Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Escape Sequence

 Escape Sequence
type
FeatureClass
 Escape Sequence
label
Escape Sequence
 Escape Sequence
page
EscapeSequence
 Escape Sequence
comment
A particular form of Gimmick Level in which the player is faced with an enemy they can't defeat, and must flee from them. Often this enemy will reappear from time to time, prompting another Escape Sequence. Frequently, especially if the enemy has made repeat appearances, they will appear as a boss toward the end of the game, in some situation where the player can now defeat them.
Compare the Advancing Boss of Doom, in which a Boss Battle begins with the player unable to fight the boss and having to flee, but after a certain amount of running, something will shift the balance of power, allowing the player to turn the tables and finish the job. Not to be confused with Collapsing Lair, which usually occurs at the end of games, and basically requires you to get out of the Very Definitely Final Dungeon alive after defeating the boss.
See also: Indy Escape, Advancing Wall of Doom.
 Escape Sequence
fetched
2023-10-22T18:30:05Z
 Escape Sequence
parsed
2023-10-22T18:30:05Z
 Escape Sequence
processingComment
Dropped link to AdvanceWars: Not an Item - UNKNOWN
 Escape Sequence
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to CollapsingLair: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to DawnOfWarII: Not an Item - UNKNOWN
 Escape Sequence
processingComment
Dropped link to FreewareGame: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to GiantEnemyCrab: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to JediAcademy: Not an Item - UNKNOWN
 Escape Sequence
processingComment
Dropped link to NonstandardGameOver: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to OneHitKill: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to RescueArc: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to SequenceBreaking: Not an Item - FEATURE
 Escape Sequence
processingComment
Dropped link to TitleDrop: Not an Item - FEATURE
 Escape Sequence
processingUnknown
AdvanceWars
 Escape Sequence
processingUnknown
DawnOfWarII
 Escape Sequence
processingUnknown
JediAcademy
 Escape Sequence
isPartOf
DBTropes
 Escape Sequence / int_1a76a111
type
Escape Sequence
 Escape Sequence / int_1a76a111
comment
Crash Bandicoot loves this, featuring at least one running-away level (whether from a rolling boulder or a dinosaur or a herd of stampeding jungle creatures), and usually more, in each of the first four games.
 Escape Sequence / int_1a76a111
featureApplicability
1.0
 Escape Sequence / int_1a76a111
featureConfidence
1.0
 Crash Bandicoot (Video Game)
hasFeature
Escape Sequence / int_1a76a111
 Escape Sequence / int_1ae24caa
type
Escape Sequence
 Escape Sequence / int_1ae24caa
comment
Stage 5 of Battletoads for the Game Boy had the player running on foot from Brain Damage. Stage 5 of Battlemaniacs had a Minecart Madness escape from an enemy with a buzzsaw similar to the Clinger Winger stage in the original Battletoads, though that counts more as Advancing Boss of Doom since you actually fight the Hypno Orb at the end.
 Escape Sequence / int_1ae24caa
featureApplicability
1.0
 Escape Sequence / int_1ae24caa
featureConfidence
1.0
 Battletoads (Video Game)
hasFeature
Escape Sequence / int_1ae24caa
 Escape Sequence / int_1b316ff0
type
Escape Sequence
 Escape Sequence / int_1b316ff0
comment
ZeroRanger has an escape sequence right after the Final Boss that's impossible to get a game over on. Your ship makes it out critically damaged and minutes away from failing in the GREEN ORANGE timeline. In the GREAT OPPRESSOR timeline, you make it out okay.
 Escape Sequence / int_1b316ff0
featureApplicability
1.0
 Escape Sequence / int_1b316ff0
featureConfidence
1.0
 ZeroRanger (Video Game)
hasFeature
Escape Sequence / int_1b316ff0
 Escape Sequence / int_1c4ca44a
type
Escape Sequence
 Escape Sequence / int_1c4ca44a
comment
The Abandoned Mill level in Castle Crashers.
 Escape Sequence / int_1c4ca44a
featureApplicability
1.0
 Escape Sequence / int_1c4ca44a
featureConfidence
1.0
 Castle Crashers (Video Game)
hasFeature
Escape Sequence / int_1c4ca44a
 Escape Sequence / int_1f1f594
type
Escape Sequence
 Escape Sequence / int_1f1f594
comment
In Anarcute, the level Marmo Street in Anarland consists of a mad dash to the goal while outrunning the unavoidable Brainwash Patrols. They don't have any particular invulnerability, but their sheer numbers against your mere three rioters makes it virtually impossible survive a fight without the cache of batteries at the end of the level.
 Escape Sequence / int_1f1f594
featureApplicability
1.0
 Escape Sequence / int_1f1f594
featureConfidence
1.0
 Anarcute (Video Game)
hasFeature
Escape Sequence / int_1f1f594
 Escape Sequence / int_2192aeb3
type
Escape Sequence
 Escape Sequence / int_2192aeb3
comment
Escape is an objective in many Fire Emblem chapters. It is most common in the 5th game, where the enemies give good reason to flee.
 Escape Sequence / int_2192aeb3
featureApplicability
1.0
 Escape Sequence / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Escape Sequence / int_2192aeb3
 Escape Sequence / int_22f78bbb
type
Escape Sequence
 Escape Sequence / int_22f78bbb
comment
Ifrit does this in Eblan and the Tower Of Babil in Final Fantasy IV: The After Years — random encounters have a chance of having Ifrit in them, and those that do you had better run the hell away from, or else.
 Escape Sequence / int_22f78bbb
featureApplicability
1.0
 Escape Sequence / int_22f78bbb
featureConfidence
1.0
 Final Fantasy IV: The After Years (Video Game)
hasFeature
Escape Sequence / int_22f78bbb
 Escape Sequence / int_2319cc69
type
Escape Sequence
 Escape Sequence / int_2319cc69
comment
In Ori and the Will of the Wisps, the giant Sand Worm in Windtorn Ruins is the only creature in the game that is never fought directly, only fled from. At the end of the chase, it brings the ceiling down on top of itself. The Foul Presence also pursues Ori during the Wellspring escape, but the real threat is the Advancing Wall of Watery Doom, and it is later fought as a boss when it takes control of Kwolok. The Feeding Grounds have you evade Shriek in a Corridor Cubbyhole Run similar to the first game.
 Escape Sequence / int_2319cc69
featureApplicability
1.0
 Escape Sequence / int_2319cc69
featureConfidence
1.0
 Ori and the Will of the Wisps (Video Game)
hasFeature
Escape Sequence / int_2319cc69
 Escape Sequence / int_23553960
type
Escape Sequence
 Escape Sequence / int_23553960
comment
In Metal Gear Solid V: The Phantom Pain, the first encounter with the Sahelanthropus features Snake trying to avoid it and rendezvous with an escape chopper where he'll have the fire power to stop it, all while carting Huey on his back.
 Escape Sequence / int_23553960
featureApplicability
1.0
 Escape Sequence / int_23553960
featureConfidence
1.0
 Metal Gear Solid V: The Phantom Pain (Video Game)
hasFeature
Escape Sequence / int_23553960
 Escape Sequence / int_27155b6e
type
Escape Sequence
 Escape Sequence / int_27155b6e
comment
In Breakdown, you come face to face with The Dragon, Solus a couple time prior to the actual boss battle. He is completely invincible in these sequences, and will block any punch you happen to throw. Your only choise is to run.
