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Bang, Bang, BANG
- 505 statements
- 97 feature instances
- 80 referencing feature instances
Bang, Bang, BANG | type |
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Bang, Bang, BANG | label |
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Bang, Bang, BANG | comment |
In a typical movie or video game, the sound of a gun firing is impossible to mistake for anything else; a distinctive booming report with lots of bass accompanies the firing of even the most puny weapon, unless fitted with a magic noise-removing doohickey. In reality, this boom is closer to the sound of a shotgun firing. Smaller guns typically lack the howitzer-like boom of the movie versions, instead making a sound similar to a firecracker going off. This means when hearing a real gunshot, many people find it hard to tell that's what it is. This is not to say gunshots are not loud; quite the opposite, a gunshot is the loudest normal sound a human being is likely to hear, which is why ear protectors are mandatory in firing ranges. Hollywood gunshots are usually much too quiet relative to other sounds, with a character in one scene able to shout as loud as a shotgun blast in another. This is really an Acceptable Break from Reality; most shooting enthusiasts will suffer from some degree of sound-induced hearing loss due to their hobby, and movie sound systems typically aren't designed to output noise above the human pain threshold anyway (and that is a good thing). Therefore we are given standard sounds that represent gunfire. Characters in fiction never seem to flinch or be in pain from the sound of gunshots, even when firing fully automatic weapons in confined spaces. People on TV never experience tinnitus or hearing loss, even temporarily.note The actors on the other hand might very well experience this. While the blanks used in most films and TV shows are significantly quieter than live ammo, they're loud enough to damage ears at close range. For example, Ronald Reagan permanently lost most of the hearing in his right ear because of a .38 caliber blank that was fired too close to his head during one of the Westerns he starred in. TV characters have the ability to fire their weapons and also hear tiny noises or whispers at the same time. Gunfire sound effects may also be exploited for other dramatic purposes, most notably a tendency to assign distinctive "good guy" and "bad guy" sounds, akin to Sound-Coded for Your Convenience. Sometimes directors will even assign a distinctive-sounding gunshot effect to a specific character, (as in the Indiana Jones examples below) in order to emphasize their heroic, villainous, or badass nature. If a gun makes way too much noise when it isn't being fired, that's Noisy Guns, or Dramatic Gun Cock when done on purpose. See also Blown Across the Room for exaggeration of the results of gunfire. For when fistfights are louder than they should be, see Kung-Foley. (Probably) Not related to the Armchair Cynics song. Not to be confused with More Dakka, although the two naturally go well together. Also not to be confused with Bling-Bling-BANG! |
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Bang, Bang, BANG | fetched |
2023-03-23T03:13:22Z | |
Bang, Bang, BANG | parsed |
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Bang, Bang, BANG | processingComment |
Dropped link to AcronymAndAbbreviationOverload: Not an Item - FEATURE | |
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Dropped link to GatlingGood: Not an Item - FEATURE | |
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Dropped link to GunsAkimbo: Not an Item - FEATURE | |
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Dropped link to HollywoodSilencer: Not an Item - FEATURE | |
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Dropped link to MoreDakka: Not an Item - FEATURE | |
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Dropped link to StandardFPSGuns: Not an Item - FEATURE | |
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Dropped link to StarWars: Not an Item - CAT | |
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Dropped link to TruthInTelevision: Not an Item - CAT | |
Bang, Bang, BANG | processingComment |
Dropped link to exaggeratedtrope: Not an Item - FEATURE | |
Bang, Bang, BANG | processingComment |
Dropped link to justifiedtrope: Not an Item - FEATURE | |
Bang, Bang, BANG | processingComment |
Dropped link to lampshadehanging: Not an Item - FEATURE | |
Bang, Bang, BANG | isPartOf |
DBTropes | |
Bang, Bang, BANG / int_124260b5 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_124260b5 | comment |
Subverted in the Confederation of Valor series. The Confederation has the technology to make its Space Marines' KC-7 rifles completely silent, but research showed the end users preferred the shots to be audible. | |
Bang, Bang, BANG / int_124260b5 | featureApplicability |
-0.3 | |
Bang, Bang, BANG / int_124260b5 | featureConfidence |
1.0 | |
Confederation of Valor | hasFeature |
Bang, Bang, BANG / int_124260b5 | |
Bang, Bang, BANG / int_1377df | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_1377df | comment |
Any movie in which there is a minigun. Terminator 2: Judgment Day had a powerful metal-like noise for its minigun, while the noise made by the one in Predator was more electric. A real electric Gatling gun's sound is completely different. The sound effect used for miniguns in movies is a slightly-sped-up sound from a M2A1 .50 caliber machine gun being fired. To hear what the weapon (commonly called a Ma Deuce) sounds like, it is shown on the History Channel series Mail Call being fired in a non-range situation. | |
Bang, Bang, BANG / int_1377df | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_1377df | featureConfidence |
1.0 | |
Terminator 2: Judgment Day | hasFeature |
Bang, Bang, BANG / int_1377df | |
Bang, Bang, BANG / int_153f674f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_153f674f | comment |
Miami Vice uses shotgun noise for the firing of pistols. | |
Bang, Bang, BANG / int_153f674f | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_153f674f | featureConfidence |
1.0 | |
Miami Vice | hasFeature |
Bang, Bang, BANG / int_153f674f | |
Bang, Bang, BANG / int_169f043b | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_169f043b | comment |
StarCraft: The Marines are outfitted with "Gauss Rifles" that, based on the name, should accelerate bullets using electromagnetic coils yet, for some reason, make generic rat-a-tat sounds as if they were propelled by gunpowder. | |
Bang, Bang, BANG / int_169f043b | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_169f043b | featureConfidence |
1.0 | |
StarCraft (Video Game) | hasFeature |
Bang, Bang, BANG / int_169f043b | |
Bang, Bang, BANG / int_16a43fa1 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_16a43fa1 | comment |
Averted, of all places, by So Bad, It's Good Cult Classic Irish martial arts movie, Fatal Deviation. The punches and kicks are actually louder. | |
Bang, Bang, BANG / int_16a43fa1 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_16a43fa1 | featureConfidence |
1.0 | |
So Bad, It's Good | hasFeature |
Bang, Bang, BANG / int_16a43fa1 | |
Bang, Bang, BANG / int_1f72b18d | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_1f72b18d | comment |
Tom and Jerry: Averted in Sorry Safari, when Tom's master punishes him by wrapping his shotgun around his head and firing it, causing him to go deaf (and render the cartoon itself silent) for a moment. | |
