...it's like TV Tropes, but LINKED DATA!
No Sense of Direction
- 1013 statements
- 194 feature instances
- 201 referencing feature instances
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A character who has no idea where he's going, and tends to get lost easily. And not just the regular kind of lost either. They could get lost in a walk-in closet. This person simply has No Sense of Direction. A little like the Flying Dutchman, except that this character wanders not because of a curse but because he can't find where he's trying to go. Often becomes one of those Achievements in Ignorance when the character somehow arrives at the right place despite their utter inability to get there. Sometimes exaggerated by the character getting so lost that they warp reality and end up in a place it would've been physically impossible for them to walk to. Also see Directionless Driver, when the character actively refuses navigation assistance. Contrast with The Navigator, someone who's skilled with directions. If the individual is lost because of the location itself being impossible to navigate, it may be a form of The Maze, Magical Mystery Doors, or an Eldritch Location. |
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No Sense of Direction / int_129f828b | type |
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No Sense of Direction / int_129f828b | comment |
Lavender Castle: Sproggle, who tends to have trouble telling apart his left and his right. Ironically, Captain Thrice ends up making him the navigator of his spaceship. | |
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Lavender Castle | hasFeature |
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No Sense of Direction / int_12f3c9b | type |
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No Sense of Direction / int_12f3c9b | comment |
In Puyo Puyo Fever, Raffina wonders aloud how she got back to her school while looking for Ms. Accord's flying cane in other places, implying she might have a less-than-accurate sense of direction. Though it's implied that this lack of direction is what helped her not only find the cane earlier than anyone else, but discover that it was never really missing to begin with and that Ms. Accord was just stringing them along. | |
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Puyo Puyo Fever (Video Game) | hasFeature |
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No Sense of Direction / int_14aab8d5 | type |
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No Sense of Direction / int_14aab8d5 | comment |
In Joe Versus the Volcano, the Waponis are renowned for having no sense of direction. Some of their ancestors were the crew of a Roman galley that got so lost that it sailed deep into the South Pacific and discovered their island. | |
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Joe Versus the Volcano | hasFeature |
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No Sense of Direction / int_14f9297e | type |
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One The Far Side strip has a wife angrily telling her husband as they're driving along the surface of the Moon: | |
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The Far Side (Comic Strip) | hasFeature |
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No Sense of Direction / int_178c5235 | type |
No Sense of Direction | |
No Sense of Direction / int_178c5235 | comment |
In Recettear: An Item Shop's Tale, you run into a girl named Nagi who got lost in the Amber dungeon on the way home. After the third time you encounter her, Recette eventually tells Nagi where her shop is... and has to stop for breath twice in the process until Nagi says she gets it. It gets better: she never even realizes she's in a constantly-shifting dungeon until it's pointed out. Recette and Tear are genuinely shocked when she finally makes it to the shop. And to cap it all off, the game goes on to imply Nagi got lost while going from point to point the Fantasy Counterpart Culture of Japan. The game is set in the equivalent of France. | |
No Sense of Direction / int_178c5235 | featureApplicability |
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Recettear: An Item Shop's Tale (Video Game) | hasFeature |
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No Sense of Direction / int_18cbb00e | type |
No Sense of Direction | |
No Sense of Direction / int_18cbb00e | comment |
Similarly, Mitoto in GXP gets so engrossed in her cleaning that she usually ends up scrubbing the decks of a battleship even though she started in a bathroom at Galaxy Police Headquarters. Even the Space Pirates know about her, and let her go about her business when she ends up on their ships (probably because it would be impossible to hold her!). Like mother, like daughter. Namely, they're Washu's great- and great-great-granddaughter respectively. Washu herself, to the contrary, never gets lost. Nor does Mihoshi's great-great-aunt Ryoko (Washu's genetically engineered pseudo-clone daughter). | |
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Tenchi Muyo! GXP | hasFeature |
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No Sense of Direction / int_1973b10a | type |
No Sense of Direction | |
No Sense of Direction / int_1973b10a | comment |
Sammar in Sonic Unleashed. She starts out lost in Apotos, and after you help exorcise her demons, she thinks she's able to get back on her way home, only to get lost again a few more times. | |
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Sonic Unleashed (Video Game) | hasFeature |
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No Sense of Direction / int_19948e9a | type |
No Sense of Direction | |
No Sense of Direction / int_19948e9a | comment |
Kouyuu from The Story of Saiunkoku is constantly getting lost on the walkways of the imperial palace, even with a map, and claims that the library where he works has been moved. This is mostly because during his childhood, his foster mother had the furniture rearranged every time he left the living room to strengthen her stories of the house being haunted and to curb his possible escape plan. It eventually cost him his sense of direction. He can get lost, it is said, within thirty paces. The only exceptions are if it's an emergency — when he discovers that Shuurei has been kidnapped, he's able to rush directly to Shuurei's rooms without incident — and, for some reason, if he's drunk. | |
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No Sense of Direction / int_1bb6d4b5 | type |
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No Sense of Direction / int_1bb6d4b5 | comment |
Ginji Amano from Get Backers. He goes back to The Limitless Fortress (Mugenjou) and gets lost while attempting to find Makubex in the IL arc. Keep in mind that Ginji was the leader of his area, called lower town, in Mugenjou. Also, he grew up there. | |
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Get Backers (Manga) | hasFeature |
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No Sense of Direction / int_1bcc0315 | type |
No Sense of Direction | |
No Sense of Direction / int_1bcc0315 | comment |
Aki-chan's Life: Parodied. When Ritsuko asks if Misato knows where her lab is, the latter replies very angrily she hasn't gotten lost in months... and then she proceeds to get lost anyway because she did not know Ritsuko has relocated her headquarters. | |
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No Sense of Direction / int_1c73626 | type |
No Sense of Direction | |
No Sense of Direction / int_1c73626 | comment |
Season 6 of PAW Patrol introduced Travis, a televised explorer who always ends up in the wrongest places possible (ex. going to the Arctic and thinking he's on Mars). | |
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PAW Patrol | hasFeature |
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No Sense of Direction / int_1cc09117 | type |
No Sense of Direction | |
No Sense of Direction / int_1cc09117 | comment |
In Bleach, Kenpachi Zaraki is so bad at this that has to rely on Yachiru for guidance. Unfortunately, she is just as bad as him. Small wonder, considering she's actually the manifestation of Nozarashi, Kenpachi's Zanpakuto; her form, personality and powers were shaped by his soul imprinting its essence on the nameless Zanpakuto he took for himself. The fact that Seireitei is built like a huge labyrinth makes both worse but doesn't slow them down any. | |
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No Sense of Direction / int_1cf9029e | type |
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No Sense of Direction / int_1cf9029e | comment |
The Roronoa Zoro/Erza Scarlet episode of DEATH BATTLE! has Zoro getting lost trying to find the shipyard and getting into a fight with Erza after she recognizes him from the wanted poster. After he wins, he ends up in Metal Slug! | |
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No Sense of Direction / int_1dac7724 | comment |
In Battle Spirits Shonen Toppa Bashin, Masako's horrid sense of direction is played as a Running Gag. She can even get lost in her own workplace. For inexplicable reasons, she's always given delivery missions. | |
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No Sense of Direction / int_1edf5040 | comment |
Hero Academia D×D: True to her canon self, Celica A. Mercury has a terrible sense of direction. This gets to the point that, during the Sports Festival, she gets second place during the Obstacle Race and the teachers watching nearly have a collective aneurysm trying to understand how it happened. During the Final Exams, Celica keeps getting a truck lost to the point the robotic driver glitches out. When the map is taken away from her, the robot is happy that he can complete this assignment from someone with a sense of direction, all while the heroes they're up against are baffled at this girl's sheer lack of directional sense. |
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No Sense of Direction | |
No Sense of Direction / int_20b89f70 | comment |
Awaken: Jung-woo. Jamie learns this the hard way when he gets both of them lost. | |
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No Sense of Direction / int_21b21f35 | comment |
BoJack Horseman: In the Season 3 premiere, Todd manages to get lost in the same hotel hallway all episode long. | |
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No Sense of Direction | |
No Sense of Direction / int_22073383 | comment |
In Father and Son the reason Youichi Hisaka gives his little boy Shou regarding why his mother isn't around is because Mami Hisaka left one day to pick up Shou from daycare and got lost. At the time, it would be reasonable to assume that You is giving a palatable lie rather than tell Shou something worse but nope, Mami really is a world champion at getting lost. | |
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No Sense of Direction / int_22894819 | type |
No Sense of Direction | |
No Sense of Direction / int_22894819 | comment |
Chelsea Arcot of Blessing of the Campanella, who was still pacing outside of the Clan Oasis homestead where she was headed, not knowing if she's there yet. Lampshaded by her childhood friend Shelly Maycraft after being ushered in and introducing herself. Interesting for such a person to become a Holy Knight. | |
