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Space Empires (Video Game)
- 600 statements
- 118 feature instances
- 69 referencing feature instances
Space Empires (Video Game) | type |
TVTItem | |
Space Empires (Video Game) | label |
Space Empires (Video Game) | |
Space Empires (Video Game) | page |
spaceempires | |
Space Empires (Video Game) | comment |
Space Empires is a series of Turn-Based Strategy 4X games by Malfador Machinations. First released in the early '90s, it's currently on its fifth iteration. It has been called "a spreadsheet in space" because of the grid system it uses — which isn't really all that different from other games of the genre.Its main selling point is its moddability and multiplayer, as the AI sometimes leaves something to be desired.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The series also includes Starfury, a Gaiden Game of sorts set in the Space Empires universe.According to Malfador's own page, the first Space Empires was made in 1993 by Aaron Hall. Two years later, Malfador Machinations was formed, and Space Empires had been polished enough to become Space Empires II - released as shareware.Another two years later in 1997, with the help of a friend-turned-coworker, Space Empires III was released, again as shareware. It was in Space Empires 3 that detailed orders, increased map sizes and simple graphical modifications were introduced.In the summer of '98, work began on the fourth offering of the series, and it was completed two years later in July 2000. Space Empires IV massively expanded upon the third game with new unit types, diplomatic relations, political relations, graphical enhancements, and improvements on the features of Space Empires III.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Based on information from The Other Wiki:Space Empires Starfury was released in 2003, and was a Genre Shift from 4X to placing the player as the Captain of a single starship. Campaigns and other systems allowed them to develop their character, ship and so on whilst following a general plot. It was not as well recieved as the main series, no doubt in part due to the shift.Three years later (in 2006) the fifth 4X, Space Empires V, was released. Expanding into 3D strategic and tactical views, it also brought real-time tactical combat to the table, helping to offset some of the inherent flaws in a Turn-Based Combat system. The fanbase is somewhat divided over V (They Changed It, Now It Sucks! syndrome) and some insist that modification is vital to improving even basic gameplay... but that could be said of all religions of the games in the series.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })Due to customization, it's possible to find all sorts of scifi tropes in the Space Empires series. Let's try and focus on the ones in the stock games, okay?Needs a Better Description. | |
Space Empires (Video Game) | fetched |
2018-10-21T17:58:29Z | |
Space Empires (Video Game) | parsed |
2020-06-25T17:34:15Z | |
Space Empires (Video Game) | processingComment |
Dropped link to OneOfTheseIsNotLikeTheOthers: Not a Feature - UNKNOWN | |
Space Empires (Video Game) | processingUnknown |
OneOfTheseIsNotLikeTheOthers | |
Space Empires (Video Game) | isPartOf |
DBTropes | |
Space Empires (Video Game) / int_1161fb48 | type |
Bizarre Alien Biology | |
Space Empires (Video Game) / int_1161fb48 | comment |
Bizarre Alien Biology: Airsurfing slugs, triple-helix DNA, energy beings... | |
Space Empires (Video Game) / int_1161fb48 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_1161fb48 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_1161fb48 | |
Space Empires (Video Game) / int_11d38820 | type |
Big Dumb Object | |
Space Empires (Video Game) / int_11d38820 | comment |
Big Dumb Object: Ringworlds and Dyson Spheres. Also possibly starbases, baseships and such. | |
Space Empires (Video Game) / int_11d38820 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_11d38820 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_11d38820 | |
Space Empires (Video Game) / int_177a6464 | type |
Genre Shift | |
Space Empires (Video Game) / int_177a6464 | comment |
Genre Shift: Starfury | |
Space Empires (Video Game) / int_177a6464 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_177a6464 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_177a6464 | |
Space Empires (Video Game) / int_19ebbe77 | type |
Photoprotoneutron Torpedo | |
Space Empires (Video Game) / int_19ebbe77 | comment |
Photoprotoneutron Torpedo | |
Space Empires (Video Game) / int_19ebbe77 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_19ebbe77 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_19ebbe77 | |
Space Empires (Video Game) / int_1c398324 | type |
Death from Above | |
Space Empires (Video Game) / int_1c398324 | comment |
Death from Above: Oh the myriad ways. Napalm, radiation bombs, plague bombs, smart missiles, death rays, all to rain down on a hapless world. Unless the planet is shielded. | |
Space Empires (Video Game) / int_1c398324 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_1c398324 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_1c398324 | |
Space Empires (Video Game) / int_1e669b8e | type |
Humanoid Aliens | |
Space Empires (Video Game) / int_1e669b8e | comment |
Humanoid Aliens | |
Space Empires (Video Game) / int_1e669b8e | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_1e669b8e | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_1e669b8e | |
Space Empires (Video Game) / int_1eed1d03 | type |
Anti-Air | |
Space Empires (Video Game) / int_1eed1d03 | comment |
Anti-Air: More like Anti Space. In SE3, units gave planets space capable weaponry. in 4, that purpose is served by weapon platforms. | |
Space Empires (Video Game) / int_1eed1d03 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_1eed1d03 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_1eed1d03 | |
Space Empires (Video Game) / int_2164d2a1 | type |
Energy Beings | |
Space Empires (Video Game) / int_2164d2a1 | comment |
Energy Beings: The Eee. Electric Jellyfish: The flavor text for the Eee basically calls them this. | |
Space Empires (Video Game) / int_2164d2a1 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_2164d2a1 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_2164d2a1 | |
Space Empires (Video Game) / int_2536f695 | type |
Game-Breaker | |
Space Empires (Video Game) / int_2536f695 | comment |
Game-Breaker: The Amonkrie Toxic Torpedoes turn into this at high levels, when their crew damage goes over 200. Given that unlike shields and armor, the number of crewmembers remains fairly static, you’ll be able to one-shot Destroyers and Cruisers with a volley of 2-3 torpedoes, and finish Battleships and Aircraft Carriers with 6-8. You would need still to watch out for Amonkrie ships in case they have those torpedoes, as they’ll also destroy you in two shots unless you install medical bays and/or additional crew quarters. | |
Space Empires (Video Game) / int_2536f695 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_2536f695 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_2536f695 | |
