| Three-Quarters View |
type |
FeatureClass |
| Three-Quarters View |
label |
Three-Quarters View |
| Three-Quarters View |
page |
ThreeQuartersView |
| Three-Quarters View |
comment |
A method of portraying three dimensional space in a two-dimensional plane. Basically, it's a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.note Technically speaking, it's a very distant bird's eye view, zoomed to very high levels, with perspective not working "properly" because of high viewing distance. Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more Super-Deformed style. (This was the usual way of drawing character sprites and things like trees in older games dating back to the Atari 2600, though the lack of graphical detail caused by low resolutions and limited memory generally disqualify such games as examples.) Very popular during the 16-bit era for JRPGs, as well as RTS games in the 1990s. Despite console games having largely abandoned this style in favor of full 3D graphics, it remains popular in handheld systems due to the lower demands on the system, although its appearances even there are growing rarer as portable hardware becomes more powerful. This view sometimes leads to secrets being hidden on the backs of buildings, which should logically be visible to the character but aren't to the player. See also Isometric Projection, Top-Down View and Side View. For more information, see Graphical Perspective. |
| Three-Quarters View |
fetched |
2024-04-20T18:45:10Z |
| Three-Quarters View |
parsed |
2024-04-20T18:45:10Z |
| Three-Quarters View |
processingComment |
Dropped link to ActionRPG: Not an Item - IGNORE |
| Three-Quarters View |
processingComment |
Dropped link to GateOfDoom: Not an Item - UNKNOWN |
| Three-Quarters View |
processingUnknown |
GateOfDoom |
| Three-Quarters View |
isPartOf |
DBTropes |
| Three-Quarters View / int_110dcdca |
type |
Three-Quarters View |
| Three-Quarters View / int_110dcdca |
comment |
The Legend of Zelda: A Link Between Worlds reuses the same ¾ view as A Link to the Past despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. The way the game achieves this◊ is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make everything lean back to an absurd degree to give the illusion of ¾ view. |
| Three-Quarters View / int_110dcdca |
featureApplicability |
1.0 |
| Three-Quarters View / int_110dcdca |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link Between Worlds / Videogame |
hasFeature |
Three-Quarters View / int_110dcdca |
| Three-Quarters View / int_1a862e23 |
type |
Three-Quarters View |
| Three-Quarters View / int_1a862e23 |
comment |
Wolf (DOS) |
| Three-Quarters View / int_1a862e23 |
featureApplicability |
1.0 |
| Three-Quarters View / int_1a862e23 |
featureConfidence |
1.0 |
| Wolf (DOS) (Video Game) |
hasFeature |
Three-Quarters View / int_1a862e23 |
| Three-Quarters View / int_1b613969 |
type |
Three-Quarters View |
| Three-Quarters View / int_1b613969 |
comment |
Ys II: Ancient Ys Vanished – The Final Chapter |
| Three-Quarters View / int_1b613969 |
featureApplicability |
1.0 |
| Three-Quarters View / int_1b613969 |
featureConfidence |
1.0 |
| Ys II: Ancient Ys Vanished – The Final Chapter (Video Game) |
hasFeature |
Three-Quarters View / int_1b613969 |
| Three-Quarters View / int_1c94c9a |
type |
Three-Quarters View |
| Three-Quarters View / int_1c94c9a |
comment |
SYNTHETIK |
| Three-Quarters View / int_1c94c9a |
featureApplicability |
1.0 |
| Three-Quarters View / int_1c94c9a |
featureConfidence |
1.0 |
| SYNTHETIK (Video Game) |
hasFeature |
Three-Quarters View / int_1c94c9a |
| Three-Quarters View / int_1e27f3a5 |
type |
Three-Quarters View |
| Three-Quarters View / int_1e27f3a5 |
comment |
Ms. Director |
| Three-Quarters View / int_1e27f3a5 |
featureApplicability |
1.0 |
| Three-Quarters View / int_1e27f3a5 |
featureConfidence |
1.0 |
| Ms. Director (Video Game) |
hasFeature |
Three-Quarters View / int_1e27f3a5 |
| Three-Quarters View / int_24624379 |
type |
Three-Quarters View |
| Three-Quarters View / int_24624379 |
comment |
Shattered Pixel Dungeon, in an upgrade from the original's graphics. |
| Three-Quarters View / int_24624379 |
featureApplicability |
1.0 |
| Three-Quarters View / int_24624379 |
featureConfidence |
1.0 |
| Shattered Pixel Dungeon (Video Game) |
hasFeature |
Three-Quarters View / int_24624379 |
| Three-Quarters View / int_290fb562 |
type |
Three-Quarters View |
| Three-Quarters View / int_290fb562 |
comment |
Ys V: Lost Kefin, Kingdom of Sand |
| Three-Quarters View / int_290fb562 |
featureApplicability |
1.0 |