 Escape Sequence / int_27155b6e
featureApplicability
1.0
 Escape Sequence / int_27155b6e
featureConfidence
1.0
 Breakdown (Video Game)
hasFeature
Escape Sequence / int_27155b6e
 Escape Sequence / int_2a04866b
type
Escape Sequence
 Escape Sequence / int_2a04866b
comment
Guild Wars has this pop up in several missions.
The Great Northern Wall ends with the party running away from an army of Charr. It's not difficult to outrun, with the only danger being a single spawn of mobs along the way, but the fact that a second group spawns from another spot as you approach your goal makes things more tense.
The final section of Ice Caves of Sorrow is a long winding path the party mush run ahead of a group of Mursaat which is too large to fight. the path is populated with several groups of hostile Iron Summit and White Mantle as well as siege weapons, making constant fighting a necessity.
The player-preferred solution to this section is to trigger the Mursaat's patrol and then retreating to a safe point; the Mursaat will pass by and clear the path of Iron Summit before dying in siege weapon fire.
The introductory quest for Eye of the North has a timed sequence where the party is pursued by a large number of Destroyers. The only way to escape before the timer ends is to not fight.
 Escape Sequence / int_2a04866b
featureApplicability
1.0
 Escape Sequence / int_2a04866b
featureConfidence
1.0
 Guild Wars (Video Game)
hasFeature
Escape Sequence / int_2a04866b
 Escape Sequence / int_2a6eefe5
type
Escape Sequence
 Escape Sequence / int_2a6eefe5
comment
Metroid Fusion does this with the SA-X. While the SA-X is generally a Hopeless Boss Fight, it turns out that your superiors want the SA-X alive, so they tell you to run away from it even when you've gotten strong enough to give a good fight. For your last mission, you have to destroy all the X on the space station by crashing it into SR-388, and the final obstacle on the way to the control room is the SA-X.
Of course, it's still invincible until the story calls for you to kill it, as the SA-X's last appearance prior to the fight is before you get the Plasma Beam, which is needed to damage it.
 Escape Sequence / int_2a6eefe5
featureApplicability
1.0
 Escape Sequence / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Escape Sequence / int_2a6eefe5
 Escape Sequence / int_2fc7f6b9
type
Escape Sequence
 Escape Sequence / int_2fc7f6b9
comment
Donkey Kong Country Returns:
Crowded Cavern; even though you can't control your speed to outrun Mama Squeekly, you still have to dodge her attacks as she chases you to the end of the level.
Muncher Marathon has Donkey and Diddy escape from a rapidly-growing swarm of spiders. Touching one of them means instant death.
The end of Crumble Canyon, in which you have to outrun a giant flaming Tiki ball (which can kill you in one hit) while maneuvering through a series of obstacles.
 Escape Sequence / int_2fc7f6b9
featureApplicability
1.0
 Escape Sequence / int_2fc7f6b9
featureConfidence
1.0
 Donkey Kong Country Returns (Video Game)
hasFeature
Escape Sequence / int_2fc7f6b9
 Escape Sequence / int_309d7300
type
Escape Sequence
 Escape Sequence / int_309d7300
comment
Sonic and the Secret Rings has Sonic chased by three dinosaurs at the start of one world.
 Escape Sequence / int_309d7300
featureApplicability
1.0
 Escape Sequence / int_309d7300
featureConfidence
1.0
 Sonic and the Secret Rings (Video Game)
hasFeature
Escape Sequence / int_309d7300
 Escape Sequence / int_32a71696
type
Escape Sequence
 Escape Sequence / int_32a71696
comment
The Witch's House: There are few monsters in this puzzle-based game but they are all of this sort, as Viola has no way to fight them. The ending is the best example, where you must escape the physical form of the Witch. This involves running back through a significant section of the house, as well as avoiding obstacles that open up in front of you. The True Ending is unlocked by taking a diversion to pick up an item before making it out.
 Escape Sequence / int_32a71696
featureApplicability
1.0
 Escape Sequence / int_32a71696
featureConfidence
1.0
 The Witch's House (Video Game)
hasFeature
Escape Sequence / int_32a71696
 Escape Sequence / int_33dd1d90
type
Escape Sequence
 Escape Sequence / int_33dd1d90
comment
Happens a lot in the early chapters of Half-Life 2. In the first couple of chapters, Gordon has to flee through tenement buildings, across rooftops and over railway lines. Once he gains the crowbar and clubs a soldier to death for his 9mm, however, he can (mostly) stop running. Later, during the Route Kanal chapter, a Hunter-Chopper makes repeated appearances, forcing Gordon into sewers and similar to escape. Then follows an (amazing) airboat section in which dropships zoom overhead and you flee through the canals. After that, you encounter the Hunter-Chopper again, but are able to engage it in a Boss Battle with your Vort-enhanced pulse rifle.
Episode II also had the Hunter-Chopper chase you as you fled in the muscle car. Once you reached the resistance outpost you can put on a clinic hurling the choppers mines back at it.
 Escape Sequence / int_33dd1d90
featureApplicability
1.0
 Escape Sequence / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Escape Sequence / int_33dd1d90
 Escape Sequence / int_3967984f
type
Escape Sequence
 Escape Sequence / int_3967984f
comment
In Dead Space you're required to run from a genetically enhanced necromorph. Though you are able to chop it up like most enemies in the game, this one regenerates to continue the chase.
 Escape Sequence / int_3967984f
featureApplicability
1.0
 Escape Sequence / int_3967984f
featureConfidence
1.0
 Dead Space (Video Game)
hasFeature
Escape Sequence / int_3967984f
 Escape Sequence / int_3a7f5b49
type
Escape Sequence
 Escape Sequence / int_3a7f5b49
comment
A hilarious example in Alice: Madness Returns where you navigate Queensland while occasionally fleeing from the Executioner who was earlier mentioned to be invincible. Then you reach one point where you face it in a cutscene where the tables are turned. Cue the following Oh, Crap! moment and subsequent literal Curb-Stomp Battle.
 Escape Sequence / int_3a7f5b49
featureApplicability
1.0
 Escape Sequence / int_3a7f5b49
featureConfidence
1.0
 Alice: Madness Returns (Video Game)
hasFeature
Escape Sequence / int_3a7f5b49
 Escape Sequence / int_3c084586
type
Escape Sequence
 Escape Sequence / int_3c084586
comment
One of the doors in Baby Bowser's castle in Super Mario World 2: Yoshi's Island features Tap Tap the Golden chasing you in an insanely annoying auto scrolling area.
 Escape Sequence / int_3c084586
featureApplicability
1.0
 Escape Sequence / int_3c084586
featureConfidence
1.0
 Super Mario World 2: Yoshi's Island (Video Game)
hasFeature
Escape Sequence / int_3c084586
 Escape Sequence / int_4170309c
type
Escape Sequence
 Escape Sequence / int_4170309c
comment
Slender is nothing but this trope. The entirety of the game is spent running from the Slender Man while trying to find eight pieces of paper... and for each piece, he gets closer...