Space Empires (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Space Empires (Video Game) / int_263bb4ec | comment |
Wave Motion Gun: An actual component you can put on your ship. You can put several. | |
Space Empires (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_263bb4ec | |
Space Empires (Video Game) / int_26f41623 | type |
Kill Sat | |
Space Empires (Video Game) / int_26f41623 | comment |
Kill Sat: You can fit a Wave Motion Gun in a satellite, if you like. Who said they had to be aimed at the planet they're orbiting? In fact, who said they had to orbit planets in the first place? | |
Space Empires (Video Game) / int_26f41623 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_26f41623 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_26f41623 | |
Space Empires (Video Game) / int_2a2d86a6 | type |
Little Green Man in a Can | |
Space Empires (Video Game) / int_2a2d86a6 | comment |
Little Green Man in a Can: The Praetorians. | |
Space Empires (Video Game) / int_2a2d86a6 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_2a2d86a6 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_2a2d86a6 | |
Space Empires (Video Game) / int_2a542c7d | type |
Beam Spam | |
Space Empires (Video Game) / int_2a542c7d | comment |
Beam Spam | |
Space Empires (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_2a542c7d | |
Space Empires (Video Game) / int_2af7961 | type |
Faster-Than-Light Travel | |
Space Empires (Video Game) / int_2af7961 | comment |
Faster-Than-Light Travel: Averted. There is none whatsoever, and all interstellar travel is done through wormholes. However, since you can put a wormhole generator on a ship, you can technically have a jump drive. | |
Space Empires (Video Game) / int_2af7961 | featureApplicability |
-1.0 | |
Space Empires (Video Game) / int_2af7961 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_2af7961 | |
Space Empires (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
Space Empires (Video Game) / int_3114c1e5 | comment |
Ramming Always Works: Played with. The game takes the ship’s size, speed and the severity of collision into effect to calculate the outcome. As a Battleship, you can get lucky and score a glancing hit on a Destroyer, severely damaging it and only losing your shields in return. In contrast, a Destroyer ramming a fighter or a satellite head-first might easily end up with half its health gone and all of the frontal and center equipment wrecked. | |
Space Empires (Video Game) / int_3114c1e5 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_3114c1e5 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_3114c1e5 | |
Space Empires (Video Game) / int_31c5e7fb | type |
Starfish Aliens | |
Space Empires (Video Game) / int_31c5e7fb | comment |
Starfish Aliens: Since hand-drawn artwork or 3d models can portray more than just Rubber-Forehead Aliens, these are to be expected. They even come in actual starfish flavours, sometimes! | |
Space Empires (Video Game) / int_31c5e7fb | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_31c5e7fb | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_31c5e7fb | |
Space Empires (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Space Empires (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Space Empires V runs on a 3-D engine that is exceedingly dated nowadays. The reason why this is bad? If you aren't running the game with a Windows XP OS, the game drops to single digit FPS levels. This makes the game neigh unplayable and since the developers shut its doors its unlikely a official fix will ever be published. | |
Space Empires (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_33ca811a | |
Space Empires (Video Game) / int_3556ccfc | type |
Command & Conquer Economy | |
Space Empires (Video Game) / int_3556ccfc | comment |
Command & Conquer Economy: You have to set production queues yourself, otherwise your citizens will just happily reproduce away. | |
Space Empires (Video Game) / int_3556ccfc | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_3556ccfc | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_3556ccfc | |
Space Empires (Video Game) / int_35ca4848 | type |
Antimatter | |
Space Empires (Video Game) / int_35ca4848 | comment |
Antimatter: But of course. | |
Space Empires (Video Game) / int_35ca4848 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_35ca4848 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_35ca4848 | |
Space Empires (Video Game) / int_36c32773 | type |
Generican Empire | |
Space Empires (Video Game) / int_36c32773 | comment |
Generican Empire | |
Space Empires (Video Game) / int_36c32773 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_36c32773 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_36c32773 | |
Space Empires (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Space Empires (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The Plasma torpedoes fall into this due to having the largest range in the game, thus making it quite easy to play hit-and-run with more powerful ships. This also makes them the best space-station destroying weapon: it’s possible to just park your ship slightly outside of space-station’s range, set the time to 8 x, hold down the fire button and wait until the station is blown to pieces. | |
Space Empires (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_39b8d3d6 | |
Space Empires (Video Game) / int_3a9a910d | type |
Solar Sail | |
Space Empires (Video Game) / int_3a9a910d | comment |
Solar Sail: A ship component which grants bonus movement. Even when there isn't a star in the system. | |
Space Empires (Video Game) / int_3a9a910d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_3a9a910d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_3a9a910d | |
Space Empires (Video Game) / int_3b78896e | type |
Power of the Void | |
Space Empires (Video Game) / int_3b78896e | comment |
Power of the Void: Black Hole Generators are built for one purpose, generating a black hole at the center of a star system. Once successful, the entire star system is saturated by the energy, completely eradicating anything nearby and replaces the system with that particular event. Null-Space weaponry also count, with its powerful abilities to ignore shields and armor on the spot. | |
Space Empires (Video Game) / int_3b78896e | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_3b78896e | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_3b78896e | |
Space Empires (Video Game) / int_3f71b00e | type |
Point Defenseless | |
Space Empires (Video Game) / int_3f71b00e | comment |
Point Defenseless: Point Defense is actually the best defense against enemy fighters, missiles, and drones. If the opponent doesn't use any of those, then you can put in more shields and armor instead. They become a bit more inportant in 4, where they are autotargeting and autofiring, and most other weapons can't harm missiles. Dedicated point defense vessels are an efficient way of defeating fighter swarms and Macross Missile Massacres. Might as well stick a couple on a Destroyer and up anyway, since they're among the smallest weapons out, and you'll almost certainly have to use the ships against someone who does use one of said weapons. | |
