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Paper Mario 64 (Video Game)
- 1687 statements
- 332 feature instances
- 295 referencing feature instances
Paper Mario 64 (Video Game) | type |
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Paper Mario 64 (Video Game) | label |
Paper Mario 64 (Video Game) | |
Paper Mario 64 (Video Game) | page |
PaperMario64 | |
Paper Mario 64 (Video Game) | comment |
The first game in the Paper Mario series, titled Paper Mario (but called Paper Mario 64 by fans for the sake of differentiation), released for the Nintendo 64 in 2000 in Japan and 2001 in North America and Europe.The game starts when Mario and Luigi get an invitation from Princess Peach to attend a party at her castle. When Mario goes to have some alone time with Peach, the ground suddenly shakes and the castle suddenly rises into space with all of the guests still inside. It turns out that Bowser built his castle underneath Peach's and rose both of them up into space in a giant Koopa Clown Car. Bowser then appears and reveals he had stolen an artifact called the Star Rod from Star Haven, which he uses to effortlessly defeat Mario and throw him out the window to the world below.Mario later wakes up in Goomba Village, where he receives a telepathic message from a star to go to Shooting Star Summit. Once there, the star, named Eldstar, tells Mario to find the seven Star Spirits, who are being held captive by Bowser's forces all over the Mushroom Kingdom. Mario then sets off, meeting a quirky cast of partners along the way.Paper Mario was re-released in 2007 on the Wii’s Virtual Console service, and later on the Wii U in 2015. In 2021, this game was the first title to join Nintendo Switch Online’s library of Nintendo 64 games after the service launched. | |
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GirlyScream | |
Paper Mario 64 (Video Game) | isPartOf |
DBTropes | |
Paper Mario 64 (Video Game) / int_12dec2e | type |
Ice Palace | |
Paper Mario 64 (Video Game) / int_12dec2e | comment |
Ice Palace: The Crystal Palace atop Shiver Mountain. Goombario repeatedly complains about how cold it is in his Tattles. | |
Paper Mario 64 (Video Game) / int_12dec2e | featureApplicability |
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Paper Mario 64 (Video Game) / int_12dec2e | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_12dec2e | |
Paper Mario 64 (Video Game) / int_138dd240 | type |
Mirror Routine | |
Paper Mario 64 (Video Game) / int_138dd240 | comment |
Mirror Routine: Duplighosts in the Crystal Palace will shapeshift into Mario and mimic his movements to fool the player into believing that the translucent walls in the back of the dungeon rooms are mirrors. | |
Paper Mario 64 (Video Game) / int_138dd240 | featureApplicability |
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Paper Mario 64 (Video Game) / int_138dd240 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_138dd240 | |
Paper Mario 64 (Video Game) / int_14a0fca8 | type |
Nepharious Pharaoh | |
Paper Mario 64 (Video Game) / int_14a0fca8 | comment |
Nepharious Pharaoh: Tutankoopa is the boss of Dry Dry Ruins and keeper of one of the kidnapped Star Spirits. He attempts to frighten Mario away from the ruins, even calling himself the "remorseless king of the desert" in his first warning. Goombario wonders if he's got "some kind of a Pharaoh complex". | |
Paper Mario 64 (Video Game) / int_14a0fca8 | featureApplicability |
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Paper Mario 64 (Video Game) / int_14a0fca8 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_14a0fca8 | |
Paper Mario 64 (Video Game) / int_15385326 | type |
You Can't Thwart Stage One | |
Paper Mario 64 (Video Game) / int_15385326 | comment |
You Can't Thwart Stage One: No matter how badly you curbstomp Bowser in the first fight at the end of the game, he still escapes to the 2nd arena; you have no choice but to follow him and get trapped inside Kammy's device that negates the power of the Star Beam. | |
Paper Mario 64 (Video Game) / int_15385326 | featureApplicability |
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Paper Mario 64 (Video Game) / int_15385326 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_15385326 | |
Paper Mario 64 (Video Game) / int_156864b1 | type |
Encounter Repellant | |
Paper Mario 64 (Video Game) / int_156864b1 | comment |
Encounter Repellant: The Bump Attack and First Attack badges allow you to skip combat with enemies who are too weak to give you Star Points, defeating them on the overworld. Once you hit the level cap, enemies no longer award any Star Points, so you're free to ignore all enemy encounters from there on, save for boss battles. | |
Paper Mario 64 (Video Game) / int_156864b1 | featureApplicability |
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Paper Mario 64 (Video Game) / int_156864b1 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_156864b1 | |
Paper Mario 64 (Video Game) / int_15756c9d | type |
Where It All Began | |
Paper Mario 64 (Video Game) / int_15756c9d | comment |
Where It All Began: The prologue, the finale, and the epilogue all take place in Peach's Castle. | |
Paper Mario 64 (Video Game) / int_15756c9d | featureApplicability |
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Paper Mario 64 (Video Game) / int_15756c9d | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_15756c9d | |
Paper Mario 64 (Video Game) / int_15da4941 | type |
Badass Adorable | |
Paper Mario 64 (Video Game) / int_15da4941 | comment |
Badass Adorable: Anti Guy is harder to beat than most of the bosses, and yet he says everything with hearts. However, give him Lemon Candy and he'll soften up instantly on your first encounter. All eight of Mario's partners have super cute designs and are capable of kicking butt alongside Mario. | |
Paper Mario 64 (Video Game) / int_15da4941 | featureApplicability |
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Paper Mario 64 (Video Game) / int_15da4941 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_15da4941 | |
Paper Mario 64 (Video Game) / int_15f76026 | type |
Inexplicably Identical Individuals | |
Paper Mario 64 (Video Game) / int_15f76026 | comment |
Inexplicably Identical Individuals: Merlon and his family. A character in the second game tells you that they are from a special tribe that names their members based on their profession. | |
Paper Mario 64 (Video Game) / int_15f76026 | featureApplicability |
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Paper Mario 64 (Video Game) / int_15f76026 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_15f76026 | |
Paper Mario 64 (Video Game) / int_15fa54bf | type |
Final Dungeon Preview | |
Paper Mario 64 (Video Game) / int_15fa54bf | comment |
Final Dungeon Preview: After each Star Spirit chapter ends, you play through a brief segment where you control Peach and sneak through her occupied Castle to find out more about Bowser's plans. By the time Mario gets there at the very end, the only area you wouldn't have already been able to explore as Peach is the final boss arena. | |
Paper Mario 64 (Video Game) / int_15fa54bf | featureApplicability |
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Paper Mario 64 (Video Game) / int_15fa54bf | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_15fa54bf | |
Paper Mario 64 (Video Game) / int_1605e350 | type |
Secret Room | |
Paper Mario 64 (Video Game) / int_1605e350 | comment |
Secret Room: Mario's house has a secret basement where you can find Luigi's diary. | |
Paper Mario 64 (Video Game) / int_1605e350 | featureApplicability |
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Paper Mario 64 (Video Game) / int_1605e350 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_1605e350 | |
Paper Mario 64 (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
Paper Mario 64 (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: You can get yourself into a fight with some Bzzaps! (bee-like enemies) in Chapter 3, though they're Chapter 6 enemies, which is particularly nice as you get the Super Boots (which let you deal 4 damage with a basic jump) in Chapter 3 as well. Thanks to the game's usage of Anti-Grinding and the Bzzap's Glass Cannon status, you can use them to reap plenty of experience. | |
Paper Mario 64 (Video Game) / int_16972b3c | featureApplicability |
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Paper Mario 64 (Video Game) / int_16972b3c | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_16972b3c | |
Paper Mario 64 (Video Game) / int_16bd88c9 | type |
Pre-existing Encounters | |
Paper Mario 64 (Video Game) / int_16bd88c9 | comment |
Pre Existing Encounters: Nearly every fight in the game works this way. You can even get an early advantage (First Strike) by attacking an enemy in the field before the actual encounter begins (and so can the enemy). | |
Paper Mario 64 (Video Game) / int_16bd88c9 | featureApplicability |
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Paper Mario 64 (Video Game) / int_16bd88c9 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_16bd88c9 | |
Paper Mario 64 (Video Game) / int_172079cb | type |
Dungeon Shop | |
Paper Mario 64 (Video Game) / int_172079cb | comment |
Dungeon Shop: In Bowser's castle, there is a secret storehouse that was turned into a shop operated by a bored Spiked Goomba. Goombario questions what would happen to the shopowner if someone found out that he sold stuff to Mario, concluding he might not even know who Mario is. | |
Paper Mario 64 (Video Game) / int_172079cb | featureApplicability |
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Paper Mario 64 (Video Game) / int_172079cb | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_172079cb | |
Paper Mario 64 (Video Game) / int_17257125 | type |
The Wild West | |
Paper Mario 64 (Video Game) / int_17257125 | comment |
The Wild West: Mt. Rugged and Gusty Gulch look like areas out of a western film. | |
Paper Mario 64 (Video Game) / int_17257125 | featureApplicability |
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Paper Mario 64 (Video Game) / int_17257125 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_17257125 | |
Paper Mario 64 (Video Game) / int_174c358e | type |
Star Power | |
Paper Mario 64 (Video Game) / int_174c358e | comment |
Star Power: The Star Spirits grant wishes to people from up in Star Haven, and can help Mario by using special moves once they're freed from Bowser's commanders. | |
Paper Mario 64 (Video Game) / int_174c358e | featureApplicability |
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Paper Mario 64 (Video Game) / int_174c358e | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_174c358e | |
Paper Mario 64 (Video Game) / int_18dd6739 | type |
Dressing as the Enemy | |
Paper Mario 64 (Video Game) / int_18dd6739 | comment |
Dressing as the Enemy: Peach gets an umbrella that lets her take the form of others as a game show prize from a Koopatrol. She uses this to her advantage, although she doesn't find much out aside from Kammy apparently working on something special for Mario. | |
Paper Mario 64 (Video Game) / int_18dd6739 | featureApplicability |
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Paper Mario 64 (Video Game) / int_18dd6739 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_18dd6739 | |
Paper Mario 64 (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Paper Mario 64 (Video Game) / int_19769f50 | comment |
Defeat Means Friendship: Lakilester. After you beat him, he asks what you're fighting for. No matter what answer you give, he digs it and decides to join you. The Red and Blue Goomba Bros ask to be Goombario's friend through a letter after they are defeated. | |
Paper Mario 64 (Video Game) / int_19769f50 | featureApplicability |
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Paper Mario 64 (Video Game) / int_19769f50 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_19769f50 | |
Paper Mario 64 (Video Game) / int_19794cbf | type |
Parallel Conflict Sequence | |
Paper Mario 64 (Video Game) / int_19794cbf | comment |
Parallel Conflict Sequence: The Final Battle involves both a fight between Mario vs Bowser and Peach & Twink vs Kammy Koopa. | |
Paper Mario 64 (Video Game) / int_19794cbf | featureApplicability |
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Paper Mario 64 (Video Game) / int_19794cbf | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_19794cbf | |
Paper Mario 64 (Video Game) / int_1ce9e3fb | type |
Cowardly Mooks | |
Paper Mario 64 (Video Game) / int_1ce9e3fb | comment |
Cowardly Mooks: One item and Lady Bow's Spook attack causes all but the most defiant of enemies (mostly bosses) to flee the battle immediately. All Kameks flee the battle automatically when they are the last opponent left. In chapter 4, Medi Guys flee a battle occasionally when they're the last one on the field. Mario eventually comes accross a squad of Shy Guys that will scream their lungs off and retreat once he breaks their barricade (their Girly Scream is also their Battle Cry, oddly enough). Crazee Dayzees will often flee. Not a bad thing, though, as their lullaby attack can be a pain to defend against. The rare Amazy Dayzee avoids Mario outside battles and almost always flees the battle if Mario doesn't kill it on his first turn. | |
Paper Mario 64 (Video Game) / int_1ce9e3fb | featureApplicability |
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Paper Mario 64 (Video Game) / int_1ce9e3fb | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_1ce9e3fb | |
Paper Mario 64 (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Paper Mario 64 (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: Goombario. Sometimes he catches himself doing it and apologizes. During the fight against the Koopa Bros. inside the fake Bowser tank, one of their taunts towards Mario is that "the next game should be called Paper Bowser" | |
Paper Mario 64 (Video Game) / int_1e7487cd | featureApplicability |
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Paper Mario 64 (Video Game) / int_1e7487cd | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_1e7487cd | |
Paper Mario 64 (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Paper Mario 64 (Video Game) / int_1e7c47ab | comment |
Stealth Pun: The Star Spirits revive Mario after he gets beaten up by Bowser. In other words, since he took a beating, he's seeing stars. In Gusty Gulch, there is a village of Boos. This could be called a ghost town. | |
Paper Mario 64 (Video Game) / int_1e7c47ab | featureApplicability |
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Paper Mario 64 (Video Game) / int_1e7c47ab | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_1e7c47ab | |
Paper Mario 64 (Video Game) / int_207af763 | type |
Ominous Floating Castle | |
Paper Mario 64 (Video Game) / int_207af763 | comment |
Ominous Floating Castle: Bowser's Castle is a floating castle adorned with Bowser's menacing face. It's always seen surrounded by dark clouds, befitting the tyrant's villainous role. | |
Paper Mario 64 (Video Game) / int_207af763 | featureApplicability |
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Paper Mario 64 (Video Game) / int_207af763 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_207af763 | |
Paper Mario 64 (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Paper Mario 64 (Video Game) / int_20e20e99 | comment |
Not the Intended Use: The Power Rush and Mega Rush badges were likely intended for emergency situations. Deliberately putting Mario in danger or peril to increase his strength probably isn't what the developers intended. | |
Paper Mario 64 (Video Game) / int_20e20e99 | featureApplicability |
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Paper Mario 64 (Video Game) / int_20e20e99 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_20e20e99 | |
Paper Mario 64 (Video Game) / int_2379224f | type |
Astral Finale | |
Paper Mario 64 (Video Game) / int_2379224f | comment |
Astral Finale: The final battle takes place on a platform in the skies above Peach’s castle. | |
Paper Mario 64 (Video Game) / int_2379224f | featureApplicability |
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Paper Mario 64 (Video Game) / int_2379224f | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2379224f | |
Paper Mario 64 (Video Game) / int_238a0ec4 | type |
Shapes of Disappearance | |
Paper Mario 64 (Video Game) / int_238a0ec4 | comment |
Shapes of Disappearance: During the Prologue chapter, Mario needs a Hammer from Goompa to destroy a block blocking the exit to Goomba Village, so he goes to the veranda of his family's house to ask him. However, Mario notices that the veranda is missing when he steps out the door, and an afterimage of it flashes when Mario recalls that it used to be there before he falls. | |
Paper Mario 64 (Video Game) / int_238a0ec4 | featureApplicability |
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Paper Mario 64 (Video Game) / int_238a0ec4 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_238a0ec4 | |
Paper Mario 64 (Video Game) / int_253f0265 | type |
Thriving Ghost Town | |
Paper Mario 64 (Video Game) / int_253f0265 | comment |
Thriving Ghost Town: Goomba "Village" appears to consist of a single family living in a single house, with the only other inhabitant being a lone Toad running a Toad House. | |
Paper Mario 64 (Video Game) / int_253f0265 | featureApplicability |
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Paper Mario 64 (Video Game) / int_253f0265 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_253f0265 | |
Paper Mario 64 (Video Game) / int_2639f6eb | type |
Status Effects | |
Paper Mario 64 (Video Game) / int_2639f6eb | comment |
Status Effects: Poison and Dizzy, as well as the beneficial Electrified, which shocks enemies who touch you, and Transparent, which makes you essentially invincible for a turn or two. | |
Paper Mario 64 (Video Game) / int_2639f6eb | featureApplicability |
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Paper Mario 64 (Video Game) / int_2639f6eb | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2639f6eb | |
Paper Mario 64 (Video Game) / int_2683dd96 | type |
Voice for the Voiceless | |
Paper Mario 64 (Video Game) / int_2683dd96 | comment |
Voice for the Voiceless: Mario is a Heroic Mime, so his various partners act as his voice during cutscenes. | |
Paper Mario 64 (Video Game) / int_2683dd96 | featureApplicability |
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Paper Mario 64 (Video Game) / int_2683dd96 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2683dd96 | |
Paper Mario 64 (Video Game) / int_26d1f65f | type |
Verbal Tic | |
Paper Mario 64 (Video Game) / int_26d1f65f | comment |
Verbal Tic: Fuzzies end their sentences with MEEEOOORK!!! | |
Paper Mario 64 (Video Game) / int_26d1f65f | featureApplicability |
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Paper Mario 64 (Video Game) / int_26d1f65f | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_26d1f65f | |
Paper Mario 64 (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Paper Mario 64 (Video Game) / int_26eb6287 | comment |
Funny Background Event: There’s a scene in Chapter 3’s interlude. Just as Bowser is being told by Kammy Koopa about Tubba Blubba’s defeat, Peach enters into Bowser’s room through a secret passage. Upon realizing Bowser is there, she looks around nervously and just stands there listening until the two notice her. | |
Paper Mario 64 (Video Game) / int_26eb6287 | featureApplicability |
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Paper Mario 64 (Video Game) / int_26eb6287 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_26eb6287 | |
Paper Mario 64 (Video Game) / int_28a3b1a8 | type |
Party in My Pocket | |
Paper Mario 64 (Video Game) / int_28a3b1a8 | comment |
Party in My Pocket: When switching between allies, they're shown going in and out of Mario's pocket. | |
Paper Mario 64 (Video Game) / int_28a3b1a8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_28a3b1a8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_28a3b1a8 | |
Paper Mario 64 (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Paper Mario 64 (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: Your jump is a direct contact attack from above, and your hammer is a non-direct contact attack from the side. Spiky, electrified, and fiery enemies cannot be harmed by direct contact (such as your jump), but you can hit them with your hammer. Many attacks (such as your hammer) are ground-only, and can't hit aerial enemies. Almost all types of Koopa can be flipped on their backs with an attack from above, reducing their defense. Alternatively, one of your partners has a defense-piercing attack. These are only a few broad examples; most enemies have some kind of resistance or weakness to some type of attack. | |
Paper Mario 64 (Video Game) / int_28c502f6 | featureApplicability |
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Paper Mario 64 (Video Game) / int_28c502f6 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_28c502f6 | |
Paper Mario 64 (Video Game) / int_29a39f6 | type |
Easter Egg | |
Paper Mario 64 (Video Game) / int_29a39f6 | comment |
Easter Egg: In one room in Boo's Mansion, you can transform Mario into his 8-bit form, complete with the classic tune. | |
Paper Mario 64 (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_29a39f6 | |
Paper Mario 64 (Video Game) / int_2a7e7af1 | type |
Limited Wardrobe | |
Paper Mario 64 (Video Game) / int_2a7e7af1 | comment |
Limited Wardrobe: Lampshaded. Twink sees Peach's dresses are all the same, and she is adamant that they are different. | |
Paper Mario 64 (Video Game) / int_2a7e7af1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2a7e7af1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2a7e7af1 | |
Paper Mario 64 (Video Game) / int_2afb1a9 | type |
Limit Break | |
Paper Mario 64 (Video Game) / int_2afb1a9 | comment |
Limit Break: Mario's "Special Moves" are powered by limit break points called "Star Power", which slowly replenish themselves during battle and are replenished in a greater amount if Mario (or his partner, with a certain badge) uses a certain action. Mario gets eight of these special moves over the course of the first game and each uses a different amount of Star Power. | |
Paper Mario 64 (Video Game) / int_2afb1a9 | featureApplicability |
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Paper Mario 64 (Video Game) / int_2afb1a9 | featureConfidence |
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Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2afb1a9 | |
Paper Mario 64 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Paper Mario 64 (Video Game) / int_2bdae2ae | comment |
The Star Storm power edges pretty close to this; you get it at the beginning of the fourth chapter in a game with eight total, and it deals 7 unblockable damage to all enemies on the field (in comparison, your regular attacks will never do more than 6 damage without any power-boosting badges). It costs two units of Star Power, which makes it just a bit too costly, but it still shreds through Mooks for most of the game - especially the following chapter, where all mooks have exactly 7HP. | |
Paper Mario 64 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2bdae2ae | |
Paper Mario 64 (Video Game) / int_2c437b06 | type |
Violently Protective Girlfriend | |
Paper Mario 64 (Video Game) / int_2c437b06 | comment |
Violently Protective Girlfriend: When Lakilester's girlfriend Lakilulu asks Mario to forgive him for following Huff N. Puff's orders, if Mario says no, she'll attack him with Spiny Eggs. She will do this over and over until he changes his mind. | |
Paper Mario 64 (Video Game) / int_2c437b06 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2c437b06 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2c437b06 | |
Paper Mario 64 (Video Game) / int_2c628d38 | type |
Worf Had the Flu | |
Paper Mario 64 (Video Game) / int_2c628d38 | comment |
Worf Had the Flu: The seven Star Spirits are the most powerful Stars in the entire world, and having amazing powers. Unfortunately, the magic Bowser uses to transform them into playing cards also locks their abilities, and even after rescuing them, they barely have any energy. Eldstar mentions that he'll only be able to restore that energy "little by little" as time passes. This is why they can't offer Mario anything more than a single spell on the field, despite being the physical embodiment of wish-power. | |
Paper Mario 64 (Video Game) / int_2c628d38 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2c628d38 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2c628d38 | |
