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Quake (Video Game)
- 764 statements
- 150 feature instances
- 94 referencing feature instances
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Quake is the first game in the eponymous Quake series. The shareware version was released on June 22, 1996. The registered version was released on July 12, 1996, for MS-DOS. It began development as a free-roaming RPG, but it switched to a First-Person Shooter, like id's previous series, Doom. An Open GL version was released on January 22, 1997, while a version tailor-made for Microsoft Windows was released on March 22, 1997. It was also released on Sega Saturn (December 2, 1997), Amiga (January 1, 1998) and Nintendo 64 (March 24, 1998).The game has the Heroic Mime Protagonist (called "Ranger" in Quake III: Arena) going through four worlds collecting lost runes to fight against an Eldritch Abomination after a military experiment into teleportation went awry and caused an interdimensional demon invasion. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. Of course, the story was once more just a basic framework for an adrenaline-packed onslaught of vicious monsters to be blown apart.As id Software's follow-up to Doom, this game is another big step forward in their graphics capabilities. The game's engine was renowned for its ability to create a fully polygonal three-dimensional world, populated with enemies and objects constructed using the same polygons and all animated smoothly, at a time when most games still used sprites in some fashion, such as for enemies or pickups. Built for modding, id freely distributed scripting, design and mapping tools that spawned a practically infinite stream of fanmade content including, notably, Team Fortress 1, which went on to spawn two sequels, Team Fortress Classic and Team Fortress 2. Quake is also notable for jump-starting the phenomena of speedrunning and machinima, as well as popularizing vertical gameplay (alongside Duke Nukem 3D) in the Arena Shooter genre.Coming on the heels of Quake is QuakeWorld, an official source port that contained basically the first networking code designed specifically to combat the types of lag caused by Internet play and pretty much created online gaming as we now know it. Alongside the release of the source code of the game allowing source ports to improve on the network model, all of this put together has made Quake one of the longest-lived games ever made.The game saw several add-ons expanding upon the story of the game and/or adding enemies, weapons and items: Quake Mission Pack No. 1: Scourge of Armagon by Hipnotic Entertainment, released on February 11, 1997 and is set after the events of the game, saw Ranger coming back to Earth only to discover that once again one of Quake's generals has found a way to infiltrate into our world. The pack adds sixteen levels, three new weapons (the Mjölnir, the Laser Cannon and the Proximity Mine Launcher) and three new enemies (Centroid, Gremlin and Spike Mine) as well as the eponymous Final Boss. Unlike Quake, its story is told linearly. Quake Mission Pack No. 2: Dissolution of Eternity by Rogue Entertainment, released on March 11, 1997 and is set after the events of Armagon, eschews all the additions of Armagon as well as secret levels, and takes place in a battle through time that sees Ranger going back and forth to finish the instigator of the whole series. The pack returns to the episodic storytelling of Quake with two straightforward episodes accounting for 16 levels, five "new" weapons (which are just variations of the Nailgun, Super Nailgun -both get Lava variations-, Grenade Launcher, Rocket Launcher -both get multi-projectile variations-, and the Thunderbolt -which gets an explosion-based Plasma Gun-). Episode 5: Dimension of the Past, a free, small Mission-Pack Sequel created by MachineGames to celebrate the game's 20th anniversary. As a separate episode, it tells a linear story, and it's 8-level short. Episode 6: Dimension of the Machine, another addon, this time bundled with the 2021 remaster (see below). It's modelled after the Game Mod Arcane Dimensions, with Ranger going through many 2-to-3-level-long areas (the pack itself being nearly 16-level long) to collect pieces to unlock the way to defeat one of Quake's main generals once and for all.Like most games by Id Software, Quake saw the release of its source code on December 21, 1999. This release led to many projects that were aimed to beef up what the engine could do, leading to projects such as DarkPlaces, FTEQW, QuakeSpasm and engoo, and games such as Nexuiz and Xonotic, as well as allowing highly complex Quake mods such as Arcane Dimensions to exist. On October 11, 2006, in order to celebrate Quake's 10th anniversary, John Romero released the source code for the game's maps. These releases are licensed under the GNU General Public License v2+.Quake received multiple console ports following its initial release, with the most notable of these being Quake 64, released on March 24, 1998 by Midway Games. Despite being developed by the same team behind Doom 64, Quake 64 is unlike it in being an almost-direct port of the original game, barring some absent levels and simplified geometry to accommodate for the N64's weaker hardware. Despite this, the port does contain some notable additions, including colored lighting and an all-new soundtrack composed by renowned Doom 64 composer Aubrey Hodges.On August 19, 2021, Quake received a remaster co-developed by Nightdive Studios and MachineGames on Microsoft Windows note released as a free update for its existing Steam store listing, PlayStation 4, Xbox One and Nintendo Switch, with PlayStation 5 and Xbox Series X|S versions later released October 12 that same year. Developed using Nightdive's Kex Engine running parallel with the game's native Id-Tech 2 engine, this remaster featured the usual litany of graphical updates, expanded settings for modern hardware and various forms of input support - including Gyro aiming support for the Switch and PlayStation versions. The aforementioned Scourge of Armagon, Dissolution of Eternity and Dimension of the Past were packaged into this remaster, alongside a brand new episode, Dimension of the Machine, also by MachineGames.The remaster also offers an impressively revamped multiplayer experience, with online, local and splitscreen co-op with full cross-play compatibility, capable of supporting 4-player co-op and 8-player Player Versus Player experiences. Later updates would add a multiplayer-compatible horde mode and the integration of the Threewave Capture the Flag mod as an officially-supported game mode. The QuakeC sources for the 2021 remaster were released by Id on April 6, 2022, under the same license as the original game code. Like the 2019 remasters for Doom and Doom II, the Quake remaster features the ability to download and run developer-curated add-ons, with Quake 64 being the first of such add-ons released. The available add-on list can be viewed in the Recap page.Followed chronologically by Quake II. | |
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Quake (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Quake (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: The Shotgun is weak but accurate. You can take down a Shambler with it from a distance if you're patient enough. | |
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Quake (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Quake (Video Game) / int_128e4ba8 | comment |
Gatling Good: The Super Nailgun's barrels spin just like a Gatling gun's. Its rate of fire isn't any faster than the Nailgun's, but it fires 2 nails at a time. | |
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Quake (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Quake (Video Game) / int_14beeefd | comment |
Darker and Edgier: It's funny to say this about a game whose spiritual predecessor had the player character literally in Hell more often than not, but Quake is a definite shift in tone from everything that came before it. A lot of the tongue-in-cheek humor that added levity to Doom and Wolfenstein 3D is absent, replaced with a greater emphasis on atmosphere and mood. Rather than the bright and colorful levels of id Software's previous games, Quake's environments are dreary and otherworldly. Then there's the music. Doom was mainly fist-pumping metal MIDI tracks with a handful of spooky ambient pieces thrown in for good measure. Quake? It completely eschews the metal for the menacing, culminating in a soundtrack that ranks among the most bone-chilling ever composed for any video game. In short, Doom had more of a cavalier vibe that made it harder to take its demonic themes seriously; that is very much NOT the case with the nightmarish Quake. | |
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Unexpectedly Realistic Gameplay | |
Quake (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: Firing the Thunderbolt underwater is as unsafe as you expect it would be in real life, even going so far as gibbing the player and everyone else around him. | |
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Blatant Item Placement | |
Quake (Video Game) / int_175543cd | comment |
Blatant Item Placement: In single-player mode, while in the military base levels, this at least can be excused, health packs, ammo and weapons abound for no reason at all in the interdimensional settings. There aren't even corpses around the weapon accounting for that fact (unlike later games such as Quake II). | |
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Power-Up Letdown | |
Quake (Video Game) / int_18683fc2 | comment |
Power Up Letdown: Downplayed with the alternate ammo for the Thunderbolt, the Plasma Cells. After you meet the mayhem of the Lava Nails and Multi-Rockets, shooting a ball of plasma and finding out it only deals slightly more damage than a standard rocket is not quite bad, but it's still fairly underwhelming. | |
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Soft Water | |
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Soft Water: Landing on any body of liquid negates fall damage. | |
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Road Runner PC | |
Quake (Video Game) / int_1febc2c8 | comment |
Road Runner PC: Assuming he's around 6 feet tall, Ranger's movement speed has been calculated at about 40 mph (which is notably slower than Doomguy's). You are much faster than anything else in the game; just about the only enemy that can sort of keep up with you are the Spawns. Even the Fiends can only outpace you in tight areas where your manoeuvrability is more limited. | |
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Lava Is Boiling Kool-Aid | |
Quake (Video Game) / int_24c48358 | comment |
Lava Is Boiling Kool-Aid: Lava in this game is essentially orange water with a very high damage-per-second trait. | |