| Three-Quarters View / int_290fb562 |
featureConfidence |
1.0 |
| Ys V: Lost Kefin, Kingdom of Sand (Video Game) |
hasFeature |
Three-Quarters View / int_290fb562 |
| Three-Quarters View / int_2c49204d |
type |
Three-Quarters View |
| Three-Quarters View / int_2c49204d |
comment |
Lunar: The Silver Star and Lunar: Eternal Blue. |
| Three-Quarters View / int_2c49204d |
featureApplicability |
1.0 |
| Three-Quarters View / int_2c49204d |
featureConfidence |
1.0 |
| Lunar: The Silver Star (Video Game) |
hasFeature |
Three-Quarters View / int_2c49204d |
| Three-Quarters View / int_2ddf611 |
type |
Three-Quarters View |
| Three-Quarters View / int_2ddf611 |
comment |
All three Dark Sun video games: Dark Sun: Shattered Lands Dark Sun: Wake of Ravager Dark Sun: Crimson Sands MMORPG. |
| Three-Quarters View / int_2ddf611 |
featureApplicability |
1.0 |
| Three-Quarters View / int_2ddf611 |
featureConfidence |
1.0 |
| Dark Sun (Tabletop Game) |
hasFeature |
Three-Quarters View / int_2ddf611 |
| Three-Quarters View / int_2e97466d |
type |
Three-Quarters View |
| Three-Quarters View / int_2e97466d |
comment |
Most of the 2D Ys games: Ys: Ancient Ys Vanished ~ Omen Ys II: Ancient Ys Vanished – The Final Chapter Ys IV: Mask of the Sun Ys IV: The Dawn of Ys Ys V: Lost Kefin, Kingdom of Sand |
| Three-Quarters View / int_2e97466d |
featureApplicability |
1.0 |
| Three-Quarters View / int_2e97466d |
featureConfidence |
1.0 |
| Ys (Video Game) |
hasFeature |
Three-Quarters View / int_2e97466d |
| Three-Quarters View / int_30c1ffd0 |
type |
Three-Quarters View |
| Three-Quarters View / int_30c1ffd0 |
comment |
Stardew Valley |
| Three-Quarters View / int_30c1ffd0 |
featureApplicability |
1.0 |
| Three-Quarters View / int_30c1ffd0 |
featureConfidence |
1.0 |
| Stardew Valley / Videogame |
hasFeature |
Three-Quarters View / int_30c1ffd0 |
| Three-Quarters View / int_3953f9fa |
type |
Three-Quarters View |
| Three-Quarters View / int_3953f9fa |
comment |
Fork Parker's Crunch Out is viewed in such a way. |
| Three-Quarters View / int_3953f9fa |
featureApplicability |
1.0 |
| Three-Quarters View / int_3953f9fa |
featureConfidence |
1.0 |
| Fork Parker's Crunch Out (Video Game) |
hasFeature |
Three-Quarters View / int_3953f9fa |
| Three-Quarters View / int_3bca9114 |
type |
Three-Quarters View |
| Three-Quarters View / int_3bca9114 |
comment |
Quest Arrest |
| Three-Quarters View / int_3bca9114 |
featureApplicability |
1.0 |
| Three-Quarters View / int_3bca9114 |
featureConfidence |
1.0 |
| Quest Arrest (Video Game) |
hasFeature |
Three-Quarters View / int_3bca9114 |
| Three-Quarters View / int_3caeeb6f |
type |
Three-Quarters View |
| Three-Quarters View / int_3caeeb6f |
comment |
The original SimCity used an inconsistent mix of ¾ and top-down perspectives; later games switched to Isometric Projection. |
| Three-Quarters View / int_3caeeb6f |
featureApplicability |
1.0 |
| Three-Quarters View / int_3caeeb6f |
featureConfidence |
1.0 |
| SimCity (Video Game) |
hasFeature |
Three-Quarters View / int_3caeeb6f |
| Three-Quarters View / int_3d33f8aa |
type |
Three-Quarters View |
| Three-Quarters View / int_3d33f8aa |
comment |
Brandish is an unusual example where this perspective rotates with the player. |
| Three-Quarters View / int_3d33f8aa |
featureApplicability |
1.0 |
| Three-Quarters View / int_3d33f8aa |
featureConfidence |
1.0 |
| Brandish (Video Game) |
hasFeature |
Three-Quarters View / int_3d33f8aa |
| Three-Quarters View / int_3d3a4e34 |
type |
Three-Quarters View |
| Three-Quarters View / int_3d3a4e34 |
comment |
The overhead segments of Blaster Master. |
| Three-Quarters View / int_3d3a4e34 |
featureApplicability |
1.0 |
| Three-Quarters View / int_3d3a4e34 |
featureConfidence |
1.0 |
| Blaster Master (Video Game) |
hasFeature |
Three-Quarters View / int_3d3a4e34 |
| Three-Quarters View / int_3d532d77 |
type |
Three-Quarters View |
| Three-Quarters View / int_3d532d77 |
comment |
Ys: Ancient Ys Vanished ~ Omen |
| Three-Quarters View / int_3d532d77 |
featureApplicability |
1.0 |
| Three-Quarters View / int_3d532d77 |
featureConfidence |
1.0 |
| Ys: Ancient Ys Vanished ~ Omen (Video Game) |
hasFeature |
Three-Quarters View / int_3d532d77 |
| Three-Quarters View / int_4030c9e8 |
type |
Three-Quarters View |
| Three-Quarters View / int_4030c9e8 |
comment |
Ninja Outbreak is viewed in this manner. |
| Three-Quarters View / int_4030c9e8 |
featureApplicability |
1.0 |
| Three-Quarters View / int_4030c9e8 |
featureConfidence |
1.0 |
| Ninja Outbreak (Video Game) |
hasFeature |
Three-Quarters View / int_4030c9e8 |
| Three-Quarters View / int_42fe4c8a |
