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Idiosyncratic Menu Labels
- 270 statements
- 52 feature instances
- 32 referencing feature instances
Idiosyncratic Menu Labels | type |
FeatureClass | |
Idiosyncratic Menu Labels | label |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels | page |
IdiosyncraticMenuLabels | |
Idiosyncratic Menu Labels | comment |
This trope is for cases when certain video games retitle basic menu (usually Start Screen) functions like "New Game", "Continue" or "Quit/Exit". It can be done to improve their atmosphere by making them fit the game's setting or just make them more hilarious. However, it's possible to make them confusing for new players if the names are weird enough. Related to Idiosyncratic Difficulty Levels and Call a Hit Point a "Smeerp". Compare Dialogue Tree. |
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Idiosyncratic Menu Labels | fetched |
2024-04-28T23:18:09Z | |
Idiosyncratic Menu Labels | parsed |
2024-04-28T23:18:09Z | |
Idiosyncratic Menu Labels | processingComment |
Dropped link to BossRush: Not an Item - FEATURE | |
Idiosyncratic Menu Labels | processingComment |
Dropped link to PrecisionFStrike: Not an Item - FEATURE | |
Idiosyncratic Menu Labels | processingComment |
Dropped link to RatedMForMoney: Not an Item - FEATURE | |
Idiosyncratic Menu Labels | isPartOf |
DBTropes | |
Idiosyncratic Menu Labels / int_1025f773 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_1025f773 | comment |
Hello? Hell...o? has "I know..." for starting the game and "See you..." for quitting. | |
Idiosyncratic Menu Labels / int_1025f773 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_1025f773 | featureConfidence |
1.0 | |
Hello? Hell...o? (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_1025f773 | |
Idiosyncratic Menu Labels / int_1e27f3a5 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_1e27f3a5 | comment |
The title screen of Ms. Director has "New Reel" for New Game, "Keep Filming" for Load Game, and "Cut" for Quit. The game menu itself has "Wrap it up" for returning to the title screen. | |
Idiosyncratic Menu Labels / int_1e27f3a5 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_1e27f3a5 | featureConfidence |
1.0 | |
Ms. Director (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_1e27f3a5 | |
Idiosyncratic Menu Labels / int_20eec977 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_20eec977 | comment |
The Story of Seasons series uses "write in journal" instead of "save". | |
Idiosyncratic Menu Labels / int_20eec977 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_20eec977 | featureConfidence |
1.0 | |
Story of Seasons (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_20eec977 | |
Idiosyncratic Menu Labels / int_2c32bd6d | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_2c32bd6d | comment |
Iron Gaia: "Create Anomaly" for New Game, "Restore Anomaly" for Load Game, "System Shutdown" for Quit | |
Idiosyncratic Menu Labels / int_2c32bd6d | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_2c32bd6d | featureConfidence |
1.0 | |
Iron Gaia (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_2c32bd6d | |
Idiosyncratic Menu Labels / int_33dd1d8f | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_33dd1d8f | comment |
Half-Life Game Mods The Half-Quake series goes to town with the sadistic theming of their menus. For starters, the usual "New Game" is retitled Die in this series. It even applies custom labels for stuff like graphics and control options sections, which are titled "eyes" and "fingers" respectively. Half-Life: Echoes applies this to its own menus, in accordance with its Framing Device of the game being one of the G-Man's candidate evaluations. The typical Half-Life menu options are relabelled as "Resume Observation" (Resume Game), "Begin Observation" (New Game), "Retrieve Data" (Load Game), "Archive Data" (Save Game), "Alter Parameters" (Options), and "Terminate Session" (Quit). This extends to the difficulty selection screen, which states "Select criteria for evaluation" and presents the options of "Relaxed" (Easy), "Conventional" (Normal) and "Stringent" (Hard). |
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Idiosyncratic Menu Labels / int_33dd1d8f | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_33dd1d8f | featureConfidence |
1.0 | |
Half-Life (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_33dd1d8f | |
Idiosyncratic Menu Labels / int_3428f5b1 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_3428f5b1 | comment |
The Half-Quake series goes to town with the sadistic theming of their menus. For starters, the usual "New Game" is retitled Die in this series. It even applies custom labels for stuff like graphics and control options sections, which are titled "eyes" and "fingers" respectively. | |