Space Empires (Video Game) / int_3f71b00e | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_3f71b00e | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_3f71b00e | |
Space Empires (Video Game) / int_41d9aaef | type |
Brainwashed | |
Space Empires (Video Game) / int_41d9aaef | comment |
Brainwashed/Mind-Control Device: The Allegiance Subverter weapon, which you can get with more research on the Psychic Weapons branch, basically brainwashes enemy ships into joining your empire. Using the Master Computer instead of an actual living crew prevents this. | |
Space Empires (Video Game) / int_41d9aaef | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_41d9aaef | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_41d9aaef | |
Space Empires (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Space Empires (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: Averted for master computer controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control. | |
Space Empires (Video Game) / int_420c50b7 | featureApplicability |
-1.0 | |
Space Empires (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_420c50b7 | |
Space Empires (Video Game) / int_431e9b2d | type |
Crystal Weapon | |
Space Empires (Video Game) / int_431e9b2d | comment |
Crystal Weapon: A sci-fi variant; accessing the Crystallurgy branch of the Tech Tree will allow you to build spacecraft fitted with crystalline armor and armed with crystal shard torpedoes. | |
Space Empires (Video Game) / int_431e9b2d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_431e9b2d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_431e9b2d | |
Space Empires (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Space Empires (Video Game) / int_4536fd29 | comment |
Energy Weapon: The Energy Pulse and Energy beam weapon branches of the tech tree. Surprisingly, no Lasers, or at least things called Lasers outright. | |
Space Empires (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_4536fd29 | |
Space Empires (Video Game) / int_45bf382b | type |
Game Mod | |
Space Empires (Video Game) / int_45bf382b | comment |
Game Mod | |
Space Empires (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_45bf382b | |
Space Empires (Video Game) / int_47d56aac | type |
Fish People | |
Space Empires (Video Game) / int_47d56aac | comment |
Fish People | |
Space Empires (Video Game) / int_47d56aac | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_47d56aac | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_47d56aac | |
Space Empires (Video Game) / int_4b621f81 | type |
Design-It-Yourself Equipment | |
Space Empires (Video Game) / int_4b621f81 | comment |
Design-It-Yourself Equipment: Starships and units. You'll need to, because there aren't any default designs. | |
Space Empires (Video Game) / int_4b621f81 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_4b621f81 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_4b621f81 | |
Space Empires (Video Game) / int_4bef247f | type |
Artificial Atmospheric Actions | |
Space Empires (Video Game) / int_4bef247f | comment |
Artificial Atmospheric Actions: The AI players will send random general messages to you. They'll exclaim surprise at how fast you're expanding, even if you're still on your homeworld and haven't done anything. | |
Space Empires (Video Game) / int_4bef247f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_4bef247f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_4bef247f | |
Space Empires (Video Game) / int_508ef715 | type |
The Bridge | |
Space Empires (Video Game) / int_508ef715 | comment |
The Bridge: An essential component in designing starships. You can also put in an auxillary bridge. | |
Space Empires (Video Game) / int_508ef715 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_508ef715 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_508ef715 | |
Space Empires (Video Game) / int_535ec99d | type |
Non-Entity General | |
Space Empires (Video Game) / int_535ec99d | comment |
Non-Entity General | |
Space Empires (Video Game) / int_535ec99d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_535ec99d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_535ec99d | |
Space Empires (Video Game) / int_53e1f74c | type |
Asteroid Thicket | |
Space Empires (Video Game) / int_53e1f74c | comment |
Asteroid Thicket: They damage fighters and missiles in tactical combat, and some can damage ships in strategic movement. | |
Space Empires (Video Game) / int_53e1f74c | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_53e1f74c | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_53e1f74c | |
Space Empires (Video Game) / int_53ecf83f | type |
Lensman Arms Race | |
Space Empires (Video Game) / int_53ecf83f | comment |
Lensman Arms Race: Until you've researched the entire tech tree, you'll have to keep researching better and better weapons. Your enemies certainly will. | |
Space Empires (Video Game) / int_53ecf83f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_53ecf83f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_53ecf83f | |
Space Empires (Video Game) / int_556a4e20 | type |
The Empire | |
Space Empires (Video Game) / int_556a4e20 | comment |
The Empire: You, of course. And your competition. | |
Space Empires (Video Game) / int_556a4e20 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_556a4e20 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_556a4e20 | |
Space Empires (Video Game) / int_56855fa3 | type |
Casual Interstellar Travel | |
Space Empires (Video Game) / int_56855fa3 | comment |
Casual Interstellar Travel: At a high enough tech level, you can create wormholes for easy access to far-off systems. | |
Space Empires (Video Game) / int_56855fa3 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_56855fa3 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_56855fa3 | |
Space Empires (Video Game) / int_5874eb12 | type |
Organic Technology | |
Space Empires (Video Game) / int_5874eb12 | comment |
Organic Technology | |
Space Empires (Video Game) / int_5874eb12 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_5874eb12 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_5874eb12 | |
Space Empires (Video Game) / int_5a2a2a39 | type |
The Milky Way Is the Only Way | |
Space Empires (Video Game) / int_5a2a2a39 | comment |
The Milky Way Is the Only Way: There are no other galaxies, or wormholes leading to them. Justified in that warp points generally only take you a few dozen light years away. The most advanced warp point generators can still only make openings going a couple hundred or so light years away. | |
Space Empires (Video Game) / int_5a2a2a39 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_5a2a2a39 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_5a2a2a39 | |
Space Empires (Video Game) / int_5ade9ace | type |
Gang Up on the Human | |
Space Empires (Video Game) / int_5ade9ace | comment |
Gang Up on the Human: This will happen if you grow too large. You can also set a game to have the AI behave like this by default. | |
Space Empires (Video Game) / int_5ade9ace | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_5ade9ace | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_5ade9ace | |