Paper Mario 64 (Video Game) / int_2d395ee9 | type |
Autobots, Rock Out! | |
Paper Mario 64 (Video Game) / int_2d395ee9 | comment |
Autobots, Rock Out!: The theme to the final battle against Bowser features impressive shredding from an electric guitar. | |
Paper Mario 64 (Video Game) / int_2d395ee9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2d395ee9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2d395ee9 | |
Paper Mario 64 (Video Game) / int_2d6f00e4 | type |
Psycho for Hire | |
Paper Mario 64 (Video Game) / int_2d6f00e4 | comment |
Psycho for Hire: Most of the bosses that Bowser hired to guard the Star Spirits are evildoers looking to either enslave entire races, like with the Koopa Bros., kill off an entire species, like with Tubba Blubba, or cause ecological devastation, like with Huff N. Puff. | |
Paper Mario 64 (Video Game) / int_2d6f00e4 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2d6f00e4 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2d6f00e4 | |
Paper Mario 64 (Video Game) / int_2eeb91b2 | type |
The Runt at the End | |
Paper Mario 64 (Video Game) / int_2eeb91b2 | comment |
The Runt at the End: There are two times where a huge mob of Shy Guys run away from Mario and his partner in Shy Guy's Toy Box. Both times, one of them trips, then gets up and runs offscreen with the rest of the Shy Guys. | |
Paper Mario 64 (Video Game) / int_2eeb91b2 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2eeb91b2 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2eeb91b2 | |
Paper Mario 64 (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Paper Mario 64 (Video Game) / int_2f253c94 | comment |
Glass Cannon: The Bzzap! enemy. It does damage comparable to that dealt by late-game bosses, but it has less HP than some mooks in the very first dungeon. You can encounter a group of them much earlier than you're supposed to, earning you tons of experience. Tubba Blubba after reuniting with his heart also applies. He deals a fairly high amount of damage for an early boss, but only has 10 HP, meaning two attacks from Mario and his partner will finish him. | |
Paper Mario 64 (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_2f253c94 | |
Paper Mario 64 (Video Game) / int_30196704 | type |
Live Item | |
Paper Mario 64 (Video Game) / int_30196704 | comment |
Live Item: The Mystical Key from Tubba's Castle, called Yakkey, is sentient and talks. Well, actually, screams in order to alert his master Tubba Blubba. | |
Paper Mario 64 (Video Game) / int_30196704 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_30196704 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_30196704 | |
Paper Mario 64 (Video Game) / int_30a71342 | type |
Sentient Stars | |
Paper Mario 64 (Video Game) / int_30a71342 | comment |
Sentient Stars: The Star Spirits are living stars who all have distinct personalities and powers. | |
Paper Mario 64 (Video Game) / int_30a71342 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_30a71342 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_30a71342 | |
Paper Mario 64 (Video Game) / int_32862260 | type |
Polar Penguins | |
Paper Mario 64 (Video Game) / int_32862260 | comment |
Polar Penguins: The penguins live in the aptly-named Shiver City, where it snows all year. | |
Paper Mario 64 (Video Game) / int_32862260 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_32862260 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_32862260 | |
Paper Mario 64 (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Paper Mario 64 (Video Game) / int_33864ee8 | comment |
Collection Sidequest: Star Pieces, yellow crystal objects, are hidden throughout the world in the open and under floor panels, or gotten by answering Chuck Quizmo questions and returning letters with Parakarry's help. Star Pieces can be exchanged with Merlow for badges, with his stock containing some of the strongest in the game. | |
Paper Mario 64 (Video Game) / int_33864ee8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_33864ee8 | |
Paper Mario 64 (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Paper Mario 64 (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The Nintendo Switch Online port has a few crashes that boot you out of the N64 app entirely. If you haven't closed Paper Mario within the app, your saves will also be wiped if a crash happens. Hitting the tiny tree to the right of the entrance of Shiver City will consistently cause the game to boot you to the Switch's main menu. Before it was fixed, getting a Game Over with Watt as your active partner had a 100% consistent crash rate that kicked you to the Switch menu at the end of the Game Over sequence - but only on the American version. Stryder7x's channel details obscure glitches which can crash at least the original Nintendo 64 version of the game, if not all versions. Among the most ridiculous is an overflow glitch which requires you to hit a block in Dry Dry Desert for over 416 years. Technical Explanation This block is involved in a secret where hitting it once spawns a block containing a Mushroom, hitting it 10 times spawns one with a Super Shroom, and hitting it 100 times spawns one with an Ultra Shroom. The game assigns a variable which checks how many times you've hit it, which overflows at 4,294,967,295, allowing more blocks to be spawned in the same locations as the old ones, which takes over 36 years to do assuming frame-perfect inputs the entire time. Because the game begins to lag after 9 block spawns, it takes about 416.7 years to spawn the number of blocks needed to crash the game. Realistically, you'll only actually see this happen if you use hacks, which the uploader did to demonstrate the glitch. By the way, it must also be done in one sitting, as leaving the room after spawning the third block flags the puzzle as complete, preventing more blocks from being spawned. | |
Paper Mario 64 (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_33ca811a | |
Paper Mario 64 (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Paper Mario 64 (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: After defeating Lava Piranha, he comes back to life, this time, with his body on fire. However, you can exploit that advantage as a weakness with Sushie's Squirt and Tidal Wave or with the Ice Power Badge and the Snowman Doll. After finally reaching Princess Peach's Castle after freeing all seven Star Spirits and traversing Bowser's Castle and its many traps, you have finally curbstomped Bowser! Seems like a good time to celebrate right? Wrong! Bowser has one last trick up his sleeve: the official final fight taking place on a platform that increases his power! | |
Paper Mario 64 (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_33fa230b | |
Paper Mario 64 (Video Game) / int_3401240 | type |
Ground Pound | |
Paper Mario 64 (Video Game) / int_3401240 | comment |
Ground Pound: Usable once you find the Super Boots to break open boxes and loose floorboards in the environment. | |
Paper Mario 64 (Video Game) / int_3401240 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3401240 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3401240 | |
Paper Mario 64 (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Paper Mario 64 (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Despite being able to at least swim on the surface in most Mario platformers (and even swim underwater with a breath meter in some), Mario is not allowed to jump in pools of water in this game until you get Sushie. | |
Paper Mario 64 (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_34bd7be2 | |
Paper Mario 64 (Video Game) / int_35743edc | type |
Boss Corridor | |
Paper Mario 64 (Video Game) / int_35743edc | comment |
Boss Corridor: A handful of the chapter bosses have some sort of straight corridor before their rooms. The first example is the battlement in the Koopa Bros. fortress where they fire Bullet Bills at you. The second is the underground hallways in Gusty Gulch, which is three hallways with Hyper Goombas in them that lead to Tubba Blubba's heart. There's also the rock walkway to the Lava Piranha and the cloud pathway to Huff N. Puff, and at the end of Bowser's Castle, you enter a hall with Peach supposedly waiting for you (she's a fake; it's four Duplighost enemies you need to kill to get past this room). After this hall is the third and last Bowser head room in the castle, where Mario has the final encounter with Jr. Troopa after he takes care of the Koopa Bros. for you. Finally, the upper halls of Peach's Castle, which are explorable in the game's prologue, lead to Bowser himself. | |
Paper Mario 64 (Video Game) / int_35743edc | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_35743edc | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_35743edc | |
Paper Mario 64 (Video Game) / int_363e9631 | type |
Sequential Boss | |
Paper Mario 64 (Video Game) / int_363e9631 | comment |
Sequential Boss: The Koopa Bros. First you fight them while they are inside a blatantly fake Bowser suit and try to pass themselves off as Bowser, and then once you destroy the suit, you fight all four brothers on foot. General Guy. You start with a Shy Guy mob, then two Stilt Guys, and then two Shy Stacks, then you get a crack at the General. The Lava Piranha has two stages. It starts as a large Piranha, but after depleting its initial health bar, a fake victory tune plays before the Lava Piranha emerges for Phase 2, now on fire. The final encounter with recurring boss Jr. Troopa, which is also the last mandatory fight before you reach Bowser, has Jr. shift through his regular, winged with spikes and magic wand forms, one at a time. The final boss fight with Bowser has a first phase that starts out as a hopeless boss fight, but then a cutscene boss fight with Kammy vs. Peach and Twink plays out before the Star Beam becomes the Peach Beam. After this, the final phase of the final boss fight begins. | |
Paper Mario 64 (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_363e9631 | |
Paper Mario 64 (Video Game) / int_3722d66c | type |
Hold Your Hippogriffs | |
Paper Mario 64 (Video Game) / int_3722d66c | comment |
Hold Your Hippogriffs: This note on the back of the Toad Town Bulletin Board, after someone bought "beautiful pictures of Princess Peach": | |
Paper Mario 64 (Video Game) / int_3722d66c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3722d66c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3722d66c | |
Paper Mario 64 (Video Game) / int_3767e049 | type |
PowerOfLove | |
Paper Mario 64 (Video Game) / int_3767e049 | comment |
Power of Love: The Star Spirits only grant good and selfless wishes, so when Peach and the grand majority of the Mushroom Kingdom wishes for the Star Spirits to be powerful enough to defeat Bowser, the Right Makes Might-o-meter goes up to eleven, into full Deus ex Machina territory. Powered by love. | |
Paper Mario 64 (Video Game) / int_3767e049 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3767e049 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3767e049 | |
Paper Mario 64 (Video Game) / int_38047858 | type |
Squishy Wizard | |
Paper Mario 64 (Video Game) / int_38047858 | comment |
Squishy Wizard: Magikoopas in Bowser's Castle have a lot of health, inflict a high amount of damage with their magic blasts, but have a defense rating of 0. | |
Paper Mario 64 (Video Game) / int_38047858 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_38047858 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_38047858 | |
Paper Mario 64 (Video Game) / int_38101aed | type |
Binary Suns | |
Paper Mario 64 (Video Game) / int_38101aed | comment |
Binary Suns: When in Dry Dry Desert, take a close look at the background during a battle: the Sun is crossing it slowly, but before it goes down on the right, another one is already rising of the left, meaning two suns can be seen in the sky simultaneously. | |
Paper Mario 64 (Video Game) / int_38101aed | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_38101aed | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_38101aed | |
Paper Mario 64 (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Paper Mario 64 (Video Game) / int_396be241 | comment |
Video Game 3D Leap: While Super Mario RPG was technically already in 3D (using computer-rendered sprites and backgrounds a la Donkey Kong Country), this game upgrades to fully three-dimensional geometries - well, except for the characters. | |
Paper Mario 64 (Video Game) / int_396be241 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_396be241 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_396be241 | |
Paper Mario 64 (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Paper Mario 64 (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The first two Star Powers you get aren't flashy, but they are extremely useful, especially because they only cost bar of Star Energy each: Eldstar's Refresh restores five Heart and Flower Points—but more importantly, it can cure Poison, making it incredibly helpful if you find yourself against a toxic enemy and don't have the items needed to heal the status effect. It's somewhat negated by the Feeling Fine Badge (which protects Mario from Poison and Dizzy effects), but until you have that item, you'll be using Refresh a lot. Mamar's Lullaby has the chance to put every enemy on the field to sleep. Unlike most items, it can even be used against bosses; it's particularly useful against Kent C. Koopa, who has a weakness to sleep-inducing effects. The only other way to achieve that effect is the Sleepy Sheep; Mamar's power essentially gives you unlimited uses of that item and allows you to save space in your limited inventory for more powerful goodies. The "Focus" power when paired with the Group Focus Badge. All it does is cause Mario to pray to the Star Spirits, which replenishes the Star Energy meter faster—and the Group Focus Badge allows all of his partners to use the same ability. If you find you have the wrong ally on the field (for example, Bow against anything with defense or Kooper against airborne enemies) and don't want to waste their turn with "Do Nothing," having them Focus can help restore the Star Energy meter faster and allow you to use more powerful attacks at a quicker pace. When paired with a few Deep Focus Badges—which cause more Star Energy to be restored with the Focus move AND can be stacked—your partner can replenish an entire bar of the meter in a single turn. | |
Paper Mario 64 (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_39b8d3d6 | |
Paper Mario 64 (Video Game) / int_39dceac1 | type |
Pop Quiz | |
Paper Mario 64 (Video Game) / int_39dceac1 | comment |
Pop Quiz: Chuck Quizmo can be found in random spots and will give you a question every time you talk. Successfully answering a question gets you a Star Piece, and he has 64 different questions. | |
Paper Mario 64 (Video Game) / int_39dceac1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_39dceac1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_39dceac1 | |
Paper Mario 64 (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Paper Mario 64 (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: If a player utilizes the HP/FP Plus badges to go over the max limit of Mario's stats upon leveling up, the game will interpret each having reached their maximum, and will be unable to exit out of the level up screen causing a soft-lock. | |
Paper Mario 64 (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3ac5110b | |
Paper Mario 64 (Video Game) / int_3b113b7 | type |
Character Development | |
Paper Mario 64 (Video Game) / int_3b113b7 | comment |
Character Development: Twink and Peach, a nervous Star Kid and a damsel in distress respectively, graudally get more confident and defiant as they explore the castle and transport advice about the Star Spirits' whereabouts to Mario. It culminates in them tag-teaming Kammy to stop her from empowering Bowser, letting Mario defeat him with the help of the Peach Beam. | |
Paper Mario 64 (Video Game) / int_3b113b7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3b113b7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3b113b7 | |
Paper Mario 64 (Video Game) / int_3ba731b4 | type |
Prison Level | |
Paper Mario 64 (Video Game) / int_3ba731b4 | comment |
Prison Level: Part of Mario's adventure in Koopa Bros. Fortress has him falling for a trap and getting dropped into the fortress's dungeon, where the Koopa Bros. are holding some Bob-ombs who tried to rebel against them. It's there that Mario meets his third party member, Bombette, who helps him blast open a hole in a wall to escape. Later, after Mario defeats the Koopa Bros., they fall into the same dungeon (where the hole from earlier has been boarded shut). | |
Paper Mario 64 (Video Game) / int_3ba731b4 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3ba731b4 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3ba731b4 | |
Paper Mario 64 (Video Game) / int_3babae20 | type |
Degraded Boss | |
Paper Mario 64 (Video Game) / int_3babae20 | comment |
Degraded Boss: A Koopatrol and a Hammer Bro. appear as optional bosses in chapter 4, before they become regular enemies by chapter 8. Putrid Piranhas only appear as bosses in Jade Jungle. In the next area, they are normal enemies. | |
Paper Mario 64 (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3babae20 | |
Paper Mario 64 (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Paper Mario 64 (Video Game) / int_3bb81225 | comment |
Recurring Boss: Jr. Troopa is fought several times throughout the game, though the battle plays differently in each chapter due to him learning new techniques before each encounter. He eventually grows wings, wears a spike helmet and learns magic as he tries to keep up with Mario's own progress. | |
Paper Mario 64 (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3bb81225 | |
Paper Mario 64 (Video Game) / int_3d260e8c | type |
Victory Fakeout | |
Paper Mario 64 (Video Game) / int_3d260e8c | comment |
Victory Fakeout: After you defeat Lava Piranha, you get your Star Points, the camera zooms in on Mario, and the victory jingle begins... and then the screen begins to rumble and Lava Piranha pops back out of the floor. | |
Paper Mario 64 (Video Game) / int_3d260e8c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3d260e8c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3d260e8c | |
Paper Mario 64 (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Paper Mario 64 (Video Game) / int_3d699462 | comment |
Curb-Stomp Battle: Bowser against Mario in the opening, once he fires up the Star Rod. Trying to use hacks to defeat him will just crash the game, so there's absolutely no way around it. | |
Paper Mario 64 (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3d699462 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3d699462 | |
Paper Mario 64 (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Paper Mario 64 (Video Game) / int_3e24cb38 | comment |
Musical Nod: The credits music for Super Mario World plays on a radio in Koopa Village. The Koopa Bros. battle theme is partially an arrangement of the Hammer Bros. battle theme from Super Mario Bros. 3. | |
Paper Mario 64 (Video Game) / int_3e24cb38 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3e24cb38 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3e24cb38 | |
Paper Mario 64 (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Paper Mario 64 (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Power Bounce. You get the badge for it in the Koopa Bros. Fortress, but it's not too strong at the time: it lets you jump on enemies for as long as you can keep up the command presses, but each enemy has a hidden value which determines the likelihood of the next Power Bounce succeeding versus forcing the attack to end, meaning you need to get quite lucky to do enough damage to justify the 3 FP cost, which is high for this point in the game when you might only have a maximum of 10 FP. Furthermore, your basic boots only deal 1 damage, making it useless against anything with defense (such as Fake Bowser), the Koopa Bros. themselves are a Wolfpack Boss who encourage the use of multi-target attacks, and most other enemies are weak enough to not require it, and in most cases you're better off using the hammer or Power Jump. However, as the game progresses you gain a number of tools which increase Power Bounce's usefulness significantly, such as the Jump and Super Jump Charge, Dodge Master, Spike and Fire Shields, and various attack-boosting badges along with the plot-required boot upgrades, which combine to increase its power and usability to the point where it can kill bosses in one hit. | |
Paper Mario 64 (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3f0310d6 | |
Paper Mario 64 (Video Game) / int_3f737576 | type |
Climax Boss | |
Paper Mario 64 (Video Game) / int_3f737576 | comment |
Tubba Blubba turns out to be pathetically weak once he's no longer invincible (the chapter's actual Climax Boss was instead his own heart, which you fight right beforehand). | |
Paper Mario 64 (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_3f737576 | |
Paper Mario 64 (Video Game) / int_402d8523 | type |
Cognizant Limbs | |
Paper Mario 64 (Video Game) / int_402d8523 | comment |
Cognizant Limbs: The Lava Piranha is accompanied by two Lava Buds, limb-like Piranha Plants that give it more attacks. They stay wilted when they lose all their HP in the first phase; in phase two, they revive after a few turns, but get stunned by water/ice attacks and take longer to attack (they start making Petit Piranhas instead of directly spitting fire). | |
Paper Mario 64 (Video Game) / int_402d8523 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_402d8523 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_402d8523 | |
Paper Mario 64 (Video Game) / int_40680cf6 | type |
Stupidity Is the Only Option | |
Paper Mario 64 (Video Game) / int_40680cf6 | comment |
Stupidity Is the Only Option: Mario needs to fall for the very obvious trap in the Koopa Bros. Fortress in order to progress the story. | |
Paper Mario 64 (Video Game) / int_40680cf6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_40680cf6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_40680cf6 | |
Paper Mario 64 (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Paper Mario 64 (Video Game) / int_40bb59d0 | comment |
Blatant Lies: When Buzzar asks who you are, you can claim to be Princess Peach. He immediately sees through it and concludes you must be Mario trying to pull a fast one. You can also avert the trope by admitting you're Mario, which also starts a fight, or claiming to be Luigi, which he finds plausible enough to accept and let you pass. In Bowser's castle, in one of the unused bedrooms, examining the wardrobe will have a Toad pop out and say "Nothing here but us clothes". | |
Paper Mario 64 (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_40bb59d0 | |
Paper Mario 64 (Video Game) / int_40bdc268 | type |
Build Like an Egyptian | |
Paper Mario 64 (Video Game) / int_40bdc268 | comment |
Build Like an Egyptian: Dry Dry Ruins; While it's not a pyramid but rather a temple, the design, the floating sand inside, some of the traps as well as the boss are rather stereotypically Egyptian. | |
Paper Mario 64 (Video Game) / int_40bdc268 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_40bdc268 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_40bdc268 | |
Paper Mario 64 (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Paper Mario 64 (Video Game) / int_40e2ac3f | comment |
Huff N. Puff is a giant Ruff Puff, and, when damaged, breaks up into a a smattering of tiny "Tuff Puffs", which can attack or be reabsorbed to heal Huff... unless Mario and company can destroy them first. | |
Paper Mario 64 (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_40e2ac3f | |
Paper Mario 64 (Video Game) / int_40fa47e4 | type |
Say It with Hearts | |
Paper Mario 64 (Video Game) / int_40fa47e4 | comment |
Say It with Hearts: Icons like hearts, stars, and musical notes are used to spice up characters' lines, sometimes in very unfitting places like with Anti Guy. | |
Paper Mario 64 (Video Game) / int_40fa47e4 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_40fa47e4 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_40fa47e4 | |
Paper Mario 64 (Video Game) / int_44ca3107 | type |
Recurring Traveller | |
Paper Mario 64 (Video Game) / int_44ca3107 | comment |
