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Beyond Good & Evil (Video Game)
- 1118 statements
- 220 feature instances
- 216 referencing feature instances
Beyond Good & Evil (Video Game) | type |
TVTItem | |
Beyond Good & Evil (Video Game) | label |
Beyond Good & Evil (Video Game) | |
Beyond Good & Evil (Video Game) | page |
BeyondGoodAndEvil | |
Beyond Good & Evil (Video Game) | comment |
In a distant star system, presumably, sometime in the future, there is a peaceful mining planet named Hillys. The peace of this planet was shattered not long ago, when mysterious alien monsters called the DomZ invaded this part of the galaxy, striking in surprise attacks, and kidnapping people away to who-knows-where. A military organization called the Alpha Section appears to be keeping the DomZ attacks at bay, but they don't seem to be doing a very good job.In Beyond Good & Evil (2003), the player assumes the role of Jade, a young woman who lives on Hillys with her adoptive uncle, Pey'j. She makes a living as a freelance photojournalist and runs an orphanage in the lighthouse she lives in. One day, after a DomZ attack, she is contacted by the Iris Network, a subversive underground press organization and resistance group, that seeks to expose the truth about the Alpha Sections and rally the people of Hillys against them. She accepts their offer, reluctantly at first, and infiltrates Alpha Section facilities to take pictures of their suspicious activities.Designed by Michel Ancel of Rayman fame, the game plays like a SciFi twist on The Legend of Zelda. It combines simple yet engaging combat, with vehicle action, puzzle solving, stealth, and photography challenges. The environments are detailed and beautiful, and the characters are interesting and well-animated, in a stylized balance of cartoonish and realistic. It was released for Microsoft Windows, Xbox, PlayStation 2, and GameCube, but sold few copies on any platform.The game got a download-only HD remaster for Xbox 360 and PlayStation 3 in 2011, simply called Beyond Good & Evil HD.The PC version of the game was even packaged free with a certain brand of cheese in Canada in early February 2009.In 2008, Beyond Good & Evil 2 was announced but ended up stuck in Development Hell, before briefly emerging in 2017, though with no substantial news having emerged since, it is safe to assume that it is back there. See its trope page for more information.In the late July of 2020, Netflix announced that a film based on the game is in development. Rob Letterman, who previously directed another video game-based film, Pokémon Detective Pikachu, has been tapped to direct.Not related to the book by Friedrich Nietzsche under the same title. At all. Or, for that matter, the second game in the Xenosaga trilogy. And not to be confused with the Above Good and Evil trope. | |
Beyond Good & Evil (Video Game) | fetched |
2023-08-29T19:44:54Z | |
Beyond Good & Evil (Video Game) | parsed |
2023-08-29T19:44:54Z | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to AdventureGame: Not a Feature - IGNORE | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to CatGirl: Not a Feature - ITEM | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to ForeignSoundingGibberish: Not a Feature - UNKNOWN | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to FullThrottle: Not a Feature - ITEM | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to Ico: Not a Feature - ITEM | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to MetalGear: Not a Feature - ITEM | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to Rayman: Not a Feature - ITEM | |
Beyond Good & Evil (Video Game) | processingComment |
Dropped link to TheEvilArmy: Not a Feature - UNKNOWN | |
Beyond Good & Evil (Video Game) | processingUnknown |
ForeignSoundingGibberish | |
Beyond Good & Evil (Video Game) | processingUnknown |
TheEvilArmy | |
Beyond Good & Evil (Video Game) | isPartOf |
DBTropes | |
Beyond Good & Evil (Video Game) / int_10dffb47 | type |
Stringy-Haired Ghost Girl | |
Beyond Good & Evil (Video Game) / int_10dffb47 | comment |
Stringy-Haired Ghost Girl: Although not actually a ghost, Yoa has the appearance of such, and apparently the ability to predict the future. | |
Beyond Good & Evil (Video Game) / int_10dffb47 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_10dffb47 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_10dffb47 | |
Beyond Good & Evil (Video Game) / int_1426dfe6 | type |
Surrogate Soliloquy | |
Beyond Good & Evil (Video Game) / int_1426dfe6 | comment |
Surrogate Soliloquy: Jade, to Woof after the raid on the lighthouse, sadly ranting about how Woof, and by extension herself, couldn't help save the kids. | |
Beyond Good & Evil (Video Game) / int_1426dfe6 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1426dfe6 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1426dfe6 | |
Beyond Good & Evil (Video Game) / int_1439161f | type |
Heroic BSoD | |
Beyond Good & Evil (Video Game) / int_1439161f | comment |
Heroic BSoD: "Who did you think you are? Did you think you'd actually be able to make a difference? Well, you were wrong. Completely and utterly wrong." | |
Beyond Good & Evil (Video Game) / int_1439161f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1439161f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1439161f | |
Beyond Good & Evil (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Beyond Good & Evil (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Ready to face the final boss, well, time for a 3D battle in space! | |
Beyond Good & Evil (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1467a30c | |
Beyond Good & Evil (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Beyond Good & Evil (Video Game) / int_14beeefd | comment |
Darker and Edgier: What the sequel appears to be. | |
Beyond Good & Evil (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_14beeefd | |
Beyond Good & Evil (Video Game) / int_153299b4 | type |
Boisterous Bruiser | |
Beyond Good & Evil (Video Game) / int_153299b4 | comment |
Boisterous Bruiser: Pey'j. His politeness runs from "informal" to "obnoxious", he's very capslock, he likes to hang around in bars, he's full of wise advice, his presence is bigger than his physical size, and he's the leader of his very own rebel organization. However, he's The Smart Guy rather than The Big Guy. But if he's not The Big Guy, he gets to be The Pig Guy. | |
Beyond Good & Evil (Video Game) / int_153299b4 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_153299b4 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_153299b4 | |
Beyond Good & Evil (Video Game) / int_160cc6f | type |
Cutscene | |
Beyond Good & Evil (Video Game) / int_160cc6f | comment |
Cutscene: In-engine, and very well done. | |
Beyond Good & Evil (Video Game) / int_160cc6f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_160cc6f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_160cc6f | |
Beyond Good & Evil (Video Game) / int_16364a29 | type |
Evil Sounds Deep | |
Beyond Good & Evil (Video Game) / int_16364a29 | comment |
Evil Sounds Deep: The DomZ priest sounds like he's slowly dying of some disease. | |
Beyond Good & Evil (Video Game) / int_16364a29 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_16364a29 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_16364a29 | |
Beyond Good & Evil (Video Game) / int_1659c054 | type |
Dialog During Gameplay | |
Beyond Good & Evil (Video Game) / int_1659c054 | comment |
Dialog During Gameplay: Jade and her companions talk very frequently. Sometimes it's to explain things, but sometimes it's just for entertainment. | |
Beyond Good & Evil (Video Game) / int_1659c054 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1659c054 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1659c054 | |
Beyond Good & Evil (Video Game) / int_17521f7f | type |
Clothes Make the Superman | |
Beyond Good & Evil (Video Game) / int_17521f7f | comment |
Clothes Make the Superman: Alpha Sections and the Hillyan Army wear massive Powered Armor. | |
Beyond Good & Evil (Video Game) / int_17521f7f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_17521f7f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_17521f7f | |
Beyond Good & Evil (Video Game) / int_17aaf656 | type |
Global Currency Exception | |
Beyond Good & Evil (Video Game) / int_17aaf656 | comment |
Global Currency Exception: Mammago Garage only accepts (illegal) pearls. There are, however, hints that pearls weren't always illegal currency. | |
Beyond Good & Evil (Video Game) / int_17aaf656 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_17aaf656 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_17aaf656 | |
Beyond Good & Evil (Video Game) / int_17e530e1 | type |
Punctuation Shaker | |
Beyond Good & Evil (Video Game) / int_17e530e1 | comment |
Punctuation Shaker: Obviously with Pey'j; more subtly with a minor character named Yoa who speaks in apostrophe-laden babble. The game's original story also featured a Last Episode, New Character named Toy'l. | |
Beyond Good & Evil (Video Game) / int_17e530e1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_17e530e1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_17e530e1 | |
Beyond Good & Evil (Video Game) / int_18e2980 | type |
Poirot Speak | |
Beyond Good & Evil (Video Game) / int_18e2980 | comment |
Poirot Speak: Secundo, again. What's weird is that it's never established whether the thing is supposed to be French, Spanish, or Italian. It actually uses idioms from all three languages. (And his grammar is terrible.) | |
Beyond Good & Evil (Video Game) / int_18e2980 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_18e2980 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_18e2980 | |
Beyond Good & Evil (Video Game) / int_1989b0c | type |
Comic-Book Time | |
Beyond Good & Evil (Video Game) / int_1989b0c | comment |
Comic-Book Time: Trying to keep track of how much time as passed in the main plot can be a little disorienting. When you bring Double-H back to headquarters to save him from the DomZ parasite, you're told it'll take a few weeks for him to recover, but as soon as you leave the room he's perfectly fine, and no matter how quickly you get to the Moon, Pey'j will have spent three weeks in a DomZ torture device. Either there's a lot of unseen Time Skips, or Jade is spending days, if not weeks, inside the Alpha Sections facilities. | |
Beyond Good & Evil (Video Game) / int_1989b0c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1989b0c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1989b0c | |
Beyond Good & Evil (Video Game) / int_1a8b9a47 | type |
Rule of Fun | |
Beyond Good & Evil (Video Game) / int_1a8b9a47 | comment |
Jade can smack around armored soldiers and aliens with her wooden staff, which glows at the ends, and has an unexplained Super Attack she has to charge up. She also takes minimal damage from hammer strikes and point-blank mine explosions, and doesn't have the technology and bulk like Pey'j or Double H. Turns out it's not just Rule of Fun, or the game's Zelda inspirations; she actually has preternatural abilities. | |
Beyond Good & Evil (Video Game) / int_1a8b9a47 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1a8b9a47 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1a8b9a47 | |
Beyond Good & Evil (Video Game) / int_1ba09c9d | type |
Human Resources | |
Beyond Good & Evil (Video Game) / int_1ba09c9d | comment |
Human Resources: The DomZ use the Hillyans as a power source. | |
Beyond Good & Evil (Video Game) / int_1ba09c9d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1ba09c9d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1ba09c9d | |
Beyond Good & Evil (Video Game) / int_1e4a1e0e | type |
I Owe You My Life | |
Beyond Good & Evil (Video Game) / int_1e4a1e0e | comment |
I Owe You My Life: Double H is extremely grateful to Jade for saving his life. | |
Beyond Good & Evil (Video Game) / int_1e4a1e0e | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1e4a1e0e | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1e4a1e0e | |
Beyond Good & Evil (Video Game) / int_1e679bd0 | type |
The Quisling | |
Beyond Good & Evil (Video Game) / int_1e679bd0 | comment |
The Quisling: Fehn Digler. The instant you defeat The Dragon, he even puts out a news report sucking up to the IRIS Network! | |
Beyond Good & Evil (Video Game) / int_1e679bd0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1e679bd0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1e679bd0 | |
Beyond Good & Evil (Video Game) / int_1e7159cf | type |
Propaganda Machine | |
Beyond Good & Evil (Video Game) / int_1e7159cf | comment |
Propaganda Machine: These are found everywhere in town, delivering the word of the Alpha Sections and denouncing the IRIS network. | |
Beyond Good & Evil (Video Game) / int_1e7159cf | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1e7159cf | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1e7159cf | |
Beyond Good & Evil (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
Beyond Good & Evil (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: The song "Dancing With DomZ", the final boss theme, "Sins of the Fathers," and many other themes involving the DomZ. | |
Beyond Good & Evil (Video Game) / int_1fdaf8ff | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1fdaf8ff | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1fdaf8ff | |
Beyond Good & Evil (Video Game) / int_1fe36347 | type |
Take My Hand! | |
Beyond Good & Evil (Video Game) / int_1fe36347 | comment |
Take My Hand!: Jade is saved from a nasty fall by Double H reaching out for her hand. | |
Beyond Good & Evil (Video Game) / int_1fe36347 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_1fe36347 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_1fe36347 | |
Beyond Good & Evil (Video Game) / int_20d6f4ea | type |
