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Myth (Video Game)
- 896 statements
- 176 feature instances
- 73 referencing feature instances
Myth (Video Game) | type |
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Myth (Video Game) | |
Myth (Video Game) | page |
Myth | |
Myth (Video Game) | comment |
Myth: The Fallen Lords (1997) and Myth II: Soulblighter (1998) are a pair of classic Real Time Tactics games for PC and Mac produced by Bungie, the studio now famous for the Halo series, which contains at least one Shout-Out to them.Heavily inspired by The Black Company novels and battle scenes from Braveheart, the games tell the story of an epic war between the living and The Undead, led by the eponymous Fallen Lords. They represent one of the first attempts to create a strategy game with no base building, instead giving each side a fixed number of units per level. What also sets this game apart from many others is its highly realistic and revolutionary for its time physics engine. Almost everything is potentially a projectile and everything is affected by its surroundings. This creates a certain unpredictability on the battlefield and can lead to horrible/funny outcomes.A prequel, Myth III: The Wolf Age (2001), was produced by Gathering of Developers and developed by MumboJumbo. It was rushed through development and released with no play testing, resulting in a buggy game, later made more playable with fan-made patches.The series boasted of a vibrant modding community that lasted well into the next decade and beyond. This included entire, full-length fan-made campaigns with new factions. Some of these rivaled the original in quality and a few were even included in the Total Codex re-release.Not to be confused with the book series of the same name by Robert Asprin, or Myth, the co-op tabletop game from MERC Miniatures. | |
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DemonicInvaders | |
Myth (Video Game) | isPartOf |
DBTropes | |
Myth (Video Game) / int_12008c0e | type |
Treants | |
Myth (Video Game) / int_12008c0e | comment |
Treants: The Forest Giants, who look like twelve-foot-tall bearded men with wood for skin and leaves for hair. Since chopping down a tree is akin to murder to a Forest Giant, they're mortal enemies of the Trow, who clear cut their ancient homeland for resources centuries ago. | |
Myth (Video Game) / int_12008c0e | featureApplicability |
1.0 | |
Myth (Video Game) / int_12008c0e | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_12008c0e | |
Myth (Video Game) / int_148bc07d | type |
Our Banshees Are Louder | |
Myth (Video Game) / int_148bc07d | comment |
Our Banshees Are Louder: The Lyches in Myth III are the vengeful spirits of women who were drowned during The Great Cleansing for practicing magic. They attack with homing skulls that summon ghostly hands beneath the victim. | |
Myth (Video Game) / int_148bc07d | featureApplicability |
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Myth (Video Game) / int_148bc07d | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_148bc07d | |
Myth (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Myth (Video Game) / int_1645005b | comment |
Evil Versus Evil: The Fallen Lords don't particularly like each other; The Watcher and The Deceiver particularly don't like each other, which you can exploit in "Seven Gates." | |
Myth (Video Game) / int_1645005b | featureApplicability |
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Myth (Video Game) / int_1645005b | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_1645005b | |
Myth (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Myth (Video Game) / int_17ce80aa | comment |
The Avatara. According to the GURPS book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses. | |
Myth (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Myth (Video Game) / int_17ce80aa | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_17ce80aa | |
Myth (Video Game) / int_1869b4b1 | type |
Unreliable Narrator | |
Myth (Video Game) / int_1869b4b1 | comment |
Unreliable Narrator: Sometimes there is a discrepancy between what the narration says and what actually happens. Most notably, at the end of Myth III, the narration says "Nobody knows what became of Mjarin's living head." Actually, Connacht knew; he buried it as deep beneath Muirthemne as he could, and there it would stay until Truan dug it up on Alric's orders centuries later; but of course Connacht wouldn't have told anybody, including the narrator, what had actually happened to Mjarin's head. | |
Myth (Video Game) / int_1869b4b1 | featureApplicability |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_1869b4b1 | |
Myth (Video Game) / int_1ba17583 | type |
The Ghost | |
Myth (Video Game) / int_1ba17583 | comment |
The Ghost: Shiver is mentioned several times in the first game, but doesn't appear until the second. | |
Myth (Video Game) / int_1ba17583 | featureApplicability |
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Myth (Video Game) / int_1ba17583 | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_1ba17583 | |
Myth (Video Game) / int_214d3bf2 | type |
Dye or Die | |
Myth (Video Game) / int_214d3bf2 | comment |
Dye or Die: Connacht is given command of his own army by the Cath Bruig Emperor, under the condition he shaves his Beard of Barbarism, so he doesn't look like a wild savage. He complies by shaving his head completely. | |
Myth (Video Game) / int_214d3bf2 | featureApplicability |
1.0 | |
Myth (Video Game) / int_214d3bf2 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_214d3bf2 | |
Myth (Video Game) / int_21579c25 | type |
Ancient Artifact | |
Myth (Video Game) / int_21579c25 | comment |
Ancient Artifact: Justified Trope; Connacht the Wolf accumulated as many of these as he could after his defeat of the Myrkridia, with the goal of destroying those he could and containing the rest. Balor knows where Connacht put them because they're the same person and has dug them out to use in his war. As a result, The Ibis Crown, Balmung, The Tain, The Total Codex, The Rod of the Callieach, and the fragments of the Wyrd, (which are the source of all the Dream magic in the world) all turn up during the campaigns. | |
Myth (Video Game) / int_21579c25 | featureApplicability |
1.0 | |
Myth (Video Game) / int_21579c25 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_21579c25 | |
Myth (Video Game) / int_21d41a5b | type |
Praetorian Guard | |
Myth (Video Game) / int_21d41a5b | comment |
Praetorian Guard: The Heron Guard are a collection of immortal warrior-monks who guard the Emperor of Cath Bruig with their lives. When the emperor was killed, the survivors threw down their weapons and discarded their armor, donning simple fur cloaks and pulling down several golden tiles from the imperial palace which they then wear around their neck as penance for their failure, becoming Journeymen. | |
Myth (Video Game) / int_21d41a5b | featureApplicability |
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Myth (Video Game) / int_21d41a5b | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_21d41a5b | |
Myth (Video Game) / int_22f6000b | type |
Everybody's Dead, Dave | |
Myth (Video Game) / int_22f6000b | comment |
Everybody's Dead, Dave: The Legion gets completely slaughtered in the final battle in both The Fallen Lords and Soulblighter.note This can be averted in the second game on the lower difficulties if you charge ahead with Alric. In the first game even the narrator is implied to have been killed and Alric is pretty much the Sole Survivor only because he wasn't present for the last level. Even this is a retcon, as you can see his severed head flying past in the ending video. Though, one may argue that it just "looked" like Alric's. | |
Myth (Video Game) / int_22f6000b | featureApplicability |
-1.0 | |
Myth (Video Game) / int_22f6000b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_22f6000b | |
Myth (Video Game) / int_26bccc6e | type |
Ash Face | |
Myth (Video Game) / int_26bccc6e | comment |
Ash Face: Any unit that gets killed by a Fetch's lightning doesn't just get reduced to Ludicrous Gibs; said gibs, including the head, are also charred black. | |
Myth (Video Game) / int_26bccc6e | featureApplicability |
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Myth (Video Game) / int_26bccc6e | featureConfidence |
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Myth (Video Game) | hasFeature |
Myth (Video Game) / int_26bccc6e | |
Myth (Video Game) / int_286eaf85 | type |
Dragon Ascendant | |
Myth (Video Game) / int_286eaf85 | comment |
Dragon Ascendant: Soulblighter, as he makes a return in the sequel which bears his name, to finish Balor's agenda of destruction. | |
Myth (Video Game) / int_286eaf85 | featureApplicability |
1.0 | |
Myth (Video Game) / int_286eaf85 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_286eaf85 | |
Myth (Video Game) / int_287083f7 | type |
Power Floats | |
Myth (Video Game) / int_287083f7 | comment |
Power Floats: The Shades. Shiver from the second game. | |
Myth (Video Game) / int_287083f7 | featureApplicability |
1.0 | |
Myth (Video Game) / int_287083f7 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_287083f7 | |
Myth (Video Game) / int_28848c12 | type |
Life-or-Limb Decision | |
Myth (Video Game) / int_28848c12 | comment |
Life-or-Limb Decision: The Watcher tore off one of his arms to escape from his prison. Since he was immortal, it was more like a Liberty Or Limb Decision. | |
Myth (Video Game) / int_28848c12 | featureApplicability |
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Myth (Video Game) / int_28848c12 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_28848c12 | |
Myth (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Myth (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: Generally speaking this occurs with the most common units. Dwarves, Wights, and Fetches (who all use difficult-to-control explosions) will demolish clumps of melee units. Archers and Soulless out-range them and can pick them off from a distance fairly easily, but they lack the damage output to take out (and the speed to outrun, most of the time) clumps of melee units. All of this can be alleviated with very good micromanagement, however. | |
Myth (Video Game) / int_28c502f6 | featureApplicability |
1.0 | |
Myth (Video Game) / int_28c502f6 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_28c502f6 | |
Myth (Video Game) / int_2ae29c0d | type |
The Dreaded | |
Myth (Video Game) / int_2ae29c0d | comment |
The Dreaded: The Myrkridia, a race of "flesh-eaters" that ravaged the world as the Dark in a past age. They're feared enough that nobody likes to talk about them, outright stating that the only thing tradition tells about them is that they would build huge platforms made entirely of piled up skulls. The memory of them is bad enough that simply being reminded that they existed with their war banner is enough to drive Balor apeshit. Oh yeah, and they return in ''Myth II: Soulblighter''. | |
Myth (Video Game) / int_2ae29c0d | featureApplicability |
1.0 | |
Myth (Video Game) / int_2ae29c0d | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_2ae29c0d | |
Myth (Video Game) / int_2fc2d6e1 | type |
Shapeshifter Mode Lock | |
Myth (Video Game) / int_2fc2d6e1 | comment |
Shapeshifter Mode Lock: Near the end of Myth II, The Deceiver does this to Soulblighter after he turns himself into a murder of crows by zapping one of the crows, preventing Soulblighter from ever turning into a murder of crows again. | |
Myth (Video Game) / int_2fc2d6e1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_2fc2d6e1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_2fc2d6e1 | |
Myth (Video Game) / int_30d2ae29 | type |
Self-Fulfilling Prophecy | |
Myth (Video Game) / int_30d2ae29 | comment |
Self-Fulfilling Prophecy: The Total Codex has predictions about the construction of the most powerful magic items in the setting, like the Tain. Those items are then built based on the designs in the Codex. | |
Myth (Video Game) / int_30d2ae29 | featureApplicability |
1.0 | |