Recurring Traveller: Chuck Quizmo can appear randomly in most of the game's towns, and prompts Mario for a quiz question to get a Star Piece. Kolorado travels around the world for the first half of the game, first showing up in Dry Dry Desert and then becoming a companion on the trip to Lavalava Island. After Chapter 5, he goes home to Koopa Village (if you can get him past Kent C. Koopa) and stays there. A trio of maids working at Peach's Castle end up visiting a few of the towns as the game progresses, usually right after you finish the respective chapter. | |
Paper Mario 64 (Video Game) / int_44ca3107 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_44ca3107 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_44ca3107 | |
Paper Mario 64 (Video Game) / int_44fc28e8 | type |
Honor Before Reason | |
Paper Mario 64 (Video Game) / int_44fc28e8 | comment |
The first Dojo opponent, Chan, can be cheesed by just spamming jump and headbonk attacks until he's defeated, since he's a Buzzy Beetle and can't ever attack if flipped over. Occasionally, he'll chide you for being dishonorable because of that. | |
Paper Mario 64 (Video Game) / int_44fc28e8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_44fc28e8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_44fc28e8 | |
Paper Mario 64 (Video Game) / int_45bc787c | type |
Mundane Wish | |
Paper Mario 64 (Video Game) / int_45bc787c | comment |
Mundane Wish: Mario's late game ascent to Bowser's castle is seen as a shooting star on earth. While some characters wish for world peace or Princess Peach to be safe, one toad wishes for shroom cake. | |
Paper Mario 64 (Video Game) / int_45bc787c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_45bc787c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_45bc787c | |
Paper Mario 64 (Video Game) / int_45d22aad | type |
Sweet and Sour Grapes | |
Paper Mario 64 (Video Game) / int_45d22aad | comment |
Sweet and Sour Grapes: Mario reclaims Kooper's shell by the time he decides to get it back himself. | |
Paper Mario 64 (Video Game) / int_45d22aad | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_45d22aad | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_45d22aad | |
Paper Mario 64 (Video Game) / int_45f1f973 | type |
Status-Buff Dispel | |
Paper Mario 64 (Video Game) / int_45f1f973 | comment |
No one ever tells you that the Star Beam can cancel out every positive status effect on enemies. Most people end up never using it until the very end. | |
Paper Mario 64 (Video Game) / int_45f1f973 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_45f1f973 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_45f1f973 | |
Paper Mario 64 (Video Game) / int_46f86041 | type |
Bad Vibrations | |
Paper Mario 64 (Video Game) / int_46f86041 | comment |
Bad Vibrations: In the prologue, just as Mario and Peach are about to visit the balcony, a sudden earthquake occurs, caused by Bowser lifting the castle into the sky. | |
Paper Mario 64 (Video Game) / int_46f86041 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_46f86041 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_46f86041 | |
Paper Mario 64 (Video Game) / int_4712bc4f | type |
Exact Eavesdropping | |
Paper Mario 64 (Video Game) / int_4712bc4f | comment |
Exact Eavesdropping: Bowser confines Peach to her room for most of the game, though the princess frequently escapes through a secret door to eavesdrop on him. On all occasions, she overhears the Mooks talking about the precise location of the next Star Spirit, an information which she then relays to Mario with Twink's assistance. | |
Paper Mario 64 (Video Game) / int_4712bc4f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4712bc4f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4712bc4f | |
Paper Mario 64 (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Paper Mario 64 (Video Game) / int_47fea76b | comment |
Butt-Monkey: Professor Kolorado. It's not apparent at first, but by the time Chapter 5 rolls around and he accompanies you to Lavalava Island, he's a walking slapstick comedy, getting minced by rolling spike Thwomps, falling 50 feet, and scorching himself in lava multiple times. Not to mention his wife who's usually annoyed that he's almost never at home and always doing expeditions, and eventually begins to send him letters demanding he return home immediately. Fuzzipede gets accidentally swallowed by a friendly whale while the animal was sleeping with his mouth open. In fact, Fuzzipede admits that he is this trope and regrets fighting Mario. | |
Paper Mario 64 (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_47fea76b | |
Paper Mario 64 (Video Game) / int_485e1515 | type |
A Twinkle in the Sky | |
Paper Mario 64 (Video Game) / int_485e1515 | comment |
A Twinkle in the Sky: King Goomba suffers this after the bridge from Goomba Fortress unfolds. | |
Paper Mario 64 (Video Game) / int_485e1515 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_485e1515 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_485e1515 | |
Paper Mario 64 (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Paper Mario 64 (Video Game) / int_49d59be9 | comment |
Scenery Porn: The cartoony, paper environments in all games are just amazing to look at. Especially in Star Way, where you can look back at the path you came from and see how awesome it is. | |
Paper Mario 64 (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_49d59be9 | |
Paper Mario 64 (Video Game) / int_4af26a14 | type |
Explaining Your Power to the Enemy | |
Paper Mario 64 (Video Game) / int_4af26a14 | comment |
Explaining Your Power to the Enemy: Upon meeting Tubba Blubba's heart for the first time, it outright tells you that it is the main source of Tubba Blubba's invincibility and controls it from its hideout. | |
Paper Mario 64 (Video Game) / int_4af26a14 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4af26a14 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4af26a14 | |
Paper Mario 64 (Video Game) / int_4b4274e3 | type |
Second Place Is for Winners | |
Paper Mario 64 (Video Game) / int_4b4274e3 | comment |
Second Place Is for Winners: During one of the sections in which you control Peach, you take part in a game-show-like quiz. First prize is a rather helpful item (a Jammin' Jelly, which restores 50 FP) you can send to Mario, but the consolation prize for just participating is the Sneaky Parasol, necessary to complete the game (you need it for the next and last Peach segment). | |
Paper Mario 64 (Video Game) / int_4b4274e3 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4b4274e3 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4b4274e3 | |
Paper Mario 64 (Video Game) / int_4c709317 | type |
Useless Useful Spell | |
Paper Mario 64 (Video Game) / int_4c709317 | comment |
Useless Useful Spell: The curses you can inflict on yourself in the game give random effects out on occasion, such as doubling your attack power/defense, your experience, or the money you earn from your victory. Unfortunately, said curses have a high tendency to activate when there's absolutely no need for them, such as stomping on the average Goomba, getting double Star Points when you only got one from the battle, and having your defense raised when the only enemy left is flipped on its back unable to do anything. | |
Paper Mario 64 (Video Game) / int_4c709317 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4c709317 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4c709317 | |
Paper Mario 64 (Video Game) / int_4dbd3706 | type |
Clap Your Hands If You Believe | |
Paper Mario 64 (Video Game) / int_4dbd3706 | comment |
Clap Your Hands If You Believe: In the final battle, Bowser turns out to have majorly swerved the Villain Ball by having Kammy prepare a backup plan while Mario was rescuing the Star Spirits, having long presumed he'd succeed: create an arena that takes the quite-literally-infinite power of the Star Rod and make it even stronger. It's at this point that victory is, put simply, impossible. After all, the one hard counter to the Reality Warper MacGuffin has just been rendered useless. However, it's by the very principles the Star Spirits work on that this changes — the power to grant wishes, which Peach has just been bolstering within Twink all this time in the background while he protects her from Kammy. Channeling the wishes of everyone in the Mushroom Kingdom to be saved through herself and into Twink, the Star Beam is empowered even beyond the enhanced might of the Star Rod, robbing Bowser of his double-invincibility and turning the tides. | |
Paper Mario 64 (Video Game) / int_4dbd3706 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4dbd3706 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4dbd3706 | |
Paper Mario 64 (Video Game) / int_4e2ccd24 | type |
North Is Cold, South Is Hot | |
Paper Mario 64 (Video Game) / int_4e2ccd24 | comment |
North Is Cold, South Is Hot: The Dry Dry desert in the South East, the tropical Lavalava Island is in the South West, and the Slippy-Slidey Ice World is in the North. | |
Paper Mario 64 (Video Game) / int_4e2ccd24 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4e2ccd24 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4e2ccd24 | |
Paper Mario 64 (Video Game) / int_4f328cb3 | type |
Invisible Anatomy | |
Paper Mario 64 (Video Game) / int_4f328cb3 | comment |
Invisible Anatomy: Goombario and his family are easily able to hold items out despite lacking visible limbs. This same logic applies to other Mario enemies as well. | |
Paper Mario 64 (Video Game) / int_4f328cb3 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4f328cb3 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4f328cb3 | |
Paper Mario 64 (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Paper Mario 64 (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Partners don't have HP or their own badges, instead being knocked out for a certain amount of turns when damaged. Action Commands are not available from the start; Mario has to get the Lucky Star before they can be used. The Special Moves don't use Action Commands either. Compared to later Paper Mario games, the paper mechanic is almost purely aesthetical in this game, with no gameplay relevance and very few puns on paper. This is the only Paper Mario game that does not use Voice Grunting. Unlike future Paper Mario games, this one has no Playable Epilogue. Technically it does, but it's considered the Point of No Return and the game instead ends with an Unending End Card. | |
Paper Mario 64 (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4f4372e9 | |
Paper Mario 64 (Video Game) / int_4fb9a00b | type |
Get a Room! | |
Paper Mario 64 (Video Game) / int_4fb9a00b | comment |
Get a Room!: In Toad Town, there's a pair of Toad lovers who, if talked to, can be overheard talking about their love for each other (as well as other current events). Goombario states in his tattle that he's not a fan of public displays of affection and wishes they'd stop. | |
Paper Mario 64 (Video Game) / int_4fb9a00b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_4fb9a00b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_4fb9a00b | |
Paper Mario 64 (Video Game) / int_50308171 | type |
Sound of No Damage | |
Paper Mario 64 (Video Game) / int_50308171 | comment |
Sound of No Damage: A soft "clink", like a small object falling into a tin cup, is heard when an enemy fails to damage Mario with an attack (or vice versa). It's always accompanied by a small yellow star graphic, instead of the large white star indicating damage. | |
Paper Mario 64 (Video Game) / int_50308171 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_50308171 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_50308171 | |
Paper Mario 64 (Video Game) / int_504e271f | type |
But Thou Must! | |
Paper Mario 64 (Video Game) / int_504e271f | comment |
But Thou Must!: When an ally offers to join Mario's party, he can decline the offer, which triggers multiple variants of this trope: Kooper and Lakilester (by proxy) keep asking until you say yes, Lady Bow just brushes off your answer and joins you anyway. Only Parakarry actually accepts a no and ends the conversation - but he'll stay in the area so you can recruit him once you realize you cannot proceed without him. | |
Paper Mario 64 (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_504e271f | |
Paper Mario 64 (Video Game) / int_50c58a13 | type |
Exit, Pursued by a Bear | |
Paper Mario 64 (Video Game) / int_50c58a13 | comment |
Exit, Pursued by a Bear: Tutankoopa is chased off by his own Chomps after Mario defeats him. | |
Paper Mario 64 (Video Game) / int_50c58a13 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_50c58a13 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_50c58a13 | |
Paper Mario 64 (Video Game) / int_50cc01e1 | type |
Do Not Call Me "Paul" | |
Paper Mario 64 (Video Game) / int_50cc01e1 | comment |
Do Not Call Me "Paul": Spike does not approve of being called Lakilester. | |
Paper Mario 64 (Video Game) / int_50cc01e1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_50cc01e1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_50cc01e1 | |
Paper Mario 64 (Video Game) / int_5313c266 | type |
Bookends | |
Paper Mario 64 (Video Game) / int_5313c266 | comment |
Book Ends: The prologue and epilogue involve the Mario Bros. being invited to a get-together at Peach's Castle. The only difference is that you're walking around in the castle in the prologue, and around town in the epilogue. | |
Paper Mario 64 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5313c266 | |
Paper Mario 64 (Video Game) / int_5317ce50 | type |
Redundant Researcher | |
Paper Mario 64 (Video Game) / int_5317ce50 | comment |
Redundant Researcher: Kolorado tries to investigate several places in search of ancient ruins and artifacts, but Mario gets to them before he can, which usually ends in Mario having to give one of said artifacts to Kolorado. | |
Paper Mario 64 (Video Game) / int_5317ce50 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5317ce50 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5317ce50 | |
Paper Mario 64 (Video Game) / int_537dd8fe | type |
Affably Evil | |
Paper Mario 64 (Video Game) / int_537dd8fe | comment |
Affably Evil: The minions of Bowser that are guarding Princess Peach are rather affable as they return Princess Peach to her room. | |
Paper Mario 64 (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_537dd8fe | |
Paper Mario 64 (Video Game) / int_53f5119f | type |
The Dragon | |
Paper Mario 64 (Video Game) / int_53f5119f | comment |
The Dragon: Kammy Koopa is Bowser's second-in-command, informing him of Mario's progress throughout the game and building a machine to enhance her master's powers. Too bad you don't have a real fight with her until the sequel. | |
Paper Mario 64 (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_53f5119f | |
Paper Mario 64 (Video Game) / int_54fb42f0 | type |
Gravity Is a Harsh Mistress | |
Paper Mario 64 (Video Game) / int_54fb42f0 | comment |
Gravity Is a Harsh Mistress: In the prologue, Mario is sent to the Goomba Village family's veranda in order to get help from Goompa after Kammy breaks their front gate with a giant block. When he steps outside, the veranda is no longer there (it broke apart due to the quake the block caused when it landed), and he immediately falls into the backyard when he realizes what's happened. | |
Paper Mario 64 (Video Game) / int_54fb42f0 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_54fb42f0 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_54fb42f0 | |
Paper Mario 64 (Video Game) / int_55976867 | type |
Just Add Water | |
Paper Mario 64 (Video Game) / int_55976867 | comment |
Just Add Water: Tayce T. can make a lot of useful recipes with only a single item provided, and her repitoire expands by a lot once she gets the cookbook in Chapter 4 and can cook two items together. | |
Paper Mario 64 (Video Game) / int_55976867 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_55976867 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_55976867 | |
Paper Mario 64 (Video Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
Paper Mario 64 (Video Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: The Dryites and Nomadimice are quite obviously based on Middle Eastern/North African cultures. | |
Paper Mario 64 (Video Game) / int_57d43e40 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_57d43e40 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_57d43e40 | |
Paper Mario 64 (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Paper Mario 64 (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: All of Chapter 7 takes place in the perpetually snowy Shiver Region. | |
Paper Mario 64 (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5914d5dd | |
Paper Mario 64 (Video Game) / int_598c85e0 | type |
Enemy Scan | |
Paper Mario 64 (Video Game) / int_598c85e0 | comment |
Enemy Scan: The Tattle ability reveals enemy stats and a unique description, and also displays an HP bar for each instance of that enemy you encounter from then on. The Peekaboo badge will let you see enemy HP all the time if you are too lazy to Tattle every baddie you come across. | |
Paper Mario 64 (Video Game) / int_598c85e0 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_598c85e0 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_598c85e0 | |
Paper Mario 64 (Video Game) / int_5b607875 | type |
Inconsistent Dub | |
Paper Mario 64 (Video Game) / int_5b607875 | comment |
Inconsistent Dub: Watt is referred to as both a "he" and a "she," depending on where the text is. Officially, she's female. The Chancellor from Super Mario RPG and Kalimari Desert from Mario Kart 64 have reverted to their original Japanese names of "Minister" and "Dry Dry Desert", respectively. | |
Paper Mario 64 (Video Game) / int_5b607875 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5b607875 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5b607875 | |
Paper Mario 64 (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Paper Mario 64 (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: If you try hard enough to scavenge the world for Star Pieces, you can buy such things as the Power Plus badge early on in the game. Once you get the Super Boots, you've got Ultra Boots' attack power a few chapters early. On that note, a subtler example in that you can go and get the Ultra Boots as soon as Lakilester joins you and use them against Huff N. Puff. The Star Storm power edges pretty close to this; you get it at the beginning of the fourth chapter in a game with eight total, and it deals 7 unblockable damage to all enemies on the field (in comparison, your regular attacks will never do more than 6 damage without any power-boosting badges). It costs two units of Star Power, which makes it just a bit too costly, but it still shreds through Mooks for most of the game - especially the following chapter, where all mooks have exactly 7HP. | |
Paper Mario 64 (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5b81ca8d | |
Paper Mario 64 (Video Game) / int_5c300c3b | type |
The Berserker | |
Paper Mario 64 (Video Game) / int_5c300c3b | comment |
The Berserker: "The Power of Rage", an unused badge hidden in the game's code, turns Mario into one of these. He gets stronger, but at the cost of becoming uncontrollable. | |
Paper Mario 64 (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5c300c3b | |
Paper Mario 64 (Video Game) / int_5d246bd8 | type |
Level-Up Fill-Up | |
Paper Mario 64 (Video Game) / int_5d246bd8 | comment |
Level-Up Fill-Up: HP, FP, and Star Power are fully recovered when you gain a level. | |
Paper Mario 64 (Video Game) / int_5d246bd8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5d246bd8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5d246bd8 | |
Paper Mario 64 (Video Game) / int_5d6db368 | type |
Four Eyes, Zero Soul | |
Paper Mario 64 (Video Game) / int_5d6db368 | comment |
Four Eyes, Zero Soul: Kammy Koopa, Bowser's second-in-command, is an old Magikoopa with glasses covering her eyes, and spends most of the game inconveniencing Mario and preventing Peach from escaping. Peach and Twink later fight her during the final battle. Kent C. Koopa wears swirly Nerd Glasses and looks goofy, but he's a greedy Koopa who sets up a ludicrous toll on Pleasant Path and tries to fight anyone that doesn't want to pay it. | |
Paper Mario 64 (Video Game) / int_5d6db368 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5d6db368 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5d6db368 | |
Paper Mario 64 (Video Game) / int_5da37ab5 | type |
Triumphant Reprise | |
Paper Mario 64 (Video Game) / int_5da37ab5 | comment |
Triumphant Reprise: The scene where Peach is making a wish to help Mario during the final battle is an orchestral reprise of "Peach's Theme". | |
Paper Mario 64 (Video Game) / int_5da37ab5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5da37ab5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5da37ab5 | |
Paper Mario 64 (Video Game) / int_5f91efd9 | type |
Creative Closing Credits | |
Paper Mario 64 (Video Game) / int_5f91efd9 | comment |
Paper Mario's Creative Closing Credits includes an all-cast parade, just like RPG. Luigi even marshals both. | |
Paper Mario 64 (Video Game) / int_5f91efd9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_5f91efd9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_5f91efd9 | |
Paper Mario 64 (Video Game) / int_60e5e6a9 | type |
Fake Weakness | |
Paper Mario 64 (Video Game) / int_60e5e6a9 | comment |
Fake Weakness: You can have Peach tell Bowser that Mario is vulnerable to healing items; Kammy will then scatter them throughout the next game area. He will believe that Mario hates mushrooms after decades of rivalry. Gets lampshaded by Kammy when she wonders if the healing items and power-ups are really things Mario fears after she conjures them up. | |
Paper Mario 64 (Video Game) / int_60e5e6a9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_60e5e6a9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_60e5e6a9 | |
Paper Mario 64 (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Paper Mario 64 (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Lakilester starts a villain, but agrees to help Mario free Flower Fields from the baddies' cloud-spewing machine after being defeated in battle. | |
Paper Mario 64 (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_617f0563 | |
Paper Mario 64 (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Paper Mario 64 (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: Twink will give you a tutorial about performing the Action Command after giving you the necessary item. | |
Paper Mario 64 (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_62525a70 | |
Paper Mario 64 (Video Game) / int_62ba107b | type |
Orgasmically Delicious | |
Paper Mario 64 (Video Game) / int_62ba107b | comment |
Orgasmically Delicious: In Chapter 4, after Gourmet Guy eats a cake, his reaction to the delicious taste is running all over the area until he jumps with such joy, he flew all the way to Peach's Castle. | |
Paper Mario 64 (Video Game) / int_62ba107b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_62ba107b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_62ba107b | |
Paper Mario 64 (Video Game) / int_631575f0 | type |
Foreign Re-Score | |
Paper Mario 64 (Video Game) / int_631575f0 | comment |
Foreign Rescore: The music that plays when Mario gains a new party member is completely different between the Japanese and American versions. Some music also has some sligthy different insturmentation between regions. | |
Paper Mario 64 (Video Game) / int_631575f0 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_631575f0 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_631575f0 | |
Paper Mario 64 (Video Game) / int_63d861f8 | type |
Even Evil Has Loved Ones | |
Paper Mario 64 (Video Game) / int_63d861f8 | comment |
Even Evil Has Loved Ones: The Goomba Bros. in the prologue care about each other. Regardless of who is defeated first, the other brother will be distraught and swear to avenge his fallen brother. | |
Paper Mario 64 (Video Game) / int_63d861f8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_63d861f8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_63d861f8 | |
Paper Mario 64 (Video Game) / int_64028be7 | type |
Cowardly Boss | |
Paper Mario 64 (Video Game) / int_64028be7 | comment |
Cowardly Boss: Tubba Blubba's heart runs away when it has less than 10 HP left. | |
Paper Mario 64 (Video Game) / int_64028be7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_64028be7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_64028be7 | |
Paper Mario 64 (Video Game) / int_650a309b | type |
Forgot About His Powers | |
Paper Mario 64 (Video Game) / int_650a309b | comment |