Bang, Bang, BANG / int_1f72b18d | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_1f72b18d | featureConfidence |
1.0 | |
TomAndJerry | hasFeature |
Bang, Bang, BANG / int_1f72b18d | |
Bang, Bang, BANG / int_1f7d1392 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_1f7d1392 | comment |
An odd aversion is present in Unreal II: The Awakening where the main assault rifle has people divided over the sound with reactions including, 'good', 'more like a staple gun' and even a 'weak hissing' noise according to one reviewer. | |
Bang, Bang, BANG / int_1f7d1392 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_1f7d1392 | featureConfidence |
1.0 | |
Unreal II: The Awakening (Video Game) | hasFeature |
Bang, Bang, BANG / int_1f7d1392 | |
Bang, Bang, BANG / int_22cf7df9 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_22cf7df9 | comment |
Lampshaded in The Goonies. | |
Bang, Bang, BANG / int_22cf7df9 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_22cf7df9 | featureConfidence |
1.0 | |
The Goonies | hasFeature |
Bang, Bang, BANG / int_22cf7df9 | |
Bang, Bang, BANG / int_230d4f1e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_230d4f1e | comment |
In one episode of Shark, it really is a car backfiring. | |
Bang, Bang, BANG / int_230d4f1e | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_230d4f1e | featureConfidence |
1.0 | |
Shark | hasFeature |
Bang, Bang, BANG / int_230d4f1e | |
Bang, Bang, BANG / int_23445d5f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_23445d5f | comment |
In the Weeds episode during which Nancy is shot at for the first time in her life, a backfiring car later causes her to drop to the ground in screaming terror in an Anvilicious display of post-trauma. Oddly enough, while guns still make her nervous later on, the post-traumatic stigma isn't there anymore. Hmmm... | |
Bang, Bang, BANG / int_23445d5f | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_23445d5f | featureConfidence |
1.0 | |
Weeds | hasFeature |
Bang, Bang, BANG / int_23445d5f | |
Bang, Bang, BANG / int_28fe1376 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_28fe1376 | comment |
In Fringe Peter became temporarily deaf due to gunshots next to his ears. It was intentional, though. | |
Bang, Bang, BANG / int_28fe1376 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_28fe1376 | featureConfidence |
1.0 | |
Fringe | hasFeature |
Bang, Bang, BANG / int_28fe1376 | |
Bang, Bang, BANG / int_2a640f8c | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_2a640f8c | comment |
Aversion: Gunsmith Cats employs recordings of the actual guns used by its characters, specially made for use in that anime. There is one notable exception—A Welrod-like integrally silenced pistol is given the standard Hollywood "pyoo" instead of its real sound (which is, amusingly, a bit like one of the more powerful Nerf guns). Of course, the Welrod is a hideously rare gun, so one can hardly blame them for not having one. Played straight in the manga, where Rally correctly identifies a distant bkoom as a shotgun discharge. Of course, if there were someone who could recognize something like that, it would be the gun-obsessed bounty hunter herself. |
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Bang, Bang, BANG / int_2a640f8c | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_2a640f8c | featureConfidence |
1.0 | |
Gunsmith Cats (Manga) | hasFeature |
Bang, Bang, BANG / int_2a640f8c | |
Bang, Bang, BANG / int_2a893b9b | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_2a893b9b | comment |
Counter-Strike also plays this with the H&K USP45 and the Glock 18: since the Glock eats 9mm Parabellum rounds and the USP45 uses the more powerful .45 ACP rounds, they basically made the USP's bang more low-pitched to make it feel more powerful. This may be an Acceptable Break From Reality though: remember video games must also give some feedback to the player, and in this case, the user knows the difference between the Glock and the USP's power by the detonation. The .45 ACP is more powerful, but fire big bullets slowly, while the 9 fires small bullets somewhat faster; if you shoot a 9mm and a .45 side-by-side, the former will sound closer to a 'crack' and the latter to a 'thump.' Not by a huge degree, mind you, but this leans towards Truth in Television. Exaggerated with the M249: it isn't the fastest firing gun in the game, or the most accurate machine gun in the game, but it is the most expensive. It's also unarguably the loudest gun in the game, beating the AWP in noisemaking due to the sheer amount of Bangs that can come out of it per minute. |
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Bang, Bang, BANG / int_2a893b9b | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_2a893b9b | featureConfidence |
1.0 | |
Counter-Strike (Video Game) | hasFeature |
Bang, Bang, BANG / int_2a893b9b | |
Bang, Bang, BANG / int_2d9a10f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_2d9a10f | comment |
Hoo boy is this averted in Hot Dogs, Horseshoes, and Hand Grenades after Update #52 overhauled the sound system. It fires at 2,700 RPM and each individual round gets it's own sound and it is frightening. | |
Bang, Bang, BANG / int_2d9a10f | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_2d9a10f | featureConfidence |
1.0 | |
Hot Dogs, Horseshoes, and Hand Grenades / Videogame | hasFeature |
Bang, Bang, BANG / int_2d9a10f | |
Bang, Bang, BANG / int_33dd1d8f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_33dd1d8f | comment |
The first game plays this totally straight with the Colt Python, which befitting its status as a revolver that is as such the strongest non-energy gun in the game, is ridiculously loud. Half-Life 2 averted this with the 9mm USP Match, which had a rather disappointing (but fairly realistic) "PAFF PAFF" sound. | |
Bang, Bang, BANG / int_33dd1d8f | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Bang, Bang, BANG / int_33dd1d8f | |
Bang, Bang, BANG / int_341c02e9 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_341c02e9 | comment |
Aside from using unrealistic gun sounds, the loudest single sound effect in Batman Begins was Joe Chill shooting Bruce's parents. Possibly justified, as it's in a flashback, and represents the impact the event had on Bruce's life, and Bruce was retelling this to Henri Ducard. The sound made by the Joker's machine Glock 18 pistol in The Dark Knight is actually from a minigun. | |
Bang, Bang, BANG / int_341c02e9 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_341c02e9 | featureConfidence |
1.0 | |
Batman Begins | hasFeature |
Bang, Bang, BANG / int_341c02e9 | |
Bang, Bang, BANG / int_34768535 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_34768535 | comment |
Actually becomes a minor plot point in MadWorld, in with the Deathwatch forbids guns except for the overseers and a handful of contestants, where Jack hears a small-arm fire and realises it's too small to be one of their weapons. | |
Bang, Bang, BANG / int_34768535 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_34768535 | featureConfidence |
1.0 | |
MadWorld (Video Game) | hasFeature |
Bang, Bang, BANG / int_34768535 | |
Bang, Bang, BANG / int_354d43de | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_354d43de | comment |
