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Resident Evil 6 (Video Game)
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Resident Evil 6 — the ninth main installment of the Resident Evil franchise, released for the PlayStation 3 and Xbox 360 in 2012 and the PC in 2013 (as well as PlayStation 4 and Xbox One in 2016, and Nintendo Switch in 2019) — features multiple campaigns with their own controllable characters, unique settings, gameplay styles, and tones. The partner system from Resident Evil 5 also returns, and Capcom included additional multiplayer options to boot.Fifteen years after the Raccoon City Incident, President Adam Benford prepares to reveal everything about what happened on that day to the public. After Leon Kennedy arrives in Tall Oaks to discuss the reveal, he finds the President transformed into a zombie. Leon kills the President to save Helena Harper, a Secret Service agent with a few secrets to hide, and the two then team up to escape Tall Oaks and discover the source of this new viral outbreak.Halfway around the world, BSAA agent Chris Redfield and his sidekick Piers Nivans arrive in the coastal Chinese city of Lanshiang to help suppress a bioterrorist threat. Along the way, they encounter the elusive Ada Wong — who still has an agenda of her own, natch — as well as a few new surprises. As the city becomes overrun with zombies and the global threat of the newly-discovered C-Virus becomes clearer, Chris has to decide who to trust in order to help save humanity.Alongside Chris and Leon's stories, a third story follows mercenary-for-hire (and series newcomer) Jake Muller as he teams up with Sherry Birkin, who wants to find a cure for the C-Virus. As the illegitimate son of the late Albert Wesker, Jake's blood may hold the key to stopping this new threat to humanity, but Jake isn't exactly happy about having that responsibility thrust upon him.All three stories converge together as Chris, Leon, and Jake try to stop the parties responsible for the C-Virus outbreak and save the world — but has the world already been lost?After clearing all three main scenarios — or not, if you have a patch — players gain access to a special fourth scenario that follows Ada's story. | |
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"Get Back Here!" Boss | |
Resident Evil 6 (Video Game) / int_10f5b375 | comment |
"Get Back Here!" Boss: An invisible boss in Chris and Piers's campaign, which flees each time you inflict enough damage. | |
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And Then John Was a Zombie | |
Resident Evil 6 (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: Most of Chris's BSAA squad mutates into ooze-covered monsters, Piers becomes a J'avo, Simmons goes One-Winged Angel, and Carla Radames and Deborah Harper become humanoid abominations. Oh, and the friggin' President of the United States becomes a zombie, and Leon has to shoot him. RE6 has this in spades. | |
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Strong as They Need to Be | |
Resident Evil 6 (Video Game) / int_1228314a | comment |
Strong as They Need to Be: The Ustanak's strength fluctuates depending on how much of a threat the plot needs him to be. He can go from a Nigh-Invulnerable One-Hit Kill machine to being weak enough that Jake can trade punches with him in close quarters. | |
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Another Side, Another Story | |
Resident Evil 6 (Video Game) / int_12d9447 | comment |
Another Side, Another Story: Although there are some story intersections in earlier chapters (specifically with Chris and Jake at Edonia and then Leon and Ada at Tall Oaks), all four campaigns begin to converge into a common outcome when everyone arrives at Langshiang. Ada's campaign was originally this, as it was only unlocked after completing the other three campaigns until a patch made it visible from the get-go. | |
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Heroic BSoD | |
Resident Evil 6 (Video Game) / int_1439161f | comment |
Heroic BSoD: Leon gets this quiet a few times through the game, the most notable one being after Chris tells him Ada was dead, not knowing it was actually her Evil Twin that died. It takes a long moment for him to snap out of it and he doesn't really recover until he sees Ada alive, piloting a helicopter. Chris has acquired a drinking problem ever since the deaths of several BSAA agents during a biological attack allegedly caused by Ada Wong. | |
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Trailers Always Spoil | |
Resident Evil 6 (Video Game) / int_143939c1 | comment |
Trailers Always Spoil: The trailers reveal from the start that Jake is Wesker's son, which the game itself treats as The Reveal. | |
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Resident Evil 6 (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Resident Evil 6 (Video Game) / int_14beeefd | comment |
Darker and Edgier: The game has a noticeably more bleaker atmosphere compared to previous installments. In addition to featuring several monster infested settings, the kill count in this game is bigger than usual; the characters, primarily in Chris' and Leon's campaigns, have to witness countless lives get unjustifiably slaughtered despite their best efforts, and it clearly affects them emotionally. There's also slightly less humor and the villains are more openly ruthless. | |
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Unexpectedly Realistic Gameplay | |
Resident Evil 6 (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: Done to a fault, according to many problems players had with the game. For example, in reality, laser-sightings on guns don't stay steady on a target like in most video games. Resident Evil 6 deciding to simulate a real laser-sighting met with backlash. Also, the powerful impact of a bullet can knock someone down in reality, even if they wore a vest. However, many complained about the bullet knockdowns during the gameplay. Also people complained about the surprise deaths, like the infamous ambulance scene during Leon's campaign. However, in reality, during a city-wide panic, random speeding vehicles can cause accidents and deaths. | |
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Perverse Sexual Lust | |
Resident Evil 6 (Video Game) / int_16417501 | comment |
Simmons is initally this; it was his obsession with Ada, as well as his independent experiments with Carla's C-Virus, that directly led to Carla's Start of Darkness and the game's entire plot. However, he has largely lost his importance by the time the game begins, being relevant to the plot ''only'' in Leon's campaign — and even then, it ends up leading just to him falling right into Carla's trap as she planned. | |
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All There in the Manual | |
Resident Evil 6 (Video Game) / int_17ce80aa | comment |
All There in the Manual: The explanation for most of what's really going on is in the files. You only get files for shooting hidden snake symbols, they're not in-universe documents your character finds lying around. You also have to quit out of the game entirely and read the documents from the main menu, so while you have very little to distract you from the action, you also don't know the whole story when you're running around. Even worse is the stuff on RE.net that tells even more of the story. Jake's opinion of his dad and his treatment of Chris makes a lot more sense with that information. | |
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Resident Evil 6 (Video Game) / int_17d5e071 | type |
Weapon of X-Slaying | |
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Weapon of X-Slaying: Some skills give damage bonuses against a certain enemy type. | |
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Resident Evil 6 (Video Game) / int_187228e0 | type |
Bridal Carry | |
Resident Evil 6 (Video Game) / int_187228e0 | comment |
Ada shows up to provide vital aid to Leon and Helena during their fight with both Helena's mutated sister and Simmons, and also aids Jake and Sherry against the Ubistvo, even personally swooping in, saving Sherry, and depositing her in Jake's arms. In the end, she even leaves Leon and Helena the evidence they need to clear their names and prove Simmons was behind everything. | |
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Not-So-Well-Intentioned Extremist | |
Resident Evil 6 (Video Game) / int_1888979e | comment |
Not-So-Well-Intentioned Extremist: Simmons and the Family want to preserve global stability by any means necessary. Simmons himself gave the order to nuke Raccoon City. He also unleashed the outbreak in Tall Oaks (which infected President Benford and at least 70,000 others in the process) because he believed that Benford's plans to reveal the government's involvement in the Raccoon City Incident would destabilize the world. The game prevents Simmons from becoming sympathetic by showing us his sick obsession with Ada; his actions in pursuit of said obsession led to Carla's Start of Darkness — and, thus, the entire plot of the game. Helena even calls him out by remarking that, to avoid one possible disaster, he caused another (and killed tens of thousands of innocent people in the process). | |
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Resident Evil 6 (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
Resident Evil 6 (Video Game) / int_18aff462 | comment |
Artistic License – Biology: Of the genetics variety, and we don't mean the viruses found all over the series. The game plays Jake Muller up as Albert Wesker's son, and thus inheriting antibodies from him that allow him to resist the C-Virus. Antibodies come from the mother's side, not the father's. What's more, Wesker got his immunity boon after Jake, who's 20 years old, would have been born. This appears to be referenced with Jake inheriting Wesker's speed and strength just in time to pummel the Ustanak hand-to-hand despite previously being helpless against it, possibly helped along by the C-Virus he was injected with earlier in the year. Again, Wesker gained such powers as a result of biomutagenic tampering, after Jake would have been born. Worth noting about the above two, however, is that Albert Wesker was mentioned in RE5 as having been "manufactured" for compatibility with the Progenitor Virus as part of the Wesker Children, of which the C-Virus is a descendant of. In addition, the fact that he had been an associate of Umbrella since 1977 combined with the aforementioned Wesker Children means there's enough small details in existing canon that could be used as a handwave for any such inconsistencies with real world biology. Zigzagged with how the C-Virus works. Its method of aerosol transmission makes very little sense if you take into consideration the nature of virions. A virus is dependent on a living host's cells to reproduce or even exist at all, and will expire very quickly if exposed to the environments, since virions are not true live organisms. On the other hand, the viral clouds generated by Lepotitsa creatures seem to be short-lived. It's like taking a big sneeze when you're sick, only with a much more concentrated virus population. | |
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And This Is for... | |
Resident Evil 6 (Video Game) / int_19e41d8f | comment |
And This Is for...: Said by Helena after she and Leon finally defeat Simmons, in revenge for her sister. | |
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Resident Evil 6 (Video Game) / int_1a066f1d | type |
Last Breath Bullet | |
Resident Evil 6 (Video Game) / int_1a066f1d | comment |
Last Breath Bullet: With the last of his humanity and life, Piers finishes off the B.O.W. attacking Chris's escape pod. | |
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Resident Evil 6 (Video Game) / int_1a3a91dd | type |
Say My Name | |
Resident Evil 6 (Video Game) / int_1a3a91dd | comment |
Say My Name: When you or your partner dies, the character who's alive will shout their name. If Chris dies, sometimes Piers will shout "Captain!" instead. | |
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Resident Evil 6 (Video Game) / int_1a8dc238 | type |
Underestimating Badassery | |
Resident Evil 6 (Video Game) / int_1a8dc238 | comment |
Underestimating Badassery: In Jake's backstory, the first group of mercenaries he joined ended up being sold out by their leader and almost completely wiped out, until only Jake and one badly injured witness were left. Their assailants decided an injured and out-of-ammo teenager wasn't worth the bullets and came at him with knives. Jake survives to be a series protagonist. | |
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Resident Evil 6 (Video Game) / int_1adcd502 | type |
Sins of Our Fathers | |
Resident Evil 6 (Video Game) / int_1adcd502 | comment |
Sins of Our Fathers: Played with in Jake's case. Jake takes flak for his father's actions, although the most important part of Wesker's legacy in this case is his viral immunity. | |
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Obligatory Earpiece Touch | |
Resident Evil 6 (Video Game) / int_1c4ab836 | comment |
Obligatory Earpiece Touch: Every character that has an earpiece equipped regularly touches it when communicating with someone over the air. | |
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The Swarm | |
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The Swarm: Gnezdo enemies are essentially a swarm of hornet-like insects taking the shape of a human. | |
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Resident Evil 6 (Video Game) / int_1c7555f1 | type |
The Virus | |
Resident Evil 6 (Video Game) / int_1c7555f1 | comment |
The Virus: In this case, the C-Virus. There's also the G-Virus in Sherry, which gives Sherry her Healing Factor and later becomes a component of an enhanced C-Virus. | |
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Heavily Armored Mook | |
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Heavily Armored Mook: Leon and Helena encounter some armored zombies, which resist their gunfire on certain body parts. | |
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Anti-Air | |
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Anti-Air: Chris and Piers' campaign has them needing to take out anti-aircraft cannons before being able to get an airstrike on the Ogroman. | |
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Regenerating Health | |
Resident Evil 6 (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Featured in a limited capacity: Health is divided into 6 blocks, and your regeneration will only recover health up to the end of the current block, similar to the system of regenerating health found in Far Cry 2 and Mass Effect 3. However, during the final battle of Chris' campaign, Piers' health constantly regenerates back to full after he infects himself with the C-Virus, but his attack is Cast from Hit Points. | |
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Resident Evil 6 (Video Game) / int_20e7ed4f | type |
Adaptive Ability | |
Resident Evil 6 (Video Game) / int_20e7ed4f | comment |
Adaptive Ability: J'avo are supposed to mutate in response to how you've wounded them. They might grow a big nasty tentacle arm or two, a sickle-like arm, turn one arm into a bulletproof shield, fall flat on their back and start releasing poison gas, grow a thorax with multiple limbs that enables them to Wall Crawl, grow grasshopper-like legs that allow them to jump high and kick, grow moth-like wings under their abdomen, grow two caterpillar-like appendages that wrap themselves and explode, or grow a pincer-like head. That's if they don't cocoon themselves in ooze and pop out as a big nasty monster. | |
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Signed with a Kiss | |
Resident Evil 6 (Video Game) / int_2196fad8 | comment |
Signed with a Kiss: Ada leaves a rocket launcher for Leon on the roof alongside a helicopter to escape. The RPG has a kiss on the warhead so that he knows it's from her. | |
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Resident Evil 6 (Video Game) / int_21e5b9c7 | type |
Failed a Spot Check | |
Resident Evil 6 (Video Game) / int_21e5b9c7 | comment |
Failed a Spot Check: A great deal of the tension about Ada during the China campaigns depends on nobody noticing that she's suddenly wearing different clothes, or at least not making the leap to there being an Evil Twin running around. | |
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Resident Evil 6 (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Resident Evil 6 (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The C-Virus injector Piers finds. He uses it later to get Chris out of there and kill the B.O.W. they were facing. A few things in the other campaigns play a more important role in Ada's campaign. The lost submarine and locked cemetery door in Leon's campaign and the fact that the C-Virus sample falls down the same place as Carla in Chris's. | |
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Post-Apocalyptic Traffic Jam | |
Resident Evil 6 (Video Game) / int_22eff5dd | comment |
During Jake and Sherry's escape from The Family compound, the roads have very little of the Post-Apocalyptic Traffic Jam that would be expected for a large city (and is shown in other characters' campaigns). | |
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Resident Evil 6 (Video Game) / int_23a0a0d0 | type |
Dragon Their Feet | |
Resident Evil 6 (Video Game) / int_23a0a0d0 | comment |
Dragon Their Feet: Ustanak and the J'avo continue to follow Carla's orders after she dies. | |
Resident Evil 6 (Video Game) / int_23a0a0d0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_23a0a0d0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_23a0a0d0 | |
Resident Evil 6 (Video Game) / int_2504772e | type |
Walking Spoiler | |
Resident Evil 6 (Video Game) / int_2504772e | comment |
Walking Spoiler: Carla, full stop. Even looking at this character provides a huge spoiler, provided you know who you are looking at. Also Simmons. | |
Resident Evil 6 (Video Game) / int_2504772e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2504772e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2504772e | |
Resident Evil 6 (Video Game) / int_2534ee67 | type |
In Medias Res | |
Resident Evil 6 (Video Game) / int_2534ee67 | comment |
In Medias Res: The Prelude shows Leon and Helena trying to survive the catastrophe in China just before the final battle, with the actual campaign showing how they got up to that point. | |
Resident Evil 6 (Video Game) / int_2534ee67 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2534ee67 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2534ee67 | |
Resident Evil 6 (Video Game) / int_25524784 | type |
No-Holds-Barred Beatdown | |
Resident Evil 6 (Video Game) / int_25524784 | comment |
When one of his teammates becomes a J'avo and attacks him, Jake simply takes it in stride and dishes out a No-Holds-Barred Beatdown. | |
Resident Evil 6 (Video Game) / int_25524784 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_25524784 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_25524784 | |
Resident Evil 6 (Video Game) / int_25bc8511 | type |
Generation Xerox | |
Resident Evil 6 (Video Game) / int_25bc8511 | comment |
Generation Xerox: Inverted. While the children of Umbrella Big Bads Wesker and Birkin do team up, Jake and Sherry are nothing like their fathers. | |
Resident Evil 6 (Video Game) / int_25bc8511 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_25bc8511 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_25bc8511 | |
Resident Evil 6 (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Resident Evil 6 (Video Game) / int_26eb6287 | comment |
Funny Background Event: When Leon and Helena are on the plane heading to China, a TV in the background shows Chris and Piers pushing the news crew out of the way, which was seen in the first level of Chris's campaign. | |
Resident Evil 6 (Video Game) / int_26eb6287 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_26eb6287 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_26eb6287 | |
Resident Evil 6 (Video Game) / int_2745f935 | type |
Gas Mask Mooks | |
Resident Evil 6 (Video Game) / int_2745f935 | comment |
Gas Mask Mooks: Neo-Umbrella soldiers. | |
Resident Evil 6 (Video Game) / int_2745f935 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2745f935 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2745f935 | |
Resident Evil 6 (Video Game) / int_2764d432 | type |
Bitch in Sheep's Clothing | |
Resident Evil 6 (Video Game) / int_2764d432 | comment |
Bitch in Sheep's Clothing: The Family in general. According to one file found in-game, they claim to want to preserve global stability by any means necessary, but in reality, they only mean to manipulate events for their own benefit. | |
Resident Evil 6 (Video Game) / int_2764d432 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2764d432 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2764d432 | |
Resident Evil 6 (Video Game) / int_2813c530 | type |
Laser Hallway | |
Resident Evil 6 (Video Game) / int_2813c530 | comment |
Laser Hallway: While pursuing Carla, Chris, Leon, and their partners have to make it through a laser hallway trap. | |
Resident Evil 6 (Video Game) / int_2813c530 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2813c530 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2813c530 | |
Resident Evil 6 (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
Resident Evil 6 (Video Game) / int_28cd01ca | comment |
Disappeared Dad: Wesker abandoned Jake's mother before Jake was even born, and Jake grew up believing him to be nothing but a deadbeat. | |
Resident Evil 6 (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_28cd01ca | |
Resident Evil 6 (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Resident Evil 6 (Video Game) / int_294ed981 | comment |
Bilingual Bonus: The J'avo at the beginning of chapter three in Jake and Sherry's campaign says "Hey, what are you doing?" in Cantonese, not what the subtitle translates to. After Leon and Helena arrive in China, an easily missed news broadcast can be heard over the radio reporting events such as the biological attacks in the US and China, as well as the death of President Benford. All in correct, proper-sounding Cantonese. The names of each of the C-type monsters are all Serbian. | |
Resident Evil 6 (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_294ed981 | |
Resident Evil 6 (Video Game) / int_2a44899 | type |
Plot Armor | |
Resident Evil 6 (Video Game) / int_2a44899 | comment |
Plot Armor: Three notable examples: As usual, the protagonists are in no real danger of contracting infection, though this time it's because the C-Virus turns people to zombies if exposed to it in gas form, not bites. Whether it's because they've developed a resistance (having mostly worked in anti-bioterrorism fields for some time) or naturally (for Jake and Sherry), they can take concentrations of the stuff that turns civilians into the shambling undead almost immediately, though sufficiently high concentrations, such as a heavy blast full in the face or a massive, highly-concentrated bank of the stuff deployed via missile, will still be fatal. Leon and Helena survive the horrific crash of almost every single vehicle they ever get into. They always emerge battered and bruised, but otherwise comically unscathed. Averted, however, if you get caught in the blue mist emitted by one of the BOWs or stick around in the blue fog too long late in Leon's chapter. The Ustanak can go from a One-Hit Kill machine that can take a full minute of fire without slowing down that even going into melee range is suicide to just a strong boss with the same weapon. Notably, failing the Action Command in the lava fight gives the same outcome, just Sherry is knocked onto a platform instead of into a lava pit. | |
Resident Evil 6 (Video Game) / int_2a44899 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_2a44899 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2a44899 | |
Resident Evil 6 (Video Game) / int_2bfb1856 | type |
Beard of Evil | |
Resident Evil 6 (Video Game) / int_2bfb1856 | comment |
Beard of Evil: Simmons is The Heavy and a Big Bad Wannabe, and he has well-groomed beard. | |
Resident Evil 6 (Video Game) / int_2bfb1856 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2bfb1856 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2bfb1856 | |
Resident Evil 6 (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
Resident Evil 6 (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation: Chapters can take one to two hours to complete, which is REALLY long. There are plenty of quick, automatic checkpoints, but you can't manually save and go back to specific points in a chapter if you wanted to replay just one part of it, which makes emblem-hunting a tooth-grinder. | |
Resident Evil 6 (Video Game) / int_2bfd6a1e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2bfd6a1e | |
Resident Evil 6 (Video Game) / int_2d363f63 | type |
Frame-Up | |
Resident Evil 6 (Video Game) / int_2d363f63 | comment |
Frame-Up: Leon gets framed for killing the President. Ada Wong gets framed as a bioterrorist by her Doppelgänger, Carla Radames. | |
Resident Evil 6 (Video Game) / int_2d363f63 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2d363f63 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2d363f63 | |
Resident Evil 6 (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Resident Evil 6 (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Carla flips out when she discovers that Simmons turned her into an Ada Wong clone. | |
Resident Evil 6 (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2f329e3c | |
Resident Evil 6 (Video Game) / int_2f4d2172 | type |
C-List Fodder | |
Resident Evil 6 (Video Game) / int_2f4d2172 | comment |
C-List Fodder: Almost every single survivor and BSAA officer you encounter throughout the game will inevitably die no matter what. Most of the survivors in Tall Oaks seen in Leon and Helena's campaign will die shortly after they're encountered, and the player doesn't have a say in that. There are exceptions, but it's very rare. Then there are also the people on board the plane to China. Pretty much every single BSAA officer that goes alongside Chris and Piers die. As of the end of Chris's campaign, so does Piers. It is averted on at least two occasions. Chris, Piers, and their team manage to rescue three survivors and escort them to safety early in the campaign. Ada also aids one BSAA officer and four civilians in two separate rooftops by shooting down the zombies that attack them, though we are not shown if those survivors manage to make it out alive in the long run or not. Gets to an almost ridiculous level in Leon's last chapter. You can aid two BSAA soldiers in killing a whole hallway full of zombies, down to the last zombie. The hall will magically fill up just so one soldier has to commit a Heroic Sacrifice. | |
Resident Evil 6 (Video Game) / int_2f4d2172 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_2f4d2172 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2f4d2172 | |
Resident Evil 6 (Video Game) / int_2fcf9bbc | type |
Gratuitous Foreign Language | |
Resident Evil 6 (Video Game) / int_2fcf9bbc | comment |
Gratuitous Foreign Language: 6 continues 4's trend of naming every enemy after a tangentially related word in the monster's country of origin, in this case Serbian. Just like in 4 and 5, no monster other than the generic mooks are named in-game, and you have to trawl supplemental data to find the official names for them. | |
Resident Evil 6 (Video Game) / int_2fcf9bbc | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_2fcf9bbc | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_2fcf9bbc | |
Resident Evil 6 (Video Game) / int_30509b6d | type |
Shapeshifter Baggage | |
