Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Live-Action Cutscene

 Live-Action Cutscene
type
FeatureClass
 Live-Action Cutscene
label
Live-Action Cutscene
 Live-Action Cutscene
page
LiveActionCutscene
 Live-Action Cutscene
comment
During The Fourth Generation of Console Video Games, when just about every game was making the leap to 3D, graphical fidelity was all the rage. The better your game looked, the better it would sell. One way developers achieved this was rendering certain 3D models with a higher-level quality than the game could actually achieve beforehand.
The other way to make your game look great? Just use real people, of course! By filming actors either in front of a green screen or using cheap sets, you could have the best-looking cutscenes on the market.
In theory, at least.
In reality, many of the cutscenes were of crude-quality, often (though not always) harder to take seriously than their pre-rendered counterparts. This was largely due to inexperience, both with the actors — some of whom were actually the developers themselves, who had zero acting experience whatsoever — and those in charge of writing and directing these live-action cutscenes. Animation and voice acting is a very different beast from real people that are interacting with each other in the same room. Recreations of the live-action actors' appearances for the in-game graphics usually look off when placed side-by-side with the real thing, especially in the days of more primitive graphics.
Some developers weren't happy with just using live-action for their cutscenes and opted to make entire games with them, which lead to the birth of the Interactive Movie. See that page for more details.
Some games, despite not utilizing live-action for any in-game cutscenes, still used it for their promotional material. Sometimes these trailers were simply recreations of pivotal in-game moments, other times they provided extra world-building, and other times still they had basically nothing to do with the game at all, only featuring the characters doing random or mundane things, the latter of those mostly being reserved for more family-friendly titles.
Like pre-rendering, live-action cutscenes have seen a significant decline in use, due to both game engines getting more powerful and capable of rendering more photorealistic graphics, and also just the inherent limitations of them. Motion Capture has also proven to be a much more seamless option for integrating actors' appearances and/or non-vocal performances into a game since it allows their movements and facial expressions to be mapped onto an in-game model, rather than jarringly cutting to live-action footage. Some games do still use them from time-to-time, though.
The term "Full Motion Video" or "FMV" is mostly used these days to refer to Live-Action Cutscenes, though the term actually refers to Pre-Rendered Cutscenes in general, regardless of whether or not they're live-action.
Sister Trope to Pre-Rendered Graphics. See also: Interactive Movie, Digitized Sprites, Medium Blending.
 Live-Action Cutscene
fetched
2024-04-08T18:46:13Z
 Live-Action Cutscene
parsed
2024-04-08T18:46:13Z
 Live-Action Cutscene
processingComment
Dropped link to BramStokersDracula: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to CanceledvideoGames: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to Dune2000: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to Earthsiege: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to FinalLiberationWarhammerEpic40000: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to Resistance3: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to Shivers1995: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to ShowWithinAShow: Not an Item - FEATURE
 Live-Action Cutscene
processingComment
Dropped link to Warhawk1995: Not an Item - UNKNOWN
 Live-Action Cutscene
processingComment
Dropped link to ZeldasAdventure: Not an Item - UNKNOWN
 Live-Action Cutscene
processingUnknown
CanceledvideoGames
 Live-Action Cutscene
processingUnknown
BramStokersDracula
 Live-Action Cutscene
processingUnknown
Dune2000
 Live-Action Cutscene
processingUnknown
Earthsiege
 Live-Action Cutscene
processingUnknown
FinalLiberationWarhammerEpic40000
 Live-Action Cutscene
processingUnknown
Resistance3
 Live-Action Cutscene
processingUnknown
Shivers (1995) (Video Game)
 Live-Action Cutscene
processingUnknown
Warhawk1995
 Live-Action Cutscene
processingUnknown
ZeldasAdventure
 Live-Action Cutscene
isPartOf
DBTropes
 Live-Action Cutscene / int_1033c198
type
Live-Action Cutscene
 Live-Action Cutscene / int_1033c198
comment
Power Rangers Zeo: Full Tilt Battle Pinball is a pinball game which liberally recycles clips from its source material, both for cutscenes and bonus alerts.
 Live-Action Cutscene / int_1033c198
featureApplicability
1.0
 Live-Action Cutscene / int_1033c198
featureConfidence
1.0
 Power Rangers Zeo: Full Tilt Battle Pinball (Video Game)
hasFeature
Live-Action Cutscene / int_1033c198
 Live-Action Cutscene / int_185747f3
type
Live-Action Cutscene
 Live-Action Cutscene / int_185747f3
comment
Her Story is a series of interviews of a woman played by a live-actress.
 Live-Action Cutscene / int_185747f3
featureApplicability
1.0
 Live-Action Cutscene / int_185747f3
featureConfidence
1.0
 Her Story (Video Game)
hasFeature
Live-Action Cutscene / int_185747f3
 Live-Action Cutscene / int_1a76a111
type
Live-Action Cutscene
 Live-Action Cutscene / int_1a76a111
comment
Crash Bandicoot used a full body Crash costume for its early ads. These were brought back for some old-school goodness for the release of the N. Sane trilogy.
 Live-Action Cutscene / int_1a76a111
featureApplicability
1.0
 Live-Action Cutscene / int_1a76a111
featureConfidence
1.0
 Crash Bandicoot (Video Game)
hasFeature
Live-Action Cutscene / int_1a76a111
 Live-Action Cutscene / int_1bfedd17
type
Live-Action Cutscene
 Live-Action Cutscene / int_1bfedd17
comment
Road Rash had numerous live-action cutscenes, ranging from loading up on weapons before a race to a Badass Biker dragging a cowboy by the belt after a win.
