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Beware (Video Game)
- 323 statements
- 63 feature instances
- 3 referencing feature instances
Beware (Video Game) | type |
TVTItem | |
Beware (Video Game) | label |
Beware (Video Game) | |
Beware (Video Game) | page |
Beware | |
Beware (Video Game) | comment |
Beware is a Survival Horror Driving Game by Ondrej Svadlena, currently only available as a demo. Despite being extremely bare bones, its unique atmosphere and intense chase scenes have immediately awarded it a huge cult following.The player is driving through the desolate country in the middle of the night, where they're harassed and hunted by fellow drivers. | |
Beware (Video Game) | fetched |
2023-07-14T12:43:53Z | |
Beware (Video Game) | parsed |
2023-07-14T12:43:53Z | |
Beware (Video Game) | isPartOf |
DBTropes | |
Beware (Video Game) / int_118a2d16 | type |
Hanlon's Razor | |
Beware (Video Game) / int_118a2d16 | comment |
Hanlon's Razor: The old guy in the other car is non-hostile, but he manages to be almost as dangerous as the stalkers due being such an awful driver. | |
Beware (Video Game) / int_118a2d16 | featureApplicability |
1.0 | |
Beware (Video Game) / int_118a2d16 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_118a2d16 | |
Beware (Video Game) / int_12e0bb9 | type |
Urban Legends | |
Beware (Video Game) / int_12e0bb9 | comment |
Urban Legends: Its basis seems to be a very vague adaption of the infamous "Flashing Headlights Gang Initiation" urban legend. | |
Beware (Video Game) / int_12e0bb9 | featureApplicability |
1.0 | |
Beware (Video Game) / int_12e0bb9 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_12e0bb9 | |
Beware (Video Game) / int_15264ac9 | type |
Unexpectedly Realistic Gameplay | |
Beware (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: As can be expected, driving at full speed on narrow country roads is likely to get you killed without any input from your pursuers. Getting rammed by your pursuers is far less likely to stop your car than getting stuck in the off-road mud. Whoever's operating the laser sight in the bus is likely trying to blind you with it, but has an understandable difficulty keeping it aimed while driving on a bumpy road. | |
Beware (Video Game) / int_15264ac9 | featureApplicability |
1.0 | |
Beware (Video Game) / int_15264ac9 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_15264ac9 | |
Beware (Video Game) / int_19fd589b | type |
Deadly Road Trip | |
Beware (Video Game) / int_19fd589b | comment |
Deadly Road Trip: Whatever your reasons for driving, you'll be hard-pressed to get through this trip unscathed. | |
Beware (Video Game) / int_19fd589b | featureApplicability |
1.0 | |
Beware (Video Game) / int_19fd589b | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_19fd589b | |
Beware (Video Game) / int_1bbb76bc | type |
Abandoned Area | |
Beware (Video Game) / int_1bbb76bc | comment |
Abandoned Area: The entire map is this - driving around, you'll find no less than two Ghost Towns, numerous abandoned farmsteads and, of course, the utterly empty RV park where you begin the game. There are abandoned cars everywhere. | |
Beware (Video Game) / int_1bbb76bc | featureApplicability |
1.0 | |
Beware (Video Game) / int_1bbb76bc | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_1bbb76bc | |
Beware (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Beware (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: You start the game already in the car, in the middle of an abandoned RV park, and there's nothing you can do but drive. | |
Beware (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Beware (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_1f6983f7 | |
Beware (Video Game) / int_225d8ff9 | type |
Ambiguously Human | |
Beware (Video Game) / int_225d8ff9 | comment |
Ambiguously Human: Your Player Character may, or may not, be human themselves in this desolate world with Humanoid Abomination characters. note The development videos showcased the protagonist was a mouse, hence why the old lady was initially frightened by your appearance. Not knowing if you were friendly. | |
Beware (Video Game) / int_225d8ff9 | featureApplicability |
1.0 | |
Beware (Video Game) / int_225d8ff9 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_225d8ff9 | |
Beware (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Beware (Video Game) / int_22cf536c | comment |
Chekhov's Gun: When you pass the dam, you may notice that there are two cars in the parking lot... | |
Beware (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Beware (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_22cf536c | |
Beware (Video Game) / int_2c77fae3 | type |
Darkness Equals Death | |
Beware (Video Game) / int_2c77fae3 | comment |
Darkness Equals Death: Inverted. Driving in the dark, turning your headlights off, can help you to lose your pursuers... or prevent the pursuit from happening at all. | |
Beware (Video Game) / int_2c77fae3 | featureApplicability |