In Rob Grant's solo Red Dwarf novel Backwards, Ace Rimmer's CO resigns his commission and takes a bath before pulling out his sidearm and fires it inside the confines of his bathroom. The gunshot is so loud that his ears start to bleed and he exclaims "Bugger me, that was loud!" Justified in that he's in a confined and tiled space that would amplify the sound of the gunshot. | |
Bang, Bang, BANG / int_354d43de | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_354d43de | featureConfidence |
1.0 | |
Red Dwarf | hasFeature |
Bang, Bang, BANG / int_354d43de | |
Bang, Bang, BANG / int_3b7abee2 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_3b7abee2 | comment |
Half-Life: The first game plays this totally straight with the Colt Python, which befitting its status as a revolver that is as such the strongest non-energy gun in the game, is ridiculously loud. Half-Life 2 averted this with the 9mm USP Match, which had a rather disappointing (but fairly realistic) "PAFF PAFF" sound. Inverted with the Glock 18, the first of the Standard FPS Guns acquired in the first game's campaign, which makes a strange high-pitched wheezing noise that sounds vaguely like an energy weapon. Black Mesa replaced this effect with a much more realistic sound clip that could well be taken from a real 9mm pistol, as well as switching the Colt's sound out for something a bit quieter but still noticeably deeper and more bass-heavy than the Glock. |
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Bang, Bang, BANG / int_3b7abee2 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_3b7abee2 | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Bang, Bang, BANG / int_3b7abee2 | |
Bang, Bang, BANG / int_3be31c4 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_3be31c4 | comment |
Averted in Call of Duty 4 and its sequels: the miniguns used by the player at some points fire exceptionally fast. | |
Bang, Bang, BANG / int_3be31c4 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_3be31c4 | featureConfidence |
1.0 | |
Modern Warfare (Video Game) | hasFeature |
Bang, Bang, BANG / int_3be31c4 | |
Bang, Bang, BANG / int_42bb8b78 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_42bb8b78 | comment |
They originally tried using the workaround of recording actual firearm noise for Æon Flux, but it ultimately wasn't used due to Executive Meddling. The funny thing is that the foley effects they went with actually made less of a racket. In this case it kinda works, though, since the guns are all futuristic models. | |
Bang, Bang, BANG / int_42bb8b78 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_42bb8b78 | featureConfidence |
1.0 | |
Æon Flux | hasFeature |
Bang, Bang, BANG / int_42bb8b78 | |
Bang, Bang, BANG / int_43576f5 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_43576f5 | comment |
Discussed in an episode of Supernatural where Dean and Sam use a kid as bait to draw a Monster of the Week into a bedroom. They ask if the kid has heard a gunshot on TV, and he says he has. They tell him it will be much louder, and he should cover his ears. | |
Bang, Bang, BANG / int_43576f5 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_43576f5 | featureConfidence |
1.0 | |
Supernatural | hasFeature |
Bang, Bang, BANG / int_43576f5 | |
Bang, Bang, BANG / int_468bebb0 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_468bebb0 | comment |
Averted in the Discworld novel Men at Arms, where the gonne is mistaken for fireworks thanks to both the sound and smell. | |
Bang, Bang, BANG / int_468bebb0 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
Bang, Bang, BANG / int_468bebb0 | |
Bang, Bang, BANG / int_470513aa | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_470513aa | comment |
Played with in Return of the Living Dead: Rave to the Grave, in which the handguns used by the men in black suddenly shift from pistol sounds to machine-gun sounds when they start firing faster. | |
Bang, Bang, BANG / int_470513aa | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_470513aa | featureConfidence |
1.0 | |
Return of the Living Dead: Rave to the Grave | hasFeature |
Bang, Bang, BANG / int_470513aa | |
Bang, Bang, BANG / int_47607004 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_47607004 | comment |
The Closer: In the season 4 episode "Time Bomb", the squad's confrontation with the final member of a teenage terrorist group features fully automatic rifle fire and vast amounts of handgun fire. The sound effects for both are perfect: the automatic reports 'blur' into one another with a standard 'ratatatata' while the slower handgun shots are short, extremely loud and mid-rangey instead of the standard Hollywood BANG. | |
Bang, Bang, BANG / int_47607004 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_47607004 | featureConfidence |
1.0 | |
The Closer | hasFeature |
Bang, Bang, BANG / int_47607004 | |
Bang, Bang, BANG / int_49a2c30e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_49a2c30e | comment |
In A Fistful of Dollars, when "Joe" is recovering from being beaten, he does some pistol practice. In a modestly sized room. And every other shot is a PEEYOW! ricochet. | |
Bang, Bang, BANG / int_49a2c30e | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_49a2c30e | featureConfidence |
1.0 | |
A Fistful of Dollars | hasFeature |
Bang, Bang, BANG / int_49a2c30e | |
Bang, Bang, BANG / int_4ddffc77 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_4ddffc77 | comment |
Bullet Club's Last Chance Saloon theme runs through the gamete of stock gun sound effects, from the Dramatic Gun Cock, to the noisy 'BANG', to the 'chachow' ricochet, to the 'dakka' of semi automatics... | |
Bang, Bang, BANG / int_4ddffc77 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_4ddffc77 | featureConfidence |
1.0 | |
Bullet Club (Wrestling) | hasFeature |
Bang, Bang, BANG / int_4ddffc77 | |
Bang, Bang, BANG / int_4ec0b3f2 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_4ec0b3f2 | comment |
The Final Countdown has a scene where a hostage standoff ends in an exchange of fire between three people firing M16 rifles on full auto in a ship's sickbay, yet nobody shows any signs of hearing damage afterward. | |
Bang, Bang, BANG / int_4ec0b3f2 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_4ec0b3f2 | featureConfidence |
1.0 | |
The Final Countdown | hasFeature |
Bang, Bang, BANG / int_4ec0b3f2 | |
Bang, Bang, BANG / int_5425ce75 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_5425ce75 | comment |
The pistol sound used in the 3D Grand Theft Auto games shows up a lot not only in other video games, but TV and film as well. | |
Bang, Bang, BANG / int_5425ce75 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
Bang, Bang, BANG / int_5425ce75 | |
Bang, Bang, BANG / int_562e8a6e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_562e8a6e | comment |
Averted by the 9mm pistol in Max Payne. Played straight by every other weapon, however. | |
Bang, Bang, BANG / int_562e8a6e | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_562e8a6e | featureConfidence |
1.0 | |
Max Payne (Video Game) | hasFeature |
Bang, Bang, BANG / int_562e8a6e | |
Bang, Bang, BANG / int_57ad0c07 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_57ad0c07 | comment |
Averted with the 9mm pistols in most of the Resident Evil series, but played straight with the magnums, which use typical Hand Cannon sounds. | |
Bang, Bang, BANG / int_57ad0c07 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Bang, Bang, BANG / int_57ad0c07 | |
Bang, Bang, BANG / int_58f28be1 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_58f28be1 | comment |