 Live-Action Cutscene / int_1bfedd17
featureApplicability
1.0
 Live-Action Cutscene / int_1bfedd17
featureConfidence
1.0
 Road Rash (Video Game)
hasFeature
Live-Action Cutscene / int_1bfedd17
 Live-Action Cutscene / int_2931842a
type
Live-Action Cutscene
 Live-Action Cutscene / int_2931842a
comment
Biing! – Sex, Intrigen und Skalpelle uses one for the tutorial, which features a blonde model dressed as a nurse, gradually stripping down to her underwear, as she explains the game's mechanics. A disclaimer at the beginning of the video assures us that she is an actual medical professional.
 Live-Action Cutscene / int_2931842a
featureApplicability
1.0
 Live-Action Cutscene / int_2931842a
featureConfidence
1.0
 Biing! – Sex, Intrigen und Skalpelle (Video Game)
hasFeature
Live-Action Cutscene / int_2931842a
 Live-Action Cutscene / int_2a842e3a
type
Live-Action Cutscene
 Live-Action Cutscene / int_2a842e3a
comment
Doctor Who: Destiny of the Doctors, a spin-off game in which the player is trying to rescue the first seven Doctors from the Master, had live action cutscenes in which the Master made derogatory remarks about the Doctors and taunted the player. This is pretty much the only thing the game is remembered for, as it was Anthony Ainley's last performance as the Master before his death. The cutscenes are included as an extra on the DVD release of Ainley's last TV story, "Survival".
 Live-Action Cutscene / int_2a842e3a
featureApplicability
1.0
 Live-Action Cutscene / int_2a842e3a
featureConfidence
1.0
 Doctor Who – Expanded Universe (Franchise)
hasFeature
Live-Action Cutscene / int_2a842e3a
 Live-Action Cutscene / int_2a92920e
type
Live-Action Cutscene
 Live-Action Cutscene / int_2a92920e
comment
Steel Harbinger depicts it's cutscenes in live-action format, as well as unlockable video clips mid-game detailing the alien infestation. The rest of the game is depicted via Motion Capture.
 Live-Action Cutscene / int_2a92920e
featureApplicability
1.0
 Live-Action Cutscene / int_2a92920e
featureConfidence
1.0
 Steel Harbinger (Video Game)
hasFeature
Live-Action Cutscene / int_2a92920e
 Live-Action Cutscene / int_3094005d
type
Live-Action Cutscene
 Live-Action Cutscene / int_3094005d
comment
Grand Theft Auto 2 used live-action cutscenes where Claude Speed was angrier and more talkative.
 Live-Action Cutscene / int_3094005d
featureApplicability
1.0
 Live-Action Cutscene / int_3094005d
featureConfidence
1.0
 Grand Theft Auto 2 (Video Game)
hasFeature
Live-Action Cutscene / int_3094005d
 Live-Action Cutscene / int_3b9109cf
type
Live-Action Cutscene
 Live-Action Cutscene / int_3b9109cf
comment
Alan Wake II continues the tradition with live-action footage appearing on in-game TVs, projected films. This is utilized to Mind Screw-y effect during Alan's portions of the game, which has some screens that need to be interacted with in order to progress, replacing the gameplay with the video, and turning the in-game Alan that the player was just controlling into the live-action one. Live-action footage is also utilized during Saga's profiling scenes, where footage of the person(s) being profiled is projected translucently over the CGI-rendered game environment, and in psychic visions, particularly Alan's echoes of Alex Casey, where Casey and other characters are shown in silhouette, giving these scenes an uncanny feel.
 Live-Action Cutscene / int_3b9109cf
featureApplicability
1.0
 Live-Action Cutscene / int_3b9109cf
featureConfidence
1.0
 Alan Wake II (Video Game)
hasFeature
Live-Action Cutscene / int_3b9109cf
 Live-Action Cutscene / int_4316fa02
type
Live-Action Cutscene
 Live-Action Cutscene / int_4316fa02
comment
Batman Begins used scenes from the movie for its cutscenes, though since the game was actually released one day before the movie, the scenes used are hastily edited to avoid spoilers and are largely devoid of context.
 Live-Action Cutscene / int_4316fa02
featureApplicability
1.0
 Live-Action Cutscene / int_4316fa02
featureConfidence
1.0
 Batman Begins (Video Game)
hasFeature
Live-Action Cutscene / int_4316fa02
 Live-Action Cutscene / int_50d62fcf
type
Live-Action Cutscene
 Live-Action Cutscene / int_50d62fcf
comment
Off-World Interceptor used live-action for most of its cutscenes. In the Extreme port, the cursing was censored.
 Live-Action Cutscene / int_50d62fcf
featureApplicability
1.0
 Live-Action Cutscene / int_50d62fcf
featureConfidence
1.0
 Off-World Interceptor (Video Game)
hasFeature
Live-Action Cutscene / int_50d62fcf
 Live-Action Cutscene / int_560dbc3e
type
Live-Action Cutscene
 Live-Action Cutscene / int_560dbc3e
comment
Jurassic Park (Sega CD) uses live-action to demonstrate navigation between areas of the park, and a computer in the visitor's center provides you with video phone calls from an Emily Shimura as well as a representative of BioSyn.
 Live-Action Cutscene / int_560dbc3e
featureApplicability
1.0
 Live-Action Cutscene / int_560dbc3e
featureConfidence
1.0
 Jurassic Park (Sega CD) (Video Game)
hasFeature
Live-Action Cutscene / int_560dbc3e
 Live-Action Cutscene / int_5908ee91
type
Live-Action Cutscene
 Live-Action Cutscene / int_5908ee91
comment
The Elder Scrolls V: Skyrim had a live-action ad featuring the Dragonborn entering a village under attack from a dragon.