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Sticky Bomb | |
Quake (Video Game) / int_264e3bd0 | comment |
Sticky Bomb: The Proximity Launcher fires explosive projectiles that stick to any surface and detonate either when an entity (be it enemy or player) comes near them, or after a set amount of time. | |
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Quake (Video Game) / int_26ac510e | type |
Mythology Gag | |
Quake (Video Game) / int_26ac510e | comment |
Mythology Gag: The 2021 re-release includes an adaptation of the Deathmatch map "The Edge" from Quake II, which was absent in the original release of the base game.note It appeared first in the Arcade Tournament Edition, released in 1998 | |
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Ascended Glitch | |
Quake (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The Strafe Jump, also called "bunny hopping", was a glitch in the game's multiplayer. To the point of including a tutorial about it in Quake Live. Along with the Strafe Jump, more abilities were there to be discovered by the player. Not an issue that divides the Quake fanbase: they've accepted it, unlike the members of similar games or spinoffs. The Rocket Jump was originally a glitch, but was kept in the game - a secret in "The Palace of Hate" involves the player firing a grenade into a shallow hole and jumping over it as it explodes to reach a teleporter, hinting at this interaction being noted during development. Nowadays it's a staple mechanic of several First-Person Shooter games. | |
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Russian Reversal | |
Quake (Video Game) / int_26d2817c | comment |
Russian Reversal: The taglines for the Knight and Death Knight enemies: | |
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Quake (Video Game) / int_27b418da | type |
A Winner Is You | |
Quake (Video Game) / int_27b418da | comment |
A Winner Is You: Like the original Doom games, the endings for each campaign are pretty much just congratulatory text crawls. Most of the between-episode text crawls will at least attempt to provide some degree of context as to what's going on; The base campaign details the ancient knowledge the Ranger is subject to from each rune he collects. | |
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Quake (Video Game) / int_286efcf8 | type |
Gradual Regeneration | |
Quake (Video Game) / int_286efcf8 | comment |
Gradual Regeneration: The Rune of Elder Magic in Threewave CTF gradually heals its carrier up 2 HP every second to a maximum of 100 HP. The 2021 Remaster buffs this rune to regenerate both health and armour to a maximum of 150, the rate of which is determined by whether health & armour are being regenerated together (5 points per second) or individually (5 points per half-second). | |
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Quake (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Quake (Video Game) / int_294ed981 | comment |
Bilingual Bonus: "dm2: Claustrophobopolis" is Greek for "claustrophobia city". | |
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Quake (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Quake (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: The manual explains that ally monsters summoned by the Horn of Conjuring item, which have a rather poor AI, are negatively mentally affected by the conjuring due to their "feeble minds", giving an in-universe explanation for their simplistic programming. | |
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Attack Speed Buff | |
Quake (Video Game) / int_2aef934d | comment |
Attack Speed Buff: The Rune of Hell Magic in the Threewave CTF mode doubles the firing speed of your weapons. | |
Quake (Video Game) / int_2aef934d | featureApplicability |
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Quake (Video Game) / int_2b706ca | type |
More Dakka | |
Quake (Video Game) / int_2b706ca | comment |
More Dakka: The Rune of Hell Magic in Threewave CTF doubles its carrier's nailgun projectile travel speed and the rate of fire for all other weapons (excluding the Lightning Gun and Grappling Hook). | |
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Quake (Video Game) / int_2b9272d7 | type |
Misbegotten Multiplayer Mode | |
Quake (Video Game) / int_2b9272d7 | comment |
Misbegotten Multiplayer Mode: Double subverted. You can play all the single-player maps (including the Hub Level) in Deathmatch and some of them even in Threewave CTF. They get appropriate weapon/item placements and even new multiplayer-only areas, with some SP levels lending themselves well to MP (such as "e1m5: Gloom Keep"). The problem is that these maps are mainly made for single-player, so even with all the adaptations they still have flow problems that aren't found in dedicated maps such as those from the "Deathmatch Arena" episode or Threewave CTF's maps. In addition, the asymmetry of the single-player arenas doesn't lend well to the symmetry-friendly Capture the Flag mode, with some exceptions such as "e1m1: The Slipgate Complex". Perhaps due to this, levels from the MachineGames episodes cannot be selected to be played in Competitive Multiplayer. | |
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-0.3 | |
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Quake (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Quake (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Thunderbolt. It's the game's most powerful weapon by far, but it's hard to aim properly, its range is much lower than the visible thunderbolt, ammo is very scarce, and in spite of its mass-kill of underwater beings, doing this shorts out the weapon, killing even the player if they're not invulnerable. Even if they survive, all the ammo is depleted. Still, in the situations where the weapon shines such as when it's combined with Quad Damage, it can slice through monsters/opponents like a hot knife through butter provided you lead the target well. | |
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Quake (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Quake (Video Game) / int_2e5ada89 | comment |
Grenade Launcher: The Trope Codifier for the "bouncy grenade" type, used by both the player and Ogres. | |
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Quake (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
Quake (Video Game) / int_3114c1e5 | comment |
Power Shield (Dissolution of Eternity): 70% damage reduction to all attacks that hit the front of the user. Grants a ramming attack in multiplayer modes, where the user can deal significant knockback to any opposing players they run into. | |
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Quake (Video Game) / int_311500f5 | type |
Breaking Old Trends | |
Quake (Video Game) / int_311500f5 | comment |
Breaking Old Trends: The only entry in this instalment of Quake that doesn't feature Secret Levels. | |
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Quake (Video Game) / int_32b71305 | type |
Thunder Hammer | |
Quake (Video Game) / int_32b71305 | comment |
Thunder Hammer: The Mjölnir. Its hidden attack involves striking the floor and releasing a stream of bolts that shocks every monster in the vicinity. This attack is only available if the player has enough Cells. | |
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Game-Breaking Bug | |
Quake (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The Thunderbolt explodes if discharged into the water, killing the player. This was a problem in an early version (1.01), where a player would enter a non-respawning zombie state if he wasn't gibbed by the explosion (e.g. 6 cells with 100 health). While single-player games allowed reloading or using the console to restart the level, clients needed to disconnect from a co-op or deathmatch multiplayer game. While it was fixed in version 1.06, the expansion packs (1.07 and 1.08) re-implemented this bug with the new but similar weapons. | |
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Quake (Video Game) / int_33d5b7f2 | type |
Adapted Out | |
Quake (Video Game) / int_33d5b7f2 | comment |
Adapted Out: The original ctf2 ("The Klin"), ctf3 ("DySpHoRiA"), ctf4 ("The Forgotten Mines") and ctf7 ("Tale of Two Cities") maps were left out of the 2021 rerelease. | |
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Quake (Video Game) / int_38c98481 | type |
Ranged Emergency Weapon | |
Quake (Video Game) / int_38c98481 | comment |
Ranged Emergency Weapon: The shotgun. It is half as powerful compared to its DOOM predecessor, needing two shots to kill even the weakest of enemies. It's more comparable to the pistol, given its higher rate of fire and that it's your starting weapon. It is, at least, fairly precise and hitscan, so it retains some use as a poor man's sniper rifle even after you get significantly more powerful guns. | |
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Boring, but Practical | |
Quake (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The double-barreled shotgun. Not only is it very powerful at close range (it can even gib certain enemies, which its Doom equivalent could not do under any circumstances) but ammo for it is plentiful and it's available on almost every level. | |
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Quake (Video Game) / int_39e95a97 | type |
Shareware | |
Quake (Video Game) / int_39e95a97 | comment |
Shareware: One of the latest examples of this era. The demo version came with the first episode and restricted everything else. | |
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Quake (Video Game) / int_3b4bc951 | type |
Killer App | |
Quake (Video Game) / int_3b4bc951 | comment |
This game is the reason graphics cards sell well on PCs two decades later. Attempts had been made for years to sell 3D accelerators, but people weren't particularly interested in the high costs until the OpenGL version of Quake came along. | |
Quake (Video Game) / int_3b4bc951 | featureApplicability |
1.0 | |
Quake (Video Game) / int_3b4bc951 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_3b4bc951 | |
Quake (Video Game) / int_3c078184 | type |
Visible Invisibility | |
Quake (Video Game) / int_3c078184 | comment |
Visible Invisibility: The Ring of Shadows conceals everything but your eyes. Curiously, the monsters will still ignore you if attacked as if you were completely invisible. | |
Quake (Video Game) / int_3c078184 | featureApplicability |
1.0 | |
Quake (Video Game) / int_3c078184 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_3c078184 | |
Quake (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Quake (Video Game) / int_40bb59d0 | comment |
Blatant Lies: The manual claims that "as with all other games, Id software has removed all cheat codes from Quake". | |