type |
Three-Quarters View |
| Three-Quarters View / int_42fe4c8a |
comment |
LUNA (RPG Maker): Being an RPG Maker Game, it's viewed from this perspective. |
| Three-Quarters View / int_42fe4c8a |
featureApplicability |
1.0 |
| Three-Quarters View / int_42fe4c8a |
featureConfidence |
1.0 |
| LUNA (RPG Maker) (Video Game) |
hasFeature |
Three-Quarters View / int_42fe4c8a |
| Three-Quarters View / int_4be1bdd0 |
type |
Three-Quarters View |
| Three-Quarters View / int_4be1bdd0 |
comment |
The Golden Sun series. |
| Three-Quarters View / int_4be1bdd0 |
featureApplicability |
1.0 |
| Three-Quarters View / int_4be1bdd0 |
featureConfidence |
1.0 |
| Golden Sun (Video Game) |
hasFeature |
Three-Quarters View / int_4be1bdd0 |
| Three-Quarters View / int_4c3aa558 |
type |
Three-Quarters View |
| Three-Quarters View / int_4c3aa558 |
comment |
Ys IV: Mask of the Sun |
| Three-Quarters View / int_4c3aa558 |
featureApplicability |
1.0 |
| Three-Quarters View / int_4c3aa558 |
featureConfidence |
1.0 |
| Ys IV: Mask of the Sun (Video Game) |
hasFeature |
Three-Quarters View / int_4c3aa558 |
| Three-Quarters View / int_5209cf3c |
type |
Three-Quarters View |
| Three-Quarters View / int_5209cf3c |
comment |
The Mario & Luigi series. |
| Three-Quarters View / int_5209cf3c |
featureApplicability |
1.0 |
| Three-Quarters View / int_5209cf3c |
featureConfidence |
1.0 |
| Mario & Luigi (Video Game) |
hasFeature |
Three-Quarters View / int_5209cf3c |
| Three-Quarters View / int_56d367f8 |
type |
Three-Quarters View |
| Three-Quarters View / int_56d367f8 |
comment |
96 |
| Three-Quarters View / int_56d367f8 |
featureApplicability |
1.0 |
| Three-Quarters View / int_56d367f8 |
featureConfidence |
1.0 |
| 96 (Video Game) |
hasFeature |
Three-Quarters View / int_56d367f8 |
| Three-Quarters View / int_59151283 |
type |
Three-Quarters View |
| Three-Quarters View / int_59151283 |
comment |
The 2D Metal Gear games. |
| Three-Quarters View / int_59151283 |
featureApplicability |
1.0 |
| Three-Quarters View / int_59151283 |
featureConfidence |
1.0 |
| Metal Gear (Video Game) |
hasFeature |
Three-Quarters View / int_59151283 |
| Three-Quarters View / int_599932b6 |
type |
Three-Quarters View |
| Three-Quarters View / int_599932b6 |
comment |
Avengers/Hissatsu Buraiken |
| Three-Quarters View / int_599932b6 |
featureApplicability |
1.0 |
| Three-Quarters View / int_599932b6 |
featureConfidence |
1.0 |
| Hissatsu Buraiken (Video Game) |
hasFeature |
Three-Quarters View / int_599932b6 |
| Three-Quarters View / int_5afbc0cb |
type |
Three-Quarters View |
| Three-Quarters View / int_5afbc0cb |
comment |
Undertale; one of the puzzles in the ruins has a button that rotates the map so the player can see it from different perspectives. |
| Three-Quarters View / int_5afbc0cb |
featureApplicability |
1.0 |
| Three-Quarters View / int_5afbc0cb |
featureConfidence |
1.0 |
| Undertale (Video Game) |
hasFeature |
Three-Quarters View / int_5afbc0cb |
| Three-Quarters View / int_5bddbfbd |
type |
Three-Quarters View |
| Three-Quarters View / int_5bddbfbd |
comment |
Zombies Ate My Neighbors |
| Three-Quarters View / int_5bddbfbd |
featureApplicability |
1.0 |
| Three-Quarters View / int_5bddbfbd |
featureConfidence |
1.0 |
| Zombies Ate My Neighbors (Video Game) |
hasFeature |
Three-Quarters View / int_5bddbfbd |
| Three-Quarters View / int_65d26bbd |
type |
Three-Quarters View |
| Three-Quarters View / int_65d26bbd |
comment |
Spark the Battle Dog |
| Three-Quarters View / int_65d26bbd |
featureApplicability |
1.0 |
| Three-Quarters View / int_65d26bbd |
featureConfidence |
1.0 |
| Spark The Battle Dog (Video Game) |
hasFeature |
Three-Quarters View / int_65d26bbd |
| Three-Quarters View / int_6725c8c4 |
type |
Three-Quarters View |
| Three-Quarters View / int_6725c8c4 |
comment |
Indiana Jones and His Desktop Adventures |
| Three-Quarters View / int_6725c8c4 |
featureApplicability |
1.0 |
| Three-Quarters View / int_6725c8c4 |
featureConfidence |
1.0 |
| Indiana Jones and His Desktop Adventures (Video Game) |
hasFeature |
Three-Quarters View / int_6725c8c4 |
| Three-Quarters View / int_67d10c54 |
type |
Three-Quarters View |
| Three-Quarters View / int_67d10c54 |
comment |
Al-Qadim: The Genie's Curse, in contrast with most of SSI's other Forgotten Realms games (which use first-person perspective). |
| Three-Quarters View / int_67d10c54 |
featureApplicability |
1.0 |
| Three-Quarters View / int_67d10c54 |
featureConfidence |
1.0 |
| Al-Qadim: The Genie's Curse (Video Game) |
hasFeature |
Three-Quarters View / int_67d10c54 |
| Three-Quarters View / int_6970f5e4 |