Idiosyncratic Menu Labels / int_3428f5b1 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_3428f5b1 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_3428f5b1 | |
Idiosyncratic Menu Labels / int_3f476424 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_3f476424 | comment |
With the exception of the PC-exclusive graphical settings section and the text of the difficulty selection, The Quiet Man almost completely eschews any text whatsoever and depicts its menus solely with symbols. | |
Idiosyncratic Menu Labels / int_3f476424 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_3f476424 | featureConfidence |
1.0 | |
The Quiet Man (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_3f476424 | |
Idiosyncratic Menu Labels / int_463a5744 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_463a5744 | comment |
Space Funeral titles ALL of the basic New/Load/Quit functions in its Start Screen as "Blood". | |
Idiosyncratic Menu Labels / int_463a5744 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_463a5744 | featureConfidence |
1.0 | |
Space Funeral (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_463a5744 | |
Idiosyncratic Menu Labels / int_4696fb15 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_4696fb15 | comment |
Half-Life: Echoes applies this to its own menus, in accordance with its Framing Device of the game being one of the G-Man's candidate evaluations. The typical Half-Life menu options are relabelled as "Resume Observation" (Resume Game), "Begin Observation" (New Game), "Retrieve Data" (Load Game), "Archive Data" (Save Game), "Alter Parameters" (Options), and "Terminate Session" (Quit). This extends to the difficulty selection screen, which states "Select criteria for evaluation" and presents the options of "Relaxed" (Easy), "Conventional" (Normal) and "Stringent" (Hard). | |
Idiosyncratic Menu Labels / int_4696fb15 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_4696fb15 | featureConfidence |
1.0 | |
Half-Life: Echoes (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_4696fb15 | |
Idiosyncratic Menu Labels / int_4bea6084 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_4bea6084 | comment |
Plenty of Paradox Interactive's strategy games label the "quit" option in their pause screens as "Surrender". | |
Idiosyncratic Menu Labels / int_4bea6084 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_4bea6084 | featureConfidence |
1.0 | |
Europa Universalis (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_4bea6084 | |
Idiosyncratic Menu Labels / int_53cccc70 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_53cccc70 | comment |
Vindictive Drive has the usual "Start", but also "Fix" for loading and "RQ" for quitting in its Start Screen. | |
Idiosyncratic Menu Labels / int_53cccc70 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_53cccc70 | featureConfidence |
1.0 | |
Vindictive Drive (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_53cccc70 | |
Idiosyncratic Menu Labels / int_562e8a6e | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_562e8a6e | comment |
Max Payne uses a variant on the "Are you sure you want to quit?" prompt. If the player quits the game, the game will display a quote from Max reflecting on his current situation (e.g. "The Valkyr case was anything but closed."), below which the player selects either "But I was too tired to go on" or "I couldn't stop. I had to push on." | |
Idiosyncratic Menu Labels / int_562e8a6e | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_562e8a6e | featureConfidence |
1.0 | |
Max Payne (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_562e8a6e | |
Idiosyncratic Menu Labels / int_58d9f320 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_58d9f320 | comment |
Seraphic Blue: "Birth of Blue" for New Game, "Return to Blue" for Load, "Away from Blue" for Quit | |
Idiosyncratic Menu Labels / int_58d9f320 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_58d9f320 | featureConfidence |
1.0 | |
Seraphic Blue (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_58d9f320 | |
Idiosyncratic Menu Labels / int_59883767 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_59883767 | comment |
Eternal Senia keeps the opening screen's options normal but adds subtitles to them, through Start (New Adventure), Load (Keep on Finding) and Exit (End of Memory). | |
Idiosyncratic Menu Labels / int_59883767 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_59883767 | featureConfidence |
1.0 | |
Eternal Senia (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_59883767 | |
Idiosyncratic Menu Labels / int_5b77e8fd | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_5b77e8fd | comment |