Photo Montage | |
Beyond Good & Evil (Video Game) / int_20d6f4ea | comment |
Photo Montage: The ending credits. | |
Beyond Good & Evil (Video Game) / int_20d6f4ea | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_20d6f4ea | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_20d6f4ea | |
Beyond Good & Evil (Video Game) / int_2207b002 | type |
Ambiguously Brown | |
Beyond Good & Evil (Video Game) / int_2207b002 | comment |
Ambiguously Brown: Poor, poor Jade. The surest way to start Fan Wank regarding this game is to ask this simple question: "So what ethnicity is she anyway?" Depending on who you ask, she's black, Hispanic, Native American, olive-skinned European, Asian, Arab, Caucasian but with a tan, or any mixture of the above. Evidence seems to be that you see her as what you want to see, and some think that she was deliberately created to be ambiguous so more people could identify from her, with In the Future, Humans Will Be One Race as justification. As we learn in the ending, she's actually not human at all. A number of other characters seem to have this going on as well. Double H is very tan, but it's not clear if he's just suntanned or if it's his natural color. The same applies to Hahn, but he's rather pale and also appears somewhat Asian. | |
Beyond Good & Evil (Video Game) / int_2207b002 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2207b002 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2207b002 | |
Beyond Good & Evil (Video Game) / int_225d8ff9 | type |
Ambiguously Human | |
Beyond Good & Evil (Video Game) / int_225d8ff9 | comment |
As we learn in the ending, she's actually not human at all. | |
Beyond Good & Evil (Video Game) / int_225d8ff9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_225d8ff9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_225d8ff9 | |
Beyond Good & Evil (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Beyond Good & Evil (Video Game) / int_22cf536c | comment |
Chekhov's Gun: If you check Pey'j's inventory you'll spot an MDisk you can't do anything with. Later on, Pey'j gives Jade the MDisk just before he's captured by the Alpha Sections, and it turns out the it contains important information about Jade's past, as well as telling you about the Beluga. | |
Beyond Good & Evil (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_22cf536c | |
Beyond Good & Evil (Video Game) / int_23cb7c45 | type |
So Long, and Thanks for All the Gear | |
Beyond Good & Evil (Video Game) / int_23cb7c45 | comment |
So Long, and Thanks for All the Gear: Averted when Pey'j gets captured; any PA1s you've given him will be dropped nearby for you to retrieve. | |
Beyond Good & Evil (Video Game) / int_23cb7c45 | featureApplicability |
-1.0 | |
Beyond Good & Evil (Video Game) / int_23cb7c45 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_23cb7c45 | |
Beyond Good & Evil (Video Game) / int_2726d167 | type |
The World Is Just Awesome | |
Beyond Good & Evil (Video Game) / int_2726d167 | comment |
The World Is Just Awesome: After leaving the atmosphere in the Beluga for the first time, Jade momentarily forgets the solemnity of her mission in order to have a moment of pure Squee: | |
Beyond Good & Evil (Video Game) / int_2726d167 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2726d167 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2726d167 | |
Beyond Good & Evil (Video Game) / int_27690f66 | type |
Literary Allusion Title | |
Beyond Good & Evil (Video Game) / int_27690f66 | comment |
Literary Allusion Title: Sort of a Literary Allusion Non-Indicative Name, though. Executive Meddling caused the title; it was originally Between Good and Evil. | |
Beyond Good & Evil (Video Game) / int_27690f66 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_27690f66 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_27690f66 | |
Beyond Good & Evil (Video Game) / int_27a58d30 | type |
Carnivore Confusion | |
Beyond Good & Evil (Video Game) / int_27a58d30 | comment |
Carnivore Confusion: Not only do we have an anthropomorphic cow bartender and a slaughtered cow corpse in a freezer, we also have several jokes about eating Pey'j. It's a little more understandable given that the anthropomorphic animals are shown to be separate species from their non-anthro counterparts, but it's still kind of weird to look at. Interestingly, several of the cow-bartender's patrons are sharks (one of whom quips about eating families). Seems like it'd be hard to keep the peace. | |
Beyond Good & Evil (Video Game) / int_27a58d30 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_27a58d30 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_27a58d30 | |
Beyond Good & Evil (Video Game) / int_28951c74 | type |
Top-Heavy Guy | |
Beyond Good & Evil (Video Game) / int_28951c74 | comment |
Top-Heavy Guy: Double H. | |
Beyond Good & Evil (Video Game) / int_28951c74 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_28951c74 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_28951c74 | |
Beyond Good & Evil (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Beyond Good & Evil (Video Game) / int_294ed981 | comment |
Bilingual Bonus: At least one song in the game isn't all in Foreign Sounding Gibberish—the mini-game/competition song has some lyrics in Spanish, about pretty much what you'd expect a mini-game-song to be about (specifically, racing). Bits and pieces of Secundo's dialogue are in Spanish. And Italian. And French. | |
Beyond Good & Evil (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_294ed981 | |
Beyond Good & Evil (Video Game) / int_29a39f6 | type |
Easter Egg | |
Beyond Good & Evil (Video Game) / int_29a39f6 | comment |
Easter Egg: If you talk to Yoa at various points in the game, she'll tell you some incredibly helpful things. The problem-she barely speaks a word of English, so what you understand amounts to a vague and unhelpful hint, and you probably won't figure out what she meant until it comes up in the course of the plot. The only indication that she's said anything important is her use of the phrase "batahn-batahn", which context suggests is roughly "tadah". Just a little thing, and it's not exactly hidden, but Pey'j waves if you point the camera at him. The PC version contains a Parody Commercial featuring Ed, the protagonist from Ancel's Tonic Trouble, on the giant screens above the racetrack. One of the creatures you can photograph is the Aedes raymanis, a Rayman mosquito. | |
Beyond Good & Evil (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_29a39f6 | |
Beyond Good & Evil (Video Game) / int_2a542c7d | type |
Beam Spam | |
Beyond Good & Evil (Video Game) / int_2a542c7d | comment |
Beam Spam: Jade's "super attack" is somewhere between this and a Macross Missile Massacre. | |
Beyond Good & Evil (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2a542c7d | |
Beyond Good & Evil (Video Game) / int_2ab73660 | type |
Beast Man | |
Beyond Good & Evil (Video Game) / int_2ab73660 | comment |
Beast Man: There are several non-human races that resemble Earth animals. | |
Beyond Good & Evil (Video Game) / int_2ab73660 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2ab73660 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2ab73660 | |
Beyond Good & Evil (Video Game) / int_2da9567 | type |
Stealth-Based Game | |
Beyond Good & Evil (Video Game) / int_2da9567 | comment |
Stealth-Based Game: Any area with Alpha Section soldiers will lock down automatically if they spot you. Only by killing them all or sneaking past can you progress. Combat against the Alpha Sections is possible most of the time, but difficult because their shields block your attacks and only drop when they swing their hammer, which has a fair bit of reach. Some areas render it difficult or outright impossible by adding insta-kill floating laser cannons that zap you if the guards see you in their field of fire and guards which cannot be covertly killed. One saving grace is that a guard with a ruptured air tank can't see you, which can be exploited to covertly assassinate them if they're isolated. | |
Beyond Good & Evil (Video Game) / int_2da9567 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2da9567 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2da9567 | |
Beyond Good & Evil (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Beyond Good & Evil (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Jade, who turns out to have been Shauni this whole time. | |
Beyond Good & Evil (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2f329e3c | |
Beyond Good & Evil (Video Game) / int_2f755152 | type |
Invisible Wall | |
Beyond Good & Evil (Video Game) / int_2f755152 | comment |
Invisible Wall: Justified. The field of play is bounded by sentinel spires that shoot oddly harmless bursts of energy to turn Jade back if she attempts to "leave territorial waters." It fits well with the general theme of a government that doesn't trust and can't be trusted. | |
Beyond Good & Evil (Video Game) / int_2f755152 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2f755152 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2f755152 | |
Beyond Good & Evil (Video Game) / int_2fb3170e | type |
Enemy Within | |
Beyond Good & Evil (Video Game) / int_2fb3170e | comment |
Enemy Within: Jade, who is revealed to be the human incarnation of Shauni, possible queen or goddess of the DomZ, who is important for their survival. Though it isn't really a split personality, but Jade herself actually being Shauni. Might add a bit of Fridge Horror to the story. | |
Beyond Good & Evil (Video Game) / int_2fb3170e | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_2fb3170e | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_2fb3170e | |
Beyond Good & Evil (Video Game) / int_306b9de9 | type |
Electric Torture | |
Beyond Good & Evil (Video Game) / int_306b9de9 | comment |
Electric Torture: Double H undergoes this until Jade thankfully rescues him. | |
Beyond Good & Evil (Video Game) / int_306b9de9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_306b9de9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_306b9de9 | |
Beyond Good & Evil (Video Game) / int_31f7c194 | type |
Super Window Jump | |
Beyond Good & Evil (Video Game) / int_31f7c194 | comment |
Super Window Jump: Pey'j is introduced diving from one of the lighthouse windows and onto the eye creature that has grabbed Jade. | |
Beyond Good & Evil (Video Game) / int_31f7c194 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_31f7c194 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_31f7c194 | |
Beyond Good & Evil (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Beyond Good & Evil (Video Game) / int_33864ee8 | comment |
Collection Sidequest: The animal photographs. You only need to take two at the very least, enough to pay your bills and advance the plot. The first eight also give you the enhanced zoom, which is highly useful for both the rest of the photographs and missions. Its primary purpose after that is to earn money, which can be done other ways. It's the easiest way to make money, though, and will give you plenty of overhead, especially if you buy the animal tracker which marks targets on the map. To a lesser extent, the Pearls. Yes, you need a certain amount to purchase the appropriate upgrades in the game, but getting them all nets you a mini-game. | |
Beyond Good & Evil (Video Game) / int_33864ee8 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_33864ee8 | |
Beyond Good & Evil (Video Game) / int_339901cc | type |
Light and Mirrors Puzzle | |
Beyond Good & Evil (Video Game) / int_339901cc | comment |
Light and Mirrors Puzzle: Near the end of the game. | |
Beyond Good & Evil (Video Game) / int_339901cc | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_339901cc | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_339901cc | |
Beyond Good & Evil (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Beyond Good & Evil (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: On some playthroughs, the second triangle key doesn't become accessible, requiring a save state editor in order to continue. Also, sometimes Double H will disappear in the Slaughterhouse and never reappear. Hope you have an earlier save! | |
Beyond Good & Evil (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_33ca811a | |
Beyond Good & Evil (Video Game) / int_345cf4e1 | type |
No Hero Discount | |
Beyond Good & Evil (Video Game) / int_345cf4e1 | comment |
No Hero Discount: In addition to the normal "making you pay for things even as the world is ending" deal, the game starts off with the energy field that protects you from the aliens failing—because you forgot to pay your power bill. | |
Beyond Good & Evil (Video Game) / int_345cf4e1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_345cf4e1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_345cf4e1 | |
Beyond Good & Evil (Video Game) / int_34dd5f3 | type |
La Résistance | |
Beyond Good & Evil (Video Game) / int_34dd5f3 | comment |
La Résistance: The IRIS Network is dedicated to stopping the Alpha Sections and taking back control of the planet. | |
Beyond Good & Evil (Video Game) / int_34dd5f3 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_34dd5f3 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_34dd5f3 | |
Beyond Good & Evil (Video Game) / int_36c64123 | type |
Gentle Giant | |
Beyond Good & Evil (Video Game) / int_36c64123 | comment |
Gentle Giant: Double H is surprisingly playful when he's not pounding things into the dirt with his hammer. | |
Beyond Good & Evil (Video Game) / int_36c64123 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_36c64123 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_36c64123 | |
Beyond Good & Evil (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Beyond Good & Evil (Video Game) / int_38d02d44 | comment |