Myth (Video Game) / int_30d2ae29 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_30d2ae29 | |
Myth (Video Game) / int_334e48a1 | type |
After the End | |
Myth (Video Game) / int_334e48a1 | comment |
After the End: The first game starts out like this. | |
Myth (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_334e48a1 | |
Myth (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Myth (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: A notorious one, found in Soulblighter. The initial production run of the game shipped with a defect built into the game's code which, when a user attempted to uninstall the game from the root folder of their hard drive, the game would proceed to eat the user's hard drive alive. As a result, Bungie decided to do a recall of all Myth II CD-ROMs and redistribute an updated version, eliminating most of the sequel's profits in the process. | |
Myth (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Myth (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_33ca811a | |
Myth (Video Game) / int_35a24c16 | type |
Geo Effects | |
Myth (Video Game) / int_35a24c16 | comment |
Geo Effects: Rain and snow means that there is a larger chance or dwarven explosives not working. High ground gives big bonuses to ranged attack units. The use of the flame arrow in the second game depends upon the flammability of the ground. Some times of ground (deep snow or mud) as slower to walk across. Deep enough water can conceal the movement of undead walking along the bottom. | |
Myth (Video Game) / int_35a24c16 | featureApplicability |
1.0 | |
Myth (Video Game) / int_35a24c16 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_35a24c16 | |
Myth (Video Game) / int_36c94bed | type |
Person of Mass Destruction | |
Myth (Video Game) / int_36c94bed | comment |
Person of Mass Destruction: The Shades and Alric due to having access to the Dispersal Dream - a spell that is similar to Chain Lightning, except it kills nearly everything in one hit and it has no limit of how many units it can chain. Hell, you can easily take out both the enemy forces and your own at once if you're not careful. Balor in The Fallen Lords. He's defeated in a scripted event yes, but if you fail to run away after planting the bait he'll make short work of your whole force in seconds. Alric again when he uses the sword Balmung. If it wasn't for a certain kind of enemy that can paralyze him, he could finish the whole climactic battle with Soulblighter's army by himself. The Trow were bad enough in the first two games, but the iron warriors in The Wolf Age go up to eleven. They attack with giant hammers that kill anyone they hit in one blow, including hero units. And they swing it in an arc, so it's guaranteed to take out multiple units in one blow if you try to surround them. Add the fact that you don't have any giant units of your own and you soon realise that attacking Trow with any number of melee units is suicide. | |
Myth (Video Game) / int_36c94bed | featureApplicability |
1.0 | |
Myth (Video Game) / int_36c94bed | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_36c94bed | |
Myth (Video Game) / int_37ea4a73 | type |
Not Drawn to Scale | |
Myth (Video Game) / int_37ea4a73 | comment |
Not Drawn to Scale or Writers Cannot Do Math: The village of Shoal is four miles away from Covenant ("Flight from Covenant"), and Silvermines is a hundred miles from Bagrada ("Silvermines"); but on this map, the distance between Silvermines and Bagrada is much less than twenty-five times the distance between Shoal and Covenant. The dates are also somewhat inconsistent; for example the first mission takes place on Wednesday, August 3rd, and the second mission takes place two days later, on Tuesday, August 5th. | |
Myth (Video Game) / int_37ea4a73 | featureApplicability |
1.0 | |
Myth (Video Game) / int_37ea4a73 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_37ea4a73 | |
Myth (Video Game) / int_38047858 | type |
Squishy Wizard | |
Myth (Video Game) / int_38047858 | comment |
Squishy Wizard: In the first game, played straight with the fetch, inverted with everyone else that uses magic — using magic actually makes a person more hearty and hale. This is played straighter as the series progresses, with every magic-user except evil bosses being complete pansies compared to non-magic-users of equivalent plot value. Alric is also an exception; in the penultimate level he can pretty much take the entire enemy force alone. | |
Myth (Video Game) / int_38047858 | featureApplicability |
1.0 | |
Myth (Video Game) / int_38047858 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_38047858 | |
Myth (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Myth (Video Game) / int_38d02d44 | comment |
Batman Gambit: Alric's final, desperate gambit in the first game involves raising the standard of the Myrkridia within sight of Balor's fortress to lure him out; the only reason it worked was that there was still enough of Connaught left in Balor to remember his ancient nemesis. | |
Myth (Video Game) / int_38d02d44 | featureApplicability |
1.0 | |
Myth (Video Game) / int_38d02d44 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_38d02d44 | |
Myth (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Myth (Video Game) / int_3c0a4666 | comment |
Noodle Incident: Alric and Sinis knew each other from some unspecified past event; all we know is that Sinis apparently died when Mazzarin collapsed a shrine of Nyx on top of him, and Sinis either became a Shade as a result or already was one. | |
Myth (Video Game) / int_3c0a4666 | featureApplicability |
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Myth (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_3c0a4666 | |
Myth (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
Myth (Video Game) / int_3fdac1c6 | comment |
The Watcher gets petrified and then smashed to pieces to make sure he isn't coming back. | |
Myth (Video Game) / int_3fdac1c6 | featureApplicability |
1.0 | |
Myth (Video Game) / int_3fdac1c6 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_3fdac1c6 | |
Myth (Video Game) / int_4046bf7f | type |
ColonelMakepeace | |
Myth (Video Game) / int_4046bf7f | comment |
Colonel Makepeace: The eight good sorcerers who aren't Alric. | |
Myth (Video Game) / int_4046bf7f | featureApplicability |
1.0 | |
Myth (Video Game) / int_4046bf7f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_4046bf7f | |
Myth (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Myth (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: The Fallen Lords: The races of the Light win the war and Balor is truly dead after his head is thrown into The Great Devoid. But the world is in ruins, the Nine are reduced to a Sole Survivor, and the Legion is effectively wiped out in the final battles. Soulblighter: The world will take centuries to recover from having two apocalyptic wars in just 60 years, and the Legion is again shattered during the final battles. But Soulblighter and what remained of the Fallen Lords are gone for good, Alric resurrects the Cath Bruig Empire, and the conflict may have broken the Vicious Cycle once and for all... though only time will tell. Chimera: The Fiend is defeated, but he was able to take nearly the entire squad down with him, along with Fenris and Kyrilla; only Four Bear Silent Oak and ne'Ric survive. | |
Myth (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Myth (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_40cc0c7e | |
Myth (Video Game) / int_445359e2 | type |
Tournament Play | |
Myth (Video Game) / int_445359e2 | comment |
Tournament Play: The annual MWC (Myth World Cup). | |
Myth (Video Game) / int_445359e2 | featureApplicability |
1.0 | |
Myth (Video Game) / int_445359e2 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_445359e2 | |
Myth (Video Game) / int_45bf382b | type |
Game Mod | |
Myth (Video Game) / int_45bf382b | comment |
Game Mod: Countless, especially after Myth II and its bundled editing tools. While most are "simply" new multiplayer maps or sets of units (Civil War, Wild West, WWII and the like), a few easily rival the original game. Chimera, a sequel to Myth II that was made with help from Bungie. Confirmed to be canon. The Seventh God, a game-sized total conversion that takes place on another continent in the Myth world, and is more of a traditional fantasy land. Mazzarin's Demise, a legendary fight in the Myth universe that took place over a full day between the last of the magical heroes of Light and the forces of Darkness lead by The Watcher. Canonically, the dark side won, but the mod allows you to Screw Destiny. Be warned, however - it is exactly as hard as the canon battle, and most players have never beaten it. | |
Myth (Video Game) / int_45bf382b | featureApplicability |
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Myth (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_45bf382b | |
Myth (Video Game) / int_45e41b66 | type |
It's a Wonderful Failure | |
Myth (Video Game) / int_45e41b66 | comment |
It's a Wonderful Failure: Every mission completion is accompanied by art of the aftermath. For victories, it's the barely-victorious and bloody triumphs over the Dark. For failures, it's seeing the Dark enslave your soldiers at the minimum, and make examples of their corpses, actively be killing them, or even worse to highlight that every battle is a potential end for the Light. | |
Myth (Video Game) / int_45e41b66 | featureApplicability |
1.0 | |
Myth (Video Game) / int_45e41b66 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_45e41b66 | |
Myth (Video Game) / int_46cfd12f | type |
Nothing but Skulls | |
Myth (Video Game) / int_46cfd12f | comment |
Nothing but Skulls: The myrkridia totem platforms. Described In-Universe as Nightmare Fuel. | |
Myth (Video Game) / int_46cfd12f | featureApplicability |
1.0 | |
Myth (Video Game) / int_46cfd12f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_46cfd12f | |
Myth (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Myth (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: In the first game, the Myrkridia are said to have been locked inside the Tain, an ancient artifact, and eventually died out. In the second game, Soulblighter has sent The Summoner inside to raise the entire species from the dead. | |
Myth (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Myth (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_485eb589 | |
Myth (Video Game) / int_4a0ec526 | type |
Harmless Freezing | |
Myth (Video Game) / int_4a0ec526 | comment |
Harmless Freezing: Played straight, but only by the Trow, and they have justification. Thanks to their Super-Toughness, they have been known to get frozen solid when winter sets in and they are too far north, only to regain their mobility once the thaw returns. Human berserks are known to chop them to pieces when they find them like this, counting themselves lucky they did not run into a Trow who was unfrozen. The Deceiver was washed into a river at the end of the first game, eventually coming to rest in a glacier, where he froze solid. Sixty years later, Alric defrosted him and he was none the worse for wear. | |
Myth (Video Game) / int_4a0ec526 | featureApplicability |
1.0 | |
Myth (Video Game) / int_4a0ec526 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_4a0ec526 | |
Myth (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Myth (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Fetch shoot lightning from their hands. | |
Myth (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Myth (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_4c798fd5 | |
Myth (Video Game) / int_4c7e2c2d | type |
Heroic Fantasy | |
Myth (Video Game) / int_4c7e2c2d | comment |
Averted in The Wolf Age, which goes for a traditional Heroic Fantasy narrative, losing much of the iconic atmosphere of the series in the process. | |
Myth (Video Game) / int_4c7e2c2d | featureApplicability |
-1.0 | |
Myth (Video Game) / int_4c7e2c2d | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_4c7e2c2d | |
Myth (Video Game) / int_4f828b45 | type |
Post-Climax Confrontation | |
Myth (Video Game) / int_4f828b45 | comment |
