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Elemental Powers
- 854 statements
- 160 feature instances
- 1129 referencing feature instances
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In the past, the forces of nature were considered to be the building blocks of all life and matter in the world, known as the Natural Elements. The discovery of the atom mostly disproved that,note with several elements being found in earth, water, and/or air, with at least one being found in all three, as well as being directly responsible for the creation of fire. but the idea was so deeply rooted in mankind's mind, that it's become a popular thematic motif for supernatural fictional settings, and still finds parallels in modern physics' four commonly observable states of matter: solid (earth), liquid (water), gas (air), plasma (fire). One of the most common uses of this idea is to give characters some superpower over an aspect of nature — like a character who can conjure or control fire or water. This may also involve the ability to summon or create Elemental Embodiments, living manifestations of the elements themselves. Most settings that make use of Functional Magic will inevitably have elemental spells or magic. Because of this, Elemental Powers is one major class of the Stock RPG Spells. In works of fiction, these tend to have a consistent naming scheme either ending in -mancy ("pyromancy", "cryomancy") or in -kinesis ("pyrokinesis", "cryokinesis"). These suffixes technically mean "divination" and "movement", respectively, and compound words range all the way from being semi-common in real life ("necromancy"), to haphazardly made-up in faux-Greek ("radiokinesis"??). These naming schemes themselves are a different trope, so please don't add your favorite here. Any natural force can count as an element and indeed, works have played with the concept with multiple different kinds of elements, often by combining two or more of the classical elements to make a new one, e.g. fire + water = steam. Here's a list of the most common, all of which are Sub Tropes (examples of a character who can only make use of a single one these powers should be troped under that specific subtrope): |
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Elemental Powers / int_100d4e39 | type |
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In Aladdin: The Series, among the magical forces Aladdin and his friends dealt with, the majority of which were beings who either commanded or were made of nearly every kind of natural element: wind, fire, water, smoke, sand, mud, ice, lava, and plants. | |
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Later episodes of Adventure Time introduce four reincarnated Elemental Embodiments. Each wields one of the four elements: ice, fire, candy, and slime. | |
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Code Geass: Paladins of Voltron: Each lion is themed after an element detailed under Divergent Character Evolution, and these powers have been demonstrated in several chapters: Aka, the Red Lion, has a flamethrower. Polaris, the Blue Lion, has a Freeze Ray. Maeraka, the Yellow Lion, can release blinding light to disable enemies. Yoru can generate an Unrealistic Black Hole. |
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Code Geass: Paladins of Voltron (Fanfic) | hasFeature |
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Wu Assassins: The Chosen One protagonist has to hunt down the five Wu, whose powers are based on the Chinese elementals: fire, earth, water, metal, and wood. | |
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Butterfly from Collar 6 has recently revealed her power to use fire. | |
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Collar 6 (Webcomic) | hasFeature |
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Sleepless Domain: Each member of Team Alchemical uses magic in line with their stated classical elements of Air, Earth, Fire, and Water. Tessa, as their fifth member and team leader Alchemical Aether, has control over Pure Energy instead. Likewise, Melty Flame and Melty Frost can be assumed to be fire and ice users, and Pop Blitz is stated to have electricity powers that she's still working on controlling. | |
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In The Infinity War, the six Infinity Stones/Gems each have an elemental domain: Time, Space, Mind, Soul, Power, and Reality. | |
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Cursed (2020): Nimue's magic is mostly nature-related. She can make nearby plants (trees, among others), attack people or bind them (see Green Thumb); she later manages to summon clouds of mist to confuse the Paladins and at one point sends out a blast of magic that briefly makes flames grow larger. | |
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Air: Wind Dancer (X-Men) | |
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Kamen Rider Wizard is more direct about this, being a magic-user and all. His primary forms (Styles) are Flame, Water, Hurricane, and Land; his Mid-Season Upgrade Dragon Styles get special attacks using laterally-releated elements, like ice for Water Dragon, lightning for Hurricane Dragon, and gravity for Land Dragon. Finally, his Infinity Style is All Your Powers Combined, but primarily looks like light element. | |
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Mages in Leif & Thorn come in magical domains (with corresponding spirits). Mentioned so far: water, nature, fire, and stars. Almost anything appears to fall under that last category, under the more science-based logic that all matter was originally star stuff. | |
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In Changeling: The Dreaming, two races of changelings have elemental themes. However, they are not standard player characters and come across as exotic and alien to the Kithain, the more mainstream fae. The Western elements are represented by the Inanimae. They include the Solimonds (Fire; revolutionaries), Ondines (Water; watchers), Perosemes (Air; travellers), Glomes (Earth/Rock; soldiers), Kuberas (Earth/Plants; hedonists), and Mannikins (Anything human-shaped; enigmatic to Inanimae and Kithain alike). The Eastern Elements are represented by the Kamuii, the noble caste of Hsien (Asian Changelings; the commoners are Animorphs). The Kamuii consist of the Chu-ih-yu (Metal; Knight Templar), Chu Jung (Fire; strategists), Hou-chi (Wood; healers), Komuko (Earth; Balanced), and Suijen (Water; jerkasses). | |
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Winx Club: Bloom (Fire), Stella (Light), Musa (Sound), Flora (Earth/Air), Tecna (Metal/Electricity), Aisha (Water/Plasma), Roxy (Animals), Icy (Ice), Darcy (Darkness), and Stormy (Wind/Lightning). There is a bit of a subversion in that Flora seems to manipulate both earth and air. | |
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The Dragamon of Dragamonz, are divided into five distinct races of sentient dragon-like creatures. They are the Stormclaw, Wildthorn, Firewing, Stonescale, and Slytoxin. | |
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Nobilis: The purpose of the Domain stat, and its related arc, Spiritual, in Chuubo's Marvelous Wish-Granting Engine is to give you this. Of course, the definition of "element" is broadened to "virtually anything", leading to miracles being performed that tie into such odd elements as Plutonium, Earwax, Blankets, Borders and Clocks. | |
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Pretty Cure Perfume Preppy: The Five-Man Band comprises Heart (Cure Rosa), Sound (Cure Vanilla), Lightning (Cure Jasmine), Air (Cure Tangerine), and Earth (Cure Cardamomo), though this changes a little with the power-up attacks. On the other hand, Dark Magical Girl Leather Ashes uses the elements of Darkness and Blood. | |
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In Teenage Mutant Ninja Turtles (2003) there were the Foot Mystics, powerful servants of the Demon Shredder who were composed of (and commanded powers of) Wind, Earth, Water, Fire, and Metal. | |
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Teenage Mutant Ninja Turtles (2003) | hasFeature |
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In Wreck-It Ralph, being made of electricity grants the Surge Protector the ability to teleport. | |
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Wreck-It Ralph | hasFeature |
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The "Barbarian" table of Balls of Steel requires the player to collect Air, Earth, Wind, and Fire elements. | |
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Balls of Steel (Video Game) | hasFeature |
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Chaos Fighters is rife with this. Without counting the Power Levels, there are around 23 elements including non-elemental, which is counted as one. Their weakness depends on the nature of the elemental attacks/spells and the caster. This is not even count the sub-elements under non-elemental, such as subatomic particles and their antimatter counterparts and photons. | |
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Mazes and Minotaurs: The base game Elementalist must pick two elements from Fire, Air, Earth, and Water, with one being their primary element. However, they cannot pick the opposing combinations of Fire and Water or Earth and Air. Mazes & Minotaurs Companion adds Light and Darkness, but they're restricted to secondary elements only. The Mage class from The Land of the Sun supplement functions as an Elementalist with Light as the primary element. Their magic is also changed to reflect their devotion to Ahura Mazda. Vikings & Valkyries: Elementalists only have three options: Air, Fire, and Ice, but there's no restriction against opposing elementals. |
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Demon Soul Saga: The spell trees that replace the weapons normally used in other Fire Emblem roleplays consist of this. | |
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Natural Liberated: N can use attacks of all types. Several other characters can use attacks of only specific types. | |
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RWBY: Dust is the energy resource of the world of Remnant, mined from the ground in crystalline form. It exists in several natural forms, as well as several naturally occuring combinations. Humans have also been able to create artificial combinations as well. Every form of Dust, whether natural or artificial, raw or combined, has its own elemental power. When used in its raw form, Dust can even produce elemental effects such as summoning thunderstorms and lightning. Other forms of Dust can produce fire, ice, rock, and even gravity. The rarest form of Dust produces Hard Light. In the Remnant fairy tale "the Story of the Seasons," four sisters are gifted with incredible magical powers when they kindly help a reclusive Old Wizard. The powers the wizard grants them are the powers of the elements, with each sister coming to represent the four seasons because of the power the fairytale implies was given to her. Spring is implied to be able to make plants grow at unnatural speed, Summer can produce fire, Fall can produce wind, and Winter can create ice. The real Maidens that the fairytale is based on actually aren't restricted in what elemental powers they can use, instead tailoring their skillsets depending on their personalities and preferences. For example: The Fall Maiden Amber can hurl wind or fire, produce lightning, create flechettes out of leaves by hardening them with ice. The woman who inherits Amber's powers, Cinder, was a fire user before she became a Maiden; while she can use the other elements if she has to, she so heavily favours the Maiden's fire element that she almost never uses the other powers. The previous Spring Maiden as of right now is an unknown, but her powers were passed on to Raven Branwen, who rarely uses them except to supplement her swordfighting skills. The Winter Maiden Fria was strictly an ice user, creating a spiralling vortex of ice around her with the last of her strength before passing on the power to her successor Penny. Her successor, Penny, mostly uses storm clouds, wind and hail to disorient and throw off her foes, as well as supplement her usual abilities, largely because of her only having the powers for a few hours to a few days prior to her own death. |
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RWBY (Web Animation) | hasFeature |
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Captain Planet and the Planeteers — Kwame (Earth), Wheeler (Fire), Linka (Wind), Gi (Water), Ma-Ti (Heart) And when their powers combine... well, you know the rest. | |
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Captain Planet and the Planeteers | hasFeature |
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Demon: The Fallen has Lores for all of the western elemental forces, but also adds plants, animals, and flesh. | |
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Xiaolin Showdown: Notable for the leader of the kids, Raimundo, being aligned with Air, while the show's lead Omi uses Water, and The Heart, Kimiko, uses Fire. Clay, though, is played straight for using Earth. | |
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Keepers of the Elements: Bridgette controls water and ice, Izzy controls fire, Heather controls earth, which includes plants and metal, Lindsay controls air, and Gwen controls energy. | |
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Keepers of the Elements / Fan Fic | hasFeature |
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Fairy Dance Of Death: The VR MMORPG Alfheim Online (ALO) has seven schools of Elemental Magic — the basic four, plus Holy and Dark. And there's Illusion, which works more-or-less like the others. Any player character can learn any of them, but six of the nine races have elemental affinities which give them big advantages in doing so. | |