1.0 | |
Beware (Video Game) / int_2c77fae3 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_2c77fae3 | |
Beware (Video Game) / int_2dc3e97c | type |
Ghost Town | |
Beware (Video Game) / int_2dc3e97c | comment |
Ghost Town: This particular backwater burg is pretty much vacant; the only other people you can see are fellow drivers passing through, their passengers and the old woman and the boy in spider hoodie. To make matters worse, eight of them want to murder you. Later on, you will find a bigger town, with numerous apartment blocks, and not a single soul to be seen. Stranger still, this ghost town still has power. | |
Beware (Video Game) / int_2dc3e97c | featureApplicability |
1.0 | |
Beware (Video Game) / int_2dc3e97c | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_2dc3e97c | |
Beware (Video Game) / int_30401348 | type |
Too Fast to Stop | |
Beware (Video Game) / int_30401348 | comment |
Too Fast to Stop: It's wise to pay attention to the road signs as you're speeding across the wilderness. If you take a corner, junction, or sudden drop too fast you will crash, get stuck, and game over. | |
Beware (Video Game) / int_30401348 | featureApplicability |
1.0 | |
Beware (Video Game) / int_30401348 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_30401348 | |
Beware (Video Game) / int_334e48a1 | type |
After the End | |
Beware (Video Game) / int_334e48a1 | comment |
After the End: Hinted to take place in such a setting. There's barely any people, abandoned buildings everywhere, dilapidated ruins, a field full of dead cattle, and various other elements that indicate the region isn’t doing so hot. And if you complete the old lady's side quest, you get a message on the movie screen about a disaster that overwhelmed the government and led to an exodus, and references to a famine of some kind and blackout. | |
Beware (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Beware (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_334e48a1 | |
Beware (Video Game) / int_3fd471e4 | type |
Super-Persistent Predator | |
Beware (Video Game) / int_3fd471e4 | comment |
Superpersistent Predator: The hostile drivers simply will not let you go. If they know where you are, they will chase you down, and they'll do their best to bring your car to a halt so that their passengers can finish you off. The fact that both vehicles are faster than yours, and the drivers are both highly aggressive and quite skilled at handling the roads, means the player must be creative in order to lose them- but it is possible. | |
Beware (Video Game) / int_3fd471e4 | featureApplicability |
1.0 | |
Beware (Video Game) / int_3fd471e4 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_3fd471e4 | |
Beware (Video Game) / int_44989f6f | type |
"Could Have Avoided This!" Plot | |
Beware (Video Game) / int_44989f6f | comment |
"Could Have Avoided This!" Plot: You can avoid the entire chase by turning off your headlights and sneaking by the dam when the sentry’s not looking. | |
Beware (Video Game) / int_44989f6f | featureApplicability |
1.0 | |
Beware (Video Game) / int_44989f6f | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_44989f6f | |
Beware (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
Beware (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: The guards seem to have far weaker hearing than humans, and so long as you're not blasting at full speed you can "sneak" past them, despite no indication that your car is an electric. After you deal with the first car, the rest of the pursuers will come out to chase you... and promptly leave the dam’s gate wide open. | |
Beware (Video Game) / int_4508b16b | featureApplicability |
1.0 | |
Beware (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_4508b16b | |
Beware (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
Beware (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: There's no background music while you're simply driving, but the pursuers have their own leitmotifs that come on when they start chasing you, slightly different for both cars. | |
Beware (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
Beware (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_457d9e88 | |
Beware (Video Game) / int_471a505f | type |
Four Is Death | |
Beware (Video Game) / int_471a505f | comment |
Four Is Death: There's four stalkers per car, one for each seat. | |
Beware (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Beware (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_471a505f | |
Beware (Video Game) / int_480ee6dc | type |
InsurmountableWaistHighFence | |
Beware (Video Game) / int_480ee6dc | comment |