 Escape Sequence / int_4170309c
featureApplicability
1.0
 Escape Sequence / int_4170309c
featureConfidence
1.0
 Slender (Video Game)
hasFeature
Escape Sequence / int_4170309c
 Escape Sequence / int_455ede40
type
Escape Sequence
 Escape Sequence / int_455ede40
comment
Super Paper Mario has Mimi. When she transforms at the start of Chapter 2-4, she has an invincible barrier, and you have to flee into a maze. If you stay in one room too long, she suddenly appears there, and "MIMIMIMI..." appears as a warning. Once you find Merlee, however, Mimi traps you in a bathroom. But Merlee casts some sort of spell to remove her invincibility, making her beatable, and an actual fight.
The original game had the sequence with Tubba Blubba.
 Escape Sequence / int_455ede40
featureApplicability
1.0
 Escape Sequence / int_455ede40
featureConfidence
1.0
 Super Paper Mario (Video Game)
hasFeature
Escape Sequence / int_455ede40
 Escape Sequence / int_49a88435
type
Escape Sequence
 Escape Sequence / int_49a88435
comment
Final Fantasy XII has the escape from Ba'Gamman and his crew in the Lhusu Mines. You CAN be overleveled enough to defeat his crew, but it's unlikely (as there's four of them, they hit hard and fast, and have enough HP to out-tank you) and gives no reward aside from an alternate cutscene. It's far easier to run for it.
 Escape Sequence / int_49a88435
featureApplicability
1.0
 Escape Sequence / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Escape Sequence / int_49a88435
 Escape Sequence / int_49ad83ee
type
Escape Sequence
 Escape Sequence / int_49ad83ee
comment
One occurs in World of Warcraft Wrath of the Lich King patch 3.3, it involves your 5man party plus one AI heroine (Jania Proudmoore for Alliance, Sylvanas for Horde) as you try to escape from the Lich King who keeps creating ice walls that your NPC ally has to destroy as he keeps sending undead minions at you. He can be damaged while advancing, but he has far too much health to be killed within the escape sequence. (Unless you used a bug to lead him in circles in the starting room instead of a planned course. In that case killing him "just" takes ages and he drops nothing.) It is not until the final encounter of the expansion's last raid that you finally fight him head-on.
There's also some solo quests where the Lich King appears, and he starts casting Wrath of the Lich King. Run.
 Escape Sequence / int_49ad83ee
featureApplicability
1.0
 Escape Sequence / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Escape Sequence / int_49ad83ee
 Escape Sequence / int_4c65895d
type
Escape Sequence
 Escape Sequence / int_4c65895d
comment
The game of the movie for Dinosaur had a Dryptosaurus which one couldn't defeat, and had to trick off the cliff through a highly convoluted maneuver.
 Escape Sequence / int_4c65895d
featureApplicability
1.0
 Escape Sequence / int_4c65895d
featureConfidence
1.0
 Dinosaur
hasFeature
Escape Sequence / int_4c65895d
 Escape Sequence / int_4d48667e
type
Escape Sequence
 Escape Sequence / int_4d48667e
comment
The "Rambi Rumble" stage of Donkey Kong Country 2: Diddy's Kong Quest, in which King Zing, the world's boss, chases you to the end of the level.
 Escape Sequence / int_4d48667e
featureApplicability
1.0
 Escape Sequence / int_4d48667e
featureConfidence
1.0
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
hasFeature
Escape Sequence / int_4d48667e
 Escape Sequence / int_4f63edbd
type
Escape Sequence
 Escape Sequence / int_4f63edbd
comment
Soul Nomad & the World Eaters had an example of this near the beginning. Only after having your ass handed to you and running away a few times do you get the power to actually kill one of the World Eaters. (Unless you've been through New Game Plus a few times...). The game also has the level that marks the first appearance of Thornedike. Any decently leveled party however is going to clear this one quite easy.
 Escape Sequence / int_4f63edbd
featureApplicability
1.0
 Escape Sequence / int_4f63edbd
featureConfidence
1.0
 Soul Nomad & the World Eaters (Video Game)
hasFeature
Escape Sequence / int_4f63edbd
 Escape Sequence / int_52690c13
type
Escape Sequence
 Escape Sequence / int_52690c13
comment
A giant worm in the first Penumbra game acts as a sort of living Advancing Wall of Doom in one section, completely filling the passage behind you. You can't outrun it, but not far ahead there's a flimsy support pillar that lets you bring the ceiling down on its head.
 Escape Sequence / int_52690c13
featureApplicability
1.0
 Escape Sequence / int_52690c13
featureConfidence
1.0
 Penumbra (Video Game)
hasFeature
Escape Sequence / int_52690c13
 Escape Sequence / int_536a5cc9
type
Escape Sequence
 Escape Sequence / int_536a5cc9
comment
Small section of Terminal Velocity Act 1 Stage of Sonic Colors, is this. Sonic briefly has to outrun a large purple eggbot with lasers.
 Escape Sequence / int_536a5cc9
featureApplicability
1.0
 Escape Sequence / int_536a5cc9
featureConfidence
1.0
 Sonic Colors (Video Game)
hasFeature
Escape Sequence / int_536a5cc9
 Escape Sequence / int_57ad0c07
type
Escape Sequence
 Escape Sequence / int_57ad0c07
comment
Resident Evil:
The eponymous Nemesis of Resident Evil 3: Nemesis practically turns the entire game into this. It can only follow the player so far (usually a room or two) and can be temporarily "killed" nearly every time to cut the chases short. Doing so isn't encouraged (except to get bonus items) thanks to ammo rationing, but still.
Resident Evil 4:
There's a giant statue modeled after Salazar that chases you, complete with Collapsing Lair and Press X to Not Die.
During the game's finale, Leon and Ashley have to escape quickly from the military island before it explodes. They flee with quickly driving a motorboat across a subterranean river.
Resident Evil 6 has a few in Jake's campaign. First is the main one which references Nemesis, and similarly isn't defeated until the very end. There's also a minor example involving a tank in the same campaign.
 Escape Sequence / int_57ad0c07
featureApplicability
1.0
 Escape Sequence / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Escape Sequence / int_57ad0c07
 Escape Sequence / int_59a835fb
type
Escape Sequence
 Escape Sequence / int_59a835fb
comment
The first level of the Hero Story in Sonic Adventure 2 has Sonic running from a large truck piloted by G.U.N. near the end.
 Escape Sequence / int_59a835fb
featureApplicability
1.0
 Escape Sequence / int_59a835fb
featureConfidence
1.0
 Sonic Adventure 2 (Video Game)
hasFeature
Escape Sequence / int_59a835fb
 Escape Sequence / int_5afbc0cb
type
Escape Sequence
 Escape Sequence / int_5afbc0cb
comment
In Undertale, on your second and third encounters with Undyne, she starts throwing spears at you and you have to run. Fleeing from her boss fight repeatedly until you reach the second room in Hotland is the only way to win the fight without killing her.
