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Proud Merchant Race
- 552 statements
- 102 feature instances
- 82 referencing feature instances
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A Proud Merchant Race is one whose hat is being Intrepid Merchants. They may have a system of morality based in commerce and have Folk Heroes that made tremendous profit or opened new avenues of trade. They might raise their children to dominate commodity markets and consider "merchant" as the highest of all professions. This trope has overlap with Space Jews, but it is often in a positive manner with implications of having a tradition of enterprise and exploration. It's deemed less politically incorrect to depict aliens or fantastic creatures in this fashion than real humans. Expect there to be any number of Corrupt Corporate Executives who will do anything for a quick buck and there may be an Honest John's Dealership or two in the ranks of them. After all, if making money is all that matters then they are perfectly in line with their planet's hat. On the flip side, expect to find Honest Corporate Executives who sneer at and spit on those who fix scales, break contracts, and jump through loopholes. After all, if a merchant can only make money by cheating then they are no better than that natural enemy of merchants, the thief! They almost certainly have a Merchant City, perhaps ruled over by Merchant Princes. This trope may overlap with Intrepid Merchant. One difference is that a Merchant City can be just a place where Intrepid Merchants from elsewhere visit whereas a Proud Merchant Race has to conduct trading on its own. As trading long distances is dangerous and outlaws ever present, sometimes a Proud Merchant Race is a Proud Warrior Race as well, or at least a race whose martial prowess is dangerously underestimated. The logical conclusion of such a combination is War for Fun and Profit. Despite positive portrayals, a fair deal of Fantastic Racism often shows up, especially in older works, with someone getting shrewdly out-negotiated (read: screwed over) by them or occasionally just outright cheated. Another negative tends to be that non-merchants in their ranks likely suffer Klingon Scientists Get No Respect. Compare Proud Scholar Race, Proud Hunter Race, Proud Warrior Race, and Proud Industrious Race for species with different hats. noreallife |
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Proud Merchant Race / int_17655771 | type |
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The Beetle-kinden of Helleron in Adrian Tchaikovsky's Shadows of the Apt series who have a culturally symbiotic relationship with their Proud Scholar kin of Collegium. The Fly-kinden also have elements of this. | |
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Proud Merchant Race / int_17bfcf60 | type |
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Homeworld: The Bentusi. They sell you some technologies that eventually help you reclaim Hiigara. This later turns out to be an attempt to fight their enemies without operating openly. In the Cataclysm expansion, we learn that the technology they keep for themselves is orders of magnitude more advanced than anything any of the other races use and they only sold you enough to even the odds; giving you the plans for their fighters is enough to tip the balance in the final battle. Despite all this tech, they are still nearly extinct by the time of Homeworld II with only one ship left in the galaxy. On the other hand, if you treat the Cataclysm expansion as canon, then a good number of them fled to another galaxy through a slipgate. | |
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Proud Merchant Race / int_18c0192b | type |
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The Rain Wild Traders in the Realm of the Elderlings series. Barely anyone knows they even exist, yet it is they who are the source of most of Bingtown's wealth, as the Bingtown Traders have to buy their exotic goods to be able to sell them elsewhere. They are also the ones who build and sell the liveships, and only trader families in possession of a liveship can even navigate the Rain Wild River and reach the coveted merchandise. The Rain Wild Traders are a sort of homebound Intrepid Merchants, exploring and plundering the Advanced Ancient Acropolis buried beneath their own city of Trehaug. They are also not quite human anymore due to the their constant proximity to the buried Elderling city. | |
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Proud Merchant Race / int_19111c21 | type |
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Master of Magic: The Nomads are the finest traders in the world, allowing their cities to gather extra trade income. | |
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Might and Magic: The Dark Elves are to all appearances governed by the Merchant's Guild of Alvar. Their traders range across the entirety of Jadame (or at least the parts of Jadame visited), and they look out for trading opportunities even in world-threatening crisis (though they're savvy enough to place priority on saving the world, even if it means a hit to trade, and they tend to favour long-term ties over exploitative quick money). | |
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Proud Merchant Race / int_21e2f10d | type |
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Dragon Quest III: Invoked (but not actually used). The male merchant in the Game Boy Color version wears a turban, while the female wears more of an Orientalist fantasy of Arabian-style clothing. | |
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Dragon Quest III (Video Game) | hasFeature |
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Proud Merchant Race / int_2372359 | type |
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Proud Merchant Race / int_2372359 | comment |
The Drasnians in The Belgariad are a Proud Merchant Race and a City of Spies. All the merchants are really spies, and most of the spies aren't averse to making money on the side. Of course, the Merchant part is justified by the spying. Governments take a very dim view on spies of other nations in their territory, but in most cases, a merchant's welcome anywhere their products are wanted. The Tolnedrans are also a merchant nation, to the point where most of the commandments of their god couch things in economic terms. For example, instead of saying "Thou shalt not kill", it says "Kill not. Dead men cannot buy from you." This leads to a funeral eulogy for Emperor Ran Borune by the Tolnedran High Priest featuring homilies on the virtues of wealth and spending it wisely, which the Tolnedrans in the audience find deeply moving, and Garion, his son-in-law, initially finds baffling. However, it makes a bit more sense to him when he notices that these homilies and themes allow the High Priest to slip in a lot of praise for the later Emperor as both a ruler and a man, with his financial judgement progressing from his moral judgement. |
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Proud Merchant Race / int_2453f91 | type |
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The Arabs can send caravans over longer distances than other civs and can use them to exert religious influence more effectively. They also generate twice as much oil and their unique building, the bazaar, doubles their ability to produce luxury resources, which can give them a lot of leverage when trading/negotiating with other civs. | |
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Arab Oil Sheikh | hasFeature |
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Proud Merchant Race / int_247422c7 | type |
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Honor Harrington: Despite the formidable reputation of their navy (in SPACE!), the Star Kingdom of Manticore is this trope in spades: the one thing that makes it possible for them to achieve military superiority over the People's Republic of Haven and forge a strong alliance to bolster their position is the thriving economy produced by their skillful use of the Manticore Wormhole Junction's economic potential. This is also true of the Charisians in Weber's Safehold series. Also true of the Quarn in Weber's InFuryBorn series. |
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Proud Merchant Race / int_2895e3cf | type |
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Spears of the Dawn: The kingdom of Sokone is the richest and most cosmopolitan of the Five Kingdoms, and its cities are havens of commerce. It benefits from its central positioning (being the only kingdom to share a border with all four of the other ones), ensuring that most trade between the kingdoms passes through it at some point. | |
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Spears of the Dawn (Tabletop Game) | hasFeature |
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Proud Merchant Race / int_2acb12c5 | type |
Proud Merchant Race | |
Proud Merchant Race / int_2acb12c5 | comment |
X: The Teladi have their entire species organized like a MegaCorp. This even extends into their combat vessels, which are built using tech purchased from other races and all have boxy, utilitarian architecture and larger-than-average cargo bays. They're also so profit-obsessed that the word makes it into every third sentence, with a very pronounced emphasssisssss on the letter ssssss. Though the encyclopedia says that this is mostly only true of space-living Teladi. Planet-living Teladi exhibit much more variation in personality and outlook. | |
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X (Video Game) | hasFeature |
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Proud Merchant Race / int_2ae406c1 | type |
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Sid Meier's Alpha Centauri: Morgan Industries wears the mercantile hat. Their founder, Nwabudike Morgan, was a diamond tycoon on Earth and used his vast wealth to bankroll the entire UNS Unity project. Has the best chance of winning via the oft-ignored "Corner the Planetary Energy Market" victory condition. | |
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Sid Meier's Alpha Centauri (Video Game) | hasFeature |
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Odin Sphere has the Pooka, who actually have a good reason for being primarily merchants: They're all humans under the effects of a Forced Transformation curse, and the only way to remove the curse is to collect every one of a special kind of magically-enchanted commemorative coin from the fallen kingdom of Valentine (who created the curse in the first place) so they can remove it. So becoming a merchant race is the most efficient way of doing this. | |