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Fairy Dance Of Death (Fanfic) | hasFeature |
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Several of the superpowered teenagers at Whateley Academy in the Whateley Universe have elemental powers. Riptide has control over water. Fireball and Phoenixfire have fire-based powers. Imperious has the ability to cast lightning bolts, and super strength. Imperious likely also has wind/air-based powers, due to being Zeus. In at least one case, "reality" somewhat randomly chose to reassert itself: Frostbite technically has the power to move water at a distance, but doing so uses up the energy contained in the water in the form of heat...and she can explicitly not manipulate ice, leaving her somewhat Blessed with Suck. |
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Whateley Universe | hasFeature |
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Metalocalypse has only one element — Metal. | |
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Metalocalypse | hasFeature |
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Elemental Powers | |
Elemental Powers / int_4c9647dd | comment |
Savage Worlds: In the 50 Fathoms setting, magic is based on elemental mastery. Most mages possess mastery over only one of the four classical elements. However, player characters can buy dominion over each element, leading up to buying the "Elemental Mastery" edge, with which your mage can sucessfully balance all four elements. | |
Elemental Powers / int_4c9647dd | featureApplicability |
1.0 | |
Elemental Powers / int_4c9647dd | featureConfidence |
1.0 | |
SavageWorlds | hasFeature |
Elemental Powers / int_4c9647dd | |
Elemental Powers / int_4d777fbd | type |
Elemental Powers | |
Elemental Powers / int_4d777fbd | comment |
Futari Wa Pretty Cure Flash Fire: Cures Ember and Glaicer wield the powers of fire and ice, respectively, and in Pretty Cure Full Color, the main heroines wield the elements of Air (Cure Autumn), Ice (Cure Winter), Fire/Heat (Cure Summer), and Earth (Cure Spring). | |
Elemental Powers / int_4d777fbd | featureApplicability |
1.0 | |
Elemental Powers / int_4d777fbd | featureConfidence |
1.0 | |
Futari Wa Pretty Cure Flash Fire (Fanfic) | hasFeature |
Elemental Powers / int_4d777fbd | |
Elemental Powers / int_4d9653ef | type |
Elemental Powers | |
Elemental Powers / int_4d9653ef | comment |
First through third editions of D&D, elaborated further in 2nd Edition's Planescape setting, are a lot more complicated. First you have the four (classic) elemental planes, then two energy planes (Positive, or "life" energy, and Negative, or "death"/"unlife" energy) which aren't elements proper. Paraelemental planes occur where the elemental planes cross over each other ("magma" between earth and fire, for example), and quasielemental planes where the elemental planes cross with the energy planes — Fire + Positive = Radiance (plane of pure, blinding light of all colors), Air + Positive = Lightning (infinite storm), Air + Negative = Vacuum (the vast absence of air and most other things). So a quasielement touches energy, the base element, two quasielements and two paraelements, and a paraelement touches two base elements and their four quasielements. Each of the four elemental planes also has a native race of genies: the djinn (Air), efreet (Fire), marid (Water) and dao (Earth). There's also a fifth race, the jann, which are native to the mortal world and are composed of all four elements. Each element has an energy type associated with it. Fire had fire damage (duh), water had cold, air had lightning, and earth had acid. Then, there was poor, lonely sonic damage... The Elemental Savant Prestige Class selects any one of these four to focus on, creating a truer example than mages with access to all of the above. Ravenloft has tainted Elementals born out of the corrupting influence of the Dark Powers: Pyre (fire) Grave (Earth) Blood (Water) and Mist (Air) elementals. Other elementals exist in different supplements, such as taint elementals in Heroes Of Horror. |
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Elemental Powers / int_4d9653ef | featureApplicability |
1.0 | |
Elemental Powers / int_4d9653ef | featureConfidence |
1.0 | |
Planescape (Tabletop Game) | hasFeature |
Elemental Powers / int_4d9653ef | |
Elemental Powers / int_4e9adf39 | type |
Elemental Powers | |
Elemental Powers / int_4e9adf39 | comment |
A Posse Ad Esse contains an odd variation in the form of Dolly. She doesn't summon or control the elements directly; rather, they are always present and influenced by her current emotional state. Anger creates fire, sadness creates rain, cold and ice are pain, etc. It doesn't help that Dolly has a severe mood disorder, running over a vast emotional gamut but mostly anger and depression, so the elements are liable to change at any time. | |
Elemental Powers / int_4e9adf39 | featureApplicability |
1.0 | |
Elemental Powers / int_4e9adf39 | featureConfidence |
1.0 | |
A Posse Ad Esse / Fan Fic | hasFeature |
Elemental Powers / int_4e9adf39 | |
Elemental Powers / int_50bcf7a6 | type |
Elemental Powers | |
Elemental Powers / int_50bcf7a6 | comment |
Homestuck has the twelve Aspects that form half of a Hero's role (along with Class): Breath (traditional Air powers with light emphasis on freedom and movement as well), Light (includes knowledge and luck, which all adds up to powers over definition, existence and truth; actual light may be involved as well), Time (seemingly also related to death and destruction, or entropy), Space (seemingly also related to creation), Life (shown to be healing; may include powers over life other than healing, and has light emphasis on energy and power), Void (invisibility, elusiveness and Anti-Magic; it all adds up to lies, non-existence and obfuscation), Heart (emotions and Soul Power), Hope (nature unknown but possibly related to belief), Mind (telepathy, mind reading, prediction), Blood (possibly related to unity, Dishing Out Dirt, and bonds), Doom (related to death, sacrifice, and destruction, with light emphasis on law and fate), and Rage (related to negative emotions like anger and fear, with a heavy emphasis on restriction). | |
Elemental Powers / int_50bcf7a6 | featureApplicability |
1.0 | |
Elemental Powers / int_50bcf7a6 | featureConfidence |
1.0 | |
Homestuck (Webcomic) | hasFeature |
Elemental Powers / int_50bcf7a6 | |
Elemental Powers / int_52646e97 | type |
Elemental Powers | |
Elemental Powers / int_52646e97 | comment |
In Kamen Rider Blade, each of the Riders has a set of Cards of Power (based on playing cards) that they can use in tandem to activate special attacks, and the Sixes are all elemental. They're used in nearly every Finishing Move, and at one point all four Riders pool their Six cards so Blade can use a Four-Of-A-Kind elemental attack. Blade's card is lightning, Garren's is fire, Chalice's is wind, and Leangle's is ice. | |
Elemental Powers / int_52646e97 | featureApplicability |
1.0 | |
Elemental Powers / int_52646e97 | featureConfidence |
1.0 | |
Kamen Rider Blade | hasFeature |
Elemental Powers / int_52646e97 | |
Elemental Powers / int_534f0200 | type |
Elemental Powers | |
Elemental Powers / int_534f0200 | comment |
The Riders of Kamen Rider Saber all wield different elements. Saber has fire, Blades has water, Espada has lightning, Buster has earth, Kenzan has wind, Slash has sound, Calibur has darkness, Saikou has light, Sabela has smoke, Durendal has time, and Falchion has nothingness. In Mid Season Upgrades, Blades goes from water to ice and Saber's upgrades are All Your Powers Combined. Averted by Big Bads Kamen Rider Solomon and later Kamen Rider Storius, who are Non-Elemental. | |
Elemental Powers / int_534f0200 | featureApplicability |
-1.0 | |
Elemental Powers / int_534f0200 | featureConfidence |
1.0 | |
Kamen Rider Saber | hasFeature |
Elemental Powers / int_534f0200 | |
Elemental Powers / int_53a11288 | type |
Elemental Powers | |
Elemental Powers / int_53a11288 | comment |
Destiny Intertwined: All dragons and some wild animals are naturally attuned to an element, which grants them a variety of physical traits and abilities. These are divided between the primordial elements of Fire, Earth, Electricity and Ice, which have been present as long as history has been recorded; the derivative elements of Water and Wind, first produced by the interbreeding of elemental dragons; and the artificial or dark elements of Fear, Poison and Shadow, which were created through magical intervention. | |
Elemental Powers / int_53a11288 | featureApplicability |
1.0 | |
Elemental Powers / int_53a11288 | featureConfidence |
1.0 | |
Destiny Intertwined (Webcomic) | hasFeature |
Elemental Powers / int_53a11288 | |
Elemental Powers / int_561513bb | type |
Elemental Powers | |
Elemental Powers / int_561513bb | comment |
Jade Armor: As the wearer of the Jade Armor, the Beasticons grand Lan Jun fire, ice, wind, earth and water abilities. | |
Elemental Powers / int_561513bb | featureApplicability |
1.0 | |
Elemental Powers / int_561513bb | featureConfidence |
1.0 | |
Jade Armor | hasFeature |
Elemental Powers / int_561513bb | |
Elemental Powers / int_570e6a95 | type |
Elemental Powers | |
Elemental Powers / int_570e6a95 | comment |
Magic in the world of Bideogamu, setting of Fetch Quest: Saga of the Twelve Artifacts is divided into eight elements, each with a patron Seraph: Light, Shadow, Fire, Water, Wind, Earth/Nature, Ice, and Lightning. Furthermore, each person in Bideogamu has an affinity for one of the eight, although Light and Shadow are very rare. | |
Elemental Powers / int_570e6a95 | featureApplicability |
1.0 | |
Elemental Powers / int_570e6a95 | featureConfidence |
1.0 | |
Fetch Quest: Saga of the Twelve Artifacts (Webcomic) | hasFeature |
Elemental Powers / int_570e6a95 | |
Elemental Powers / int_5755b96a | type |
Elemental Powers | |
Elemental Powers / int_5755b96a | comment |
Subverted in The Order of the Stick when Redcloak summons Titanium and Chlorine elementals (and probably others) to attack Azure City, remarking that he actually got a passing grade in chemistry, and that fire is not even an element, but a chemical reaction. Compounding the joke, most mages are seemingly aware of the other elements but scoff at the idea to using them because "classical elements are classical for a reason." |
|
Elemental Powers / int_5755b96a | featureApplicability |
-0.3 | |
Elemental Powers / int_5755b96a | featureConfidence |
1.0 | |
The Order of the Stick (Webcomic) | hasFeature |
Elemental Powers / int_5755b96a | |
Elemental Powers / int_5c4dd971 | type |
Elemental Powers | |
Elemental Powers / int_5c4dd971 | comment |
Fire: Fire (Checkmate) | |
Elemental Powers / int_5c4dd971 | featureApplicability |
1.0 | |
Elemental Powers / int_5c4dd971 | featureConfidence |
1.0 | |
Checkmate (Comic Book) | hasFeature |
Elemental Powers / int_5c4dd971 | |
Elemental Powers / int_5e150650 | type |
Elemental Powers | |
Elemental Powers / int_5e150650 | comment |
Exalted Creation is defined by the interactions of five basic elements — Earth, Air, Fire, Water, and Wood — each with associated elementals and Dragon-Blooded Exalted. The Aspect of a particular Dragon-Blooded determines their favored attributes (such as Craft for Earth, Sail for Water, Thrown for Air, etc.), and one Charm (Elemental Bolt) lets them produce a blast attack of their particular element. Each element also has an Elemental Pole in Creation (Air in the North, a frozen waste; Fire in the South, a vast desert; Wood in the East, a dense mass of forests and jungles; Water in the West, a vast ocean; and Earth in the center, a massive mountain). Other planes of reality in Exalted all possess certain elements that dominate the makeup of that place, corresponding to the elements of Creation. Autochthonia has the peculiar elements of Steam and Smoke (Air), Electricity (Fire), Crystal (Wood), Oil (Water) and Metal (Earth) all with corresponding elementals and mechanical dragons (the Lesser Elemental Dragon of Smoke is lovingly titled the Shogun of Genocide). The Underworld has the ghostly "Corpse Elements" of Prayer (Air), Pyreflame (Fire), Bone (Wood), Blood (Water) and Void (Earth)note In-universe, these are only theoretical as the Underworld doesn't actually have physical substance.. Malfeas has Vitriol — and that's it. It kind of sucks to live there. |
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Elemental Powers / int_5e150650 | featureApplicability |
1.0 | |
Elemental Powers / int_5e150650 | featureConfidence |
1.0 | |
Exalted (Tabletop Game) | hasFeature |
Elemental Powers / int_5e150650 | |
Elemental Powers / int_5e7d6e0 | type |
Elemental Powers | |
Elemental Powers / int_5e7d6e0 | comment |
In the hybrid webcomic/browser game Demon Thesis, the four main characters find themselves suddenly gifted with Elemental Powers after a mysterious Manipulative Bastard entity from another dimension reaches into our world and starts creating chaos. They get almost exactly the classic western elements, except that Sam's powers are over ice instead of water. | |
Elemental Powers / int_5e7d6e0 | featureApplicability |
1.0 | |
Elemental Powers / int_5e7d6e0 | featureConfidence |
1.0 | |
Demon Thesis (Webcomic) | hasFeature |
Elemental Powers / int_5e7d6e0 | |
Elemental Powers / int_5fe8632b | type |
Elemental Powers | |
Elemental Powers / int_5fe8632b | comment |
W.I.T.C.H. has the heroic Five-Man Band control the four western elements, plus "heart" at first. And then the four western elements plus Quintessence in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, Cloud Cuckoolander Hay Lin controls air), while others are inverted (quiet, sensible Taranee controls fire, girly, Lovable Libby Cornelia controls earth). | |