type |
Three-Quarters View |
| Three-Quarters View / int_6970f5e4 |
comment |
Overcooked! 2 |
| Three-Quarters View / int_6970f5e4 |
featureApplicability |
1.0 |
| Three-Quarters View / int_6970f5e4 |
featureConfidence |
1.0 |
| Overcooked! 2 (Video Game) |
hasFeature |
Three-Quarters View / int_6970f5e4 |
| Three-Quarters View / int_69bc0bf6 |
type |
Three-Quarters View |
| Three-Quarters View / int_69bc0bf6 |
comment |
Shining Force series. |
| Three-Quarters View / int_69bc0bf6 |
featureApplicability |
1.0 |
| Three-Quarters View / int_69bc0bf6 |
featureConfidence |
1.0 |
| Shining Force (Video Game) |
hasFeature |
Three-Quarters View / int_69bc0bf6 |
| Three-Quarters View / int_6bce2670 |
type |
Three-Quarters View |
| Three-Quarters View / int_6bce2670 |
comment |
Children of Mana |
| Three-Quarters View / int_6bce2670 |
featureApplicability |
1.0 |
| Three-Quarters View / int_6bce2670 |
featureConfidence |
1.0 |
| Children of Mana (Video Game) |
hasFeature |
Three-Quarters View / int_6bce2670 |
| Three-Quarters View / int_6c37c3f0 |
type |
Three-Quarters View |
| Three-Quarters View / int_6c37c3f0 |
comment |
Quantum Replica: The game is viewed from above in this manner. |
| Three-Quarters View / int_6c37c3f0 |
featureApplicability |
1.0 |
| Three-Quarters View / int_6c37c3f0 |
featureConfidence |
1.0 |
| Quantum Replica (Video Game) |
hasFeature |
Three-Quarters View / int_6c37c3f0 |
| Three-Quarters View / int_6d3911ef |
type |
Three-Quarters View |
| Three-Quarters View / int_6d3911ef |
comment |
Spirits of Anglerwood Forest |
| Three-Quarters View / int_6d3911ef |
featureApplicability |
1.0 |
| Three-Quarters View / int_6d3911ef |
featureConfidence |
1.0 |
| Spirits of Anglerwood Forest (Video Game) |
hasFeature |
Three-Quarters View / int_6d3911ef |
| Three-Quarters View / int_6f70ad52 |
type |
Three-Quarters View |
| Three-Quarters View / int_6f70ad52 |
comment |
Wasteland |
| Three-Quarters View / int_6f70ad52 |
featureApplicability |
1.0 |
| Three-Quarters View / int_6f70ad52 |
featureConfidence |
1.0 |
| Wasteland (Video Game) |
hasFeature |
Three-Quarters View / int_6f70ad52 |
| Three-Quarters View / int_7529056 |
type |
Three-Quarters View |
| Three-Quarters View / int_7529056 |
comment |
Super Mario World uses this on the world map screen, which causes, for instance, the peak of Yoshi's Island to obscure a small corner of the unconnected Donut Plains. |
| Three-Quarters View / int_7529056 |
featureApplicability |
1.0 |
| Three-Quarters View / int_7529056 |
featureConfidence |
1.0 |
| Super Mario World (Video Game) |
hasFeature |
Three-Quarters View / int_7529056 |
| Three-Quarters View / int_77d931ea |
type |
Three-Quarters View |
| Three-Quarters View / int_77d931ea |
comment |
Spelling Jungle: In an unusual case, it's only some things in each level - Wali, the animals and Tricksters, the Abominable Snowman, the All-Terrain Vehicle and some of the collectible items - that are seen this way. Everything else, such as trees, stone walls and movable items like the boulders/giant snowballs and ice blocks, are viewed strictly from above. |
| Three-Quarters View / int_77d931ea |
featureApplicability |
1.0 |
| Three-Quarters View / int_77d931ea |
featureConfidence |
1.0 |
| Spelling Jungle (Video Game) |
hasFeature |
Three-Quarters View / int_77d931ea |
| Three-Quarters View / int_7885acfd |
type |
Three-Quarters View |
| Three-Quarters View / int_7885acfd |
comment |
The 2D World of Mana games: Children of Mana Final Fantasy Adventure (which also got a 3D remake mimicking this perspective) Secret of Mana Trials of Mana |
| Three-Quarters View / int_7885acfd |
featureApplicability |
1.0 |
| Three-Quarters View / int_7885acfd |
featureConfidence |
1.0 |
| World of Mana (Video Game) |
hasFeature |
Three-Quarters View / int_7885acfd |
| Three-Quarters View / int_7990896a |
type |
Three-Quarters View |
| Three-Quarters View / int_7990896a |
comment |
Elemental Gimmick Gear, except for Boss Battles, which are in full 3D. |
| Three-Quarters View / int_7990896a |
featureApplicability |
1.0 |
| Three-Quarters View / int_7990896a |
featureConfidence |
1.0 |
| Elemental Gimmick Gear (Video Game) |
hasFeature |
Three-Quarters View / int_7990896a |
| Three-Quarters View / int_7d1b7b87 |
type |
Three-Quarters View |
| Three-Quarters View / int_7d1b7b87 |
comment |
Basingstoke is viewed like this. |
| Three-Quarters View / int_7d1b7b87 |
featureApplicability |
1.0 |
| Three-Quarters View / int_7d1b7b87 |
featureConfidence |
1.0 |
| Basingstoke (Video Game) |
hasFeature |
Three-Quarters View / int_7d1b7b87 |