In Dream Daddy, the graphics quality options are called "Daddy", "Daddier", and "Daddiest". | |
Idiosyncratic Menu Labels / int_5b77e8fd | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_5b77e8fd | featureConfidence |
1.0 | |
Dream Daddy (Visual Novel) | hasFeature |
Idiosyncratic Menu Labels / int_5b77e8fd | |
Idiosyncratic Menu Labels / int_5d4da367 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_5d4da367 | comment |
Yume Nikki has "Dream Diary" in place for "Load Game". | |
Idiosyncratic Menu Labels / int_5d4da367 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_5d4da367 | featureConfidence |
1.0 | |
Yume Nikki (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_5d4da367 | |
Idiosyncratic Menu Labels / int_5db85d4 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_5db85d4 | comment |
Limbo of the Lost keeps the Start Screen labels normal (Credits, Start, Load and Quit) and instead applies this trope to its pause screen with "Back To Hell" (resume game), "Resurrection" (load game), "Save Your Soul" (save game) and "End is Nigh" (quit). When the pause menu is accessed during the times saving the game is disabled, the "Save Your Soul" instead becomes "Repent Sinner, Your Soul Cannot Be Saved". |
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Idiosyncratic Menu Labels / int_5db85d4 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_5db85d4 | featureConfidence |
1.0 | |
Limbo of the Lost (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_5db85d4 | |
Idiosyncratic Menu Labels / int_6336da47 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_6336da47 | comment |
There Is No Game: Wrong Dimension has its "Start" button as "No Game Here", the "Options" button as "Useless Options", and the "Quit" button as "This Way!", with flashing red arrows pointing to it, as the apparent non-game does not want the player to play it. Naturally, taking the bait nets the player an achievement. | |
Idiosyncratic Menu Labels / int_6336da47 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_6336da47 | featureConfidence |
1.0 | |
There Is No Game: Wrong Dimension (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_6336da47 | |
Idiosyncratic Menu Labels / int_656a52a9 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_656a52a9 | comment |
Being a highly cinematic game, Fahrenheit titles the "new game" function as "New Movie" and the level select option as "Chapters". | |
Idiosyncratic Menu Labels / int_656a52a9 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_656a52a9 | featureConfidence |
1.0 | |
Fahrenheit (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_656a52a9 | |
Idiosyncratic Menu Labels / int_68e6c588 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_68e6c588 | comment |
Police Quest: SWAT uses "New Career" and "Previous Career" in place of "New Game" and "Resume Game". | |
Idiosyncratic Menu Labels / int_68e6c588 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_68e6c588 | featureConfidence |
1.0 | |
Police Quest: SWAT (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_68e6c588 | |
Idiosyncratic Menu Labels / int_6cc2b8b2 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_6cc2b8b2 | comment |
In the original Carmageddon, whenever an opponent dares the player to switch starting spots in the grid, an option to refuse the challenge is called "Chicken". | |
Idiosyncratic Menu Labels / int_6cc2b8b2 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_6cc2b8b2 | featureConfidence |
1.0 | |
Carmageddon (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_6cc2b8b2 | |
Idiosyncratic Menu Labels / int_6f70278d | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_6f70278d | comment |
The sequel, The Drop, has New Adventurer, Load Adventurer and Turn Back. | |
Idiosyncratic Menu Labels / int_6f70278d | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_6f70278d | featureConfidence |
1.0 | |
The Drop (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_6f70278d | |
Idiosyncratic Menu Labels / int_785092fa | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_785092fa | comment |
Anonymous Agony has "New User", "Log In", and "Log Out" as menu options. | |
Idiosyncratic Menu Labels / int_785092fa | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_785092fa | featureConfidence |
1.0 | |
Anonymous Agony (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_785092fa | |
Idiosyncratic Menu Labels / int_834f5ba1 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_834f5ba1 | comment |
Korsakovia has "begin" (no caps) for New Game, "remember" for loading game, "keep" for saving, "adjust" for options and "forget" for quitting. | |
Idiosyncratic Menu Labels / int_834f5ba1 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_834f5ba1 | featureConfidence |