Elemental Powers / int_5fe8632b | featureApplicability |
1.0 | |
Elemental Powers / int_5fe8632b | featureConfidence |
1.0 | |
W.I.T.C.H. (Comic Book) | hasFeature |
Elemental Powers / int_5fe8632b | |
Elemental Powers / int_606e56fc | type |
Elemental Powers | |
Elemental Powers / int_606e56fc | comment |
Geist: The Sin-Eaters has four elemental Keys: Grave-Dirt (Earth), Cold Wind (Air), Pyre-Flame (Fire), and Tear-Stained (Water). They don't really fit in with the death theme at first, until you realize they correspond with such funerary practices as the traditional burial, the Zoroastrian tradition of leaving a corpse for carrion birds to consume, cremation, and burial at sea. | |
Elemental Powers / int_606e56fc | featureApplicability |
1.0 | |
Elemental Powers / int_606e56fc | featureConfidence |
1.0 | |
Geist: The Sin-Eaters (Tabletop Game) | hasFeature |
Elemental Powers / int_606e56fc | |
Elemental Powers / int_60f0e7cc | type |
Elemental Powers | |
Elemental Powers / int_60f0e7cc | comment |
Holo-Chronicles: Amongst the various trait abilities there are Elemental Traits that give these sorts of powers, with the most notable one as of writing this being Lamy's Elemental Trait of Ice and Snow. Gura and Kiara are exceptions... because as far as it is currently known, their water and fire powers aren't tied to traits (they both possess the Predator Trait instead), but to their status as an Atlantean and a phoenix respectively. | |
Elemental Powers / int_60f0e7cc | featureApplicability |
1.0 | |
Elemental Powers / int_60f0e7cc | featureConfidence |
1.0 | |
Holo-Chronicles (Web Animation) | hasFeature |
Elemental Powers / int_60f0e7cc | |
Elemental Powers / int_61f3ac9a | type |
Elemental Powers | |
Elemental Powers / int_61f3ac9a | comment |
The five Agents of the Realm have powers based on elements, with the fifth one being Power of the Void. | |
Elemental Powers / int_61f3ac9a | featureApplicability |
1.0 | |
Elemental Powers / int_61f3ac9a | featureConfidence |
1.0 | |
Agents of the Realm (Webcomic) | hasFeature |
Elemental Powers / int_61f3ac9a | |
Elemental Powers / int_62570927 | type |
Elemental Powers | |
Elemental Powers / int_62570927 | comment |
The elemental heroes and villains of the Marvel Universe include: Earth: Avalanche (X-Men) Fire: Human Torch (Fantastic Four), Pyro (X-Men) Air: Wind Dancer (X-Men) Water: Hydro-Man (Spider-Man) Crystal of The Inhumans can manipulate all four. |
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Elemental Powers / int_62570927 | featureApplicability |
1.0 | |
Elemental Powers / int_62570927 | featureConfidence |
1.0 | |
Marvel Universe (Franchise) | hasFeature |
Elemental Powers / int_62570927 | |
Elemental Powers / int_62894fec | type |
Elemental Powers | |
Elemental Powers / int_62894fec | comment |
Air: Red Tornado (Justice League of America) | |
Elemental Powers / int_62894fec | featureApplicability |
1.0 | |
Elemental Powers / int_62894fec | featureConfidence |
1.0 | |
Justice League of America (Franchise) | hasFeature |
Elemental Powers / int_62894fec | |
Elemental Powers / int_64148b22 | type |
Elemental Powers | |
Elemental Powers / int_64148b22 | comment |
The Mystic Knights of Tir Na Nóg uses the traditional Fire/Earth/Water/Air set, plus the Sixth Ranger uses Forest. | |
Elemental Powers / int_64148b22 | featureApplicability |
1.0 | |
Elemental Powers / int_64148b22 | featureConfidence |
1.0 | |
The Mystic Knights of Tir Na Nóg | hasFeature |
Elemental Powers / int_64148b22 | |
Elemental Powers / int_67ce137f | type |
Elemental Powers | |
Elemental Powers / int_67ce137f | comment |
Kyūkyū Sentai GoGoV/Power Rangers Lightspeed Rescue: Although this team doesn't have actual elemental powers, they do get an elemental motif from their occupations and main mecha: Fire (Red, fireman with a fire truck), Water (Blue, chemist/sea animal trainer with a water tanker), Air (Green, pilot with a jet), Earth (Yellow, policeman/extreme athlete (including rock climbing) with a hazmat truck), and Life (Pink, paramedic with an ambulance). In Lightspeed Rescue, the Titanium Ranger's motif can either be Metal from his name and color scheme or Sun since his mecha is a solar-powered space shuttle. The villains of GoGoV, known as the Psyma Demon Family play this straight: Darkness King Zylpheeza is air, Cobolda is earth, Denus is water and Drop (later known as Salamandes) is fire. |
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Elemental Powers / int_67ce137f | featureApplicability |
1.0 | |
Elemental Powers / int_67ce137f | featureConfidence |
1.0 | |
Kyūkyū Sentai GoGoV | hasFeature |
Elemental Powers / int_67ce137f | |
Elemental Powers / int_68237790 | type |
Elemental Powers | |
Elemental Powers / int_68237790 | comment |
Pathfinder: The kineticist class is all about manipulating the elements and doesn't use spells or any system close to it, instead giving an attack form usable at will called the kinetic blast and a variety of utility abilities and enhancements to the kinetic blast that may inflict nonlethal damage to the user for the strongest ones. Elements include the four classic elements of fire, water, earth and air, and are added to the list aether (pure psychic powers to manipulate matter), void (manipulates gravity and negative energy) and wood (power over plants and plant-based abilities). A kineticist can focus on a single element or extend their study to harness a maximum of three of them, and possibly combine the power of two elements in a single kinetic blast. | |
Elemental Powers / int_68237790 | featureApplicability |
1.0 | |
Elemental Powers / int_68237790 | featureConfidence |
1.0 | |
Pathfinder (Tabletop Game) | hasFeature |
Elemental Powers / int_68237790 | |
Elemental Powers / int_684cc26a | type |
Elemental Powers | |
Elemental Powers / int_684cc26a | comment |
Ghost Rider (2007) actually invokes this. Ghost Rider is Fire, just like in the comics, and he's pitted against three demons based on wind, water and earth. And who are they working for? Blackheart. | |
Elemental Powers / int_684cc26a | featureApplicability |
1.0 | |
Elemental Powers / int_684cc26a | featureConfidence |
1.0 | |
Ghost Rider (2007) | hasFeature |
Elemental Powers / int_684cc26a | |
Elemental Powers / int_699ff7ca | type |
Elemental Powers | |
Elemental Powers / int_699ff7ca | comment |
Gormiti: The Lords of Nature Return has four kids with the power of Air, Earth, Water and Forest, with the fifth being Light. | |
Elemental Powers / int_699ff7ca | featureApplicability |
1.0 | |
Elemental Powers / int_699ff7ca | featureConfidence |
1.0 | |
Gormiti: The Lords of Nature Return | hasFeature |
Elemental Powers / int_699ff7ca | |
Elemental Powers / int_6a42af90 | type |
Elemental Powers | |
Elemental Powers / int_6a42af90 | comment |
Shuriken Sentai Ninninger/Power Rangers Ninja Steel: The main team all have access to Fire, Water, Earth, Wood, and Metal; while StarNinger/Gold uses Wind and Lightning. | |
Elemental Powers / int_6a42af90 | featureApplicability |
1.0 | |
Elemental Powers / int_6a42af90 | featureConfidence |
1.0 | |
Shuriken Sentai Ninninger | hasFeature |
Elemental Powers / int_6a42af90 | |
Elemental Powers / int_6a8ce345 | type |
Elemental Powers | |
Elemental Powers / int_6a8ce345 | comment |
Avatar: The Last Airbender: The Avatar franchise has the four Bending Arts, namely Water, Earth, Fire, and Air. Indeed, all four nations are themed around their respective elements — the Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads, with a certain percentage of people born within those countries manifesting their respective signature elemental power. Normally, a bender can only use the element they're born with, but there is one exception in the titular Avatar, a reincarnated figure who can (with training and time) harness the powers of all four elements, and serves more or less as the resident Superhero. Note that the cycle of Avatar reincarnation corresponds with the ancient Greek order: Air (warm and wet) to Water (cold and wet) to Earth (cold and dry) to Fire (hot and dry) to Air to etc. There is also Pure Energy in the form of chi, which tends to be related to the Spirit World, granting abilities like locating things far away, seeing the future, and reading auras. It is also the metaphysical basis of Bending (done by manipulating chi within one's body via muscle or breath control) and the ability to invoke the Avatar State at will (via opening one's chakras). In the Grand Finale of Avatar: The Last Airbender, another discipline of Bending, called Energybending, is revealed. It is an ancient style said to predate the Bending of the elements (and the first incarnation of the Avatar) and was used by beings to manipulate the energy within themselves. Bending the energy of another is shown to be capable of both bestowing knowledge and removing the ability to Bend, at the risk of having one's own spirit overwhelmed by the target. Each of the Bending styles also has specialized substyles, some which require a great amount of skill and special training, or are stronger in certain bloodlines. Some Firebenders can fire explosive beams from their forehead (referred to as "Combustionbending") or generate lightning, some Waterbenders can heal, calm spirits, or bend the blood of others, select Earthbenders can bend metal or even lava, and a few Airbenders can perform Astral Projection or outright fly. There are also a few odd groups with their own takes on bending, like swampbenders and sandbenders; these are not separate elements, but specific disciplines of Waterbending and Earthbending developed by some tribes to better suit the areas they live in (swamps and deserts, respectively). Similarly, Waterbending is shown to include ice and snow by default since both Water Tribes are located near the poles. The benders' temperaments often follow the traditional associations with those elements, but there are exceptions. Uncle Iroh is one of the most skilled firebenders in the world, and is a fat, philosophical and laid back (many would say "lazy", and many do). Of course, push him too far, and you will learn why he is known as the Dragon of the West. Meanwhile, King Bumi, one of the most skilled Earthbenders, is probably entirely insane, in contrast to the calm Implacable Man association you'd expect. Bending is so integral that it's even incorporated into major technologies; in Avatar: The Last Airbender, Ba Sing Se's transit system is powered by Earth Benders, while in The Legend of Korra, Republic City's power plants are staffed by lightingbenders. |
|
Elemental Powers / int_6a8ce345 | featureApplicability |
1.0 | |
Elemental Powers / int_6a8ce345 | featureConfidence |
1.0 | |
Avatar: The Last Airbender (Franchise) | hasFeature |
Elemental Powers / int_6a8ce345 | |
Elemental Powers / int_6ac55ec7 | type |
Elemental Powers | |
Elemental Powers / int_6ac55ec7 | comment |
Dungeons & Dragons: First through third editions of D&D, elaborated further in 2nd Edition's Planescape setting, are a lot more complicated. First you have the four (classic) elemental planes, then two energy planes (Positive, or "life" energy, and Negative, or "death"/"unlife" energy) which aren't elements proper. Paraelemental planes occur where the elemental planes cross over each other ("magma" between earth and fire, for example), and quasielemental planes where the elemental planes cross with the energy planes — Fire + Positive = Radiance (plane of pure, blinding light of all colors), Air + Positive = Lightning (infinite storm), Air + Negative = Vacuum (the vast absence of air and most other things). So a quasielement touches energy, the base element, two quasielements and two paraelements, and a paraelement touches two base elements and their four quasielements. Each of the four elemental planes also has a native race of genies: the djinn (Air), efreet (Fire), marid (Water) and dao (Earth). There's also a fifth race, the jann, which are native to the mortal world and are composed of all four elements. Each element has an energy type associated with it. Fire had fire damage (duh), water had cold, air had lightning, and earth had acid. Then, there was poor, lonely sonic damage... The Elemental Savant Prestige Class selects any one of these four to focus on, creating a truer example than mages with access to all of the above. Ravenloft has tainted Elementals born out of the corrupting influence of the Dark Powers: Pyre (fire) Grave (Earth) Blood (Water) and Mist (Air) elementals. Other elementals exist in different supplements, such as taint elementals in Heroes Of Horror. The Malhavoc Press third-party-sourcebook When the Sky Falls adds a bunch of elemental Star Power spells to caster arsenals, including a whole new type of elemental damage, Plasma, to more accurately reflect their status as calling upon a unique element. 4th edition replaces all the Elemental Planes and Limbo with the Elemental Chaos. Each Elemental Plane was devoted to a single element, but Limbo is a chaotic mixture of the substances and inhabitants of all the previous planes. |
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Elemental Powers / int_6ac55ec7 | featureApplicability |
1.0 | |
Elemental Powers / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Elemental Powers / int_6ac55ec7 | |
Elemental Powers / int_6dcfae40 | type |
Elemental Powers | |
Elemental Powers / int_6dcfae40 | comment |
Crystal of The Inhumans can manipulate all four. | |
Elemental Powers / int_6dcfae40 | featureApplicability |
1.0 | |
Elemental Powers / int_6dcfae40 | featureConfidence |
1.0 | |
The Inhumans (Comic Book) | hasFeature |
Elemental Powers / int_6dcfae40 | |
Elemental Powers / int_6de9a448 | type |
Elemental Powers | |
Elemental Powers / int_6de9a448 | comment |
This trope was the whole premise of Comico Comics' Elementals, a dark superhero comic about the team of Morningstar, Vortex, Fathom and Monolith. | |