Quake (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Quake (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_40bb59d0 | |
Quake (Video Game) / int_41b3b87d | type |
UnwinnableByMistake | |
Quake (Video Game) / int_41b3b87d | comment |
Unwinnable by Mistake: Downplayed. It is possible to make Chthon's Vengeance unwinnable by running out of cells, but given the sheer number of cell packs scattered throughout the level (And a hefty number of Enforcers to take even more cells from), it's unlikely to happen unless you are solely using the Thunderbolt, and even then, it's a short level, so simply dying or restarting won't set you back terribly. | |
Quake (Video Game) / int_41b3b87d | featureApplicability |
1.0 | |
Quake (Video Game) / int_41b3b87d | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_41b3b87d | |
Quake (Video Game) / int_41d0e801 | type |
Endless Game | |
Quake (Video Game) / int_41d0e801 | comment |
Endless Game: Provided the players choose to not leave the arena, the arenas from the Horde mode become this after the Gold Key becomes accessible. | |
Quake (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Quake (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_41d0e801 | |
Quake (Video Game) / int_420081bf | type |
Alien Sky | |
Quake (Video Game) / int_420081bf | comment |
Alien Sky: The sky in Quake's dimension is an endless, rolling mass of black and purple clouds. Largely averted in Dimension of the Machine, which features a greater variety of skyboxes, most of them decidedly more Earth-like than the default one. | |
Quake (Video Game) / int_420081bf | featureApplicability |
-1.0 | |
Quake (Video Game) / int_420081bf | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_420081bf | |
Quake (Video Game) / int_427bacdb | type |
Stat Overflow | |
Quake (Video Game) / int_427bacdb | comment |
Stat Overflow: The game has the Stimpack and Megahealth items. Stimpacks add +5 HP, Megahealth adds a degenerating +100 HP, and both items can overheal to a maximum of 200. | |
Quake (Video Game) / int_427bacdb | featureApplicability |
1.0 | |
Quake (Video Game) / int_427bacdb | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_427bacdb | |
Quake (Video Game) / int_440d55b3 | type |
Expansion Pack | |
Quake (Video Game) / int_440d55b3 | comment |
Expansion Pack: The game received two official expansion packs in 1997, Scourge of Armagon by Hipnotic Interactive and Dissolution of Eternity by Rogue Entertainment, which continue the game's story where the fourth episode and subsequent final level of the base game ended. MachineGames later developed two additional follow-up episodes for the game: Dimension of the Past, released for free in 2016 as a gift for the game's 20th anniversary; and Dimension of the Machine, which was included in the 2021 Kex Engine remaster that was itself released on the game's 25th anniversary. | |
Quake (Video Game) / int_440d55b3 | featureApplicability |
1.0 | |
Quake (Video Game) / int_440d55b3 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_440d55b3 | |
Quake (Video Game) / int_44bd31e2 | type |
Trope Codifier | |
Quake (Video Game) / int_44bd31e2 | comment |
Trope Codifier in the FPS Genre. Doom was designed with a few features that allowed user-made levels, but Quake was probably the first major game purpose-built for modding, especially with its "Quake C" scripting language. Many modern games owe their roots to mods developed for Quake. Several mods (Capture the Flag, Rocket Arena) have also become standard modes in subsequent games. Team Fortress became its own game series. | |
Quake (Video Game) / int_44bd31e2 | featureApplicability |
1.0 | |
Quake (Video Game) / int_44bd31e2 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_44bd31e2 | |
Quake (Video Game) / int_45bf382b | type |
Game Mod | |
Quake (Video Game) / int_45bf382b | comment |
Game Mod: Trope Codifier in the FPS Genre. Doom was designed with a few features that allowed user-made levels, but Quake was probably the first major game purpose-built for modding, especially with its "Quake C" scripting language. Many modern games owe their roots to mods developed for Quake. Several mods (Capture the Flag, Rocket Arena) have also become standard modes in subsequent games. Team Fortress became its own game series. Brought to its logical extreme by modding the engine itself, freeing it from certain limitations the original engine had. This allows maps to be extremely long, among other traits. It's also a well-known fact that Valve's GoldSrc engine, famously used for the original Half-Life, is a heavily modified version of the Quake engine. | |
Quake (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Quake (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_45bf382b | |
Quake (Video Game) / int_48078a7 | type |
Cool Versus Awesome | |
Quake (Video Game) / int_48078a7 | comment |
Cool Versus Awesome: Quake did this before it was even a thing, as an unintended result of its somewhat disjointed development history (half the team wanted to do an A Space Marine Is You game, the other half wanted to do a fantasy RPG, and they ended up just mashing the two ideas together). You've got a space marine running around blasting medieval knights with a shotgun, blowing up zombies with grenades, and fighting Lovecraftian horrors in an alternate dimension. | |
Quake (Video Game) / int_48078a7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_48078a7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_48078a7 | |
Quake (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Quake (Video Game) / int_4a932556 | comment |
Compilation Rerelease: Quake and The Ultimate Doom Compilation: base game and Ultimate Doom. Ultimate Quake: base game, Quake II and Quake III: Arena. Quake: The Offering: base game, Scourge of Armagon, and Dissolution of Eternity. The Quake Collection: base game, Scourge of Armagon, Dissolution of Eternity, Quake II (plus The Reckoning and Ground Zero) and Quake III Arena (plus Team Arena). id Anthology: base game, Commander Keen (Invasion of the Vorticons, Goodbye Galaxy, Aliens Ate My Babysitter! and Keen Dreams), Dangerous Dave In Copyright Infringement, Catacomb 3 D, Hover Tank 3 D, Rescue Rover, Rescue Rover 2, Shadow Knights, Slordax The Unknown Enemy, Wolfenstein 3-D (and Spear of Destiny), The Catacomb and the most recent versions of every classic Doom release (The Ultimate Doom, Doom II: Hell on Earth, Final Doom, and Master Levels for Doom II). | |
Quake (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Quake (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4a932556 | |
Quake (Video Game) / int_4b17763f | type |
Technology Marches On | |
Quake (Video Game) / int_4b17763f | comment |
The Super Nailgun, while initially intended to fire nails at a faster rate than the regular Nailgun, fires a single nail that consumes 2 nails and deals the damage of 2 standard Nailgun nails. This was done to avoid high latency when playing the game on 90s hardware.note Modern mods may rework the Super Nailgun to perform as originally intended as computing hardware has long since advanced beyond the point where the nailgun's rate of fire would be a problem. | |
Quake (Video Game) / int_4b17763f | featureApplicability |
1.0 | |
Quake (Video Game) / int_4b17763f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4b17763f | |
Quake (Video Game) / int_4c23b50f | type |
Land Mine Goes "Click!" | |
Quake (Video Game) / int_4c23b50f | comment |
Scourge of Armagon throws in a laser cannon, a proximity mine launcher and Mjölnir. | |
Quake (Video Game) / int_4c23b50f | featureApplicability |
1.0 | |
Quake (Video Game) / int_4c23b50f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4c23b50f | |
Quake (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Quake (Video Game) / int_4c798fd5 | comment |
Shock and Awe: The Shambler's main attack method is to cook up a stream of lightning and shoot it at you. There's also your Lightning Gun, and several traps in the expansion packs are of the electricity-shooting variety. | |
Quake (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Quake (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4c798fd5 | |
Quake (Video Game) / int_4e3b5209 | type |
Beeping Computers | |
Quake (Video Game) / int_4e3b5209 | comment |
Beeping Computers: In the sci-fi "Techbase" levels, there are constant technological beeping noises. | |
Quake (Video Game) / int_4e3b5209 | featureApplicability |
1.0 | |
Quake (Video Game) / int_4e3b5209 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4e3b5209 | |
Quake (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
Quake (Video Game) / int_4ebb6d16 | comment |
Lava Pit: Several instances, often under retreating floors. | |
Quake (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
Quake (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4ebb6d16 | |
Quake (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Quake (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Quake's aesthetic differs strongly from all of its sequels, with fantasy- and Lovecraft-inspired settings in addition to sci-fi locales, and no mention whatsoever of series villains the Strogg, outside of some early appearances of their insignia. Much of this can be attributed to Quake II being a Dolled-Up Installment. In addition, the Quake series' most distinctive weapon, the Railgun, is absent, having yet to make its debut in II. The first Quake, unlike all of its sequels and virtually every FPS that followed it, does not allow mouselook by default; the feature must first be activated by opening up the command console and typing in "+mlook". The developes assumed most players would use the numpad or arrow keys for movement and hold down a key to look around, as in Doom. This naturally does not apply to the 2021 Remaster. | |
Quake (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Quake (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4f4372e9 | |
Quake (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Quake (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: The Power Shield power-up significantly reduces damage if you are facing its source (damage from lava is treated from the origin point in the map). Attacks that strike the player's rear deal full damage. | |
Quake (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Quake (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_4ffde1e0 | |
Quake (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Quake (Video Game) / int_50ed1af4 | comment |
Our Demons Are Different: Unlike DOOM's more stereotypical depiction of demonic minions, Quake's are much more bizarre yet still organic to their dark habitat. Featuring monsters with giant mouths for faces, no eyes, and even some which may or may not be covered in hair. | |
Quake (Video Game) / int_50ed1af4 | featureApplicability |
1.0 | |