Post-Climax Confrontation: After defeating Balor in level 24 "The Last Battle", you get to throw his head in the Great Devoid for the eponymous level 25, but Soulblighter stands in the way for a final fight. | |
Myth (Video Game) / int_4f828b45 | featureApplicability |
1.0 | |
Myth (Video Game) / int_4f828b45 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_4f828b45 | |
Myth (Video Game) / int_5281d5b1 | type |
Our Dwarves Are All the Same | |
Myth (Video Game) / int_5281d5b1 | comment |
Our Dwarves Are All the Same: Myth III even adds the classical ax-wielding, armor-wearing type. | |
Myth (Video Game) / int_5281d5b1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_5281d5b1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5281d5b1 | |
Myth (Video Game) / int_5300b1de | type |
Invincible Hero | |
Myth (Video Game) / int_5300b1de | comment |
Invincible Hero: Connacht in the Myth III, up to utterly exterminating a race no other human force had ever fought and lived, because he's just that badass. Twice. The only battle he loses is also the only one where he doesn't fight personally. | |
Myth (Video Game) / int_5300b1de | featureApplicability |
1.0 | |
Myth (Video Game) / int_5300b1de | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5300b1de | |
Myth (Video Game) / int_53f5119f | type |
The Dragon | |
Myth (Video Game) / int_53f5119f | comment |
His second calls himself Soulblighter. | |
Myth (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Myth (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_53f5119f | |
Myth (Video Game) / int_547196be | type |
Broad Strokes | |
Myth (Video Game) / int_547196be | comment |
The existence of The Total Codex seems to suggest so. Connacht also takes this attitude, as he is both certain of his victory over Moagim and his eventual return as the new Leveler. Myth III does show that the prophecies are kind of Broad Strokes and things that were not written can still happen as long as the final results are the same. | |
Myth (Video Game) / int_547196be | featureApplicability |
1.0 | |
Myth (Video Game) / int_547196be | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_547196be | |
Myth (Video Game) / int_54956f54 | type |
Flat World | |
Myth (Video Game) / int_54956f54 | comment |
Flat World: Hinted at in the first game's manual. | |
Myth (Video Game) / int_54956f54 | featureApplicability |
1.0 | |
Myth (Video Game) / int_54956f54 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_54956f54 | |
Myth (Video Game) / int_556a4e20 | type |
The Empire | |
Myth (Video Game) / int_556a4e20 | comment |
The Empire: Subverted, as the Cath Bruig Empire were the good guys - that is until Balor and his minions sacked it and reanimated it's inhabitants as walking dead. | |
Myth (Video Game) / int_556a4e20 | featureApplicability |
-0.3 | |
Myth (Video Game) / int_556a4e20 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_556a4e20 | |
Myth (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Myth (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Most of the world's intelligent species band together against The Leveler. The Trow do so with the greatest reluctance. Their flavor text makes multiple references to their disdain for other races, particularly the Calleach, whom they rendered extinct. | |
Myth (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Myth (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_57b80b45 | |
Myth (Video Game) / int_58204b95 | type |
Magic Knight | |
Myth (Video Game) / int_58204b95 | comment |
Magic Knight: All Avatara are archmages. However, as a condition for joining that Order, they are also required to display competence with the sword. This is meant to show their willingness to lead in battle, and to remind them not to neglect the mundane while studying the arcane. Some only payed lip service to this requirement, others took to it with relish, but regardless each Avatara is deadly in melee combat in addition to their ability to cast army-shattering spells. | |
Myth (Video Game) / int_58204b95 | featureApplicability |
1.0 | |
Myth (Video Game) / int_58204b95 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_58204b95 | |
Myth (Video Game) / int_5869bd44 | type |
Arrows on Fire | |
Myth (Video Game) / int_5869bd44 | comment |
Arrows on Fire: The archers have this as a single-use ability. | |
Myth (Video Game) / int_5869bd44 | featureApplicability |
1.0 | |
Myth (Video Game) / int_5869bd44 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5869bd44 | |
Myth (Video Game) / int_5963b221 | type |
Eviler than Thou | |
Myth (Video Game) / int_5963b221 | comment |
Eviler than Thou: The Fallen Lords and Balor may be out to genocide all of the forces of the Light for the sake of worldly conquest, but whatever the abominations that the Myrkridia are were so horrifying that Balor (really Connacht himself) wants to take every single measure possible to make sure they never return to the realm, ever. When the Legion outright raise the standard of the Myrkridia taken from their brief trip to the Tarn, Balor loses his shit and immediately starts vaporizing every foe in his path because the Myrkridia were just that horrifying. Meanwhile the Soulblighter decides that the only way to plausibly win the war is to revive them from the dead, which immediately sets the tone for the escalation of stakes. | |
Myth (Video Game) / int_5963b221 | featureApplicability |
1.0 | |
Myth (Video Game) / int_5963b221 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5963b221 | |
Myth (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Myth (Video Game) / int_5989e3b6 | comment |
Enemy Mine: The Deceiver in the second game. (His hatred of The Watcher is a plot point in the first game too, but the forces of the Light don't outright ally with him then.) | |
Myth (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Myth (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5989e3b6 | |
Myth (Video Game) / int_59f47557 | type |
Vicious Cycle | |
Myth (Video Game) / int_59f47557 | comment |
Vicious Cycle: Apparently a basic law of the world — every 500 or 1000 years (it's hard to be sure), a new Leveler appears and human civilization is in turn destroyed and rebuilt — an age of Darkness, followed by an age of Light. The earliest incarnations were just another warlord until The Watcher joined in with his necromancy. The Leveler gets more powerful every time, since he usually takes over the form of the one who beat him last, gaining all his knowledge in the process. Even so the Dark has never won a complete victory, likely because that would break the circle. note Whether the Leveler is defeated is not necessarily an indication of what age comes next. The first Moagim was throughly beaten and killed at the beginning of the Wind Age, but he had already unleashed the Myrkridia on the world, so it was still a Dark Age even without a Leveler to oversee the genocide. Also, there is some debate as to whether the 500/1000 years of Dark/Light mean a constant state or a gradual shift. | |
Myth (Video Game) / int_59f47557 | featureApplicability |
1.0 | |
Myth (Video Game) / int_59f47557 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_59f47557 | |
Myth (Video Game) / int_5c300c3b | type |
The Berserker | |
Myth (Video Game) / int_5c300c3b | comment |
The Berserker: The aptly named human berserks. Also the myrkridia, who go berserk when injured enough. Unfortunately, their "I'm going berserk now!" animation take long enough that they often don't get to enjoy it. | |
Myth (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Myth (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5c300c3b | |
Myth (Video Game) / int_5dd0b462 | type |
Weather of War | |
Myth (Video Game) / int_5dd0b462 | comment |
Weather of War: A key feature of the game. Not only is terrain a consideration, but so are the meterological conditions of the battlefield. Wind can adversely affect the accuracy of archers. Rain and wet ground can put out dwarven cocktails. Dry grass can be set on fire. Troop movements leave tracks in the snow and mud that can clue a player into what their opposition has been up to. | |
Myth (Video Game) / int_5dd0b462 | featureApplicability |
1.0 | |
Myth (Video Game) / int_5dd0b462 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5dd0b462 | |
Myth (Video Game) / int_5fff364d | type |
Combat Medic | |
Myth (Video Game) / int_5fff364d | comment |
Combat Medic: The Heron Guard in the second and third games. The Journeymen are a downplayed example, as they are reasonably tough but can't hit very hard or very fast. | |
Myth (Video Game) / int_5fff364d | featureApplicability |
1.0 | |
Myth (Video Game) / int_5fff364d | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_5fff364d | |
Myth (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Myth (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Balor's title in the first game is the Leveler. His second calls himself Soulblighter. The Deceiver is initially only known as that, but in the second game, he gets a little more fleshing out. One of his titles, as it turns out, is "Source of the Five Hundred Poisons". | |
Myth (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Myth (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_60fa92ac | |
Myth (Video Game) / int_62cae28a | type |
Losing Your Head | |
Myth (Video Game) / int_62cae28a | comment |
Losing Your Head: The severed head of "one of Balor's enemies from the old days" heavily implied in Myth III to be Mjarin is still sentient after hundreds of years. Balor's head, after Alric's men cut it off, is also said to still be sentient, although despite the objectives of the final scenario implying otherwise, he never talks. | |
Myth (Video Game) / int_62cae28a | featureApplicability |
1.0 | |
Myth (Video Game) / int_62cae28a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_62cae28a | |
Myth (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Myth (Video Game) / int_6439de78 | comment |
The Heroic Sacrifices of some of the Nine. | |
Myth (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Myth (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_6439de78 | |
Myth (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Myth (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: "Silvermines" and the first part of "Sons of Myrgard" in the first game; "A Murder of Crows" in the second game. | |
Myth (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Myth (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_6638c7f7 | |
Myth (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
Myth (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: Healing any undead unit will kill it. It's the only way to defeat Soulblighter in the first game. You can do this to Moagim as well, though you don't have to. | |
Myth (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
Myth (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_6b486b81 | |
Myth (Video Game) / int_6b510ace | type |
Hopeless War | |
Myth (Video Game) / int_6b510ace | comment |
Hopeless War: Conveyed particularly brutally in the first game. | |
Myth (Video Game) / int_6b510ace | featureApplicability |
1.0 | |
Myth (Video Game) / int_6b510ace | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_6b510ace | |
Myth (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Myth (Video Game) / int_6ec03ba1 | comment |
Mook Maker: The Summoner. His only ability shown is to summon myrkridia from elsewhere. The myrkriadian pack-mage can summon very weak thrall by the dozens. | |
Myth (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_6ec03ba1 | |
Myth (Video Game) / int_6f572188 | type |
Another Dimension | |
Myth (Video Game) / int_6f572188 | comment |
Fetch were pulled out Another Dimension by Ballor. They wear the skins of their enemies and when they die, their essence flies off in the sky, so nobody knows what they really look like. | |
Myth (Video Game) / int_6f572188 | featureApplicability |
1.0 | |
Myth (Video Game) / int_6f572188 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_6f572188 | |