Elemental Powers / int_6de9a448 | featureApplicability |
1.0 | |
Elemental Powers / int_6de9a448 | featureConfidence |
1.0 | |
Elementals (Comic Book) | hasFeature |
Elemental Powers / int_6de9a448 | |
Elemental Powers / int_6eb4ca5c | type |
Elemental Powers | |
Elemental Powers / int_6eb4ca5c | comment |
Shendu's family of demons from Jackie Chan Adventures each possessed an element from which they derived their magic: Fire, Earth, Thunder, Sky, Wind, Mountain, Moon, and Water. Once the demons were sealed away for good, traces of their powers remained, leaving them vunerable to absorption by nearly anyone. In Season 5, seemingly everyone had a crack at one of the powers before Drago eventually claimed them all for himself. | |
Elemental Powers / int_6eb4ca5c | featureApplicability |
1.0 | |
Elemental Powers / int_6eb4ca5c | featureConfidence |
1.0 | |
Jackie Chan Adventures | hasFeature |
Elemental Powers / int_6eb4ca5c | |
Elemental Powers / int_72262aee | type |
Elemental Powers | |
Elemental Powers / int_72262aee | comment |
Bending is so integral that it's even incorporated into major technologies; in Avatar: The Last Airbender, Ba Sing Se's transit system is powered by Earth Benders, while in The Legend of Korra, Republic City's power plants are staffed by lightingbenders. | |
Elemental Powers / int_72262aee | featureApplicability |
1.0 | |
Elemental Powers / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Elemental Powers / int_72262aee | |
Elemental Powers / int_73a7cc8 | type |
Elemental Powers | |
Elemental Powers / int_73a7cc8 | comment |
In Angel Moxie, Alex's magical ability is centered around the magical elements. The 6 magical elements are Water, Fire, Earth, Lightning, Pearl, and Shadow. Every lesser demon is aligned with a particular element, and as Alex slays demons of an element, she gains more power to cast spells of that element. | |
Elemental Powers / int_73a7cc8 | featureApplicability |
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Elemental Powers / int_73a7cc8 | featureConfidence |
1.0 | |
Angel Moxie (Webcomic) | hasFeature |
Elemental Powers / int_73a7cc8 | |
Elemental Powers / int_74c787bb | type |
Elemental Powers | |
Elemental Powers / int_74c787bb | comment |
Scar's Samsara has spiritually attuned beings able to "call lightning from the heavens and bathe your enemies in fire". It also extends to other elements such as wind. | |
Elemental Powers / int_74c787bb | featureApplicability |
1.0 | |
Elemental Powers / int_74c787bb | featureConfidence |
1.0 | |
Scar's Samsara (Fanfic) | hasFeature |
Elemental Powers / int_74c787bb | |
Elemental Powers / int_77e84827 | type |
Elemental Powers | |
Elemental Powers / int_77e84827 | comment |
Ninpuu Sentai Hurricaneger/Power Rangers Ninja Storm: Sky/Wind (Red), Water (Blue), Land/Earth (Yellow), Thunder (Goraigers/Thunder Rangers), and Non-Elemental (Shurikenger/Samurai Ranger; there's a minor Fire motif but no overt powers). | |
Elemental Powers / int_77e84827 | featureApplicability |
1.0 | |
Elemental Powers / int_77e84827 | featureConfidence |
1.0 | |
Ninpuu Sentai Hurricaneger | hasFeature |
Elemental Powers / int_77e84827 | |
Elemental Powers / int_78fe4d55 | type |
Elemental Powers | |
Elemental Powers / int_78fe4d55 | comment |
Promethean: The Created first edition has the five types of Prometheans themed after the Elements (and the humors). Wretched are Fire, Tammuz are Earth, Osirans are Water, Galateids are Air, and Ulgans are 'Spirit'. Then there's the real odd man out; the Zeka are radiation. | |
Elemental Powers / int_78fe4d55 | featureApplicability |
1.0 | |
Elemental Powers / int_78fe4d55 | featureConfidence |
1.0 | |
Promethean: The Created (Tabletop Game) | hasFeature |
Elemental Powers / int_78fe4d55 | |
Elemental Powers / int_794f2664 | type |
Elemental Powers | |
Elemental Powers / int_794f2664 | comment |
Pokémon Master is based around this trope. Big Bad Giovanni unlocks something that should not have been opened, humans start developing Pokemon powers and traits... and the result is NOT pretty. | |
Elemental Powers / int_794f2664 | featureApplicability |
1.0 | |
Elemental Powers / int_794f2664 | featureConfidence |
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Pokémon Master / Fan Fic | hasFeature |
Elemental Powers / int_794f2664 | |
Elemental Powers / int_79bf0b84 | type |
Elemental Powers | |
Elemental Powers / int_79bf0b84 | comment |
In the webcomic Slightly Damned, angels, demons, and mortals are attuned to the four elements: Fire, Water, Air, and Earth. In addition, Angels can use Holy magic, while demons can use Dark magic. It should also be noted that angels are generally better at spells than demons, and demons better at them than mortals. | |
Elemental Powers / int_79bf0b84 | featureApplicability |
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Elemental Powers / int_79bf0b84 | featureConfidence |
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Slightly Damned (Webcomic) | hasFeature |
Elemental Powers / int_79bf0b84 | |
Elemental Powers / int_7d2932f7 | type |
Elemental Powers | |
Elemental Powers / int_7d2932f7 | comment |
Nearly everyone in Trinton Chronicles from hero, villain, to every-day-citzens has one of the above abilities or more then one in some cases. Magic is treated like science as it is learnable by all and everyone uses it in everyday life. | |
Elemental Powers / int_7d2932f7 | featureApplicability |
1.0 | |
Elemental Powers / int_7d2932f7 | featureConfidence |
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Trinton Chronicles | hasFeature |
Elemental Powers / int_7d2932f7 | |
Elemental Powers / int_7f021f70 | type |
Elemental Powers | |
Elemental Powers / int_7f021f70 | comment |
In Elcenia, kyma can learn elemental kamai, which allows them control over all four classical elements — earth, air, water, and fire. This is in contrast to magic native to Elcenia, where a mage can only control one type of elemental magic, and has to "die" by it first. For instance, someone with the ability to become a water mage would have to drown, but would be alive afterwards. | |
Elemental Powers / int_7f021f70 | featureApplicability |
1.0 | |
Elemental Powers / int_7f021f70 | featureConfidence |
1.0 | |
Elcenia | hasFeature |
Elemental Powers / int_7f021f70 | |
Elemental Powers / int_8149f2c9 | type |
Elemental Powers | |
Elemental Powers / int_8149f2c9 | comment |
In Impractical Magic The Magic School, Istima, has several courts. Each court has it's own magic system and culture. The Winter Court teaches sufficiently analyzed elemental magic that has some elements of wonder and vagueness that prevent that part of the story from becoming rationalist fiction. | |
Elemental Powers / int_8149f2c9 | featureApplicability |
1.0 | |
Elemental Powers / int_8149f2c9 | featureConfidence |
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Impractical Magic | hasFeature |
Elemental Powers / int_8149f2c9 | |
Elemental Powers / int_81f5d35d | type |
Elemental Powers | |
Elemental Powers / int_81f5d35d | comment |
Kamen Rider: Early seasons would sometimes base the heroes' powers on single elements in no consistent pattern. The very first one used wind, and Stronger would be the first lightning one — but later ones like Super-1 could switch between several at will. More so for the Heisei (2000-onward) seasons, as changing colors and forms to shift the Multiform Balance and enable different elemental abilities became the standard. In Kamen Rider Blade, each of the Riders has a set of Cards of Power (based on playing cards) that they can use in tandem to activate special attacks, and the Sixes are all elemental. They're used in nearly every Finishing Move, and at one point all four Riders pool their Six cards so Blade can use a Four-Of-A-Kind elemental attack. Blade's card is lightning, Garren's is fire, Chalice's is wind, and Leangle's is ice. Kamen Rider Wizard is more direct about this, being a magic-user and all. His primary forms (Styles) are Flame, Water, Hurricane, and Land; his Mid-Season Upgrade Dragon Styles get special attacks using laterally-releated elements, like ice for Water Dragon, lightning for Hurricane Dragon, and gravity for Land Dragon. Finally, his Infinity Style is All Your Powers Combined, but primarily looks like light element. The Riders of Kamen Rider Saber all wield different elements. Saber has fire, Blades has water, Espada has lightning, Buster has earth, Kenzan has wind, Slash has sound, Calibur has darkness, Saikou has light, Sabela has smoke, Durendal has time, and Falchion has nothingness. In Mid Season Upgrades, Blades goes from water to ice and Saber's upgrades are All Your Powers Combined. Averted by Big Bads Kamen Rider Solomon and later Kamen Rider Storius, who are Non-Elemental. |
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Elemental Powers / int_81f5d35d | featureApplicability |
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Elemental Powers / int_81f5d35d | featureConfidence |
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Kamen Rider (Franchise) | hasFeature |
Elemental Powers / int_81f5d35d | |
Elemental Powers / int_88652dbc | type |
Elemental Powers | |
Elemental Powers / int_88652dbc | comment |
Mixels is based around the idea of tribes, each tribe being associated with an element. They include the Infernites, the Cragsters, the Electroids, and the Frosticons. All the other tribes are based around non-traditional elements, such as the Fang Gang (both with plant abilities and sharp fangs), the Flexers, the Spikels, and later tribes based on space travel and construction vehicles. | |
Elemental Powers / int_88652dbc | featureApplicability |
1.0 | |
Elemental Powers / int_88652dbc | featureConfidence |
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Mixels | hasFeature |
Elemental Powers / int_88652dbc | |
Elemental Powers / int_89b51f5e | type |
Elemental Powers | |
Elemental Powers / int_89b51f5e | comment |
The Legend of Ruby, being the cast of RWBY with the powers of Avatar, features the four elemental bending styles. Each of the main girls gets one: Yang is Fire, Blake is Earth, Weiss is Water, while Ruby is Air. Ozpin is the Avatar of the story. | |
Elemental Powers / int_89b51f5e | featureApplicability |
1.0 | |
Elemental Powers / int_89b51f5e | featureConfidence |
1.0 | |
The Legend of Ruby (Fanfic) | hasFeature |
Elemental Powers / int_89b51f5e | |
Elemental Powers / int_8bda3910 | type |
Elemental Powers | |
Elemental Powers / int_8bda3910 | comment |
Always Having Juice re-imagines Knuckles the Echidna as having earth powers, Blaze the Queen retains her fire powers, and Storm the Albatross gains wind powers. | |
Elemental Powers / int_8bda3910 | featureApplicability |
1.0 | |
Elemental Powers / int_8bda3910 | featureConfidence |
1.0 | |
Always Having Juice (Blog) | hasFeature |
Elemental Powers / int_8bda3910 | |
Elemental Powers / int_8be51711 | type |
Elemental Powers | |
Elemental Powers / int_8be51711 | comment |
The titular hero of Zak Storm wields Calabrass, a Talking Weapon who gives him different elemental powers depending on which of the 7 Eyes of the Seven Seas he chooses. These include: The Eye of Blazz, which gives him fire abilities as well as fire and heat immunity. The Eye of Beru, which gives him water powers as well as the ability to breath underwater. The Eye of Sino, which gives him ice abilities as well as immunity to the cold and ice. The Eye of Dezer, which gives Zak earth, sand and stone powers. The Eye of Aeria, which gives him electric powers. The Eye of Vapir, which gives him Super Smoke abilities, including being able to conjure smoke and energy blasts as well as Intangibility. He can also make ghosts corporeal by spraying them with the conjured smoke. The Eye of Zite, which gives him a mix of Soul Power and Light 'em Up abilities as well as Astral Projection. |
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Elemental Powers / int_8be51711 | featureApplicability |
1.0 | |
Elemental Powers / int_8be51711 | featureConfidence |
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Zak Storm | hasFeature |
Elemental Powers / int_8be51711 | |
Elemental Powers / int_8dc4b654 | type |
Elemental Powers | |
Elemental Powers / int_8dc4b654 | comment |
Ultimate Fantastic Four: Like the original versions, the Four's powers are said to correspond to the four elements, though comparing Reed to water is kind of a stretch. The same thing applies to Doctor Doom, who has been likened to the elemental of Metal. Namor seems to have a dash of Making a Splash powers alongside his Flying Brick set. |
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Elemental Powers / int_8dc4b654 | featureApplicability |
1.0 | |
Elemental Powers / int_8dc4b654 | featureConfidence |
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Ultimate Fantastic Four (Comic Book) | hasFeature |
Elemental Powers / int_8dc4b654 | |
Elemental Powers / int_9036f2e | type |
Elemental Powers | |
Elemental Powers / int_9036f2e | comment |
Seijuu Sentai Gingaman: Fire (Red), Wind (Green), Water (Blue), Lightning (Yellow), and Earth/Wood (Pink). (Power Rangers Lost Galaxy edits these almost completely out, save for Red's fire motif; but remnants remain and even then Red's fire is merely a motif rather than explicit power over fire.) | |
Elemental Powers / int_9036f2e | featureApplicability |
1.0 | |
Elemental Powers / int_9036f2e | featureConfidence |
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Seijuu Sentai Gingaman | hasFeature |
Elemental Powers / int_9036f2e | |
Elemental Powers / int_905cf99c | type |
Elemental Powers | |
Elemental Powers / int_905cf99c | comment |
The Fifth Element — duh. In this case the classic four are joined by the fifth "perfect" element, which is actually a humanoid girl. In this case Milla Jovovich, and what could be more perfect, after all? | |