Quake (Video Game) / int_50ed1af4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_50ed1af4 | |
Quake (Video Game) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
Quake (Video Game) / int_5561eef8 | comment |
Suspicious Video-Game Generosity: Whenever you find a grenade launcher, it's a good bet there's a bunch of zombies (which have to be gibbed to be killed) right around the corner. | |
Quake (Video Game) / int_5561eef8 | featureApplicability |
1.0 | |
Quake (Video Game) / int_5561eef8 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_5561eef8 | |
Quake (Video Game) / int_55c79f7c | type |
Death Trap | |
Quake (Video Game) / int_55c79f7c | comment |
Death Trap: "dm2: Claustrophobopolis" is the home to several Beginner's Traps involving switches, lava, and teleporters. | |
Quake (Video Game) / int_55c79f7c | featureApplicability |
1.0 | |
Quake (Video Game) / int_55c79f7c | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_55c79f7c | |
Quake (Video Game) / int_55d919f7 | type |
Lovecraft Lite | |
Quake (Video Game) / int_55d919f7 | comment |
Lovecraft Lite: Many of the levels and enemies are designed as Shout Outs to his works, and the artifacts you collect often assault the Ranger's brain, much like Lovecraft's creatures would do. The "lite" bit comes from the fact that you're playing as a tough as nails Action Hero with a Hyperspace Arsenal that can make mincemeat out of any abomination you face in less than ten seconds, and destroys Shub-Niggurath, Chthon, and their goons with little more than a fistful of nails. | |
Quake (Video Game) / int_55d919f7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_55d919f7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_55d919f7 | |
Quake (Video Game) / int_55ec42d7 | type |
Ye Olde Butcherede Englishe | |
Quake (Video Game) / int_55ec42d7 | comment |
Ye Olde Butcherede Englishe: One of the Quit messages: | |
Quake (Video Game) / int_55ec42d7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_55ec42d7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_55ec42d7 | |
Quake (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Quake (Video Game) / int_5989e3b6 | comment |
Enemy Mine: The Horn of Invocation allows you to invoke a random enemy to fight for you. | |
Quake (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Quake (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_5989e3b6 | |
Quake (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Quake (Video Game) / int_5cfeb43f | comment |
Save Scumming: You can save and reload the game at any time. This can backfire if you accidentally save right before a monster or trap is about to kill you. | |
Quake (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Quake (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_5cfeb43f | |
Quake (Video Game) / int_5e01c78a | type |
Expressive Health Bar | |
Quake (Video Game) / int_5e01c78a | comment |
Expressive Health Bar: The game features Ranger's face as an additional health status indicator alongside the current health indicator. | |
Quake (Video Game) / int_5e01c78a | featureApplicability |
1.0 | |
Quake (Video Game) / int_5e01c78a | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_5e01c78a | |
Quake (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Quake (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: The levels themselves are given rather ominous appellations: "The Dismal Oubliette", "Chambers of Torment", "Satan's Dark Delight", "Azure Agony", etc. | |
Quake (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Quake (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_60fa92ac | |
Quake (Video Game) / int_63557923 | type |
Death World | |
Quake (Video Game) / int_63557923 | comment |
Death World: The entire universe. Lava, chemicals, explosives... | |
Quake (Video Game) / int_63557923 | featureApplicability |
1.0 | |
Quake (Video Game) / int_63557923 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_63557923 | |
Quake (Video Game) / int_646ae18e | type |
Timed Power-Up | |
Quake (Video Game) / int_646ae18e | comment |
Timed Powerup: Of the instantly triggered variety: Quad Damage: The Trope Namer. Quadruples the user's weapon damage. Pentagram of Protection: Nullifies all health damage excluding those of the death pit/void hazard variety. Armor will still take damage, however. Ring of Shadows: Turns the user invisible (excluding their eyes), preventing AI enemies (and inattentive players) from seeing them. Biosuit: Prevents drowning and grants immunity to slime damage. Wetsuit (Scourge of Armagon): Prevents drowning, grants increased movement speed underwater and immunity to electrical attacks (Thunderbolt, Shambler lightning, etc.). Empathy Shield (Scourge of Armagon): 40% of all damage done to the user is returned to their attacker. Anti-Grav Belt (Dissolution of Eternity): Reduces the user's gravity, increasing their jump height and slowing their fall speed for drastically increased air time. Power Shield (Dissolution of Eternity): 70% damage reduction to all attacks that hit the front of the user. Grants a ramming attack in multiplayer modes, where the user can deal significant knockback to any opposing players they run into. Vengeance Sphere (Dissolution of Eternity): A multiplayer-only floating turret that chases the killer of its user. | |
Quake (Video Game) / int_646ae18e | featureApplicability |
1.0 | |
Quake (Video Game) / int_646ae18e | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_646ae18e | |
Quake (Video Game) / int_64cf3b3f | type |
Damage Reduction | |
Quake (Video Game) / int_64cf3b3f | comment |
Damage Reduction: The Rune of Earth Magic in Threewave CTF, which halves all damage its carrier takes. | |
Quake (Video Game) / int_64cf3b3f | featureApplicability |
1.0 | |
Quake (Video Game) / int_64cf3b3f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_64cf3b3f | |
Quake (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Quake (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: While this trope is Played Straight as was usual in older first-person shooter games, it also gets applied when it comes to whether an enemy is turned into Ludicrous Gibs or not. To be gibbed, an enemy had to reach a certain amount of negative health points when killed. | |
Quake (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Quake (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_64f0c18c | |
Quake (Video Game) / int_652bf890 | type |
Drone of Dread | |
Quake (Video Game) / int_652bf890 | comment |
Drone of Dread: The very creepy soundtrack, provided by Nine Inch Nails. | |
Quake (Video Game) / int_652bf890 | featureApplicability |
1.0 | |
Quake (Video Game) / int_652bf890 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_652bf890 | |
Quake (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
Quake (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: The Ring of Shadows, which renders you invisible save for your eyes. You can slip past monsters undetected, but the ones trying to track you down still know where you are. | |
Quake (Video Game) / int_66f69cd4 | featureApplicability |
1.0 | |
Quake (Video Game) / int_66f69cd4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_66f69cd4 | |
Quake (Video Game) / int_66f763c0 | type |
Interface Screw | |
Quake (Video Game) / int_66f763c0 | comment |
Interface Screw: The screen tilts a bit and flashes red when you take damage, no matter how much. The problem starts when you're hit several times in a short period, like by a Knight's sword, Ogre's chainsaw or Shambler's lightning, which will leave your screen tilted a lot and almost solid red, making retaliating impossible. The same goes for falling in lava, even if invulnerable. | |
Quake (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Quake (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_66f763c0 | |
Quake (Video Game) / int_670f6c71 | type |
Creepy Crosses | |
Quake (Video Game) / int_670f6c71 | comment |
Creepy Crosses: So much it borders on Sigil Spam. One texture depicts Jesus hung on one (albeit obscured by darkness), and several can be found with zombies pinned to them. | |
Quake (Video Game) / int_670f6c71 | featureApplicability |
1.0 | |
Quake (Video Game) / int_670f6c71 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_670f6c71 | |
Quake (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Quake (Video Game) / int_6bda9a30 | comment |
Meaningful Name: "dm2: Claustrophobopolis" has rooms where the walls can crush you if another player hits a switch. | |
Quake (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Quake (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_6bda9a30 | |
Quake (Video Game) / int_6caf4f3f | type |
Attract Mode | |
Quake (Video Game) / int_6caf4f3f | comment |
Attract Mode: Demos of many levels will play on the menu screen. | |
Quake (Video Game) / int_6caf4f3f | featureApplicability |
1.0 | |
Quake (Video Game) / int_6caf4f3f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_6caf4f3f | |
Quake (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Quake (Video Game) / int_6dc206c9 | comment |
Brought to its logical extreme by modding the engine itself, freeing it from certain limitations the original engine had. This allows maps to be extremely long, among other traits. It's also a well-known fact that Valve's GoldSrc engine, famously used for the original Half-Life, is a heavily modified version of the Quake engine. | |
Quake (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Quake (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_6dc206c9 | |
Quake (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Quake (Video Game) / int_6e7a3cd | comment |
Underground Monkey: A majority of Do E's new enemies are standard enemies with varying scales of differentiation, from basic texture edits to completely new models. | |
Quake (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Quake (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_6e7a3cd | |
Quake (Video Game) / int_70d8269d | type |
Excuse Plot | |
Quake (Video Game) / int_70d8269d | comment |
Excuse Plot: The "plot" of the game is just "monsters from another dimension are invading, do something about it." This was deliberate, mainly because Id (like most game designers back then) figured no one cared about video game plots. | |
Quake (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Quake (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_70d8269d | |
Quake (Video Game) / int_71d17dff | type |
Everything Fades | |
Quake (Video Game) / int_71d17dff | comment |
Everything Fades: An interesting example in that it doesn't apply to Quake, but the game still helped popularize it. One of the early attractions of Quake's polygonal graphics was the prospect that you'd now be able to look at corpses and guns from different angles, which was new and incredibly cool back then. Unfortunately, the rapid increase in performance requirements brought on by Quake-style graphics would ultimately bring about the ubiquity of this trope. It's less noticeable if you're using a modern source port. | |