 Live-Action Cutscene / int_5908ee91
featureApplicability
1.0
 Live-Action Cutscene / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Live-Action Cutscene / int_5908ee91
 Live-Action Cutscene / int_59735062
type
Live-Action Cutscene
 Live-Action Cutscene / int_59735062
comment
Deus Ex: Mankind Divided had a live-action ad about the "Mechanical Apartheid" affecting those with augments.
 Live-Action Cutscene / int_59735062
featureApplicability
1.0
 Live-Action Cutscene / int_59735062
featureConfidence
1.0
 Deus Ex: Mankind Divided (Video Game)
hasFeature
Live-Action Cutscene / int_59735062
 Live-Action Cutscene / int_5a34e5e3
type
Live-Action Cutscene
 Live-Action Cutscene / int_5a34e5e3
comment
Iron Helix: Every character is portrayed by a live actor, and since everybody on board the ship is already dead, you never interact with any of them, so they are all relegated to cutscenes. Most cutscenes are shot with a green filter over them to mimic the ship's screens, but the Sega CD version features an exclusive ending cutscene shot in full-color.
 Live-Action Cutscene / int_5a34e5e3
featureApplicability
1.0
 Live-Action Cutscene / int_5a34e5e3
featureConfidence
1.0
 Iron Helix (Video Game)
hasFeature
Live-Action Cutscene / int_5a34e5e3
 Live-Action Cutscene / int_5ce98a6d
type
Live-Action Cutscene
 Live-Action Cutscene / int_5ce98a6d
comment
Enter the Matrix: Some of the live-action cutscenes were filmed alongside The Matrix Reloaded for the video game. Said cutscenes were later repackaged as a special feature for the DVD and Blu-ray collection sets.
 Live-Action Cutscene / int_5ce98a6d
featureApplicability
1.0
 Live-Action Cutscene / int_5ce98a6d
featureConfidence
1.0
 Enter the Matrix (Video Game)
hasFeature
Live-Action Cutscene / int_5ce98a6d
 Live-Action Cutscene / int_5e91c7a
type
Live-Action Cutscene
 Live-Action Cutscene / int_5e91c7a
comment
Resident Evil used live-action actors in its opening and Multiple Endings cutscenes, as well as a character gallery.
 Live-Action Cutscene / int_5e91c7a
featureApplicability
1.0
 Live-Action Cutscene / int_5e91c7a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Live-Action Cutscene / int_5e91c7a
 Live-Action Cutscene / int_5fa9c868
type
Live-Action Cutscene
 Live-Action Cutscene / int_5fa9c868
comment
MechCommander, MechCommander 2, and MechWarrior 4 use live-action actors for character portraits in mission briefings and for cutscenes. Earlier games never showed characters and had CGI cutscenes.
 Live-Action Cutscene / int_5fa9c868
featureApplicability
1.0
 Live-Action Cutscene / int_5fa9c868
featureConfidence
1.0
 Mech Commander (Video Game)
hasFeature
Live-Action Cutscene / int_5fa9c868
 Live-Action Cutscene / int_65016f12
type
Live-Action Cutscene
 Live-Action Cutscene / int_65016f12
comment
Roundabout's cutscenes are live-action clips specifically made to look like a 70s B-movie.
 Live-Action Cutscene / int_65016f12
featureApplicability
1.0
 Live-Action Cutscene / int_65016f12
featureConfidence
1.0
 Roundabout (Video Game)
hasFeature
Live-Action Cutscene / int_65016f12
 Live-Action Cutscene / int_660b3e44
type
Live-Action Cutscene
 Live-Action Cutscene / int_660b3e44
comment
LocoCycle uses live-action for cinematics between levels.
 Live-Action Cutscene / int_660b3e44
featureApplicability
1.0
 Live-Action Cutscene / int_660b3e44
featureConfidence
1.0
 LocoCycle (Video Game)
hasFeature
Live-Action Cutscene / int_660b3e44
 Live-Action Cutscene / int_6715e3bd
type
Live-Action Cutscene
 Live-Action Cutscene / int_6715e3bd
comment
Mighty Morphin Power Rangers (Sega): The Sega CD version is a bunch of episodes condensed down to just their action scenes, utilizing quicktime prompts for its gameplay.
 Live-Action Cutscene / int_6715e3bd
featureApplicability
1.0
 Live-Action Cutscene / int_6715e3bd
featureConfidence
1.0
 Mighty Morphin Power Rangers (Sega) (Video Game)
hasFeature
Live-Action Cutscene / int_6715e3bd
 Live-Action Cutscene / int_68705715
type
Live-Action Cutscene
 Live-Action Cutscene / int_68705715
comment
Omega Boost: All human characters are portrayed by live-actors, and dubbed over by professional voice actors. The intro of the game is basically a Short Film establishing the war between humanity and AlphaCore. The Omega Boost and its pilot, Lester, are shown beginning their journey, and a brief scene of Lester encountering (and annihilating) one of AlphaCore's fleets, all set to a Real Song Theme Tune (different depending on which version you play). Throughout the game, several more live-action shots of Lester are shown, though these last only a few seconds each. The ending to the game is another live-action scene coupled with some real-life ENIAC Stock Footage.
 Live-Action Cutscene / int_68705715
featureApplicability
1.0
 Live-Action Cutscene / int_68705715
featureConfidence
1.0
 Omega Boost (Video Game)
hasFeature
Live-Action Cutscene / int_68705715
 Live-Action Cutscene / int_68fe3a17
type
Live-Action Cutscene
 Live-Action Cutscene / int_68fe3a17
comment
Sherlock Holmes: Consulting Detective similarly plays out as a series of witness interrogations and miscellaneous investigation conducted by Holmes and Watson using actors and sets.