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No Sense of Direction / int_249daa32 | type |
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No Sense of Direction / int_249daa32 | comment |
Kanon of BanG Dream! Girls Band Party! gets lost very easily, and tends to panic easily when she does, usually requiring Misaki to come help her out. One 4-koma, as well as the event 'A Dreamy Promenade', demonstrates how difficult it is for her to go out places with her childhood friend Chisato, who is okay with directions but can't figure out trains (since as a child celebrity, she was always driven around everywhere) | |
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No Sense of Direction / int_265fb4f1 | type |
No Sense of Direction | |
No Sense of Direction / int_265fb4f1 | comment |
In Hyrule Warriors Legends, Linkle has this to a severe degree. Despite the fact that her most treasured possession is a compass, she's completely unable to read a map or tell which direction is actually north. In fact, her victory animation is based on an early story mode scene with her, where she's trying to head to Hyrule Castle and walks in the complete opposite direction of a sign pointing to it. If the level takes place on Hyrule Field, said castle is in the background during the victory animation, and she still goes the wrong way... unless she's close enough on the map, in which case the sign will actually be pointing away from the castle. | |
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No Sense of Direction / int_2ac52633 | type |
No Sense of Direction | |
No Sense of Direction / int_2ac52633 | comment |
Pooh's Grand Adventure: Played for laughs and straight; After Pooh's trusted with the map deciphered by Owl, he attempts to give directions but because he is illiterate he has the group running in a panicked circle. Rabbit gets fed up with Pooh's lack of direction and assumes the role of The Leader when he takes the map himself. Fortunately, Rabbit can read the map much better than the others. Played with later when the narrator states that the map itself no idea which way it was going, which makes sense since it was drawn up in a short time by Owl, but Rabbit, who thinks that if something is written down then it must be true, blindly trusts whatever the map says and insists that the way to the mountains is in the opposite direction even though they are clearly visible in front of them. Even Pooh realizes this doesn't make sense. Eventually they get hopelessly lost in a fog and Rabbit admits that he hasn't know where they are for hours, and they only find where they were going to by accident. |
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My Heroes Reborn: Poor Mashirao Ojiro now has the worst sense of direction in all of anime after Priestess awakens his Past-Life Memories as RyÅ�ga Hibiki — to the point that, when he drops out of a car right in front of U.A., he immediately begins to walk away, and once gets lost even though he was in the middle of a group. This make Izuku Midoriya (the reincarnation of "Black Leg" Sanji) the most effective at corralling him, since he was on the same crew as the man with the second worst sense of direction in all of anime. And now Zoro, the aforementioned man with the second worst sense of direction, has been introduced into the fic by way of Priestess awakening the Past-Life Memories of Katsuki Bakugou. |
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Agarest Senki Zero: Sayane is horrible when it comes to navigation; she casually claims that they need to go right, only to head left instead. The first time your party actually meets her, she is completely lost due to holding her map upside down. This is explained by the fact that she is ambidextrous, so while most people learn to distinguish directions by assigning them to their dominant and non-dominant hand, this only confuses Sayane. | |
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Allen Walker from D.Gray-Man has been described as a "master of getting lost." | |
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Pirate Heroes: When the Straw Hats are at Drum Island, Zoro goes to swim in the sea. He somehow ends up in Kureha's castle at the top of the mountain. | |
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One commercial for a mobile phone's GPS mapping feature shows Ozzy Osbourne needing the device to find the bathroom in his mansion. Hilariously enough, it shows he didn't even know he had said bathroom. | |
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In Shirobako Sara Satou has a poor sense of direction, and once gets hopelessly lost while running errands as a production assistant for MusAni. This may be why she joind MusAni, since the commute there is shorter than to her old job. | |
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Black Belt in 8-Bit Theater has gotten so lost he breaks the laws of physics. On separate occasions, he has managed to wind up on a completely different continent from where he started, somehow got inside a temple whose only point of entry was locked, successfully found the Light Warriors, but only because they were on the wrong side of the planet, and in his most egregious case managed to accidentally create a temporal duplicate of himself by wandering through time and space while trying to navigate a straight hallway. | |
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No Sense of Direction / int_33dd1d90 | comment |
In Valve's commentary for Half-Life 2: Episode 2, they noted that during playtesting, one of the players literally spent an hour walking in circles in a cave area. This made Valve redesign the level a bit to help players find their way. | |
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Scooby-Doo! Mystery Incorporated: In "The Wild Brood", Sheriff Stone somehow managed to get himself lost in Daphne's closet while trying to leave her room in a huff. | |
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Dirk Gently, of Dirk Gently's Holistic Detective Agency. In The Long Dark Tea-Time of the Soul, his preferred method of navigating is following any car that looks like it knows where it's going. In this case, though, it's less a poor sense of direction and more a case of intentionally invoking the Theory of Narrative Causality. | |
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The trio from HAT Films tend to either go in circles or simply not pay attention to what they are carrying whenever they play Minecraft. | |
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No Sense of Direction / int_3651bc0c | comment |
The Princess and the Frog: When Ray tells Tiana and Naveen that they've been going the wrong direction to Mama Odie's, and the frogs glare at Louis. | |
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In B Gata H Kei, Miyano Mayu's lack of a sense of direction has reached impossible levels, to the point that at one point Kanejo opens a secret room protected by numerous barriers which only she can open, and Mayu walks out from inside this room no one could even know about crying and wondering how she got so lost. | |
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What Insertion?: Teitan Elementary's Principal Valen, though its understandable in light of Ry�ga Hibiki being a nephew of hers. This is downplayed some if she access to a map and a compass, which at least allows her to do her job without ending up on the other side of the city. | |
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Tenchi Muyo! Mihoshi has managed to wander aimlessly into extradimensional spaces, such as Washu's Lab... especially Washu's Lab. Which is not only extradimensional, but specifically designed only be possible to connect to the outside universe when Washu wants it connected. In the OVA continuity Mihoshi carries a Rubik's Cube-like device that lets her create portals, but no one knows just she dials in the destinations she reaches with that thing. Similarly, Mitoto in GXP gets so engrossed in her cleaning that she usually ends up scrubbing the decks of a battleship even though she started in a bathroom at Galaxy Police Headquarters. Even the Space Pirates know about her, and let her go about her business when she ends up on their ships (probably because it would be impossible to hold her!). Like mother, like daughter. Namely, they're Washu's great- and great-great-granddaughter respectively. Washu herself, to the contrary, never gets lost. Nor does Mihoshi's great-great-aunt Ryoko (Washu's genetically engineered pseudo-clone daughter). |
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Masaomi Hibiya of Serendipity Next Door not only has no sense of direction, he can't even read a map to save his life. The protagonist has to guide him from their apartment building to a nearby convenience store on several occasions, as without someone to show him the way he tends to end up wandering helplessly around outside the building trying to figure out which way to hold the map. | |
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In Sonic the Hedgehog (2020), Sonic is fast, but he's ultimately not from Earth and doesn't know how to get exactly where he needs to go. When Tom tells him San Francisco is directly west (from Montana more southwest) Sonic zooms off, only to return a moment later wet and a fish on his head saying he hit the ocean. | |
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The Dark Lords of Nerima has Ry�ga mistaken for doing it intentionally to elude tracking by his enemies. When they finally find his house, they think it's a spy safehouse due to it being empty for months at a time. | |
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Ani-Mayhem represented this particular quirk by forcing Ry�ga to move in a random direction every third turn; on top of that, in an odd example of Painting the Medium, Ry�ga's card uses a different icon for his Movement stat than every other character in the gamenote Normally it's six arrows radiating out from a central point; for him, it's an arrow looping back on itself, which caused confused fans to ask if that meant he had to move in a circle. | |
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Neon Genesis Evangelion: Genocide: Lampshaded by Misato. Her infamously bad sense of direction has been the subject of many jokes among her subordinates, but she points out she made it to the secret meeting point on time just fine... although maybe the huge, glowing highway sign helped a little bit. | |
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Dilbert: The Pointy-Haired Boss has such a poor sense of direction he can't find his way out of a cubicle. | |
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No Sense of Direction / int_422df537 | comment |
Zoro's lack of direction is also present in the webcomic One Piece: Grand Line 3.5. As part of his Min-Maxing, Zoro's player took the "Super Directionless" flaw. Whenever he wants to move without help he has to roll a 100-sided die and see where he winds up, making it essentially a random teleport. | |