Quake (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
Quake (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_71d17dff | |
Quake (Video Game) / int_7243f3cb | type |
Dark Fantasy | |
Quake (Video Game) / int_7243f3cb | comment |
Dark Fantasy: Eldritch-possessed knights, vile creatures, dark magic, dark castles & lots of gore. What's not to like? | |
Quake (Video Game) / int_7243f3cb | featureApplicability |
1.0 | |
Quake (Video Game) / int_7243f3cb | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_7243f3cb | |
Quake (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Quake (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: Green armor is the weakest kind, followed by yellow (medium) and red (strongest). On the other hand, as all Armors absorb damage the same way, the Red armor has the shortest lifespan, while Green armor lasts the longest. | |
Quake (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Quake (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_740f59b4 | |
Quake (Video Game) / int_74150406 | type |
Depleted Phlebotinum Shells | |
Quake (Video Game) / int_74150406 | comment |
Depleted Phlebotinum Shells: Lava Nails. It's not exactly clear if they're made of lava, though whatever the material used is red-hot from the color of the fired nails and the hiss after the Nailguns stop firing them. They completely ignore armor against players and deal about 30% extra damage to monsters. | |
Quake (Video Game) / int_74150406 | featureApplicability |
1.0 | |
Quake (Video Game) / int_74150406 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_74150406 | |
Quake (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
Quake (Video Game) / int_76c0e85d | comment |
High-Voltage Death: Go on, try shooting the Thunderbolt underwater. Good to nab yourself a few cheeky frags in multiplayer deathmatch when equipped with the Pentagram of Protection or Scourge of Armagon's Wetsuit. Doing so in the 2021 Remaster even nets you the "Discharge" achievement. | |
Quake (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
Quake (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_76c0e85d | |
Quake (Video Game) / int_76d6c3df | type |
I Don't Like the Sound of That Place | |
Quake (Video Game) / int_76d6c3df | comment |
I Don't Like the Sound of That Place: Nearly all the level names have a dark fantasy/horror theme. | |
Quake (Video Game) / int_76d6c3df | featureApplicability |
1.0 | |
Quake (Video Game) / int_76d6c3df | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_76d6c3df | |
Quake (Video Game) / int_76e59d86 | type |
BossInMooksClothing | |
Quake (Video Game) / int_76e59d86 | comment |
Most enemies never take into account distance and height differences of the player's position when it comes to aiming. They will always miss you if you are on higher ground, up to and including Shamblers. On the classic game's Nightmare difficulty, enemies won't attempt to reposition themselves when they refire if you don't move, making it the main reason why Nightmare is considered easier than Hard. | |
Quake (Video Game) / int_76e59d86 | featureApplicability |
1.0 | |
Quake (Video Game) / int_76e59d86 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_76e59d86 | |
Quake (Video Game) / int_7a199cc7 | type |
Rocket Jump | |
Quake (Video Game) / int_7a199cc7 | comment |
The Rocket Jump was originally a glitch, but was kept in the game - a secret in "The Palace of Hate" involves the player firing a grenade into a shallow hole and jumping over it as it explodes to reach a teleporter, hinting at this interaction being noted during development. Nowadays it's a staple mechanic of several First-Person Shooter games. | |
Quake (Video Game) / int_7a199cc7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_7a199cc7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_7a199cc7 | |
Quake (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Quake (Video Game) / int_7ae4d273 | comment |
Point of No Return: You cannot go back to any previous level, but the levels themselves are usually designed so that you can backtrack anytime. There are a few exceptions, such as one part of a level in which the lights behind the player turn off, somehow blocking the path. | |
Quake (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Quake (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_7ae4d273 | |
Quake (Video Game) / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
Quake (Video Game) / int_7c4ba0e0 | comment |
Red Sky, Take Warning: In the few levels where the sky can be seen, it's a purple color with ominously drifting clouds. | |
Quake (Video Game) / int_7c4ba0e0 | featureApplicability |
1.0 | |
Quake (Video Game) / int_7c4ba0e0 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_7c4ba0e0 | |
Quake (Video Game) / int_7db2e3e0 | type |
Invincibility Power-Up | |
Quake (Video Game) / int_7db2e3e0 | comment |
Invincibility Power-Up: The Pentagram of Protection makes the player invulnerable, makes the HUD face's eyes glow yellow and the armor meter in the console read 666 with a pentagram as the icon. It doesn't protect your armor, however. | |
Quake (Video Game) / int_7db2e3e0 | featureApplicability |
1.0 | |
Quake (Video Game) / int_7db2e3e0 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_7db2e3e0 | |
Quake (Video Game) / int_8410bf3b | type |
Quad Damage | |
Quake (Video Game) / int_8410bf3b | comment |
Quad Damage: In addition to the namesake item, there's the Rune of Black Magic in Threewave CTF, which doubles its carrier's damage output. Acquiring a Quad Damage with the Rune of Black Magic equipped grants the awesome power of octuple damage! | |
Quake (Video Game) / int_8410bf3b | featureApplicability |
1.0 | |
Quake (Video Game) / int_8410bf3b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_8410bf3b | |
Quake (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Quake (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Chthon and Shub-Niggurath take no damage note V1.01 forgot to make Shub-Niggurath invincible, and doing lethal damage would drop the player to the console, and instead require using boss-arena elements to destroy them. | |
Quake (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Quake (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_84f4a870 | |
Quake (Video Game) / int_85ac41e1 | type |
Grappling-Hook Pistol | |
Quake (Video Game) / int_85ac41e1 | comment |
Grappling-Hook Pistol: The original Threewave CTF mod introduced one as an Epic Flail kitbashed from a Vore Firepod and the Axe's handle, held together by chain links comprised of nail projectiles. Firing the weapon sends the flail ball flying towards a targeted surface, immediately retracting the player towards that position upon impact. Players can remain tethered to the grappling point by switching to a different weapon or can release the fire key to prematurely release themselves from the grappling point. Players are also treated as surface, meaning they can be struck by the grappling hook as well; enemies take scratch damage for the duration it remains attached. Dissolution of Eternity's Capture the Flag mode introduces its own original Grappling Hook weapon; a nailgun-shaped firearm with hazard markings that fires a four-pronged grappling claw connected by a yellow energy beam. It's functionally identical to the Threewave CTF grappling hook with the added benefits of a faster hook travel speed and the ability to abort launched hooks mid-flight. When Threewave CTF was implemented as an official multiplayer mode in the 2021 remaster, the DoE grappling hook was implemented in place of the mod's original iteration. | |
Quake (Video Game) / int_85ac41e1 | featureApplicability |
1.0 | |
Quake (Video Game) / int_85ac41e1 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_85ac41e1 | |
Quake (Video Game) / int_88b58b0b | type |
Hitscan | |
Quake (Video Game) / int_88b58b0b | comment |
Hitscan: Grunts' shotguns and the Shambler's lightning attack are impossible to dodge if you're out in the open when they fire off. Similarly, your only hitscan weapons are the two shotguns and the Thunderbolt. | |
Quake (Video Game) / int_88b58b0b | featureApplicability |
1.0 | |
Quake (Video Game) / int_88b58b0b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_88b58b0b | |
Quake (Video Game) / int_8a4988bb | type |
Mind Rape | |
Quake (Video Game) / int_8a4988bb | comment |
Mind Rape: The runes overwhelm the senses when held and show unspeakable truths. It is through sheer courage and determination that Ranger can overcome this. | |
Quake (Video Game) / int_8a4988bb | featureApplicability |
1.0 | |
Quake (Video Game) / int_8a4988bb | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_8a4988bb | |
Quake (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Quake (Video Game) / int_8a888e34 | comment |
Exploding Barrels: In the military bases back on Earth, there are certain crates with a red radioactive symbol that explode when shot, with more or less the power of a rocket. | |
Quake (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Quake (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_8a888e34 | |
Quake (Video Game) / int_8af25294 | type |
Bullet Time | |
Quake (Video Game) / int_8af25294 | comment |
Bullet Time: In single-player, pulling up the weapon wheel in the 2021 Remaster will slow time down until a weapon is selected, akin to the weapon wheels featured in Doom (2016) and Doom Eternal. | |
Quake (Video Game) / int_8af25294 | featureApplicability |
1.0 | |
Quake (Video Game) / int_8af25294 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_8af25294 | |
Quake (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Quake (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: Enforced with the Zombies. They'll go down with standard firepower, but they'll recover and get back up again shortly afterwards. The only way to make sure they stay dead is by applying enough damage to gib them, which typically requires explosives or Quad Damage. | |
Quake (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
Quake (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_8b606a51 | |
Quake (Video Game) / int_8cf4fa2c | type |
SixHundredSixtySix | |
Quake (Video Game) / int_8cf4fa2c | comment |
Six Hundred Sixty Six: Appears as your armour count when you are invulnerable. You can't take damage when it is active, but your armor can still be stripped away. | |
Quake (Video Game) / int_8cf4fa2c | featureApplicability |
1.0 | |
Quake (Video Game) / int_8cf4fa2c | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_8cf4fa2c | |
Quake (Video Game) / int_91c651a1 | type |
Guilt-Free Extermination War | |
Quake (Video Game) / int_91c651a1 | comment |