 Live-Action Cutscene / int_68fe3a17
featureApplicability
1.0
 Live-Action Cutscene / int_68fe3a17
featureConfidence
1.0
 Sherlock Holmes: Consulting Detective (Tabletop Game)
hasFeature
Live-Action Cutscene / int_68fe3a17
 Live-Action Cutscene / int_6e627c5c
type
Live-Action Cutscene
 Live-Action Cutscene / int_6e627c5c
comment
Halo 5: Guardians had live-action ads featuring the public reacting to Master Chief's alleged death. Each ad has a counterpart which showed that he was still alive, and heavily implied to be on-the-run from the UNSC.
 Live-Action Cutscene / int_6e627c5c
featureApplicability
1.0
 Live-Action Cutscene / int_6e627c5c
featureConfidence
1.0
 Halo 5: Guardians (Video Game)
hasFeature
Live-Action Cutscene / int_6e627c5c
 Live-Action Cutscene / int_72e7621e
type
Live-Action Cutscene
 Live-Action Cutscene / int_72e7621e
comment
The Korean gangster drama Yainsidae has a video game adaptation titled "Age of Wanderer" that uses Stock Footage from the show as cutscenes. Which seems like an odd choice considering the video game is named differently from the show to make itself more distinct.
 Live-Action Cutscene / int_72e7621e
featureApplicability
1.0
 Live-Action Cutscene / int_72e7621e
featureConfidence
1.0
 Yainsidae
hasFeature
Live-Action Cutscene / int_72e7621e
 Live-Action Cutscene / int_7414f486
type
Live-Action Cutscene
 Live-Action Cutscene / int_7414f486
comment
Super Smash Bros. 64: The original game had an ad with real people in Mario, Yoshi, Donkey Kong, and Pikachu costumes beating each other up while "Happy Together" plays over it.
 Live-Action Cutscene / int_7414f486
featureApplicability
1.0
 Live-Action Cutscene / int_7414f486
featureConfidence
1.0
 Super Smash Bros. 64 (Video Game)
hasFeature
Live-Action Cutscene / int_7414f486
 Live-Action Cutscene / int_755b343f
type
Live-Action Cutscene
 Live-Action Cutscene / int_755b343f
comment
Halo's ad campaigns often feature live-action elements.
Halo 3 had an extensive ad campaign titled "Believe" which includes several live-action shorts that take place years after the end of the Human-Covenant War, and revolve around Master Chief's legacy.
Halo 5: Guardians had live-action ads featuring the public reacting to Master Chief's alleged death. Each ad has a counterpart which showed that he was still alive, and heavily implied to be on-the-run from the UNSC.
 Live-Action Cutscene / int_755b343f
featureApplicability
1.0
 Live-Action Cutscene / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Live-Action Cutscene / int_755b343f
 Live-Action Cutscene / int_79f5dbd5
type
Live-Action Cutscene
 Live-Action Cutscene / int_79f5dbd5
comment
Inscryption shows video clips of a guy named Luke Carder of his takes for his YouTube videos and blogs of him finding and playing the game Inscryption in between parts of the game. The game you're playing is actually a recording of Luke playing the game.
 Live-Action Cutscene / int_79f5dbd5
featureApplicability
1.0
 Live-Action Cutscene / int_79f5dbd5
featureConfidence
1.0
 Inscryption (Video Game)
hasFeature
Live-Action Cutscene / int_79f5dbd5
 Live-Action Cutscene / int_894619be
type
Live-Action Cutscene
 Live-Action Cutscene / int_894619be
comment
The cutscenes in Jedi Knight: Dark Forces II were done with live actors and CG models interacting on matte backgrounds.
 Live-Action Cutscene / int_894619be
featureApplicability
1.0
 Live-Action Cutscene / int_894619be
featureConfidence
1.0
 Jedi Knight: Dark Forces II (Video Game)
hasFeature
Live-Action Cutscene / int_894619be
 Live-Action Cutscene / int_90e2f673
type
Live-Action Cutscene
 Live-Action Cutscene / int_90e2f673
comment
BattleTech:
MechCommander, MechCommander 2, and MechWarrior 4 use live-action actors for character portraits in mission briefings and for cutscenes. Earlier games never showed characters and had CGI cutscenes.
 Live-Action Cutscene / int_90e2f673
featureApplicability
1.0
 Live-Action Cutscene / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Live-Action Cutscene / int_90e2f673
 Live-Action Cutscene / int_92d87e3d
type
Live-Action Cutscene
 Live-Action Cutscene / int_92d87e3d
comment
Resident Evil 3 (Remake)'s opening cutscene jumps between a live news broadcast about the T-Virus outbreak in Racoon City, Umbrella Corps. publicity ads, and footage of some scientists creating and activating Nemesis, all shot in live-action. Everything else in the game is graphics.
 Live-Action Cutscene / int_92d87e3d
featureApplicability
1.0
 Live-Action Cutscene / int_92d87e3d
featureConfidence
1.0
 Resident Evil 3 (Remake) (Video Game)
hasFeature
Live-Action Cutscene / int_92d87e3d
 Live-Action Cutscene / int_97e7606f
type
Live-Action Cutscene
 Live-Action Cutscene / int_97e7606f
comment
Alan Wake:
Everything on-screen on any in-game TV is shot in live-action, including whenever Alan himself is on screen. Most notably, the Show Within a Show "Night Springs", which is an homage to The Twilight Zone.
Alan Wake's American Nightmare uses live-action for cutscenes and other in-game videos.
Alan Wake II continues the tradition with live-action footage appearing on in-game TVs, projected films. This is utilized to Mind Screw-y effect during Alan's portions of the game, which has some screens that need to be interacted with in order to progress, replacing the gameplay with the video, and turning the in-game Alan that the player was just controlling into the live-action one. Live-action footage is also utilized during Saga's profiling scenes, where footage of the person(s) being profiled is projected translucently over the CGI-rendered game environment, and in psychic visions, particularly Alan's echoes of Alex Casey, where Casey and other characters are shown in silhouette, giving these scenes an uncanny feel.