Resident Evil 6 (Video Game) / int_30509b6d | comment |
Shapeshifter Baggage: Leon's recurring boss transforms from something man-sized to something car-sized, then something house-sized, and can fold itself back up into something man-sized, while completely ignoring the laws of conservation of mass! Notably averted in the last case with Leon's boss. Simmons disintegrates down into a single man from a form the size of a cathedral, displacing all his mass into gory debris as he descends the skyscraper from the outside. J'avo also regularly employ this when they pop out something like a big heavy tentacle arm. | |
Resident Evil 6 (Video Game) / int_30509b6d | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_30509b6d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_30509b6d | |
Resident Evil 6 (Video Game) / int_310356c9 | type |
Color Me Black | |
Resident Evil 6 (Video Game) / int_310356c9 | comment |
Color Me Black: Kicks off the plot. Derek Simmons's obsessions with Ada Wong causes him to transform his white girlfriend Carla Radames into a physical and mental copy of Ada. Unfortunately, Carla's memories and true personality re-emerge and she decides to take revenge on Simmons by causing a viral outbreak and framing the real Ada for her crimes. | |
Resident Evil 6 (Video Game) / int_310356c9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_310356c9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_310356c9 | |
Resident Evil 6 (Video Game) / int_31254f02 | type |
Two-Keyed Lock | |
Resident Evil 6 (Video Game) / int_31254f02 | comment |
Two-Keyed Lock: Many doors throughout the game require you and your partner to hold down buttons on either side of the frames to get them to open. Not forgetting all the levers that need to be pulled at the same time to get batteries in place, elevators to activate, traps to deactivate, etc.... | |
Resident Evil 6 (Video Game) / int_31254f02 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_31254f02 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_31254f02 | |
Resident Evil 6 (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Resident Evil 6 (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Simmons has no qualms against infecting the entire population of Tall Oaks with the C-Virus, as well as killing the President and mutating Helena's captive sister even after Helena plays her part in his plan, but he draws the line at Carla's plan to infect and destroy the whole world. Of course, this is more out of his obsession with preserving global stability than any real standards of his own. | |
Resident Evil 6 (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_319e4a2f | |
Resident Evil 6 (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Resident Evil 6 (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Grenades and remote bombs, useful when dealing with stronger B.O.W.s and is important for crowd control. | |
Resident Evil 6 (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_31a2a33c | |
Resident Evil 6 (Video Game) / int_31add7fe | type |
Out of the Inferno | |
Resident Evil 6 (Video Game) / int_31add7fe | comment |
Out of the Inferno: Getting dunked in lava and being in an exploding base just slows down the Ustanak. Notably, it does this from the flames Jake and Sherry are outrunning. | |
Resident Evil 6 (Video Game) / int_31add7fe | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_31add7fe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_31add7fe | |
Resident Evil 6 (Video Game) / int_337a0f4 | type |
TrailersAlwaysLie | |
Resident Evil 6 (Video Game) / int_337a0f4 | comment |
Trailers Always Lie: Trailers and ads implied global catastrophies were occurring and that the protagonists were trying to save the world from global infections. In-game, only three cities at the most are made uninhabitable by the end and the worldwide infection is stopped before it began. Edited cutscenes in trailers made it appear that Jake, Sherry, Leon, and Helena were all in the city as it was hit by a virus-laden missile while Chris tries to get them out. However, in the first chapter, Sherry explicitly tells Jake that global bioterror attacks are happening and they "needed a vaccine yesterday." | |
Resident Evil 6 (Video Game) / int_337a0f4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_337a0f4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_337a0f4 | |
Resident Evil 6 (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Resident Evil 6 (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: All seven (eight if you include Agent) playable characters in the campaign are highly-trained, combat-seasoned veterans, but if rushing water so much as touch their pinky toes during an Advancing Wall of Doom segment, they drown instantly (except on certain occasions). It's a considerable hassle during Chris Chapter 3, where him and Piers are pursued by an enemy chopper. Should they linger too long on a platform, the chopper will blow that up with rockets, dropping them into perfectly-swimmable water where they sink like a stone. | |
Resident Evil 6 (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_34bd7be2 | |
Resident Evil 6 (Video Game) / int_34dcfc96 | type |
Kick the Dog | |
Resident Evil 6 (Video Game) / int_34dcfc96 | comment |
Kick the Dog: Simmons holds Deborah hostage to force Helena to help him in the Tall Oaks outbreak, but as soon as Helena does her part, he decides to use Deborah in C-Virus experiments anyway. When Chris and Piers finally corner Carla aboard her freighter, she takes the time to taunt them over how she caused the mutations and deaths of their squad. Chris just barely manages to control his temper enough to not gun her down on the spot, instead just shooting her dart gun out of her hand. The warehouse sequence in Leon's campaign is a more subtle example, thanks to Carla releasing Death Trap after trap on Leon and Helena while mocking his attempts to reason with her. She tricks him into thinking that Ada is trying to kill him, then uses Leon as a distraction to escape from the BSAA. | |
Resident Evil 6 (Video Game) / int_34dcfc96 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_34dcfc96 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_34dcfc96 | |
Resident Evil 6 (Video Game) / int_363e9631 | type |
Sequential Boss | |
Resident Evil 6 (Video Game) / int_363e9631 | comment |
Sequential Boss: Every boss has multiple forms and stages. The final bosses have at least 3. | |
Resident Evil 6 (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_363e9631 | |
Resident Evil 6 (Video Game) / int_369a1bf6 | type |
Death Faked for You | |
Resident Evil 6 (Video Game) / int_369a1bf6 | comment |
Death Faked for You: Leon asks Hunnigan to declare Helena and himself as dead in order to travel to China without interference. Ada has her death faked for her when Carla dies in front of Chris and Piers, as they believe her to be Ada. They end up reporting her death to their superiors and Ada destroys all evidence of Carla and her identity theft so that it sticks, as being presumed dead is beneficial to her career as a mercenary/spy. Only her employer(s), Leon, and Helena know Ada is still alive. | |
Resident Evil 6 (Video Game) / int_369a1bf6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_369a1bf6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_369a1bf6 | |
Resident Evil 6 (Video Game) / int_36d4654e | type |
Fisticuffs Boss | |
Resident Evil 6 (Video Game) / int_36d4654e | comment |
Fisticuffs Boss: Jake and Sherry lose their weapons during the final part of their last boss. It's notably the first time a boss is fought this way in the series. | |
Resident Evil 6 (Video Game) / int_36d4654e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_36d4654e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_36d4654e | |
Resident Evil 6 (Video Game) / int_36e63b81 | type |
Rule of Cool | |
Resident Evil 6 (Video Game) / int_36e63b81 | comment |
During the prelude and midway through Leon's fifth chapter, a gigantic explosion pursues Leon and Helena up a stretch of highway. As a helicopter lowers in to pick them up, the door gunner valiantly jumps out to open fire on the oncoming explosion, desperately buying the two time to escape by keeping the oncoming explosion at bay with gunfire. | |
Resident Evil 6 (Video Game) / int_36e63b81 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_36e63b81 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_36e63b81 | |
Resident Evil 6 (Video Game) / int_373e2b9f | type |
Murder the Hypotenuse | |
Resident Evil 6 (Video Game) / int_373e2b9f | comment |
Murder the Hypotenuse: Mutated Simmons vs Leon and Ada is this in a nutshell. The player will probably be as grossed-out as Leon and Ada are by the end of the boss fight. | |
Resident Evil 6 (Video Game) / int_373e2b9f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_373e2b9f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_373e2b9f | |
Resident Evil 6 (Video Game) / int_39684516 | type |
Kill the Ones You Love | |
Resident Evil 6 (Video Game) / int_39684516 | comment |
Kill the Ones You Love: Leon kills the President — Leon's former military recruiter and personal friend — after he fully turns into a zombie. Helena is forced to drop her mutated sister to her death after realizing she cannot save her, and vows revenge on Derek Simmons. | |
Resident Evil 6 (Video Game) / int_39684516 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_39684516 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_39684516 | |
Resident Evil 6 (Video Game) / int_397c85c2 | type |
Our Clones Are Different | |
Resident Evil 6 (Video Game) / int_397c85c2 | comment |
Our Clones Are Different: One of the properties of the C-Virus is that it completely changes the infected individual's DNA. If mixed with donor DNA, it was found that the virus, instead of transforming the infectee into a monster, transforms them into an exact clone of the donor. However, this method of cloning was extremely costly and largely ineffective. The only known success was a woman named Carla Radames being turned into a clone of Ada Wong, after 12,234 previous failed attempts. While the clone was "born" with the donor's memories up to the point of the sample collectionnote unbeknownst to donor and further conditioned to act and speak in the same manner as the donor, the clone also retained her previous memories and life experiences, albeit buried in her subconscious. | |
Resident Evil 6 (Video Game) / int_397c85c2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_397c85c2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_397c85c2 | |
Resident Evil 6 (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Resident Evil 6 (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: There is a standard single player setup that you can use to make the game a whole lot easier: Defense up (if possible grind out mercenaries first in the HD remakes to get it to level 3), Breakout, Field Medic. Defense up will reduce damage from attacks, although the initial grab of a zombie seems immune, which can make it easier to preserve your life bars in general. Field Medic will cause your A.I. Partner to revive you by using health tablets instead of the adrenaline injection. This will cause you get health back upon dying, instead of being left in a vulnerable state. In addition the A.I. partner will use their own limitless supply each and every revival, meaning if your partner is close you can reliably keep going without using any of your own tablets. Breakout not only makes commands easier in case your character gets grabbed, but it also applies this same benefit to all QTEs while you have it equipped, so long as said QTE event is also used for a zombie grab, which is about 80-90% of all QTEs in the game. Having it constantly on makes the random QTEs a lot easier, and if the game surprises you with one, then this skill means you can still complete them no problem. | |
Resident Evil 6 (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_39b8d3d6 | |
Resident Evil 6 (Video Game) / int_3ab4530c | type |
Crisis Crossover | |
Resident Evil 6 (Video Game) / int_3ab4530c | comment |
Crisis Crossover: Of a sort. It's a global threat, and the first game that includes both Chris Redfield and Leon Kennedy, alongside Ada Wong and a returned Sherry Birkin, all in stories that interconnect at different points. There is also mention of Claire Redfield, though she does not appear.note Her involvement is explained through the ending of Resident Evil: Revelations 2 where she entrusts Piers to take care of her brother. | |
Resident Evil 6 (Video Game) / int_3ab4530c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3ab4530c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3ab4530c | |
Resident Evil 6 (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Resident Evil 6 (Video Game) / int_3bb81225 | comment |
Near the end of his first battle with Leon, Simmons' subordinates in the Family pull this on him and promptly ditch him to be killed, having deemed him unfit to lead, and for good reason. | |
Resident Evil 6 (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3bb81225 | |
Resident Evil 6 (Video Game) / int_3c5ae1a1 | type |
Schizo Tech | |
Resident Evil 6 (Video Game) / int_3c5ae1a1 | comment |
Schizo Tech: It's the year 2013, perhaps not the 2013 as we knew it, where people have holographic smart phones, medicinal tablets that instantly rejuvenate a person inches away from dying, and biotechnology so advanced it makes even present-day pharmaceutical giants absolutely leery with envy. And yet, Derek Simmons still records lab sessions onto VHS tapes. | |
Resident Evil 6 (Video Game) / int_3c5ae1a1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3c5ae1a1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3c5ae1a1 | |
Resident Evil 6 (Video Game) / int_3c700857 | type |
Guys Smash, Girls Shoot | |
Resident Evil 6 (Video Game) / int_3c700857 | comment |
Guys Smash, Girls Shoot: Not strictly enforced as every member of the playable female cast are all very physically capable, but encouraged in a sense during Jake's campaign where his greatest assets are Good Old Fisticuffs, whereas his partner Sherry seems more comfortable using firearms. | |
Resident Evil 6 (Video Game) / int_3c700857 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3c700857 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3c700857 | |
Resident Evil 6 (Video Game) / int_3c7ccb69 | type |
No Body Left Behind | |
Resident Evil 6 (Video Game) / int_3c7ccb69 | comment |
No Body Left Behind: The method depends on the enemy. Bog-standard zombies melt into black goo, while J'avo (and the creatures they sometimes mutate into) start visibly burning up from the inside-out as a byproduct of their overactive healing, leaving only ashes. | |
Resident Evil 6 (Video Game) / int_3c7ccb69 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3c7ccb69 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3c7ccb69 | |
Resident Evil 6 (Video Game) / int_3ce2cf4f | type |
Hassle-Free Hotwire | |
Resident Evil 6 (Video Game) / int_3ce2cf4f | comment |
Hassle-Free Hotwire: Ever-so-briefly discussed by Leon as he and Helena attempt to flee in a commandeered police cruiser and ultimately averted once he secures the hidden car key. | |
Resident Evil 6 (Video Game) / int_3ce2cf4f | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_3ce2cf4f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3ce2cf4f | |
Resident Evil 6 (Video Game) / int_3ec7c277 | type |
Every Car Is a Pinto | |
Resident Evil 6 (Video Game) / int_3ec7c277 | comment |
According to the gargantuan, escalating explosion in the prelude and midway through Leon's fifth chapter, Every Car Is a Pinto With An Onboard Nuclear Warhead. | |
Resident Evil 6 (Video Game) / int_3ec7c277 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3ec7c277 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3ec7c277 | |
Resident Evil 6 (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Resident Evil 6 (Video Game) / int_3eee0728 | comment |
Captain Obvious: Finn, who pulls double duty as The New Guy. Sherry also displays shades of this with the Ubistvo and while escaping Neo-Umbrella via motorcycle, which Jake even lampshades. | |
Resident Evil 6 (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_3eee0728 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_3eee0728 | |
Resident Evil 6 (Video Game) / int_4023b8c8 | type |
First-Name Basis | |
Resident Evil 6 (Video Game) / int_4023b8c8 | comment |
First-Name Basis: Leon is on such good terms with President Adam Benford that he addresses him by name. Likewise, Piers is the only member of Chris's squad to address him by name rather than simply "Captain," though he only does so a few times. | |
Resident Evil 6 (Video Game) / int_4023b8c8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4023b8c8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4023b8c8 | |
Resident Evil 6 (Video Game) / int_4063acfd | type |
Woman Scorned | |
Resident Evil 6 (Video Game) / int_4063acfd | comment |
Woman Scorned: RE6 is the story of how this trope nearly screwed the entire planet. Everything comes down to how Simmons, feeling he'd been "left" by the woman he was obsessed with, tried to recreate her using the C-Virus and a female researcher of his who had strong feelings for him. Carla found out what he'd done to her, snapped, and tried to destroy him and — because he'd helped shape it — the world. | |
Resident Evil 6 (Video Game) / int_4063acfd | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4063acfd | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4063acfd | |
Resident Evil 6 (Video Game) / int_40680cf6 | type |
Stupidity Is the Only Option | |
Resident Evil 6 (Video Game) / int_40680cf6 | comment |
Stupidity Is the Only Option: Leon, who normally has no trouble sliding over desks with ease, can't hop over a small table placed between him and the university's exit, forcing him to walk through the metal detector while holding his gun, setting off an alarm and attracting zombies. He even has an animation for approaching the table and starting to hop over it, only to decide not to, and lampshades it as well. Annoyingly, he can vault the table at the opposite end of the hallway, flanking an identical metal detector, just fine. | |
Resident Evil 6 (Video Game) / int_40680cf6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_40680cf6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_40680cf6 | |
Resident Evil 6 (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Resident Evil 6 (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: Simmons's first form. While him catching up to you doesn't spell instant death, the narrow traintop/compartments where he's fought leaves little if any room to dodge, meaning you're pretty much guaranteed to take damage if he catches up to you. The trick to fighting him is to deal enough damage to force him into his human form again, then run past him and put as much distance as you can between him and you before he changes back. Rinse and repeat. | |
Resident Evil 6 (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_409d3c07 | |
Resident Evil 6 (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Resident Evil 6 (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: The outcome of Leon and Chris's campaigns: In Leon's ending, he and Helena are successful in thwarting Simmons' plot, clearing their name, and uncovering the Anti-C vaccine. However, President Benford and Helena's sister Deborah are dead, millions of people were infected by C-Virus or killed, and both the United States and China have suffered heavy casualties. In Chris's ending, he succeeds in rescuing Sherry and Jake, destroying the Haos B.O.W., and bringing Carla to justice (sort of), but at the cost of all of his subordinates in Edonia, as well as most of his secondary team (including Piers). | |
Resident Evil 6 (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_40cc0c7e | |
Resident Evil 6 (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Resident Evil 6 (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Sort of, in Leon and Helena's campaign. The flunkies for the boss in question are just some of the thousands of Chinese zombies wandering into the area. The boss takes advantage of them by consuming them to regenerate itself. To defeat it, you have to turn this advantage against it by spearing one of the zombies with a lightning rod. | |
Resident Evil 6 (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_40e2ac3f | |
Resident Evil 6 (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Resident Evil 6 (Video Game) / int_434c3481 | comment |
Crosshair Aware: Enemies with Sniper Rifles can be spotted and avoided by the purple laser pointers they use. | |
Resident Evil 6 (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_434c3481 | |
Resident Evil 6 (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Resident Evil 6 (Video Game) / int_4389e368 | comment |
Actionized Sequel: Even more action focused than the previous two main titles, with characters gaining an enormous freedom of movement (sprint, dodge roll, use stop-and-pop cover, move while shooting, and slide on the ground and fire a la Max Payne), and more melee attacks and counters than your average Beat 'em Up. Besides, like in Resident Evil 5, the smarter enemies (the J'avos in this case) often also wield guns themselves, creating straight Third-Person Shooter segments. | |
Resident Evil 6 (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4389e368 | |
Resident Evil 6 (Video Game) / int_43b154c9 | type |
Not Even Bothering with the Accent | |
Resident Evil 6 (Video Game) / int_43b154c9 | comment |
Not Even Bothering with the Accent: Though he was born and raised in Eastern Europe and claims to have never been to America, Jake has an American-sounding name and speaks with a distinct American accent. | |
Resident Evil 6 (Video Game) / int_43b154c9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_43b154c9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_43b154c9 | |
Resident Evil 6 (Video Game) / int_43c77dd9 | type |
Hellish Copter | |
Resident Evil 6 (Video Game) / int_43c77dd9 | comment |
Hellish Copter: The BSAA transport helicopter Sherry and Jake rode on gets destroyed by Neo-Umbrella gunships pursuing them. | |
Resident Evil 6 (Video Game) / int_43c77dd9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_43c77dd9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_43c77dd9 | |
Resident Evil 6 (Video Game) / int_443b78cd | type |
Tranquil Fury | |
Resident Evil 6 (Video Game) / int_443b78cd | comment |
Tranquil Fury: Chris for a brief period after regaining his memories. The cutscene is even titled "Quiet Anger." | |
Resident Evil 6 (Video Game) / int_443b78cd | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_443b78cd | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_443b78cd | |
Resident Evil 6 (Video Game) / int_4583a262 | type |
Shirtless Scene | |
Resident Evil 6 (Video Game) / int_4583a262 | comment |
Shirtless Scene: Jake, after he and Sherry are captured by Neo-Umbrella. Derek Simmons after being injected with the C-Virus. Thankfully, he has Magic Pants as he goes through constant transformations. | |
Resident Evil 6 (Video Game) / int_4583a262 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4583a262 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4583a262 | |
Resident Evil 6 (Video Game) / int_4781adbb | type |
Jerk with a Heart of Gold | |
Resident Evil 6 (Video Game) / int_4781adbb | comment |
Jerk with a Heart of Gold: Jake has some aspects of this, particularly when it comes to Sherry. | |
Resident Evil 6 (Video Game) / int_4781adbb | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4781adbb | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4781adbb | |
Resident Evil 6 (Video Game) / int_47bbacb4 | type |
Fixed Camera | |
Resident Evil 6 (Video Game) / int_47bbacb4 | comment |
Fixed Camera: Makes its brief return after two games worth avoiding it (with the exception of 5's DLC campaign Lost In Nightmares as an Easter Egg). Both Leon and Chris's chapters involved chasing after Carla, and running upstairs will cause the camera to be fixed in place if you fail to reach the elevator in time. Ada also has a stealth-based one where she must sneak away from a spotlight. If she fails to avoid the light, the camera returns to normal. | |
Resident Evil 6 (Video Game) / int_47bbacb4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_47bbacb4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_47bbacb4 | |
Resident Evil 6 (Video Game) / int_48081842 | type |
The Stinger | |
Resident Evil 6 (Video Game) / int_48081842 | comment |
The Stinger: After Ada's campaign ends, the final "secret ending" shows a young girl, looking out through a window slit, looking at a number of mutated creatures headed in her direction, and asks a hooded figure to "keep a promise" and hands him an apple. Said hooded individual turns out to be Jake, who eats the apple before drawing his gun and preparing to fire on them. Said promise appears to be "protect me and in exchange I will give you this apple." | |
Resident Evil 6 (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_48081842 | |
Resident Evil 6 (Video Game) / int_495a7883 | type |
Balkan Bastard | |
Resident Evil 6 (Video Game) / int_495a7883 | comment |
Balkan Bastard: The J'avo play this straight, while Jake is a rare heroic example. | |
Resident Evil 6 (Video Game) / int_495a7883 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_495a7883 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_495a7883 | |
Resident Evil 6 (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Resident Evil 6 (Video Game) / int_49d18492 | comment |
Scenery Gorn: For all its faults, the game manages to have a number of impressive, decimated environments. | |
Resident Evil 6 (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_49d18492 | |
Resident Evil 6 (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Resident Evil 6 (Video Game) / int_49d59be9 | comment |
Scenery Porn: The mansion that Jake and Sherry find themselves in is as opulent as other mansions in the series. Also, the floating restaurant present in both Chris' and Jake's campaign. However, it quickly turns to... | |
Resident Evil 6 (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_49d59be9 | |
Resident Evil 6 (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
Resident Evil 6 (Video Game) / int_49f20c6a | comment |
In Leon and Helena's campaign, when they enter the catacombs, they accidentally trigger a trap that activates the blades, prompting the player to crawl. Get near it, you lose your head. For Ada's scenario, she or Agent just get hit by it and die. | |
Resident Evil 6 (Video Game) / int_49f20c6a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_49f20c6a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_49f20c6a | |
Resident Evil 6 (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Resident Evil 6 (Video Game) / int_4a932556 | comment |
Compilation Re-release: On October 2nd, 2012, a compilation package of Resident Evil 6 was released on the PlayStation 3 and Xbox 360, although the content differs from each other. Resident Evil 6 Anthology on the PlayStation 3 includes downloadable versions of every previous numbered installments of the main series — Resident Evil: Director's Cut, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil 4 HD, and Resident Evil 5: Gold Edition. Resident Evil 6 Archives for the Xbox 360 lacks the first three installments of the Resident Evil, but in their place are Resident Evil: Code Veronica X HD and Resident Evil: Degeneration on DVD. Either way, PlayStation 3 and Xbox 360 owners are getting RE4 HD and RE5: Gold Edition along with RE6. | |
Resident Evil 6 (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4a932556 | |