Myth (Video Game) / int_71bd555a | type |
Plotline Death | |
Myth (Video Game) / int_71bd555a | comment |
Plotline Death: In the first game: Shiver, six of the Nine, and most of the Legion are killed offscreen. In the second game: Crüniac. | |
Myth (Video Game) / int_71bd555a | featureApplicability |
1.0 | |
Myth (Video Game) / int_71bd555a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_71bd555a | |
Myth (Video Game) / int_71d17dff | type |
Everything Fades | |
Myth (Video Game) / int_71d17dff | comment |
Everything Fades: Averted, as you lay permanent waste to the landscape. Bloodstains, craters, heads, limbs, even broken arrows and bits of armor remain until the level ends. This is tactically relevant, especially in multiplayer, as you can see where battles have occurred before you got there. Furthermore, ghols can pick up discarded weapons or even body parts, particularly those of the wights, and hurl them at the enemy. | |
Myth (Video Game) / int_71d17dff | featureApplicability |
-1.0 | |
Myth (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_71d17dff | |
Myth (Video Game) / int_7241785e | type |
You Can't Fight Fate | |
Myth (Video Game) / int_7241785e | comment |
You Can't Fight Fate: The existence of The Total Codex seems to suggest so. Connacht also takes this attitude, as he is both certain of his victory over Moagim and his eventual return as the new Leveler. Myth III does show that the prophecies are kind of Broad Strokes and things that were not written can still happen as long as the final results are the same. Connacht's one attempt to fight his fate is to have his lieutenant take all the magical artifacts he had acquired and scatter them across the world, telling no-one where they were hidden in an attempt to deprive his Leveller incarnation of their power. Unfortunately, the lieutenant was resurrected as Soulblighter. | |
Myth (Video Game) / int_7241785e | featureApplicability |
1.0 | |
Myth (Video Game) / int_7241785e | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7241785e | |
Myth (Video Game) / int_73641290 | type |
The Strategist | |
Myth (Video Game) / int_73641290 | comment |
The Strategist: The Deceiver in the second game. After he is revived from stasis by the forces of Light and joins them his plans shape most of your missions from there on out. | |
Myth (Video Game) / int_73641290 | featureApplicability |
1.0 | |
Myth (Video Game) / int_73641290 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_73641290 | |
Myth (Video Game) / int_75979171 | type |
The Cuckoolander Was Right | |
Myth (Video Game) / int_75979171 | comment |
The Cuckoolander Was Right: At the end of Myth II we find out the mad Journeyman in Myth I's manual was right about the nature of the world. | |
Myth (Video Game) / int_75979171 | featureApplicability |
1.0 | |
Myth (Video Game) / int_75979171 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_75979171 | |
Myth (Video Game) / int_762d730c | type |
Level Editor | |
Myth (Video Game) / int_762d730c | comment |
Level Editor: Very powerful map-making programs called Fear and Loathing come with the game. | |
Myth (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Myth (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_762d730c | |
Myth (Video Game) / int_77468805 | type |
God Is Dead | |
Myth (Video Game) / int_77468805 | comment |
God Is Dead: Wyrd, the creator of the Myth world, was actually killed by the dark goddess Nix, presumably because he didn't ask her permission first (and built it on a world she had just finished and populated with the Trow). His body was ripped to pieces, which were scattered around the world and became known as the fragments of Wyrd. The Callieach first discovered them and figured how to harness his power to cast Dreams - the main type of magic in Myth, some of which were later copied by the Avatara and various other races. | |
Myth (Video Game) / int_77468805 | featureApplicability |
1.0 | |
Myth (Video Game) / int_77468805 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_77468805 | |
Myth (Video Game) / int_7784d502 | type |
Healing Herb | |
Myth (Video Game) / int_7784d502 | comment |
Healing Herb: Mandrake root in this world will recover most of a unit's health if used by a Journeyman or Heron Guard. It'll also kill undead as well. | |
Myth (Video Game) / int_7784d502 | featureApplicability |
1.0 | |
Myth (Video Game) / int_7784d502 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7784d502 | |
Myth (Video Game) / int_7870735b | type |
From Bad to Worse | |
Myth (Video Game) / int_7870735b | comment |
Two human cities (Madrigal and Tandem) remain unsacked at the start of the first game. And then, toward the end of the game, Madrigal gets sacked. | |
Myth (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Myth (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7870735b | |
Myth (Video Game) / int_78ad42bd | type |
The War Sequence | |
Myth (Video Game) / int_78ad42bd | comment |
The War Sequence: The river battle in Twice Born, where your troops are backed by two equal columns of NPCs against waves of Myrkridia. | |
Myth (Video Game) / int_78ad42bd | featureApplicability |
1.0 | |
Myth (Video Game) / int_78ad42bd | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_78ad42bd | |
Myth (Video Game) / int_7b8f5f07 | type |
Charm Person | |
Myth (Video Game) / int_7b8f5f07 | comment |
Charm Person: The Deceiver can use his Binding Dream to convert enemies to your cause. The narrator lampshades this. "No wonder his army has always been made up of bewitched men and the walking dead - no thinking being would willingly follow him." In The Wolf Age, Mjarin uses it toward the end of the game to keep Emperor Leitrim in a semi-comatose and easily suggestible state. | |
Myth (Video Game) / int_7b8f5f07 | featureApplicability |
1.0 | |
Myth (Video Game) / int_7b8f5f07 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7b8f5f07 | |
Myth (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
Myth (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: Soulblighter. If his name didn't tip you off, the fact he cut out his nose, lips and heart definitely will. Somehow there were still humans willing to fight on his side. | |
Myth (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
Myth (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7c0bfb83 | |
Myth (Video Game) / int_7c862b8a | type |
Chronic Backstabbing Disorder | |
Myth (Video Game) / int_7c862b8a | comment |
Chronic Backstabbing Disorder: The aptly named Deceiver who earned his title by spying on Connacht for the warlock Mjarin and continued to earn it under Balor by regularly undermining the other Fallen Lords. This comes to a head in Myth II where Alric recruits him in desperation and The Deceiver repays him in kind by subverting this trope entirely. He instead serves loyally to the bitter end and dies a hero's death defeating Shivers. | |
Myth (Video Game) / int_7c862b8a | featureApplicability |
1.0 | |
Myth (Video Game) / int_7c862b8a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7c862b8a | |
Myth (Video Game) / int_7cb1cbb5 | type |
Herd-Hitting Attack | |
Myth (Video Game) / int_7cb1cbb5 | comment |
Herd-Hitting Attack: Quite a few. You've got the Dispersal Dream, The Watcher's Volcano Dream, Moagim's Vortex Dream, Alric's chain lightning attack with Balmung, the Trow iron warrior's basic hammer attack, the ghol priest's tornado attack, the myrkridia giant's exploding skulls, the dwarven mortars and the canon blasts, the dwarf smith's flamethrower, Ravanna's spinning attack, the warlock's fireballs and of course Mjarin's insta-kill ginormous firewalls. | |
Myth (Video Game) / int_7cb1cbb5 | featureApplicability |
1.0 | |
Myth (Video Game) / int_7cb1cbb5 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7cb1cbb5 | |
Myth (Video Game) / int_7ef9fa03 | type |
Expanded Universe | |
Myth (Video Game) / int_7ef9fa03 | comment |
Expanded Universe: The comic book and the GURPS Myth roleplaying game. | |
Myth (Video Game) / int_7ef9fa03 | featureApplicability |
1.0 | |
Myth (Video Game) / int_7ef9fa03 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7ef9fa03 | |
Myth (Video Game) / int_7f93c22e | type |
Chain Lightning | |
Myth (Video Game) / int_7f93c22e | comment |
The Shades and Alric due to having access to the Dispersal Dream - a spell that is similar to Chain Lightning, except it kills nearly everything in one hit and it has no limit of how many units it can chain. Hell, you can easily take out both the enemy forces and your own at once if you're not careful. | |
Myth (Video Game) / int_7f93c22e | featureApplicability |
1.0 | |
Myth (Video Game) / int_7f93c22e | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_7f93c22e | |
Myth (Video Game) / int_82a4fadc | type |
Our Liches Are Different | |
Myth (Video Game) / int_82a4fadc | comment |
Our Liches Are Different: The shades. Magic-users who have "traded a lifetime of hoarding power for an unlifetime of abusing it". They move with their feet hovering a few inches above the ground, are unable to cross running water, and cast a perpetual shadow around themselves in all directions, regardless of light sources, hence their name. Each is magically quite powerful, having access to the rightly-feared Dispersal Dream. However, becoming one seems to require the assistance of another wizard to complete their transformation, and thus they tend to be loyal to a more powerful magic-user such as the Fallen Lords. | |
Myth (Video Game) / int_82a4fadc | featureApplicability |
1.0 | |
Myth (Video Game) / int_82a4fadc | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_82a4fadc | |
Myth (Video Game) / int_82b1fd4f | type |
WorldHalfFull | |
Myth (Video Game) / int_82b1fd4f | comment |
World Half Full: The world of Myth is a pretty horrible place, full of bloodthirsty monsters and evil sorcerers, and its known history is one huge Vicious Cycle of war and slaughter, and its prehistory is, allegedly, another. Despite this, however, things generally look up at the end of any given cycle, as the factions of Light will be free to rebuild in peace for centuries or millennia. | |
Myth (Video Game) / int_82b1fd4f | featureApplicability |
1.0 | |
Myth (Video Game) / int_82b1fd4f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_82b1fd4f | |
Myth (Video Game) / int_844c1f3b | type |
Treacherous Quest Giver | |
Myth (Video Game) / int_844c1f3b | comment |
Treacherous Quest Giver: The Head in the first game sends Alric to retrieve a magical suit, which Balor already has in his possession. After that failed mission Alric is captured and needs to be rescued. | |
Myth (Video Game) / int_844c1f3b | featureApplicability |
1.0 | |
Myth (Video Game) / int_844c1f3b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_844c1f3b | |
Myth (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Myth (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: The first game never reveals what happened to The Head. Lampshaded in the sequel when the narrator idly wonders that very thing. | |
Myth (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Myth (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_863fa679 | |
Myth (Video Game) / int_86b21114 | type |
Badass Boast | |
Myth (Video Game) / int_86b21114 | comment |
Badass Boast: Connacht, when asked how he beat back the myrkridia. The Trow description in Myth III has one. | |
Myth (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Myth (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_86b21114 | |
Myth (Video Game) / int_8878f3be | type |
Badass Army | |
Myth (Video Game) / int_8878f3be | comment |
Badass Army: The Legion from the first game is this. However, it also means that the guys in charge always send them where the fighting is going to be the ugliest, as noted by the author of the journal. Just before meeting a Trow for the first time. Connacht's company in the Llancarfanian army, known as "The Devil Slayers" for their fearlessness in battle against the myrkridia. | |
Myth (Video Game) / int_8878f3be | featureApplicability |
1.0 | |