Insurmountable Waist-High Fence: Several examples. The dam is surrounded by a flimsy chainlink fence that looks like it could be toppled with a glare, but ramming it will be ineffective - you have to lure out the two cars first, as they'll leave the gate opened. While most roads in the map loop back on themselves, one leads outside, only it happens to be blocked by a road barrier, akin to the ones that stop you from driving over a train track. Your car can't cross it, and the area around the barrier is impossible to drive on, but the only thing stopping you from going past is the fact that the game doesn't have the option to leave your car. This particular roadblock was eventually removed in a later update as another part of the map was added. The tunnel entry is likewise blocked with a road barrier. Subverted - your car can easily bat it aside, letting you drive in. Then double-subverted, as the other side of the tunnel is blocked by an Insurmountable Chainlink Fence. Then triple-subverted, as much like with the other chainlink fence, one of the pursuer cars can ram it open, if you attract their attention. Likewise, it's pretty much game over if you get stuck in the mud, even if you've lost your pursuers, despite the fact that a person in that situation should be perfectly capable of leaving the car and continuing on foot. And it's not like there's some environmental concern stopping you from leaving, either, as the old woman doesn't seem concerned with covering her face at all. | |
Beware (Video Game) / int_480ee6dc | featureApplicability |
-0.3 | |
Beware (Video Game) / int_480ee6dc | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_480ee6dc | |
Beware (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Beware (Video Game) / int_49d18492 | comment |
Scenery Gorn: For a random indie horror game, the environments are damn near photorealistic sometimes. It's still oppressively atmospheric survival horror though. | |
Beware (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Beware (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_49d18492 | |
Beware (Video Game) / int_4b2c373 | type |
Impractically Fancy Outfit | |
Beware (Video Game) / int_4b2c373 | comment |
Impractically Fancy Outfit: The kid with the glowing clothes you can pick up in the woods. Does it look cool? Yes. Does it scare away anyone willing to help while also alerting anything that can see light (such as the pursuers who hunt by the headlights) to their presence? Also yes. | |
Beware (Video Game) / int_4b2c373 | featureApplicability |
1.0 | |
Beware (Video Game) / int_4b2c373 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_4b2c373 | |
Beware (Video Game) / int_56fb299 | type |
Raincoat of Horror | |
Beware (Video Game) / int_56fb299 | comment |
Raincoat of Horror: The latest update adds a bus with a number of people inside, all of which are wearing yellow raincoats. | |
Beware (Video Game) / int_56fb299 | featureApplicability |
1.0 | |
Beware (Video Game) / int_56fb299 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_56fb299 | |
Beware (Video Game) / int_5979acea | type |
Fragile Speedster | |
Beware (Video Game) / int_5979acea | comment |
Fragile Speedster: Your little Skoda 105 S cannot take much damage from crashes or collisions. The stalkers that pursue you must be avoided, as they will Car Fu you off the road, and then you're as good as death. | |
Beware (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Beware (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_5979acea | |
Beware (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Beware (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: When the pursuers attack the car, they don't punch or kick it, but simply throw themselves at it and slam their heads on the windows. It will still kill you. | |
Beware (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
Beware (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_6377d6e6 | |
Beware (Video Game) / int_652bf890 | type |
Drone of Dread | |
Beware (Video Game) / int_652bf890 | comment |
Drone of Dread: The pursuer's theme is a synthwave piece that uses a lot of drones. | |
Beware (Video Game) / int_652bf890 | featureApplicability |
1.0 | |
Beware (Video Game) / int_652bf890 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_652bf890 | |
Beware (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Beware (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: The non-Ghost Town parts of the map are evenly split between muddy plains and a thick, oppressive forest where strange things lurk. | |
Beware (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Beware (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_6b7c9f96 | |
Beware (Video Game) / int_6d4a4c29 | type |
Unspecified Apocalypse | |
Beware (Video Game) / int_6d4a4c29 | comment |
Unspecified Apocalypse: What exactly happened to the world is unclear, even if you manage to activate the projector back in the RV park. There are references to a famine and blackouts, as well as numerous crashed cars and cow skeletons, but what exactly happened and how all the above relates to the Humanoid Abominations chasing after you is a mystery. | |
Beware (Video Game) / int_6d4a4c29 | featureApplicability |
1.0 | |
Beware (Video Game) / int_6d4a4c29 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_6d4a4c29 | |