Elemental Powers / int_905cf99c | featureApplicability |
1.0 | |
Elemental Powers / int_905cf99c | featureConfidence |
1.0 | |
The Fifth Element | hasFeature |
Elemental Powers / int_905cf99c | |
Elemental Powers / int_906abcf1 | type |
Elemental Powers | |
Elemental Powers / int_906abcf1 | comment |
Kagaku Sentai Dynaman: Fire (Red), Light (Black), Water (Blue), Thunder (Yellow), and Sound (Pink). | |
Elemental Powers / int_906abcf1 | featureApplicability |
1.0 | |
Elemental Powers / int_906abcf1 | featureConfidence |
1.0 | |
Kagaku Sentai Dynaman | hasFeature |
Elemental Powers / int_906abcf1 | |
Elemental Powers / int_918777e7 | type |
Elemental Powers | |
Elemental Powers / int_918777e7 | comment |
The Loud Awakening: Lincoln and ten of his sisters are transformed by ancient orbs into superpowered beings, each controlling an element: Lincoln: Light Orb Lori: Arcane Orb Leni: Ocean Orb Luna: Thunder Orb Luan: Tempest Orb Lynn: Ember Orb Lucy: Nerg Orb Lola: Frost Orb Lana: Terra Orb Lisa: Techno Orb |
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Elemental Powers / int_918777e7 | featureApplicability |
1.0 | |
Elemental Powers / int_918777e7 | featureConfidence |
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The Loud Awakening / Fan Fic | hasFeature |
Elemental Powers / int_918777e7 | |
Elemental Powers / int_9229262e | type |
Elemental Powers | |
Elemental Powers / int_9229262e | comment |
Shows up in the Dutch Douwe Dabbert comics. There are four artifacts hidden away at the four cardinal directions, in mysterious temples, each embodying a classical Greek element. Their exact powers and uses are unclear: in the Middle East, there is a chest containing an apparently infinite amount of sand (Earth). In the Caribbean (West) there is a balloon containing a mighty storm (Wind). In the arctic, there is a... dodo egg frozen in Ice. (Yeah, I don't know either.) Douwe finally figures it out when he gets at last to the artifact hidden in Africa: a diamond that is kept in a dark underground temple. He correctly surmises that when the sun shines on it, it will set everything on Fire. (Too bad that the villains don't get it...) | |
Elemental Powers / int_9229262e | featureApplicability |
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Elemental Powers / int_9229262e | featureConfidence |
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Douwe Dabbert / Comicbook | hasFeature |
Elemental Powers / int_9229262e | |
Elemental Powers / int_9761d6ad | type |
Elemental Powers | |
Elemental Powers / int_9761d6ad | comment |
In Shadows of the Limelight, many of the domains are elemental powers like water, light, shadow, wood, metal, and sound. | |
Elemental Powers / int_9761d6ad | featureApplicability |
1.0 | |
Elemental Powers / int_9761d6ad | featureConfidence |
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Shadows of the Limelight | hasFeature |
Elemental Powers / int_9761d6ad | |
Elemental Powers / int_986691c8 | type |
Elemental Powers | |
Elemental Powers / int_986691c8 | comment |
Fabula Ultima has nine elemental damage types: physical, air, bolt, dark, earth, fire, ice, light, and poison. There is also typeless damage, which is comparatively rare. | |
Elemental Powers / int_986691c8 | featureApplicability |
1.0 | |
Elemental Powers / int_986691c8 | featureConfidence |
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Fabula Ultima (Tabletop Game) | hasFeature |
Elemental Powers / int_986691c8 | |
Elemental Powers / int_986e857e | type |
Elemental Powers | |
Elemental Powers / int_986e857e | comment |
Many of the aliens in the Ben 10 series have these kind of powers. Most notably however is in Ben 10: Ultimate Alien, Ben obtains the forms of five aliens who each possess one of these: Water, Fire, Wind, Earth, and Lightning. When Big Bad Aggregor absorbs the powers of all five aliens, he ends up being virtually unstoppable. | |
Elemental Powers / int_986e857e | featureApplicability |
1.0 | |
Elemental Powers / int_986e857e | featureConfidence |
1.0 | |
Ben 10 | hasFeature |
Elemental Powers / int_986e857e | |
Elemental Powers / int_9989595b | type |
Elemental Powers | |
Elemental Powers / int_9989595b | comment |
W.I.T.C.H.: Will (Energy/Quintessence and Heart), Irma (Water), Taranee (Fire), Cornelia (Earth and Plants) and Hay Lin (Air). The show is notable for subverting the personalities usually attached to the elements. Taranee Cook, the fire-user, is shy and softspoken whereas Cornelia Hale, the earth-user, is spoiled, brutally honest and sometimes kind of a bitch. Justified in the comic book: Cornelia got Earth power because she was the most grounded, as declared by Yan Lin when she gave the protagonists their powers, while Taranee is noted many times as being the one you can't piss off, as provoking her is like pouring napalm on fire (as Cedric cried at Elyon after the latter did just that and Taranee started melting the building. There WAS a reason if Cedric told her to leave Taranee alone for all the issue while Taranee was their prisoner...). | |
Elemental Powers / int_9989595b | featureApplicability |
1.0 | |
Elemental Powers / int_9989595b | featureConfidence |
1.0 | |
WITCH | hasFeature |
Elemental Powers / int_9989595b | |
Elemental Powers / int_99e14788 | type |
Elemental Powers | |
Elemental Powers / int_99e14788 | comment |
Tensou Sentai Goseiger/Power Rangers Megaforce: Sky (Red and Pink), Land (Black and Yellow), and Sea (Blue and Goseiger's late Green). Gosei Knight can use all three elements. Each category also had some secondary elements involved; Land had Wood and Lightning attacks, and Sea had Ice, and Sky also had Lightning. Red also used Fire when teaming with the Shinkengers. | |
Elemental Powers / int_99e14788 | featureApplicability |
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Elemental Powers / int_99e14788 | featureConfidence |
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Tensou Sentai Goseiger | hasFeature |
Elemental Powers / int_99e14788 | |
Elemental Powers / int_9ae2d3d5 | type |
Elemental Powers | |
Elemental Powers / int_9ae2d3d5 | comment |
Fire Emblem on Forums has a few examples on top of the elemental magic typical of the series: Chains of Horai: Gnosis, the blessing of the Gods of the Land, grants these on top of whatever magic you already possess. The player characters all wield Gnoses to varying degrees to amplify their considerable skills. Demon Soul Saga: The spell trees that replace the weapons normally used in other Fire Emblem roleplays consist of this. |
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Elemental Powers / int_9ae2d3d5 | featureApplicability |
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Elemental Powers / int_9ae2d3d5 | featureConfidence |
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Fire Emblem on Forums (Roleplay) | hasFeature |
Elemental Powers / int_9ae2d3d5 | |
Elemental Powers / int_9be7e2da | type |
Elemental Powers | |
Elemental Powers / int_9be7e2da | comment |
Dominion and Duchy, oddly for a Space Opera has at least six Elemental Manifestations. There is Luxianne, Manifestation of Light, Duister, Manifestation of Darkness, Dante, Manifestation of Twilight (which is apparently a specific type of energy), Lord Anarchy, Manifestation of Chaos, Lady Libra, Manifestation of Order and Malaenda, Manifestation of Neutrality and Balance. None of them seem to be evil. | |
Elemental Powers / int_9be7e2da | featureApplicability |
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Elemental Powers / int_9be7e2da | featureConfidence |
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Dominion And Duchy | hasFeature |
Elemental Powers / int_9be7e2da | |
Elemental Powers / int_9d5c08d0 | type |
Elemental Powers | |
Elemental Powers / int_9d5c08d0 | comment |
In My Impossible Soulmate, every human or demi-human has the ability of wielding magic that corresponds to the one of the 7 magical elements (Fire, Water, Earth, Wind, Frost, Light, and Spirit) they are aligned with at birth. | |
Elemental Powers / int_9d5c08d0 | featureApplicability |
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Elemental Powers / int_9d5c08d0 | featureConfidence |
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My Impossible Soulmate (Webcomic) | hasFeature |
Elemental Powers / int_9d5c08d0 | |
Elemental Powers / int_9f68876b | type |
Elemental Powers | |
Elemental Powers / int_9f68876b | comment |
Choudenshi Bioman: Fire (Red), Wind (Green), Thunder (Blue and Yellow), and Light (Pink). | |
Elemental Powers / int_9f68876b | featureApplicability |
1.0 | |
Elemental Powers / int_9f68876b | featureConfidence |
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Choudenshi Bioman | hasFeature |
Elemental Powers / int_9f68876b | |
Elemental Powers / int_a03824e8 | type |
Elemental Powers | |
Elemental Powers / int_a03824e8 | comment |
The DCU is also really fond of making up elements. Swamp Thing is a plant/earth elemental? Okay, fine. Brother Power the Geek is a doll elemental? Now you're pushing it. Firestorm's the fire elemental. Turns out Fire represents all forms of energy, including the nuclear forces. It's implied that DC's air, earth, and water elementals have similar potential. In addition to the classical elements, the official elemental forces of the DCU include the Green (plant life), the Red (animal life), the Grey (fungal life), and the Rot (death and decay). |
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Elemental Powers / int_a03824e8 | featureApplicability |
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Elemental Powers / int_a03824e8 | featureConfidence |
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The DCU (Franchise) | hasFeature |
Elemental Powers / int_a03824e8 | |
Elemental Powers / int_a17bbe03 | type |
Elemental Powers | |
Elemental Powers / int_a17bbe03 | comment |
The Last Airbender: This adaptation based on the show of the same name follows the logic of the animated show. Major differences include that firebenders require fire in order to bend and earthbenders need to work together to do feats that the earthbenders in the original show could pull off with little effort. | |
Elemental Powers / int_a17bbe03 | featureApplicability |
1.0 | |
Elemental Powers / int_a17bbe03 | featureConfidence |
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The Last Airbender | hasFeature |
Elemental Powers / int_a17bbe03 | |
Elemental Powers / int_a395b145 | type |
Elemental Powers | |
Elemental Powers / int_a395b145 | comment |
Ultraman R/B: Ultraman Rosso and Blu possess different forms that are based around controlling the four classical elements. While they can switch between any of the four, they usually default to Rosso using the Fire form and Blu using Water. Fittingly enough, one of their major enemies turns himself into an Evil Knockoff of Orb Origin and uses the Orbcalibur's elemental attacks against them. | |
Elemental Powers / int_a395b145 | featureApplicability |
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Elemental Powers / int_a395b145 | featureConfidence |
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Ultraman R/B | hasFeature |
Elemental Powers / int_a395b145 | |
Elemental Powers / int_a48bef99 | type |
Elemental Powers | |
Elemental Powers / int_a48bef99 | comment |
The titular hero of BoBoiBoy has elemental powers, initially manifesting as only Lightning, Wind and Earth before others, such as Fire, Water, Leaf and Light were unlocked, making a total of 7. Each one can manifest as a split duplicate of himself, each with a particular personality and unlockable upgraded forms. From the 2nd movie onwards, he can join two elemental forms into one to use different attacks, an ability called Elemental Fusion. | |
Elemental Powers / int_a48bef99 | featureApplicability |
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Elemental Powers / int_a48bef99 | featureConfidence |
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BoBoiBoy (Animation) | hasFeature |
Elemental Powers / int_a48bef99 | |
Elemental Powers / int_a7c9f8e9 | type |
Elemental Powers | |
Elemental Powers / int_a7c9f8e9 | comment |
The Japanese-themed RPG Legend of the Five Rings, which places great significance in the Five Elements (Earth, Air, Fire, Water, Void) — all spellcasters in that system work by controlling one of the four (other than Void). | |
Elemental Powers / int_a7c9f8e9 | featureApplicability |
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Elemental Powers / int_a7c9f8e9 | featureConfidence |
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Legend of the Five Rings (Tabletop Game) | hasFeature |
Elemental Powers / int_a7c9f8e9 | |
Elemental Powers / int_a8174b12 | type |
Elemental Powers | |
Elemental Powers / int_a8174b12 | comment |
Shining Pretty Cure: The main heroines wield the four basic elements, and the upcoming Cure Diamond will wield light/energy. | |
Elemental Powers / int_a8174b12 | featureApplicability |
1.0 | |
Elemental Powers / int_a8174b12 | featureConfidence |
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Shining Pretty Cure / Fan Fic | hasFeature |
Elemental Powers / int_a8174b12 | |
Elemental Powers / int_a825da3e | type |
Elemental Powers | |
Elemental Powers / int_a825da3e | comment |
