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Standard RPG Items

 Standard RPG Items
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Standard RPG Items
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Note: Once parts of this article have accumulated a sufficient amount of examples, feel free to draft a separate trope for them at Trope Launch Pad.
This is basically a list of the generic item types you'll find in a CRPG:
An item to cure each of the Status Effects. This includes antidotes for poison, cures for paralysis, cures for sleep (although most games allow sleep to be cured if the victim takes damage), cures for being turned to stone and so on.
An item which cures all status effects. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
An item which heals Hit Points. See Heal Thyself, Healing Potion and Hyperactive Metabolism, to heal by eating food, for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.
An item which heals Mana Points, or the game's equivalent, and the more powerful versions. Compared to healing items, mana recovery items tend to be either much more expensive, or unavailable for purchase.
An item which heals both HP and MP, usually up to the max of both. Often an unpurchasable rarity, in which case see Emergency Energy Tank.
Items which revive Only Mostly Dead characters. Often with different versions which revive the target with ever increasing health.
Items which replicate the effects of spells.
Single use items which can damage enemies (but don't specifically cast a spell).
Weapons or Equipment that cast a spell or other form of Special Attack when used as an Item.
Items which permanently boost a character's level or stats.
Items which temporarily boost stats.
An item or spell that wards off Random Encounters.
An item or spell that increases the amount of Random Encounters, or even calls them up on the spot.
Mass effect versions of any of the previous. IE, a cure potion that can be used on the entire party in one character's turn.
In addition, most RPGs feature a Warp Whistle and/or Escape Rope to allow quick travel/teleportation to or from towns or dungeons.
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 Standard RPG Items / int_14eb91c0
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Talismans of Luck and Mercy from the Shadow Hearts trilogy. The original game also features Talismans of Wisdom, Purity, and Power for different ratios of HP, MP, and SP recovery, but for simplicity's sake they are absent from sequels.
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Similarly, the Disgaea series has no revive items or even spells. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).
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Rocks in Fell Seal: Arbiter's Mark can be thrown at enemies to inflict a Fixed Damage Attack. Corrosive Bombs and Noxious Bombs do no damage but will lower the target’s Defense and Resistance stats, respectively.
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Staves in Lunar: Silver Star Story Complete. In Eternal Blue Complete, the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
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 Lunar: The Silver Star (Video Game)
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In the earlier SaGa games, those items are a bit more common. In Romancing SaGa 2, the only known item that can restore Hit Points can be bought from a witch for 10,000 (the money Cap). In Romancing SaGa 3 these items are mostly item drops.
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Life Bottles from the Tales Series
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In NetHack potions with negative effects can be thrown at monsters; if the bottle hits and spills its liquid on the monster it will get whatever negative status effect drinking it would have caused. Also, you can throw cream pies at monsters, with the Pie in the Face temporarily blinding them. It's called Developer's Foresight.
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"X Rocks" "X Gems", and sometimes "X Magatama" each cast a specific spell in Shin Megami Tensei games.
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The Fire Emblem series is famous for its use of Permadeath: characters that run out of HP die, and stay dead. In some games, however, there are items that can revive allies who have been killed in action, although their rarity and limited functionality makes them Too Awesome to Use:
In Fire Emblem: Shadow Dragon & the Blade of Light, the Aum stave allows the user to revive a fallen comrade. It can only be used once, and is only equipable by Elice, so if she died before you got it, it's worthless. In the DS remake, other women of royal blood can use it, but the single-use limitation still applies, and it cannot revive whoever was chosen to make a Heroic Sacrifice at the end of the Prologue.
Fire Emblem Gaiden and its remake, Echoes, has a handful of special statues located in some shrines that can be used to revive dead allies. Each of these statues can only be used a limited number of times, however, and that pool of uses is also expended when using their other functions such as stat increases, so one must carefully consider how and when to use these statues.
Fire Emblem: Genealogy of the Holy War has the Valkyrie stave, which can revive a fallen comrade. Like the Aum stave, it can only be used once before breaking, and can only be equipped by Claude and his son. In addition, it cannot revive those who lacked "quintessence", which means anyone who died of natural causes cannot be brought back. Unlike the Aum stave, it can be repaired, albeit for a very steep price.
Fire Emblem Fates has the Bifrost staff. Like the Aum or Valkyrie staves, it is a single-use item, and can only be equipped by Maids and Butlers, of which there are only a handful that can be possibly recruited. In addition, it can only revive whoever died most recently, and it cannot revive anyone who suffered a Plotline Death.
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The Lufia series has unusually-named variants of these, such as Shriek for awakening a sleeping teammate, or Mystery Pins for undoing petrification.
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Rum in Dubloon.
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In Super Paper Mario, most healing items can cure poison.
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As well as Golden Sun and the Tales Series.
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Refreshing Herbs from Mario & Luigi, and Tasty Tonics from Paper Mario.
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Every object in Phantom Brave. Not just weapons, but loaves of bread, vases, rocks, trees, fish, clumps of grass, crates, and more. Otherwise, the game pretty much averts this trope with no inventory items at all.
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Fire Emblem Fates has the Bifrost staff. Like the Aum or Valkyrie staves, it is a single-use item, and can only be equipped by Maids and Butlers, of which there are only a handful that can be possibly recruited. In addition, it can only revive whoever died most recently, and it cannot revive anyone who suffered a Plotline Death.