Myth (Video Game) / int_8878f3be | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_8878f3be | |
Myth (Video Game) / int_890d778 | type |
Wizards Live Longer | |
Myth (Video Game) / int_890d778 | comment |
Wizards Live Longer: Alric is shown as older but still very healthy, enough to fight on the battlefield in full plate armor, after sixty years had passed between Myth: The Fallen Lords and Myth II: Soulblighter. The Watcher is the first human to discover necromancy and the oldest living being we know of from the mortal races, having been alive before the time of the Champion of Light Connacht. The Heron Guard, the "deathless" personal guards of the Emperor of the Cath Bruig. At the end of the second game, an older one of these guards remarked on the former splendor of the capital city before its destruction 110 years prior, told a new inductee into the order that he may see it return to glory some day soon, and joked that with a little luck, they would be around in another 940 years to see whether or not the cycle of the Leveler had been broken permanently. | |
Myth (Video Game) / int_890d778 | featureApplicability |
1.0 | |
Myth (Video Game) / int_890d778 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_890d778 | |
Myth (Video Game) / int_8967e17f | type |
Back from the Dead | |
Myth (Video Game) / int_8967e17f | comment |
The defeats of Shiver (first death that is) and The Watcher. | |
Myth (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Myth (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_8967e17f | |
Myth (Video Game) / int_8d4fcaa5 | type |
Self-Imposed Challenge | |
Myth (Video Game) / int_8d4fcaa5 | comment |
Self-Imposed Challenge: Back in Myth's heyday, MythMaster Central challenged players to complete the solo campaign using The Seven Laws. | |
Myth (Video Game) / int_8d4fcaa5 | featureApplicability |
1.0 | |
Myth (Video Game) / int_8d4fcaa5 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_8d4fcaa5 | |
Myth (Video Game) / int_912b24c4 | type |
Art Shift | |
Myth (Video Game) / int_912b24c4 | comment |
Art Shift: The cutscenes from the The Fallen Lords (provided by Canuck Creations) to Soulblighter (provided by AIC), with the latter being more Animesque as opposed to its predecessor. | |
Myth (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Myth (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_912b24c4 | |
Myth (Video Game) / int_9203bf6 | type |
Arc Number | |
Myth (Video Game) / int_9203bf6 | comment |
Arc Number: As usual for Bungie, the number 7. | |
Myth (Video Game) / int_9203bf6 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9203bf6 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9203bf6 | |
Myth (Video Game) / int_920ca805 | type |
Night of the Living Mooks | |
Myth (Video Game) / int_920ca805 | comment |
Night of the Living Mooks: The Fallen use zombies as their mainstay foot soldiers and spectral javelin throwers as their main ranged units. Their elites and specialists are recruited from other living races, though. | |
Myth (Video Game) / int_920ca805 | featureApplicability |
1.0 | |
Myth (Video Game) / int_920ca805 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_920ca805 | |
Myth (Video Game) / int_92286f7f | type |
Precursors | |
Myth (Video Game) / int_92286f7f | comment |
Precursors: The Callieach were the first and most powerful race to use magic. According to legend they could move mountains, incinerate cities, and make themselves immortal. The Trow hunted them to extinction before the rise of human civilization. | |
Myth (Video Game) / int_92286f7f | featureApplicability |
1.0 | |
Myth (Video Game) / int_92286f7f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_92286f7f | |
Myth (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Myth (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: Soulblighter attempts to do this to Shiver by blowing up a dam that would wash over both the Legion and her army near the end of Myth II, after it becomes clear that they are near defeat. | |
Myth (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Myth (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_928ca2cc | |
Myth (Video Game) / int_930a6407 | type |
Rewrite | |
Myth (Video Game) / int_930a6407 | comment |
Rewrite: Alric seemingly dies near the end of the first game, but returns as the main character of the sequel with no explanation. | |
Myth (Video Game) / int_930a6407 | featureApplicability |
1.0 | |
Myth (Video Game) / int_930a6407 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_930a6407 | |
Myth (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Myth (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The AI is generally good with one exception — ranged units don't check that their target is clear of nearby friendly units, resulting in lots of friendly fire. The fun thing? It's not actually a bug — it was actually listed as a feature. The AI in The Wolf Age is pretty terrible with enemies often forgetting to attack, use special abilities, or just getting stuck for no reason. Worst of all are the Trow, as 90% of the time the only way to beat them is exploit their deliberately broken AI, which will always chase the closest unit. Since unlike Myth I and Myth II they are not the fastest units, you can easily lead them in circles with a single soldier while your ranged units destroy them. It just takes forever and gets old really fast. | |
Myth (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Myth (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_940a5958 | |
Myth (Video Game) / int_95dfff97 | type |
Animated Armor | |
Myth (Video Game) / int_95dfff97 | comment |
Animated Armor: Stygian Knights. | |
Myth (Video Game) / int_95dfff97 | featureApplicability |
1.0 | |
Myth (Video Game) / int_95dfff97 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_95dfff97 | |
Myth (Video Game) / int_970c790a | type |
Big Bad | |
Myth (Video Game) / int_970c790a | comment |
Big Bad: Balor in The Fallen Lords. Soulblighter in Myth II, even though he was just The Remnant and not The Leveler. | |
Myth (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Myth (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_970c790a | |
Myth (Video Game) / int_97f53f5b | type |
Superweapon Surprise | |
Myth (Video Game) / int_97f53f5b | comment |
Superweapon Surprise: In The Last Battle, Alric reveals his secret weapon, one of the five Eblis Stones. It gives him enough power to temporarily paralyze Balor (The Leveler), the strongest being in the world, long enough for your forces to take his head. | |
Myth (Video Game) / int_97f53f5b | featureApplicability |
1.0 | |
Myth (Video Game) / int_97f53f5b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_97f53f5b | |
Myth (Video Game) / int_9823f7c | type |
ProudWarriorRace | |
Myth (Video Game) / int_9823f7c | comment |
Proud Warrior Race: The berserks. Their Dark counterparts, the Myrmidons, whom Balor tricked into fighting for him with the promise of immortality, which he then provided by turning them into mummies. | |
Myth (Video Game) / int_9823f7c | featureApplicability |
1.0 | |
Myth (Video Game) / int_9823f7c | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9823f7c | |
Myth (Video Game) / int_98a63dc6 | type |
Time Abyss | |
Myth (Video Game) / int_98a63dc6 | comment |
The Watcher is the first human to discover necromancy and the oldest living being we know of from the mortal races, having been alive before the time of the Champion of Light Connacht. | |
Myth (Video Game) / int_98a63dc6 | featureApplicability |
1.0 | |
Myth (Video Game) / int_98a63dc6 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_98a63dc6 | |
Myth (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Myth (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Timid, Simple, Normal, Heroic and Legendary. | |
Myth (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9a117348 | |
Myth (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Myth (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: The Leveler is always the bad guy, and is mostly invincible. There's a monologue about it. | |
Myth (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9b06e314 | |
Myth (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Myth (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Zig-Zagged by the Heron Guard. The fall of the Cath Bruig Empire led them to give up their swords and armor in shame. Instead, they wear massive gold tiles around their necks and use only shovels to fight. They're great healers but not great combatants. When Alric re-founds the empire they cast off the tiles and take up their swords again, and for the remainder of the game they're the most effective fighting force you have and still able to heal. | |
Myth (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9bcd82c0 | |
Myth (Video Game) / int_9ce6492a | type |
Taking the Bullet | |
Myth (Video Game) / int_9ce6492a | comment |
Taking the Bullet: In The Last Battle, Alric absorbs lightning strikes from several Fetch and Balor before paralyzing Balor with his Binding Dream, giving your remaining warriors enough time to take his head. | |
Myth (Video Game) / int_9ce6492a | featureApplicability |
1.0 | |
Myth (Video Game) / int_9ce6492a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9ce6492a | |
Myth (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Myth (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: Severely averted. Your units' arrows, explosives and magic spells are equally harmful to your other units as they are to the enemy. See Artificial Stupidity. | |
Myth (Video Game) / int_9e8aa11e | featureApplicability |
-1.0 | |
Myth (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9e8aa11e | |
Myth (Video Game) / int_9e943076 | type |
One-Man Army | |
Myth (Video Game) / int_9e943076 | comment |
One-Man Army: Balor/The Leveler is essentially this, especially on higher difficulties. The same could be said of the lesser Fallen Lords, especially The Watcher and Soulblighter. Then there is the Dispersal Dream Spell that Shades can use to decimate entire forces. Alric himself wields this power as well, but he definitely epitomizes this trope when he wields the lightning sword Balrung during the second to last level of Myth II. Even Dwarves and Fetches can become this trope, especially when they have a high ground advantage. | |
Myth (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9e943076 | |
Myth (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Myth (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: On the 1.3 version re-release of Myth: The Fallen Lords, there is an invisible text file on the CD, containing a bit of cryptic lore hinting at Bungie's next series to follow. You can read it here. | |
Myth (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9eca61c8 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9eca61c8 | |
Myth (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Myth (Video Game) / int_9edbda07 | comment |
Elite Mooks: Trow, fetch, myrmidons, myrkridia, dwarven mortars, warlocks and the various priest units in Myth III are all far more dangerous than the standard grunts on both sides. | |
Myth (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9edbda07 | |
Myth (Video Game) / int_9fde2eb1 | type |
Pre-Asskicking One-Liner | |
Myth (Video Game) / int_9fde2eb1 | comment |
Pre Ass Kicking One Liner: Alric, about to fight a shade one-on-one. | |
Myth (Video Game) / int_9fde2eb1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_9fde2eb1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_9fde2eb1 | |
Myth (Video Game) / int_a37e27db | type |
Back from the Brink | |
Myth (Video Game) / int_a37e27db | comment |
Back from the Brink: Two human cities (Madrigal and Tandem) remain unsacked at the start of the first game. And then, toward the end of the game, Madrigal gets sacked. The Wolf Age also starts with mankind nearly extinct due to a thousand years of being hunted by the myrkridia. Only a single city and a few isolated tribes of barbarians are still standing. | |
Myth (Video Game) / int_a37e27db | featureApplicability |
1.0 | |