Magic: The Gathering is rooted in this trope, using five "colors" as its elements, and "tapping" natural elements to produce appropriately-colored mana. It's got a somewhat different elemental division, though: White (holy magic), Black (shadow and death magic), Blue (illusion magic), Red (raw power magic), and Green (nature magic). These could be seen to correspond to Light, Dark, Water, Fire, and Earth, sort of, but not exactly. Most decks are built around a pairing of color types. Magic color/elemental alignments summarized. Note: This is not perfect. White: Light 'em Up, The Power of the Sun, Soul Power, Dishing Out Dirt (usually as dust and petrification spells), Extra-ore-dinary, Star Power Blue: Psychic Powers, Blow You Away, Making a Splash, An Ice Person, Time Master, Space Master, Technopath Black: Necromancer, Power of the Void, Casting a Shadow, Soul Power, Poisonous Person, Extra-ore-dinary (by control of precious metals such as gold), Star Power Red: Shock and Awe, Playing with Fire, Dishing Out Dirt (in general rock manipulation), Magma Man, Extra-ore-dinary Green: The Beast Master, Green Thumb, Dishing Out Dirt (manifesting more as land-animation and soil magic), Blow You Away, An Ice Person Colorless: Non-Elemental, Reality Warper (Eldrazi), Extra-ore-dinary (artifacts) Many things, like Lunacy and power over snow and metal, tend to vary across the settings; Kamigawa, for example, attributed snow magic to Red. |
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Elemental Powers / int_a825da3e | featureApplicability |
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Elemental Powers / int_a825da3e | featureConfidence |
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Magic: The Gathering (Tabletop Game) | hasFeature |
Elemental Powers / int_a825da3e | |
Elemental Powers / int_a9cb14fc | type |
Elemental Powers | |
Elemental Powers / int_a9cb14fc | comment |
Ravenloft has tainted Elementals born out of the corrupting influence of the Dark Powers: Pyre (fire) Grave (Earth) Blood (Water) and Mist (Air) elementals. | |
Elemental Powers / int_a9cb14fc | featureApplicability |
1.0 | |
Elemental Powers / int_a9cb14fc | featureConfidence |
1.0 | |
Ravenloft (Tabletop Game) | hasFeature |
Elemental Powers / int_a9cb14fc | |
Elemental Powers / int_aa899710 | type |
Elemental Powers | |
Elemental Powers / int_aa899710 | comment |
The magi human subspecies in Royal have a very common chance at being born with Elemental Powers. A good example is the Schmitt brothers, each of which has powers relating to Fire, Ice, Lightning and Water. | |
Elemental Powers / int_aa899710 | featureApplicability |
1.0 | |
Elemental Powers / int_aa899710 | featureConfidence |
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Royal (Webcomic) | hasFeature |
Elemental Powers / int_aa899710 | |
Elemental Powers / int_aa91370e | type |
Elemental Powers | |
Elemental Powers / int_aa91370e | comment |
An antagonist in Sarab also averts air users lacking raw power. He seems to have the most raw power of anyone shown so far. | |
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Elemental Powers | |
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All mages in What's Shakin' can use all forms of magic, however each one excels in only one school. For instance, Coffin excels at fire magic, Pai at spirit/summoning, and Ell at holy/light. | |
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Elemental Powers | |
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Elemental Powers are divvied up among the spheres of magic Mages can learn in Mage: The Ascension and Mage: The Awakening (Air, Earth and Water are Matter, while Fire is Forces). Notably, in Mage: The Awakening, there's the collection of legacies known as the Elemental Masteries, which allow a mage to develop powers based on a specific element. The five best known Masteries are Void, Air, Earth, Fire, and Water, with rumors of various others. Most notable in that they are focused around controlling both the physical and conceptual element (Tamers of Fire can control fire and inspire willpower for instance, or Tamers of Water can control water and heal). In Changeling: The Dreaming, two races of changelings have elemental themes. However, they are not standard player characters and come across as exotic and alien to the Kithain, the more mainstream fae. The Western elements are represented by the Inanimae. They include the Solimonds (Fire; revolutionaries), Ondines (Water; watchers), Perosemes (Air; travellers), Glomes (Earth/Rock; soldiers), Kuberas (Earth/Plants; hedonists), and Mannikins (Anything human-shaped; enigmatic to Inanimae and Kithain alike). The Eastern Elements are represented by the Kamuii, the noble caste of Hsien (Asian Changelings; the commoners are Animorphs). The Kamuii consist of the Chu-ih-yu (Metal; Knight Templar), Chu Jung (Fire; strategists), Hou-chi (Wood; healers), Komuko (Earth; Balanced), and Suijen (Water; jerkasses). The New World of Darkness version, Changeling: The Lost, has the 'Elemental' Seeming as standard, which comes in the usual fire, water, earth, air and so on, but also covers most Changelings who took on a physical aspect of Arcadia. In first edition, they get a buy-in with the Contracts of Elements (which allow for control over a specific element) and Communion (which allow for communication and influence with a specific element); they can buy up the classical elements, but could also buy power over Wood, Metal, Ice, Electricity, Glass, even Shadow or Light if you've got a permissive enough Storyteller. In second edition, they can act from a short distance away as long as they're touching or surrounded by their element, and have a buy-in with the Sword Regalia, which includes Contracts of elemental fury. Demon: The Fallen has Lores for all of the western elemental forces, but also adds plants, animals, and flesh. Promethean: The Created first edition has the five types of Prometheans themed after the Elements (and the humors). Wretched are Fire, Tammuz are Earth, Osirans are Water, Galateids are Air, and Ulgans are 'Spirit'. Then there's the real odd man out; the Zeka are radiation. Geist: The Sin-Eaters has four elemental Keys: Grave-Dirt (Earth), Cold Wind (Air), Pyre-Flame (Fire), and Tear-Stained (Water). They don't really fit in with the death theme at first, until you realize they correspond with such funerary practices as the traditional burial, the Zoroastrian tradition of leaving a corpse for carrion birds to consume, cremation, and burial at sea. |
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Elemental Powers | |
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Tales of Blaze and Artemis's major divergence from canon is the introduction of a set of elemental Miraculous with their associated kwamis, starting with Fire, Ice, and Earth. | |
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Elemental Powers / int_b2d7b634 | type |
Elemental Powers | |
Elemental Powers / int_b2d7b634 | comment |
Shadow and Bone: As in the books, Etherealki Grisha can manipulate the classical elements. Squallers can control the air, Inferni can control fire, and Tidemakers can control water. In the Materialki order, Durasts can manipulate glass, steel, wood, plants, stone, or anything solid on a molecular level. | |
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Elemental Powers | |
Elemental Powers / int_b2fba3e0 | comment |
Nearly every example has been featured more than once in the Ultra Series, but there are a few series that use it as a specific theme: Ultraman Orb is the first where it plays a significant role in both the hero and his monster foes. The show's kaiju include six King Demon Beasts associated with one of six elements (Earth, Fire, Wind, Water, Light, and Shadow). All other Ultra monsters are also classified under the same elements by the series' Ultra Cards. Ultraman Orb himself in his long-lost true form Super Mode Orb Origin wields the Orbcalibur, a sword that possesses the power of the four classic elements — Fire creates a spherical prison of flame, Water conjures a whirlpool, Earth summons explosive shockwaves, and Wind forms a tornado. Ultraman R/B: Ultraman Rosso and Blu possess different forms that are based around controlling the four classical elements. While they can switch between any of the four, they usually default to Rosso using the Fire form and Blu using Water. Fittingly enough, one of their major enemies turns himself into an Evil Knockoff of Orb Origin and uses the Orbcalibur's elemental attacks against them. |
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Elemental Powers / int_b30ae4db | type |
Elemental Powers | |
Elemental Powers / int_b30ae4db | comment |
Game of Thrones several characters seem to have elemental powers; Fire: Daenerys Targaryen can control dragons and seem to be magically fireproof. Melisandre is a Red Priestess server of the firey god R’hllor and have some in-universe powers related to fire, like bringing back people from the death and pyromancy (prophecy by watching fire). Ice: The White Walkers produce snow wherever they go and are invulnerable save with if especial substances are use against them. Earth: Three-eyed raven is connected directly to Earth (literally, vines go through his body) and this allows him to see past and future and knowing what happens in any part of Westeros spreading his consciousness through the weirwood. |
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Game of Thrones | hasFeature |
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Elemental Powers / int_b370ddd1 | type |
Elemental Powers | |
Elemental Powers / int_b370ddd1 | comment |
Thor can naturally summon lightning and wind through the power of Mjolnir. Fire seems to be the specialty of The Destroyer, and the Jötunns, who live in an icy climate, use ice powers. | |
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Elemental Powers | |
Elemental Powers / int_b4996199 | comment |
Water: Hydro-Man (Spider-Man) | |
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Elemental Powers | |
Elemental Powers / int_b4f10112 | comment |
In Harkovast there are fourteen (count em) magical elements! They are Fire, Ice, Water, Earth, Metal, Mind, Nature, Technology, Dark, Light, Life, Death, Thunder and Water. Every race that appears is gifted with the magic of two of these elements, each race receiving a different combination. The combination they get determines both the special powers and often aspects of the culture of that race. | |
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Elemental Powers / int_b88b182f | type |
Elemental Powers | |
Elemental Powers / int_b88b182f | comment |
The Dark Eye has six elements: Water, Fire, Air, Ore, Humus, and Ice. Ore is the "dead" part of the more common element Earth: Anything from sand to gemstones and refined metals, and one aspect is gravity; the opposite of air. Humus is the "living" part, from fertile topsoil to plants and animals, and associated with growth. Its opposite Ice includes cold and darkness, and is also associated with logic. The magic system is not limited to elemental spells, but any magic user specialising in elemental magic must chose one element as their main one, which makes spells based on it easier to learn, gives a slight bonus in negotiations with elementals, etc. There are corresponding penalties when dealing with the opposite element. | |
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Elemental Powers / int_b89bf586 | comment |
Ninjago: The four ninja have the powers of Fire (Kai), Earth (Cole), Lightning (Jay), and Ice (Zane) — all of which are considered the four main elements in Ninjago that make up the power of Creation. The latter is utilised in the "Tornado of Creation" technique, in which the ninja combine their Spinjitzu together to create something out of nothing. As the prophesied Green Ninja, Lloyd possesses Golden Power, which is a mixture of the aforementioned main elements and Pure Energy. He later loses most of the Golden Power to the Overlord and shares the rest of it with the other ninja, leaving him with just Energy. Season 4 reveals the existence of secondary elements as well as their current masters: Metal (Karlof), Amber (Skylor), Light (Paleman), Speed (Griffin Turner), Smoke (Ash), Mind (Neuro), Gravity (Gravis), Nature (Bolobo), Sound (Jacob Pevsner), Poison (Tox), Shadow (Shade) and Form (Chamille). Apparently, elemental powers are passed down through generations tracing back to the First Elemental Masters. They, along with Kai, Cole, Jay and Lloyd, take part in the titular Tournament of Elements that pits them into battle with each other. Two more elements are introduced in Season 5: Wind (Morro) and Water (Nya). Unusually for this trope, the Wind user is a villainous ghost, and the Wind Is Green trope is alluded to in his jealousy of Lloyd becoming the Green Ninja instead of him. Fortunately, ghosts are repelled by water — though Nya initially struggles with controlling her newfound element due to her reluctance to embrace her identity as a ninja. The main villains of Season 7 are the twins Acronix and Krux, collectively referred to as "the Hands of Time". Notably, Acronix is the younger and more tech-savvy twin with the ability to speed up time while Krux is the older twin with a disdain for technology and the ability to slow down time. |
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Elemental Powers | |