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Discworld: In Terry Pratchett's and Stephen Briggs' The Discworld Mapp, explorer Sir Roderick Purdeigh once "wrote a short monograph claiming that the Circle Sea was in fact one million miles across. His erratic six-month voyage on it, during which he never once sighted land, has long been considered one of the most difficult ever achieved (akin to turning an elephant around inside a phone booth without touching the sides)." In The Last Continent, the Dean mentions that Sir Roderick once got lost in his own wardrobe. | |
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The Closer: Brenda Johnson is a brilliant interrogator who can see intricacies and loopholes in a case that no one else would even think of, but she couldn't find her way out of a paper bag... which is why Sgt. Gabriel usually does the driving. | |
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Mortadelo y Filemón: Mortadelo's level of disorientation is legendary. Instructed to drive to Córdoba, Argentina (M&F are playing the 1978 FIFA World Cup with the Spanish team) he makes it to the Córdoba of Spain. After fording the ocean thinking it was a very wide river. | |
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Hayate the Combat Butler Isumi seems to be magnetized towards Nagi's house when she's not lost altogether. Once she ended up trying to take a train to Rio de Janeiro and somehow wound up on DenLiner. She also once left her house in Tokyo and ended up in Greece.... Then she actually broke down in tears when she arrived somewhere on time for about the first time ever. Nagi also has this, although the normal version, rather then epic levels like Isumi. (It's even on her character sheet!) However, between Hayate, Maria and the SP's... she doesn't get many chances to display it because everyone knows not to leave her alone. If she is left alone, she gets lost in short order. |
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Shin Angyo Onshi: Something of a Running Gag with the main hero, Munsu. He often gets lost in deserts, mountains, etc... Even when he has a map. Justified in one example though, as the map that Hwang gave him that leads to Mt. Chilgap was utterly useless (featuring a cutesy picture of Hwang, a mountain, and a straight arrow going from one to the other). | |
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Agrivex in Curse of the Wolfgirl; her attempts to teleport from London to Edinburgh go via Southampton (about as far from Edinburgh as you can get on the UK Mainland), Cardiff (Wales), and an unknown island containing some seals, amongst other places. And this with her using a map. | |
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In Pokémon Sword and Shield, the Champion of the Galar region, Leon, is this, to the point where everyone around him, both human and Pokémon, have to keep him from getting lost. One of the very first things you and your rival (Leon's younger brother) Hop do when starting up the game is going to fetch Leon from the train station despite the fact the station is a straight shot from your homes. Another ridiculous moment is when Leon says that without his Charizard, he'd never make it to Motostoke Stadium on time. This sounds alright until you realize that Motostoke Stadium is the biggest building for miles around (it's visible from Hammerlocke Hills), is in the dead center of the city and is connected to the main city gate by a long, wide, straight road. Good thing Charizard was there! The Isle of Armor continues the Running Gag even though Leon doesn't appear in the story. After defeating Mustard in one of the island's towers, he tells you that Leon, who was his previous student, was never able to complete the training because he couldn't find either of the towers even though they're both clearly visible from the dojo (in fairness, one is on the other side of a branching cave, but the other is along the beach). | |
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In Sarah Caudwell's Hilary Tamar mysteries, barrister Julia Larwood is notorious among her friends for getting lost in her native city of London, let alone anywhere else. This is a plot point in Thus Was Adonis Murdered, when Julia goes to Venice on holiday, having borrowed Ragwort's guidebooks to various cities in the region. She manages to more-or-less navigate for some of her fellow tour group members one day by checking the map, finding out where they are, and recommending that they go see anything near that spot. She turned out to have been using a guidebook for the wrong city, which led to an art thief, also in the party, stealing a valueless painting from one of the churches they visited, because Julia quoted the guidebook's entry for a different church altogether. Mentioned in passing in The Shortest Way to Hades, when Julia wraps up one of Selena's court cases, where finding the court in question is described as an expedition comparable to finding the source of the Blue Nile. |
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Sir Gareth in Gerald Morris' The Savage Damsel and the Dwarf. One of his brothers comments that he "needs a trail of breadcrumbs to find his own chamber pot". | |
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No Sense of Direction / int_52e8fba | comment |
Button-Bright, introduced in L. Frank Baum's The Road to Oz is a stellar example of this trope, especially given that his tendency to get lost often leads the other characters to places or objects they need in order to solve a larger problem. | |
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Land of Oz | hasFeature |
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Soviet Womble's videos feature a variant of this with Cyanide, who specifically has trouble remembering what cardinal directions are. Pretty frequently when he's without a map and has to work mentally, he usually needs a moment to remember "Never Eat Sea Weed" (or alternatively, Nobody Enjoys Soviet Womble) before he figures out which way he needs to go. | |
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A Clash of NEETs: Iris Targaryen is the World's Strongest Woman, a Made of Iron Blood Knight One-Man Army who could easily conquer the Seven Kingdoms on her own... if she could find them, that is - because she can't read a map to save her life. When the story begins, she's in Pentos, in Essos' closest coast to Westeros. She sets out to travel to Westeros - and ends up in the other side of Essos. When she finally arrives to Westeros, intending to go to the North to help stop the Big Bad, she goes to Dorne - Westeros' southernmost point. | |
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Saffron of Fetch Quest: Saga of the Twelve Artifacts is especially prone to this. For example, Ambrosia gives us: | |
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My Deepest Secret: Yohan Lee manages to get lost very easily. It's usually played for laughs, but ends up played for drama when he notices he's being followed and means to go to a crowded area...but ends up at an abandoned house instead. This leads to him pulling a Xanatos Speed Chess. | |
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This is Spın̈al Tap: During one gig, the members of Spinal Tap managed to get lost between their dressing room and the stage.note This scene in particular is widely reported by rock-stars as being "true to life"; some venues are basically mazes, and the combination of low lighting and loud noises can lead to a great deal of confusion. | |
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In Skyrim: Plautis and Salonia Carvain, two Imperial nobles who are on their way from Cyrodiil to Solitude to attend a wedding. You can encounter them all over Skyrim, except near the place they need to be. In fact, they'll never make it to Solitude and instead end up in Windhelm, which lies in the northeast of Skyrim, while Solitude lies in the northwest. Quite the accomplishment, because while Skyrim is a big place, sticking to the main roads and following the signs normally gets you where you need to be. Another character you can meet on the road is Faldrus. He's a Dark Elf on his way to the Shrine of Azura. No matter how many times you encounter him in locations that are miles apart, he never seems to reach the shrine. However, if you follow him after encountering him, he does eventually reach the shrine |
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No Sense of Direction / int_591aa39f | comment |
Metal Slug has the Aikawa siblings, Rumi and Madoka, both of whom are in the supply division. Before each mission, they load up their bags with useful items and try to deliver them to the player characters. Unfortunately, the both of them are horrible with directions, which lead to them getting the nickname "The Wandering Ghost." | |
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In Coffee Talk Episode 2: Hibiscus and Butterfly, Lucas gets drunk during his business meeting with his team and then gets lost in Kerry Park at midnight, prompting Riona to drive him home. In playthroughs where Riona stops visiting the café, he instead struggles to find his way home on his own and gets a hangover the next day. | |
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Super Robot Wars 30 takes this to an insane level as dialogue when you recruit him hints that the Masaki that shows up here is the one from the Super Robot Wars Alpha timeline. Meaning, somehow, Masaki crossed space and time. | |
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Conventional Wisdom is all about anime conventions, which means lots of road trips, unfamiliar cities, and large hotels and convention centers. This comes up. | |
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World of Quest: Way is a living direction finder, able to locate and display a route to absolutely anything, anywhere. The rest of her people can't go two blocks without getting lost. | |
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Soul Eater Marie, to the point where in the last few episodes of the anime, Crona decides just to choose all the opposite directions Marie takes and they end up getting to where they need to go. Free the werewolf isn't much better. In the Baba Yaga arc of the manga he was supposed to destroy tower 1 and he went toward tower 2 instead. In the end he ended up at tower 8. Besides towers 2 and 8 were opposite to each other. He had been in Baba Yaga's Castle for a pretty long time by then... |
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No Sense of Direction / int_60039f7d | comment |
In Dissidia Final Fantasy (2015), Laguna's son Squall also has this problem. He's introduced walking away from the group, which to players of the previous games looks like he's doing his I Work Alone shtick again, but when Y'shtola confronts him about it, it turns out he was trying to follow the others (to the big shining tower visible for miles, 90 degrees to his right), but got lost. | |
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No Sense of Direction | |
No Sense of Direction / int_60520421 | comment |
Gosu: It has started to become a Running Gag with the members of the Doh Family. Both Doh Gyeom and his younger sister Yeon got hopelessly lost trying to find their way to the tavern-on-the-fork and needed outside assistance to make it there.note Doh Gyeom got better after his 'transformation'. | |