Batman Gambit: The DomZ plan required Jade and the Hillyans to try to take out their lunar base. | |
Beyond Good & Evil (Video Game) / int_38d02d44 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_38d02d44 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_38d02d44 | |
Beyond Good & Evil (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Beyond Good & Evil (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: This game is notoriously prone to game-breaking bugs that will end your progress if you save after encountering them. The most common is the dreaded "lost partner" glitch, where Jade's NPC ally will either fail to spawn where they need to, or become incapable of doing a certain action that's required for you to continue. In particular, during The Very Definitely Final Dungeon, if you attempt to backtrack right after releasing Pey'j from his crystalline prison but before spying on the Big Bad's meeting with his Dragon and taking a picture of them, you are guaranteed to get stuck. Definitely make a note of backing up your save data before you fly the Beluga to the moon. One area has an enemy that drops a necessary key when defeated. However, a bug occasionally causes the key to spawn in the wrong place, making it unreachable. Worse is that the spot where this happens is right next to a save spot. A player unaware that they're supposed to be picking up a key might save after the fight and find themselves stuck. If you don't take Pey'j's Boots from a Locker, then you can't go back and get them later when you need the randomly generated code to get the spaceship you need to finish the game. | |
Beyond Good & Evil (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3ac5110b | |
Beyond Good & Evil (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Beyond Good & Evil (Video Game) / int_3bb81225 | comment |
Averted with the DomZ serpent Recurring Boss. Even if you beat all of them without ever taking a photograph, you can find the skeletal remains of one in a cave that you can photograph instead. Likewise, the Pterolimax doesn't die after being defeated, and it is possible to go back into the mine and photograph it bouncing around at any later point. The DomZ sarcophagus is a different matter; don't get a picture while fighting them in the Slaughterhouse? Well, you'll have to wait till the final battle to get one, and by then you'll have more pressing concerns. | |
Beyond Good & Evil (Video Game) / int_3bb81225 | featureApplicability |
-1.0 | |
Beyond Good & Evil (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3bb81225 | |
Beyond Good & Evil (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Beyond Good & Evil (Video Game) / int_3bbf3fef | comment |
Recurring Riff: Two of them. The first, "Redemption," is the game's theme and appears in various places—most notably, as part of the basic lighthouse music and finally in full in the last cutscene. It's the "high point" riff. The second is the music that appears in numerous battle scenes, and even in the Lonely Piano Piece. It's the "low point" riff. | |
Beyond Good & Evil (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3bbf3fef | |
Beyond Good & Evil (Video Game) / int_3bcef6d9 | type |
Camera Sniper | |
Beyond Good & Evil (Video Game) / int_3bcef6d9 | comment |
Camera Sniper: Used in the opening. | |
Beyond Good & Evil (Video Game) / int_3bcef6d9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3bcef6d9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3bcef6d9 | |
Beyond Good & Evil (Video Game) / int_3c5ae1a1 | type |
Schizo Tech | |
Beyond Good & Evil (Video Game) / int_3c5ae1a1 | comment |
Schizo Tech: The game's setting is... eclectic, to say the least, with elements from past, present, and future. There's a still-functioning lighthouse, most buildings are made from stone, pictures are stored on film, travel is commonly done by boat or hovercraft, the lighthouse doubles as a shield projector, and the flying cars resemble modern-day cars without wheels. | |
Beyond Good & Evil (Video Game) / int_3c5ae1a1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3c5ae1a1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3c5ae1a1 | |
Beyond Good & Evil (Video Game) / int_3d59c9a0 | type |
Powered Armor | |
Beyond Good & Evil (Video Game) / int_3d59c9a0 | comment |
Powered Armor: The Alpha Sections wear massive suits of powered armor. The regular Hillyan army does too—while it doesn't look special, it is laser-proof, and it does provide some kind of strength augmentation. | |
Beyond Good & Evil (Video Game) / int_3d59c9a0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3d59c9a0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3d59c9a0 | |
Beyond Good & Evil (Video Game) / int_3d85c6bc | type |
Black Speech | |
Beyond Good & Evil (Video Game) / int_3d85c6bc | comment |
Black Speech: The DomZ language. It certainly doesn't help that a lot of the time it's either being spoken with a deep, snarling voice in the recurring Dancing With DomZ theme or by the DomZ High Priest's Voice of the Legion. | |
Beyond Good & Evil (Video Game) / int_3d85c6bc | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3d85c6bc | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3d85c6bc | |
Beyond Good & Evil (Video Game) / int_3f8ea5cc | type |
Shorter Means Smarter | |
Beyond Good & Evil (Video Game) / int_3f8ea5cc | comment |
Shorter Means Smarter: Pey'j is about three and a half feet tall. He's also the smartest person on the planet, probably. | |
Beyond Good & Evil (Video Game) / int_3f8ea5cc | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_3f8ea5cc | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_3f8ea5cc | |
Beyond Good & Evil (Video Game) / int_4023b8c8 | type |
First-Name Basis | |
Beyond Good & Evil (Video Game) / int_4023b8c8 | comment |
First-Name Basis: When Double H stops referring to Jade as "Miss," things have officially Gotten Serious. | |
Beyond Good & Evil (Video Game) / int_4023b8c8 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4023b8c8 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4023b8c8 | |
Beyond Good & Evil (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Beyond Good & Evil (Video Game) / int_40e2ac3f | comment |
Flunky Boss: The starting boss, first "real" boss, and the Final Boss. The enemies they summon range from relatively harmless Electric Jellyfish to guilt-tripping shapeshifters with BIG hammers. | |
Beyond Good & Evil (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_40e2ac3f | |
Beyond Good & Evil (Video Game) / int_41feb209 | type |
Non Sequitur, *Thud* | |
Beyond Good & Evil (Video Game) / int_41feb209 | comment |
Non Sequitur, *Thud*: "They...shoes...the..." *whump* | |
Beyond Good & Evil (Video Game) / int_41feb209 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_41feb209 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_41feb209 | |
Beyond Good & Evil (Video Game) / int_421e0f6a | type |
Mysterious Waif | |
Beyond Good & Evil (Video Game) / int_421e0f6a | comment |
Mysterious Waif: Yoa. She has no plot significance that we know of—yet—but she's so strange it's hard not to wonder. Plus, she is either a spy or prophetic. Yoa has a strong physical resemblance to Yorda in ICO, and even has speaks an unknown language like Yorda. Possibly a Shout-Out. | |
Beyond Good & Evil (Video Game) / int_421e0f6a | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_421e0f6a | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_421e0f6a | |
Beyond Good & Evil (Video Game) / int_437e70f5 | type |
What a Piece of Junk | |
Beyond Good & Evil (Video Game) / int_437e70f5 | comment |
What a Piece of Junk: Mr. Hovercraft's more resilient than it looks. | |
Beyond Good & Evil (Video Game) / int_437e70f5 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_437e70f5 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_437e70f5 | |
Beyond Good & Evil (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Beyond Good & Evil (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: One Alpha Section compound is full of them. With laser fences that serve no other purpose than to keep you off. | |
Beyond Good & Evil (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4395ac9 | |
Beyond Good & Evil (Video Game) / int_44990492 | type |
Parody Commercial | |
Beyond Good & Evil (Video Game) / int_44990492 | comment |
The PC version contains a Parody Commercial featuring Ed, the protagonist from Ancel's Tonic Trouble, on the giant screens above the racetrack. | |
Beyond Good & Evil (Video Game) / int_44990492 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_44990492 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_44990492 | |
Beyond Good & Evil (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
Beyond Good & Evil (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: Even if you mercilessly slaughter their buddies, you can run around a corner and they'll dismiss you as "nothing." | |
Beyond Good & Evil (Video Game) / int_4508b16b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4508b16b | |
Beyond Good & Evil (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Beyond Good & Evil (Video Game) / int_4536fd29 | comment |
Energy Weapon: The Alphas' hammers can sometimes shoot these. | |
Beyond Good & Evil (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4536fd29 | |
Beyond Good & Evil (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Beyond Good & Evil (Video Game) / int_465966a3 | comment |
Drop the Hammer: Hammers seem to be the preferred weapons in general for both the evil Alpha Sections and and Hillyan army—and, by extension, Double H. | |
Beyond Good & Evil (Video Game) / int_465966a3 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_465966a3 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_465966a3 | |
Beyond Good & Evil (Video Game) / int_4691c64f | type |
Mission Briefing | |
Beyond Good & Evil (Video Game) / int_4691c64f | comment |
Mission Briefing: The IRIS network is fond of these before missions. | |
Beyond Good & Evil (Video Game) / int_4691c64f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4691c64f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4691c64f | |
Beyond Good & Evil (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
Beyond Good & Evil (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: All the enemies. Exploding on death must be a quirk of the DomZ's physiology. | |
Beyond Good & Evil (Video Game) / int_471fdb9e | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_471fdb9e | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_471fdb9e | |
Beyond Good & Evil (Video Game) / int_474e3977 | type |
You Have Failed Me | |
Beyond Good & Evil (Video Game) / int_474e3977 | comment |
You Have Failed Me: When you reach the end of the Factory area, you overhear the Alpha Sections chief telling his DomZ boss that the intruders have been captured. As they both notice Jade, the Alpha offers to take care of her himself, but the DomZ kills him. | |
Beyond Good & Evil (Video Game) / int_474e3977 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_474e3977 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_474e3977 | |
Beyond Good & Evil (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Beyond Good & Evil (Video Game) / int_47fea76b | comment |
Butt-Monkey: Bad things happen to Jade and Pey'j because it moves the story along. Bad things happen to Double H because it's funny. Even a pre-teen goat boy gets away with picking on him... | |
Beyond Good & Evil (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_47fea76b | |
Beyond Good & Evil (Video Game) / int_48081842 | type |
The Stinger | |
Beyond Good & Evil (Video Game) / int_48081842 | comment |
The Stinger: After the credits roll, it looks like things might have gotten back to normal...but there's something REALLY wrong with Pey'j's hand.... | |
Beyond Good & Evil (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_48081842 | |
Beyond Good & Evil (Video Game) / int_480ee6dc | type |
InsurmountableWaistHighFence | |
Beyond Good & Evil (Video Game) / int_480ee6dc | comment |
Insurmountable Waist-High Fence: You can't climb or jump over a box that's waist high. But you can leap over the waist-high laser beams next to it. | |
Beyond Good & Evil (Video Game) / int_480ee6dc | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_480ee6dc | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_480ee6dc | |
Beyond Good & Evil (Video Game) / int_4873d055 | type |
Use Your Head | |
Beyond Good & Evil (Video Game) / int_4873d055 | comment |
Use Your Head: Double H, though he uses a forcefield when doing so. | |
Beyond Good & Evil (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4873d055 | |
Beyond Good & Evil (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Beyond Good & Evil (Video Game) / int_49d59be9 | comment |
Scenery Porn: The various settings of Hillys give way to this. The lively city, all of the boats in the water, a sky with individual constellations, the various nature settings, all beautifully rendered. And it continues when you get into space! | |
Beyond Good & Evil (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_49d59be9 | |
Beyond Good & Evil (Video Game) / int_4c3f14e0 | type |
You Are Too Late | |
Beyond Good & Evil (Video Game) / int_4c3f14e0 | comment |
You Are Too Late: No matter how fast Jade goes through the Factory, she will be too late to rescue Pey'j from being loaded onto a shuttle and flown to the Slaughterhouses. And once Jade reaches the Slaughterhouses, Pey'j has already been loaded onto a freight cruiser and taken to the moon. | |
Beyond Good & Evil (Video Game) / int_4c3f14e0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4c3f14e0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4c3f14e0 | |
Beyond Good & Evil (Video Game) / int_4d74ae51 | type |