Played straight in The Godfather: as Mike prepares to hit Solozzo and McClusky, Clemenza explains the loudness of his gun: "Yeah, I left it noisy — that way it scares any pain-in-the-ass innocent bystanders away." | |
Bang, Bang, BANG / int_58f28be1 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_58f28be1 | featureConfidence |
1.0 | |
The Godfather | hasFeature |
Bang, Bang, BANG / int_58f28be1 | |
Bang, Bang, BANG / int_59da62aa | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_59da62aa | comment |
Somewhat averted in Fallout: New Vegas. Many of the guns are quieter than your average gamer would expect, especially the good ole 9mm, and when heard from a distance, it sounds more like a PAFF PAFF PAFF when people are going at it some distance away. They did a very nice job with most sound effects in the game, especially those heard from a distance. | |
Bang, Bang, BANG / int_59da62aa | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
Bang, Bang, BANG / int_59da62aa | |
Bang, Bang, BANG / int_5b95bc94 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_5b95bc94 | comment |
Grand Theft Auto III and Vice City have pistols that make a loud "BANG!" when fired. San Andreas then downplays this by giving the pistol a more muffled, high-pitched, "weaker" sound. | |
Bang, Bang, BANG / int_5b95bc94 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_5b95bc94 | featureConfidence |
1.0 | |
Grand Theft Auto III (Video Game) | hasFeature |
Bang, Bang, BANG / int_5b95bc94 | |
Bang, Bang, BANG / int_5e91c7d | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_5e91c7d | comment |
Resident Evil 4 plays this trope straight with both the mounted minigun in the castle and the miniguns wielded by the Giant Mooks in Chapter 5. | |
Bang, Bang, BANG / int_5e91c7d | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Bang, Bang, BANG / int_5e91c7d | |
Bang, Bang, BANG / int_605dd875 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_605dd875 | comment |
The FN Herstal P90 submachine gun in the Stargate-verse sounds very powerful, but that's not the issue here. The issue is that the AK-47 Assault Rifle sounds exactly the same. Particularly strange, because it sounds as if the AK-47 fires far more rounds than you'd guess from watching the action onscreen. The M-16 variants used on occasion also use the same sound effect as the P90s, incidentally. One need only look at the fights in "Heroes" for evidence. | |
Bang, Bang, BANG / int_605dd875 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_605dd875 | featureConfidence |
1.0 | |
Stargate-verse (Franchise) | hasFeature |
Bang, Bang, BANG / int_605dd875 | |
Bang, Bang, BANG / int_617c0643 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_617c0643 | comment |
Averted, for the most part, in Public Enemies, the 2009 movie about John Dillinger. Thompson submachine guns and other weapons probably would sound like they do in the movie. For that matter, Michael Mann's other films, Heat and Collateral, featured very realistic gun play as well. | |
Bang, Bang, BANG / int_617c0643 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_617c0643 | featureConfidence |
1.0 | |
Public Enemies | hasFeature |
Bang, Bang, BANG / int_617c0643 | |
Bang, Bang, BANG / int_625e571 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_625e571 | comment |
In-universe example for Law & Order: Criminal Intent: a criminal makes it seem that she's being held hostage and pops a plastic bag, leading the police to come charging in firing. | |
Bang, Bang, BANG / int_625e571 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_625e571 | featureConfidence |
1.0 | |
Law & Order: Criminal Intent | hasFeature |
Bang, Bang, BANG / int_625e571 | |
Bang, Bang, BANG / int_62cafa4 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_62cafa4 | comment |
In Mad Max: Fury Road Furiosa steadies a sniper rifle on Max's shoulder before firing a decidedly not that loud shot. In reality a supersonic round should have blown out Max's eardrums. | |
Bang, Bang, BANG / int_62cafa4 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_62cafa4 | featureConfidence |
1.0 | |
Mad Max: Fury Road | hasFeature |
Bang, Bang, BANG / int_62cafa4 | |
Bang, Bang, BANG / int_66a1dcea | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_66a1dcea | comment |
In the first two Tomb Raider games, Lara's dual pistols had a cannon-like boom sound, but the third game changed their sound to be more realistic. | |
Bang, Bang, BANG / int_66a1dcea | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Bang, Bang, BANG / int_66a1dcea | |
Bang, Bang, BANG / int_67ed82fa | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_67ed82fa | comment |
In The Godfather: The Game the magnum series does make loud sounds, which the description in-game clearly notes, but the other guns are more subdued. | |
Bang, Bang, BANG / int_67ed82fa | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_67ed82fa | featureConfidence |
1.0 | |
The Godfather (Video Game) | hasFeature |
Bang, Bang, BANG / int_67ed82fa | |
Bang, Bang, BANG / int_6e34b51b | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_6e34b51b | comment |
Soldier of Fortune's Hand Cannon, the Silver Talon, also sounds somewhat cannon-like, and decapitates enemies at absurdly long range. | |
Bang, Bang, BANG / int_6e34b51b | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_6e34b51b | featureConfidence |
1.0 | |
Soldier of Fortune (Video Game) | hasFeature |
Bang, Bang, BANG / int_6e34b51b | |
Bang, Bang, BANG / int_6e626018 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_6e626018 | comment |
Averted in the ARMA series, which realistically simulates sound effects separately for both supersonic and subsonic ammunition. Supersonic bullets will let off a large cracking sound when fired, while subsonic rounds only have the sound of the initial gunpowder explosion. | |
Bang, Bang, BANG / int_6e626018 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_6e626018 | featureConfidence |
1.0 | |
ARMA (Video Game) | hasFeature |
Bang, Bang, BANG / int_6e626018 | |
Bang, Bang, BANG / int_729e2044 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_729e2044 | comment |
Somewhat subverted in The Expendables, while almost every gun sounds the same, when Hale Caeser comes to the rescue of them in the tunnel his AA-12 sounds like he's shooting a goddamn howitzer, which in that space with an AA-12 it should. | |
Bang, Bang, BANG / int_729e2044 | featureApplicability |
-0.3 | |
Bang, Bang, BANG / int_729e2044 | featureConfidence |
1.0 | |
The Expendables | hasFeature |
Bang, Bang, BANG / int_729e2044 | |
Bang, Bang, BANG / int_7460586f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_7460586f | comment |
Averted in Archer, in which several characters suffer some degree of hearing loss, temporary and/or permanent, due to explosions or gunfire. Sterling Archer in particular suffers from ongoing tinnitus. | |
Bang, Bang, BANG / int_7460586f | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_7460586f | featureConfidence |
1.0 | |
Archer | hasFeature |
Bang, Bang, BANG / int_7460586f | |
Bang, Bang, BANG / int_755b343f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_755b343f | comment |
An accidental example in Halo: For Halo: Combat Evolved, Bungie mastered the weapon sound effects with an LFE component (the .1 in 5.1 surround sound). For most parts of a recording, this sound-effect-to-LFE transition ("bass management") is actually meant to be performed by the home user's sound system, so in this instance the bass on the guns was doubled-up. This was corrected for Halo 2, leading to a more accurate sound that initially seemed weaker. Strangely enough, the silenced SMG in Halo 3: ODST is louder than the original version. | |