Forgot About His Powers: Humorously, Jr. Troopa swims all the way to Lavalava Island (and back!) in order to fight Mario. Once he finally catches up with the plumber, his hp is depleted from exhaustion. After the battle, the dazed Jr. Troopa realizes that he has wings and could've simply flew to the island and wouldn't have exhausted his health. | |
Paper Mario 64 (Video Game) / int_650a309b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_650a309b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_650a309b | |
Paper Mario 64 (Video Game) / int_65bc52c5 | type |
The Key Is Behind the Lock | |
Paper Mario 64 (Video Game) / int_65bc52c5 | comment |
The Key Is Behind the Lock: The Odd House in Toad Town is locked from the inside. In Chapter 5, you find a back way in, and it turns out the key was inside all along. But at least you can unlock that Door to Before. If you exploit a bug to get the key early, you still can't unlock it from the wrong side — no Sequence Breaking for you! | |
Paper Mario 64 (Video Game) / int_65bc52c5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_65bc52c5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_65bc52c5 | |
Paper Mario 64 (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Paper Mario 64 (Video Game) / int_6602cad | comment |
Permanently Missable Content: Only eight Whacka Bumps can be beaten out of Whacka before he vanishes, making it possible to run out of them eventually. While no recipes can be missed by running out of Whacka Bumps, the strong Deluxe Feast can be made early on by cooking one with a Strange Leaf; otherwise, it can only be made by cooking a Shroom Steak with a Potato Salad (the ingredient for Potato Salad isn't available until Chapter 7). There are three badges (as well as a Jammin' Jelly and a Shooting Star) that can be found during Peach's between-chapter interludes, or by Mario himself at the end of the game. If Peach picks them up but fails to deliver them to Mario by the end of the interlude between Chapters 6 and 7, they'll remain in Peach's inventory and can never be obtained by Mario. | |
Paper Mario 64 (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6602cad | |
Paper Mario 64 (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
Paper Mario 64 (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: Every Peach section revolves around her sneaking around the castle while avoiding being spotted by the Koopatrols. Tubba Blubba's Castle requires a bit of sneaking around with your new Boo partner, as some enemies will instantly force Mario out of the dungeon if he is caught by them; and Tubba Blubba himself is a Hopeless Boss Fight that must be avoided at all costs. | |
Paper Mario 64 (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6638c7f7 | |
Paper Mario 64 (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Paper Mario 64 (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: One of Mario's main attacks, the other being his hammer. Ironically, only Goombario, who is a Goomba himself, has a similar jump attack. | |
Paper Mario 64 (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_679d7cc7 | |
Paper Mario 64 (Video Game) / int_67c4127f | type |
The Pin Is Mightier Than the Sword | |
Paper Mario 64 (Video Game) / int_67c4127f | comment |
The Pin Is Mightier Than the Sword: Mario gains new moves, stat upgrades, and passive abilities by equipping Badges, which are represented by small pin icons in the menu. | |
Paper Mario 64 (Video Game) / int_67c4127f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_67c4127f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_67c4127f | |
Paper Mario 64 (Video Game) / int_68006f9f | type |
Idiosyncratic Combo Levels | |
Paper Mario 64 (Video Game) / int_68006f9f | comment |
Idiosyncratic Combo Levels: When performing attacks or blocking damage, the game awards the player with Nice, Good, and Super ratings with each successful command. | |
Paper Mario 64 (Video Game) / int_68006f9f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_68006f9f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_68006f9f | |
Paper Mario 64 (Video Game) / int_6860368a | type |
Mook Horror Show | |
Paper Mario 64 (Video Game) / int_6860368a | comment |
Mook Horror Show: When Mario storms Bowser's Castle late in the game, he encounters a group of Koopatrols, who, upon seeing him, begin to completely freak out and pathetically forget their orders (until a Magikoopa tells them to snap out of it). Even when they approach to fight, they really need to suck up their courage. | |
Paper Mario 64 (Video Game) / int_6860368a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6860368a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6860368a | |
Paper Mario 64 (Video Game) / int_6a6c7ce6 | type |
Unending End Card | |
Paper Mario 64 (Video Game) / int_6a6c7ce6 | comment |
Unending End Card: At the end of the credits, Mario and Peach watches the fireworks from his house and the caption "The End" appears. With that, the screen is stuck on the scene until the game is reset. | |
Paper Mario 64 (Video Game) / int_6a6c7ce6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6a6c7ce6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6a6c7ce6 | |
Paper Mario 64 (Video Game) / int_6b22aace | type |
Not So Invincible After All | |
Paper Mario 64 (Video Game) / int_6b22aace | comment |
Not So Invincible After All: Tubba Blubba is hyped as "Invincible" for almost the entire chapter 3, but once Mario finds his secret, his defense drops to 0 and he becomes the easiest boss in the game. Despite his claims, Bowser in his Star Rod-boosted form is not actually invincible. In the first battle against him, the Star Rod merely raises his defense to an (impenetrable) 4, and to 15 in the second battle. | |
Paper Mario 64 (Video Game) / int_6b22aace | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6b22aace | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6b22aace | |
Paper Mario 64 (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Paper Mario 64 (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Forever Forest. Complete with warping to the beginning after taking a wrong path. | |
Paper Mario 64 (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6b7c9f96 | |
Paper Mario 64 (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Paper Mario 64 (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Of note is Herringway, a penguin author named for a famous real-life one. His name also foreshadows his role as a Red Herring in the search for the Mayor's murderer. | |
Paper Mario 64 (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6bda9a30 | |
Paper Mario 64 (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Paper Mario 64 (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: Averted with the residents of the Hub Level, who will change their dialogue after each chapter (many having mini-stories of their own) but played straight with most of the other locations, where the residents typically only have pre-chapter, sometimes mid-chapter, and post-chapter dialogue that stays the same for the rest of the game. Some get post-game dialogue, as well. | |
Paper Mario 64 (Video Game) / int_6d07bf85 | featureApplicability |
-1.0 | |
Paper Mario 64 (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6d07bf85 | |
Paper Mario 64 (Video Game) / int_6d57a234 | type |
Lemony Narrator | |
Paper Mario 64 (Video Game) / int_6d57a234 | comment |
Lemony Narrator: "Who stuck that weird thing into the story?" (referring to the picture of Kammy taped into the picture of the Star Spirits in the intro.) | |
Paper Mario 64 (Video Game) / int_6d57a234 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6d57a234 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6d57a234 | |
Paper Mario 64 (Video Game) / int_6d7026fa | type |
Punny Name | |
Paper Mario 64 (Video Game) / int_6d7026fa | comment |
Most of the Toads have Punny Names that end in the letter "T" (Felissa T., Mihn T., etc). | |
Paper Mario 64 (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6d7026fa | |
Paper Mario 64 (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Paper Mario 64 (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: The Diploma for beating The Master. Other than just changing three conversations in the whole game, it's Exactly What It Says on the Tin. | |
Paper Mario 64 (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6e7e9709 | |
Paper Mario 64 (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
Paper Mario 64 (Video Game) / int_6e9e1e32 | comment |
If you try hard enough to scavenge the world for Star Pieces, you can buy such things as the Power Plus badge early on in the game. Once you get the Super Boots, you've got Ultra Boots' attack power a few chapters early. On that note, a subtler example in that you can go and get the Ultra Boots as soon as Lakilester joins you and use them against Huff N. Puff. | |
Paper Mario 64 (Video Game) / int_6e9e1e32 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6e9e1e32 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6e9e1e32 | |
Paper Mario 64 (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Paper Mario 64 (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The Trading Event is a hidden sidequest that involves giving an item to a unique pink Toad in a time limit to get a better item. It is started by going to an otherwise unimportant house in Koopa Village and hitting the radio until it reaches a certain station, then listening to an announcement. It is possible to go through the entire game without ever knowing that this exists. No one ever tells you that the Star Beam can cancel out every positive status effect on enemies. Most people end up never using it until the very end. Hit a certain block in Dry Dry Desert ten times with the hammer, and a block with a super shroom appears - this is commonly known and even hinted at in game. But hit the same block one hundred times and a third block with an Ultra Shroom appears, the strongest healing item in the game. This is never even hinted at, and most players wouldn't think to do this without a guide. | |
Paper Mario 64 (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6ec989d8 | |
Paper Mario 64 (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Paper Mario 64 (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: Tubba Blubba turns out to be pathetically weak once he's no longer invincible (the chapter's actual Climax Boss was instead his own heart, which you fight right beforehand). Monstar's ludicrously flashy attacks never do more than 1 damage. The Star Kids sure know their magic pyrotechnics, at least. The fight against Kammy Koopa at the finale, when you use Twink and Peach. It's purely scripted, so not only can you not lose, you can't even select options that aren't related to winning. The only thing that keeps it from being a cutscene is that you need to do the inputs yourself. The first Dojo opponent, Chan, can be cheesed by just spamming jump and headbonk attacks until he's defeated, since he's a Buzzy Beetle and can't ever attack if flipped over. Occasionally, he'll chide you for being dishonorable because of that. | |
Paper Mario 64 (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_6edb0066 | |
Paper Mario 64 (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
Paper Mario 64 (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: Chet Rippo and Rip Cheato are both shady characters out to sell Mario something. Subverted in that their services are actually somewhat helpful: Chet lets Mario re-arrange his stats, and Rip can sell Mario some good items, a couple Star Pieces, and a very good Badge (though he eventually runs out of good stuff and sells nothing but Dried Shrooms afterwards). | |
Paper Mario 64 (Video Game) / int_70bdac19 | featureApplicability |
-0.3 | |
Paper Mario 64 (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_70bdac19 | |
Paper Mario 64 (Video Game) / int_7286e96d | type |
Idiot Ball | |
Paper Mario 64 (Video Game) / int_7286e96d | comment |
Idiot Ball: After Mario's fight with his heart, Tubba Blubba reunites with it and claims that body and heart together will be unstoppable. The catch? Them being separated was the whole key to Tubba Blubba's invincibility. And if he really was that stupid, at least the heart should have known better. After chapter 5, Peach participates in a game show hosted by Bowser's minions where the consolation prize is the Sneaky Parasol, an item that allows its owner to transform into anyone they desire (as long as the original stands close to the user). That's right, Bowser's mooks awarded Peach, which at that point of the game has had a long history of failed escape attempts, with an item that makes it even easier for her. In chapter 7, there are a bunch of Duplighosts who pretend to be Mario's mirror image and mimic every step of his. At one point, there is a button only on their side of the "mirror" which repairs a Broken Bridge. Had they just not bothered to copy Mario once, Mario could have never crossed and made it throw the Palace. And this happens at a point where it's long clear that the mirror image is fake. | |
Paper Mario 64 (Video Game) / int_7286e96d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7286e96d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7286e96d | |
Paper Mario 64 (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Paper Mario 64 (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: Enemies tend to share their species with non-enemies in this game, so all enemy Koopa Troopas are red-orange while all friendly ones sans the Green Ninjakoopa are green. Bob-omb enemies are indigo in color, while friendly Bob-ombs come in blue, green, red, and pink. Enemies are color-coded to show which abilities they have. The Magikoopas most notably come in 6 colors: red (can raise their comrades' attack), yellow (can electrify their comrades), green (can raise comrades' defense), gray (can make their comrades invisible), white (can replenish their comrades' health), and blue (can perform any of the aforementioned assists). Enemies are color-coded to show how strong they are. Regular Fuzzies are black, the more powerful Forest Fuzzies are green, and the most powerful Jungle Fuzzies are yellow. Dark Koopas are more powerful than regular Koopa Troopas and are purple, White Clubbas are more powerful than the regular green Clubbas, and the more powerful Monty Moles in Flower Fields are green while their weaker Mt. Rugged counterparts are brown. | |
Paper Mario 64 (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_735b4101 | |
Paper Mario 64 (Video Game) / int_73acaf4d | type |
Beanstalk Parody | |
Paper Mario 64 (Video Game) / int_73acaf4d | comment |
Beanstalk Parody: In the sixth chapter, Mario has to help the flowers in Flower Fields in order to get a Magical Bean, Fertile Soil, and Miracle Water. He then uses these three items to grow a giant beanstalk that takes him to Cloudy Climb high above Flower Fields, where the chapter boss resides. | |
Paper Mario 64 (Video Game) / int_73acaf4d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_73acaf4d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_73acaf4d | |
Paper Mario 64 (Video Game) / int_73ff2cc5 | type |
Just Eat Him | |
Paper Mario 64 (Video Game) / int_73ff2cc5 | comment |
Just Eat Him: Tubba Blubba terrorizes the Boos by turning them into snacks. The Yoshi Kids also eat Huff n Puff at the end. | |
Paper Mario 64 (Video Game) / int_73ff2cc5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_73ff2cc5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_73ff2cc5 | |
Paper Mario 64 (Video Game) / int_74828aea | type |
Killer Rabbit | |
Paper Mario 64 (Video Game) / int_74828aea | comment |
Killer Rabbit: The Anti Guys are as cutesy as any other Shy Guy, and even speak with hearts, but are grossly stronger than almost anything else fought in the game Amazy Dayzees, if they choose to attack. The singing attack that's only an annoyance with Crazee Dayzees deals 20 when coming from them, a level of damage only matched by the Master and Bowser. | |
Paper Mario 64 (Video Game) / int_74828aea | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_74828aea | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_74828aea | |
Paper Mario 64 (Video Game) / int_74c9cf33 | type |
Two Girls to a Team | |
Paper Mario 64 (Video Game) / int_74c9cf33 | comment |
Two Girls to a Team: Among the 7 Star Spirits, Mamar and Misstar are the only ones that are female. | |
Paper Mario 64 (Video Game) / int_74c9cf33 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_74c9cf33 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_74c9cf33 | |
Paper Mario 64 (Video Game) / int_77824082 | type |
Healing Boss | |
Paper Mario 64 (Video Game) / int_77824082 | comment |
Healing Boss: Bowser, the final boss, breaks the rule by healing.note Only a max amount of three times and only if Mario has more HP than him. The Crystal King would heal as well, only twice. Huff N Puff is infamous for this. Any damage dealt could be negated due to him reabsorbing his minions back into his body. It would take attacks that could damage all on-screen enemies to at least keep his healing to a minimum. The minor boss Fuzzipede is able to heal as well. A total of 4 HP, way less than your party can deal in one turn, rendering the healing utterly useless. | |
Paper Mario 64 (Video Game) / int_77824082 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_77824082 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_77824082 | |
Paper Mario 64 (Video Game) / int_782fdff | type |
Storybook Opening | |
Paper Mario 64 (Video Game) / int_782fdff | comment |
Storybook Opening: Bowser hijacks the intro by sellotaping Kammy onto the background. | |
Paper Mario 64 (Video Game) / int_782fdff | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_782fdff | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_782fdff | |
Paper Mario 64 (Video Game) / int_78cdd5f6 | type |
"Fantastic Voyage" Plot | |
Paper Mario 64 (Video Game) / int_78cdd5f6 | comment |
"Fantastic Voyage" Plot: Before beginning Chapter 5, Mario and his team go inside the body of a whale to defeat Fuzzipede, who has been causing his bellyache. | |
Paper Mario 64 (Video Game) / int_78cdd5f6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_78cdd5f6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_78cdd5f6 | |
Paper Mario 64 (Video Game) / int_79c34029 | type |
The Nose Knows | |
Paper Mario 64 (Video Game) / int_79c34029 | comment |
The Nose Knows: A downplayed example. Kammy Koopa is able to discern that Peach is disguised as a Clubba because she smells nice. | |
Paper Mario 64 (Video Game) / int_79c34029 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_79c34029 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_79c34029 | |
Paper Mario 64 (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Paper Mario 64 (Video Game) / int_7ae4d273 | comment |
Point of No Return: The final Peach stealth segment is the last chance to drop stuff into the magic chest for Mario before approaching Kammy, who will expose Peach and end the segment (there's no stealth segment after releasing the final Star Spirit, just a cutscene). | |
Paper Mario 64 (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7ae4d273 | |
Paper Mario 64 (Video Game) / int_7b466b3b | type |
Pain & Gain | |
Paper Mario 64 (Video Game) / int_7b466b3b | comment |
Pain & Gain: Various badges will take affect once Mario is in danger (below 5HP), or peril (only 1HP). | |
Paper Mario 64 (Video Game) / int_7b466b3b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7b466b3b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7b466b3b | |
Paper Mario 64 (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Paper Mario 64 (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: Anti Guy, an optional encounter in Shy Guy's Toy Box; he's five times as strong as a normal Shy Guy and has over seven times the health despite being nothing more than a Shy Guy recolor. If defeating him seems a little daunting, you could always bribe him. There's another potential encounter with the type in Bowser's Castle: failing the gates' quizzes will prompt them to summon units of three Anti Guys at once. | |
Paper Mario 64 (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7b7965dd | |
Paper Mario 64 (Video Game) / int_7cd781f1 | type |
NPC Roadblock | |
Paper Mario 64 (Video Game) / int_7cd781f1 | comment |
NPC Roadblock: The Koopa Bros. disguise themselves as Toads and keep you from moving to Koopa Village in Chapter 1 (Merlin will bust their scheme after you talk to him), and the penguins in Shiver City will prevent you from leaving the area after you become the prime suspect in a murder, which you have to solve before you can get out. | |
Paper Mario 64 (Video Game) / int_7cd781f1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7cd781f1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7cd781f1 | |
Paper Mario 64 (Video Game) / int_7cfc2a69 | type |
Tree Trunk Tour | |
Paper Mario 64 (Video Game) / int_7cfc2a69 | comment |
Tree Trunk Tour: To reach Raphael the Raven's nest, Mario has to travel up a giant tree deep in Jade Jungle. | |
Paper Mario 64 (Video Game) / int_7cfc2a69 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7cfc2a69 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7cfc2a69 | |
Paper Mario 64 (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Paper Mario 64 (Video Game) / int_7d561d58 | comment |
Repel Gel grants Mario invisibility and thus perfect evasion for most attacks. It lasts for more than one turn (unlike Bow's Outta Sight) and still allows Mario and his partner to attack during the effect (unlike the Stone Cap). However, it's one of the rarest consumable items in the game, in the same tier as Ultra Shrooms and Jammin' Jelly, and has no renewable sources besides Li'l Oink farming. Also, while Repel Gel is a godsend for Danger and Peril Mario strats, in normal gameplay you hardly ever need more than one turn of invincibility in a row; most of the more dangerous attacks in the game are telegraphed the turn before they come out, giving you time to switch to Bow and use Outta Sight to evade them more cheaply. It's telling that TTYD replaced Repel Gel with the much more common Repel Capes and Boo's Sheets. | |
Paper Mario 64 (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7d561d58 | |
Paper Mario 64 (Video Game) / int_7e49eb52 | type |
Invisible Subtle Difference | |
Paper Mario 64 (Video Game) / int_7e49eb52 | comment |
Invisible Subtle Difference: When examining Peach's dress in the Chapter 1 interlude, she insists that they're all different. To both Twink and the player, they're identical. | |
Paper Mario 64 (Video Game) / int_7e49eb52 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_7e49eb52 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_7e49eb52 | |
Paper Mario 64 (Video Game) / int_80a62687 | type |
Monster Town | |
Paper Mario 64 (Video Game) / int_80a62687 | comment |
Monster Town: Most towns found all over the games are populated by members of enemy races that are friendly to Mario. | |
Paper Mario 64 (Video Game) / int_80a62687 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_80a62687 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_80a62687 | |
Paper Mario 64 (Video Game) / int_811dfb3f | type |
Voice Grunting | |
Paper Mario 64 (Video Game) / int_811dfb3f | comment |
This is the only Paper Mario game that does not use Voice Grunting. | |
Paper Mario 64 (Video Game) / int_811dfb3f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_811dfb3f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_811dfb3f | |
Paper Mario 64 (Video Game) / int_813e694d | type |
Continuity Cavalcade | |
Paper Mario 64 (Video Game) / int_813e694d | comment |
Continuity Cavalcade: The end credits brings back nearly every character of importance, including bosses and other villains, for a big parade down a street near Toad Town. Where appropriate, characters good and bad will put on a show as they pass by the screen, such as Chanterelle's singing and a comedy routine between Tubba Blubba and his heart. | |
Paper Mario 64 (Video Game) / int_813e694d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_813e694d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_813e694d | |
Paper Mario 64 (Video Game) / int_816a4e80 | type |
Star Wars (Franchise) | |
Paper Mario 64 (Video Game) / int_816a4e80 | comment |
When the time finally arrives to have a rematch with Bowser, he taunts you with a Star Wars reference: | |