Beware (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Beware (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Since this game is still early in development, finding out a lot of what can happen is a bit less than intuitive: You can avoid the chase altogether by turning off your headlights and driving slowly by the dam while the patrolling thug is looking away. There is an old woman near one of the swampy areas who will normally be afraid of you, but if you meet a certain critera- evading or incapacitating both cars- she will instead lead you to her home and clue you in about a lever at the dam. Once you've drawn the second car out of the dam's parking lot, they'll leave the gate open for you to access the lever, which will restore power to the entire map- including a projector not far from the starting area. This projector shows a film of a long line of cars stuck on a highway and a crawl saying such things as "EXODUS", "DISASTER", "FAMINE", "BLACKOUT" and "GOVERNMENT OVERWHELMED". Take a few turns into dirt roads and you'll see a cavalcade of spiders marching towards... something. Follow them and you'll find a kid in strange glowing clothes that make them look like a glowing, floating spider. If you're able to stop yourself from panicking long enough to let him approach... well, voila, you have your first passenger! There's a building out in the wild that has an underground garage. Going down eventually leads to a hall of empty shelves with lights along them, and pools of some black liquid covering the ground. On its own, the place is a mystery, but if you make a specific car safe from goons and follow it down into the same basement, you unlock a way to undo the damage on your car and becomes the new spawn point. The kid in the spider outfit will wait patiently in your car at first. But if you tail the bus full of hazmat-suited figures without them noticing you, they will stop at various locations, get out and start taking pictures- and a second child may wander up. The kid in your car will get out and coax the second one to get in with him. (After that, the figures on the bus will no longer run from you, but instead sit in the bus and stare at you.) Take them back to where you picked up the first child, and he'll run out to one of the campers and bring a picture back of the second child and the old lady. | |
Beware (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Beware (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_6ec989d8 | |
Beware (Video Game) / int_70d8269d | type |
Excuse Plot | |
Beware (Video Game) / int_70d8269d | comment |
Excuse Plot: In the current version at least. You’re driving along and you get attacked by crazy stalkers. That’s about the extent of the story so far. | |
Beware (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Beware (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_70d8269d | |
Beware (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Beware (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The two pursuing cars can be differentiated by the colour of their headlights - one's are regular white, while the other's are a dirty shade of yellow. | |
Beware (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Beware (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_740f59b4 | |
Beware (Video Game) / int_7a5bc682 | type |
White Bunny | |
Beware (Video Game) / int_7a5bc682 | comment |
White Bunny: The Hair-Raising Hares that sometimes appear around the car are always white. | |
Beware (Video Game) / int_7a5bc682 | featureApplicability |
1.0 | |
Beware (Video Game) / int_7a5bc682 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_7a5bc682 | |
Beware (Video Game) / int_7eb2bc15 | type |
Ambiguous Time Period | |
Beware (Video Game) / int_7eb2bc15 | comment |
Ambiguous Time Period: The time period the game takes place in is difficult to ascertain, as while many cars look like they came from the 80s, such cars are still quite common out in the countryside (especially in East Europe, which is where the game seems to be set). On the other hand, the other ghost town has slightly futuristic vehicles. | |
Beware (Video Game) / int_7eb2bc15 | featureApplicability |
1.0 | |
Beware (Video Game) / int_7eb2bc15 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_7eb2bc15 | |
Beware (Video Game) / int_83f18d93 | type |
DontGoIntoTheWoods | |
Beware (Video Game) / int_83f18d93 | comment |
Don't Go Into the Woods: Inverted; the pursuers will keep to the road unless they must, so deep in the woods is one of the safer places to hide in - provided you have the driving skills to match, and the forest cooperates to give you a wide enough clearing. | |
Beware (Video Game) / int_83f18d93 | featureApplicability |
1.0 | |
Beware (Video Game) / int_83f18d93 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_83f18d93 | |
Beware (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Beware (Video Game) / int_851dda8f | comment |