Bang, Bang, BANG / int_755b343f | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Bang, Bang, BANG / int_755b343f | |
Bang, Bang, BANG / int_7884ec15 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_7884ec15 | comment |
Seinfeld has Jerry mistaking a car backfiring for a race's starting pistol, giving him an unfair head start and winning him the race. | |
Bang, Bang, BANG / int_7884ec15 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_7884ec15 | featureConfidence |
1.0 | |
Seinfeld | hasFeature |
Bang, Bang, BANG / int_7884ec15 | |
Bang, Bang, BANG / int_802ca7b | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_802ca7b | comment |
Most of the guns in the N64 game of GoldenEye follow this trope but special mention has to go to the Cougar Magnum. Even though it's a handgun and therefore one of the smaller weapons in the game, it sounds like a cannon going off (and can shoot through up to five enemies at once, unlike the other guns). The same goes for the DY357 Magnum in Perfect Dark, which uses a stock sound often used for shotguns. In fact, the shotguns in this game use the same sound. Soldier of Fortune's Hand Cannon, the Silver Talon, also sounds somewhat cannon-like, and decapitates enemies at absurdly long range. |
|
Bang, Bang, BANG / int_802ca7b | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_802ca7b | featureConfidence |
1.0 | |
GoldenEye (1997) (Video Game) | hasFeature |
Bang, Bang, BANG / int_802ca7b | |
Bang, Bang, BANG / int_8889afa3 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_8889afa3 | comment |
Made a little more justified in the Rogue Trader supplement Into The Storm, which lets ork Mekboyz kustomize weapons with loudeners. It doesn't make them more powerful, but it does make them sound more dangerous, enhancing the effects of suppressive fire. | |
Bang, Bang, BANG / int_8889afa3 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_8889afa3 | featureConfidence |
1.0 | |
Rogue Trader (Tabletop Game) | hasFeature |
Bang, Bang, BANG / int_8889afa3 | |
Bang, Bang, BANG / int_8a339030 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_8a339030 | comment |
According to the DVD commentary for the Indiana Jones movies, the sound used for Indy's handgun was actually a 30/30 rifle, to make it sound more impressive. Astute viewers will note that these movies adhere to the "distinctive gunshot per character" motif as every handgun Indy uses always produces the same sound. It's still very—sometimes distractingly—over the top, though. | |
Bang, Bang, BANG / int_8a339030 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_8a339030 | featureConfidence |
1.0 | |
Indiana Jones (Franchise) | hasFeature |
Bang, Bang, BANG / int_8a339030 | |
Bang, Bang, BANG / int_8a836c90 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_8a836c90 | comment |
The Walking Dead (2010): Justified when a herd of Walkers is attracted to Hershel's farm from the sound of a gunshot. The event-in-question is preceded by a conflict between two of the then-main characters who were totally unaware that the herd was nearby, but who had, ironically, spent most of the season modifying their tactics to avoid this outcome. In one episode, Rick seems to have no problem handling the noise of his magnum revolver. Then he shoots it inside a tank... and is temporarily deafened by it. |
|
Bang, Bang, BANG / int_8a836c90 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_8a836c90 | featureConfidence |
1.0 | |
The Walking Dead (2010) | hasFeature |
Bang, Bang, BANG / int_8a836c90 | |
Bang, Bang, BANG / int_8dba224e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_8dba224e | comment |
The Cleveland Show: The trope is averted in the episode Til Deaf, where Lester accidentally fires his shotgun near Cleveland while trying to shoot a deer. This resulted in Cleveland losing his hearing for one week, hearing only ringing in the ears and having to shout. | |
Bang, Bang, BANG / int_8dba224e | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_8dba224e | featureConfidence |
1.0 | |
The Cleveland Show | hasFeature |
Bang, Bang, BANG / int_8dba224e | |
Bang, Bang, BANG / int_8eda89ef | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_8eda89ef | comment |
Averted in the second season of Darker than Black, where Hei uses construction noise to cover the sound of Suou firing off an antitank rifle for target practice. | |
Bang, Bang, BANG / int_8eda89ef | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_8eda89ef | featureConfidence |
1.0 | |
Darker Than Black | hasFeature |
Bang, Bang, BANG / int_8eda89ef | |
Bang, Bang, BANG / int_91e45f5 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_91e45f5 | comment |
Inverted in case three of Apollo Justice: Ace Attorney, where the killer uses firecrackers to fool witnesses into thinking the murder took place much later than it actually did. | |
Bang, Bang, BANG / int_91e45f5 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_91e45f5 | featureConfidence |
1.0 | |
Apollo Justice: Ace Attorney (Visual Novel) | hasFeature |
Bang, Bang, BANG / int_91e45f5 | |
Bang, Bang, BANG / int_966b82a9 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_966b82a9 | comment |
Averted in the classic movie Hopscotch (1980) where the main character simulates half of an extended gunfire battle by lighting strings of fire-crackers with carefully-timed delay fuses. | |
Bang, Bang, BANG / int_966b82a9 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_966b82a9 | featureConfidence |
1.0 | |
Hopscotch | hasFeature |
Bang, Bang, BANG / int_966b82a9 | |
Bang, Bang, BANG / int_97e7606f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_97e7606f | comment |
Alan Wake surprisingly plays this straight even on a diegetic level; an audible ringing can be heard after firing a pistol for the first time, and Alan will mention he is used to wearing ear protection in a firing range. Subverted from then on to undoubtedly avoid annoying players. | |
Bang, Bang, BANG / int_97e7606f | featureApplicability |
-0.3 | |
Bang, Bang, BANG / int_97e7606f | featureConfidence |
1.0 | |
Alan Wake (Video Game) | hasFeature |
Bang, Bang, BANG / int_97e7606f | |
Bang, Bang, BANG / int_987ae286 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_987ae286 | comment |
In Cars, Lightning is about to pull over and ask the sheriff for help when the sheriff backfires, causing Lightning to panic, thinking he's being shot at. | |
Bang, Bang, BANG / int_987ae286 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_987ae286 | featureConfidence |
1.0 | |
Cars | hasFeature |
Bang, Bang, BANG / int_987ae286 | |
Bang, Bang, BANG / int_9d7264f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_9d7264f | comment |
One episode of CSI: Miami actually attempts this with popping wine bottles. In another, Horatio proves a man witnessed a shooting because he has hearing loss consistent with having been close to a gun being fired. | |
Bang, Bang, BANG / int_9d7264f | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_9d7264f | featureConfidence |
1.0 | |
CSI: Miami | hasFeature |
Bang, Bang, BANG / int_9d7264f | |
Bang, Bang, BANG / int_9e8e9ba3 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_9e8e9ba3 | comment |