 Live-Action Cutscene / int_97e7606f
featureApplicability
1.0
 Live-Action Cutscene / int_97e7606f
featureConfidence
1.0
 Alan Wake (Video Game)
hasFeature
Live-Action Cutscene / int_97e7606f
 Live-Action Cutscene / int_9a8bf274
type
Live-Action Cutscene
 Live-Action Cutscene / int_9a8bf274
comment
Command & Conquer used live-action for every cutscene in every game, except for Command & Conquer: Renegade and Command & Conquer: Generals. Westwood Studios's casting director, Joseph D. Kucan, played the series' Big Bad Kane in every game after recording some placeholder footage for the first entry. Later entries included more high-profile names like Tricia Helfer and Billy Dee Williams.
 Live-Action Cutscene / int_9a8bf274
featureApplicability
1.0
 Live-Action Cutscene / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Live-Action Cutscene / int_9a8bf274
 Live-Action Cutscene / int_9ef055f4
type
Live-Action Cutscene
 Live-Action Cutscene / int_9ef055f4
comment
Ratchet & Clank had several live-action ads of people testing real-life versions of the weapons from the games. Each ad involved the weapon working surprisingly well at first... and then a little too well.
 Live-Action Cutscene / int_9ef055f4
featureApplicability
1.0
 Live-Action Cutscene / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Live-Action Cutscene / int_9ef055f4
 Live-Action Cutscene / int_a11eabd
type
Live-Action Cutscene
 Live-Action Cutscene / int_a11eabd
comment
Ween: The Prophecy uses short, looped live-action scenes to depict characters speaking to the player. These scenes are heavily tinted so as to better blend in with the background graphics.
 Live-Action Cutscene / int_a11eabd
featureApplicability
1.0
 Live-Action Cutscene / int_a11eabd
featureConfidence
1.0
 Ween: The Prophecy (Video Game)
hasFeature
Live-Action Cutscene / int_a11eabd
 Live-Action Cutscene / int_a4514267
type
Live-Action Cutscene
 Live-Action Cutscene / int_a4514267
comment
Gex 3: Deep Cover Gecko features Agent Xtra, portrayed by the live-action actress Marliece Andrada.
 Live-Action Cutscene / int_a4514267
featureApplicability
1.0
 Live-Action Cutscene / int_a4514267
featureConfidence
1.0
 Gex (Video Game)
hasFeature
Live-Action Cutscene / int_a4514267
 Live-Action Cutscene / int_a5fec434
type
Live-Action Cutscene
 Live-Action Cutscene / int_a5fec434
comment
Twisted Metal
The first game was meant to have these for its cutscenes but they were cut in the final product. They were showcased as extra content in the PS2 version of Twisted Metal Head-On.
The 2012 game, likely harkening back to said first game, uses them in full for its story mode.
 Live-Action Cutscene / int_a5fec434
featureApplicability
1.0
 Live-Action Cutscene / int_a5fec434
featureConfidence
1.0
 Twisted Metal (Video Game)
hasFeature
Live-Action Cutscene / int_a5fec434
 Live-Action Cutscene / int_a796bde8
type
Live-Action Cutscene
 Live-Action Cutscene / int_a796bde8
comment
Metal Gear Solid often used live-action stock footage in its (in)famously long-winded cutscenes about real-world issues, a tradition its sequels would continue up to Metal Gear Solid 4: Guns of the Patriots, which notably opened with a set of in-universe live-action TV broadcasts.
 Live-Action Cutscene / int_a796bde8
featureApplicability
1.0
 Live-Action Cutscene / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Live-Action Cutscene / int_a796bde8
 Live-Action Cutscene / int_a83e83d4
type
Live-Action Cutscene
 Live-Action Cutscene / int_a83e83d4
comment
Ace Combat Zero: The Belkan War used live-action cutscenes as a deliberate stylistic choice: its Framing Device is an Osean journalist conducting a series of interviews with Belkan War veterans to investigate the mysterious pilot going by the callsign "Cipher". Said interviews star live actors and punctuate gameplay segments where their characters fight either alongside or against Cipher.
 Live-Action Cutscene / int_a83e83d4
featureApplicability
1.0
 Live-Action Cutscene / int_a83e83d4
featureConfidence
1.0
 Ace Combat Zero: The Belkan War (Video Game)
hasFeature
Live-Action Cutscene / int_a83e83d4
 Live-Action Cutscene / int_a93cc837
type
Live-Action Cutscene
 Live-Action Cutscene / int_a93cc837
comment
The intro of Ring of Red is stock footage of WWII with the game's Armored Fighting Walkers edited in.
 Live-Action Cutscene / int_a93cc837
featureApplicability
1.0
 Live-Action Cutscene / int_a93cc837
featureConfidence
1.0
 Ring of Red (Video Game)
hasFeature
Live-Action Cutscene / int_a93cc837
 Live-Action Cutscene / int_aedc983a
type
Live-Action Cutscene
 Live-Action Cutscene / int_aedc983a
comment
Wing Commander:
Wing Commander is noted for being one the few early examples of live-action cutscenes that actually did them well, using quality movie actors and solid writing, with Wing Commander IV: The Price of Freedom being a particular standout. (Unlike III, it was shot on film with actual sets, and had a stronger script than the later Prophecy.)
 Live-Action Cutscene / int_aedc983a
featureApplicability
1.0
 Live-Action Cutscene / int_aedc983a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Live-Action Cutscene / int_aedc983a
 Live-Action Cutscene / int_af19abf9
type
Live-Action Cutscene
 Live-Action Cutscene / int_af19abf9
comment
The two cutscenes that bookend Virtual Hydlide are live-action scenes of a princess being turned into fairies and being rescued by the hero.