 Escape Sequence / int_5afbc0cb
featureApplicability
1.0
 Escape Sequence / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Escape Sequence / int_5afbc0cb
 Escape Sequence / int_5b686581
type
Escape Sequence
 Escape Sequence / int_5b686581
comment
Lost Jungle in Sonic Heroes had a sequence during the last portion of level where Sonic and Shadow had to swing on vines to escape from a giant crocodile.
 Escape Sequence / int_5b686581
featureApplicability
1.0
 Escape Sequence / int_5b686581
featureConfidence
1.0
 Sonic Heroes (Video Game)
hasFeature
Escape Sequence / int_5b686581
 Escape Sequence / int_5ce98a6d
type
Escape Sequence
 Escape Sequence / int_5ce98a6d
comment
Enter the Matrix did this with the Agents at early levels and with dozens of Smiths as the story went further.
 Escape Sequence / int_5ce98a6d
featureApplicability
1.0
 Escape Sequence / int_5ce98a6d
featureConfidence
1.0
 Enter the Matrix (Video Game)
hasFeature
Escape Sequence / int_5ce98a6d
 Escape Sequence / int_5dfb8aa2
type
Escape Sequence
 Escape Sequence / int_5dfb8aa2
comment
Sonic Generations features the return of City Escape and the GUN truck, except that it Took a Level in Badass. Specifically, it now has jet engines, Mecha-Mooks that it can dump on you, and three giant saw blades. There are even a couple of points where it completely destroys houses in its attempt to kill Sonic.
 Escape Sequence / int_5dfb8aa2
featureApplicability
1.0
 Escape Sequence / int_5dfb8aa2
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Escape Sequence / int_5dfb8aa2
 Escape Sequence / int_5e91c7d
type
Escape Sequence
 Escape Sequence / int_5e91c7d
comment
Resident Evil 4:
There's a giant statue modeled after Salazar that chases you, complete with Collapsing Lair and Press X to Not Die.
During the game's finale, Leon and Ashley have to escape quickly from the military island before it explodes. They flee with quickly driving a motorboat across a subterranean river.
 Escape Sequence / int_5e91c7d
featureApplicability
1.0
 Escape Sequence / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Escape Sequence / int_5e91c7d
 Escape Sequence / int_5e91c7f
type
Escape Sequence
 Escape Sequence / int_5e91c7f
comment
Resident Evil 6 has a few in Jake's campaign. First is the main one which references Nemesis, and similarly isn't defeated until the very end. There's also a minor example involving a tank in the same campaign.
 Escape Sequence / int_5e91c7f
featureApplicability
1.0
 Escape Sequence / int_5e91c7f
featureConfidence
1.0
 Resident Evil 6 (Video Game)
hasFeature
Escape Sequence / int_5e91c7f
 Escape Sequence / int_5fa979e2
type
Escape Sequence
 Escape Sequence / int_5fa979e2
comment
The first level of Another World ends in a 'flee from the boss' sequence.
 Escape Sequence / int_5fa979e2
featureApplicability
1.0
 Escape Sequence / int_5fa979e2
featureConfidence
1.0
 Another World (Video Game)
hasFeature
Escape Sequence / int_5fa979e2
 Escape Sequence / int_665f3104
type
Escape Sequence
 Escape Sequence / int_665f3104
comment
The 3rd Birthday: Anytime the Reaper appears, except for the last time where the soldiers are bringing in The Berzerkers. The BGM is even an arrange of UB's theme.
 Escape Sequence / int_665f3104
featureApplicability
1.0
 Escape Sequence / int_665f3104
featureConfidence
1.0
 The 3rd Birthday (Video Game)
hasFeature
Escape Sequence / int_665f3104
 Escape Sequence / int_68ff28c9
type
Escape Sequence
 Escape Sequence / int_68ff28c9
comment
In Silent Hill 2, Pyramid Head's first couple of appearances involve you (and later, Maria) running away from him.
 Escape Sequence / int_68ff28c9
featureApplicability
1.0
 Escape Sequence / int_68ff28c9
featureConfidence
1.0
 Silent Hill 2 (Video Game)
hasFeature
Escape Sequence / int_68ff28c9
 Escape Sequence / int_6fe277bc
type
Escape Sequence
 Escape Sequence / int_6fe277bc
comment
Divinity: Original Sin has a brief sequence in the Luculla Mines, where the Conduit sicks her Death Knights on you. Since the Death Knights are literally indestructible at that point in the game (you only find means to kill them later in the plot), you have to disengage and outrun them until you can use the Flee command. Thankfully, this is quite easy to do, since this particular batch of Death Knights is unfinished and has about half the speed of the regular ones.
 Escape Sequence / int_6fe277bc
featureApplicability
1.0
 Escape Sequence / int_6fe277bc
featureConfidence
1.0
 Divinity: Original Sin (Video Game)
hasFeature
Escape Sequence / int_6fe277bc
 Escape Sequence / int_6ffa9eab
type
Escape Sequence
 Escape Sequence / int_6ffa9eab
comment
There's a giant bear to run from in Kao the Kangaroo: Round 2, avoiding pits as you go.
 Escape Sequence / int_6ffa9eab
featureApplicability
1.0
 Escape Sequence / int_6ffa9eab
featureConfidence
1.0
 Kao the Kangaroo (Video Game)
hasFeature
Escape Sequence / int_6ffa9eab
 Escape Sequence / int_7357234c
type
Escape Sequence
 Escape Sequence / int_7357234c
comment
There are a few levels in Beyond Good & Evil where Jade has to outrun the Alpha Sections with no chance of retaliation due to their vast combat superiority, especially that part where she infiltrates their HQ and gets away with a few dozens of Pearls.
 Escape Sequence / int_7357234c
featureApplicability
1.0
 Escape Sequence / int_7357234c
featureConfidence
1.0
 Beyond Good & Evil (Video Game)
hasFeature
Escape Sequence / int_7357234c
 Escape Sequence / int_7ec0ae8d
type
Escape Sequence
 Escape Sequence / int_7ec0ae8d
comment
Struggling has the protagonists Troy and Hector step out of an elevator only to attract the attention of a giant, hungry, guinea pig-like abomination. As they are Conjoined Twins and a lump of flesh with only two arms, they have to resort to running back into the elevator and slamming the door shut before they're devoured.
 Escape Sequence / int_7ec0ae8d
featureApplicability
1.0
 Escape Sequence / int_7ec0ae8d
featureConfidence
1.0
 Struggling (Video Game)
hasFeature
Escape Sequence / int_7ec0ae8d
 Escape Sequence / int_7f34e3b4
type
Escape Sequence
 Escape Sequence / int_7f34e3b4
comment
This happens in almost every level of Pizza Tower.
After beating the Pillar John, it appears to just be an ordinary countdown at first, but if you let it run out, the invulnerable Pizza Face appears and chases the player down.
In Wasteyard level, a John Ghost chases the player throughout the majority of the rooms as the player races back to the start of the level.
 Escape Sequence / int_7f34e3b4
featureApplicability
1.0
 Escape Sequence / int_7f34e3b4
featureConfidence
1.0
 Pizza Tower (Video Game)
hasFeature
Escape Sequence / int_7f34e3b4
 Escape Sequence / int_7f49dfdb
type
Escape Sequence
 Escape Sequence / int_7f49dfdb
comment
Devil Survivor:
On Day 6, one stage allows you to escape the Yamanote loop lockdown instead of defeating the enemies. Doing so results in a Non Standard Game Over in which angels obliterate everyone within the lockdown perimiter and strips all of humanity of their free will.