In the Gaunt's Ghosts short story In Remembrance, the protagonist — a sculptor tasked with memorializing a recent victorious war — muses that in Imperial propaganda footage, the lasguns wielded by the Imperial Guard are always erroneously portrayed with loud, dramatic sounds as part of the effort to glamorize the military. When he joins the Ghosts on a patrol and witnesses a firefight, he's stunned to discover firsthand that the sound lasers actually make is more akin to twigs snapping. | |
Bang, Bang, BANG / int_9e8e9ba3 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_9e8e9ba3 | featureConfidence |
1.0 | |
Gaunt's Ghosts | hasFeature |
Bang, Bang, BANG / int_9e8e9ba3 | |
Bang, Bang, BANG / int_a0913a6c | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_a0913a6c | comment |
Ashes Afterglow: The baseline Junker Musket sounds powerful on its own, but when you upgrade it to the Junker Driver and fully charge up a shot, it sounds almost like a truck exploding. The damage increases accordingly. | |
Bang, Bang, BANG / int_a0913a6c | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_a0913a6c | featureConfidence |
1.0 | |
Ashes 2063 (Video Game) | hasFeature |
Bang, Bang, BANG / int_a0913a6c | |
Bang, Bang, BANG / int_a451444d | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_a451444d | comment |
The developers of Gun made recordings of real life versions of each gun in the game, specifically to avert this. | |
Bang, Bang, BANG / int_a451444d | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_a451444d | featureConfidence |
1.0 | |
Gun (Video Game) | hasFeature |
Bang, Bang, BANG / int_a451444d | |
Bang, Bang, BANG / int_a796bde8 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_a796bde8 | comment |
Metal Gear Solid plays this straight when Vulcan Raven hand-wields the aforementioned M61 Vulcan that he is named after, firing much slower than the 6000 RPM of the real thing. | |
Bang, Bang, BANG / int_a796bde8 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Bang, Bang, BANG / int_a796bde8 | |
Bang, Bang, BANG / int_a9318083 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_a9318083 | comment |
Averted in The Life Aquatic with Steve Zissou. Although one of the movie's central themes is its unrealistic style, the gunshot sounds are not altered. | |
Bang, Bang, BANG / int_a9318083 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_a9318083 | featureConfidence |
1.0 | |
The Life Aquatic with Steve Zissou | hasFeature |
Bang, Bang, BANG / int_a9318083 | |
Bang, Bang, BANG / int_aba7ffb9 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_aba7ffb9 | comment |
The guns used by Crow, Fie, Sara, Machias, and Musse in The Legend of Heroes: Trails of Cold Steel are very quiet compared to the sounds of a gun in real life. Even Randy's BFG from The Legend of Heroes: Trails from Zero has a very low pitch sound coming from a machine gun. | |
Bang, Bang, BANG / int_aba7ffb9 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_aba7ffb9 | featureConfidence |
1.0 | |
The Legend of Heroes: Trails of Cold Steel (Video Game) | hasFeature |
Bang, Bang, BANG / int_aba7ffb9 | |
Bang, Bang, BANG / int_ad20e006 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_ad20e006 | comment |
Wonder Woman (1975): A staple of every episode is when a bad guy shoots at Wonder Woman and she deflects the bullets with her bracelets. The gun generally makes the standard bang sound. | |
Bang, Bang, BANG / int_ad20e006 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_ad20e006 | featureConfidence |
1.0 | |
Wonder Woman (1975) | hasFeature |
Bang, Bang, BANG / int_ad20e006 | |
Bang, Bang, BANG / int_ba9c9029 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_ba9c9029 | comment |
Both Shane and Bonnie and Clyde deliberately made the gunshots much louder than the rest of the noises in a given scene, specifically to make them much more shocking. One anecdote has Redford at the British premiere of Bonnie and Clyde noticing the gunshots aren't loud enough, so he rushes to the projection booth. Sure enough, the projectionist had a chart marking the time for each gunshot, and was manually turning down the sound at those moments. He is purported to have said, "This is the worst sound editing I've heard since Shane, all the gunshots are too loud." | |
Bang, Bang, BANG / int_ba9c9029 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_ba9c9029 | featureConfidence |
1.0 | |
Shane | hasFeature |
Bang, Bang, BANG / int_ba9c9029 | |
Bang, Bang, BANG / int_bacb3abc | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_bacb3abc | comment |
The standoff turned free-for-all in the bathroom in The Rock. That many automatic weapons firing in an enclosed, acoustically reflective space should have deafened every man in there, but no one seems to be affected by the noise. Slightly zigzagged in that Brigadier General Hummel, who wished to avoid violence, repeatedly shouts, "Cease fire!" but nobody (except the viewer) can hear him. | |
Bang, Bang, BANG / int_bacb3abc | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_bacb3abc | featureConfidence |
1.0 | |
The Rock | hasFeature |
Bang, Bang, BANG / int_bacb3abc | |
Bang, Bang, BANG / int_bcadd7cb | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_bcadd7cb | comment |
Justified case in Warhammer 40,000. Orks find it hard to believe that a gun can do a lot of damage without making a truly deafening noise. This being the case, Ork Mekboyz create firearms designed specifically to make the loudest DAKKADAKKADAKKA you'll ever hear, therefore making the weapon that much more powerful. For a bit of clarification, Ork tech works the way it works because orks think it should work that way. By making them as loud as possible, Mekboyz probably DO, in fact, increase the damage output of the weapon. Made a little more justified in the Rogue Trader supplement Into The Storm, which lets ork Mekboyz kustomize weapons with loudeners. It doesn't make them more powerful, but it does make them sound more dangerous, enhancing the effects of suppressive fire. |
|
Bang, Bang, BANG / int_bcadd7cb | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Bang, Bang, BANG / int_bcadd7cb | |
Bang, Bang, BANG / int_bdb0a080 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_bdb0a080 | comment |
Subverted in Last Action Hero: the bad guy walks in "our world", shoots a man and is surprised the noise didn't attract police or passers-by. Maybe justified in that it was a crapsack neighborhood and most likely a Crapsack World. | |
Bang, Bang, BANG / int_bdb0a080 | featureApplicability |
-0.3 | |
Bang, Bang, BANG / int_bdb0a080 | featureConfidence |
1.0 | |
Last Action Hero | hasFeature |
Bang, Bang, BANG / int_bdb0a080 | |
Bang, Bang, BANG / int_bdf6d43e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_bdf6d43e | comment |
Mii Koryuji's gun firing in the opening to Project × Zone sounds a lot like the sound used in Dirty Harry, Death Wish 3, Miami Vice, and Lethal Enforcers. | |
Bang, Bang, BANG / int_bdf6d43e | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_bdf6d43e | featureConfidence |
1.0 | |
Project × Zone (Video Game) | hasFeature |
Bang, Bang, BANG / int_bdf6d43e | |
Bang, Bang, BANG / int_c3e7ab30 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_c3e7ab30 | comment |
The same goes for the DY357 Magnum in Perfect Dark, which uses a stock sound often used for shotguns. In fact, the shotguns in this game use the same sound. | |