Space Empires (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Space Empires (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: The Tachyon Cannons are the best early-game beam weapon due to their ability to bypass shields and go straight to armour. Not only does it negate an entire layer of defence for you, but it also removes the need to worry about shield regeneration. The Abiddon armor protects against this effect; luckily, they’re your allies and you won’t need to fight them at all if you follow the plot, while you can stock up on their armour to protect yourself against the rare Pirate ships with these weapons. | |
Space Empires (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_5b81ca8d | |
Space Empires (Video Game) / int_61c0e60d | type |
Star Killing | |
Space Empires (Video Game) / int_61c0e60d | comment |
Star Killing: You can blow up stars, turn them into nebulae, or collapse them into black holes. | |
Space Empires (Video Game) / int_61c0e60d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_61c0e60d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_61c0e60d | |
Space Empires (Video Game) / int_61ff365d | type |
Deflector Shields | |
Space Empires (Video Game) / int_61ff365d | comment |
Deflector Shields | |
Space Empires (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_61ff365d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_61ff365d | |
Space Empires (Video Game) / int_63557923 | type |
Death World | |
Space Empires (Video Game) / int_63557923 | comment |
Death World: Any planet which has an atmosphere your race can't breathe. | |
Space Empires (Video Game) / int_63557923 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_63557923 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_63557923 | |
Space Empires (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Space Empires (Video Game) / int_638b65bc | comment |
Armor Is Useless: Averted. It's useful for soaking up damage pre-shields, and can have special effects such as restoring shield energy or regenerating damage. However... | |
Space Empires (Video Game) / int_638b65bc | featureApplicability |
-1.0 | |
Space Empires (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_638b65bc | |
Space Empires (Video Game) / int_68f95429 | type |
That's No Moon | |
Space Empires (Video Game) / int_68f95429 | comment |
That's No Moon!: With the appropriate techs unlocked, you can construct artificial planets. | |
Space Empires (Video Game) / int_68f95429 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_68f95429 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_68f95429 | |
Space Empires (Video Game) / int_6c5e2f5f | type |
Shattered World | |
Space Empires (Video Game) / int_6c5e2f5f | comment |
Shattered World: In SE3, you can colonize the asteroids that remain from an Earth-Shattering Kaboom. Of course, you can create planets as well, and if you happen to do that on an inhabited asteroid field, whoops! | |
Space Empires (Video Game) / int_6c5e2f5f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_6c5e2f5f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_6c5e2f5f | |
Space Empires (Video Game) / int_6ca5a8c2 | type |
Master Computer | |
Space Empires (Video Game) / int_6ca5a8c2 | comment |
Master Computer: They serve as AI for a ship, replacing its crew. | |
Space Empires (Video Game) / int_6ca5a8c2 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_6ca5a8c2 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_6ca5a8c2 | |
Space Empires (Video Game) / int_6ea3206 | type |
Numbered Homeworld | |
Space Empires (Video Game) / int_6ea3206 | comment |
Numbered Homeworld: Homeworld planets are not automatically renamed when players are placed, though you can rename yourself if you want. | |
Space Empires (Video Game) / int_6ea3206 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_6ea3206 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_6ea3206 | |
Space Empires (Video Game) / int_70dc3a86 | type |
Had to Be Sharp | |
Space Empires (Video Game) / int_70dc3a86 | comment |
Had To Be Sharp: The Sishrak, who have a reputation for being war-mongers and a Proud Warrior Race because, in the world they come from, they're at the bottom of the food chain and behaving aggressively towards all other life-forms is the only way they can survive. | |
Space Empires (Video Game) / int_70dc3a86 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_70dc3a86 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_70dc3a86 | |
Space Empires (Video Game) / int_723e61b3 | type |
Baby Planet | |
Space Empires (Video Game) / int_723e61b3 | comment |
Baby Planet: A mod adds miniature gas giants. | |
Space Empires (Video Game) / int_723e61b3 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_723e61b3 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_723e61b3 | |
Space Empires (Video Game) / int_7286e96d | type |
Idiot Ball | |
Space Empires (Video Game) / int_7286e96d | comment |
Idiot Ball: Weaponized. The Mental Flailer subsystem, researched from the Psychic tech tree, delays all existing weapons of the victim ship for several turns, provided the ship is managed by a living crew instead of a master computer. | |
Space Empires (Video Game) / int_7286e96d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_7286e96d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_7286e96d | |
Space Empires (Video Game) / int_745a226c | type |
Easy Logistics | |
Space Empires (Video Game) / int_745a226c | comment |
Easy Logistics: All you need for your ships are resupply depots, and for your troops and units, cargo holds. The sequels are getting increasingly complex, however. In the third, ships lose supplies in a fixed rate, regardless of whether they move. In SE4, the concept of supplies is expanded - most things on a ship now cost some amount of supply to use, like weapons and engines. By the fifth game, weapons need ordnance that is separate from general ship supply. | |
Space Empires (Video Game) / int_745a226c | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_745a226c | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_745a226c | |
Space Empires (Video Game) / int_749ce315 | type |
Ring World Planet | |
Space Empires (Video Game) / int_749ce315 | comment |
Ringworld Planet | |
Space Empires (Video Game) / int_749ce315 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_749ce315 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_749ce315 | |
Space Empires (Video Game) / int_76933235 | type |
Depopulation Bomb | |
Space Empires (Video Game) / int_76933235 | comment |
Depopulation Bomb: Neutron bombs. Wipe out the population without damaging the planet's conditions or facilities! | |
Space Empires (Video Game) / int_76933235 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_76933235 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_76933235 | |
Space Empires (Video Game) / int_7976e429 | type |
2-D Space | |
Space Empires (Video Game) / int_7976e429 | comment |
2-D Space: Although the objects in the game are rendered in 3D, they only move and maneuver on a 2D plane. | |