Myth (Video Game) / int_a37e27db | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_a37e27db | |
Myth (Video Game) / int_a6eb94b0 | type |
Cannot Cross Running Water | |
Myth (Video Game) / int_a6eb94b0 | comment |
Cannot Cross Running Water: Shades cannot cross water of any sort. | |
Myth (Video Game) / int_a6eb94b0 | featureApplicability |
1.0 | |
Myth (Video Game) / int_a6eb94b0 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_a6eb94b0 | |
Myth (Video Game) / int_a8826e1e | type |
Giant Mook | |
Myth (Video Game) / int_a8826e1e | comment |
Giant Mooks: Trow, Forrest Giants and Myrkridia Giants. | |
Myth (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Myth (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_a8826e1e | |
Myth (Video Game) / int_a9317105 | type |
Age Without Youth | |
Myth (Video Game) / int_a9317105 | comment |
Age Without Youth: The Myrmidons got this from their Bargain with Balor a few centuries before the events of the game; in return for service to him, he gave them immortality... and three hundred years later, there's nothing left of their bodies but bones. | |
Myth (Video Game) / int_a9317105 | featureApplicability |
1.0 | |
Myth (Video Game) / int_a9317105 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_a9317105 | |
Myth (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Myth (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: The Head, as shown in the opening cinematic. | |
Myth (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Myth (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_a939a527 | |
Myth (Video Game) / int_aa30e350 | type |
Sole Survivor | |
Myth (Video Game) / int_aa30e350 | comment |
The Fallen Lords: The races of the Light win the war and Balor is truly dead after his head is thrown into The Great Devoid. But the world is in ruins, the Nine are reduced to a Sole Survivor, and the Legion is effectively wiped out in the final battles. | |
Myth (Video Game) / int_aa30e350 | featureApplicability |
1.0 | |
Myth (Video Game) / int_aa30e350 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_aa30e350 | |
Myth (Video Game) / int_ac6ea68c | type |
Near-Villain Victory | |
Myth (Video Game) / int_ac6ea68c | comment |
Near-Villain Victory: Balor defeated the Legion and had victory assured... if only he hadn't been lured by Myrkridia standard that allowed Alric and his men to slay him thanks to the Eblis Stone. | |
Myth (Video Game) / int_ac6ea68c | featureApplicability |
1.0 | |
Myth (Video Game) / int_ac6ea68c | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_ac6ea68c | |
Myth (Video Game) / int_acf33d00 | type |
Nice Job Fixing It, Villain | |
Myth (Video Game) / int_acf33d00 | comment |
Nice Job Fixing It, Villain: Depending on the interpretation, it is possible that Soulblighter's attempt to finish what Balor started, and overthrow the new age of Light in its beginning, broke the Vicious Cycle of the Leveler for good (unless making Balor Deader than Dead didn't do the trick earlier). On the other hand, it was not the Light's turn to win. The cycle may have already been broken, or something worse may be yet to come... | |
Myth (Video Game) / int_acf33d00 | featureApplicability |
1.0 | |
Myth (Video Game) / int_acf33d00 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_acf33d00 | |
Myth (Video Game) / int_adfd3165 | type |
For the Evulz | |
Myth (Video Game) / int_adfd3165 | comment |
For the Evulz: The Fallen Lords have no real motivation but evil for the sake of it. They are, of course, being lead by the Leveler, described in the game as "a transient divinity that seeks only conflict". | |
Myth (Video Game) / int_adfd3165 | featureApplicability |
1.0 | |
Myth (Video Game) / int_adfd3165 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_adfd3165 | |
Myth (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Myth (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: The narrator has moments of this in 'Myth I', such as "Until now, Murgen said, no man except (the Tain's) creators knew where its victims were taken. I'll try to feel privileged while I starve to death." And whenever you lose a unit, a deadpan voice mocks you with "Casualty." | |
Myth (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Myth (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_ae3d6438 | |
Myth (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
Myth (Video Game) / int_b06bbf4b | comment |
Their Dark counterparts, the Myrmidons, whom Balor tricked into fighting for him with the promise of immortality, which he then provided by turning them into mummies. | |
Myth (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
Myth (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_b06bbf4b | |
Myth (Video Game) / int_b3a625ee | type |
Tin Tyrant | |
Myth (Video Game) / int_b3a625ee | comment |
Tin Tyrant: Balor was known for wearing a full suit of plate armor, complete with a horned helmet. Supplemental materials suggest that he did not really need to wear plate armor, as like most arch mages in the setting he had enough magical protection that such armor was redundant, but he liked to present an imposing image. This is implied to be the piece of artifact armor that Alric was questing for when he gets captured early in the first game. | |
Myth (Video Game) / int_b3a625ee | featureApplicability |
1.0 | |
Myth (Video Game) / int_b3a625ee | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_b3a625ee | |
Myth (Video Game) / int_b4ac1655 | type |
Molotov Cocktail | |
Myth (Video Game) / int_b4ac1655 | comment |
Molotov Cocktail: The dwarfs employ a version with a little more kick. | |
Myth (Video Game) / int_b4ac1655 | featureApplicability |
1.0 | |
Myth (Video Game) / int_b4ac1655 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_b4ac1655 | |
Myth (Video Game) / int_b6baad83 | type |
Hero Unit | |
Myth (Video Game) / int_b6baad83 | comment |
Hero Unit: Besides the various sorcerers and commanders, the first two games have a single mission where you command a handful of heavily enhanced "champion" versions of your basic units. Myth III has several missions with hero units only. | |
Myth (Video Game) / int_b6baad83 | featureApplicability |
1.0 | |
Myth (Video Game) / int_b6baad83 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_b6baad83 | |
Myth (Video Game) / int_bb03c099 | type |
Cool Gate | |
Myth (Video Game) / int_bb03c099 | comment |
Cool Gates: The World Knots are an ancient network of portals. Luckily the bad guys can't make use of them.note Except for The Deceiver who does make use of one, so the Nine blow it up. You can always count on one of them to appear exactly when and where it is needed. | |
Myth (Video Game) / int_bb03c099 | featureApplicability |
1.0 | |
Myth (Video Game) / int_bb03c099 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_bb03c099 | |
Myth (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Myth (Video Game) / int_bc74ef27 | comment |
Berserk Button: Even centuries later, Balor really doesn't like anything to to do with the myrkridia. Alric uses this to his advantage. | |
Myth (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Myth (Video Game) / int_bc74ef27 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_bc74ef27 | |
Myth (Video Game) / int_c250346f | type |
Generic Doomsday Villain | |
Myth (Video Game) / int_c250346f | comment |
Generic Doomsday Villain: As far as we know, The Leveler. | |
Myth (Video Game) / int_c250346f | featureApplicability |
1.0 | |
Myth (Video Game) / int_c250346f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c250346f | |
Myth (Video Game) / int_c276fba0 | type |
Martyrdom Culture | |
Myth (Video Game) / int_c276fba0 | comment |
Martyrdom Culture: According the the GURPS source book for Myth, this is something of the case with the warriors of the Legion. They are quite Genre Savvy about their status as the Redshirt Army, understanding that their role on the battlefield is sometimes to pave the way for the success of other units by laying down their lives. Also lampshaded by Soulblighter. Several avatara also sacrifice themselves to save the lives of troops, like Sardonac's suicide mission. Murgen and Cu Roi are also implied to have sacrificed their lives blowing up the Tain. | |
Myth (Video Game) / int_c276fba0 | featureApplicability |
1.0 | |
Myth (Video Game) / int_c276fba0 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c276fba0 | |
Myth (Video Game) / int_c4e519dd | type |
Little Hero, Big War | |
Myth (Video Game) / int_c4e519dd | comment |
Little Hero, Big War: The whole tale is told from the view of low ranking soldiers, as inspired by The Black Company books. Averted in The Wolf Age, which goes for a traditional Heroic Fantasy narrative, losing much of the iconic atmosphere of the series in the process. | |
Myth (Video Game) / int_c4e519dd | featureApplicability |
-1.0 | |
Myth (Video Game) / int_c4e519dd | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c4e519dd | |
Myth (Video Game) / int_c5b47b36 | type |
Offscreen Moment of Awesome | |
Myth (Video Game) / int_c5b47b36 | comment |
Offscreen Moment of Awesome: Due to the story being narrated by a single low ranking soldier, who couldn't always be in the heart of the action, quite a few epic moments are only mentioned in between missions. You don't get to take part of the epic battle between the 20 000 men of your legion and the horde of Shiver which brings the good guys back from the brink of destruction and results in the first victory over a fallen lord ever! Instead you get a diversion mission. Likely due to gameplay limitations but still... The defeats of Shiver (first death that is) and The Watcher. The Heroic Sacrifices of some of the Nine. The exploits of the Seventh Legion, who were not mentioned between charging in Soulblighter's army as a first strike and suddenly appearing as The Cavalry in a battle hundreds of miles away. there's a mod for that | |
Myth (Video Game) / int_c5b47b36 | featureApplicability |
1.0 | |
Myth (Video Game) / int_c5b47b36 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c5b47b36 | |
Myth (Video Game) / int_c6655b23 | type |
Fallen Hero | |
Myth (Video Game) / int_c6655b23 | comment |
Fallen Hero: Most of the commanders of the armies of the Dark were once the good guys. You even get to play as them in the prequel. | |
Myth (Video Game) / int_c6655b23 | featureApplicability |
1.0 | |
Myth (Video Game) / int_c6655b23 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c6655b23 | |
Myth (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
Myth (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: According to the warlocks, The Deceiver can move much faster when he is unobserved. Of course he was shown using actual Mass Teleportation on-screen, but presumably something prevented him from doing so in this case. The Mass Teleportation was done by controlling which Tain shard he exited by, he could only do it once. | |
Myth (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
Myth (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c691d3f4 | |
Myth (Video Game) / int_c75df49a | type |
Shout-Out | |
Myth (Video Game) / int_c75df49a | comment |
Shout-Out: In Myth III, some quotes said by the Heron Guards are: "For the Emperor"; "For Great Justice". | |
Myth (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Myth (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c75df49a | |
Myth (Video Game) / int_c81e2bba | type |
Necromancer | |
Myth (Video Game) / int_c81e2bba | comment |
Necromancer: Bahl'al The Watcher - the first human to rediscover the Dream of Unlife after recovering one of the Callieach's Runestones. Since his death the knowledge has spread. The GURPS sourcebook describes necromancy in Myth as being "not so much a school of magic as a cottage industry," at least among The Dark. | |
Myth (Video Game) / int_c81e2bba | featureApplicability |
1.0 | |
Myth (Video Game) / int_c81e2bba | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c81e2bba | |
Myth (Video Game) / int_c8c968c3 | type |
The Alliance | |
Myth (Video Game) / int_c8c968c3 | comment |