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Pokémon: Twilight Wings: In case it being a Running Gag in the games isn't enough, Leon gets to show off exactly how horrible he is with directions in his focus short. He tries to go to Wyndon Stadium for a match, but gets (in his own words) "a little lost on the road"...aka, ends up in the middle of the wilderness climbing a mountain. The Corviknight cab driver who finds him is rightfully baffled. | |
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Masaki Andoh in Super Robot Wars tends to get lost easily, whether it's in a battleship or flying around on his Humongous Mecha. A brief list of his "accomplishments": In Super Robot Wars 4 and F, he flew around the Earth ten times and failed to find Japan. In Alpha, the record became twenty times. In Super Robot Wars: Original Generation he gets lost when someone is giving him an guided tour◊. In Alpha Gaiden, they actually resort to using the ZERO System, an advanced combat analysis computer from Mobile Suit Gundam Wing, in order to find him, and Heero remarks that even with ZERO it was a tough job. At the end of the Nintendo DS remake of Super Robot Wars Gaiden, he gets more lost than he's ever been before. How lost? So lost that he actually ended up in an entirely different video game — Another Century's Episode: R. A video game that takes place on another planet, in Another Dimension. Ironically, at the end of the game when everyone is sent to their home dimensions, Masaki shows up fine but his friends Ryusei and Kyosuke get lost somewhere in transit, a Sequel Hook for Original Generations 2 And before that, between Super Robot Wars 2 and Super Robot Wars 3, he ended up in the world of Hero Senki... then comes back for 3 and tries to advertise the game! ACE:R has a little more fun with this; the OG cast's Trophy is called "Eternally Lost Boy" and is earned by having Masaki travel a certain distance in-game. Super Robot Wars 30 takes this to an insane level as dialogue when you recruit him hints that the Masaki that shows up here is the one from the Super Robot Wars Alpha timeline. Meaning, somehow, Masaki crossed space and time. |
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Tokumei Sentai Go Busters: Cheeda Nick, Hiromu's Buddyroid and Cool Bike, is hilariously bad at finding his way around, to the point where it's considered common sense to ignore directions he gives, or go the opposite way. This gets spun on its head in Mission 27, where he does have the right directions, but the Monster of the Week's power makes it seem like he's telling Hiromu to run into a wall. | |
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Larry Fleindhart of NUMB3RS once called his colleagues from Minneapolis because he couldn't remember whether he was in Saint Louis or Cleveland. | |
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No Sense of Direction / int_6d07e64b | comment |
Downplayed in The Chronicles Of Oz. Locasta tells Dorothy and Boq to just follow the Yellow Brick Road to the Emerald City. She later notes to herself that she's terrible at giving directions, an allusion to early Oz maps mixing up east and west. | |
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No Sense of Direction / int_70c7b114 | comment |
A character named Wrong Way Feldman, played by Hans Conreid, appeared in two first season episodes of Gilligan's Island. | |
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No Sense of Direction / int_717c5f25 | comment |
Shinnojo from Gamaran is this combined with The Stoic, and usually blames others for his failures. Gets hilariously lampshaded by Iori during the travel to the Juuren Village. | |
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No Sense of Direction / int_72262aee | comment |
Avatar: The Last Airbender: Played with. Zuko is tracking Aang to capture him, but the records of his positions show his movement near impossible to predict. Zuko comments that he must truly be a master of evasion. Cut to Sokka saying, "You have no idea where we're going, do you?" as Aang is literally going wherever he wants to have fun at, e.g. a place to go surfing before heading off to a different location. | |
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No Sense of Direction / int_74ca38b | comment |
Wu Mhi from the Richman series has this trait in the game's eighth main title: She can't tell the differences of Hawaii and South America along with south and north, she can't even read a map, much to the dismay of the pilot taking her home. | |
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No Sense of Direction / int_755e2357 | comment |
Two characters from the Noob franchise display this: Sparadrap among players and Non-Player Character Jack Céparou, who's sometimes seen looking for his compass. | |
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Sierra Ops: Jean Brookes, by her own admission, can find her way around a military starship just fine but quickly gets lost anywhere else. The Sierra, with its confusingly laid out corridors, is no exception: Jean gets lost in several of her downtime events and needs Junius’s help to get wherever she was going. | |
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No Sense of Direction / int_778db362 | type |
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No Sense of Direction / int_778db362 | comment |
Midnight Green has very poor navigation skills. On one occasion when he simply wanted to walk down the street, he ended up touring the entirety of Equestria, including Cloudsdale. Keep in mind he's a unicorn. His magical GPS doesn't help him either, as the thing simply does not work at all, claiming him to be in Canterlot when he's at Zecora's hut. | |
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Suzy from Zatch Bell! was once described in one anime episode as "Being able to get lost in a walk-in closet". She's extremely ditzy and scatterbrained while also being a Kindhearted Simpleton. Half the time Kiyo runs into her being late for class because she got distracted in some way. | |
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In Super Robot Wars: Original Generation he gets lost when someone is giving him an guided tour◊. | |
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Hotaru, from the manga version of Samurai Deeper Kyo is a prime example. In the final chapter, he sets out from the Mibu lands at the base of Mt. Fuji to Edo and somehow manages to wander all the way over to China (where a panda bear is seen taking pity on him). In the epilogue chapter, he finally manages to return to Japan...after accidentally circumnavigating the globe! | |
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In the manga of Chrono Crusade, Rosette's journey from NYC to San Francisco to rescue her brother (A mission she went into demon-hunting to accomplish, and willingly sacrificed 3/4s of her lifespan to accomplish) took the the following route: First she went on a pilgrimage to her childhood home in Michigan. Then she traveled to Washington DC, where she got her car demolished (again). From there she took a train to Chicago (Which was hijacked and totaled en route). At this point, the Order got sick of the damage caused by her meandering journey and chartered a plane to take her to California. Either Moriyama didn't look up US Geography, or Rosette is a terrible cross-country navigator, because her trip was about 1500 miles longer than it should have been. | |
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Dominic from Eureka Seven has a working sense of direction, but he can't read a map for the life of him. He'll find his intended destination if he isn't relying on a map at all. | |
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Bravely Default: Agnès Oblige, much to her embarrassment. She can even get lost along a straight path. And in the sequel Bravely Second, one of the bits in the journal comments "The last time Agnès gave you directions you got lost in your own house". Her sense is so bad that a superstition says it is a good day to visit the Wind Temple if the pope (herself) can find her way to it. Only after she says this does she realize it's talking about her, much to her dismay. Agnès ceaselessness is justified by the fact she spent her entire life in a religious shrine far removed from the rest of the world, so she never developed any sort of path-finding skills. That said, the number of goofs she makes through out the story does kind of make you wonder. By the second game, she STILL gets lost despite the fact she's traveled the world several times over. |
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No Sense of Direction / int_7f8a38b6 | comment |
In Alpha Gaiden, they actually resort to using the ZERO System, an advanced combat analysis computer from Mobile Suit Gundam Wing, in order to find him, and Heero remarks that even with ZERO it was a tough job. | |
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Garfield and Friends: It once took a whole day for Jon to find the way out of a tunnel. Garfield can't understand how it happened. | |
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In another episode, Captain Kirk mocks Christopher Columbus's inability to reach any place he attempts to sail to, most notably India. | |
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In RuneScape, during one quest, you can run into an NPC named Olaf. Eventually, you get a map from him, but he warns you that he could never decipher the mysterious and runic symbols on the map. It's a map of the immediate area with a big X about fifteen steps away. | |
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The whole premise of the Junji Ito Kyoufu Manga Collection story "Map Town", about a town cursed so that its inhabitants lose all sense of direction, forcing them to rely on a complicated system of maps and signposts. | |
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Handsome Girl and Crossdressing Boy: Sayuri is terrible with directions. Her brother Iori is a little better, but gets lost easily when he's under pressure (like from trying to find Sayuri). | |
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One Knights of the Dinner Table story had Dave mapping the dungeon corridors. He is so incompetent at it that the party ends up going around in circles and repeatedly falling into the same spiked pit. | |
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Ryoma of the Power Stone anime has an incredible tendency to get lost, though not as often as most examples. | |
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Bugs Bunny: Bugs can end up anywhere in the world, after missing that left turn in Albuquerque. At several points (ironically when his wrong turn was somewhere other than Albuquerque), Bugs would somehow get so lost he winds up travelling through time. | |
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The Prince of Tennis: In the first episode, Ryoma Echizen asked Sakuno Ryuzaki for directions... and she gave him the wrong ones. In a later episode, she arrives to their meeting several minutes late because she got lost too. She's nowhere as bad as Kintarou, though. I doubt she'd get off a train in the wrong city! |
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The reason Ludo Bagman gives for not being worried about Bertha Jorkins' disappearance in Harry Potter and the Goblet of Fire is that Bertha has no sense of direction and probably went to Australia when she meant to go to Albania. | |