Bang, Bang, BANG / int_c3e7ab30 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_c3e7ab30 | featureConfidence |
1.0 | |
Perfect Dark (Video Game) | hasFeature |
Bang, Bang, BANG / int_c3e7ab30 | |
Bang, Bang, BANG / int_c4076b9e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_c4076b9e | comment |
Averted in Gunslinger Girl, where the weapons sound authentic. Yes, an FN P90 as used by Henrietta really has that frightening "TA TA TA" sound. | |
Bang, Bang, BANG / int_c4076b9e | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_c4076b9e | featureConfidence |
1.0 | |
Gunslinger Girl (Manga) | hasFeature |
Bang, Bang, BANG / int_c4076b9e | |
Bang, Bang, BANG / int_c43df4d8 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_c43df4d8 | comment |
Doctor Who: Averted in "The Sea Devils", as much genuine Royal Navy ordnance is shot off (including a Bofors anti-aircraft cannon), but the soft (for varying values of "soft", of course) "paf-paf" sound that the real guns actually have on camera is nothing like what an audience might expect. Averted in "The Family of Blood". May have something to do with the fact that it takes place in 1913, so the audience doesn't expect the guns to sound like the Hollywood version of modern guns. Which is odd, because 1913-era guns sound much like modern guns, only with a lower rate of fire. The Hollywood version thereof, however, would have to wait until somebody invents the soundtrack, so The Coconut Effect is averted. |
|
Bang, Bang, BANG / int_c43df4d8 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Bang, Bang, BANG / int_c43df4d8 | |
Bang, Bang, BANG / int_c4a1d59e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_c4a1d59e | comment |
Averted in the first person shooter series Call of Duty, the guns sounding pretty realistic as long as you turn the volume loud enough. Sometimes the devs fudge with things for the purpose of dramatics, however; for example, a character executing another with an M1911 halfway through Call of Duty 4 is accompanied by the sound of the Desert Eagle. | |
Bang, Bang, BANG / int_c4a1d59e | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Bang, Bang, BANG / int_c4a1d59e | |
Bang, Bang, BANG / int_c6b738c4 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_c6b738c4 | comment |
Unsurprisingly, Homicide's themes tend to feature a lot of gun bangs, particularly in the International Wrestling Cartel and when he used 50 Cent's You're not ready in Ring of Honor. here's the theme Konnan did for him. | |
Bang, Bang, BANG / int_c6b738c4 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_c6b738c4 | featureConfidence |
1.0 | |
Ring of Honor (Wrestling) | hasFeature |
Bang, Bang, BANG / int_c6b738c4 | |
Bang, Bang, BANG / int_c8a7a335 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_c8a7a335 | comment |
Completely averted in Act of Valor. Navy SEALS playing the main cast members fired live ammo on set. | |
Bang, Bang, BANG / int_c8a7a335 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_c8a7a335 | featureConfidence |
1.0 | |
Act of Valor | hasFeature |
Bang, Bang, BANG / int_c8a7a335 | |
Bang, Bang, BANG / int_cb2ee5b1 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_cb2ee5b1 | comment |
In The Men Who Stare at Goats, a group of paranoid security personnel in Iraq start shooting up a market after mistaking a car backfiring for a gunshot. | |
Bang, Bang, BANG / int_cb2ee5b1 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_cb2ee5b1 | featureConfidence |
1.0 | |
The Men Who Stare at Goats | hasFeature |
Bang, Bang, BANG / int_cb2ee5b1 | |
Bang, Bang, BANG / int_cd7111a7 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_cd7111a7 | comment |
Lampshaded in JoJo's Bizarre Adventure: Vento Aureo, where Guido Mista notes to bystanders that his pistol isn't as loud as "the ones you hear in movies". | |
Bang, Bang, BANG / int_cd7111a7 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_cd7111a7 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Golden Wind (Manga) | hasFeature |
Bang, Bang, BANG / int_cd7111a7 | |
Bang, Bang, BANG / int_d31ffd8d | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_d31ffd8d | comment |
The "characters never experience hearing loss or tinnitus" part of the trope is averted in an unusual way in Get Smart. Max and Agent 22 are doing an urban warfare exercise using paintball guns, and 22 fires his right next to Max's ear. Max's ears continue to ring one scene later. | |
Bang, Bang, BANG / int_d31ffd8d | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_d31ffd8d | featureConfidence |
1.0 | |
Get Smart | hasFeature |
Bang, Bang, BANG / int_d31ffd8d | |
Bang, Bang, BANG / int_d53b46c1 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_d53b46c1 | comment |
Variation in The Other Guys, with a bomb instead of gunshots. | |
Bang, Bang, BANG / int_d53b46c1 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_d53b46c1 | featureConfidence |
1.0 | |
The Other Guys | hasFeature |
Bang, Bang, BANG / int_d53b46c1 | |
Bang, Bang, BANG / int_d5c8b37a | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_d5c8b37a | comment |
In the second Turok game, all of the guns that both the player and enemies use have unique sounds, though none resemble anything that would be realistic. The two biggest offenders have to be the Firestorm (a plasma gatling gun), which essentially winds up from the aforementioned "minigun purr" to something that sounds like screams as it fires, and the Cerebral Bore, which makes sounds unpleasantly like a dental drill. Which is arguably fitting, since it fires homing needle-pods that drill out the victim's brains. | |
Bang, Bang, BANG / int_d5c8b37a | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_d5c8b37a | featureConfidence |
1.0 | |
Turok (Video Game) | hasFeature |
Bang, Bang, BANG / int_d5c8b37a | |
Bang, Bang, BANG / int_e030b382 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_e030b382 | comment |
PlanetSide 2 has fairly accurate sounds for its miniguns, though their actual firerate is far lower than a real minigun; the MCG makes a realistic "BRRRRRRRRRR" noise but fires at a measly ~800rpm. | |
Bang, Bang, BANG / int_e030b382 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_e030b382 | featureConfidence |
1.0 | |
PlanetSide (Video Game) | hasFeature |
Bang, Bang, BANG / int_e030b382 | |
Bang, Bang, BANG / int_e098e5ef | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_e098e5ef | comment |
Played with in Home Alone, where Kevin tricks Harry and Marv into thinking they've overheard a violent murder in progress, when in reality it's a gangster-movie soundtrack and a packet of firecrackers to amp up the noise. Kevin uses the same "gangster-gunfire-turned-all-the-way-up" trick to fool the pizza delivery boy earlier. | |
Bang, Bang, BANG / int_e098e5ef | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_e098e5ef | featureConfidence |
1.0 | |
Home Alone | hasFeature |
Bang, Bang, BANG / int_e098e5ef | |
Bang, Bang, BANG / int_e5c5bc22 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_e5c5bc22 | comment |
It's actually pretty hard for a character in GURPS to identify the sound of a gunshot as such if unfamiliar with guns. | |
Bang, Bang, BANG / int_e5c5bc22 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_e5c5bc22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
Bang, Bang, BANG / int_e5c5bc22 | |
Bang, Bang, BANG / int_e5feb1e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_e5feb1e | comment |