Resident Evil 6 (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Resident Evil 6 (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Piers during the final boss. After injecting himself with the C-Virus, Piers gets an organic lightning cannon for a right arm. | |
Resident Evil 6 (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4c798fd5 | |
Resident Evil 6 (Video Game) / int_4cbc7f95 | type |
Blasting It Out of Their Hands | |
Resident Evil 6 (Video Game) / int_4cbc7f95 | comment |
Blasting It Out of Their Hands: You can shoot off the weapons that some enemies hold to weaken them. For zombies, it's better to just stun them so you can pry it out of their hands for an extremely damaging melee attack. When Carla taunts Chris over the deaths of his men, Chris loses his temper and shoots her C-Virus dart gun out of her hand in retaliation. | |
Resident Evil 6 (Video Game) / int_4cbc7f95 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4cbc7f95 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4cbc7f95 | |
Resident Evil 6 (Video Game) / int_4e7f703c | type |
Wham Shot | |
Resident Evil 6 (Video Game) / int_4e7f703c | comment |
Wham Shot: Sherry getting impaled and asking Jake to remove the piece of metal from her torso, only to show how her wound closes itself within seconds. Even Jake was shocked at the sight. | |
Resident Evil 6 (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4e7f703c | |
Resident Evil 6 (Video Game) / int_4eea352 | type |
Menu Time Lockout | |
Resident Evil 6 (Video Game) / int_4eea352 | comment |
Menu Time Lockout: Staunchly averted with this game, where all menus are opened in real time while making the player character a sitting duck as they slowly interact with the options on them. So this time, there's no pausing, and quickly reloading checkpoints to get out of a bind is much more difficult to do than previously. This is only if you play online, though: you can pause the game entirely if you go offline, but opening the actual menu to restart/exit/access settings/what have you still takes place in real-time. | |
Resident Evil 6 (Video Game) / int_4eea352 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_4eea352 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_4eea352 | |
Resident Evil 6 (Video Game) / int_508d91a2 | type |
Pre-Mortem One-Liner | |
Resident Evil 6 (Video Game) / int_508d91a2 | comment |
Pre-Mortem One-Liner: Leon gives one to Simmons as he mutates further. | |
Resident Evil 6 (Video Game) / int_508d91a2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_508d91a2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_508d91a2 | |
Resident Evil 6 (Video Game) / int_50ca4422 | type |
Unresolved Sexual Tension | |
Resident Evil 6 (Video Game) / int_50ca4422 | comment |
Unresolved Sexual Tension: The amount between Leon and Ada after three games and a movie is almost unbearable at this point. Ada even mentions finishing what they started that one night. Jake and Sherry seem to have a decent amount of tension between them. Hilarious if you think about their fathers' relationship. Helena possibly has some with Leon. She tells him to pursue Ada, though. | |
Resident Evil 6 (Video Game) / int_50ca4422 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_50ca4422 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_50ca4422 | |
Resident Evil 6 (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Resident Evil 6 (Video Game) / int_50f66629 | comment |
Crazy-Prepared: Carla seems to be prepared for literally anything and has numerous contingency plans in place, including for her own death. Ada correctly anticipates that Simmons will keep coming back and leaves behind a rocket launcher for Leon in the event he does. It could just as easily be a nod to their shared past, though. | |
Resident Evil 6 (Video Game) / int_50f66629 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_50f66629 | |
Resident Evil 6 (Video Game) / int_51640e80 | type |
Bond One-Liner | |
Resident Evil 6 (Video Game) / int_51640e80 | comment |
Bond One-Liner: Ada to Carla after beating her: | |
Resident Evil 6 (Video Game) / int_51640e80 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_51640e80 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_51640e80 | |
Resident Evil 6 (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Resident Evil 6 (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: Zombies that are carrying items may throw them. | |
Resident Evil 6 (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_519f108a | |
Resident Evil 6 (Video Game) / int_51beab21 | type |
Good Old Fisticuffs | |
Resident Evil 6 (Video Game) / int_51beab21 | comment |
Good Old Fisticuffs: One of Jake's weapon choices. | |
Resident Evil 6 (Video Game) / int_51beab21 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_51beab21 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_51beab21 | |
Resident Evil 6 (Video Game) / int_52488c54 | type |
Drowning My Sorrows | |
Resident Evil 6 (Video Game) / int_52488c54 | comment |
Piers gives one to Chris for getting drunk in a bar and then nearly hospitalizing a local in a fight when the bar owner tells Chris to go home. | |
Resident Evil 6 (Video Game) / int_52488c54 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_52488c54 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_52488c54 | |
Resident Evil 6 (Video Game) / int_525df529 | type |
Not Using the "Z" Word | |
Resident Evil 6 (Video Game) / int_525df529 | comment |
Not Using the "Z" Word: Averted in two cases: Leon calls the first incoming train "Zombie Express", and one survivor refers to a set of incoming zombies as "zombie freaks". One of the unlockable files explains the convenience of the word in detail. | |
Resident Evil 6 (Video Game) / int_525df529 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_525df529 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_525df529 | |
Resident Evil 6 (Video Game) / int_5288f02 | type |
All Your Powers Combined | |
Resident Evil 6 (Video Game) / int_5288f02 | comment |
All Your Powers Combined: C-Virus is basically a combination of the T, G, and T-Veronica virus. So we get zombies with insectoid features, multiple tumor-like eyes, and a Healing Factor that sometimes freaks out and turns them into a really icky version of the Hulk. | |
Resident Evil 6 (Video Game) / int_5288f02 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5288f02 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5288f02 | |
Resident Evil 6 (Video Game) / int_52cd5b94 | type |
Elite Zombie | |
Resident Evil 6 (Video Game) / int_52cd5b94 | comment |
Elite Zombie: A meta example: The standard C-virus zombie is hella smart, aggressive, and quick compared to the T version, albeit the tradeoff is being Made of Plasticine in comparison. In the game proper, we have Brute-type Whoppers who are fat enough to be nearly bulletproof, Shriekers who use their mutant lungs to stun player characters and summon regular zombies, and Hunter-type Bloodshots who are even faster and more aggressive than their regular zombie bretheren. Rasklapanje (disassembled) fit the Regenerator type, since they attack by tossing animated body parts at you and then growing them back. J'avo (demon) zombies are Person and Mutating zombies, they're at human-level intellect, can use guns, and even drive cars. Their real advantage is their Shapeshifter Weapons and Evolution Powerups that turn them into horrific mutants. | |
Resident Evil 6 (Video Game) / int_52cd5b94 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_52cd5b94 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_52cd5b94 | |
Resident Evil 6 (Video Game) / int_5313c266 | type |
Bookends | |
Resident Evil 6 (Video Game) / int_5313c266 | comment |
Book Ends: Jake's campaign begins with him tossing an apple in the air before eating it. He does the same thing in the secret ending that plays after beating Ada's campaign. Ustanek is both the first and the last boss faced in Jake's campaign. In the beginning of Chris's campaign, Piers makes a comment about getting a better steak dinner back home. In the end, Chris is eating a steak before being approached by a BSAA member. | |
Resident Evil 6 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5313c266 | |
Resident Evil 6 (Video Game) / int_537dd8fe | type |
Affably Evil | |
Resident Evil 6 (Video Game) / int_537dd8fe | comment |
Affably Evil: Derek C. Simmons. Though one of the major sources behind the C-Virus outbreak, in the past, he took care of the orphaned Sherry and allowed Claire Redfield to visit her regularly. Claire questions this facade and encourages Sherry to do so as well. | |
Resident Evil 6 (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_537dd8fe | |
Resident Evil 6 (Video Game) / int_53f5119f | type |
The Dragon | |
Resident Evil 6 (Video Game) / int_53f5119f | comment |
The Dragon: Carla Radames pretended to be this to Simmons, using him as an Unwitting Pawn for her own ends The Ustanak serves as this to Carla who fulfills his directive under her orders. | |
Resident Evil 6 (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_53f5119f | |
Resident Evil 6 (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Resident Evil 6 (Video Game) / int_548bd053 | comment |
Guns Akimbo: Leon can switch between wielding one or two handguns on the fly. | |
Resident Evil 6 (Video Game) / int_548bd053 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_548bd053 | |
Resident Evil 6 (Video Game) / int_55c79f7c | type |
Death Trap | |
Resident Evil 6 (Video Game) / int_55c79f7c | comment |
The warehouse sequence in Leon's campaign is a more subtle example, thanks to Carla releasing Death Trap after trap on Leon and Helena while mocking his attempts to reason with her. She tricks him into thinking that Ada is trying to kill him, then uses Leon as a distraction to escape from the BSAA. | |
Resident Evil 6 (Video Game) / int_55c79f7c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_55c79f7c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_55c79f7c | |
Resident Evil 6 (Video Game) / int_56c5b0d8 | type |
First Day from Hell | |
Resident Evil 6 (Video Game) / int_56c5b0d8 | comment |
First Day from Hell: One of the Tall Oaks survivors is a rookie cop on his first day on the job. He's less lucky than Leon was. | |
Resident Evil 6 (Video Game) / int_56c5b0d8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_56c5b0d8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_56c5b0d8 | |
Resident Evil 6 (Video Game) / int_571bfe2 | type |
Super Serum | |
Resident Evil 6 (Video Game) / int_571bfe2 | comment |
Super Serum: The C-Virus was advertised to be this In-Universe, but the side effects were not mentioned to the rebel soldiers who took them. | |
Resident Evil 6 (Video Game) / int_571bfe2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_571bfe2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_571bfe2 | |
Resident Evil 6 (Video Game) / int_5798bfbf | type |
Reassigned to Antarctica | |
Resident Evil 6 (Video Game) / int_5798bfbf | comment |
Reassigned to Antarctica: In an utterly bizarre example, Helena's backstory has her get in trouble with her CIA superiors for excessive force, so they punish her… by assigning her to the President's Secret Service detail, possibly the most exclusive and elite job in US law enforcement. It's quite possible that Simmons arranged it in order to plant a weak link in the Secret Service that he could later exploit, but that doesn't explain how nobody found it fishy that the "CIA's problem child" was being sent to guard the President. | |
Resident Evil 6 (Video Game) / int_5798bfbf | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5798bfbf | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5798bfbf | |
Resident Evil 6 (Video Game) / int_589e54d3 | type |
Charged Attack | |
Resident Evil 6 (Video Game) / int_589e54d3 | comment |
Charged Attack: Sherry and Jake can charge their stun rod/kung fu to unleash more damage. Piers can do this as well with his C-Virus infected arm. | |
Resident Evil 6 (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_589e54d3 | |
Resident Evil 6 (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Resident Evil 6 (Video Game) / int_5989e3b6 | comment |
Enemy Mine: Discussed and defied, after Ada walks to where Carla fell down and "died", she said she would have helped her in her revenge against Simmons had Carla not also wanted to destroy the world. Carla suddenly regains consciousness and scorns the idea before going One-Winged Angel. | |
Resident Evil 6 (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5989e3b6 | |
Resident Evil 6 (Video Game) / int_598b59a4 | type |
Everything Is an iPod in the Future | |
Resident Evil 6 (Video Game) / int_598b59a4 | comment |
Everything Is an iPod in the Future: Played straight in several ways; the smartphones most "regular" characters carry are very smooth and round and exclusively use holographic touch screens. The Neo-Umbrella lab in one campaign looks straight out of an Apple store and is almost exclusively white and round. Averted by Chris and Piers' flashlight/GPS devices, which are cylindrical and utilitarian. Ada's cellphone/PDA that she receives from her employer is a translucent cube that flips open into a blocky, triangular, distinctly non-ergonomic phone. | |
Resident Evil 6 (Video Game) / int_598b59a4 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_598b59a4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_598b59a4 | |
Resident Evil 6 (Video Game) / int_59907e4f | type |
Police Are Useless | |
Resident Evil 6 (Video Game) / int_59907e4f | comment |
Police Are Useless: The Tall Oaks and Lanshiang police forces are clearly overwhelmed by the C-Virus zombies (and other monsters) that most of their ranks turn into. A few others aren't going to survive any longer with their facilities being overrun by the monsters themselves or destroyed by the American/Chinese governments to prevent further viral outbreaks. | |
Resident Evil 6 (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_59907e4f | |
Resident Evil 6 (Video Game) / int_5a0e88d8 | type |
Bring It | |
Resident Evil 6 (Video Game) / int_5a0e88d8 | comment |
Bring It: Jake does a two-finger version to the two J'avo who were supposed to "escort" him at the beginning of chapter three in his/Sherry's campaign. | |
Resident Evil 6 (Video Game) / int_5a0e88d8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5a0e88d8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5a0e88d8 | |
Resident Evil 6 (Video Game) / int_5a22609e | type |
Creator Thumbprint | |
Resident Evil 6 (Video Game) / int_5a22609e | comment |
Creator Thumbprint: Variation: This game had many different scenario designers and it really shows, as many campaigns and individual levels feel nothing at all like others. So it's not one specific creator's thumbprint on the game, just that it's covered in many different thumbprints getting it all messy. As a general rule of thumb: Leon and Helena's campaign is more of a throwback to the more horror-inspired entries in the series, such as Leon's previous adventures in 2 and 4. The biggest sticking point here is the emphasis on zombies as the regular enemies instead of the J'avo. Chris and Piers' campaign takes more from the action-packed campaign of 5, with many fights that take place with wide-open areas and a larger ammo pool. Jake and Sherry's campaign has is also action-oriented, but has shades of 3 with the Ustanak, which pursues the duo ala Nemesis. Ada's campaign continues the throwback to the earlier games pre-RE4, with a solo-focused story, emphasis on stealth and non-confrontation and puzzle solving. To add on to the thumbprints, the silhouettes in the campaign select screen (before the character select) show the enemies that have the main focus in a particular campaign - Leon has zombies, Chris has J'avo and Jake has Ustanak. Ada's doesn't have any, only showing her crossbow lying on a window. | |
Resident Evil 6 (Video Game) / int_5a22609e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5a22609e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5a22609e | |
Resident Evil 6 (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Resident Evil 6 (Video Game) / int_5a5de5ca | comment |
Boss Rush: Leon and Helena's final parts of the China chapter are pretty much one long fight against Simmons. Starting with his T-Rex form, another battle in his Chimera form on the roof of a bridge walkway, and finally him mutating into a gigantic fly monstrosity on the helipad of the building. | |
Resident Evil 6 (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5a5de5ca | |
Resident Evil 6 (Video Game) / int_5a90e8ad | type |
Socialization Bonus | |
Resident Evil 6 (Video Game) / int_5a90e8ad | comment |
Socialization Bonus: There are several moments where four of the player characters meet up and have to work together to take down a huge monster. Since the game is co-op, you could have a group of two players meet another group of two for a temporary four player co-op mission. Since the player count for the game has all but died off, finding other players for the four player scenarios is downright impossible. Luckily, recruiting more players is optional and you can do the events by yourself or with your own friend instead of waiting on a few strangers. | |
Resident Evil 6 (Video Game) / int_5a90e8ad | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5a90e8ad | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5a90e8ad | |
Resident Evil 6 (Video Game) / int_5ad80bf8 | type |
It's All My Fault | |
Resident Evil 6 (Video Game) / int_5ad80bf8 | comment |
It's All My Fault: Helena Harper holds herself responsible for the death of the President and the C-Virus outbreak in Tall Oaks. She even invokes the trope regarding her sister. | |
Resident Evil 6 (Video Game) / int_5ad80bf8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5ad80bf8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5ad80bf8 | |
Resident Evil 6 (Video Game) / int_5ade9ace | type |
Gang Up on the Human | |
Resident Evil 6 (Video Game) / int_5ade9ace | comment |
Gang Up on the Human: J'avo are in command of most of their mental facilities, but for some reason, during Jake's campaign, they instinctively attack him despite most of them being from his same mercenary outfit, instead of going, "Hey, buddy! Where's your extra eyeballs, man?" The implication is that the particular strain of the C-Virus given to them by Carla drove them insane and berserk. Same thing happens when Chris' men and Deborah were transformed. The C-Virus can be modified to turn people into zombies, so it may be modified to affect mental faculties or not. Given the general theme of this games virus, insects, it is possible that most J'avo share a hive mind, so they probably know on instinct that Jake is not "One of Them" | |
Resident Evil 6 (Video Game) / int_5ade9ace | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5ade9ace | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5ade9ace | |
Resident Evil 6 (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
Resident Evil 6 (Video Game) / int_5caef4ca | comment |
Chainsaw Good: The Ubistvo has some sort of organic chainsaw arm. | |
Resident Evil 6 (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5caef4ca | |
Resident Evil 6 (Video Game) / int_5dcb9d92 | type |
Less Embarrassing Term | |
Resident Evil 6 (Video Game) / int_5dcb9d92 | comment |
Less Embarrassing Term: The Trophy/Achievement for collecting three figures is titled "They're ACTION Figures!" | |
Resident Evil 6 (Video Game) / int_5dcb9d92 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5dcb9d92 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5dcb9d92 | |
Resident Evil 6 (Video Game) / int_5dd0b462 | type |
Weather of War | |
Resident Evil 6 (Video Game) / int_5dd0b462 | comment |
Weather of War: The lightning storm in the background of Derek Simmons's final boss fight plays an important role. | |
Resident Evil 6 (Video Game) / int_5dd0b462 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5dd0b462 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5dd0b462 | |
Resident Evil 6 (Video Game) / int_5dda1915 | type |
Evil Makes You Monstrous | |
Resident Evil 6 (Video Game) / int_5dda1915 | comment |
Evil Makes You Monstrous: Carla infects Simmons with the C-Virus with this trope in mind: | |
Resident Evil 6 (Video Game) / int_5dda1915 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5dda1915 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5dda1915 | |
Resident Evil 6 (Video Game) / int_5e3d73e1 | type |
Plea of Personal Necessity | |
Resident Evil 6 (Video Game) / int_5e3d73e1 | comment |
Plea of Personal Necessity: Derek Simmons tries this during his boss battle... fruitlessly. | |
Resident Evil 6 (Video Game) / int_5e3d73e1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5e3d73e1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5e3d73e1 | |
Resident Evil 6 (Video Game) / int_5ec15a79 | type |
Genetic Engineering Is the New Nuke | |
Resident Evil 6 (Video Game) / int_5ec15a79 | comment |
Genetic Engineering Is the New Nuke: Bioterrorism is explicitly a nuke as of this game, particularly now that the bad guys have missiles full of zombie gas they can launch into target cities. City of 70,000 people? Boom, 65,000 of them are now zombies chewing on the remainder. | |
Resident Evil 6 (Video Game) / int_5ec15a79 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5ec15a79 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5ec15a79 | |
Resident Evil 6 (Video Game) / int_5ec9de7d | type |
Distress Ball | |
Resident Evil 6 (Video Game) / int_5ec9de7d | comment |
Distress Ball: The game repeatedly hands Sherry the ball, always leading another character to help her and reminding us that they're alright people. Jake gets to save her at least once a chapter, Leon gets a few moments of brotherly protectiveness when they meet, and even Ada saves her — twice. | |
Resident Evil 6 (Video Game) / int_5ec9de7d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5ec9de7d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5ec9de7d | |
Resident Evil 6 (Video Game) / int_5fcb9ad1 | type |
Time Skip | |
Resident Evil 6 (Video Game) / int_5fcb9ad1 | comment |
Time Skip: In Jake and Chris' timelines, there's a mission in Edonia during December 2012, then Chris's mission fails and he pulls out (and Jake and Sherry are captured by Neo-Umbrella for six months). They all meet back up in China six months later along with Leon and Helena. | |
Resident Evil 6 (Video Game) / int_5fcb9ad1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_5fcb9ad1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_5fcb9ad1 | |
Resident Evil 6 (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Resident Evil 6 (Video Game) / int_60414102 | comment |
Zombie Apocalypse: Finally brought back, but in Leon's portion (Ada also fights zombies in her second, third, and final chapters). Tall Oaks and an entire city of China is heavily infected. Luckily, it's implied that Jake's blood managed to avert the apocalypse from spreading further. | |
Resident Evil 6 (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_60414102 | |
Resident Evil 6 (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Resident Evil 6 (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Invoked, in the player's favor. A single-player-only Skill (Field Medic) allows your partner to give you free health pills when they revive you. It's pricey, and doesn't fully compensate for a human partner, but is still incredibly helpful. | |
Resident Evil 6 (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6041e4f4 | |
Resident Evil 6 (Video Game) / int_60547993 | type |
I Want My Beloved to Be Happy | |
Resident Evil 6 (Video Game) / int_60547993 | comment |
I Want My Beloved to Be Happy: Despite being Leon's new partner and having grown to like, trust, and rely on him, Helena encourages him to leave her to chase after Ada when she runs off again. How platonic this is may vary on viewer, but Leon declines and insists they stick together, which pays off when they need to work together to kill Simmons one more time. | |
Resident Evil 6 (Video Game) / int_60547993 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_60547993 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_60547993 | |
Resident Evil 6 (Video Game) / int_60cc14ba | type |
Ruritania | |
Resident Evil 6 (Video Game) / int_60cc14ba | comment |
Ruritania: The Republic of Edonia is in the background material explicitly stated to be a former Soviet bloc country, and what we see of it is in the middle of a civil war. Also, at least one language spoken there is Serbian. | |
Resident Evil 6 (Video Game) / int_60cc14ba | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_60cc14ba | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_60cc14ba | |
Resident Evil 6 (Video Game) / int_610afe0a | type |
Flechette Storm | |
Resident Evil 6 (Video Game) / int_610afe0a | comment |
When injected directly into the bloodstream of a living host, the virus turns said host into J'avo, violent sapient humanoids with a number of extra eyes, freakish strength, and the ability to mutate in horrific and unpredictable ways (from the growth of new appendages to a chrysalis that spawns monsters) in response to damage. Carla also uses bombs that convert BSAA troops directly into the chrysalis — justified because, as can be seen in the cutscene, the "bomb" is a ball of syringe-tipped vials of the stuff that are scattered in a Flechette Storm when it's detonated. | |
Resident Evil 6 (Video Game) / int_610afe0a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_610afe0a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_610afe0a | |
Resident Evil 6 (Video Game) / int_6293c185 | type |
Sequel Hook | |
Resident Evil 6 (Video Game) / int_6293c185 | comment |
Sequel Hook: The game ends stating that the battle isn't over yet as the characters go to the next assignment. The achievement for finishing Ada's campaign is "What's Next" just to make it clear. | |
Resident Evil 6 (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6293c185 | |
Resident Evil 6 (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Resident Evil 6 (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Sherry can heal fatal injuries in seconds during cutscenes, but has a normal health bar like everyone else during gameplay. Funnily, her cry for help during her "knocked over and about to die" state is "I... can't... regenerate... fast enough!" Her ability has no effect on how long she stays knocked down, though. Actually averted at the end of Chris and Piers' campaign: Once Piers injects himself with the upgraded C-virus and gets his lightning-arm, he actually does have reasonably fast health regeneration during gameplay. Doesn't help too much, though, as it's an 11th-Hour Superpower, and the health regeneration is mostly there to compensate for his lightning-shooting arm being Cast from Hit Points. You acquire weapons in the next level regardless of whether you got them in the last. Especially noticeable with the hidden Bear Commander. The weirdest case of this has to be in Chris and Piers's campaign; the second chapter is a flashback to six months prior to the main timeline, and not only does your inventory from the first chapter carry over there, your inventory here then carries over back to six months later. The second J'avo with a passcode can't be killed in the same room that Chris and Piers find it. The prelude that serves as an introduction and tutorial is actually based on a portion of Leon and Helena's campaign. While the prelude shows the two of them as exhausted and low on ammo and supplies, the actual chapter it takes place in won't deplete anything they possess in their inventory. The cutscenes that occur in the prelude don't appear in the chapter itself, and Ada as the helicopter pilot is kept secret. Oddly, it would seem that cutscenes were canon, as they are in the timeline. Interestingly, the zombie BSAA soldier that attacks Leon still appears in the same spot, and performing a melee after a head or arm stun does a special kill animation using the zombie's knife. And of course, Helena doesn't have to be injured at this point. | |