Space Empires (Video Game) / int_7976e429 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_7976e429 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_7976e429 | |
Space Empires (Video Game) / int_7b3f0b81 | type |
Tractor Beam | |
Space Empires (Video Game) / int_7b3f0b81 | comment |
Tractor Beam: And repulsor beams, too. | |
Space Empires (Video Game) / int_7b3f0b81 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_7b3f0b81 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_7b3f0b81 | |
Space Empires (Video Game) / int_7b4d0c39 | type |
Tech Tree | |
Space Empires (Video Game) / int_7b4d0c39 | comment |
Tech Tree: More of a forest, really. Thankfully organized into neat categories, like Economics, Construction, Defense, Offense, and so on, but finding what you want can be Guide Dang It! inducing sometimes. | |
Space Empires (Video Game) / int_7b4d0c39 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_7b4d0c39 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_7b4d0c39 | |
Space Empires (Video Game) / int_7cf3fe52 | type |
ISOStandardHumanSpaceship | |
Space Empires (Video Game) / int_7cf3fe52 | comment |
ISO Standard Human Spaceship: The Terrans in 4 have a blue and white color scheme, and seem to be made up of pieced-together modules instead of solid rectangular blocks. | |
Space Empires (Video Game) / int_7cf3fe52 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_7cf3fe52 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_7cf3fe52 | |
Space Empires (Video Game) / int_7d5324cf | type |
The Federation | |
Space Empires (Video Game) / int_7d5324cf | comment |
The Federation: You can make either an eponymous Empire, a Federation, and everything in between. In SE5, a federation is a possible political system. But since the game operates under a Generican Empire system, you can call your Federation an Empire and have it be an Oligarchy, or whatever combination of terms you want. | |
Space Empires (Video Game) / int_7d5324cf | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_7d5324cf | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_7d5324cf | |
Space Empires (Video Game) / int_8252652c | type |
All Planets Are Earth-Like | |
Space Empires (Video Game) / int_8252652c | comment |
All Planets Are Earthlike: In the official artwork, only the Rocky Oxygen atmosphere planets fit. | |
Space Empires (Video Game) / int_8252652c | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8252652c | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8252652c | |
Space Empires (Video Game) / int_83364794 | type |
Asteroid Miners | |
Space Empires (Video Game) / int_83364794 | comment |
Asteroid Miners: Automated. | |
Space Empires (Video Game) / int_83364794 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_83364794 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_83364794 | |
Space Empires (Video Game) / int_83441d66 | type |
AIs | |
Space Empires (Video Game) / int_83441d66 | comment |
The stock AIs are pretty dumb, even with all sorts of boosters. This has lead to players creating their own "optimized" and finetuned AIs that are, quite frankly, terrifying for new players to meet, even on the easiest difficulties with no bonuses. | |
Space Empires (Video Game) / int_83441d66 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_83441d66 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_83441d66 | |
Space Empires (Video Game) / int_8618825d | type |
Portal Network | |
Space Empires (Video Game) / int_8618825d | comment |
Portal Network: Both natural and artificial. | |
Space Empires (Video Game) / int_8618825d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8618825d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8618825d | |
Space Empires (Video Game) / int_869ffa6b | type |
Random Number God | |
Space Empires (Video Game) / int_869ffa6b | comment |
Random Number God: Random events. They can range from something good (planet conditions spontaneously improve, a ship recieves a massive experience (and thus offense/defense) boost, etc.) to apocalyptic events like a star going nova in a certain amount of turns. | |
Space Empires (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_869ffa6b | |
Space Empires (Video Game) / int_874176be | type |
Psychic Powers | |
Space Empires (Video Game) / int_874176be | comment |
Psychic Powers: The Psychic Technology Tree. Mind over Matter: They bash ships with telekinetic force. They can even make miniature psychokinetic black holes. Brainwashed/Mind-Control Device: The Allegiance Subverter weapon, which you can get with more research on the Psychic Weapons branch, basically brainwashes enemy ships into joining your empire. Using the Master Computer instead of an actual living crew prevents this. | |
Space Empires (Video Game) / int_874176be | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_874176be | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_874176be | |
Space Empires (Video Game) / int_8b0a127 | type |
Rocket-Tag Gameplay | |
Space Empires (Video Game) / int_8b0a127 | comment |
Rocket-Tag Gameplay: The battles against some Amonkrie and Sithrak ships turn into this if you have Toxic Torpedoes and/or Psychic Flailers. You’ll be able to destroy most of their ships in just a couple of hits with those crew-killing weapons, but their ships will inflict equivalent damage if they manage to land a shot. | |
Space Empires (Video Game) / int_8b0a127 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8b0a127 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8b0a127 | |
Space Empires (Video Game) / int_8b6de1eb | type |
Airborne Aircraft Carrier | |
Space Empires (Video Game) / int_8b6de1eb | comment |
Airborne Aircraft Carrier: While you can have carriers, they only launch fighters and then scurry away to the edge of the map. The fighters themselves can attack planets. Large enough ships can be genuine Battlestars if you set their AI properly and outfit them with shields, armour and weapons. A truly viable tactic in the fifth game, where a dreadnought with a full bank of weapons and its own fighter escort can be a terror: the dread trashes big ships (like other Dreadnoughts) whilst the fighters take out smaller ships like Escorts or Frigates and enemy bombers. | |
Space Empires (Video Game) / int_8b6de1eb | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8b6de1eb | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8b6de1eb | |
Space Empires (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Space Empires (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: A viable strategy to overwhelm point defences. Interestingly enough, the ones that make the best out of this are planets, and can launch literally hundreds of missiles if they're filled to the brim with missile-packing weapon platforms. | |
Space Empires (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8b93a168 | |
Space Empires (Video Game) / int_8c1ad82f | type |
Proud Warrior Race Guy | |
Space Empires (Video Game) / int_8c1ad82f | comment |
Proud Warrior Race Guy: The Jraenar's hat. They're also Reptilians. | |
Space Empires (Video Game) / int_8c1ad82f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8c1ad82f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8c1ad82f | |