| Three-Quarters View / int_7ed8bfa0 |
type |
Three-Quarters View |
| Three-Quarters View / int_7ed8bfa0 |
comment |
Time Bandit uses this perspective for all maps. |
| Three-Quarters View / int_7ed8bfa0 |
featureApplicability |
1.0 |
| Three-Quarters View / int_7ed8bfa0 |
featureConfidence |
1.0 |
| Time Bandit (Video Game) |
hasFeature |
Three-Quarters View / int_7ed8bfa0 |
| Three-Quarters View / int_80d956d5 |
type |
Three-Quarters View |
| Three-Quarters View / int_80d956d5 |
comment |
Mean Santa: This is how the interior of houses is viewed. The outside is shown to Santa's side. |
| Three-Quarters View / int_80d956d5 |
featureApplicability |
1.0 |
| Three-Quarters View / int_80d956d5 |
featureConfidence |
1.0 |
| Mean Santa (Video Game) |
hasFeature |
Three-Quarters View / int_80d956d5 |
| Three-Quarters View / int_83f8495b |
type |
Three-Quarters View |
| Three-Quarters View / int_83f8495b |
comment |
Zelda II: The Adventure of Link primarily used a side-view for its action segments, and only used a ¾ view for its overworld. |
| Three-Quarters View / int_83f8495b |
featureApplicability |
1.0 |
| Three-Quarters View / int_83f8495b |
featureConfidence |
1.0 |
| Zelda II: The Adventure of Link (Video Game) |
hasFeature |
Three-Quarters View / int_83f8495b |
| Three-Quarters View / int_8545fc37 |
type |
Three-Quarters View |
| Three-Quarters View / int_8545fc37 |
comment |
Welcome To Boon Hill is viewed this way. |
| Three-Quarters View / int_8545fc37 |
featureApplicability |
1.0 |
| Three-Quarters View / int_8545fc37 |
featureConfidence |
1.0 |
| Welcome To Boon Hill (Video Game) |
hasFeature |
Three-Quarters View / int_8545fc37 |
| Three-Quarters View / int_862e7a8b |
type |
Three-Quarters View |
| Three-Quarters View / int_862e7a8b |
comment |
Uncharted Waters: New Horizons had this, but only in ports. |
| Three-Quarters View / int_862e7a8b |
featureApplicability |
1.0 |
| Three-Quarters View / int_862e7a8b |
featureConfidence |
1.0 |
| Uncharted Waters: New Horizons (Video Game) |
hasFeature |
Three-Quarters View / int_862e7a8b |
| Three-Quarters View / int_91a298a2 |
type |
Three-Quarters View |
| Three-Quarters View / int_91a298a2 |
comment |
Haunting Starring Polterguy |
| Three-Quarters View / int_91a298a2 |
featureApplicability |
1.0 |
| Three-Quarters View / int_91a298a2 |
featureConfidence |
1.0 |
| Haunting Starring Polterguy (Video Game) |
hasFeature |
Three-Quarters View / int_91a298a2 |
| Three-Quarters View / int_9a8bf274 |
type |
Three-Quarters View |
| Three-Quarters View / int_9a8bf274 |
comment |
Command & Conquer' and Red Alert: Tanks are not exactly viewed from above, and soldiers definitely aren't. |
| Three-Quarters View / int_9a8bf274 |
featureApplicability |
1.0 |
| Three-Quarters View / int_9a8bf274 |
featureConfidence |
1.0 |
| Command & Conquer (Video Game) |
hasFeature |
Three-Quarters View / int_9a8bf274 |
| Three-Quarters View / int_9bedc493 |
type |
Three-Quarters View |
| Three-Quarters View / int_9bedc493 |
comment |
The Prince of Landis |
| Three-Quarters View / int_9bedc493 |
featureApplicability |
1.0 |
| Three-Quarters View / int_9bedc493 |
featureConfidence |
1.0 |
| The Prince Of Landis (Video Game) |
hasFeature |
Three-Quarters View / int_9bedc493 |
| Three-Quarters View / int_9da4ae3d |
type |
Three-Quarters View |
| Three-Quarters View / int_9da4ae3d |
comment |
The Legends of Owlia: The game is viewed like this. |
| Three-Quarters View / int_9da4ae3d |
featureApplicability |
1.0 |
| Three-Quarters View / int_9da4ae3d |
featureConfidence |
1.0 |
| The Legends of Owlia (Video Game) |
hasFeature |
Three-Quarters View / int_9da4ae3d |
| Three-Quarters View / int_a1475bc0 |
type |
Three-Quarters View |
| Three-Quarters View / int_a1475bc0 |
comment |
Dungeons of Dredmor |
| Three-Quarters View / int_a1475bc0 |
featureApplicability |
1.0 |
| Three-Quarters View / int_a1475bc0 |
featureConfidence |
1.0 |
| Dungeons of Dredmor (Video Game) |
hasFeature |
Three-Quarters View / int_a1475bc0 |
| Three-Quarters View / int_a45181af |
type |
Three-Quarters View |
| Three-Quarters View / int_a45181af |
comment |
Xak series Xak: The Art of Visual Stage Xak II: Rising of the Redmoon Xak: The Tower of Gazzel Xak III: The Eternal Recurrence Fray in Magical Adventure The Tower of Cabin |
| Three-Quarters View / int_a45181af |
featureApplicability |
1.0 |
| Three-Quarters View / int_a45181af |
featureConfidence |
1.0 |
| Xak (Video Game) |
hasFeature |
Three-Quarters View / int_a45181af |
| Three-Quarters View / int_a82ca160 |
type |
Three-Quarters View |
| Three-Quarters View / int_a82ca160 |
comment |