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In Fire Emblem: Shadow Dragon & the Blade of Light, the Aum stave allows the user to revive a fallen comrade. It can only be used once, and is only equipable by Elice, so if she died before you got it, it's worthless. In the DS remake, other women of royal blood can use it, but the single-use limitation still applies, and it cannot revive whoever was chosen to make a Heroic Sacrifice at the end of the Prologue.
 Standard RPG Items / int_68cc5557
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 Fire Emblem: Shadow Dragon & the Blade of Light (Video Game)
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Standard RPG Items
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Some of the food items in The Legend of Heroes: Trails in the Sky grant stat buffs in addition to healing HP.
 Standard RPG Items / int_764768c
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 The Legend of Heroes: Trails in the Sky (Video Game)
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Bravely Default has a few of these, such as the Sage's Staff (which cases Raise when used as an item).
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In Devil Survivor and its sequel there are zero items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments too bad.
 Standard RPG Items / int_7f49dfdb
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A wide variety of drugs in the Fallout series could increase various stats, with a chance of addiction and withdrawal. Drug use also results in temporarily decreased stats after the effects wear off, even if you don't become addicted.
 Standard RPG Items / int_7f5bc680
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 Fallout
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Final Fantasy XI has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing Status Effects, and the other ones that are worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? They don't exist. Alchemy Needs More Love.
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The first Shadow Hearts features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cure poisoning and Angel's Feathers that cure paralysis.
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Rock Candy in Super Mario RPG.
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Xenoblade Chronicles has only one category of usable items — those which change the party's Relationship Values. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
 Standard RPG Items / int_8ec33a86
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Fire Emblem Gaiden and its remake, Echoes, has a handful of special statues located in some shrines that can be used to revive dead allies. Each of these statues can only be used a limited number of times, however, and that pool of uses is also expended when using their other functions such as stat increases, so one must carefully consider how and when to use these statues.
 Standard RPG Items / int_93acba01
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The Power Punch, Courage Shell, and Repel Cape, among others, from Paper Mario.
 Standard RPG Items / int_93fc1d2b
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 Paper Mario (Video Game)
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The Elder Scrolls series has potions and scrolls which can temporarily boost your skills, attributes, magic resistances, etc. You can also create your own out of raw ingredients using the Potion-Brewing Mechanic and your Alchemy skill.
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X-Items from Pokémon.
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Skies of Arcadia has boxes that cast spells. Rather than having a number of charges, boxes have a chance of breaking every time they're used.
Technically, however, many items in the game fall somewhere between this and the standard restoration categories. Basic healing crystals cast the same spell on the target as the basic green magic spell and both always heal 500 HP. Same goes for status effect crystals/spells and kind of for revive crystals/spells except the spell has a 50% failure rate while the crystal doesn't.
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Fire Emblem: Genealogy of the Holy War has the Valkyrie stave, which can revive a fallen comrade. Like the Aum stave, it can only be used once before breaking, and can only be equipped by Claude and his son. In addition, it cannot revive those who lacked "quintessence", which means anyone who died of natural causes cannot be brought back. Unlike the Aum stave, it can be repaired, albeit for a very steep price.
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Many examples in Final Fantasy. Most interestingly, the Ninja's "Throw" ability in many games lets them turn any inventory item into one of these.
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Holy water in Darkest Dungeon buffs resistances to bleed, blight, stuns and debuffs for three turns. The Blood serves to buff up heroes with the Crimson Curse, in different ways depending on how bad the curse is acting up.
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Small Antidote, Antidote, and Mass Antidote cure a set amount of debuffs in Monster Sanctuary
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Paper Mario series
Fire Flowers, Shooting Stars, and Thunder Rages
Pebbles, Egg Missiles, and Dusty Hammers from Paper Mario.
HP Drains, Ice Storms, Thunder Bolts, Earth Quakes, and POW Blocks in Paper Mario: The Thousand-Year Door.
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Trials of Mana has items for most spells to account for all the possible party setups. No group needs go without healing, stat-ups or elemental weapons.
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The Mother series has plenty. EarthBound Beginnings has PSI Stones, Earth Bound has Bottles of Water, PSI caramel, Magic Truffles, and others, and Mother 3 has magic pastries.
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HP Drains, Ice Storms, Thunder Bolts, Earth Quakes, and POW Blocks in Paper Mario: The Thousand-Year Door.
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SaGa Frontier has no revive item, as the mechanics of the game mean downed characters can be brought back by normal healing. However, there are special Items that can restore Life Points on the spot.
In the earlier SaGa games, those items are a bit more common. In Romancing SaGa 2, the only known item that can restore Hit Points can be bought from a witch for 10,000 (the money Cap). In Romancing SaGa 3 these items are mostly item drops.
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Unlike the first game, both Shadow Hearts: Covenant and Shadow Hearts: From The New World only has one item called Soul Benediction that cured all status ailments. We also had Phoenix Tails that cure all ring abnormalities.
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 Shadow Hearts: Covenant (Video Game)
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Mario & Luigi: Partners in Time adds the Blue Pepper, which boosts Speed.
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 Mario & Luigi: Partners in Time (Video Game)
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The Dragon Quest series has plenty of these.
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 DragonQuest
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Jeff can fire bottle rockets at enemies in Earth Bound.
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Awaken inspirations in City of Heroes
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Standard RPG Items
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Peppers in Mario & Luigi: Superstar Saga — the Red ones boost power, and the Green ones boost defense.
Mario & Luigi: Partners in Time adds the Blue Pepper, which boosts Speed.
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The following is a list of statements referring to the current page from other pages.

 Standard RPG Items
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Role-Playing Game
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Video Game Items and Inventory
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