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Proud Merchant Race / int_33728d94 | type |
Proud Merchant Race | |
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The Orca in Dragaera are sailors, which makes them the most prominent traders and businessmen of the Dragaeran Empire. Contrary to the usual trope, Orca are also known for their ferocity. Those who are not sailing or managing a trading empire often get work as cheap muscle. | |
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Dragaera | hasFeature |
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Proud Merchant Race / int_3b34143f | type |
Proud Merchant Race | |
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The goblins from Harry Potter, who are bankers. This isn't entirely by choice though; they are prevented from owning wands by wizarding law and have rebelled against Wizard domination several times. | |
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Harry Potter | hasFeature |
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Proud Merchant Race / int_3d63c50c | type |
Proud Merchant Race | |
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The Violet Demon: A dark take on this. The Fornaxians live in a plutocratic society oriented wholly around commerce... and so happen to specialize in the capturing, training, and selling of slaves in particular. | |
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The Violet Demon (Fanfic) | hasFeature |
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Proud Merchant Race / int_3df46758 | type |
Proud Merchant Race | |
Proud Merchant Race / int_3df46758 | comment |
The Duchy of Remillia from Open Blue, which is modeled on the Dutch colonial empire. | |
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Open Blue (Roleplay) | hasFeature |
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Proud Merchant Race / int_454d0351 | type |
Proud Merchant Race | |
Proud Merchant Race / int_454d0351 | comment |
Heavy Gear: Two of Terra Nova's states are well known as these. On the North there is the United Mercantile Federation, a MegaCorp where votes are bought, and its superior manufacturing abilities allow it to dominate is neighbors. On the South there's the Mekong Dominion, which are ruled by merchant prince's called Taipans, and have the economic leverage to bend the AST to its whims. | |
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Heavy Gear (Tabletop Game) | hasFeature |
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Discworld: Discworld dwarves; sometimes seen as (positive) Space Jews. Ankh-Morporkian humans. Their national anthem, "We Can Rule You Wholesale", includes the line "Let others boast of martial dash, for we have bravely fought with cash!" Many a barbarian army has invaded Ankh-Morpork, and all of them have pawned off their weapons and either gone home with armloads of souvenirs or wound up another ethnic minority in the city with their own graffiti and food shops. |
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Discworld | hasFeature |
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Sins of a Solar Empire has the Trader Emergency Coalition, born out of the ashes of the Aluxian Dynasty of the old Trade Order, who have the strongest economy. The majority of their ships are re-purposed civilian designs with guns strapped on. Such is the might of their industrial capacity that, by the time of the Rebellion expansion, they're winning the Hopeless Mêlée à Trois against the ancient Vasari and the superpowerful Advent. note To underscore just how badly the TEC are beating them, the Vasari are fighting not over if they'll cut and run but how. In the same vein, the Advent are fighting over if they should continue their increasingly suicidal vengeance or sue for peace with the civilization they basically exist to exterminate. Meanwhile, the Traders are busy bickering over what they believe is an acceptable margin of victory, the issue of if they can win or not having been reduced to an academic concern. Their two ultimate technologies are actually even called "Industrial Juggernaut" and "Pervasive Economy". The former gives them an alarming boost to their manufacturing speeds, and the latter means that every single transaction undertaken by their foes results in a portion of the cost finding its way into their coffers, further fueling their immense economy. The very epitome of Boring, but Practical. | |
Proud Merchant Race / int_4937d0d9 | featureApplicability |
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Sins of a Solar Empire (Video Game) | hasFeature |
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Proud Merchant Race / int_4945cc41 | type |
Proud Merchant Race | |
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Strange Adventures In Infinite Space: The Klackar are the only race who are never hostile to you. At the same time, they will do a 1-to-1 swap on any item regardless of value (meaning they're terrible in economics). Yes, you can trade a weak and ineffectual laser for a Particle Vortex Cannon or your slow FTL drive for an instantaneous Hyperdrive. When you first meet their ship, the Klackar give you a beacon to call them if you would like to trade. You may also use it in battle to call for aid, although they're hardly warriors and will get killed quickly. Also, they will demand payment for coming to your aid. If you refuse, they will take their beacon as payment and leave. | |
Proud Merchant Race / int_4945cc41 | featureApplicability |
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Strange Adventures In Infinite Space (Video Game) | hasFeature |
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World of Warcraft: Goblins to an extent. The tuskarr come off as this as well (mostly dealing in fish), though their deity wants them to take up the fight alongside the Horde and Alliance. The Goblins of the Steamwheedle Cartel are nearly identical in most all aspects with the Ferengi of Star Trek. The Goblins of the Bilgewater Cartel, on the other hand, are basically gangsters (though they did have a massive manufacturing complex on Kezan, and they are trying to rebuild). Ethereals are inter-dimensional examples. Like with Goblins, different operations have different morals: the Consortium seems to be roughly equally morally to the Steamwheedle Cartel (though they've been known to involve themselves in smuggling) and players can earn reputation with them, but some are basically Space Pirates. Some are also conquerors and an organization founded to oppose said conquerors. Mists of Pandaria brings us the Grummles, troggs mutated by the Mogu to become beasts (humanoids?) of burden; when they broke free of the Mogu, they set up trade routes throughout Kun-lai Summit and now mostly trade with the Shado-Pan. |
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World of Warcraft (Video Game) | hasFeature |
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Proud Merchant Race / int_51b94c97 | type |
Proud Merchant Race | |
Proud Merchant Race / int_51b94c97 | comment |
AT43: The Cogs, especially the C-Naps subgroup that represents Cog civilian culture and enterprise. Unlike many examples, C-Naps has a very powerful and fearsome military of its own—they just hate going to war because it's expensive and distracts from more profitable pursuits. Their troops and strategies are geared to win battles quickly in order to minimize costs (and to avoid inflicting too many casualties on potential future customers). Fluff describes C-Naps generals (executives, more like) often negotiating trade agreements with enemies before a battle is even over; sometimes this comes at the cost of victory, but that's business for you. | |
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AT-43 (Tabletop Game) | hasFeature |
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Proud Merchant Race / int_55226230 | type |
Proud Merchant Race | |
Proud Merchant Race / int_55226230 | comment |
Breath of Fire: The Manillo, a race of humanoid fishes capable of breathing on land are the ones who play this role in the games. Despite their reputation as a clan of notoriously greedy traders who boast that they will one day control the world's commerce, they do have lines they won't cross: Goby from Breath of Fire I lost his shop license and his sphere that allowed him to transform into a Big Fish over selling fake Happiness Jars. This really put a dent on his business opportunities and made him a pariah in his clan. | |
Proud Merchant Race / int_55226230 | featureApplicability |
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Breath of Fire (Franchise) | hasFeature |
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Proud Merchant Race / int_556e9c56 | type |
Proud Merchant Race | |
Proud Merchant Race / int_556e9c56 | comment |
Child of Light has the Bolmus Populi, a race of Nice Mice who are obsessed with economics and trade. Their town is built on the back of a giant, which allows them to easily sell their products to distant regions. The main quest when you reach their town is to cure the giant of his illness, which prevents him from transporting them around, and from transporting you to the temple where the moon is kept. Another quest is to open the vault where they keep all their gold, which has been locked. | |
Proud Merchant Race / int_556e9c56 | featureApplicability |
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Proud Merchant Race / int_556e9c56 | featureConfidence |
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Child of Light / Videogame | hasFeature |
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Proud Merchant Race / int_564115c7 | type |
Proud Merchant Race | |
Proud Merchant Race / int_564115c7 | comment |
In Everworld, the Coo-Hatch have traces of this. In truth, though, their real hat is smelting—but since their super-sharp steel seems to be their only real resource in Everworld, they naturally have to trade for anything else. Fairies, however, play this trope straight (hence why legends of leprechauns involve gold, apparently). Fairyland's marketplace seems to be Everworld's biggest hub, and according to their queen, even the Hetwans won't attack it because it would destabilize their own ability to survive. (Though Nidhoggr, just as obsessed with money and pissed off at the fairies for robbing him, doesn't have any reservations.) |