Paper Mario 64 (Video Game) / int_816a4e80 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_816a4e80 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_816a4e80 | |
Paper Mario 64 (Video Game) / int_817693fa | type |
Combined Energy Attack | |
Paper Mario 64 (Video Game) / int_817693fa | comment |
Combined Energy Attack: The Star Beam, which is used at the end of the game. It functions as a Status-Buff Dispel, making it useful against some of the minor enemies in Bowser’s Castle (most notably the Magikoopas) and downright essential against Bowser himself... during the penultimate battle. In the final battle, he actually shrugs it off until Peach and Twink upgrade it into the Peach Beam. | |
Paper Mario 64 (Video Game) / int_817693fa | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_817693fa | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_817693fa | |
Paper Mario 64 (Video Game) / int_817ee3a5 | type |
The Trees Have Faces | |
Paper Mario 64 (Video Game) / int_817ee3a5 | comment |
The Trees Have Faces: A tree with a face can be found in Forever Forest, where it serves as one of the markers for the correct path that Mario must follow to find his way through the woods. | |
Paper Mario 64 (Video Game) / int_817ee3a5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_817ee3a5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_817ee3a5 | |
Paper Mario 64 (Video Game) / int_823c6e3e | type |
Large Ham | |
Paper Mario 64 (Video Game) / int_823c6e3e | comment |
Large Ham: A good portion of the series' humor revolves around just how over the top some of the characters speak and act, especially the villains. Bowser gets the most of this, as he and his minions make him seem more terrifying than he really is. | |
Paper Mario 64 (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_823c6e3e | |
Paper Mario 64 (Video Game) / int_834427cd | type |
Cap | |
Paper Mario 64 (Video Game) / int_834427cd | comment |
Cap: Level 27 (50 HP, 50 FP, and 30 BP). You're likely to be around level 23 by the time you fight the final boss, and can gain those last few levels in a matter of minutes by fighting Amazy Dayzees. | |
Paper Mario 64 (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_834427cd | |
Paper Mario 64 (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
Paper Mario 64 (Video Game) / int_83b89a9c | comment |
Elemental Rock-Paper-Scissors: Used to a relatively small degree. Ice and water attacks do extra damage to fire enemies, and fire attacks the same for ice and bony enemies. But there are only a handful of elemental enemies and even fewer elemental attacks, and these enemies are almost completely contained to a single chapter each (fire in Chapter Five, ice in Chapter Seven, bony in Chapter Eight). Instead, there's a larger emphasis on Tactical Rock–Paper–Scissors. | |
Paper Mario 64 (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_83b89a9c | |
Paper Mario 64 (Video Game) / int_83c0cabe | type |
Seemingly Hopeless Boss Fight | |
Paper Mario 64 (Video Game) / int_83c0cabe | comment |
Seemingly Hopeless Boss Fight: During the final battle with Bowser, he surprisingly resists Mario's Star Beam, thanks to Kammy Koopa's invention empowering the Star Rod. However, the battle is made winnable once the princess upgrades Mario's attack into the Peach Beam. | |
Paper Mario 64 (Video Game) / int_83c0cabe | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_83c0cabe | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_83c0cabe | |
Paper Mario 64 (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Paper Mario 64 (Video Game) / int_8409a385 | comment |
The fifth Star Power, Smooch, has Misstar kiss Mario on the cheek to heal him for 20 HP. | |
Paper Mario 64 (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8409a385 | |
Paper Mario 64 (Video Game) / int_84249fbc | type |
Nerd Glasses | |
Paper Mario 64 (Video Game) / int_84249fbc | comment |
Kent C. Koopa wears swirly Nerd Glasses and looks goofy, but he's a greedy Koopa who sets up a ludicrous toll on Pleasant Path and tries to fight anyone that doesn't want to pay it. | |
Paper Mario 64 (Video Game) / int_84249fbc | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_84249fbc | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_84249fbc | |
Paper Mario 64 (Video Game) / int_8454f523 | type |
Superboss | |
Paper Mario 64 (Video Game) / int_8454f523 | comment |
Superboss: The Master, as well as the other disciples of the dojo. As you progress through the game, you can keep coming back for new dojo fights, each getting progressively harder until you reach the Master at his full strength. | |
Paper Mario 64 (Video Game) / int_8454f523 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8454f523 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8454f523 | |
Paper Mario 64 (Video Game) / int_862ea4c1 | type |
Easily-Overheard Conversation | |
Paper Mario 64 (Video Game) / int_862ea4c1 | comment |
Easily-Overheard Conversation: After the defeat of the Goomba King, he talks with the Goomba Bros. about the location of the secret switch that is crucial for progression. Naturally, Mario overhears everything. When Peach happens to overhear a conversation between a Koopatrol and a Hammer Bro., they casually talk about everything that the Princess really needs to know - the next target for Mario, his next opponent, and their weaknesses. | |
Paper Mario 64 (Video Game) / int_862ea4c1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_862ea4c1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_862ea4c1 | |
Paper Mario 64 (Video Game) / int_86f99e44 | type |
Rock of Limitless Water | |
Paper Mario 64 (Video Game) / int_86f99e44 | comment |
Rock of Limitless Water: The Water Stone, needed as part of a Fetch Quest in the Flower Fields. When it's given back to Lily, she uses it to refill her empty pond. | |
Paper Mario 64 (Video Game) / int_86f99e44 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_86f99e44 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_86f99e44 | |
Paper Mario 64 (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Paper Mario 64 (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Toad Town Tunnels is rather large for a sewer area. There are three gigantic Bloopers, numerous deeper tunnels, and pipes to a lot of other areas in the game. | |
Paper Mario 64 (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_87e661e8 | |
Paper Mario 64 (Video Game) / int_88873121 | type |
Sleepy Enemy | |
Paper Mario 64 (Video Game) / int_88873121 | comment |
Sleepy Enemy: In Tubba Blubba's Castle, the player encounters Clubbas who are green, shelled enemies with spiked maces. While some patrol a small area of the Castle, others are found sleeping, with Mario able to walk slowly to avoid waking them. | |
Paper Mario 64 (Video Game) / int_88873121 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_88873121 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_88873121 | |
Paper Mario 64 (Video Game) / int_8a8afdce | type |
Mini-Game | |
Paper Mario 64 (Video Game) / int_8a8afdce | comment |
Mini-Game: The Jump Attack and Hammer Attack games in the Playroom, used to earn coins once you unlock them. Jump Attack is risk-based (hit blocks to earn coins and multipliers while hopefully not losing them to a Bowser icon) but gets you more coins depending on your payment, while Hammer Attack (smash blocks to collect Princess Peach icons while avoiding Fuzzies) is harder to finish but less reliant on luck. | |
Paper Mario 64 (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8a8afdce | |
Paper Mario 64 (Video Game) / int_8a931051 | type |
Decoy Damsel | |
Paper Mario 64 (Video Game) / int_8a931051 | comment |
Decoy Damsel: At one point in the game, you come across Princess Peach standing in a hallway, who attempts to get you to just turn and leave with her. It's actually a Duplighost, but you'll only see their true form if you turn around after "she" goes offscreen, after which point you can beat them up. | |
Paper Mario 64 (Video Game) / int_8a931051 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8a931051 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8a931051 | |
Paper Mario 64 (Video Game) / int_8ad43dc9 | type |
Ragtag Bunch of Misfits | |
Paper Mario 64 (Video Game) / int_8ad43dc9 | comment |
Ragtag Bunch of Misfits: You're joined by a Mario fanboy, a wannabe archaeologist, a pink exploding tomboy, an absent-minded postman, a ghostly Ojou, a baby spark of electricity, a fussy nanny fish, and a cloud-riding punk with self-esteem issues. | |
Paper Mario 64 (Video Game) / int_8ad43dc9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8ad43dc9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8ad43dc9 | |
Paper Mario 64 (Video Game) / int_8af721f7 | type |
Joke Item | |
Paper Mario 64 (Video Game) / int_8af721f7 | comment |
Joke Item: The Dusty Hammer, which attacks one enemy and deals 1HP of damage, less than your normal hammer by the time you can first purchase it. The only reason to ever buy it is as part of two secret codes in Dry Dry Outpost. | |
Paper Mario 64 (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8af721f7 | |
Paper Mario 64 (Video Game) / int_8af7b342 | type |
Sibling Yin-Yang | |
Paper Mario 64 (Video Game) / int_8af7b342 | comment |
Sibling Yin-Yang: Tayce T. from the first game and Zess T. from the second game are sisters, and near opposites in terms of personality. | |
Paper Mario 64 (Video Game) / int_8af7b342 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8af7b342 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8af7b342 | |
Paper Mario 64 (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Paper Mario 64 (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: During the You Can't Thwart Stage One/Final Boss Preview battle at the very beginning of the game, Mario is reduced to two Heart Points, and Bowser decides to finish him off with an attack worth 10 Attack Points! Since Mario only has 10 HP at the beginning of the game, Bowser could have taken Mario down in one hit, implying that he was Just Toying With Him. | |
Paper Mario 64 (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8b606a51 | |
Paper Mario 64 (Video Game) / int_8c039bf3 | type |
Skippable Boss | |
Paper Mario 64 (Video Game) / int_8c039bf3 | comment |
Skippable Boss: In Chapter 2, Buzzar stops you on the last bridge of Mt. Rugged, saying that you look like the person on Bowser's "Wanted!" Poster, and asks your name. Answering Mario or Princess Peach results in a fight. However, answering Luigi will result in Buzzar letting you pass without a fight. You can return anytime and choose either of the other answers in order to trigger the battle, but be warned as thanks to the game's Anti-Grinding mechanic, you'll get less experience points for being a higher level. You can either pay the fee or use the Toad Town Tunnels to skip the battle with Kent C. Koopa after the completion of Chapter 5. | |
Paper Mario 64 (Video Game) / int_8c039bf3 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8c039bf3 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8c039bf3 | |
Paper Mario 64 (Video Game) / int_8cd3d091 | type |
Repetitive Name | |
Paper Mario 64 (Video Game) / int_8cd3d091 | comment |
Repetitive Name: Some place names in the game use redundant names, like Dry Dry Desert, Dry Dry Outpost and Dry Dry Ruins, as well as Lavalava Island. The German version also has the "Nimmernimmerwald" (nomore-nomore-forest) for the Forever Forest. | |
Paper Mario 64 (Video Game) / int_8cd3d091 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8cd3d091 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8cd3d091 | |
Paper Mario 64 (Video Game) / int_8ebd7403 | type |
Action Commands | |
Paper Mario 64 (Video Game) / int_8ebd7403 | comment |
Action Commands: Nearly every action has one. Commands range from "press A with good timing" to "hold the Control Stick for a certain time" to "mash buttons". | |
Paper Mario 64 (Video Game) / int_8ebd7403 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8ebd7403 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8ebd7403 | |
Paper Mario 64 (Video Game) / int_8ece48e5 | type |
One of These Doors Is Not Like the Other | |
Paper Mario 64 (Video Game) / int_8ece48e5 | comment |
One of These Doors Is Not Like the Other: Small variations in the scenery of Forever Forest indicate which path the player should take to advance into the next area. | |
Paper Mario 64 (Video Game) / int_8ece48e5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8ece48e5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8ece48e5 | |
Paper Mario 64 (Video Game) / int_8f0c88f | type |
Invincible Villain | |
Paper Mario 64 (Video Game) / int_8f0c88f | comment |
Invincible Villain: The main plot point of Chapter 3 is that Tubba Blubba is invincible, meaning that Mario won't be able to defeat him. However, Mario realizes that he has a weakness and sets out to discover it. Ultimately, he succeeds in making Tubba Blubba vincible so that he can defeat him. Bowser also has the ability to make himself invincible as well. The first time he does this, it allows him to defeat Mario easily. However, the second time they battle near the end of the game, Mario has access to the Star Beam, allowing him to remove this invincibility and stand a fighting chance. | |
Paper Mario 64 (Video Game) / int_8f0c88f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_8f0c88f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_8f0c88f | |
Paper Mario 64 (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Paper Mario 64 (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: The Blooper, Electro Blooper, and Super Blooper, who all appear out of nowhere screaming "BLOOPER!" in huge text while you're exploring the sewers below Toad Town. Although, by the time you see the Super Blooper, the shock has all but worn off. | |
Paper Mario 64 (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_902fa0b4 | |
Paper Mario 64 (Video Game) / int_90965cc7 | type |
Hive Mind | |
Paper Mario 64 (Video Game) / int_90965cc7 | comment |
Hive Mind: Huff N. Puff. When damaged, he splits off into several Tuff Puffs which have their own sentience. They refer to Huff himself as Master, despite being smaller parts of him. So it seems Huff is made of roughly 80 individual Tuff Puffs that you knock off and then kill as the battle goes on. As they're knocked off, they are separated from the central mind and become independent (but still loyal) once more. | |
Paper Mario 64 (Video Game) / int_90965cc7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_90965cc7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_90965cc7 | |
Paper Mario 64 (Video Game) / int_911b22d8 | type |
Suspicious Video-Game Generosity | |
Paper Mario 64 (Video Game) / int_911b22d8 | comment |
Suspicious Videogame Generosity: There is a health-restoring block and a save point before each major boss. | |
Paper Mario 64 (Video Game) / int_911b22d8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_911b22d8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_911b22d8 | |
Paper Mario 64 (Video Game) / int_91ba819e | type |
Chimney Entry | |
Paper Mario 64 (Video Game) / int_91ba819e | comment |
Chimney Entry: In Shiver City, Mario needs to find Herringway for part of a quest at the start of Chapter 7. Entering his house reveals a seemingly empty room, but if he goes onto the roof of the house and falls down the chimney, he enters Herringway's secret home area where he can speak with him. Poor Mario also ends up coated in soot. | |
Paper Mario 64 (Video Game) / int_91ba819e | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_91ba819e | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_91ba819e | |
Paper Mario 64 (Video Game) / int_922ffb07 | type |
Mook Bouncer | |
Paper Mario 64 (Video Game) / int_922ffb07 | comment |
Mook Bouncer: The Sentinels, UFO creatures in Tubba Blubba's castle that throw Mario out the front door if they capture him. Bow's field move will prevent them from finding Mario. | |
Paper Mario 64 (Video Game) / int_922ffb07 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_922ffb07 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_922ffb07 | |
Paper Mario 64 (Video Game) / int_9230c618 | type |
Hypocrisy Nod | |
Paper Mario 64 (Video Game) / int_9230c618 | comment |
Hypocrisy Nod: During the course of the game, there's a news bulletin in Toad Town that has different news articles on the front Mario can read and underground gossip on the back. One time, the back reads, "Both people who read and write these messages must have nothing to do but gossip. Of course, I'm one of 'em." | |
Paper Mario 64 (Video Game) / int_9230c618 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9230c618 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9230c618 | |
Paper Mario 64 (Video Game) / int_9335b4ba | type |
Safe Behind the Corner | |
Paper Mario 64 (Video Game) / int_9335b4ba | comment |
Safe Behind the Corner: In Chapter 3, upon hearing Tubba Blubba approaching, Mario hides behind the former's large bed to avoid being caught. | |
Paper Mario 64 (Video Game) / int_9335b4ba | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9335b4ba | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9335b4ba | |
Paper Mario 64 (Video Game) / int_93be9d56 | type |
Monster Munch | |
Paper Mario 64 (Video Game) / int_93be9d56 | comment |
Monster Munch: Stanley and his brethren in Chapter 3. Bow explains that they loved scaring Tubba, so they kind of deserved it, but it's what they do best. | |
Paper Mario 64 (Video Game) / int_93be9d56 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_93be9d56 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_93be9d56 | |
Paper Mario 64 (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Paper Mario 64 (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: The first Jump upgrade changes the timing of Mario's Jump action command, because it includes a Ground Pound. The second Jump upgrade changes the timing of the action command back, because it replaces the Ground Pound with a Spin Jump. This makes getting down the timing for Power Bounce tedious, to say the least. If you're coming into this game from its sequel, sometimes you will be prompted to Superguard at any given enemy attack opportunity even though you should know full well that such a feature doesn't exist in this game. The timing for jumping attacks is also slightly different, which will likely result in many a failed action command until you get used to it. You may be tempted to try doing Action Commands in general before you get the item that gives you the ability. | |
Paper Mario 64 (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_963086ce | |
Paper Mario 64 (Video Game) / int_963e7a0f | type |
Random Effect Spell | |
Paper Mario 64 (Video Game) / int_963e7a0f | comment |
Random Effect Spell: Mysteries, which can give you a surprising number of good things. They cost only 1 coin (3 in the sequel), so they're not a bad investment. Strange Cake and Kooky Cookie can give Mario Electrified, Invisible or Sleep status. | |
Paper Mario 64 (Video Game) / int_963e7a0f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_963e7a0f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_963e7a0f | |
Paper Mario 64 (Video Game) / int_966decaf | type |
Absurdly Short Level | |
Paper Mario 64 (Video Game) / int_966decaf | comment |
Absurdly Short Level: Star Way is a simple pass way that ascends upwards in a spiral from Shooting Star Summit to Star Heaven. It can be passed in one minute and features a total of two enemies, none of them required. There is nothing else here. | |
Paper Mario 64 (Video Game) / int_966decaf | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_966decaf | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_966decaf | |
Paper Mario 64 (Video Game) / int_970c790a | type |
Big Bad | |
Paper Mario 64 (Video Game) / int_970c790a | comment |
Big Bad: Unlike most pre-Sticker Star Mario RPGs, Bowser holds on to his main antagonist role. He stole the Star Rod and imprisoned the Star Spirits, and all of the chapter bosses are working for him, contrasting the sequels where quite a few chapter bosses are Arc Villains. | |
Paper Mario 64 (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_970c790a | |
Paper Mario 64 (Video Game) / int_97526efa | type |
Sizable Snowflakes | |
Paper Mario 64 (Video Game) / int_97526efa | comment |
Sizable Snowflakes: Big starry snowflakes fall gently from the sky in the Shiver Snowfields and its surrounding. | |
Paper Mario 64 (Video Game) / int_97526efa | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_97526efa | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_97526efa | |
Paper Mario 64 (Video Game) / int_9c1c527b | type |
Hub City | |
Paper Mario 64 (Video Game) / int_9c1c527b | comment |
Hub City: Toad Town, the area surrounding Peach's Castle. It has the most services of any town (two shops, the Dojo, Merlon's house, the Post Office, the inn, Tayce T.'s kitchen, the Li'l Oink Farm, and the Playroom), and Mario's house, Shooting Star Summit, and nearly every chapter area can be reached from somewhere within it or its Toad Town Tunnels dungeon. | |
Paper Mario 64 (Video Game) / int_9c1c527b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9c1c527b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9c1c527b | |
Paper Mario 64 (Video Game) / int_9c6da41b | type |
Spot the Imposter | |
Paper Mario 64 (Video Game) / int_9c6da41b | comment |
Spot the Imposter: There are three of these in Crystal Palace, where you have to figure out which one is your partner among the fakes. | |
Paper Mario 64 (Video Game) / int_9c6da41b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9c6da41b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9c6da41b | |
Paper Mario 64 (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Paper Mario 64 (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: The fact that Goombario only has one Tattle per character shoves its way to the forefront in a hilarious way when you first meet Mayor Penguin, and his Tattle for him simply talks about his job and personality, but makes no mention of the fact that everyone thinks he's dead at the moment and that as far as the characters are aware, Goombario is Tattling his corpse. That's you're earliest tipoff that he's actually fine, just knocked out. | |
Paper Mario 64 (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9cb3e22e | |
Paper Mario 64 (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Paper Mario 64 (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Luigi mentions in his diary that he really hates ghosts. When you get access to the port, you'll see Fishmael attempting to use Fuzzipede as bait. Eventually, they do fish up the whale that takes you to Lavalava Island. If you check the back of the Toad Town bulletin board between the completions of Chapters 4 and 5, you'll see a note from Kent C. Koopa working on his get-rich-quick scheme. The Chapter 6 interlude has Peach overhearing several mooks discussing Kammy Koopa building a special contraption in preparation for Mario's arrival. | |
Paper Mario 64 (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9d12bbc1 | |
Paper Mario 64 (Video Game) / int_9d137658 | type |
The Chanteuse | |
Paper Mario 64 (Video Game) / int_9d137658 | comment |
The Chanteuse: In Club 64 by the Toad Town docks, there's an NPC called Chanterelle who is a clear reference to this trope. A lengthy sidequest involves helping her recover her voice so she can sing again. | |
Paper Mario 64 (Video Game) / int_9d137658 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9d137658 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9d137658 | |
Paper Mario 64 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Paper Mario 64 (Video Game) / int_9dab0a6e | comment |
Continuity Nod: There are several that sometimes double with Call-Back. This game inherits several features from its original predecessor Super Mario RPG: This game's very premise is a development of an idea introduced by Geno, who claims that Star Road was responsible for granting wishes. Shooting Star Summit is a location in both games (called "Star Hill" in SMRPG). Paper Mario's Creative Closing Credits includes an all-cast parade, just like RPG. Luigi even marshals both. The Minister from Super Mario RPG also appears, though since the English version of that game called him "The Chancellor", the reference is Lost in Translation. In Luigi's first diary entry, he complains about not being able to go adventuring with Mario and that he prefers the peaceful times when they play golf and tennis and have parties. K64, the train that travels between Toad Town and Mt. Rugged, looks a lot like the train from Kalimari Desert in Mario Kart 64. The music that plays during the train ride is a remix of the Kalimari Desert theme. The first floor of Peach's Castle looks vaguely similar to its Super Mario 64 incarnation, while Bow's mansion looks like and has the same rough layout as Big Boo's Haunt. Before starting Chapter 5, Mario has to help a whale with digestive issues. When he succeeds, the whale suggests that people ought to call him Dr. Mario. | |