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Some Super Sentai (and by extension, Power Rangers) teams use elements for the motif: Taiyou Sentai Sun Vulcan: Fire (Red), Water (Blue), and Earth (Yellow). Kagaku Sentai Dynaman: Fire (Red), Light (Black), Water (Blue), Thunder (Yellow), and Sound (Pink). Choudenshi Bioman: Fire (Red), Wind (Green), Thunder (Blue and Yellow), and Light (Pink). Dengeki Sentai Changeman: Thunder (Red and Blue), Earth (Black), Water (White), and Fire (Pink). Gosei Sentai Dairanger: Fire (Red), Illusions (Green), Gravity (Blue), Time (Yellow), and Wind (Pink). Kibaranger represents Sound, although he does not represent one of the Five Heaven Stars. Ninja Sentai Kakuranger: Fire (Red), Air (White), Water (Blue), Wood (Yellow), and Earth (Black). Seijuu Sentai Gingaman: Fire (Red), Wind (Green), Water (Blue), Lightning (Yellow), and Earth/Wood (Pink). (Power Rangers Lost Galaxy edits these almost completely out, save for Red's fire motif; but remnants remain and even then Red's fire is merely a motif rather than explicit power over fire.) Kyūkyū Sentai GoGoV/Power Rangers Lightspeed Rescue: Although this team doesn't have actual elemental powers, they do get an elemental motif from their occupations and main mecha: Fire (Red, fireman with a fire truck), Water (Blue, chemist/sea animal trainer with a water tanker), Air (Green, pilot with a jet), Earth (Yellow, policeman/extreme athlete (including rock climbing) with a hazmat truck), and Life (Pink, paramedic with an ambulance). In Lightspeed Rescue, the Titanium Ranger's motif can either be Metal from his name and color scheme or Sun since his mecha is a solar-powered space shuttle. The villains of GoGoV, known as the Psyma Demon Family play this straight: Darkness King Zylpheeza is air, Cobolda is earth, Denus is water and Drop (later known as Salamandes) is fire. Ninpuu Sentai Hurricaneger/Power Rangers Ninja Storm: Sky/Wind (Red), Water (Blue), Land/Earth (Yellow), Thunder (Goraigers/Thunder Rangers), and Non-Elemental (Shurikenger/Samurai Ranger; there's a minor Fire motif but no overt powers). Mahou Sentai Magiranger/Power Rangers Mystic Force: Fire (Red and Wolzard Fire/Wolf Warrior), Lightning (Yellow), Water (Blue), Wind (Pink), Wood (Green), Sun (MagiShine/Solaris Knight), and Ice/Snow (MagiMother/White). One of the team's allies has Moon. Samurai Sentai Shinkenger/Power Rangers Samurai: Fire (Red), Water (Blue), Heaven/Sky (Pink), Wood/Forest (Green), Earth (Yellow), and Light (Gold). Red also sometimes used Lightning. Tensou Sentai Goseiger/Power Rangers Megaforce: Sky (Red and Pink), Land (Black and Yellow), and Sea (Blue and Goseiger's late Green). Gosei Knight can use all three elements. Each category also had some secondary elements involved; Land had Wood and Lightning attacks, and Sea had Ice, and Sky also had Lightning. Red also used Fire when teaming with the Shinkengers. Shuriken Sentai Ninninger/Power Rangers Ninja Steel: The main team all have access to Fire, Water, Earth, Wood, and Metal; while StarNinger/Gold uses Wind and Lightning. Doubutsu Sentai Zyuohger: The Zyuohgers' special attacks are charged with an element that in most cases is related to their Animal Motifs: Fire (Red, eagle/gorilla), Water (Blue, shark), Lightning (Yellow, lion), Earth (Green, elephant), and Snow (White, tiger). Sixth Ranger Zyuoh The World, originally created as a pawn of the villains, has Shadow. Uchuu Sentai Kyuranger: While the team as a whole is empowered by Star Power (with Sun and Moon powerups), each also has an elemental special attack and/or motif: Fire (Red and Houou Soldier), Beast (Blue), Earth (Black), Plants (Green), Water (Yellow), Poison (Orange), Electricity (Gold), Psychic (Silver), Sky (Pink), Dragon (Ryu Commander), and Ice (Skyblue). |
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Super Sentai (Franchise) | hasFeature |
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Elemental Powers | |
Elemental Powers / int_bbeb1e0 | comment |
On the Spanish movie Dragon Hill the classical western elements are pretty much said to be the only way a person can get into the titular Lost World ( and the only way out is via a supercomputer). The sequel El Cubo Mágico goes further by making the Magic Cube reacting to any of the four elements (which makes one wonder why doesn't it react all the time as it is constantly in contact with the air) by creating an Eldritch Abomination. The bad guy also uses what appears to be light blasts, while the dragon Ethelbert uses ones of a blue colouration. | |
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Elemental Powers | |
Elemental Powers / int_bd3bfb55 | comment |
Much like the above, Madan Senki Ryukendo would invoke this very directly, with fire, water and lightning forms. | |
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Madan Senki Ryukendo | hasFeature |
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Elemental Powers / int_bfb9ab50 | type |
Elemental Powers | |
Elemental Powers / int_bfb9ab50 | comment |
In An Octave Higher, four of the five magical Traits that a person can be gifted with are associated with the four classical elements (the fifth, Compassion, allows you to cast healing magic instead): Courage = Fire. Faith = Wind. Intelligence = Water. Willpower = Earth. Other, more complex elements can be created by combining these Traits. Ice, for instance, is created by combining Water (Intelligence) with the spell Freeze (nullified Courage). |
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Elemental Powers / int_bfd7c6e0 | type |
Elemental Powers | |
Elemental Powers / int_bfd7c6e0 | comment |
Drowtales: Most drow and elves have an elemental affinity, meaning the innate ability to manipulate and control a certain element, including fire, air, earth, water, ice, wood, blood and bone. It's noted at one point that in the past, magic-users would study and specialize in the manipulation of their element and use it as their main combat magic, but this ended when the invention of magic foci (gemstones implanted in armor) attuned to various elements gave anyone who wore the right focus the ability to control that focus' element. | |
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Elemental Powers / int_c0540e21 | type |
Elemental Powers | |
Elemental Powers / int_c0540e21 | comment |
The Powers of Harmony: Each Element of Harmony has been attributed to a natural element: Generosity: Water Laughter: Wind Magic: Magic (obviously) Loyalty: Fire Kindness: Light Honesty: Earth |
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Mahou Sentai Magiranger/Power Rangers Mystic Force: Fire (Red and Wolzard Fire/Wolf Warrior), Lightning (Yellow), Water (Blue), Wind (Pink), Wood (Green), Sun (MagiShine/Solaris Knight), and Ice/Snow (MagiMother/White). One of the team's allies has Moon. | |
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Elemental Powers | |
Elemental Powers / int_c1c642f7 | comment |
Hellboy (2004): Hellboy has a hand made of rock (earth). Liz can produce fire (fire). Abe Sapien is a Deep One (water). Hellboy II: The Golden Army introduces the fourth element; Dr. Krauss, a ghost made of smoke-like ectoplasm (air). |
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Hellboy (2004) | hasFeature |
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Elemental Powers / int_c6fd45 | type |
Elemental Powers | |
Elemental Powers / int_c6fd45 | comment |
In Void Domain, most people have an affinity for one of the four classical elements and can't cast with the opposed element. In addition, there is Order and Chaos magic. | |
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Water: Aqualad (Teen Titans) | |
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Elemental Powers / int_ca745ccb | type |
Elemental Powers | |
Elemental Powers / int_ca745ccb | comment |
In Pacificators, there are people with "powers," however they're a bit rare. The main characters include Daryl, Cinna, Muneca, Taffe, and Larima. So far, the powers we've seen are light, fire, water (including ice), air (wind and sound), earth (including metal), lightning, and gravity. More are to come! | |
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Elemental Powers | |
Elemental Powers / int_cbc4d1ae | comment |
Firestorm's the fire elemental. Turns out Fire represents all forms of energy, including the nuclear forces. It's implied that DC's air, earth, and water elementals have similar potential. | |
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Elemental Powers / int_ce1f7b52 | type |
Elemental Powers | |
Elemental Powers / int_ce1f7b52 | comment |
Similar to its entry in the "Literature" section, The Dresden Files RPG classically distinguishes between air, earth, fire, water, and spirit (alternatively force). It's explained that this is more a matter of tradition and wizard psychology than necessarily cold hard scientific "fact", that there is room for overlap in achievable effects by applying one's elemental mastery in creative ways, and that wizards more used to thinking in terms of other "elemental" schemes — such as Ancient Mai, presumably — can work with those just as easily. Wizard characters usually start out familiar with only three elements (in Harry's case, those would be air, fire [naturally] and spirit) and specialized in one of them, but can add more elements and/or specialization bonuses later by spending refresh on Refinements. | |
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Elemental Powers | |
Elemental Powers / int_cf20724a | comment |
Ultraman Orb is the first where it plays a significant role in both the hero and his monster foes. The show's kaiju include six King Demon Beasts associated with one of six elements (Earth, Fire, Wind, Water, Light, and Shadow). All other Ultra monsters are also classified under the same elements by the series' Ultra Cards. Ultraman Orb himself in his long-lost true form Super Mode Orb Origin wields the Orbcalibur, a sword that possesses the power of the four classic elements — Fire creates a spherical prison of flame, Water conjures a whirlpool, Earth summons explosive shockwaves, and Wind forms a tornado. | |
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Elemental Powers | |
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Pleasant Goat and Big Big Wolf - Mission Incredible: Adventures on the Dragon's Trail: Borrowed from his previous appearance in Xiao Shen Long Kung-Fu (�龙大功夫), Xiao Shen Long has powers representing the five classical Chinese elements. The "Blazing Ham" kick is Playing with Fire, generating a fire on his foot as he uses the attack; the "Diamond Snap" is based around metal and involves a scream; he has an unnamed (at least here) soil tornado attack; he can create a water dragon with "Gushing Faucet"; his "Split Image" ability to self-duplicate would go in the grass's place, but it doesn't seem to have much of a connection to it. | |
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Elemental Powers / int_d4a10fc8 | type |
Elemental Powers | |
Elemental Powers / int_d4a10fc8 | comment |
Tokimeki PokéLive! and TwinBee has all 18 Pokémon types just like Pokémon proper does. | |
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Elemental Powers | |
Elemental Powers / int_d603791d | comment |
In Rise of the Guardians Sandy has Dishing Out Dirt mixed with Light 'em Up, Pitch has Casting a Shadow with some Dishing Out Dirt from corrupted and stolen dreamsand, Bunnymund apparently has plant powers, and then there is Jack Frost, who also apparently has some wind powers. | |
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Elemental Powers | |
Elemental Powers / int_d8fc6376 | comment |
Chaotic has Fire, Air, Earthnote covers both Dishing Out Dirt and Green Thumb and Water. What elements a creature has on their card governs what elemental attack cards they can use. Some creatures have more than one element, usually only going up to three elements. Heptadd is the only creature who can naturally use all four. | |
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Elemental Powers / int_db6edf3a | type |
Elemental Powers | |
Elemental Powers / int_db6edf3a | comment |
In Panthera, each of the teens gains an elemental power while in panther form. Jason becomes the lion of earth, Kira the tiger of fire, Fletcher the leopard of Air, and Taylor the jaguar of water. | |
Elemental Powers / int_db6edf3a | featureApplicability |
1.0 | |
Elemental Powers / int_db6edf3a | featureConfidence |
1.0 | |
Panthera (Webcomic) | hasFeature |
Elemental Powers / int_db6edf3a | |
Elemental Powers / int_dbe77265 | type |
Elemental Powers | |
Elemental Powers / int_dbe77265 | comment |
Taiyou Sentai Sun Vulcan: Fire (Red), Water (Blue), and Earth (Yellow). | |
Elemental Powers / int_dbe77265 | featureApplicability |
1.0 | |
Elemental Powers / int_dbe77265 | featureConfidence |
1.0 | |
Taiyou Sentai Sun Vulcan | hasFeature |
Elemental Powers / int_dbe77265 | |
Elemental Powers / int_dd6c417 | type |
Elemental Powers | |
Elemental Powers / int_dd6c417 | comment |
Samurai Sentai Shinkenger/Power Rangers Samurai: Fire (Red), Water (Blue), Heaven/Sky (Pink), Wood/Forest (Green), Earth (Yellow), and Light (Gold). Red also sometimes used Lightning. | |
Elemental Powers / int_dd6c417 | featureApplicability |
1.0 | |
Elemental Powers / int_dd6c417 | featureConfidence |
1.0 | |
Samurai Sentai Shinkenger | hasFeature |
Elemental Powers / int_dd6c417 | |
Elemental Powers / int_dea37b6c | type |
Elemental Powers | |
Elemental Powers / int_dea37b6c | comment |
Ironclaw has Elementalists as one of the five basic types of mage, and the only ones whose spells inflict physical damage. Elementalists are further divided by the four standard Western elements (lightning is air) plus "star", which can only be learned after mastering the other four. | |
Elemental Powers / int_dea37b6c | featureApplicability |
1.0 | |
Elemental Powers / int_dea37b6c | featureConfidence |
1.0 | |
Ironclaw (Tabletop Game) | hasFeature |
Elemental Powers / int_dea37b6c | |
Elemental Powers / int_e21abc1 | type |
Elemental Powers | |
Elemental Powers / int_e21abc1 | comment |
EXO bestowed elemental powers to members D.O, Chanyeol, Se Hun, Su Ho, Chen, Xiumin, Baek Hyun, Lay (More on the Life side), and former member Tao as part of the group's ongoing "story" (The powers for the rest of the formerly 12-member group may not be considered elemental). | |
Elemental Powers / int_e21abc1 | featureApplicability |
1.0 | |
Elemental Powers / int_e21abc1 | featureConfidence |
1.0 | |
EXO (Music) | hasFeature |
Elemental Powers / int_e21abc1 | |
Elemental Powers / int_e34a3752 | type |
Elemental Powers | |
Elemental Powers / int_e34a3752 | comment |
Ghosts in Undead Friend each get control over a elemental power after joining the game. The elements they have are: fire, lightning, water, wind, earth and metal. | |