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Proud Merchant Race / int_564115c7 | featureApplicability |
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Everworld | hasFeature |
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Proud Merchant Race / int_5a84b4ee | type |
Proud Merchant Race | |
Proud Merchant Race / int_5a84b4ee | comment |
Endless Legend: The Roving Clans are so dedicated to trade that they cannot declare war (it's bad for business!). They live and die by trade, and they control the markets, which also lets them get a cut of every transaction and ban other empires from using the market to hire mercenaries or buy resources. Their cities are mobile to allow them to quickly relocate to exploit rare resources. | |
Proud Merchant Race / int_5a84b4ee | featureApplicability |
1.0 | |
Proud Merchant Race / int_5a84b4ee | featureConfidence |
1.0 | |
Endless Legend (Video Game) | hasFeature |
Proud Merchant Race / int_5a84b4ee | |
Proud Merchant Race / int_5bfa9c98 | type |
Proud Merchant Race | |
Proud Merchant Race / int_5bfa9c98 | comment |
Warframe: The Corpus, one of the primary factions. They are so obsessed with making money that they worship the very concept of Profit, consider charity a sin (except when giving to the church), and are able to do business with all other factions, including their enemies. The dark side comes out every once in a while, especially in the Fortuna expansion, which features a colony of Corpus workers who are forced to constantly sell themselves deeper into debt because of Nef Anyo's horribly exploitative policies. They end up hiring the player character as a deniable shadow strike force just to get enough leverage for basic rights such as not being disassembled when they fail to meet quota. | |
Proud Merchant Race / int_5bfa9c98 | featureApplicability |
1.0 | |
Proud Merchant Race / int_5bfa9c98 | featureConfidence |
1.0 | |
Warframe (Video Game) | hasFeature |
Proud Merchant Race / int_5bfa9c98 | |
Proud Merchant Race / int_5e59ce49 | type |
Proud Merchant Race | |
Proud Merchant Race / int_5e59ce49 | comment |
In Elantris the merchants took over Arelon after Elantris fell and tried to force the nation into being a Proud Merchant Race; political positions are awarded according to who earns the most money. Even the king could lose his throne if someone made more than him in a given year (though being able to count the nation's tax revenue as his personal income makes this unlikely). | |
Proud Merchant Race / int_5e59ce49 | featureApplicability |
1.0 | |
Proud Merchant Race / int_5e59ce49 | featureConfidence |
1.0 | |
Elantris | hasFeature |
Proud Merchant Race / int_5e59ce49 | |
Proud Merchant Race / int_60156176 | type |
Proud Merchant Race | |
Proud Merchant Race / int_60156176 | comment |
Vorkosigan Saga: The planet Komarr, whose inhabitants seem to either be shrewd businesspeople or scholars. There are some Ambiguously Jewish aspects of the planet and its inhabitants (i.e. the character Duv Galeni), but Italian/Greek names of people, there's also an implication of Venice or the "Greek Tycoon" type. According to in-universe history, Komarr itself is a Merchant Planet, originally colonized because of its crossroads in space character. When they'd accumulated enough capital, they expanded into sending their own trading fleets out. Now that they're part of the Barrayaran Imperium, their fleets go out with armed escorts. Which have been needed, too. Jackson's Whole is more of an evil version, a Privately Owned Society with no laws at all. |
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Proud Merchant Race / int_60156176 | featureApplicability |
1.0 | |
Proud Merchant Race / int_60156176 | featureConfidence |
1.0 | |
Vorkosigan Saga | hasFeature |
Proud Merchant Race / int_60156176 | |
Proud Merchant Race / int_611c72dc | type |
Proud Merchant Race | |
Proud Merchant Race / int_611c72dc | comment |
Orions tend to fill this role in the Star Trek Novel 'Verse when they're not being Space Pirates. | |
Proud Merchant Race / int_611c72dc | featureApplicability |
1.0 | |
Proud Merchant Race / int_611c72dc | featureConfidence |
1.0 | |
Star Trek Novel Verse | hasFeature |
Proud Merchant Race / int_611c72dc | |
Proud Merchant Race / int_65061841 | type |
Proud Merchant Race | |
Proud Merchant Race / int_65061841 | comment |
Michiel de Ruyter: The Dutch and the same goes for their English foes, which is the main reason they clash on sea. This in contrast to the reason the French try to invade, which had more to do with French desire for hegemony on land and was fueled by religious differences. | |
Proud Merchant Race / int_65061841 | featureApplicability |
1.0 | |
Proud Merchant Race / int_65061841 | featureConfidence |
1.0 | |
Michiel de Ruyter | hasFeature |
Proud Merchant Race / int_65061841 | |
Proud Merchant Race / int_6533ce9d | type |
Proud Merchant Race | |
Proud Merchant Race / int_6533ce9d | comment |
Twilight Imperium: The Hacan are explicitly this (they have trade-based special abilities) and are portrayed as a cross between anthropomorphic lions and stereotypical Arabian traders◊. | |
Proud Merchant Race / int_6533ce9d | featureApplicability |
1.0 | |
Proud Merchant Race / int_6533ce9d | featureConfidence |
1.0 | |
Twilight Imperium (Tabletop Game) | hasFeature |
Proud Merchant Race / int_6533ce9d | |
Proud Merchant Race / int_65b613b1 | type |
Proud Merchant Race | |
Proud Merchant Race / int_65b613b1 | comment |
In Oceanfalls, Nino's interactions with the monsters in Redtulip Town gives the impression that all they care about is money. | |
Proud Merchant Race / int_65b613b1 | featureApplicability |
1.0 | |
Proud Merchant Race / int_65b613b1 | featureConfidence |
1.0 | |
Oceanfalls (Webcomic) | hasFeature |
Proud Merchant Race / int_65b613b1 | |
Proud Merchant Race / int_670ee0cd | type |
Proud Merchant Race | |
Proud Merchant Race / int_670ee0cd | comment |
Endless Space 2: The Lumeris are closer to the nastier interpretations of the trope; even if they're not particularly aggressive, their empire is run less like a massive corp and more like a Mafia-style family business with four main families running the whole affair. They're still quite mercantile, just in an "offer you can't refuse" kind of way if they need to. | |
Proud Merchant Race / int_670ee0cd | featureApplicability |
1.0 | |
Proud Merchant Race / int_670ee0cd | featureConfidence |
1.0 | |
Endless Space 2 (Video Game) | hasFeature |
Proud Merchant Race / int_670ee0cd | |
Proud Merchant Race / int_68d7b51d | type |
Proud Merchant Race | |
Proud Merchant Race / int_68d7b51d | comment |
Via 4chan Memetic Mutation, we have Crazy Hassan the used camel salesman. No matter who you are, how many mounts you have, what environment you're in or planet you're on, by God you will end up buying a camel or fifty, and it will be the best damn camel(s) you've ever seen. | |
Proud Merchant Race / int_68d7b51d | featureApplicability |
1.0 | |
Proud Merchant Race / int_68d7b51d | featureConfidence |
1.0 | |
4chan (Website) | hasFeature |
Proud Merchant Race / int_68d7b51d | |
Proud Merchant Race / int_6a2246c1 | type |
Proud Merchant Race | |
Proud Merchant Race / int_6a2246c1 | comment |
"The Traders": The Foundation develops a subculture that calls themselves "the traders", who travel to the edges of the Foundation and beyond in personal shuttles, looking to trade technology for raw materials. Most of the time, when a new planetary nation is discovered, the technology is sold with the Scam Religion created in "The Mayors". | |
Proud Merchant Race / int_6a2246c1 | featureApplicability |
1.0 | |
Proud Merchant Race / int_6a2246c1 | featureConfidence |
1.0 | |
The Traders | hasFeature |
Proud Merchant Race / int_6a2246c1 | |
Proud Merchant Race / int_6a8aff51 | type |
Proud Merchant Race | |
Proud Merchant Race / int_6a8aff51 | comment |
The Thaylens in The Stormlight Archive are a culture noted for producing lots of traders, merchants, and other businessmen, and who run the whole gamut of this trope — some are presented sympathetically, while others are amoral slave traders. It all varies based on individuals, just like in Real Life. | |
Proud Merchant Race / int_6a8aff51 | featureApplicability |
1.0 | |
Proud Merchant Race / int_6a8aff51 | featureConfidence |
1.0 | |
The Stormlight Archive | hasFeature |
Proud Merchant Race / int_6a8aff51 | |
Proud Merchant Race / int_6ac55ec7 | type |
Proud Merchant Race | |
Proud Merchant Race / int_6ac55ec7 | comment |
Dungeons & Dragons: The Arcane from Spelljammer and Planescape, who were even renamed "Mercane" in later editions. The Illithids, of all people, have elements of this as well. Other merchant hat wearers in Spelljammer are Rastipedes (in Honest John's Dealership style) and Dohwar (with a good dose of Plucky Comic Relief, in that they absolutely stink at it). And the Neogi are an extremely evil version of this trope. How evil? They are lumped together with other Eldritch Abomination such as Aboleth, Illithid, and Tsochari. They're notorious slavers, and if they're trading with you, it's probably because you look too tough for them to resort to piracy instead. Sembia, human "merchant kingdom" of Forgotten Realms. They earned the reputation of both hard-working and avaricious people. "When you look into a Sembian's eyes, you can see coins being counted in his mind." Darokin and Minrothad in the Known World (Mystara) setting have this as their hats as well, the former nation via land caravans and the latter by sea. |
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Proud Merchant Race / int_6ac55ec7 | featureApplicability |
1.0 | |
Proud Merchant Race / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Proud Merchant Race / int_6ac55ec7 | |
Proud Merchant Race / int_6f1dfbf0 | type |
Proud Merchant Race | |
Proud Merchant Race / int_6f1dfbf0 | comment |
Deveels in the Myth Adventures series are notoriously shrewd bargainers who turned their home dimension into a giant bazaar. They're also the inspiration for many universe's myths of devils. | |
Proud Merchant Race / int_6f1dfbf0 | featureApplicability |
1.0 | |
Proud Merchant Race / int_6f1dfbf0 | featureConfidence |
1.0 | |
Myth Adventures | hasFeature |
Proud Merchant Race / int_6f1dfbf0 | |
Proud Merchant Race / int_73d7930f | type |
Proud Merchant Race | |
Proud Merchant Race / int_73d7930f | comment |
