910567 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_f910567 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_f910567 | |
Vectorman (Video Game) / int_fb7bc4a8 | type |
Never Trust a Title | |
Vectorman (Video Game) / int_fb7bc4a8 | comment |
Never Trust a Title: Vectorman is not a Vector Game. | |
Vectorman (Video Game) / int_fb7bc4a8 | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_fb7bc4a8 | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_fb7bc4a8 | |
Vectorman (Video Game) / int_fd03227b | type |
Ant Assault | |
Vectorman (Video Game) / int_fd03227b | comment |
Ant Assault: In 2, the sixteenth level, "Recycle or Die" has giant fire ants as enemies, which attack by shooting fireballs. When Vectorman defeats them, they leave behind power-ups that temporarily allow him to shoot fireballs as well. | |
Vectorman (Video Game) / int_fd03227b | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_fd03227b | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_fd03227b | |
Vectorman (Video Game) / int_name | type |
ItemName | |
Vectorman (Video Game) / int_name | comment |
||
Vectorman (Video Game) / int_name | featureApplicability |
1.0 | |
Vectorman (Video Game) / int_name | featureConfidence |
1.0 | |
Vectorman (Video Game) | hasFeature |
Vectorman (Video Game) / int_name | |
Vectorman (Video Game) / int_name | itemName |
Vectorman (Video Game) |
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