Resident Evil 6 (Video Game) / int_6320eced | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6320eced | |
Resident Evil 6 (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Resident Evil 6 (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: Chris can lift stunned enemies over his head and toss them across the room, possibly at other enemies, stunning them as well and killing the "projectile". This is also true for other characters, stunning an enemy by shooting them in the head and meleeing them from the front will always cause the attack to be some kind of throw or slam, and the body will still be deadly during that attack. Also, Jake can grab a prone body's legs and toss them to similar effect. | |
Resident Evil 6 (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6377d6e6 | |
Resident Evil 6 (Video Game) / int_637ef67 | type |
New Game Plus | |
Resident Evil 6 (Video Game) / int_637ef67 | comment |
New Game Plus: As with every game. You can start a new game after finishing each campaign with every character with the items you had before. | |
Resident Evil 6 (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_637ef67 | |
Resident Evil 6 (Video Game) / int_63baeeb2 | type |
Lightning Reveal | |
Resident Evil 6 (Video Game) / int_63baeeb2 | comment |
Lightning Reveal: In Leon and Helena's campaign, lightning will reveal zombies in the cemetery they are traveling through. | |
Resident Evil 6 (Video Game) / int_63baeeb2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_63baeeb2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_63baeeb2 | |
Resident Evil 6 (Video Game) / int_63cad64b | type |
Threatening Shark | |
Resident Evil 6 (Video Game) / int_63cad64b | comment |
Threatening Shark: The Brzak, which looks like a super-sized cross between a mako shark and a lungfish, threaten Leon and Helena in the underwater caves beneath the cathedral. | |
Resident Evil 6 (Video Game) / int_63cad64b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_63cad64b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_63cad64b | |
Resident Evil 6 (Video Game) / int_6411dac8 | type |
BadassNormal | |
Resident Evil 6 (Video Game) / int_6411dac8 | comment |
Badass Normal: Ada, Chris, Leon, and their respective partners, of course. | |
Resident Evil 6 (Video Game) / int_6411dac8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6411dac8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6411dac8 | |
Resident Evil 6 (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Resident Evil 6 (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: A few Red Shirt BSAA agents will hold off the monsters while the heroes go on. More importantly, Piers also injects himself with the C-Virus laced with Jake's blood and then fries Haos underwater with an electric shock to save Chris. | |
Resident Evil 6 (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6439de78 | |
Resident Evil 6 (Video Game) / int_658f7193 | type |
Lack of Empathy | |
Resident Evil 6 (Video Game) / int_658f7193 | comment |
Lack of Empathy: Let's just say that Ada's sense of compassion when it comes to Helena being forced to fight and kill her infected sister leaves something to be desired. And later: | |
Resident Evil 6 (Video Game) / int_658f7193 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_658f7193 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_658f7193 | |
Resident Evil 6 (Video Game) / int_659ef759 | type |
Implacable Man | |
Resident Evil 6 (Video Game) / int_659ef759 | comment |
Implacable Man: The Ustanak that relentlessly chases Jake and Sherry Nemesis-style throughout their campaign. When Jake and Sherry briefly team up with Leon and Helena, Jake complains about how hard it is to kill the thing. Leon, who's fought several implacable men himself, says, "You get used to it, kid." Derek Simmons relentlessly goes after Leon and Helena after Carla injects him with the C-Virus using a J'avo. He finally goes down after five boss battles involving him. He just refuses to die. Besides the Ustanak, Jake, Sherry, and Ada deal with the Ubistvo, a chainsaw-armed B.O.W. that survives being pumped full of bullets, hit by a train, incineration, drowning, getting a building collapsed on top of it, and an explosion. The only thing that finally does it in is introducing it to a Helicopter Blender. At least it only lasts one chapter, unlike the other aforementioned bosses. | |
Resident Evil 6 (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_659ef759 | |
Resident Evil 6 (Video Game) / int_663b22d9 | type |
Dying as Yourself | |
Resident Evil 6 (Video Game) / int_663b22d9 | comment |
Dying as Yourself: Piers chooses to die with Neo-Umbrella's underwater base rather than get in the escape pod with Chris, because he knows the C-Virus mutation will soon overtake him and transform him into a mindless drone just like all other C-Virus BOWs. | |
Resident Evil 6 (Video Game) / int_663b22d9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_663b22d9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_663b22d9 | |
Resident Evil 6 (Video Game) / int_692c48c4 | type |
Navel-Deep Neckline | |
Resident Evil 6 (Video Game) / int_692c48c4 | comment |
Navel-Deep Neckline: Carla's chest-baring dress with its plunging neckline. | |
Resident Evil 6 (Video Game) / int_692c48c4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_692c48c4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_692c48c4 | |
Resident Evil 6 (Video Game) / int_69681e01 | type |
Big Brother Instinct | |
Resident Evil 6 (Video Game) / int_69681e01 | comment |
Big Brother Instinct: Helena's files reveal that she is/was intensely protective of her younger sister Deborah, to the extent that she actually lost her temper and shot the latter's boyfriend when he started to abuse her. | |
Resident Evil 6 (Video Game) / int_69681e01 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_69681e01 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_69681e01 | |
Resident Evil 6 (Video Game) / int_6a4a2085 | type |
Legally Dead | |
Resident Evil 6 (Video Game) / int_6a4a2085 | comment |
Leon asks Hunnigan to declare Helena and himself as dead in order to travel to China without interference. | |
Resident Evil 6 (Video Game) / int_6a4a2085 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6a4a2085 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6a4a2085 | |
Resident Evil 6 (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Resident Evil 6 (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Only in Mercenaries mode though (a huge contrast from previous titles, which allowed the player to use alternate outfits in the main scenario). The Switch version, however, re-enable the option to play the main campaigns with alternate costumes. | |
Resident Evil 6 (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6ac6a56a | |
Resident Evil 6 (Video Game) / int_6d56cebf | type |
Chess Motifs | |
Resident Evil 6 (Video Game) / int_6d56cebf | comment |
Chess Motifs: Skill Points are obtained by collecting chess pieces. Higher value pieces are worth more points. | |
Resident Evil 6 (Video Game) / int_6d56cebf | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6d56cebf | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6d56cebf | |
Resident Evil 6 (Video Game) / int_6eb4e408 | type |
Artistic License – Military | |
Resident Evil 6 (Video Game) / int_6eb4e408 | comment |
Artistic License – Military: Helena Harper was reassigned to work in the Secret Service after bending the rules one too many times at the CIA. Why does that make no sense realistically speaking? The CIA and the Secret Service are two very different organizations with very different missions. The Secret Service is a law enforcement agency charged with protecting the current and former Presidents and their families; they also handle financial crimes such as counterfeiting. The CIA, meanwhile, is not a law enforcement agency, but an intelligence agency that collects intelligence on countries and entities that are hostile or potentially hostile to the United States; unlike the Secret Service, the CIA doesn’t have authority to arrest people. In real life, a CIA operative who breaks the rules would most likely be fired from the agency, not transferred to another agency with a completely different mission. | |
Resident Evil 6 (Video Game) / int_6eb4e408 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6eb4e408 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6eb4e408 | |
Resident Evil 6 (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Resident Evil 6 (Video Game) / int_6ec03ba1 | comment |
Mook Maker: The Lepotitsa is a C-Virus monster that looks like a walking gasbag. It constantly produces zombie gas, so any fight with it and a bunch of civilians in the area means that you're going to be facing a lot of zombies if you don't stop it fast enough. And if you're knocked down by its gas, you will immediately die from the C-Virus. For additional horror, the Lepotitsa's outline looks vaguely feminine, and was apparently named because it's something of a "mother" to its undead spawn. Its name is, ironically, taken from the Serbian word for "beautiful". | |
Resident Evil 6 (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6ec03ba1 | |
Resident Evil 6 (Video Game) / int_6ec4232f | type |
Casting Gag | |
Resident Evil 6 (Video Game) / int_6ec4232f | comment |
Casting Gag: This isn't the first time Laura Bailey plays a character who is forced to kill a loved one, and a sibling at that. In a Resident Evil production as well. | |
Resident Evil 6 (Video Game) / int_6ec4232f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6ec4232f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6ec4232f | |
Resident Evil 6 (Video Game) / int_6fb5cb83 | type |
I Gave My Word | |
Resident Evil 6 (Video Game) / int_6fb5cb83 | comment |
I Gave My Word: Jake is this in regards to being a mercenary; if he accepts the job, he expects to be paid and vice-versa. 50 million dollars, an apple… a deal's a deal. | |
Resident Evil 6 (Video Game) / int_6fb5cb83 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_6fb5cb83 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_6fb5cb83 | |
Resident Evil 6 (Video Game) / int_70e34c75 | type |
Player Versus Player | |
Resident Evil 6 (Video Game) / int_70e34c75 | comment |
Predator is another Player Versus Player game mode, this time with one random player taking the role of Ustanak and the other five cooperating to take him down. | |
Resident Evil 6 (Video Game) / int_70e34c75 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_70e34c75 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_70e34c75 | |
Resident Evil 6 (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Resident Evil 6 (Video Game) / int_716c0b1b | comment |
And the Adventure Continues: Every surviving character ends the game getting ready to enter the next battle. | |
Resident Evil 6 (Video Game) / int_716c0b1b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_716c0b1b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_716c0b1b | |
Resident Evil 6 (Video Game) / int_716d9138 | type |
Bar Brawl | |
Resident Evil 6 (Video Game) / int_716d9138 | comment |
Bar Brawl: Chris nearly ignites one in the beginning of his campaign before being stopped by Piers. | |
Resident Evil 6 (Video Game) / int_716d9138 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_716d9138 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_716d9138 | |
Resident Evil 6 (Video Game) / int_7351b2bf | type |
Asymmetric Multiplayer | |
Resident Evil 6 (Video Game) / int_7351b2bf | comment |
Asymmetric Multiplayer: Agent Hunt places one or two players in the role of the various enemies in the game, pitting them against other players going through the campaign. The campaign players get no indication that this is happening and have to figure out which enemies are actually players based on their actions. Siege is a Player Versus Player game mode where two teams of three face off, with one of the teams playing as normal and the other playing as infinitely-spawning enemies selected randomly. Predator is another Player Versus Player game mode, this time with one random player taking the role of Ustanak and the other five cooperating to take him down. | |
Resident Evil 6 (Video Game) / int_7351b2bf | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7351b2bf | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7351b2bf | |
Resident Evil 6 (Video Game) / int_7374ab13 | type |
Once More, with Clarity | |
Resident Evil 6 (Video Game) / int_7374ab13 | comment |
Once More, with Clarity: The game runs extensively on this. Each campaign has intersections with the other three campaigns featuring the other playable characters that clarify the context of the interactions. Since Ada's campaign was originally designed to be played last, it means that her campaign is chock-full of them. When Ada meets up with Leon and Helena, she leaves them in the mines when receiving a call on her cubephone that she doesn't answer in their presence while giving them an ominous speech about being up against the people who really run the US in a dangerous game. She's later revealed to be taking a call from someone claiming to be Derek Clifford Simmons, the national security advisor, and she knows him well enough to know how dangerous he is. Leon and Helena come across the tape titled "Happy Birthday Ada Wong" witnessing a C-virus chrysalid hatching a woman identical to Ada Wong. Ada herself comes across it later, but pauses the tape at just the right moment to focus on a man wearing a gold ring on his thumb that she recognizes as Simmons', revealing who was responsible for cloning Ada. Leon and Helena fight the mutated Simmons using a piece of a lightning rod impaling a zombie to draw lightning to strike his mutated form. Ada's campaign shows that she accidentally blew up a lightning rod on the roof, causing it to fall and impale the zombie. The moment when Sherry learns of Simmons' involvement in the chaos is treated differently depending on the campaign. In Jake's (her companion), there's some dramatic music as it's treated as a big reveal to her. It's not given the same treatment in Leon's campaign which lacks the same music. Chris and Piers come across Ada Wong in Edonia, where she kills all his men. They encounter her on a ship in the ocean outside of China where she constantly seems to be toying with them as she evades them, specifically escaping them as they get off an elevator and again when they see her using her hookshot to grapple to another part of the ship. Ada's campaign reveals there is an evil clone of her on the run, and the Ada Wong at the elevator and grappling across the ship was the real one, while the villainous one is the one they were actually after. Chris reports to Leon at one point that Ada is dead, only for Ada to turn up later piloting a helicopter, much to Leon and Helena's understandable confusion. Chris's campaign shows that he wasn't lying, as he saw Ada get sniped in the chest by someone from a helicopter. Ada's campaign reveals that the person shot was a woman named Carla Radames who was turned into a clone of Ada, and she is the person who has been antagonizing Chris and Piers. | |
Resident Evil 6 (Video Game) / int_7374ab13 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7374ab13 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7374ab13 | |
Resident Evil 6 (Video Game) / int_738d1a0f | type |
Because You Were Nice to Me | |
Resident Evil 6 (Video Game) / int_738d1a0f | comment |
Because You Were Nice to Me: Ada decides to help Sherry and Jake because she states she owes them for what she got from their dads. Of course, the way she emphasizes the word "kindness" shows that she was being sarcastic/ironic about the situation (considering Ada's past relationship with their parents) and that she was just giving herself an excuse (quite the convenient one at that) to help out. | |
Resident Evil 6 (Video Game) / int_738d1a0f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_738d1a0f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_738d1a0f | |
Resident Evil 6 (Video Game) / int_740ff9d0 | type |
Metal Detector Checkpoint | |
Resident Evil 6 (Video Game) / int_740ff9d0 | comment |
Metal Detector Checkpoint: Leon and Helena have to go through one with their guns on hand, sounding the alarm and alerting zombies nearby. Made all the more BS by the fact that there is a table next to it that you cannot vault over; however, a metal detector not five meters away has a table that you can vault over with no trouble. Thanks for that. "Should have known better" indeed, Leon. | |
Resident Evil 6 (Video Game) / int_740ff9d0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_740ff9d0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_740ff9d0 | |
Resident Evil 6 (Video Game) / int_7433754f | type |
Better Partner Assertion | |
Resident Evil 6 (Video Game) / int_7433754f | comment |
Better Partner Assertion: The third fight against Simmons has a moment where he argues that Leon isn't worthy of Ada and offers himself as the better, more worthy candidate — ignoring that she's already told him no multiple times. | |
Resident Evil 6 (Video Game) / int_7433754f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7433754f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7433754f | |
Resident Evil 6 (Video Game) / int_7506ec90 | type |
Fashionable Asymmetry | |
Resident Evil 6 (Video Game) / int_7506ec90 | comment |
Fashionable Asymmetry: Sherry's Lanshiang outfit apparently takes cues from Nathan Drake's infamous "half-tuck." | |
Resident Evil 6 (Video Game) / int_7506ec90 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7506ec90 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7506ec90 | |
Resident Evil 6 (Video Game) / int_75d6bf40 | type |
Belligerent Sexual Tension | |
Resident Evil 6 (Video Game) / int_75d6bf40 | comment |
Belligerent Sexual Tension: Jake and Sherry at times, with Jake being the master of snark and Sherry's responses to it. | |
Resident Evil 6 (Video Game) / int_75d6bf40 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_75d6bf40 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_75d6bf40 | |
Resident Evil 6 (Video Game) / int_76102e79 | type |
Chaos Is Evil | |
Resident Evil 6 (Video Game) / int_76102e79 | comment |
Chaos Is Evil: In direct contrast to Wesker's Social Darwinist agenda with Uroboros, Carla simply plans on using the C-Virus to wipe out civilization completely and rule over the chaos that remains. | |
Resident Evil 6 (Video Game) / int_76102e79 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_76102e79 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_76102e79 | |
Resident Evil 6 (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
Resident Evil 6 (Video Game) / int_76c0e85d | comment |
High-Voltage Death: Iluzija finally meets its end being shocked by a downed power line. | |
Resident Evil 6 (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_76c0e85d | |
Resident Evil 6 (Video Game) / int_77e527d6 | type |
Spent Shells Shower | |
Resident Evil 6 (Video Game) / int_77e527d6 | comment |
Spent Shells Shower: In Ada's ending. | |
Resident Evil 6 (Video Game) / int_77e527d6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_77e527d6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_77e527d6 | |
Resident Evil 6 (Video Game) / int_7870735b | type |
From Bad to Worse | |
Resident Evil 6 (Video Game) / int_7870735b | comment |
From Bad to Worse: Leon mentions this at one point in his campaign. In-game, things do continue to get worse for every character as they progress through the plot. | |
Resident Evil 6 (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7870735b | |
Resident Evil 6 (Video Game) / int_79aa292e | type |
Car Chase Shoot-Out | |
Resident Evil 6 (Video Game) / int_79aa292e | comment |
Car Chase Shoot-Out: In Chris and Piers campaign, they chase down who they think is Ada through the streets of China with some of her goons trying to stop you. Depending on who you play as, you'll either be driving or shooting at first, then switch at the halfway point. In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them. | |
Resident Evil 6 (Video Game) / int_79aa292e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_79aa292e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_79aa292e | |
Resident Evil 6 (Video Game) / int_7b8b88f2 | type |
Raising the Steaks | |
Resident Evil 6 (Video Game) / int_7b8b88f2 | comment |
Raising the Steaks: Zombie dogs return, as well some sort of zombie shark and zombie moths. | |
Resident Evil 6 (Video Game) / int_7b8b88f2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7b8b88f2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7b8b88f2 | |
Resident Evil 6 (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Resident Evil 6 (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: The Ogromen. You face two of them in Edonia, but thankfully not at the same time, until later in the chapter. | |
Resident Evil 6 (Video Game) / int_7ccd3698 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7ccd3698 | |
Resident Evil 6 (Video Game) / int_7d0b02c9 | type |
Ramp-rovisation | |
Resident Evil 6 (Video Game) / int_7d0b02c9 | comment |
Ramp-rovisation: Jake and Sherry use an auto transport truck as a ramp as they ride on a motorcycle. | |
Resident Evil 6 (Video Game) / int_7d0b02c9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7d0b02c9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7d0b02c9 | |
Resident Evil 6 (Video Game) / int_7f38c0cd | type |
An Offer You Can't Refuse | |
Resident Evil 6 (Video Game) / int_7f38c0cd | comment |
An Offer You Can't Refuse: Helena only aided Neo-Umbrella in the Tall Oaks outbreak because Simmons was holding her little sister hostage. Unfortunately for her, Simmons has no intention of making good on their deal and uses said little sister for C-Virus experiments. | |
Resident Evil 6 (Video Game) / int_7f38c0cd | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7f38c0cd | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7f38c0cd | |
Resident Evil 6 (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Resident Evil 6 (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Leon and Helena unlock the secret entrance in the Tall Oaks cathedral, which inadvertently releases a Lepotitsa and turns most of the survivors in the building into zombies. The first victim is the guy who vouched for them and let them in. | |
Resident Evil 6 (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_7fbb2a3 | |
Resident Evil 6 (Video Game) / int_80329c11 | type |
Involuntary Group Split | |
Resident Evil 6 (Video Game) / int_80329c11 | comment |
Involuntary Group Split: Happens approximately once per chapter — the group is split by an explosion, collapsing bridge, rockfall, and so on. Ada's campaign is an exception because it's single player, but it still happens twice during co-op. | |
Resident Evil 6 (Video Game) / int_80329c11 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_80329c11 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_80329c11 | |
Resident Evil 6 (Video Game) / int_80491c2f | type |
"Open!" Says Me | |
Resident Evil 6 (Video Game) / int_80491c2f | comment |
"Open!" Says Me: The main method to opening doors that require both characters to open is for them to just kick down the door. Subverted in one instance where Leon, Helena, Chris, and Piers are trapped in rooms with explosive robots. Someone in both rooms will try to force the door open with their shoulder, but it doesn't budge. | |
Resident Evil 6 (Video Game) / int_80491c2f | featureApplicability |
-0.3 | |
Resident Evil 6 (Video Game) / int_80491c2f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_80491c2f | |
Resident Evil 6 (Video Game) / int_80d0d980 | type |
The Generic Guy | |
Resident Evil 6 (Video Game) / int_80d0d980 | comment |
The Generic Guy: "Agent", a generic spec-ops trooper, teams up with Ada Wong as her Co-op partner. Though he's more of a typical player 2 than a partner, as he cannot interact with key moments in the game (including puzzles), and has to rely on Ada to do everything. Despite lacking any characteristics, he does make combat much easier, and is completely optional (as in if you want choose to play alone, he will not show up at all). He also appears in other game modes as a playable character. | |
Resident Evil 6 (Video Game) / int_80d0d980 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_80d0d980 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_80d0d980 | |
Resident Evil 6 (Video Game) / int_81bdc398 | type |
He's Back! | |
Resident Evil 6 (Video Game) / int_81bdc398 | comment |
He's Back!: After spending a decent portion of the game as a Revenge Before Reason Berserker, Chris returns to his more likable heroic self after his confrontation with Leon. | |
Resident Evil 6 (Video Game) / int_81bdc398 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_81bdc398 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_81bdc398 | |
Resident Evil 6 (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Resident Evil 6 (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points. See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? Shoot it! Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them. Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it. You can only hurt Iluzija by shooting it in its mouth. Ustanek's only vulnerable point is its oversized heart. It takes a lot of damage for it to be vulnerable itself, though. | |
Resident Evil 6 (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_82108e3d | |
Resident Evil 6 (Video Game) / int_82982bcb | type |
Evil Doppelgänger | |
Resident Evil 6 (Video Game) / int_82982bcb | comment |
Ada has her death faked for her when Carla dies in front of Chris and Piers, as they believe her to be Ada. They end up reporting her death to their superiors and Ada destroys all evidence of Carla and her identity theft so that it sticks, as being presumed dead is beneficial to her career as a mercenary/spy. Only her employer(s), Leon, and Helena know Ada is still alive. | |
Resident Evil 6 (Video Game) / int_82982bcb | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_82982bcb | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_82982bcb | |
Resident Evil 6 (Video Game) / int_8391b1c7 | type |
Artistic License – Law | |
Resident Evil 6 (Video Game) / int_8391b1c7 | comment |
Artistic License – Law: In real life, duress is a mitigating factor for severe crimes such as murder and treason, not a full excuse. Helena would almost certainly be facing serious jail time for taking part in a terrorist attack that resulted in the deaths of 70,000 innocent civilians, including the sitting president (even if some clemency would be plausible due to her sister being threatened with murder if she didn't take part and then murdered anyway), and she would definitely not be reinstated into the Secret Service (since it's clear that her family is a weak point that could be used to force her to betray her country). | |
Resident Evil 6 (Video Game) / int_8391b1c7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8391b1c7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8391b1c7 | |
Resident Evil 6 (Video Game) / int_83cef301 | type |
Right for the Wrong Reasons | |
Resident Evil 6 (Video Game) / int_83cef301 | comment |