Star Trek: Deep Space Nine introduces the Karemma, merchants who are members of the Dominion. A couple of episodes showed Quark and some Karemma doing trade deals. Unlike Ferengi, they believe in being completely honest in their deals. Oddly, this gets exaggerated to using fixed prices based on manufacturing costs; in other words, they are traders with no concept of market forces or basic economics. Somewhat understandable since they operate under the Dominion, where all aspects of life, including economics, are tightly monitored and controlled. Hilariously, this would make them a "Proud Planned Economy Race". They also sometimes make shoddy merchandise. When the Defiant is hit by a Dominion torpedo, it ends up getting stuck in the hull instead of exploding. When the Karemma trader points out that his people make and sell these weapons to the Dominion, Quark notes that they lack proper quality control. The trader jokes that he should offer a refund on the defective weapon. |
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Proud Merchant Race / int_73d7930f | featureApplicability |
1.0 | |
Proud Merchant Race / int_73d7930f | featureConfidence |
1.0 | |
Star Trek: Deep Space Nine | hasFeature |
Proud Merchant Race / int_73d7930f | |
Proud Merchant Race / int_74f7210c | type |
Proud Merchant Race | |
Proud Merchant Race / int_74f7210c | comment |
The Legend of Zelda: Gorons have evolved into this over successive games, though their culture is a mix of this and Proud Warrior Race. Not only are they super-powerful rock-eating rock people, but they also are merchants travelling the land, selling their wares to anyone who will buy—whether that be at Hyrule Castle Town, their homeland in a volcano, or even on random islands in the Great Sea. Or in stranger places. The Gerudo, originally introduced as Desert Bandits, are depicted this way in Breath of the Wild. Their capital is a thriving city with multiple stalls for merchants to sell their wares (most other towns only have one or two stores), and there's a nearby oasis with even more stores. That's not to say that they've completely abandoned their past as warriors though since they're one of only two races in the game with a standing military — one that they have to make extensive use of in Tears of the Kingdom when the sand shroud and the attacking Gibdos severely disrupt their usual commerce. |
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Proud Merchant Race / int_74f7210c | featureApplicability |
1.0 | |
Proud Merchant Race / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Proud Merchant Race / int_74f7210c | |
Proud Merchant Race / int_7668653b | type |
Proud Merchant Race | |
Proud Merchant Race / int_7668653b | comment |
In Mass Effect 3, we get a better look at the actual volus military. While they rely on the turians for protection, they do have a respectable navy, including one of the most advanced dreadnoughts in the galaxy and a number of carriers. Their lack of militarization bit them on the ass in the battle for their homeworld, since their cities were built with easy trade routes in mind and no thought to defensibility. | |
Proud Merchant Race / int_7668653b | featureApplicability |
1.0 | |
Proud Merchant Race / int_7668653b | featureConfidence |
1.0 | |
Mass Effect 3 (Video Game) | hasFeature |
Proud Merchant Race / int_7668653b | |
Proud Merchant Race / int_76e7de99 | type |
Proud Merchant Race | |
Proud Merchant Race / int_76e7de99 | comment |
Sembia, human "merchant kingdom" of Forgotten Realms. They earned the reputation of both hard-working and avaricious people. "When you look into a Sembian's eyes, you can see coins being counted in his mind." | |
Proud Merchant Race / int_76e7de99 | featureApplicability |
1.0 | |
Proud Merchant Race / int_76e7de99 | featureConfidence |
1.0 | |
Forgotten Realms (Tabletop Game) | hasFeature |
Proud Merchant Race / int_76e7de99 | |
Proud Merchant Race / int_77677ed1 | type |
Proud Merchant Race | |
Proud Merchant Race / int_77677ed1 | comment |
Sword of the Stars: The Morrigi, males live nomadic lives in space trading with ground-siders, mostly looking for exotic items to impress females with. They even did that with ancient humans and other pre-space species. | |
Proud Merchant Race / int_77677ed1 | featureApplicability |
1.0 | |
Proud Merchant Race / int_77677ed1 | featureConfidence |
1.0 | |
Sword of the Stars (Video Game) | hasFeature |
Proud Merchant Race / int_77677ed1 | |
Proud Merchant Race / int_7988cb68 | type |
Proud Merchant Race | |
Proud Merchant Race / int_7988cb68 | comment |
Mass Effect: The volus. Because of their uselessness in combat they have become a Proud Merchant Race. Their mercantile inclination is so strong that, according to the codex, warfare was never even institutionalized by the Vol state (although they do have a navy, just a small one relative to what their economy could produce - then again, same goes for everyone else after 1,500 years of peace). Since every other species but the hanar is at least somewhat capable in combat (and the hanar have drell assassins), this gives them a secondary hat as the galaxy's Butt-Monkey. Something bad happens to almost every volus NPC. Their ambassador, Din Korlack, is quite bitter because his species hasn't earned a Council seat, despite being a Citadel race longer than everyone but the asari and salarians and managing the Citadel's entire economy. The official line is that the volus aren't able to contribute to the Citadel defense fleet. There's also the point about them being technically a protectorate of the turians rather than an independent race, meaning that technically there is a Councillor representing the volus—Sparatus, the turian representative. In Mass Effect 3, we get a better look at the actual volus military. While they rely on the turians for protection, they do have a respectable navy, including one of the most advanced dreadnoughts in the galaxy and a number of carriers. Their lack of militarization bit them on the ass in the battle for their homeworld, since their cities were built with easy trade routes in mind and no thought to defensibility. The Retaliation expansion to the Mass Effect 3 multiplayer adds volus characters. The ancillary text explains that, while they are the least effective race in combat, they can afford to buy the very best tech and biotic equipment that the galaxy can offer, allowing them to fight side by side with krogan battlemasters and asari justicars. They tend to do very poorly in direct combat roles, but they are godlike as support characters. Also, despite their greedy image, in the third game we learn that the Book of Plenix — one of the Volus' greatest religious/ethical treatises — nonetheless demands charity and selflessness during times of great hardship and war. One of their biggest contributions to the war effort was, appropriately enough, their manufacturing technology. The Crucible needed several different custom parts made in industrial quantities at short notice, which the market-following Volus factories are great at. |
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Proud Merchant Race / int_7988cb68 | featureApplicability |
1.0 | |
Proud Merchant Race / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Proud Merchant Race / int_7988cb68 | |
Proud Merchant Race / int_7c150fc2 | type |
Proud Merchant Race | |
Proud Merchant Race / int_7c150fc2 | comment |
Songs of Conquest: Barya is the merchant faction that loves gold and mercenaries. | |
Proud Merchant Race / int_7c150fc2 | featureApplicability |
1.0 | |
Proud Merchant Race / int_7c150fc2 | featureConfidence |
1.0 | |
Songs of Conquest (Video Game) | hasFeature |
Proud Merchant Race / int_7c150fc2 | |
Proud Merchant Race / int_7d77d61a | type |
Proud Merchant Race | |
Proud Merchant Race / int_7d77d61a | comment |
Fire Emblem On Forums Liberation Of Izzarra: The nation of Anecca. Once drawn into the fight against Mordo, their main contribution is levying embargoes against the kingdom. | |
Proud Merchant Race / int_7d77d61a | featureApplicability |
1.0 | |
Proud Merchant Race / int_7d77d61a | featureConfidence |
1.0 | |
Fire Emblem On Forums Liberation Of Izzarra (Roleplay) | hasFeature |
Proud Merchant Race / int_7d77d61a | |
Proud Merchant Race / int_7de8951a | type |
Proud Merchant Race | |
Proud Merchant Race / int_7de8951a | comment |
Traveller: The Terran Confederation. Tizon in the Sword Worlds. Vargr to some degree. The "Merchant Princes of Skull" (in the volume Spinward Marches). The Oberlindes Family perhaps. At least the Oberlinders are a Badass Family of Merchant Princes. The Third Imperium claims to be this as well and has some merit for the claim. However, much of its economy is too regulated and bureaucratized to give it the true glamour of a Proud Merchant Race — more like an efficient one. |
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Proud Merchant Race / int_7de8951a | featureApplicability |
1.0 | |
Proud Merchant Race / int_7de8951a | featureConfidence |
1.0 | |
Traveller (Tabletop Game) | hasFeature |
Proud Merchant Race / int_7de8951a | |
Proud Merchant Race / int_81692f99 | type |
Proud Merchant Race | |
Proud Merchant Race / int_81692f99 | comment |
The Goblins of the Steamwheedle Cartel are nearly identical in most all aspects with the Ferengi of Star Trek. The Goblins of the Bilgewater Cartel, on the other hand, are basically gangsters (though they did have a massive manufacturing complex on Kezan, and they are trying to rebuild). | |
Proud Merchant Race / int_81692f99 | featureApplicability |
1.0 | |
Proud Merchant Race / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Proud Merchant Race / int_81692f99 | |
Proud Merchant Race / int_84dfb5d5 | type |
Proud Merchant Race | |
Proud Merchant Race / int_84dfb5d5 | comment |
Galactic Civilizations lets the player put this hat on themselves, and it's possible to win the game by conquering the galaxy through trade agreements/alliances, by collapsing the economies of rivals, or through cultural exchange brought on by trade. The specialty of the Dominion of Korx in the second game where species other than humans are playable. They consider selling your own mother into slavery a "rite of passage." After the destruction of the Korx society, the Iridium Corporation replace the Korx as the dominant economic power. The remaining Korx drop all pretense of a corporate entity and became a criminal cartel. Needless to say, the Iridium Corp is more benign if overly enterprising folks and very much akin to Venice in patronage and trade. It's said that altruism is seen as unusual by the Iridium but it's not looked down upon, and their current High Arbiter is known for his generosity. |