Guilt-Free Extermination War: The entire premise of the game. No one will bat an eye about killing off Lovecraftian creatures straight out of a madman's night terrors. | |
Quake (Video Game) / int_91c651a1 | featureApplicability |
1.0 | |
Quake (Video Game) / int_91c651a1 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_91c651a1 | |
Quake (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Quake (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Most enemies never take into account distance and height differences of the player's position when it comes to aiming. They will always miss you if you are on higher ground, up to and including Shamblers. On the classic game's Nightmare difficulty, enemies won't attempt to reposition themselves when they refire if you don't move, making it the main reason why Nightmare is considered easier than Hard. Enemies will often try to take the shortest route towards you, even if that shortest route cannot be taken - for example, if you are on a bridge in which you have to take a U-turn to reach the other side, and the whole bridge has no cover, enemies will try to run forward to reach you instead of taking said U-turn. This is a particularly strange situation as enemies take routes fairly well if they cannot see you. | |
Quake (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Quake (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_940a5958 | |
Quake (Video Game) / int_94680696 | type |
Shaped Like Itself | |
Quake (Video Game) / int_94680696 | comment |
Shaped Like Itself: When the player is killed by a monster, the game will give a different message depending on the type of monster that killed him, which usually takes the form of "player was (verb) by a (monster name)". The scrag's message is just "player was scragged by a scrag." | |
Quake (Video Game) / int_94680696 | featureApplicability |
1.0 | |
Quake (Video Game) / int_94680696 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_94680696 | |
Quake (Video Game) / int_988357f9 | type |
Dead Character Walking | |
Quake (Video Game) / int_988357f9 | comment |
Dead Character Walking: Typing "give health" into the console will cause the player to assume a bizarre undead state where their corpse is lying on the ground, yet can still jump, look around, shoot and even kill enemies. This is because the actual code to change your current health is simply "give h"; "give health" has the code apply "ealth" as your health value, which breaks things. | |
Quake (Video Game) / int_988357f9 | featureApplicability |
1.0 | |
Quake (Video Game) / int_988357f9 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_988357f9 | |
Quake (Video Game) / int_9918518b | type |
Press X to Die | |
Quake (Video Game) / int_9918518b | comment |
Press X to Die: The Thunderbolt, which kills you when fired underwater, and it also electrocutes anything in a radius that depends on the amount of ammo you have for it. | |
Quake (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Quake (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_9918518b | |
Quake (Video Game) / int_999be790 | type |
Tech-Demo Game | |
Quake (Video Game) / int_999be790 | comment |
Tech-Demo Game: Practically every level seems designed to show off the (at the time) amazing new features, namely a fully 3d world, room-over-room capabilities, and dynamic lighting and shadows. This game is the reason graphics cards sell well on PCs two decades later. Attempts had been made for years to sell 3D accelerators, but people weren't particularly interested in the high costs until the OpenGL version of Quake came along. | |
Quake (Video Game) / int_999be790 | featureApplicability |
1.0 | |
Quake (Video Game) / int_999be790 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_999be790 | |
Quake (Video Game) / int_9a158325 | type |
Gothic Horror | |
Quake (Video Game) / int_9a158325 | comment |
Gothic Horror: The general motif of the game, with moody medieval environments, dark knights, and Eldritch Abominations around every corner. | |
Quake (Video Game) / int_9a158325 | featureApplicability |
1.0 | |
Quake (Video Game) / int_9a158325 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_9a158325 | |
Quake (Video Game) / int_9a3285c | type |
Invisibility | |
Quake (Video Game) / int_9a3285c | comment |
Ring of Shadows: Turns the user invisible (excluding their eyes), preventing AI enemies (and inattentive players) from seeing them. | |
Quake (Video Game) / int_9a3285c | featureApplicability |
1.0 | |
Quake (Video Game) / int_9a3285c | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_9a3285c | |
Quake (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Quake (Video Game) / int_9bee1a7f | comment |
Eldritch Location: The hellish dimensions where the game takes place. | |
Quake (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Quake (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_9bee1a7f | |
Quake (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Quake (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: The Player Character carries an axe, two shotguns, two fully automatic nailguns, a grenade launcher, a rocket launcher and a Lightning Gun. At the same time. Scourge of Armagon throws in a laser cannon, a proximity mine launcher and Mjölnir. While Dissolution of Eternity ditches SoA's weapons, it makes up for adding a whole stack of alt ammunition for the existing weapon roster; Lava Nails for the two nailguns, Multi-Rockets for the explosive launchers and Plasma Cells for the Thunderbolt. | |
Quake (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Quake (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_9c7e3137 | |
Quake (Video Game) / int_a012ed4f | type |
Forged by the Gods | |
Quake (Video Game) / int_a012ed4f | comment |
Forged by the Gods: The Mjölnir hammer. | |
Quake (Video Game) / int_a012ed4f | featureApplicability |
1.0 | |
Quake (Video Game) / int_a012ed4f | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_a012ed4f | |
Quake (Video Game) / int_a13dfbfd | type |
Armor Points | |
Quake (Video Game) / int_a13dfbfd | comment |
Armor Points: Armor is expressed by a number next to an icon. There are three types of armor: Green (100 points), Yellow (150 points), and Red (200 points), with the armor with higher points giving the player more protection but wearing down much faster. The game will prevent the player from picking up an Armor type of a lower level than the one they are currently wearing unless it's below a certain threshold (e.g. A player wearing Red Armor cannot pick up Green Armor unless they have less than 38 armor points). | |
Quake (Video Game) / int_a13dfbfd | featureApplicability |
1.0 | |
Quake (Video Game) / int_a13dfbfd | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_a13dfbfd | |
Quake (Video Game) / int_ab176783 | type |
Nail 'Em | |
Quake (Video Game) / int_ab176783 | comment |
Nail 'Em: The Nailgun and the Super Nailgun. | |
Quake (Video Game) / int_ab176783 | featureApplicability |
1.0 | |
Quake (Video Game) / int_ab176783 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_ab176783 | |
Quake (Video Game) / int_abd29ad8 | type |
No-Sell | |
Quake (Video Game) / int_abd29ad8 | comment |
No-Sell: The Wetsuit negates all electricity damage, from Shambler bolts to your own Thunderbolt fired underwater. | |
Quake (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Quake (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_abd29ad8 | |
Quake (Video Game) / int_ad8dbae4 | type |
Public Domain Artifact | |
Quake (Video Game) / int_ad8dbae4 | comment |
Public Domain Artifact: The Mjölnir is a hammer that consumes Thunderbolt cells to perform a Chain Lightning Area of Effect attack. | |
Quake (Video Game) / int_ad8dbae4 | featureApplicability |
1.0 | |
Quake (Video Game) / int_ad8dbae4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_ad8dbae4 | |
Quake (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Quake (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: Lava nails. Against players, the ammo disregards armour and has less damage reduction against a Power Shield. Since monsters have no armor stat, lava nails instead deal double damage to them. | |
Quake (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_afc8ddc7 | |
Quake (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Quake (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: There's lava all over the place, which is deadly if you fall into it, but simply walking over it on a grating is fine. | |
Quake (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Quake (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b0a91b69 | |
Quake (Video Game) / int_b123585b | type |
Recursive Ammo | |
Quake (Video Game) / int_b123585b | comment |
Recursive Ammo: Multi-rockets split into multiple small explosives, though how they do so depends on the weapon they're fired from: The Multi-Grenade Launcher fires a single grenade, splitting into 5 smaller grenades roughly a second before their fuse expires. Hitting enemies with multi-grenades will only incur a single detonation like standard grenades, making multi-grenades best used for indirect fire. The Multi-Rocket Launcher fires 4 miniature rockets that each deal half the damage of a standard rocket, allowing for the potential of each shot dealing double the damage of a standard rocket if all multi-rockets hit their mark. | |
Quake (Video Game) / int_b123585b | featureApplicability |
1.0 | |
Quake (Video Game) / int_b123585b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b123585b | |
Quake (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Quake (Video Game) / int_b1ddb121 | comment |
Remixed Level: "ctf2: McKinley Station" is a remix of "ctf1: McKinley Base". "ctf4: Gloom Castles" is a remix of the main game's "e1m5: Gloom Keep". "ctf5: Capturephobopolis" is a remix of the main game's "dm2: Claustrophobopolis". "ctf8: Chthon's Capture House" is a remix of the main game's "e1m7: The House of Chthon". | |
Quake (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
Quake (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b1ddb121 | |
Quake (Video Game) / int_b23e7ba9 | type |
Real Is Brown | |
Quake (Video Game) / int_b23e7ba9 | comment |
Real Is Brown: The game's color palette is made up mostly of browns and dark greys, but it's not for the sake of realism; it adds to the dark atmosphere of the game. Believe it or not, at the time it came out this gave the game an instantly recognizable visual style, as the colour palette of virtually every set of textures ranges from greenish-brown to reddish-brown, with the rare exception of some bluish-grey textures. Even most basic enemies are either dressed in some shade of brown or have brownish skin. | |
Quake (Video Game) / int_b23e7ba9 | featureApplicability |
1.0 | |
Quake (Video Game) / int_b23e7ba9 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b23e7ba9 | |