One of the Day 7 routes has you escaping the lockdown as a mandatory objective, with similarly disastrous results in the game's worst ending, with demons taking over the world that turns out to be not much better than the lockdown you just escaped.
 Escape Sequence / int_7f49dfdb
featureApplicability
1.0
 Escape Sequence / int_7f49dfdb
featureConfidence
1.0
 Devil Survivor (Video Game)
hasFeature
Escape Sequence / int_7f49dfdb
 Escape Sequence / int_83d81bd4
type
Escape Sequence
 Escape Sequence / int_83d81bd4
comment
Ace Combat 5: The Unsung War has a mission in which, after you and your squadron are framed for treason, you escape execution by stealing a group of BAE Systems Hawk training jets. Justified in that you could trash your pursuers if you wanted—let's be honest, you're the Demons of Razgriz—but you've been falsely accused and are only trying to escape and exonerate yourself, not commit fratricide.
 Escape Sequence / int_83d81bd4
featureApplicability
1.0
 Escape Sequence / int_83d81bd4
featureConfidence
1.0
 Ace Combat 5: The Unsung War (Video Game)
hasFeature
Escape Sequence / int_83d81bd4
 Escape Sequence / int_87056d17
type
Escape Sequence
 Escape Sequence / int_87056d17
comment
The first stage in Sonic Adventure, Emerald Coast had Sonic running away from a killer whale as it tears up the docks behind him. Most of Amy's levels involved her evading the evil, nearly invincible robot Zero.
 Escape Sequence / int_87056d17
featureApplicability
1.0
 Escape Sequence / int_87056d17
featureConfidence
1.0
 Sonic Adventure (Video Game)
hasFeature
Escape Sequence / int_87056d17
 Escape Sequence / int_87f17175
type
Escape Sequence
 Escape Sequence / int_87f17175
comment
At the end of 30XX, the player must escape from an undefeatable enemy.
 Escape Sequence / int_87f17175
featureApplicability
1.0
 Escape Sequence / int_87f17175
featureConfidence
1.0
 30XX (Video Game)
hasFeature
Escape Sequence / int_87f17175
 Escape Sequence / int_8d318bad
type
Escape Sequence
 Escape Sequence / int_8d318bad
comment
Super Mario RPG has the chase to Marrymore Chapel, in which Mario is both chasing and being chased - the villain is in front of him, but the Mooks are behind him.
 Escape Sequence / int_8d318bad
featureApplicability
1.0
 Escape Sequence / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Escape Sequence / int_8d318bad
 Escape Sequence / int_907e55dc
type
Escape Sequence
 Escape Sequence / int_907e55dc
comment
At the end of a Starship Troopers Extermination mission, players must rush to the extraction dropship before their position is overrun by a swarm of bugs. If they're lucky, it'll just spawn about 100 meters out, making escaping a relative quick walk in the park. Other times, it'll spawn over 600 meters away, making the escape a hellish fight for survival.
 Escape Sequence / int_907e55dc
featureApplicability
1.0
 Escape Sequence / int_907e55dc
featureConfidence
1.0
 Starship Troopers Extermination (Video Game)
hasFeature
Escape Sequence / int_907e55dc
 Escape Sequence / int_9114c8e5
type
Escape Sequence
 Escape Sequence / int_9114c8e5
comment
Done very effectively in Call of Cthulhu: Dark Corners of the Earth.
 Escape Sequence / int_9114c8e5
featureApplicability
1.0
 Escape Sequence / int_9114c8e5
featureConfidence
1.0
 Call of Cthulhu: Dark Corners of the Earth (Video Game)
hasFeature
Escape Sequence / int_9114c8e5
 Escape Sequence / int_9175542a
type
Escape Sequence
 Escape Sequence / int_9175542a
comment
Ecco the Dolphin:Defender of the Future had a level where the titular dolphin had to outswim an enormous electric eel.
 Escape Sequence / int_9175542a
featureApplicability
1.0
 Escape Sequence / int_9175542a
featureConfidence
1.0
 Ecco the Dolphin (Video Game)
hasFeature
Escape Sequence / int_9175542a
 Escape Sequence / int_93fc1d2b
type
Escape Sequence
 Escape Sequence / int_93fc1d2b
comment
The original game had the sequence with Tubba Blubba.
 Escape Sequence / int_93fc1d2b
featureApplicability
1.0
 Escape Sequence / int_93fc1d2b
featureConfidence
1.0
 Paper Mario (Video Game)
hasFeature
Escape Sequence / int_93fc1d2b
 Escape Sequence / int_9d6c0940
type
Escape Sequence
 Escape Sequence / int_9d6c0940
comment
Spider-Man (2000): The final level has you running from Doc Ock infected with Carnage's symbiote through a repetitive set of tunnels. A useless "pressure" meter fills up on the right side of the screen; it serves no purpose as falling too far behind will end with you getting caught and needing to restart the level.
 Escape Sequence / int_9d6c0940
featureApplicability
1.0
 Escape Sequence / int_9d6c0940
featureConfidence
1.0
 Spider-Man (2000) (Video Game)
hasFeature
Escape Sequence / int_9d6c0940
 Escape Sequence / int_a877956
type
Escape Sequence
 Escape Sequence / int_a877956
comment
Subverted in The Witcher. There's one boss (a giant insect queen) who you can't kill in a direct confrontation. The solution? Run away from it and attack the cavern's support pillars to bring down the ceiling on it.
 Escape Sequence / int_a877956
featureApplicability
-0.3
 Escape Sequence / int_a877956
featureConfidence
1.0
 The Witcher (Video Game)
hasFeature
Escape Sequence / int_a877956
 Escape Sequence / int_a90d239a
type
Escape Sequence
 Escape Sequence / int_a90d239a
comment
Psychonauts has a lengthy underwater segment where Raz can only flee the "Jaws" First-Person Perspective of a monstrous lungfish.
 Escape Sequence / int_a90d239a
featureApplicability
1.0
 Escape Sequence / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Escape Sequence / int_a90d239a
 Escape Sequence / int_ad6a0c1b
type
Escape Sequence
 Escape Sequence / int_ad6a0c1b
comment
Mafia: The City of Lost Heaven has two of those right in the beginning of the game. The very first mission requires Tommy Angelo to drive away from Morello's henchmen and leave them behind, and that's under constant gunfire and in a slower car. The second part of the second mission sees unarmed Tommy running from two pistol-armed thugs through sidestreets to Salieri's bar.
 Escape Sequence / int_ad6a0c1b
featureApplicability
1.0
 Escape Sequence / int_ad6a0c1b
featureConfidence
1.0
 Mafia: The City of Lost Heaven (Video Game)
hasFeature
Escape Sequence / int_ad6a0c1b
 Escape Sequence / int_aeac03f9
type
Escape Sequence
 Escape Sequence / int_aeac03f9
comment
Metroid Dread heavily advertises this, with seven EMMI robots that are invulnerable to all of Samus's weapons hunting her down. Throughout the game, whenever Samus is in an "EMMI Zone", she must simply avoid and run away from the EMMI until she locates the temporary superweapon that will allow her to break their armor.