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Proud Merchant Race / int_84dfb5d5 | featureApplicability |
1.0 | |
Proud Merchant Race / int_84dfb5d5 | featureConfidence |
1.0 | |
Galactic Civilizations (Video Game) | hasFeature |
Proud Merchant Race / int_84dfb5d5 | |
Proud Merchant Race / int_8628d86f | type |
Proud Merchant Race | |
Proud Merchant Race / int_8628d86f | comment |
Earth & Beyond: The Terrans, whose society is dominated by corporations. | |
Proud Merchant Race / int_8628d86f | featureApplicability |
1.0 | |
Proud Merchant Race / int_8628d86f | featureConfidence |
1.0 | |
Earth & Beyond (Video Game) | hasFeature |
Proud Merchant Race / int_8628d86f | |
Proud Merchant Race / int_86814e94 | type |
Proud Merchant Race | |
Proud Merchant Race / int_86814e94 | comment |
Final Fantasy XI: The Humes are known for their industrial and mercantile ways. While the Tarutaru got by with magical prowess, the Mithra and Galka got by with physical prowess, and the Elvaan got by with a healthy mix of each, the average at everything Humes had to just adapt with whatever they had on hand. While they were never incapable of combat (no way to survive Vana'diel otherwise, the primarily Hume city of Bastok is reknown for advancing very quickly in terms of technology and influence, primarily as a result of mining, trading, and ingenuity. And making the Galka do all the heavy lifting, literally in most cases. The Goblins are a beastman example. Goblin NPCs are almost always traders in some form or fashion, while pretty much every other beastman race are perpetually hostile fighters. Especially the Orcs. |
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Proud Merchant Race / int_86814e94 | featureApplicability |
1.0 | |
Proud Merchant Race / int_86814e94 | featureConfidence |
1.0 | |
Final Fantasy XI (Video Game) | hasFeature |
Proud Merchant Race / int_86814e94 | |
Proud Merchant Race / int_8847c632 | type |
Proud Merchant Race | |
Proud Merchant Race / int_8847c632 | comment |
Civilization V: Some of the civs have bonuses that make them well-suited to trade: The Arabs can send caravans over longer distances than other civs and can use them to exert religious influence more effectively. They also generate twice as much oil and their unique building, the bazaar, doubles their ability to produce luxury resources, which can give them a lot of leverage when trading/negotiating with other civs. The Moroccans generate extra gold and culture by setting up trade routes with other civs. The Portuguese gain double the 'resource diversity' bonus from their trade routes, and are the only civ that can construct the feitoria, a fort/trading post that can force city-states to share their luxury resources with Portugal. The Netherlands has a reduced penalty for trading its luxury resources with other civs, allowing it more freedom to trade resources that would otherwise be scarce. Venice cannot use settlers to expand, but they can control twice as many trade routes at once as the other civs and can use their unique unit, the merchant of Venice, to bribe city-states into allying with them. |
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Proud Merchant Race / int_8847c632 | featureApplicability |
1.0 | |
Proud Merchant Race / int_8847c632 | featureConfidence |
1.0 | |
CivilizationV | hasFeature |
Proud Merchant Race / int_8847c632 | |
Proud Merchant Race / int_8889afa3 | type |
Proud Merchant Race | |
Proud Merchant Race / int_8889afa3 | comment |
Rogue Trader: The Stryxis. Although the "proud" part is debatable at best, they wander the Koronus Expanse taking whatever isn't nailed down when they can get away with it and reselling it to whoever is interested in doing business with them, often for a bizarre price than more often than not makes no sense in relation to the object on offer. | |
Proud Merchant Race / int_8889afa3 | featureApplicability |
1.0 | |
Proud Merchant Race / int_8889afa3 | featureConfidence |
1.0 | |
Rogue Trader (Tabletop Game) | hasFeature |
Proud Merchant Race / int_8889afa3 | |
Proud Merchant Race / int_8ac8797e | type |
Proud Merchant Race | |
Proud Merchant Race / int_8ac8797e | comment |
"The Merchant Princes": The Traders roamed the galaxy trying to push Atom Punk gadgetry. Master Trader Hober Mallow, realizing that the Foundation was capable of conquering other interplanetary governments by economic dominance instead of needing spiritual dominance, becomes Mayor of Terminus to prove that he and his fellow traders had an economic chokehold on the Republic of Korell, and withholding that technology was enough to defeat them in war. | |
Proud Merchant Race / int_8ac8797e | featureApplicability |
1.0 | |
Proud Merchant Race / int_8ac8797e | featureConfidence |
1.0 | |
The Merchant Princes | hasFeature |
Proud Merchant Race / int_8ac8797e | |
Proud Merchant Race / int_8ec33a86 | type |
Proud Merchant Race | |
Proud Merchant Race / int_8ec33a86 | comment |
Xenoblade Chronicles 1: Nopon are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is briefly used as a volleyball) often shown to be afraid of the local wildlife, many are Intrepid Merchants, found in odd spots all over Bionis, Mira, Alrest, and Aionis often with domesticated animals far larger than themselves in tow. In Xenoblade Chronicles 2, they have their own Merchant City and organization in the form of the Argentum Trade Guild. Sidequests often emphasize the social aspects of the business — Nopon know other races consider them adorable and harmless, and even the more honest ones have few qualms about exploiting that reputation to get potential customers on their side. | |
Proud Merchant Race / int_8ec33a86 | featureApplicability |
1.0 | |
Proud Merchant Race / int_8ec33a86 | featureConfidence |
1.0 | |
Xenoblade Chronicles 1 (Video Game) | hasFeature |
Proud Merchant Race / int_8ec33a86 | |
Proud Merchant Race / int_8f4731fb | type |
Proud Merchant Race | |
Proud Merchant Race / int_8f4731fb | comment |
Pokémon Mystery Dungeon: Every Kecleon is either a shop owner (either the Only Shop in Town or a Dungeon Shop) or appears when the player steals from another Kecleons shop to aid the shop owner in killing the player, implying that they also work for the Dungeon Shop. | |
Proud Merchant Race / int_8f4731fb | featureApplicability |
1.0 | |
Proud Merchant Race / int_8f4731fb | featureConfidence |
1.0 | |
Pokémon Mystery Dungeon (Video Game) | hasFeature |
Proud Merchant Race / int_8f4731fb | |
Proud Merchant Race / int_8fda7950 | type |
Proud Merchant Race | |
Proud Merchant Race / int_8fda7950 | comment |
Known Space: Pierson's Puppeteers, or simply the Puppeteers, prefer to exercise soft and anonymous power due to their intense cowardice making them extremely averse to direct confrontations. As such, their main political arm in the General Products corporation, which sells extremely advanced products to other spacefaring societies and serves as the setting's main provider of advanced spacecraft hulls. Outsider civilization revolves primarily around trading technology and information with other species. When they find a new group of potential costumers, they set up communications, rent out a suitable outer-system planetoid to use as a local base, and try to establish a long-term trading relationship. They offer technology millennia ahead of whatever potential costumers have, seemingly modulating their offers based by the their trading partners' tech level — they sold a simple hyperdrive to humanity, for instance, but offered one capable of moving entire planets to the Puppeteers — and information on science, galactography and history. In exchange, they accept information, resources, and credit. Unlike the Puppeteers, they deal fairly, if unyieldingly — they don't bargain or lower princes, but also don't resort to price hikes or blackmail. |
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Proud Merchant Race / int_8fda7950 | featureApplicability |
1.0 | |
Proud Merchant Race / int_8fda7950 | featureConfidence |
1.0 | |
Known Space | hasFeature |
Proud Merchant Race / int_8fda7950 | |
Proud Merchant Race / int_90c73dda | type |
Proud Merchant Race | |
Proud Merchant Race / int_90c73dda | comment |
In Animorphs, the Iskoort. Their planet seems to be some sort of large trading hub where members of all different species do business. Every Iskoort seems to be part of some kind of special guild, which includes one dedicated entirely to shopping (in order to keep the economy going, after all). One specialty of theirs is trading in memories, which are copied from people's minds and later bought and viewed by others. They only appear in one book, during which the Animorphs find them extremely annoying. Also notable for being an offshoot of the Yeerks who decided that enslaving other species was unprofitable, creating artificial bodies to inhabit instead. The Skrit Na have shades of this. They go around collecting random specimens and junk from other planets; Elfangor says their rationale is inexplicable to other species, but at least some of it seems to be for the purpose of trade. They're noted for being on good terms with the Yeerks, whom they sold a small moon and would have offered the Time Matrix if given the chance. Mind, Elfangor's species, the Andalites, appear to have a communist economy. His brother Aximili shows some confusion at the idea of money. So the Skrit Na may only be inexplicable to Andalites. |
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Proud Merchant Race / int_90c73dda | featureApplicability |
1.0 | |
Proud Merchant Race / int_90c73dda | featureConfidence |
1.0 | |
Animorphs | hasFeature |
Proud Merchant Race / int_90c73dda | |
Proud Merchant Race / int_90e2f673 | type |
Proud Merchant Race | |
Proud Merchant Race / int_90e2f673 | comment |
BattleTech: Clan Sea Fox/Diamond Shark affords their merchant caste a high amount of influence compared to the other clans. Clan Jade Falcon's merchants are also reputed as savvy business men who can get a good deal on anyone. With a Clan saying "As sharp as a Jade Falcon's merchants talons". On the Inner Sphere side of the spectrum, both the Free Worlds League and the Lyran Commonwealth place a lot of emphasis on mercantilism in their societies than militarization, although the former faction does have a much more respectable armed force when compared to the latter. | |
Proud Merchant Race / int_90e2f673 | featureApplicability |
1.0 | |
Proud Merchant Race / int_90e2f673 | featureConfidence |
1.0 | |
BattleTech (Tabletop Game) | hasFeature |
Proud Merchant Race / int_90e2f673 | |