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NCIS gives us Dr. Donald "Ducky" Mallard, ME. He always seems to blame his assistant, Palmer, but it's Ducky whose giving the directions. | |
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No Sense of Direction / int_8fe66664 | comment |
In Alcatraz and the Scrivener's Bones, Kazan's Smedry Talent is to get lost, which allows him to wind up in places which should be impossible to reach once he finds himself again. | |
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Donut of Red vs. Blue tends to wind up at the opposing Blue base due to this, those times he doesn't wind up at the cliff wall, instead. This apparently extends to spatial awareness as well. | |
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In Fire Emblem Engage, this is one of Boucheron's signature quirks. If you decide to play the training minigame in the Somniel when Boucheron is in the training area, Boucheron will go off to fetch his liege Prince Alfred, who's in charge of the minigame, asking you to send a search party if he's not back in a few minutes. According to the Ally Notebook, this comes from him often traveling by carriage growing up. | |
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Kaamelott: Premier Volet: When the Duke of Aquitania accompanies Arthur and they camp for a night, Arthur notes that they haven't followed the right direction by looking at the stars (he learned how to use the stars for directions when he was in the Roman army). The Duke doesn't know how to use the stars. | |
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In a Family Matters two-parter, the Winslow family travels to Disney World along with Steve where he plans to show off his transformation chamber along side several other inventors. A subplot involves Eddie and Waldo driving down there since there aren't enough plane tickets. At one point, after waking up from a nap, Eddie asks where they are, and Waldo says they're heading towards a place called "Canyada". Eddie looks at the map and realizes he means Canada. By the time they finally make it to Disney World, everyone is getting ready to leave. | |
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Odd Squad: Otto is completely hopeless with directions. Olive does teach him the "L" trick (whichever hand makes an "L" shape, with your thumb sticking out to the side, is your left), but a couple episodes later has him needing to be taught about landmarks at the ripe young age of 10. To say nothing of Ohlm, whose reasoning for refusing to be sent back to the Odd Squad Academy — a six-building campus — is that he can't find it. And that's not even including the entirety of his journey to find the Puppy Master's lair in "And Then They Were Puppies". This particular example is justified, however, due to The Reveal in the Season 2 finale that he is Obfuscating Stupidity and faking being idiotic. Even Oprah gets hit with this in "Olympia's Day", when she and Olympia briefly have trouble finding their way back to the bullpen after parting ways with Otis at the precinct's elevator, and proceed to run back and forth trying to find it. Olympia gets some justification due to her being relatively new. Oprah, on the other hand, who's worked at Precinct 13579 for decades...not so much. |
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Ran Mouri in Case Closed. Combine that with some bad luck, and the kid often ends up in trouble. | |
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No Sense of Direction / int_9b522f42 | comment |
In Ranma ½: The Abridged Chronicles, Ry�ga goes from having No Sense of Direction, to having No Sense of Direction and a stubborn refusal to ask for them. When he finally decides to ask, he thinks that "north" is "up." | |
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The Elder Scrolls This is, for reasons which have never been stated, a racial trait of the Dremora, an intelligent race of lesser Daedra who are most commonly found in the service of Mehrunes Dagon as his Legions of Hell. As a general rule, they have a poor sense of direction. In Skyrim: Plautis and Salonia Carvain, two Imperial nobles who are on their way from Cyrodiil to Solitude to attend a wedding. You can encounter them all over Skyrim, except near the place they need to be. In fact, they'll never make it to Solitude and instead end up in Windhelm, which lies in the northeast of Skyrim, while Solitude lies in the northwest. Quite the accomplishment, because while Skyrim is a big place, sticking to the main roads and following the signs normally gets you where you need to be. Another character you can meet on the road is Faldrus. He's a Dark Elf on his way to the Shrine of Azura. No matter how many times you encounter him in locations that are miles apart, he never seems to reach the shrine. However, if you follow him after encountering him, he does eventually reach the shrine |
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Chidi in The Good Place claims to have what doctors call "directional insanity". Apparently, he once got lost on an escalator. | |
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While it's not as obvious as his manga counterpart, Roronoa Zoro from One Piece (2023) has this trait. While Luffy and Nami search for the Grand Line map in the Shells Town Marine base, Zoro can be seen wandering around the base in the background. He describes Kaya's mansion as a "maze" while standing in the middle of a completely straight, easily-navigable hallway. And after escaping the well in the mansion's backyard, he attempts to get back to the mansion, only to somehow manage to end up on the road leading to the mansion's front despite the mansion clearly being in view from where the well was. | |
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Pokémon: In Pokémon X and Y, there's one out of place Lass amongst all the Ace Trainers and Rangers in a late-game route. Speaking to her afterward reveals that she is trying to find the Trainer's School. Somehow she ended up on the opposite side of Kalos. In Pokémon Sword and Shield, the Champion of the Galar region, Leon, is this, to the point where everyone around him, both human and Pokémon, have to keep him from getting lost. One of the very first things you and your rival (Leon's younger brother) Hop do when starting up the game is going to fetch Leon from the train station despite the fact the station is a straight shot from your homes. Another ridiculous moment is when Leon says that without his Charizard, he'd never make it to Motostoke Stadium on time. This sounds alright until you realize that Motostoke Stadium is the biggest building for miles around (it's visible from Hammerlocke Hills), is in the dead center of the city and is connected to the main city gate by a long, wide, straight road. Good thing Charizard was there! The Isle of Armor continues the Running Gag even though Leon doesn't appear in the story. After defeating Mustard in one of the island's towers, he tells you that Leon, who was his previous student, was never able to complete the training because he couldn't find either of the towers even though they're both clearly visible from the dojo (in fairness, one is on the other side of a branching cave, but the other is along the beach). Wanda in Pokémon Legends: Arceus is a Security Corps member who has a questline revolving around her getting lost in every area of the game, as a result of her own awful sense of direction or getting stranded by hostile Pokémon. When the Player Character first meets her and gives her directions back to Jubilife she immediately starts off in the opposite direction before being corrected. |
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Ace from Alice in the Country of Hearts has a legendarily bad sense of direction — a trip that would take a normal person half an hour can take him days. He constantly carries around a tent and camping supplies with him and views every change in location as a chance for Adventure! | |
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Samurai Harem: Asu no Yoichi now has an entire family tree of people with no sense of direction. To make it even worse, they have great senses while fighting blindfolded. | |
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In Granblue Fantasy, Gran gets the party lost repeatedly on their way to the ruins in episode 8. Vyrn explains that he's always been like this and even occasionally got lost in Zinkenstill. | |
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Last Child of Krypton: Misato gets lost very easily. In the third episode of the redux, she got lost on the way to her own office. | |
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In Anne Happy, Hibiki has one of the worst senses of direction ever. On several occasions people have pointed out a destination that's in her sight, and she thanks them, turns around and runs in the opposite direction; she then later blames the people who gave her directions for getting her lost. She always gives herself at least three hours to get to school on account of this. | |
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Draco might not have the best sense of direction either; in Puyo Puyo!! 20th Anniversary, after beating Ms. Accord, she asks her where to go to the beach, and Ms. Accord tells her she should go to the east. Popoi, Ms. Accord's cat, points out she's going to the west after she's left. | |
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Atelier Annie has Beaux, who somehow managed to cross an ocean without even knowing how he did so. He goes missing for a week while delivering a package next door to Annie's workshop, and even with a globe and a compass he still gets lost. He was in denial until he gets the compass fixed. | |
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High School U.S.A.: Marsh, who has to pretend to live in the 1990s, had to drive from his school to his house without GPS. He ended up driving around town late into the night completely lost. | |
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Austria from Hetalia: Axis Powers is so bad at directions that he actually had to stay home for Valentine's because his roommate at that time, Germany, told him that he'd get lost if he went outside to buy a Valentine's gift for his best friend and ex-wife, Hungary. He opted to make her a gift himself. Comes up again in the Hetalia Bloodbath 2010, where he gets lost looking for the phone which is just in the next room. | |
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In the "Moses vs. Santa Claus" episode, Santa's elves offer Moses a GPS wondering who could possibly get lost for 40 years. Of course, given that Moses is shown high, this could be justified. | |