Right for the Wrong Reasons: Chris believes that Ada Wong wiped out his team and is the one responsible for causing the viral outbreak in China. Leon insists that Simmons is the true villain, even after being told by Chris that Ada is the head of Neo-Umbrella. As it turns, out, they are both wrong; the Ada Wong that killed Chris's team and is heading Neo-Umbrella is actually a woman who was transformed into Ada's clone by Simmons and the real Ada is more or less on the heroes' side. But Chris's belief in Ada's guilt is pretty understandable given he's actually interacted with the fake Ada and has no reason to believe she was anyone other than who she said she was. Indeed, Carla's plan involved making the entire world believe that all her crimes were committed by Ada. | |
Resident Evil 6 (Video Game) / int_83cef301 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_83cef301 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_83cef301 | |
Resident Evil 6 (Video Game) / int_83f0971b | type |
Mexican Standoff | |
Resident Evil 6 (Video Game) / int_83f0971b | comment |
Mexican Standoff: Between Leon and Chris. See Let's You and Him Fight. | |
Resident Evil 6 (Video Game) / int_83f0971b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_83f0971b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_83f0971b | |
Resident Evil 6 (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Resident Evil 6 (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Most of the playable duos with Chris, Jake, and Helena as red, and Piers, Sherry, and Leon as blue. Leon and Helena have those colors as their outfits in China to boot. Ada Wong and Carla Radames are these at first, then switch around when Carla has her breakdown. | |
Resident Evil 6 (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8411ab92 | |
Resident Evil 6 (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Resident Evil 6 (Video Game) / int_851dda8f | comment |
Humanoid Abomination: Whatever comes out of a C Virus cocoon, or anything related, is purely and simply a mockery against man and nature. And that's if they don't take the shape of animals or something completely grotesque. | |
Resident Evil 6 (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_851dda8f | |
Resident Evil 6 (Video Game) / int_85bd6357 | type |
Conveniently Empty Roads | |
Resident Evil 6 (Video Game) / int_85bd6357 | comment |
Conveniently Empty Roads: The car chase between Chris, Piers, and Ada takes place on a nearly empty freeway despite the city being mid-evacuation at the moment. During Jake and Sherry's escape from The Family compound, the roads have very little of the Post-Apocalyptic Traffic Jam that would be expected for a large city (and is shown in other characters' campaigns). | |
Resident Evil 6 (Video Game) / int_85bd6357 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_85bd6357 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_85bd6357 | |
Resident Evil 6 (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Resident Evil 6 (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Despite having been shown to be alive and well in the previous game, Jill Valentine is not seen or mentioned at any point in the game — not even in any of the game's various unlockable documents. | |
Resident Evil 6 (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_863fa679 | |
Resident Evil 6 (Video Game) / int_87109887 | type |
Data Drive MacGuffin | |
Resident Evil 6 (Video Game) / int_87109887 | comment |
Data Drive MacGuffin: Jake and Sherry must traverse a snowy mountain during a snowstorm to retrieve 3 data chips containing the former's DNA after their plane crashes. | |
Resident Evil 6 (Video Game) / int_87109887 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_87109887 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_87109887 | |
Resident Evil 6 (Video Game) / int_87629455 | type |
No Communities Were Harmed | |
Resident Evil 6 (Video Game) / int_87629455 | comment |
No Communities Were Harmed: Lanshiang is clearly based on post-British Hong Kong, and several fictionalized versions of local landmarks appear as gameplay locations, including Exchange Squarenote The main building only has two towers in real life (the Quad Tower), Chungking Mansionsnote Though it's overall a lot less run-down than its game counterpart nowadays thanks to some recent, large-scale renovations (Point Ace of Spades), the Kowloon Walled Citynote Demolished in 1993 and replaced with a public park (the Poisawan district), and the Jumbo Kingdom Floating Restaurantnote Technically an Aberdeen landmark (the unnamed floating restaurant seen in Chris, Jake and Ada's campaigns). Even the vehicles drive on the left side of the road and the steering wheels are on the right. Although in the history files on Lanshiang, it's said that the Chinese had previously driven off British forces from trying to claim it as a colony, which failed to work since they came back and took it as their own before handing it back to the PRC. | |
Resident Evil 6 (Video Game) / int_87629455 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_87629455 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_87629455 | |
Resident Evil 6 (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Resident Evil 6 (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: Leon and Helena travel through Tall Oaks' sewer/underground subway on their way to the cathedral. | |
Resident Evil 6 (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_87e661e8 | |
Resident Evil 6 (Video Game) / int_895ec17 | type |
Only in It for the Money | |
Resident Evil 6 (Video Game) / int_895ec17 | comment |
Only in It for the Money: Jake initially is only traveling with Sherry to get a sample of the C-Virus antibodies in his blood for $50 million. In the end, he drops his fee to $50. | |
Resident Evil 6 (Video Game) / int_895ec17 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_895ec17 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_895ec17 | |
Resident Evil 6 (Video Game) / int_8a30b162 | type |
ImprovisedWeaponUser | |
Resident Evil 6 (Video Game) / int_8a30b162 | comment |
Improvised Weapon User: Some zombies carry things like hammers, axes, and knives (whether on hand or lodged in their bodies), which you can steal and use against them in a finishing blow. | |
Resident Evil 6 (Video Game) / int_8a30b162 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8a30b162 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8a30b162 | |
Resident Evil 6 (Video Game) / int_8a6d2168 | type |
Beat Them at Their Own Game | |
Resident Evil 6 (Video Game) / int_8a6d2168 | comment |
Beat Them at Their Own Game: The last part of Jake's second chapter involves hiding from the Ustanak's vision in case you are attacked by his drill arm. Jake and Sherry eventually find a mining drill to face him on even ground. | |
Resident Evil 6 (Video Game) / int_8a6d2168 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8a6d2168 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8a6d2168 | |
Resident Evil 6 (Video Game) / int_8b68d9a7 | type |
Stalker with a Crush | |
Resident Evil 6 (Video Game) / int_8b68d9a7 | comment |
Stalker with a Crush: Simmons's obsession with Ada arguably kick-started the whole plot of the game. | |
Resident Evil 6 (Video Game) / int_8b68d9a7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8b68d9a7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8b68d9a7 | |
Resident Evil 6 (Video Game) / int_8b6e8d7 | type |
Anachronic Order | |
Resident Evil 6 (Video Game) / int_8b6e8d7 | comment |
Anachronic Order: The Prelude is just a Flash Forward to Leon Chapter 5 that is modified for tutorial purposes, while Chris Chapter 2 is a flashback set six months before the rest of his campaign. | |
Resident Evil 6 (Video Game) / int_8b6e8d7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8b6e8d7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8b6e8d7 | |
Resident Evil 6 (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Resident Evil 6 (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: C-Virus zombies are a little different from T-Virus zombies. They're just barely smart enough to hold onto a weapon (bad news for you if you face one holding an axe or a machine gun), sometimes they mutate right in the middle of battle into horrible skinless berserkers, and they have a few sub-variants like the Dead Weight "Whoppers" or the "Shriekers" that puff up their throats to unleash a deafening scream. Spitting zombies that puke projectile acid show up from time to time too, though these are a classic of the series. | |
Resident Evil 6 (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8ba9512b | |
Resident Evil 6 (Video Game) / int_8cbf89af | type |
Shot to the Heart | |
Resident Evil 6 (Video Game) / int_8cbf89af | comment |
Shot to the Heart: Your partner will give you an adrenaline shot when your health is fully depleted, provided they can get to you before any nearby monsters rip you apart. | |
Resident Evil 6 (Video Game) / int_8cbf89af | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8cbf89af | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8cbf89af | |
Resident Evil 6 (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Resident Evil 6 (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Particularly noticeable in Leon's campaign, where random chairs and debris can block him from moving forward, despite being able to slide over tables and dodge roll like a maniac. | |
Resident Evil 6 (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8d6c8737 | |
Resident Evil 6 (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Resident Evil 6 (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: Fail an important mission objective (like the car chase in Chris and Piers' campaign) and the characters simply give up without anywhere to go. In her fourth chapter, if Ada fails to initially run away from Chris and Piers or gets attacked by the J'avo in the airvents and knocked to the floor, Chris apprehends her immediately. | |
Resident Evil 6 (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8e0430ab | |
Resident Evil 6 (Video Game) / int_8e5c862 | type |
Ancient Conspiracy | |
Resident Evil 6 (Video Game) / int_8e5c862 | comment |
Ancient Conspiracy: This entry introduces a massively influential global conspiracy into the mythology, known as The Family. They apparently formed the modern world of the games, and have a history that stretches back to the Colonial Era at least. | |
Resident Evil 6 (Video Game) / int_8e5c862 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8e5c862 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8e5c862 | |
Resident Evil 6 (Video Game) / int_8ebd7403 | type |
Action Commands | |
Resident Evil 6 (Video Game) / int_8ebd7403 | comment |
Most Action Commands are the same regardless of character, but averted in at least two ways. The male characters can stop Nepads through brute force, while female characters will simply dodge. In the Leon vs. Chris cinematic, it's made pretty clear Chris has the advantage in raw physical strength. The rear melee attack (performed when you press the melee button with the camera pointed behind you) is different, however: male characters perform an elbow jab, which drops basic enemies into their "heavy stun" stance while female characters perform a version of Sherry's high kick move, which causes enemies to be dropped to the ground for the instant-kill ground finisher. | |
Resident Evil 6 (Video Game) / int_8ebd7403 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_8ebd7403 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8ebd7403 | |
Resident Evil 6 (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
Resident Evil 6 (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: One of the survivors in Tall Oaks is a sociopathic survival-focused Jerkass named Peter, who, after loudly and repeatedly demonstrating his lack of concern for his fellow survivors' lives (even his girlfriend's!), decides he'd have better odds escaping on his own and forcibly takes his girlfriend's gun (this despite them being holed up in a fully-stocked gun store) before running off. The only person remotely upset when he promptly gets eaten by a zombie is his now-ex girlfriend. | |
Resident Evil 6 (Video Game) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8ed5c6e4 | |
Resident Evil 6 (Video Game) / int_8f6f3188 | type |
Swiss-Army Appendage | |
Resident Evil 6 (Video Game) / int_8f6f3188 | comment |
Swiss-Army Appendage: Ustanak's cybernetic arm has many different weapon modes, including a telescopic claw, a high-calibur gun, a 3-pronged drill, and a flail. | |
Resident Evil 6 (Video Game) / int_8f6f3188 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_8f6f3188 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_8f6f3188 | |
Resident Evil 6 (Video Game) / int_91652846 | type |
Hero-Worshipper | |
Resident Evil 6 (Video Game) / int_91652846 | comment |
Hero-Worshipper: A tragic example. Finn Macauley is the New Meat in Chris' team where he's actually nice to him (and being the most important, since he's a demolition expert). Near the end of Chapter 2, Finn becomes mutated by Carla, and puts a No-Holds-Barred Beatdown on him. In Chapter 3 of Chris's Campaign, Piers gives a What the Hell, Hero? to Chris and reminds him of Finn's hero worship of him. | |
Resident Evil 6 (Video Game) / int_91652846 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_91652846 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_91652846 | |
Resident Evil 6 (Video Game) / int_916c72b3 | type |
Rule of Symbolism | |
Resident Evil 6 (Video Game) / int_916c72b3 | comment |
Rule of Symbolism: At the end of Leon's campaign, when Simmons is Impaled with Extreme Prejudice on the monument in the Quad Tower, his blood floods the floor of the courtyard and ends up forming the Umbrella Corporation logo, symbolizing that Simmons was just as bad as Umbrella. | |
Resident Evil 6 (Video Game) / int_916c72b3 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_916c72b3 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_916c72b3 | |
Resident Evil 6 (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Resident Evil 6 (Video Game) / int_927b2f11 | comment |
The Bus Came Back: 26 year old Sherry Birkin, after disappearing off the face of the earth following Resident Evil 2. | |
Resident Evil 6 (Video Game) / int_927b2f11 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_927b2f11 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_927b2f11 | |
Resident Evil 6 (Video Game) / int_92dfffae | type |
Retraux | |
Resident Evil 6 (Video Game) / int_92dfffae | comment |
Retraux: All seven characters have an alternate outfit in Mercenaries mode where they resemble a low-polygonal model from a PS1-era game. Chris, Leon, Ada, and Sherry in particular are redone to resemble their past selves as they appeared in the first two games in the series. | |
Resident Evil 6 (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_92dfffae | |
Resident Evil 6 (Video Game) / int_930a6407 | type |
Rewrite | |
Resident Evil 6 (Video Game) / int_930a6407 | comment |
Rewrite: The prologue shows Leon dragging a severely wounded Helena. When the same scene is revisited in Leon's and Ada's campaign, Helena is combat-ready. This change is based around the Forced Tutorial nature of the prologue and the cooperative gameplay of the campaign. | |
Resident Evil 6 (Video Game) / int_930a6407 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_930a6407 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_930a6407 | |
Resident Evil 6 (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Resident Evil 6 (Video Game) / int_940a5958 | comment |
Artificial Stupidity: While the AI is substantially improved over RE5's, given that it has both infinite health and ammo (except in certain circumstances, such as an incoming ambulance which can kill the AI partner), your partner can still be found lacking. It sometimes takes much longer than necessary to reach gates with the player, sometimes outright ignores the player while they are in a downed state, and fails to reliably rescue the player during certain set-pieces. | |
Resident Evil 6 (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_940a5958 | |
Resident Evil 6 (Video Game) / int_94f8be2d | type |
Deadly Lunge | |
Resident Evil 6 (Video Game) / int_94f8be2d | comment |
Deadly Lunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player. | |
Resident Evil 6 (Video Game) / int_94f8be2d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_94f8be2d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_94f8be2d | |
Resident Evil 6 (Video Game) / int_95265081 | type |
Leeroy Jenkins | |
Resident Evil 6 (Video Game) / int_95265081 | comment |
Leeroy Jenkins: During the prelude and midway through Leon's fifth chapter, a gigantic explosion pursues Leon and Helena up a stretch of highway. As a helicopter lowers in to pick them up, the door gunner valiantly jumps out to open fire on the oncoming explosion, desperately buying the two time to escape by keeping the oncoming explosion at bay with gunfire. Chris does this a few times in his campaign. Piers calls him out on this. | |
Resident Evil 6 (Video Game) / int_95265081 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_95265081 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_95265081 | |
Resident Evil 6 (Video Game) / int_9633f14b | type |
Badass Bystander | |
Resident Evil 6 (Video Game) / int_9633f14b | comment |
Badass Bystander: While trying to escape Tall Oaks and reach the cathedral, Leon and Helena meet and temporarily join a small group of survivors who are pretty capable at gunning zombies down. Too bad they all die later. | |
Resident Evil 6 (Video Game) / int_9633f14b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9633f14b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9633f14b | |
Resident Evil 6 (Video Game) / int_970c790a | type |
Big Bad | |
Resident Evil 6 (Video Game) / int_970c790a | comment |
Carla Radames pretended to be this to Simmons, using him as an Unwitting Pawn for her own ends | |
Resident Evil 6 (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_970c790a | |
Resident Evil 6 (Video Game) / int_970ca74e | type |
Big "OMG!" | |
Resident Evil 6 (Video Game) / int_970ca74e | comment |
Big "OMG!": Sherry's reaction when the Ustanak attacks their chopper, and Helena's reaction when the girl they're sharing an elevator with becomes a zombie. | |
Resident Evil 6 (Video Game) / int_970ca74e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_970ca74e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_970ca74e | |
Resident Evil 6 (Video Game) / int_97522514 | type |
Heel–Face Revolving Door | |
Resident Evil 6 (Video Game) / int_97522514 | comment |
Heel–Face Revolving Door: Ada seems to do this frequently, unless you notice that Good!Ada wears a red shirt and black pants and gloves, while Evil!"Ada", aka Carla, wears a blue dress and red scarf. | |
Resident Evil 6 (Video Game) / int_97522514 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_97522514 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_97522514 | |
Resident Evil 6 (Video Game) / int_9937704f | type |
Shapeshifter Weapon | |
Resident Evil 6 (Video Game) / int_9937704f | comment |
Shapeshifter Weapon: As mentioned above, the J'avo's schtick is randomly mutating when shot. This can range from turning into highly mobile, heavily armored bug-monster to turning into a giant tumor that sits there and farts tear gas at you. | |
Resident Evil 6 (Video Game) / int_9937704f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9937704f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9937704f | |
Resident Evil 6 (Video Game) / int_9a1d239e | type |
Been There, Shaped History | |
Resident Evil 6 (Video Game) / int_9a1d239e | comment |
Been There, Shaped History: Ada's campaign will shed light on the occurrences in key points of the game. Just how did that chainsaw-wielding maniac end up falling in front of Jake and Sherry? Why were the passcodes Chris and Piers had to collect found near dead soldiers? Also, if you look closely in the area fighting the chainsaw-wielding maniac, there is a gas-cloud freak stabbed with a pipe, from falling out of an airplane. | |
Resident Evil 6 (Video Game) / int_9a1d239e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9a1d239e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9a1d239e | |
Resident Evil 6 (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Resident Evil 6 (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: If you take enough damage, you'll drop into a danger state where the character cannot do anything but crawl and shoot their currently equipped weapon (if it has loaded ammunition). Players can choose to crawl to their partner for help or, if not possible, crawl away or try and fight until they recover. This state is timed, if you take one more hit, you die, but if the bar runs out you will recover on your own (albeit with extremely low health). | |
Resident Evil 6 (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9a1f23bf | |
Resident Evil 6 (Video Game) / int_9a3285c | type |
Invisibility | |
Resident Evil 6 (Video Game) / int_9a3285c | comment |
Invisibility: The giant snake in Chris and Piers' campaign. | |
Resident Evil 6 (Video Game) / int_9a3285c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9a3285c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9a3285c | |
Resident Evil 6 (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Resident Evil 6 (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: The Family, a secret group of government officials that called the shots by nuking Raccoon City. Derek Simmons himself is part of this organization until they leave him after his infection by the C-Virus. | |
Resident Evil 6 (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9b06e314 | |
Resident Evil 6 (Video Game) / int_9b53f32 | type |
Exposed to the Elements | |
Resident Evil 6 (Video Game) / int_9b53f32 | comment |
Exposed to the Elements: Carla/Ada walks around a war zone in December with only a revealing dress and high heels to ward off the cold. This is the first clue that something isn't normal about her. Can also be invoked by the player by choosing Sherry's fairly skimpy alternate costume and playing through the snow-covered mountain stage. | |
Resident Evil 6 (Video Game) / int_9b53f32 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9b53f32 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9b53f32 | |
Resident Evil 6 (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Resident Evil 6 (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Counters in this game can deal impressive damage, kill weaker enemies outright, and set up stronger enemies for further attacks. Compared to 4 and 5, though, you can't be doing something beforehand, must be directly facing your enemy and if attacked by other enemies, you're set up for more damage yourself. | |
Resident Evil 6 (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9b9397bb | |
Resident Evil 6 (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Resident Evil 6 (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: Messing up certain Quick Time Events enough times and the game will just silently accept whatever input the player makes so long as it was pressed at the right time. Amateur difficulty automatically completes every event without needing player input. The above is further remedied by the option to automatically complete all QTEs that are part of a cutscene or scripted event, allowing one to pass particularly difficult sections without even lifting a finger. Of course, this precludes the prompts to break out of an enemy's grasp during normal gameplay. The boss battle in the ship chapter of Ada's campaign requires a lot of ammunition, and would be unwinnable if you don't have enough. There are blobs on the walls which drop ammo if you shoot or kick them. There is no in-game explanation for this. | |
Resident Evil 6 (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9b9435d0 | |
Resident Evil 6 (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Resident Evil 6 (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Former Tagalong Kid Sherry Birkin is now a federal agent sent to protect Jake Muller 15 years after RE2. | |
Resident Evil 6 (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9bcd82c0 | |
Resident Evil 6 (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Resident Evil 6 (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: The game makes no surprise that there is a fourth campaign. Or that there is a DLC difficulty. | |
Resident Evil 6 (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9cb3e22e | |
Resident Evil 6 (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Resident Evil 6 (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: When he first meets Jake, Chris briefly wonders if the two of them have met before. Turns out Jake is Wesker's son. Piers' BSAA emblem on his left arm gets a lot of closeups. It's the only thing that Chris has left of him in the ending. Even through a single campaign, there is a lot of evidence that there are two Adas, and one's with you and one's against you. It's most obvious in Chris and Piers's campaign, where you stumble across both of them. Then Ada's campaign spells it out. | |
Resident Evil 6 (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9d12bbc1 | |
Resident Evil 6 (Video Game) / int_9d17b859 | type |
Made of Iron | |
Resident Evil 6 (Video Game) / int_9d17b859 | comment |
Made of Iron: Leon and Helena both survive incidents that would normally kill or disable someone with relatively minor injuries, including a roll-over car crash, a plane crash, being trapped in a bus that falls off a cliff, and being bodily thrown into a car by an explosion. The other campaigns aren't much better. Being thrown across the room by an explosion is the least of the things that happen. | |
Resident Evil 6 (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9d17b859 | |
Resident Evil 6 (Video Game) / int_9d184483 | type |
Changing Clothes Is a Free Action | |
Resident Evil 6 (Video Game) / int_9d184483 | comment |
Changing Clothes Is a Free Action: Ada repeatedly appears wearing different clothes than we last saw her in, even though she shouldn't plausibly have been able to get changed in that time, especially since she visibly wasn't carrying a spare outfit. It's actually a hint that one of them isn't actually Ada but her Evil Twin — something that, for one reason or another, Chris and Piers never pick up on. | |
Resident Evil 6 (Video Game) / int_9d184483 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9d184483 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9d184483 | |
Resident Evil 6 (Video Game) / int_9d1cc720 | type |
Barbie Doll Anatomy | |
Resident Evil 6 (Video Game) / int_9d1cc720 | comment |
Barbie Doll Anatomy: Ada Wong at the beginning of her campaign. And just as nippleless as the rest, though are somewhat excusable since the naughty bits are supposed to be covered up with shadows. | |
Resident Evil 6 (Video Game) / int_9d1cc720 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9d1cc720 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9d1cc720 | |
Resident Evil 6 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Resident Evil 6 (Video Game) / int_9dab0a6e | comment |
The prelude that serves as an introduction and tutorial is actually based on a portion of Leon and Helena's campaign. While the prelude shows the two of them as exhausted and low on ammo and supplies, the actual chapter it takes place in won't deplete anything they possess in their inventory. The cutscenes that occur in the prelude don't appear in the chapter itself, and Ada as the helicopter pilot is kept secret. Oddly, it would seem that cutscenes were canon, as they are in the timeline. Interestingly, the zombie BSAA soldier that attacks Leon still appears in the same spot, and performing a melee after a head or arm stun does a special kill animation using the zombie's knife. And of course, Helena doesn't have to be injured at this point. | |