Proud Merchant Race / int_90f42a9b | type |
Proud Merchant Race | |
Proud Merchant Race / int_90f42a9b | comment |
The Sea Folk, or Atha'an Miere, from The Wheel of Time. Though they love their ships (obviously) and are more than competent in a fight, their culture is heavily based around trading and bargaining. They even bargain with The Chosen One when he shows up—and the fact that they know full well who he is and what he's destined to do just makes them want to drive a harder one! In fact, the prophecy that they will make a bargain with The Chosen One is an important part of their religion. The people of Arad Doman also count: Domani women are famous for using seduction as a means to get better bargains, and are among the few who can hold their own when bargaining with the Sea Folk. The important role of merchants is emphasised by the fact that the king himself is elected by the Council of Merchants, and can also be deposed by it. |
|
Proud Merchant Race / int_90f42a9b | featureApplicability |
1.0 | |
Proud Merchant Race / int_90f42a9b | featureConfidence |
1.0 | |
The Wheel of Time | hasFeature |
Proud Merchant Race / int_90f42a9b | |
Proud Merchant Race / int_910167cf | type |
Proud Merchant Race | |
Proud Merchant Race / int_910167cf | comment |
Distant Worlds: The rodent-like Teeka are an especially mercantile race, happy to trade what they have to keep their tech-hoarding habits and obsession with tinkering properly fed. They even get a special form of government, the Traders' Guild, which is more decentralized and not especially good for battle but packs massive commerce boosts and helps your (uncontrollable) private sector grow outside its usual bounds. | |
Proud Merchant Race / int_910167cf | featureApplicability |
1.0 | |
Proud Merchant Race / int_910167cf | featureConfidence |
1.0 | |
Distant Worlds (Video Game) | hasFeature |
Proud Merchant Race / int_910167cf | |
Proud Merchant Race / int_910333cf | type |
Proud Merchant Race | |
Proud Merchant Race / int_910333cf | comment |
The Polesotechnic League in Technic History by Poul Anderson. | |
Proud Merchant Race / int_910333cf | featureApplicability |
1.0 | |
Proud Merchant Race / int_910333cf | featureConfidence |
1.0 | |
Technic History | hasFeature |
Proud Merchant Race / int_910333cf | |
Proud Merchant Race / int_91bd9685 | type |
Proud Merchant Race | |
Proud Merchant Race / int_91bd9685 | comment |
"The Mule": Despite one of their own, Hober Mallow, taking complete control at the end of "The Merchant Princes", Foundation and Empire has a growing subplot of the small Traders in the field rebelling against the Merchant Princes who claimed to rule them. After Bel Riose' war, the Foundation falls into a dictatorship, but associated colonies self-identifying as Traders keep up the old mercantile traditions, with civil war looming. The only thing that prevented all-out civil war in this story was the Mule. | |
Proud Merchant Race / int_91bd9685 | featureApplicability |
1.0 | |
Proud Merchant Race / int_91bd9685 | featureConfidence |
1.0 | |
The Mule | hasFeature |
Proud Merchant Race / int_91bd9685 | |
Proud Merchant Race / int_94a26281 | type |
Proud Merchant Race | |
Proud Merchant Race / int_94a26281 | comment |
Kult: Heretic Kingdoms: The Sura seem to be a combination of this and Proud Warrior Race, being a proud mercenary race. They value strength and prowess, but are very insistent that it be within the framework of a contract, and never given for free. There's a sidequest where the protagonist is able to save a Sura warrior from fatally flunking his trial of endurance, but he'll only accept help if she has been hired to rescue him—being rescued for non-financial motivations like pity or compassion would be so shameful he'd rather die. | |
Proud Merchant Race / int_94a26281 | featureApplicability |
1.0 | |
Proud Merchant Race / int_94a26281 | featureConfidence |
1.0 | |
Kult: Heretic Kingdoms (Video Game) | hasFeature |
Proud Merchant Race / int_94a26281 | |
Proud Merchant Race / int_9ae2d3d5 | type |
Proud Merchant Race | |
Proud Merchant Race / int_9ae2d3d5 | comment |
Fire Emblem on Forums: Fire Emblem on Forums: Chains of Horai: The nation of Izumo, one of the Five Kingdoms, specialises itself in trade between the Five and far-off lands. It also has the largest amount of foreign merchants as a result. Fire Emblem On Forums Liberation Of Izzarra: The nation of Anecca. Once drawn into the fight against Mordo, their main contribution is levying embargoes against the kingdom. |
|
Proud Merchant Race / int_9ae2d3d5 | featureApplicability |
1.0 | |
Proud Merchant Race / int_9ae2d3d5 | featureConfidence |
1.0 | |
Fire Emblem on Forums (Roleplay) | hasFeature |
Proud Merchant Race / int_9ae2d3d5 | |
Proud Merchant Race / int_9d34190a | type |
Proud Merchant Race | |
Proud Merchant Race / int_9d34190a | comment |
The Elder Scrolls: The Khajiit, a race of Cat Folk who are known as skilled traders. Among other things. They draw heavily from the Roma as part of their Culture Chop Suey and are known throughout Tamriel for their cross-continental traveling caravans. The Imperials are famous for this, setting up mercantilism and trade ties between the provinces of their various empires as a means to peacefully hold them together. The Nibenese, a sub-race of Imperials native to the Niben River Valley in eastern and southern Cyrodiil, were also famous for this in-lore with their merchant-nobility, but this died out by the end of the Septim Empire. Morrowind features the Dunmeri Great House Hlaalu in this role. Their focus is on mercantilism and trade, along with all of the corporate espionage and backstabbing that usually entails. Their trade ties to the Septim Empire have made them the strongest and richest Great House during the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu. |
|
Proud Merchant Race / int_9d34190a | featureApplicability |
1.0 | |
Proud Merchant Race / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Proud Merchant Race / int_9d34190a | |
Proud Merchant Race / int_9d47a2a2 | type |
Proud Merchant Race | |
Proud Merchant Race / int_9d47a2a2 | comment |
Qarth in A Song of Ice and Fire is a bustling port city brimming with wealth. Three guilds of merchant princes are always competing with each other and the nominal rulers of the city for power. | |
Proud Merchant Race / int_9d47a2a2 | featureApplicability |
1.0 | |
Proud Merchant Race / int_9d47a2a2 | featureConfidence |
1.0 | |
A Song of Ice and Fire | hasFeature |
Proud Merchant Race / int_9d47a2a2 | |
Proud Merchant Race / int_9ee4ebeb | type |
Proud Merchant Race | |
Proud Merchant Race / int_9ee4ebeb | comment |
Space Rangers: Humans managed to make the economy of the entire arm of the Milky Way to revolve around themselves, this includes worldwide adoption of the Earth's credits and the fiscal year. In the sequel, they came up with and run business centers, which are simultaneously trading posts, banks, insurance firms, and more. Humans don't really wear a hat and mercilessly exploit everyone else's hats for profit and diplomacy, but are otherwise honest merchants. Take away honesty and you get Pelengs, who are the game's version of Honest John's Dealership and would do literally anything if it turns a profit, which is why they run the largest spy network in this part of the galaxy and hold pirates in extremely high regard. |
|
Proud Merchant Race / int_9ee4ebeb | featureApplicability |
1.0 | |
Proud Merchant Race / int_9ee4ebeb | featureConfidence |
1.0 | |
Space Rangers (Video Game) | hasFeature |
Proud Merchant Race / int_9ee4ebeb | |
Proud Merchant Race / int_a3411dd1 | type |
Proud Merchant Race | |
Proud Merchant Race / int_a3411dd1 | comment |
Also true of the Quarn in Weber's InFuryBorn series. | |
Proud Merchant Race / int_a3411dd1 | featureApplicability |
1.0 | |
Proud Merchant Race / int_a3411dd1 | featureConfidence |
1.0 | |
In Fury Born | hasFeature |
Proud Merchant Race / int_a3411dd1 | |
Proud Merchant Race / int_a825da3e | type |
Proud Merchant Race | |
Proud Merchant Race / int_a825da3e | comment |
Magic: The Gathering: Mercadians, to the point of Mongers, who have abilities anyone can activate. (These can still be useful: Squallmonger, which damages flying creatures, is great if your opponents are the only ones with flying creatures.) It also gave mercenaries mechanics and had more mercenaries than any previous set. Yeah, capitalism was a big theme in Mercadia. | |
Proud Merchant Race / int_a825da3e | featureApplicability |
1.0 | |
Proud Merchant Race / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Proud Merchant Race / int_a825da3e | |
Proud Merchant Race / int_b241c71f | type |
Proud Merchant Race | |
Proud Merchant Race / int_b241c71f | comment |
In E. E. Knight's Age of Fire series the Dwarves are divided between those who fit this type like the Diadem Chartered Company and those who fit the Proud Warrior Race type like the Fire Wheel tribe. Each tends to look down on the other. | |
Proud Merchant Race / int_b241c71f | featureApplicability |
1.0 | |
Proud Merchant Race / int_b241c71f | featureConfidence |
1.0 | |
Age of Fire | hasFeature |
Proud Merchant Race / int_b241c71f | |
Proud Merchant Race / int_b5a2b326 | type |
Proud Merchant Race | |
Proud Merchant Race / int_b5a2b326 | comment |
Morrowind features the Dunmeri Great House Hlaalu in this role. Their focus is on mercantilism and trade, along with all of the corporate espionage and backstabbing that usually entails. Their trade ties to the Septim Empire have made them the strongest and richest Great House during the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu. | |
Proud Merchant Race / int_b5a2b326 | featureApplicability |
1.0 | |
Proud Merchant Race / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Proud Merchant Race / int_b5a2b326 | |
Proud Merchant Race / int_b952005 | type |
Proud Merchant Race | |
Proud Merchant Race / int_b952005 | comment |