Pokémon. The move to the Nintendo DS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective |
| Three-Quarters View / int_a82ca160 |
featureApplicability |
-1.0 |
| Three-Quarters View / int_a82ca160 |
featureConfidence |
1.0 |
| Pokemon |
hasFeature |
Three-Quarters View / int_a82ca160 |
| Three-Quarters View / int_a895dcb |
type |
Three-Quarters View |
| Three-Quarters View / int_a895dcb |
comment |
Holy Umbrella (towns only) |
| Three-Quarters View / int_a895dcb |
featureApplicability |
1.0 |
| Three-Quarters View / int_a895dcb |
featureConfidence |
1.0 |
| Holy Umbrella (Video Game) |
hasFeature |
Three-Quarters View / int_a895dcb |
| Three-Quarters View / int_aa3bc8e4 |
type |
Three-Quarters View |
| Three-Quarters View / int_aa3bc8e4 |
comment |
Mattel's Armor Battle for the Intellivision has all its matches taking place in gamefields with this view. |
| Three-Quarters View / int_aa3bc8e4 |
featureApplicability |
1.0 |
| Three-Quarters View / int_aa3bc8e4 |
featureConfidence |
1.0 |
| Armor Battle (Video Game) |
hasFeature |
Three-Quarters View / int_aa3bc8e4 |
| Three-Quarters View / int_abe8edd7 |
type |
Three-Quarters View |
| Three-Quarters View / int_abe8edd7 |
comment |
The Dark Castle, Mirage Palace and Dragon's Hole levels in Brutal Mario, as well as other Super Mario World hacks using Seiken Densetsu 3/Secret of Mana graphics. |
| Three-Quarters View / int_abe8edd7 |
featureApplicability |
1.0 |
| Three-Quarters View / int_abe8edd7 |
featureConfidence |
1.0 |
| Brutal Mario (Video Game) |
hasFeature |
Three-Quarters View / int_abe8edd7 |
| Three-Quarters View / int_ae050a9f |
type |
Three-Quarters View |
| Three-Quarters View / int_ae050a9f |
comment |
Most Zelda games until the debut of The Legend of Zelda: Ocarina of Time. (Handheld titles still used this kind of perspective until the launch of the Ocarina of Time remake for the 3DS.) The original, at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view. Zelda II: The Adventure of Link primarily used a side-view for its action segments, and only used a ¾ view for its overworld. The Legend of Zelda: A Link to the Past had quite a good ¾ view for its sprites, though inside walls were top-down. The Legend of Zelda: A Link Between Worlds reuses the same ¾ view as A Link to the Past despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. The way the game achieves this◊ is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make everything lean back to an absurd degree to give the illusion of ¾ view. Game Boy titles follow the same guidelines as above for the tiles, but sprites are Side View. |
| Three-Quarters View / int_ae050a9f |
featureApplicability |
1.0 |
| Three-Quarters View / int_ae050a9f |
featureConfidence |
1.0 |
| The Legend of Zelda: Ocarina of Time / Videogame |
hasFeature |
Three-Quarters View / int_ae050a9f |
| Three-Quarters View / int_af60702d |
type |
Three-Quarters View |
| Three-Quarters View / int_af60702d |
comment |
The original, at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view. |
| Three-Quarters View / int_af60702d |
featureApplicability |
1.0 |
| Three-Quarters View / int_af60702d |
featureConfidence |
1.0 |
| The Legend of Zelda (Video Game) |
hasFeature |
Three-Quarters View / int_af60702d |
| Three-Quarters View / int_b0d352e1 |
type |
Three-Quarters View |
| Three-Quarters View / int_b0d352e1 |
comment |
She Dreams Elsewhere |
| Three-Quarters View / int_b0d352e1 |
featureApplicability |
1.0 |
| Three-Quarters View / int_b0d352e1 |
featureConfidence |
1.0 |
| She Dreams Elsewhere (Video Game) |
hasFeature |
Three-Quarters View / int_b0d352e1 |
| Three-Quarters View / int_b0ec41e |
type |
Three-Quarters View |
| Three-Quarters View / int_b0ec41e |
comment |
Slime Forest Adventure |
| Three-Quarters View / int_b0ec41e |
featureApplicability |
1.0 |
| Three-Quarters View / int_b0ec41e |
featureConfidence |
1.0 |
| Slime Forest Adventure (Video Game) |
hasFeature |
Three-Quarters View / int_b0ec41e |
| Three-Quarters View / int_b79005ed |
type |
Three-Quarters View |
| Three-Quarters View / int_b79005ed |
comment |
Final Fantasy Adventure (which also got a 3D remake mimicking this perspective) |
| Three-Quarters View / int_b79005ed |
featureApplicability |
1.0 |
| Three-Quarters View / int_b79005ed |
featureConfidence |
1.0 |
| Final Fantasy Adventure (Video Game) |
hasFeature |
Three-Quarters View / int_b79005ed |
| Three-Quarters View / int_b906a721 |
type |
Three-Quarters View |
| Three-Quarters View / int_b906a721 |
comment |
Secret of Mana |
| Three-Quarters View / int_b906a721 |
featureApplicability |