1.0 | |
Korsakovia (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_834f5ba1 | |
Idiosyncratic Menu Labels / int_86315694 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_86315694 | comment |
Kingpin: Life of Crime titles its multiplayer option "Gang Bang". | |
Idiosyncratic Menu Labels / int_86315694 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_86315694 | featureConfidence |
1.0 | |
Kingpin: Life of Crime (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_86315694 | |
Idiosyncratic Menu Labels / int_8cadb510 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_8cadb510 | comment |
Kirby 64: The Crystal Shards: The pause screen normally has options for "Continue" (continue playing) and "Try Again" (exit level). In Boss Endurance mode, "Try Again" is changed to "Accept Defeat". During the final battle with 02, the "Try Again" option is disabled and instead reads "Tough It Out!" |
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Idiosyncratic Menu Labels / int_8cadb510 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_8cadb510 | featureConfidence |
1.0 | |
Kirby 64: The Crystal Shards (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_8cadb510 | |
Idiosyncratic Menu Labels / int_8e898734 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_8e898734 | comment |
The New Game option in Painkiller is titled "Sign The Pact". | |
Idiosyncratic Menu Labels / int_8e898734 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_8e898734 | featureConfidence |
1.0 | |
Painkiller (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_8e898734 | |
Idiosyncratic Menu Labels / int_8f8233e | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_8f8233e | comment |
Blasphemous titles its Game Start/File Select option as "Pilgrimage". It also titles its Boss Rush option "Sacred Sorrows", and the New Game Plus feature within the File Select menu is called "Ascend". | |
Idiosyncratic Menu Labels / int_8f8233e | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_8f8233e | featureConfidence |
1.0 | |
Blasphemous (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_8f8233e | |
Idiosyncratic Menu Labels / int_90eb5a2 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_90eb5a2 | comment |
The Reconstruction: The game itself has New Story and Continue Story in place of New/Load Game. The sequel, The Drop, has New Adventurer, Load Adventurer and Turn Back. |
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Idiosyncratic Menu Labels / int_90eb5a2 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_90eb5a2 | featureConfidence |
1.0 | |
The Reconstruction / Videogame | hasFeature |
Idiosyncratic Menu Labels / int_90eb5a2 | |
Idiosyncratic Menu Labels / int_98b8816 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_98b8816 | comment |
Ruina: Fairy Tale of the Forgotten Ruins has "New Story", "Resume Story" (Load), "End" (Exit). | |
Idiosyncratic Menu Labels / int_98b8816 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_98b8816 | featureConfidence |
1.0 | |
Ruina: Fairy Tale of the Forgotten Ruins (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_98b8816 | |
Idiosyncratic Menu Labels / int_999299b5 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_999299b5 | comment |
In The 11th Hour the quit function is titled "Exit This Reality" | |
Idiosyncratic Menu Labels / int_999299b5 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_999299b5 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_999299b5 | |
Idiosyncratic Menu Labels / int_9b7a5bb8 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_9b7a5bb8 | comment |
Quintessence: The Blighted Venom has "Destiny Anew" (New Game), "Memories Past" (Load Game) and "Fate Foregone" (Quit). | |
Idiosyncratic Menu Labels / int_9b7a5bb8 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_9b7a5bb8 | featureConfidence |
1.0 | |
Quintessence (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_9b7a5bb8 | |
Idiosyncratic Menu Labels / int_a2c37f38 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_a2c37f38 | comment |
Planescape: Torment has New Game, Load Game and Quit functions be retitled "New Life", "Resume Life" and "The Abyss", respectively. | |
Idiosyncratic Menu Labels / int_a2c37f38 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_a2c37f38 | featureConfidence |
1.0 | |
Planescape: Torment (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_a2c37f38 | |
Idiosyncratic Menu Labels / int_a451607c | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_a451607c | comment |
Off — mostly owing to its unorthodox translation — uses a few unusual terms in place of some battle menu options, namely "Competence" in place of "Skill" and "Abscond" in place of "Flee". Applies to some of the fangames related to it too. | |