Blasé Boast | |
Beyond Good & Evil (Video Game) / int_4d74ae51 | comment |
Blasé Boast: Pey'j, accidentally. When Double H relates to him about being trapped in a mind-wiping machine for 16 hours and barely got out intact, Pey'j casually mentions he was in there for three weeks. | |
Beyond Good & Evil (Video Game) / int_4d74ae51 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4d74ae51 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4d74ae51 | |
Beyond Good & Evil (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Beyond Good & Evil (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Although Pey'j's wrench is ostensibly intended to be used for fixing machinery and cutting wires, it makes a handy bludgeon. | |
Beyond Good & Evil (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4de1a4f7 | |
Beyond Good & Evil (Video Game) / int_4e053a94 | type |
Pickup Hierarchy | |
Beyond Good & Evil (Video Game) / int_4e053a94 | comment |
Pickup Hierarchy: Primary: Pearls Secondary: PA-1's/the vehicle equivalent, Animal Photos Tertiary: Materia Crystals (money) | |
Beyond Good & Evil (Video Game) / int_4e053a94 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4e053a94 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4e053a94 | |
Beyond Good & Evil (Video Game) / int_4efc4fae | type |
Good Scars, Evil Scars | |
Beyond Good & Evil (Video Game) / int_4efc4fae | comment |
Good Scars, Evil Scars: What's with that scar across Pey'j's eye, huh? Fehn (the literal kid) also has one across his nose. Fehn could have gotten it when the DomZ took away his parents in an attack. | |
Beyond Good & Evil (Video Game) / int_4efc4fae | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4efc4fae | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4efc4fae | |
Beyond Good & Evil (Video Game) / int_4f6d87f7 | type |
Huge Guy, Tiny Girl | |
Beyond Good & Evil (Video Game) / int_4f6d87f7 | comment |
Huge Guy, Tiny Girl: Double H is about a head and half taller and three times as wide as Jade. Heck—most non-child male NPCs dwarf her. Of course, her and Pey'j invert this trope—she's a head and a half taller than him, although much skinnier... | |
Beyond Good & Evil (Video Game) / int_4f6d87f7 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_4f6d87f7 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_4f6d87f7 | |
Beyond Good & Evil (Video Game) / int_50f99b8c | type |
Older Sidekick | |
Beyond Good & Evil (Video Game) / int_50f99b8c | comment |
Older Sidekick: And two of them, to boot: Pey'j and Double H. | |
Beyond Good & Evil (Video Game) / int_50f99b8c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_50f99b8c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_50f99b8c | |
Beyond Good & Evil (Video Game) / int_5141fc93 | type |
Forgot to Pay the Bill | |
Beyond Good & Evil (Video Game) / int_5141fc93 | comment |
Forgot to Pay the Bill: In the opening cutscene, the shield protecting Jade's house from alien invasion gets shut off because of this trope. | |
Beyond Good & Evil (Video Game) / int_5141fc93 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5141fc93 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5141fc93 | |
Beyond Good & Evil (Video Game) / int_52dd4fde | type |
Context-Sensitive Button | |
Beyond Good & Evil (Video Game) / int_52dd4fde | comment |
Context-Sensitive Button: There are two "action" buttons in the game: One for Jade, and one for whoever is following her. The gameplay is heavily based on this. | |
Beyond Good & Evil (Video Game) / int_52dd4fde | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_52dd4fde | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_52dd4fde | |
Beyond Good & Evil (Video Game) / int_53224e46 | type |
Bookends | |
Beyond Good & Evil (Video Game) / int_53224e46 | comment |
Bookends: The game begins and ends with a shot of Jade awakening from a meditative trance, accompanied by variants of the same song. | |
Beyond Good & Evil (Video Game) / int_53224e46 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_53224e46 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_53224e46 | |
Beyond Good & Evil (Video Game) / int_53f5119f | type |
The Dragon | |
Beyond Good & Evil (Video Game) / int_53f5119f | comment |
The Dragon: General Kehck, who is helping out the Priest. | |
Beyond Good & Evil (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_53f5119f | |
Beyond Good & Evil (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Beyond Good & Evil (Video Game) / int_5527dc0c | comment |
Plot Coupon: The pearls, used to purchase equipment for your vehicles in order to gain access to other areas of the world. Also the photographs during missions and the first few animal photos get you a new zoom for your camera that you'd be pretty helpless without. | |
Beyond Good & Evil (Video Game) / int_5527dc0c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5527dc0c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5527dc0c | |
Beyond Good & Evil (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Beyond Good & Evil (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Collecting all the pearls gets you a minigame that has no effect on the game proper, and taking pictures of every animal gets you an album containing all the pictures you took of said animals. | |
Beyond Good & Evil (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_55e5b37c | |
Beyond Good & Evil (Video Game) / int_5ac47fa6 | type |
Erudite Stoner | |
Beyond Good & Evil (Video Game) / int_5ac47fa6 | comment |
Erudite Stoner: The Mammago brothers. Despite being the best mechanics in the land, they're rather, uh, "mellow." Suspiciously mellow. The original concept art for their garage had a marijuana leaf on the door, but they cut that for some unfathomable reason. And while in English the three have the names Hal, Babukar and Issam, in the original French the first one is called Haile. | |
Beyond Good & Evil (Video Game) / int_5ac47fa6 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5ac47fa6 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5ac47fa6 | |
Beyond Good & Evil (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Beyond Good & Evil (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: Jade crawls through many of these during levels, which can be used for traversal and stealth purposes. | |
Beyond Good & Evil (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5b19cc1b | |
Beyond Good & Evil (Video Game) / int_5c18d958 | type |
Video Game Flight | |
Beyond Good & Evil (Video Game) / int_5c18d958 | comment |
Video Game Flight: The Beluga lets you take to the skies—though you'll still need the dinky Hovercraft to actually get into places. | |
Beyond Good & Evil (Video Game) / int_5c18d958 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5c18d958 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5c18d958 | |
Beyond Good & Evil (Video Game) / int_5f41f8b2 | type |
Space Base | |
Beyond Good & Evil (Video Game) / int_5f41f8b2 | comment |
Space Base: The location of the Alpha sections' primary base is on the moon. | |
Beyond Good & Evil (Video Game) / int_5f41f8b2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5f41f8b2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5f41f8b2 | |
Beyond Good & Evil (Video Game) / int_5f52cfcf | type |
Intrepid Reporter | |
Beyond Good & Evil (Video Game) / int_5f52cfcf | comment |
Intrepid Reporter: Jade, of course. She has her own agency and ends up right in the thick of the biggest conspiracy in Hyllian history. | |
Beyond Good & Evil (Video Game) / int_5f52cfcf | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_5f52cfcf | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_5f52cfcf | |
Beyond Good & Evil (Video Game) / int_60f567f1 | type |
Lonely Piano Piece | |
Beyond Good & Evil (Video Game) / int_60f567f1 | comment |
Lonely Piano Piece: The piece "Enfantes Disparus," that plays when you return to the destroyed lighthouse. | |
Beyond Good & Evil (Video Game) / int_60f567f1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_60f567f1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_60f567f1 | |
Beyond Good & Evil (Video Game) / int_61b8f9e2 | type |
Bunny-Ears Lawyer | |
Beyond Good & Evil (Video Game) / int_61b8f9e2 | comment |
Bunny-Ears Lawyer: Both Pey'j and Double H have abilities beyond what their comical exteriors would suggest. | |
Beyond Good & Evil (Video Game) / int_61b8f9e2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_61b8f9e2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_61b8f9e2 | |
Beyond Good & Evil (Video Game) / int_6205e23d | type |
Throw the Mook at Them | |
Beyond Good & Evil (Video Game) / int_6205e23d | comment |
Throw the Mook at Them: Early on in the Final Boss Battle, you can launch the mooks that are disguised as Pey'j at the boss to damage him. | |
Beyond Good & Evil (Video Game) / int_6205e23d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6205e23d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6205e23d | |
Beyond Good & Evil (Video Game) / int_62f20fd6 | type |
A Long Time Ago, in a Galaxy Far, Far Away... | |
Beyond Good & Evil (Video Game) / int_62f20fd6 | comment |
A Long Time Ago, in a Galaxy Far, Far Away...: While Hillys has anthropomorphic beings based off of Earth animals along with humans and is part of a larger solar system, there's no mention of Earth anywhere.... but then, the prequel game confirms that Earth exists, or rather did. | |
Beyond Good & Evil (Video Game) / int_62f20fd6 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_62f20fd6 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_62f20fd6 | |
Beyond Good & Evil (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Beyond Good & Evil (Video Game) / int_6602cad | comment |
Permanently Missable Content: Averted with the DomZ serpent Recurring Boss. Even if you beat all of them without ever taking a photograph, you can find the skeletal remains of one in a cave that you can photograph instead. Likewise, the Pterolimax doesn't die after being defeated, and it is possible to go back into the mine and photograph it bouncing around at any later point. The DomZ sarcophagus is a different matter; don't get a picture while fighting them in the Slaughterhouse? Well, you'll have to wait till the final battle to get one, and by then you'll have more pressing concerns. One animal that does count as permanently missable is the Space Whale that's found on route to the final area of the game. Its in a block of ice and you need to shoot at it to free it. Since its a one way trip, you won't get the chance to photograph it again. | |
Beyond Good & Evil (Video Game) / int_6602cad | featureApplicability |
-1.0 | |
Beyond Good & Evil (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6602cad | |
Beyond Good & Evil (Video Game) / int_66f763c0 | type |
Interface Screw | |
Beyond Good & Evil (Video Game) / int_66f763c0 | comment |
Interface Screw: The DomZ Priest. | |
Beyond Good & Evil (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_66f763c0 | |
Beyond Good & Evil (Video Game) / int_68cf9795 | type |
Ironic Nickname | |
Beyond Good & Evil (Video Game) / int_68cf9795 | comment |
Ironic Nickname: "Peepers," the blind man who fronts for IRIS. (Well, ambiguously blind, anyway. He always wears dark glasses, his gaze is unfocused, and he identifies Jade by smell, but he somehow knows when she approaches, doesn't have a cane, and somehow manages to "see" a picture put up on a screen.) | |
Beyond Good & Evil (Video Game) / int_68cf9795 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_68cf9795 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_68cf9795 | |
Beyond Good & Evil (Video Game) / int_69f4d99b | type |
Shockwave Stomp | |
Beyond Good & Evil (Video Game) / int_69f4d99b | comment |
Shockwave Stomp: This is the first part of the team attack—your partner creates a shockwave, sending all ground-bound enemies into the air. (The second half involves you attacking them, which allows you to throw them into the wall/an arc of electricity/another enemy/a bridge that needs knocked down/materia crystals.) | |
Beyond Good & Evil (Video Game) / int_69f4d99b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_69f4d99b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_69f4d99b | |
Beyond Good & Evil (Video Game) / int_6af6887 | type |
Escape Sequence | |
Beyond Good & Evil (Video Game) / int_6af6887 | comment |
Escape Sequence: Two of the Alpha Section bases Jade breaks into feature these at the end, forcing you to flee the Beam Spam of the soldiers chasing you. | |
Beyond Good & Evil (Video Game) / int_6af6887 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6af6887 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6af6887 | |
Beyond Good & Evil (Video Game) / int_6bd689ca | type |
Meaningful Echo | |
Beyond Good & Evil (Video Game) / int_6bd689ca | comment |
Meaningful Echo: Double H has a tendency to rattle off Carlson & Peeters-isms at random, so none of them seem incredibly important, at first. However, when he saves Jade from plummeting to her doom, he turns one of them from a generic "fauxtivational statement of team solidarity" to a genuine admission of his care and trust for her. "D! B! U! T! T! Don't break up the team!" | |
Beyond Good & Evil (Video Game) / int_6bd689ca | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6bd689ca | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6bd689ca | |
Beyond Good & Evil (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Beyond Good & Evil (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Jade (the stone) symbolizes immortality and resurrection. Jade (the girl) can bring people back to life. Jade's alias "Shauni" is an in-universe example. It's the name with which the DomZ refer to their deity. | |