Resident Evil 6 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9dab0a6e | |
Resident Evil 6 (Video Game) / int_9e062ca3 | type |
Suicide Mission | |
Resident Evil 6 (Video Game) / int_9e062ca3 | comment |
Suicide Mission: The BSAA trooper who drive Leon and Helena to safety after the entire Tatchi area was saturated with a Fog of Doom practically goes on one, where he comes back into the virus cloud to try and look for survivors of his team, who by then are likely dead or zombified. But he still tries, anyway, and his fate is left ambiguous. | |
Resident Evil 6 (Video Game) / int_9e062ca3 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9e062ca3 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9e062ca3 | |
Resident Evil 6 (Video Game) / int_9f5e99a7 | type |
DistressedDamsel | |
Resident Evil 6 (Video Game) / int_9f5e99a7 | comment |
Distressed Damsel: Cutscene Incompetence means Sherry is going to need saving at least once per chapter in Jake's Campaign. She walks a fine line between Action Girl and Damsel in Distress, bordering on Faux Action Girl, but this is only in cutscenes. In gameplay, she's just as capable as the other playable characters. | |
Resident Evil 6 (Video Game) / int_9f5e99a7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9f5e99a7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9f5e99a7 | |
Resident Evil 6 (Video Game) / int_9fe35833 | type |
Even Bad Men Love Their Mamas | |
Resident Evil 6 (Video Game) / int_9fe35833 | comment |
Even Bad Men Love Their Mamas: Jake's obsession with money and mercenary lifestyle stem from wanting to support his mother. That said, she's dead, and he's mostly doing this at this point because he has pretty much nothing better to do. | |
Resident Evil 6 (Video Game) / int_9fe35833 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_9fe35833 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_9fe35833 | |
Resident Evil 6 (Video Game) / int_a1a1491e | type |
Homage | |
Resident Evil 6 (Video Game) / int_a1a1491e | comment |
Homage: When you reach Tall Oaks cathedral, the crazy guy inside refuses to open the door and then starts ringing the church bells, prompting a Hold the Line segment. | |
Resident Evil 6 (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a1a1491e | |
Resident Evil 6 (Video Game) / int_a1b76006 | type |
Nerves of Steel | |
Resident Evil 6 (Video Game) / int_a1b76006 | comment |
Nerves of Steel: Like the real Ada, Carla remains cool, calm, and collected in any situation. This is taken up to eleven during her confrontation with Chris and Piers in China, during which she mocks them over the deaths of their comrades and barely reacts when Chris shoots her dart gun out of her hand. | |
Resident Evil 6 (Video Game) / int_a1b76006 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a1b76006 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a1b76006 | |
Resident Evil 6 (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Resident Evil 6 (Video Game) / int_a2b38d3b | comment |
Eye Scream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural. Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes. | |
Resident Evil 6 (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a2b38d3b | |
Resident Evil 6 (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Resident Evil 6 (Video Game) / int_a414c3f0 | comment |
The Ustanak can go from a One-Hit Kill machine that can take a full minute of fire without slowing down that even going into melee range is suicide to just a strong boss with the same weapon. Notably, failing the Action Command in the lava fight gives the same outcome, just Sherry is knocked onto a platform instead of into a lava pit. | |
Resident Evil 6 (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a414c3f0 | |
Resident Evil 6 (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
Resident Evil 6 (Video Game) / int_a5fb0d24 | comment |
Healing Factor: Sherry has one from the G-Virus. C-Virus infected can recover from a decent amount of damage. | |
Resident Evil 6 (Video Game) / int_a5fb0d24 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a5fb0d24 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a5fb0d24 | |
Resident Evil 6 (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Resident Evil 6 (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: For every unique monster in this game, there's a corresponding death scene. Deaths from zombies or J'avos may even vary depending on the weapon they're wielding, if any. Annoyingly, some death scenes are gratuitously long; falling victim to a Rasklapanje, for example, treats you to a nice minute-long scene where you find out exactly just how they reproduce. | |
Resident Evil 6 (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a7325f9e | |
Resident Evil 6 (Video Game) / int_a814671b | type |
N.G.O. Superpower | |
Resident Evil 6 (Video Game) / int_a814671b | comment |
N.G.O. Superpower: Much like the original Umbrella Corporation, Neo-Umbrella somehow has the resources and capabilities to hijack and run both an aircraft carrier and a U.S. Navy submarine, as well as arm the Edonian Liberation Army with both an army of BOWs and enough tanks and helicopters to fight their country's government to a stand-still. Let's not forget their ridiculously massive undersea lair, which they built and operated directly under the noses of the Chinese government. Jake even lampshades it. Of course, Neo-Umbrella's leader is an associate of an Ancient Conspiracy who is secretly controlling the United States from the Shadows: | |
Resident Evil 6 (Video Game) / int_a814671b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a814671b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a814671b | |
Resident Evil 6 (Video Game) / int_a90f8f85 | type |
Clone by Conversion | |
Resident Evil 6 (Video Game) / int_a90f8f85 | comment |
Clone by Conversion: Simmons created a clone of Ada Wong (who he was obsessed with) by testing out the C-Virus on Carla Radames. When she got her memories back, she was not amused. | |
Resident Evil 6 (Video Game) / int_a90f8f85 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a90f8f85 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a90f8f85 | |
Resident Evil 6 (Video Game) / int_a9d15a8c | type |
Improbable Falling Save | |
Resident Evil 6 (Video Game) / int_a9d15a8c | comment |
Improbable Falling Save: While climbing up the rope of a broken elevator shaft, an explosion knocks both Leon and Helena off the rope. Not only is Leon able to grab the rope and secure himself, but also grabs Helena without slipping down the rope further. Helena can also fall multiple times if the player tries to overtake her, resulting in Leon catching her without losing their climbing progress. | |
Resident Evil 6 (Video Game) / int_a9d15a8c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_a9d15a8c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_a9d15a8c | |
Resident Evil 6 (Video Game) / int_aac2244a | type |
EvilVsEvil | |
Resident Evil 6 (Video Game) / int_aac2244a | comment |
Evil vs. Evil: The Umbrella corporation was mired in an espionage war with The Family, a cabal of aristocrats who have been secretly controlling America since colonial times. They both wanted control of the entire world through biotechnology and The Family has been stealing science from Umbrella, which explains why Umbrella performed public mass-genocide to hide its secrets. In the game itself, most of the plot concerns Simmons and Carla/Fake Ada going against each other to either control or destroy the world, not caring who gets in their way or how many people die in the crossfire so long as the other dies. Ironically, in the end, they're destroyed by the people they screwed over. | |
Resident Evil 6 (Video Game) / int_aac2244a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_aac2244a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_aac2244a | |
Resident Evil 6 (Video Game) / int_abdf1659 | type |
Bodyguarding a Badass | |
Resident Evil 6 (Video Game) / int_abdf1659 | comment |
Bodyguarding a Badass: Sherry's "protective detail" for Jake Muller, a mercenary with far more field experience than her, among other advantages. Ada comments that she's starting to think she's Leon's bodyguard when she helps him and Helena with a helicopter. | |
Resident Evil 6 (Video Game) / int_abdf1659 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_abdf1659 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_abdf1659 | |
Resident Evil 6 (Video Game) / int_ac2094ca | type |
Red Shirt | |
Resident Evil 6 (Video Game) / int_ac2094ca | comment |
A few Red Shirt BSAA agents will hold off the monsters while the heroes go on. | |
Resident Evil 6 (Video Game) / int_ac2094ca | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ac2094ca | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ac2094ca | |
Resident Evil 6 (Video Game) / int_ac6ea68c | type |
Near-Villain Victory | |
Resident Evil 6 (Video Game) / int_ac6ea68c | comment |
Near-Villain Victory: Out of all of the series' villains, Carla, using the C-Virus, comes very close to achieving her goal and wiping out civilization. If Ada hadn't gotten involved, it would've been a clear-cut case of The Bad Guy Wins. | |
Resident Evil 6 (Video Game) / int_ac6ea68c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ac6ea68c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ac6ea68c | |
Resident Evil 6 (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Resident Evil 6 (Video Game) / int_ad1db87c | comment |
Oh, Crap!: The side characters are prone to reacting this way when the next problem presents itself. Sherry actually says this when a tank shows up. | |
Resident Evil 6 (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ad1db87c | |
Resident Evil 6 (Video Game) / int_ad4a45be | type |
Final Boss | |
Resident Evil 6 (Video Game) / int_ad4a45be | comment |
Final Boss: Each scenario has a different final boss. Leon and Helena have to fight a mutated Simmons. Chris and Piers have to fight Haos, Carla's ultimate B.O.W. designed to infect the world. Jake and Sherry have to fight the Ustanak. Ada has to fight a mutated Carla Radames. She also fights the mutated Simmons alongside Leon and Helena. | |
Resident Evil 6 (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ad4a45be | |
Resident Evil 6 (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Resident Evil 6 (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: All four of the main protagonists exhibit this trait, with Jake on the high end, Chris on the low end, and Leon and Ada in the middle. Their respective partners also get in on the fun. Carla's just a cruel example, mocking Chris about the casualties of his team. | |
Resident Evil 6 (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ae3d6438 | |
Resident Evil 6 (Video Game) / int_afd112fe | type |
Hired Guns | |
Resident Evil 6 (Video Game) / int_afd112fe | comment |
Hired Guns: Mercenary Jake makes a point of demanding payment before and after his assignment — and that fighting B.O.W.s will cost Sherry extra. When he discovers just how valuable his blood is to the world, he raises his price to $50 million. In the ending, he reduces his price all the way down to just 50 dollars. | |
Resident Evil 6 (Video Game) / int_afd112fe | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_afd112fe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_afd112fe | |
Resident Evil 6 (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Resident Evil 6 (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Jake and Sherry face the Ustanak directly over a lava pit with little to no breathing problems, though all three are Transhuman. | |
Resident Evil 6 (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b0a91b69 | |
Resident Evil 6 (Video Game) / int_b0ad6a1e | type |
Wrestler in All of Us | |
Resident Evil 6 (Video Game) / int_b0ad6a1e | comment |
Wrestler in All of Us: Each character has at least one melee that would not look out of place in a wrestling match. Leon bulldogs zombies, Jake takes down Javo with DDTs and suplexes, and both Ada and Helena have a few lucha libre-inspired moves. Piers and Sherry are possible exceptions to this (Piers can do a headlock throw that is not depicted often, and it seems rarer to see anyone put off a jumping facebuster by vaulting over them like Sherry can). | |
Resident Evil 6 (Video Game) / int_b0ad6a1e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b0ad6a1e | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b0ad6a1e | |
Resident Evil 6 (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Resident Evil 6 (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Some skills unlocked after beating the game once allow infinite ammo for a specific weapon type. | |
Resident Evil 6 (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b2cdd776 | |
Resident Evil 6 (Video Game) / int_b3fc9d55 | type |
An Ass-Kicking Christmas | |
Resident Evil 6 (Video Game) / int_b3fc9d55 | comment |
An Asskicking Christmas: The Edonia chapters take place on December 24th and 25th. Doesn't get much attention because they're halfway across the globe and in a war zone. | |
Resident Evil 6 (Video Game) / int_b3fc9d55 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b3fc9d55 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b3fc9d55 | |
Resident Evil 6 (Video Game) / int_b4754f84 | type |
The Worm That Walks | |
Resident Evil 6 (Video Game) / int_b4754f84 | comment |
The Worm That Walks: One Chrysalid-product is nothing but a bunch of bees that walk in the shape of a man. You can only hurt it when the control insect is forced out of the cloud of smaller insects. | |
Resident Evil 6 (Video Game) / int_b4754f84 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b4754f84 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b4754f84 | |
Resident Evil 6 (Video Game) / int_b5439b51 | type |
Moveset Clone | |
Resident Evil 6 (Video Game) / int_b5439b51 | comment |
Moveset Clone: For the No Mercy DLC, the Left 4 Dead characters are reskinned from several characters of the main game. Coach is Chris, Nick is Leon, Ellis is Piers and Rochelle is Helena. | |
Resident Evil 6 (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b5439b51 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b5439b51 | |
Resident Evil 6 (Video Game) / int_b543bac4 | type |
Oxygen Meter | |
Resident Evil 6 (Video Game) / int_b543bac4 | comment |
Oxygen Meter: Displayed in Leon Chapter 3 and Ada Chapter 1. | |
Resident Evil 6 (Video Game) / int_b543bac4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b543bac4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b543bac4 | |
Resident Evil 6 (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Resident Evil 6 (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: Two hapless victims in the first chapter of Leon and Helena's campaign reek of this trope. A bit of advice for a zombie apocalypse: if you and a buddy need to call for help by waving and hollering in front of a security camera, only one (1) of you needs to do that; your buddy should turn around and look around for zombies that might be approaching from behind. As Leon and Helena are leaving the train station, they help a woman stuck in a train, who immediately runs to open up a door zombies are outside of pounding against, despite warnings from Leon and Helena. The door slowly opens, during which time she could have noticed the zombies under the door and backed up to let Leon and Helena deal with them, but she remains close to it until one pulls her to the ground and kills her. During Leon and Helena's escape from Tall Oaks, they find a survivor named Peter. After the ammo in his rifle runs out, Peter steals his girlfriend's handgun and goes outside to the streets by himself — and all because he thought he had a better chance of survival on his own instead of with a group of survivors inside a gun shop. During the "hide from Ustanak" portions of Jake and Sherry's campaign, one potential hiding spot is the dumpsters scattered around. Should both characters hide in the same dumpster, they'll randomly start bickering over who is touching whom. Mildly amusing, unless Ustanak is nearby, in which case he'll hear them talking and promptly kill them. | |
Resident Evil 6 (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b58b4e3c | |
Resident Evil 6 (Video Game) / int_b60f7d43 | type |
Badass Bandolier | |
Resident Evil 6 (Video Game) / int_b60f7d43 | comment |
Badass Bandolier: Some of the J'avo enemies wear them. | |
Resident Evil 6 (Video Game) / int_b60f7d43 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b60f7d43 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b60f7d43 | |
Resident Evil 6 (Video Game) / int_b66a24a7 | type |
Trauma-Induced Amnesia | |
Resident Evil 6 (Video Game) / int_b66a24a7 | comment |
Trauma-Induced Amnesia: When Carla infects Chris' entire squad in Edonia, Chris himself falls unconscious. When he wakes up, he has PTSD-triggered amnesia and remembers nothing about the incident or his life except the guilt of letting his team die. | |
Resident Evil 6 (Video Game) / int_b66a24a7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b66a24a7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b66a24a7 | |
Resident Evil 6 (Video Game) / int_b6d3e6fc | type |
Smokescreen Crime | |
Resident Evil 6 (Video Game) / int_b6d3e6fc | comment |
Smokescreen Crime: Neo-Umbrella launches a bio-terror attack on Lanshiang as a diversion while they prepare to launch another, even more deadly attack on Tatchi, with the goal of spreading the C-Virus across the globe. | |
Resident Evil 6 (Video Game) / int_b6d3e6fc | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_b6d3e6fc | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_b6d3e6fc | |
Resident Evil 6 (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Resident Evil 6 (Video Game) / int_bbfaa837 | comment |
Knight Templar: Chris heads into this direction with his overwhelming desire for revenge against Carla after she wiped out his squad in Edonia. | |
Resident Evil 6 (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bbfaa837 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bbfaa837 | |
Resident Evil 6 (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Resident Evil 6 (Video Game) / int_bc00493f | comment |
Precision F-Strike: Leon fires one off in one of his later boss fights. | |
Resident Evil 6 (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bc00493f | |
Resident Evil 6 (Video Game) / int_bc103f8b | type |
Subverted | |
Resident Evil 6 (Video Game) / int_bc103f8b | comment |
Subverted in one instance where Leon, Helena, Chris, and Piers are trapped in rooms with explosive robots. Someone in both rooms will try to force the door open with their shoulder, but it doesn't budge. | |
Resident Evil 6 (Video Game) / int_bc103f8b | featureApplicability |
-0.3 | |
Resident Evil 6 (Video Game) / int_bc103f8b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bc103f8b | |
Resident Evil 6 (Video Game) / int_bc452029 | type |
Strapped to an Operating Table | |
Resident Evil 6 (Video Game) / int_bc452029 | comment |
Strapped to an Operating Table: Sherry mentions this happened to her when she was taken into government custody due to possessing the G-Virus after the events of Resident Evil 2. Later, Sherry and Jake are subjected to this when they are captured and taken to China. | |
Resident Evil 6 (Video Game) / int_bc452029 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bc452029 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bc452029 | |
Resident Evil 6 (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Resident Evil 6 (Video Game) / int_bc74ef27 | comment |
Berserk Button: Ada becomes this for Chris after she kills his entire team. Tellingly, one of the possible Non Standard Game Overs in Ada's campaign is to get caught by Chris and Piers. Hurting Deborah is a good way to push Helena's button, although it's not very explicit from the game. | |
Resident Evil 6 (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bc74ef27 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bc74ef27 | |
Resident Evil 6 (Video Game) / int_bda2a088 | type |
Did They or Didn't They? | |
Resident Evil 6 (Video Game) / int_bda2a088 | comment |
The amount between Leon and Ada after three games and a movie is almost unbearable at this point. Ada even mentions finishing what they started that one night. | |
Resident Evil 6 (Video Game) / int_bda2a088 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bda2a088 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bda2a088 | |
Resident Evil 6 (Video Game) / int_be991863 | type |
The Neidermeyer | |
Resident Evil 6 (Video Game) / int_be991863 | comment |
The Neidermeyer: Chris' fixation on getting revenge on Carla for the deaths of his squad ends with the deaths of everyone in his new squad except for Piers. Piers even calls him out on it, pointing out that they could have prevented some of said deaths had Chris not let his desire for vengeance blind him. | |
Resident Evil 6 (Video Game) / int_be991863 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_be991863 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_be991863 | |
Resident Evil 6 (Video Game) / int_bebf0356 | type |
Mission Control | |
Resident Evil 6 (Video Game) / int_bebf0356 | comment |
Mission Control: Ingrid Hunnigan, returning from 4, Degeneration, and Damnation, is serving as Leon's source of intel once more. | |
Resident Evil 6 (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bebf0356 | |
Resident Evil 6 (Video Game) / int_bf01bda2 | type |
Helicopter Blender | |
Resident Evil 6 (Video Game) / int_bf01bda2 | comment |
Besides the Ustanak, Jake, Sherry, and Ada deal with the Ubistvo, a chainsaw-armed B.O.W. that survives being pumped full of bullets, hit by a train, incineration, drowning, getting a building collapsed on top of it, and an explosion. The only thing that finally does it in is introducing it to a Helicopter Blender. At least it only lasts one chapter, unlike the other aforementioned bosses. | |
Resident Evil 6 (Video Game) / int_bf01bda2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bf01bda2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bf01bda2 | |
Resident Evil 6 (Video Game) / int_bf1b02b | type |
Fictional Currency | |
Resident Evil 6 (Video Game) / int_bf1b02b | comment |
Fictional Currency: Chess pieces provide Skill Points to use to buy skills. | |
Resident Evil 6 (Video Game) / int_bf1b02b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bf1b02b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bf1b02b | |
Resident Evil 6 (Video Game) / int_bf609406 | type |
New Meat | |
Resident Evil 6 (Video Game) / int_bf609406 | comment |
New Meat: Finn, the rookie in Chris's squad during the second mission of his campaign, is the demolitions expert on the team. He gets turned into a Chrysalid by Carla at the end of the chapter during her test, all while Chris and Piers look on helplessly. | |
Resident Evil 6 (Video Game) / int_bf609406 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_bf609406 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_bf609406 | |
Resident Evil 6 (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
Resident Evil 6 (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: Leon and Helena run away from a street-engulfing explosion to a rescue helicopter in the intro. Jake and Sherry use a lift to escape an exploding base in their ending. | |
Resident Evil 6 (Video Game) / int_c12f0c4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c12f0c4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c12f0c4 | |
Resident Evil 6 (Video Game) / int_c14ca4e0 | type |
Zombie Infectee | |
Resident Evil 6 (Video Game) / int_c14ca4e0 | comment |
Zombie Infectee: At the start of their campaign, Leon and Helena find a man with telltale signs of infection, but they blindly let him follow them around and even help him look for his daughter. Once the man finds her, the infected daughter turns first and kills him before he has a chance to become a threat. | |
Resident Evil 6 (Video Game) / int_c14ca4e0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c14ca4e0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c14ca4e0 | |
Resident Evil 6 (Video Game) / int_c1b2c63f | type |
Dull Surprise | |
Resident Evil 6 (Video Game) / int_c1b2c63f | comment |
Dull Surprise: Helena, an ex-cop turned Secret Service agent with no biohazard experience whatsoever and a history of emotional overreaction, is seemingly impassive to the horrors all around her, like mutating B.O.Ws, uncannily intelligent zombies, and mass slaughter. However, when alone for a short sequence, she's heard muttering "Come on, Helena, keep it together," and her voice acting suggests complete emotional exhaustion rather than indifference. Frequent hints suggest she's suffering from shock and possible PTSD the entire game, particularly since she starts the game as an unwilling pawn in a scheme to assassinate the President. Ada's reaction to seeing the videotape of Carla being reborn as her clone is a simple "Huh, looks just like me." However, considering how many outbreaks she's been through, she could be a case of Seen It All at this point. When one of his teammates becomes a J'avo and attacks him, Jake simply takes it in stride and dishes out a No-Holds-Barred Beatdown. | |
Resident Evil 6 (Video Game) / int_c1b2c63f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c1b2c63f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c1b2c63f | |
Resident Evil 6 (Video Game) / int_c1b4fef8 | type |
Juggle Fu | |
Resident Evil 6 (Video Game) / int_c1b4fef8 | comment |
Juggle Fu: If Leon dual wields the Wing Shooter and Quick-Shoots an enemy, rapidly tapping the trigger lets Leon juggle the enemy for a little while. Doesn't work for armored enemies, though. | |
Resident Evil 6 (Video Game) / int_c1b4fef8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c1b4fef8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c1b4fef8 | |
Resident Evil 6 (Video Game) / int_c26e2b1 | type |
New Powers as the Plot Demands | |
Resident Evil 6 (Video Game) / int_c26e2b1 | comment |
New Powers as the Plot Demands: While the viruses in Resident Evil have always been prime examples of Artistic License – Biology, they always had consistent limitations and abilities. In comparison, the C-Virus has only a few restraints. When dispersed as a gas, it kills, period; living victims (and exposed corpses) who are exposed to a lethal concentration turn into zombies of several different types, some capable of mutation. When injected directly into the bloodstream of a living host, the virus turns said host into J'avo, violent sapient humanoids with a number of extra eyes, freakish strength, and the ability to mutate in horrific and unpredictable ways (from the growth of new appendages to a chrysalis that spawns monsters) in response to damage. Carla also uses bombs that convert BSAA troops directly into the chrysalis — justified because, as can be seen in the cutscene, the "bomb" is a ball of syringe-tipped vials of the stuff that are scattered in a Flechette Storm when it's detonated. The upgraded C-Virus is even more unpredictable; Piers mutates his arm into a trident-like appendage, and the capability of releasing massive quantities of bio-electricity, but Simmons and Carla become full-fledged protean BOWs. This change is somewhat justified in that the C-Virus is a combination of the G-Virus and T-Veronica Virus from previous games. This allows the infected to control their transformations without becoming mindless… at least most of the time. The game implies that this combination can be modified into many different strains, each with some particular effect, such as turning people into zombies, J'avo/Chrysalids (with or without any self-control), or an Eldritch Abomination, such as what happens when Simmons and Carla. The C-Virus operates on nearly the same principle as the Uroboros Virus, only the C-Virus is more controlled. | |