Humanoid Abomination: There's no way the stalkers are human. You only get a few glimpses of them, but the way they move and their heads are just too bizarre and otherworldly. They're still shaped like humans and have the abilities and limitations of humans, though, although they're strong enough to wreck your car with their bare hands if you get stuck. Subverted with the figure in the woods. At first, they look like some kind of glowing, floating spider humanoid, but if you get close enough, you'll see it's just a kid in a very fluorescent jumpsuit. Lastly, there's the Player Character who may be an overgrown mutated mouse as seen in the demo videos. | |
Beware (Video Game) / int_851dda8f | featureApplicability |
-0.3 | |
Beware (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_851dda8f | |
Beware (Video Game) / int_8a3c406e | type |
Hair-Raising Hare | |
Beware (Video Game) / int_8a3c406e | comment |
Hair-Raising Hare: One of the updates added a pack of bunnies that start congregating around the car at some points, which only serves to make the situation stranger. | |
Beware (Video Game) / int_8a3c406e | featureApplicability |
1.0 | |
Beware (Video Game) / int_8a3c406e | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_8a3c406e | |
Beware (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Beware (Video Game) / int_8e0430ab | comment |
Non Standard Game Over: You can do the stalkers' jobs for you by killing yourself with terrible driving. | |
Beware (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Beware (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_8e0430ab | |
Beware (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Beware (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: Once your get stuck in the mud for good, you're pretty much just waiting for your pursuers to get out of their car and beat you to death, but the game still lets you look around, play with the headlights and try to drive. This being said, there is a (very small) chance that in their rush to bash the hell out of your car, the goons will end up pushing it back to solid ground. | |
Beware (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Beware (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_9a1f23bf | |
Beware (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Beware (Video Game) / int_9bee1a7f | comment |
Eldritch Location: Underplayed, but some parts of the forest are... strange, to say the least. There is a section where it straight-up grows sideways, and the tunnel has a copse of trees that somehow grew inside it. | |
Beware (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Beware (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_9bee1a7f | |
Beware (Video Game) / int_9c3f9bdd | type |
Closer than They Appear | |
Beware (Video Game) / int_9c3f9bdd | comment |
Closer than They Appear: Naturally, for a car-based horror game. This being said, inverted when the pursuers are tailgating you - the way the rear view mirror shows them, they might as well be sitting on your back seat, despite the fact that there's still a car and a half between you and them. | |
Beware (Video Game) / int_9c3f9bdd | featureApplicability |
1.0 | |
Beware (Video Game) / int_9c3f9bdd | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_9c3f9bdd | |
Beware (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Beware (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: The game has a day-night cycle (which, in the current version, can be accelerated), which is rather important when trying to hide. It remains cloudy and misty throughout, though. | |
Beware (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Beware (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_9f93adcd | |
Beware (Video Game) / int_a4070b5e | type |
Stripped to the Bone | |
Beware (Video Game) / int_a4070b5e | comment |
Stripped to the Bone: One of the open fields is dotted with a plethora of cow skeletons absolutely stripped bare. | |
Beware (Video Game) / int_a4070b5e | featureApplicability |
1.0 | |
Beware (Video Game) / int_a4070b5e | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_a4070b5e | |
Beware (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Beware (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: That glowing floating spider creature? Actually a kid in a weird outfit, and a neutral NPC that's trying to hitch a ride from you. | |
Beware (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Beware (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_a4c37cbe | |
Beware (Video Game) / int_abc60c5d | type |
Harmful to Minors | |
Beware (Video Game) / int_abc60c5d | comment |
Harmful to Minors: That crazy old man who drives like a total lunatic? He has a kid in his backseat. The kid looks absolutely terrified. | |
Beware (Video Game) / int_abc60c5d | featureApplicability |
1.0 | |
Beware (Video Game) / int_abc60c5d | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_abc60c5d | |
Beware (Video Game) / int_b23e7ba9 | type |