Beyond Good & Evil (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6bda9a30 | |
Beyond Good & Evil (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
Beyond Good & Evil (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: Your first quest is to take photos of an example of every single living thing on the planet. It keeps you well funded so long as you keep up with it, and you get an album of all the photos you took if you manage to get all of them. And then, to a certain extent, the pearls. You don't need all of them to progress, but you get a fun little reward for it. | |
Beyond Good & Evil (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6e9e1e32 | |
Beyond Good & Evil (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Beyond Good & Evil (Video Game) / int_6ec03ba1 | comment |
Mook Maker: Several areas include devices that continuously vend robot enemies on demand. This is meant to help you disable certain barriers by turning them into projectiles. | |
Beyond Good & Evil (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6ec03ba1 | |
Beyond Good & Evil (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Beyond Good & Evil (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The final boss. You have to hit him in a very specific order and you can't let him hit you or the entire sequence resets, potentially letting the fight drag on forever. The Interface Screw he throws at you doesn't help in the least. | |
Beyond Good & Evil (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_6ec989d8 | |
Beyond Good & Evil (Video Game) / int_7131e4c9 | type |
Rodents of Unusual Size | |
Beyond Good & Evil (Video Game) / int_7131e4c9 | comment |
Rodents of Unusual Size: Rattus giganteus and their relatives, Rattus albus. | |
Beyond Good & Evil (Video Game) / int_7131e4c9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7131e4c9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7131e4c9 | |
Beyond Good & Evil (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
Beyond Good & Evil (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: "Jet Boots Attack!" | |
Beyond Good & Evil (Video Game) / int_71bd62b9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_71bd62b9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_71bd62b9 | |
Beyond Good & Evil (Video Game) / int_72c04e0d | type |
Door to Before | |
Beyond Good & Evil (Video Game) / int_72c04e0d | comment |
Door to Before: See that laser fence? The button to deactivate it is on the other side. You know what to do... | |
Beyond Good & Evil (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_72c04e0d | |
Beyond Good & Evil (Video Game) / int_72dd7026 | type |
What the Hell, Player? | |
Beyond Good & Evil (Video Game) / int_72dd7026 | comment |
What the Hell, Player?: Pey'j and Double H get quite irritated if you hit them. "RESPECT THE HOME TEAM!" If you keep all the health-increasing PA-1's to yourself, your ally will complain. | |
Beyond Good & Evil (Video Game) / int_72dd7026 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_72dd7026 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_72dd7026 | |
Beyond Good & Evil (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Beyond Good & Evil (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The DomZ and Jade are both green. | |
Beyond Good & Evil (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_740f59b4 | |
Beyond Good & Evil (Video Game) / int_7464705c | type |
Arc Words | |
Beyond Good & Evil (Video Game) / int_7464705c | comment |
Arc Words: "Shauni" | |
Beyond Good & Evil (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7464705c | |
Beyond Good & Evil (Video Game) / int_75538142 | type |
Friend to All Children | |
Beyond Good & Evil (Video Game) / int_75538142 | comment |
Friend to All Children: All three of the main characters. Jade and Pey'j most obviously, since they do run an Orphanage of Love, but Double H shows his kinder side off in the Photo Montage during the credits. | |
Beyond Good & Evil (Video Game) / int_75538142 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_75538142 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_75538142 | |
Beyond Good & Evil (Video Game) / int_767ef8a0 | type |
Flying Seafood Special | |
Beyond Good & Evil (Video Game) / int_767ef8a0 | comment |
Flying Seafood Special: Some species on Hillys look like they should be underwater rather than in the air. The Vorax, the Teratosaurus, both Mantas, and the Nautilus are all major offenders. | |
Beyond Good & Evil (Video Game) / int_767ef8a0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_767ef8a0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_767ef8a0 | |
Beyond Good & Evil (Video Game) / int_77dfc3b2 | type |
Detail-Hogging Cover | |
Beyond Good & Evil (Video Game) / int_77dfc3b2 | comment |
Detail-Hogging Cover: The "box art" for the HD rerelease really ramps up the detail, to slightly creepy extent. The HD game does look slightly nicer, but the cover suggests an almost complete graphical overhaul. | |
Beyond Good & Evil (Video Game) / int_77dfc3b2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_77dfc3b2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_77dfc3b2 | |
Beyond Good & Evil (Video Game) / int_78410584 | type |
She Is Not My Girlfriend | |
Beyond Good & Evil (Video Game) / int_78410584 | comment |
She Is Not My Girlfriend: Gender-flipped, but otherwise played straight: | |
Beyond Good & Evil (Video Game) / int_78410584 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_78410584 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_78410584 | |
Beyond Good & Evil (Video Game) / int_7969f21e | type |
No One Gets Left Behind | |
Beyond Good & Evil (Video Game) / int_7969f21e | comment |
No One Gets Left Behind: As dictated by "Carlson and Peeters!" | |
Beyond Good & Evil (Video Game) / int_7969f21e | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7969f21e | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7969f21e | |
Beyond Good & Evil (Video Game) / int_7abd339f | type |
Black-and-White Morality | |
Beyond Good & Evil (Video Game) / int_7abd339f | comment |
Black-and-White Morality: Unabashedly so - Jade and the IRIS Network are completely 100% good, the Alpha Sections and the DomZ are completely evil. Several reviews specifically criticized it for this, as its (publisher-mandated) title seemed to imply a greater degree of moral ambiguity. The title rather refers to the initial premise of hyllians fighting the evil Alpha Sections being a tip of an iceberg, which gets partially revealed in the end (what with Jade's true origin and all). | |
Beyond Good & Evil (Video Game) / int_7abd339f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7abd339f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7abd339f | |
Beyond Good & Evil (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Beyond Good & Evil (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: Pulled with sidekicks instead of the main character, but it still fits. | |
Beyond Good & Evil (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7bf14666 | |
Beyond Good & Evil (Video Game) / int_7cfeef98 | type |
Narrative Filigree | |
Beyond Good & Evil (Video Game) / int_7cfeef98 | comment |
Narrative Filigree: One of the things the game was initially praised for was for the way its setting actually felt like a world, with little details like advertisements, Jade's friendship with seemingly random NPCs, and all the animals. | |
Beyond Good & Evil (Video Game) / int_7cfeef98 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7cfeef98 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7cfeef98 | |
Beyond Good & Evil (Video Game) / int_7e6a2528 | type |
Curse of The Ancients | |
Beyond Good & Evil (Video Game) / int_7e6a2528 | comment |
Curse of The Ancients: Pey'j both plays this one straight and subverts it. On one hand, he's prone to several "Consarnits!" and "Conflabbits!" On the other hand, his favorite epithet appears to be the decidedly less ancient "Sweet Jesus!" | |
Beyond Good & Evil (Video Game) / int_7e6a2528 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7e6a2528 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7e6a2528 | |
Beyond Good & Evil (Video Game) / int_7febc23b | type |
Establishing Character Moment | |
Beyond Good & Evil (Video Game) / int_7febc23b | comment |
Establishing Character Moment: Jade's first act is to go Mama Bear on some child-stealing aliens. Pey'j jumping into the pit to save her, while shouting at the top of his lungs. He immediately makes himself a distraction, buying Jade time and defeating the monster. Double H, mangling Jade's name even as he's enthusiastically swears his loyalty to her. Right after that, he uses his head to get them out of there, and then falls down a pit because he forgot to stop in time. | |
Beyond Good & Evil (Video Game) / int_7febc23b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7febc23b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7febc23b | |
Beyond Good & Evil (Video Game) / int_7fff034b | type |
Kent Brockman News | |
Beyond Good & Evil (Video Game) / int_7fff034b | comment |
Kent Brockman News: Fehn Digler's news program at the beginning of the game. Final broadcast from "The Hillyan Word", mouthpiece for the Alpha Section. "The truth has finally been revealed by our trustworthy colleagues from the IRIS Network. The Hilllyan People have joined forces to drive the Alpha Sections out of Hillys. Once again, the honorable journalistic profession was able to show that it had a preponderant role in history." | |
Beyond Good & Evil (Video Game) / int_7fff034b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_7fff034b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_7fff034b | |
Beyond Good & Evil (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Beyond Good & Evil (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The Alpha Sections have a brightly colored tank on the back of their armour that incapacitates them if hit with a disk, and sends them flying into the atmosphere if kicked. | |
Beyond Good & Evil (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_82108e3d | |
Beyond Good & Evil (Video Game) / int_823c6e3e | type |
Large Ham | |
Beyond Good & Evil (Video Game) / int_823c6e3e | comment |
And Pey'j. "CHILI CON CARNEEEEEEEEEEEE!!" | |
Beyond Good & Evil (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_823c6e3e | |
Beyond Good & Evil (Video Game) / int_84194ebf | type |
24-Hour Armor | |
Beyond Good & Evil (Video Game) / int_84194ebf | comment |
24-Hour Armor: Double H never goes anywhere without his armor. This is apparently Hand Waved somewhere in the Manual, saying that wearing armor makes him feel manly and empowered. | |
Beyond Good & Evil (Video Game) / int_84194ebf | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_84194ebf | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_84194ebf | |
Beyond Good & Evil (Video Game) / int_84d94c17 | type |
Martial Arts Staff | |
Beyond Good & Evil (Video Game) / int_84d94c17 | comment |
Martial Arts Staff: Jade's choice, as a martial arts master. | |
Beyond Good & Evil (Video Game) / int_84d94c17 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_84d94c17 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_84d94c17 | |
Beyond Good & Evil (Video Game) / int_85debad9 | type |
Plucky Girl | |
Beyond Good & Evil (Video Game) / int_85debad9 | comment |
Plucky Girl: Jade isn't afraid to get into danger to discover the truth and is rarely discourage. | |
Beyond Good & Evil (Video Game) / int_85debad9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_85debad9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_85debad9 | |
Beyond Good & Evil (Video Game) / int_86c192f4 | type |
Badass Creed | |
Beyond Good & Evil (Video Game) / int_86c192f4 | comment |
Badass Creed: The code of Carlson & Peeters, at least in theory. Double H seems to apply liberal amounts of Mundane Made Awesome to his interpretation of it, though... | |
Beyond Good & Evil (Video Game) / int_86c192f4 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_86c192f4 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_86c192f4 | |
Beyond Good & Evil (Video Game) / int_8a27f768 | type |
Space Whale | |
Beyond Good & Evil (Video Game) / int_8a27f768 | comment |
Space Whale: Megaptera Anaerobia, or "whale that doesn't need oxygen." | |
Beyond Good & Evil (Video Game) / int_8a27f768 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_8a27f768 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_8a27f768 | |
Beyond Good & Evil (Video Game) / int_8a8afdce | type |
Mini-Game | |
Beyond Good & Evil (Video Game) / int_8a8afdce | comment |
Mini-Game: Francis' Pallet Game in the Akuda Bar. Issam's Pearl Game, which is your reward for finding all the pearls in Hillys. | |
Beyond Good & Evil (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_8a8afdce | |
Beyond Good & Evil (Video Game) / int_8cb844c6 | type |
Mr. Exposition | |
Beyond Good & Evil (Video Game) / int_8cb844c6 | comment |
Mr. Exposition: Hahn. | |
Beyond Good & Evil (Video Game) / int_8cb844c6 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_8cb844c6 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_8cb844c6 | |
Beyond Good & Evil (Video Game) / int_8e81e57f | type |
Voice with an Internet Connection | |
Beyond Good & Evil (Video Game) / int_8e81e57f | comment |
Voice with an Internet Connection: Meï | |
Beyond Good & Evil (Video Game) / int_8e81e57f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_8e81e57f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_8e81e57f | |
Beyond Good & Evil (Video Game) / int_8fc70212 | type |
Voice Clip Song | |
Beyond Good & Evil (Video Game) / int_8fc70212 | comment |