Idiosyncratic Menu Labels / int_a451607c | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_a451607c | featureConfidence |
1.0 | |
OFF (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_a451607c | |
Idiosyncratic Menu Labels / int_a6030f56 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_a6030f56 | comment |
Leisure Suit Larry 7: Love for Sail! uses "Lemme Outta Here! (Exit)" as its exit button. | |
Idiosyncratic Menu Labels / int_a6030f56 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_a6030f56 | featureConfidence |
1.0 | |
Leisure Suit Larry 7: Love for Sail! (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_a6030f56 | |
Idiosyncratic Menu Labels / int_aa4aa7d6 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_aa4aa7d6 | comment |
Reconstruction Zero: I Miss The Sunrise has "Awaken New Pilot" for New Game and "Load Saved Pilot" for Load Game. | |
Idiosyncratic Menu Labels / int_aa4aa7d6 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_aa4aa7d6 | featureConfidence |
1.0 | |
I Miss the Sunrise (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_aa4aa7d6 | |
Idiosyncratic Menu Labels / int_b24648fc | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_b24648fc | comment |
Each of the FAITH: The Unholy Trinity instalments have menu items written in Latin that get translated into English whenever they're highlighted. The first game has "Initus" (Begin), "Catechismus" (Instruction), "Additicia" (Extras) and "Abitus" (Exit). | |
Idiosyncratic Menu Labels / int_b24648fc | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_b24648fc | featureConfidence |
1.0 | |
FAITH: The Unholy Trinity (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_b24648fc | |
Idiosyncratic Menu Labels / int_b4e4a845 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_b4e4a845 | comment |
Narcosis has "Commence" for New Game, "Event Log" for Chapter Select and "Power Down" for quitting the game. | |
Idiosyncratic Menu Labels / int_b4e4a845 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_b4e4a845 | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_b4e4a845 | |
Idiosyncratic Menu Labels / int_c2dea593 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_c2dea593 | comment |
The main menu buttons in Time Fcuk all have footnotes that are tangentially related to the theme of the game, but become more and more nonsensical the further you read. The buttons are START*taking action by finding flaws in yourself. then finding excuses not to fix them and laying down because you worked so hard, and hey, lets face it, life has no point., CREATE*a state of being you no longer have any control over / an ego driven divide between your past and current existence, EXPLORE*the feeling of abandonment when you no longer acknowledge yourself when you run into yourself on the street., and ENTER*at your own risk THE*definition of insanity is doing the same thing over and over expecting different results... UNKNOWN*quantities of carrot juice may lead to the ability to see the alien that lives behind your bedroom door. | |
Idiosyncratic Menu Labels / int_c2dea593 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_c2dea593 | featureConfidence |
1.0 | |
Time Fcuk (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_c2dea593 | |
Idiosyncratic Menu Labels / int_c4a93de0 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_c4a93de0 | comment |
Arkandian Legends games use "Begin your journey" and "Continue your adventure" for starting or loading a game. | |
Idiosyncratic Menu Labels / int_c4a93de0 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_c4a93de0 | featureConfidence |
1.0 | |
Arkandian Legends (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_c4a93de0 | |
Idiosyncratic Menu Labels / int_c7aa3c5c | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_c7aa3c5c | comment |
The Revenant Bus Game Mod for Doom II by MarphitimusBlackimus titles its Save menu option "Saving Is Cheating!". | |
Idiosyncratic Menu Labels / int_c7aa3c5c | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_c7aa3c5c | featureConfidence |
1.0 | |
Doom II (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_c7aa3c5c | |
Idiosyncratic Menu Labels / int_cae902cd | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_cae902cd | comment |
Crashocalypse titles the quit function "Go Away". | |
Idiosyncratic Menu Labels / int_cae902cd | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_cae902cd | featureConfidence |
1.0 | |
Crashocalypse (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_cae902cd | |
Idiosyncratic Menu Labels / int_ce504e60 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_ce504e60 | comment |