Resident Evil 6 (Video Game) / int_c26e2b1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c26e2b1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c26e2b1 | |
Resident Evil 6 (Video Game) / int_c2afffe | type |
Take Me Instead | |
Resident Evil 6 (Video Game) / int_c2afffe | comment |
Take Me Instead: Helena tries to save her sister this way, but her sister is taken anyways. | |
Resident Evil 6 (Video Game) / int_c2afffe | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c2afffe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c2afffe | |
Resident Evil 6 (Video Game) / int_c2b28f75 | type |
A.K.A.-47 | |
Resident Evil 6 (Video Game) / int_c2b28f75 | comment |
A.K.A.-47: The firearms are all based off of real guns, but several of them are frankenstein hybrids of various guns, and all of them are given generic or punny names. Which is weird, given that its immediate predecessor actually did use and name real firearms, besides a couple fictional ones and the "Lightning Hawk" stand-in for the Desert Eagle carried over to this game. This gets especially blatant with the BSAA standard rifle of the SIG-556 from the previous game suddenly being replaced with the "Assault Rifle for Special Tactics", a Bushmaster ACR hybridized with a G36. | |
Resident Evil 6 (Video Game) / int_c2b28f75 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c2b28f75 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c2b28f75 | |
Resident Evil 6 (Video Game) / int_c2c80ef | type |
Neck Lift | |
Resident Evil 6 (Video Game) / int_c2c80ef | comment |
Neck Lift: Simmons can perform one on Leon and/or Ada during the third stage of his boss fight; he performs this, then slams them to the ground and kicks them away. | |
Resident Evil 6 (Video Game) / int_c2c80ef | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c2c80ef | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c2c80ef | |
Resident Evil 6 (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Resident Evil 6 (Video Game) / int_c2cedc1c | comment |
Big "NO!": If you or your partner dies in Mercenaries, they'll shout "NO!!!" instead of their names like in the main game. If Ada is playing with Agent, if one of them dies, they'll scream this, too. So does Jake in the earliest sections of his campaign if Sherry dies. | |
Resident Evil 6 (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c2cedc1c | |
Resident Evil 6 (Video Game) / int_c2d978fe | type |
Car Fu | |
Resident Evil 6 (Video Game) / int_c2d978fe | comment |
Car Fu: Played straight when the bus driver runs over the Whopper zombie Leon and Helena weaken when it blocks the bus, then subverted when the bus driver runs over a zombie on the road, causing it to spin out of control and eventually crash. A BSAA soldier late in Leon's campaign also runs over a couple of zombies while driving through the infected city. | |
Resident Evil 6 (Video Game) / int_c2d978fe | featureApplicability |
-0.3 | |
Resident Evil 6 (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c2d978fe | |
Resident Evil 6 (Video Game) / int_c2fc1ae | type |
Neck Snap | |
Resident Evil 6 (Video Game) / int_c2fc1ae | comment |
Neck Snap: One of Chris's melee finishers/stealth kills. | |
Resident Evil 6 (Video Game) / int_c2fc1ae | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c2fc1ae | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c2fc1ae | |
Resident Evil 6 (Video Game) / int_c3245c20 | type |
I Lied | |
Resident Evil 6 (Video Game) / int_c3245c20 | comment |
I Lied: As it turns out, Simmons had no intention of handing Deborah back over to Helena after she played her part in the Tall Oaks outbreak, having intended instead to use Helena as a scapegoat and then be killed in the subsequent nuking of the city while Deborah was used in C-Virus experiments. When Helena realizes this, it only further fuels her desire for revenge. A rare positive example, Sherry makes Jake promise that if everything goes to shit, he'll leave her so he can save the world from the C-Virus. When they're eventually cornered, Jake refuses to leave, saying the trope name word for word when Sherry says he promised. | |
Resident Evil 6 (Video Game) / int_c3245c20 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c3245c20 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c3245c20 | |
Resident Evil 6 (Video Game) / int_c3286c8f | type |
Affirmative Action Girl | |
Resident Evil 6 (Video Game) / int_c3286c8f | comment |
Affirmative Action Girl: Inverted. Almost every Resident Evil game is about a male and a female teaming up (or, if split up, you have the option of choosing which to play as). Chris and Piers are the first-ever guy-and-guy team in the main numbered franchise. | |
Resident Evil 6 (Video Game) / int_c3286c8f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c3286c8f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c3286c8f | |
Resident Evil 6 (Video Game) / int_c335b9ec | type |
Irony | |
Resident Evil 6 (Video Game) / int_c335b9ec | comment |
Irony: During the final chapter of Chris' campaign, he and Piers must rescue Jake Muller, the son of the late Albert Wesker who was killed by Chris a few years prior, as he carries the blood that can stop the C-Virus. Lampshaded by Piers. | |
Resident Evil 6 (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c335b9ec | |
Resident Evil 6 (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Resident Evil 6 (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: Actually... it's not as much of an instant kill as you'd hope (at least not until you unlock some firepower upgrades). It is certainly the quickest way to kill a zombie, but you're just as likely to only blow off part of the top of their skull instead of their whole head, so you need to shoot them in the head multiple times without missing. Some zombies wear helmets, too! J'avo also like to mutate their heads into horrible things if you headshot them too much, so this trope is really messed with. | |
Resident Evil 6 (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c3585f4a | |
Resident Evil 6 (Video Game) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Resident Evil 6 (Video Game) / int_c3bdfbb9 | comment |
Let's You and Him Fight: At one point, Leon and Chris end up fighting over Carla. | |
Resident Evil 6 (Video Game) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c3bdfbb9 | |
Resident Evil 6 (Video Game) / int_c4454787 | type |
You Look Like You've Seen a Ghost | |
Resident Evil 6 (Video Game) / int_c4454787 | comment |
You Look Like You've Seen a Ghost: This is the very first thing Ada says to Leon when they meet face to face in the catacombs under Tall Oaks Cathedral. | |
Resident Evil 6 (Video Game) / int_c4454787 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c4454787 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c4454787 | |
Resident Evil 6 (Video Game) / int_c4b09e97 | type |
Doppelgänger | |
Resident Evil 6 (Video Game) / int_c4b09e97 | comment |
Ada Wong gets framed as a bioterrorist by her Doppelgänger, Carla Radames. | |
Resident Evil 6 (Video Game) / int_c4b09e97 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c4b09e97 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c4b09e97 | |
Resident Evil 6 (Video Game) / int_c513249 | type |
Harder Than Hard | |
Resident Evil 6 (Video Game) / int_c513249 | comment |
Harder Than Hard: The recently released "ultra-hard mode" level of difficulty for the campaigns, No Hope. The subtitle for said mode is "will quickly rob you of any hope for survival." So welcome to having no skills active whatsoever, along with the values on damage and enemy health about the same or harder than Professional mode, meaning that larger scale enemies and bosses kinda give out the illusion of being totally invincible. | |
Resident Evil 6 (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c513249 | |
Resident Evil 6 (Video Game) / int_c558da6a | type |
Gunship Rescue | |
Resident Evil 6 (Video Game) / int_c558da6a | comment |
Gunship Rescue: Ada often assists Leon and Helena in a helicopter in China against zombies and Derek Simmons. Heck, she even saves some survivors on the roofs of skyscrapers from zombies as she goes to find a helicopter pad. | |
Resident Evil 6 (Video Game) / int_c558da6a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c558da6a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c558da6a | |
Resident Evil 6 (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
Resident Evil 6 (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: J'avo and zombies can suddenly appear right behind you when you do the next checkpoint. The Ustanak does some impressive movement in Jake's second chapter as well. | |
Resident Evil 6 (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c691d3f4 | |
Resident Evil 6 (Video Game) / int_c7270d1c | type |
With This Herring | |
Resident Evil 6 (Video Game) / int_c7270d1c | comment |
With This Herring: The game plays this straight with Jake (a mercenary trying to make a buck), Sherry (who expected a simple snatch-and-leave mission), and Leon (security detail) to justify why they have only handguns. Chris, Piers, Helena, and Ada avert this trope; since they expect to face heavy combat, they come somewhat better equipped. | |
Resident Evil 6 (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c7270d1c | |
Resident Evil 6 (Video Game) / int_c83a589c | type |
Luke, I Am Your Father | |
Resident Evil 6 (Video Game) / int_c83a589c | comment |
Luke, I Am Your Father: Jake Muller is the son of former Big Bad Albert Wesker. | |
Resident Evil 6 (Video Game) / int_c83a589c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c83a589c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c83a589c | |
Resident Evil 6 (Video Game) / int_c8a8c595 | type |
Retirony | |
Resident Evil 6 (Video Game) / int_c8a8c595 | comment |
Retirony: Chris says he wants to retire when this is all over and have Piers take over. Inverted, Piers is the one who dies instead. | |
Resident Evil 6 (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c8a8c595 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c8a8c595 | |
Resident Evil 6 (Video Game) / int_c8c7fb4f | type |
DomesticAbuser | |
Resident Evil 6 (Video Game) / int_c8c7fb4f | comment |
Domestic Abuser: Leon and Helena's campaign has one, who constantly complains about his girlfriend supposedly slowing them down and wanting to leave her to the zombies. Helena angrily calls him out of this, understandably so given her past. | |
Resident Evil 6 (Video Game) / int_c8c7fb4f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c8c7fb4f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c8c7fb4f | |
Resident Evil 6 (Video Game) / int_c91dcba1 | type |
Perma-Stubble | |
Resident Evil 6 (Video Game) / int_c91dcba1 | comment |
Perma-Stubble: Chris and Leon now sport these reflective their now gruff demeanor. | |
Resident Evil 6 (Video Game) / int_c91dcba1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c91dcba1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c91dcba1 | |
Resident Evil 6 (Video Game) / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
Resident Evil 6 (Video Game) / int_c93a6560 | comment |
Impaled with Extreme Prejudice: Sherry is skewered through the back by a piece of shrapnel, but recovers within seconds after it is removed. And Piers gets his arm impaled and crushed, forcing him to amputate it to get the C-Virus sample. Also, Simmons meets his end by being impaled on a pillar. | |
Resident Evil 6 (Video Game) / int_c93a6560 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c93a6560 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c93a6560 | |
Resident Evil 6 (Video Game) / int_c95d04f2 | type |
It Can Think | |
Resident Evil 6 (Video Game) / int_c95d04f2 | comment |
It Can Think: One of the gimmicks of the new virus this time is the ability to retain intelligence and mental functions post-infection, ranging from Zombies that can wield melee weapons and firearms against you (very shoddily, but still) to the J'avo, which retain almost all their mental faculties except for a nasty case of Ax-Crazy. | |
Resident Evil 6 (Video Game) / int_c95d04f2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_c95d04f2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_c95d04f2 | |
Resident Evil 6 (Video Game) / int_ca3a6dbd | type |
Informed Ability | |
Resident Evil 6 (Video Game) / int_ca3a6dbd | comment |
Informed Ability: Haos, Carla's ultimate B.O.W. that will apparently spread infection across the world, has no infection-based powers. Justified since it was only two-thirds into its growth. It's more like a humongous Rasklapanje. | |
Resident Evil 6 (Video Game) / int_ca3a6dbd | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ca3a6dbd | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ca3a6dbd | |
Resident Evil 6 (Video Game) / int_ca95473c | type |
Series Continuity Error | |
Resident Evil 6 (Video Game) / int_ca95473c | comment |
The game plays Jake Muller up as Albert Wesker's son, and thus inheriting antibodies from him that allow him to resist the C-Virus. Antibodies come from the mother's side, not the father's. What's more, Wesker got his immunity boon after Jake, who's 20 years old, would have been born. This appears to be referenced with Jake inheriting Wesker's speed and strength just in time to pummel the Ustanak hand-to-hand despite previously being helpless against it, possibly helped along by the C-Virus he was injected with earlier in the year. Again, Wesker gained such powers as a result of biomutagenic tampering, after Jake would have been born. | |
Resident Evil 6 (Video Game) / int_ca95473c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ca95473c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ca95473c | |
Resident Evil 6 (Video Game) / int_ccf46587 | type |
Redshirt Army | |
Resident Evil 6 (Video Game) / int_ccf46587 | comment |
Red Shirt Army: The BSAA, full stop. The number of SOU guys they lose is almost at Running Gag heights. | |
Resident Evil 6 (Video Game) / int_ccf46587 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ccf46587 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ccf46587 | |
Resident Evil 6 (Video Game) / int_cd7ef676 | type |
Seen It All | |
Resident Evil 6 (Video Game) / int_cd7ef676 | comment |
Ada's reaction to seeing the videotape of Carla being reborn as her clone is a simple "Huh, looks just like me." However, considering how many outbreaks she's been through, she could be a case of Seen It All at this point. | |
Resident Evil 6 (Video Game) / int_cd7ef676 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_cd7ef676 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_cd7ef676 | |
Resident Evil 6 (Video Game) / int_cd809603 | type |
Tank Goodness | |
Resident Evil 6 (Video Game) / int_cd809603 | comment |
Tank Goodness: Present in Chris and Jake and Sherry's campaigns respectively, used by the J'avo. | |
Resident Evil 6 (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_cd809603 | |
Resident Evil 6 (Video Game) / int_cec8b87a | type |
This Is for Emphasis, Bitch! | |
Resident Evil 6 (Video Game) / int_cec8b87a | comment |
This Is for Emphasis, Bitch!: | |
Resident Evil 6 (Video Game) / int_cec8b87a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_cec8b87a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_cec8b87a | |
Resident Evil 6 (Video Game) / int_ceec4df5 | type |
Roaring Rampage of Revenge | |
Resident Evil 6 (Video Game) / int_ceec4df5 | comment |
Roaring Rampage of Revenge: Chris spirals into this after regaining his memories, and remains that way until he meets up with Leon. Helena also slips into one after she is forced to kill her infected sister. | |
Resident Evil 6 (Video Game) / int_ceec4df5 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ceec4df5 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ceec4df5 | |
Resident Evil 6 (Video Game) / int_cf92fea8 | type |
Cassandra Truth | |
Resident Evil 6 (Video Game) / int_cf92fea8 | comment |
Cassandra Truth: After distracting the President's security detail in Tall Oaks, Helena suffered a crisis of conscience and attempted to get them to go back before Simmons made his move, but they all dismissed her due to her reputation as "the CIA's problem child." Leon was the only one willing to give her the benefit of the doubt, but by then, it was too late. | |
Resident Evil 6 (Video Game) / int_cf92fea8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_cf92fea8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_cf92fea8 | |
Resident Evil 6 (Video Game) / int_cf9b131f | type |
Muscles Are Meaningless | |
Resident Evil 6 (Video Game) / int_cf9b131f | comment |
Muscles Are Meaningless: Most Action Commands are the same regardless of character, but averted in at least two ways. The male characters can stop Nepads through brute force, while female characters will simply dodge. In the Leon vs. Chris cinematic, it's made pretty clear Chris has the advantage in raw physical strength. The rear melee attack (performed when you press the melee button with the camera pointed behind you) is different, however: male characters perform an elbow jab, which drops basic enemies into their "heavy stun" stance while female characters perform a version of Sherry's high kick move, which causes enemies to be dropped to the ground for the instant-kill ground finisher. Played straight during the last fight against Ustanak, in which Jake faces him in fisticuffs. Despite Ustanak being a mountain of muscle that's about three times as wide as Jake, Jake can beat the ever-loving crap out of him. He can even punch Ustanak hard enough to launch him into a pit of lava. | |
Resident Evil 6 (Video Game) / int_cf9b131f | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_cf9b131f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_cf9b131f | |
Resident Evil 6 (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
Resident Evil 6 (Video Game) / int_d028e0da | comment |
An Arm and a Leg: Piers gets his arm heavily damaged in the final battle and forcibly amputates it to get to the C-Virus sample. The C-Virus injection gives him a new arm that shoots electricity. | |
Resident Evil 6 (Video Game) / int_d028e0da | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d028e0da | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d028e0da | |
Resident Evil 6 (Video Game) / int_d04265aa | type |
Detachment Combat | |
Resident Evil 6 (Video Game) / int_d04265aa | comment |
Detachment Combat: The Rasklapanje enemies, and they can regenerate. | |
Resident Evil 6 (Video Game) / int_d04265aa | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d04265aa | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d04265aa | |
Resident Evil 6 (Video Game) / int_d08049db | type |
Taken for Granite | |
Resident Evil 6 (Video Game) / int_d08049db | comment |
Taken for Granite: J'avo and other victims of the C-virus can find themselves encased in a cocoon formed from ooze coming straight out of their own bodies, freezing them in place as a gooey-looking statue with an agonized expression on it. A monster pops out of the cocoon later, but by this point there's nothing left of whoever was inside the cocoon. | |
Resident Evil 6 (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d08049db | |
Resident Evil 6 (Video Game) / int_d248a283 | type |
Transparent Tech | |
Resident Evil 6 (Video Game) / int_d248a283 | comment |
Transparent Tech: Characters' personal electronics are transparent. The game largely takes place in 2013, one year after its release. | |
Resident Evil 6 (Video Game) / int_d248a283 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d248a283 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d248a283 | |
Resident Evil 6 (Video Game) / int_d259fea2 | type |
Speak Ill of the Dead | |
Resident Evil 6 (Video Game) / int_d259fea2 | comment |
Speak Ill of the Dead: Twice in regards to Albert Wesker. When she first meets Jake in Edonia, Carla has absolutely zero qualms against referring to Wesker as a "colossal imbecile" and a "fool." While talking to Wesker's own son, no less. Later, after Chris and Jake's confrontation (see You Killed My Father below), Piers insists that Chris didn't have to confess to Jake because Wesker deserved to die and Chris did what he had to do to keep the world safe. Chris is quick to point out that, even after everything Wesker had done, he was still Jake's father and Jake had every right to know what happened to him. | |
Resident Evil 6 (Video Game) / int_d259fea2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d259fea2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d259fea2 | |
Resident Evil 6 (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Resident Evil 6 (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: In Jake's or Chris' campaigns, you can finish off Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart. | |
Resident Evil 6 (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d397657d | |
Resident Evil 6 (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Resident Evil 6 (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: Piers gives one to Chris for getting drunk in a bar and then nearly hospitalizing a local in a fight when the bar owner tells Chris to go home. Chris gives this to Leon for protecting Ada Wong as, unbeknownst to him, Ada's doppelganger Carla Radames commits a bioterrorist attack that kills most of Chris' unit. Leon (and Piers, later on) gives one of these to Chris when he says it's more important to deal with Simmons than let Chris just kill Carla out of his desire for revenge. | |
Resident Evil 6 (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d39e327f | |
Resident Evil 6 (Video Game) / int_d52d28b6 | type |
Hypocrite | |
Resident Evil 6 (Video Game) / int_d52d28b6 | comment |
Hypocrite: Carla describes the late Albert Wesker as a "colossal imbecile" for his attempts to destroy the world with bioterrorism, yet she is doing the exact same thing, right down to using airburst missiles as a means of spreading the virus. | |
Resident Evil 6 (Video Game) / int_d52d28b6 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d52d28b6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d52d28b6 | |
Resident Evil 6 (Video Game) / int_d57dfae4 | type |
Eyes Do Not Belong There | |
Resident Evil 6 (Video Game) / int_d57dfae4 | comment |
Eyes Do Not Belong There: The J'avo have two eyes in the standard places, as well as several eyes of various sizes all over their foreheads. | |
Resident Evil 6 (Video Game) / int_d57dfae4 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d57dfae4 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d57dfae4 | |
Resident Evil 6 (Video Game) / int_d5b3df2d | type |
Dark Action Girl | |
Resident Evil 6 (Video Game) / int_d5b3df2d | comment |
Dark Action Girl: Though Ada is one somewhat in a morally ambiguous way, the real Dark Action Girl here is her doppelganger Carla. | |
Resident Evil 6 (Video Game) / int_d5b3df2d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d5b3df2d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d5b3df2d | |
Resident Evil 6 (Video Game) / int_d62dd556 | type |
The Chessmaster | |
Resident Evil 6 (Video Game) / int_d62dd556 | comment |
Leon (and Piers, later on) gives one of these to Chris when he says it's more important to deal with Simmons than let Chris just kill Carla out of his desire for revenge. | |
Resident Evil 6 (Video Game) / int_d62dd556 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d62dd556 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d62dd556 | |
Resident Evil 6 (Video Game) / int_d6b5f05f | type |
Friendship Moment | |
Resident Evil 6 (Video Game) / int_d6b5f05f | comment |
Friendship Moment: When Leon asks Hunnigan to fake his and Helena's deaths so they can chase Simmons to China, she barely hesitates. In fact, the reason they know where he's going is because she already put a tail on him. They're accusing a respected superior of a crime they're the prime suspects in, without any evidence to back them up, and she believes them immediately. | |
Resident Evil 6 (Video Game) / int_d6b5f05f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d6b5f05f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d6b5f05f | |
Resident Evil 6 (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
Resident Evil 6 (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: Carla's plan, starting with an attack on the US, then China, and then major cities in the rest of the world. | |
Resident Evil 6 (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d71d51fd | |
Resident Evil 6 (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Resident Evil 6 (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: Near the end of his first battle with Leon, Simmons' subordinates in the Family pull this on him and promptly ditch him to be killed, having deemed him unfit to lead, and for good reason. During the gunshop fight, one of the survivors, Peter, steals a gun and escapes into the street. It doesn't go over well for him. | |
Resident Evil 6 (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_d9cf40fa | |
Resident Evil 6 (Video Game) / int_dae3999d | type |
Action Bomb | |
Resident Evil 6 (Video Game) / int_dae3999d | comment |
Action Bomb: One of the J'avo mutations turns them into this. Some zombies have dynamite strapped to them, too. | |
Resident Evil 6 (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_dae3999d | |
Resident Evil 6 (Video Game) / int_dae5c997 | type |
Action Girl | |
Resident Evil 6 (Video Game) / int_dae5c997 | comment |
Action Girl: Sherry and Helena. Ada is a mix between this and Dark Action Girl given her moral ambiguity for much of the series though this game is her at her most heroic. | |
Resident Evil 6 (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_dae5c997 | |
Resident Evil 6 (Video Game) / int_db71d717 | type |
Thanatos Gambit | |
Resident Evil 6 (Video Game) / int_db71d717 | comment |
Carla seems to be prepared for literally anything and has numerous contingency plans in place, including for her own death. | |
Resident Evil 6 (Video Game) / int_db71d717 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_db71d717 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_db71d717 | |
Resident Evil 6 (Video Game) / int_dba1f5b5 | type |
Ultimate Showdown of Ultimate Destiny | |
Resident Evil 6 (Video Game) / int_dba1f5b5 | comment |
Ultimate Showdown of Ultimate Destiny: As the first game in the series to feature Chris and Leon together note excluding the non-canon Extreme Battle mode in Resident Evil 2, the trailers and promotional screenshots played around this fact by showing our two heroes in a standoff (which was actually the first scene envisioned by the designers). In the actual game, there's no real antagonism between the two. Chris and Leon resolve their issues without incident and Leon even helps Chris resolve some of his revenge issues thanks to their brief chat at gunpoint. | |
Resident Evil 6 (Video Game) / int_dba1f5b5 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_dba1f5b5 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_dba1f5b5 | |
Resident Evil 6 (Video Game) / int_dc774000 | type |
Start X to Stop X | |
Resident Evil 6 (Video Game) / int_dc774000 | comment |
Start X to Stop X: Simmons' idea of preventing a disaster that could possibly happen should President Benford expose the truth about the Raccoon City Incident was to cause an actual disaster by infecting the entire city of Tall Oaks, where Benford was going to reveal the truth, with the C-Virus. Helena even lampshades this: | |
Resident Evil 6 (Video Game) / int_dc774000 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_dc774000 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_dc774000 | |