Endless Space has several merchant races. The decadent, aggressive United Empire is completely unmatched in Dust generation, and they're just as likely to declare war on you as they are to make you their lifelong trading partner. The ancient and friendly Amoeba receive bonuses to both happiness and Dust when allied with other nations, allowing them to rack up huge profits while at peace. They're a positive version of this trope, prioritizing friendly and fair trade with other species over war. The Pilgrims can trade with anyone they aren't at war with, giving them a steady source of income to fund their explosive expansion via Homeworld Evacuation. Endless Space 2: The Lumeris are closer to the nastier interpretations of the trope; even if they're not particularly aggressive, their empire is run less like a massive corp and more like a Mafia-style family business with four main families running the whole affair. They're still quite mercantile, just in an "offer you can't refuse" kind of way if they need to. Endless Legend: The Roving Clans are so dedicated to trade that they cannot declare war (it's bad for business!). They live and die by trade, and they control the markets, which also lets them get a cut of every transaction and ban other empires from using the market to hire mercenaries or buy resources. Their cities are mobile to allow them to quickly relocate to exploit rare resources. |
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Proud Merchant Race / int_b952005 | featureApplicability |
1.0 | |
Proud Merchant Race / int_b952005 | featureConfidence |
1.0 | |
Endless Space (Video Game) | hasFeature |
Proud Merchant Race / int_b952005 | |
Proud Merchant Race / int_bfd7c6e0 | type |
Proud Merchant Race | |
Proud Merchant Race / int_bfd7c6e0 | comment |
The Drowolath from Drowtales, considering that feeding the nobility, who are, of course, snobbish jerks about it, requires many Intrepid Merchants to venture to the Overworld, a land where knights in dishonorable armor roam, where danger in the form of ravenous beasts (wolves and the like) abounds, and where it actually freakin' rains, which for those who have spent their entire lives underground can be quite a shock. The Ill'hardro and Nal'sarkoth clans in particularly have made most of their money through trading. | |
Proud Merchant Race / int_bfd7c6e0 | featureApplicability |
1.0 | |
Proud Merchant Race / int_bfd7c6e0 | featureConfidence |
1.0 | |
Drowtales (Webcomic) | hasFeature |
Proud Merchant Race / int_bfd7c6e0 | |
Proud Merchant Race / int_c19c6efa | type |
Proud Merchant Race | |
Proud Merchant Race / int_c19c6efa | comment |
Minecraft has the villagers (which may, or may not be normal humans) which are known for their trading system. | |
Proud Merchant Race / int_c19c6efa | featureApplicability |
1.0 | |
Proud Merchant Race / int_c19c6efa | featureConfidence |
1.0 | |
Minecraft (Video Game) | hasFeature |
Proud Merchant Race / int_c19c6efa | |
Proud Merchant Race / int_c506565e | type |
Proud Merchant Race | |
Proud Merchant Race / int_c506565e | comment |
The Vattas and other merchant dynasties of Slotter Key in Vatta's War. Especially the Vattas of course. That is after all the heroine's family and it's In the Blood. | |
Proud Merchant Race / int_c506565e | featureApplicability |
1.0 | |
Proud Merchant Race / int_c506565e | featureConfidence |
1.0 | |
Vatta's War | hasFeature |
Proud Merchant Race / int_c506565e | |
Proud Merchant Race / int_c511c682 | type |
Proud Merchant Race | |
Proud Merchant Race / int_c511c682 | comment |
Asterix has the Phoenicians. We meet one of them in Asterix the Gladiator and Asterix and the Black Gold. Ekonomikrisis tries to run his ship like a business, and only grants Asterix and Obelix passage on board because he plans to sell them as slaves. When they encountered the Pirates, Ekonomikrisis worries "They might kill us, enslave us, or even worse, steal our merchandise!" When the Gauls save the day he enthuses "You have saved that which is dearest to our hearts — our cargo!" | |
Proud Merchant Race / int_c511c682 | featureApplicability |
1.0 | |
Proud Merchant Race / int_c511c682 | featureConfidence |
1.0 | |
Asterix (Comic Book) | hasFeature |
Proud Merchant Race / int_c511c682 | |
Proud Merchant Race / int_c6313d49 | type |
Proud Merchant Race | |
Proud Merchant Race / int_c6313d49 | comment |
The King Nobody Wanted: The merchants of King's Landing, who seem to be primarily descended from freed Essosi slaves and Reach bastards, are proud of their culture, treating their ceremonies and delegations with a good deal of seriousness. They also keep themselves to a specific code of conduct, requiring that they never short- or overcharge, do not sell false goods, aid their fellow guild-members in need, and above all other things never traffic in slaves. | |
Proud Merchant Race / int_c6313d49 | featureApplicability |
1.0 | |
Proud Merchant Race / int_c6313d49 | featureConfidence |
1.0 | |
The King Nobody Wanted (Fanfic) | hasFeature |
Proud Merchant Race / int_c6313d49 | |
Proud Merchant Race / int_ca5cb239 | type |
Proud Merchant Race | |
Proud Merchant Race / int_ca5cb239 | comment |
The Tsaw'ha or Traders from the Circle of Magic universe. Nomadic, simultaneously discriminated against by settled countries (sometimes with deliberate references to historical views of Jews and/or Roma in real life, like a character accusing them of kidnapping and killing babies for magic rituals) and very xenophobic and insular, with their own religion and a strict culture of not creating, only buying and selling. It's not really clear to what extent they're an ethnic group or something more like a subculture. | |
Proud Merchant Race / int_ca5cb239 | featureApplicability |
1.0 | |
Proud Merchant Race / int_ca5cb239 | featureConfidence |
1.0 | |
Circle of Magic | hasFeature |
Proud Merchant Race / int_ca5cb239 | |
Proud Merchant Race / int_cec99ed9 | type |
Proud Merchant Race | |
Proud Merchant Race / int_cec99ed9 | comment |
This is also true of the Charisians in Weber's Safehold series. | |
Proud Merchant Race / int_cec99ed9 | featureApplicability |
1.0 | |
Proud Merchant Race / int_cec99ed9 | featureConfidence |
1.0 | |
Safehold | hasFeature |
Proud Merchant Race / int_cec99ed9 | |
Proud Merchant Race / int_d5505073 | type |
Proud Merchant Race | |
Proud Merchant Race / int_d5505073 | comment |
In the Uplift series, the Synthians, vaguely raccoon-like aliens who are one of humanity's few allies, but less willing to actually fight than the Tymbrimi or Thennannin, the latter of whom were humanity's enemies until the end of the first trilogy. Still, they smuggle weapons and ships to Earth while it's under siege. In Heaven's Reach a Synthian merchant named Kiwei Ha'aoulin helps some of the protagonists thinking she can establish a foothold in what she believes to be a new market on the Lost Colony of Jijo, completely ignoring the warnings that the galaxy Jijo is located in will soon be cut off from the others, devolving into madness as she witnesses the hyperspace disturbances. | |
Proud Merchant Race / int_d5505073 | featureApplicability |
1.0 | |
Proud Merchant Race / int_d5505073 | featureConfidence |
1.0 | |
Uplift | hasFeature |
Proud Merchant Race / int_d5505073 | |
Proud Merchant Race / int_d5b84b32 | type |
Proud Merchant Race | |
Proud Merchant Race / int_d5b84b32 | comment |
Spore: This is one of the archetypes alien races can take on. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups. | |
Proud Merchant Race / int_d5b84b32 | featureApplicability |
1.0 | |
Proud Merchant Race / int_d5b84b32 | featureConfidence |
1.0 | |
Spore (Video Game) | hasFeature |
Proud Merchant Race / int_d5b84b32 | |
Proud Merchant Race / int_d75e3d06 | type |
Proud Merchant Race | |
Proud Merchant Race / int_d75e3d06 | comment |
Awakening: The Goblins are actually quite friendly and helpful to Princess Sophia, for the right price or if she helps them with a task. The only exception is Grimble, the King's brother. He turned the King into a hamster so he can usurp the throne and claim the kingdom for evil. | |
Proud Merchant Race / int_d75e3d06 | featureApplicability |
1.0 | |
Proud Merchant Race / int_d75e3d06 | featureConfidence |
1.0 | |
Awakening (Video Game) | hasFeature |
Proud Merchant Race / int_d75e3d06 | |
Proud Merchant Race / int_d84b84d7 | type |
Proud Merchant Race | |
Proud Merchant Race / int_d84b84d7 | comment |
"The General (Foundation)": The Foundation had enjoyed a booming economy and expansion in the forty years since Master Trader Hober Mallow had a single ship and crew under his command. Now his illegitimate son Sennett Forell has a fleet of trading ships that answer to him and works with a cabal of similarly powerful executives. | |
Proud Merchant Race / int_d84b84d7 | featureApplicability |
1.0 | |
Proud Merchant Race / int_d84b84d7 | featureConfidence |
1.0 | |
The General (Foundation) | hasFeature |
Proud Merchant Race / int_d84b84d7 | |
Proud Merchant Race / int_d930a4c7 | type |
Proud Merchant Race | |
Proud Merchant Race / int_d930a4c7 | comment |
The Arcane from Spelljammer and Planescape, who were even renamed "Mercane" in later editions. The Illithids, of all people, have elements of this as well. Other merchant hat wearers in Spelljammer are Rastipedes (in Honest John's Dealership style) and Dohwar (with a good dose of Plucky Comic Relief, in that they absolutely stink at it). And the Neogi are an extremely evil version of this trope. How evil? They are lumped together with other Eldritch Abomination such as Aboleth, Illithid, and Tsochari. They're notorious slavers, and if they're trading with you, it's probably because you look too tough for them to resort to piracy instead. |
|
Proud Merchant Race / int_d930a4c7 | featureApplicability |
1.0 | |
Proud Merchant Race / int_d930a4c7 | featureConfidence |
1.0 | |
Spelljammer (Tabletop Game) | hasFeature |
Proud Merchant Race / int_d930a4c7 | |
Proud Merchant Race / int_dc63428c | type |
Proud Merchant Race | |
Proud Merchant Race / int_dc63428c | comment |
Imperium Galactica: The Shinari are all about business. In fact, they seek to destabilize the galactic peace because war represents an excellent opportunity to make a profit. | |
Proud Merchant Race / int_dc63428c | featureApplicability |
1.0 | |
Proud Merchant Race / int_dc63428c | featureConfidence |
1.0 | |
Imperium Galactica (Video Game) | hasFeature |
Proud Merchant Race / int_dc63428c | |
Proud Merchant Race / int_dca082c3 | type |
Proud Merchant Race | |
Proud Merchant Race / int_dca082c3 | comment |
Star Citizen has the Banu as master traders who do business with anyone—including the Vanduul. Their trademark (and so far, only revealed) ship is the Merchantman, a large, stylish trading vessel that also happens to be heavily armored, fast and has big guns that remain completely hidden within the ship until needed, making it the Intrepid Merchant's and Blockade Runner's vessel of choice. | |
Proud Merchant Race / int_dca082c3 | featureApplicability |
1.0 | |
Proud Merchant Race / int_dca082c3 | featureConfidence |
1.0 | |
Star Citizen (Video Game) | hasFeature |
Proud Merchant Race / int_dca082c3 | |
Proud Merchant Race / int_dd069325 | type |