The Alliance: The survivors of the Cath Bruig Empire, the Dwarves of Myrgard, the Free Cities of the North, and the fir'Bolg. Time and budget constraints prevented the inclusion of a fifth, the Skrael. | |
Myth (Video Game) / int_c8c968c3 | featureApplicability |
1.0 | |
Myth (Video Game) / int_c8c968c3 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c8c968c3 | |
Myth (Video Game) / int_c8f98eb5 | type |
Ontological Mystery | |
Myth (Video Game) / int_c8f98eb5 | comment |
Ontological Mystery: Arguably. The player never learns how the Vicious Cycle came to be or what force perpetuates it. Just vague allusions to gods in conflict. Word of God has hinted that that the game somehow connects to Marathon.note See May 19, 1999's entry here. Expanded upon via WMG here. | |
Myth (Video Game) / int_c8f98eb5 | featureApplicability |
1.0 | |
Myth (Video Game) / int_c8f98eb5 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_c8f98eb5 | |
Myth (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Myth (Video Game) / int_caf89e54 | comment |
Taking You with Me: Everyone present when Balor's head was thrown in the Great Devoid died in the resulting blast, including the narrator. How the Great Devoid came to be. The last of the Callieach chose to blow themselves up along with the pursuing force of Trow. When Shiver is finally cornered and killed the explosion reduces the killer, The Deceiver to paste as well. Near the end of Myth II, Soulblighter tries to do this on a global scale after his army is defeated, by forcing a volcanic eruption that would shatter the continent. He might have been able to escape, if he could still turn into a murder of crows. | |
Myth (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Myth (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_caf89e54 | |
Myth (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Myth (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: You don't get to see Myrkridia, not directly, because it's strongly implied that they're so vicious, so destructive, so murder-crazy, that their return to the world would spell the end for everybody. When the Legion are temporarily trapped in one of their prisons of the Tarn, you never see them and the game is intentionally vague about whether they went extinct.. or they simply never show up personally for reasons unknown. All that is found is their flag standard raised upon a meticulously designed platform of humanoid skulls. The second game finally does show them once they've been revived, and everything goes to hell in a handbasket fast. | |
Myth (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Myth (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_cdfe12c3 | |
Myth (Video Game) / int_ce75a983 | type |
Screw Destiny | |
Myth (Video Game) / int_ce75a983 | comment |
Screw Destiny: The Fallen Lords are prophesied and double prophesied to win. They're the non-player side. You do the math.note Though this is disputed by some fans, who argue that the nature of the cycle was misinterpreted and the true battle to break it hasn't begun. This is hinted at by the GURPS sourcebook, which remains deliberately vague on the issue, suggesting that either the cycle has been broken, or the worst is yet to come. Soulblighter also tries to do this in the second game — he continues his attempts to destroy civilization even though the latest incarnation of The Leveler, Balor, has already been defeated. The epilogue even states that he was deliberately trying to force the cycle by not waiting for The Leveler's next incarnation. The third game establishes that every Leveler is ultimately defeated, but each comes closer to a final victory. What alternates is what happens between Levelers; for instance Moagim ended the Age of Reason and summoned the first Myrkridia into the world just before being cornered and defeated, and they slowly chipped away at civilization over centuries until they were defeated by the champion of the next cycle when only one city remained. In Balor's cycle the Leveler was defeated by literally the last army of the Light still standing after their homelands had already been conquered, and even then only barely; Soulblighter had similar success. | |
Myth (Video Game) / int_ce75a983 | featureApplicability |
1.0 | |
Myth (Video Game) / int_ce75a983 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_ce75a983 | |
Myth (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Myth (Video Game) / int_cea7fc1 | comment |
Everyone present when Balor's head was thrown in the Great Devoid died in the resulting blast, including the narrator. | |
Myth (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_cea7fc1 | |
Myth (Video Game) / int_d08049db | type |
Taken for Granite | |
Myth (Video Game) / int_d08049db | comment |
Taken for Granite: The Watcher gets petrified and then smashed to pieces to make sure he isn't coming back. Trow turn to stone when they are close to death. The fates of Fenris and Kyrilla at the end of Chimera. | |
Myth (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Myth (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d08049db | |
Myth (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Myth (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: As pointed out in the first level of the first game, Undead don't need to breathe. So going near water is a very bad idea. In any level with water it is a safe bet that Undead are waiting to pounce on you when crossing water. | |
Myth (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Myth (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d2c0e2ed | |
Myth (Video Game) / int_d2d520f4 | type |
Our Ghouls Are Creepier | |
Myth (Video Game) / int_d2d520f4 | comment |
Our Ghouls Are Creepier: Lovecraft style apemen called ghols who can pick up and throw battlefield debris. The ghasts, rotting corpses with the ability to paralyze. | |
Myth (Video Game) / int_d2d520f4 | featureApplicability |
1.0 | |
Myth (Video Game) / int_d2d520f4 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d2d520f4 | |
Myth (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Myth (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: The Watcher is defeated by Alric, using arrows with tips made from the bones of his own severed hand, which he lost escaping from his stone prison centuries before. | |
Myth (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Myth (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d397657d | |
Myth (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Myth (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: Connacht incites a rebellion among the enslaved Oghre against the Trow. He then leaves the Oghre to fend for themselves, knowing full well they stand no chance of winning on their own. Indeed, the Trow respond by hunting their entire race to extinction over the next few years, while Connacht is free to regroup and prepare his next attack in peace. The Oghre were under a Dream of Subjugation while fighting for the Trow and only wanted to be free after centuries of slavery. Damas calls Connacht out on this. | |
Myth (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Myth (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d39e327f | |
Myth (Video Game) / int_d3b02ffb | type |
I Know Your True Name | |
Myth (Video Game) / int_d3b02ffb | comment |
I Know Your True Name: Downplayed; knowing one of the Fallen Lords' names doesn't give anyone any power over the Fallen Lords. It is, however, the best comparison the narrator can make to how The Watcher's arm might be used against him. | |
Myth (Video Game) / int_d3b02ffb | featureApplicability |
1.0 | |
Myth (Video Game) / int_d3b02ffb | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d3b02ffb | |
Myth (Video Game) / int_d4bb4e51 | type |
Walking Shirtless Scene | |
Myth (Video Game) / int_d4bb4e51 | comment |
Walking Shirtless Scene: Soulblighter (pictured on the cover of Myth II that forms the page image) is always seen stripped to the waist. This is not for fanservice. Rather, it is to show off the large, curving scar down the front of his torso where his heart was cut out as part of a magical ritual that imbued him with Nigh-Invulnerability on the battlefield. | |
Myth (Video Game) / int_d4bb4e51 | featureApplicability |
1.0 | |
Myth (Video Game) / int_d4bb4e51 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d4bb4e51 | |
Myth (Video Game) / int_d5139ac | type |
Reality Has No Soundtrack | |
Myth (Video Game) / int_d5139ac | comment |
Reality Has No Soundtrack: Zigzagged. While the music is played in the game menu, some cinematics (including the credits) and briefings, it's completely absent during the gameplay, leaving the place to ambient noises. | |
Myth (Video Game) / int_d5139ac | featureApplicability |
1.0 | |
Myth (Video Game) / int_d5139ac | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d5139ac | |
Myth (Video Game) / int_d8f3dc8 | type |
Eternal Recurrence | |
Myth (Video Game) / int_d8f3dc8 | comment |
Eternal Recurrence: At the end of Myth II the cyclical nature of the world is revealed, as each age of dark/light is followed by its opposite soonafter (presaged by the arrival of the comet). This, of course, means that the mad Journeyman from the first game's manual was right. | |
Myth (Video Game) / int_d8f3dc8 | featureApplicability |
1.0 | |
Myth (Video Game) / int_d8f3dc8 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d8f3dc8 | |
Myth (Video Game) / int_d99d9918 | type |
The Captain | |
Myth (Video Game) / int_d99d9918 | comment |
The Captain: Alric. Connacht is a general for most of Myth III, though he's allowed to run his army anyway he sees fit. | |
Myth (Video Game) / int_d99d9918 | featureApplicability |
1.0 | |
Myth (Video Game) / int_d99d9918 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d99d9918 | |
Myth (Video Game) / int_d9e9ad7e | type |
The Cavalry | |
Myth (Video Game) / int_d9e9ad7e | comment |
The exploits of the Seventh Legion, who were not mentioned between charging in Soulblighter's army as a first strike and suddenly appearing as The Cavalry in a battle hundreds of miles away. there's a mod for that | |
Myth (Video Game) / int_d9e9ad7e | featureApplicability |
1.0 | |
Myth (Video Game) / int_d9e9ad7e | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_d9e9ad7e | |
Myth (Video Game) / int_dae3999d | type |
Action Bomb | |
Myth (Video Game) / int_dae3999d | comment |
Action Bomb: The wights are bloated gas filled animated corpses that explode paralyzing everyone within range. | |
Myth (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Myth (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_dae3999d | |
Myth (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Myth (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: The biggest units in the game are also the fastest. The trow, forest giants, and myrkridian giants can outrun anything on the ground and can destroy armies in short order. The spider queen is the fastest thing in the game, but not nearly as strong as the above three. | |
Myth (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
Myth (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_db6230b7 | |
Myth (Video Game) / int_de5f028b | type |
Barbarian Hero | |
Myth (Video Game) / int_de5f028b | comment |
Barbarian Hero: Connacht The Wolf - the greatest hero (and later villain) in the history of Myth. | |
Myth (Video Game) / int_de5f028b | featureApplicability |
1.0 | |
Myth (Video Game) / int_de5f028b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_de5f028b | |
Myth (Video Game) / int_df410b77 | type |
Decoy Protagonist | |
Myth (Video Game) / int_df410b77 | comment |
Decoy Protagonist: The early levels of Myth II follow the heroics and inspired tactics of the narrator's commander in the legion. He is unceremoniously killed in Soulblighter's first appearance in the narrative. | |
Myth (Video Game) / int_df410b77 | featureApplicability |
1.0 | |
Myth (Video Game) / int_df410b77 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_df410b77 | |
Myth (Video Game) / int_e34ada78 | type |
Authority Equals Asskicking | |