Space Empires (Video Game) / int_8f10ec79 | type |
Weather-Control Machine | |
Space Empires (Video Game) / int_8f10ec79 | comment |
Weather-Control Machine: It improves the conditions of planets. | |
Space Empires (Video Game) / int_8f10ec79 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_8f10ec79 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_8f10ec79 | |
Space Empires (Video Game) / int_90965cc7 | type |
Hive Mind | |
Space Empires (Video Game) / int_90965cc7 | comment |
Hive Mind: The Cryslonites from SE4. | |
Space Empires (Video Game) / int_90965cc7 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_90965cc7 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_90965cc7 | |
Space Empires (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Space Empires (Video Game) / int_91e894b4 | comment |
Apocalypse How: With Stellar Manipulation, you can destroy planets and stars, but at a massive cost. You can even turn a star into a nebula or black hole. And in an inversion, you can destroy black holes, clear out nebulae, create stars, and form a planet out of the chunks of asteroids left over from the kaboom. And they are instantly viable worlds ready for colonization, even if you blew them up just a month ago. Don't like the type/atmosphere combo you got from reforming the planet? Blow it up again! | |
Space Empires (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_91e894b4 | |
Space Empires (Video Game) / int_92286f7f | type |
Precursors | |
Space Empires (Video Game) / int_92286f7f | comment |
Precursors: Naturally, they left behind technology. Some of it is extremely advanced and cannot be ever traded to the other races once discovered. Other times you get something vaguely useful. Or something you already knew. | |
Space Empires (Video Game) / int_92286f7f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_92286f7f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_92286f7f | |
Space Empires (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Space Empires (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Patrolling ships can sometimes end up crashing into asteroids or each other, with Abiddon ships being particularly prone to this for some reason. | |
Space Empires (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_940a5958 | |
Space Empires (Video Game) / int_99a12edd | type |
Cyborg | |
Space Empires (Video Game) / int_99a12edd | comment |
Cyborg: A couple of the races. | |
Space Empires (Video Game) / int_99a12edd | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_99a12edd | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_99a12edd | |
Space Empires (Video Game) / int_9acca54a | type |
ArbitraryMaximumRange | |
Space Empires (Video Game) / int_9acca54a | comment |
Arbitrary Maximum Range: Weapons have a maximum range that is baffling. Most direct-fire weapons just conk out and don't do decreasing amounts of damage the further they are from their target. Averted by modifications in many cases. And when not, usually hand-waved to some extent by "maximum viable range": that round CAN go much farther, but you have little hope of hitting the target either from decreasing accuracy or the target moving; doesn't explain why it's so hard to hit a planet... | |
Space Empires (Video Game) / int_9acca54a | featureApplicability |
-1.0 | |
Space Empires (Video Game) / int_9acca54a | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_9acca54a | |
Space Empires (Video Game) / int_9babf8a | type |
RegeneratingShieldsStaticHealth | |
Space Empires (Video Game) / int_9babf8a | comment |
Regenerating Shields, Static Health: Played straight, although it's possible to obtain armour regeneration either through installing a repair droid on the ship or by installing Organic Armor, which will repair itself, though at a very slow rate. | |
Space Empires (Video Game) / int_9babf8a | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_9babf8a | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_9babf8a | |
Space Empires (Video Game) / int_9d6427ec | type |
Time Travel | |
Space Empires (Video Game) / int_9d6427ec | comment |
Time Travel: The Temporal Technology Tree. You can't do time travel yourself, but a weapon can apparently send whatever it hits to the beginning of time. | |
Space Empires (Video Game) / int_9d6427ec | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_9d6427ec | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_9d6427ec | |
Space Empires (Video Game) / int_9f50dbe6 | type |
Infinite Supplies | |
Space Empires (Video Game) / int_9f50dbe6 | comment |
Infinite Supplies: Bizarrely, you can build a base in the other end of the galaxy and it has infinite supplies. Ships do not, and may need refueling just puttering around one system. Eventually you get a perpetual energy source and resupply depots become obsolete. | |
Space Empires (Video Game) / int_9f50dbe6 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_9f50dbe6 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_9f50dbe6 | |
Space Empires (Video Game) / int_9faa8f54 | type |
Electric Jellyfish | |
Space Empires (Video Game) / int_9faa8f54 | comment |
Electric Jellyfish: The flavor text for the Eee basically calls them this. | |
Space Empires (Video Game) / int_9faa8f54 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_9faa8f54 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_9faa8f54 | |
Space Empires (Video Game) / int_a590182a | type |
Disintegrator Ray | |
Space Empires (Video Game) / int_a590182a | comment |
Disintegrator Ray: The high energy weapons branch. | |
Space Empires (Video Game) / int_a590182a | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_a590182a | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_a590182a | |
Space Empires (Video Game) / int_a6653039 | type |
Subsystem Damage | |
Space Empires (Video Game) / int_a6653039 | comment |
Subsystem Damage: A very good example. Once the armour and shields are breached, your or enemy’s weapons will inflict damage both on the hull structure and also on the equipment inside, starting from the direction of the breach. Attacking from behind will knock out or cripple ship’s engines first, leaving it unable to flee anywhere, while shots to the side will quickly reach the power generators and prevent the ship from shooting back. | |
Space Empires (Video Game) / int_a6653039 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_a6653039 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_a6653039 | |
Space Empires (Video Game) / int_ae69516f | type |
Artificial Gravity | |
Space Empires (Video Game) / int_ae69516f | comment |
Artificial Gravity | |
Space Empires (Video Game) / int_ae69516f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_ae69516f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_ae69516f | |
Space Empires (Video Game) / int_af19229b | type |
Plant Person | |
Space Empires (Video Game) / int_af19229b | comment |
Plant Person / Plant Aliens: The Organic Technology Racial Trait tends to be a staple of these. As for the races themselves, you get them to varying degrees. | |