 Escape Sequence / int_aeac03f9
featureApplicability
1.0
 Escape Sequence / int_aeac03f9
featureConfidence
1.0
 Metroid Dread (Video Game)
hasFeature
Escape Sequence / int_aeac03f9
 Escape Sequence / int_b35adcc8
type
Escape Sequence
 Escape Sequence / int_b35adcc8
comment
The prologue of Luigi's Mansion 3 ends with King Boo trying to trap Luigi in a picture frame, just as he did with Mario, Peach and the Toads. Since Luigi is defenseless at the moment, all you can do is run to the end of the hallway and escape via falling down a laundry chute. And don't let King Boo catch you, or you'll get a Non Standard Game Over where Luigi gets framed, spending his last moments screaming in terror.
 Escape Sequence / int_b35adcc8
featureApplicability
1.0
 Escape Sequence / int_b35adcc8
featureConfidence
1.0
 Luigi's Mansion 3 (Video Game)
hasFeature
Escape Sequence / int_b35adcc8
 Escape Sequence / int_b4967d43
type
Escape Sequence
 Escape Sequence / int_b4967d43
comment
Given Sonic the Hedgehog's main ability, this naturally shows up in his games several times.
The first level of the Hero Story in Sonic Adventure 2 has Sonic running from a large truck piloted by G.U.N. near the end.
The first stage in Sonic Adventure, Emerald Coast had Sonic running away from a killer whale as it tears up the docks behind him. Most of Amy's levels involved her evading the evil, nearly invincible robot Zero.
Sonic and the Secret Rings has Sonic chased by three dinosaurs at the start of one world.
Lost Jungle in Sonic Heroes had a sequence during the last portion of level where Sonic and Shadow had to swing on vines to escape from a giant crocodile.
Small section of Terminal Velocity Act 1 Stage of Sonic Colors, is this. Sonic briefly has to outrun a large purple eggbot with lasers.
Sonic Generations features the return of City Escape and the GUN truck, except that it Took a Level in Badass. Specifically, it now has jet engines, Mecha-Mooks that it can dump on you, and three giant saw blades. There are even a couple of points where it completely destroys houses in its attempt to kill Sonic.
 Escape Sequence / int_b4967d43
featureApplicability
1.0
 Escape Sequence / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Escape Sequence / int_b4967d43
 Escape Sequence / int_b5fd1359
type
Escape Sequence
 Escape Sequence / int_b5fd1359
comment
A decent number of LEGO Adaptation Games feature a few level segments where the characters need to escape a threat that can't be directly fought, whether it's a giant monster, a Zerg Rush of smaller monsters, or an Advancing Wall of Doom. These segments usually have a few collectables that are easily missable, and you can't try for them again without restarting the level (though more recent LEGO games allow the selection of individual level segments, including chase scenes, so you don't need to replay the ENTIRE level if you miss something).
 Escape Sequence / int_b5fd1359
featureApplicability
1.0
 Escape Sequence / int_b5fd1359
featureConfidence
1.0
 LEGO Adaptation Game (Video Game)
hasFeature
Escape Sequence / int_b5fd1359
 Escape Sequence / int_ba864563
type
Escape Sequence
 Escape Sequence / int_ba864563
comment
In the "Fortress of Kellar" expansion of HeroQuest (a board game based on Warhammer Fantasy), one "level" gives the bad guy player (like a Game Master, except that they're supposed to be trying to beat the heroes within bounds of the rules) permission to spawn mooks from the entrance every turn after the players get a bit of distance. Given that the only thing limiting the amount of mooks that will spawn is having enough figures, and killed figures become available again, there's no other option than to escape.
 Escape Sequence / int_ba864563
featureApplicability
1.0
 Escape Sequence / int_ba864563
featureConfidence
1.0
 HeroQuest (Tabletop Game)
hasFeature
Escape Sequence / int_ba864563
 Escape Sequence / int_c91b9f4
type
Escape Sequence
 Escape Sequence / int_c91b9f4
comment
You run away from a troll in the PS1 version of Harry Potter and the Philosopher's Stone.
 Escape Sequence / int_c91b9f4
featureApplicability
1.0
 Escape Sequence / int_c91b9f4
featureConfidence
1.0
 Harry Potter and the Philosopher's Stone (Video Game)
hasFeature
Escape Sequence / int_c91b9f4
 Escape Sequence / int_ca5216bb
type
Escape Sequence
 Escape Sequence / int_ca5216bb
comment
"Lair of the Beast" from Sly Cooper and the Thievius Raccoonus. At the halfway mark, a giant snake monster appears and chases you through the swamp, destroying the path behind you.
 Escape Sequence / int_ca5216bb
featureApplicability
1.0
 Escape Sequence / int_ca5216bb
featureConfidence
1.0
 Sly Cooper and the Thievius Raccoonus (Video Game)
hasFeature
Escape Sequence / int_ca5216bb
 Escape Sequence / int_ca713b1c
type
Escape Sequence
 Escape Sequence / int_ca713b1c
comment
Fatal Frame 2: When Sae's ghost appears after Mio drops her camera.
Heck, the Fatal Frame series in general does this with each Big Bad. Most of the game is spent periodically having to flee from them, since there's no way to fight them until the final battle.
 Escape Sequence / int_ca713b1c
featureApplicability
1.0
 Escape Sequence / int_ca713b1c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Escape Sequence / int_ca713b1c
 Escape Sequence / int_d0a5a846
type
Escape Sequence
 Escape Sequence / int_d0a5a846
comment
Inverted in Gradius: The Interstellar Assault for the Game Boy. A boss runs away from you, all the while soaking up your shots until it stops to actually fight back.
 Escape Sequence / int_d0a5a846
featureApplicability
1.0
 Escape Sequence / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
Escape Sequence / int_d0a5a846
 Escape Sequence / int_d18cf67d
type
Escape Sequence
 Escape Sequence / int_d18cf67d
comment
Any time you encounter the Ultimate Chimera in Mother 3. You're explicitly told when you learn about it that engaging it is a very bad idea, and should you ignore the warning, the game doesn't even bother giving you a chance to defend yourself.
 Escape Sequence / int_d18cf67d
featureApplicability
1.0
 Escape Sequence / int_d18cf67d
featureConfidence
1.0
 Mother 3 (Video Game)
hasFeature
Escape Sequence / int_d18cf67d
 Escape Sequence / int_d2050b4c
type
Escape Sequence
 Escape Sequence / int_d2050b4c
comment
The Dahaka in Prince of Persia: Warrior Within pursues the Prince until he reaches water, which the Dahaka cannot pass through (being made of sand). Notably, the Prince gains the ability to fight the Dahaka only in the good ending.
 Escape Sequence / int_d2050b4c
featureApplicability
1.0
 Escape Sequence / int_d2050b4c
featureConfidence
1.0
 Prince of Persia: Warrior Within (Video Game)
hasFeature
Escape Sequence / int_d2050b4c
 Escape Sequence / int_d23b032e
type
Escape Sequence
 Escape Sequence / int_d23b032e
comment
Stage 5-5 of Jumper Two has Ogmo being chased by GostBot with a relatively huge bouncing... blade? Roller? Boulder? thing. Both kill Ogmo on contact, but reaching the end results in GostBot kidnapping Ogmo.