Voice Clip Song: In an interview, the game's composer, Christophe Heral, said that a significant portion of fan favorite track "Propaganda" was created by remixing portions of a telephone conversation between himself and a Bulgarian woman. In the original version, dialogue from the game production team was included, but got cut. (The Bulgarian phone conversation remix is still there.) | |
Beyond Good & Evil (Video Game) / int_8fc70212 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_8fc70212 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_8fc70212 | |
Beyond Good & Evil (Video Game) / int_90b6a043 | type |
Mega-Microbes | |
Beyond Good & Evil (Video Game) / int_90b6a043 | comment |
Mega-Microbes: A good number of animals that can be photographed are gigantic one-celled organisms, especially in the Ancient Mine. | |
Beyond Good & Evil (Video Game) / int_90b6a043 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_90b6a043 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_90b6a043 | |
Beyond Good & Evil (Video Game) / int_91d77894 | type |
Ring Menu | |
Beyond Good & Evil (Video Game) / int_91d77894 | comment |
Ring Menu: S.A.C, which combines Hyperspace Arsenal and the pause menu, arranges items in a circular pattern with the cursor rotating through them. The keypads for unlocking doors is also arranged in a spiral. | |
Beyond Good & Evil (Video Game) / int_91d77894 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_91d77894 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_91d77894 | |
Beyond Good & Evil (Video Game) / int_93168fb1 | type |
It's Quiet… Too Quiet | |
Beyond Good & Evil (Video Game) / int_93168fb1 | comment |
It's Quiet… Too Quiet: Double H says "It's too quiet around here. Somebody's watching us," when he and Jade first enter the external corridor to the Cloister on the moon. | |
Beyond Good & Evil (Video Game) / int_93168fb1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_93168fb1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_93168fb1 | |
Beyond Good & Evil (Video Game) / int_9323741 | type |
Planet Looters | |
Beyond Good & Evil (Video Game) / int_9323741 | comment |
Planet Looters: The DomZ, who take away a very valuable resource: the life force of living beings. | |
Beyond Good & Evil (Video Game) / int_9323741 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9323741 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9323741 | |
Beyond Good & Evil (Video Game) / int_94d0eb61 | type |
Lighthouse Point | |
Beyond Good & Evil (Video Game) / int_94d0eb61 | comment |
Lighthouse Point: Where the orphans are taken care of. It's a non-creepy variant. | |
Beyond Good & Evil (Video Game) / int_94d0eb61 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_94d0eb61 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_94d0eb61 | |
Beyond Good & Evil (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Beyond Good & Evil (Video Game) / int_955aba87 | comment |
Mook Chivalry: Crochax will always attack one at a time, even when they outnumber you five to one. Averted with many other enemies, though, such as the Alpha Sections soldiers. | |
Beyond Good & Evil (Video Game) / int_955aba87 | featureApplicability |
-1.0 | |
Beyond Good & Evil (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_955aba87 | |
Beyond Good & Evil (Video Game) / int_9578bb87 | type |
Canis Latinicus | |
Beyond Good & Evil (Video Game) / int_9578bb87 | comment |
Canis Latinicus: All the Beast Men have taxonomical names that end in Sapiens but are of different genus; for example, Jade's "uncle", Pey'j, is a "Sus Sapiens" or "Sentient Pig." | |
Beyond Good & Evil (Video Game) / int_9578bb87 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9578bb87 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9578bb87 | |
Beyond Good & Evil (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Beyond Good & Evil (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory! Controls for taking photographs switched camera control from one joystick to the other in the PS2 port. This is hell when trying to take a photo during combat. And if you're playing on the GameCube, try going between this game and Star Fox Adventures. (Or better yet, don't—unless you like mad flailing.) Both have staff combat. Both have partner mechanics. Both have similar inventories. Both are Zeldalikes. Both have completely different controls. (Yet not different enough to stop you from getting confused.) Controlling the (game) camera is a pain as the X and Y axis cannot be reversed separately and they operate halfway between most games standards. (Most games have tilt left to look left but tilt up to look down, this has left for left and up for up and you can only reverse both at once.) The final boss inverts your movement controls, which happens between checkpoints so you have to use both the normal and inverted control in the same checkpoint if you fail. | |
Beyond Good & Evil (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_963086ce | |
Beyond Good & Evil (Video Game) / int_99a12edd | type |
Cyborg | |
Beyond Good & Evil (Video Game) / int_99a12edd | comment |
Cyborg: The DomZ robot is made out of metal factory parts and raw flesh, potentially making it this. | |
Beyond Good & Evil (Video Game) / int_99a12edd | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_99a12edd | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_99a12edd | |
Beyond Good & Evil (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Beyond Good & Evil (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: While dying in most places makes you lose any items you used after the checkpoint, the Looter's Caverns and final boss return items to you after you're sent back to a checkpoint. | |
Beyond Good & Evil (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9b9435d0 | |
Beyond Good & Evil (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Beyond Good & Evil (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: A literal one, the S.A.C.(Synthetic-Atomic-Compressor) device on Jade's hip stores physical objects as energy patterns for later retrieval. | |
Beyond Good & Evil (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9c7e3137 | |
Beyond Good & Evil (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Beyond Good & Evil (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The first combat track of the game is made up of an ethereal chorus and DomZ Black Speech, but one word is distinctly discernible: "Shauni". At the end of the game, Jade is revealed to not be human, but a being called Shauni that is very important for the DomZ. When Jade first asks Pey'j if he's heard of the IRIS Network, he panics and quickly warns Jade that it might be a trap. Makes sense, since he's secretly the leader and doesn't want to get Jade wrapped up in the Alpha Section's conspiracy. Jade passing out at the start of the game and Pey'j yelling about getting her some kind of serum in the distance is a fairly easily-forgotten scene. Then you find out at the end of the game that Jade isn't exactly human. Jade can smack around armored soldiers and aliens with her wooden staff, which glows at the ends, and has an unexplained Super Attack she has to charge up. She also takes minimal damage from hammer strikes and point-blank mine explosions, and doesn't have the technology and bulk like Pey'j or Double H. Turns out it's not just Rule of Fun, or the game's Zelda inspirations; she actually has preternatural abilities. | |
Beyond Good & Evil (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9d12bbc1 | |
Beyond Good & Evil (Video Game) / int_9e630d58 | type |
Exploring the Evil Lair | |
Beyond Good & Evil (Video Game) / int_9e630d58 | comment |
Exploring the Evil Lair: Jade and Double H fly to the moon and infiltrate the DomZ main compound in the climax. | |
Beyond Good & Evil (Video Game) / int_9e630d58 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9e630d58 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9e630d58 | |
Beyond Good & Evil (Video Game) / int_9e83f027 | type |
Amazing Technicolor Population | |
Beyond Good & Evil (Video Game) / int_9e83f027 | comment |
Amazing Technicolor Population: Yoa. The camera insists she's "Homo Sapiens," but most humans don't have bluish-white skin. | |
Beyond Good & Evil (Video Game) / int_9e83f027 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9e83f027 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9e83f027 | |
Beyond Good & Evil (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
Beyond Good & Evil (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: Pey'j grows a DomZ eye on his palm at the end. | |
Beyond Good & Evil (Video Game) / int_9e86e227 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9e86e227 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9e86e227 | |
Beyond Good & Evil (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Beyond Good & Evil (Video Game) / int_9f6fb586 | comment |
Leitmotif: Guttural chants for the DomZ. | |
Beyond Good & Evil (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9f6fb586 | |
Beyond Good & Evil (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Beyond Good & Evil (Video Game) / int_9f93adcd | comment |
In-Universe Game Clock: Days do pass, but they're mostly atmospheric. A few animals for the Collection Sidequest do pop up only at certain times of day, though. | |
Beyond Good & Evil (Video Game) / int_9f93adcd | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9f93adcd | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9f93adcd | |
Beyond Good & Evil (Video Game) / int_9faa8f54 | type |
Electric Jellyfish | |
Beyond Good & Evil (Video Game) / int_9faa8f54 | comment |
Electric Jellyfish: "Sweet Jesus! Jellies!" Pey'j reacts with zeal to being zapped by one, though that's probably his Boisterous Bruiser side showing through. | |
Beyond Good & Evil (Video Game) / int_9faa8f54 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_9faa8f54 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_9faa8f54 | |
Beyond Good & Evil (Video Game) / int_a16fafdd | type |
JamesBondage | |
Beyond Good & Evil (Video Game) / int_a16fafdd | comment |
James Bondage: Both Pey'j and Double H get their time in the, uh, cage. | |
Beyond Good & Evil (Video Game) / int_a16fafdd | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a16fafdd | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a16fafdd | |
Beyond Good & Evil (Video Game) / int_a211849 | type |
Life Energy | |
Beyond Good & Evil (Video Game) / int_a211849 | comment |
Life Energy: The DomZ suck you dry of this stuff. | |
Beyond Good & Evil (Video Game) / int_a211849 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a211849 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a211849 | |
Beyond Good & Evil (Video Game) / int_a24989ce | type |
Save Point | |
Beyond Good & Evil (Video Game) / int_a24989ce | comment |
Save Point: Any of the various MDisk Decoders is this. | |
Beyond Good & Evil (Video Game) / int_a24989ce | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a24989ce | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a24989ce | |
Beyond Good & Evil (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Beyond Good & Evil (Video Game) / int_a2b38d3b | comment |
Eye Scream: The DomZ Priest. RIGHT in the eye, hell yeah. | |
Beyond Good & Evil (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a2b38d3b | |
Beyond Good & Evil (Video Game) / int_a3509d95 | type |
The Password Is Always "Swordfish" | |
Beyond Good & Evil (Video Game) / int_a3509d95 | comment |
The Password Is Always "Swordfish": Averted hard, as the passcodes for various locks in the game are randomly generated for each playthrough, and while they always follow the pattern "Letter-Digit-Letter-Digit", this leaves 67,600 possible combinations (26 x 10 x 26 x 10). | |
Beyond Good & Evil (Video Game) / int_a3509d95 | featureApplicability |
-1.0 | |
Beyond Good & Evil (Video Game) / int_a3509d95 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a3509d95 | |
Beyond Good & Evil (Video Game) / int_a3f6fcb0 | type |
Action Mom | |
Beyond Good & Evil (Video Game) / int_a3f6fcb0 | comment |
Action Mom: Adoptive mother, but it still counts—especially given that Jade's need to provide for her kids is what catapaults her into the story in the first place. | |
Beyond Good & Evil (Video Game) / int_a3f6fcb0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a3f6fcb0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a3f6fcb0 | |
Beyond Good & Evil (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Beyond Good & Evil (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Silly setting plus serious plot—and Tear Jerker scenes combined with outright slapstick—equals one very confused, but at least entertained, audience. | |
Beyond Good & Evil (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a4c37cbe | |
Beyond Good & Evil (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Beyond Good & Evil (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: The Alpha Sections soldiers in both chase scenes. Even their leader isn't immune to it! It's an Acceptable Break from Reality, though; if they kept their usual accuracy, those sequences would be downright impossible to beat. | |
Beyond Good & Evil (Video Game) / int_a796d2a6 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a796d2a6 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a796d2a6 | |
Beyond Good & Evil (Video Game) / int_a96b8b63 | type |
Space Marine | |
Beyond Good & Evil (Video Game) / int_a96b8b63 | comment |
Space Marine: Double H, by-the-book member of the Hillyan Army. The Alpha Sections count, as an evil counterpart. | |
Beyond Good & Evil (Video Game) / int_a96b8b63 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_a96b8b63 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_a96b8b63 | |