Paper Mario 64 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9dab0a6e | |
Paper Mario 64 (Video Game) / int_9dfd7154 | type |
Fridge Logic | |
Paper Mario 64 (Video Game) / int_9dfd7154 | comment |
Fridge Logic: In-Universe example. Right when Mario leaves Lavalava Island, Jr. Troopa shows up, having swam all the way there. He misses Mario and has to swim all the way BACK to Toad Town. When Mario fights Jr. Troopa at Toad Town Harbor, his HP will be halved at the start of the battle. After Mario beats him, Jr. Troopa will realize he could've just flown to Lavalava Island and back since he has wings. | |
Paper Mario 64 (Video Game) / int_9dfd7154 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9dfd7154 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9dfd7154 | |
Paper Mario 64 (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Paper Mario 64 (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: Reading Luigi's diary reveals that he's terrified of ghosts and that he also wishes that he would go on his own adventure one day. The good news for him is that he would get his wish only a few months later. The bad news for him is that said adventure involves entering a mansion filled with ghosts, the very things that he is terrified of. | |
Paper Mario 64 (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9eca61c8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9eca61c8 | |
Paper Mario 64 (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Paper Mario 64 (Video Game) / int_9edbda07 | comment |
Elite Mooks: The Koopatrols are specially trained Koopas in robust armor, the strongest normal enemies in the game. | |
Paper Mario 64 (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9edbda07 | |
Paper Mario 64 (Video Game) / int_9f5c935a | type |
Long Speech Tea Time | |
Paper Mario 64 (Video Game) / int_9f5c935a | comment |
Long Speech Tea Time: It's a Running Gag in the series to make Mario fall asleep during a long, dull story. | |
Paper Mario 64 (Video Game) / int_9f5c935a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9f5c935a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9f5c935a | |
Paper Mario 64 (Video Game) / int_9f5e99a7 | type |
DistressedDamsel | |
Paper Mario 64 (Video Game) / int_9f5e99a7 | comment |
Distressed Damsel: Played with. While Peach is being held captive, some sections have you take control of her as she sneaks around in the villain's lair trying to find information for Mario. | |
Paper Mario 64 (Video Game) / int_9f5e99a7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9f5e99a7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9f5e99a7 | |
Paper Mario 64 (Video Game) / int_9f62723d | type |
Get Out! | |
Paper Mario 64 (Video Game) / int_9f62723d | comment |
If you hit Posie's tree too many times after getting a Crystal Berry from her in Flower Fields, she'll kick Mario out and demand he never come back, and will tell him to Get Out! if he tries to come back. However, she will give up after Mario tries to come back after five times. | |
Paper Mario 64 (Video Game) / int_9f62723d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9f62723d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9f62723d | |
Paper Mario 64 (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Paper Mario 64 (Video Game) / int_9f6fb586 | comment |
Leitmotif: Several bosses have distinct theme music, most notably Bowser and the Koopa Bros. Several areas that are related to each other do as well, such as Dry Dry Desert and Dry Dry Ruins, and Mt. Rugged and Dry Dry Outpost. | |
Paper Mario 64 (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_9f6fb586 | |
Paper Mario 64 (Video Game) / int_a04fe73e | type |
Imposter Forgot One Detail | |
Paper Mario 64 (Video Game) / int_a04fe73e | comment |
Imposter Forgot One Detail: At times, you have to try to figure out which is your real partner and which is the fake in the Crystal Palace, you use what they say in the first one, and their speech pattern in the second. The third has the fakes not even be fakes of your partner, but fakes of other characters in the game, including one that decided to be Luigi. | |
Paper Mario 64 (Video Game) / int_a04fe73e | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a04fe73e | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a04fe73e | |
Paper Mario 64 (Video Game) / int_a186b0a6 | type |
Journey to the Sky | |
Paper Mario 64 (Video Game) / int_a186b0a6 | comment |
Journey to the Sky: Since the villainous Huff N. Puff is clouding the sky with his Puff Puff machine during Chapter 6, sunlight isn't reaching the plants. Mario aims to reach the sky to challenge Huff N. Puff and revert the situation, but to do so he needs to gather some items first: A Miracle Bean that can grow into a tall beanstalk, a Fertile Soil to plant the bean onto, and some Miracle Water to make it grow. With the items gathered and the beanstalk grown, Mario climbs it to reach the Cloudy Climb and look for the boss. At the end of the ordeal, he frees the sixth Star Spirit and continues on his adventure. | |
Paper Mario 64 (Video Game) / int_a186b0a6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a186b0a6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a186b0a6 | |
Paper Mario 64 (Video Game) / int_a3515d6 | type |
Contrasting Sequel Antagonist | |
Paper Mario 64 (Video Game) / int_a3515d6 | comment |
Chapter 5 is one giant Valentine to Yoshi's Island. Instead of a pack of Yoshis rescuing baby Mario, Mario rescues the babies of a local village of Yoshis; the BGM includes multiple arrangements of the Yoshi's Island title screen music; Raphael the Raven, formerly a Yoshi's Island boss, appears as an important NPC; and the Lava Piranha is a Contrasting Sequel Antagonist to the Naval Piranha, another old boss. | |
Paper Mario 64 (Video Game) / int_a3515d6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a3515d6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a3515d6 | |
Paper Mario 64 (Video Game) / int_a458ae3d | type |
The Notable Numeral | |
Paper Mario 64 (Video Game) / int_a458ae3d | comment |
The Notable Numeral: The five Yoshi kids that need to be rescued in Chapter 5 refer to themselves as The Fearsome 5. | |
Paper Mario 64 (Video Game) / int_a458ae3d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a458ae3d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a458ae3d | |
Paper Mario 64 (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Paper Mario 64 (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: Dry Dry Desert, which is the page image for the trope. It should be noted this desert had become a recurring location by this point in the franchise — it first appeared as the eigth stage of Mario & Wario, and again in Mario Kart 64 under the name "Kalimari Desert" (the Dry Dry Railroad uses the Kalimari Desert theme). | |
Paper Mario 64 (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a4cb54b4 | |
Paper Mario 64 (Video Game) / int_a5f07aa1 | type |
Fight Woosh | |
Paper Mario 64 (Video Game) / int_a5f07aa1 | comment |
Fight Woosh: When a battle starts, a star-shaped iris centers and closes in on Mario and the enemy, then the battle screen fades in afterwards. | |
Paper Mario 64 (Video Game) / int_a5f07aa1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a5f07aa1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a5f07aa1 | |
Paper Mario 64 (Video Game) / int_a8826e1e | type |
Giant Mook | |
Paper Mario 64 (Video Game) / int_a8826e1e | comment |
Giant Mook: Each Blooper fought in the Toad Town Tunnels is bigger than the last, with the final Blooper (technically a Blooper Nanny) being extremely large. | |
Paper Mario 64 (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a8826e1e | |
Paper Mario 64 (Video Game) / int_a9ee4fee | type |
Secret Diary | |
Paper Mario 64 (Video Game) / int_a9ee4fee | comment |
Secret Diary: Bowser and Luigi each have one. The former is a minor plot point, as Peach reads it and relays tactical information to Mario. | |
Paper Mario 64 (Video Game) / int_a9ee4fee | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_a9ee4fee | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_a9ee4fee | |
Paper Mario 64 (Video Game) / int_abd29ad8 | type |
No-Sell | |
Paper Mario 64 (Video Game) / int_abd29ad8 | comment |
No-Sell: Bowser wipes the floor with Mario when in control of the Star Rod's power. If you do defeat him in the prologue via hacking, the game simply crashes. | |
Paper Mario 64 (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_abd29ad8 | |
Paper Mario 64 (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Paper Mario 64 (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: The game's penultimate three bosses: Lava Piranha (fire), the Crystal King (ice) and Huff N. Puff (lightning). | |
Paper Mario 64 (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_abfb19ba | |
Paper Mario 64 (Video Game) / int_ad641426 | type |
Trademark Favorite Food | |
Paper Mario 64 (Video Game) / int_ad641426 | comment |
Trademark Favorite Food: Lemons show up twice in the game as favorites. Sheek in Dry Dry Outpost considers them "the nicest of nice things," and Anti Guy loves Lemon Candy. | |
Paper Mario 64 (Video Game) / int_ad641426 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ad641426 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ad641426 | |
Paper Mario 64 (Video Game) / int_ad90927 | type |
Scripted Battle | |
Paper Mario 64 (Video Game) / int_ad90927 | comment |
Scripted Battle: Towards the end of the game, you take control of Peach and Twink to face Kammy Koopa. In this battle, every character has only one move they can use, and there's no option to skip your turn, so there's only one way it can go. | |
Paper Mario 64 (Video Game) / int_ad90927 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ad90927 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ad90927 | |
Paper Mario 64 (Video Game) / int_af60024c | type |
Dowsing Device | |
Paper Mario 64 (Video Game) / int_af60024c | comment |
Dowsing Device: The "I Spy" badge, when equipped, alerts Mario if he entered an area with a hidden trapdoor, containing a Star Piece. | |
Paper Mario 64 (Video Game) / int_af60024c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_af60024c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_af60024c | |
Paper Mario 64 (Video Game) / int_b0155044 | type |
Always Night | |
Paper Mario 64 (Video Game) / int_b0155044 | comment |
Always Night: Shooting Star Summit and Forever Forest. You can actually see the sky fade into darkness as you approach either area, and then back to daylight as you leave. | |
Paper Mario 64 (Video Game) / int_b0155044 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b0155044 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b0155044 | |
Paper Mario 64 (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
Paper Mario 64 (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: A somewhat meta example in Luigi's Secret Diary. One entry shows him noticing his growing popularity and hoping this could get him his own starring role in a game with his name in it. A few months after Paper Mario's release, Luigi's Mansion comes out...and pits Luigi against ghosts, which he establishes in his diary to be terrified of. | |
Paper Mario 64 (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b06bbf4b | |
Paper Mario 64 (Video Game) / int_b06ff73b | type |
Variable Mix | |
Paper Mario 64 (Video Game) / int_b06ff73b | comment |
Variable Mix: In Toad Town, there are different variations of the song based on areas you're near, like the Dojo. There are five different variations of the music in Bowser's Castle, and a different one plays depending on where you are in the castle. | |
Paper Mario 64 (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b06ff73b | |
Paper Mario 64 (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Paper Mario 64 (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Mt. Lavalava. Reaches its logical conclusion when Misstar flies Mario and Kolorado out of it when it begins to erupt, and Kolorado's head is just grazing the surface of the lava as it shoots towards them. | |
Paper Mario 64 (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b0a91b69 | |
Paper Mario 64 (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Paper Mario 64 (Video Game) / int_b0e18b32 | comment |
Unique Enemy: Most coloured versions of Kameks (Yellow, Red, Green, White) appear in one or two fights in the entire game. Only one of them (the red one) can be seen in the overworld. There is only one Amazy Dayzee in the entire game in a particular spot in Flower Fields, and even there it doesn't always appear. In Flower Fields, there is just one location where gray Monty Moles appear, only never to be seen again as soon as you've defeated them all. | |
Paper Mario 64 (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b0e18b32 | |
Paper Mario 64 (Video Game) / int_b136ed26 | type |
Big Fancy Castle | |
Paper Mario 64 (Video Game) / int_b136ed26 | comment |
Big Fancy Castle: Peach's Castle is several stories tall with many rooms on each floor, all decorated with expected regality. Tubba Blubba's castle is quite impressive as well, with large corridors, marble floors, big wooden wall clocks and a monumental entry hall that is three stories high. However, it's slowly falling apart and is filled with tears in the walls and spider webs. | |
Paper Mario 64 (Video Game) / int_b136ed26 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b136ed26 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b136ed26 | |
Paper Mario 64 (Video Game) / int_b51128fa | type |
Gilded Cage | |
Paper Mario 64 (Video Game) / int_b51128fa | comment |
Gilded Cage: Instead of being locked in her own dungeon, Princess Peach spends most of the game trapped in her bedroom. She has to sneak around her castle in several vain attempts to escape and repeatedly gets taken back to her room once she’s been discovered. | |
Paper Mario 64 (Video Game) / int_b51128fa | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b51128fa | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b51128fa | |
Paper Mario 64 (Video Game) / int_b5a39030 | type |
Hub Under Attack | |
Paper Mario 64 (Video Game) / int_b5a39030 | comment |
Hub Under Attack: Toad Town is a harmless area with a shop and a free health-restoring Toad House. When Mario returns after chapter 3, it's being ransacked by Shy Guys, and many of the town's residents have had items stolen from them. While adventuring in Shy Guy's Toy Box, the main focus of the chapter, Mario collects the stolen items and can return them to their owners. | |
Paper Mario 64 (Video Game) / int_b5a39030 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b5a39030 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b5a39030 | |
Paper Mario 64 (Video Game) / int_b6f33a21 | type |
Rainbow Speak | |
Paper Mario 64 (Video Game) / int_b6f33a21 | comment |
Rainbow Speak: Almost every time a new location or character is mentioned, it's usually in red. In Shy Guy's Toy Box, the color of each station to travel to is colored in its respective color. | |
Paper Mario 64 (Video Game) / int_b6f33a21 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b6f33a21 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b6f33a21 | |
Paper Mario 64 (Video Game) / int_b754128a | type |
Windmill Scenery | |
Paper Mario 64 (Video Game) / int_b754128a | comment |
Windmill Scenery: At the bottom of Gusty Gulch lies the ominous Windy Mill, looming before the path to the Boo Mansion. | |
Paper Mario 64 (Video Game) / int_b754128a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b754128a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b754128a | |
Paper Mario 64 (Video Game) / int_b915b765 | type |
Boss-Altering Consequence | |
Paper Mario 64 (Video Game) / int_b915b765 | comment |
Boss-Altering Consequence: If you hit the Goomnut tree behind the Goomba King, it will drop a Goomnut that will deal damage to him and instantly take out his minions. | |
Paper Mario 64 (Video Game) / int_b915b765 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b915b765 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b915b765 | |
Paper Mario 64 (Video Game) / int_b99bed67 | type |
No-Nonsense Nemesis | |
Paper Mario 64 (Video Game) / int_b99bed67 | comment |
No-Nonsense Nemesis: Certain Badges note First Attack, Spin Attack, and Bump Attack. turn Mario into a gameplay version of this, letting him instantly defeat certain Enemies note Anybody you're too overleveled to gain any more Star Points from. without even going into Battle. | |
Paper Mario 64 (Video Game) / int_b99bed67 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b99bed67 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b99bed67 | |
Paper Mario 64 (Video Game) / int_b9a22821 | type |
Jive Turkey | |
Paper Mario 64 (Video Game) / int_b9a22821 | comment |
Lakilester. After you beat him, he asks what you're fighting for. No matter what answer you give, he digs it and decides to join you. | |
Paper Mario 64 (Video Game) / int_b9a22821 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b9a22821 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b9a22821 | |
Paper Mario 64 (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Paper Mario 64 (Video Game) / int_b9c673a6 | comment |
Market-Based Title: Known in Japanese as Mario Story. | |
Paper Mario 64 (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b9c673a6 | |
Paper Mario 64 (Video Game) / int_b9e82f09 | type |
Playable Epilogue | |
Paper Mario 64 (Video Game) / int_b9e82f09 | comment |
Unlike future Paper Mario games, this one has no Playable Epilogue. Technically it does, but it's considered the Point of No Return and the game instead ends with an Unending End Card. | |
Paper Mario 64 (Video Game) / int_b9e82f09 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_b9e82f09 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_b9e82f09 | |
Paper Mario 64 (Video Game) / int_ba3c18e6 | type |
Fixed Damage Attack | |
Paper Mario 64 (Video Game) / int_ba3c18e6 | comment |
Fixed Damage Attack: Most Non-Elemental offensive items like the Dusty Hammer, the POW block or the Shooting Star deal a fixed amount of damage that is not affected by the defense stat of the enemy or Mario's stat buffs. | |
Paper Mario 64 (Video Game) / int_ba3c18e6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ba3c18e6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ba3c18e6 | |
Paper Mario 64 (Video Game) / int_ba6db525 | type |
Fake Mystery | |
Paper Mario 64 (Video Game) / int_ba6db525 | comment |
Fake Mystery: A variation occurs in Chapter 7 in that the fake murder mystery is staged completely by accident. Mario and friends arrive in Shiver City to find that the mayor has apparently been murdered, and because he was the first one on the scene of the "crime," Mario ends up becoming suspect number one. It turns out that the mayor wasn't even dead in the first place, and that he'd simply slipped and knocked himself unconscious, causing the overly excitable residents of Shiver City to assume he'd been murdered, in part due to the popularity of the city's resident novelist's mystery books. | |
Paper Mario 64 (Video Game) / int_ba6db525 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ba6db525 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ba6db525 | |
Paper Mario 64 (Video Game) / int_baaf641a | type |
King Mook | |
Paper Mario 64 (Video Game) / int_baaf641a | comment |
King Mook: King Goomba is about as straight as it gets; Bowser enhanced him with the power of the Star Rod and left him to govern the lands west of the Mushroom Kingdom. Unlike Tubba, he retains his enhanced powers, though he shows up in other games using the moniker "Goomboss". The Koopa Bros are a selection of four Koopa Troopas mixed with the Teenage Mutant Ninja Turtles. Tutankoopa is a koopa with a running motif of Pop Ancient Egyptology. Tubba Blubba is a much larger, invincible variation of the Clubba enemies. However, Tubba is also a small subversion in that in his normal state he's only slightly stronger than the average Clubba and something of a crybaby to boot; his incredible powers came from the fact that Bowser used stolen wish magic to separate and hide Tubba's heart, which rendered Tubba's body as an invulnerable puppet. Tubba's heart is the true boss fight, as normal Tubba has only 10 HP. General Guy is a Shy Guy with military stylings. Lava Piranha is a gigantic Piranha Plant with fire powers. Huff N. Puff is a giant Ruff Puff, and, when damaged, breaks up into a a smattering of tiny "Tuff Puffs", which can attack or be reabsorbed to heal Huff... unless Mario and company can destroy them first. Crystal King is a subtle example: design-wise, he is the only boss who doesn't look like any enemy seen in game, not even his Duplighost army. However, while their shapeshifter abilities are wasted by their lack of discipline, his ability to clone himself is more useful, as you may waste a turn hitting a clone or need a consuming ability to hit the king and his illusions in the same turn. | |
Paper Mario 64 (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_baaf641a | |
Paper Mario 64 (Video Game) / int_bac9f95d | type |
Sweet Tooth | |
Paper Mario 64 (Video Game) / int_bac9f95d | comment |
Sweet Tooth: If you want to get the Power Plus badge the Anti Guy is guarding without fighting him, you can bribe him with a Lemon Candy. Gourmet Guy is obsessed with cake. The player must bribe him with it twice throughout the story, first to move him out of the way while exploring the Toy Box, and again when he threatens to tell Bowser that Peach has escaped her confinement. | |
Paper Mario 64 (Video Game) / int_bac9f95d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_bac9f95d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_bac9f95d | |
Paper Mario 64 (Video Game) / int_bbd9b10a | type |
Phantom-Zone Picture | |
Paper Mario 64 (Video Game) / int_bbd9b10a | comment |
Phantom-Zone Picture: Or Phantom Zone Playing Card in this case. Bowser traps the Star Spirits on individual cards and gives them to his minions to guard. They're able to muster up whatever power they have left to communicate across great distances and help Mario after he's trounced by the Koopa King in the Prologue, but it completely exhausts them. | |
Paper Mario 64 (Video Game) / int_bbd9b10a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_bbd9b10a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_bbd9b10a | |
Paper Mario 64 (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Paper Mario 64 (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Bow's Mansion is a haunted house owned by Lady Bow. There are no enemies, but there are a lot of puzzles, a shop, and a few scares. | |
Paper Mario 64 (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_bda2d236 | |
Paper Mario 64 (Video Game) / int_be009bbc | type |
Alliterative Name | |
Paper Mario 64 (Video Game) / int_be009bbc | comment |
Alliterative Name: Lots of place names in this game are alliterative. Sorted after first occurrence: Toad Town, Pleasant Path, Toad Town Tunnels, Dry Dry Desert, Forever Forest, Gusty Gulch, Jade Jungle, Flower Fields, Cloudy Climb and Shiver Snowfield. There are also a couple of characters with alliterative names, including Kammy Koopa, Koopa Koot, Tayce T., Gourmet Guy, the Fearsome Five or Wise Wisterwood. | |
Paper Mario 64 (Video Game) / int_be009bbc | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_be009bbc | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_be009bbc | |
Paper Mario 64 (Video Game) / int_bed5b40d | type |
Reduced Mana Cost | |
Paper Mario 64 (Video Game) / int_bed5b40d | comment |
Reduced Mana Cost: The "Flower Saver" badge reduces the FP cost of every move by one. There are two of them whose effects can be stacked. | |