 Live-Action Cutscene / int_af19abf9
featureApplicability
1.0
 Live-Action Cutscene / int_af19abf9
featureConfidence
1.0
 Virtual Hydlide (Video Game)
hasFeature
Live-Action Cutscene / int_af19abf9
 Live-Action Cutscene / int_b4a9029b
type
Live-Action Cutscene
 Live-Action Cutscene / int_b4a9029b
comment
Shivers Two: Harvest of Souls has a big sequence for the final confrontation — which can end in three different ways — that uses live actors.
 Live-Action Cutscene / int_b4a9029b
featureApplicability
1.0
 Live-Action Cutscene / int_b4a9029b
featureConfidence
1.0
 Shivers Two: Harvest of Souls (Video Game)
hasFeature
Live-Action Cutscene / int_b4a9029b
 Live-Action Cutscene / int_b9419bd1
type
Live-Action Cutscene
 Live-Action Cutscene / int_b9419bd1
comment
Deus Ex: Human Revolution had several live-action ads in the style of testimonials for Sarif Industries and augmentation technology.
 Live-Action Cutscene / int_b9419bd1
featureApplicability
1.0
 Live-Action Cutscene / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Live-Action Cutscene / int_b9419bd1
 Live-Action Cutscene / int_bca72091
type
Live-Action Cutscene
 Live-Action Cutscene / int_bca72091
comment
Animal Crossing: The original game had multiple ads that featured real people in full-body suits that resembled the in-game characters.
 Live-Action Cutscene / int_bca72091
featureApplicability
1.0
 Live-Action Cutscene / int_bca72091
featureConfidence
1.0
 AnimalCrossing
hasFeature
Live-Action Cutscene / int_bca72091
 Live-Action Cutscene / int_c7d1edfb
type
Live-Action Cutscene
 Live-Action Cutscene / int_c7d1edfb
comment
The ad campaign for the original Driver featured Antonio Fargas of Starsky & Hutch fame; he would later voice Tobias Jones in its sequel.
 Live-Action Cutscene / int_c7d1edfb
featureApplicability
1.0
 Live-Action Cutscene / int_c7d1edfb
featureConfidence
1.0
 Driver (Video Game)
hasFeature
Live-Action Cutscene / int_c7d1edfb
 Live-Action Cutscene / int_ca92edf1
type
Live-Action Cutscene
 Live-Action Cutscene / int_ca92edf1
comment
Call of Duty: Black Ops uses live-action during the game itself multiple times, though this is mostly to get around the aging id Tech 3's inability to load multiple levels at a time.
 Live-Action Cutscene / int_ca92edf1
featureApplicability
1.0
 Live-Action Cutscene / int_ca92edf1
featureConfidence
1.0
 Call of Duty: Black Ops (Video Game)
hasFeature
Live-Action Cutscene / int_ca92edf1
 Live-Action Cutscene / int_d5166b44
type
Live-Action Cutscene
 Live-Action Cutscene / int_d5166b44
comment
Halo 3 had an extensive ad campaign titled "Believe" which includes several live-action shorts that take place years after the end of the Human-Covenant War, and revolve around Master Chief's legacy.
 Live-Action Cutscene / int_d5166b44
featureApplicability
1.0
 Live-Action Cutscene / int_d5166b44
featureConfidence
1.0
 Halo 3 (Video Game)
hasFeature
Live-Action Cutscene / int_d5166b44
 Live-Action Cutscene / int_d7812c17
type
Live-Action Cutscene
 Live-Action Cutscene / int_d7812c17
comment
At Dead of Night uses live-action actors in every cutscene, as well as every Jump Scare. In fact, most of the game really feels like you're exploring a live-action movie, and less like you're playing a game.
 Live-Action Cutscene / int_d7812c17
featureApplicability
1.0
 Live-Action Cutscene / int_d7812c17
featureConfidence
1.0
 At Dead of Night (Video Game)
hasFeature
Live-Action Cutscene / int_d7812c17
 Live-Action Cutscene / int_dad7776
type
Live-Action Cutscene
 Live-Action Cutscene / int_dad7776
comment
MegaRace: The host of the in-universe show "MegaRace", Lance Boyle, is played by Christian Erickson, who portrays him in every game. Erickson is set to reprise the role in the upcoming reboot, assuming it ever gets released. Lance has an assistant in MegaRace 2, played by Alice Evans.
 Live-Action Cutscene / int_dad7776
featureApplicability
1.0
 Live-Action Cutscene / int_dad7776
featureConfidence
1.0
 MegaRace (Video Game)
hasFeature
Live-Action Cutscene / int_dad7776
 Live-Action Cutscene / int_e18a96e2
type
Live-Action Cutscene
 Live-Action Cutscene / int_e18a96e2
comment
Strafe features live-action cutscenes in its tutorial, fitting with its 90s look.
 Live-Action Cutscene / int_e18a96e2
featureApplicability
1.0
 Live-Action Cutscene / int_e18a96e2
featureConfidence
1.0
 Strafe (Video Game)
hasFeature
Live-Action Cutscene / int_e18a96e2
 Live-Action Cutscene / int_e41843df
type
Live-Action Cutscene
 Live-Action Cutscene / int_e41843df
comment
CyClones uses live-action actors for the opening FMV and level transitions to portray politicians and scientists behind the Havoc project. Due to the work being a budget game from the 1990s, according to the producers the live-action parts went overbudget and puts a dent in the game's production.