Real Is Brown | |
Beware (Video Game) / int_b23e7ba9 | comment |
Real Is Brown: The game's world is comprised almost entirely of various shades of muddy brown. Somewhat justified, however, as you're travelling through dirt roads, in what seems to be autumn, late at night and in the rain, and there are few exceptions, such as the startlingly white street lights in some places, and bright yellow raincoats of the bus passengers. | |
Beware (Video Game) / int_b23e7ba9 | featureApplicability |
1.0 | |
Beware (Video Game) / int_b23e7ba9 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_b23e7ba9 | |
Beware (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Beware (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: Your trusty Skoda 105 S will never run out of gas, or whatever else powers it, and its accumulator will never run out of power. This is for the best. | |
Beware (Video Game) / int_b6e1d40b | featureApplicability |
1.0 | |
Beware (Video Game) / int_b6e1d40b | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_b6e1d40b | |
Beware (Video Game) / int_bba30aeb | type |
Late to the Tragedy | |
Beware (Video Game) / int_bba30aeb | comment |
Late to the Tragedy: Whatever happened to turn this small rural town into a desolate, monster-haunted hellhole, you missed it. You can, however, find multiple remnants of said tragedy, including dozens of crashed cars. | |
Beware (Video Game) / int_bba30aeb | featureApplicability |
1.0 | |
Beware (Video Game) / int_bba30aeb | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_bba30aeb | |
Beware (Video Game) / int_c2d978fe | type |
Car Fu | |
Beware (Video Game) / int_c2d978fe | comment |
Car Fu: The stalkers will try to ram you to death. | |
Beware (Video Game) / int_c2d978fe | featureApplicability |
1.0 | |
Beware (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_c2d978fe | |
Beware (Video Game) / int_c2e0f962 | type |
Crawl | |
Beware (Video Game) / int_c2e0f962 | comment |
Once you've drawn the second car out of the dam's parking lot, they'll leave the gate open for you to access the lever, which will restore power to the entire map- including a projector not far from the starting area. This projector shows a film of a long line of cars stuck on a highway and a crawl saying such things as "EXODUS", "DISASTER", "FAMINE", "BLACKOUT" and "GOVERNMENT OVERWHELMED". | |
Beware (Video Game) / int_c2e0f962 | featureApplicability |
1.0 | |
Beware (Video Game) / int_c2e0f962 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_c2e0f962 | |
Beware (Video Game) / int_c3c18143 | type |
Hope Spot | |
Beware (Video Game) / int_c3c18143 | comment |
Hope Spot: Managed to leave that pursuing car in a ditch? Think you're home free? Didn't you notice that second car in the dam's parking lot? | |
Beware (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Beware (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_c3c18143 | |
Beware (Video Game) / int_c6dccfb7 | type |
Musical Spoiler | |
Beware (Video Game) / int_c6dccfb7 | comment |
Musical Spoiler: When you start hearing background music, it's time to floor it and start looking around - it only comes on when you're being pursued, sometimes before you can see the other car. | |
Beware (Video Game) / int_c6dccfb7 | featureApplicability |
1.0 | |
Beware (Video Game) / int_c6dccfb7 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_c6dccfb7 | |
Beware (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Beware (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: When you're not being hunted - or if you've never triggered the hunt in the first place - all that's out there is you, your car, the Ghost Town, and a mounting sense of dread. | |
Beware (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Beware (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_cdfe12c3 | |
Beware (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Beware (Video Game) / int_df11acbe | comment |
Artificial Brilliance: The AI is frighteningly good at driving. It will perform PIT maneuvers, pace and block you if it happens to be in front of you, block the road if it's stopped and you try to drive by... and it usually won't drive far into the muddy fields after you, avoiding getting itself stuck. | |
Beware (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Beware (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_df11acbe | |
Beware (Video Game) / int_e08fcc99 | type |
Battle Theme Music | |
Beware (Video Game) / int_e08fcc99 | comment |
Battle Theme Music: The background music only comes on when you're being pursued, which can turn into a battle depending on how aggressive (or lucky) you're feeling. | |
Beware (Video Game) / int_e08fcc99 | featureApplicability |
1.0 | |
Beware (Video Game) / int_e08fcc99 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_e08fcc99 | |
Beware (Video Game) / int_e1cfe0e1 | type |
Post-Apocalyptic Gas Mask | |
Beware (Video Game) / int_e1cfe0e1 | comment |