Paper Mario 64 (Video Game) / int_bed5b40d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_bed5b40d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_bed5b40d | |
Paper Mario 64 (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
Paper Mario 64 (Video Game) / int_bfc872db | comment |
Rise to the Challenge: The very last portion of Lavalava Volcano is the attempt to escape rising magma. | |
Paper Mario 64 (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_bfc872db | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_bfc872db | |
Paper Mario 64 (Video Game) / int_c00802ea | type |
Remembered I Could Fly | |
Paper Mario 64 (Video Game) / int_c00802ea | comment |
Remembered I Could Fly: Bombette is first seen stuck in a jail cell. Once she joins the party, she demonstrates her abilities by blasting a hole in the damaged wall. She then sheepishly admits that the idea hadn't occurred to her before that point. note Although it's only there because she took out her frustration by blowing up said section, meaning she most likely didn't realize how much damage she did before demonstrating for Mario. | |
Paper Mario 64 (Video Game) / int_c00802ea | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c00802ea | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c00802ea | |
Paper Mario 64 (Video Game) / int_c172a0a3 | type |
Ice Crystals | |
Paper Mario 64 (Video Game) / int_c172a0a3 | comment |
Ice Crystals: The Crystal King, the last of the seven bosses possessing the Star Spirits, is a spectral being with a frozen crown in perfect symmetry and accompanied with three Crystal Bits that resembles 3d shapes. One of his attacks involves spitting them to harm Mario, hitting him a number of times depending on how many of the bits are in the battle. | |
Paper Mario 64 (Video Game) / int_c172a0a3 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c172a0a3 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c172a0a3 | |
Paper Mario 64 (Video Game) / int_c2137007 | type |
Running Away to Cry | |
Paper Mario 64 (Video Game) / int_c2137007 | comment |
Running Away to Cry: After being beaten by Mario, both Tubba Blubba and Kent C. Koopa run away in tears. | |
Paper Mario 64 (Video Game) / int_c2137007 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c2137007 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c2137007 | |
Paper Mario 64 (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Paper Mario 64 (Video Game) / int_c2cedc1c | comment |
Big "NO!": The Goomba King says this after Mario defeats him and blows up his fort, as well as the Crystal King. This is more justified in the Crystal King's case because Mario now has access to the final Star Spirit. | |
Paper Mario 64 (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c2cedc1c | |
Paper Mario 64 (Video Game) / int_c3191ad7 | type |
Smooch of Victory | |
Paper Mario 64 (Video Game) / int_c3191ad7 | comment |
Smooch of Victory: When you return Goombaria's Princess Peach doll, she gives Mario one of these and a Star Piece. The fifth Star Power, Smooch, has Misstar kiss Mario on the cheek to heal him for 20 HP. In the Crystal Palace, after using Bombette to bomb a wall, five of them will drop down. 4 are fakes, and one is the real one. If you can figure out who the real one is and hammer the fakes, she'll give you a kiss. | |
Paper Mario 64 (Video Game) / int_c3191ad7 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c3191ad7 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c3191ad7 | |
Paper Mario 64 (Video Game) / int_c33c51b2 | type |
Outside-the-Box Tactic | |
Paper Mario 64 (Video Game) / int_c33c51b2 | comment |
Outside-the-Box Tactic: Dry bones get a ton of extra damage by fire (and in fact can only be fully defeated by that or explosions), whereas in almost every other Mario game they are completely immune to it. Thankfully, Goombario's tattle outright tells you so it's not a Guide Dang It!. | |
Paper Mario 64 (Video Game) / int_c33c51b2 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c33c51b2 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c33c51b2 | |
Paper Mario 64 (Video Game) / int_c36cba70 | type |
Mooks | |
Paper Mario 64 (Video Game) / int_c36cba70 | comment |
The Bzzap! enemy. It does damage comparable to that dealt by late-game bosses, but it has less HP than some mooks in the very first dungeon. You can encounter a group of them much earlier than you're supposed to, earning you tons of experience. | |
Paper Mario 64 (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c36cba70 | |
Paper Mario 64 (Video Game) / int_c5eee42a | type |
Final Boss Preview | |
Paper Mario 64 (Video Game) / int_c5eee42a | comment |
Final Boss Preview: The very first fight in the game is in Peach's Castle against Bowser. The second-to-last battle is a rematch in the exact same place. | |
Paper Mario 64 (Video Game) / int_c5eee42a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c5eee42a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c5eee42a | |
Paper Mario 64 (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Paper Mario 64 (Video Game) / int_c5f23623 | comment |
In chapter 7, there are a bunch of Duplighosts who pretend to be Mario's mirror image and mimic every step of his. At one point, there is a button only on their side of the "mirror" which repairs a Broken Bridge. Had they just not bothered to copy Mario once, Mario could have never crossed and made it throw the Palace. And this happens at a point where it's long clear that the mirror image is fake. | |
Paper Mario 64 (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c5f23623 | |
Paper Mario 64 (Video Game) / int_c63193f9 | type |
Luring in Prey | |
Paper Mario 64 (Video Game) / int_c63193f9 | comment |
Luring in Prey: The Big Lantern Ghost lures its prey into his dark realm by means of his bright light source — which actually turns out to be a live Lil'Spark who will join your party after the battle. | |
Paper Mario 64 (Video Game) / int_c63193f9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c63193f9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c63193f9 | |
Paper Mario 64 (Video Game) / int_c64db44b | type |
Idle Animation | |
Paper Mario 64 (Video Game) / int_c64db44b | comment |
Idle Animation: The characters fall asleep if you don't move them for too long. | |
Paper Mario 64 (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c64db44b | |
Paper Mario 64 (Video Game) / int_c689efe5 | type |
Sea of Sand | |
Paper Mario 64 (Video Game) / int_c689efe5 | comment |
Sea of Sand: Dry Dry Desert, which is seven screens wide and seven screens deep, the largest such area in the game. Except for Dry Dry Outpost at the end and a nearby oasis, it's also mostly featureless and devoid of any landmarks. Goombario complains about the vastness and emptiness of the place if you have him follow you and you talk to him. | |
Paper Mario 64 (Video Game) / int_c689efe5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c689efe5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c689efe5 | |
Paper Mario 64 (Video Game) / int_c6b3a885 | type |
Nap-Inducing Speak | |
Paper Mario 64 (Video Game) / int_c6b3a885 | comment |
Nap-Inducing Speak: Both Merlon and his ancestor, Madame Merlar, tell Mario stories that are so long that he falls asleep in the meantime. Both ask whether Mario has listened at all, to which he nods. Madame Merlar even words her regret that she only could tell a summary and not the full story... | |
Paper Mario 64 (Video Game) / int_c6b3a885 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c6b3a885 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c6b3a885 | |
Paper Mario 64 (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Paper Mario 64 (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Any place where you need to use Watt's ability, but especially the huge cave underneath Bowser's Castle, as all attacks are rendered useless unless Watt is out. | |
Paper Mario 64 (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c75c63a3 | |
Paper Mario 64 (Video Game) / int_c75df49a | type |
Shout-Out | |
Paper Mario 64 (Video Game) / int_c75df49a | comment |
Shout-Out: Minh T.'s Japanese name is Lip. Both characters are associated with flowers. In the same vein, Herringway the penguin novelist. Moustafa's Japanese name is Lawrenchu, likely based on Lawrence and the Japanese word for "mouse". The same character calls himself Sheek while in disguise. This sounds very familiar. Chan and Lee, two trainees at the Toad Town Dojo, are named after Jackie Chan and Bruce Lee, respectively. The Koopa Brothers are not merely a reference to Teenage Mutant Ninja Turtles, but also a reference to the first Super Sentai installment, Himitsu Sentai Gorenger. Most explicitly pointed out when using Tattle on Yellow, commenting that he reminds you of curry. There is a running joke in Super Sentai that yellow rangers love curry, because the original Kirenger's whole schtick (besides his large size) was that he was always eating curry. Chuck Quizmo's Lovely Assistant Vanna T. is named after another famous assistant. It also sounds like vanity. When the time finally arrives to have a rematch with Bowser, he taunts you with a Star Wars reference: | |
Paper Mario 64 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c75df49a | |
Paper Mario 64 (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
Paper Mario 64 (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: Nearly all of Mario's companions are heroic individuals of the various enemy types. Other friendly versions of the enemies also appear, implying that not all of them work for Bowser. | |
Paper Mario 64 (Video Game) / int_c8bea4ec | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c8bea4ec | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c8bea4ec | |
Paper Mario 64 (Video Game) / int_c923e7a6 | type |
Metal Slime | |
Paper Mario 64 (Video Game) / int_c923e7a6 | comment |
Metal Slime: Amazy Dayzees are rare enemies that reward the player with a large amount of Star Points upon defeat. However, they will commonly escape whenever they get their turn. Ironically, they also behave as Bosses In Mook Clothing if they bother to stay and fight, as their attack deals a whopping 20 damage and also can put you to sleep. | |
Paper Mario 64 (Video Game) / int_c923e7a6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c923e7a6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c923e7a6 | |
Paper Mario 64 (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Paper Mario 64 (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: You don't have to save the Koopas and Toads being harassed in Chapters 1 and 4 respectively, but they will be very thankful if you do. | |
Paper Mario 64 (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_c9861848 | |
Paper Mario 64 (Video Game) / int_caa28b82 | type |
Cloudcuckoolander | |
Paper Mario 64 (Video Game) / int_caa28b82 | comment |
Cloudcuckoolander: The entire penguin population of Shiver City, with the exception of Herringway, has a loose grip on reality and a really excitable nature. Mix this in with a serious penchant for gossip, and the slightest rumor can make them all go completely nuts. | |
Paper Mario 64 (Video Game) / int_caa28b82 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_caa28b82 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_caa28b82 | |
Paper Mario 64 (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Paper Mario 64 (Video Game) / int_cabaf736 | comment |
Critical Annoyance: Whenever Mario is in Danger aka low health, an alarm constantly plays until you heal him. | |
Paper Mario 64 (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_cabaf736 | |
Paper Mario 64 (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
Paper Mario 64 (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: Lady Bow (succeeded by the Yoshi Kid in the second game) specializes in doing a lot of damage in a flurry of attacks that do one damage each. Because of this, she can't do any damage to monsters with defense. She gets an upgraded attack later that deals two damage per hit for a grand total of ten — higher damage than any of your other partners can pull off in a turn. | |
Paper Mario 64 (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_cadf2d2a | |
Paper Mario 64 (Video Game) / int_cc7c1044 | type |
Pre-Explosion Glow | |
Paper Mario 64 (Video Game) / int_cc7c1044 | comment |
Pre-Explosion Glow: After Bowser's Castle begins self-destructing after his defeat, glowing lights emerge before it completely explodes. | |
Paper Mario 64 (Video Game) / int_cc7c1044 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_cc7c1044 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_cc7c1044 | |
Paper Mario 64 (Video Game) / int_cd336741 | type |
"Wanted!" Poster | |
Paper Mario 64 (Video Game) / int_cd336741 | comment |
In Chapter 2, Buzzar stops you on the last bridge of Mt. Rugged, saying that you look like the person on Bowser's "Wanted!" Poster, and asks your name. Answering Mario or Princess Peach results in a fight. However, answering Luigi will result in Buzzar letting you pass without a fight. You can return anytime and choose either of the other answers in order to trigger the battle, but be warned as thanks to the game's Anti-Grinding mechanic, you'll get less experience points for being a higher level. | |
Paper Mario 64 (Video Game) / int_cd336741 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_cd336741 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_cd336741 | |
Paper Mario 64 (Video Game) / int_ceb854cb | type |
The Door Slams You | |
Paper Mario 64 (Video Game) / int_ceb854cb | comment |
The Door Slams You: When meeting Merlon for the first time, Mario gets slammed by the door of his house being opened quickly. | |
Paper Mario 64 (Video Game) / int_ceb854cb | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ceb854cb | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ceb854cb | |
Paper Mario 64 (Video Game) / int_cf1b404b | type |
Monster Allies | |
Paper Mario 64 (Video Game) / int_cf1b404b | comment |
Monster Allies: All of Mario's partners are members of the various enemy races he fights in his other games — to wit, a Goomba, a Koopa, a Bob-omb, a Paratroopa, a Boo, a Li'l Sparky, a Cheep-Cheep, and a Lakitu. Some non-playable members of these races are friendly and helpful to Mario as well. | |
Paper Mario 64 (Video Game) / int_cf1b404b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_cf1b404b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_cf1b404b | |
Paper Mario 64 (Video Game) / int_cfdb9e17 | type |
Cerebus Syndrome | |
Paper Mario 64 (Video Game) / int_cfdb9e17 | comment |
Cerebus Syndrome: You'll quickly notice that this game is a lot lighter than the sequels are. Even then, Bowser's more of a threat than usual since he's managed to get his hands on the Star Rod, which he can use to make himself invincible. | |
Paper Mario 64 (Video Game) / int_cfdb9e17 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_cfdb9e17 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_cfdb9e17 | |
Paper Mario 64 (Video Game) / int_d08049db | type |
Taken for Granite | |
Paper Mario 64 (Video Game) / int_d08049db | comment |
Taken for Granite: The Stone Cap gives Mario the ability to turn into a stone statue for three turns, making him completely impenetrable, but will be unable to attack during that timespan. | |
Paper Mario 64 (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d08049db | |
Paper Mario 64 (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Paper Mario 64 (Video Game) / int_d15c1086 | comment |
Boss-Only Level: Unlike most boss' lairs, the only thing of note in Cloudy Climb is Huff N' Puff himself (plus one Super Jump Charge badge). | |
Paper Mario 64 (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d15c1086 | |
Paper Mario 64 (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Paper Mario 64 (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Downplayed with the partners, who all have unique dialogue for almost every scene that will only appear if they happen to be the ones out in the field when those events occur. Monstar is immune to the powers of the Star Spirits and the Shooting Star item. He's actually an amalgamation of Star Kids. One of your party members is recruited when you break open a lantern she is being held hostage inside. Most players just whack the lantern with the hammer, but if you break the lantern by blowing it up with Bombette, she complains that it wasn't necessary to use that much force. To meet Moustafa in Dry Dry Outpost, you have to buy a Dried Shroom and Dusty Hammer in the shop. You're supposed to learn this by giving a Lemon to Sheek, but if you buy the items beforehand, the shopkeeper lampshades how "lucky" you are to have stumbled into the correct solution. Moustafa will also raise an eyebrow at your mysterious knowledge. The Boo painting in the mansion has unique dialogue if you bring him the relevant quest item without having spoken to him. You can get two different Badges that reduce an enemy's Defense to 0 for the attack, D-Down Pound (Rowf's shop after Chapter 1) and D-Down Jump (early in Tubba Blubba's castle), prior to the point where you have to sneak past Tubba Blubba in one hallway. However, Tubba's invincibility has no relation to any Defense stat, so even these attacks don't work on him. In the scene following the Fuzzipede battle, your partner mentions remembering Twink saying where the next Star Spirit is. Since the battle takes place in darkness, you normally can't damage Fuzzipede without having Watt out, but if you wear the Zap Tap badge or use a Volt Shroom at the right time, you can end the battle with a different partner out, and all of the partners actually have unique dialogue for this scene. After getting the Super Boots, returning to Forever Forest will trigger a fight with Jr. Troopa. After getting Sushie, returning to Toad Town on the whale will trigger a fight against him. This is because if these triggers were set later, you would be able to skip them by opening blue pipes with Super Boots or Sushie. In Chapter Five, the five Yoshi Kids go missing, leading to mass panic in the village. Each time you rescue one child, you can go back to the village and discover that their parent (which has the same color) has calmed down and now has unique dialogue with you. If you visit Mario's House throughout the game, you can find Luigi on some kind of obstacle that can only be destroyed by the partner or quest item you got from the previous chapter (for example, sitting on a rock that Bombette can blow up). However, if you go to the House before entering the Forever Forest, you can see music notes fluttering up from the floor, hinting at Luigi's secret basement and diary. Should you so choose, you can get the Super Boots (which are needed to open the passage to the basement) in Boo's Mansion, trek all the way back through the Forest, and enter the hidden room early...leading to a small cutscene where Luigi turns, sees you, and panics by running away. There is absolutely NO indication to do any of this in the game. If you lure a Koopa Troopa or Spiky Goomba to the bridge on Pleasant Path with the red and green diamond pattern and battle him on it, there's a unique battle background showing the bridge. If you're standing on the table in the Koopa Village Toad House, the Toad will yell at you to get off the table before he lets you use his services. If you try to go to Shiver City prior to talking to thr Ninji at Merlin's house after Chapter 6, the blue door in the sewers leading there will be locked to avoid sequence breaking. Generally, you can deliver letters to recipients at any time. In the case of Kolorado, there's a point during chapter 5 where he's been badly hurt by a spiked rolling rock, but he gets back up as soon as you enter the next room. You can deliver him a letter during this very brief period, and not only will he have unique dialogue for it, Parakarry will break his usual spiel to ask if he's okay. If using Cloud Nine when Mario is under the effect of Dizzy, Sleep or Freeze, Lakilester will pick him up with his cloud instead of having Mario jumping on it. If you try using Bow's Spook on Jr. Troopa, he will complain about Mario using cheap tactics, before taunting him for thinking that trying to scare him away would actually work. | |
Paper Mario 64 (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d24ed873 | |
Paper Mario 64 (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Paper Mario 64 (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: After you defeat Lakilester in battle, his girlfriend, Lakilulu, will ask you politely to spare his life. If you answer "No" she will get angry, throw a Spiny at you, and ask you again. In the Crystal Palace, doppelgängers of your current partner will appear at certain points, prompting Mario to hit the fake ones in order to progress. Hitting your real partner has them chide you, especially in the case of Kooper. His doppelgängers are of completely different characters and he chews you out if you hit him. | |
Paper Mario 64 (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d39e327f | |
Paper Mario 64 (Video Game) / int_d4d98674 | type |
We Cannot Go On Without You | |
Paper Mario 64 (Video Game) / int_d4d98674 | comment |
We Cannot Go On Without You: Mario's partners will not continue the fight should he fall in battle, therefore, it's vital that Mario's HP is kept at healthy levels at all times. | |
Paper Mario 64 (Video Game) / int_d4d98674 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d4d98674 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d4d98674 | |
Paper Mario 64 (Video Game) / int_d52d28b6 | type |
Hypocrite | |
Paper Mario 64 (Video Game) / int_d52d28b6 | comment |
Hypocrite: During the first Bowser battle, Bowser gets mad at Mario for removing his spell cast by the Star Rod, angrily calling Mario a “cheap little coward�. Bowser is accusing Mario of fighting unfairly when Bowser used a magical object to become super powerful so he could finally beat Mario instead of becoming stronger on his own. | |
Paper Mario 64 (Video Game) / int_d52d28b6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d52d28b6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d52d28b6 | |
Paper Mario 64 (Video Game) / int_d65defec | type |
Cumulonemesis | |
Paper Mario 64 (Video Game) / int_d65defec | comment |
Cumulonemesis: This game introduces the Ruff Puffs and their leader Huff N'Puff. Their most notable ability is to charge up with electricity to zap Mario when he tries to jump on them and to release powerful lightning attacks. | |
Paper Mario 64 (Video Game) / int_d65defec | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d65defec | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d65defec | |
Paper Mario 64 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Paper Mario 64 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: For a small coin fee, Merluvlee can scry missed Badges, Super Blocks, or Star Pieces for you. Handy already, but what really makes it this trope is that she checks if you can get the item in question; if none are accessible at the moment (or you already have them all), Merluvlee will apologize for the faulty scry and return the coins. | |
Paper Mario 64 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d6f284a3 | |
Paper Mario 64 (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Paper Mario 64 (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Mt. Lavalava and parts of Bowser's Castle are flooded with lava. Falling into it deals 1 point of damage to Mario. | |
Paper Mario 64 (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d7d588c8 | |
Paper Mario 64 (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Paper Mario 64 (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: If a Magikoopa is the last enemy on screen, he'll always run away. | |
Paper Mario 64 (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_d9cf40fa | |
Paper Mario 64 (Video Game) / int_da01ca40 | type |
Star-Shaped Coupon | |
Paper Mario 64 (Video Game) / int_da01ca40 | comment |
Star-Shaped Coupon: The Star Spirits are a living version of this. They're seven anthropomorphic star creatures that Mario needs to rescue in order to counter Bowser's Star Rod. | |
Paper Mario 64 (Video Game) / int_da01ca40 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_da01ca40 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_da01ca40 | |
Paper Mario 64 (Video Game) / int_da03a529 | type |
Bait-and-Switch Boss | |
Paper Mario 64 (Video Game) / int_da03a529 | comment |