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Final Fantasy: In Final Fantasy VIII, almost every single time Laguna Loire shows up, it's promptly revealed either by his comrades or himself that he's gotten lost. Again. And again. Laguna maintains the behaviour in Dissidia 012 Final Fantasy. He even gets lost on his own map. His companions try to compensate, but as they all have varying levels of amnesia the best they can hope for is keeping Laguna from going in circles. This does not always work. In Dissidia Final Fantasy (2015), Laguna's son Squall also has this problem. He's introduced walking away from the group, which to players of the previous games looks like he's doing his I Work Alone shtick again, but when Y'shtola confronts him about it, it turns out he was trying to follow the others (to the big shining tower visible for miles, 90 degrees to his right), but got lost. Gilgamesh was banished to the Void Between the Worlds in Final Fantasy V and has spent the following years stumbling into just about all other Final Fantasy worlds (including remakes of games made before FFV as well as games he wasn't present in the first time around) in his attempts to find a way home again. Perhaps not coincidentally, he shares Japanese voice actor with Roronoa Zoro. |
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Magic: The Gathering has Fblthp, introduced on the card Totally Lost and who rapidly became first a fan favourite, then an Ascended Meme. His random wanderings led him to Selesnya territory, one of the bloodier Rakdos theatres, on top of the Big Bad's head, and eventually an entirely different multiverse in the form of the Unfinity card Super Duper Lost. | |
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Maxwell Smart in Get Smart gets lost in the Pentagonnote Apparently it really is very easy to get lost in the Pentagon — it's full of long, grey, windowless corridors all looking alike, and some are on a gentle slope so you can go from one floor to the next without realising it.. | |
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Rocky and Bullwinkle: Captain Peter "Wrong Way" Peachfuzz. He's so bad that his crew keeps him in a fake control room while the ship's real controls are elsewhere. But then he loses his way, goes into the real controls by mistake, and Hilarity Ensues. | |
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The title character of Saki. It's pretty much a Running Gag in the tournament arcs that Saki gets lost whenever she wanders off on her own. | |
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Kaamelott: Perceval cannot handle directions, be they given with left and right or north and south (since he cannot grasp the concept of his position relative to the cardinal points). Lancelot and Arthur end up having to give him directions based on local landmarks ("a little after the clearing near the big rock that looks like a loaf of bread"). | |
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Tomoe and Shizuka in Queen's Blade can't find where they're going with detailed maps. Granted, most of these maps are centuries out of date, but even with proper maps they still manage to get completely lost. | |
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Shez from Fire Emblem Warriors: Three Hopes tends to get turned around quite often, which Arval likes to mock them for. One of Shez's dislikes is "reading maps," they run into the house leaders at the start of the game because they couldn't find the village they meant to get to, and the Gatekeeper's paralogue reveals that they participated in the academy's mock battle entirely because they got lost on the way to the monastery. | |
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And before that, between Super Robot Wars 2 and Super Robot Wars 3, he ended up in the world of Hero Senki... then comes back for 3 and tries to advertise the game! | |
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In Gone With The Blast Wave, it appears that everyone without a map is completely lost, and those that do have them tend to either lose them or misread them. | |
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Danger Mouse: In "Penfold B.F.", DM is out to retrieve a Patagonian pygmy pigeon that has a secret message and is hampered by Penfold, who through swallowing an untested vitamin pill becomes a rhyming superhero. The message turns out to read never to try to catch a Patagonian pygmy pigeon because they have no sense of direction. | |
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Puyo Puyo: In Puyo Puyo Fever, Raffina wonders aloud how she got back to her school while looking for Ms. Accord's flying cane in other places, implying she might have a less-than-accurate sense of direction. Though it's implied that this lack of direction is what helped her not only find the cane earlier than anyone else, but discover that it was never really missing to begin with and that Ms. Accord was just stringing them along. Draco might not have the best sense of direction either; in Puyo Puyo!! 20th Anniversary, after beating Ms. Accord, she asks her where to go to the beach, and Ms. Accord tells her she should go to the east. Popoi, Ms. Accord's cat, points out she's going to the west after she's left. |
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Help!: The Beatles' road manager Mal Evans, does a cameo as a swimmer who has this, looking for the White Cliffs of Dover while under some ice (in Switzerland — just roll with it) and again at the end in a Brick Joke in the Caribbean Sea. | |
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Magical Pokémon Journey: The bonus chapters are about Ash, Pikachu, Misty and Brock accidentally wandering into the world of the manga and trying to get back to their world while finding out about various things that differ between the anime and manga. | |
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In the Heart of Kunoichi Tsubaki has Team Boar. In addition to all 3 being rather dim bulbs, none of the trio has any sense of direction whatsoever. For reference, the Kunoichi squads were formed by whoever arrived together at a shack up a straight mountain path. Team Boar couldn't find the mountain, walking in the complete opposite direction. When the group return to the village, they claim to have solved the issue...by tossing Dokudami's club into the air and walking the direction it lands in. Not shockingly, they're still as clueless as ever. | |
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BlazBlue: Chronophantasma gives us Celica A. Mercury, who takes this trope and runs with it. It is made clear from the word go that she can get lost on a straight road with a map, and many characters have to functionally escort her for this very reason. At one point, Kokonoe has to give her step by step directions to get back to her without Ragna at her side, and even Hakumen worries that she'd "starve in an alley" without a guide. This trait is naturally exaggerated in her Chronophantasma Extend gag reel, leaving Ragna complaining loudly about how parenthood sucks if not reaching for the .22-caliber aspirin. Heck, one of her entry animations has her looking at an upside-down map and pointing in a direction, despite her Robot Buddy trying to point her at the correct one. | |
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In Bostock's Cup, Bostock Stanley's coach driver believes Southport to be on the south coast of England (it's actually in Merseyside, near Liverpool), and Pontefract to be in Wales (it's in West Yorkshire, near Leeds). | |
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My Little Pony 'n Friends: The bushwoolies and the furbobs are both terrible at finding and giving directions, although for diametrically opposite reasons. Bushwoolies are both highly excitable scatterbrains and inveterate doormats and yes-men who always agree with whatever has just been said. They tend to excitedly essay random directions when asked while heartily agreeing with whatever ones anybody comes up with, as Spike finds out to his chagrin in "The Quest of the Princess Ponies, Part 1" when he takes a shortcut they proposed and they become lost in the middle of the Jewel Desert. The furbobs, by contrast, never agree on anything — least of all directions — and have been constantly relocating for an unspecified amount of time by the series' start. Even if they can remember where their home is this time, they'll still wildly contradict each other's directions as a matter of course. |
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One Zits arc saw Jeremy get lost trying to drive home, to the point he ended up in different states and countries entirely. And yet he still protested his dad gifting him a GPS at the end. | |
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Love Hina Su and Shinobu end up touring Japan by accident while trying to reach Kyoto. They even knew that they could just get there by one train ride from Tokyo to Kyoto. They ended up traveling from Tokyo to Hokkaido (the far northern island), and then later ended up in Okinawa (the far southern island) and many places in-between. Motoko and Mitsune are no better. They ended up spending all the money they had at tourist attractions along the way, so had to find some quick cash just for food and transportation. |
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Epic Rap Battles of History: In the "Moses vs. Santa Claus" episode, Santa's elves offer Moses a GPS wondering who could possibly get lost for 40 years. Of course, given that Moses is shown high, this could be justified. In another episode, Captain Kirk mocks Christopher Columbus's inability to reach any place he attempts to sail to, most notably India. |
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El Goonish Shive: Tara the gryphon from an Alternate Universe comes to Moperville looking for her wife Andrea, under the impression that she's been kidnapped, injured, or otherwise rendered unable to return. Ashley, a fan of Ranma ½, suggests that perhaps she just can't find her way back to the Cool Gate, and Tara is forced to admit that this makes perfect sense. This gets a Call-Back when the griffins return: | |
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Dimensional Links: Realm a.k.a. The original Link (as in, from the first game, not the earliest in the timeline) has the utterly lethal combination of this - he literally does not know the difference between left and right - and what turns out to be powerful latent magic which manifests as 'Wandering' a.k.a. Random Teleportation. Oh, and it gets worse the more he's thinking about the direction he's going. He's managed to get stuck in a volcano from a library, wound up on the same island in a lake in his Hyrule three times while looking for Death Mountain, and found a random cavern with a cow - and that is far from the most absurd situation he's wound up in, with the other Links complaining about how he defies both logic and physics. On the upside, his stamina is so vast that he can literally run for days without stopping (meaning that he's usually one of the chief distractions). Eventually, he weaponises it against his version of Ganon to terrifying effect. Even after he got it magically cured/controlled, he still runs through the same kitchen four times and mistakes it for four different kitchens. | |
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One of Battlefailed's claims to fame is such ridiculous Bizarchitecture that it repeatedly broke the pathfinding of fallen beasts and other threats, leaving them wandering around the lower levels of the fortress for years. In fact, one of the fortress's rooms is impossible for the players to locate. | |