Resident Evil 6 (Video Game) / int_dd082289 | type |
A Million Is a Statistic | |
Resident Evil 6 (Video Game) / int_dd082289 | comment |
A Million Is a Statistic: Averted. When Chris is about to get revenge on Carla for the deaths of his men, Leon is quick to remind him of the big picture. | |
Resident Evil 6 (Video Game) / int_dd082289 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_dd082289 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_dd082289 | |
Resident Evil 6 (Video Game) / int_dd43121c | type |
Money Multiplier | |
Resident Evil 6 (Video Game) / int_dd43121c | comment |
Money Multiplier: Some skills will increase the chance of item drops, some for more specific items. | |
Resident Evil 6 (Video Game) / int_dd43121c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_dd43121c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_dd43121c | |
Resident Evil 6 (Video Game) / int_de306ba6 | type |
Worst Aid | |
Resident Evil 6 (Video Game) / int_de306ba6 | comment |
Worst Aid: Subverted. When Sherry is impaled by a large piece of metal, Jake initially refuses to pull it out, knowing she would bleed out in seconds. She insists that he do it anyway and then demonstrates her healing factor, courtesy of the G-Virus strain in her. | |
Resident Evil 6 (Video Game) / int_de306ba6 | featureApplicability |
-0.3 | |
Resident Evil 6 (Video Game) / int_de306ba6 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_de306ba6 | |
Resident Evil 6 (Video Game) / int_e03070b7 | type |
Dystopia Justifies the Means | |
Resident Evil 6 (Video Game) / int_e03070b7 | comment |
Dystopia Justifies the Means: Carla freely admits that this is her endgame; once the C-Virus outbreaks have completely destroyed global civilization, she will Take Over the World and rule over the resulting chaos. | |
Resident Evil 6 (Video Game) / int_e03070b7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e03070b7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e03070b7 | |
Resident Evil 6 (Video Game) / int_e1fa333c | type |
Hannibal Lecture | |
Resident Evil 6 (Video Game) / int_e1fa333c | comment |
Hannibal Lecture: Simmons attempts one on Leon and Helena, to no avail: | |
Resident Evil 6 (Video Game) / int_e1fa333c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e1fa333c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e1fa333c | |
Resident Evil 6 (Video Game) / int_e24d2d5c | type |
Reptiles Are Abhorrent | |
Resident Evil 6 (Video Game) / int_e24d2d5c | comment |
Reptiles Are Abhorrent: The Simmons family crest has snakes on it. Also the giant invisible snake in Chris and Piers' campaign. | |
Resident Evil 6 (Video Game) / int_e24d2d5c | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e24d2d5c | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e24d2d5c | |
Resident Evil 6 (Video Game) / int_e35ab565 | type |
Indy Ploy | |
Resident Evil 6 (Video Game) / int_e35ab565 | comment |
Indy Ploy: Jake's decision to take out the Neo-Umbrella chopper that's hounding him and Chris. He even admits to Sherry that he's making it up as he goes. | |
Resident Evil 6 (Video Game) / int_e35ab565 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e35ab565 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e35ab565 | |
Resident Evil 6 (Video Game) / int_e35bc0f7 | type |
Tragic Monster | |
Resident Evil 6 (Video Game) / int_e35bc0f7 | comment |
Tragic Monster: The President, Helena's sister Deborah, and Piers Nivans. Let's not forget the majority of Chris's squad in both Edonia and Lanshiang. | |
Resident Evil 6 (Video Game) / int_e35bc0f7 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e35bc0f7 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e35bc0f7 | |
Resident Evil 6 (Video Game) / int_e3697447 | type |
Finishing Stomp | |
Resident Evil 6 (Video Game) / int_e3697447 | comment |
Finishing Stomp: At the end of the second chapter of Jake's campaign, the Ustanak K.O.'s Jake this way. The Whopper will pull this off on a player in a dying state if given the chance. | |
Resident Evil 6 (Video Game) / int_e3697447 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e3697447 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e3697447 | |
Resident Evil 6 (Video Game) / int_e41cf31d | type |
Extreme Mêlée Revenge | |
Resident Evil 6 (Video Game) / int_e41cf31d | comment |
Extreme Mêlée Revenge: When Simmons downshifts back into human(ish) form and is vulnerable to melee attacks, Leon, Ada, and Helena will all drop the flashy choreography and just run up, knock him down, and beat the living shit out of his face with their bare hands, each of which ends with a windup punch that knocks him flat. You can practically taste the rage they put into each blow. During the final portion of his own final boss, Jake jumps at the Ustanak and just starts beating the tar out of him in much the same way while screaming profanities at him, ending it with a Megaton Punch that knocks him flying and into the Lava Pit below them. | |
Resident Evil 6 (Video Game) / int_e41cf31d | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e41cf31d | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e41cf31d | |
Resident Evil 6 (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Resident Evil 6 (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Often used on the levels where you have to run away from an enemy, or an environmental hazard such as an explosion, largely thanks to Event-Obscuring Camera being in effect during those moments. | |
Resident Evil 6 (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e4e86215 | |
Resident Evil 6 (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Resident Evil 6 (Video Game) / int_e5066b68 | comment |
Actually averted at the end of Chris and Piers' campaign: Once Piers injects himself with the upgraded C-virus and gets his lightning-arm, he actually does have reasonably fast health regeneration during gameplay. Doesn't help too much, though, as it's an 11th-Hour Superpower, and the health regeneration is mostly there to compensate for his lightning-shooting arm being Cast from Hit Points. | |
Resident Evil 6 (Video Game) / int_e5066b68 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e5066b68 | |
Resident Evil 6 (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Resident Evil 6 (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: Returns, almost excessively so. Not only do you have ones that test your reaction time, you also have ones that test your timing. | |
Resident Evil 6 (Video Game) / int_e6661fc2 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e6661fc2 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e6661fc2 | |
Resident Evil 6 (Video Game) / int_e8dcd1c0 | type |
Four Lines, All Waiting | |
Resident Evil 6 (Video Game) / int_e8dcd1c0 | comment |
Four Lines, All Waiting: The game has four separate story campaigns of equal length. The way the game is meant to be played is Leon first, Chris second, Jake third, Ada fourthnote Originally, you had no choice but to play Ada last, as before a patch was released her campaign was only unlocked by completing the other campaigns.. Playing the game in this order, though it doesn't match chronologically, sets up and pays off the various mysteries, questions and reveals in the most appropriate dramatic order. Each campaign intersects with the other three at various points, all of which converge to fully flesh out the game's story. | |
Resident Evil 6 (Video Game) / int_e8dcd1c0 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e8dcd1c0 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e8dcd1c0 | |
Resident Evil 6 (Video Game) / int_e9f517e1 | type |
Artistic License – Geography | |
Resident Evil 6 (Video Game) / int_e9f517e1 | comment |
Artistic License – Geography: The caverns and ruins that Leon and Helena go through beneath the Tall Oaks cathedral, nevermind the fact that the two of them go for miles through underwater tunnel currents fighting against a giant infected shark, the place is absolutely massive and makes not even a single lick of geographical sense. If that weren't bad enough, it keeps going lower, and lower, and lower, and yet when the duo have to escape, they pop up through the lake right outside of the city. | |
Resident Evil 6 (Video Game) / int_e9f517e1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_e9f517e1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_e9f517e1 | |
Resident Evil 6 (Video Game) / int_ea6fdefb | type |
Casual Danger Dialog | |
Resident Evil 6 (Video Game) / int_ea6fdefb | comment |
Casual Danger Dialog: Leon dishes these out regularly. Jake is even worse; he barely registers surprise at all when everyone else on his team turns into mutants trying to kill him. | |
Resident Evil 6 (Video Game) / int_ea6fdefb | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ea6fdefb | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ea6fdefb | |
Resident Evil 6 (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Resident Evil 6 (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: J'avo halfway mutate into insectoid things. They might turn half of their body into a giant moth, their arm might become a huge centipede arm, they might grow big spider legs out of their back to crawl around at high speed, and so on. | |
Resident Evil 6 (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_eb4086e3 | |
Resident Evil 6 (Video Game) / int_eb7c34cf | type |
Crossover | |
Resident Evil 6 (Video Game) / int_eb7c34cf | comment |
Crossover: The PC port recieved Left 4 Dead 2 characters as DLC. | |
Resident Evil 6 (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_eb7c34cf | |
Resident Evil 6 (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Resident Evil 6 (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: Ada shows up to provide vital aid to Leon and Helena during their fight with both Helena's mutated sister and Simmons, and also aids Jake and Sherry against the Ubistvo, even personally swooping in, saving Sherry, and depositing her in Jake's arms. In the end, she even leaves Leon and Helena the evidence they need to clear their names and prove Simmons was behind everything. A BSAA soldier attempts to have one in the second Simmons fight, by bringing in a Humvee with turrets to aid in the fight. While helpful for a moment, the Humvee is destroyed and the soldier is killed soon after, setting Leon and Helena back to square one. | |
Resident Evil 6 (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_eb81c601 | |
Resident Evil 6 (Video Game) / int_ecac4c42 | type |
Why Won't You Die? | |
Resident Evil 6 (Video Game) / int_ecac4c42 | comment |
Why Won't You Die?: Ada about Ubistvo, the C-Virus-chainsaw wielding creature she encountered near the beginning of her third chapter, wondering why nothing stays dead anymore after Sherry and Jake's second encounter with him. | |
Resident Evil 6 (Video Game) / int_ecac4c42 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ecac4c42 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ecac4c42 | |
Resident Evil 6 (Video Game) / int_ece6f910 | type |
Moment Killer | |
Resident Evil 6 (Video Game) / int_ece6f910 | comment |
Moment Killer: A few happen between Jake and Sherry. | |
Resident Evil 6 (Video Game) / int_ece6f910 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ece6f910 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ece6f910 | |
Resident Evil 6 (Video Game) / int_ee19d278 | type |
Blob Monster | |
Resident Evil 6 (Video Game) / int_ee19d278 | comment |
Blob Monster: Carla turns herself into one via the C-Virus to fight the real Ada. | |
Resident Evil 6 (Video Game) / int_ee19d278 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ee19d278 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ee19d278 | |
Resident Evil 6 (Video Game) / int_ee3efdfe | type |
Chemistry Can Do Anything | |
Resident Evil 6 (Video Game) / int_ee3efdfe | comment |
Chemistry Can Do Anything: It's revealed in Carla Radames' file that she created the C-Virus by combining an enhanced version of the T-Veronica virus with the G-Virus in Sherry's blood. | |
Resident Evil 6 (Video Game) / int_ee3efdfe | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ee3efdfe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ee3efdfe | |
Resident Evil 6 (Video Game) / int_eea06f9a | type |
Artistic License – Cars | |
Resident Evil 6 (Video Game) / int_eea06f9a | comment |
Artistic License – Cars: A school bus that Leon and Helena are trying to use to escape the city is stopped by a large zombie that is lifting its front tires, which are spinning. This should not be happening, as all American school buses are rear wheel drive, meaning the bus could have just driven over him without a problem. | |
Resident Evil 6 (Video Game) / int_eea06f9a | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_eea06f9a | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_eea06f9a | |
Resident Evil 6 (Video Game) / int_ef0f881b | type |
Trick Arrow | |
Resident Evil 6 (Video Game) / int_ef0f881b | comment |
Trick Arrow: Pipe Bomb Bolts for the Crossbow. | |
Resident Evil 6 (Video Game) / int_ef0f881b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_ef0f881b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_ef0f881b | |
Resident Evil 6 (Video Game) / int_f0001923 | type |
Fire-Breathing Weapon | |
Resident Evil 6 (Video Game) / int_f0001923 | comment |
Fire-Breathing Weapon: The BSAA use flamethrowers to dispose of Chrysalids. | |
Resident Evil 6 (Video Game) / int_f0001923 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f0001923 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f0001923 | |
Resident Evil 6 (Video Game) / int_f018c5cf | type |
Offhand Backhand | |
Resident Evil 6 (Video Game) / int_f018c5cf | comment |
Offhand Backhand: One of the new melee options is an elbow strike that connects before the character so much as turns around halfway. | |
Resident Evil 6 (Video Game) / int_f018c5cf | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f018c5cf | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f018c5cf | |
Resident Evil 6 (Video Game) / int_f2a167fe | type |
Lamprey Mouth | |
Resident Evil 6 (Video Game) / int_f2a167fe | comment |
Lamprey Mouth: The Rasklapanje. | |
Resident Evil 6 (Video Game) / int_f2a167fe | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f2a167fe | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f2a167fe | |
Resident Evil 6 (Video Game) / int_f2dadf81 | type |
Evil Twin | |
Resident Evil 6 (Video Game) / int_f2dadf81 | comment |
Leon gets this quiet a few times through the game, the most notable one being after Chris tells him Ada was dead, not knowing it was actually her Evil Twin that died. It takes a long moment for him to snap out of it and he doesn't really recover until he sees Ada alive, piloting a helicopter. | |
Resident Evil 6 (Video Game) / int_f2dadf81 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f2dadf81 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f2dadf81 | |
Resident Evil 6 (Video Game) / int_f314f8c4 | type |
Traveling at the Speed of Plot | |
Resident Evil 6 (Video Game) / int_f314f8c4 | comment |
Traveling at the Speed of Plot: Chris and Leon's campaign has a ridiculous case on this. After Chris and Leon meet, both hear two sides of a phone conversation sometime later. Chris has a jeep chase, fights his way through a hangar, blasts open a door, gets across the hangar again, and hears the talk. Leon walks down the street, has a talk, goes through a shootout, gets on a train, and moves to the front to hear his. Then Leon and Chris have a cell talk after a while. During this Chris finds three passcodes, gets a jet, disables an aircraft carrier's defenses, and fights another Ogroman. Leon has a boss fight and (an admittedly exhausted) swim. Ada's campaign is even worse about things. | |
Resident Evil 6 (Video Game) / int_f314f8c4 | featureApplicability |
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Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f314f8c4 | |
Resident Evil 6 (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Resident Evil 6 (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: Ostensibly takes place in 2013 (released in 2012, and a portion of it does take place within the year), but holographic smartphones, laser robot mines, and Hollywood Genetics all feature in the campaigns. | |
Resident Evil 6 (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
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Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f32d85ab | |
Resident Evil 6 (Video Game) / int_f414f9a1 | type |
Attack on the Heart | |
Resident Evil 6 (Video Game) / int_f414f9a1 | comment |
Attack on the Heart: Carla is initially killed by a sniper round to the heart. | |
Resident Evil 6 (Video Game) / int_f414f9a1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f414f9a1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f414f9a1 | |
Resident Evil 6 (Video Game) / int_f4f01ac | type |
Deadly Rotary Fan | |
Resident Evil 6 (Video Game) / int_f4f01ac | comment |
Deadly Rotary Fan: In Leon and Helena's campaign, when they enter the catacombs, they accidentally trigger a trap that activates the blades, prompting the player to crawl. Get near it, you lose your head. For Ada's scenario, she or Agent just get hit by it and die. A quick-time event in Leon's Chapter 4 involves a Rasklapanje grabbing and holding one of the characters dangerously close to a large meat grinder in a butcher's shop. Failing causes both to get chopped, while succeeding will only have the Rasklapanje being blended. | |
Resident Evil 6 (Video Game) / int_f4f01ac | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f4f01ac | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f4f01ac | |
Resident Evil 6 (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Resident Evil 6 (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: The in-game HUDs are implied to be extensions/abstractions of the character's smartphone-esque equipment. Sherry, Leon, and Helena, all US government agents, use (or start with, in Sherry's case) the same white, rectangular HUD. Chris and Piers, BSAA agents, use a curved HUD based off their flashlight projector thingies. Jake, a presumably self-equipped mercenary, starts with a unique green HUD, but loses that when captured and replaces it with the same blue cubephone Ada uses. | |
Resident Evil 6 (Video Game) / int_f4fb7564 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f4fb7564 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f4fb7564 | |
Resident Evil 6 (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Resident Evil 6 (Video Game) / int_f7d66b6f | comment |
No-Gear Level: Jake and Sherry are reduced to their hand and melee weapons in the first part of their third chapter. | |
Resident Evil 6 (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f7d66b6f | |
Resident Evil 6 (Video Game) / int_f7eda5d8 | type |
Snow Means Love | |
Resident Evil 6 (Video Game) / int_f7eda5d8 | comment |
Snow Means Love: When Jake and Sherry take shelter from a massive snow storm in a cozy little cabin, there's have an intimate moment, that ends with Jake on top of her. Granted, this is because his superhuman abilities allowed him to hear the enemies coming and he was just pushing her out of the way to protect her. Still, it was quite romantic. | |
Resident Evil 6 (Video Game) / int_f7eda5d8 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f7eda5d8 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f7eda5d8 | |
Resident Evil 6 (Video Game) / int_f8b1c7a1 | type |
Dead Weight | |
Resident Evil 6 (Video Game) / int_f8b1c7a1 | comment |
Dead Weight: The Whoppers. They shrug off bullets and attack by lifting and throwing survivors, and they are so fat (and so strong) that it's a major disaster whenever one shows up; the first one nearly brings the building down when it bursts in. | |
Resident Evil 6 (Video Game) / int_f8b1c7a1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f8b1c7a1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f8b1c7a1 | |
Resident Evil 6 (Video Game) / int_f8e010ce | type |
Evil Cannot Comprehend Good | |
Resident Evil 6 (Video Game) / int_f8e010ce | comment |
Evil Cannot Comprehend Good: One of the game's files reveals that Simmons finds Sherry's kind and benevolent personality disgusting. | |
Resident Evil 6 (Video Game) / int_f8e010ce | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f8e010ce | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f8e010ce | |
Resident Evil 6 (Video Game) / int_f9e16ef | type |
Distressed Dude | |
Resident Evil 6 (Video Game) / int_f9e16ef | comment |
Distressed Dude: Despite his superhuman abilities, Jake is gonna need saving at least once over the game. | |
Resident Evil 6 (Video Game) / int_f9e16ef | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_f9e16ef | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f9e16ef | |
Resident Evil 6 (Video Game) / int_f9f2c33 | type |
Running Gag | |
Resident Evil 6 (Video Game) / int_f9f2c33 | comment |
Running Gag: Vehicles tend not to make it out in one piece during Leon's campaign, especially if he is the one operating it. Granted, he ends up operating them while zombies are trying to kill him, which would make focusing on the task at hand difficult. This seemed to be acknowledged slyly at the end when Helena pilots the helicopter at the end of Chapter 5. | |
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Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_f9f2c33 | |
Resident Evil 6 (Video Game) / int_fab3c1e1 | type |
Weakened by the Light | |
Resident Evil 6 (Video Game) / int_fab3c1e1 | comment |
Weakened by the Light: Enemies that spawn out of Chrysalids are especially vulnerable to flash grenades. | |
Resident Evil 6 (Video Game) / int_fab3c1e1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fab3c1e1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fab3c1e1 | |
Resident Evil 6 (Video Game) / int_faece9aa | type |
The Power of Friendship | |
Resident Evil 6 (Video Game) / int_faece9aa | comment |
The Power of Friendship: Very likely saved the world. It was because of the friendships between the main characters that they were able to trust each other over official information, share their own information readily, and make helping each other a priority. Most notably, if Sherry didn't make contact with Leon against orders and tell him where she was meeting Simmons, or if Leon didn't send Chris and Piers to go rescue Jake and Sherry despite being the BSAA's official top suspect in the Tall Oaks attack, things could have gone very differently. To say nothing of how many times they all would have been killed if their partners weren't watching their backs. | |
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Resident Evil 6 (Video Game) / int_faece9aa | |
Resident Evil 6 (Video Game) / int_fb6b207f | type |
You Killed My Father | |
Resident Evil 6 (Video Game) / int_fb6b207f | comment |
You Killed My Father: Jake subverts this trope — he nearly shoots Chris in the head after learning that Chris killed his father, but averts his shot at the last second and barely misses. He decides that given the situation, he'll figure out how to deal with Chris later. | |
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Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fb6b207f | |
Resident Evil 6 (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Resident Evil 6 (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: J'avo zombies can form Shapeshifter Weapons or mutate into completely inhuman creatures depending where and how much they get shot. | |
Resident Evil 6 (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fc33ff16 | |
Resident Evil 6 (Video Game) / int_fd32c5a1 | type |
Don't Make Me Destroy You | |
Resident Evil 6 (Video Game) / int_fd32c5a1 | comment |
Don't Make Me Destroy You: Leon frantically tries to talk the zombified President Benford down. In the end, he can't stop the inevitable. | |
Resident Evil 6 (Video Game) / int_fd32c5a1 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fd32c5a1 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fd32c5a1 | |
Resident Evil 6 (Video Game) / int_fd5603b | type |
MacGyvering | |
Resident Evil 6 (Video Game) / int_fd5603b | comment |
MacGyvering: Helena's Hydra shotgun has a flashlight duct-taped on it. | |
Resident Evil 6 (Video Game) / int_fd5603b | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fd5603b | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fd5603b | |
Resident Evil 6 (Video Game) / int_fdad625e | type |
Was Once a Man | |
Resident Evil 6 (Video Game) / int_fdad625e | comment |
Was Once a Man: All C-Virus B.O.W.s, including the otherwise animalistic Illuzija and Brzak, used to be a poor human who was unlucky enough to have the C-Virus run rampant with their genes. | |
Resident Evil 6 (Video Game) / int_fdad625e | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fdad625e | featureConfidence |
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Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fdad625e | |
Resident Evil 6 (Video Game) / int_fdc1b24e | type |
Racial Transformation | |
Resident Evil 6 (Video Game) / int_fdc1b24e | comment |
Racial Transformation: Carla Radames is a white woman who was transformed into an exact doppelganger of Ada Wong, an Asian woman her boyfriend Derek Simmons was obsessed with. Simmons even implanted false memories into Carla to make her believe she was really Ada Wong. When Carla discovered the truth, she formed the terrorist organization Neo-Umbrella and sought to tear down the world as revenge against both Simmons and Ada. | |
Resident Evil 6 (Video Game) / int_fdc1b24e | featureApplicability |
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Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fdc1b24e | |
Resident Evil 6 (Video Game) / int_fe0330fb | type |
Brick Joke | |
Resident Evil 6 (Video Game) / int_fe0330fb | comment |
Brick Joke: Playing the other campaigns can make one realize how you were helped, how something happened, and who just made your life that much harder. | |
Resident Evil 6 (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fe0330fb | |
Resident Evil 6 (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Resident Evil 6 (Video Game) / int_fe262584 | comment |
Cutscene Power to the Max: In one cutscene, Sherry was stabbed in the back by a large chunk of metal shrapnel, but quickly recovers because of the G-Virus within her. She doesn't display this ability during the gameplay, however. | |
Resident Evil 6 (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
Resident Evil 6 (Video Game) / int_fe262584 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fe262584 | |
Resident Evil 6 (Video Game) / int_fe614133 | type |
Beauty Is Never Tarnished | |
Resident Evil 6 (Video Game) / int_fe614133 | comment |
Beauty Is Never Tarnished: Averted; Helena, Ada, and Sherry all end up with visible smudges of dirt on their clothes and faces by the end of the game. | |
Resident Evil 6 (Video Game) / int_fe614133 | featureApplicability |
-1.0 | |
Resident Evil 6 (Video Game) / int_fe614133 | featureConfidence |
1.0 | |
Resident Evil 6 (Video Game) | hasFeature |
Resident Evil 6 (Video Game) / int_fe614133 | |
Resident Evil 6 (Video Game) / int_ffad4e9f | type |
Shown Their Work | |
Resident Evil 6 (Video Game) / int_ffad4e9f | comment |
Shown Their Work: When Sherry is impaled on a piece of wreckage, Jake tries to warn her that pulling out the debris will likely cause her to bleed to death. Mind, her Healing Factor keeps this from being a problem, but Jake's logic is perfectly sound; an impaled object should be left in place until the victim can get proper medical treatment, for exactly that reason. | |
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