Beyond Good & Evil (Video Game) / int_ac18c727 | type |
Projected Man | |
Beyond Good & Evil (Video Game) / int_ac18c727 | comment |
Projected Man: Secundo, the Artificial Intelligence assistant in Jade's PAC, is mainly shown via hologram. | |
Beyond Good & Evil (Video Game) / int_ac18c727 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_ac18c727 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_ac18c727 | |
Beyond Good & Evil (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Beyond Good & Evil (Video Game) / int_ad1db87c | comment |
Oh, Crap!: Probably how Jade and Pey'j feel when they realize how huge and terrifying the Pterolimax is. | |
Beyond Good & Evil (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_ad1db87c | |
Beyond Good & Evil (Video Game) / int_b036fec2 | type |
First-Person Snapshooter | |
Beyond Good & Evil (Video Game) / int_b036fec2 | comment |
First-Person Snapshooter: One of the central mechanics. Justified since Jade is a photographer. | |
Beyond Good & Evil (Video Game) / int_b036fec2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_b036fec2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_b036fec2 | |
Beyond Good & Evil (Video Game) / int_b060856d | type |
Big Book of War | |
Beyond Good & Evil (Video Game) / int_b060856d | comment |
Big Book of War: CARLSOOOOOON AAAAND PEEEEETERSSSSSS! | |
Beyond Good & Evil (Video Game) / int_b060856d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_b060856d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_b060856d | |
Beyond Good & Evil (Video Game) / int_b06186c2 | type |
RoofHopping | |
Beyond Good & Evil (Video Game) / int_b06186c2 | comment |
Roof Hopping: The very, very cool rooftop chase scene, where the leader of the Alpha Sections, General Kehck, chases Jade himself before she makes her getaway. | |
Beyond Good & Evil (Video Game) / int_b06186c2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_b06186c2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_b06186c2 | |
Beyond Good & Evil (Video Game) / int_b1bf431c | type |
Go for the Eye | |
Beyond Good & Evil (Video Game) / int_b1bf431c | comment |
Go for the Eye: Many of the DomZ enemies. | |
Beyond Good & Evil (Video Game) / int_b1bf431c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_b1bf431c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_b1bf431c | |
Beyond Good & Evil (Video Game) / int_b83aeca9 | type |
Lantern Jaw of Justice | |
Beyond Good & Evil (Video Game) / int_b83aeca9 | comment |
Lantern Jaw of Justice: Double H has one. A briefly visible, Dummied Out early character model for him actually suggests that it used to be bigger, and Hahn had one as well. | |
Beyond Good & Evil (Video Game) / int_b83aeca9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_b83aeca9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_b83aeca9 | |
Beyond Good & Evil (Video Game) / int_b8f8de7d | type |
Treasure Is Bigger in Fiction | |
Beyond Good & Evil (Video Game) / int_b8f8de7d | comment |
Treasure Is Bigger in Fiction: There are eighty-eight pearls in the game, each of which is roughly the size of Jade's head. | |
Beyond Good & Evil (Video Game) / int_b8f8de7d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_b8f8de7d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_b8f8de7d | |
Beyond Good & Evil (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Beyond Good & Evil (Video Game) / int_bb48f8ba | comment |
Timed Mission: Saving Double H from the DomZ disease and getting out of the exploding moon base. | |
Beyond Good & Evil (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_bb48f8ba | |
Beyond Good & Evil (Video Game) / int_bcbf7aef | type |
Plucky Comic Relief | |
Beyond Good & Evil (Video Game) / int_bcbf7aef | comment |
Plucky Comic Relief: Pey'j is comic relief and he knows it; he supplies plenty of jokes, is the butt of a few, and always keeps his chin up. He's even a bit of a Boisterous Bruiser at times. Double H comes off as comic relief due to his weird mannerisms, though it's suggested that he's actually quite self-aware. | |
Beyond Good & Evil (Video Game) / int_bcbf7aef | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_bcbf7aef | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_bcbf7aef | |
Beyond Good & Evil (Video Game) / int_bebf0356 | type |
Mission Control | |
Beyond Good & Evil (Video Game) / int_bebf0356 | comment |
Mission Control: The IRIS network. | |
Beyond Good & Evil (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_bebf0356 | |
Beyond Good & Evil (Video Game) / int_c0d3d3fd | type |
Border Patrol | |
Beyond Good & Evil (Video Game) / int_c0d3d3fd | comment |
Border Patrol: At the borders of the main map, you'll get the warning "you are now leaving territorial waters". If you continue, you'll get picked up and carried back. | |
Beyond Good & Evil (Video Game) / int_c0d3d3fd | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c0d3d3fd | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c0d3d3fd | |
Beyond Good & Evil (Video Game) / int_c313d43a | type |
True Companions | |
Beyond Good & Evil (Video Game) / int_c313d43a | comment |
True Companions: Just before the meeting the final boss, Jade invokes this near literally with Double H and Pey'j (the music helps). | |
Beyond Good & Evil (Video Game) / int_c313d43a | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c313d43a | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c313d43a | |
Beyond Good & Evil (Video Game) / int_c3191ad7 | type |
Smooch of Victory | |
Beyond Good & Evil (Video Game) / int_c3191ad7 | comment |
Smooch of Victory: Double H tries this on Jade when you beat the final race. Jade's reaction is mixed, at best. Since we don't get to see the actual thing itself, interpret the reaction however you will. | |
Beyond Good & Evil (Video Game) / int_c3191ad7 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c3191ad7 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c3191ad7 | |
Beyond Good & Evil (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Beyond Good & Evil (Video Game) / int_c3d60914 | comment |
Continuing is Painful: When continuing after dying Jade will only be at half of her maximum health, or just four hearts if you've collected enough health increases. This is painful in some moderately tricky stealth sections which feature instadeath traps. Some players don't bother healing up from there since another death is probably just around the corner. | |
Beyond Good & Evil (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c3d60914 | |
Beyond Good & Evil (Video Game) / int_c64db44b | type |
Idle Animation | |
Beyond Good & Evil (Video Game) / int_c64db44b | comment |
Idle Animation: Jade places her hands on her lower back and thrusts her chest out, stretching. And that's pretty much the only bit of Fanservice you get. Jade's partners have them, as well; there are a couple different ones for each character. | |
Beyond Good & Evil (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c64db44b | |
Beyond Good & Evil (Video Game) / int_c75df49a | type |
Shout-Out | |
Beyond Good & Evil (Video Game) / int_c75df49a | comment |
Shout-Out: There's a pretty obscure reference to the creator's most well known creation, Rayman.note In a fairly out of the way hidden area in the Factory dungeon, you can find a cow skeleton. If you examine the skeleton, you can find a small bug sticking on to it. The bug is Aedes Raymanis, or Rayman mosquito. Fittingly enough, the mosquito is Bzzit, the first boss from the original Rayman and one of Rayman's friends. There's even a fairly well-hidden reference to Tonic Trouble, an even more obscure game by the same creator.note The lead character of that game, Ed, advertises K-Starkos, a health item. The official name for the two-legged factory boss appears to be Metal Gear DomZ, if the soundtrack is anything to go by. This is quite fitting considering you fight it after a long stealth section. According to Michel Ancel, the long black car that appears in the first mission is a reference to Full Throttle. | |
Beyond Good & Evil (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c75df49a | |
Beyond Good & Evil (Video Game) / int_c78c0896 | type |
Big Friendly Dog | |
Beyond Good & Evil (Video Game) / int_c78c0896 | comment |
Big Friendly Dog: Woof, who is, sitting up, at least as tall as Jade herself. | |
Beyond Good & Evil (Video Game) / int_c78c0896 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c78c0896 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c78c0896 | |
Beyond Good & Evil (Video Game) / int_c91dcba1 | type |
Perma-Stubble | |
Beyond Good & Evil (Video Game) / int_c91dcba1 | comment |
Perma-Stubble: Double H has a case of this that doesn't get any better or worse after you rescue him. | |
Beyond Good & Evil (Video Game) / int_c91dcba1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_c91dcba1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_c91dcba1 | |
Beyond Good & Evil (Video Game) / int_ca52cc92 | type |
Canned Orders over Loudspeaker | |
Beyond Good & Evil (Video Game) / int_ca52cc92 | comment |
Canned Orders over Loudspeaker: Alpha Sections leader General Kehck on the floating screens in the market. | |
Beyond Good & Evil (Video Game) / int_ca52cc92 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_ca52cc92 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_ca52cc92 | |
Beyond Good & Evil (Video Game) / int_cf7fafbb | type |
Orphanage of Love | |
Beyond Good & Evil (Video Game) / int_cf7fafbb | comment |
Orphanage of Love: Jade's Lighthouse Shelter. | |
Beyond Good & Evil (Video Game) / int_cf7fafbb | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_cf7fafbb | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_cf7fafbb | |
Beyond Good & Evil (Video Game) / int_d0b95b85 | type |
Used Future | |
Beyond Good & Evil (Video Game) / int_d0b95b85 | comment |
Used Future: Hillys isn't exactly opulent or shiny. The general aesthetic wouldn't look out of place from Star Wars, especially the original trilogy. | |
Beyond Good & Evil (Video Game) / int_d0b95b85 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d0b95b85 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d0b95b85 | |
Beyond Good & Evil (Video Game) / int_d1a69ab2 | type |
We Need to Get Proof | |
Beyond Good & Evil (Video Game) / int_d1a69ab2 | comment |
We Need to Get Proof: Jade's a professional photographer, what did you expect? | |
Beyond Good & Evil (Video Game) / int_d1a69ab2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d1a69ab2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d1a69ab2 | |
Beyond Good & Evil (Video Game) / int_d1b98800 | type |
Heart Container | |
Beyond Good & Evil (Video Game) / int_d1b98800 | comment |
Heart Container: The PA-1 devices hidden around Hillys are almost literal examples, with 13 of them in total. There are also 6 "Impulsers" to be found that increase the Hovercraft's health by one Wrench each. | |
Beyond Good & Evil (Video Game) / int_d1b98800 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d1b98800 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d1b98800 | |
Beyond Good & Evil (Video Game) / int_d21f3d5d | type |
Justified Criminal | |
Beyond Good & Evil (Video Game) / int_d21f3d5d | comment |
Justified Criminal: One of the pearls (which is hardly necessary to complete the game) is located inside an apartment. Covertly stealing the room code and the pearl within causes Jade to comment that she has more need of it than its previous owner. | |
Beyond Good & Evil (Video Game) / int_d21f3d5d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d21f3d5d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d21f3d5d | |
Beyond Good & Evil (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Beyond Good & Evil (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Since Jade picks up an upgrade that lets her shoot unlimited energy discs in the Factory, the switches opening the various Door to Before are usually located around the next corner and/or require a special key to use, preventing the player from shooting them from the "wrong" side. | |
Beyond Good & Evil (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d24ed873 | |
Beyond Good & Evil (Video Game) / int_d3f57db5 | type |
Planetville | |
Beyond Good & Evil (Video Game) / int_d3f57db5 | comment |
Planetville: Almost the entire story takes place in what is essentially one population center. Possibly justified, as there doesn't appear to be anything but water outside of town and the Governor of the planet lives there herself. | |
Beyond Good & Evil (Video Game) / int_d3f57db5 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d3f57db5 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d3f57db5 | |
Beyond Good & Evil (Video Game) / int_d46ddfa2 | type |
CloudCuckooLander | |
Beyond Good & Evil (Video Game) / int_d46ddfa2 | comment |
Cloud Cuckoolander: Double H, at least when you first meet him. To be fair, it isn't entirely his fault. He gets better, but still retains a few somewhat airheaded traits. | |
Beyond Good & Evil (Video Game) / int_d46ddfa2 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d46ddfa2 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d46ddfa2 | |
Beyond Good & Evil (Video Game) / int_d4dd2bb5 | type |
Shapeshifter Guilt Trip | |
Beyond Good & Evil (Video Game) / int_d4dd2bb5 | comment |
Shapeshifter Guilt Trip: Pulled in the Final Boss in order to convince Jade to give in. | |
Beyond Good & Evil (Video Game) / int_d4dd2bb5 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d4dd2bb5 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d4dd2bb5 | |
Beyond Good & Evil (Video Game) / int_d5a84e45 | type |
Call a Smeerp a "Rabbit" | |
Beyond Good & Evil (Video Game) / int_d5a84e45 | comment |