 Escape Sequence / int_d23b032e
featureApplicability
1.0
 Escape Sequence / int_d23b032e
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Escape Sequence / int_d23b032e
 Escape Sequence / int_d55b8d2
type
Escape Sequence
 Escape Sequence / int_d55b8d2
comment
The NES Godzilla Creepypasta has the Big Bad, Red, chase the player down at the end of every chapter.
 Escape Sequence / int_d55b8d2
featureApplicability
1.0
 Escape Sequence / int_d55b8d2
featureConfidence
1.0
 NES Godzilla Creepypasta
hasFeature
Escape Sequence / int_d55b8d2
 Escape Sequence / int_d7eaa0d3
type
Escape Sequence
 Escape Sequence / int_d7eaa0d3
comment
In Starcraft II Wings Of Liberty, the Secret Level involves first fighting your way through to a lab with Hybrid in People Jars, and then fleeing to the extraction point from one that wakes up. You have no hope of damaging it; at best, you can throw some special grenades to slow the monster down.
 Escape Sequence / int_d7eaa0d3
featureApplicability
1.0
 Escape Sequence / int_d7eaa0d3
featureConfidence
1.0
 StarCraft II: Wings of Liberty (Video Game)
hasFeature
Escape Sequence / int_d7eaa0d3
 Escape Sequence / int_de0a2ea5
type
Escape Sequence
 Escape Sequence / int_de0a2ea5
comment
Ori and the Blind Forest in addition to the Rise to the Challenge sequences in the Ginso Tree and Forlorn Ruins, has two instances of fleeing from the Big Bad Kuro. The first is a Corridor Cubbyhole Run immediately following the Ruins, the second is while escaping from Mount Horu, which also incorporates a fiery Advancing Wall of Doom.
 Escape Sequence / int_de0a2ea5
featureApplicability
1.0
 Escape Sequence / int_de0a2ea5
featureConfidence
1.0
 Ori and the Blind Forest (Video Game)
hasFeature
Escape Sequence / int_de0a2ea5
 Escape Sequence / int_ec916265
type
Escape Sequence
 Escape Sequence / int_ec916265
comment
Indiana Jones and the Emperor's Tomb pits you against one of the main antagonists as he drives a giant drilling machine through the underground labyrinth that leads to the titular tomb. It being immune to damage, the only way to survive is to run from the machine (avoiding the falling sections of the floor) until you finally whip-swing over a chasm and let the machine fall in.
 Escape Sequence / int_ec916265
featureApplicability
1.0
 Escape Sequence / int_ec916265
featureConfidence
1.0
 Indiana Jones and the Emperor's Tomb (Video Game)
hasFeature
Escape Sequence / int_ec916265
 Escape Sequence / int_ecd2d797
type
Escape Sequence
 Escape Sequence / int_ecd2d797
comment
Happens in Baldur's Gate one when the main character dreams about Sarevok.
 Escape Sequence / int_ecd2d797
featureApplicability
1.0
 Escape Sequence / int_ecd2d797
featureConfidence
1.0
 Baldur's Gate (Video Game)
hasFeature
Escape Sequence / int_ecd2d797
 Escape Sequence / int_ef8bd4a5
type
Escape Sequence
 Escape Sequence / int_ef8bd4a5
comment
A Mega Man fangame, Mega Man Scramble, is built on this concept.
 Escape Sequence / int_ef8bd4a5
featureApplicability
1.0
 Escape Sequence / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Escape Sequence / int_ef8bd4a5
 Escape Sequence / int_f04b4111
type
Escape Sequence
 Escape Sequence / int_f04b4111
comment
The Metroid series loves its escape sequences:
Metroid Fusion does this with the SA-X. While the SA-X is generally a Hopeless Boss Fight, it turns out that your superiors want the SA-X alive, so they tell you to run away from it even when you've gotten strong enough to give a good fight. For your last mission, you have to destroy all the X on the space station by crashing it into SR-388, and the final obstacle on the way to the control room is the SA-X.
Of course, it's still invincible until the story calls for you to kill it, as the SA-X's last appearance prior to the fight is before you get the Plasma Beam, which is needed to damage it.
Metroid Dread heavily advertises this, with seven EMMI robots that are invulnerable to all of Samus's weapons hunting her down. Throughout the game, whenever Samus is in an "EMMI Zone", she must simply avoid and run away from the EMMI until she locates the temporary superweapon that will allow her to break their armor.
 Escape Sequence / int_f04b4111
featureApplicability
1.0
 Escape Sequence / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Escape Sequence / int_f04b4111
 Escape Sequence / int_f4a04cd2
type
Escape Sequence
 Escape Sequence / int_f4a04cd2
comment
The eponymous Nemesis of Resident Evil 3: Nemesis practically turns the entire game into this. It can only follow the player so far (usually a room or two) and can be temporarily "killed" nearly every time to cut the chases short. Doing so isn't encouraged (except to get bonus items) thanks to ammo rationing, but still.
 Escape Sequence / int_f4a04cd2
featureApplicability
1.0
 Escape Sequence / int_f4a04cd2
featureConfidence
1.0
 Resident Evil 3: Nemesis (Video Game)
hasFeature
Escape Sequence / int_f4a04cd2
 Escape Sequence / int_faf84cd
type
Escape Sequence
 Escape Sequence / int_faf84cd
comment
Vampire: The Masquerade - Bloodlines has The Griffith Park werewolf, which functions as this trope. You're trapped in a small arena with it for three minutes and have to survive that long, and nothing you do to it will harm it.
 Escape Sequence / int_faf84cd
featureApplicability
1.0
 Escape Sequence / int_faf84cd
featureConfidence
1.0
 Vampire: The Masquerade - Bloodlines (Video Game)
hasFeature
Escape Sequence / int_faf84cd

The following is a list of statements referring to the current page from other pages.