Myth (Video Game) / int_e34ada78 | comment |
Authority Equals Asskicking: The Avatara. According to the GURPS book for the setting, they are required by long standing tradition to be experts with weapon combat, in addition to being magical powerhouses. Averted in the second game with the baron, who is a cowardly overweight old man, despite being the first necromancer you beat in the game. | |
Myth (Video Game) / int_e34ada78 | featureApplicability |
-1.0 | |
Myth (Video Game) / int_e34ada78 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e34ada78 | |
Myth (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Myth (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Compared to modern RTS, the controls of the first game are extremely unwieldy and the camera isn't exactly great too. Can be very annoying, considering that the game loves attacks from different directions, fast skirmisher enemies, suicide bomber enemies that deal massive damage, and is generally micromanagement-intensive. | |
Myth (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Myth (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e4e86215 | |
Myth (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Myth (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: The sword Balmung, used by Alric in the final battle, which kills myrkridia in seconds and casts Chain Lightning on everything he hits. The only real danger during that mission is getting your own troops fried by accident (the wrecked sword can be seen on the ground in the last seconds of the level, explaining its absence in the finale). | |
Myth (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Myth (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e5066b68 | |
Myth (Video Game) / int_e5421161 | type |
Expy | |
Myth (Video Game) / int_e5421161 | comment |
Expy: The Fallen Lords are pretty blatantly the Taken from The Black Company. The individual members have their traits broken up and reshuffled, though. | |
Myth (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Myth (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e5421161 | |
Myth (Video Game) / int_e542d889 | type |
Gorn | |
Myth (Video Game) / int_e542d889 | comment |
Gorn: People explode, messily, and will slather entire battlefields in gore. By the end of the first game alone, so much death has unfolded that there's literal rivers of blood that can contain enemy ambushes. The thrall are so merciless that numerous failure screens depict the enslavement and brutal slaughter of everyone in their path. Death is effectively around every corner in the land and nothing escapes how bloody things can get. | |
Myth (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
Myth (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e542d889 | |
Myth (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Myth (Video Game) / int_e543a655 | comment |
Light Is Not Good: While for the most part good and evil are identified with the Light and the Dark, respectively, Balor wears a suit of gleaming white platemail. Probably a leftover from his days as emperor of the Cath Bruig Empire. | |
Myth (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Myth (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e543a655 | |
Myth (Video Game) / int_e83fc5 | type |
No "Arc" in "Archery" | |
Myth (Video Game) / int_e83fc5 | comment |
No "Arc" in "Archery": Averted. Arrows arc and are even effected by strong winds. The archers also visibly aim higher to shoot farther, and gain increased range from high ground. | |
Myth (Video Game) / int_e83fc5 | featureApplicability |
-1.0 | |
Myth (Video Game) / int_e83fc5 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e83fc5 | |
Myth (Video Game) / int_e9db9908 | type |
Younger Than They Look | |
Myth (Video Game) / int_e9db9908 | comment |
Younger Than They Look: Alric looks quite old and decrepit in the first game, but he is in fact younger than Mauriac (who had been his prince-regent when he was a boy). Inverted in the sequel, as he actually looks younger 60 years later. | |
Myth (Video Game) / int_e9db9908 | featureApplicability |
1.0 | |
Myth (Video Game) / int_e9db9908 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e9db9908 | |
Myth (Video Game) / int_e9e35e8f | type |
Exact Words | |
Myth (Video Game) / int_e9e35e8f | comment |
Exact Words: The Head claims to be one of Balor's old enemies. This turns out to be true; in fact he was the previous Leveler incarnation that Balor defeated when he was still Connacht. | |
Myth (Video Game) / int_e9e35e8f | featureApplicability |
1.0 | |
Myth (Video Game) / int_e9e35e8f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_e9e35e8f | |
Myth (Video Game) / int_ea6f361f | type |
You Are Number 6 | |
Myth (Video Game) / int_ea6f361f | comment |
You Are Number 6: The Journeymen and the Heron Guards, after their initiation, change their name to that of the date of their initiation. | |
Myth (Video Game) / int_ea6f361f | featureApplicability |
1.0 | |
Myth (Video Game) / int_ea6f361f | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_ea6f361f | |
Myth (Video Game) / int_ebe55efb | type |
RPG Elements | |
Myth (Video Game) / int_ebe55efb | comment |
RPG Elements: Nearly non-existent in the original game, though units do improve a bit when they gain kills and survive battles, but some mods have put more emphasis on this element, particularly the "Mazzarin's Demise" campaign, where your units will level up after a certain amount of kills and get significantly stronger. | |
Myth (Video Game) / int_ebe55efb | featureApplicability |
1.0 | |
Myth (Video Game) / int_ebe55efb | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_ebe55efb | |
Myth (Video Game) / int_ef3e4b4b | type |
Throw Down the Bomblet | |
Myth (Video Game) / int_ef3e4b4b | comment |
Throw Down the Bomblet: The dwarves specialize in this, with most of their units packing a bandolier full of dwarven cocktails and a set of satchel charges for demolition. They are one of the most powerful common units, but tend to be pretty aggressive with the use of their weapons, so a player is wise to keep them on a short leash, lest they create an unfortunate Unfriendly Fire incident. | |
Myth (Video Game) / int_ef3e4b4b | featureApplicability |
1.0 | |
Myth (Video Game) / int_ef3e4b4b | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_ef3e4b4b | |
Myth (Video Game) / int_f1d6144a | type |
War Is Hell | |
Myth (Video Game) / int_f1d6144a | comment |
War Is Hell: Encapsulated with brutal succinctness in the Hopeless War quote higher on the page. Further elaborated in the pre-mission journal entries for several levels. | |
Myth (Video Game) / int_f1d6144a | featureApplicability |
1.0 | |
Myth (Video Game) / int_f1d6144a | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f1d6144a | |
Myth (Video Game) / int_f217cdab | type |
Great Big Book of Everything | |
Myth (Video Game) / int_f217cdab | comment |
Great Big Book of Everything: The Total Codex - a biography on every person who will ever live. It gives more or less arbitrary information every time it's opened. Only the most skillful of mages can open it on a page that is actually relevant to their fate. Myth III retcons this somewhat by claiming that several important events were not written in the Codex; specifically, anything that could be used to avert destiny has critical details missing that will thwart the attempt. | |
Myth (Video Game) / int_f217cdab | featureApplicability |
1.0 | |
Myth (Video Game) / int_f217cdab | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f217cdab | |
Myth (Video Game) / int_f3da74ff | type |
Creepy Crows | |
Myth (Video Game) / int_f3da74ff | comment |
Creepy Crows: Soulblighter's signature ability is to turn into a murder of crows, which is how he escapes destruction in the first game. The Deceiver kills one of the birds, removing that ability. | |
Myth (Video Game) / int_f3da74ff | featureApplicability |
1.0 | |
Myth (Video Game) / int_f3da74ff | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f3da74ff | |
Myth (Video Game) / int_f52ae5d8 | type |
Enemy Civil War | |
Myth (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: At one level in the first game (Seven Gates), the armies of The Deceiver and The Watcher clash, allowing the player to pick off the survivors. | |
Myth (Video Game) / int_f52ae5d8 | featureApplicability |
1.0 | |
Myth (Video Game) / int_f52ae5d8 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f52ae5d8 | |
Myth (Video Game) / int_f55e0154 | type |
True Neutral | |
Myth (Video Game) / int_f55e0154 | comment |
True Neutral: The Trow, In-Universe, are described in the GURPS sourcebook as being the closest thing the setting has to a True Neutral race. They simply look down on anything non-Trow. | |
Myth (Video Game) / int_f55e0154 | featureApplicability |
1.0 | |
Myth (Video Game) / int_f55e0154 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f55e0154 | |
Myth (Video Game) / int_f8b1c7a1 | type |
Dead Weight | |
Myth (Video Game) / int_f8b1c7a1 | comment |
Dead Weight: The wights, but only in Myth III. They're quite slim in the first two games. | |
Myth (Video Game) / int_f8b1c7a1 | featureApplicability |
1.0 | |
Myth (Video Game) / int_f8b1c7a1 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f8b1c7a1 | |
Myth (Video Game) / int_f8b3fa5d | type |
Our Werewolves Are Different | |
Myth (Video Game) / int_f8b3fa5d | comment |
Our Werewolves Are Different: The myrkridia. | |
Myth (Video Game) / int_f8b3fa5d | featureApplicability |
1.0 | |
Myth (Video Game) / int_f8b3fa5d | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f8b3fa5d | |
Myth (Video Game) / int_f9c17447 | type |
The Remnant | |
Myth (Video Game) / int_f9c17447 | comment |
The Remnant: Soulblighter in the second game. | |
Myth (Video Game) / int_f9c17447 | featureApplicability |
1.0 | |
Myth (Video Game) / int_f9c17447 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_f9c17447 | |
Myth (Video Game) / int_fb7bc4a8 | type |
Never Trust a Title | |
Myth (Video Game) / int_fb7bc4a8 | comment |
Never Trust a Title: Mission 24, "The Last Battle", as thrilling, epic and tragic it is with the final confrontation and defeat of Balor, is actually the penultimate level; it is followed by mission 25, "The Great Devoid". | |
Myth (Video Game) / int_fb7bc4a8 | featureApplicability |
1.0 | |
Myth (Video Game) / int_fb7bc4a8 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_fb7bc4a8 | |
Myth (Video Game) / int_fd752bc3 | type |
All Trolls Are Different | |
Myth (Video Game) / int_fd752bc3 | comment |
All Trolls Are Different: They're called trow. They were created from stone by the goddess Nyx and actually predate all other races in the world of Myth. They are immortal (the Undying type) but incapable of reproducing. They exist primarily to scare and kick the hell out of noobs. There are trolls in the Seventh God expansion, too. They're moss-covered creatures of living stone that can pretend to be boulders. | |
Myth (Video Game) / int_fd752bc3 | featureApplicability |
1.0 | |
Myth (Video Game) / int_fd752bc3 | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_fd752bc3 | |
Myth (Video Game) / int_fe0330fb | type |
Brick Joke | |
Myth (Video Game) / int_fe0330fb | comment |
Brick Joke: The narrator from the first game mentions a superstition that dark artifacts call out to evil men, which is why they are always discovered again. In the second game The Deceiver can find a Tain shard by following its call, to the confusion of everyone else. | |
Myth (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Myth (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_fe0330fb | |
Myth (Video Game) / int_name | type |
ItemName | |
Myth (Video Game) / int_name | comment |
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Myth (Video Game) / int_name | featureApplicability |
1.0 | |
Myth (Video Game) / int_name | featureConfidence |
1.0 | |
Myth (Video Game) | hasFeature |
Myth (Video Game) / int_name | |
Myth (Video Game) / int_name | itemName |
Myth (Video Game) |
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