Bait-and-Switch Boss: The Koopa Bros. reappear at the very end of Bowser's Castle to fight you... before being curb stomped by the actual Recurring Boss, Jr. Troopa, causing the last Bowser Door to be perpetually confused. | |
Paper Mario 64 (Video Game) / int_da03a529 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_da03a529 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_da03a529 | |
Paper Mario 64 (Video Game) / int_da4a8208 | type |
Progressive Instrumentation | |
Paper Mario 64 (Video Game) / int_da4a8208 | comment |
Progressive Instrumentation: For the final area, Bowser's Castle, the music starts off with minimal instruments that progressively adds in more as Mario is making his way to the top. | |
Paper Mario 64 (Video Game) / int_da4a8208 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_da4a8208 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_da4a8208 | |
Paper Mario 64 (Video Game) / int_dbbaed55 | type |
Monster Is a Mommy | |
Paper Mario 64 (Video Game) / int_dbbaed55 | comment |
Monster Is a Mommy: The Super Blooper in Toad Town Tunnels can produce Blooper Babies. | |
Paper Mario 64 (Video Game) / int_dbbaed55 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_dbbaed55 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_dbbaed55 | |
Paper Mario 64 (Video Game) / int_df5dbc6 | type |
Toy Time | |
Paper Mario 64 (Video Game) / int_df5dbc6 | comment |
Toy Time: Shy Guy's Toy Box, the homeworld of the Shy Guys, is a normal-looking toy box hidden in an empty Toad Town house. Jumping into it shrinks Mario to the size of a toy, letting him travel through a colorful land of giant toys and building blocks, as well as a train station. | |
Paper Mario 64 (Video Game) / int_df5dbc6 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_df5dbc6 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_df5dbc6 | |
Paper Mario 64 (Video Game) / int_e0606d52 | type |
Optional Boss | |
Paper Mario 64 (Video Game) / int_e0606d52 | comment |
If you want to get the Power Plus badge the Anti Guy is guarding without fighting him, you can bribe him with a Lemon Candy. | |
Paper Mario 64 (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e0606d52 | |
Paper Mario 64 (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
Paper Mario 64 (Video Game) / int_e2c4b927 | comment |
Dub Name Change: This is the game that standardized the use of "Toads" for the species previously translated as "Mushroom People" or "Mushrooms". The name "Toad" in prior games was used only for the individual by that name, not as a generic name for the whole species. The squid enemy formerly known as Bloober is, from this game onward, called "Blooper". | |
Paper Mario 64 (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e2c4b927 | |
Paper Mario 64 (Video Game) / int_e303d198 | type |
Whole-Plot Reference | |
Paper Mario 64 (Video Game) / int_e303d198 | comment |
Whole-Plot Reference: Inverted. Chapter 5 takes the exact premise of Yoshi's Island and turns it on its head. Instead of Baby Mario being rescued and aided by a rainbow of grown Yoshis, Mario rescues a bunch of Baby Yoshis. One Island boss, Raphael Raven, appears as a notable ally, while another boss, the Naval Piranha, receives a Contrasting Sequel Antagonist in the Lava Piranha. | |
Paper Mario 64 (Video Game) / int_e303d198 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e303d198 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e303d198 | |
Paper Mario 64 (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Paper Mario 64 (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: Lava Piranha, after being defeated in the second round. After Mario frees the fifth Star Spirit, Misstar, Mt. Lavalava starts to erupt, so before the Chapter can officially end, Mario and his team have to escape the volcano before they are swallowed by lava. After defeating Bowser, his castle and the giant platform where the official final fight took place on begins to explode because the battle was so intense. Bowser's Castle explodes right then and there in the sky while Peach's Castle with Mario and others are saved by the Star Spirits and said castle is brought back to its proper space from which Bowser's Castle uprooted it from. | |
Paper Mario 64 (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e4cf1ef0 | |
Paper Mario 64 (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Paper Mario 64 (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: Even the Star Beam gets cancelled out by Bowser's final-stage buff. Cue the Peach Beam, which can cancel Bowser's stage buff. | |
Paper Mario 64 (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e5066b68 | |
Paper Mario 64 (Video Game) / int_e5421161 | type |
Expy | |
Paper Mario 64 (Video Game) / int_e5421161 | comment |
Expy: Kammy Koopa is a gender-flipped version of Kamek. The Master is a substitute for Jinx from Super Mario RPG, who was off-limits due to Square owning him. He fills the same role here, being a martial arts dojo Superboss who can be challenged three times. Twink for Geno from Super Mario RPG, or, rather, Geno's true form; he's sent down from Star Haven and ends up being a big help to the heroes. The Koopa Bros. are a blatant send-up of the Ninja Turtles. In the German version, they even have Italian-sounding names like their antetypes. | |
Paper Mario 64 (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e5421161 | |
Paper Mario 64 (Video Game) / int_e5466866 | type |
Ojou | |
Paper Mario 64 (Video Game) / int_e5466866 | comment |
Ojou: Lady Bow is based on this archetype. She's a spoiled Boo who lives in a grand mansion, carries around a fan, and has a strong Noblewoman's Laugh. | |
Paper Mario 64 (Video Game) / int_e5466866 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e5466866 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e5466866 | |
Paper Mario 64 (Video Game) / int_e567510d | type |
Determinator | |
Paper Mario 64 (Video Game) / int_e567510d | comment |
Determinator: Jr. Troopa traverses through a mazelike forest, swims across the ocean twice, travels to barren icy lands, and follows you into space to fight you. Just because you stepped foot in his playground once. | |
Paper Mario 64 (Video Game) / int_e567510d | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e567510d | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e567510d | |
Paper Mario 64 (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
Paper Mario 64 (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: After you destroy the Koopa Bros.' fake Bowser tank, you have to fight all four brothers together, and they can team up to do more damage. | |
Paper Mario 64 (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e57bd3dd | |
Paper Mario 64 (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Paper Mario 64 (Video Game) / int_e63317eb | comment |
Green Hill Zone: The Prologue area and Pleasant Path resemble the usual World 1 setting of the Mario games, with lots of greenery and trees and not many dangerous encounters. | |
Paper Mario 64 (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e63317eb | |
Paper Mario 64 (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Paper Mario 64 (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: At the end of Chapter 5, Jr. Troopa finally catches up to you... only when you leave the island. When he fights you back at the pier, Jr. Troopa's health is significantly dropped due to swimming across the ocean. Twice. Jr. Troopa himself integrates the gameplay: He doesn't say "I'm exhausted", he literally says "My HP is almost gone!" | |
Paper Mario 64 (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e6630c8b | |
Paper Mario 64 (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Paper Mario 64 (Video Game) / int_e6f18344 | comment |
Humongous Mecha: The Koopa Bros.' Megazord-like "Bowser?" in chapter 1, a poorly made replica of Bowser that has 10 HP and 1 attack. | |
Paper Mario 64 (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e6f18344 | |
Paper Mario 64 (Video Game) / int_e71ad328 | type |
Plot Tailored to the Party | |
Paper Mario 64 (Video Game) / int_e71ad328 | comment |
Plot Tailored to the Party: Every chapter boss has a natural weakness to the partner you obtain in the chapter itself. Some are subtle (Lakilester, who has one of the best methods to get rid of Huff n' Puff's pieces. Parakarry also has the best move to handle Tutankoopa) while others are more obvious (Bow, Watt, Sushie). | |
Paper Mario 64 (Video Game) / int_e71ad328 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e71ad328 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e71ad328 | |
Paper Mario 64 (Video Game) / int_e8b0f099 | type |
Dark Is Evil | |
Paper Mario 64 (Video Game) / int_e8b0f099 | comment |
Dark Is Evil: Big Lantern Ghost and Anti Guy(s). Subverted with the Anti Guy in Shy Guy's Toy Box if Mario talks to him with Lemon Candy in his inventory. | |
Paper Mario 64 (Video Game) / int_e8b0f099 | featureApplicability |
-0.3 | |
Paper Mario 64 (Video Game) / int_e8b0f099 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e8b0f099 | |
Paper Mario 64 (Video Game) / int_e90b789a | type |
Lovely Assistant | |
Paper Mario 64 (Video Game) / int_e90b789a | comment |
Chuck Quizmo's Lovely Assistant Vanna T. is named after another famous assistant. It also sounds like vanity. | |
Paper Mario 64 (Video Game) / int_e90b789a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_e90b789a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_e90b789a | |
Paper Mario 64 (Video Game) / int_eae0129f | type |
Anti-Advice | |
Paper Mario 64 (Video Game) / int_eae0129f | comment |
Anti-Advice: In Flower Fields, Mario will run into a character called Tolielip, a flower who gives you advice, but always lies, so doing the opposite of what he tells you will help you progress. | |
Paper Mario 64 (Video Game) / int_eae0129f | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_eae0129f | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_eae0129f | |
Paper Mario 64 (Video Game) / int_eb002293 | type |
Shrinking Violet | |
Paper Mario 64 (Video Game) / int_eb002293 | comment |
Shrinking Violet: One of the Dryites in Dry Dry Outpost says everything through his friend and shies away if Mario tries talking directly to him. | |
Paper Mario 64 (Video Game) / int_eb002293 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_eb002293 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_eb002293 | |
Paper Mario 64 (Video Game) / int_ebdb0292 | type |
A Hero to His Hometown | |
Paper Mario 64 (Video Game) / int_ebdb0292 | comment |
A Hero to His Hometown: Mario. He is recognized and admired by everyone on the mainland, whereas on Lavalava Island, nobody has ever heard of him. | |
Paper Mario 64 (Video Game) / int_ebdb0292 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ebdb0292 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ebdb0292 | |
Paper Mario 64 (Video Game) / int_ecd42310 | type |
Goldfish Poop Gang | |
Paper Mario 64 (Video Game) / int_ecd42310 | comment |
Goldfish Poop Gang: Jr. Troopa shows up repeatedly in ill-fated attempts to get revenge on Mario for beating him at the beginning of the game, but never succeeds at doing so. He even exhausts himself swimming to Lavalava Island to fight him, then swimming back after realizing he just missed him. | |
Paper Mario 64 (Video Game) / int_ecd42310 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ecd42310 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ecd42310 | |
Paper Mario 64 (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Paper Mario 64 (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: Vanna T.'s Japanese name is Kinopiko, which is also Toadette's Japanese name. | |
Paper Mario 64 (Video Game) / int_ee7a60e9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ee7a60e9 | |
Paper Mario 64 (Video Game) / int_ef8ee709 | type |
Critical Status Buff | |
Paper Mario 64 (Video Game) / int_ef8ee709 | comment |
Critical Status Buff: There are a number of Badges that boost Mario's attack power, defense, or evasiveness when he has Danger levels of HP (5 points or less). | |
Paper Mario 64 (Video Game) / int_ef8ee709 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ef8ee709 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ef8ee709 | |
Paper Mario 64 (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Paper Mario 64 (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: You can fight an enemy, Bzzap!, in Chapter 3. It isn't formally introduced to you until Chapter 6. Fighting a Koopatrol and Hammer Bro. (both normally fought in Chapter 8) in Shy Guy's Toy Box is also possible, and doing so nets you some decent experience. | |
Paper Mario 64 (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f0089082 | |
Paper Mario 64 (Video Game) / int_f07102a8 | type |
Infernal Retaliation | |
Paper Mario 64 (Video Game) / int_f07102a8 | comment |
Infernal Retaliation: After you seemingly defeat Lava Piranha, he comes back in a second phase where his attack is increased and he's on fire, preventing physical attacks. However, you can turn his advantage into a weakness if you have the Ice Power badge equipped, which allows you to stomp on and deal extra damage to enemies who are on fire. | |
Paper Mario 64 (Video Game) / int_f07102a8 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f07102a8 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f07102a8 | |
Paper Mario 64 (Video Game) / int_f07450a0 | type |
Balcony Escape | |
Paper Mario 64 (Video Game) / int_f07450a0 | comment |
Balcony Escape: Mario exits the second floor of the houses in certain towns to jump from one balcony to the next. | |
Paper Mario 64 (Video Game) / int_f07450a0 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f07450a0 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f07450a0 | |
Paper Mario 64 (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Paper Mario 64 (Video Game) / int_f11c3835 | comment |
Anti-Grinding: The game refuses to give you Star Points if you defeat enemies that are too weak. Additionally, grinding is a bit less useful than it is in other RPGs; Mario's attack stat only increases via story progression (and occasionally badges), not leveling up. | |
Paper Mario 64 (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f11c3835 | |
Paper Mario 64 (Video Game) / int_f1577797 | type |
Boss Remix | |
Paper Mario 64 (Video Game) / int_f1577797 | comment |
Boss Remix: Each Boss in the series uses a battle theme that is derived either from their personal Leitmotif or from their dungeon's music. Bowser's is mixed from the theme heard in Peach's castle just before the final fight. | |
Paper Mario 64 (Video Game) / int_f1577797 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f1577797 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f1577797 | |
Paper Mario 64 (Video Game) / int_f163a80c | type |
Paper Fan of Doom | |
Paper Mario 64 (Video Game) / int_f163a80c | comment |
Paper Fan of Doom: Bow uses one in the Fan Smack. It can actually do the largest amount of damage to a single enemy, as well. | |
Paper Mario 64 (Video Game) / int_f163a80c | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f163a80c | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f163a80c | |
Paper Mario 64 (Video Game) / int_f2159a54 | type |
Chain of Deals | |
Paper Mario 64 (Video Game) / int_f2159a54 | comment |
Chain of Deals: The letter quest, which had you shuttling all over the Mushroom Kingdom delivering everybody's mail, although it's worth it for a badge that dramatically boosts your evasion stat. It's much simpler if you have unlocked the pipes in the sewers, but if you haven't, get ready for lots of walking. | |
Paper Mario 64 (Video Game) / int_f2159a54 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f2159a54 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f2159a54 | |
Paper Mario 64 (Video Game) / int_f2227354 | type |
Powers as Programs | |
Paper Mario 64 (Video Game) / int_f2227354 | comment |
Powers as Programs: The Badge system works this way. Some badges contain special moves for Mario's hammer and jump, while others contain status buffs or immunities for Mario or his partners. | |
Paper Mario 64 (Video Game) / int_f2227354 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f2227354 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f2227354 | |
Paper Mario 64 (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Paper Mario 64 (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: Jade Jungle, the main portion of Lavalava Island, is a thick tropical jungle filled with poisonous enemies, strange plants, and rivers that need to be crossed with Sushie's help. | |
Paper Mario 64 (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f3c2fec5 | |
Paper Mario 64 (Video Game) / int_f62cc38a | type |
Stone Wall | |
Paper Mario 64 (Video Game) / int_f62cc38a | comment |
Stone Wall: Several of the enemies later in the game have high HP (but no defense) but deal relatively small damage, such as Putrid Piranhas, Monty Moles from Flower Fields, Lakitus, Gulpits and Duplighosts. Mario himself can become a literal example by using the Stone Cap. It makes him invincible for several Turns... but at the cost of being unable to do anything until it wears off (forcing him to rely on his Partner for all the offense in the meantime). | |
Paper Mario 64 (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f62cc38a | |
Paper Mario 64 (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Paper Mario 64 (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The game makes it clear that the final confrontation will take place in Bowser's castle, which is frequently seen between chapters floating in space. | |
Paper Mario 64 (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f821e963 | |
Paper Mario 64 (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Paper Mario 64 (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Hitting the Whacka. Hit the Whacka eight times, and he disappears for good with the standard "enemy defeated" animation, though whether he simply flees or downright dies isn't stated. The Power Bounce attack lets Mario keep bouncing on an enemy until the player misses the action command or the cap is reached. While the cap for most enemies ensures that you cannot hit them more often than 5-8 times, few enemies do not have a cap and can be hit practically infinitely. This encourages many players to do ludicrous amounts of damage to weak enemies. Poor Goomba. When an enemy is impersonating one of your partners and you have to hit the one you think is "fake", you can "accidentally" attack your real partner. If you don't use Watt in the room right before General Guy, Shy Guys will swarm you and slap Mario around. It doesn't cause damage, so this can go on forever if you let it. Jr. Troopa remains on the map after most of the boss fights with him, and you can whack, jump on or bomb him to your heart's content until you leave the screen. When investigating the Whale's stomach Mario can use his hammer or do a spin jump on the Whale's insides causing him pain and to angrily ask what Mario is doing. | |
Paper Mario 64 (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f87c42d4 | |
Paper Mario 64 (Video Game) / int_f9f2c33 | type |
Running Gag | |
Paper Mario 64 (Video Game) / int_f9f2c33 | comment |
Running Gag: Merlon and his ancestor Merlar have something important to tell Mario and claim time is running short and they tell long boring stories. The stories digress and go on for so long that Mario falls asleep. | |
Paper Mario 64 (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_f9f2c33 | |
Paper Mario 64 (Video Game) / int_fa6bfde9 | type |
Have a Gay Old Time | |
Paper Mario 64 (Video Game) / int_fa6bfde9 | comment |
Have a Gay Old Time: The young star accompanying Peach in the castle is called "Twink", derived from "twinkle". However, with the liberalization of the society in the past 20 years and the subsequent leaking of slang terms into the mainstream, the term "Twink" is now more commonly associated with "young or young-looking gay man", which was probably not what the devs had intended in 2001. | |
Paper Mario 64 (Video Game) / int_fa6bfde9 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fa6bfde9 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fa6bfde9 | |
Paper Mario 64 (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
Paper Mario 64 (Video Game) / int_fb3576b2 | comment |
The Dog Bites Back: Tutankoopa's pet Chain Chomp, Chompy, turns on him when Mario defeats him in battle, after Tutankoopa repeatedly summoned it to battle after Mario defeated it without letting it rest. Chompy is even seen chasing its master at the end of the game. | |
Paper Mario 64 (Video Game) / int_fb3576b2 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fb3576b2 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fb3576b2 | |
Paper Mario 64 (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Paper Mario 64 (Video Game) / int_fc07d409 | comment |
Tubba Blubba's Castle requires a bit of sneaking around with your new Boo partner, as some enemies will instantly force Mario out of the dungeon if he is caught by them; and Tubba Blubba himself is a Hopeless Boss Fight that must be avoided at all costs. | |
Paper Mario 64 (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fc07d409 | |
Paper Mario 64 (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
Paper Mario 64 (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: At least in some cases, Twink occasionally comes to Mario after an interlude to inform him where the next Star Spirit is located, except for Chapters 3, 6, and 7, because the player already learned about it during the interlude. | |
Paper Mario 64 (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fc85fadc | |
Paper Mario 64 (Video Game) / int_fcb733b1 | type |
Disadvantageous Disintegration | |
Paper Mario 64 (Video Game) / int_fcb733b1 | comment |
Disadvantageous Disintegration: Bow's Spook, Parakarry's Air Lift, and the last Star Spirit power, Up & Away, have a chance of removing enemies from the battlefield, though you don't get Star Points for anyone removed. | |
Paper Mario 64 (Video Game) / int_fcb733b1 | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fcb733b1 | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fcb733b1 | |
Paper Mario 64 (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Paper Mario 64 (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: If you hit Posie's tree too many times after getting a Crystal Berry from her in Flower Fields, she'll kick Mario out and demand he never come back, and will tell him to Get Out! if he tries to come back. However, she will give up after Mario tries to come back after five times. When you first enter Shiver City, you can Tornado Jump on the frozen pond while there are people standing on it, but Mario will get scolded by the penguin patrol for potentially endangering pedestrians. Do it a second time, and he'll throw Mario back a screen (and undo the damage you've done to the ice). You won't be able to break the ice until it's clear (during the murder investigation). | |
Paper Mario 64 (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fcd993bd | |
Paper Mario 64 (Video Game) / int_fd94c4ac | type |
Theme Naming | |
Paper Mario 64 (Video Game) / int_fd94c4ac | comment |
Theme Naming: Most of the Toads have Punny Names that end in the letter "T" (Felissa T., Mihn T., etc). Another theme throughout the entire series is having the wizards' names begin with "Merl" in homage to Merlin. The few named Koopa characters all have names that start with "K". | |
Paper Mario 64 (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_fd94c4ac | |
Paper Mario 64 (Video Game) / int_ff34c05a | type |
Item Crafting | |
Paper Mario 64 (Video Game) / int_ff34c05a | comment |
Item Crafting: Cooking, which initially improves one item, but after finding Tayce T.'s cookbook, she can combine two items for a greater effect. | |
Paper Mario 64 (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_ff34c05a | |
Paper Mario 64 (Video Game) / int_name | type |
ItemName | |
Paper Mario 64 (Video Game) / int_name | comment |
||
Paper Mario 64 (Video Game) / int_name | featureApplicability |
1.0 | |
Paper Mario 64 (Video Game) / int_name | featureConfidence |
1.0 | |
Paper Mario 64 (Video Game) | hasFeature |
Paper Mario 64 (Video Game) / int_name | |
Paper Mario 64 (Video Game) / int_name | itemName |
Paper Mario 64 (Video Game) |
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