Elemental Powers / int_e34a3752 | featureApplicability |
1.0 | |
Elemental Powers / int_e34a3752 | featureConfidence |
1.0 | |
Undead Friend (Webcomic) | hasFeature |
Elemental Powers / int_e34a3752 | |
Elemental Powers / int_e6b79e46 | type |
Elemental Powers | |
Elemental Powers / int_e6b79e46 | comment |
New Blood (artemisgirl): Due to capturing an Air Element, Hermione is able to use Air Magic wandlessly as well as fly. The method was invented by Voldemort, passed on to Snape then to Hermione and her Coven. Hermione later adds an Earth Elemental, granting her Earth Magic and stabilizing her magical core after a botched ritual she did in her first year. | |
Elemental Powers / int_e6b79e46 | featureApplicability |
1.0 | |
Elemental Powers / int_e6b79e46 | featureConfidence |
1.0 | |
New Blood (artemisgirl) (Fanfic) | hasFeature |
Elemental Powers / int_e6b79e46 | |
Elemental Powers / int_e951212 | type |
Elemental Powers | |
Elemental Powers / int_e951212 | comment |
Dawn of a New Age: Oldport Blues: Michal is an impulsive young teen who gains the superpower to control and create fire. Three characters gain the ability to control and create lightning: Luna, who can also turn into lightning; Josephine, who can also manipulate ice; and Simon, who can manipulate plasma, allowing him to control both lightning and fire. |
|
Elemental Powers / int_e951212 | featureApplicability |
1.0 | |
Elemental Powers / int_e951212 | featureConfidence |
1.0 | |
Dawn of a New Age: Oldport Blues / Role Play | hasFeature |
Elemental Powers / int_e951212 | |
Elemental Powers / int_e9a95545 | type |
Elemental Powers | |
Elemental Powers / int_e9a95545 | comment |
Doubutsu Sentai Zyuohger: The Zyuohgers' special attacks are charged with an element that in most cases is related to their Animal Motifs: Fire (Red, eagle/gorilla), Water (Blue, shark), Lightning (Yellow, lion), Earth (Green, elephant), and Snow (White, tiger). Sixth Ranger Zyuoh The World, originally created as a pawn of the villains, has Shadow. | |
Elemental Powers / int_e9a95545 | featureApplicability |
1.0 | |
Elemental Powers / int_e9a95545 | featureConfidence |
1.0 | |
Doubutsu Sentai Zyuohger | hasFeature |
Elemental Powers / int_e9a95545 | |
Elemental Powers / int_ea11f9d8 | type |
Elemental Powers | |
Elemental Powers / int_ea11f9d8 | comment |
Ninja Sentai Kakuranger: Fire (Red), Air (White), Water (Blue), Wood (Yellow), and Earth (Black). | |
Elemental Powers / int_ea11f9d8 | featureApplicability |
1.0 | |
Elemental Powers / int_ea11f9d8 | featureConfidence |
1.0 | |
Ninja Sentai Kakuranger | hasFeature |
Elemental Powers / int_ea11f9d8 | |
Elemental Powers / int_ebd610ba | type |
Elemental Powers | |
Elemental Powers / int_ebd610ba | comment |
In the Web Serial Engines of Creation, the various forms of magi utilize control over various elements. | |
Elemental Powers / int_ebd610ba | featureApplicability |
1.0 | |
Elemental Powers / int_ebd610ba | featureConfidence |
1.0 | |
Engines of Creation | hasFeature |
Elemental Powers / int_ebd610ba | |
Elemental Powers / int_ebffc81f | type |
Elemental Powers | |
Elemental Powers / int_ebffc81f | comment |
Notably, in Mage: The Awakening, there's the collection of legacies known as the Elemental Masteries, which allow a mage to develop powers based on a specific element. The five best known Masteries are Void, Air, Earth, Fire, and Water, with rumors of various others. Most notable in that they are focused around controlling both the physical and conceptual element (Tamers of Fire can control fire and inspire willpower for instance, or Tamers of Water can control water and heal). | |
Elemental Powers / int_ebffc81f | featureApplicability |
1.0 | |
Elemental Powers / int_ebffc81f | featureConfidence |
1.0 | |
Mage: The Awakening (Tabletop Game) | hasFeature |
Elemental Powers / int_ebffc81f | |
Elemental Powers / int_ec63f5fa | type |
Elemental Powers | |
Elemental Powers / int_ec63f5fa | comment |
In The Last Witch Hunter, the non-Black Magic is said to be based on four elements, and sometimes it shows. Weather runes (cold and water) are obvious examples and at one point Belial breathes fire. | |
Elemental Powers / int_ec63f5fa | featureApplicability |
1.0 | |
Elemental Powers / int_ec63f5fa | featureConfidence |
1.0 | |
The Last Witch Hunter | hasFeature |
Elemental Powers / int_ec63f5fa | |
Elemental Powers / int_ed260e15 | type |
Elemental Powers | |
Elemental Powers / int_ed260e15 | comment |
Chains of Horai: Gnosis, the blessing of the Gods of the Land, grants these on top of whatever magic you already possess. The player characters all wield Gnoses to varying degrees to amplify their considerable skills. | |
Elemental Powers / int_ed260e15 | featureApplicability |
1.0 | |
Elemental Powers / int_ed260e15 | featureConfidence |
1.0 | |
Fire Emblem On Forums Chains Of Horai (Roleplay) | hasFeature |
Elemental Powers / int_ed260e15 | |
Elemental Powers / int_ee871c28 | type |
Elemental Powers | |
Elemental Powers / int_ee871c28 | comment |
Dengeki Sentai Changeman: Thunder (Red and Blue), Earth (Black), Water (White), and Fire (Pink). | |
Elemental Powers / int_ee871c28 | featureApplicability |
1.0 | |
Elemental Powers / int_ee871c28 | featureConfidence |
1.0 | |
Dengeki Sentai Changeman | hasFeature |
Elemental Powers / int_ee871c28 | |
Elemental Powers / int_eed321b1 | type |
Elemental Powers | |
Elemental Powers / int_eed321b1 | comment |
Ars Magica Aquam (water), Auram (air), Herbam (plant), Ignem (fire/light) and Terram (earth) spells. Elementalists, as described in Hedge Magic, are another (more limited) example. Their spells concentrate on affecting the elements. |
|
Elemental Powers / int_eed321b1 | featureApplicability |
1.0 | |
Elemental Powers / int_eed321b1 | featureConfidence |
1.0 | |
Ars Magica (Tabletop Game) | hasFeature |
Elemental Powers / int_eed321b1 | |
Elemental Powers / int_eef77dd5 | type |
Elemental Powers | |
Elemental Powers / int_eef77dd5 | comment |
The heroes of Broken Saints, do not actually have control over the elements, they are simply associated with them as representations of certain virtues. Oran > Faith > Fire Kamimura > Will > Earth Raimi > Awareness > Air (alternatively, "Awareness" in promotional material is replaced by "Hope" to represent Raimi) Shandala > Lover > Water |
|
Elemental Powers / int_eef77dd5 | featureApplicability |
1.0 | |
Elemental Powers / int_eef77dd5 | featureConfidence |
1.0 | |
Broken Saints (Web Animation) | hasFeature |
Elemental Powers / int_eef77dd5 | |
Elemental Powers / int_ef7b3325 | type |
Elemental Powers | |
Elemental Powers / int_ef7b3325 | comment |
Like the original versions, the Four's powers are said to correspond to the four elements, though comparing Reed to water is kind of a stretch. | |
Elemental Powers / int_ef7b3325 | featureApplicability |
1.0 | |
Elemental Powers / int_ef7b3325 | featureConfidence |
1.0 | |
Fantastic Four / Comicbook | hasFeature |
Elemental Powers / int_ef7b3325 | |
Elemental Powers / int_f00d733b | type |
Elemental Powers | |
Elemental Powers / int_f00d733b | comment |
The New World of Darkness version, Changeling: The Lost, has the 'Elemental' Seeming as standard, which comes in the usual fire, water, earth, air and so on, but also covers most Changelings who took on a physical aspect of Arcadia. In first edition, they get a buy-in with the Contracts of Elements (which allow for control over a specific element) and Communion (which allow for communication and influence with a specific element); they can buy up the classical elements, but could also buy power over Wood, Metal, Ice, Electricity, Glass, even Shadow or Light if you've got a permissive enough Storyteller. In second edition, they can act from a short distance away as long as they're touching or surrounded by their element, and have a buy-in with the Sword Regalia, which includes Contracts of elemental fury. | |
Elemental Powers / int_f00d733b | featureApplicability |
1.0 | |
Elemental Powers / int_f00d733b | featureConfidence |
1.0 | |
New World of Darkness (Tabletop Game) | hasFeature |
Elemental Powers / int_f00d733b | |
Elemental Powers / int_f230075f | type |
Elemental Powers | |
Elemental Powers / int_f230075f | comment |
Dragon Dice uses magic of the four classical elements — Air, Water, Earth, and Fire — and a fifth, Death. The dice representing units in the game have access to magic based on the colors of plastic that compose the die with blue representing Air, green representing Water, gold representing Earth, red representing Fire, and Black representing Death. There are two additional colors — white, which represents an affinity for all elements, dependent upon the terrain that the white die is located at, and ivory, which represents and affinity for life, though there are no ivory exclusive spells. | |
Elemental Powers / int_f230075f | featureApplicability |
1.0 | |
Elemental Powers / int_f230075f | featureConfidence |
1.0 | |
Dragon Dice (Tabletop Game) | hasFeature |
Elemental Powers / int_f230075f | |
Elemental Powers / int_f31ebb02 | type |
Elemental Powers | |
Elemental Powers / int_f31ebb02 | comment |
Hellboy II: The Golden Army introduces the fourth element; Dr. Krauss, a ghost made of smoke-like ectoplasm (air). | |
Elemental Powers / int_f31ebb02 | featureApplicability |
1.0 | |
Elemental Powers / int_f31ebb02 | featureConfidence |
1.0 | |
Hellboy II: The Golden Army | hasFeature |
Elemental Powers / int_f31ebb02 | |
Elemental Powers / int_f367511c | type |
Elemental Powers | |
Elemental Powers / int_f367511c | comment |
Yu-Gi-Oh! has the classical four elements, plus light and darkness and the vanishingly-rare Divine, represented in its attributes, as well as Pyro, Rock, and Aqua to cover the "fire, earth, and water" side. That said, whether a monster actually has any kind of strong elemental association with its attribute varies: for instance, Earth/Warrior is a common type combination to represent a Badass Normal with no implication of magical or elemental power. | |
Elemental Powers / int_f367511c | featureApplicability |
1.0 | |
Elemental Powers / int_f367511c | featureConfidence |
1.0 | |
Yu-Gi-Oh! (Tabletop Game) | hasFeature |
Elemental Powers / int_f367511c | |
Elemental Powers / int_f4464422 | type |
Elemental Powers | |
Elemental Powers / int_f4464422 | comment |
Several characters from Andrew's party in Rise Of The Heroes have elemental magic. That being: Andrew uses fire magic. Cress uses plant/forest magic. Enzios uses lightning magic. Akros uses earth/rock magic. |
|
Elemental Powers / int_f4464422 | featureApplicability |
1.0 | |
Elemental Powers / int_f4464422 | featureConfidence |
1.0 | |
Rise Of The Heroes (Webcomic) | hasFeature |
Elemental Powers / int_f4464422 | |
Elemental Powers / int_f5aca071 | type |
Elemental Powers | |
Elemental Powers / int_f5aca071 | comment |
Godzilla Neo: The Orochi Spawn have elemental-based powers with Varan (Air), Manda (Water), Baragon (Earth), Barugaron (Fire), Shiigan (Lightning), Vagnosaurus (Poison), Jyarumu (Dark) and Balkzardan (Light) | |
Elemental Powers / int_f5aca071 | featureApplicability |
1.0 | |
Elemental Powers / int_f5aca071 | featureConfidence |
1.0 | |
Godzilla Neo (Fanfic) | hasFeature |
Elemental Powers / int_f5aca071 | |
Elemental Powers / int_f6044e18 | type |
Elemental Powers | |
Elemental Powers / int_f6044e18 | comment |
Hercules and Xena – The Animated Movie: The Battle for Mount Olympus had the Titans who could each control one of the classic elements. | |
Elemental Powers / int_f6044e18 | featureApplicability |
1.0 | |
Elemental Powers / int_f6044e18 | featureConfidence |
1.0 | |
Hercules and Xena – The Animated Movie: The Battle for Mount Olympus | hasFeature |
Elemental Powers / int_f6044e18 | |
Elemental Powers / int_f684c700 | type |
Elemental Powers | |
Elemental Powers / int_f684c700 | comment |
Jaune Arc: The Elemental Swordsman: Jaune wields five elemental powers and swords which is Fire, Water, Earth, Air, and Lightning. | |
Elemental Powers / int_f684c700 | featureApplicability |
1.0 | |
Elemental Powers / int_f684c700 | featureConfidence |
1.0 | |
Jaune Arc: The Elemental Swordsman (Fanfic) | hasFeature |
Elemental Powers / int_f684c700 | |
Elemental Powers / int_fbaae8b9 | type |
Elemental Powers | |
Elemental Powers / int_fbaae8b9 | comment |
Gosei Sentai Dairanger: Fire (Red), Illusions (Green), Gravity (Blue), Time (Yellow), and Wind (Pink). Kibaranger represents Sound, although he does not represent one of the Five Heaven Stars. | |
Elemental Powers / int_fbaae8b9 | featureApplicability |
1.0 | |
Elemental Powers / int_fbaae8b9 | featureConfidence |
1.0 | |
Gosei Sentai Dairanger | hasFeature |
Elemental Powers / int_fbaae8b9 | |
Elemental Powers / int_ff5835e3 | type |
Elemental Powers | |
Elemental Powers / int_ff5835e3 | comment |
Fractured: Borderlands guns keep their elemental properties. This becomes more important in the sequel as lack of proper gunkeeping on Pandora is actually the reason most bandits were driven mad, making them easier targets for a Corrupt Church. Killing Flood is also more straightforward when your gun spits fire bullets, making the "Fire Hose" machine gun very literal. | |
Elemental Powers / int_ff5835e3 | featureApplicability |
1.0 | |
Elemental Powers / int_ff5835e3 | featureConfidence |
1.0 | |
Fractured (SovereignGFC) (Fanfic) | hasFeature |
Elemental Powers / int_ff5835e3 | |
Elemental Powers / int_ffee7ef9 | type |
Elemental Powers | |
Elemental Powers / int_ffee7ef9 | comment |
It was hinted at, but never confirmed, that Captain Atom might be the quintessential, or fifth elemental. | |
Elemental Powers / int_ffee7ef9 | featureApplicability |
1.0 | |
Elemental Powers / int_ffee7ef9 | featureConfidence |
1.0 | |
Captain Atom (Comic Book) | hasFeature |
Elemental Powers / int_ffee7ef9 |
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