Space Empires (Video Game) / int_af19229b | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_af19229b | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_af19229b | |
Space Empires (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Space Empires (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: Some weapons can skip armor, shields, or both. | |
Space Empires (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_afc8ddc7 | |
Space Empires (Video Game) / int_b1a38af3 | type |
Terraforming | |
Space Empires (Video Game) / int_b1a38af3 | comment |
Terraforming: In three years, you can turn that arid, desolate, or hostile world into the perfect planet for your citizens to enjoy. The maximum for atmospheric terraforming is around five years (fifty turns, in 4, ten turns to a year), and that's not connected to condition terraforming. Yes, your planet may be breathable now, but that doesn't mean the environment itself still isn't extremely inhospitable. Good conditions mean happy people and faster population growth. Bad conditions lower population growth and impact morale, sometimes significantly. | |
Space Empires (Video Game) / int_b1a38af3 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_b1a38af3 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_b1a38af3 | |
Space Empires (Video Game) / int_b3eecaae | type |
Colony Drop | |
Space Empires (Video Game) / int_b3eecaae | comment |
Colony Drop | |
Space Empires (Video Game) / int_b3eecaae | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_b3eecaae | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_b3eecaae | |
Space Empires (Video Game) / int_b91be405 | type |
Dyson Sphere | |
Space Empires (Video Game) / int_b91be405 | comment |
Dyson Sphere: Yes, you can make one. And their smaller cousins, ringworlds. | |
Space Empires (Video Game) / int_b91be405 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_b91be405 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_b91be405 | |
Space Empires (Video Game) / int_b9ba9621 | type |
Mobile Fishbowl | |
Space Empires (Video Game) / int_b9ba9621 | comment |
Mobile Fishbowl: The Sergetti are an aquatic species that have established an intergalactic empire with their knowledge of crystalline technology. They build spaceships that carry the oceans of their homeworld into space with them. | |
Space Empires (Video Game) / int_b9ba9621 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_b9ba9621 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_b9ba9621 | |
Space Empires (Video Game) / int_c1d58ab0 | type |
Drop Ship | |
Space Empires (Video Game) / int_c1d58ab0 | comment |
Drop Ship: How else can you get your troops in and conquer that world? | |
Space Empires (Video Game) / int_c1d58ab0 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_c1d58ab0 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_c1d58ab0 | |
Space Empires (Video Game) / int_c250346f | type |
Generic Doomsday Villain | |
Space Empires (Video Game) / int_c250346f | comment |
Generic Doomsday Villain: The Sithrak have little motivation beyond cleansing the universe, refuse contact beyond shouting words of intimidation | |
Space Empires (Video Game) / int_c250346f | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_c250346f | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_c250346f | |
Space Empires (Video Game) / int_c37a9e13 | type |
Alien Kudzu | |
Space Empires (Video Game) / int_c37a9e13 | comment |
Alien Kudzu: Which infests an entire star system. | |
Space Empires (Video Game) / int_c37a9e13 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_c37a9e13 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_c37a9e13 | |
Space Empires (Video Game) / int_c72af5a8 | type |
Mini-Mecha | |
Space Empires (Video Game) / int_c72af5a8 | comment |
Mini-Mecha: Some of the ground troops. | |
Space Empires (Video Game) / int_c72af5a8 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_c72af5a8 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_c72af5a8 | |
Space Empires (Video Game) / int_c75df49a | type |
Shout-Out | |
Space Empires (Video Game) / int_c75df49a | comment |
Shout-Out: Well-hidden one - In SE5, one of the distant-background nebulae looks suspiciously similar to a Federation insignia. | |
Space Empires (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_c75df49a | |
Space Empires (Video Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Space Empires (Video Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: Unless you have a mod that puts them in, they're few and far between. | |
Space Empires (Video Game) / int_ccab244d | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_ccab244d | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_ccab244d | |
Space Empires (Video Game) / int_ccc0d531 | type |
Settling the Frontier | |
Space Empires (Video Game) / int_ccc0d531 | comment |
Settling the Frontier: As with most 4X games, it's generally important to establish new settlements early and often. | |
Space Empires (Video Game) / int_ccc0d531 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_ccc0d531 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_ccc0d531 | |
Space Empires (Video Game) / int_cf5335c | type |
Energy Absorption | |
Space Empires (Video Game) / int_cf5335c | comment |
Energy Absorption: One of the armor types will convert some of the damage you take into energy. | |
Space Empires (Video Game) / int_cf5335c | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_cf5335c | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_cf5335c | |
Space Empires (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Space Empires (Video Game) / int_cfda0ecb | comment |
Escort Mission: There are some side quests where you have to protect traders or frigates/destroyers in a certain star system until a given date. They’re a lot better than most examples, as the traders will move on their own and you’re allowed to fly around however you like as you long as the ships are protected. Most importantly, the enemies after the ship you’re protecting will be present in the system from the get-go, and never spawn out of nowhere in front of your nose. | |
Space Empires (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_cfda0ecb | |
Space Empires (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Space Empires (Video Game) / int_d0447c7b | comment |
Lightning Gun: Introduced in the Organic Weapon tech tree in 4. | |
Space Empires (Video Game) / int_d0447c7b | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_d0447c7b | |
Space Empires (Video Game) / int_d51553de | type |
Our Wormholes Are Different | |
Space Empires (Video Game) / int_d51553de | comment |
Our Wormholes Are Different: They provide instantaneous travel. And you can make your own, eventually. | |
Space Empires (Video Game) / int_d51553de | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_d51553de | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_d51553de | |
Space Empires (Video Game) / int_d525f857 | type |
Sci-Fi Writers Have No Sense of Scale | |
Space Empires (Video Game) / int_d525f857 | comment |
Sci-Fi Writers Have No Sense of Scale: Apparently, you can pack a few billion people on a starship with the proper application of cargo tech. | |