 Escape Sequence
processingCategory2
Escape Tropes
 Escape Sequence
processingCategory2
Video Game Difficulty Tropes
 One Punch-Gamer (Fanfic) / int_6af6887
type
Escape Sequence
 The Rise Of Golus (Fanfic) / int_6af6887
type
Escape Sequence
 You’re About Seven Years Too Early (Fanfic) / int_6af6887
type
Escape Sequence
 Sex Mission / int_6af6887
type
Escape Sequence
 NES Godzilla Creepypasta / int_6af6887
type
Escape Sequence
 IWannaBeTheFangame
seeAlso
Escape Sequence
 We Are Our Avatars Escapist (Roleplay) / int_6af6887
type
Escape Sequence
 Arkham Horror: The Card Game (Tabletop Game) / int_6af6887
type
Escape Sequence
 Ace Combat 5: The Unsung War (Video Game) / int_6af6887
type
Escape Sequence
 Alan Wake II (Video Game) / int_6af6887
type
Escape Sequence
 Alice: Madness Returns (Video Game) / int_6af6887
type
Escape Sequence
 Amidar (Video Game) / int_6af6887
type
Escape Sequence
 Angels of Death (Video Game) / int_6af6887
type
Escape Sequence
 Berwick Saga (Video Game) / int_6af6887
type
Escape Sequence
 Beyond Good & Evil (Video Game) / int_6af6887
type
Escape Sequence
 BLACKSOULS (Video Game) / int_6af6887
type
Escape Sequence
 Blaster Master (Video Game) / int_6af6887
type
Escape Sequence
 Broforce (Video Game) / int_6af6887
type
Escape Sequence
 Bubbaruka! (Video Game) / int_6af6887
type
Escape Sequence
 Camping (Video Game) / int_6af6887
type
Escape Sequence
 Commandos (Video Game) / int_6af6887
type
Escape Sequence
 Cookie Run (Video Game) / int_6af6887
type
Escape Sequence
 DARQ (Video Game) / int_6af6887
type
Escape Sequence
 Dead Estate (Video Game) / int_6af6887
type
Escape Sequence
 Detention (2017) (Video Game) / int_6af6887
type
Escape Sequence
 Dino Crisis (Video Game) / int_6af6887
type
Escape Sequence
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_6af6887
type
Escape Sequence
 Donkey Kong Country Returns (Video Game) / int_6af6887
type
Escape Sequence
 Eggman Hates Furries (Video Game) / int_6af6887
type
Escape Sequence
 Falling Fred (Video Game) / int_6af6887
type
Escape Sequence
 Final Fantasy VIII (Video Game) / int_6af6887
type
Escape Sequence
 Garlic 2021 (Video Game) / int_6af6887
type
Escape Sequence
 Half-Life (Video Game) / int_6af6887
type
Escape Sequence
 Happy Tree Friends Adventures (Video Game) / int_6af6887
type
Escape Sequence
 Kona (Video Game) / int_6af6887
type
Escape Sequence
 LEGO Jurassic World (Video Game) / int_6af6887
type
Escape Sequence
 La-Mulana (Video Game) / int_6af6887
type
Escape Sequence
 Legacy of Kain (Video Game) / int_6af6887
type
Escape Sequence
 Legacy of Kain: Soul Reaver (Video Game) / int_6af6887
type
Escape Sequence
 Little Runmo - The Game (Video Game) / int_6af6887
type
Escape Sequence
 Luigi's Mansion 3 (Video Game) / int_6af6887
type
Escape Sequence
 MINERVA: Metastasis (Video Game) / int_6af6887
type
Escape Sequence
 Make a Good Mega Man Level Contest (Video Game) / int_6af6887
type
Escape Sequence
 MapleStory (Video Game) / int_6af6887
type
Escape Sequence
 Mega Man 8-Bit Deathmatch (Video Game) / int_6af6887
type
Escape Sequence
 Mega Man IV (Video Game) / int_6af6887
type
Escape Sequence
 Mega Man Unlimited (Video Game) / int_6af6887
type
Escape Sequence
 Metroid: Samus Returns (Video Game) / int_6af6887
type
Escape Sequence
 Mickey Mania (Video Game) / int_6af6887
type
Escape Sequence
 Mirror's Edge (Video Game) / int_6af6887
type
Escape Sequence
 Mogeko Castle (Video Game) / int_6af6887
type
Escape Sequence
 Mother 3 (Video Game) / int_6af6887
type
Escape Sequence
 Neopets: The Darkest Faerie (Video Game) / int_6af6887
type
Escape Sequence
 New Super Mario Bros. (Video Game) / int_6af6887
type
Escape Sequence
 Phineas and Ferb: Across the 2nd Dimension (Video Game) / int_6af6887
type
Escape Sequence
 Pizza Tower (Video Game) / int_6af6887
type
Escape Sequence
 Pocket Mirror (Video Game) / int_6af6887
type
Escape Sequence
 Power Rangers: Dino Thunder (Video Game) / int_6af6887
type
Escape Sequence
 Predator: Hunting Grounds (Video Game) / int_6af6887
type
Escape Sequence
 Prince of Persia: Warrior Within (Video Game) / int_6af6887
type
Escape Sequence
 Rabi-Ribi (Video Game) / int_6af6887
type
Escape Sequence
 Resident Evil 4 (Video Game) / int_6af6887
type
Escape Sequence
 Rockman 4 Minus ∞ (Video Game) / int_6af6887
type
Escape Sequence
 Rogue Legacy 2 (Video Game) / int_6af6887
type
Escape Sequence
 RunMan: Race Around the World (Video Game) / int_6af6887
type
Escape Sequence
 SegaSonic the Hedgehog (Video Game) / int_6af6887
type
Escape Sequence
 Skeleton Boomerang (Video Game) / int_6af6887
type
Escape Sequence
 Sonic Colors (Video Game) / int_6af6887
type
Escape Sequence
 StarCraft II: Wings of Liberty (Video Game) / int_6af6887
type
Escape Sequence
 Still Wakes The Deep (Video Game) / int_6af6887
type
Escape Sequence
 Stinkoman 20X6 (Video Game) / int_6af6887
type
Escape Sequence
 Struggling (Video Game) / int_6af6887
type
Escape Sequence
 Super Metroid (Video Game) / int_6af6887
type
Escape Sequence
 Super Vadimka VI (Video Game) / int_6af6887
type
Escape Sequence
 Sword of the Berserk: Guts' Rage (Video Game) / int_6af6887
type
Escape Sequence
 The Messenger (2018) (Video Game) / int_6af6887
type
Escape Sequence
 The Peer Gyntening (Video Game) / int_6af6887
type
Escape Sequence
 The Witch's House (Video Game) / int_6af6887
type
Escape Sequence
 There Is Something In The Anderghast Mine (Video Game) / int_6af6887
type
Escape Sequence
 30XX (Video Game) / int_6af6887
type
Escape Sequence
 Tiny Toon Adventures: Defenders of the Universe (Video Game) / int_6af6887
type
Escape Sequence
 Vector (Video Game) / int_6af6887
type
Escape Sequence
 Wario Land: Shake It! (Video Game) / int_6af6887
type
Escape Sequence
 Witch's Heart (Video Game) / int_6af6887
type
Escape Sequence
 Yooka-Laylee and the Impossible Lair (Video Game) / int_6af6887
type
Escape Sequence
 Yume Nikki (Video Game) / int_6af6887
type
Escape Sequence
 Zombie Panic (Video Game) / int_6af6887
type
Escape Sequence
 Castle Crashers (Video Game) / int_6af6887
type
Escape Sequence
 Crash Bandicoot 3: Warped / Videogame / int_6af6887
type
Escape Sequence
 Cthulhu Mythos RPG: The Sleeping Girl of the Miasma Sea (Video Game) / int_6af6887
type
Escape Sequence
 Paranoiac (Video Game) / int_6af6887
type
Escape Sequence
 Fully Ramblomatic (Web Animation) / int_6af6887
type
Escape Sequence
 Critical Role: Campaign One (Web Video) / int_6af6887
type
Escape Sequence
 U Realms Live (Web Video) / int_6af6887
type
Escape Sequence
 [PROTOTYPE 2] (Video Game) / int_6af6887
type
Escape Sequence