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In Ar tonelico: Melody of Elemia, this is hilariously played with by Shurelia, who easily gets lost in her own tower, not to mention, everywhere else. Also referenced to in Cross Edge, where Misha and Aurica are suddenly worried and go into a panic when they realize that Shurelia is missing.Gets parodied even further in Cross Edge when she goes missing again, and Meu goes to look for her. They both end up getting chased by monsters and getting even more hopelessly lost. Zelos puts it best: "Those two need GPS devices tagged on them or something." And within the same game, both Whim and Lily supposedly get lost, and as Raze points out, they were both right behind the camp. | |
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Nyan Koi!: Chizuru Mochizuki is a mail carrier and she even admits she has a horrible sense of direction, asking Junpei to help her find the places she's supposed to deliver to. | |
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This Bites!: Zoro's sense of direction is just as bad. In the G-8 arc, he's outside the base as part of the Straw Hat's plan. Soundbite takes his attention off him for ten seconds - and he returns it to find him inside the kitchen's fridge. | |
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Blackadder: Captain Redbeard Rum (a one-shot character played by Tom Baker) managed to discover Australia 200 years early while trying to sail from England to France. His usual method of sailing is to spin in circles until everyone gets sick, then go home. Except that by "everyone", he apparently means himself — he doesn't believe a crew is a necessary part of a sailing expedition. | |
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Doctor Who: The major example is an aversion. For ages, the TARDIS was notorious about not landing the Doctor at the destination he wanted to get to, with the navigation system being referred to by at least one character as "knackered". However, "The Doctor's Wife" reveals that the TARDIS does this on purpose, as she can see all of time and space at once, and takes The Doctor to any point where she feels he is needed the most. However, in "Planet of the Dead", the Doctor complains about never being able to find Easter because it moves around, despite it always being in one of two months every year. |
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YouTube star Tobuscus suffers from this in any game he plays that doesn't have an obvious linear path forward. Particular examples include Minecraft and Skyrim. In the former he has a mod that provides a minimap plus waypoints and completely ignores it 95% of the time; and in the latter he regularly ignores his compass and the quest markers that appear on it, often spending half an episode wandering off in the entirely wrong direction. | |
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The Wire: Major Colvin is in his office welcoming in two new transfer cops to the Western District. He asks them to point to which direction is north. One cop points to the east, the other points at the ceiling. Colvin immediately orders them to carry compasses at all times until they know their sense of direction. The two officers leave Colvin's office, and walk past Herc and Carver, who are sitting at Carver's desk writing up on an arrest. | |
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Monty Python's Flying Circus: "The 1972 Silly Olympics" skit of a special for German television featured "The 100-yard dash for people with no sense of directions". At the boom of the starting gun, they scatter every which way. "The Upper Class Twit of the Year" has the four participants of the contest wander across their lanes aimlessly at the starter's gun. |
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Pulled twice in the Suikoden series, with Raura in II and Hortez VII in III. Konami plays with this trope a bit with Hortez, actually. He seeks to make a scroll-making shop in the army's home base, but every time your character gives him the directions, he ends up in a completely different town. After doing this 3 times, you're given the option to give him the wrong directions. Naturally, doing so will result in him getting to the base and officially being recruited. | |
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Beast Wars: Near the end, with the Darksyde destroyed, Inferno vows to locate a new base of operations, Waspinator counters, "Ant-bot not find own thorax with both hands and a road map." | |
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Isumi seems to be magnetized towards Nagi's house when she's not lost altogether. Once she ended up trying to take a train to Rio de Janeiro and somehow wound up on DenLiner. She also once left her house in Tokyo and ended up in Greece.... Then she actually broke down in tears when she arrived somewhere on time for about the first time ever. | |
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Second Wind: Roronoa Zoro, has this as the only thing keeping him from being a perfect badass Blood Knight in canon, to the point of getting lost in a straight line. But it's hammered home just how hopeless he is in Chapter 3 of the Peggy Sue Fan Fiction , when Luffy has to explain to him the fault in his logic…and he still doesn't get it. | |
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Wanda in Pokémon Legends: Arceus is a Security Corps member who has a questline revolving around her getting lost in every area of the game, as a result of her own awful sense of direction or getting stranded by hostile Pokémon. When the Player Character first meets her and gives her directions back to Jubilife she immediately starts off in the opposite direction before being corrected. | |
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At least one team a season on The Amazing Race gets eliminated after getting tragically lost. Has led to a few Shocking Eliminations. The most notable example of this are three-time contestants Cowboy Jet and Cord, who are incredibly proficient at the actual challenges involved in the game but frequently manage to blow the lead they acquire by finishing them quickly by getting lost or making poor travel decisions along the way. In Season 32, sisters Victoria and Michelle were eliminated after they got lost for six and a half hours trying to find a location in Paris that was only two kilometers away. |
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Maria Campbell of the Astral Clocktower: The director of the Magic Tool Laboratory (after Larna Smith got demoted for gross incompetence and mild treason) has been known to get lost while walking to the bathroom, necessitating him being chained to his desk for his own safety. He also has a tendency to fade into the background, to the point that people forget he's there, which is a very bad combination. In the leadup to the big international assembly, one of the newbies is told that she's going to have to be the director's minder (since his presence at the assembly is required), so he'll have to be literally chained to her. She is incredulous that such measures are needed, until it's pointed out that he's been in the room the entire time and she failed to notice. | |
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Pokémon: The Series: In the beginning of the Sinnoh arc, Dawn has no clue how to get to the Sandgem Town lab and so she runs into Professor Rowan by complete accident. Her Piplup is even worse, though it may run in its evolution line... Team Twerp cannot help but get completely lost on too many occasions to count. It gets ridiculous when you realize that at some point in their journey (throughout the Advanced Generation series, and halfway through the Diamond and Pearl series), they even had their universe's equivalent of a GPS. Like in the games, Galar Champion Leon is horrendously bad with directions. In one of the opening variations, he spends scenes trying to read his map while the kids explore the surroundings he aimlessly drove them to. |
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In Otaku Elf, Yord, a close friend of the title character and an elf herself, has a bad habit of getting lost when allowed to wander without an escort. This is made more problematic due to her tendency to want to wander off and explore. A bonus chapter has said Miko scolding her for going to the Umeda Underground alone, which she describes as a dungeon, ending with her telling Yord word for word, "you have no sense of direction." | |
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Top Gear Co-host James "Captain Slow" May is reputed to have no sense of direction. Undoubtedly some of this is played up for comedic effect. His second nickname is even Captain Sense-of-Direction. May claims that his mental mapping is off and his mental picture of England is flipped north/south. He did start the Botswana challenge by driving towards the wrong border. His sense of direction is bad enough that during his stint on Top Gear, he manages to get lost on racetracks not just once, but three times. And one of those racetracks is an oval. Michael Schumacher is apparently afflicted with this, as he did a lap around the track and had no idea where he was going. He eventually started going the wrong way, then got lost before the second-last turn. And this is despite being a Seven-Time Formula One World Champion (go figure). Then again, since it is Top Gear, when Rule of Cool isn't in play, Rule of Funny usually is. They did not play Schumi's lap for laughs for no reason though. He was still with Ferrari and contractually prohibited from driving other cars (like the Suzuki Liana) and thus could not set a proper lap. And they did the Schumi-is-Stig bit because Ferrari insisted their driver do the Ferrari FXX*Fun Fact: The all-black FXX used in the segment is the very same one given to Schumacher by Ferrari test lap and not Stig. |
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Hatsuharu in Fruits Basket gets lost a great deal. So much that whenever he has to go to the Sohma main estate for any parties, the family delivers him the invitation days before they do the same to the others so he won't arrive late. | |
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Mega Man 3's Magnet Man, according to his CD data in Mega Man & Bass. The comics show him managing to screw up walking in a straight line. You try navigating when the function you're named for is notorious for screwing up all sorts of electronic guidance...AND compasses. |
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Kengan Ashura has Sakura Akiyama, who manages to land herself in Siberia when she's supposed to meet the others in Shibuya station. | |
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Mentioned at one point in Flashpoint, creating a rare lighthearted moment in the largely Tear Jerker episode "One Wrong Move". | |
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Born of Bread: Lint is a good raccoon and all, but when it comes to directions...well, let’s just say you might need a map. | |