 Live-Action Cutscene / int_e41843df
featureApplicability
1.0
 Live-Action Cutscene / int_e41843df
featureConfidence
1.0
 CyClones (Video Game)
hasFeature
Live-Action Cutscene / int_e41843df
 Live-Action Cutscene / int_e5da0fa0
type
Live-Action Cutscene
 Live-Action Cutscene / int_e5da0fa0
comment
Myst: All characters are portrayed by live actors in every game in the series, except for Myst V: End of Ages, which used real-time graphics to portray its characters. Live actors' faces were still scanned and used as character models, however.
 Live-Action Cutscene / int_e5da0fa0
featureApplicability
1.0
 Live-Action Cutscene / int_e5da0fa0
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Live-Action Cutscene / int_e5da0fa0
 Live-Action Cutscene / int_e7bfb4e0
type
Live-Action Cutscene
 Live-Action Cutscene / int_e7bfb4e0
comment
Wing Commander is noted for being one the few early examples of live-action cutscenes that actually did them well, using quality movie actors and solid writing, with Wing Commander IV: The Price of Freedom being a particular standout. (Unlike III, it was shot on film with actual sets, and had a stronger script than the later Prophecy.)
 Live-Action Cutscene / int_e7bfb4e0
featureApplicability
1.0
 Live-Action Cutscene / int_e7bfb4e0
featureConfidence
1.0
 Wing Commander IV: The Price of Freedom (Video Game)
hasFeature
Live-Action Cutscene / int_e7bfb4e0
 Live-Action Cutscene / int_ea91a4bf
type
Live-Action Cutscene
 Live-Action Cutscene / int_ea91a4bf
comment
The Elder Scrolls II: Daggerfall starts with a live-action cutscene of Emperor Uriel Septim VII telling you why he's sending you to High Rock.
 Live-Action Cutscene / int_ea91a4bf
featureApplicability
1.0
 Live-Action Cutscene / int_ea91a4bf
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Live-Action Cutscene / int_ea91a4bf
 Live-Action Cutscene / int_ee04f49a
type
Live-Action Cutscene
 Live-Action Cutscene / int_ee04f49a
comment
Deus Ex Universe
Deus Ex: Human Revolution had several live-action ads in the style of testimonials for Sarif Industries and augmentation technology.
Deus Ex: Mankind Divided had a live-action ad about the "Mechanical Apartheid" affecting those with augments.
 Live-Action Cutscene / int_ee04f49a
featureApplicability
1.0
 Live-Action Cutscene / int_ee04f49a
featureConfidence
1.0
 Deus Ex Universe (Franchise)
hasFeature
Live-Action Cutscene / int_ee04f49a
 Live-Action Cutscene / int_f236c03e
type
Live-Action Cutscene
 Live-Action Cutscene / int_f236c03e
comment
Deep Fighter employs live-actors over greenscreen backgrounds for its briefing videos. Of note that is that the game was an early acting role for David Walliams..
 Live-Action Cutscene / int_f236c03e
featureApplicability
1.0
 Live-Action Cutscene / int_f236c03e
featureConfidence
1.0
 Deep Fighter (Video Game)
hasFeature
Live-Action Cutscene / int_f236c03e
 Live-Action Cutscene / int_f255951b
type
Live-Action Cutscene
 Live-Action Cutscene / int_f255951b
comment
Alan Wake's American Nightmare uses live-action for cutscenes and other in-game videos.
 Live-Action Cutscene / int_f255951b
featureApplicability
1.0
 Live-Action Cutscene / int_f255951b
featureConfidence
1.0
 Alan Wakes American Nightmare (Video Game)
hasFeature
Live-Action Cutscene / int_f255951b
 Live-Action Cutscene / int_f8acc9ea
type
Live-Action Cutscene
 Live-Action Cutscene / int_f8acc9ea
comment
Control has various film reels and VHS tapes interspersed across the Oldest House with various live-action cutscenes showing things such as onboarding tutorials for new employees and a creepy puppet show explaining aspects of the Astral Plane.
 Live-Action Cutscene / int_f8acc9ea
featureApplicability
1.0
 Live-Action Cutscene / int_f8acc9ea
featureConfidence
1.0
 Control (Video Game)
hasFeature
Live-Action Cutscene / int_f8acc9ea
 Live-Action Cutscene / int_fd5d7b47
type
Live-Action Cutscene
 Live-Action Cutscene / int_fd5d7b47
comment
Need for Speed featured live-action actors acting in front of pre-rendered backgrounds in Need for Speed: Most Wanted (2005) and Need for Speed: Carbon.
 Live-Action Cutscene / int_fd5d7b47
featureApplicability
1.0
 Live-Action Cutscene / int_fd5d7b47
featureConfidence
1.0
 Need for Speed (Video Game)
hasFeature
Live-Action Cutscene / int_fd5d7b47

The following is a list of statements referring to the current page from other pages.