Call a Smeerp a "Rabbit": The "Teratosaurus" shares its name with a real prehistoric reptile, but it looks like a cross between a dragon and a centipede. | |
Beyond Good & Evil (Video Game) / int_d5a84e45 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d5a84e45 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d5a84e45 | |
Beyond Good & Evil (Video Game) / int_d64c3cd4 | type |
Living MacGuffin | |
Beyond Good & Evil (Video Game) / int_d64c3cd4 | comment |
Living MacGuffin: Also, possibly, Sealed Inside a Person-Shaped Can, but it's unclear. | |
Beyond Good & Evil (Video Game) / int_d64c3cd4 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d64c3cd4 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d64c3cd4 | |
Beyond Good & Evil (Video Game) / int_d7639dba | type |
Achilles' Heel | |
Beyond Good & Evil (Video Game) / int_d7639dba | comment |
Pey'j, on the first boss: "In the eye, Jade! That's his Achilles' Heel!" | |
Beyond Good & Evil (Video Game) / int_d7639dba | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d7639dba | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d7639dba | |
Beyond Good & Evil (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Beyond Good & Evil (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": Double H always goes by his codename, despite the fact that he never addresses anyone else by their codenames. There's one cutscene where he gets called "Hub," though. | |
Beyond Good & Evil (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_d7b34c31 | |
Beyond Good & Evil (Video Game) / int_dae5c997 | type |
Action Girl | |
Beyond Good & Evil (Video Game) / int_dae5c997 | comment |
Action Girl: Jade, who fights head-on with her dai-jo staff. | |
Beyond Good & Evil (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_dae5c997 | |
Beyond Good & Evil (Video Game) / int_dc1c7647 | type |
Voice of the Legion | |
Beyond Good & Evil (Video Game) / int_dc1c7647 | comment |
Voice of the Legion: The DomZ Priest speaks like this. | |
Beyond Good & Evil (Video Game) / int_dc1c7647 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_dc1c7647 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_dc1c7647 | |
Beyond Good & Evil (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
Beyond Good & Evil (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: Secundo is seen onscreen twice at the start of the game. You hear his voice every time you acquire certain items, and he comes in handy at the climax. | |
Beyond Good & Evil (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_dcbe8a6e | |
Beyond Good & Evil (Video Game) / int_df02a97f | type |
City of Canals | |
Beyond Good & Evil (Video Game) / int_df02a97f | comment |
City of Canals: The city area of Hillys, which makes sense for a planet that's mostly made up of water. | |
Beyond Good & Evil (Video Game) / int_df02a97f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_df02a97f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_df02a97f | |
Beyond Good & Evil (Video Game) / int_e13156e1 | type |
Mama Bear | |
Beyond Good & Evil (Video Game) / int_e13156e1 | comment |
Mama Bear: Just because they're not Jade's biological children doesn't mean you should mess with them. You will get your alien behind handed to you in a plastic bag. | |
Beyond Good & Evil (Video Game) / int_e13156e1 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e13156e1 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e13156e1 | |
Beyond Good & Evil (Video Game) / int_e3a5d345 | type |
Fartillery | |
Beyond Good & Evil (Video Game) / int_e3a5d345 | comment |
Fartillery: Pey'j's Jet Boots run on, er, "home-made biocarburant" and "pressurized methane." If his battle cries are anything to go by, he does have a penchant for Mexican food... | |
Beyond Good & Evil (Video Game) / int_e3a5d345 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e3a5d345 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e3a5d345 | |
Beyond Good & Evil (Video Game) / int_e3c20140 | type |
As Long as It Sounds Foreign | |
Beyond Good & Evil (Video Game) / int_e3c20140 | comment |
As Long as It Sounds Foreign: Several of the game's music tracks contain lyrics in nonsensical languages, with a few recognizable phrases sprinkled in. (The exception is "Fun and Mini-Games/Spanish Bar," which is, in fact, in Spanish.) | |
Beyond Good & Evil (Video Game) / int_e3c20140 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e3c20140 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e3c20140 | |
Beyond Good & Evil (Video Game) / int_e3d06d0c | type |
Bash Brothers | |
Beyond Good & Evil (Video Game) / int_e3d06d0c | comment |
Bash Brothers: How Jade and her teammates fight. When she's fighting alongside her sidekick, they can even use a combo "Super Attack" to send enemies flying. | |
Beyond Good & Evil (Video Game) / int_e3d06d0c | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e3d06d0c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e3d06d0c | |
Beyond Good & Evil (Video Game) / int_e53a34aa | type |
Death Course | |
Beyond Good & Evil (Video Game) / int_e53a34aa | comment |
Death Course: In particular, this game loves the Laser Hallway. Alpha Section HQ, an optional sidequest area, stretches your stealth skills to the limit. Avoid detection by the dozens of guards at all costs, or get instantly vaporized! | |
Beyond Good & Evil (Video Game) / int_e53a34aa | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e53a34aa | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e53a34aa | |
Beyond Good & Evil (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
Beyond Good & Evil (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: Pey'j. He does have a reason for coming back, though. | |
Beyond Good & Evil (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e5d8460d | |
Beyond Good & Evil (Video Game) / int_e6df8814 | type |
Screaming Warrior | |
Beyond Good & Evil (Video Game) / int_e6df8814 | comment |
Screaming Warrior: Double. H. "ATTTAAAAAAAAACK!" And Pey'j. "CHILI CON CARNEEEEEEEEEEEE!!" | |
Beyond Good & Evil (Video Game) / int_e6df8814 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_e6df8814 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_e6df8814 | |
Beyond Good & Evil (Video Game) / int_eaf5a1ac | type |
Groin Attack | |
Beyond Good & Evil (Video Game) / int_eaf5a1ac | comment |
Groin Attack: Shoot a projectile at the crotch of a guard and watch them double-up in pain. It's fun! | |
Beyond Good & Evil (Video Game) / int_eaf5a1ac | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_eaf5a1ac | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_eaf5a1ac | |
Beyond Good & Evil (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Beyond Good & Evil (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: The flies, the Crochax, and the Arachnis are all pretty large, though there are normal-sized creepy-crawlies around. | |
Beyond Good & Evil (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_eb4086e3 | |
Beyond Good & Evil (Video Game) / int_eb99df21 | type |
Funny Animal | |
Beyond Good & Evil (Video Game) / int_eb99df21 | comment |
Funny Animal: Many characters are non-human, animal-like humanoids. For bonus tidbits, they also have plausible taxonomic classifications, like Sus sapiens, which literally means "wise pig". | |
Beyond Good & Evil (Video Game) / int_eb99df21 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_eb99df21 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_eb99df21 | |
Beyond Good & Evil (Video Game) / int_eba4e300 | type |
Honorary Uncle | |
Beyond Good & Evil (Video Game) / int_eba4e300 | comment |
Honorary Uncle: Pey'j. He's technically Jade's godfather, but if you dare suggest that they're anything less than real family, you're liable to get pounded. | |
Beyond Good & Evil (Video Game) / int_eba4e300 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_eba4e300 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_eba4e300 | |
Beyond Good & Evil (Video Game) / int_ed6f82ac | type |
Whack-a-Monster | |
Beyond Good & Evil (Video Game) / int_ed6f82ac | comment |
Whack-a-Monster: The first boss, which bears more than a passing resemblance to the Volvagia fight from The Legend of Zelda: Ocarina of Time. | |
Beyond Good & Evil (Video Game) / int_ed6f82ac | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_ed6f82ac | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_ed6f82ac | |
Beyond Good & Evil (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Beyond Good & Evil (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: A rare aversion: Both the orphan Fehn and the reporter Fehn Digler have the same name. | |
Beyond Good & Evil (Video Game) / int_ee7a60e9 | featureApplicability |
-1.0 | |
Beyond Good & Evil (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_ee7a60e9 | |
Beyond Good & Evil (Video Game) / int_f15c2859 | type |
NO INDOOR VOICE | |
Beyond Good & Evil (Video Game) / int_f15c2859 | comment |
No Indoor Voice: Pey'j. Being on a stealth mission won't stop him from yelling "I'M COMIN', JAAAADDDEEEE!" | |
Beyond Good & Evil (Video Game) / int_f15c2859 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_f15c2859 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_f15c2859 | |
Beyond Good & Evil (Video Game) / int_f1dcc3f | type |
Soprano and Gravel | |
Beyond Good & Evil (Video Game) / int_f1dcc3f | comment |
Soprano and Gravel: Dancing With DomZ, the DomZ Leitmotif. One half is sung in a mostly monotone female voice (though some parts get downright operatic,) the other half is chanted in a deep, snarling Voice of the Legion. | |
Beyond Good & Evil (Video Game) / int_f1dcc3f | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_f1dcc3f | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_f1dcc3f | |
Beyond Good & Evil (Video Game) / int_f56aeb67 | type |
Alien Invasion | |
Beyond Good & Evil (Video Game) / int_f56aeb67 | comment |
Alien Invasion: Hillys has been undergoing one from the DomZ for years, but they thankfully have the Alpha Sections to help turn back the tide! Except not really. | |
Beyond Good & Evil (Video Game) / int_f56aeb67 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_f56aeb67 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_f56aeb67 | |
Beyond Good & Evil (Video Game) / int_f61cddc9 | type |
Lions and Tigers and Humans... Oh, My! | |
Beyond Good & Evil (Video Game) / int_f61cddc9 | comment |
Lions and Tigers and Humans... Oh, My!: On Hillys, humans and anthropomorphic animals like pigs, cats, sharks, and rhinos live alongside regular animals like dogs. While Hillys has its own animal life, none of them have anthro counterparts. It's revealed in the prequel that these anthros are actually called "hybrids" and were genetically engineered by humans from Old Earth to colonize the stars. | |
Beyond Good & Evil (Video Game) / int_f61cddc9 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_f61cddc9 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_f61cddc9 | |
Beyond Good & Evil (Video Game) / int_f67171cc | type |
Empathy Doll Shot | |
Beyond Good & Evil (Video Game) / int_f67171cc | comment |
Empathy Doll Shot: If the destroyed lighthouse wasn't depressing enough... | |
Beyond Good & Evil (Video Game) / int_f67171cc | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_f67171cc | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_f67171cc | |
Beyond Good & Evil (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Beyond Good & Evil (Video Game) / int_f821e963 | comment |
The most common is the dreaded "lost partner" glitch, where Jade's NPC ally will either fail to spawn where they need to, or become incapable of doing a certain action that's required for you to continue. In particular, during The Very Definitely Final Dungeon, if you attempt to backtrack right after releasing Pey'j from his crystalline prison but before spying on the Big Bad's meeting with his Dragon and taking a picture of them, you are guaranteed to get stuck. Definitely make a note of backing up your save data before you fly the Beluga to the moon. | |
Beyond Good & Evil (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_f821e963 | |
Beyond Good & Evil (Video Game) / int_fa078f0 | type |
Uniformity Exception | |
Beyond Good & Evil (Video Game) / int_fa078f0 | comment |
Uniformity Exception: Double H was a member of the Hylian Army, and still wears his armour despite his fellows being subservient to the villains. | |
Beyond Good & Evil (Video Game) / int_fa078f0 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_fa078f0 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_fa078f0 | |
Beyond Good & Evil (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
Beyond Good & Evil (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: General Kehck. His death scene is a marvel of thespian excess. | |
Beyond Good & Evil (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_fdf22cfd | |
Beyond Good & Evil (Video Game) / int_fff863c3 | type |
Virtual Sidekick | |
Beyond Good & Evil (Video Game) / int_fff863c3 | comment |
Virtual Sidekick: Secundo, an AI who runs Jade's online accounts and digitizes items for later use. He also hacks Alpha Section's comm satellite in the climax. | |
Beyond Good & Evil (Video Game) / int_fff863c3 | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_fff863c3 | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_fff863c3 | |
Beyond Good & Evil (Video Game) / int_name | type |
ItemName | |
Beyond Good & Evil (Video Game) / int_name | comment |
||
Beyond Good & Evil (Video Game) / int_name | featureApplicability |
1.0 | |
Beyond Good & Evil (Video Game) / int_name | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Beyond Good & Evil (Video Game) / int_name | |
Beyond Good & Evil (Video Game) / int_name | itemName |
Beyond Good & Evil (Video Game) |
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