1.0 |
| Three-Quarters View / int_b906a721 |
featureConfidence |
1.0 |
| Secret of Mana (Video Game) |
hasFeature |
Three-Quarters View / int_b906a721 |
| Three-Quarters View / int_b9aa83b5 |
type |
Three-Quarters View |
| Three-Quarters View / int_b9aa83b5 |
comment |
Citizens of Earth |
| Three-Quarters View / int_b9aa83b5 |
featureApplicability |
1.0 |
| Three-Quarters View / int_b9aa83b5 |
featureConfidence |
1.0 |
| Citizens of Earth (Video Game) |
hasFeature |
Three-Quarters View / int_b9aa83b5 |
| Three-Quarters View / int_bb2c04f8 |
type |
Three-Quarters View |
| Three-Quarters View / int_bb2c04f8 |
comment |
Mad Age & This Guy |
| Three-Quarters View / int_bb2c04f8 |
featureApplicability |
1.0 |
| Three-Quarters View / int_bb2c04f8 |
featureConfidence |
1.0 |
| Mad Age And This Guy (Video Game) |
hasFeature |
Three-Quarters View / int_bb2c04f8 |
| Three-Quarters View / int_c0c57462 |
type |
Three-Quarters View |
| Three-Quarters View / int_c0c57462 |
comment |
Chrono Trigger |
| Three-Quarters View / int_c0c57462 |
featureApplicability |
1.0 |
| Three-Quarters View / int_c0c57462 |
featureConfidence |
1.0 |
| Chrono Trigger (Video Game) |
hasFeature |
Three-Quarters View / int_c0c57462 |
| Three-Quarters View / int_c2463c46 |
type |
Three-Quarters View |
| Three-Quarters View / int_c2463c46 |
comment |
Final Fantasy to Final Fantasy VI. The DS remake of Final Fantasy IV uses a similar technique to A Link Between Worlds to maintain this perspective with 3D graphics. |
| Three-Quarters View / int_c2463c46 |
featureApplicability |
1.0 |
| Three-Quarters View / int_c2463c46 |
featureConfidence |
1.0 |
| Final Fantasy (Video Game) |
hasFeature |
Three-Quarters View / int_c2463c46 |
| Three-Quarters View / int_c25b78e4 |
type |
Three-Quarters View |
| Three-Quarters View / int_c25b78e4 |
comment |
Albion when it isn't using 3D. |
| Three-Quarters View / int_c25b78e4 |
featureApplicability |
1.0 |
| Three-Quarters View / int_c25b78e4 |
featureConfidence |
1.0 |
| Albion (Video Game) |
hasFeature |
Three-Quarters View / int_c25b78e4 |
| Three-Quarters View / int_c747c41c |
type |
Three-Quarters View |
| Three-Quarters View / int_c747c41c |
comment |
The Guardian Legend for the stages inside NAJU; the flying stages use Top-Down View. |
| Three-Quarters View / int_c747c41c |
featureApplicability |
1.0 |
| Three-Quarters View / int_c747c41c |
featureConfidence |
1.0 |
| The Guardian Legend (Video Game) |
hasFeature |
Three-Quarters View / int_c747c41c |
| Three-Quarters View / int_c96cfe29 |
type |
Three-Quarters View |
| Three-Quarters View / int_c96cfe29 |
comment |
The Legend of Zelda: A Link to the Past had quite a good ¾ view for its sprites, though inside walls were top-down. The Legend of Zelda: A Link Between Worlds reuses the same ¾ view as A Link to the Past despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. The way the game achieves this◊ is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make everything lean back to an absurd degree to give the illusion of ¾ view. |
| Three-Quarters View / int_c96cfe29 |
featureApplicability |
1.0 |
| Three-Quarters View / int_c96cfe29 |
featureConfidence |
1.0 |
| The Legend of Zelda: A Link to the Past (Video Game) |
hasFeature |
Three-Quarters View / int_c96cfe29 |
| Three-Quarters View / int_cb3e0f97 |
type |
Three-Quarters View |
| Three-Quarters View / int_cb3e0f97 |
comment |
Frobot: The game is viewed from an above perspective, with all of the southern walls visible. |
| Three-Quarters View / int_cb3e0f97 |
featureApplicability |
1.0 |
| Three-Quarters View / int_cb3e0f97 |
featureConfidence |
1.0 |
| Frobot (Video Game) |
hasFeature |
Three-Quarters View / int_cb3e0f97 |
| Three-Quarters View / int_d1a692cb |
type |
Three-Quarters View |
| Three-Quarters View / int_d1a692cb |
comment |
The London Life pack-in game from Professor Layton and the Last Specter. |
| Three-Quarters View / int_d1a692cb |
featureApplicability |
1.0 |
| Three-Quarters View / int_d1a692cb |
featureConfidence |
1.0 |
| Professor Layton and the Last Specter (Video Game) |
hasFeature |
Three-Quarters View / int_d1a692cb |
| Three-Quarters View / int_d3c4a6ce |
type |
Three-Quarters View |
| Three-Quarters View / int_d3c4a6ce |
comment |
Trials of Mana |
| Three-Quarters View / int_d3c4a6ce |
featureApplicability |
1.0 |
| Three-Quarters View / int_d3c4a6ce |
featureConfidence |
1.0 |
| Trials of Mana (Video Game) |
hasFeature |
Three-Quarters View / int_d3c4a6ce |
| Three-Quarters View / int_d4f13028 |
type |
Three-Quarters View |
| Three-Quarters View / int_d4f13028 |