BUTCHER doesn't reinvent the menu labels, but it does spice up the prompt that pops up when you want to (re)start (over) the game in a profile that already has a save file in progress (or deleting the save profile), the choices being titled as: No, I Want To Continue/No, Don't Delete It (cancellation) Yes, Fuck This Shit (confirmation) |
|
Idiosyncratic Menu Labels / int_ce504e60 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_ce504e60 | featureConfidence |
1.0 | |
BUTCHER (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_ce504e60 | |
Idiosyncratic Menu Labels / int_d3470914 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_d3470914 | comment |
Re:Kinder titles its Start/Load/Quit options as "Play?" (question mark included), "Memory" and "ByeBye". | |
Idiosyncratic Menu Labels / int_d3470914 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_d3470914 | featureConfidence |
1.0 | |
Kinder (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_d3470914 | |
Idiosyncratic Menu Labels / int_d9b8bcb2 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_d9b8bcb2 | comment |
Mechwarrior 2: 31st Century Combat titles its quit option "Flee to Windows". | |
Idiosyncratic Menu Labels / int_d9b8bcb2 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_d9b8bcb2 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_d9b8bcb2 | |
Idiosyncratic Menu Labels / int_dcd5a548 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_dcd5a548 | comment |
The disc menu for The Simpsons game Virtual Springfield has pictures of Homer Simpson with a doughnut next to the menu options, with Homer preparing to eat a doughnut as the picture for "Install", and Homer spitting a doughnut out for "Uninstall". It also has Homer playing bowling ball for "Play" and looking at the clock for "Quit". | |
Idiosyncratic Menu Labels / int_dcd5a548 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_dcd5a548 | featureConfidence |
1.0 | |
The Simpsons (Franchise) | hasFeature |
Idiosyncratic Menu Labels / int_dcd5a548 | |
Idiosyncratic Menu Labels / int_e0210696 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_e0210696 | comment |
Starting from the third mainline instalment, plenty of Ultima games use "Journey Onward" to label either the new game or continue game options. This goes to the spinoffs like the Ultima Underworld games as well. | |
Idiosyncratic Menu Labels / int_e0210696 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_e0210696 | featureConfidence |
1.0 | |
Ultima III (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_e0210696 | |
Idiosyncratic Menu Labels / int_e16fa1a8 | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_e16fa1a8 | comment |
The Impossible Quiz 2 has "GO GO GO!" as the button for starting the game. | |
Idiosyncratic Menu Labels / int_e16fa1a8 | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_e16fa1a8 | featureConfidence |
1.0 | |
The Impossible Quiz (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_e16fa1a8 | |
Idiosyncratic Menu Labels / int_e22c949c | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_e22c949c | comment |
Some Dragon Quest games label the option for starting a new game as "Venture Forth". | |
Idiosyncratic Menu Labels / int_e22c949c | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Idiosyncratic Menu Labels / int_e22c949c | |
Idiosyncratic Menu Labels / int_e34d9eac | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_e34d9eac | comment |
The main menu for Turgor is all single letters and symbols. They are all subtitled with a mouse tooltip, however. | |
Idiosyncratic Menu Labels / int_e34d9eac | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_e34d9eac | featureConfidence |
1.0 | |
Turgor (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_e34d9eac | |
Idiosyncratic Menu Labels / int_ee6a336c | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_ee6a336c | comment |
Cardiophobia has "New Chapter" for Start, "Diary" for Load and "Run Away" for Quit. | |
Idiosyncratic Menu Labels / int_ee6a336c | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_ee6a336c | featureConfidence |
1.0 | |
Cardiophobia (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_ee6a336c | |
Idiosyncratic Menu Labels / int_f1c1d87a | type |
Idiosyncratic Menu Labels | |
Idiosyncratic Menu Labels / int_f1c1d87a | comment |
Manhunt titles the level select feature as "Select scene", to go by its movie-making theming. | |
Idiosyncratic Menu Labels / int_f1c1d87a | featureApplicability |
1.0 | |
Idiosyncratic Menu Labels / int_f1c1d87a | featureConfidence |
1.0 | |
Manhunt (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_f1c1d87a |
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