Ace Attorney: Inverted in case three of Apollo Justice: Ace Attorney, where the killer uses firecrackers to fool witnesses into thinking the murder took place much later than it actually did. Ace Attorney Investigations: Miles Edgeworth has a similar inversion in case four where the Judge thinks he hears a gunshot but it's only a balloon popping on a cactus. |
|
Bang, Bang, BANG / int_e5feb1e | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_e5feb1e | featureConfidence |
1.0 | |
Ace Attorney (Franchise) | hasFeature |
Bang, Bang, BANG / int_e5feb1e | |
Bang, Bang, BANG / int_e7e37776 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_e7e37776 | comment |
Firefly goes back and forth on this. Most of the guns have somewhat futuristic but quieter laser-like sounds, despite the vast majority of them looking like the same kinds of guns you'd find today (though they are from the future, so maybe they use a different firing mechanism or have been redesigned for better stealth or something). Other times, however, they make more standard gunshot sounds. In the RPG, the explanation is that most firearms have a somewhat computerized firing system. While they can fire without the system working, the electronics make the weapon fire cleaner, thus the whine. And some of the higher-tech (Newtech) weapons are actually Gauss weapons, using a linear accelerator to fire a slug magnetically, not chemically. | |
Bang, Bang, BANG / int_e7e37776 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_e7e37776 | featureConfidence |
1.0 | |
Firefly | hasFeature |
Bang, Bang, BANG / int_e7e37776 | |
Bang, Bang, BANG / int_e9cb2780 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_e9cb2780 | comment |
The first Gears of War game averts this with a number of guns that sound fairly realistic, with the sniper rifle and default pistol sounding the most like actual guns. The newer sound effects for pretty much every gun in the sequels plays this straight though. | |
Bang, Bang, BANG / int_e9cb2780 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Bang, Bang, BANG / int_e9cb2780 | |
Bang, Bang, BANG / int_f1514117 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_f1514117 | comment |
Partially averted in Mafia II; during a scene from the mission "The Buzzsaw", the player fires an MG-42 light machine gun. The protagonist's best friend then shouts "Stop shooting that fucking gun, I'm going deaf over here!". Though minutes later he shows no signs of hearing loss, as would befit someone less then ten feet from the business end of such a weapon. | |
Bang, Bang, BANG / int_f1514117 | featureApplicability |
-1.0 | |
Bang, Bang, BANG / int_f1514117 | featureConfidence |
1.0 | |
Mafia II (Video Game) | hasFeature |
Bang, Bang, BANG / int_f1514117 | |
Bang, Bang, BANG / int_f22e6bb4 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_f22e6bb4 | comment |
One character in Black Hawk Down averts the trope. A weapon is fired too close to his head, causing the character to suffer hearing loss for the remainder of the film. | |
Bang, Bang, BANG / int_f22e6bb4 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_f22e6bb4 | featureConfidence |
1.0 | |
Black Hawk Down | hasFeature |
Bang, Bang, BANG / int_f22e6bb4 | |
Bang, Bang, BANG / int_f26d4827 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_f26d4827 | comment |
In Hitman: Agent 47, 47's Ballers sound distinctively suppressed, when they ought to be rather louder. | |
Bang, Bang, BANG / int_f26d4827 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_f26d4827 | featureConfidence |
1.0 | |
Hitman: Agent 47 | hasFeature |
Bang, Bang, BANG / int_f26d4827 | |
Bang, Bang, BANG / int_f655ed11 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_f655ed11 | comment |
In an episode of Frasier, Niles falls into a depression and locks himself in the bathroom; his friends try to convince him out and hear a gunshot, prompting them to believe he committed suicide. In actuality, the shaving cream can had exploded. | |
Bang, Bang, BANG / int_f655ed11 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_f655ed11 | featureConfidence |
1.0 | |
Frasier | hasFeature |
Bang, Bang, BANG / int_f655ed11 | |
Bang, Bang, BANG / int_fa6e380e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_fa6e380e | comment |
Early seasons of Hill Street Blues use a similar trick to Shane and Bonnie and Clyde as described in the Film section, with the addition of some echo and Overcrank, but it's used only sparingly (and not very consistently) even for a Police Procedural in which only about one episode in four sees an officer even unholster their weapon. | |
Bang, Bang, BANG / int_fa6e380e | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_fa6e380e | featureConfidence |
1.0 | |
Hill Street Blues | hasFeature |
Bang, Bang, BANG / int_fa6e380e | |
Bang, Bang, BANG / int_fc439a61 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_fc439a61 | comment |
Ace Attorney Investigations: Miles Edgeworth has a similar inversion in case four where the Judge thinks he hears a gunshot but it's only a balloon popping on a cactus. | |
Bang, Bang, BANG / int_fc439a61 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_fc439a61 | featureConfidence |
1.0 | |
Ace Attorney Investigations: Miles Edgeworth (Visual Novel) | hasFeature |
Bang, Bang, BANG / int_fc439a61 | |
Bang, Bang, BANG / int_fcfec4b6 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_fcfec4b6 | comment |
Noir averts this by using the actual sounds of the guns used by its characters. | |
Bang, Bang, BANG / int_fcfec4b6 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_fcfec4b6 | featureConfidence |
1.0 | |
Noir | hasFeature |
Bang, Bang, BANG / int_fcfec4b6 | |
Bang, Bang, BANG / int_fd8ef85e | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_fd8ef85e | comment |
Guns in Left 4 Dead and Left 4 Dead 2 sound quite loud, but since the games are based on B-horror movie cliches, it was likely intentional. Thanks to mods, you can avert the trope by having guns with more realistic sounds or exaggerate the trope further by making the guns sound even louder. | |
Bang, Bang, BANG / int_fd8ef85e | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
Bang, Bang, BANG / int_fd8ef85e | |
Bang, Bang, BANG / int_fdb030a8 | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_fdb030a8 | comment |
In Training Day, when Alonzo fires his .45 Smith & Wesson 4506s, they sound like cannons rather than .45 handguns, especially considering the barrels are only 5 inches. | |
Bang, Bang, BANG / int_fdb030a8 | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_fdb030a8 | featureConfidence |
1.0 | |
Training Day | hasFeature |
Bang, Bang, BANG / int_fdb030a8 | |
Bang, Bang, BANG / int_fe24dd6f | type |
Bang, Bang, BANG | |
Bang, Bang, BANG / int_fe24dd6f | comment |
Medal of Honor employs recordings of authentic World War II weapons firing live ammunition just to get the sound right. Oddly, the MG-42's in Allied Assault fire slower than in other games, and sound more like assault rifles or SMGs than heavy machine guns. The Springfield sniper rifle sounds like a cannon in the first game (similar to the Hand Cannon in GoldenEye and Perfect Dark actually), but more realistic in later games. | |
Bang, Bang, BANG / int_fe24dd6f | featureApplicability |
1.0 | |
Bang, Bang, BANG / int_fe24dd6f | featureConfidence |
1.0 | |
Medal of Honor (Video Game) | hasFeature |
Bang, Bang, BANG / int_fe24dd6f |
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