Quake (Video Game) / int_b31c84f9 | type |
Evil Is Not Well-Lit | |
Quake (Video Game) / int_b31c84f9 | comment |
Evil Is Not Well-Lit: Most of the non-base levels are very dimly lit, and some even have sections that are pitch black. Later on, the darkness tends to hide traps. It's also likely this way to show off the game engine's dynamic lighting and shadows. | |
Quake (Video Game) / int_b31c84f9 | featureApplicability |
1.0 | |
Quake (Video Game) / int_b31c84f9 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b31c84f9 | |
Quake (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Quake (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: A precise Rocket Jump or strafe jump can help the player bypass several parts of the original levels as they were not designed with that in mind. | |
Quake (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
Quake (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b4d6aa7d | |
Quake (Video Game) / int_b578811d | type |
Scary Dogmatic Aliens | |
Quake (Video Game) / int_b578811d | comment |
Scary Dogmatic Aliens: The game's monsters are attempting an invasion of Earth and cannot be stopped except by exterminating them all. | |
Quake (Video Game) / int_b578811d | featureApplicability |
1.0 | |
Quake (Video Game) / int_b578811d | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b578811d | |
Quake (Video Game) / int_b9f472b | type |
Storming the Castle | |
Quake (Video Game) / int_b9f472b | comment |
Storming the Castle: Every level is about getting into the fortress, killing monsters and making your way to the end. | |
Quake (Video Game) / int_b9f472b | featureApplicability |
1.0 | |
Quake (Video Game) / int_b9f472b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b9f472b | |
Quake (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
Quake (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: The double-barrel shotgun has an incredibly wide shot spread, which renders it useless at any distance beyond a few in-game metres. | |
Quake (Video Game) / int_bcf69f60 | featureApplicability |
1.0 | |
Quake (Video Game) / int_bcf69f60 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_bcf69f60 | |
Quake (Video Game) / int_c1105f41 | type |
Hold the Line | |
Quake (Video Game) / int_c1105f41 | comment |
Hold the Line: Update 2 of the 2021 rerelease added Horde Mode, a 1 to 4-player PvE mode compatible with bots and the game's four difficulty skills. Players spawn in an arena with low-tier weapon spawns (the Double-Barrel Shotgun, Nailgun and occasionally Grenade Launcher) and must fight against progressively difficult waves of enemies. If at least one player clears a wave, all fallen players are resurrected, with ammo, health and armour pickups being spawned as the next wave starts. Players earn points for each kill, with bonus points for killing multiple enemies in quick succession. Boss Monsters (Shamblers, Vores, Spawn) are spawned every third wave which, when cleared, spawns a silver key that can unlock several doors in the arena containing high-tier weapons (Super Nailgun, Rocket Launcher, Thunderbolt). This continues until the ninth wave, where a gold key spawns that can unlock an exit slipgate. Players may then choose if they want to leave and end the match or continue fighting indefinitely. | |
Quake (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Quake (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_c1105f41 | |
Quake (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Quake (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: The new monsters and weapons introduced in Scourge of Armagon don't return here, since both expansions were developed at the same time by different studios and released only weeks apart. | |
Quake (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
Quake (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_c33ba0a8 | |
Quake (Video Game) / int_c513249 | type |
Harder Than Hard | |
Quake (Video Game) / int_c513249 | comment |
Harder Than Hard: "Nightmare" mode, so much so, that the entrance to it is hidden from the player in the difficulty select map in all of the instances. The 2021 remaster furthers this by adjusting monster behaviour to better handle the AI upgrades and capping the player's max health to 50 HP at any time. | |
Quake (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Quake (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_c513249 | |
Quake (Video Game) / int_c75df49a | type |
Shout-Out | |
Quake (Video Game) / int_c75df49a | comment |
Shout-Out: Shares a page with the rest of the franchise. | |
Quake (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Quake (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_c75df49a | |
Quake (Video Game) / int_c9cab11 | type |
Falling Damage | |
Quake (Video Game) / int_c9cab11 | comment |
Falling Damage: If the player is falling at terminal velocity, the landing will only subtract 5 health points regardless of the distance they fell. | |
Quake (Video Game) / int_c9cab11 | featureApplicability |
1.0 | |
Quake (Video Game) / int_c9cab11 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_c9cab11 | |
Quake (Video Game) / int_cc884fdf | type |
Hyper-Destructive Bouncing Ball | |
Quake (Video Game) / int_cc884fdf | comment |
Hyper-Destructive Bouncing Ball: The Frickin' Laser Beams from the Laser Cannon tend to bounce around uncontrollably when you miss an enemy. This invariably leads to frequent self-damage by the trigger-happy player. | |
Quake (Video Game) / int_cc884fdf | featureApplicability |
1.0 | |
Quake (Video Game) / int_cc884fdf | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_cc884fdf | |
Quake (Video Game) / int_d026cad8 | type |
Sigil Spam | |
Quake (Video Game) / int_d026cad8 | comment |
Sigil Spam: "ctf6: Vertigo" has the flags behind two big Quake "Qs". | |
Quake (Video Game) / int_d026cad8 | featureApplicability |
1.0 | |
Quake (Video Game) / int_d026cad8 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d026cad8 | |
Quake (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Quake (Video Game) / int_d0447c7b | comment |
Lightning Gun: The Thunderbolt. It drains batteries fast but kills enemies even faster. Just don't fire it underwater. | |
Quake (Video Game) / int_d0447c7b | featureApplicability |
1.0 | |
Quake (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d0447c7b | |
Quake (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Quake (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Usually in the form of secrets requiring exploits that were later developed or messages: | |
Quake (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Quake (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d24ed873 | |
Quake (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Quake (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: If you attempt to Tele-Frag an enemy under the effects of the Pentagram of Protection, you will be the one to get killed. If both have a Pentagram, both are killed instead (this being the only way to kill an enemy under a Pentagram's effects). | |
Quake (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Quake (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d397657d | |
Quake (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Quake (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Monsters can only get telefragged by players, and not vice-versa. Unlike Doom, there are no situations where this rule is ignored, like the spawn cubes launched by the final boss of Doom II. There are even a few places where you can weaponize this by standing on the spot a monster is meant to teleport in before it appears. The Super Nailgun, while initially intended to fire nails at a faster rate than the regular Nailgun, fires a single nail that consumes 2 nails and deals the damage of 2 standard Nailgun nails. This was done to avoid high latency when playing the game on 90s hardware.note Modern mods may rework the Super Nailgun to perform as originally intended as computing hardware has long since advanced beyond the point where the nailgun's rate of fire would be a problem. When the player finishes a level with less than 50 health, he will automatically start the next level with 50 health. Same applies to the shotgun shells if you have less than 25 shells, then you will automatically have 25 shells at the start of next level. In the remaster, on the Nightmare difficulty, the player's health will be a minimum of 25 when starting the next level, if finishing a level with less than 25 health. | |
Quake (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Quake (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d6f284a3 | |
Quake (Video Game) / int_d933263 | type |
Have a Nice Death | |
Quake (Video Game) / int_d933263 | comment |
Have a Nice Death: By way of death messages: | |
Quake (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Quake (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d933263 | |
Quake (Video Game) / int_da53340 | type |
Religious Horror | |
Quake (Video Game) / int_da53340 | comment |
Religious Horror: Satanic imagery is scattered throughout the game including a creepy depiction of what appears to be a crucified perversion of Christ. | |
Quake (Video Game) / int_da53340 | featureApplicability |
1.0 | |
Quake (Video Game) / int_da53340 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_da53340 | |
Quake (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Quake (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: Whenever enemies are blown up with the rocket launcher or telefragged. Explosives are required to kill zombies if you don't have a Quad Damage, as attacks must inflict a minimum amount of damage to kill one. The most egregious case of this is Cthon, whose defeat doesn't cause an explosion in itself, but going through the exit of the level causes a fireworks show of assorted gore in Cthon's lair for no immediately discernible reason. | |
Quake (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Quake (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_db33bc7e | |
Quake (Video Game) / int_df1793de | type |
Updated Re-release | |
Quake (Video Game) / int_df1793de | comment |
Updated Re-release: Resurrection Pack: base game and add-ons Malice and Q!ZONE. Quake: The Offering: base game, Scourge of Armagon and Dissolution of Eternity. QuakeWorld is this towards Quake's multiplayer, providing lag compensation and extra rules for deathmatch, among other things. The 2021 remaster uses Nightdive Studios's Kex Engine, has a new episode called Dimension of the Machine, achievements, tons of graphic and audio options, updated game code, includes the three previous expansions as an integral part of the game, a Doom (2016)-styled weapon wheel, and mod curation (with Quake 64, a conversion of the Nintendo 64 port, being the first mod released). Because of the port to a completely new engine, there are some very subtle differences in the feel of the game, but only stuff that people who play the original game religiously would be likely to notice. Also, the Nightmare difficulty was completely reworked (you now are limited to 50 health, but enemy behaviour is not as drastically changed). | |