 Animal Crossing (Franchise) / int_1686e91
type
Live-Action Cutscene
 Ratchet & Clank (Franchise) / int_1686e91
type
Live-Action Cutscene
 Sherlock Holmes: Consulting Detective (Tabletop Game) / int_1686e91
type
Live-Action Cutscene
 Ace Combat Zero: The Belkan War (Video Game) / int_1686e91
type
Live-Action Cutscene
 Alan Wake (Video Game) / int_1686e91
type
Live-Action Cutscene
 AmsterDoom (Video Game) / int_1686e91
type
Live-Action Cutscene
 Black (Video Game) / int_1686e91
type
Live-Action Cutscene
 Black (2006) (Video Game) / int_1686e91
type
Live-Action Cutscene
 Blackout (Video Game) / int_1686e91
type
Live-Action Cutscene
 Call of Duty: Black Ops (Video Game) / int_1686e91
type
Live-Action Cutscene
 Command & Conquer: Tiberian Dawn (Video Game) / int_1686e91
type
Live-Action Cutscene
 Command & Conquer: Tiberian Series (Video Game) / int_1686e91
type
Live-Action Cutscene
 Crusader (Video Game) / int_1686e91
type
Live-Action Cutscene
 CyClones (Video Game) / int_1686e91
type
Live-Action Cutscene
 Deep Fighter (Video Game) / int_1686e91
type
Live-Action Cutscene
 Deus Ex: Human Revolution (Video Game) / int_1686e91
type
Live-Action Cutscene
 Deus Ex: Mankind Divided (Video Game) / int_1686e91
type
Live-Action Cutscene
 Dracula Unleashed (Video Game) / int_1686e91
type
Live-Action Cutscene
 Dune II (Video Game) / int_1686e91
type
Live-Action Cutscene
 Emperor: Battle for Dune (Video Game) / int_1686e91
type
Live-Action Cutscene
 Enter the Matrix (Video Game) / int_1686e91
type
Live-Action Cutscene
 Gex (Video Game) / int_1686e91
type
Live-Action Cutscene
 Grand Theft Auto 2 (Video Game) / int_1686e91
type
Live-Action Cutscene
 Halo 3 (Video Game) / int_1686e91
type
Live-Action Cutscene
 Halo 5: Guardians (Video Game) / int_1686e91
type
Live-Action Cutscene
 Her Story (Video Game) / int_1686e91
type
Live-Action Cutscene
 Iron Helix (Video Game) / int_1686e91
type
Live-Action Cutscene
 Jedi Knight: Dark Forces II (Video Game) / int_1686e91
type
Live-Action Cutscene
 Jurassic Park (Sega CD) (Video Game) / int_1686e91
type
Live-Action Cutscene
 Kileak (Video Game) / int_1686e91
type
Live-Action Cutscene
 Krazy Ivan (Video Game) / int_1686e91
type
Live-Action Cutscene
 Like a Dragon Gaiden: The Man Who Erased His Name (Video Game) / int_1686e91
type
Live-Action Cutscene
 LocoCycle (Video Game) / int_1686e91
type
Live-Action Cutscene
 Mad Dog McCree (Video Game) / int_1686e91
type
Live-Action Cutscene
 Mark Leung (Video Game) / int_1686e91
type
Live-Action Cutscene
 MechWarrior (Video Game) / int_1686e91
type
Live-Action Cutscene
 MegaRace (Video Game) / int_1686e91
type
Live-Action Cutscene
 Metal Gear (Video Game) / int_1686e91
type
Live-Action Cutscene
 Muppet Treasure Island (Video Game) / int_1686e91
type
Live-Action Cutscene
 Myst (Video Game) / int_1686e91
type
Live-Action Cutscene
 Need for Speed (Video Game) / int_1686e91
type
Live-Action Cutscene
 Need for Speed: Most Wanted (Video Game) / int_1686e91
type
Live-Action Cutscene
 Off-World Interceptor (Video Game) / int_1686e91
type
Live-Action Cutscene
 Omega Boost (Video Game) / int_1686e91
type
Live-Action Cutscene
 Penn and Teller's Smoke and Mirrors (Video Game) / int_1686e91
type
Live-Action Cutscene
 Prime Target (Video Game) / int_1686e91
type
Live-Action Cutscene
 Resident Evil (Video Game) / int_1686e91
type
Live-Action Cutscene
 Resident Evil 3 (Remake) (Video Game) / int_1686e91
type
Live-Action Cutscene
 Resistance (Video Game) / int_1686e91
type
Live-Action Cutscene
 Ring of Red (Video Game) / int_1686e91
type
Live-Action Cutscene
 Shivers (Video Game) / int_1686e91
type
Live-Action Cutscene
 Shivers (1995) (Video Game) / int_1686e91
type
Live-Action Cutscene
 Shivers Two: Harvest of Souls (Video Game) / int_1686e91
type
Live-Action Cutscene
 Star Trek: Klingon Academy (Video Game) / int_1686e91
type
Live-Action Cutscene
 Star Wars: Episode III — Revenge of the Sith (Video Game) / int_1686e91
type
Live-Action Cutscene
 Starsiege (Video Game) / int_1686e91
type
Live-Action Cutscene
 Strafe (Video Game) / int_1686e91
type
Live-Action Cutscene
 Strike Series (Video Game) / int_1686e91
type
Live-Action Cutscene
 Super Smash Bros. 64 (Video Game) / int_1686e91
type
Live-Action Cutscene
 The Elder Scrolls II: Daggerfall (Video Game) / int_1686e91
type
Live-Action Cutscene
 The Legend of Zelda CD-i Games (Video Game) / int_1686e91
type
Live-Action Cutscene
 The Walt Disney World Explorer (Video Game) / int_1686e91
type
Live-Action Cutscene
 Twisted Metal (Video Game) / int_1686e91
type
Live-Action Cutscene
 Virtual Hydlide (Video Game) / int_1686e91
type
Live-Action Cutscene
 Warhawk (Video Game) / int_1686e91
type
Live-Action Cutscene
 Ween: The Prophecy (Video Game) / int_1686e91
type
Live-Action Cutscene
 Where in the World Is Carmen Sandiego? (Video Game) / int_1686e91
type
Live-Action Cutscene
 Wing Commander (Video Game) / int_1686e91
type
Live-Action Cutscene
 Wing Commander: Privateer (Video Game) / int_1686e91
type
Live-Action Cutscene
 Yakuza 6 (Video Game) / int_1686e91
type
Live-Action Cutscene
 Yakuza Kiwami 2 (Video Game) / int_1686e91
type
Live-Action Cutscene
 Plumbers Don't Wear Ties (Visual Novel) / int_1686e91
type
Live-Action Cutscene