Space Empires (Video Game) / int_d525f857 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_d525f857 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_d525f857 | |
Space Empires (Video Game) / int_d5b6ff94 | type |
Genesis Effect | |
Space Empires (Video Game) / int_d5b6ff94 | comment |
Genesis Effect: Yep, you can recreate planets that you've blown up. | |
Space Empires (Video Game) / int_d5b6ff94 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_d5b6ff94 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_d5b6ff94 | |
Space Empires (Video Game) / int_d9eee868 | type |
Spin-Off | |
Space Empires (Video Game) / int_d9eee868 | comment |
Spinoff: Space Empires: Starfury, which is more like Privateer or Freelancer. | |
Space Empires (Video Game) / int_d9eee868 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_d9eee868 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_d9eee868 | |
Space Empires (Video Game) / int_e375c858 | type |
Fog of War | |
Space Empires (Video Game) / int_e375c858 | comment |
Fog of War: You can't see any ships, colonies, or the like in a system unless you have a physical presence there (like a ship, colony, or unit of your own). You can turn this off in the settings and have omnipresent view. | |
Space Empires (Video Game) / int_e375c858 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_e375c858 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_e375c858 | |
Space Empires (Video Game) / int_e77e2787 | type |
We Will Use Manual Labor in the Future | |
Space Empires (Video Game) / int_e77e2787 | comment |
We Will Use Manual Labor in the Future: There are cloning vats that create clones solely for manual labor. | |
Space Empires (Video Game) / int_e77e2787 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_e77e2787 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_e77e2787 | |
Space Empires (Video Game) / int_e8a6e896 | type |
The Battlestar | |
Space Empires (Video Game) / int_e8a6e896 | comment |
The Battlestar: The final boss of the game is a Sithrak Mothership. It has the stats of a space station, but also moves at a good speed and carries plenty of weapons. | |
Space Empires (Video Game) / int_e8a6e896 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_e8a6e896 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_e8a6e896 | |
Space Empires (Video Game) / int_e8e56799 | type |
Blue-and-Orange Morality | |
Space Empires (Video Game) / int_e8e56799 | comment |
Blue and Orange Morality: Don't even try to wrap your head around the AI's behaviour, it's just no use. | |
Space Empires (Video Game) / int_e8e56799 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_e8e56799 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_e8e56799 | |
Space Empires (Video Game) / int_e91a2f04 | type |
Cloning Blues | |
Space Empires (Video Game) / int_e91a2f04 | comment |
Cloning Blues | |
Space Empires (Video Game) / int_e91a2f04 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_e91a2f04 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_e91a2f04 | |
Space Empires (Video Game) / int_ecb70eb4 | type |
Video Game Cruelty Potential | |
Space Empires (Video Game) / int_ecb70eb4 | comment |
Videogame Cruelty Potential: Colony ships are rather defenseless, and will be destroyed by any random scout ship that flies by. They are, however, moderately bulky. Since the millions of colonists aboard are going to die anyway if the colony ship is attacked, why not set the colony ship's strategy to "kamikaze" and take out whoever attacked it as well? | |
Space Empires (Video Game) / int_ecb70eb4 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_ecb70eb4 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_ecb70eb4 | |
Space Empires (Video Game) / int_f05444a4 | type |
Once per Episode | |
Space Empires (Video Game) / int_f05444a4 | comment |
Once per Episode: Every campaign has you destroy a starbase of the faction you’re currently fighting against near the end of that storyline. | |
Space Empires (Video Game) / int_f05444a4 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_f05444a4 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_f05444a4 | |
Space Empires (Video Game) / int_f1e837cc | type |
Mind over Matter | |
Space Empires (Video Game) / int_f1e837cc | comment |
Mind over Matter: They bash ships with telekinetic force. They can even make miniature psychokinetic black holes. | |
Space Empires (Video Game) / int_f1e837cc | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_f1e837cc | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_f1e837cc | |
Space Empires (Video Game) / int_f2e4d683 | type |
Stealth in Space | |
Space Empires (Video Game) / int_f2e4d683 | comment |
Stealth in Space: You can cloak ships. You can cloak planets. You can cloak Dyson Spheres. You would think that a structure a hundred million miles across would be hard to hide, but no... | |
Space Empires (Video Game) / int_f2e4d683 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_f2e4d683 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_f2e4d683 | |
Space Empires (Video Game) / int_f56aeb67 | type |
Alien Invasion | |
Space Empires (Video Game) / int_f56aeb67 | comment |
Alien Invasion: Anytime anyone invades anyone else. | |
Space Empires (Video Game) / int_f56aeb67 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_f56aeb67 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_f56aeb67 | |
Space Empires (Video Game) / int_f898e3dd | type |
Regenerating Shield, Static Health | |
Space Empires (Video Game) / int_f898e3dd | comment |
Regenerating Shield, Static Health: Both shield points and armor damage are static. You have to install a shield regenerator or organic armor (which is restricted to races with organic technology) in order for either to regenerate. | |
Space Empires (Video Game) / int_f898e3dd | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_f898e3dd | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_f898e3dd | |
Space Empires (Video Game) / int_fd2086a9 | type |
You Require More Vespene Gas | |
Space Empires (Video Game) / int_fd2086a9 | comment |
You Require More Vespene Gas: Minerals, Organics and Radioactives. When playing Space Empires III without shield generators, either because you decided not to use them (which is a viable strategy due the high cost and large size of shield generators) or haven't researched them yet, not having enough shipyards can be a major problem. | |
Space Empires (Video Game) / int_fd2086a9 | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_fd2086a9 | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_fd2086a9 | |
Space Empires (Video Game) / int_name | type |
ItemName | |
Space Empires (Video Game) / int_name | comment |
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Space Empires (Video Game) / int_name | featureApplicability |
1.0 | |
Space Empires (Video Game) / int_name | featureConfidence |
1.0 | |
Space Empires (Video Game) | hasFeature |
Space Empires (Video Game) / int_name | |
Space Empires (Video Game) / int_name | itemName |
Space Empires (Video Game) |
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