Quake (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Quake (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_df1793de | |
Quake (Video Game) / int_e1645c04 | type |
Set a Mook to Kill a Mook | |
Quake (Video Game) / int_e1645c04 | comment |
Set a Mook to Kill a Mook: One of the main features of the AI is how easy it is to get enemies to attack each other, which can save the player a lot of work and ammunition. | |
Quake (Video Game) / int_e1645c04 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e1645c04 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e1645c04 | |
Quake (Video Game) / int_e38268b5 | type |
Helpful Mook | |
Quake (Video Game) / int_e38268b5 | comment |
Helpful Mook: If they are on a higher platform, Ogres can distract powerful melee enemies such as Fiends or Death Knights (and if far enough, even Shamblers and Vores). This is far easier in the classic Nightmare due to the surprisingly fast rate of fire Ogres have. | |
Quake (Video Game) / int_e38268b5 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e38268b5 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e38268b5 | |
Quake (Video Game) / int_e3c36782 | type |
Call-Forward | |
Quake (Video Game) / int_e3c36782 | comment |
Call-Forward: One of the Deathmatch levels added in the 2021 re-release is an adaptation of "Q2DM1: The Edge" from Quake II. ctf3: "Spill the Blood" was previously an official CTF map for the Threewave mod for Quake III: Arena. It also appeared in Quake Live. ctf5: "Capturephobopolis" previously debuted as a CTF map for Quake IV. | |
Quake (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e3c36782 | |
Quake (Video Game) / int_e41b38d3 | type |
Classic Cheat Code | |
Quake (Video Game) / int_e41b38d3 | comment |
Classic Cheat Code: While Quake's cheat codes don't have strange names like those in Doom, cheat codes such as "god", "noclip" and certain "impulse" commands got their way on several first-person shooter games, particularly Half-Life (which runs on a modified Quake engine) and its sequels, as well as any games that originated as Game Mods on them. | |
Quake (Video Game) / int_e41b38d3 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e41b38d3 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e41b38d3 | |
Quake (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Quake (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Enemies in Quake do not take any damage from water, slime or lava, behaving essentially as though they were still in normal air. The only effect they have on them is that they will not attack a player if they are underwater and the player is not (or vice-versa). | |
Quake (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e5bb2929 | |
Quake (Video Game) / int_e7eb0474 | type |
Hub Level | |
Quake (Video Game) / int_e7eb0474 | comment |
Hub Level: Two, in fact, "START: The Gateway" for difficulty selection and "HUB: The Machine" for episode selection. Both levels are dominated by industrial-gothic architecture, looking like something between an industrial revolution-era factory and an arcane Lovecraftian Temple, all bathed in the fiery glow of candlelight and lava. The Nightmare skill portal can be found via a passage accessible from a caved-in wall next to the Hard difficulty selection portal, which leads to a hidden room with a considerably wide lava moat separating the portal from the player. | |
Quake (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e7eb0474 | |
Quake (Video Game) / int_e848a41 | type |
Official Fan-Submitted Content | |
Quake (Video Game) / int_e848a41 | comment |
Resurrection Pack: base game and add-ons Malice and Q!ZONE. | |
Quake (Video Game) / int_e848a41 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e848a41 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e848a41 | |
Quake (Video Game) / int_e913fe74 | type |
Epic Flail | |
Quake (Video Game) / int_e913fe74 | comment |
The original Threewave CTF mod introduced one as an Epic Flail kitbashed from a Vore Firepod and the Axe's handle, held together by chain links comprised of nail projectiles. Firing the weapon sends the flail ball flying towards a targeted surface, immediately retracting the player towards that position upon impact. Players can remain tethered to the grappling point by switching to a different weapon or can release the fire key to prematurely release themselves from the grappling point. Players are also treated as surface, meaning they can be struck by the grappling hook as well; enemies take scratch damage for the duration it remains attached. | |
Quake (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Quake (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_e913fe74 | |
Quake (Video Game) / int_f05444a4 | type |
Once per Episode | |
Quake (Video Game) / int_f05444a4 | comment |
Once per Episode: Usually the first map of each episode is techbase, while the rest takes place in gothic castles or dungeons. | |
Quake (Video Game) / int_f05444a4 | featureApplicability |
1.0 | |
Quake (Video Game) / int_f05444a4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_f05444a4 | |
Quake (Video Game) / int_f13a0451 | type |
Suicide Attack | |
Quake (Video Game) / int_f13a0451 | comment |
Suicide Attack: Firing the Thunderbolt underwater causes a large explosion, instantly killing anything within its radius. It also immediately drains all lightning ammo from the player, which is only possible to see if they survived the explosion with a Pentagram of Protection. Its only practical use is in PvP multiplayer as a last-ditch attack & there's no prior warning given to the player about this mechanic. | |
Quake (Video Game) / int_f13a0451 | featureApplicability |
1.0 | |
Quake (Video Game) / int_f13a0451 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_f13a0451 | |
Quake (Video Game) / int_f3575d62 | type |
Teaching Through Accident | |
Quake (Video Game) / int_f3575d62 | comment |
Teaching Through Accident: To introduce the explosive box, the game locks you in a small room with a low-power enemy. The room is set up in this T-shape which will almost certainly cause you to shoot across the box at the enemy - it's probable that you'll miss that enemy and accidentally hit the box, which will cause you to see what the function of the box is. | |
Quake (Video Game) / int_f3575d62 | featureApplicability |
1.0 | |
Quake (Video Game) / int_f3575d62 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_f3575d62 | |
Quake (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
Quake (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Power-Ups: Players cannot carry more than one rune in Capture the Flag. To pick up another, they need to toss the current Rune they're carrying with them. | |
Quake (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
Quake (Video Game) / int_f53dd5eb | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_f53dd5eb | |
Quake (Video Game) / int_f5920574 | type |
Hero-Tracking Failure | |
Quake (Video Game) / int_f5920574 | comment |
Hero-Tracking Failure: The enemy grunt's projectile attacks are explicitly changed to aim a bit behind a moving player, while velocity projectile attacks only focus on the player, allowing a simple dodge by side-stepping. The only exception is the episode 1 boss on hard difficulty, where the thrown fireballs are aimed to ensure a hit a target that doesn't zig-zag. | |
Quake (Video Game) / int_f5920574 | featureApplicability |
1.0 | |
Quake (Video Game) / int_f5920574 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_f5920574 | |
Quake (Video Game) / int_f5e4e67c | type |
Capture the Flag | |
Quake (Video Game) / int_f5e4e67c | comment |
Dissolution of Eternity's Capture the Flag mode introduces its own original Grappling Hook weapon; a nailgun-shaped firearm with hazard markings that fires a four-pronged grappling claw connected by a yellow energy beam. It's functionally identical to the Threewave CTF grappling hook with the added benefits of a faster hook travel speed and the ability to abort launched hooks mid-flight. When Threewave CTF was implemented as an official multiplayer mode in the 2021 remaster, the DoE grappling hook was implemented in place of the mod's original iteration. | |
Quake (Video Game) / int_f5e4e67c | featureApplicability |
1.0 | |
Quake (Video Game) / int_f5e4e67c | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_f5e4e67c | |
Quake (Video Game) / int_fb21b816 | type |
Lock and Key Puzzle | |
Quake (Video Game) / int_fb21b816 | comment |
Lock and Key Puzzle: Many levels, although they're back to Wolfenstein 3-D levels of simple, with only two keys to find at most. | |
Quake (Video Game) / int_fb21b816 | featureApplicability |
1.0 | |
Quake (Video Game) / int_fb21b816 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_fb21b816 | |
Quake (Video Game) / int_fbc074c3 | type |
Player Character | |
Quake (Video Game) / int_fbc074c3 | comment |
The Player Character carries an axe, two shotguns, two fully automatic nailguns, a grenade launcher, a rocket launcher and a Lightning Gun. At the same time. | |
Quake (Video Game) / int_fbc074c3 | featureApplicability |
1.0 | |
Quake (Video Game) / int_fbc074c3 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_fbc074c3 | |
Quake (Video Game) / int_fc225bec | type |
Artistic License – Physics | |
Quake (Video Game) / int_fc225bec | comment |
Artistic License – Physics: The rocket launcher has recoil, despite being a recoilless design with an open rear tube. Shooting the lightning gun into water doesn't automatically kill anyone, but shooting it while underwater kills the player and any enemies around. | |
Quake (Video Game) / int_fc225bec | featureApplicability |
1.0 | |
Quake (Video Game) / int_fc225bec | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_fc225bec | |
Quake (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Quake (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Except for the pickups and powerups, there are nothing but monsters and booby traps as far as the eye can see. | |
Quake (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_ffd816e7 | |
Quake (Video Game) / int_name | type |
ItemName | |
Quake (Video Game) / int_name | comment |
||
Quake (Video Game) / int_name | featureApplicability |
1.0 | |
Quake (Video Game) / int_name | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_name | |
Quake (Video Game) / int_name | itemName |
Quake (Video Game) |
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