comment |
Elona |
| Three-Quarters View / int_d4f13028 |
featureApplicability |
1.0 |
| Three-Quarters View / int_d4f13028 |
featureConfidence |
1.0 |
| Elona (Video Game) |
hasFeature |
Three-Quarters View / int_d4f13028 |
| Three-Quarters View / int_d7081096 |
type |
Three-Quarters View |
| Three-Quarters View / int_d7081096 |
comment |
The Mother series, though it had a different perspective in towns (and used Isometric Projection in a city). |
| Three-Quarters View / int_d7081096 |
featureApplicability |
1.0 |
| Three-Quarters View / int_d7081096 |
featureConfidence |
1.0 |
| Mother (Video Game) |
hasFeature |
Three-Quarters View / int_d7081096 |
| Three-Quarters View / int_e22c949c |
type |
Three-Quarters View |
| Three-Quarters View / int_e22c949c |
comment |
Dragon Quest |
| Three-Quarters View / int_e22c949c |
featureApplicability |
1.0 |
| Three-Quarters View / int_e22c949c |
featureConfidence |
1.0 |
| DragonQuest |
hasFeature |
Three-Quarters View / int_e22c949c |
| Three-Quarters View / int_e2a87452 |
type |
Three-Quarters View |
| Three-Quarters View / int_e2a87452 |
comment |
Voxatron has this, though the camera may be tilted a bit upward and downward. |
| Three-Quarters View / int_e2a87452 |
featureApplicability |
1.0 |
| Three-Quarters View / int_e2a87452 |
featureConfidence |
1.0 |
| Voxatron (Video Game) |
hasFeature |
Three-Quarters View / int_e2a87452 |
| Three-Quarters View / int_e37825ad |
type |
Three-Quarters View |
| Three-Quarters View / int_e37825ad |
comment |
Gauntlet |
| Three-Quarters View / int_e37825ad |
featureApplicability |
1.0 |
| Three-Quarters View / int_e37825ad |
featureConfidence |
1.0 |
| Gauntlet (Video Game) |
hasFeature |
Three-Quarters View / int_e37825ad |
| Three-Quarters View / int_e84a9b3 |
type |
Three-Quarters View |
| Three-Quarters View / int_e84a9b3 |
comment |
Last Alert |
| Three-Quarters View / int_e84a9b3 |
featureApplicability |
1.0 |
| Three-Quarters View / int_e84a9b3 |
featureConfidence |
1.0 |
| Last Alert (Video Game) |
hasFeature |
Three-Quarters View / int_e84a9b3 |
| Three-Quarters View / int_e931907b |
type |
Three-Quarters View |
| Three-Quarters View / int_e931907b |
comment |
Nuclear Throne |
| Three-Quarters View / int_e931907b |
featureApplicability |
1.0 |
| Three-Quarters View / int_e931907b |
featureConfidence |
1.0 |
| Nuclear Throne (Video Game) |
hasFeature |
Three-Quarters View / int_e931907b |
| Three-Quarters View / int_eaa08c0e |
type |
Three-Quarters View |
| Three-Quarters View / int_eaa08c0e |
comment |
Overcooked! |
| Three-Quarters View / int_eaa08c0e |
featureApplicability |
1.0 |
| Three-Quarters View / int_eaa08c0e |
featureConfidence |
1.0 |
| Overcooked! (Video Game) |
hasFeature |
Three-Quarters View / int_eaa08c0e |
| Three-Quarters View / int_ebdb654a |
type |
Three-Quarters View |
| Three-Quarters View / int_ebdb654a |
comment |
Unhappy Ever After |
| Three-Quarters View / int_ebdb654a |
featureApplicability |
1.0 |
| Three-Quarters View / int_ebdb654a |
featureConfidence |
1.0 |
| Unhappy Ever After (Video Game) |
hasFeature |
Three-Quarters View / int_ebdb654a |
| Three-Quarters View / int_ec31218 |
type |
Three-Quarters View |
| Three-Quarters View / int_ec31218 |
comment |
Dragonstomper |
| Three-Quarters View / int_ec31218 |
featureApplicability |
1.0 |
| Three-Quarters View / int_ec31218 |
featureConfidence |
1.0 |
| Dragonstomper (Video Game) |
hasFeature |
Three-Quarters View / int_ec31218 |
| Three-Quarters View / int_f269dd2f |
type |
Three-Quarters View |
| Three-Quarters View / int_f269dd2f |
comment |
RimWorld for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses Top-Down View. |
| Three-Quarters View / int_f269dd2f |
featureApplicability |
1.0 |
| Three-Quarters View / int_f269dd2f |
featureConfidence |
1.0 |
| RimWorld (Video Game) |
hasFeature |
Three-Quarters View / int_f269dd2f |
| Three-Quarters View / int_f494c05c |
type |
Three-Quarters View |
| Three-Quarters View / int_f494c05c |
comment |
Ys IV: The Dawn of Ys |
| Three-Quarters View / int_f494c05c |
featureApplicability |
1.0 |
| Three-Quarters View / int_f494c05c |
featureConfidence |
1.0 |
| Ys IV: The Dawn of Ys (Video Game) |
hasFeature |
Three-Quarters View / int_f494c05c |
| Three-Quarters View / int_fa7a1c65 |
type |
Three-Quarters View |
| Three-Quarters View / int_fa7a1c65 |
comment |
Entomorph: The Plague of the Darkfall |
| Three-Quarters View / int_fa7a1c65 |
featureApplicability |
1.0 |
| Three-Quarters View / int_fa7a1c65 |
featureConfidence |
1.0 |
| Thunderscape (Franchise) |
hasFeature |
Three-Quarters View / int_fa7a1c65 |