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Hajime no Ippo Alexander Volg Zangief is a Russian man with very rusty Japanese, so in his first appearance he couldn't read the kanjis in the subway signs adequately and wasn't able to really explain his problem to others until Ippo showed up. He never seems to mind, even sleeping outside or under bridges without complaint when he can't find his way to lodging. There is also Sendo Takeshi, who seems to get lost despite being from Japan (admittedly a different region from Ippo). He relies on cats to tell him where to go and sometimes just wanders until he finds what he is looking for. At one point he ran right past a boxing gym he had been to on several occasions. |
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Gemma in Ninja Pizza Girl apparently suffers from this. Luckily, her brother Tristan acts as Mission Control and keeps both her and the player heading in the right direction. | |
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Dragon Age II: According to her ingame profile, Merrill has ended up at a dog racing track in Darktown, the Chantry (think church) in Hightown, and the Viscount's airing closet while trying to get home — it's gotten to the point that one of your other party members, a dwarf named Varric, mentions that he has given her a ball of string in party banter and has recommended that she stick it somewhere in her destination so she can backtrack and try again. She mentions how it drives the merchants in the markets crazy — but she gets home! One has to wonder how she gets the string back... Played for Laughs in the Mark of the Assassin DLC, when your party is separated and Hawke and Tallis get incarcerated. The other two party members (whoever you brought with you) try to break you out but get hopelessly lost in the (not really that expansive) dungeon. Merrill, of course, doesn't see anything unusual in the situation, and several references are made to her spool of twine (which she conveniently forgot to bring along). Varric, in the meantime, alludes to Hawke's impeccable visual memory and sense of direction. |
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Flying Witch gives us Makoto Kowata, a young witch-in-training. She arrives in a rural town to live with members of her extended family. When her cousin shows up to take her to his house, she tells him that she can at least remember the way. No points for guessing what happens next. In a subsequent episode, she proudly tells her youngest cousin, Chinatsu, that she made it home from school without getting lost. She then says she has to write it in her diary before she forgets, and promptly gets lost on her way to her own bedroom. |
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TB Skyen spends a lot of time going the wrong way in Dark Souls games, particularly when backtracking to find a specific door that he now has a key for. Often there will be a hyper-accelerated sequence of him just running in the wrong direction forever. | |
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The Idolmaster: Azusa Miura is not only a ditzy easygoing girl, she is directionally challenged. When not really escorted, she could easily get lost. | |
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In Is the Order a Rabbit?, main character Cocoa gets lost on a regular basis. She gets so lost in fact that when Rize is walking straight to her school, Cocoa somehow walks past her several times heading in the opposite direction at a leisurely pace. After the third time she finds Cocoa in front of her still heading the other way, Rize starts to wonder if she's in some sort of loop. | |
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Urusei Yatsura has the Prince of the Underworld. An alien warlord who could excavate tunnels with incredible speed and greatly enjoyed doing so, he also was infamous for getting lost in his own tunnels and digging them in the wrong directions. As an earlier Rumiko Takahashi series, he's often considered to the prototype for Ry�ga Hibiki. | |
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Manga series Gorgeous Carat has Florian, who is frequently shown getting lost. It becomes important to the plot, even. The other main character Ray realizes Florian has been kidnapped when the kidnapper tells him Florian left to go sightseeing, something he would obviously never do. | |
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In Final Fantasy VIII, almost every single time Laguna Loire shows up, it's promptly revealed either by his comrades or himself that he's gotten lost. Again. And again. | |
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And in the sequel Bravely Second, one of the bits in the journal comments "The last time Agnès gave you directions you got lost in your own house". Her sense is so bad that a superstition says it is a good day to visit the Wind Temple if the pope (herself) can find her way to it. Only after she says this does she realize it's talking about her, much to her dismay. | |
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George of the Jungle has a tendency to swing into trees, but this trope was in full force in the episode "Monkey Business". While trying to find who captured Ape, George finds a set of tracks, and immediately follows his "Jungle Intuition" and runs in the opposite direction. His path takes him all over the world; | |
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In Indiana Jones and the Last Crusade, Indy says that Marcus Brody "once got lost in his own museum". | |
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The Transformers (Marvel): Among his other failings, Nautilator has a deservedly bad reputation for getting lost very easily and then needing to be rescued because he swims like a cement block. For the record, Nautilator transforms into a lobster monster and is part of the Decepticons' underwater operations team, the Seacons. When they combine into Piranacon, Nautilator is forced to serve as his gun instead of forming a limb lest his incompetence infect the gestalt. The only reason that the other Seacons bother to find him after he gets lost is because he somehow manages to stumble into valuable resource by pure accident nearly every time. | |
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Rurouni Kenshin Sanosuke Sagara not only got lost trying to get to Kyoto, but he got himself even more lost with a compass in the Shishio arc. This is apparently an inherited trait: his father Kamishimoemon is seemingly just as bad, as IIRC they met up after years in the north of the country... when his dad was just as lost as Sano was. |
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The Muppet Movie: On their way to California, singing "Movin' Right Along", Kermit and Fozzie get epically lost, meandering through such places as the state of Rhode Island and Saskatchewan, Canada. One time, Fozzie got so turned around he wondered why the sun was coming up in the west. | |
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In Nagasarete Airantou, Shinobu can get lost crossing a street, and often suffers from severe hunger since she couldn't find any food for days. In one issue, another character found her and actually tried to hold her hand in order to get her to her destination. Unfortunately, Shinobu didn't like being babysat and ended up replacing herself with a log and even an animal. They both ended up getting lost. Shinobu seems to think there's nothing wrong with this character trait. Then again, she's just Dumb Muscle. | |
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You Are (Not) At Fault: After spending several hours wandering around a ghost city, Misato bitterly reflects Instrumentality did not improve her awful sense of direction, and she now finds herself hopelessly lost. | |
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In Katawa Shoujo, Hisao is a subtler example than most, but still fits. In Shizune's route, it takes him an hour to get back to the school from the Shanghai, which students often visit at lunch. In Act 1, while looking for the library, he wanders into the tea room and meets Lilly for the first time. | |
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Cado in The Legend of Zelda: Tears of the Kingdom. He is trying to meet with Impa who is at New Serres Stable on the route to Hebra, a short distance northwest of your main base of operations. But if you decide to ignore Hebra and visit some of the other regions first, you'll find him all over the map and he'll admit that he is totally lost. | |
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No Sense of Direction / int_f6bb880b | type |
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Pavel of Professor Layton is an explorer who has no idea which way he's supposed to go. In The Curious Village, he somehow gets from the sewers into the sealed tower. One result of this is that he drops every foreign language he knows into his speech, because he's apparently ended up in a lot of countries this way. He also appears in the sequels, where he ends up in Folsense (a mysterious town not found on any map) and the future, making him just as lost in time as he is in space. That last example is a subversion; where he tried to go (a giant underground cavern) and where he ended up (Future London) are revealed to be exactly the same place. It's a clue hidden in a Running Gag. | |
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The Navy Lark: Perpetual Sub-Lieutenant Phillips has such a poor sense of direction he once confused Shanklin (Isle of Wight, just off England) with Shanghai. And yes, he is the navigation officer. | |
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No Sense of Direction / int_f858847a | type |
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In Pokémon X and Y, there's one out of place Lass amongst all the Ace Trainers and Rangers in a late-game route. Speaking to her afterward reveals that she is trying to find the Trainer's School. Somehow she ended up on the opposite side of Kalos. | |
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No Sense of Direction / int_fcfb2c78 | type |
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Sousuke Yamazaki from Free! is terrible with directions, to the point of getting lost in his own school. Granted he is a transfer student who is new to the school, but still. When he and Rin go to the movies, he has to call Rin to help with directions after using the bathroom, because he has no idea where he is. | |
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The Hobbit: This has become a popular characterisation of Thorin Oakenshield since the film version, due to his losing his way on the way to Bag End. Twice. Bag End, it must be noted, is built into the hill on what seems to be the main street of Hobbiton, so one must wonder how on earth he managed it. | |
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In the Shishi Hokodan story arc, Ranma is reading a letter from Ry�ga which he claims to have sent from Hokkaido. It's accompanied by a photo of him standing in front of a sign reading "Welcome to Hong Kong" with Chinese locals visible in the background. The signs were mistranslated and written in Hiragana, it read "Nagasaki Kunchi", which is, according to Wikipedia, "the most famous festival in Nagasaki, Japan". | |
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Happy Heroes: Hilariously enough, Careful S. has this, needing visible directions, in the form of arrows on the ground, to get to a meeting place on his own. | |
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