Proud Merchant Race | |
Proud Merchant Race / int_dd069325 | comment |
Batavus Droogstoppel from Max Havelaar is a rather brutal—and, in the Netherlands, infamous—deconstruction of the Proud Merchant Race Guy. He is a grumpy, uncultured, strait-laced, miserly, über-conservative and above all, intensely hypocritical character who cares only about his work and uses Insane Troll Logic to justify colonial exploitation. | |
Proud Merchant Race / int_dd069325 | featureApplicability |
1.0 | |
Proud Merchant Race / int_dd069325 | featureConfidence |
1.0 | |
Max Havelaar | hasFeature |
Proud Merchant Race / int_dd069325 | |
Proud Merchant Race / int_de8ae019 | type |
Proud Merchant Race | |
Proud Merchant Race / int_de8ae019 | comment |
The Agletsch in the Star Carrier series make profit by information exchange. Since any given inhabited star system has resources aplenty to manufacture any given goods, they buy and sell schematics and plans instead. They also carry small devices within them that pass information on their trading contacts to the Sh'daar Masters. | |
Proud Merchant Race / int_de8ae019 | featureApplicability |
1.0 | |
Proud Merchant Race / int_de8ae019 | featureConfidence |
1.0 | |
Star Carrier | hasFeature |
Proud Merchant Race / int_de8ae019 | |
Proud Merchant Race / int_e235270c | type |
Proud Merchant Race | |
Proud Merchant Race / int_e235270c | comment |
Stellaris: Two available personalities for AI empires can fit this trope, Ruthless Capitalists and Peaceful Traders. Both have the Corporate Dominion civic, but Ruthless Capitalists tend to be Militaristic while Peaceful Traders tend to be Pacifistic and Xenophilic. Naturally, the player can get in on this as well, with corresponding Megacorporation and Trade League government types. When it comes to actual species, thrifty and/or Numistic Administration traits makes POPs better at generating trade Value from POP jobs, so you can have a Proud Merchant Race working these jobs in an otherwise not proud merchant empire. Caravaneers are NPC Space Nomads who offer to trade whenever they enter your space, but may also swipe some of your cash, recruit some of your population, or drop off some of their own unwanted members. POPs acquired from Caravaneer trades or events tend to have the thrifty trait mentioned above, and Numistic Administration is exclusive to POPs from the Numistic Order Caravaneer fleet. |
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Proud Merchant Race / int_e235270c | featureApplicability |
1.0 | |
Proud Merchant Race / int_e235270c | featureConfidence |
1.0 | |
Stellaris (Video Game) | hasFeature |
Proud Merchant Race / int_e235270c | |
Proud Merchant Race / int_e5c5bc22 | type |
Proud Merchant Race | |
Proud Merchant Race / int_e5c5bc22 | comment |
GURPS: Vikings and Arabs, as presented in GURPS Vikings and GURPS Arabian Knights respectively. They are of course both other things. In GURPS Aliens the Traders are, as the name implies, obsessed with trading. Otherwise, they're a typical race of four-dimensional beings who appear as ever-shifting three-dimensional shapes to most other beings. |
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Proud Merchant Race / int_e5c5bc22 | featureApplicability |
1.0 | |
Proud Merchant Race / int_e5c5bc22 | featureConfidence |
1.0 | |
GURPS (Tabletop Game) | hasFeature |
Proud Merchant Race / int_e5c5bc22 | |
Proud Merchant Race / int_e66a25a9 | type |
Proud Merchant Race | |
Proud Merchant Race / int_e66a25a9 | comment |
Rifts has Naruni Enterprises. Their modus operandi is to go to a warring planet, sell one (or both) sides weapons on credit, and then take over when the winner can't pay up. If they go to a planet that isn't at war, they'll probably start one. In places like Rifts Earth and Phaseworld, where there's actual competition to worry about, they play the trope completely straight. | |
Proud Merchant Race / int_e66a25a9 | featureApplicability |
1.0 | |
Proud Merchant Race / int_e66a25a9 | featureConfidence |
1.0 | |
Rifts (Tabletop Game) | hasFeature |
Proud Merchant Race / int_e66a25a9 | |
Proud Merchant Race / int_e67c66a6 | type |
Proud Merchant Race | |
Proud Merchant Race / int_e67c66a6 | comment |
Star Command: The Trilaxian Trade Empire. When you first encounter them, the ship's commander will offer to beam over in order to trade advanced technology. If you agree, he will beam over a Boarding Party instead. If you refuse, he will explain that he's not really interested in trading, just taking, ending the conversation with Nothing Personal. After you deal enough damage to his ship, he will leave (there's no profit in having his ship blown up). | |
Proud Merchant Race / int_e67c66a6 | featureApplicability |
1.0 | |
Proud Merchant Race / int_e67c66a6 | featureConfidence |
1.0 | |
Star Command (Video Game) | hasFeature |
Proud Merchant Race / int_e67c66a6 | |
Proud Merchant Race / int_e68decb8 | type |
Proud Merchant Race | |
Proud Merchant Race / int_e68decb8 | comment |
Star Control: The Melnorme. Culturally, they consider giving anything, without fair and just compensation, to be vulgar and inappropriate. One time a different race told them their entire history and all of their knowledge for free, the Melnorme basically forced them to accept a gift in return. Do note that this goes both ways for the Melnorme: while they do charge for everything, everything they sell is guaranteed to be useful or (in the case of information) true to the best of their knowledge. To cheat their customers would be extraordinarily taboo. This is the major thing that separates them from the Druuge. They do, however, withhold one particular piece of information that has been confirmed by Word of God. They don't like to advertise that they were formerly known as the Mael-Num and that they were nearly obliterated by the Kohr-Ah at the start of the Doctrinal War. Though even then they stick to their principles—the information is technically for sale (you can ask them a question which would reveal this), just priced so that it is literally impossible for anyone to actually afford buying the information. Also the Druuge, but they're more of a species-wide Honest John's Dealership, willing to do anything if it means turning a profit. It is possible to do business with them and get something good out of it, but you have to negotiate and haggle very carefully. |
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Proud Merchant Race / int_e68decb8 | featureApplicability |
1.0 | |
Proud Merchant Race / int_e68decb8 | featureConfidence |
1.0 | |
Star Control (Video Game) | hasFeature |
Proud Merchant Race / int_e68decb8 | |
Proud Merchant Race / int_e80fa454 | type |
Proud Merchant Race | |
Proud Merchant Race / int_e80fa454 | comment |
The LLC from Battleborn are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of… well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit. | |
Proud Merchant Race / int_e80fa454 | featureApplicability |
1.0 | |
Proud Merchant Race / int_e80fa454 | featureConfidence |
1.0 | |
Battleborn (Video Game) | hasFeature |
Proud Merchant Race / int_e80fa454 | |
Proud Merchant Race / int_ed260e15 | type |
Proud Merchant Race | |
Proud Merchant Race / int_ed260e15 | comment |
Fire Emblem on Forums: Chains of Horai: The nation of Izumo, one of the Five Kingdoms, specialises itself in trade between the Five and far-off lands. It also has the largest amount of foreign merchants as a result. | |
Proud Merchant Race / int_ed260e15 | featureApplicability |
1.0 | |
Proud Merchant Race / int_ed260e15 | featureConfidence |
1.0 | |
Fire Emblem On Forums Chains Of Horai (Roleplay) | hasFeature |
Proud Merchant Race / int_ed260e15 | |
Proud Merchant Race / int_ed422854 | type |
Proud Merchant Race | |
Proud Merchant Race / int_ed422854 | comment |
No Man's Sky: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial-related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities, etc). You can find trade charm items throughout the game that are linked to the Gek. | |
Proud Merchant Race / int_ed422854 | featureApplicability |
1.0 | |
Proud Merchant Race / int_ed422854 | featureConfidence |
1.0 | |
No Man's Sky (Video Game) | hasFeature |
Proud Merchant Race / int_ed422854 | |
Proud Merchant Race / int_f309f886 | type |
Proud Merchant Race | |
Proud Merchant Race / int_f309f886 | comment |
In Orconomics, the Guz'Varda Tribe of the Orcs have turned from a Proud Warrior Race to this under the leadership of Chief Zuthraka. When his son Char fails in the "path of the aggressive seller", resulting in the party thinking that they've been taken prisoner, he roars at him in anger. | |
Proud Merchant Race / int_f309f886 | featureApplicability |
1.0 | |
Proud Merchant Race / int_f309f886 | featureConfidence |
1.0 | |
The Dark Profit Saga | hasFeature |
Proud Merchant Race / int_f309f886 | |
Proud Merchant Race / int_f8c5624f | type |
Proud Merchant Race | |
Proud Merchant Race / int_f8c5624f | comment |
WildStar: The Corporixians, represented by Phineas T. Rotostar, CEO of Protostar and his numerous employee-clones. Who are apparently all that's left of the species after he achieved a planetary monopoly. There's also the Ekose, feline aliens who seem to have a religion based around hauling freight. And the Lopps, rabbit-like beings who travel the stars to find or trade for "shinies". The LLC from Battleborn are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of… well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit. |
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Proud Merchant Race / int_f8c5624f | featureApplicability |
1.0 | |
Proud Merchant Race / int_f8c5624f | featureConfidence |
1.0 | |
WildStar (Video Game) | hasFeature |
Proud Merchant Race / int_f8c5624f | |
Proud Merchant Race / int_fd57d002 | type |
Proud Merchant Race | |
Proud Merchant Race / int_fd57d002 | comment |
Travels Through Azeroth and Outland: Much like in the source material, goblins and ethereals both fulfill this trope. Travels explores the idea a bit further, with the goblins actually having an elaborate ethical system (albeit one that has greatly declined in influence and stature) that is still a source of pride for the more conservative. The etherals, meanwhile, consider cosmopolitanism a prime virtue. | |
Proud Merchant Race / int_fd57d002 | featureApplicability |
1.0 | |
Proud Merchant Race / int_fd57d002 | featureConfidence |
1.0 | |
Travels Through Azeroth and Outland / Fan Fic | hasFeature |
Proud Merchant Race / int_fd57d002 |
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