Post-Apocalyptic Gas Mask: The passengers of the bus wear gas masks, which is slightly alarming considering no-one else in the area does. | |
Beware (Video Game) / int_e1cfe0e1 | featureApplicability |
1.0 | |
Beware (Video Game) / int_e1cfe0e1 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_e1cfe0e1 | |
Beware (Video Game) / int_e2a6ebc1 | type |
Closed Circle | |
Beware (Video Game) / int_e2a6ebc1 | comment |
Closed Circle: The map is this. All the roads either loop on each other or end, either in road barriers or natural blockades, locking you in with everyone else. | |
Beware (Video Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
Beware (Video Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_e2a6ebc1 | |
Beware (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Beware (Video Game) / int_e543a655 | comment |
Light Is Not Good: The game is unique in that if you see lights (in this case, headlights), you're fucked. | |
Beware (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Beware (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_e543a655 | |
Beware (Video Game) / int_e8b0f099 | type |
Dark Is Evil | |
Beware (Video Game) / int_e8b0f099 | comment |
Dark Is Evil: The stalkers are pitch-black aside from their heads. | |
Beware (Video Game) / int_e8b0f099 | featureApplicability |
1.0 | |
Beware (Video Game) / int_e8b0f099 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_e8b0f099 | |
Beware (Video Game) / int_eb9afb9d | type |
Evil Old Folks | |
Beware (Video Game) / int_eb9afb9d | comment |
Evil Old Folks: The stalkers look like four old men, but they're almost certainly not human to begin with so it hardly even matters. The driver of the other car is an elderly man who, while not hostile, Drives Like Crazy, making him almost as dangerous to encounter. The old lady near the swamp certainly looks like one, but she has a secret to share with you... | |
Beware (Video Game) / int_eb9afb9d | featureApplicability |
1.0 | |
Beware (Video Game) / int_eb9afb9d | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_eb9afb9d | |
Beware (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Beware (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: The game has no UI other than controls, which can be toggled on and off; rather, you can see your speed, RPM and whether you have reverse on by the indicators inside the car, and assess the damage by the state of the hood. | |
Beware (Video Game) / int_f4fb7564 | featureApplicability |
1.0 | |
Beware (Video Game) / int_f4fb7564 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_f4fb7564 | |
Beware (Video Game) / int_f96f188c | type |
Drives Like Crazy | |
Beware (Video Game) / int_f96f188c | comment |
The driver of the other car is an elderly man who, while not hostile, Drives Like Crazy, making him almost as dangerous to encounter. | |
Beware (Video Game) / int_f96f188c | featureApplicability |
1.0 | |
Beware (Video Game) / int_f96f188c | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_f96f188c | |
Beware (Video Game) / int_f9bc2937 | type |
Laser Sight | |
Beware (Video Game) / int_f9bc2937 | comment |
Laser Sight: The bus in the newest update has a laser sight that it will shine in your face if you start tailgating it. | |
Beware (Video Game) / int_f9bc2937 | featureApplicability |
1.0 | |
Beware (Video Game) / int_f9bc2937 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_f9bc2937 | |
Beware (Video Game) / int_fbc074c3 | type |
Player Character | |
Beware (Video Game) / int_fbc074c3 | comment |
Lastly, there's the Player Character who may be an overgrown mutated mouse as seen in the demo videos. | |
Beware (Video Game) / int_fbc074c3 | featureApplicability |
1.0 | |
Beware (Video Game) / int_fbc074c3 | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_fbc074c3 | |
Beware (Video Game) / int_fe1d3a6b | type |
Kill the Lights | |
Beware (Video Game) / int_fe1d3a6b | comment |
Kill the Lights: You will almost never lose your stalkers, unless you switch off your headlights. This is dangerous if you're unfamiliar with the roads, as now you're barrelling through a wasteland at night, and can easily crash into hazards that come out of nowhere. | |
Beware (Video Game) / int_fe1d3a6b | featureApplicability |
1.0 | |
Beware (Video Game) / int_fe1d3a6b | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_fe1d3a6b | |
Beware (Video Game) / int_name | type |
ItemName | |
Beware (Video Game) / int_name | comment |
||
Beware (Video Game) / int_name | featureApplicability |
1.0 | |
Beware (Video Game) / int_name | featureConfidence |
1.0 | |
Beware (Video Game) | hasFeature |
Beware (Video Game) / int_name | |
Beware (Video Game) / int_name | itemName |
Beware (Video Game) |
The following is a list of statements referring to the current page from other pages.
Beware (Video Game) | hasFeature |
Car Fu / int_c3b71b13 | |
Beware (Video Game) | hasFeature |
Unspecified Apocalypse / int_c3b71b13 | |
Beware | sameAs |
Beware (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.